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|
- ;(function() {
- "use strict";
- /**
- * @license
- * Copyright 2015 Google Inc. All Rights Reserved.
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- /**
- * A component handler interface using the revealing module design pattern.
- * More details on this design pattern here:
- * https://github.com/jasonmayes/mdl-component-design-pattern
- *
- * @author Jason Mayes.
- */
- /* exported componentHandler */
- // Pre-defining the componentHandler interface, for closure documentation and
- // static verification.
- var componentHandler = {
- /**
- * Searches existing DOM for elements of our component type and upgrades them
- * if they have not already been upgraded.
- *
- * @param {string=} optJsClass the programatic name of the element class we
- * need to create a new instance of.
- * @param {string=} optCssClass the name of the CSS class elements of this
- * type will have.
- */
- upgradeDom: function(optJsClass, optCssClass) {},
- /**
- * Upgrades a specific element rather than all in the DOM.
- *
- * @param {!Element} element The element we wish to upgrade.
- * @param {string=} optJsClass Optional name of the class we want to upgrade
- * the element to.
- */
- upgradeElement: function(element, optJsClass) {},
- /**
- * Upgrades a specific list of elements rather than all in the DOM.
- *
- * @param {!Element|!Array<!Element>|!NodeList|!HTMLCollection} elements
- * The elements we wish to upgrade.
- */
- upgradeElements: function(elements) {},
- /**
- * Upgrades all registered components found in the current DOM. This is
- * automatically called on window load.
- */
- upgradeAllRegistered: function() {},
- /**
- * Allows user to be alerted to any upgrades that are performed for a given
- * component type
- *
- * @param {string} jsClass The class name of the MDL component we wish
- * to hook into for any upgrades performed.
- * @param {function(!HTMLElement)} callback The function to call upon an
- * upgrade. This function should expect 1 parameter - the HTMLElement which
- * got upgraded.
- */
- registerUpgradedCallback: function(jsClass, callback) {},
- /**
- * Registers a class for future use and attempts to upgrade existing DOM.
- *
- * @param {componentHandler.ComponentConfigPublic} config the registration configuration
- */
- register: function(config) {},
- /**
- * Downgrade either a given node, an array of nodes, or a NodeList.
- *
- * @param {!Node|!Array<!Node>|!NodeList} nodes
- */
- downgradeElements: function(nodes) {}
- };
- componentHandler = (function() {
- 'use strict';
- /** @type {!Array<componentHandler.ComponentConfig>} */
- var registeredComponents_ = [];
- /** @type {!Array<componentHandler.Component>} */
- var createdComponents_ = [];
- var componentConfigProperty_ = 'mdlComponentConfigInternal_';
- /**
- * Searches registered components for a class we are interested in using.
- * Optionally replaces a match with passed object if specified.
- *
- * @param {string} name The name of a class we want to use.
- * @param {componentHandler.ComponentConfig=} optReplace Optional object to replace match with.
- * @return {!Object|boolean}
- * @private
- */
- function findRegisteredClass_(name, optReplace) {
- for (var i = 0; i < registeredComponents_.length; i++) {
- if (registeredComponents_[i].className === name) {
- if (typeof optReplace !== 'undefined') {
- registeredComponents_[i] = optReplace;
- }
- return registeredComponents_[i];
- }
- }
- return false;
- }
- /**
- * Returns an array of the classNames of the upgraded classes on the element.
- *
- * @param {!Element} element The element to fetch data from.
- * @return {!Array<string>}
- * @private
- */
- function getUpgradedListOfElement_(element) {
- var dataUpgraded = element.getAttribute('data-upgraded');
- // Use `['']` as default value to conform the `,name,name...` style.
- return dataUpgraded === null ? [''] : dataUpgraded.split(',');
- }
- /**
- * Returns true if the given element has already been upgraded for the given
- * class.
- *
- * @param {!Element} element The element we want to check.
- * @param {string} jsClass The class to check for.
- * @returns {boolean}
- * @private
- */
- function isElementUpgraded_(element, jsClass) {
- var upgradedList = getUpgradedListOfElement_(element);
- return upgradedList.indexOf(jsClass) !== -1;
- }
- /**
- * Create an event object.
- *
- * @param {string} eventType The type name of the event.
- * @param {boolean} bubbles Whether the event should bubble up the DOM.
- * @param {boolean} cancelable Whether the event can be canceled.
- * @returns {!Event}
- */
- function createEvent_(eventType, bubbles, cancelable) {
- if ('CustomEvent' in window && typeof window.CustomEvent === 'function') {
- return new CustomEvent(eventType, {
- bubbles: bubbles,
- cancelable: cancelable
- });
- } else {
- var ev = document.createEvent('Events');
- ev.initEvent(eventType, bubbles, cancelable);
- return ev;
- }
- }
- /**
- * Searches existing DOM for elements of our component type and upgrades them
- * if they have not already been upgraded.
- *
- * @param {string=} optJsClass the programatic name of the element class we
- * need to create a new instance of.
- * @param {string=} optCssClass the name of the CSS class elements of this
- * type will have.
- */
- function upgradeDomInternal(optJsClass, optCssClass) {
- if (typeof optJsClass === 'undefined' &&
- typeof optCssClass === 'undefined') {
- for (var i = 0; i < registeredComponents_.length; i++) {
- upgradeDomInternal(registeredComponents_[i].className,
- registeredComponents_[i].cssClass);
- }
- } else {
- var jsClass = /** @type {string} */ (optJsClass);
- if (typeof optCssClass === 'undefined') {
- var registeredClass = findRegisteredClass_(jsClass);
- if (registeredClass) {
- optCssClass = registeredClass.cssClass;
- }
- }
- var elements = document.querySelectorAll('.' + optCssClass);
- for (var n = 0; n < elements.length; n++) {
- upgradeElementInternal(elements[n], jsClass);
- }
- }
- }
- /**
- * Upgrades a specific element rather than all in the DOM.
- *
- * @param {!Element} element The element we wish to upgrade.
- * @param {string=} optJsClass Optional name of the class we want to upgrade
- * the element to.
- */
- function upgradeElementInternal(element, optJsClass) {
- // Verify argument type.
- if (!(typeof element === 'object' && element instanceof Element)) {
- throw new Error('Invalid argument provided to upgrade MDL element.');
- }
- // Allow upgrade to be canceled by canceling emitted event.
- var upgradingEv = createEvent_('mdl-componentupgrading', true, true);
- element.dispatchEvent(upgradingEv);
- if (upgradingEv.defaultPrevented) {
- return;
- }
- var upgradedList = getUpgradedListOfElement_(element);
- var classesToUpgrade = [];
- // If jsClass is not provided scan the registered components to find the
- // ones matching the element's CSS classList.
- if (!optJsClass) {
- var classList = element.classList;
- registeredComponents_.forEach(function(component) {
- // Match CSS & Not to be upgraded & Not upgraded.
- if (classList.contains(component.cssClass) &&
- classesToUpgrade.indexOf(component) === -1 &&
- !isElementUpgraded_(element, component.className)) {
- classesToUpgrade.push(component);
- }
- });
- } else if (!isElementUpgraded_(element, optJsClass)) {
- classesToUpgrade.push(findRegisteredClass_(optJsClass));
- }
- // Upgrade the element for each classes.
- for (var i = 0, n = classesToUpgrade.length, registeredClass; i < n; i++) {
- registeredClass = classesToUpgrade[i];
- if (registeredClass) {
- // Mark element as upgraded.
- upgradedList.push(registeredClass.className);
- element.setAttribute('data-upgraded', upgradedList.join(','));
- var instance = new registeredClass.classConstructor(element);
- instance[componentConfigProperty_] = registeredClass;
- createdComponents_.push(instance);
- // Call any callbacks the user has registered with this component type.
- for (var j = 0, m = registeredClass.callbacks.length; j < m; j++) {
- registeredClass.callbacks[j](element);
- }
- if (registeredClass.widget) {
- // Assign per element instance for control over API
- element[registeredClass.className] = instance;
- }
- } else {
- throw new Error(
- 'Unable to find a registered component for the given class.');
- }
- var upgradedEv = createEvent_('mdl-componentupgraded', true, false);
- element.dispatchEvent(upgradedEv);
- }
- }
- /**
- * Upgrades a specific list of elements rather than all in the DOM.
- *
- * @param {!Element|!Array<!Element>|!NodeList|!HTMLCollection} elements
- * The elements we wish to upgrade.
- */
- function upgradeElementsInternal(elements) {
- if (!Array.isArray(elements)) {
- if (elements instanceof Element) {
- elements = [elements];
- } else {
- elements = Array.prototype.slice.call(elements);
- }
- }
- for (var i = 0, n = elements.length, element; i < n; i++) {
- element = elements[i];
- if (element instanceof HTMLElement) {
- upgradeElementInternal(element);
- if (element.children.length > 0) {
- upgradeElementsInternal(element.children);
- }
- }
- }
- }
- /**
- * Registers a class for future use and attempts to upgrade existing DOM.
- *
- * @param {componentHandler.ComponentConfigPublic} config
- */
- function registerInternal(config) {
- // In order to support both Closure-compiled and uncompiled code accessing
- // this method, we need to allow for both the dot and array syntax for
- // property access. You'll therefore see the `foo.bar || foo['bar']`
- // pattern repeated across this method.
- var widgetMissing = (typeof config.widget === 'undefined' &&
- typeof config['widget'] === 'undefined');
- var widget = true;
- if (!widgetMissing) {
- widget = config.widget || config['widget'];
- }
- var newConfig = /** @type {componentHandler.ComponentConfig} */ ({
- classConstructor: config.constructor || config['constructor'],
- className: config.classAsString || config['classAsString'],
- cssClass: config.cssClass || config['cssClass'],
- widget: widget,
- callbacks: []
- });
- registeredComponents_.forEach(function(item) {
- if (item.cssClass === newConfig.cssClass) {
- throw new Error('The provided cssClass has already been registered: ' + item.cssClass);
- }
- if (item.className === newConfig.className) {
- throw new Error('The provided className has already been registered');
- }
- });
- if (config.constructor.prototype
- .hasOwnProperty(componentConfigProperty_)) {
- throw new Error(
- 'MDL component classes must not have ' + componentConfigProperty_ +
- ' defined as a property.');
- }
- var found = findRegisteredClass_(config.classAsString, newConfig);
- if (!found) {
- registeredComponents_.push(newConfig);
- }
- }
- /**
- * Allows user to be alerted to any upgrades that are performed for a given
- * component type
- *
- * @param {string} jsClass The class name of the MDL component we wish
- * to hook into for any upgrades performed.
- * @param {function(!HTMLElement)} callback The function to call upon an
- * upgrade. This function should expect 1 parameter - the HTMLElement which
- * got upgraded.
- */
- function registerUpgradedCallbackInternal(jsClass, callback) {
- var regClass = findRegisteredClass_(jsClass);
- if (regClass) {
- regClass.callbacks.push(callback);
- }
- }
- /**
- * Upgrades all registered components found in the current DOM. This is
- * automatically called on window load.
- */
- function upgradeAllRegisteredInternal() {
- for (var n = 0; n < registeredComponents_.length; n++) {
- upgradeDomInternal(registeredComponents_[n].className);
- }
- }
- /**
- * Check the component for the downgrade method.
- * Execute if found.
- * Remove component from createdComponents list.
- *
- * @param {?componentHandler.Component} component
- */
- function deconstructComponentInternal(component) {
- if (component) {
- var componentIndex = createdComponents_.indexOf(component);
- createdComponents_.splice(componentIndex, 1);
- var upgrades = component.element_.getAttribute('data-upgraded').split(',');
- var componentPlace = upgrades.indexOf(component[componentConfigProperty_].classAsString);
- upgrades.splice(componentPlace, 1);
- component.element_.setAttribute('data-upgraded', upgrades.join(','));
- var ev = createEvent_('mdl-componentdowngraded', true, false);
- component.element_.dispatchEvent(ev);
- }
- }
- /**
- * Downgrade either a given node, an array of nodes, or a NodeList.
- *
- * @param {!Node|!Array<!Node>|!NodeList} nodes
- */
- function downgradeNodesInternal(nodes) {
- /**
- * Auxiliary function to downgrade a single node.
- * @param {!Node} node the node to be downgraded
- */
- var downgradeNode = function(node) {
- createdComponents_.filter(function(item) {
- return item.element_ === node;
- }).forEach(deconstructComponentInternal);
- };
- if (nodes instanceof Array || nodes instanceof NodeList) {
- for (var n = 0; n < nodes.length; n++) {
- downgradeNode(nodes[n]);
- }
- } else if (nodes instanceof Node) {
- downgradeNode(nodes);
- } else {
- throw new Error('Invalid argument provided to downgrade MDL nodes.');
- }
- }
- // Now return the functions that should be made public with their publicly
- // facing names...
- return {
- upgradeDom: upgradeDomInternal,
- upgradeElement: upgradeElementInternal,
- upgradeElements: upgradeElementsInternal,
- upgradeAllRegistered: upgradeAllRegisteredInternal,
- registerUpgradedCallback: registerUpgradedCallbackInternal,
- register: registerInternal,
- downgradeElements: downgradeNodesInternal
- };
- })();
- /**
- * Describes the type of a registered component type managed by
- * componentHandler. Provided for benefit of the Closure compiler.
- *
- * @typedef {{
- * constructor: Function,
- * classAsString: string,
- * cssClass: string,
- * widget: (string|boolean|undefined)
- * }}
- */
- componentHandler.ComponentConfigPublic; // jshint ignore:line
- /**
- * Describes the type of a registered component type managed by
- * componentHandler. Provided for benefit of the Closure compiler.
- *
- * @typedef {{
- * constructor: !Function,
- * className: string,
- * cssClass: string,
- * widget: (string|boolean),
- * callbacks: !Array<function(!HTMLElement)>
- * }}
- */
- componentHandler.ComponentConfig; // jshint ignore:line
- /**
- * Created component (i.e., upgraded element) type as managed by
- * componentHandler. Provided for benefit of the Closure compiler.
- *
- * @typedef {{
- * element_: !HTMLElement,
- * className: string,
- * classAsString: string,
- * cssClass: string,
- * widget: string
- * }}
- */
- componentHandler.Component; // jshint ignore:line
- // Export all symbols, for the benefit of Closure compiler.
- // No effect on uncompiled code.
- componentHandler['upgradeDom'] = componentHandler.upgradeDom;
- componentHandler['upgradeElement'] = componentHandler.upgradeElement;
- componentHandler['upgradeElements'] = componentHandler.upgradeElements;
- componentHandler['upgradeAllRegistered'] =
- componentHandler.upgradeAllRegistered;
- componentHandler['registerUpgradedCallback'] =
- componentHandler.registerUpgradedCallback;
- componentHandler['register'] = componentHandler.register;
- componentHandler['downgradeElements'] = componentHandler.downgradeElements;
- window.componentHandler = componentHandler;
- window['componentHandler'] = componentHandler;
- window.addEventListener('load', function() {
- 'use strict';
- /**
- * Performs a "Cutting the mustard" test. If the browser supports the features
- * tested, adds a mdl-js class to the <html> element. It then upgrades all MDL
- * components requiring JavaScript.
- */
- if ('classList' in document.createElement('div') &&
- 'querySelector' in document &&
- 'addEventListener' in window && Array.prototype.forEach) {
- document.documentElement.classList.add('mdl-js');
- componentHandler.upgradeAllRegistered();
- } else {
- /**
- * Dummy function to avoid JS errors.
- */
- componentHandler.upgradeElement = function() {};
- /**
- * Dummy function to avoid JS errors.
- */
- componentHandler.register = function() {};
- }
- });
- // Source: https://github.com/darius/requestAnimationFrame/blob/master/requestAnimationFrame.js
- // Adapted from https://gist.github.com/paulirish/1579671 which derived from
- // http://paulirish.com/2011/requestanimationframe-for-smart-animating/
- // http://my.opera.com/emoller/blog/2011/12/20/requestanimationframe-for-smart-er-animating
- // requestAnimationFrame polyfill by Erik Möller.
- // Fixes from Paul Irish, Tino Zijdel, Andrew Mao, Klemen Slavič, Darius Bacon
- // MIT license
- if (!Date.now) {
- /**
- * Date.now polyfill.
- * @return {number} the current Date
- */
- Date.now = function () {
- return new Date().getTime();
- };
- Date['now'] = Date.now;
- }
- var vendors = [
- 'webkit',
- 'moz'
- ];
- for (var i = 0; i < vendors.length && !window.requestAnimationFrame; ++i) {
- var vp = vendors[i];
- window.requestAnimationFrame = window[vp + 'RequestAnimationFrame'];
- window.cancelAnimationFrame = window[vp + 'CancelAnimationFrame'] || window[vp + 'CancelRequestAnimationFrame'];
- window['requestAnimationFrame'] = window.requestAnimationFrame;
- window['cancelAnimationFrame'] = window.cancelAnimationFrame;
- }
- if (/iP(ad|hone|od).*OS 6/.test(window.navigator.userAgent) || !window.requestAnimationFrame || !window.cancelAnimationFrame) {
- var lastTime = 0;
- /**
- * requestAnimationFrame polyfill.
- * @param {!Function} callback the callback function.
