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- this.tick = function( time ) {
- this.updateVolume( [ 0, 0, 0 ] );
- }
- this.updateVolume = function( camerapos ) {
- var x = Vec3.distance( camerapos, this.parent.worldPosition );
- x = Math.max( 0, x );
- var v = this.volume;
- var vol = ( ( -x + v ) / ( v || 1 ) ) * ( ( -x + v ) / ( v || 1 ) );
- if( x > v ) {
- vol = 0;
- }
- this.volume = Math.max( Math.min( vol, 1 ), 0 ) * 100;
- }
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