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- varying vec2 v_textureCoordinates;
- void main()
- {
- czm_materialInput materialInput;
-
- materialInput.s = v_textureCoordinates.s;
- materialInput.st = v_textureCoordinates;
- materialInput.str = vec3(v_textureCoordinates, 0.0);
- materialInput.normalEC = vec3(0.0, 0.0, -1.0);
-
- czm_material material = czm_getMaterial(materialInput);
- gl_FragColor = vec4(material.diffuse + material.emission, material.alpha);
- }
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