OBJMTLLoader.js 8.1 KB

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  1. /**
  2. * Loads a Wavefront .obj file with materials
  3. *
  4. * @author mrdoob / http://mrdoob.com/
  5. * @author angelxuanchang
  6. */
  7. THREE.OBJMTLLoader = function ( manager ) {
  8. this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
  9. };
  10. THREE.OBJMTLLoader.prototype = {
  11. constructor: THREE.OBJMTLLoader,
  12. load: function ( url, mtlurl, onLoad, onProgress, onError ) {
  13. var scope = this;
  14. var mtlLoader = new THREE.MTLLoader( url.substr( 0, url.lastIndexOf( "/" ) + 1 ) );
  15. mtlLoader.load( mtlurl, function ( materials ) {
  16. var materialsCreator = materials;
  17. materialsCreator.preload();
  18. var loader = new THREE.XHRLoader( scope.manager );
  19. loader.setCrossOrigin( this.crossOrigin );
  20. loader.load( url, function ( text ) {
  21. var object = scope.parse( text );
  22. object.traverse( function ( object ) {
  23. if ( object instanceof THREE.Mesh ) {
  24. if ( object.material.name ) {
  25. var material = materialsCreator.create( object.material.name );
  26. if ( material ) object.material = material;
  27. }
  28. }
  29. } );
  30. onLoad( object );
  31. }, onProgress, onError );
  32. }, onProgress, onError );
  33. },
  34. /**
  35. * Parses loaded .obj file
  36. * @param data - content of .obj file
  37. * @param mtllibCallback - callback to handle mtllib declaration (optional)
  38. * @return {THREE.Object3D} - Object3D (with default material)
  39. */
  40. parse: function ( data, mtllibCallback ) {
  41. function vector( x, y, z ) {
  42. return new THREE.Vector3( x, y, z );
  43. }
  44. function uv( u, v ) {
  45. return new THREE.Vector2( u, v );
  46. }
  47. function face3( a, b, c, normals ) {
  48. return new THREE.Face3( a, b, c, normals );
  49. }
  50. var face_offset = 0;
  51. function meshN( meshName, materialName ) {
  52. if ( vertices.length > 0 ) {
  53. geometry.vertices = vertices;
  54. geometry.mergeVertices();
  55. geometry.computeFaceNormals();
  56. geometry.computeBoundingSphere();
  57. object.add( mesh );
  58. geometry = new THREE.Geometry();
  59. mesh = new THREE.Mesh( geometry, material );
  60. }
  61. if ( meshName !== undefined ) mesh.name = meshName;
  62. if ( materialName !== undefined ) {
  63. material = new THREE.MeshLambertMaterial();
  64. material.name = materialName;
  65. mesh.material = material;
  66. }
  67. }
  68. var group = new THREE.Group();
  69. var object = group;
  70. var geometry = new THREE.Geometry();
  71. var material = new THREE.MeshLambertMaterial();
  72. var mesh = new THREE.Mesh( geometry, material );
