|  | %!s(int64=7) %!d(string=hai) anos | |
|---|---|---|
| public | %!s(int64=7) %!d(string=hai) anos | |
| .gitignore | %!s(int64=7) %!d(string=hai) anos | |
| README.md | %!s(int64=7) %!d(string=hai) anos | |
| index.js | %!s(int64=7) %!d(string=hai) anos | |
| package-lock.json | %!s(int64=7) %!d(string=hai) anos | |
| package.json | %!s(int64=7) %!d(string=hai) anos | 
Collaborative Live Coding Space with support of user-defined languages and WebVR ready 3D graphics Based on: Virtual World Framework | A-Frame | Ohm language | OSC.js | Cell.js | GunDB and more...
Online at: https://livecoding.space
LiveCoding.space v0.2 architecture moves Virtual World Framework architecture towards pure-decentralized application by introducing:
Proxy VWF components, Worlds prototypes, World save states, User Inventories ect. in fully decentralized (peer-to-peer or multi-master) DB (about GunDB)alongside with the existed features from the initial version v0.1: