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							- /*
 
- The MIT License (MIT)
 
- Copyright (c) 2014-2018 Nikolai Suslov and the Krestianstvo.org project contributors. (https://github.com/NikolaySuslov/livecodingspace/blob/master/LICENSE.md)
 
- */
 
- if (typeof AFRAME === 'undefined') {
 
-     throw new Error('Component attempted to register before AFRAME was available.');
 
- }
 
- AFRAME.registerComponent('scene-utils', {
 
-     init: function () {
 
-         this.mirrors = {};
 
-         const sceneEnterVR = (e) => {
 
-             //vwf_view.kernel.callMethod(vwf.application(), "enterVR");
 
-             let avatarEl = document.querySelector('#avatarControlParent');
 
-             if (AFRAME.utils.device.isMobileVR()) {
 
-             } else if (AFRAME.utils.device.isMobile()) {
 
-                 avatarEl.setAttribute('position', '0 0 0')
 
-             } else {
 
-                 avatarEl.setAttribute('position', '0 0 0'); //'0 1.6 0'
 
-             }
 
-             // if (!AFRAME.utils.device.isGearVR() && !AFRAME.utils.device.isMobile()) {
 
-             //     avatarEl.setAttribute('position', '0 1.6 0');
 
-             // }
 
-         }
 
-         const sceneExitVR = (e) => {
 
-             //vwf_view.kernel.callMethod(vwf.application(), "exitVR");
 
-             let avatarEl = document.querySelector('#avatarControlParent');
 
-             if (AFRAME.utils.device.isMobileVR()) {
 
-                 //avatarEl.setAttribute('position', '0 0 0');
 
-             } else if (AFRAME.utils.device.isMobile()) {
 
-                 avatarEl.setAttribute('position', '0 1.6 0');
 
-             } else {
 
-                 avatarEl.setAttribute('position', '0 0 0');
 
-             }
 
-         }
 
-         this.el.sceneEl.addEventListener('enter-vr', sceneEnterVR);
 
-         this.el.sceneEl.addEventListener('exit-vr', sceneExitVR);
 
-     },
 
-     update: function () {
 
-     },
 
-      tick: function (t) {
 
-             Object.values(this.mirrors).forEach(el => {
 
-                 el.mirrorTick.call(el)
 
-             })
 
-      }
 
- })
 
- AFRAME.registerComponent('linepath', {
 
-     schema: {
 
-         color: { default: '#000' },
 
-         width: { default: 0.01 },
 
-         path: {
 
-             default: [
 
-                 { x: -0.5, y: 0, z: 0 },
 
-                 { x: 0.5, y: 0, z: 0 }
 
-             ]
 
-             // Deserialize path in the form of comma-separated vec3s: `0 0 0, 1 1 1, 2 0 3`.
 
-             // parse: function (value) {
 
-             //   return value.split(',').map(coordinates.parse);
 
-             // },
 
-             // Serialize array of vec3s in case someone does setAttribute('line', 'path', [...]).
 
-             // stringify: function (data) {
 
-             //   return data.map(coordinates.stringify).join(',');
 
-             // }
 
-         }
 
-     },
 
-     update: function () {
 
-         var material = new MeshLineMaterial({
 
-             color: new THREE.Color(this.data.color), //this.data.color
 
-             lineWidth: this.data.width
 
-         });
 
-         var geometry = new THREE.Geometry();
 
-         this.data.path.forEach(function (vec3) {
 
-             geometry.vertices.push(
 
-                 new THREE.Vector3(vec3.x, vec3.y, vec3.z)
 
-             );
 
-         });
 
-         let line = new MeshLine();
 
-         line.setGeometry(geometry);
 
-         //new THREE.Line(geometry, material)
 
-         this.el.setObject3D('mesh', new THREE.Mesh(line.geometry, material));
 
-     },
 
-     remove: function () {
 
-         this.el.removeObject3D('mesh');
 
-     }
 
- });
 
