index.html 8.4 KB

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  1. <!DOCTYPE html>
  2. <!-- Copyright 2012 United States Government, as represented by the Secretary of Defense, Under -->
  3. <!-- Secretary of Defense (Personnel & Readiness). -->
  4. <!-- -->
  5. <!-- Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file -->
  6. <!-- except in compliance with the License. You may obtain a copy of the License at -->
  7. <!-- -->
  8. <!-- http://www.apache.org/licenses/LICENSE-2.0 -->
  9. <!-- -->
  10. <!-- Unless required by applicable law or agreed to in writing, software distributed under the -->
  11. <!-- License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, -->
  12. <!-- either express or implied. See the License for the specific language governing permissions -->
  13. <!-- and limitations under the License. -->
  14. <html>
  15. <!-- The Virtual World Framework client is a collection of scripts and a world specification -->
  16. <!-- passed to an initialization call. In this sample, the world specification is provided -->
  17. <!-- inline for clarity, but it is normally provided by the reflector or may be specified as a -->
  18. <!-- URI and loaded from a network-visible location. -->
  19. <head>
  20. <title>Virtual World Framework</title>
  21. <link rel="icon" type="image/x-icon" href="favicon.ico" />
  22. <meta name="viewport" content="initial-scale=1.0,minimum-scale=1.0,maximum-scale=1.0,user-scalable=no" />
  23. <script type="text/javascript" src="compatibilitycheck.js"></script>
  24. <script type="text/javascript" src="socket.io/socket.io.js"></script>
  25. <!-- <script type="text/javascript" src="socket.io-sessionid-patch.js"></script> -->
  26. <script type="text/javascript" src="vwf/view/lib/cell.js"></script>
  27. <script type="text/javascript" src="vwf/view/lib/he.js"></script>
  28. <link rel="stylesheet" href="vwf/view/lib/mdc/dist/material-components-web.css">
  29. <script src= "vwf/view/lib/mdc/dist/material-components-web.js"></script>
  30. <script type="text/javascript" src="require.js"></script>
  31. <script type="text/javascript" src="async.js"></script>
  32. <script type="text/javascript" src="closure/base.js"></script>
  33. <script type="text/javascript">goog.require('goog.vec.Vec2')</script>
  34. <script type="text/javascript">goog.require('goog.vec.Mat4')</script>
  35. <script type="text/javascript">goog.require('goog.vec.Quaternion')</script>
  36. <script type="text/javascript" src="crypto.js"></script>
  37. <script type="text/javascript" src="md5.js"></script>
  38. <script type="text/javascript" src="alea.js"></script>
  39. <script type="text/javascript" src="mash.js"></script>
  40. <script type="text/javascript" src="Class.create.js"></script>
  41. <script type="text/javascript" src="rAF.js"></script>
  42. <script type="text/javascript" src="performance.now-polyfill.js"></script>
  43. <!-- This is the main client library. vwf.js creates a framework manager and attaches it to -->
  44. <!-- the global window object as window.vwf. All access to the framework is through that -->
  45. <!-- reference, and no other objects are globally visible. -->
  46. <script type="text/javascript" src="vwf.js"></script>
  47. <!-- The core framework manages the simulation and synchronizes it across worlds shared by -->
  48. <!-- multiple users. But, the manner in which the simulation is expressed is controlled by -->
  49. <!-- extension modules. There are two flavors. Models directly control the simulation but -->
  50. <!-- cannot accept external input. The model configuration is identical for all participants -->
  51. <!-- in a shared world. Views may accept external input -such as pointer and key events or -->
  52. <!-- directives from a connection to an outside engine that is not visible to all users- but -->
  53. <!-- may only affect the simulation indirectly through the synchronization server. -->
  54. <script type="text/javascript">
  55. // Users can specify which libraries the application will load by adding parameters to the URL.
  56. // Model libraries are specified as a query parameter and view libraries as a hash fragment.
  57. var queryString = window.location.search.substring(1);
  58. var hashString = window.location.hash.substring(2);
  59. var userLibraries = {model:{}, view:{}};
  60. var googleEarth = false;
  61. var match;
  62. var application;
  63. var regex = /([^&=]+)=?([^&]*)/g;
  64. var requireConfig = {
  65. paths: {
  66. jquery: "jquery-1.10.2.min",
  67. "jquery-ui": "jquery-ui-1.10.3.custom.min",
  68. hammer: "jquery.hammer",
  69. },
  70. shim: {
  71. "jquery-ui": {
  72. deps: ["jquery"],
  73. exports: "$"
  74. },
  75. "jquery-encoder-0.1.0": ["jquery"],
  76. "hammer": {
  77. deps: ["jquery"],
  78. exports: "Hammer"
  79. }
  80. }
  81. };
  82. require(requireConfig, ["jquery", "jquery-encoder-0.1.0"], function($) {
  83. while(match = regex.exec(queryString)) {
  84. var key = $.encoder.canonicalize(match[1]);
  85. var parameters = $.encoder.canonicalize(match[2]);
  86. if(key == "application") {
  87. // Get the application specification if one is provided in the query string.
  88. application = parameters;
  89. }
  90. else {
  91. try {
  92. parameters = JSON.parse(parameters);
  93. }
  94. catch(e) {
  95. }
  96. userLibraries["model"]["vwf/model/" + key] = (parameters && parameters != "") ? parameters : undefined;
  97. }
  98. }
  99. while(match = regex.exec(hashString)) {
  100. var key = $.encoder.canonicalize(match[1]);
  101. var parameters = $.encoder.canonicalize(match[2]);
  102. try {
  103. parameters = JSON.parse(parameters);
  104. }
  105. catch(e) {
  106. }
  107. userLibraries["view"]["vwf/view/" + key] = (parameters && parameters != "") ? parameters : undefined;
  108. if(key == "google-earth") {
  109. googleEarth = true;
  110. }
  111. }
  112. googleEarth && document.write( "<scr" + "ipt type='text/javascript' src='http://www.google.com/jsapi?hl=en&amp;key=ABQIAAAAwbkbZLyhsmTCWXbTcjbgbRSzHs7K5SvaUdm8ua-Xxy_-2dYwMxQMhnagaawTo7L1FE1-amhuQxIlXw'></scr" + "ipt>");
  113. vwf.loadConfiguration(application, userLibraries, compatibilityCheck);
  114. });
  115. </script>
  116. <script type="text/javascript">googleEarth && google.load( "earth", "1" )</script>
  117. <!-- This is the common view implementation and an example view that summarizes the -->
  118. <!-- simulation state in HTML on the main page. -->
  119. <link rel="stylesheet" type="text/css" href="index.css" />
  120. <link rel="stylesheet" type="text/css" href="vwf/view/editor/editor.css" />
  121. </head>
  122. <body class="mdc-typography">
  123. <!-- Generic clients may have nearly empty pages, but pages for custom clients may be laid -->
  124. <!-- out in any manner desired. Any view and models that render to the page should be -->
  125. <!-- instructed where to attach their content. -->
  126. <!-- The main content renders to "#vwf-root", the item with the id "vwf-root". -->
  127. <!-- The loading spinner -->
  128. <div id="vwf-loading-spinner" class="pace pace-active"><div class="pace-activity"></div></div>
  129. <div id="incompatibleBrowser">
  130. <div>
  131. <span style="color:#3090C7;"><br/><br/>Your browser does not support Virtual World Framework. Please review our <a href='https://virtual.wf/requirements.html'>requirements</a> for supported browser versions.</span>
  132. </div>
  133. </div>
  134. <div id="vwf-root"></div>
  135. <script>mdc.autoInit()</script>
  136. </body>
  137. </html>