- */
- window.requestAnimationFrame = function (callback) {
- var now = Date.now();
- var nextTime = Math.max(lastTime + 16, now);
- return setTimeout(function () {
- callback(lastTime = nextTime);
- }, nextTime - now);
- };
- window.cancelAnimationFrame = clearTimeout;
- window['requestAnimationFrame'] = window.requestAnimationFrame;
- window['cancelAnimationFrame'] = window.cancelAnimationFrame;
- }
- /**
- * @license
- * Copyright 2015 Google Inc. All Rights Reserved.
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- /**
- * Class constructor for Button MDL component.
- * Implements MDL component design pattern defined at:
- * https://github.com/jasonmayes/mdl-component-design-pattern
- *
- * @param {HTMLElement} element The element that will be upgraded.
- */
- var MaterialButton = function MaterialButton(element) {
- this.element_ = element;
- // Initialize instance.
- this.init();
- };
- window['MaterialButton'] = MaterialButton;
- /**
- * Store constants in one place so they can be updated easily.
- *
- * @enum {string | number}
- * @private
- */
- MaterialButton.prototype.Constant_ = {};
- /**
- * Store strings for class names defined by this component that are used in
- * JavaScript. This allows us to simply change it in one place should we
- * decide to modify at a later date.
- *
- * @enum {string}
- * @private
- */
- MaterialButton.prototype.CssClasses_ = {
- RIPPLE_EFFECT: 'mdl-js-ripple-effect',
- RIPPLE_CONTAINER: 'mdl-button__ripple-container',
- RIPPLE: 'mdl-ripple'
- };
- /**
- * Handle blur of element.
- *
- * @param {Event} event The event that fired.
- * @private
- */
- MaterialButton.prototype.blurHandler_ = function (event) {
- if (event) {
- this.element_.blur();
- }
- };
- // Public methods.
- /**
- * Disable button.
- *
- * @public
- */
- MaterialButton.prototype.disable = function () {
- this.element_.disabled = true;
- };
- MaterialButton.prototype['disable'] = MaterialButton.prototype.disable;
- /**
- * Enable button.
- *
- * @public
- */
- MaterialButton.prototype.enable = function () {
- this.element_.disabled = false;
- };
- MaterialButton.prototype['enable'] = MaterialButton.prototype.enable;
- /**
- * Initialize element.
- */
- MaterialButton.prototype.init = function () {
- if (this.element_) {
- if (this.element_.classList.contains(this.CssClasses_.RIPPLE_EFFECT)) {
- var rippleContainer = document.createElement('span');
- rippleContainer.classList.add(this.CssClasses_.RIPPLE_CONTAINER);
- this.rippleElement_ = document.createElement('span');
- this.rippleElement_.classList.add(this.CssClasses_.RIPPLE);
- rippleContainer.appendChild(this.rippleElement_);
- this.boundRippleBlurHandler = this.blurHandler_.bind(this);
- this.rippleElement_.addEventListener('mouseup', this.boundRippleBlurHandler);
- this.element_.appendChild(rippleContainer);
- }
- this.boundButtonBlurHandler = this.blurHandler_.bind(this);
- this.element_.addEventListener('mouseup', this.boundButtonBlurHandler);
- this.element_.addEventListener('mouseleave', this.boundButtonBlurHandler);
- }
- };
- // The component registers itself. It can assume componentHandler is available
- // in the global scope.
- componentHandler.register({
- constructor: MaterialButton,
- classAsString: 'MaterialButton',
- cssClass: 'mdl-js-button',
- widget: true
- });
- /**
- * @license
- * Copyright 2015 Google Inc. All Rights Reserved.
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- /**
- * Class constructor for Checkbox MDL component.
- * Implements MDL component design pattern defined at:
- * https://github.com/jasonmayes/mdl-component-design-pattern
- *
- * @constructor
- * @param {HTMLElement} element The element that will be upgraded.
- */
- var MaterialCheckbox = function MaterialCheckbox(element) {
- this.element_ = element;
- // Initialize instance.
- this.init();
- };
- window['MaterialCheckbox'] = MaterialCheckbox;
- /**
- * Store constants in one place so they can be updated easily.
- *
- * @enum {string | number}
- * @private
- */
- MaterialCheckbox.prototype.Constant_ = { TINY_TIMEOUT: 0.001 };
- /**
- * Store strings for class names defined by this component that are used in
- * JavaScript. This allows us to simply change it in one place should we
- * decide to modify at a later date.
- *
- * @enum {string}
- * @private
- */
- MaterialCheckbox.prototype.CssClasses_ = {
- INPUT: 'mdl-checkbox__input',
- BOX_OUTLINE: 'mdl-checkbox__box-outline',
- FOCUS_HELPER: 'mdl-checkbox__focus-helper',
- TICK_OUTLINE: 'mdl-checkbox__tick-outline',
- RIPPLE_EFFECT: 'mdl-js-ripple-effect',
- RIPPLE_IGNORE_EVENTS: 'mdl-js-ripple-effect--ignore-events',
- RIPPLE_CONTAINER: 'mdl-checkbox__ripple-container',
- RIPPLE_CENTER: 'mdl-ripple--center',
- RIPPLE: 'mdl-ripple',
- IS_FOCUSED: 'is-focused',
- IS_DISABLED: 'is-disabled',
- IS_CHECKED: 'is-checked',
- IS_UPGRADED: 'is-upgraded'
- };
- /**
- * Handle change of state.
- *
- * @param {Event} event The event that fired.
- * @private
- */
- MaterialCheckbox.prototype.onChange_ = function (event) {
- this.updateClasses_();
- };
- /**
- * Handle focus of element.
- *
- * @param {Event} event The event that fired.
- * @private
- */
- MaterialCheckbox.prototype.onFocus_ = function (event) {
- this.element_.classList.add(this.CssClasses_.IS_FOCUSED);
- };
- /**
- * Handle lost focus of element.
- *
- * @param {Event} event The event that fired.
- * @private
- */
- MaterialCheckbox.prototype.onBlur_ = function (event) {
- this.element_.classList.remove(this.CssClasses_.IS_FOCUSED);
- };
- /**
- * Handle mouseup.
- *
- * @param {Event} event The event that fired.
- * @private
- */
- MaterialCheckbox.prototype.onMouseUp_ = function (event) {
- this.blur_();
- };
- /**
- * Handle class updates.
- *
- * @private
- */
- MaterialCheckbox.prototype.updateClasses_ = function () {
- this.checkDisabled();
- this.checkToggleState();
- };
- /**
- * Add blur.
- *
- * @private
- */
- MaterialCheckbox.prototype.blur_ = function () {
- // TODO: figure out why there's a focus event being fired after our blur,
- // so that we can avoid this hack.
- window.setTimeout(function () {
- this.inputElement_.blur();
- }.bind(this), this.Constant_.TINY_TIMEOUT);
- };
- // Public methods.
- /**
- * Check the inputs toggle state and update display.
- *
- * @public
- */
- MaterialCheckbox.prototype.checkToggleState = function () {
- if (this.inputElement_.checked) {
- this.element_.classList.add(this.CssClasses_.IS_CHECKED);
- } else {
- this.element_.classList.remove(this.CssClasses_.IS_CHECKED);
- }
- };
- MaterialCheckbox.prototype['checkToggleState'] = MaterialCheckbox.prototype.checkToggleState;
- /**
- * Check the inputs disabled state and update display.
- *
- * @public
- */
- MaterialCheckbox.prototype.checkDisabled = function () {
- if (this.inputElement_.disabled) {
- this.element_.classList.add(this.CssClasses_.IS_DISABLED);
- } else {
- this.element_.classList.remove(this.CssClasses_.IS_DISABLED);
- }
- };
- MaterialCheckbox.prototype['checkDisabled'] = MaterialCheckbox.prototype.checkDisabled;
- /**
- * Disable checkbox.
- *
- * @public
- */
- MaterialCheckbox.prototype.disable = function () {
- this.inputElement_.disabled = true;
- this.updateClasses_();
- };
- MaterialCheckbox.prototype['disable'] = MaterialCheckbox.prototype.disable;
- /**
- * Enable checkbox.
- *
- * @public
- */
- MaterialCheckbox.prototype.enable = function () {
- this.inputElement_.disabled = false;
- this.updateClasses_();
- };
- MaterialCheckbox.prototype['enable'] = MaterialCheckbox.prototype.enable;
- /**
- * Check checkbox.
- *
- * @public
- */
- MaterialCheckbox.prototype.check = function () {
- this.inputElement_.checked = true;
- this.updateClasses_();
- };
- MaterialCheckbox.prototype['check'] = MaterialCheckbox.prototype.check;
- /**
- * Uncheck checkbox.
- *
- * @public
- */
- MaterialCheckbox.prototype.uncheck = function () {
- this.inputElement_.checked = false;
- this.updateClasses_();
- };
- MaterialCheckbox.prototype['uncheck'] = MaterialCheckbox.prototype.uncheck;
- /**
- * Initialize element.
- */
- MaterialCheckbox.prototype.init = function () {
- if (this.element_) {
- this.inputElement_ = this.element_.querySelector('.' + this.CssClasses_.INPUT);
- var boxOutline = document.createElement('span');
- boxOutline.classList.add(this.CssClasses_.BOX_OUTLINE);
- var tickContainer = document.createElement('span');
- tickContainer.classList.add(this.CssClasses_.FOCUS_HELPER);
- var tickOutline = document.createElement('span');
- tickOutline.classList.add(this.CssClasses_.TICK_OUTLINE);
- boxOutline.appendChild(tickOutline);
- this.element_.appendChild(tickContainer);
- this.element_.appendChild(boxOutline);
- if (this.element_.classList.contains(this.CssClasses_.RIPPLE_EFFECT)) {
- this.element_.classList.add(this.CssClasses_.RIPPLE_IGNORE_EVENTS);
- this.rippleContainerElement_ = document.createElement('span');
- this.rippleContainerElement_.classList.add(this.CssClasses_.RIPPLE_CONTAINER);
- this.rippleContainerElement_.classList.add(this.CssClasses_.RIPPLE_EFFECT);
- this.rippleContainerElement_.classList.add(this.CssClasses_.RIPPLE_CENTER);
- this.boundRippleMouseUp = this.onMouseUp_.bind(this);
- this.rippleContainerElement_.addEventListener('mouseup', this.boundRippleMouseUp);
- var ripple = document.createElement('span');
- ripple.classList.add(this.CssClasses_.RIPPLE);
- this.rippleContainerElement_.appendChild(ripple);
- this.element_.appendChild(this.rippleContainerElement_);
- }
- this.boundInputOnChange = this.onChange_.bind(this);
- this.boundInputOnFocus = this.onFocus_.bind(this);
- this.boundInputOnBlur = this.onBlur_.bind(this);
- this.boundElementMouseUp = this.onMouseUp_.bind(this);
- this.inputElement_.addEventListener('change', this.boundInputOnChange);
- this.inputElement_.addEventListener('focus', this.boundInputOnFocus);
- this.inputElement_.addEventListener('blur', this.boundInputOnBlur);
- this.element_.addEventListener('mouseup', this.boundElementMouseUp);
- this.updateClasses_();
- this.element_.classList.add(this.CssClasses_.IS_UPGRADED);
- }
- };
- // The component registers itself. It can assume componentHandler is available
- // in the global scope.
- componentHandler.register({
- constructor: MaterialCheckbox,
- classAsString: 'MaterialCheckbox',
- cssClass: 'mdl-js-checkbox',
- widget: true
- });
- /**
- * @license
- * Copyright 2015 Google Inc. All Rights Reserved.
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- /**
- * Class constructor for icon toggle MDL component.
- * Implements MDL component design pattern defined at:
- * https://github.com/jasonmayes/mdl-component-design-pattern
- *
- * @constructor
- * @param {HTMLElement} element The element that will be upgraded.
- */
- var MaterialIconToggle = function MaterialIconToggle(element) {
- this.element_ = element;
- // Initialize instance.
- this.init();
- };
- window['MaterialIconToggle'] = MaterialIconToggle;
- /**
- * Store constants in one place so they can be updated easily.
- *
- * @enum {string | number}
- * @private
- */
- MaterialIconToggle.prototype.Constant_ = { TINY_TIMEOUT: 0.001 };
- /**
- * Store strings for class names defined by this component that are used in
- * JavaScript. This allows us to simply change it in one place should we
- * decide to modify at a later date.
- *
- * @enum {string}
- * @private
- */
- MaterialIconToggle.prototype.CssClasses_ = {
- INPUT: 'mdl-icon-toggle__input',
- JS_RIPPLE_EFFECT: 'mdl-js-ripple-effect',
- RIPPLE_IGNORE_EVENTS: 'mdl-js-ripple-effect--ignore-events',
- RIPPLE_CONTAINER: 'mdl-icon-toggle__ripple-container',
- RIPPLE_CENTER: 'mdl-ripple--center',
- RIPPLE: 'mdl-ripple',
- IS_FOCUSED: 'is-focused',
- IS_DISABLED: 'is-disabled',
- IS_CHECKED: 'is-checked'
- };
- /**
- * Handle change of state.
- *
- * @param {Event} event The event that fired.
- * @private
- */
- MaterialIconToggle.prototype.onChange_ = function (event) {
- this.updateClasses_();
- };
- /**
- * Handle focus of element.
- *
- * @param {Event} event The event that fired.
- * @private
- */
- MaterialIconToggle.prototype.onFocus_ = function (event) {
- this.element_.classList.add(this.CssClasses_.IS_FOCUSED);
- };
- /**
- * Handle lost focus of element.
- *
- * @param {Event} event The event that fired.
- * @private
- */
- MaterialIconToggle.prototype.onBlur_ = function (event) {
- this.element_.classList.remove(this.CssClasses_.IS_FOCUSED);
- };
- /**
- * Handle mouseup.
- *
- * @param {Event} event The event that fired.
- * @private
- */
- MaterialIconToggle.prototype.onMouseUp_ = function (event) {
- this.blur_();
- };
- /**
- * Handle class updates.
- *
- * @private
- */
- MaterialIconToggle.prototype.updateClasses_ = function () {
- this.checkDisabled();
- this.checkToggleState();
- };
- /**
- * Add blur.
- *
- * @private
- */
- MaterialIconToggle.prototype.blur_ = function () {
- // TODO: figure out why there's a focus event being fired after our blur,
- // so that we can avoid this hack.
- window.setTimeout(function () {
- this.inputElement_.blur();
- }.bind(this), this.Constant_.TINY_TIMEOUT);
- };
- // Public methods.
- /**
- * Check the inputs toggle state and update display.
- *
- * @public
- */
- MaterialIconToggle.prototype.checkToggleState = function () {
- if (this.inputElement_.checked) {
- this.element_.classList.add(this.CssClasses_.IS_CHECKED);
- } else {
- this.element_.classList.remove(this.CssClasses_.IS_CHECKED);
- }
- };
- MaterialIconToggle.prototype['checkToggleState'] = MaterialIconToggle.prototype.checkToggleState;
- /**
- * Check the inputs disabled state and update display.
- *
- * @public
- */
- MaterialIconToggle.prototype.checkDisabled = function () {
- if (this.inputElement_.disabled) {
- this.element_.classList.add(this.CssClasses_.IS_DISABLED);
- } else {
- this.element_.classList.remove(this.CssClasses_.IS_DISABLED);
- }
- };
- MaterialIconToggle.prototype['checkDisabled'] = MaterialIconToggle.prototype.checkDisabled;
- /**
- * Disable icon toggle.
- *
- * @public
- */
- MaterialIconToggle.prototype.disable = function () {
- this.inputElement_.disabled = true;
- this.updateClasses_();
- };
- MaterialIconToggle.prototype['disable'] = MaterialIconToggle.prototype.disable;
- /**
- * Enable icon toggle.
- *
- * @public
- */
- MaterialIconToggle.prototype.enable = function () {
- this.inputElement_.disabled = false;
- this.updateClasses_();
- };
- MaterialIconToggle.prototype['enable'] = MaterialIconToggle.prototype.enable;
- /**
- * Check icon toggle.
- *
- * @public
- */
- MaterialIconToggle.prototype.check = function () {
- this.inputElement_.checked = true;
- this.updateClasses_();
- };
- MaterialIconToggle.prototype['check'] = MaterialIconToggle.prototype.check;
- /**
- * Uncheck icon toggle.
- *
- * @public
- */
- MaterialIconToggle.prototype.uncheck = function () {
- this.inputElement_.checked = false;
- this.updateClasses_();
- };
- MaterialIconToggle.prototype['uncheck'] = MaterialIconToggle.prototype.uncheck;
- /**
- * Initialize element.