- AFRAME.registerComponent('gizmo', {
 
-     schema: {
 
-         mode: { default: 'translate' }
 
-     },
 
-     update: function (old) {
 
-         let modes = ['translate', 'rotate', 'scale'];
 
-         if (!this.gizmo) {
 
-             let newMode = modes.filter(el => {
 
-                 return el == this.data.mode
 
-             })
 
-             if (newMode.length !== 0) {
 
-                 this.mode = this.data.mode
 
-                 this.transformControls.setMode(this.mode)
 
-             }
 
-         }
 
-     },
 
-     init: function () {
 
-         let self = this
 
-         this.mode = this.data.mode
 
-         let activeCamera = document.querySelector('#avatarControl').getObject3D('camera');
 
-         let renderer = this.el.sceneEl.renderer;
 
-         this.transformControls = new THREE.TransformControls(activeCamera, renderer.domElement);
 
-         this.transformControls.attach(this.el.object3D);
 
-         this.el.sceneEl.setObject3D('control-' + this.el.id, this.transformControls);
 
-         this.transformControls.addEventListener('change', function (evt) {
 
-             // console.log('changed');
 
-             var object = self.transformControls.object;
 
-             if (object === undefined) {
 
-                 return;
 
-             }
 
-             var transformMode = self.transformControls.getMode();
 
-             switch (transformMode) {
 
-                 case 'translate':
 
-                     vwf_view.kernel.setProperty(object.el.id, 'position',
 
-                         [object.position.x, object.position.y, object.position.z])
 
-                     break;
 
-                 case 'rotate':
 
-                     // let q = (new THREE.Quaternion()).setFromEuler(new THREE.Euler(
 
-                     //     (object.rotation.x),
 
-                     //     (object.rotation.y),
 
-                     //     (object.rotation.z), 'XYZ'
 
-                     //   ));
 
-                     // let angle = (new THREE.Euler()).setFromQuaternion(q, 'YXZ');
 
-                     // vwf_view.kernel.setProperty(object.el.id, 'rotation', [THREE.Math.radToDeg(angle.x), THREE.Math.radToDeg(angle.y), THREE.Math.radToDeg(angle.z)])
 
-                     vwf_view.kernel.setProperty(object.el.id, 'rotation',
 
-                         [THREE.Math.radToDeg(object.rotation.x), THREE.Math.radToDeg(object.rotation.y), THREE.Math.radToDeg(object.rotation.z)])
 
-                     break;
 
-                 case 'scale':
 
-                     vwf_view.kernel.setProperty(object.el.id, 'scale',
 
-                         [object.scale.x, object.scale.y, object.scale.z])
 
-                     break;
 
-             }
 
-             //vwf_view.kernel.fireEvent(evt.detail.target.id, "clickEvent")
 
-         });
 
-     },
 
-     remove: function () {
 
-         this.transformControls.detach();
 
-         this.el.sceneEl.removeObject3D('control-' + this.el.id);
 
-     },
 
-     // tick: function (t) {
 
-     //    // this.transformControls.update();
 
-     // }
 
- });
 
- AFRAME.registerComponent('cursor-listener', {
 
-     init: function () {
 
-         this.el.addEventListener('click', function (evt) {
 
-             console.log('I was clicked at: ', evt.detail.intersection.point);
 
-             let cursorID = 'cursor-avatar-' + vwf_view.kernel.moniker();
 
-             if (evt.detail.cursorEl.id.includes(vwf_view.kernel.moniker())) {
 
-                 vwf_view.kernel.fireEvent(evt.detail.intersection.object.el.id, "clickEvent", [vwf_view.kernel.moniker()])
 
-             }
 
-             //vwf_view.kernel.fireEvent(evt.detail.target.id, "clickEvent")
 
-         });
 
-     }
 
- });
 
- AFRAME.registerComponent('aabb-collider-listener', {
 
-     // If the target collidable object is moving, set <a-entity data-aabb-collider-dynamic> on the target. By default, collidable objects are presumed to be static for performance purposes.
 
