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- /*global define*/
- define([
- '../Core/BoundingRectangle',
- '../Core/Cartesian2',
- '../Core/Cartesian3',
- '../Core/Cartesian4',
- '../Core/Color',
- '../Core/createGuid',
- '../Core/defaultValue',
- '../Core/defined',
- '../Core/defineProperties',
- '../Core/DeveloperError',
- '../Core/Matrix4',
- '../Core/NearFarScalar',
- './HorizontalOrigin',
- './SceneMode',
- './SceneTransforms',
- './VerticalOrigin'
- ], function(
- BoundingRectangle,
- Cartesian2,
- Cartesian3,
- Cartesian4,
- Color,
- createGuid,
- defaultValue,
- defined,
- defineProperties,
- DeveloperError,
- Matrix4,
- NearFarScalar,
- HorizontalOrigin,
- SceneMode,
- SceneTransforms,
- VerticalOrigin) {
- "use strict";
- /**
- * A viewport-aligned image positioned in the 3D scene, that is created
- * and rendered using a {@link BillboardCollection}. A billboard is created and its initial
- * properties are set by calling {@link BillboardCollection#add}.
- * <br /><br />
- * <div align='center'>
- * <img src='images/Billboard.png' width='400' height='300' /><br />
- * Example billboards
- * </div>
- *
- * @alias Billboard
- *
- * @performance Reading a property, e.g., {@link Billboard#show}, is constant time.
- * Assigning to a property is constant time but results in
- * CPU to GPU traffic when {@link BillboardCollection#update} is called. The per-billboard traffic is
- * the same regardless of how many properties were updated. If most billboards in a collection need to be
- * updated, it may be more efficient to clear the collection with {@link BillboardCollection#removeAll}
- * and add new billboards instead of modifying each one.
- *
- * @exception {DeveloperError} scaleByDistance.far must be greater than scaleByDistance.near
- * @exception {DeveloperError} translucencyByDistance.far must be greater than translucencyByDistance.near
- * @exception {DeveloperError} pixelOffsetScaleByDistance.far must be greater than pixelOffsetScaleByDistance.near
- *
- * @see BillboardCollection
- * @see BillboardCollection#add
- * @see Label
- *
- * @internalConstructor
- *
- * @demo {@link http://cesiumjs.org/Cesium/Apps/Sandcastle/index.html?src=Billboards.html|Cesium Sandcastle Billboard Demo}
- */
- var Billboard = function(options, billboardCollection) {
- options = defaultValue(options, defaultValue.EMPTY_OBJECT);
- //>>includeStart('debug', pragmas.debug);
- if (defined(options.scaleByDistance) && options.scaleByDistance.far <= options.scaleByDistance.near) {
- throw new DeveloperError('scaleByDistance.far must be greater than scaleByDistance.near.');
- }
- if (defined(options.translucencyByDistance) && options.translucencyByDistance.far <= options.translucencyByDistance.near) {
- throw new DeveloperError('translucencyByDistance.far must be greater than translucencyByDistance.near.');
- }
- if (defined(options.pixelOffsetScaleByDistance) && options.pixelOffsetScaleByDistance.far <= options.pixelOffsetScaleByDistance.near) {
- throw new DeveloperError('pixelOffsetScaleByDistance.far must be greater than pixelOffsetScaleByDistance.near.');
- }
- //>>includeEnd('debug');
- this._show = defaultValue(options.show, true);
- this._position = Cartesian3.clone(defaultValue(options.position, Cartesian3.ZERO));
- this._actualPosition = Cartesian3.clone(this._position); // For columbus view and 2D
- this._pixelOffset = Cartesian2.clone(defaultValue(options.pixelOffset, Cartesian2.ZERO));
- this._translate = new Cartesian2(0.0, 0.0); // used by labels for glyph vertex translation
- this._eyeOffset = Cartesian3.clone(defaultValue(options.eyeOffset, Cartesian3.ZERO));
- this._verticalOrigin = defaultValue(options.verticalOrigin, VerticalOrigin.CENTER);
- this._horizontalOrigin = defaultValue(options.horizontalOrigin, HorizontalOrigin.CENTER);
- this._scale = defaultValue(options.scale, 1.0);
- this._color = Color.clone(defaultValue(options.color, Color.WHITE));
- this._rotation = defaultValue(options.rotation, 0.0);
- this._alignedAxis = Cartesian3.clone(defaultValue(options.alignedAxis, Cartesian3.ZERO));
- this._width = options.width;
- this._height = options.height;
- this._scaleByDistance = options.scaleByDistance;
- this._translucencyByDistance = options.translucencyByDistance;
