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- /** Socket.IO 0.6.3 - Built with build.js */
- /**
- * socket.io-node-client
- * Copyright(c) 2011 LearnBoost <dev@learnboost.com>
- * MIT Licensed
- */
- /**
- * @namespace
- */
- var io = this.io = {
-
- /**
- * Library version.
- */
- version: '0.6.3',
-
- /**
- * Updates the location of the WebSocketMain.swf file that is required for the Flashsocket transport.
- * This should only be needed if you want to load in the WebSocketMainInsecure.swf or if you want to
- * host the .swf file on a other server.
- *
- * @static
- * @deprecated Set the variable `WEB_SOCKET_SWF_LOCATION` pointing to WebSocketMain.swf
- * @param {String} path The path of the .swf file
- * @api public
- */
- setPath: function(path){
- if (window.console && console.error) console.error('io.setPath will be removed. Please set the variable WEB_SOCKET_SWF_LOCATION pointing to WebSocketMain.swf');
- this.path = /\/$/.test(path) ? path : path + '/';
- WEB_SOCKET_SWF_LOCATION = path + 'lib/vendor/web-socket-js/WebSocketMain.swf';
- }
- };
- /**
- * Expose Socket.IO in jQuery
- */
- if ('jQuery' in this) jQuery.io = this.io;
- /**
- * Default path to the .swf file.
- */
- if (typeof window != 'undefined'){
- // WEB_SOCKET_SWF_LOCATION = (document.location.protocol == 'https:' ? 'https:' : 'http:') + '//cdn.socket.io/' + this.io.version + '/WebSocketMain.swf';
- if (typeof WEB_SOCKET_SWF_LOCATION === 'undefined')
- WEB_SOCKET_SWF_LOCATION = '/socket.io/lib/vendor/web-socket-js/WebSocketMain.swf';
- }
- /**
- * socket.io-node-client
- * Copyright(c) 2011 LearnBoost <dev@learnboost.com>
- * MIT Licensed
- */
- (function(){
- var io = this.io,
-
- /**
- * Set when the `onload` event is executed on the page. This variable is used by
- * `io.util.load` to detect if we need to execute the function immediately or add
- * it to a onload listener.
- *
- * @type {Boolean}
- * @api private
- */
- pageLoaded = false;
-
- /**
- * @namespace
- */
- io.util = {
- /**
- * Executes the given function when the page is loaded.
- *
- * Example:
- *
- * io.util.load(function(){ console.log('page loaded') });
- *
- * @param {Function} fn
- * @api public
- */
- load: function(fn){
- if (/loaded|complete/.test(document.readyState) || pageLoaded) return fn();
- if ('attachEvent' in window){
- window.attachEvent('onload', fn);
- } else {
- window.addEventListener('load', fn, false);
- }
- },
-
- /**
- * Defers the function untill it's the function can be executed without
- * blocking the load process. This is especially needed for WebKit based
- * browsers. If a long running connection is made before the onload event
- * a loading indicator spinner will be present at all times untill a
- * reconnect has been made.
- *
- * @param {Function} fn
- * @api public
- */
- defer: function(fn){
- if (!io.util.webkit) return fn();
- io.util.load(function(){
- setTimeout(fn,100);
- });
- },
-
- /**
- * Inherit the prototype methods from one constructor into another.
- *
- * Example:
- *
- * function foo(){};
- * foo.prototype.hello = function(){ console.log( this.words )};
- *
- * function bar(){
- * this.words = "Hello world";
- * };
- *
- * io.util.inherit(bar,foo);
- * var person = new bar();
- * person.hello();
- * // => "Hello World"
- *
- * @param {Constructor} ctor The constructor that needs to inherit the methods.
- * @param {Constructor} superCtor The constructor to inherit from.
- * @api public
- */
- inherit: function(ctor, superCtor){
- // no support for `instanceof` for now
- for (var i in superCtor.prototype){
- ctor.prototype[i] = superCtor.prototype[i];
- }
- },
-
- /**
- * Finds the index of item in a given Array.
- *
- * Example:
- *
- * var data = ['socket',2,3,4,'socket',5,6,7,'io'];
- * io.util.indexOf(data,'socket',1);
- * // => 4
- *
- * @param {Array} arr The array
- * @param item The item that we need to find
- * @param {Integer} from Starting point
- * @api public
- */
- indexOf: function(arr, item, from){
- for (var l = arr.length, i = (from < 0) ? Math.max(0, l + from) : from || 0; i < l; i++){
- if (arr[i] === item) return i;
- }
- return -1;
- },
-
- /**
- * Checks if the given object is an Array.
- *
- * Example:
- *
- * io.util.isArray([]);
- * // => true
- * io.util.isArray({});
- * // => false
- *
- * @param obj
- * @api public
- */
- isArray: function(obj){
- return Object.prototype.toString.call(obj) === '[object Array]';
- },
-
- /**
- * Merges the properties of two objects.
- *
- * Example:
- *
- * var a = {foo:'bar'}
- * , b = {bar:'baz'};
- *
- * io.util.merge(a,b);
- * // => {foo:'bar',bar:'baz'}
- *
- * @param {Object} target The object that receives the keys
- * @param {Object} additional The object that supplies the keys
- * @api public
- */
- merge: function(target, additional){
- for (var i in additional)
- if (additional.hasOwnProperty(i))
- target[i] = additional[i];
- }
- };
-
- /**
- * Detect the Webkit platform based on the userAgent string.
- * This includes Mobile Webkit.
- *
- * @type {Boolean}
- * @api public
- */
- io.util.webkit = /webkit/i.test(navigator.userAgent);
-
- io.util.load(function(){
- pageLoaded = true;
- });
- })();
- /**
- * socket.io-node-client
- * Copyright(c) 2011 LearnBoost <dev@learnboost.com>
- * MIT Licensed
- */
- (function(){
- var io = this.io,
-
- /**
- * Message frame for encoding and decoding responses from the Socket.IO server.
- *
- * @const
- * @type {String}
- */
- frame = '~m~',
-
- /**
- * Transforms the message to a string. If the message is an {Object} we will convert it to
- * a string and prefix it with the `~j~` flag to indicate that message is JSON encoded.
- *
- * Example:
- *
- * stringify({foo:"bar"});
- * // => "~j~{"foo":"bar"}"
- *
- * @param {String|Array|Object} message The messages that needs to be transformed to a string.
- * @throws {Error} When the JSON.stringify implementation is missing in the browser.
- * @returns {String} Message.
- * @api private
- */
- stringify = function(message){
- if (Object.prototype.toString.call(message) == '[object Object]'){
- if (!('JSON' in window)){
- var error = 'Socket.IO Error: Trying to encode as JSON, but JSON.stringify is missing.';
- if ('console' in window && console.error){
- console.error(error);
- } else {
- throw new Error(error);
- }
- return '{ "$error": "'+ error +'" }';
- }
- return '~j~' + JSON.stringify(message);
- } else {
- return String(message);
- }
- },
-
- /**
- * This is the transport template for all supported transport methods. It provides the
- * basic functionality to create a working transport for Socket.IO.
- *
- * Options:
- * - `timeout` Transport shutdown timeout in milliseconds, based on the heartbeat interval.
- *
- * Example:
- *
- * var transport = io.Transport.mytransport = function(){
- * io.Transport.apply(this, arguments);
- * };
- * io.util.inherit(transport, io.Transport);
- *
- * ... // more code here
- *
- * // connect with your new transport
- * var socket = new io.Socket(null,{transports:['mytransport']});
- *
- * @constructor
- * @param {Object} base The reference to io.Socket.
- * @param {Object} options The transport options.
- * @property {io.Socket|Object} base The reference to io.Socket.
- * @property {Object} options The transport options, these are used to overwrite the default options
- * @property {String} sessionid The sessionid of the established connection, this is only available a connection is established
- * @property {Boolean} connected The connection has been established.
- * @property {Boolean} connecting We are still connecting to the server.
- * @api public
- */
- Transport = io.Transport = function(base, options){
- this.base = base;
- this.options = {
- timeout: 15000 // based on heartbeat interval default
- };
- io.util.merge(this.options, options);
- };
- /**
- * Send the message to the connected Socket.IO server.
