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- /**
- * @license
- * Copyright The Closure Library Authors.
- * SPDX-License-Identifier: Apache-2.0
- */
- ////////////////////////// NOTE ABOUT EDITING THIS FILE ///////////////////////
- // //
- // Any edits to this file must be applied to vec2f.js by running: //
- // swap_type.sh vec2d.js > vec2f.js //
- // //
- ////////////////////////// NOTE ABOUT EDITING THIS FILE ///////////////////////
- /**
- * @fileoverview Provides functions for operating on 2 element double (64bit)
- * vectors.
- *
- * The last parameter will typically be the output object and an object
- * can be both an input and output parameter to all methods except where
- * noted.
- *
- * See the README for notes about the design and structure of the API
- * (especially related to performance).
- */
- goog.provide('goog.vec.vec2d');
- goog.provide('goog.vec.vec2d.Type');
- /** @suppress {extraRequire} */
- goog.require('goog.vec');
- /** @typedef {!goog.vec.Float64} */ goog.vec.vec2d.Type;
- /**
- * Creates a vec2d with all elements initialized to zero.
- *
- * @return {!goog.vec.vec2d.Type} The new vec2d.
- */
- goog.vec.vec2d.create = function() {
- return new Float64Array(2);
- };
- /**
- * Creates a new vec2d initialized with the value from the given array.
- *
- * @param {!Array<number>} vec The source 2 element array.
- * @return {!goog.vec.vec2d.Type} The new vec2d.
- */
- goog.vec.vec2d.createFromArray = function(vec) {
- var newVec = goog.vec.vec2d.create();
- goog.vec.vec2d.setFromArray(newVec, vec);
- return newVec;
- };
- /**
- * Creates a new vec2d initialized with the supplied values.
- *
- * @param {number} v0 The value for element at index 0.
- * @param {number} v1 The value for element at index 1.
- * @return {!goog.vec.vec2d.Type} The new vector.
- */
- goog.vec.vec2d.createFromValues = function(v0, v1) {
- var vec = goog.vec.vec2d.create();
- goog.vec.vec2d.setFromValues(vec, v0, v1);
- return vec;
- };
- /**
- * Creates a clone of the given vec2d.
- *
- * @param {!goog.vec.vec2d.Type} vec The source vec2d.
- * @return {!goog.vec.vec2d.Type} The new cloned vec2d.
- */
- goog.vec.vec2d.clone = function(vec) {
- var newVec = goog.vec.vec2d.create();
- goog.vec.vec2d.setFromVec2d(newVec, vec);
- return newVec;
- };
- /**
- * Initializes the vector with the given values.
- *
- * @param {!goog.vec.vec2d.Type} vec The vector to receive the values.
- * @param {number} v0 The value for element at index 0.
- * @param {number} v1 The value for element at index 1.
- * @return {!goog.vec.vec2d.Type} Return vec so that operations can be
- * chained together.
- */
- goog.vec.vec2d.setFromValues = function(vec, v0, v1) {
- vec[0] = v0;
- vec[1] = v1;
- return vec;
- };
- /**
- * Initializes vec2d vec from vec2d src.
- *
- * @param {!goog.vec.vec2d.Type} vec The destination vector.
- * @param {!goog.vec.vec2d.Type} src The source vector.
- * @return {!goog.vec.vec2d.Type} Return vec so that operations can be
- * chained together.
- */
- goog.vec.vec2d.setFromVec2d = function(vec, src) {
- vec[0] = src[0];
- vec[1] = src[1];
- return vec;
- };
- /**
- * Initializes vec2d vec from vec2f src (typed as a Float32Array to
- * avoid circular goog.requires).
- *
- * @param {!goog.vec.vec2d.Type} vec The destination vector.
- * @param {Float32Array} src The source vector.
- * @return {!goog.vec.vec2d.Type} Return vec so that operations can be
- * chained together.
- */
- goog.vec.vec2d.setFromVec2f = function(vec, src) {
- vec[0] = src[0];
- vec[1] = src[1];
- return vec;
- };
- /**
- * Initializes vec2d vec from Array src.