- this._pixelOffsetScaleByDistance = options.pixelOffsetScaleByDistance;
- this._id = options.id;
- this._collection = defaultValue(options.collection, billboardCollection);
- this._pickId = undefined;
- this._pickPrimitive = defaultValue(options._pickPrimitive, this);
- this._billboardCollection = billboardCollection;
- this._dirty = false;
- this._index = -1; //Used only by BillboardCollection
- this._imageIndex = -1;
- this._imageIndexPromise = undefined;
- this._imageId = undefined;
- this._image = undefined;
- this._imageSubRegion = undefined;
- this._imageWidth = undefined;
- this._imageHeight = undefined;
- var image = options.image;
- var imageId = options.imageId;
- if (defined(image)) {
- if (!defined(imageId)) {
- if (typeof image === 'string') {
- imageId = image;
- } else if (defined(image.src)) {
- imageId = image.src;
- } else {
- imageId = createGuid();
- }
- }
- this._imageId = imageId;
- this._image = image;
- }
- if (defined(options.imageSubRegion)) {
- this._imageId = imageId;
- this._imageSubRegion = options.imageSubRegion;
- }
- if (defined(this._billboardCollection._textureAtlas)) {
- this._loadImage();
- }
- };
- var SHOW_INDEX = Billboard.SHOW_INDEX = 0;
- var POSITION_INDEX = Billboard.POSITION_INDEX = 1;
- var PIXEL_OFFSET_INDEX = Billboard.PIXEL_OFFSET_INDEX = 2;
- var EYE_OFFSET_INDEX = Billboard.EYE_OFFSET_INDEX = 3;
- var HORIZONTAL_ORIGIN_INDEX = Billboard.HORIZONTAL_ORIGIN_INDEX = 4;
- var VERTICAL_ORIGIN_INDEX = Billboard.VERTICAL_ORIGIN_INDEX = 5;
- var SCALE_INDEX = Billboard.SCALE_INDEX = 6;
- var IMAGE_INDEX_INDEX = Billboard.IMAGE_INDEX_INDEX = 7;
- var COLOR_INDEX = Billboard.COLOR_INDEX = 8;
- var ROTATION_INDEX = Billboard.ROTATION_INDEX = 9;
- var ALIGNED_AXIS_INDEX = Billboard.ALIGNED_AXIS_INDEX = 10;
- var SCALE_BY_DISTANCE_INDEX = Billboard.SCALE_BY_DISTANCE_INDEX = 11;
- var TRANSLUCENCY_BY_DISTANCE_INDEX = Billboard.TRANSLUCENCY_BY_DISTANCE_INDEX = 12;
- var PIXEL_OFFSET_SCALE_BY_DISTANCE_INDEX = Billboard.PIXEL_OFFSET_SCALE_BY_DISTANCE_INDEX = 13;
- Billboard.NUMBER_OF_PROPERTIES = 14;
- function makeDirty(billboard, propertyChanged) {
- var billboardCollection = billboard._billboardCollection;
- if (defined(billboardCollection)) {
- billboardCollection._updateBillboard(billboard, propertyChanged);
- billboard._dirty = true;
- }
- }
- defineProperties(Billboard.prototype, {
- /**
- * Determines if this billboard will be shown. Use this to hide or show a billboard, instead
- * of removing it and re-adding it to the collection.
- * @memberof Billboard.prototype
- * @type {Boolean}
- */
- show : {
- get : function() {
- return this._show;
- },
- set : function(value) {
- //>>includeStart('debug', pragmas.debug);
- if (!defined(value)) {
- throw new DeveloperError('value is required.');
- }
- //>>includeEnd('debug');
- if (this._show !== value) {
- this._show = value;
- makeDirty(this, SHOW_INDEX);
- }
- }
- },
- /**
- * Gets or sets the Cartesian position of this billboard.
- * @memberof Billboard.prototype
- * @type {Cartesian3}
- */
- position : {
- get : function() {
- return this._position;
- },
- set : function(value) {
- //>>includeStart('debug', pragmas.debug)
- if (!defined(value)) {
- throw new DeveloperError('value is required.');
- }
- //>>includeEnd('debug');
- var position = this._position;
- if (!Cartesian3.equals(position, value)) {
- Cartesian3.clone(value, position);
- Cartesian3.clone(value, this._actualPosition);
- makeDirty(this, POSITION_INDEX);
- }
- }
- },
- /**
- * Gets or sets the pixel offset in screen space from the origin of this billboard. This is commonly used
- * to align multiple billboards and labels at the same position, e.g., an image and text. The
- * screen space origin is the top, left corner of the canvas; <code>x</code> increases from
- * left to right, and <code>y</code> increases from top to bottom.
- * <br /><br />
- * <div align='center'>
- * <table border='0' cellpadding='5'><tr>
- * <td align='center'><code>default</code><br/><img src='images/Billboard.setPixelOffset.default.png' width='250' height='188' /></td>
- * <td align='center'><code>b.pixeloffset = new Cartesian2(50, 25);</code><br/><img src='images/Billboard.setPixelOffset.x50y-25.png' width='250' height='188' /></td>
- * </tr></table>
- * The billboard's origin is indicated by the yellow point.