- *
- * @throws {Error} When the io.Transport is inherited, it should override this method.
- * @api public
- */
- Transport.prototype.send = function(){
- throw new Error('Missing send() implementation');
- };
-
- /**
- * Establish a connection with the Socket.IO server..
- *
- * @throws {Error} When the io.Transport is inherited, it should override this method.
- * @api public
- */
- Transport.prototype.connect = function(){
- throw new Error('Missing connect() implementation');
- };
- /**
- * Disconnect the established connection.
- *
- * @throws {Error} When the io.Transport is inherited, it should override this method.
- * @api private
- */
- Transport.prototype.disconnect = function(){
- throw new Error('Missing disconnect() implementation');
- };
-
- /**
- * Encode the message by adding the `frame` to each message. This allows
- * the client so send multiple messages with only one request.
- *
- * @param {String|Array} messages Messages that need to be encoded.
- * @returns {String} Encoded message.
- * @api private
- */
- Transport.prototype.encode = function(messages){
- var ret = '', message;
- messages = io.util.isArray(messages) ? messages : [messages];
- for (var i = 0, l = messages.length; i < l; i++){
- message = messages[i] === null || messages[i] === undefined ? '' : stringify(messages[i]);
- ret += frame + message.length + frame + message;
- }
- return ret;
- };
-
- /**
- * Decoded the response from the Socket.IO server, as the server could send multiple
- * messages in one response.
- *
- * @param (String} data The response from the server that requires decoding
- * @returns {Array} Decoded messages.
- * @api private
- */
- Transport.prototype.decode = function(data){
- var messages = [], number, n;
- do {
- if (data.substr(0, 3) !== frame) return messages;
- data = data.substr(3);
- number = '', n = '';
- for (var i = 0, l = data.length; i < l; i++){
- n = Number(data.substr(i, 1));
- if (data.substr(i, 1) == n){
- number += n;
- } else {
- data = data.substr(number.length + frame.length);
- number = Number(number);
- break;
- }
- }
- messages.push(data.substr(0, number)); // here
- data = data.substr(number);
- } while(data !== '');
- return messages;
- };
-
- /**
- * Handles the response from the server. When a new response is received
- * it will automatically update the timeout, decode the message and
- * forwards the response to the onMessage function for further processing.
- *
- * @param {String} data Response from the server.
- * @api private
- */
- Transport.prototype.onData = function(data){
- this.setTimeout();
- var msgs = this.decode(data);
- if (msgs && msgs.length){
- for (var i = 0, l = msgs.length; i < l; i++){
- this.onMessage(msgs[i]);
- }
- }
- };
-
- /**
- * All the transports have a dedicated timeout to detect if
- * the connection is still alive. We clear the existing timer
- * and set new one each time this function is called. When the
- * timeout does occur it will call the `onTimeout` method.
- *
- * @api private
- */
- Transport.prototype.setTimeout = function(){
- var self = this;
- if (this.timeout) clearTimeout(this.timeout);
- this.timeout = setTimeout(function(){
- self.onTimeout();
- }, this.options.timeout);
- };
-
- /**
- * Disconnect from the Socket.IO server when a timeout occurs.
- *
- * @api private
- */
- Transport.prototype.onTimeout = function(){
- this.onDisconnect();
- };
-
- /**
- * After the response from the server has been parsed to individual
- * messages we need to decode them using the the Socket.IO message
- * protocol: <https://github.com/learnboost/socket.io-node/>.
- *
- * When a message is received we check if a session id has been set,
- * if the session id is missing we can assume that the received message
- * contains the sessionid of the connection.
-
- * When a message is prefixed with `~h~` we dispatch it our heartbeat
- * processing method `onHeartbeat` with the content of the heartbeat.
- *
- * When the message is prefixed with `~j~` we can assume that the contents
- * of the message is JSON encoded, so we parse the message and notify
- * the base of the new message.
- *
- * If none of the above, we consider it just a plain text message and
- * notify the base of the new message.
- *
- * @param {String} message A decoded message from the server.
- * @api private
- */
- Transport.prototype.onMessage = function(message){
- if (!this.sessionid){
- this.sessionid = message;
- this.onConnect();
- } else if (message.substr(0, 3) == '~h~'){
- this.onHeartbeat(message.substr(3));
- } else if (message.substr(0, 3) == '~j~'){
- this.base.onMessage(JSON.parse(message.substr(3)));
- } else {
- this.base.onMessage(message);
- }
- },
-
- /**
- * Send the received heartbeat message back to server. So the server
- * knows we are still connected.
- *
- * @param {String} heartbeat Heartbeat response from the server.
- * @api private
- */
- Transport.prototype.onHeartbeat = function(heartbeat){
- this.send('~h~' + heartbeat); // echo
- };
-
- /**
- * Notifies the base when a connection to the Socket.IO server has
- * been established. And it starts the connection `timeout` timer.
- *
- * @api private
- */
- Transport.prototype.onConnect = function(){
- this.connected = true;
- this.connecting = false;
- this.base.onConnect();
- this.setTimeout();
- };
-
- /**
- * Notifies the base when the connection with the Socket.IO server
- * has been disconnected.
- *
- * @api private
- */
- Transport.prototype.onDisconnect = function(){
- this.connecting = false;
- this.connected = false;
- this.sessionid = null;
- this.base.onDisconnect();
- };
-
- /**
- * Generates a connection url based on the Socket.IO URL Protocol.
- * See <https://github.com/learnboost/socket.io-node/> for more details.
- *
- * @returns {String} Connection url
- * @api private
- */
- Transport.prototype.prepareUrl = function(){
- return (this.base.options.secure ? 'https' : 'http')
- + '://' + this.base.host
- + ':' + this.base.options.port
- + '/' + this.base.options.resource
- + '/' + this.type
- + (this.sessionid ? ('/' + this.sessionid) : '/');
- };
- })();
- /**
- * socket.io-node-client
- * Copyright(c) 2011 LearnBoost <dev@learnboost.com>
- * MIT Licensed
- */
- (function(){
- var io = this.io,
-
- /**
- * A small stub function that will be used to reduce memory leaks.
- *
- * @type {Function}
- * @api private
- */
- empty = new Function,
-
- /**
- * We preform a small feature detection to see if `Cross Origin Resource Sharing`
- * is supported in the `XMLHttpRequest` object, so we can use it for cross domain requests.
- *
- * @type {Boolean}
- * @api private
- */
- XMLHttpRequestCORS = (function(){
- if (!('XMLHttpRequest' in window)) return false;
- // CORS feature detection
- var a = new XMLHttpRequest();
- return a.withCredentials != undefined;
- })(),
-
- /**
- * Generates the correct `XMLHttpRequest` for regular and cross domain requests.
- *
- * @param {Boolean} [xdomain] Create a request that can be used cross domain.
- * @returns {XMLHttpRequest|false} If we can create a XMLHttpRequest we will return that.
- * @api private
- */
- request = function(xdomain){
- if ('XDomainRequest' in window && xdomain) return new XDomainRequest();
- if ('XMLHttpRequest' in window && (!xdomain || XMLHttpRequestCORS)) return new XMLHttpRequest();
- if (!xdomain){
- try {
- var a = new ActiveXObject('MSXML2.XMLHTTP');
- return a;
- } catch(e){}
-
- try {
- var b = new ActiveXObject('Microsoft.XMLHTTP');
- return b;
- } catch(e){}
- }
- return false;
- },
-
- /**
- * This is the base for XHR based transports, the `XHR-Polling` and the `XHR-multipart`
- * transports will extend this class.
- *
- * @constructor
- * @extends {io.Transport}
- * @property {Array} sendBuffer Used to queue up messages so they can be send as one request.
- * @api public
- */
- XHR = io.Transport.XHR = function(){
- io.Transport.apply(this, arguments);
- this.sendBuffer = [];
- };
-
- io.util.inherit(XHR, io.Transport);
-
- /**
- * Establish a connection
- *
- * @returns {Transport}
- * @api public
- */
- XHR.prototype.connect = function(){
- this.get();
- return this;
- };
-
- /**
- * Check if we need to send data to the Socket.IO server, if we have data in our buffer
- * we encode it and forward it to the sendIORequest method.
