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- attribute vec2 direction;
- uniform float u_size;
- varying vec2 v_textureCoordinates;
- void main()
- {
- vec4 position;
- if (czm_morphTime == 1.0)
- {
- position = vec4(czm_sunPositionWC, 1.0);
- }
- else
- {
- position = vec4(czm_sunPositionColumbusView.zxy, 1.0);
- }
-
- vec4 positionEC = czm_view * position;
- vec4 positionWC = czm_eyeToWindowCoordinates(positionEC);
-
- vec2 halfSize = vec2(u_size * 0.5);
- halfSize *= ((direction * 2.0) - 1.0);
-
- gl_Position = czm_viewportOrthographic * vec4(positionWC.xy + halfSize, -positionWC.z, 1.0);
-
- v_textureCoordinates = direction;
- }
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