- */
- MaterialIconToggle.prototype.init = function () {
- if (this.element_) {
- this.inputElement_ = this.element_.querySelector('.' + this.CssClasses_.INPUT);
- if (this.element_.classList.contains(this.CssClasses_.JS_RIPPLE_EFFECT)) {
- this.element_.classList.add(this.CssClasses_.RIPPLE_IGNORE_EVENTS);
- this.rippleContainerElement_ = document.createElement('span');
- this.rippleContainerElement_.classList.add(this.CssClasses_.RIPPLE_CONTAINER);
- this.rippleContainerElement_.classList.add(this.CssClasses_.JS_RIPPLE_EFFECT);
- this.rippleContainerElement_.classList.add(this.CssClasses_.RIPPLE_CENTER);
- this.boundRippleMouseUp = this.onMouseUp_.bind(this);
- this.rippleContainerElement_.addEventListener('mouseup', this.boundRippleMouseUp);
- var ripple = document.createElement('span');
- ripple.classList.add(this.CssClasses_.RIPPLE);
- this.rippleContainerElement_.appendChild(ripple);
- this.element_.appendChild(this.rippleContainerElement_);
- }
- this.boundInputOnChange = this.onChange_.bind(this);
- this.boundInputOnFocus = this.onFocus_.bind(this);
- this.boundInputOnBlur = this.onBlur_.bind(this);
- this.boundElementOnMouseUp = this.onMouseUp_.bind(this);
- this.inputElement_.addEventListener('change', this.boundInputOnChange);
- this.inputElement_.addEventListener('focus', this.boundInputOnFocus);
- this.inputElement_.addEventListener('blur', this.boundInputOnBlur);
- this.element_.addEventListener('mouseup', this.boundElementOnMouseUp);
- this.updateClasses_();
- this.element_.classList.add('is-upgraded');
- }
- };
- // The component registers itself. It can assume componentHandler is available
- // in the global scope.
- componentHandler.register({
- constructor: MaterialIconToggle,
- classAsString: 'MaterialIconToggle',
- cssClass: 'mdl-js-icon-toggle',
- widget: true
- });
- /**
- * @license
- * Copyright 2015 Google Inc. All Rights Reserved.
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- /**
- * Class constructor for dropdown MDL component.
- * Implements MDL component design pattern defined at:
- * https://github.com/jasonmayes/mdl-component-design-pattern
- *
- * @constructor
- * @param {HTMLElement} element The element that will be upgraded.
- */
- var MaterialMenu = function MaterialMenu(element) {
- this.element_ = element;
- // Initialize instance.
- this.init();
- };
- window['MaterialMenu'] = MaterialMenu;
- /**
- * Store constants in one place so they can be updated easily.
- *
- * @enum {string | number}
- * @private
- */
- MaterialMenu.prototype.Constant_ = {
- // Total duration of the menu animation.
- TRANSITION_DURATION_SECONDS: 0.3,
- // The fraction of the total duration we want to use for menu item animations.
- TRANSITION_DURATION_FRACTION: 0.8,
- // How long the menu stays open after choosing an option (so the user can see
- // the ripple).
- CLOSE_TIMEOUT: 150
- };
- /**
- * Keycodes, for code readability.
- *
- * @enum {number}
- * @private
- */
- MaterialMenu.prototype.Keycodes_ = {
- ENTER: 13,
- ESCAPE: 27,
- SPACE: 32,
- UP_ARROW: 38,
- DOWN_ARROW: 40
- };
- /**
- * Store strings for class names defined by this component that are used in
- * JavaScript. This allows us to simply change it in one place should we
- * decide to modify at a later date.
- *
- * @enum {string}
- * @private
- */
- MaterialMenu.prototype.CssClasses_ = {
- CONTAINER: 'mdl-menu__container',
- OUTLINE: 'mdl-menu__outline',
- ITEM: 'mdl-menu__item',
- ITEM_RIPPLE_CONTAINER: 'mdl-menu__item-ripple-container',
- RIPPLE_EFFECT: 'mdl-js-ripple-effect',
- RIPPLE_IGNORE_EVENTS: 'mdl-js-ripple-effect--ignore-events',
- RIPPLE: 'mdl-ripple',
- // Statuses
- IS_UPGRADED: 'is-upgraded',
- IS_VISIBLE: 'is-visible',
- IS_ANIMATING: 'is-animating',
- // Alignment options
- BOTTOM_LEFT: 'mdl-menu--bottom-left',
- // This is the default.
- BOTTOM_RIGHT: 'mdl-menu--bottom-right',
- TOP_LEFT: 'mdl-menu--top-left',
- TOP_RIGHT: 'mdl-menu--top-right',
- UNALIGNED: 'mdl-menu--unaligned'
- };
- /**
- * Initialize element.
- */
- MaterialMenu.prototype.init = function () {
- if (this.element_) {
- // Create container for the menu.
- var container = document.createElement('div');
- container.classList.add(this.CssClasses_.CONTAINER);
- this.element_.parentElement.insertBefore(container, this.element_);
- this.element_.parentElement.removeChild(this.element_);
- container.appendChild(this.element_);
- this.container_ = container;
- // Create outline for the menu (shadow and background).
- var outline = document.createElement('div');
- outline.classList.add(this.CssClasses_.OUTLINE);
- this.outline_ = outline;
- container.insertBefore(outline, this.element_);
- // Find the "for" element and bind events to it.
- var forElId = this.element_.getAttribute('for') || this.element_.getAttribute('data-mdl-for');
- var forEl = null;
- if (forElId) {
- forEl = document.getElementById(forElId);
- if (forEl) {
- this.forElement_ = forEl;
- forEl.addEventListener('click', this.handleForClick_.bind(this));
- forEl.addEventListener('keydown', this.handleForKeyboardEvent_.bind(this));
- }
- }
- var items = this.element_.querySelectorAll('.' + this.CssClasses_.ITEM);
- this.boundItemKeydown_ = this.handleItemKeyboardEvent_.bind(this);
- this.boundItemClick_ = this.handleItemClick_.bind(this);
- for (var i = 0; i < items.length; i++) {
- // Add a listener to each menu item.
- items[i].addEventListener('click', this.boundItemClick_);
- // Add a tab index to each menu item.
- items[i].tabIndex = '-1';
- // Add a keyboard listener to each menu item.
- items[i].addEventListener('keydown', this.boundItemKeydown_);
- }
- // Add ripple classes to each item, if the user has enabled ripples.
- if (this.element_.classList.contains(this.CssClasses_.RIPPLE_EFFECT)) {
- this.element_.classList.add(this.CssClasses_.RIPPLE_IGNORE_EVENTS);
- for (i = 0; i < items.length; i++) {
- var item = items[i];
- var rippleContainer = document.createElement('span');
- rippleContainer.classList.add(this.CssClasses_.ITEM_RIPPLE_CONTAINER);
- var ripple = document.createElement('span');
- ripple.classList.add(this.CssClasses_.RIPPLE);
- rippleContainer.appendChild(ripple);
- item.appendChild(rippleContainer);
- item.classList.add(this.CssClasses_.RIPPLE_EFFECT);
- }
- }
- // Copy alignment classes to the container, so the outline can use them.
- if (this.element_.classList.contains(this.CssClasses_.BOTTOM_LEFT)) {
- this.outline_.classList.add(this.CssClasses_.BOTTOM_LEFT);
- }
- if (this.element_.classList.contains(this.CssClasses_.BOTTOM_RIGHT)) {
- this.outline_.classList.add(this.CssClasses_.BOTTOM_RIGHT);
- }
- if (this.element_.classList.contains(this.CssClasses_.TOP_LEFT)) {
- this.outline_.classList.add(this.CssClasses_.TOP_LEFT);
- }
- if (this.element_.classList.contains(this.CssClasses_.TOP_RIGHT)) {
- this.outline_.classList.add(this.CssClasses_.TOP_RIGHT);
- }
- if (this.element_.classList.contains(this.CssClasses_.UNALIGNED)) {
- this.outline_.classList.add(this.CssClasses_.UNALIGNED);
- }
- container.classList.add(this.CssClasses_.IS_UPGRADED);
- }
- };
- /**
- * Handles a click on the "for" element, by positioning the menu and then
- * toggling it.
- *
- * @param {Event} evt The event that fired.
- * @private
- */
- MaterialMenu.prototype.handleForClick_ = function (evt) {
- if (this.element_ && this.forElement_) {
- var rect = this.forElement_.getBoundingClientRect();
- var forRect = this.forElement_.parentElement.getBoundingClientRect();
- if (this.element_.classList.contains(this.CssClasses_.UNALIGNED)) {
- } else if (this.element_.classList.contains(this.CssClasses_.BOTTOM_RIGHT)) {
- // Position below the "for" element, aligned to its right.
- this.container_.style.right = forRect.right - rect.right + 'px';
- this.container_.style.top = this.forElement_.offsetTop + this.forElement_.offsetHeight + 'px';
- } else if (this.element_.classList.contains(this.CssClasses_.TOP_LEFT)) {
- // Position above the "for" element, aligned to its left.
- this.container_.style.left = this.forElement_.offsetLeft + 'px';
- this.container_.style.bottom = forRect.bottom - rect.top + 'px';
- } else if (this.element_.classList.contains(this.CssClasses_.TOP_RIGHT)) {
- // Position above the "for" element, aligned to its right.
- this.container_.style.right = forRect.right - rect.right + 'px';
- this.container_.style.bottom = forRect.bottom - rect.top + 'px';
- } else {
- // Default: position below the "for" element, aligned to its left.
- this.container_.style.left = this.forElement_.offsetLeft + 'px';
- this.container_.style.top = this.forElement_.offsetTop + this.forElement_.offsetHeight + 'px';
- }
- }
- this.toggle(evt);
- };
- /**
- * Handles a keyboard event on the "for" element.
- *
- * @param {Event} evt The event that fired.
- * @private
- */
- MaterialMenu.prototype.handleForKeyboardEvent_ = function (evt) {
- if (this.element_ && this.container_ && this.forElement_) {
- var items = this.element_.querySelectorAll('.' + this.CssClasses_.ITEM + ':not([disabled])');
- if (items && items.length > 0 && this.container_.classList.contains(this.CssClasses_.IS_VISIBLE)) {
- if (evt.keyCode === this.Keycodes_.UP_ARROW) {
- evt.preventDefault();
- items[items.length - 1].focus();
- } else if (evt.keyCode === this.Keycodes_.DOWN_ARROW) {
- evt.preventDefault();
- items[0].focus();
- }
- }
- }
- };
- /**
- * Handles a keyboard event on an item.
- *
- * @param {Event} evt The event that fired.
- * @private
- */
- MaterialMenu.prototype.handleItemKeyboardEvent_ = function (evt) {
- if (this.element_ && this.container_) {
- var items = this.element_.querySelectorAll('.' + this.CssClasses_.ITEM + ':not([disabled])');
- if (items && items.length > 0 && this.container_.classList.contains(this.CssClasses_.IS_VISIBLE)) {
- var currentIndex = Array.prototype.slice.call(items).indexOf(evt.target);
- if (evt.keyCode === this.Keycodes_.UP_ARROW) {
- evt.preventDefault();
- if (currentIndex > 0) {
- items[currentIndex - 1].focus();
- } else {
- items[items.length - 1].focus();
- }
- } else if (evt.keyCode === this.Keycodes_.DOWN_ARROW) {
- evt.preventDefault();
- if (items.length > currentIndex + 1) {
- items[currentIndex + 1].focus();
- } else {
- items[0].focus();
- }
- } else if (evt.keyCode === this.Keycodes_.SPACE || evt.keyCode === this.Keycodes_.ENTER) {
- evt.preventDefault();
- // Send mousedown and mouseup to trigger ripple.
- var e = new MouseEvent('mousedown');
- evt.target.dispatchEvent(e);
- e = new MouseEvent('mouseup');
- evt.target.dispatchEvent(e);
- // Send click.
- evt.target.click();
- } else if (evt.keyCode === this.Keycodes_.ESCAPE) {
- evt.preventDefault();
- this.hide();
- }
- }
- }
- };
- /**
- * Handles a click event on an item.
- *
- * @param {Event} evt The event that fired.
- * @private
- */
- MaterialMenu.prototype.handleItemClick_ = function (evt) {
- if (evt.target.hasAttribute('disabled')) {
- evt.stopPropagation();
- } else {
- // Wait some time before closing menu, so the user can see the ripple.
- this.closing_ = true;
- window.setTimeout(function (evt) {
- this.hide();
- this.closing_ = false;
- }.bind(this), this.Constant_.CLOSE_TIMEOUT);
- }
- };
- /**
- * Calculates the initial clip (for opening the menu) or final clip (for closing
- * it), and applies it. This allows us to animate from or to the correct point,
- * that is, the point it's aligned to in the "for" element.
- *
- * @param {number} height Height of the clip rectangle
- * @param {number} width Width of the clip rectangle
- * @private
- */
- MaterialMenu.prototype.applyClip_ = function (height, width) {
- if (this.element_.classList.contains(this.CssClasses_.UNALIGNED)) {
- // Do not clip.
- this.element_.style.clip = '';
- } else if (this.element_.classList.contains(this.CssClasses_.BOTTOM_RIGHT)) {
- // Clip to the top right corner of the menu.
- this.element_.style.clip = 'rect(0 ' + width + 'px ' + '0 ' + width + 'px)';
- } else if (this.element_.classList.contains(this.CssClasses_.TOP_LEFT)) {
- // Clip to the bottom left corner of the menu.
- this.element_.style.clip = 'rect(' + height + 'px 0 ' + height + 'px 0)';
- } else if (this.element_.classList.contains(this.CssClasses_.TOP_RIGHT)) {
- // Clip to the bottom right corner of the menu.
- this.element_.style.clip = 'rect(' + height + 'px ' + width + 'px ' + height + 'px ' + width + 'px)';
- } else {
- // Default: do not clip (same as clipping to the top left corner).
- this.element_.style.clip = '';
- }
- };
- /**
- * Cleanup function to remove animation listeners.
- *
- * @param {Event} evt
- * @private
- */
- MaterialMenu.prototype.removeAnimationEndListener_ = function (evt) {
- evt.target.classList.remove(MaterialMenu.prototype.CssClasses_.IS_ANIMATING);
- };
- /**
- * Adds an event listener to clean up after the animation ends.
- *
- * @private
- */
- MaterialMenu.prototype.addAnimationEndListener_ = function () {
- this.element_.addEventListener('transitionend', this.removeAnimationEndListener_);
- this.element_.addEventListener('webkitTransitionEnd', this.removeAnimationEndListener_);
- };
- /**
- * Displays the menu.
- *
- * @public
- */
- MaterialMenu.prototype.show = function (evt) {
- if (this.element_ && this.container_ && this.outline_) {
- // Measure the inner element.
- var height = this.element_.getBoundingClientRect().height;
- var width = this.element_.getBoundingClientRect().width;
- // Apply the inner element's size to the container and outline.
- this.container_.style.width = width + 'px';
- this.container_.style.height = height + 'px';
- this.outline_.style.width = width + 'px';
- this.outline_.style.height = height + 'px';
- var transitionDuration = this.Constant_.TRANSITION_DURATION_SECONDS * this.Constant_.TRANSITION_DURATION_FRACTION;
- // Calculate transition delays for individual menu items, so that they fade
- // in one at a time.
- var items = this.element_.querySelectorAll('.' + this.CssClasses_.ITEM);
- for (var i = 0; i < items.length; i++) {
- var itemDelay = null;
- if (this.element_.classList.contains(this.CssClasses_.TOP_LEFT) || this.element_.classList.contains(this.CssClasses_.TOP_RIGHT)) {
- itemDelay = (height - items[i].offsetTop - items[i].offsetHeight) / height * transitionDuration + 's';
- } else {
- itemDelay = items[i].offsetTop / height * transitionDuration + 's';
- }
- items[i].style.transitionDelay = itemDelay;
- }
- // Apply the initial clip to the text before we start animating.
- this.applyClip_(height, width);
- // Wait for the next frame, turn on animation, and apply the final clip.
- // Also make it visible. This triggers the transitions.
- window.requestAnimationFrame(function () {
- this.element_.classList.add(this.CssClasses_.IS_ANIMATING);
- this.element_.style.clip = 'rect(0 ' + width + 'px ' + height + 'px 0)';
- this.container_.classList.add(this.CssClasses_.IS_VISIBLE);
- }.bind(this));
- // Clean up after the animation is complete.
- this.addAnimationEndListener_();
- // Add a click listener to the document, to close the menu.
- var callback = function (e) {
- // Check to see if the document is processing the same event that
- // displayed the menu in the first place. If so, do nothing.
- // Also check to see if the menu is in the process of closing itself, and
- // do nothing in that case.
- // Also check if the clicked element is a menu item
- // if so, do nothing.
- if (e !== evt && !this.closing_ && e.target.parentNode !== this.element_) {
- document.removeEventListener('click', callback);
- this.hide();
- }
- }.bind(this);
- document.addEventListener('click', callback);
- }
- };
- MaterialMenu.prototype['show'] = MaterialMenu.prototype.show;
- /**
- * Hides the menu.
- *
- * @public
- */
- MaterialMenu.prototype.hide = function () {
- if (this.element_ && this.container_ && this.outline_) {
- var items = this.element_.querySelectorAll('.' + this.CssClasses_.ITEM);
- // Remove all transition delays; menu items fade out concurrently.
- for (var i = 0; i < items.length; i++) {
- items[i].style.removeProperty('transition-delay');
- }
- // Measure the inner element.
- var rect = this.element_.getBoundingClientRect();
- var height = rect.height;
- var width = rect.width;
- // Turn on animation, and apply the final clip. Also make invisible.
- // This triggers the transitions.
- this.element_.classList.add(this.CssClasses_.IS_ANIMATING);
- this.applyClip_(height, width);
- this.container_.classList.remove(this.CssClasses_.IS_VISIBLE);
- // Clean up after the animation is complete.
- this.addAnimationEndListener_();
- }
- };
- MaterialMenu.prototype['hide'] = MaterialMenu.prototype.hide;
- /**
- * Displays or hides the menu, depending on current state.