- *
- * @api private
- */
- XHR.prototype.checkSend = function(){
- if (!this.posting && this.sendBuffer.length){
- var encoded = this.encode(this.sendBuffer);
- this.sendBuffer = [];
- this.sendIORequest(encoded);
- }
- };
-
- /**
- * Send data to the Socket.IO server.
- *
- * @param data The message
- * @returns {Transport}
- * @api public
- */
- XHR.prototype.send = function(data){
- if (io.util.isArray(data)){
- this.sendBuffer.push.apply(this.sendBuffer, data);
- } else {
- this.sendBuffer.push(data);
- }
- this.checkSend();
- return this;
- };
-
- /**
- * Posts a encoded message to the Socket.IO server.
- *
- * @param {String} data A encoded message.
- * @api private
- */
- XHR.prototype.sendIORequest = function(data){
- var self = this;
- this.posting = true;
- this.sendXHR = this.request('send', 'POST');
- this.sendXHR.onreadystatechange = function(){
- var status;
- if (self.sendXHR.readyState == 4){
- self.sendXHR.onreadystatechange = empty;
- try { status = self.sendXHR.status; } catch(e){}
- self.posting = false;
- if (status == 200){
- self.checkSend();
- } else {
- self.onDisconnect();
- }
- }
- };
- this.sendXHR.send('data=' + encodeURIComponent(data));
- };
-
- /**
- * Disconnect the established connection.
- *
- * @returns {Transport}.
- * @api public
- */
- XHR.prototype.disconnect = function(){
- // send disconnection signal
- this.onDisconnect();
- return this;
- };
-
- /**
- * Handle the disconnect request.
- *
- * @api private
- */
- XHR.prototype.onDisconnect = function(){
- if (this.xhr){
- this.xhr.onreadystatechange = empty;
- try {
- this.xhr.abort();
- } catch(e){}
- this.xhr = null;
- }
- if (this.sendXHR){
- this.sendXHR.onreadystatechange = empty;
- try {
- this.sendXHR.abort();
- } catch(e){}
- this.sendXHR = null;
- }
- this.sendBuffer = [];
- io.Transport.prototype.onDisconnect.call(this);
- };
-
- /**
- * Generates a configured XHR request
- *
- * @param {String} url The url that needs to be requested.
- * @param {String} method The method the request should use.
- * @param {Boolean} multipart Do a multipart XHR request
- * @returns {XMLHttpRequest}
- * @api private
- */
- XHR.prototype.request = function(url, method, multipart){
- var req = request(this.base.isXDomain());
- if (multipart) req.multipart = true;
- req.open(method || 'GET', this.prepareUrl() + (url ? '/' + url : ''));
- if (method == 'POST' && 'setRequestHeader' in req){
- req.setRequestHeader('Content-type', 'application/x-www-form-urlencoded; charset=utf-8');
- }
- return req;
- };
-
- /**
- * Check if the XHR transports are supported
- *
- * @param {Boolean} xdomain Check if we support cross domain requests.
- * @returns {Boolean}
- * @api public
- */
- XHR.check = function(xdomain){
- try {
- if (request(xdomain)) return true;
- } catch(e){}
- return false;
- };
-
- /**
- * Check if the XHR transport supports corss domain requests.
- *
- * @returns {Boolean}
- * @api public
- */
- XHR.xdomainCheck = function(){
- return XHR.check(true);
- };
-
- XHR.request = request;
-
- })();
- /**
- * socket.io-node-client
- * Copyright(c) 2011 LearnBoost <dev@learnboost.com>
- * MIT Licensed
- */
- (function(){
- var io = this.io,
-
- /**
- * The WebSocket transport uses the HTML5 WebSocket API to establish an persistent
- * connection with the Socket.IO server. This transport will also be inherited by the
- * FlashSocket fallback as it provides a API compatible polyfill for the WebSockets.
- *
- * @constructor
- * @extends {io.Transport}
- * @api public
- */
- WS = io.Transport.websocket = function(){
- io.Transport.apply(this, arguments);
- };
-
- io.util.inherit(WS, io.Transport);
-
- /**
- * The transport type, you use this to identify which transport was chosen.
- *
- * @type {String}
- * @api public
- */
- WS.prototype.type = 'websocket';
-
- /**
- * Initializes a new `WebSocket` connection with the Socket.IO server. We attach
- * all the appropriate listeners to handle the responses from the server.
- *
- * @returns {Transport}
- * @api public
- */
- WS.prototype.connect = function(){
- var self = this;
- this.socket = new WebSocket(this.prepareUrl());
- this.socket.onmessage = function(ev){ self.onData(ev.data); };
- this.socket.onclose = function(ev){ self.onDisconnect(); };
- this.socket.onerror = function(e){ self.onError(e); };
- return this;
- };
-
- /**
- * Send a message to the Socket.IO server. The message will automatically be encoded
- * in the correct message format.
- *
- * @returns {Transport}
- * @api public
- */
- WS.prototype.send = function(data){
- if (this.socket) this.socket.send(this.encode(data));
- return this;
- };
-
- /**
- * Disconnect the established `WebSocket` connection.
- *
- * @returns {Transport}
- * @api public
- */
- WS.prototype.disconnect = function(){
- if (this.socket) this.socket.close();
- return this;
- };
-
- /**
- * Handle the errors that `WebSocket` might be giving when we
- * are attempting to connect or send messages.
- *
- * @param {Error} e The error.
- * @api private
- */
- WS.prototype.onError = function(e){
- this.base.emit('error', [e]);
- };
-
- /**
- * Generate a `WebSocket` compatible URL based on the options
- * the user supplied in our Socket.IO base.
- *
- * @returns {String} Connection url
- * @api private
- */
- WS.prototype.prepareUrl = function(){
- return (this.base.options.secure ? 'wss' : 'ws')
- + '://' + this.base.host
- + ':' + this.base.options.port
- + '/' + this.base.options.resource
- + '/' + this.type
- + (this.sessionid ? ('/' + this.sessionid) : '');
- };
-
- /**
- * Checks if the browser has support for native `WebSockets` and that
- * it's not the polyfill created for the FlashSocket transport.
- *
- * @return {Boolean}
- * @api public
- */
- WS.check = function(){
- // we make sure WebSocket is not confounded with a previously loaded flash WebSocket
- return 'WebSocket' in window && WebSocket.prototype && ( WebSocket.prototype.send && !!WebSocket.prototype.send.toString().match(/native/i)) && typeof WebSocket !== "undefined";
- };
-
- /**
- * Check if the `WebSocket` transport support cross domain communications.
- *
- * @returns {Boolean}
- * @api public
- */
- WS.xdomainCheck = function(){
- return true;
- };
-
- })();
- /**
- * socket.io-node-client
- * Copyright(c) 2011 LearnBoost <dev@learnboost.com>
- * MIT Licensed
- */
- (function(){
- var io = this.io,
-
- /**
- * The Flashsocket transport. This is a API wrapper for the HTML5 WebSocket specification.
- * It uses a .swf file to communicate with the server. If you want to serve the .swf file
- * from a other server than where the Socket.IO script is coming from you need to use the
- * insecure version of the .swf. More information about this can be found on the github page.
- *
- * @constructor
- * @extends {io.Transport.websocket}
- * @api public
- */
- Flashsocket = io.Transport.flashsocket = function(){
- io.Transport.websocket.apply(this, arguments);
- };
-
- io.util.inherit(Flashsocket, io.Transport.websocket);
-
- /**
- * The transport type, you use this to identify which transport was chosen.
- *
- * @type {String}
- * @api public
- */
- Flashsocket.prototype.type = 'flashsocket';
-
- /**
- * Disconnect the established `Flashsocket` connection. This is done by adding a new
- * task to the Flashsocket. The rest will be handled off by the `WebSocket` transport.