- * </div>
- * @memberof Billboard.prototype
- * @type {Cartesian2}
- */
- pixelOffset : {
- get : function() {
- return this._pixelOffset;
- },
- set : function(value) {
- //>>includeStart('debug', pragmas.debug);
- if (!defined(value)) {
- throw new DeveloperError('value is required.');
- }
- //>>includeEnd('debug');
- var pixelOffset = this._pixelOffset;
- if (!Cartesian2.equals(pixelOffset, value)) {
- Cartesian2.clone(value, pixelOffset);
- makeDirty(this, PIXEL_OFFSET_INDEX);
- }
- }
- },
- /**
- * Gets or sets near and far scaling properties of a Billboard based on the billboard's distance from the camera.
- * A billboard's scale will interpolate between the {@link NearFarScalar#nearValue} and
- * {@link NearFarScalar#farValue} while the camera distance falls within the upper and lower bounds
- * of the specified {@link NearFarScalar#near} and {@link NearFarScalar#far}.
- * Outside of these ranges the billboard's scale remains clamped to the nearest bound. If undefined,
- * scaleByDistance will be disabled.
- * @memberof Billboard.prototype
- * @type {NearFarScalar}
- *
- * @example
- * // Example 1.
- * // Set a billboard's scaleByDistance to scale by 1.5 when the
- * // camera is 1500 meters from the billboard and disappear as
- * // the camera distance approaches 8.0e6 meters.
- * b.scaleByDistance = new Cesium.NearFarScalar(1.5e2, 1.5, 8.0e6, 0.0);
- *
- * @example
- * // Example 2.
- * // disable scaling by distance
- * b.scaleByDistance = undefined;
- */
- scaleByDistance : {
- get : function() {
- return this._scaleByDistance;
- },
- set : function(value) {
- //>>includeStart('debug', pragmas.debug);
- if (defined(value) && value.far <= value.near) {
- throw new DeveloperError('far distance must be greater than near distance.');
- }
- //>>includeEnd('debug');
- var scaleByDistance = this._scaleByDistance;
- if (!NearFarScalar.equals(scaleByDistance, value)) {
- this._scaleByDistance = NearFarScalar.clone(value, scaleByDistance);
- makeDirty(this, SCALE_BY_DISTANCE_INDEX);
- }
- }
- },
- /**
- * Gets or sets near and far translucency properties of a Billboard based on the billboard's distance from the camera.
- * A billboard's translucency will interpolate between the {@link NearFarScalar#nearValue} and
- * {@link NearFarScalar#farValue} while the camera distance falls within the upper and lower bounds
- * of the specified {@link NearFarScalar#near} and {@link NearFarScalar#far}.
- * Outside of these ranges the billboard's translucency remains clamped to the nearest bound. If undefined,
- * translucencyByDistance will be disabled.
- * @memberof Billboard.prototype
- * @type {NearFarScalar}
- *
- * @example
- * // Example 1.
- * // Set a billboard's translucency to 1.0 when the
- * // camera is 1500 meters from the billboard and disappear as
- * // the camera distance approaches 8.0e6 meters.
- * b.translucencyByDistance = new Cesium.NearFarScalar(1.5e2, 1.0, 8.0e6, 0.0);
- *
- * @example
- * // Example 2.
- * // disable translucency by distance
- * b.translucencyByDistance = undefined;
- */
- translucencyByDistance : {
- get : function() {
- return this._translucencyByDistance;
- },
- set : function(value) {
- //>>includeStart('debug', pragmas.debug);
- if (defined(value) && value.far <= value.near) {
- throw new DeveloperError('far distance must be greater than near distance.');
- }
- //>>includeEnd('debug');
- var translucencyByDistance = this._translucencyByDistance;
- if (!NearFarScalar.equals(translucencyByDistance, value)) {
- this._translucencyByDistance = NearFarScalar.clone(value, translucencyByDistance);
- makeDirty(this, TRANSLUCENCY_BY_DISTANCE_INDEX);
- }
- }
- },
- /**
- * Gets or sets near and far pixel offset scaling properties of a Billboard based on the billboard's distance from the camera.
- * A billboard's pixel offset will be scaled between the {@link NearFarScalar#nearValue} and
- * {@link NearFarScalar#farValue} while the camera distance falls within the upper and lower bounds
- * of the specified {@link NearFarScalar#near} and {@link NearFarScalar#far}.
- * Outside of these ranges the billboard's pixel offset scale remains clamped to the nearest bound. If undefined,
- * pixelOffsetScaleByDistance will be disabled.
- * @memberof Billboard.prototype
- * @type {NearFarScalar}
- *
- * @example
- * // Example 1.