- *
- * @public
- */
- MaterialMenu.prototype.toggle = function (evt) {
- if (this.container_.classList.contains(this.CssClasses_.IS_VISIBLE)) {
- this.hide();
- } else {
- this.show(evt);
- }
- };
- MaterialMenu.prototype['toggle'] = MaterialMenu.prototype.toggle;
- // The component registers itself. It can assume componentHandler is available
- // in the global scope.
- componentHandler.register({
- constructor: MaterialMenu,
- classAsString: 'MaterialMenu',
- cssClass: 'mdl-js-menu',
- widget: true
- });
- /**
- * @license
- * Copyright 2015 Google Inc. All Rights Reserved.
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- /**
- * Class constructor for Progress MDL component.
- * Implements MDL component design pattern defined at:
- * https://github.com/jasonmayes/mdl-component-design-pattern
- *
- * @constructor
- * @param {HTMLElement} element The element that will be upgraded.
- */
- var MaterialProgress = function MaterialProgress(element) {
- this.element_ = element;
- // Initialize instance.
- this.init();
- };
- window['MaterialProgress'] = MaterialProgress;
- /**
- * Store constants in one place so they can be updated easily.
- *
- * @enum {string | number}
- * @private
- */
- MaterialProgress.prototype.Constant_ = {};
- /**
- * Store strings for class names defined by this component that are used in
- * JavaScript. This allows us to simply change it in one place should we
- * decide to modify at a later date.
- *
- * @enum {string}
- * @private
- */
- MaterialProgress.prototype.CssClasses_ = { INDETERMINATE_CLASS: 'mdl-progress__indeterminate' };
- /**
- * Set the current progress of the progressbar.
- *
- * @param {number} p Percentage of the progress (0-100)
- * @public
- */
- MaterialProgress.prototype.setProgress = function (p) {
- if (this.element_.classList.contains(this.CssClasses_.INDETERMINATE_CLASS)) {
- return;
- }
- this.progressbar_.style.width = p + '%';
- };
- MaterialProgress.prototype['setProgress'] = MaterialProgress.prototype.setProgress;
- /**
- * Set the current progress of the buffer.
- *
- * @param {number} p Percentage of the buffer (0-100)
- * @public
- */
- MaterialProgress.prototype.setBuffer = function (p) {
- this.bufferbar_.style.width = p + '%';
- this.auxbar_.style.width = 100 - p + '%';
- };
- MaterialProgress.prototype['setBuffer'] = MaterialProgress.prototype.setBuffer;
- /**
- * Initialize element.
- */
- MaterialProgress.prototype.init = function () {
- if (this.element_) {
- var el = document.createElement('div');
- el.className = 'progressbar bar bar1';
- this.element_.appendChild(el);
- this.progressbar_ = el;
- el = document.createElement('div');
- el.className = 'bufferbar bar bar2';
- this.element_.appendChild(el);
- this.bufferbar_ = el;
- el = document.createElement('div');
- el.className = 'auxbar bar bar3';
- this.element_.appendChild(el);
- this.auxbar_ = el;
- this.progressbar_.style.width = '0%';
- this.bufferbar_.style.width = '100%';
- this.auxbar_.style.width = '0%';
- this.element_.classList.add('is-upgraded');
- }
- };
- // The component registers itself. It can assume componentHandler is available
- // in the global scope.
- componentHandler.register({
- constructor: MaterialProgress,
- classAsString: 'MaterialProgress',
- cssClass: 'mdl-js-progress',
- widget: true
- });
- /**
- * @license
- * Copyright 2015 Google Inc. All Rights Reserved.
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- /**
- * Class constructor for Radio MDL component.
- * Implements MDL component design pattern defined at:
- * https://github.com/jasonmayes/mdl-component-design-pattern
- *
- * @constructor
- * @param {HTMLElement} element The element that will be upgraded.
- */
- var MaterialRadio = function MaterialRadio(element) {
- this.element_ = element;
- // Initialize instance.
- this.init();
- };
- window['MaterialRadio'] = MaterialRadio;
- /**
- * Store constants in one place so they can be updated easily.
- *
- * @enum {string | number}
- * @private
- */
- MaterialRadio.prototype.Constant_ = { TINY_TIMEOUT: 0.001 };
- /**
- * Store strings for class names defined by this component that are used in
- * JavaScript. This allows us to simply change it in one place should we
- * decide to modify at a later date.
- *
- * @enum {string}
- * @private
- */
- MaterialRadio.prototype.CssClasses_ = {
- IS_FOCUSED: 'is-focused',
- IS_DISABLED: 'is-disabled',
- IS_CHECKED: 'is-checked',
- IS_UPGRADED: 'is-upgraded',
- JS_RADIO: 'mdl-js-radio',
- RADIO_BTN: 'mdl-radio__button',
- RADIO_OUTER_CIRCLE: 'mdl-radio__outer-circle',
- RADIO_INNER_CIRCLE: 'mdl-radio__inner-circle',
- RIPPLE_EFFECT: 'mdl-js-ripple-effect',
- RIPPLE_IGNORE_EVENTS: 'mdl-js-ripple-effect--ignore-events',
- RIPPLE_CONTAINER: 'mdl-radio__ripple-container',
- RIPPLE_CENTER: 'mdl-ripple--center',
- RIPPLE: 'mdl-ripple'
- };
- /**
- * Handle change of state.
- *
- * @param {Event} event The event that fired.
- * @private
- */
- MaterialRadio.prototype.onChange_ = function (event) {
- // Since other radio buttons don't get change events, we need to look for
- // them to update their classes.
- var radios = document.getElementsByClassName(this.CssClasses_.JS_RADIO);
- for (var i = 0; i < radios.length; i++) {
- var button = radios[i].querySelector('.' + this.CssClasses_.RADIO_BTN);
- // Different name == different group, so no point updating those.
- if (button.getAttribute('name') === this.btnElement_.getAttribute('name')) {
- if (typeof radios[i]['MaterialRadio'] !== 'undefined') {
- radios[i]['MaterialRadio'].updateClasses_();
- }
- }
- }
- };
- /**
- * Handle focus.
- *
- * @param {Event} event The event that fired.
- * @private
- */
- MaterialRadio.prototype.onFocus_ = function (event) {
- this.element_.classList.add(this.CssClasses_.IS_FOCUSED);
- };
- /**
- * Handle lost focus.
- *
- * @param {Event} event The event that fired.
- * @private
- */
- MaterialRadio.prototype.onBlur_ = function (event) {
- this.element_.classList.remove(this.CssClasses_.IS_FOCUSED);
- };
- /**
- * Handle mouseup.
- *
- * @param {Event} event The event that fired.
- * @private
- */
- MaterialRadio.prototype.onMouseup_ = function (event) {
- this.blur_();
- };
- /**
- * Update classes.
- *
- * @private
- */
- MaterialRadio.prototype.updateClasses_ = function () {
- this.checkDisabled();
- this.checkToggleState();
- };
- /**
- * Add blur.
- *
- * @private
- */
- MaterialRadio.prototype.blur_ = function () {
- // TODO: figure out why there's a focus event being fired after our blur,
- // so that we can avoid this hack.
- window.setTimeout(function () {
- this.btnElement_.blur();
- }.bind(this), this.Constant_.TINY_TIMEOUT);
- };
- // Public methods.
- /**
- * Check the components disabled state.
- *
- * @public
- */
- MaterialRadio.prototype.checkDisabled = function () {
- if (this.btnElement_.disabled) {
- this.element_.classList.add(this.CssClasses_.IS_DISABLED);
- } else {
- this.element_.classList.remove(this.CssClasses_.IS_DISABLED);
- }
- };
- MaterialRadio.prototype['checkDisabled'] = MaterialRadio.prototype.checkDisabled;
- /**
- * Check the components toggled state.
- *
- * @public
- */
- MaterialRadio.prototype.checkToggleState = function () {
- if (this.btnElement_.checked) {
- this.element_.classList.add(this.CssClasses_.IS_CHECKED);
- } else {
- this.element_.classList.remove(this.CssClasses_.IS_CHECKED);
- }
- };
- MaterialRadio.prototype['checkToggleState'] = MaterialRadio.prototype.checkToggleState;
- /**
- * Disable radio.
- *
- * @public
- */
- MaterialRadio.prototype.disable = function () {
- this.btnElement_.disabled = true;
- this.updateClasses_();
- };
- MaterialRadio.prototype['disable'] = MaterialRadio.prototype.disable;
- /**
- * Enable radio.
- *
- * @public
- */
- MaterialRadio.prototype.enable = function () {
- this.btnElement_.disabled = false;
- this.updateClasses_();
- };
- MaterialRadio.prototype['enable'] = MaterialRadio.prototype.enable;
- /**
- * Check radio.
- *
- * @public
- */
- MaterialRadio.prototype.check = function () {
- this.btnElement_.checked = true;
- this.onChange_(null);
- };
- MaterialRadio.prototype['check'] = MaterialRadio.prototype.check;
- /**
- * Uncheck radio.
- *
- * @public
- */
- MaterialRadio.prototype.uncheck = function () {
- this.btnElement_.checked = false;
- this.onChange_(null);
- };
- MaterialRadio.prototype['uncheck'] = MaterialRadio.prototype.uncheck;
- /**
- * Initialize element.
- */
- MaterialRadio.prototype.init = function () {
- if (this.element_) {
- this.btnElement_ = this.element_.querySelector('.' + this.CssClasses_.RADIO_BTN);
- this.boundChangeHandler_ = this.onChange_.bind(this);
- this.boundFocusHandler_ = this.onChange_.bind(this);
- this.boundBlurHandler_ = this.onBlur_.bind(this);
- this.boundMouseUpHandler_ = this.onMouseup_.bind(this);
- var outerCircle = document.createElement('span');
- outerCircle.classList.add(this.CssClasses_.RADIO_OUTER_CIRCLE);
- var innerCircle = document.createElement('span');
- innerCircle.classList.add(this.CssClasses_.RADIO_INNER_CIRCLE);
- this.element_.appendChild(outerCircle);
- this.element_.appendChild(innerCircle);
- var rippleContainer;
- if (this.element_.classList.contains(this.CssClasses_.RIPPLE_EFFECT)) {
- this.element_.classList.add(this.CssClasses_.RIPPLE_IGNORE_EVENTS);
- rippleContainer = document.createElement('span');
- rippleContainer.classList.add(this.CssClasses_.RIPPLE_CONTAINER);
- rippleContainer.classList.add(this.CssClasses_.RIPPLE_EFFECT);
- rippleContainer.classList.add(this.CssClasses_.RIPPLE_CENTER);
- rippleContainer.addEventListener('mouseup', this.boundMouseUpHandler_);
- var ripple = document.createElement('span');
- ripple.classList.add(this.CssClasses_.RIPPLE);
- rippleContainer.appendChild(ripple);
- this.element_.appendChild(rippleContainer);
- }
- this.btnElement_.addEventListener('change', this.boundChangeHandler_);
- this.btnElement_.addEventListener('focus', this.boundFocusHandler_);
- this.btnElement_.addEventListener('blur', this.boundBlurHandler_);
- this.element_.addEventListener('mouseup', this.boundMouseUpHandler_);
- this.updateClasses_();
- this.element_.classList.add(this.CssClasses_.IS_UPGRADED);
- }
- };
- // The component registers itself. It can assume componentHandler is available
- // in the global scope.
- componentHandler.register({
- constructor: MaterialRadio,
- classAsString: 'MaterialRadio',
- cssClass: 'mdl-js-radio',
- widget: true
- });
- /**
- * @license
- * Copyright 2015 Google Inc. All Rights Reserved.
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- /**
- * Class constructor for Slider MDL component.
- * Implements MDL component design pattern defined at:
- * https://github.com/jasonmayes/mdl-component-design-pattern
- *
- * @constructor
- * @param {HTMLElement} element The element that will be upgraded.
- */
- var MaterialSlider = function MaterialSlider(element) {
- this.element_ = element;
- // Browser feature detection.
- this.isIE_ = window.navigator.msPointerEnabled;
- // Initialize instance.
- this.init();
- };
- window['MaterialSlider'] = MaterialSlider;
- /**
- * Store constants in one place so they can be updated easily.
- *
- * @enum {string | number}
- * @private
- */
- MaterialSlider.prototype.Constant_ = {};
- /**
- * Store strings for class names defined by this component that are used in
- * JavaScript. This allows us to simply change it in one place should we
- * decide to modify at a later date.
- *
- * @enum {string}
- * @private
- */
- MaterialSlider.prototype.CssClasses_ = {
- IE_CONTAINER: 'mdl-slider__ie-container',
- SLIDER_CONTAINER: 'mdl-slider__container',
- BACKGROUND_FLEX: 'mdl-slider__background-flex',
- BACKGROUND_LOWER: 'mdl-slider__background-lower',
- BACKGROUND_UPPER: 'mdl-slider__background-upper',
- IS_LOWEST_VALUE: 'is-lowest-value',
- IS_UPGRADED: 'is-upgraded'
- };
- /**
- * Handle input on element.
- *
- * @param {Event} event The event that fired.
- * @private
- */
- MaterialSlider.prototype.onInput_ = function (event) {
- this.updateValueStyles_();
- };
- /**
- * Handle change on element.
- *
- * @param {Event} event The event that fired.
- * @private
- */
- MaterialSlider.prototype.onChange_ = function (event) {
- this.updateValueStyles_();
- };
- /**
- * Handle mouseup on element.
- *
- * @param {Event} event The event that fired.
- * @private
- */
- MaterialSlider.prototype.onMouseUp_ = function (event) {
- event.target.blur();
- };
- /**
- * Handle mousedown on container element.
- * This handler is purpose is to not require the use to click
- * exactly on the 2px slider element, as FireFox seems to be very
- * strict about this.
- *
- * @param {Event} event The event that fired.
- * @private
- * @suppress {missingProperties}
- */
- MaterialSlider.prototype.onContainerMouseDown_ = function (event) {
- // If this click is not on the parent element (but rather some child)
- // ignore. It may still bubble up.
- if (event.target !== this.element_.parentElement) {
- return;
- }
- // Discard the original event and create a new event that
- // is on the slider element.
- event.preventDefault();
- var newEvent = new MouseEvent('mousedown', {
- target: event.target,
- buttons: event.buttons,
- clientX: event.clientX,
- clientY: this.element_.getBoundingClientRect().y
- });
- this.element_.dispatchEvent(newEvent);
- };
- /**
- * Handle updating of values.
- *
- * @private
- */
- MaterialSlider.prototype.updateValueStyles_ = function () {
- // Calculate and apply percentages to div structure behind slider.
- var fraction = (this.element_.value - this.element_.min) / (this.element_.max - this.element_.min);
- if (fraction === 0) {
- this.element_.classList.add(this.CssClasses_.IS_LOWEST_VALUE);
- } else {
- this.element_.classList.remove(this.CssClasses_.IS_LOWEST_VALUE);
- }
- if (!this.isIE_) {
- this.backgroundLower_.style.flex = fraction;
- this.backgroundLower_.style.webkitFlex = fraction;
- this.backgroundUpper_.style.flex = 1 - fraction;
- this.backgroundUpper_.style.webkitFlex = 1 - fraction;
- }
- };
- // Public methods.
- /**
- * Disable slider.
- *
- * @public
- */
- MaterialSlider.prototype.disable = function () {
- this.element_.disabled = true;
- };
- MaterialSlider.prototype['disable'] = MaterialSlider.prototype.disable;
- /**
- * Enable slider.
- *
- * @public
- */
- MaterialSlider.prototype.enable = function () {
- this.element_.disabled = false;
- };
- MaterialSlider.prototype['enable'] = MaterialSlider.prototype.enable;
- /**
- * Update slider value.
- *
- * @param {number} value The value to which to set the control (optional).
- * @public
- */
- MaterialSlider.prototype.change = function (value) {
- if (typeof value !== 'undefined') {
- this.element_.value = value;
- }
- this.updateValueStyles_();
- };
- MaterialSlider.prototype['change'] = MaterialSlider.prototype.change;
- /**
- * Initialize element.
- */
- MaterialSlider.prototype.init = function () {
- if (this.element_) {
- if (this.isIE_) {
- // Since we need to specify a very large height in IE due to
- // implementation limitations, we add a parent here that trims it down to
- // a reasonable size.
- var containerIE = document.createElement('div');
- containerIE.classList.add(this.CssClasses_.IE_CONTAINER);
- this.element_.parentElement.insertBefore(containerIE, this.element_);
- this.element_.parentElement.removeChild(this.element_);
- containerIE.appendChild(this.element_);
- } else {
- // For non-IE browsers, we need a div structure that sits behind the
- // slider and allows us to style the left and right sides of it with
- // different colors.
