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							- attribute vec2 direction;
 
- uniform float u_size;
 
- varying vec2 v_textureCoordinates;
 
- void main() 
 
- {
 
-     vec4 position;
 
-     if (czm_morphTime == 1.0)
 
-     {
 
-         position = vec4(czm_sunPositionWC, 1.0);
 
-     }
 
-     else
 
-     {
 
-         position = vec4(czm_sunPositionColumbusView.zxy, 1.0);
 
-     }
 
-     
 
-     vec4 positionEC = czm_view * position;
 
-     vec4 positionWC = czm_eyeToWindowCoordinates(positionEC);
 
-     
 
-     vec2 halfSize = vec2(u_size * 0.5);
 
-     halfSize *= ((direction * 2.0) - 1.0);
 
-     
 
-     gl_Position = czm_viewportOrthographic * vec4(positionWC.xy + halfSize, -positionWC.z, 1.0);
 
-     
 
-     v_textureCoordinates = direction;
 
- }
 
 
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