index.html 8.9 KB

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  1. <!DOCTYPE html>
  2. <!-- Copyright 2012 United States Government, as represented by the Secretary of Defense, Under -->
  3. <!-- Secretary of Defense (Personnel & Readiness). -->
  4. <!-- -->
  5. <!-- Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file -->
  6. <!-- except in compliance with the License. You may obtain a copy of the License at -->
  7. <!-- -->
  8. <!-- http://www.apache.org/licenses/LICENSE-2.0 -->
  9. <!-- -->
  10. <!-- Unless required by applicable law or agreed to in writing, software distributed under the -->
  11. <!-- License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, -->
  12. <!-- either express or implied. See the License for the specific language governing permissions -->
  13. <!-- and limitations under the License. -->
  14. <html>
  15. <!-- The Virtual World Framework client is a collection of scripts and a world specification -->
  16. <!-- passed to an initialization call. In this sample, the world specification is provided -->
  17. <!-- inline for clarity, but it is normally provided by the reflector or may be specified as a -->
  18. <!-- URI and loaded from a network-visible location. -->
  19. <head>
  20. <title>Virtual World Framework</title>
  21. <link rel="icon" type="image/x-icon" href="favicon.ico" />
  22. <meta name="viewport" content="initial-scale=1.0,minimum-scale=1.0,maximum-scale=1.0,user-scalable=no" />
  23. <script type="text/javascript" src="compatibilitycheck.js"></script>
  24. <script type="text/javascript" src="socket.io/socket.io.js"></script>
  25. <!-- <script type="text/javascript" src="socket.io-sessionid-patch.js"></script> -->
  26. <script type="text/javascript" src="vwf/view/lib/cell.js"></script>
  27. <script type="text/javascript" src="vwf/view/lib/he.js"></script>
  28. <script type="text/javascript" src="vwf/view/lib/draggabilly.pkgd.js"></script>
  29. <link rel="stylesheet" href="vwf/view/lib/mdc/dist/material-components-web.css">
  30. <script src="vwf/view/lib/mdc/dist/material-components-web.js"></script>
  31. <script type="text/javascript" src="require.js"></script>
  32. <script type="text/javascript" src="async.js"></script>
  33. <script type="text/javascript" src="closure/base.js"></script>
  34. <script type="text/javascript">
  35. goog.require('goog.vec.Vec2')
  36. </script>
  37. <script type="text/javascript">
  38. goog.require('goog.vec.Mat4')
  39. </script>
  40. <script type="text/javascript">
  41. goog.require('goog.vec.Quaternion')
  42. </script>
  43. <script type="text/javascript" src="crypto.js"></script>
  44. <script type="text/javascript" src="md5.js"></script>
  45. <script type="text/javascript" src="alea.js"></script>
  46. <script type="text/javascript" src="mash.js"></script>
  47. <script type="text/javascript" src="Class.create.js"></script>
  48. <script type="text/javascript" src="rAF.js"></script>
  49. <script type="text/javascript" src="performance.now-polyfill.js"></script>
  50. <!-- This is the main client library. vwf.js creates a framework manager and attaches it to -->
  51. <!-- the global window object as window.vwf. All access to the framework is through that -->
  52. <!-- reference, and no other objects are globally visible. -->
  53. <script type="text/javascript" src="vwf.js"></script>
  54. <!-- The core framework manages the simulation and synchronizes it across worlds shared by -->
  55. <!-- multiple users. But, the manner in which the simulation is expressed is controlled by -->
  56. <!-- extension modules. There are two flavors. Models directly control the simulation but -->
  57. <!-- cannot accept external input. The model configuration is identical for all participants -->
  58. <!-- in a shared world. Views may accept external input -such as pointer and key events or -->
  59. <!-- directives from a connection to an outside engine that is not visible to all users- but -->
  60. <!-- may only affect the simulation indirectly through the synchronization server. -->
  61. <script type="text/javascript">
  62. // Users can specify which libraries the application will load by adding parameters to the URL.
  63. // Model libraries are specified as a query parameter and view libraries as a hash fragment.