- var container = document.createElement('div');
- container.classList.add(this.CssClasses_.SLIDER_CONTAINER);
- this.element_.parentElement.insertBefore(container, this.element_);
- this.element_.parentElement.removeChild(this.element_);
- container.appendChild(this.element_);
- var backgroundFlex = document.createElement('div');
- backgroundFlex.classList.add(this.CssClasses_.BACKGROUND_FLEX);
- container.appendChild(backgroundFlex);
- this.backgroundLower_ = document.createElement('div');
- this.backgroundLower_.classList.add(this.CssClasses_.BACKGROUND_LOWER);
- backgroundFlex.appendChild(this.backgroundLower_);
- this.backgroundUpper_ = document.createElement('div');
- this.backgroundUpper_.classList.add(this.CssClasses_.BACKGROUND_UPPER);
- backgroundFlex.appendChild(this.backgroundUpper_);
- }
- this.boundInputHandler = this.onInput_.bind(this);
- this.boundChangeHandler = this.onChange_.bind(this);
- this.boundMouseUpHandler = this.onMouseUp_.bind(this);
- this.boundContainerMouseDownHandler = this.onContainerMouseDown_.bind(this);
- this.element_.addEventListener('input', this.boundInputHandler);
- this.element_.addEventListener('change', this.boundChangeHandler);
- this.element_.addEventListener('mouseup', this.boundMouseUpHandler);
- this.element_.parentElement.addEventListener('mousedown', this.boundContainerMouseDownHandler);
- this.updateValueStyles_();
- this.element_.classList.add(this.CssClasses_.IS_UPGRADED);
- }
- };
- // The component registers itself. It can assume componentHandler is available
- // in the global scope.
- componentHandler.register({
- constructor: MaterialSlider,
- classAsString: 'MaterialSlider',
- cssClass: 'mdl-js-slider',
- widget: true
- });
- /**
- * Copyright 2015 Google Inc. All Rights Reserved.
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- /**
- * Class constructor for Snackbar MDL component.
- * Implements MDL component design pattern defined at:
- * https://github.com/jasonmayes/mdl-component-design-pattern
- *
- * @constructor
- * @param {HTMLElement} element The element that will be upgraded.
- */
- var MaterialSnackbar = function MaterialSnackbar(element) {
- this.element_ = element;
- this.textElement_ = this.element_.querySelector('.' + this.cssClasses_.MESSAGE);
- this.actionElement_ = this.element_.querySelector('.' + this.cssClasses_.ACTION);
- if (!this.textElement_) {
- throw new Error('There must be a message element for a snackbar.');
- }
- if (!this.actionElement_) {
- throw new Error('There must be an action element for a snackbar.');
- }
- this.active = false;
- this.actionHandler_ = undefined;
- this.message_ = undefined;
- this.actionText_ = undefined;
- this.queuedNotifications_ = [];
- this.setActionHidden_(true);
- };
- window['MaterialSnackbar'] = MaterialSnackbar;
- /**
- * Store constants in one place so they can be updated easily.
- *
- * @enum {string | number}
- * @private
- */
- MaterialSnackbar.prototype.Constant_ = {
- // The duration of the snackbar show/hide animation, in ms.
- ANIMATION_LENGTH: 250
- };
- /**
- * Store strings for class names defined by this component that are used in
- * JavaScript. This allows us to simply change it in one place should we
- * decide to modify at a later date.
- *
- * @enum {string}
- * @private
- */
- MaterialSnackbar.prototype.cssClasses_ = {
- SNACKBAR: 'mdl-snackbar',
- MESSAGE: 'mdl-snackbar__text',
- ACTION: 'mdl-snackbar__action',
- ACTIVE: 'mdl-snackbar--active'
- };
- /**
- * Display the snackbar.
- *
- * @private
- */
- MaterialSnackbar.prototype.displaySnackbar_ = function () {
- this.element_.setAttribute('aria-hidden', 'true');
- if (this.actionHandler_) {
- this.actionElement_.textContent = this.actionText_;
- this.actionElement_.addEventListener('click', this.actionHandler_);
- this.setActionHidden_(false);
- }
- this.textElement_.textContent = this.message_;
- this.element_.classList.add(this.cssClasses_.ACTIVE);
- this.element_.setAttribute('aria-hidden', 'false');
- setTimeout(this.cleanup_.bind(this), this.timeout_);
- };
- /**
- * Show the snackbar.
- *
- * @param {Object} data The data for the notification.
- * @public
- */
- MaterialSnackbar.prototype.showSnackbar = function (data) {
- if (data === undefined) {
- throw new Error('Please provide a data object with at least a message to display.');
- }
- if (data['message'] === undefined) {
- throw new Error('Please provide a message to be displayed.');
- }
- if (data['actionHandler'] && !data['actionText']) {
- throw new Error('Please provide action text with the handler.');
- }
- if (this.active) {
- this.queuedNotifications_.push(data);
- } else {
- this.active = true;
- this.message_ = data['message'];
- if (data['timeout']) {
- this.timeout_ = data['timeout'];
- } else {
- this.timeout_ = 2750;
- }
- if (data['actionHandler']) {
- this.actionHandler_ = data['actionHandler'];
- }
- if (data['actionText']) {
- this.actionText_ = data['actionText'];
- }
- this.displaySnackbar_();
- }
- };
- MaterialSnackbar.prototype['showSnackbar'] = MaterialSnackbar.prototype.showSnackbar;
- /**
- * Check if the queue has items within it.
- * If it does, display the next entry.
- *
- * @private
- */
- MaterialSnackbar.prototype.checkQueue_ = function () {
- if (this.queuedNotifications_.length > 0) {
- this.showSnackbar(this.queuedNotifications_.shift());
- }
- };
- /**
- * Cleanup the snackbar event listeners and accessiblity attributes.
- *
- * @private
- */
- MaterialSnackbar.prototype.cleanup_ = function () {
- this.element_.classList.remove(this.cssClasses_.ACTIVE);
- setTimeout(function () {
- this.element_.setAttribute('aria-hidden', 'true');
- this.textElement_.textContent = '';
- if (!Boolean(this.actionElement_.getAttribute('aria-hidden'))) {
- this.setActionHidden_(true);
- this.actionElement_.textContent = '';
- this.actionElement_.removeEventListener('click', this.actionHandler_);
- }
- this.actionHandler_ = undefined;
- this.message_ = undefined;
- this.actionText_ = undefined;
- this.active = false;
- this.checkQueue_();
- }.bind(this), this.Constant_.ANIMATION_LENGTH);
- };
- /**
- * Set the action handler hidden state.
- *
- * @param {boolean} value
- * @private
- */
- MaterialSnackbar.prototype.setActionHidden_ = function (value) {
- if (value) {
- this.actionElement_.setAttribute('aria-hidden', 'true');
- } else {
- this.actionElement_.removeAttribute('aria-hidden');
- }
- };
- // The component registers itself. It can assume componentHandler is available
- // in the global scope.
- componentHandler.register({
- constructor: MaterialSnackbar,
- classAsString: 'MaterialSnackbar',
- cssClass: 'mdl-js-snackbar',
- widget: true
- });
- /**
- * @license
- * Copyright 2015 Google Inc. All Rights Reserved.
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- /**
- * Class constructor for Spinner MDL component.
- * Implements MDL component design pattern defined at:
- * https://github.com/jasonmayes/mdl-component-design-pattern
- *
- * @param {HTMLElement} element The element that will be upgraded.
- * @constructor
- */
- var MaterialSpinner = function MaterialSpinner(element) {
- this.element_ = element;
- // Initialize instance.
- this.init();
- };
- window['MaterialSpinner'] = MaterialSpinner;
- /**
- * Store constants in one place so they can be updated easily.
- *
- * @enum {string | number}
- * @private
- */
- MaterialSpinner.prototype.Constant_ = { MDL_SPINNER_LAYER_COUNT: 4 };
- /**
- * Store strings for class names defined by this component that are used in
- * JavaScript. This allows us to simply change it in one place should we
- * decide to modify at a later date.
- *
- * @enum {string}
- * @private
- */
- MaterialSpinner.prototype.CssClasses_ = {
- MDL_SPINNER_LAYER: 'mdl-spinner__layer',
- MDL_SPINNER_CIRCLE_CLIPPER: 'mdl-spinner__circle-clipper',
- MDL_SPINNER_CIRCLE: 'mdl-spinner__circle',
- MDL_SPINNER_GAP_PATCH: 'mdl-spinner__gap-patch',
- MDL_SPINNER_LEFT: 'mdl-spinner__left',
- MDL_SPINNER_RIGHT: 'mdl-spinner__right'
- };
- /**
- * Auxiliary method to create a spinner layer.
- *
- * @param {number} index Index of the layer to be created.
- * @public
- */
- MaterialSpinner.prototype.createLayer = function (index) {
- var layer = document.createElement('div');
- layer.classList.add(this.CssClasses_.MDL_SPINNER_LAYER);
- layer.classList.add(this.CssClasses_.MDL_SPINNER_LAYER + '-' + index);
- var leftClipper = document.createElement('div');
- leftClipper.classList.add(this.CssClasses_.MDL_SPINNER_CIRCLE_CLIPPER);
- leftClipper.classList.add(this.CssClasses_.MDL_SPINNER_LEFT);
- var gapPatch = document.createElement('div');
- gapPatch.classList.add(this.CssClasses_.MDL_SPINNER_GAP_PATCH);
- var rightClipper = document.createElement('div');
- rightClipper.classList.add(this.CssClasses_.MDL_SPINNER_CIRCLE_CLIPPER);
- rightClipper.classList.add(this.CssClasses_.MDL_SPINNER_RIGHT);
- var circleOwners = [
- leftClipper,
- gapPatch,
- rightClipper
- ];
- for (var i = 0; i < circleOwners.length; i++) {
- var circle = document.createElement('div');
- circle.classList.add(this.CssClasses_.MDL_SPINNER_CIRCLE);
- circleOwners[i].appendChild(circle);
- }
- layer.appendChild(leftClipper);
- layer.appendChild(gapPatch);
- layer.appendChild(rightClipper);
- this.element_.appendChild(layer);
- };
- MaterialSpinner.prototype['createLayer'] = MaterialSpinner.prototype.createLayer;
- /**
- * Stops the spinner animation.
- * Public method for users who need to stop the spinner for any reason.
- *
- * @public
- */
- MaterialSpinner.prototype.stop = function () {
- this.element_.classList.remove('is-active');
- };
- MaterialSpinner.prototype['stop'] = MaterialSpinner.prototype.stop;
- /**
- * Starts the spinner animation.
- * Public method for users who need to manually start the spinner for any reason
- * (instead of just adding the 'is-active' class to their markup).
- *
- * @public
- */
- MaterialSpinner.prototype.start = function () {
- this.element_.classList.add('is-active');
- };
- MaterialSpinner.prototype['start'] = MaterialSpinner.prototype.start;
- /**
- * Initialize element.
- */
- MaterialSpinner.prototype.init = function () {
- if (this.element_) {
- for (var i = 1; i <= this.Constant_.MDL_SPINNER_LAYER_COUNT; i++) {
- this.createLayer(i);
- }
- this.element_.classList.add('is-upgraded');
- }
- };
- // The component registers itself. It can assume componentHandler is available
- // in the global scope.
- componentHandler.register({
- constructor: MaterialSpinner,
- classAsString: 'MaterialSpinner',
- cssClass: 'mdl-js-spinner',
- widget: true
- });
- /**
- * @license
- * Copyright 2015 Google Inc. All Rights Reserved.
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- /**
- * Class constructor for Checkbox MDL component.
- * Implements MDL component design pattern defined at:
- * https://github.com/jasonmayes/mdl-component-design-pattern
- *
- * @constructor
- * @param {HTMLElement} element The element that will be upgraded.
- */
- var MaterialSwitch = function MaterialSwitch(element) {
- this.element_ = element;
- // Initialize instance.
- this.init();
- };
- window['MaterialSwitch'] = MaterialSwitch;
- /**
- * Store constants in one place so they can be updated easily.
- *
- * @enum {string | number}
- * @private
- */
- MaterialSwitch.prototype.Constant_ = { TINY_TIMEOUT: 0.001 };
- /**
- * Store strings for class names defined by this component that are used in
- * JavaScript. This allows us to simply change it in one place should we
- * decide to modify at a later date.
- *
- * @enum {string}
- * @private
- */
- MaterialSwitch.prototype.CssClasses_ = {
- INPUT: 'mdl-switch__input',
- TRACK: 'mdl-switch__track',
- THUMB: 'mdl-switch__thumb',
- FOCUS_HELPER: 'mdl-switch__focus-helper',
- RIPPLE_EFFECT: 'mdl-js-ripple-effect',
- RIPPLE_IGNORE_EVENTS: 'mdl-js-ripple-effect--ignore-events',
- RIPPLE_CONTAINER: 'mdl-switch__ripple-container',
- RIPPLE_CENTER: 'mdl-ripple--center',
- RIPPLE: 'mdl-ripple',
- IS_FOCUSED: 'is-focused',
- IS_DISABLED: 'is-disabled',
- IS_CHECKED: 'is-checked'
- };
- /**
- * Handle change of state.
- *
- * @param {Event} event The event that fired.
- * @private
- */
- MaterialSwitch.prototype.onChange_ = function (event) {
- this.updateClasses_();
- };
- /**
- * Handle focus of element.
- *
- * @param {Event} event The event that fired.
- * @private
- */
- MaterialSwitch.prototype.onFocus_ = function (event) {
- this.element_.classList.add(this.CssClasses_.IS_FOCUSED);
- };
- /**
- * Handle lost focus of element.
- *
- * @param {Event} event The event that fired.
- * @private
- */
- MaterialSwitch.prototype.onBlur_ = function (event) {
- this.element_.classList.remove(this.CssClasses_.IS_FOCUSED);
- };
- /**
- * Handle mouseup.
- *
- * @param {Event} event The event that fired.
- * @private
- */
- MaterialSwitch.prototype.onMouseUp_ = function (event) {
- this.blur_();
- };
- /**
- * Handle class updates.
- *
- * @private
- */
- MaterialSwitch.prototype.updateClasses_ = function () {
- this.checkDisabled();
- this.checkToggleState();
- };
- /**
- * Add blur.
- *
- * @private
- */
- MaterialSwitch.prototype.blur_ = function () {
- // TODO: figure out why there's a focus event being fired after our blur,
- // so that we can avoid this hack.
- window.setTimeout(function () {
- this.inputElement_.blur();
- }.bind(this), this.Constant_.TINY_TIMEOUT);
- };
- // Public methods.
- /**
- * Check the components disabled state.
- *
- * @public
- */
- MaterialSwitch.prototype.checkDisabled = function () {
- if (this.inputElement_.disabled) {
- this.element_.classList.add(this.CssClasses_.IS_DISABLED);
- } else {
- this.element_.classList.remove(this.CssClasses_.IS_DISABLED);
- }
- };
- MaterialSwitch.prototype['checkDisabled'] = MaterialSwitch.prototype.checkDisabled;
- /**
- * Check the components toggled state.
- *
- * @public
- */
- MaterialSwitch.prototype.checkToggleState = function () {
- if (this.inputElement_.checked) {
- this.element_.classList.add(this.CssClasses_.IS_CHECKED);
- } else {
- this.element_.classList.remove(this.CssClasses_.IS_CHECKED);
- }
- };
- MaterialSwitch.prototype['checkToggleState'] = MaterialSwitch.prototype.checkToggleState;
- /**
- * Disable switch.
- *
- * @public
- */
- MaterialSwitch.prototype.disable = function () {
- this.inputElement_.disabled = true;
- this.updateClasses_();
- };
- MaterialSwitch.prototype['disable'] = MaterialSwitch.prototype.disable;
- /**
- * Enable switch.
- *
- * @public
- */
- MaterialSwitch.prototype.enable = function () {
- this.inputElement_.disabled = false;
- this.updateClasses_();
- };
- MaterialSwitch.prototype['enable'] = MaterialSwitch.prototype.enable;
- /**
- * Activate switch.
- *
- * @public
- */
- MaterialSwitch.prototype.on = function () {
- this.inputElement_.checked = true;
- this.updateClasses_();
- };
- MaterialSwitch.prototype['on'] = MaterialSwitch.prototype.on;
- /**
- * Deactivate switch.
- *
- * @public
- */
- MaterialSwitch.prototype.off = function () {
- this.inputElement_.checked = false;
- this.updateClasses_();
- };
- MaterialSwitch.prototype['off'] = MaterialSwitch.prototype.off;
- /**
- * Initialize element.
- */
- MaterialSwitch.prototype.init = function () {
- if (this.element_) {
- this.inputElement_ = this.element_.querySelector('.' + this.CssClasses_.INPUT);
- var track = document.createElement('div');
- track.classList.add(this.CssClasses_.TRACK);
- var thumb = document.createElement('div');
- thumb.classList.add(this.CssClasses_.THUMB);
- var focusHelper = document.createElement('span');
- focusHelper.classList.add(this.CssClasses_.FOCUS_HELPER);
- thumb.appendChild(focusHelper);
- this.element_.appendChild(track);
- this.element_.appendChild(thumb);
- this.boundMouseUpHandler = this.onMouseUp_.bind(this);
- if (this.element_.classList.contains(this.CssClasses_.RIPPLE_EFFECT)) {
- this.element_.classList.add(this.CssClasses_.RIPPLE_IGNORE_EVENTS);
- this.rippleContainerElement_ = document.createElement('span');
- this.rippleContainerElement_.classList.add(this.CssClasses_.RIPPLE_CONTAINER);
- this.rippleContainerElement_.classList.add(this.CssClasses_.RIPPLE_EFFECT);
- this.rippleContainerElement_.classList.add(this.CssClasses_.RIPPLE_CENTER);
- this.rippleContainerElement_.addEventListener('mouseup', this.boundMouseUpHandler);
- var ripple = document.createElement('span');
- ripple.classList.add(this.CssClasses_.RIPPLE);
- this.rippleContainerElement_.appendChild(ripple);
- this.element_.appendChild(this.rippleContainerElement_);
- }
- this.boundChangeHandler = this.onChange_.bind(this);
- this.boundFocusHandler = this.onFocus_.bind(this);
- this.boundBlurHandler = this.onBlur_.bind(this);
- this.inputElement_.addEventListener('change', this.boundChangeHandler);
- this.inputElement_.addEventListener('focus', this.boundFocusHandler);
- this.inputElement_.addEventListener('blur', this.boundBlurHandler);
- this.element_.addEventListener('mouseup', this.boundMouseUpHandler);
- this.updateClasses_();
- this.element_.classList.add('is-upgraded');
- }
- };
- // The component registers itself. It can assume componentHandler is available
- // in the global scope.
- componentHandler.register({
- constructor: MaterialSwitch,
- classAsString: 'MaterialSwitch',
- cssClass: 'mdl-js-switch',
- widget: true
- });
- /**
- * @license
- * Copyright 2015 Google Inc. All Rights Reserved.
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- /**
- * Class constructor for Tabs MDL component.
- * Implements MDL component design pattern defined at:
- * https://github.com/jasonmayes/mdl-component-design-pattern
- *
- * @constructor
- * @param {Element} element The element that will be upgraded.
- */
- var MaterialTabs = function MaterialTabs(element) {
- // Stores the HTML element.
- this.element_ = element;
- // Initialize instance.
- this.init();
- };
- window['MaterialTabs'] = MaterialTabs;
- /**
- * Store constants in one place so they can be updated easily.
- *
- * @enum {string}
- * @private
- */
- MaterialTabs.prototype.Constant_ = {};
- /**
- * Store strings for class names defined by this component that are used in
- * JavaScript. This allows us to simply change it in one place should we
- * decide to modify at a later date.
- *
- * @enum {string}
- * @private
- */
- MaterialTabs.prototype.CssClasses_ = {
- TAB_CLASS: 'mdl-tabs__tab',
- PANEL_CLASS: 'mdl-tabs__panel',
- ACTIVE_CLASS: 'is-active',
- UPGRADED_CLASS: 'is-upgraded',
- MDL_JS_RIPPLE_EFFECT: 'mdl-js-ripple-effect',
- MDL_RIPPLE_CONTAINER: 'mdl-tabs__ripple-container',
- MDL_RIPPLE: 'mdl-ripple',
- MDL_JS_RIPPLE_EFFECT_IGNORE_EVENTS: 'mdl-js-ripple-effect--ignore-events'
- };
- /**
- * Handle clicks to a tabs component
- *
- * @private
- */
- MaterialTabs.prototype.initTabs_ = function () {
- if (this.element_.classList.contains(this.CssClasses_.MDL_JS_RIPPLE_EFFECT)) {
- this.element_.classList.add(this.CssClasses_.MDL_JS_RIPPLE_EFFECT_IGNORE_EVENTS);
- }
- // Select element tabs, document panels
- this.tabs_ = this.element_.querySelectorAll('.' + this.CssClasses_.TAB_CLASS);
- this.panels_ = this.element_.querySelectorAll('.' + this.CssClasses_.PANEL_CLASS);
- // Create new tabs for each tab element
- for (var i = 0; i < this.tabs_.length; i++) {
- new MaterialTab(this.tabs_[i], this);
- }
- this.element_.classList.add(this.CssClasses_.UPGRADED_CLASS);
- };
- /**
- * Reset tab state, dropping active classes
- *
- * @private
- */
- MaterialTabs.prototype.resetTabState_ = function () {
- for (var k = 0; k < this.tabs_.length; k++) {
- this.tabs_[k].classList.remove(this.CssClasses_.ACTIVE_CLASS);
- }
- };
- /**
- * Reset panel state, droping active classes
- *
- * @private
- */
- MaterialTabs.prototype.resetPanelState_ = function () {
- for (var j = 0; j < this.panels_.length; j++) {
- this.panels_[j].classList.remove(this.CssClasses_.ACTIVE_CLASS);
- }
- };
- /**
- * Initialize element.
- */
- MaterialTabs.prototype.init = function () {
- if (this.element_) {
- this.initTabs_();
- }
- };
- /**
- * Constructor for an individual tab.
- *
- * @constructor
- * @param {Element} tab The HTML element for the tab.
- * @param {MaterialTabs} ctx The MaterialTabs object that owns the tab.
- */
- function MaterialTab(tab, ctx) {
- if (tab) {
- if (ctx.element_.classList.contains(ctx.CssClasses_.MDL_JS_RIPPLE_EFFECT)) {
- var rippleContainer = document.createElement('span');
- rippleContainer.classList.add(ctx.CssClasses_.MDL_RIPPLE_CONTAINER);
- rippleContainer.classList.add(ctx.CssClasses_.MDL_JS_RIPPLE_EFFECT);
- var ripple = document.createElement('span');
- ripple.classList.add(ctx.CssClasses_.MDL_RIPPLE);
- rippleContainer.appendChild(ripple);
- tab.appendChild(rippleContainer);
- }
- tab.addEventListener('click', function (e) {
- if (tab.getAttribute('href').charAt(0) === '#') {
- e.preventDefault();
- var href = tab.href.split('#')[1];
- var panel = ctx.element_.querySelector('#' + href);
- ctx.resetTabState_();
- ctx.resetPanelState_();
- tab.classList.add(ctx.CssClasses_.ACTIVE_CLASS);
- panel.classList.add(ctx.CssClasses_.ACTIVE_CLASS);
- }
- });
- }
- }
- // The component registers itself. It can assume componentHandler is available
- // in the global scope.
- componentHandler.register({
- constructor: MaterialTabs,
- classAsString: 'MaterialTabs',
- cssClass: 'mdl-js-tabs'
- });
- /**
- * @license
- * Copyright 2015 Google Inc. All Rights Reserved.
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- /**
- * Class constructor for Textfield MDL component.
- * Implements MDL component design pattern defined at:
- * https://github.com/jasonmayes/mdl-component-design-pattern
- *
- * @constructor
- * @param {HTMLElement} element The element that will be upgraded.
- */
- var MaterialTextfield = function MaterialTextfield(element) {
- this.element_ = element;
- this.maxRows = this.Constant_.NO_MAX_ROWS;
- // Initialize instance.
- this.init();
- };
- window['MaterialTextfield'] = MaterialTextfield;
- /**
- * Store constants in one place so they can be updated easily.
- *
- * @enum {string | number}
- * @private
- */
- MaterialTextfield.prototype.Constant_ = {
- NO_MAX_ROWS: -1,
- MAX_ROWS_ATTRIBUTE: 'maxrows'
- };
- /**
- * Store strings for class names defined by this component that are used in
- * JavaScript. This allows us to simply change it in one place should we
- * decide to modify at a later date.
- *
- * @enum {string}
- * @private
- */
- MaterialTextfield.prototype.CssClasses_ = {
- LABEL: 'mdl-textfield__label',
- INPUT: 'mdl-textfield__input',
- IS_DIRTY: 'is-dirty',
- IS_FOCUSED: 'is-focused',
- IS_DISABLED: 'is-disabled',
- IS_INVALID: 'is-invalid',
- IS_UPGRADED: 'is-upgraded',
- HAS_PLACEHOLDER: 'has-placeholder'
- };
- /**
- * Handle input being entered.
- *
- * @param {Event} event The event that fired.
- * @private
- */
- MaterialTextfield.prototype.onKeyDown_ = function (event) {
- var currentRowCount = event.target.value.split('\n').length;
- if (event.keyCode === 13) {
- if (currentRowCount >= this.maxRows) {
- event.preventDefault();
- }
- }
- };
- /**
- * Handle focus.
- *
- * @param {Event} event The event that fired.
- * @private
- */
- MaterialTextfield.prototype.onFocus_ = function (event) {
- this.element_.classList.add(this.CssClasses_.IS_FOCUSED);
- };
- /**
- * Handle lost focus.
- *
- * @param {Event} event The event that fired.
- * @private
- */
- MaterialTextfield.prototype.onBlur_ = function (event) {
- this.element_.classList.remove(this.CssClasses_.IS_FOCUSED);
- };
- /**
- * Handle reset event from out side.
- *
- * @param {Event} event The event that fired.
- * @private
- */
- MaterialTextfield.prototype.onReset_ = function (event) {
- this.updateClasses_();
- };
- /**
- * Handle class updates.
- *
- * @private
- */
- MaterialTextfield.prototype.updateClasses_ = function () {
- this.checkDisabled();
- this.checkValidity();
- this.checkDirty();
- this.checkFocus();
- };
- // Public methods.
- /**
- * Check the disabled state and update field accordingly.
- *
- * @public
- */
- MaterialTextfield.prototype.checkDisabled = function () {
- if (this.input_.disabled) {
- this.element_.classList.add(this.CssClasses_.IS_DISABLED);
- } else {
- this.element_.classList.remove(this.CssClasses_.IS_DISABLED);
- }
- };
- MaterialTextfield.prototype['checkDisabled'] = MaterialTextfield.prototype.checkDisabled;
- /**
- * Check the focus state and update field accordingly.
- *
- * @public
- */
- MaterialTextfield.prototype.checkFocus = function () {
- if (Boolean(this.element_.querySelector(':focus'))) {
- this.element_.classList.add(this.CssClasses_.IS_FOCUSED);
- } else {
- this.element_.classList.remove(this.CssClasses_.IS_FOCUSED);
- }
- };
- MaterialTextfield.prototype['checkFocus'] = MaterialTextfield.prototype.checkFocus;
- /**
- * Check the validity state and update field accordingly.
- *
- * @public
- */
- MaterialTextfield.prototype.checkValidity = function () {
- if (this.input_.validity) {
- if (this.input_.validity.valid) {
- this.element_.classList.remove(this.CssClasses_.IS_INVALID);
- } else {
- this.element_.classList.add(this.CssClasses_.IS_INVALID);
- }
- }
- };
- MaterialTextfield.prototype['checkValidity'] = MaterialTextfield.prototype.checkValidity;
- /**
- * Check the dirty state and update field accordingly.
- *
- * @public
- */
- MaterialTextfield.prototype.checkDirty = function () {
- if (this.input_.value && this.input_.value.length > 0) {
- this.element_.classList.add(this.CssClasses_.IS_DIRTY);
- } else {
- this.element_.classList.remove(this.CssClasses_.IS_DIRTY);
- }
- };
- MaterialTextfield.prototype['checkDirty'] = MaterialTextfield.prototype.checkDirty;
- /**
- * Disable text field.
- *
- * @public
- */
- MaterialTextfield.prototype.disable = function () {
- this.input_.disabled = true;
- this.updateClasses_();
- };
- MaterialTextfield.prototype['disable'] = MaterialTextfield.prototype.disable;
- /**
- * Enable text field.
- *
- * @public
- */
- MaterialTextfield.prototype.enable = function () {
- this.input_.disabled = false;
- this.updateClasses_();
- };
- MaterialTextfield.prototype['enable'] = MaterialTextfield.prototype.enable;
- /**
- * Update text field value.
- *
- * @param {string} value The value to which to set the control (optional).
- * @public
- */
- MaterialTextfield.prototype.change = function (value) {
- this.input_.value = value || '';
- this.updateClasses_();
- };
- MaterialTextfield.prototype['change'] = MaterialTextfield.prototype.change;
- /**
- * Initialize element.
- */
- MaterialTextfield.prototype.init = function () {
- if (this.element_) {
- this.label_ = this.element_.querySelector('.' + this.CssClasses_.LABEL);
- this.input_ = this.element_.querySelector('.' + this.CssClasses_.INPUT);
- if (this.input_) {
- if (this.input_.hasAttribute(this.Constant_.MAX_ROWS_ATTRIBUTE)) {
- this.maxRows = parseInt(this.input_.getAttribute(this.Constant_.MAX_ROWS_ATTRIBUTE), 10);
- if (isNaN(this.maxRows)) {
- this.maxRows = this.Constant_.NO_MAX_ROWS;
- }
- }
- if (this.input_.hasAttribute('placeholder')) {
- this.element_.classList.add(this.CssClasses_.HAS_PLACEHOLDER);
- }
- this.boundUpdateClassesHandler = this.updateClasses_.bind(this);
- this.boundFocusHandler = this.onFocus_.bind(this);
- this.boundBlurHandler = this.onBlur_.bind(this);
- this.boundResetHandler = this.onReset_.bind(this);
- this.input_.addEventListener('input', this.boundUpdateClassesHandler);
- this.input_.addEventListener('focus', this.boundFocusHandler);
- this.input_.addEventListener('blur', this.boundBlurHandler);
- this.input_.addEventListener('reset', this.boundResetHandler);
- if (this.maxRows !== this.Constant_.NO_MAX_ROWS) {
- // TODO: This should handle pasting multi line text.
- // Currently doesn't.
- this.boundKeyDownHandler = this.onKeyDown_.bind(this);
- this.input_.addEventListener('keydown', this.boundKeyDownHandler);
- }
- var invalid = this.element_.classList.contains(this.CssClasses_.IS_INVALID);
- this.updateClasses_();
- this.element_.classList.add(this.CssClasses_.IS_UPGRADED);
- if (invalid) {
- this.element_.classList.add(this.CssClasses_.IS_INVALID);
- }
- if (this.input_.hasAttribute('autofocus')) {
- this.element_.focus();
- this.checkFocus();
- }
- }
- }
- };
- // The component registers itself. It can assume componentHandler is available
- // in the global scope.
- componentHandler.register({
- constructor: MaterialTextfield,
- classAsString: 'MaterialTextfield',
- cssClass: 'mdl-js-textfield',
- widget: true
- });
- /**
- * @license
- * Copyright 2015 Google Inc. All Rights Reserved.
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- /**
- * Class constructor for Tooltip MDL component.
- * Implements MDL component design pattern defined at:
- * https://github.com/jasonmayes/mdl-component-design-pattern
- *
- * @constructor
- * @param {HTMLElement} element The element that will be upgraded.
- */
- var MaterialTooltip = function MaterialTooltip(element) {
- this.element_ = element;
- // Initialize instance.
- this.init();
- };
- window['MaterialTooltip'] = MaterialTooltip;
- /**
- * Store constants in one place so they can be updated easily.
- *
- * @enum {string | number}
- * @private
- */
- MaterialTooltip.prototype.Constant_ = {};
- /**
- * Store strings for class names defined by this component that are used in
- * JavaScript. This allows us to simply change it in one place should we
- * decide to modify at a later date.
- *
- * @enum {string}
- * @private
- */
- MaterialTooltip.prototype.CssClasses_ = {
- IS_ACTIVE: 'is-active',
- BOTTOM: 'mdl-tooltip--bottom',
- LEFT: 'mdl-tooltip--left',
- RIGHT: 'mdl-tooltip--right',
- TOP: 'mdl-tooltip--top'
- };
- /**
- * Handle mouseenter for tooltip.
- *
- * @param {Event} event The event that fired.
- * @private
- */
- MaterialTooltip.prototype.handleMouseEnter_ = function (event) {
- var props = event.target.getBoundingClientRect();
- var left = props.left + props.width / 2;
- var top = props.top + props.height / 2;
- var marginLeft = -1 * (this.element_.offsetWidth / 2);
- var marginTop = -1 * (this.element_.offsetHeight / 2);
- if (this.element_.classList.contains(this.CssClasses_.LEFT) || this.element_.classList.contains(this.CssClasses_.RIGHT)) {
- left = props.width / 2;
- if (top + marginTop < 0) {
- this.element_.style.top = '0';
- this.element_.style.marginTop = '0';
- } else {
- this.element_.style.top = top + 'px';
- this.element_.style.marginTop = marginTop + 'px';
- }
- } else {
- if (left + marginLeft < 0) {
- this.element_.style.left = '0';
- this.element_.style.marginLeft = '0';
- } else {
- this.element_.style.left = left + 'px';
- this.element_.style.marginLeft = marginLeft + 'px';
- }
- }
- if (this.element_.classList.contains(this.CssClasses_.TOP)) {
- this.element_.style.top = props.top - this.element_.offsetHeight - 10 + 'px';
- } else if (this.element_.classList.contains(this.CssClasses_.RIGHT)) {
- this.element_.style.left = props.left + props.width + 10 + 'px';
- } else if (this.element_.classList.contains(this.CssClasses_.LEFT)) {
- this.element_.style.left = props.left - this.element_.offsetWidth - 10 + 'px';
- } else {
- this.element_.style.top = props.top + props.height + 10 + 'px';
- }
- this.element_.classList.add(this.CssClasses_.IS_ACTIVE);
- };
- /**
- * Hide tooltip on mouseleave or scroll
- *
- * @private
- */
- MaterialTooltip.prototype.hideTooltip_ = function () {
- this.element_.classList.remove(this.CssClasses_.IS_ACTIVE);
- };
- /**
- * Initialize element.
