- attribute vec4 position;
- varying vec2 v_textureCoordinates;
- void main()
- {
- float x = (position.x - czm_viewport.x) / czm_viewport.z;
- float y = (position.y - czm_viewport.y) / czm_viewport.w;
- v_textureCoordinates = vec2(x, y);
-
- gl_Position = czm_viewportOrthographic * position;
- }
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