- * // Set a billboard's pixel offset scale to 0.0 when the
- * // camera is 1500 meters from the billboard and scale pixel offset to 10.0 pixels
- * // in the y direction the camera distance approaches 8.0e6 meters.
- * b.pixelOffset = new Cesium.Cartesian2(0.0, 1.0);
- * b.pixelOffsetScaleByDistance = new Cesium.NearFarScalar(1.5e2, 0.0, 8.0e6, 10.0);
- *
- * @example
- * // Example 2.
- * // disable pixel offset by distance
- * b.pixelOffsetScaleByDistance = undefined;
- */
- pixelOffsetScaleByDistance : {
- get : function() {
- return this._pixelOffsetScaleByDistance;
- },
- set : function(value) {
- //>>includeStart('debug', pragmas.debug);
- if (defined(value) && value.far <= value.near) {
- throw new DeveloperError('far distance must be greater than near distance.');
- }
- //>>includeEnd('debug');
- var pixelOffsetScaleByDistance = this._pixelOffsetScaleByDistance;
- if (!NearFarScalar.equals(pixelOffsetScaleByDistance, value)) {
- this._pixelOffsetScaleByDistance = NearFarScalar.clone(value, pixelOffsetScaleByDistance);
- makeDirty(this, PIXEL_OFFSET_SCALE_BY_DISTANCE_INDEX);
- }
- }
- },
- /**
- * Gets or sets the 3D Cartesian offset applied to this billboard in eye coordinates. Eye coordinates is a left-handed
- * coordinate system, where <code>x</code> points towards the viewer's right, <code>y</code> points up, and
- * <code>z</code> points into the screen. Eye coordinates use the same scale as world and model coordinates,
- * which is typically meters.
- * <br /><br />
- * An eye offset is commonly used to arrange multiple billboards or objects at the same position, e.g., to
- * arrange a billboard above its corresponding 3D model.
- * <br /><br />
- * Below, the billboard is positioned at the center of the Earth but an eye offset makes it always
- * appear on top of the Earth regardless of the viewer's or Earth's orientation.
- * <br /><br />
- * <div align='center'>
- * <table border='0' cellpadding='5'><tr>
- * <td align='center'><img src='images/Billboard.setEyeOffset.one.png' width='250' height='188' /></td>
- * <td align='center'><img src='images/Billboard.setEyeOffset.two.png' width='250' height='188' /></td>
- * </tr></table>
- * <code>b.eyeOffset = new Cartesian3(0.0, 8000000.0, 0.0);</code><br /><br />
- * </div>
- * @memberof Billboard.prototype
- * @type {Cartesian3}
- */
- eyeOffset : {
- get : function() {
- return this._eyeOffset;
- },
- set : function(value) {
- //>>includeStart('debug', pragmas.debug);
- if (!defined(value)) {
- throw new DeveloperError('value is required.');
- }
- //>>includeEnd('debug');
- var eyeOffset = this._eyeOffset;
- if (!Cartesian3.equals(eyeOffset, value)) {
- Cartesian3.clone(value, eyeOffset);
- makeDirty(this, EYE_OFFSET_INDEX);
- }
- }
- },
- /**
- * Gets or sets the horizontal origin of this billboard, which determines if the billboard is
- * to the left, center, or right of its position.
- * <br /><br />
- * <div align='center'>
- * <img src='images/Billboard.setHorizontalOrigin.png' width='400' height='300' /><br />
- * </div>
- * @memberof Billboard.prototype
- * @type {HorizontalOrigin}
- * @example
- * // Use a bottom, left origin
- * b.horizontalOrigin = Cesium.HorizontalOrigin.LEFT;
- * b.verticalOrigin = Cesium.VerticalOrigin.BOTTOM;
- */
- horizontalOrigin : {
- get : function() {
- return this._horizontalOrigin;
- },
- set : function(value) {
- //>>includeStart('debug', pragmas.debug);
- if (!defined(value)) {
- throw new DeveloperError('value is required.');
- }
- //>>includeEnd('debug');
- if (this._horizontalOrigin !== value) {
- this._horizontalOrigin = value;
- makeDirty(this, HORIZONTAL_ORIGIN_INDEX);
- }
- }
- },
- /**
- * Gets or sets the vertical origin of this billboard, which determines if the billboard is
- * to the above, below, or at the center of its position.
- * <br /><br />
- * <div align='center'>
- * <img src='images/Billboard.setVerticalOrigin.png' width='400' height='300' /><br />
- * </div>
- * @memberof Billboard.prototype
- * @type {VerticalOrigin}
- * @example
- * // Use a bottom, left origin
- * b.horizontalOrigin = Cesium.HorizontalOrigin.LEFT;
- * b.verticalOrigin = Cesium.VerticalOrigin.BOTTOM;
- */
- verticalOrigin : {
- get : function() {
- return this._verticalOrigin;
- },
- set : function(value) {
- //>>includeStart('debug', pragmas.debug);
- if (!defined(value)) {
- throw new DeveloperError('value is required.');
- }
- //>>includeEnd('debug');
- if (this._verticalOrigin !== value) {
- this._verticalOrigin = value;
- makeDirty(this, VERTICAL_ORIGIN_INDEX);
- }
- }
- },
- /**
- * Gets or sets the uniform scale that is multiplied with the billboard's image size in pixels.