  64. var queryString = window.location.search.substring(1);
  65. var hashString = window.location.hash.substring(2);
  66. var userLibraries = { model: {}, view: {} };
  67. var googleEarth = false;
  68. var match;
  69. var application;
  70. var regex = /([^&=]+)=?([^&]*)/g;
  71. var requireConfig = {
  72. paths: {
  73. jquery: "jquery-1.10.2.min",
  74. "jquery-ui": "jquery-ui-1.10.3.custom.min",
  75. hammer: "jquery.hammer",
  76. },
  77. shim: {
  78. "jquery-ui": {
  79. deps: ["jquery"],
  80. exports: "$"
  81. },
  82. "jquery-encoder-0.1.0": ["jquery"],
  83. "hammer": {
  84. deps: ["jquery"],
  85. exports: "Hammer"
  86. }
  87. }
  88. };
  89. require(requireConfig, ["jquery", "jquery-encoder-0.1.0"], function ($) {
  90. while (match = regex.exec(queryString)) {
  91. var key = $.encoder.canonicalize(match[1]);
  92. var parameters = $.encoder.canonicalize(match[2]);
  93. if (key == "application") {
  94. // Get the application specification if one is provided in the query string.
  95. application = parameters;
  96. }
  97. else {
  98. try {
  99. parameters = JSON.parse(parameters);
  100. }
  101. catch (e) {
  102. }
  103. userLibraries["model"]["vwf/model/" + key] = (parameters && parameters != "") ? parameters : undefined;
  104. }
  105. }
  106. while (match = regex.exec(hashString)) {
  107. var key = $.encoder.canonicalize(match[1]);
  108. var parameters = $.encoder.canonicalize(match[2]);
  109. try {
  110. parameters = JSON.parse(parameters);
  111. }
  112. catch (e) {
  113. }
  114. userLibraries["view"]["vwf/view/" + key] = (parameters && parameters != "") ? parameters : undefined;
  115. if (key == "google-earth") {
  116. googleEarth = true;
  117. }
  118. }
  119. googleEarth && document.write("<scr" + "ipt type='text/javascript' src='http://www.google.com/jsapi?hl=en&amp;key=ABQIAAAAwbkbZLyhsmTCWXbTcjbgbRSzHs7K5SvaUdm8ua-Xxy_-2dYwMxQMhnagaawTo7L1FE1-amhuQxIlXw'></scr" + "ipt>");
  120. vwf.loadConfiguration(application, userLibraries, compatibilityCheck);
  121. });
  122. </script>
  123. <script type="text/javascript">
  124. googleEarth && google.load("earth", "1")
  125. </script>
  126. <!-- This is the common view implementation and an example view that summarizes the -->
  127. <!-- simulation state in HTML on the main page. -->
  128. <link rel="stylesheet" type="text/css" href="index.css" />
  129. <link rel="stylesheet" type="text/css" href="vwf/view/editor/editor.css" />
  130. <!-- Global Site Tag (gtag.js) - Google Analytics -->
  131. <script async src="https://www.googletagmanager.com/gtag/js?id=UA-11815598-9"></script>
  132. <script>
  133. window.dataLayer = window.dataLayer || [];
  134. function gtag() { dataLayer.push(arguments) };
  135. gtag('js', new Date());
  136. gtag('config', 'UA-11815598-9');
  137. </script>
  138. </head>
  139. <body class="mdc-typography">
  140. <!-- Generic clients may have nearly empty pages, but pages for custom clients may be laid -->
  141. <!-- out in any manner desired. Any view and models that render to the page should be -->
  142. <!-- instructed where to attach their content. -->
  143. <!-- The main content renders to "#vwf-root", the item with the id "vwf-root". -->
  144. <!-- The loading spinner -->
  145. <div id="vwf-loading-spinner" class="pace pace-active">
  146. <div class="pace-activity"></div>
  147. </div>
  148. <div id="incompatibleBrowser">
  149. <div>
  150. <span style="color:#3090C7;"><br/><br/>Your browser does not support Virtual World Framework. Please review our <a href='https://virtual.wf/requirements.html'>requirements</a> for supported browser versions.</span>
  151. </div>
  152. </div>
  153. <div id="vwf-root"></div>
  154. <script>
  155. mdc.autoInit()
  156. </script>
  157. </body>
  158. </html>