- *
- * @param {!goog.vec.vec2d.Type} vec The destination vector.
- * @param {Array<number>} src The source vector.
- * @return {!goog.vec.vec2d.Type} Return vec so that operations can be
- * chained together.
- */
- goog.vec.vec2d.setFromArray = function(vec, src) {
- vec[0] = src[0];
- vec[1] = src[1];
- return vec;
- };
- /**
- * Performs a component-wise addition of vec0 and vec1 together storing the
- * result into resultVec.
- *
- * @param {!goog.vec.vec2d.Type} vec0 The first addend.
- * @param {!goog.vec.vec2d.Type} vec1 The second addend.
- * @param {!goog.vec.vec2d.Type} resultVec The vector to
- * receive the result. May be vec0 or vec1.
- * @return {!goog.vec.vec2d.Type} Return resultVec so that operations can be
- * chained together.
- */
- goog.vec.vec2d.add = function(vec0, vec1, resultVec) {
- resultVec[0] = vec0[0] + vec1[0];
- resultVec[1] = vec0[1] + vec1[1];
- return resultVec;
- };
- /**
- * Performs a component-wise subtraction of vec1 from vec0 storing the
- * result into resultVec.
- *
- * @param {!goog.vec.vec2d.Type} vec0 The minuend.
- * @param {!goog.vec.vec2d.Type} vec1 The subtrahend.
- * @param {!goog.vec.vec2d.Type} resultVec The vector to
- * receive the result. May be vec0 or vec1.
- * @return {!goog.vec.vec2d.Type} Return resultVec so that operations can be
- * chained together.
- */
- goog.vec.vec2d.subtract = function(vec0, vec1, resultVec) {
- resultVec[0] = vec0[0] - vec1[0];
- resultVec[1] = vec0[1] - vec1[1];
- return resultVec;
- };
- /**
- * Multiplies each component of vec0 with the matching element of vec0
- * storing the products into resultVec.
- *
- * @param {!goog.vec.vec2d.Type} vec0 The first vector.
- * @param {!goog.vec.vec2d.Type} vec1 The second vector.
- * @param {!goog.vec.vec2d.Type} resultVec The vector to
- * receive the result. May be vec0.
- * @return {!goog.vec.vec2d.Type} Return resultVec so that operations can be
- * chained together.
- */
- goog.vec.vec2d.componentMultiply = function(vec0, vec1, resultVec) {
- resultVec[0] = vec0[0] * vec1[0];
- resultVec[1] = vec0[1] * vec1[1];
- return resultVec;
- };
- /**
- * Divides each component of vec0 with the matching element of vec0
- * storing the divisor into resultVec.
- *
- * @param {!goog.vec.vec2d.Type} vec0 The first vector.
- * @param {!goog.vec.vec2d.Type} vec1 The second vector.
- * @param {!goog.vec.vec2d.Type} resultVec The vector to
- * receive the result. May be vec0.
- * @return {!goog.vec.vec2d.Type} Return resultVec so that operations can be
- * chained together.
- */
- goog.vec.vec2d.componentDivide = function(vec0, vec1, resultVec) {
- resultVec[0] = vec0[0] / vec1[0];
- resultVec[1] = vec0[1] / vec1[1];
- return resultVec;
- };
- /**
- * Negates vec0, storing the result into resultVec.
- *
- * @param {!goog.vec.vec2d.Type} vec0 The vector to negate.
- * @param {!goog.vec.vec2d.Type} resultVec The vector to
- * receive the result. May be vec0.
- * @return {!goog.vec.vec2d.Type} Return resultVec so that operations can be
- * chained together.
- */
- goog.vec.vec2d.negate = function(vec0, resultVec) {
- resultVec[0] = -vec0[0];
- resultVec[1] = -vec0[1];
- return resultVec;
- };
- /**
- * Takes the absolute value of each component of vec0 storing the result in
- * resultVec.
