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- if (typeof AFRAME === 'undefined') {
- throw new Error('Component attempted to register before AFRAME was available.');
- }
- AFRAME.registerComponent('linepath', {
- schema: {
- color: { default: '#000' },
- width: { default: 0.01 },
- path: {
- default: [
- { x: -0.5, y: 0, z: 0 },
- { x: 0.5, y: 0, z: 0 }
- ]
- // Deserialize path in the form of comma-separated vec3s: `0 0 0, 1 1 1, 2 0 3`.
- // parse: function (value) {
- // return value.split(',').map(coordinates.parse);
- // },
- // Serialize array of vec3s in case someone does setAttribute('line', 'path', [...]).
- // stringify: function (data) {
- // return data.map(coordinates.stringify).join(',');
- // }
- }
- },
- update: function () {
- var material = new MeshLineMaterial({
- color: new THREE.Color(this.data.color), //this.data.color
- lineWidth: this.data.width
- });
- var geometry = new THREE.Geometry();
- this.data.path.forEach(function (vec3) {
- geometry.vertices.push(
- new THREE.Vector3(vec3.x, vec3.y, vec3.z)
- );
- });
- let line = new MeshLine();
- line.setGeometry(geometry);
- //new THREE.Line(geometry, material)
- this.el.setObject3D('mesh', new THREE.Mesh(line.geometry, material));
- },
- remove: function () {
- this.el.removeObject3D('mesh');
- }
- });
- AFRAME.registerComponent('gizmo', {
- schema: {
- mode: { default: 'translate' }
- },
- update: function (old) {
- let modes = ['translate', 'rotate', 'scale'];
- if (!this.gizmo) {
- let newMode = modes.filter(el => {
- return el == this.data.mode
- })
- if (newMode.length !== 0) {
- this.mode = this.data.mode
- this.transformControls.setMode(this.mode)
- }
- }
- },
- init: function () {
- let self = this
- this.mode = this.data.mode
- let activeCamera = document.querySelector('#avatarControl').getObject3D('camera');
- let renderer = this.el.sceneEl.renderer;
- this.transformControls = new THREE.TransformControls(activeCamera, renderer.domElement);
- this.transformControls.attach(this.el.object3D);
- this.el.sceneEl.setObject3D('control-' + this.el.id, this.transformControls);
- this.transformControls.addEventListener('change', function (evt) {
- // console.log('changed');
- var object = self.transformControls.object;
- if (object === undefined) {
- return;
- }
- var transformMode = self.transformControls.getMode();
- switch (transformMode) {
- case 'translate':
- vwf_view.kernel.setProperty(object.el.id, 'position',
- [object.position.x, object.position.y, object.position.z])
- break;
- case 'rotate':
- vwf_view.kernel.setProperty(object.el.id, 'rotation',
- [THREE.Math.radToDeg(object.rotation.x), THREE.Math.radToDeg(object.rotation.y), THREE.Math.radToDeg(object.rotation.z)])
- break;
- case 'scale':
- vwf_view.kernel.setProperty(object.el.id, 'scale',
- [object.scale.x, object.scale.y, object.scale.z])
- break;
- }
- //vwf_view.kernel.fireEvent(evt.detail.target.id, "clickEvent")
- });
- },
- remove: function () {
- this.transformControls.detach();
- this.el.sceneEl.removeObject3D('control-' + this.el.id);
- },
- tick: function (t) {
- this.transformControls.update();
- }
- });
- AFRAME.registerComponent('cursor-listener', {
- init: function () {
- this.el.addEventListener('click', function (evt) {
- console.log('I was clicked at: ', evt.detail.intersection.point);
- let cursorID = 'cursor-avatar-' + vwf_view.kernel.moniker();
- if (evt.detail.cursorEl.id.includes(vwf_view.kernel.moniker())) {
- vwf_view.kernel.fireEvent(evt.detail.target.id, "clickEvent")
- }
- //vwf_view.kernel.fireEvent(evt.detail.target.id, "clickEvent")
- });
- }
- });
- AFRAME.registerComponent('raycaster-listener', {
- init: function () {
- let self = this;
- this.intersected = false;
- this.casters = {}
- this.el.addEventListener('raycaster-intersected', function (evt) {
- if (evt.detail.el.nodeName == 'A-CURSOR') {
- //console.log('CURSOR was intersected at: ', evt.detail.intersection.point);
- } else {
- if (self.intersected) {
- } else {
- console.log('I was intersected at: ', evt.detail.intersection.point);
- vwf_view.kernel.fireEvent(evt.detail.target.id, "intersectEvent")
- }
- self.casters[evt.detail.el.id] = evt.detail.el;
- self.intersected = true;
- }
- });
- this.el.addEventListener('raycaster-intersected-cleared', function (evt) {
- if (evt.detail.el.nodeName == 'A-CURSOR') {
- //console.log('CURSOR was intersected at: ', evt.detail.intersection.point);
- } else {
- if (self.intersected) {
- console.log('Clear intersection');
- if (Object.entries(self.casters).length == 1 && (self.casters[evt.detail.el.id] !== undefined)) {
- vwf_view.kernel.fireEvent(evt.detail.target.id, "clearIntersectEvent")
- }
- delete self.casters[evt.detail.el.id]
- } else { }
- self.intersected = false;
- }
- });
- }
- });
- AFRAME.registerComponent('envmap', {
- /**
- * Creates a new THREE.ShaderMaterial using the two shaders defined
- * in vertex.glsl and fragment.glsl.