- *
- * @returns {Transport}
- * @api public
- */
- Flashsocket.prototype.connect = function(){
- var self = this, args = arguments;
- WebSocket.__addTask(function(){
- io.Transport.websocket.prototype.connect.apply(self, args);
- });
- return this;
- };
-
- /**
- * Sends a message to the Socket.IO server. This is done by adding a new
- * task to the Flashsocket. The rest will be handled off by the `WebSocket` transport.
- *
- * @returns {Transport}
- * @api public
- */
- Flashsocket.prototype.send = function(){
- var self = this, args = arguments;
- WebSocket.__addTask(function(){
- io.Transport.websocket.prototype.send.apply(self, args);
- });
- return this;
- };
-
- /**
- * Check if the Flashsocket transport is supported as it requires that the Adobe Flash Player
- * plugin version `10.0.0` or greater is installed. And also check if the polyfill is correctly
- * loaded.
- *
- * @returns {Boolean}
- * @api public
- */
- Flashsocket.check = function(){
- if (typeof WebSocket == 'undefined' || !('__addTask' in WebSocket) || !swfobject) return false;
- return swfobject.hasFlashPlayerVersion("10.0.0");
- };
-
- /**
- * Check if the Flashsocket transport can be used as cross domain / cross origin transport.
- * Because we can't see which type (secure or insecure) of .swf is used we will just return true.
- *
- * @returns {Boolean}
- * @api public
- */
- Flashsocket.xdomainCheck = function(){
- return true;
- };
-
- })();
- /**
- * socket.io-node-client
- * Copyright(c) 2011 LearnBoost <dev@learnboost.com>
- * MIT Licensed
- */
- (function(){
- var io = this.io,
-
- /**
- * The HTMLFile transport creates a `forever iframe` based transport
- * for Internet Explorer. Regular forever iframe implementations will
- * continuously trigger the browsers buzy indicators. If the forever iframe
- * is created inside a `htmlfile` these indicators will not be trigged.
- *
- * @constructor
- * @extends {io.Transport.XHR}
- * @api public
- */
- HTMLFile = io.Transport.htmlfile = function(){
- io.Transport.XHR.apply(this, arguments);
- };
-
- io.util.inherit(HTMLFile, io.Transport.XHR);
-
- /**
- * The transport type, you use this to identify which transport was chosen.
- *
- * @type {String}
- * @api public
- */
- HTMLFile.prototype.type = 'htmlfile';
-
- /**
- * Starts the HTMLFile data stream for incoming messages. And registers a
- * onunload event listener so the HTMLFile will be destroyed.
- *
- * @api private
- */
- HTMLFile.prototype.get = function(){
- var self = this;
- this.open();
- window.attachEvent('onunload', function(){ self.destroy(); });
- };
-
- /**
- * Creates a new ActiveX `htmlfile` with a forever loading iframe
- * that can be used to listen to messages. Inside the generated
- * `htmlfile` a reference will be made to the HTMLFile transport.
- *
- * @api private
- */
- HTMLFile.prototype.open = function(){
- this.doc = new ActiveXObject('htmlfile');
- this.doc.open();
- this.doc.write('<html></html>');
- this.doc.parentWindow.s = this;
- this.doc.close();
-
- var iframeC = this.doc.createElement('div');
- this.doc.body.appendChild(iframeC);
- this.iframe = this.doc.createElement('iframe');
- iframeC.appendChild(this.iframe);
- this.iframe.src = this.prepareUrl() + '/' + (+ new Date);
- };
-
- /**
- * The Socket.IO server will write script tags inside the forever
- * iframe, this function will be used as callback for the incoming
- * information.
- *
- * @param {String} data The message
- * @param {document} doc Reference to the context
- * @api private
- */
- HTMLFile.prototype._ = function(data, doc){
- this.onData(data);
- var script = doc.getElementsByTagName('script')[0];
- script.parentNode.removeChild(script);
- };
-
- /**
- * Destroy the established connection, iframe and `htmlfile`.
- * And calls the `CollectGarbage` function of Internet Explorer
- * to release the memory.
- *
- * @api private
- */
- HTMLFile.prototype.destroy = function(){
- if (this.iframe){
- try {
- this.iframe.src = 'about:blank';
- } catch(e){}
- this.doc = null;
- CollectGarbage();
- }
- };
-
- /**
- * Disconnects the established connection.
- *
- * @returns {Transport} Chaining.
- * @api public
- */
- HTMLFile.prototype.disconnect = function(){
- this.destroy();
- return io.Transport.XHR.prototype.disconnect.call(this);
- };
-
- /**
- * Checks if the browser supports this transport. The browser
- * must have an `ActiveXObject` implementation.
- *
- * @return {Boolean}
- * @api public
- */
- HTMLFile.check = function(){
- if ('ActiveXObject' in window){
- try {
- var a = new ActiveXObject('htmlfile');
- return a && io.Transport.XHR.check();
- } catch(e){}
- }
- return false;
- };
-
- /**
- * Check if cross domain requests are supported.
- *
- * @returns {Boolean}
- * @api public
- */
- HTMLFile.xdomainCheck = function(){
- // we can probably do handling for sub-domains, we should test that it's cross domain but a subdomain here
- return false;
- };
-
- })();
- /**
- * socket.io-node-client
- * Copyright(c) 2011 LearnBoost <dev@learnboost.com>
- * MIT Licensed
- */
- (function(){
- var io = this.io,
-
- /**
- * The XHR-Multipart transport uses the a multipart XHR connection to
- * stream in the data from the Socket.IO server
- *
- * @constructor
- * @extends {io.Transport.XHR}
- * @api public
- */
- XHRMultipart = io.Transport['xhr-multipart'] = function(){
- io.Transport.XHR.apply(this, arguments);
- };
-
- io.util.inherit(XHRMultipart, io.Transport.XHR);
-
- /**
- * The transport type, you use this to identify which transport was chosen.
- *
- * @type {String}
- * @api public
- */
- XHRMultipart.prototype.type = 'xhr-multipart';
-
- /**
- * Starts the multipart stream for incomming messages.
- *
- * @api private
- */
- XHRMultipart.prototype.get = function(){
- var self = this;
- this.xhr = this.request('', 'GET', true);
- this.xhr.onreadystatechange = function(){
- if (self.xhr.readyState == 4) self.onData(self.xhr.responseText);
- };
- this.xhr.send(null);
- };
-
- /**
- * Checks if browser supports this transport.
- *
- * @return {Boolean}
- * @api public
- */
- XHRMultipart.check = function(){
- return 'XMLHttpRequest' in window && 'prototype' in XMLHttpRequest && 'multipart' in XMLHttpRequest.prototype;
- };
-
- /**
- * Check if cross domain requests are supported.
- *
- * @returns {Boolean}
- * @api public
- */
- XHRMultipart.xdomainCheck = function(){
- return true;
- };
-
- })();
- /**
- * socket.io-node-client
- * Copyright(c) 2011 LearnBoost <dev@learnboost.com>
- * MIT Licensed
- */
- (function(){
- var io = this.io,
-
- /**
- * A small stub function that will be used to reduce memory leaks.
- *
- * @type {Function}
- * @api private
- */
- empty = new Function(),
-
- /**
- * The XHR-polling transport uses long polling XHR requests to create a
- * "persistent" connection with the server.
- *
- * @constructor
- * @extends {io.Transport.XHR}
- * @api public
- */
- XHRPolling = io.Transport['xhr-polling'] = function(){
- io.Transport.XHR.apply(this, arguments);
- };
-
- io.util.inherit(XHRPolling, io.Transport.XHR);
-
- /**
- * The transport type, you use this to identify which transport was chosen.
- *
- * @type {string}
- * @api public
- */
- XHRPolling.prototype.type = 'xhr-polling';
-
- /**
- * Establish a connection, for iPhone and Android this will be done once the page
- * is loaded.
- *
- * @returns {Transport} Chaining.
- * @api public
- */
- XHRPolling.prototype.connect = function(){
- var self = this;
- io.util.defer(function(){ io.Transport.XHR.prototype.connect.call(self) });
- return false;
- };
-
- /**
- * Starts a XHR request to wait for incoming messages.