- *
- * @param {!goog.vec.vec2d.Type} vec0 The source vector.
- * @param {!goog.vec.vec2d.Type} resultVec The vector to receive the result.
- * May be vec0.
- * @return {!goog.vec.vec2d.Type} Return resultVec so that operations can be
- * chained together.
- */
- goog.vec.vec2d.abs = function(vec0, resultVec) {
- resultVec[0] = Math.abs(vec0[0]);
- resultVec[1] = Math.abs(vec0[1]);
- return resultVec;
- };
- /**
- * Multiplies each component of vec0 with scalar storing the product into
- * resultVec.
- *
- * @param {!goog.vec.vec2d.Type} vec0 The source vector.
- * @param {number} scalar The value to multiply with each component of vec0.
- * @param {!goog.vec.vec2d.Type} resultVec The vector to
- * receive the result. May be vec0.
- * @return {!goog.vec.vec2d.Type} Return resultVec so that operations can be
- * chained together.
- */
- goog.vec.vec2d.scale = function(vec0, scalar, resultVec) {
- resultVec[0] = vec0[0] * scalar;
- resultVec[1] = vec0[1] * scalar;
- return resultVec;
- };
- /**
- * Returns the magnitudeSquared of the given vector.
- *
- * @param {!goog.vec.vec2d.Type} vec0 The vector.
- * @return {number} The magnitude of the vector.
- */
- goog.vec.vec2d.magnitudeSquared = function(vec0) {
- var x = vec0[0], y = vec0[1];
- return x * x + y * y;
- };
- /**
- * Returns the magnitude of the given vector.
- *
- * @param {!goog.vec.vec2d.Type} vec0 The vector.
- * @return {number} The magnitude of the vector.
- */
- goog.vec.vec2d.magnitude = function(vec0) {
- var x = vec0[0], y = vec0[1];
- return Math.sqrt(x * x + y * y);
- };
- /**
- * Normalizes the given vector storing the result into resultVec.
- *
- * @param {!goog.vec.vec2d.Type} vec0 The vector to normalize.
- * @param {!goog.vec.vec2d.Type} resultVec The vector to
- * receive the result. May be vec0.
- * @return {!goog.vec.vec2d.Type} Return resultVec so that operations can be
- * chained together.
- */
- goog.vec.vec2d.normalize = function(vec0, resultVec) {
- var x = vec0[0], y = vec0[1];
- var ilen = 1 / Math.sqrt(x * x + y * y);
- resultVec[0] = x * ilen;
- resultVec[1] = y * ilen;
- return resultVec;
- };
- /**
- * Returns the scalar product of vectors vec0 and vec1.
- *
- * @param {!goog.vec.vec2d.Type} vec0 The first vector.
- * @param {!goog.vec.vec2d.Type} vec1 The second vector.
- * @return {number} The scalar product.
- */
- goog.vec.vec2d.dot = function(vec0, vec1) {
- return vec0[0] * vec1[0] + vec0[1] * vec1[1];
- };
- /**
- * Returns the squared distance between two points.
- *
- * @param {!goog.vec.vec2d.Type} vec0 First point.
- * @param {!goog.vec.vec2d.Type} vec1 Second point.
- * @return {number} The squared distance between the points.
- */
- goog.vec.vec2d.distanceSquared = function(vec0, vec1) {
- var x = vec0[0] - vec1[0];
- var y = vec0[1] - vec1[1];
- return x * x + y * y;
- };
- /**
- * Returns the distance between two points.
- *
- * @param {!goog.vec.vec2d.Type} vec0 First point.
- * @param {!goog.vec.vec2d.Type} vec1 Second point.
- * @return {number} The distance between the points.
- */
- goog.vec.vec2d.distance = function(vec0, vec1) {
- return Math.sqrt(goog.vec.vec2d.distanceSquared(vec0, vec1));
- };
- /**
- * Returns a unit vector pointing from one point to another.
- * If the input points are equal then the result will be all zeros.
- *
- * @param {!goog.vec.vec2d.Type} vec0 Origin point.