- */
- MaterialTooltip.prototype.init = function () {
- if (this.element_) {
- var forElId = this.element_.getAttribute('for') || this.element_.getAttribute('data-mdl-for');
- if (forElId) {
- this.forElement_ = document.getElementById(forElId);
- }
- if (this.forElement_) {
- // It's left here because it prevents accidental text selection on Android
- if (!this.forElement_.hasAttribute('tabindex')) {
- this.forElement_.setAttribute('tabindex', '0');
- }
- this.boundMouseEnterHandler = this.handleMouseEnter_.bind(this);
- this.boundMouseLeaveAndScrollHandler = this.hideTooltip_.bind(this);
- this.forElement_.addEventListener('mouseenter', this.boundMouseEnterHandler, false);
- this.forElement_.addEventListener('touchend', this.boundMouseEnterHandler, false);
- this.forElement_.addEventListener('mouseleave', this.boundMouseLeaveAndScrollHandler, false);
- window.addEventListener('scroll', this.boundMouseLeaveAndScrollHandler, true);
- window.addEventListener('touchstart', this.boundMouseLeaveAndScrollHandler);
- }
- }
- };
- // The component registers itself. It can assume componentHandler is available
- // in the global scope.
- componentHandler.register({
- constructor: MaterialTooltip,
- classAsString: 'MaterialTooltip',
- cssClass: 'mdl-tooltip'
- });
- /**
- * @license
- * Copyright 2015 Google Inc. All Rights Reserved.
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- /**
- * Class constructor for Layout MDL component.
- * Implements MDL component design pattern defined at:
- * https://github.com/jasonmayes/mdl-component-design-pattern
- *
- * @constructor
- * @param {HTMLElement} element The element that will be upgraded.
- */
- var MaterialLayout = function MaterialLayout(element) {
- this.element_ = element;
- // Initialize instance.
- this.init();
- };
- window['MaterialLayout'] = MaterialLayout;
- /**
- * Store constants in one place so they can be updated easily.
- *
- * @enum {string | number}
- * @private
- */
- MaterialLayout.prototype.Constant_ = {
- MAX_WIDTH: '(max-width: 1024px)',
- TAB_SCROLL_PIXELS: 100,
- RESIZE_TIMEOUT: 100,
- MENU_ICON: '',
- CHEVRON_LEFT: 'chevron_left',
- CHEVRON_RIGHT: 'chevron_right'
- };
- /**
- * Keycodes, for code readability.
- *
- * @enum {number}
- * @private
- */
- MaterialLayout.prototype.Keycodes_ = {
- ENTER: 13,
- ESCAPE: 27,
- SPACE: 32
- };
- /**
- * Modes.
- *
- * @enum {number}
- * @private
- */
- MaterialLayout.prototype.Mode_ = {
- STANDARD: 0,
- SEAMED: 1,
- WATERFALL: 2,
- SCROLL: 3
- };
- /**
- * Store strings for class names defined by this component that are used in
- * JavaScript. This allows us to simply change it in one place should we
- * decide to modify at a later date.
- *
- * @enum {string}
- * @private
- */
- MaterialLayout.prototype.CssClasses_ = {
- CONTAINER: 'mdl-layout__container',
- HEADER: 'mdl-layout__header',
- DRAWER: 'mdl-layout__drawer',
- CONTENT: 'mdl-layout__content',
- DRAWER_BTN: 'mdl-layout__drawer-button',
- ICON: 'material-icons',
- JS_RIPPLE_EFFECT: 'mdl-js-ripple-effect',
- RIPPLE_CONTAINER: 'mdl-layout__tab-ripple-container',
- RIPPLE: 'mdl-ripple',
- RIPPLE_IGNORE_EVENTS: 'mdl-js-ripple-effect--ignore-events',
- HEADER_SEAMED: 'mdl-layout__header--seamed',
- HEADER_WATERFALL: 'mdl-layout__header--waterfall',
- HEADER_SCROLL: 'mdl-layout__header--scroll',
- FIXED_HEADER: 'mdl-layout--fixed-header',
- OBFUSCATOR: 'mdl-layout__obfuscator',
- TAB_BAR: 'mdl-layout__tab-bar',
- TAB_CONTAINER: 'mdl-layout__tab-bar-container',
- TAB: 'mdl-layout__tab',
- TAB_BAR_BUTTON: 'mdl-layout__tab-bar-button',
- TAB_BAR_LEFT_BUTTON: 'mdl-layout__tab-bar-left-button',
- TAB_BAR_RIGHT_BUTTON: 'mdl-layout__tab-bar-right-button',
- TAB_MANUAL_SWITCH: 'mdl-layout__tab-manual-switch',
- PANEL: 'mdl-layout__tab-panel',
- HAS_DRAWER: 'has-drawer',
- HAS_TABS: 'has-tabs',
- HAS_SCROLLING_HEADER: 'has-scrolling-header',
- CASTING_SHADOW: 'is-casting-shadow',
- IS_COMPACT: 'is-compact',
- IS_SMALL_SCREEN: 'is-small-screen',
- IS_DRAWER_OPEN: 'is-visible',
- IS_ACTIVE: 'is-active',
- IS_UPGRADED: 'is-upgraded',
- IS_ANIMATING: 'is-animating',
- ON_LARGE_SCREEN: 'mdl-layout--large-screen-only',
- ON_SMALL_SCREEN: 'mdl-layout--small-screen-only'
- };
- /**
- * Handles scrolling on the content.
- *
- * @private
- */
- MaterialLayout.prototype.contentScrollHandler_ = function () {
- if (this.header_.classList.contains(this.CssClasses_.IS_ANIMATING)) {
- return;
- }
- var headerVisible = !this.element_.classList.contains(this.CssClasses_.IS_SMALL_SCREEN) || this.element_.classList.contains(this.CssClasses_.FIXED_HEADER);
- if (this.content_.scrollTop > 0 && !this.header_.classList.contains(this.CssClasses_.IS_COMPACT)) {
- this.header_.classList.add(this.CssClasses_.CASTING_SHADOW);
- this.header_.classList.add(this.CssClasses_.IS_COMPACT);
- if (headerVisible) {
- this.header_.classList.add(this.CssClasses_.IS_ANIMATING);
- }
- } else if (this.content_.scrollTop <= 0 && this.header_.classList.contains(this.CssClasses_.IS_COMPACT)) {
- this.header_.classList.remove(this.CssClasses_.CASTING_SHADOW);
- this.header_.classList.remove(this.CssClasses_.IS_COMPACT);
- if (headerVisible) {
- this.header_.classList.add(this.CssClasses_.IS_ANIMATING);
- }
- }
- };
- /**
- * Handles a keyboard event on the drawer.
- *
- * @param {Event} evt The event that fired.
- * @private
- */
- MaterialLayout.prototype.keyboardEventHandler_ = function (evt) {
- // Only react when the drawer is open.
- if (evt.keyCode === this.Keycodes_.ESCAPE && this.drawer_.classList.contains(this.CssClasses_.IS_DRAWER_OPEN)) {
- this.toggleDrawer();
- }
- };
- /**
- * Handles changes in screen size.
- *
- * @private
- */
- MaterialLayout.prototype.screenSizeHandler_ = function () {
- if (this.screenSizeMediaQuery_.matches) {
- this.element_.classList.add(this.CssClasses_.IS_SMALL_SCREEN);
- } else {
- this.element_.classList.remove(this.CssClasses_.IS_SMALL_SCREEN);
- // Collapse drawer (if any) when moving to a large screen size.
- if (this.drawer_) {
- this.drawer_.classList.remove(this.CssClasses_.IS_DRAWER_OPEN);
- this.obfuscator_.classList.remove(this.CssClasses_.IS_DRAWER_OPEN);
- }
- }
- };
- /**
- * Handles events of drawer button.
- *
- * @param {Event} evt The event that fired.
- * @private
- */
- MaterialLayout.prototype.drawerToggleHandler_ = function (evt) {
- if (evt && evt.type === 'keydown') {
- if (evt.keyCode === this.Keycodes_.SPACE || evt.keyCode === this.Keycodes_.ENTER) {
- // prevent scrolling in drawer nav
- evt.preventDefault();
- } else {
- // prevent other keys
- return;
- }
- }
- this.toggleDrawer();
- };
- /**
- * Handles (un)setting the `is-animating` class
- *
- * @private
- */
- MaterialLayout.prototype.headerTransitionEndHandler_ = function () {
- this.header_.classList.remove(this.CssClasses_.IS_ANIMATING);
- };
- /**
- * Handles expanding the header on click
- *
- * @private
- */
- MaterialLayout.prototype.headerClickHandler_ = function () {
- if (this.header_.classList.contains(this.CssClasses_.IS_COMPACT)) {
- this.header_.classList.remove(this.CssClasses_.IS_COMPACT);
- this.header_.classList.add(this.CssClasses_.IS_ANIMATING);
- }
- };
- /**
- * Reset tab state, dropping active classes
- *
- * @private
- */
- MaterialLayout.prototype.resetTabState_ = function (tabBar) {
- for (var k = 0; k < tabBar.length; k++) {
- tabBar[k].classList.remove(this.CssClasses_.IS_ACTIVE);
- }
- };
- /**
- * Reset panel state, droping active classes
- *
- * @private
- */
- MaterialLayout.prototype.resetPanelState_ = function (panels) {
- for (var j = 0; j < panels.length; j++) {
- panels[j].classList.remove(this.CssClasses_.IS_ACTIVE);
- }
- };
- /**
- * Toggle drawer state
- *
- * @public
- */
- MaterialLayout.prototype.toggleDrawer = function () {
- var drawerButton = this.element_.querySelector('.' + this.CssClasses_.DRAWER_BTN);
- this.drawer_.classList.toggle(this.CssClasses_.IS_DRAWER_OPEN);
- this.obfuscator_.classList.toggle(this.CssClasses_.IS_DRAWER_OPEN);
- // Set accessibility properties.
- if (this.drawer_.classList.contains(this.CssClasses_.IS_DRAWER_OPEN)) {
- this.drawer_.setAttribute('aria-hidden', 'false');
- drawerButton.setAttribute('aria-expanded', 'true');
- } else {
- this.drawer_.setAttribute('aria-hidden', 'true');
- drawerButton.setAttribute('aria-expanded', 'false');
- }
- };
- MaterialLayout.prototype['toggleDrawer'] = MaterialLayout.prototype.toggleDrawer;
- /**
- * Initialize element.
- */
- MaterialLayout.prototype.init = function () {
- if (this.element_) {
- var container = document.createElement('div');
- container.classList.add(this.CssClasses_.CONTAINER);
- var focusedElement = this.element_.querySelector(':focus');
- this.element_.parentElement.insertBefore(container, this.element_);
- this.element_.parentElement.removeChild(this.element_);
- container.appendChild(this.element_);
- if (focusedElement) {
- focusedElement.focus();
- }
- var directChildren = this.element_.childNodes;
- var numChildren = directChildren.length;
- for (var c = 0; c < numChildren; c++) {
- var child = directChildren[c];
- if (child.classList && child.classList.contains(this.CssClasses_.HEADER)) {
- this.header_ = child;
- }
- if (child.classList && child.classList.contains(this.CssClasses_.DRAWER)) {
- this.drawer_ = child;
- }
- if (child.classList && child.classList.contains(this.CssClasses_.CONTENT)) {
- this.content_ = child;
- }
- }
- window.addEventListener('pageshow', function (e) {
- if (e.persisted) {
- // when page is loaded from back/forward cache
- // trigger repaint to let layout scroll in safari
- this.element_.style.overflowY = 'hidden';
- requestAnimationFrame(function () {
- this.element_.style.overflowY = '';
- }.bind(this));
- }
- }.bind(this), false);
- if (this.header_) {
- this.tabBar_ = this.header_.querySelector('.' + this.CssClasses_.TAB_BAR);
- }
- var mode = this.Mode_.STANDARD;
- if (this.header_) {
- if (this.header_.classList.contains(this.CssClasses_.HEADER_SEAMED)) {
- mode = this.Mode_.SEAMED;
- } else if (this.header_.classList.contains(this.CssClasses_.HEADER_WATERFALL)) {
- mode = this.Mode_.WATERFALL;
- this.header_.addEventListener('transitionend', this.headerTransitionEndHandler_.bind(this));
- this.header_.addEventListener('click', this.headerClickHandler_.bind(this));
- } else if (this.header_.classList.contains(this.CssClasses_.HEADER_SCROLL)) {
- mode = this.Mode_.SCROLL;
- container.classList.add(this.CssClasses_.HAS_SCROLLING_HEADER);
- }
- if (mode === this.Mode_.STANDARD) {
- this.header_.classList.add(this.CssClasses_.CASTING_SHADOW);
- if (this.tabBar_) {
- this.tabBar_.classList.add(this.CssClasses_.CASTING_SHADOW);
- }
- } else if (mode === this.Mode_.SEAMED || mode === this.Mode_.SCROLL) {
- this.header_.classList.remove(this.CssClasses_.CASTING_SHADOW);
- if (this.tabBar_) {
- this.tabBar_.classList.remove(this.CssClasses_.CASTING_SHADOW);
- }
- } else if (mode === this.Mode_.WATERFALL) {
- // Add and remove shadows depending on scroll position.
- // Also add/remove auxiliary class for styling of the compact version of
- // the header.
- this.content_.addEventListener('scroll', this.contentScrollHandler_.bind(this));
- this.contentScrollHandler_();
- }
- }
- // Add drawer toggling button to our layout, if we have an openable drawer.
- if (this.drawer_) {
- var drawerButton = this.element_.querySelector('.' + this.CssClasses_.DRAWER_BTN);
- if (!drawerButton) {
- drawerButton = document.createElement('div');
- drawerButton.setAttribute('aria-expanded', 'false');
- drawerButton.setAttribute('role', 'button');
- drawerButton.setAttribute('tabindex', '0');
- drawerButton.classList.add(this.CssClasses_.DRAWER_BTN);
- var drawerButtonIcon = document.createElement('i');
- drawerButtonIcon.classList.add(this.CssClasses_.ICON);
- drawerButtonIcon.innerHTML = this.Constant_.MENU_ICON;
- drawerButton.appendChild(drawerButtonIcon);
- }
- if (this.drawer_.classList.contains(this.CssClasses_.ON_LARGE_SCREEN)) {
- //If drawer has ON_LARGE_SCREEN class then add it to the drawer toggle button as well.
- drawerButton.classList.add(this.CssClasses_.ON_LARGE_SCREEN);
- } else if (this.drawer_.classList.contains(this.CssClasses_.ON_SMALL_SCREEN)) {
- //If drawer has ON_SMALL_SCREEN class then add it to the drawer toggle button as well.
- drawerButton.classList.add(this.CssClasses_.ON_SMALL_SCREEN);
- }
- drawerButton.addEventListener('click', this.drawerToggleHandler_.bind(this));
- drawerButton.addEventListener('keydown', this.drawerToggleHandler_.bind(this));
- // Add a class if the layout has a drawer, for altering the left padding.
- // Adds the HAS_DRAWER to the elements since this.header_ may or may
- // not be present.
- this.element_.classList.add(this.CssClasses_.HAS_DRAWER);
- // If we have a fixed header, add the button to the header rather than
- // the layout.
- if (this.element_.classList.contains(this.CssClasses_.FIXED_HEADER)) {
- this.header_.insertBefore(drawerButton, this.header_.firstChild);
- } else {
- this.element_.insertBefore(drawerButton, this.content_);
- }
- var obfuscator = document.createElement('div');
- obfuscator.classList.add(this.CssClasses_.OBFUSCATOR);
- this.element_.appendChild(obfuscator);
- obfuscator.addEventListener('click', this.drawerToggleHandler_.bind(this));
- this.obfuscator_ = obfuscator;
- this.drawer_.addEventListener('keydown', this.keyboardEventHandler_.bind(this));
- this.drawer_.setAttribute('aria-hidden', 'true');
- }
- // Keep an eye on screen size, and add/remove auxiliary class for styling
- // of small screens.
- this.screenSizeMediaQuery_ = window.matchMedia(this.Constant_.MAX_WIDTH);
- this.screenSizeMediaQuery_.addListener(this.screenSizeHandler_.bind(this));
- this.screenSizeHandler_();
- // Initialize tabs, if any.
- if (this.header_ && this.tabBar_) {
- this.element_.classList.add(this.CssClasses_.HAS_TABS);
- var tabContainer = document.createElement('div');
- tabContainer.classList.add(this.CssClasses_.TAB_CONTAINER);
- this.header_.insertBefore(tabContainer, this.tabBar_);
- this.header_.removeChild(this.tabBar_);
- var leftButton = document.createElement('div');
- leftButton.classList.add(this.CssClasses_.TAB_BAR_BUTTON);
- leftButton.classList.add(this.CssClasses_.TAB_BAR_LEFT_BUTTON);
- var leftButtonIcon = document.createElement('i');
- leftButtonIcon.classList.add(this.CssClasses_.ICON);
- leftButtonIcon.textContent = this.Constant_.CHEVRON_LEFT;
- leftButton.appendChild(leftButtonIcon);
- leftButton.addEventListener('click', function () {
- this.tabBar_.scrollLeft -= this.Constant_.TAB_SCROLL_PIXELS;
- }.bind(this));
- var rightButton = document.createElement('div');
- rightButton.classList.add(this.CssClasses_.TAB_BAR_BUTTON);
- rightButton.classList.add(this.CssClasses_.TAB_BAR_RIGHT_BUTTON);
- var rightButtonIcon = document.createElement('i');
- rightButtonIcon.classList.add(this.CssClasses_.ICON);
- rightButtonIcon.textContent = this.Constant_.CHEVRON_RIGHT;
- rightButton.appendChild(rightButtonIcon);
- rightButton.addEventListener('click', function () {
- this.tabBar_.scrollLeft += this.Constant_.TAB_SCROLL_PIXELS;
- }.bind(this));
- tabContainer.appendChild(leftButton);
- tabContainer.appendChild(this.tabBar_);
- tabContainer.appendChild(rightButton);
- // Add and remove tab buttons depending on scroll position and total
- // window size.