  73. var vertices = [];
  74. var normals = [];
  75. var uvs = [];
  76. function add_face( a, b, c, normals_inds ) {
  77. if ( normals_inds === undefined ) {
  78. geometry.faces.push( face3(
  79. parseInt( a ) - (face_offset + 1),
  80. parseInt( b ) - (face_offset + 1),
  81. parseInt( c ) - (face_offset + 1)
  82. ) );
  83. } else {
  84. geometry.faces.push( face3(
  85. parseInt( a ) - (face_offset + 1),
  86. parseInt( b ) - (face_offset + 1),
  87. parseInt( c ) - (face_offset + 1),
  88. [
  89. normals[ parseInt( normals_inds[ 0 ] ) - 1 ].clone(),
  90. normals[ parseInt( normals_inds[ 1 ] ) - 1 ].clone(),
  91. normals[ parseInt( normals_inds[ 2 ] ) - 1 ].clone()
  92. ]
  93. ) );
  94. }
  95. }
  96. function add_uvs( a, b, c ) {
  97. geometry.faceVertexUvs[ 0 ].push( [
  98. uvs[ parseInt( a ) - 1 ].clone(),
  99. uvs[ parseInt( b ) - 1 ].clone(),
  100. uvs[ parseInt( c ) - 1 ].clone()
  101. ] );
  102. }
  103. function handle_face_line(faces, uvs, normals_inds) {
  104. if ( faces[ 3 ] === undefined ) {
  105. add_face( faces[ 0 ], faces[ 1 ], faces[ 2 ], normals_inds );
  106. if (!(uvs === undefined) && uvs.length > 0) {
  107. add_uvs( uvs[ 0 ], uvs[ 1 ], uvs[ 2 ] );
  108. }
  109. } else {
  110. if (!(normals_inds === undefined) && normals_inds.length > 0) {
  111. add_face( faces[ 0 ], faces[ 1 ], faces[ 3 ], [ normals_inds[ 0 ], normals_inds[ 1 ], normals_inds[ 3 ] ]);
  112. add_face( faces[ 1 ], faces[ 2 ], faces[ 3 ], [ normals_inds[ 1 ], normals_inds[ 2 ], normals_inds[ 3 ] ]);
  113. } else {
  114. add_face( faces[ 0 ], faces[ 1 ], faces[ 3 ]);
  115. add_face( faces[ 1 ], faces[ 2 ], faces[ 3 ]);
  116. }
  117. if (!(uvs === undefined) && uvs.length > 0) {
  118. add_uvs( uvs[ 0 ], uvs[ 1 ], uvs[ 3 ] );
  119. add_uvs( uvs[ 1 ], uvs[ 2 ], uvs[ 3 ] );
  120. }
  121. }
  122. }
  123. // v float float float
  124. var vertex_pattern = /v( +[\d|\.|\+|\-|e]+)( +[\d|\.|\+|\-|e]+)( +[\d|\.|\+|\-|e]+)/;
  125. // vn float float float
  126. var normal_pattern = /vn( +[\d|\.|\+|\-|e]+)( +[\d|\.|\+|\-|e]+)( +[\d|\.|\+|\-|e]+)/;
  127. // vt float float
  128. var uv_pattern = /vt( +[\d|\.|\+|\-|e]+)( +[\d|\.|\+|\-|e]+)/;
  129. // f vertex vertex vertex ...
  130. var face_pattern1 = /f( +\d+)( +\d+)( +\d+)( +\d+)?/;
  131. // f vertex/uv vertex/uv vertex/uv ...
  132. var face_pattern2 = /f( +(\d+)\/(\d+))( +(\d+)\/(\d+))( +(\d+)\/(\d+))( +(\d+)\/(\d+))?/;
  133. // f vertex/uv/normal vertex/uv/normal vertex/uv/normal ...
  134. var face_pattern3 = /f( +(\d+)\/(\d+)\/(\d+))( +(\d+)\/(\d+)\/(\d+))( +(\d+)\/(\d+)\/(\d+))( +(\d+)\/(\d+)\/(\d+))?/;
  135. // f vertex//normal vertex//normal vertex//normal ...