- * @param {!goog.vec.vec2d.Type} vec1 Target point.
- * @param {!goog.vec.vec2d.Type} resultVec The vector to receive the
- * results (may be vec0 or vec1).
- * @return {!goog.vec.vec2d.Type} Return resultVec so that operations can be
- * chained together.
- */
- goog.vec.vec2d.direction = function(vec0, vec1, resultVec) {
- var x = vec1[0] - vec0[0];
- var y = vec1[1] - vec0[1];
- var d = Math.sqrt(x * x + y * y);
- if (d) {
- d = 1 / d;
- resultVec[0] = x * d;
- resultVec[1] = y * d;
- } else {
- resultVec[0] = resultVec[1] = 0;
- }
- return resultVec;
- };
- /**
- * Linearly interpolate from vec0 to vec1 according to f. The value of f should
- * be in the range [0..1] otherwise the results are undefined.
- *
- * @param {!goog.vec.vec2d.Type} vec0 The first vector.
- * @param {!goog.vec.vec2d.Type} vec1 The second vector.
- * @param {number} f The interpolation factor.
- * @param {!goog.vec.vec2d.Type} resultVec The vector to receive the
- * results (may be vec0 or vec1).
- * @return {!goog.vec.vec2d.Type} Return resultVec so that operations can be
- * chained together.
- */
- goog.vec.vec2d.lerp = function(vec0, vec1, f, resultVec) {
- var x = vec0[0], y = vec0[1];
- resultVec[0] = (vec1[0] - x) * f + x;
- resultVec[1] = (vec1[1] - y) * f + y;
- return resultVec;
- };
- /**
- * Compares the components of vec0 with the components of another vector or
- * scalar, storing the larger values in resultVec.
- *
- * @param {!goog.vec.vec2d.Type} vec0 The source vector.
- * @param {!goog.vec.vec2d.Type|number} limit The limit vector or scalar.
- * @param {!goog.vec.vec2d.Type} resultVec The vector to receive the
- * results (may be vec0 or limit).
- * @return {!goog.vec.vec2d.Type} Return resultVec so that operations can be
- * chained together.
- */
- goog.vec.vec2d.max = function(vec0, limit, resultVec) {
- if (typeof limit === 'number') {
- resultVec[0] = Math.max(vec0[0], limit);
- resultVec[1] = Math.max(vec0[1], limit);
- } else {
- resultVec[0] = Math.max(vec0[0], limit[0]);
- resultVec[1] = Math.max(vec0[1], limit[1]);
- }
- return resultVec;
- };
- /**
- * Compares the components of vec0 with the components of another vector or
- * scalar, storing the smaller values in resultVec.
- *
- * @param {!goog.vec.vec2d.Type} vec0 The source vector.
- * @param {!goog.vec.vec2d.Type|number} limit The limit vector or scalar.
- * @param {!goog.vec.vec2d.Type} resultVec The vector to receive the
- * results (may be vec0 or limit).
- * @return {!goog.vec.vec2d.Type} Return resultVec so that operations can be
- * chained together.
- */
- goog.vec.vec2d.min = function(vec0, limit, resultVec) {
- if (typeof limit === 'number') {
- resultVec[0] = Math.min(vec0[0], limit);
- resultVec[1] = Math.min(vec0[1], limit);
- } else {
- resultVec[0] = Math.min(vec0[0], limit[0]);
- resultVec[1] = Math.min(vec0[1], limit[1]);
- }
- return resultVec;
- };
- /**
- * Returns true if the components of vec0 are equal to the components of vec1.
- *
- * @param {!goog.vec.vec2d.Type} vec0 The first vector.
- * @param {!goog.vec.vec2d.Type} vec1 The second vector.
- * @return {boolean} True if the vectors are equal, false otherwise.
- */
- goog.vec.vec2d.equals = function(vec0, vec1) {
- return vec0.length == vec1.length && vec0[0] == vec1[0] && vec0[1] == vec1[1];
- };
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