| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229 | 
    const SEA = require('./sea')    const Gun = SEA.Gun;    // After we have a GUN extension to make user registration/login easy, we then need to handle everything else.    // We do this with a GUN adapter, we first listen to when a gun instance is created (and when its options change)    Gun.on('opt', function(at){      if(!at.sea){ // only add SEA once per instance, on the "at" context.        at.sea = {own: {}};        at.on('in', security, at); // now listen to all input data, acting as a firewall.        at.on('out', signature, at); // and output listeners, to encrypt outgoing data.        at.on('node', each, at);      }      this.to.next(at); // make sure to call the "next" middleware adapter.    });    // Alright, this next adapter gets run at the per node level in the graph database.    // This will let us verify that every property on a node has a value signed by a public key we trust.    // If the signature does not match, the data is just `undefined` so it doesn't get passed on.    // If it does match, then we transform the in-memory "view" of the data into its plain value (without the signature).    // Now NOTE! Some data is "system" data, not user data. Example: List of public keys, aliases, etc.    // This data is self-enforced (the value can only match its ID), but that is handled in the `security` function.    // From the self-enforced data, we can see all the edges in the graph that belong to a public key.    // Example: ~ASDF is the ID of a node with ASDF as its public key, signed alias and salt, and    // its encrypted private key, but it might also have other signed values on it like `profile = <ID>` edge.    // Using that directed edge's ID, we can then track (in memory) which IDs belong to which keys.    // Here is a problem: Multiple public keys can "claim" any node's ID, so this is dangerous!    // This means we should ONLY trust our "friends" (our key ring) public keys, not any ones.    // I have not yet added that to SEA yet in this alpha release. That is coming soon, but beware in the meanwhile!    function each(msg){ // TODO: Warning: Need to switch to `gun.on('node')`! Do not use `Gun.on('node'` in your apps!      // NOTE: THE SECURITY FUNCTION HAS ALREADY VERIFIED THE DATA!!!      // WE DO NOT NEED TO RE-VERIFY AGAIN, JUST TRANSFORM IT TO PLAINTEXT.      var to = this.to, vertex = (msg.$._).put, c = 0, d;      Gun.node.is(msg.put, function(val, key, node){ c++; // for each property on the node        // TODO: consider async/await use here...        SEA.verify(val, false, function(data){ c--; // false just extracts the plain data.          node[key] = val = data; // transform to plain value.          if(d && !c && (c = -1)){ to.next(msg) }        });      });      d = true;      if(d && !c){ to.next(msg) }      return;    }    // signature handles data output, it is a proxy to the security function.    function signature(msg){      if(msg.user){        return this.to.next(msg);      }      var ctx = this.as;      msg.user = ctx.user;      security.call(this, msg);    }    // okay! The security function handles all the heavy lifting.    // It needs to deal read and write of input and output of system data, account/public key data, and regular data.    // This is broken down into some pretty clear edge cases, let's go over them:    function security(msg){      var at = this.as, sea = at.sea, to = this.to;      if(msg.get){        // if there is a request to read data from us, then...        var soul = msg.get['#'];        if(soul){ // for now, only allow direct IDs to be read.          if(typeof soul !== 'string'){ return to.next(msg) } // do not handle lexical cursors.          if('alias' === soul){ // Allow reading the list of usernames/aliases in the system?            return to.next(msg); // yes.          } else          if('~@' === soul.slice(0,2)){ // Allow reading the list of public keys associated with an alias?            return to.next(msg); // yes.          } else { // Allow reading everything?            return to.next(msg); // yes // TODO: No! Make this a callback/event that people can filter on.          }        }      }      if(msg.put){        // potentially parallel async operations!!!        var check = {}, each = {}, u;        each.node = function(node, soul){          if(Gun.obj.empty(node, '_')){ return check['node'+soul] = 0 } // ignore empty updates, don't reject them.          Gun.obj.map(node, each.way, {soul: soul, node: node});        };        each.way = function(val, key){          var soul = this.soul, node = this.node, tmp;          if('_' === key){ return } // ignore meta data          if('~@' === soul){  // special case for shared system data, the list of aliases.            each.alias(val, key, node, soul); return;          }          if('~@' === soul.slice(0,2)){ // special case for shared system data, the list of public keys for an alias.            each.pubs(val, key, node, soul); return;          }          if('~' === soul.slice(0,1) && 2 === (tmp = soul.slice(1)).split('.').length){ // special case, account data for a public key.            each.pub(val, key, node, soul, tmp, msg.user); return;          }          each.any(val, key, node, soul, msg.user); return;          return each.end({err: "No other data allowed!"});        };        each.alias = function(val, key, node, soul){ // Example: {_:#~@, ~@alice: {#~@alice}}          if(!val){ return each.end({err: "Data must exist!"