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- ;
- (function() {
- // _ _____ ____ _
- // | | | ____/ ___| (_)___
- // | | | _| \___ \ | / __|
- // | |___| |___ ___) | | \__ \
- // |_____|_____|____(_)/ |___/
- // ----------------------------
- // LES.js (Last rEcently uSed)
- // ----------------------------
- // A Small, lightweight, queue-based
- // Garbage Collector for Gun
- // Originally By: Collin Conrad (@masterex1000)
- /**
- *
- * Usage: require the file in your application
- *
- * Gun Params: these are passed to the new gun constructor
- *
- * - gc_enable : enables the gc, good if you are running multiple instances of gun, etc... def. true
- * - gc_delay : sets the amount of time between attempted garbage collections in milliseconds
- * - gc_info_enable : Enables or Disables the info printout
- * - gc_info : sets the ~ amount of time between info messages
- * this is checked everytime the gc is ran
- * - gc_info_mini : this will use a smaller, less user friendly info printout
- * - gc_importance_func : This will be the function used for finding the importance of a potental collect
- * takes the form of func(timestamp, ctime, memoryUsageRatio) {return val}
- * Collects when returned value is 100
- */
-
- //NOTE: set to false to use require for getting gun DEFUALT: false
- var USELOCALGUN = false;
-
-
- //NOTE: adds some debug messages DEFUALT: false
- var DEBUG = false;
-
- if(!(typeof window !== "undefined") && USELOCALGUN)
- console.log("NOTE: You currently have LES.js set to use the 'local' file version of gun, This might crash if set wrong!");
-
- var Gun = (typeof window !== "undefined") ? window.Gun : (USELOCALGUN ? require('../gun') : require("gun"));
-
- //Removes a node from the garbage collection until next write
- Gun.chain.gcDequeue = function() {
- //console.log(this._.root.dequeueNode);
- if(this._.root.dequeueNode) { // check that we actually have the dequeue command on this node
- let ctx = this;
-
- this.get(function (soul) {
- ctx._.root.dequeueNode(soul);
- }, true);
- }
- }
-
- //Puts node at the front for garbage collection, NOTE: only collects when it is hit it's time
- Gun.chain.gcCollect = function() {
- if(this._.root.collectNode) { // check that we actually have the dequeue command on this node
- let ctx = this;
-
- this.get(function (soul) {
- ctx._.root.collectNode(soul);
- }, true);
- }
- }
-
- Gun.on('opt', function(root) {
- //Setup various options
-
- const gc_enable = root.opt.gc_enable ? root.opt.gc_enable : true;
- const gc_delay = root.opt.gc_delay ? root.opt.gc_delay : 1000;
-
- const gc_info_enable = ("gc_info_enable" in root.opt) ? root.opt.gc_info_enable : true;
- const gc_info = root.opt.gc_info ? root.opt.gc_info : 5000;
- const gc_info_mini = root.opt.gc_info_mini ? root.opt.gc_info_mini : false;
-
- //This is long, but it works well
- const calcRemoveImportance = root.opt.gc_importance_func ? root.opt.gc_importance_func : function (timestamp, ctime, memoryUsageRatio) {
- var time = (ctime - timestamp) * 0.001;
- return time * 10 * (memoryUsageRatio * memoryUsageRatio);
- }
-
- if(DEBUG) console.log(root.opt);
-
- this.to.next(root);
-
- if (root.once)
- return;
- if (typeof process == 'undefined')
- return
- var mem = process.memoryUsage;
- if(!gc_enable) // exit because the gc is disabled
- return;
-
- if (!mem) //exit because we are in the browser
- return;
- var ev = {}; //stores the environment
- var empty = {}; //An empty list used to prevent crashes
-
- //Figure out the most amount of memory we can use. TODO: make configurable?