- *
- * @api private
- */
- XHRPolling.prototype.get = function(){
- var self = this;
- this.xhr = this.request(+ new Date, 'GET');
- this.xhr.onreadystatechange = function(){
- var status;
- if (self.xhr.readyState == 4){
- self.xhr.onreadystatechange = empty;
- try { status = self.xhr.status; } catch(e){}
- if (status == 200){
- self.onData(self.xhr.responseText);
- self.get();
- } else {
- self.onDisconnect();
- }
- }
- };
- this.xhr.send(null);
- };
-
- /**
- * Checks if browser supports this transport.
- *
- * @return {Boolean}
- * @api public
- */
- XHRPolling.check = function(){
- return io.Transport.XHR.check();
- };
-
- /**
- * Check if cross domain requests are supported
- *
- * @returns {Boolean}
- * @api public
- */
- XHRPolling.xdomainCheck = function(){
- return io.Transport.XHR.xdomainCheck();
- };
- })();
- /**
- * socket.io-node-client
- * Copyright(c) 2011 LearnBoost <dev@learnboost.com>
- * MIT Licensed
- */
- (function(){
- var io = this.io,
-
- /**
- * The JSONP transport creates an persistent connection by dynamically
- * inserting a script tag in the page. This script tag will receive the
- * information of the Socket.IO server. When new information is received
- * it creates a new script tag for the new data stream.
- *
- * @constructor
- * @extends {io.Transport.xhr-polling}
- * @api public
- */
- JSONPPolling = io.Transport['jsonp-polling'] = function(){
- io.Transport.XHR.apply(this, arguments);
- this.insertAt = document.getElementsByTagName('head')[0];
- this.index = io.JSONP.length;
- io.JSONP.push(this);
- };
-
- io.util.inherit(JSONPPolling, io.Transport['xhr-polling']);
-
- /**
- * A list of all JSONPolling transports, this is used for by
- * the Socket.IO server to distribute the callbacks.
- *
- * @type {Array}
- * @api private
- */
- io.JSONP = [];
-
- /**
- * The transport type, you use this to identify which transport was chosen.
- *
- * @type {String}
- * @api public
- */
- JSONPPolling.prototype.type = 'jsonp-polling';
-
- /**
- * Posts a encoded message to the Socket.IO server using an iframe.
- * The iframe is used because script tags can create POST based requests.
- * The iframe is positioned outside of the view so the user does not
- * notice it's existence.
- *
- * @param {String} data A encoded message.
- * @api private
- */
- JSONPPolling.prototype.sendIORequest = function(data){
- var self = this;
- if (!('form' in this)){
- var form = document.createElement('FORM'),
- area = document.createElement('TEXTAREA'),
- id = this.iframeId = 'socket_io_iframe_' + this.index,
- iframe;
-
- form.style.position = 'absolute';
- form.style.top = '-1000px';
- form.style.left = '-1000px';
- form.target = id;
- form.method = 'POST';
- form.action = this.prepareUrl() + '/' + (+new Date) + '/' + this.index;
- area.name = 'data';
- form.appendChild(area);
- this.insertAt.insertBefore(form, null);
- document.body.appendChild(form);
-
- this.form = form;
- this.area = area;
- }
-
- function complete(){
- initIframe();
- self.posting = false;
- self.checkSend();
- };
-
- function initIframe(){
- if (self.iframe){
- self.form.removeChild(self.iframe);
- }
-
- try {
- // ie6 dynamic iframes with target="" support (thanks Chris Lambacher)
- iframe = document.createElement('<iframe name="'+ self.iframeId +'">');
- } catch(e){
- iframe = document.createElement('iframe');
- iframe.name = self.iframeId;
- }
-
- iframe.id = self.iframeId;
-
- self.form.appendChild(iframe);
- self.iframe = iframe;
- };
-
- initIframe();
-
- this.posting = true;
- this.area.value = data;
-
- try {
- this.form.submit();
- } catch(e){}
-
- if (this.iframe.attachEvent){
- iframe.onreadystatechange = function(){
- if (self.iframe.readyState == 'complete') complete();
- };
- } else {
- this.iframe.onload = complete;
- }
- };
-
- /**
- * Creates a new JSONP poll that can be used to listen
- * for messages from the Socket.IO server.
- *
- * @api private
- */
- JSONPPolling.prototype.get = function(){
- var self = this,
- script = document.createElement('SCRIPT');
- if (this.script){
- this.script.parentNode.removeChild(this.script);
- this.script = null;
- }
- script.async = true;
- script.src = this.prepareUrl() + '/' + (+new Date) + '/' + this.index;
- script.onerror = function(){
- self.onDisconnect();
- };
- this.insertAt.insertBefore(script, null);
- this.script = script;
- };
-
- /**
- * Callback function for the incoming message stream from the Socket.IO server.
- *
- * @param {String} data The message
- * @param {document} doc Reference to the context
- * @api private
- */
- JSONPPolling.prototype._ = function(){
- this.onData.apply(this, arguments);
- this.get();
- return this;
- };
-
- /**
- * Checks if browser supports this transport.
- *
- * @return {Boolean}
- * @api public
- */
- JSONPPolling.check = function(){
- return true;
- };
-
- /**
- * Check if cross domain requests are supported
- *
- * @returns {Boolean}
- * @api public
- */
- JSONPPolling.xdomainCheck = function(){
- return true;
- };
- })();
- /**
- * socket.io-node-client
- * Copyright(c) 2011 LearnBoost <dev@learnboost.com>
- * MIT Licensed
- */
- (function(){
- var io = this.io;
-
- /**
- * Create a new `Socket.IO client` which can establish a persisted
- * connection with a Socket.IO enabled server.
- *
- * Options:
- * - `secure` Use secure connections, defaulting to false.
- * - `document` Reference to the document object to retrieve and set cookies, defaulting to document.
- * - `port` The port where the Socket.IO server listening on, defaulting to location.port.
- * - `resource` The path or namespace on the server where the Socket.IO requests are intercepted, defaulting to 'socket.io'.
- * - `transports` A ordered list with the available transports, defaulting to all transports.
- * - `transportOption` A {Object} containing the options for each transport. The key of the object should reflect
- * name of the transport and the value a {Object} with the options.
- * - `connectTimeout` The duration in milliseconds that a transport has to establish a working connection, defaulting to 5000.
- * - `tryTransportsOnConnectTimeout` Should we attempt other transport methods when the connectTimeout occurs, defaulting to true.
- * - `reconnect` Should reconnection happen automatically, defaulting to true.
- * - `reconnectionDelay` The delay in milliseconds before we attempt to establish a working connection. This value will
- * increase automatically using a exponential back off algorithm. Defaulting to 500.
- * - `maxReconnectionAttempts` Number of attempts we should make before seizing the reconnect operation, defaulting to 10.
- * - `rememberTransport` Should the successfully connected transport be remembered in a cookie, defaulting to true.
- *
- * Examples:
- *
- * Create client with the default settings.
- *
- * var socket = new io.Socket();
- * socket.connect();
- * socket.on('message', function(msg){
- * console.log('Received message: ' + msg );
- * });
- * socket.on('connect', function(){
- * socket.send('Hello from client');
- * });
- *
- * Create a connection with server on a different port and host.
- *
- * var socket = new io.Socket('http://example.com',{port:1337});
- *
- * @constructor
- * @exports Socket as io.Socket
- * @param {String} [host] The host where the Socket.IO server is located, it defaults to the host that runs the page.
- * @param {Objects} [options] The options that will configure the Socket.IO client.
- * @property {String} host The supplied host arguments or the host that page runs.
- * @property {Object} options The passed options combined with the defaults.
- * @property {Boolean} connected Whether the socket is connected or not.
- * @property {Boolean} connecting Whether the socket is connecting or not.
- * @property {Boolean} reconnecting Whether the socket is reconnecting or not.
- * @property {Object} transport The selected transport instance.