}) } // data MUST exist          if('~@'+key === Gun.val.link.is(val)){ return check['alias'+key] = 0 } // in fact, it must be EXACTLY equal to itself          each.end({err: "Mismatching alias."}); // if it isn't, reject.        };        each.pubs = function(val, key, node, soul){ // Example: {_:#~@alice, ~asdf: {#~asdf}}          if(!val){ return each.end({err: "Alias must exist!"}) } // data MUST exist          if(key === Gun.val.link.is(val)){ return check['pubs'+soul+key] = 0 } // and the ID must be EXACTLY equal to its property          each.end({err: "Alias must match!"}); // that way nobody can tamper with the list of public keys.        };        each.pub = function(val, key, node, soul, pub, user){ // Example: {_:#~asdf, hello:SEA{'world',fdsa}}          if('pub' === key){            if(val === pub){ return (check['pub'+soul+key] = 0) } // the account MUST match `pub` property that equals the ID of the public key.            return each.end({err: "Account must match!"});          }          check['user'+soul+key] = 1;          if(user && (user = user._) && user.sea && pub === user.pub){            //var id = Gun.text.random(3);            SEA.sign(val, user.sea, function(data){ var rel;              if(u === data){ return each.end({err: SEA.err || 'Pub signature fail.'}) }              if(rel = Gun.val.link.is(val)){                (at.sea.own[rel] = at.sea.own[rel] || {})[pub] = true;              }              node[key] = data;              check['user'+soul+key] = 0;              each.end({ok: 1});            });            // TODO: Handle error!!!!            return;          }          SEA.verify(val, pub, function(data){ var rel, tmp;            if(u === data){ // make sure the signature matches the account it claims to be on.              return each.end({err: "Unverified data."}); // reject any updates that are signed with a mismatched account.            }            if((rel = Gun.val.link.is(data)) && pub === relpub(rel)){              (at.sea.own[rel] = at.sea.own[rel] || {})[pub] = true;            }            check['user'+soul+key] = 0;            each.end({ok: 1});          });        };        function relpub(s){          if(!s){ return }          s = s.split('~');          if(!s || !(s = s[1])){ return }          s = s.split('.');          if(!s || 2 > s.length){ return }          s = s.slice(0,2).join('.');          return s;        }        each.any = function(val, key, node, soul, user){ var tmp, pub;          if(!user || !(user = user._) || !(user = user.sea)){            if(tmp = relpub(soul)){              check['any'+soul+key] = 1;              SEA.verify(val, pub = tmp, function(data){ var rel;                if(u === data){ return each.end({err: "Mismatched owner on '" + key + "'."}) } // thanks @rogowski !                if((rel = Gun.val.link.is(data)) && pub === relpub(rel)){                  (at.sea.own[rel] = at.sea.own[rel] || {})[pub] = true;                }                check['any'+soul+key] = 0;                each.end({ok: 1});              });              return;            }            check['any'+soul+key] = 1;            at.on('secure', function(msg){ this.off();              check['any'+soul+key] = 0;              if(at.opt.secure){ msg = null }              each.end(msg || {err: "Data cannot be modified."});            }).on.on('secure', msg);            //each.end({err: "Data cannot be modified."});            return;          }          if(!(tmp = relpub(soul))){            if(at.opt.secure){              each.end({err: "Soul is missing public key at '" + key + "'."});              return;            }            if(val && val.slice && 'SEA{' === (val).slice(0,4)){              check['any'+soul+key] = 0;              each.end({ok: 1});              return;            }            //check['any'+soul+key] = 1;            //SEA.sign(val, user, function(data){             // if(u === data){ return each.end({err: 'Any signature failed.'}) }            //  node[key] = data;              check['any'+soul+key] = 0;              each.end({ok: 1});            //});            return;          }          var pub = tmp;          if(pub !== user.pub){            each.any(val, key, node, soul);            return;          }          /*var other = Gun.obj.map(at.sea.own[soul], function(v, p){            if(user.pub !== p){ return p }          });          if(other){            each.any(val, key, node, soul);            return;          }*/          check['any'+soul+key] = 1;          SEA.sign(val, user, function(data){            if(u === data){ return each.end({err: 'My signature fail.'}) }            node[key] = data;            check['any'+soul+key] = 0;            each.end({ok: 1});          });        }        each.end = function(ctx){ // TODO: Can't you just switch this to each.end = cb?          if(each.err){ return }          if((each.err = ctx.err) || ctx.no){            console.log('NO!', each.err, msg.put);            return;          }          if(!each.end.ed){ return }          if(Gun.obj.map(check, function(no){            if(no){ return true }          })){ return }          to.next(msg);        };        Gun.obj.map(msg.put, each.node);        each.end({end: each.end.ed = true});        return; // need to manually call next after async.      }      to.next(msg); // pass forward any data we do not know how to handle or process (this allows custom security protocols).    }  
 |