- ev.max = parseFloat(root.opt.memory || process.env.WEB_MEMORY || 512) * 0.8;
- var nodes = {}; //checks if the node already exists
- var nodesArray = []; //used to easily sort everything and store info about the nodes
- var memoryUpdate = 0; // last time we printed the current memory stats
- root.dequeueNode = (soul) => { //forward the call to our gc
- dequeueNode(soul);
- }
-
- root.collectNode = (soul) => { //forward the call to our gc
- collectNode(soul);
- }
-
- var check = function() {
- ev.used = mem().rss / 1024 / 1024; //Contains the amt. of used ram in MB
- setTimeout(function() { // So we can handle requests etc. before we start collecting
- GC(ev.used / ev.max); // Calculate the memory ratio, and execute the garbage collector
- //GC(0.99);
- }, 1);
- }
-
- setInterval(check, gc_delay); // set the garbage collector to run every second
-
- //Executed every time a node gets modified
- root.on("put", function(e) {
- this.to.next(e);
- var ctime = Date.now();
- var souls = Object.keys(e.put || empty); // get all of the nodes in the update
- for (var i = 0; i < souls.length; i++) { // iterate over them and add them
- enqueueNode(souls[i], ctime);
- }
- });
- //Adds a soul the garbage collectors "freeing" queue
- function enqueueNode(soul, ctime) {
- if (nodes[soul] == true) { //The node already exists in the queue
- var index = nodesArray.findIndex(function(e) {
- return e[0] === soul;
- });
- if (index == -1) {
- console.error("Something happened and the node '" + soul + "' won't get garbage collection unless the value is updated again");
- return;
- } else {
- nodesArray.splice(index, 1); // remove the existing ref. faster than dequeue
- nodesArray.push([soul, ctime]); // push the new instance
- }
- } else {
- nodesArray.push([soul, ctime]);
- nodes[soul] = true;
- }
- }
- //Removes a node from the queue
- function dequeueNode(soul) {
- if (nodes[soul] == true) { //The node already exists in the queue
- var index = nodesArray.findIndex(function(e) {
- return e[0] === soul;
- });
- if (index != -1) {
- //nodesArray.splice(index, 1); // remove the existing ref.
- nodesArray.shift();
- nodes[soul] = false; // store that we no longer have that node in the queue
- }
- }
- }
-
- //Moves a node to the start of the queue
- function collectNode(soul) {
- if (nodes[soul] == true) { //The node already exists in the queue
- var index = nodesArray.findIndex(function(e) {
- return e[0] === soul;
- });
- if (index != -1) {
- //nodesArray.splice(index, 1); // remove the existing ref.
- nodesArray.shift(); // WAY faster than splice
- }
- nodesArray.unshift([soul, nodesArray[0][1]]); // create a new node with the next nodes time stamp
- nodes[soul] = true; // store that we no longer have that node in the queue
- }
- }
-
- //The main garbage collecting routine
- function GC(memRatio) {
- var curTime = Date.now(); // get the current time
- if (gc_info_enable && curTime - memoryUpdate >= gc_info) { // check if we need to print info
- if(!gc_info_mini)
- console.log("|GC| %s | Current Memory Ratio: %d | Current Ram Usage %sMB | Nodes in Memory %s", new Date().toLocaleString(), round(memRatio, 2), round(ev.used, 2), Object.keys(root.graph || empty).length);
- else
- console.log("|GC| %s, Mem Ratio %d, Ram %sMB, Nodes in mem %s, Tracked Nodes %s", new Date().toLocaleString(), round(memRatio, 2), round(ev.used, 2), Object.keys(root.graph || empty).length, nodesArray.length);
- memoryUpdate = curTime; // reset the last update time
- }
- var freed = 0; // Just a nice performance counter
- while (nodesArray.length > 0) { // iterate over all of our nodes
- var soul = nodesArray[0][0];
- var nts = nodesArray[0][1];
- if (DEBUG)
- console.log("Soul: " + soul + " | Remove Importance: " + calcRemoveImportance(nts, curTime, memRatio) +
- " | Memory Ratio: " + memRatio + " | Time Existed: " + (curTime - nts) / 1000);
- if (calcRemoveImportance(nodesArray[0][1], curTime, memRatio) >= 100) {
- root.gun.get(nodesArray[0][0]).off(); //Remove the node
- delete nodes[nodesArray[0][0]]; // remove the lookup value
- //nodesArray.splice(0, 1);
- nodesArray.shift();
- freed++; // add one to our perf counter
- } else
- break; // Break out of the loop because we don't have any more nodes to free
- }
- if (freed > 0)
- console.log("|GC| Removed %s nodes in %s seconds-----------------------------------------------------------------", freed, (Date.now() - curTime) * 0.001);
- }
-
- function round(value, decimals) { //a basic rounding function
- return Number(Math.round(value + 'e' + decimals) + 'e-' + decimals);
- }
- });
- }());
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