- * A scale of <code>1.0</code> does not change the size of the billboard; a scale greater than
- * <code>1.0</code> enlarges the billboard; a positive scale less than <code>1.0</code> shrinks
- * the billboard.
- * <br /><br />
- * <div align='center'>
- * <img src='images/Billboard.setScale.png' width='400' height='300' /><br/>
- * From left to right in the above image, the scales are <code>0.5</code>, <code>1.0</code>,
- * and <code>2.0</code>.
- * </div>
- * @memberof Billboard.prototype
- * @type {Number}
- */
- scale : {
- get : function() {
- return this._scale;
- },
- set : function(value) {
- //>>includeStart('debug', pragmas.debug);
- if (!defined(value)) {
- throw new DeveloperError('value is required.');
- }
- //>>includeEnd('debug');
- if (this._scale !== value) {
- this._scale = value;
- makeDirty(this, SCALE_INDEX);
- }
- }
- },
- /**
- * Gets or sets the color that is multiplied with the billboard's texture. This has two common use cases. First,
- * the same white texture may be used by many different billboards, each with a different color, to create
- * colored billboards. Second, the color's alpha component can be used to make the billboard translucent as shown below.
- * An alpha of <code>0.0</code> makes the billboard transparent, and <code>1.0</code> makes the billboard opaque.
- * <br /><br />
- * <div align='center'>
- * <table border='0' cellpadding='5'><tr>
- * <td align='center'><code>default</code><br/><img src='images/Billboard.setColor.Alpha255.png' width='250' height='188' /></td>
- * <td align='center'><code>alpha : 0.5</code><br/><img src='images/Billboard.setColor.Alpha127.png' width='250' height='188' /></td>
- * </tr></table>
- * </div>
- * <br />
- * The red, green, blue, and alpha values are indicated by <code>value</code>'s <code>red</code>, <code>green</code>,
- * <code>blue</code>, and <code>alpha</code> properties as shown in Example 1. These components range from <code>0.0</code>
- * (no intensity) to <code>1.0</code> (full intensity).
- * @memberof Billboard.prototype
- * @param {Color}
- *
- * @example
- * // Example 1. Assign yellow.
- * b.color = Cesium.Color.YELLOW;
- *
- * @example
- * // Example 2. Make a billboard 50% translucent.
- * b.color = new Cesium.Color(1.0, 1.0, 1.0, 0.5);
- */
- color : {
- get : function() {
- return this._color;
- },
- set : function(value) {
- //>>includeStart('debug', pragmas.debug);
- if (!defined(value)) {
- throw new DeveloperError('value is required.');
- }
- //>>includeEnd('debug');
- var color = this._color;
- if (!Color.equals(color, value)) {
- Color.clone(value, color);
- makeDirty(this, COLOR_INDEX);
- }
- }
- },
- /**
- * Gets or sets the rotation angle in radians.
- * @memberof Billboard.prototype
- * @type {Number}
- */
- rotation : {
- get : function() {
- return this._rotation;
- },
- set : function(value) {
- //>>includeStart('debug', pragmas.debug);
- if (!defined(value)) {
- throw new DeveloperError('value is required.');
- }
- //>>includeEnd('debug');
- if (this._rotation !== value) {
- this._rotation = value;
- makeDirty(this, ROTATION_INDEX);
- }
- }
- },
- /**
- * Gets or sets the aligned axis in world space. The aligned axis is the unit vector that the billboard up vector points towards.
- * The default is the zero vector, which means the billboard is aligned to the screen up vector.
- * @memberof Billboard.prototype
- * @type {Cartesian3}
- * @example
- * // Example 1.
- * // Have the billboard up vector point north
- * billboard.alignedAxis = Cesium.Cartesian3.UNIT_Z;
- *
- * @example
- * // Example 2.
- * // Have the billboard point east.
- * billboard.alignedAxis = Cartesian3.UNIT_Z;
- * billboard.rotation = -Cesium.Math.PI_OVER_TWO;
- *
- * @example
- * // Example 3.
