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- define([
- '../Core/defaultValue',
- '../Core/defined',
- '../Core/defineProperties',
- '../Core/DeveloperError',
- './Appearance'
- ], function(
- defaultValue,
- defined,
- defineProperties,
- DeveloperError,
- Appearance) {
- "use strict";
-
- var DebugAppearance = function(options) {
- options = defaultValue(options, defaultValue.EMPTY_OBJECT);
- var attributeName = options.attributeName;
-
- if (!defined(attributeName)) {
- throw new DeveloperError('options.attributeName is required.');
- }
-
- var glslDatatype = defaultValue(options.glslDatatype, 'vec3');
- var varyingName = 'v_' + attributeName;
- var getColor;
-
- if ((attributeName === 'normal') || (attributeName === 'binormal') | (attributeName === 'tangent')) {
- getColor = 'vec4 getColor() { return vec4((' + varyingName + ' + vec3(1.0)) * 0.5, 1.0); }\n';
- } else {
-
- if (attributeName === 'st') {
- glslDatatype = 'vec2';
- }
- switch(glslDatatype) {
- case 'float':
- getColor = 'vec4 getColor() { return vec4(vec3(' + varyingName + '), 1.0); }\n';
- break;
- case 'vec2':
- getColor = 'vec4 getColor() { return vec4(' + varyingName + ', 0.0, 1.0); }\n';
- break;
- case 'vec3':
- getColor = 'vec4 getColor() { return vec4(' + varyingName + ', 1.0); }\n';
- break;
- case 'vec4':
- getColor = 'vec4 getColor() { return ' + varyingName + '; }\n';
- break;
- default:
- throw new DeveloperError('options.glslDatatype must be float, vec2, vec3, or vec4.');
- }
- }
- var vs =
- 'attribute vec3 position3DHigh;\n' +
- 'attribute vec3 position3DLow;\n' +
- 'attribute ' + glslDatatype + ' ' + attributeName + ';\n' +
- 'varying ' + glslDatatype + ' ' + varyingName + ';\n' +
- 'void main()\n' +
- '{\n' +
- 'vec4 p = czm_translateRelativeToEye(position3DHigh, position3DLow);\n' +
- varyingName + ' = ' + attributeName + ';\n' +
- 'gl_Position = czm_modelViewProjectionRelativeToEye * p;\n' +
- '}';
- var fs =
- 'varying ' + glslDatatype + ' ' + varyingName + ';\n' +
- getColor + '\n' +
- 'void main()\n' +
- '{\n' +
- 'gl_FragColor = getColor();\n' +
- '}';
-
- this.material = undefined;
-
- this.translucent = defaultValue(options.translucent, false);
- this._vertexShaderSource = defaultValue(options.vertexShaderSource, vs);
- this._fragmentShaderSource = defaultValue(options.fragmentShaderSource, fs);
- this._renderState = Appearance.getDefaultRenderState(false, false, options.renderState);
- this._closed = defaultValue(options.closed, false);
-
- this._attributeName = attributeName;
- this._glslDatatype = glslDatatype;
- };
- defineProperties(DebugAppearance.prototype, {
-
- vertexShaderSource : {
- get : function() {
- return this._vertexShaderSource;
- }
- },
-
- fragmentShaderSource : {
- get : function() {
- return this._fragmentShaderSource;
- }
- },
-
- renderState : {
- get : function() {
- return this._renderState;
- }
- },
-
- closed : {
- get : function() {
- return this._closed;
- }
- },
-
- attributeName : {
- get : function() {
- return this._attributeName;
- }
- },
-
- glslDatatype : {
- get : function() {
- return this._glslDatatype;
- }
- }
- });
-
- DebugAppearance.prototype.getFragmentShaderSource = Appearance.prototype.getFragmentShaderSource;
-
- DebugAppearance.prototype.isTranslucent = Appearance.prototype.isTranslucent;
-
- DebugAppearance.prototype.getRenderState = Appearance.prototype.getRenderState;
- return DebugAppearance;
- });
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