- * @api public
- */
- var Socket = io.Socket = function(host, options){
- this.host = host || document.domain;
- this.options = {
- secure: false,
- document: document,
- port: document.location.port || 80,
- resource: 'socket.io',
- transports: ['websocket', 'flashsocket', 'htmlfile', 'xhr-multipart', 'xhr-polling', 'jsonp-polling'],
- transportOptions: {
- 'xhr-polling': {
- timeout: 25000 // based on polling duration default
- },
- 'jsonp-polling': {
- timeout: 25000
- }
- },
- connectTimeout: 5000,
- tryTransportsOnConnectTimeout: true,
- reconnect: true,
- reconnectionDelay: 500,
- maxReconnectionAttempts: 10,
- rememberTransport: true
- };
- io.util.merge(this.options, options);
- this.connected = false;
- this.connecting = false;
- this.reconnecting = false;
- this.events = {};
- this.transport = this.getTransport();
- if (!this.transport && 'console' in window) console.error('No transport available');
- };
-
- /**
- * Find an available transport based on the options supplied in the constructor. For example if the
- * `rememberTransport` option was set we will only connect with the previous successfully connected transport.
- * The supplied transports can be overruled if the `override` argument is supplied.
- *
- * Example:
- *
- * Override the existing transports.
- *
- * var socket = new io.Socket();
- * socket.getTransport(['jsonp-polling','websocket']);
- * // returns the json-polling transport because it's availabe in all browsers.
- *
- * @param {Array} [override] A ordered list with transports that should be used instead of the options.transports.
- * @returns {Null|Transport} The available transport.
- * @api private
- */
- Socket.prototype.getTransport = function(override){
- var transports = override || this.options.transports, match;
- if (this.options.rememberTransport && !override){
- match = this.options.document.cookie.match('(?:^|;)\\s*socketio=([^;]*)');
- if (match){
- this.rememberedTransport = true;
- transports = [decodeURIComponent(match[1])];
- }
- }
- for (var i = 0, transport; transport = transports[i]; i++){
- if (io.Transport[transport]
- && io.Transport[transport].check()
- && (!this.isXDomain() || io.Transport[transport].xdomainCheck())){
- return new io.Transport[transport](this, this.options.transportOptions[transport] || {});
- }
- }
- return null;
- };
-
- /**
- * Establish a new connection with the Socket.IO server. This is done using the selected transport by the
- * getTransport method. If the `connectTimeout` and the `tryTransportsOnConnectTimeout` options are set
- * the client will keep trying to connect to the server using a different transports when the timeout occurs.
- *
- * Example:
- *
- * Create a Socket.IO client with a connect callback (We assume we have the WebSocket transport avaliable).
- *
- * var socket = new io.Socket();
- * socket.connect(function(transport){
- * console.log("Connected to server using the " + socket.transport.type + " transport.");
- * });
- * // => "Connected to server using the WebSocket transport."
- *
- * @param {Function} [fn] Callback.
- * @returns {io.Socket}
- * @api public
- */
- Socket.prototype.connect = function(fn){
- if (this.transport && !this.connected){
- if (this.connecting) this.disconnect(true);
- this.connecting = true;
- this.emit('connecting', [this.transport.type]);
- this.transport.connect();
- if (this.options.connectTimeout){
- var self = this;
- this.connectTimeoutTimer = setTimeout(function(){
- if (!self.connected){
- self.disconnect(true);
- if (self.options.tryTransportsOnConnectTimeout && !self.rememberedTransport){
- if(!self.remainingTransports) self.remainingTransports = self.options.transports.slice(0);
- var transports = self.remainingTransports;
- while(transports.length > 0 && transports.splice(0,1)[0] != self.transport.type){}
- if(transports.length){
- self.transport = self.getTransport(transports);
- self.connect();
- }
- }
- if(!self.remainingTransports || self.remainingTransports.length == 0) self.emit('connect_failed');
- }
- if(self.remainingTransports && self.remainingTransports.length == 0) delete self.remainingTransports;
- }, this.options.connectTimeout);
- }
- }
- if (fn && typeof fn == 'function') this.once('connect',fn);
- return this;
- };
-
- /**
- * Sends the data to the Socket.IO server. If there isn't a connection to the server
- * the data will be forwarded to the queue.
- *
- * @param {Mixed} data The data that needs to be send to the Socket.IO server.
- * @returns {io.Socket}
- * @api public
- */
- Socket.prototype.send = function(data){
- if (!this.transport || !this.transport.connected) return this.queue(data);
- this.transport.send(data);
- return this;
- };
-
- /**
- * Disconnect the established connect.
- *
- * @param {Boolean} [soft] A soft disconnect will keep the reconnect settings enabled.
- * @returns {io.Socket}
- * @api public
- */
- Socket.prototype.disconnect = function(soft){
- if (this.connectTimeoutTimer) clearTimeout(this.connectTimeoutTimer);
- if (!soft) this.options.reconnect = false;
- this.transport.disconnect();
- return this;
- };
-
- /**
- * Adds a new eventListener for the given event.
- *
- * Example:
- *
- * var socket = new io.Socket();
- * socket.on("connect", function(transport){
- * console.log("Connected to server using the " + socket.transport.type + " transport.");
- * });
- * // => "Connected to server using the WebSocket transport."
- *
- * @param {String} name The name of the event.
- * @param {Function} fn The function that is called once the event is emitted.
- * @returns {io.Socket}
- * @api public
- */
- Socket.prototype.on = function(name, fn){
- if (!(name in this.events)) this.events[name] = [];
- this.events[name].push(fn);
- return this;
- };
-
- /**
- * Adds a one time listener, the listener will be removed after the event is emitted.
- *
- * Example:
- *
- * var socket = new io.Socket();
- * socket.once("custom:event", function(){
- * console.log("I should only log once.");
- * });
- * socket.emit("custom:event");
- * socket.emit("custom:event");
- * // => "I should only log once."
- *
- * @param {String} name The name of the event.
- * @param {Function} fn The function that is called once the event is emitted.
- * @returns {io.Socket}
- * @api public
- */
- Socket.prototype.once = function(name, fn){
- var self = this
- , once = function(){
- self.removeEvent(name, once);
- fn.apply(self, arguments);
- };
- once.ref = fn;
- self.on(name, once);
- return this;
- };
-
- /**
- * Emit a event to all listeners.
- *
- * Example:
- *
- * var socket = new io.Socket();
- * socket.on("custom:event", function(){
- * console.log("Emitted a custom:event");
- * });
- * socket.emit("custom:event");
- * // => "Emitted a custom:event"
- *
- * @param {String} name The name of the event.
- * @param {Array} args Arguments for the event.
- * @returns {io.Socket}
- * @api private
- */
- Socket.prototype.emit = function(name, args){
- if (name in this.events){
- var events = this.events[name].concat();
- for (var i = 0, ii = events.length; i < ii; i++)
- events[i].apply(this, args === undefined ? [] : args);
- }
- return this;
- };
- /**
- * Removes a event listener from the listener array for the specified event.
- *
- * Example:
- *
- * var socket = new io.Socket()
- * , event = function(){};
- * socket.on("connect", event);
- * socket.removeEvent("connect", event);
- *
- * @param {String} name The name of the event.
- * @param {Function} fn The function that is called once the event is emitted.
- * @returns {io.Socket}
- * @api public
- */
- Socket.prototype.removeEvent = function(name, fn){
- if (name in this.events){
- for (var a = 0, l = this.events[name].length; a < l; a++)
- if (this.events[name][a] == fn || this.events[name][a].ref && this.events[name][a].ref == fn) this.events[name].splice(a, 1);
- }
- return this;
- };
-
- /**
- * Queues messages when there isn't a active connection available. Once a connection has been
- * established you should call the `doQueue` method to send the queued messages to the server.
- *
- * @param {Mixed} message The message that was originally send to the `send` method.
- * @returns {io.Socket}
- * @api private
- */
- Socket.prototype.queue = function(message){
- if (!('queueStack' in this)) this.queueStack = [];
- this.queueStack.push(message);
- return this;
- };
-
- /**
- * If there are queued messages we send all messages to the Socket.IO server and empty
- * the queue.
- *
- * @returns {io.Socket}
- * @api private
- */
- Socket.prototype.doQueue = function(){
- if (!('queueStack' in this) || !this.queueStack.length) return this;
- this.transport.send(this.queueStack);
- this.queueStack = [];
- return this;
- };
-
- /**
- * Check if we need to use cross domain enabled transports. Cross domain would
- * be a different port or different domain name.