-     init: function () {
 
-         // let self = this;
 
-         // this.me = vwf_view.kernel.moniker();
 
-         this.el.addEventListener('hitstart', function (evt) {
 
-             vwf_view.kernel.fireEvent(evt.target.id, "hitstartEvent");
 
-         })
 
-         this.el.addEventListener('hitend', function (evt) {
 
-             vwf_view.kernel.fireEvent(evt.target.id, "hitendEvent");
 
-         })
 
-     }
 
- });
 
- AFRAME.registerComponent('raycaster-listener', {
 
-     init: function () {
 
-         let self = this;
 
-         this.intersected = false;
 
-         this.casters = {}
 
-         this.me = vwf_view.kernel.moniker();
 
-         this.driver = vwf.views["vwf/view/aframe"];
 
-         this.el.addEventListener('raycaster-intersected', function (evt) {
 
-             if (evt.detail.el.nodeName == 'A-CURSOR') {
 
-                 //console.log('CURSOR was intersected at: ', evt.detail.intersection.point);
 
-             } else {
 
-                 if (self.intersected) {
 
-                 } else {
 
-                     console.log('I was intersected at: ', evt.target);//evt.detail.getIntersection().point);
 
-                     vwf_view.kernel.fireEvent(evt.target.id, "intersectEvent");
 
-                 }
 
-                 self.casters[evt.target.id] = evt.target;
 
-                 self.intersected = true;
 
-             }
 
-         });
 
-         this.el.addEventListener('raycaster-intersected-cleared', function (evt) {
 
-             if (evt.detail.el.nodeName == 'A-CURSOR') {
 
-                 //console.log('CURSOR was intersected at: ', evt.detail.intersection.point);
 
-             } else {
 
-                 if (self.intersected) {
 
-                     console.log('Clear intersection');
 
-                     if (Object.entries(self.casters).length == 1 && (self.casters[evt.target.id] !== undefined)) {
 
-                         vwf_view.kernel.fireEvent(evt.target.id, "clearIntersectEvent")
 
-                     }
 
-                     delete self.casters[evt.target.id]
 
-                 } else { }
 
-                 self.intersected = false;
 
-             }
 
-         });
 
-     }
 
- });
 
- AFRAME.registerComponent('envmap', {
 
-     /**
 
-      * Creates a new THREE.ShaderMaterial using the two shaders defined
 
-      * in vertex.glsl and fragment.glsl.
 
-      */
 
-     init: function () {
 
-         const data = this.data;
 
-         //this.applyToMesh();
 
-         this.el.addEventListener('model-loaded', () => this.applyToMesh());
 
-     },
 
-     /**
 
-      * Update the ShaderMaterial when component data changes.
 
-      */
 
-     update: function () {
 
-     },
 
-     getEnvMap: function () {
 
-         var path = './assets/textures/skybox2/';
 
-         var format = '.jpg';
 
-         var urls = [
 
-             path + 'px' + format, path + 'nx' + format,
 
-             path + 'py' + format, path + 'ny' + format,
 
-             path + 'pz' + format, path + 'nz' + format
 
-         ];
 
-         envMap = new THREE.CubeTextureLoader().load(urls);
 
-         envMap.format = THREE.RGBFormat;
 
-         return envMap;
 
-     },
 
-     /**
 
-      * Apply the material to the current entity.
 
-      */
 
-     applyToMesh: function () {
 
-         const mesh = this.el.getObject3D('mesh');
 
-         //var scene = mesh;
 
-         var envMap = this.getEnvMap();
 
-         mesh.traverse(function (node) {
 
-             if (node.material) {
 
-                 node.material.side = THREE.BackSide;
 
-                 node.material.needsUpdate = true;
 
-                 //side = THREE.DoubleSide; break;
 
-             }
 
-         });
 
-         mesh.traverse(function (node) {
 
-             if (node.material && (node.material.isMeshStandardMaterial ||
 
-                 (node.material.isShaderMaterial && node.material.envMap !== undefined))) {
 
-                 node.material.envMap = envMap;
 
-                 node.material.needsUpdate = true;
 
-             }
 
-         });
 
-         // const mesh = this.el.getObject3D('mesh');
 
-         // if (mesh) {
 
-         //   mesh.material = this.material;
 
-         // }
 
-     },
 
-     /**
 
-      * On each frame, update the 'time' uniform in the shaders.
 