- * // Reset the aligned axis
- * billboard.alignedAxis = Cesium.Cartesian3.ZERO;
- */
- alignedAxis : {
- get : function() {
- return this._alignedAxis;
- },
- set : function(value) {
- //>>includeStart('debug', pragmas.debug);
- if (!defined(value)) {
- throw new DeveloperError('value is required.');
- }
- //>>includeEnd('debug');
- var alignedAxis = this._alignedAxis;
- if (!Cartesian3.equals(alignedAxis, value)) {
- Cartesian3.clone(value, alignedAxis);
- makeDirty(this, ALIGNED_AXIS_INDEX);
- }
- }
- },
- /**
- * Gets or sets a width for the billboard. If undefined, the image width will be used.
- * @memberof Billboard.prototype
- * @type {Number}
- */
- width : {
- get : function() {
- return defaultValue(this._width, this._imageWidth);
- },
- set : function(value) {
- if (this._width !== value) {
- this._width = value;
- makeDirty(this, IMAGE_INDEX_INDEX);
- }
- }
- },
- /**
- * Gets or sets a height for the billboard. If undefined, the image height will be used.
- * @memberof Billboard.prototype
- * @type {Number}
- */
- height : {
- get : function() {
- return defaultValue(this._height, this._imageHeight);
- },
- set : function(value) {
- if (this._height !== value) {
- this._height = value;
- makeDirty(this, IMAGE_INDEX_INDEX);
- }
- }
- },
- /**
- * Gets or sets the user-defined object returned when the billboard is picked.
- * @memberof Billboard.prototype
- * @type {Object}
- */
- id : {
- get : function() {
- return this._id;
- },
- set : function(value) {
- this._id = value;
- if (defined(this._pickId)) {
- this._pickId.object.id = value;
- }
- }
- },
- /**
- * The primitive to return when picking this billboard.
- * @memberof Billboard.prototype
- * @private
- */
- pickPrimitive : {
- get : function() {
- return this._pickPrimitive;
- },
- set : function(value) {
- this._pickPrimitive = value;
- if (defined(this._pickId)) {
- this._pickId.object.primitive = value;
- }
- }
- },
- /**
- * <p>
- * Gets or sets the image to be used for this billboard. If a texture has already been created for the
- * given image, the existing texture is used.
- * </p>
- * <p>
- * This property can be set to a loaded Image, a URL which will be loaded as an Image automatically,
- * a canvas, or another billboard's image property (from the same billboard collection).
- * </p>
- *
- * @memberof Billboard.prototype
- * @type {String}
- * @example
- * // load an image from a URL
- * b.image = 'some/image/url.png';
- *
- * // assuming b1 and b2 are billboards in the same billboard collection,
- * // use the same image for both billboards.
- * b2.image = b1.image;
- */
- image : {
- get : function() {
- return this._imageId;
- },
- set : function(value) {
- if (!defined(value)) {
- this._imageIndex = -1;
- this._imageSubRegion = undefined;
- this._imageId = undefined;
- this._image = undefined;
- this._imageIndexPromise = undefined;
- makeDirty(this, IMAGE_INDEX_INDEX);
- } else if (typeof value === 'string') {
- this.setImage(value, value);
- } else if (defined(value.src)) {
- this.setImage(value.src, value);
- } else {
- this.setImage(createGuid(), value);
- }
- }
- },
- /**
- * When <code>true</code>, this billboard is ready to render, i.e., the image
- * has been downloaded and the WebGL resources are created.
- *
- * @memberof Billboard.prototype
- *
- * @type {Boolean}
- * @readonly
- *
- * @default false
- */
- ready : {
- get : function() {
- return this._imageIndex !== -1;
- }
- }
- });
- Billboard.prototype.getPickId = function(context) {
- if (!defined(this._pickId)) {
- this._pickId = context.createPickId({
- primitive : this._pickPrimitive,
- collection : this._collection,
- id : this._id
- });
- }
- return this._pickId;
- };
- Billboard.prototype._loadImage = function() {
- var atlas = this._billboardCollection._textureAtlas;
- var imageId = this._imageId;
- var image = this._image;
- var imageSubRegion = this._imageSubRegion;
- var imageIndexPromise;
- if (defined(image)) {
- imageIndexPromise = atlas.addImage(imageId, image);
- }
- if (defined(imageSubRegion)) {
- imageIndexPromise = atlas.addSubRegion(imageId, imageSubRegion);
- }
- this._imageIndexPromise = imageIndexPromise;
- if (!defined(imageIndexPromise)) {
- return;
- }
- var that = this;
- imageIndexPromise.then(function(index) {
- if (that._imageId !== imageId || that._image !== image || !BoundingRectangle.equals(that._imageSubRegion, imageSubRegion)) {
- // another load occurred before this one finished, ignore the index
- return;
- }
- // fill in imageWidth and imageHeight
- var textureCoordinates = atlas.textureCoordinates[index];
- that._imageWidth = atlas.texture.width * textureCoordinates.width;
- that._imageHeight = atlas.texture.height * textureCoordinates.height;
- that._imageIndex = index;
- that._ready = true;
- that._image = undefined;
- that._imageIndexPromise = undefined;
- makeDirty(that, IMAGE_INDEX_INDEX);
- }).otherwise(function(error) {
- /*global console*/
- console.error('Error loading image for billboard: ' + error);
- that._imageIndexPromise = undefined;
- });
- };
- /**
- * <p>
- * Sets the image to be used for this billboard. If a texture has already been created for the
- * given id, the existing texture is used.
