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- attribute vec3 position3DHigh;
- attribute vec3 position3DLow;
- attribute vec2 st;
- varying vec3 v_positionMC;
- varying vec3 v_positionEC;
- varying vec2 v_st;
- void main()
- {
- vec4 p = czm_computePosition();
- v_positionMC = position3DHigh + position3DLow;
- v_positionEC = (czm_modelViewRelativeToEye * p).xyz;
- v_st = st;
-
- gl_Position = czm_modelViewProjectionRelativeToEye * p;
- }
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