- *
- * @returns {Boolean}
- * @api private
- */
- Socket.prototype.isXDomain = function(){
- var locPort = window.location.port || 80;
- return this.host !== document.domain || this.options.port != locPort;
- };
-
- /**
- * When the transport established an working connection the Socket.IO server it notifies us
- * by calling this method so we can set the `connected` and `connecting` properties and emit
- * the connection event.
- *
- * @api private
- */
- Socket.prototype.onConnect = function(){
- this.connected = true;
- this.connecting = false;
- this.doQueue();
- if (this.options.rememberTransport) this.options.document.cookie = 'socketio=' + encodeURIComponent(this.transport.type);
- this.emit('connect');
- };
-
- /**
- * When the transport receives new messages from the Socket.IO server it notifies us by calling
- * this method with the decoded `data` it received.
- *
- * @param data The message from the Socket.IO server.
- * @api private
- */
- Socket.prototype.onMessage = function(data){
- this.emit('message', [data]);
- };
-
- /**
- * When the transport is disconnected from the Socket.IO server it notifies us by calling
- * this method. If we where connected and the `reconnect` is set we will attempt to reconnect.
- *
- * @api private
- */
- Socket.prototype.onDisconnect = function(){
- var wasConnected = this.connected;
- this.connected = false;
- this.connecting = false;
- this.queueStack = [];
- if (wasConnected){
- this.emit('disconnect');
- if (this.options.reconnect && !this.reconnecting) this.onReconnect();
- }
- };
-
- /**
- * The reconnection is done using an exponential back off algorithm to prevent
- * the server from being flooded with connection requests. When the transport
- * is disconnected we wait until the `reconnectionDelay` finishes. We multiply
- * the `reconnectionDelay` (if the previous `reconnectionDelay` was 500 it will
- * be updated to 1000 and than 2000>4000>8000>16000 etc.) and tell the current
- * transport to connect again. When we run out of `reconnectionAttempts` we will
- * do one final attempt and loop over all enabled transport methods to see if
- * other transports might work. If everything fails we emit the `reconnect_failed`
- * event.
- *
- * @api private
- */
- Socket.prototype.onReconnect = function(){
- this.reconnecting = true;
- this.reconnectionAttempts = 0;
- this.reconnectionDelay = this.options.reconnectionDelay;
-
- var self = this
- , tryTransportsOnConnectTimeout = this.options.tryTransportsOnConnectTimeout
- , rememberTransport = this.options.rememberTransport;
-
- function reset(){
- if(self.connected) self.emit('reconnect',[self.transport.type,self.reconnectionAttempts]);
- self.removeEvent('connect_failed', maybeReconnect).removeEvent('connect', maybeReconnect);
- self.reconnecting = false;
- delete self.reconnectionAttempts;
- delete self.reconnectionDelay;
- delete self.reconnectionTimer;
- delete self.redoTransports;
- self.options.tryTransportsOnConnectTimeout = tryTransportsOnConnectTimeout;
- self.options.rememberTransport = rememberTransport;
-
- return;
- };
-
- function maybeReconnect(){
- if (!self.reconnecting) return;
- if (!self.connected){
- if (self.connecting && self.reconnecting) return self.reconnectionTimer = setTimeout(maybeReconnect, 1000);
-
- if (self.reconnectionAttempts++ >= self.options.maxReconnectionAttempts){
- if (!self.redoTransports){
- self.on('connect_failed', maybeReconnect);
- self.options.tryTransportsOnConnectTimeout = true;
- self.transport = self.getTransport(self.options.transports); // override with all enabled transports
- self.redoTransports = true;
- self.connect();
- } else {
- self.emit('reconnect_failed');
- reset();
- }
- } else {
- self.reconnectionDelay *= 2; // exponential back off
- self.connect();
- self.emit('reconnecting', [self.reconnectionDelay,self.reconnectionAttempts]);
- self.reconnectionTimer = setTimeout(maybeReconnect, self.reconnectionDelay);
- }
- } else {
- reset();
- }
- };
- this.options.tryTransportsOnConnectTimeout = false;
- this.reconnectionTimer = setTimeout(maybeReconnect, this.reconnectionDelay);
-
- this.on('connect', maybeReconnect);
- };
-
- /**
- * API compatiblity
- */
- Socket.prototype.fire = Socket.prototype.emit;
- Socket.prototype.addListener = Socket.prototype.addEvent = Socket.prototype.addEventListener = Socket.prototype.on;
- Socket.prototype.removeListener = Socket.prototype.removeEventListener = Socket.prototype.removeEvent;
-
- })();
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- // Copyright: Hiroshi Ichikawa <http://gimite.net/en/>
- // License: New BSD License
- // Reference: http://dev.w3.org/html5/websockets/
- // Reference: http://tools.ietf.org/html/draft-hixie-thewebsocketprotocol
- (function() {
-
- if (window.WebSocket) return;
- var console = window.console;
- if (!console || !console.log || !console.error) {
- console = {log: function(){ }, error: function(){ }};
- }
-
- if (!swfobject.hasFlashPlayerVersion("10.0.0")) {
- console.error("Flash Player >= 10.0.0 is required.");
- return;
- }
- if (location.protocol == "file:") {
- console.error(
- "WARNING: web-socket-js doesn't work in file:///... URL " +
- "unless you set Flash Security Settings properly. " +
- "Open the page via Web server i.e. http://...");
- }
- /**
- * This class represents a faux web socket.
- * @param {string} url
- * @param {array or string} protocols
- * @param {string} proxyHost
- * @param {int} proxyPort
- * @param {string} headers
- */
- WebSocket = function(url, protocols, proxyHost, proxyPort, headers) {
- var self = this;
- self.__id = WebSocket.__nextId++;
- WebSocket.__instances[self.__id] = self;
- self.readyState = WebSocket.CONNECTING;
- self.bufferedAmount = 0;
- self.__events = {};
- if (!protocols) {
- protocols = [];
- } else if (typeof protocols == "string") {
- protocols = [protocols];
- }
- // Uses setTimeout() to make sure __createFlash() runs after the caller sets ws.onopen etc.
- // Otherwise, when onopen fires immediately, onopen is called before it is set.
- setTimeout(function() {
- WebSocket.__addTask(function() {
- WebSocket.__flash.create(
- self.__id, url, protocols, proxyHost || null, proxyPort || 0, headers || null);
- });
- }, 0);
- };
- /**
- * Send data to the web socket.
- * @param {string} data The data to send to the socket.
- * @return {boolean} True for success, false for failure.
- */
- WebSocket.prototype.send = function(data) {
- if (this.readyState == WebSocket.CONNECTING) {
- throw "INVALID_STATE_ERR: Web Socket connection has not been established";
- }
- // We use encodeURIComponent() here, because FABridge doesn't work if
- // the argument includes some characters. We don't use escape() here
- // because of this:
- // https://developer.mozilla.org/en/Core_JavaScript_1.5_Guide/Functions#escape_and_unescape_Functions
- // But it looks decodeURIComponent(encodeURIComponent(s)) doesn't
- // preserve all Unicode characters either e.g. "\uffff" in Firefox.
- // Note by wtritch: Hopefully this will not be necessary using ExternalInterface. Will require
- // additional testing.
- var result = WebSocket.__flash.send(this.__id, encodeURIComponent(data));
- if (result < 0) { // success
- return true;
- } else {
- this.bufferedAmount += result;
- return false;
- }
- };
- /**
- * Close this web socket gracefully.