- * </p>
- * <p>
- * This function is useful for dynamically creating textures that are shared across many billboards.
- * Only the first billboard will actually call the function and create the texture, while subsequent
- * billboards created with the same id will simply re-use the existing texture.
- * </p>
- * <p>
- * To load an image from a URL, setting the {@link Billboard#image} property is more convenient.
- * </p>
- *
- * @param {String} id The id of the image. This can be any string that uniquely identifies the image.
- * @param {Image|Canvas|String|Billboard~CreateImageCallback} image The image to load. This parameter
- * can either be a loaded Image or Canvas, a URL which will be loaded as an Image automatically,
- * or a function which will be called to create the image if it hasn't been loaded already.
- * @example
- * // create a billboard image dynamically
- * function drawImage(id) {
- * // create and draw an image using a canvas
- * var canvas = document.createElement('canvas');
- * var context2D = canvas.getContext('2d');
- * // ... draw image
- * return canvas;
- * }
- * // drawImage will be called to create the texture
- * b.setImage('myImage', drawImage);
- *
- * // subsequent billboards created in the same collection using the same id will use the existing
- * // texture, without the need to create the canvas or draw the image
- * b2.setImage('myImage', drawImage);
- */
- Billboard.prototype.setImage = function(id, image) {
- //>>includeStart('debug', pragmas.debug);
- if (!defined(id)) {
- throw new DeveloperError('id is required.');
- }
- if (!defined(image)) {
- throw new DeveloperError('image is required.');
- }
- //>>includeEnd('debug');
- if (this._imageId === id) {
- return;
- }
- this._imageIndex = -1;
- this._imageSubRegion = undefined;
- this._imageId = id;
- this._image = image;
- if (defined(this._billboardCollection._textureAtlas)) {
- this._loadImage();
- }
- };
- /**
- * Uses a sub-region of the image with the given id as the image for this billboard.
- *
- * @param {String} id The id of the image to use.
- * @param {BoundingRectangle} subRegion The sub-region of the image.
- *
- * @exception {RuntimeError} image with id must be in the atlas
- */
- Billboard.prototype.setImageSubRegion = function(id, subRegion) {
- //>>includeStart('debug', pragmas.debug);
- if (!defined(id)) {
- throw new DeveloperError('id is required.');
- }
- if (!defined(subRegion)) {
- throw new DeveloperError('subRegion is required.');
- }
- //>>includeEnd('debug');
- if (this._imageId === id && BoundingRectangle.equals(this._imageSubRegion, subRegion)) {
- return;
- }
- this._imageIndex = -1;
- this._imageId = id;
- this._imageSubRegion = subRegion;
- if (defined(this._billboardCollection._textureAtlas)) {
- this._loadImage();
- }
- };
- Billboard.prototype._setTranslate = function(value) {
- //>>includeStart('debug', pragmas.debug);
- if (!defined(value)) {
- throw new DeveloperError('value is required.');
- }
- //>>includeEnd('debug');
- var translate = this._translate;
- if (!Cartesian2.equals(translate, value)) {
- Cartesian2.clone(value, translate);
- makeDirty(this, PIXEL_OFFSET_INDEX);
- }
- };
- Billboard.prototype._getActualPosition = function() {
- return this._actualPosition;
- };
- Billboard.prototype._setActualPosition = function(value) {
- Cartesian3.clone(value, this._actualPosition);
- makeDirty(this, POSITION_INDEX);
- };
- var tempCartesian3 = new Cartesian4();
- Billboard._computeActualPosition = function(position, frameState, modelMatrix) {
- if (frameState.mode === SceneMode.SCENE3D) {
- return position;
- }
- Matrix4.multiplyByPoint(modelMatrix, position, tempCartesian3);
- return SceneTransforms.computeActualWgs84Position(frameState, tempCartesian3);
- };
- var scratchMatrix4 = new Matrix4();
- var scratchCartesian4 = new Cartesian4();
- var scrachEyeOffset = new Cartesian3();
- var scratchCartesian2 = new Cartesian2();
- var scratchComputePixelOffset = new Cartesian2();
- Billboard._computeScreenSpacePosition = function(modelMatrix, position, eyeOffset, pixelOffset, scene) {
- // This function is basically a stripped-down JavaScript version of BillboardCollectionVS.glsl
- var camera = scene.camera;
- var view = camera.viewMatrix;
- var projection = camera.frustum.projectionMatrix;
- // Model to eye coordinates
- var mv = Matrix4.multiplyTransformation(view, modelMatrix, scratchMatrix4);