- */
- init: function () {
- const data = this.data;
- //this.applyToMesh();
- this.el.addEventListener('model-loaded', () => this.applyToMesh());
- },
- /**
- * Update the ShaderMaterial when component data changes.
- */
- update: function () {
- },
- getEnvMap: function () {
- var path = './assets/textures/skybox2/';
- var format = '.jpg';
- var urls = [
- path + 'px' + format, path + 'nx' + format,
- path + 'py' + format, path + 'ny' + format,
- path + 'pz' + format, path + 'nz' + format
- ];
- envMap = new THREE.CubeTextureLoader().load(urls);
- envMap.format = THREE.RGBFormat;
- return envMap;
- },
- /**
- * Apply the material to the current entity.
- */
- applyToMesh: function () {
- const mesh = this.el.getObject3D('mesh');
- //var scene = mesh;
- var envMap = this.getEnvMap();
- mesh.traverse(function (node) {
- if (node.material) {
- node.material.side = THREE.BackSide;
- node.material.needsUpdate = true;
- //side = THREE.DoubleSide; break;
- }
- });
- mesh.traverse(function (node) {
- if (node.material && (node.material.isMeshStandardMaterial ||
- (node.material.isShaderMaterial && node.material.envMap !== undefined))) {
- node.material.envMap = envMap;
- node.material.needsUpdate = true;
- }
- });
- // const mesh = this.el.getObject3D('mesh');
- // if (mesh) {
- // mesh.material = this.material;
- // }
- },
- /**
- * On each frame, update the 'time' uniform in the shaders.
- */
- tick: function (t) {
- }
- })
- //https://threejs.org/examples/webgl_shaders_sky.html
- AFRAME.registerComponent('skyshader', {
- makeSun: function () {
- let sunSphere = new THREE.Mesh(
- new THREE.SphereBufferGeometry(20000, 16, 8),
- new THREE.MeshBasicMaterial({ color: 0xffffff })
- );
- sunSphere.position.y = - 700000;
- sunSphere.visible = true;
- let scene = this.el.sceneEl;
- this.el.sceneEl.setObject3D('sun', sunSphere);
- },
- init: function () {
- //let sunSphereEl = document.querySelector('a-scene').querySelector('#sun');
- //this.sunSphere = sunSphereEl.object3D;
- this.makeSun();
- this.sunSphere = this.el.sceneEl.getObject3D('sun');
- this.sky = new THREE.Sky();
- let scene = this.el.sceneEl;
- let effectController = {
- turbidity: 5,
- rayleigh: 2,
- mieCoefficient: 0.005,
- mieDirectionalG: 0.8,
- luminance: 1,
- inclination: 0, // elevation / inclination
- azimuth: 0.25, // Facing front,
- sun: ! true
- };
- let uniforms = this.sky.uniforms;
- uniforms.turbidity.value = effectController.turbidity;
- uniforms.rayleigh.value = effectController.rayleigh;
- uniforms.luminance.value = effectController.luminance;
- uniforms.mieCoefficient.value = effectController.mieCoefficient;
- uniforms.mieDirectionalG.value = effectController.mieDirectionalG;
- this.el.setObject3D('mesh', this.sky.mesh);
- let distance = 400000;
- var theta = Math.PI * (effectController.inclination - 0.5);
- var phi = 2 * Math.PI * (effectController.azimuth - 0.5);
- this.sunSphere.position.x = distance * Math.cos(phi);
- this.sunSphere.position.y = distance * Math.sin(phi) * Math.sin(theta);
- this.sunSphere.position.z = distance * Math.sin(phi) * Math.cos(theta);
- this.sunSphere.visible = effectController.sun;
- this.sky.uniforms.sunPosition.value.copy(this.sunSphere.position);
- },
- update: function () {
- },
- tick: function (t) {
- }
- })
- AFRAME.registerComponent('sun', {
- init: function () {
- this.sunSphere = new THREE.Mesh(
- new THREE.SphereBufferGeometry(20000, 16, 8),
- new THREE.MeshBasicMaterial({ color: 0xffffff })
- );
- this.sunSphere.position.y = - 700000;
- this.sunSphere.visible = true;
- this.el.setObject3D('mesh', this.sunSphere);
- },
- update: function () {
- },
- tick: function (t) {
- }
- })
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