  136. var face_pattern4 = /f( +(\d+)\/\/(\d+))( +(\d+)\/\/(\d+))( +(\d+)\/\/(\d+))( +(\d+)\/\/(\d+))?/
  137. //
  138. var lines = data.split( "\n" );
  139. for ( var i = 0; i < lines.length; i ++ ) {
  140. var line = lines[ i ];
  141. line = line.trim();
  142. var result;
  143. if ( line.length === 0 || line.charAt( 0 ) === '#' ) {
  144. continue;
  145. } else if ( ( result = vertex_pattern.exec( line ) ) !== null ) {
  146. // ["v 1.0 2.0 3.0", "1.0", "2.0", "3.0"]
  147. vertices.push( vector(
  148. parseFloat( result[ 1 ] ),
  149. parseFloat( result[ 2 ] ),
  150. parseFloat( result[ 3 ] )
  151. ) );
  152. } else if ( ( result = normal_pattern.exec( line ) ) !== null ) {
  153. // ["vn 1.0 2.0 3.0", "1.0", "2.0", "3.0"]
  154. normals.push( vector(
  155. parseFloat( result[ 1 ] ),
  156. parseFloat( result[ 2 ] ),
  157. parseFloat( result[ 3 ] )
  158. ) );
  159. } else if ( ( result = uv_pattern.exec( line ) ) !== null ) {
  160. // ["vt 0.1 0.2", "0.1", "0.2"]
  161. uvs.push( uv(
  162. parseFloat( result[ 1 ] ),
  163. parseFloat( result[ 2 ] )
  164. ) );
  165. } else if ( ( result = face_pattern1.exec( line ) ) !== null ) {
  166. // ["f 1 2 3", "1", "2", "3", undefined]
  167. handle_face_line([ result[ 1 ], result[ 2 ], result[ 3 ], result[ 4 ] ]);
  168. } else if ( ( result = face_pattern2.exec( line ) ) !== null ) {
  169. // ["f 1/1 2/2 3/3", " 1/1", "1", "1", " 2/2", "2", "2", " 3/3", "3", "3", undefined, undefined, undefined]
  170. handle_face_line(
  171. [ result[ 2 ], result[ 5 ], result[ 8 ], result[ 11 ] ], //faces
  172. [ result[ 3 ], result[ 6 ], result[ 9 ], result[ 12 ] ] //uv
  173. );
  174. } else if ( ( result = face_pattern3.exec( line ) ) !== null ) {
  175. // ["f 1/1/1 2/2/2 3/3/3", " 1/1/1", "1", "1", "1", " 2/2/2", "2", "2", "2", " 3/3/3", "3", "3", "3", undefined, undefined, undefined, undefined]
  176. handle_face_line(
  177. [ result[ 2 ], result[ 6 ], result[ 10 ], result[ 14 ] ], //faces
  178. [ result[ 3 ], result[ 7 ], result[ 11 ], result[ 15 ] ], //uv
  179. [ result[ 4 ], result[ 8 ], result[ 12 ], result[ 16 ] ] //normal
  180. );
  181. } else if ( ( result = face_pattern4.exec( line ) ) !== null ) {
  182. // ["f 1//1 2//2 3//3", " 1//1", "1", "1", " 2//2", "2", "2", " 3//3", "3", "3", undefined, undefined, undefined]
  183. handle_face_line(
  184. [ result[ 2 ], result[ 5 ], result[ 8 ], result[ 11 ] ], //faces
  185. [ ], //uv
  186. [ result[ 3 ], result[ 6 ], result[ 9 ], result[ 12 ] ] //normal
  187. );
  188. } else if ( /^o /.test( line ) ) {
  189. // object
  190. meshN();
  191. face_offset = face_offset + vertices.length;
  192. vertices = [];
  193. object = new THREE.Object3D();
  194. object.name = line.substring( 2 ).trim();
  195. group.add( object );
  196. } else if ( /^g /.test( line ) ) {
  197. // group
  198. meshN( line.substring( 2 ).trim(), undefined );
  199. } else if ( /^usemtl /.test( line ) ) {
  200. // material
  201. meshN( undefined, line.substring( 7 ).trim() );
  202. } else if ( /^mtllib /.test( line ) ) {
  203. // mtl file
  204. if ( mtllibCallback ) {
  205. var mtlfile = line.substring( 7 );
  206. mtlfile = mtlfile.trim();
  207. mtllibCallback( mtlfile );
  208. }
  209. } else if ( /^s /.test( line ) ) {
  210. // Smooth shading
  211. } else {
  212. console.log( "THREE.OBJMTLLoader: Unhandled line " + line );
  213. }
  214. }
  215. //Add last object
  216. meshN(undefined, undefined);
  217. return group;
  218. }
  219. };
  220. THREE.EventDispatcher.prototype.apply( THREE.OBJMTLLoader.prototype );