- var positionEC = Matrix4.multiplyByVector(mv, Cartesian4.fromElements(position.x, position.y, position.z, 1, scratchCartesian4), scratchCartesian4);
- // Apply eye offset, e.g., czm_eyeOffset
- var zEyeOffset = Cartesian3.multiplyComponents(eyeOffset, Cartesian3.normalize(positionEC, scrachEyeOffset), scrachEyeOffset);
- positionEC.x += eyeOffset.x + zEyeOffset.x;
- positionEC.y += eyeOffset.y + zEyeOffset.y;
- positionEC.z += zEyeOffset.z;
- var positionCC = Matrix4.multiplyByVector(projection, positionEC, scratchCartesian4); // clip coordinates
- var positionWC = SceneTransforms.clipToGLWindowCoordinates(scene, positionCC, new Cartesian2());
- // Apply pixel offset
- pixelOffset = Cartesian2.clone(pixelOffset, scratchComputePixelOffset);
- pixelOffset.y = -pixelOffset.y;
- var po = Cartesian2.multiplyByScalar(pixelOffset, scene.context.uniformState.resolutionScale, scratchCartesian2);
- positionWC.x += po.x;
- positionWC.y += po.y;
- return positionWC;
- };
- var scratchPixelOffset = new Cartesian2(0.0, 0.0);
- /**
- * Computes the screen-space position of the billboard's origin, taking into account eye and pixel offsets.
- * The screen space origin is the top, left corner of the canvas; <code>x</code> increases from
- * left to right, and <code>y</code> increases from top to bottom.
- *
- * @param {Scene} scene The scene.
- * @returns {Cartesian2} The screen-space position of the billboard.
- *
- * @exception {DeveloperError} Billboard must be in a collection.
- *
- * @see Billboard#eyeOffset
- * @see Billboard#pixelOffset
- *
- * @example
- * console.log(b.computeScreenSpacePosition(scene).toString());
- */
- Billboard.prototype.computeScreenSpacePosition = function(scene) {
- var billboardCollection = this._billboardCollection;
- //>>includeStart('debug', pragmas.debug);
- if (!defined(billboardCollection)) {
- throw new DeveloperError('Billboard must be in a collection. Was it removed?');
- }
- if (!defined(scene)) {
- throw new DeveloperError('scene is required.');
- }
- //>>includeEnd('debug');
- // pixel offset for screenspace computation is the pixelOffset + screenspace translate
- Cartesian2.clone(this._pixelOffset, scratchPixelOffset);
- Cartesian2.add(scratchPixelOffset, this._translate, scratchPixelOffset);
- var modelMatrix = billboardCollection.modelMatrix;
- var windowCoordinates = Billboard._computeScreenSpacePosition(modelMatrix, this._actualPosition, this._eyeOffset, scratchPixelOffset, scene);
- windowCoordinates.y = scene.canvas.clientHeight - windowCoordinates.y;
- return windowCoordinates;
- };
- /**
- * Determines if this billboard equals another billboard. Billboards are equal if all their properties
- * are equal. Billboards in different collections can be equal.
- *
- * @param {Billboard} other The billboard to compare for equality.
- * @returns {Boolean} <code>true</code> if the billboards are equal; otherwise, <code>false</code>.
- */
- Billboard.prototype.equals = function(other) {
- return this === other ||
- defined(other) &&
- this._show === other._show &&
- this._scale === other._scale &&
- this._verticalOrigin === other._verticalOrigin &&
- this._horizontalOrigin === other._horizontalOrigin &&
- this._id === other._id &&
- this._imageId === other._imageId &&
- BoundingRectangle.equals(this._imageSubRegion, other._imageSubRegion) &&
- Cartesian3.equals(this._position, other._position) &&
- Color.equals(this._color, other._color) &&
- Cartesian2.equals(this._pixelOffset, other._pixelOffset) &&
- Cartesian2.equals(this._translate, other._translate) &&
- Cartesian3.equals(this._eyeOffset, other._eyeOffset) &&
- NearFarScalar.equals(this._scaleByDistance, other._scaleByDistance) &&
- NearFarScalar.equals(this._translucencyByDistance, other._translucencyByDistance) &&
- NearFarScalar.equals(this._pixelOffsetScaleByDistance, other._pixelOffsetScaleByDistance);
- };
- Billboard.prototype._destroy = function() {
- this.image = undefined;
- this._pickId = this._pickId && this._pickId.destroy();
- this._billboardCollection = undefined;
- };
- /**
- * A function that creates an image.
- * @callback Billboard~CreateImageCallback
- * @param {String} id The identifier of the image to load.
- * @returns {Image|Canvas|Promise} The image, or a promise that will resolve to an image.
- */
- return Billboard;
- });
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