- var tabUpdateHandler = function () {
- if (this.tabBar_.scrollLeft > 0) {
- leftButton.classList.add(this.CssClasses_.IS_ACTIVE);
- } else {
- leftButton.classList.remove(this.CssClasses_.IS_ACTIVE);
- }
- if (this.tabBar_.scrollLeft < this.tabBar_.scrollWidth - this.tabBar_.offsetWidth) {
- rightButton.classList.add(this.CssClasses_.IS_ACTIVE);
- } else {
- rightButton.classList.remove(this.CssClasses_.IS_ACTIVE);
- }
- }.bind(this);
- this.tabBar_.addEventListener('scroll', tabUpdateHandler);
- tabUpdateHandler();
- // Update tabs when the window resizes.
- var windowResizeHandler = function () {
- // Use timeouts to make sure it doesn't happen too often.
- if (this.resizeTimeoutId_) {
- clearTimeout(this.resizeTimeoutId_);
- }
- this.resizeTimeoutId_ = setTimeout(function () {
- tabUpdateHandler();
- this.resizeTimeoutId_ = null;
- }.bind(this), this.Constant_.RESIZE_TIMEOUT);
- }.bind(this);
- window.addEventListener('resize', windowResizeHandler);
- if (this.tabBar_.classList.contains(this.CssClasses_.JS_RIPPLE_EFFECT)) {
- this.tabBar_.classList.add(this.CssClasses_.RIPPLE_IGNORE_EVENTS);
- }
- // Select element tabs, document panels
- var tabs = this.tabBar_.querySelectorAll('.' + this.CssClasses_.TAB);
- var panels = this.content_.querySelectorAll('.' + this.CssClasses_.PANEL);
- // Create new tabs for each tab element
- for (var i = 0; i < tabs.length; i++) {
- new MaterialLayoutTab(tabs[i], tabs, panels, this);
- }
- }
- this.element_.classList.add(this.CssClasses_.IS_UPGRADED);
- }
- };
- /**
- * Constructor for an individual tab.
- *
- * @constructor
- * @param {HTMLElement} tab The HTML element for the tab.
- * @param {!Array<HTMLElement>} tabs Array with HTML elements for all tabs.
- * @param {!Array<HTMLElement>} panels Array with HTML elements for all panels.
- * @param {MaterialLayout} layout The MaterialLayout object that owns the tab.
- */
- function MaterialLayoutTab(tab, tabs, panels, layout) {
- /**
- * Auxiliary method to programmatically select a tab in the UI.
- */
- function selectTab() {
- var href = tab.href.split('#')[1];
- var panel = layout.content_.querySelector('#' + href);
- layout.resetTabState_(tabs);
- layout.resetPanelState_(panels);
- tab.classList.add(layout.CssClasses_.IS_ACTIVE);
- panel.classList.add(layout.CssClasses_.IS_ACTIVE);
- }
- if (layout.tabBar_.classList.contains(layout.CssClasses_.JS_RIPPLE_EFFECT)) {
- var rippleContainer = document.createElement('span');
- rippleContainer.classList.add(layout.CssClasses_.RIPPLE_CONTAINER);
- rippleContainer.classList.add(layout.CssClasses_.JS_RIPPLE_EFFECT);
- var ripple = document.createElement('span');
- ripple.classList.add(layout.CssClasses_.RIPPLE);
- rippleContainer.appendChild(ripple);
- tab.appendChild(rippleContainer);
- }
- if (!layout.tabBar_.classList.contains(layout.CssClasses_.TAB_MANUAL_SWITCH)) {
- tab.addEventListener('click', function (e) {
- if (tab.getAttribute('href').charAt(0) === '#') {
- e.preventDefault();
- selectTab();
- }
- });
- }
- tab.show = selectTab;
- }
- window['MaterialLayoutTab'] = MaterialLayoutTab;
- // The component registers itself. It can assume componentHandler is available
- // in the global scope.
- componentHandler.register({
- constructor: MaterialLayout,
- classAsString: 'MaterialLayout',
- cssClass: 'mdl-js-layout'
- });
- /**
- * @license
- * Copyright 2015 Google Inc. All Rights Reserved.
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- /**
- * Class constructor for Data Table Card MDL component.
- * Implements MDL component design pattern defined at:
- * https://github.com/jasonmayes/mdl-component-design-pattern
- *
- * @constructor
- * @param {Element} element The element that will be upgraded.
- */
- var MaterialDataTable = function MaterialDataTable(element) {
- this.element_ = element;
- // Initialize instance.
- this.init();
- };
- window['MaterialDataTable'] = MaterialDataTable;
- /**
- * Store constants in one place so they can be updated easily.
- *
- * @enum {string | number}
- * @private
- */
- MaterialDataTable.prototype.Constant_ = {};
- /**
- * Store strings for class names defined by this component that are used in
- * JavaScript. This allows us to simply change it in one place should we
- * decide to modify at a later date.
- *
- * @enum {string}
- * @private
- */
- MaterialDataTable.prototype.CssClasses_ = {
- DATA_TABLE: 'mdl-data-table',
- SELECTABLE: 'mdl-data-table--selectable',
- SELECT_ELEMENT: 'mdl-data-table__select',
- IS_SELECTED: 'is-selected',
- IS_UPGRADED: 'is-upgraded'
- };
- /**
- * Generates and returns a function that toggles the selection state of a
- * single row (or multiple rows).
- *
- * @param {Element} checkbox Checkbox that toggles the selection state.
- * @param {Element} row Row to toggle when checkbox changes.
- * @param {(Array<Object>|NodeList)=} opt_rows Rows to toggle when checkbox changes.
- * @private
- */
- MaterialDataTable.prototype.selectRow_ = function (checkbox, row, opt_rows) {
- if (row) {
- return function () {
- if (checkbox.checked) {
- row.classList.add(this.CssClasses_.IS_SELECTED);
- } else {
- row.classList.remove(this.CssClasses_.IS_SELECTED);
- }
- }.bind(this);
- }
- if (opt_rows) {
- return function () {
- var i;
- var el;
- if (checkbox.checked) {
- for (i = 0; i < opt_rows.length; i++) {
- el = opt_rows[i].querySelector('td').querySelector('.mdl-checkbox');
- el['MaterialCheckbox'].check();
- opt_rows[i].classList.add(this.CssClasses_.IS_SELECTED);
- }
- } else {
- for (i = 0; i < opt_rows.length; i++) {
- el = opt_rows[i].querySelector('td').querySelector('.mdl-checkbox');
- el['MaterialCheckbox'].uncheck();
- opt_rows[i].classList.remove(this.CssClasses_.IS_SELECTED);
- }
- }
- }.bind(this);
- }
- };
- /**
- * Creates a checkbox for a single or or multiple rows and hooks up the
- * event handling.
- *
- * @param {Element} row Row to toggle when checkbox changes.
- * @param {(Array<Object>|NodeList)=} opt_rows Rows to toggle when checkbox changes.
- * @private
- */
- MaterialDataTable.prototype.createCheckbox_ = function (row, opt_rows) {
- var label = document.createElement('label');
- var labelClasses = [
- 'mdl-checkbox',
- 'mdl-js-checkbox',
- 'mdl-js-ripple-effect',
- this.CssClasses_.SELECT_ELEMENT
- ];
- label.className = labelClasses.join(' ');
- var checkbox = document.createElement('input');
- checkbox.type = 'checkbox';
- checkbox.classList.add('mdl-checkbox__input');
- if (row) {
- checkbox.checked = row.classList.contains(this.CssClasses_.IS_SELECTED);
- checkbox.addEventListener('change', this.selectRow_(checkbox, row));
- } else if (opt_rows) {
- checkbox.addEventListener('change', this.selectRow_(checkbox, null, opt_rows));
- }
- label.appendChild(checkbox);
- componentHandler.upgradeElement(label, 'MaterialCheckbox');
- return label;
- };
- /**
- * Initialize element.
- */
- MaterialDataTable.prototype.init = function () {
- if (this.element_) {
- var firstHeader = this.element_.querySelector('th');
- var bodyRows = Array.prototype.slice.call(this.element_.querySelectorAll('tbody tr'));
- var footRows = Array.prototype.slice.call(this.element_.querySelectorAll('tfoot tr'));
- var rows = bodyRows.concat(footRows);
- if (this.element_.classList.contains(this.CssClasses_.SELECTABLE)) {
- var th = document.createElement('th');
- var headerCheckbox = this.createCheckbox_(null, rows);
- th.appendChild(headerCheckbox);
- firstHeader.parentElement.insertBefore(th, firstHeader);
- for (var i = 0; i < rows.length; i++) {
- var firstCell = rows[i].querySelector('td');
- if (firstCell) {
- var td = document.createElement('td');
- if (rows[i].parentNode.nodeName.toUpperCase() === 'TBODY') {
- var rowCheckbox = this.createCheckbox_(rows[i]);
- td.appendChild(rowCheckbox);
- }
- rows[i].insertBefore(td, firstCell);
- }
- }
- this.element_.classList.add(this.CssClasses_.IS_UPGRADED);
- }
- }
- };
- // The component registers itself. It can assume componentHandler is available
- // in the global scope.
- componentHandler.register({
- constructor: MaterialDataTable,
- classAsString: 'MaterialDataTable',
- cssClass: 'mdl-js-data-table'
- });
- /**
- * @license
- * Copyright 2015 Google Inc. All Rights Reserved.
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- /**
- * Class constructor for Ripple MDL component.
- * Implements MDL component design pattern defined at:
- * https://github.com/jasonmayes/mdl-component-design-pattern
- *
- * @constructor
- * @param {HTMLElement} element The element that will be upgraded.
- */
- var MaterialRipple = function MaterialRipple(element) {
- this.element_ = element;
- // Initialize instance.
- this.init();
- };
- window['MaterialRipple'] = MaterialRipple;
- /**
- * Store constants in one place so they can be updated easily.
- *
- * @enum {string | number}
- * @private
- */
- MaterialRipple.prototype.Constant_ = {
- INITIAL_SCALE: 'scale(0.0001, 0.0001)',
- INITIAL_SIZE: '1px',
- INITIAL_OPACITY: '0.4',
- FINAL_OPACITY: '0',
- FINAL_SCALE: ''
- };
- /**
- * Store strings for class names defined by this component that are used in
- * JavaScript. This allows us to simply change it in one place should we
- * decide to modify at a later date.
- *
- * @enum {string}
- * @private
- */
- MaterialRipple.prototype.CssClasses_ = {
- RIPPLE_CENTER: 'mdl-ripple--center',
- RIPPLE_EFFECT_IGNORE_EVENTS: 'mdl-js-ripple-effect--ignore-events',
- RIPPLE: 'mdl-ripple',
- IS_ANIMATING: 'is-animating',
- IS_VISIBLE: 'is-visible'
- };
- /**
- * Handle mouse / finger down on element.
- *
- * @param {Event} event The event that fired.
- * @private
- */
- MaterialRipple.prototype.downHandler_ = function (event) {
- if (!this.rippleElement_.style.width && !this.rippleElement_.style.height) {
- var rect = this.element_.getBoundingClientRect();
- this.boundHeight = rect.height;
- this.boundWidth = rect.width;
- this.rippleSize_ = Math.sqrt(rect.width * rect.width + rect.height * rect.height) * 2 + 2;
- this.rippleElement_.style.width = this.rippleSize_ + 'px';
- this.rippleElement_.style.height = this.rippleSize_ + 'px';
- }
- this.rippleElement_.classList.add(this.CssClasses_.IS_VISIBLE);
- if (event.type === 'mousedown' && this.ignoringMouseDown_) {
- this.ignoringMouseDown_ = false;
- } else {
- if (event.type === 'touchstart') {
- this.ignoringMouseDown_ = true;
- }
- var frameCount = this.getFrameCount();
- if (frameCount > 0) {
- return;
- }
- this.setFrameCount(1);
- var bound = event.currentTarget.getBoundingClientRect();
- var x;
- var y;
- // Check if we are handling a keyboard click.
- if (event.clientX === 0 && event.clientY === 0) {
- x = Math.round(bound.width / 2);
- y = Math.round(bound.height / 2);
- } else {
- var clientX = event.clientX !== undefined ? event.clientX : event.touches[0].clientX;
- var clientY = event.clientY !== undefined ? event.clientY : event.touches[0].clientY;
- x = Math.round(clientX - bound.left);
- y = Math.round(clientY - bound.top);
- }
- this.setRippleXY(x, y);
- this.setRippleStyles(true);
- window.requestAnimationFrame(this.animFrameHandler.bind(this));
- }
- };
- /**
- * Handle mouse / finger up on element.
- *
- * @param {Event} event The event that fired.
- * @private
- */
- MaterialRipple.prototype.upHandler_ = function (event) {
- // Don't fire for the artificial "mouseup" generated by a double-click.
- if (event && event.detail !== 2) {
- // Allow a repaint to occur before removing this class, so the animation
- // shows for tap events, which seem to trigger a mouseup too soon after
- // mousedown.
- window.setTimeout(function () {
- this.rippleElement_.classList.remove(this.CssClasses_.IS_VISIBLE);
- }.bind(this), 0);
- }
- };
- /**
- * Initialize element.
- */
- MaterialRipple.prototype.init = function () {
- if (this.element_) {
- var recentering = this.element_.classList.contains(this.CssClasses_.RIPPLE_CENTER);
- if (!this.element_.classList.contains(this.CssClasses_.RIPPLE_EFFECT_IGNORE_EVENTS)) {
- this.rippleElement_ = this.element_.querySelector('.' + this.CssClasses_.RIPPLE);
- this.frameCount_ = 0;
- this.rippleSize_ = 0;
- this.x_ = 0;
- this.y_ = 0;
- // Touch start produces a compat mouse down event, which would cause a
- // second ripples. To avoid that, we use this property to ignore the first
- // mouse down after a touch start.
- this.ignoringMouseDown_ = false;
- this.boundDownHandler = this.downHandler_.bind(this);
- this.element_.addEventListener('mousedown', this.boundDownHandler);
- this.element_.addEventListener('touchstart', this.boundDownHandler);
- this.boundUpHandler = this.upHandler_.bind(this);
- this.element_.addEventListener('mouseup', this.boundUpHandler);
- this.element_.addEventListener('mouseleave', this.boundUpHandler);
- this.element_.addEventListener('touchend', this.boundUpHandler);
- this.element_.addEventListener('blur', this.boundUpHandler);
- /**
- * Getter for frameCount_.
- * @return {number} the frame count.
- */
- this.getFrameCount = function () {
- return this.frameCount_;
- };
- /**
- * Setter for frameCount_.
- * @param {number} fC the frame count.
- */
- this.setFrameCount = function (fC) {
- this.frameCount_ = fC;
- };
- /**
- * Getter for rippleElement_.
- * @return {Element} the ripple element.
- */
- this.getRippleElement = function () {
- return this.rippleElement_;
- };
- /**
- * Sets the ripple X and Y coordinates.
- * @param {number} newX the new X coordinate
- * @param {number} newY the new Y coordinate
- */
- this.setRippleXY = function (newX, newY) {
- this.x_ = newX;
- this.y_ = newY;
- };
- /**
- * Sets the ripple styles.
- * @param {boolean} start whether or not this is the start frame.
- */
- this.setRippleStyles = function (start) {
- if (this.rippleElement_ !== null) {
- var transformString;
- var scale;
- var size;
- var offset = 'translate(' + this.x_ + 'px, ' + this.y_ + 'px)';
- if (start) {
- scale = this.Constant_.INITIAL_SCALE;
- size = this.Constant_.INITIAL_SIZE;
- } else {
- scale = this.Constant_.FINAL_SCALE;
- size = this.rippleSize_ + 'px';
- if (recentering) {
- offset = 'translate(' + this.boundWidth / 2 + 'px, ' + this.boundHeight / 2 + 'px)';
- }
- }
- transformString = 'translate(-50%, -50%) ' + offset + scale;
- this.rippleElement_.style.webkitTransform = transformString;
- this.rippleElement_.style.msTransform = transformString;
- this.rippleElement_.style.transform = transformString;
- if (start) {
- this.rippleElement_.classList.remove(this.CssClasses_.IS_ANIMATING);
- } else {
- this.rippleElement_.classList.add(this.CssClasses_.IS_ANIMATING);
- }
- }
- };
- /**
- * Handles an animation frame.
- */
- this.animFrameHandler = function () {
- if (this.frameCount_-- > 0) {
- window.requestAnimationFrame(this.animFrameHandler.bind(this));
- } else {
- this.setRippleStyles(false);
- }
- };
- }
- }
- };
- // The component registers itself. It can assume componentHandler is available
- // in the global scope.
- componentHandler.register({
- constructor: MaterialRipple,
- classAsString: 'MaterialRipple',
- cssClass: 'mdl-js-ripple-effect',
- widget: false
- });
- }());
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