- */
- WebSocket.prototype.close = function() {
- if (this.readyState == WebSocket.CLOSED || this.readyState == WebSocket.CLOSING) {
- return;
- }
- this.readyState = WebSocket.CLOSING;
- WebSocket.__flash.close(this.__id);
- };
- /**
- * Implementation of {@link <a href="http://www.w3.org/TR/DOM-Level-2-Events/events.html#Events-registration">DOM 2 EventTarget Interface</a>}
- *
- * @param {string} type
- * @param {function} listener
- * @param {boolean} useCapture
- * @return void
- */
- WebSocket.prototype.addEventListener = function(type, listener, useCapture) {
- if (!(type in this.__events)) {
- this.__events[type] = [];
- }
- this.__events[type].push(listener);
- };
- /**
- * Implementation of {@link <a href="http://www.w3.org/TR/DOM-Level-2-Events/events.html#Events-registration">DOM 2 EventTarget Interface</a>}
- *
- * @param {string} type
- * @param {function} listener
- * @param {boolean} useCapture
- * @return void
- */
- WebSocket.prototype.removeEventListener = function(type, listener, useCapture) {
- if (!(type in this.__events)) return;
- var events = this.__events[type];
- for (var i = events.length - 1; i >= 0; --i) {
- if (events[i] === listener) {
- events.splice(i, 1);
- break;
- }
- }
- };
- /**
- * Implementation of {@link <a href="http://www.w3.org/TR/DOM-Level-2-Events/events.html#Events-registration">DOM 2 EventTarget Interface</a>}
- *
- * @param {Event} event
- * @return void
- */
- WebSocket.prototype.dispatchEvent = function(event) {
- var events = this.__events[event.type] || [];
- for (var i = 0; i < events.length; ++i) {
- events[i](event);
- }
- var handler = this["on" + event.type];
- if (handler) handler(event);
- };
- /**
- * Handles an event from Flash.
- * @param {Object} flashEvent
- */
- WebSocket.prototype.__handleEvent = function(flashEvent) {
- if ("readyState" in flashEvent) {
- this.readyState = flashEvent.readyState;
- }
- if ("protocol" in flashEvent) {
- this.protocol = flashEvent.protocol;
- }
-
- var jsEvent;
- if (flashEvent.type == "open" || flashEvent.type == "error") {
- jsEvent = this.__createSimpleEvent(flashEvent.type);
- } else if (flashEvent.type == "close") {
- // TODO implement jsEvent.wasClean
- jsEvent = this.__createSimpleEvent("close");
- } else if (flashEvent.type == "message") {
- var data = decodeURIComponent(flashEvent.message);
- jsEvent = this.__createMessageEvent("message", data);
- } else {
- throw "unknown event type: " + flashEvent.type;
- }
-
- this.dispatchEvent(jsEvent);
- };
-
- WebSocket.prototype.__createSimpleEvent = function(type) {
- if (document.createEvent && window.Event) {
- var event = document.createEvent("Event");
- event.initEvent(type, false, false);
- return event;
- } else {
- return {type: type, bubbles: false, cancelable: false};
- }
- };
-
- WebSocket.prototype.__createMessageEvent = function(type, data) {
- if (document.createEvent && window.MessageEvent && !window.opera) {
- var event = document.createEvent("MessageEvent");
- event.initMessageEvent("message", false, false, data, null, null, window, null);
- return event;
- } else {
- // IE and Opera, the latter one truncates the data parameter after any 0x00 bytes.
- return {type: type, data: data, bubbles: false, cancelable: false};
- }
- };
-
- /**
- * Define the WebSocket readyState enumeration.
- */
- WebSocket.CONNECTING = 0;
- WebSocket.OPEN = 1;
- WebSocket.CLOSING = 2;
- WebSocket.CLOSED = 3;
- WebSocket.__flash = null;
- WebSocket.__instances = {};
- WebSocket.__tasks = [];
- WebSocket.__nextId = 0;
-
- /**
- * Load a new flash security policy file.
- * @param {string} url
- */
- WebSocket.loadFlashPolicyFile = function(url){
- WebSocket.__addTask(function() {
- WebSocket.__flash.loadManualPolicyFile(url);
- });
- };
- /**
- * Loads WebSocketMain.swf and creates WebSocketMain object in Flash.
- */
- WebSocket.__initialize = function() {
- if (WebSocket.__flash) return;
-
- if (WebSocket.__swfLocation) {
- // For backword compatibility.
- window.WEB_SOCKET_SWF_LOCATION = WebSocket.__swfLocation;
- }
- if (!window.WEB_SOCKET_SWF_LOCATION) {
- console.error("[WebSocket] set WEB_SOCKET_SWF_LOCATION to location of WebSocketMain.swf");
- return;
- }
- var container = document.createElement("div");
- container.id = "webSocketContainer";
- // Hides Flash box. We cannot use display: none or visibility: hidden because it prevents
- // Flash from loading at least in IE. So we move it out of the screen at (-100, -100).
- // But this even doesn't work with Flash Lite (e.g. in Droid Incredible). So with Flash
- // Lite, we put it at (0, 0). This shows 1x1 box visible at left-top corner but this is
- // the best we can do as far as we know now.
- container.style.position = "absolute";
- if (WebSocket.__isFlashLite()) {
- container.style.left = "0px";
- container.style.top = "0px";
- } else {
- container.style.left = "-100px";
- container.style.top = "-100px";
- }
- var holder = document.createElement("div");
- holder.id = "webSocketFlash";
- container.appendChild(holder);
- document.body.appendChild(container);
- // See this article for hasPriority:
- // http://help.adobe.com/en_US/as3/mobile/WS4bebcd66a74275c36cfb8137124318eebc6-7ffd.html
- swfobject.embedSWF(
- WEB_SOCKET_SWF_LOCATION,
- "webSocketFlash",
- "1" /* width */,
- "1" /* height */,
- "10.0.0" /* SWF version */,
- null,
- null,
- {hasPriority: true, swliveconnect : true, allowScriptAccess: "always"},
- null,
- function(e) {
- if (!e.success) {
- console.error("[WebSocket] swfobject.embedSWF failed");
- }
- });
- };
-
- /**
- * Called by Flash to notify JS that it's fully loaded and ready
- * for communication.
- */
- WebSocket.__onFlashInitialized = function() {
- // We need to set a timeout here to avoid round-trip calls
- // to flash during the initialization process.
- setTimeout(function() {
- WebSocket.__flash = document.getElementById("webSocketFlash");
- WebSocket.__flash.setCallerUrl(location.href);
- WebSocket.__flash.setDebug(!!window.WEB_SOCKET_DEBUG);
- for (var i = 0; i < WebSocket.__tasks.length; ++i) {
- WebSocket.__tasks[i]();
- }
- WebSocket.__tasks = [];
- }, 0);
- };
-
- /**
- * Called by Flash to notify WebSockets events are fired.
- */
- WebSocket.__onFlashEvent = function() {
- setTimeout(function() {
- try {
- // Gets events using receiveEvents() instead of getting it from event object
- // of Flash event. This is to make sure to keep message order.
- // It seems sometimes Flash events don't arrive in the same order as they are sent.
- var events = WebSocket.__flash.receiveEvents();
- for (var i = 0; i < events.length; ++i) {
- WebSocket.__instances[events[i].webSocketId].__handleEvent(events[i]);
- }
- } catch (e) {
- console.error(e);
- }
- }, 0);
- return true;
- };
-
- // Called by Flash.
- WebSocket.__log = function(message) {
- console.log(decodeURIComponent(message));
- };
-
- // Called by Flash.
- WebSocket.__error = function(message) {
- console.error(decodeURIComponent(message));
- };
-
- WebSocket.__addTask = function(task) {
- if (WebSocket.__flash) {
- task();
- } else {
- WebSocket.__tasks.push(task);
- }
- };
-
- /**
- * Test if the browser is running flash lite.
- * @return {boolean} True if flash lite is running, false otherwise.
- */
- WebSocket.__isFlashLite = function() {
- if (!window.navigator || !window.navigator.mimeTypes) {
- return false;
- }
- var mimeType = window.navigator.mimeTypes["application/x-shockwave-flash"];
- if (!mimeType || !mimeType.enabledPlugin || !mimeType.enabledPlugin.filename) {
- return false;
- }
- return mimeType.enabledPlugin.filename.match(/flashlite/i) ? true : false;
- };
-
- if (!window.WEB_SOCKET_DISABLE_AUTO_INITIALIZATION) {
- if (window.addEventListener) {
- window.addEventListener("load", function(){
- WebSocket.__initialize();
- }, false);
- } else {
- window.attachEvent("onload", function(){
- WebSocket.__initialize();
- });
- }
- }
-
- })();
|