-      */
 
-     // tick: function (t) {
 
-     // }
 
- })
 
- //https://threejs.org/examples/webgl_shaders_sky.html
 
- AFRAME.registerComponent('skyshader', {
 
-     makeSun: function () {
 
-         let sunSphere = new THREE.Mesh(
 
-             new THREE.SphereBufferGeometry(20000, 16, 8),
 
-             new THREE.MeshBasicMaterial({ color: 0xffffff })
 
-         );
 
-         sunSphere.position.y = - 700000;
 
-         sunSphere.visible = true;
 
-         let scene = this.el.sceneEl;
 
-         this.el.sceneEl.setObject3D('sun', sunSphere);
 
-     },
 
-     init: function () {
 
-         //let sunSphereEl = document.querySelector('a-scene').querySelector('#sun');
 
-         //this.sunSphere = sunSphereEl.object3D;
 
-         this.makeSun();
 
-         this.sunSphere = this.el.sceneEl.getObject3D('sun');
 
-         this.sky = new THREE.Sky();
 
-         let scene = this.el.sceneEl;
 
-         let effectController = {
 
-             turbidity: 5,
 
-             rayleigh: 2,
 
-             mieCoefficient: 0.005,
 
-             mieDirectionalG: 0.8,
 
-             luminance: 1,
 
-             inclination: 0, // elevation / inclination
 
-             azimuth: 0.25, // Facing front,
 
-             sun: ! true
 
-         };
 
-         let uniforms = this.sky.uniforms;
 
-         uniforms.turbidity.value = effectController.turbidity;
 
-         uniforms.rayleigh.value = effectController.rayleigh;
 
-         uniforms.luminance.value = effectController.luminance;
 
-         uniforms.mieCoefficient.value = effectController.mieCoefficient;
 
-         uniforms.mieDirectionalG.value = effectController.mieDirectionalG;
 
-         this.el.setObject3D('mesh', this.sky.mesh);
 
-         let distance = 400000;
 
-         var theta = Math.PI * (effectController.inclination - 0.5);
 
-         var phi = 2 * Math.PI * (effectController.azimuth - 0.5);
 
-         this.sunSphere.position.x = distance * Math.cos(phi);
 
-         this.sunSphere.position.y = distance * Math.sin(phi) * Math.sin(theta);
 
-         this.sunSphere.position.z = distance * Math.sin(phi) * Math.cos(theta);
 
-         this.sunSphere.visible = effectController.sun;
 
-         this.sky.uniforms.sunPosition.value.copy(this.sunSphere.position);
 
-     },
 
-     update: function () {
 
-     },
 
-     // tick: function (t) {
 
-     // }
 
- })
 
- AFRAME.registerComponent('sun', {
 
-     init: function () {
 
-         this.sunSphere = new THREE.Mesh(
 
-             new THREE.SphereBufferGeometry(20000, 16, 8),
 
-             new THREE.MeshBasicMaterial({ color: 0xffffff })
 
-         );
 
-         this.sunSphere.position.y = - 700000;
 
-         this.sunSphere.visible = true;
 
-         this.el.setObject3D('mesh', this.sunSphere);
 
-     },
 
-     update: function () {
 
-     },
 
-     // tick: function (t) {
 
-     // }
 
- })
 
- AFRAME.registerComponent('gearvrcontrol', {
 
-     init: function () {
 
-         var self = this;
 
-         var controllerID = 'gearvr-' + vwf_view.kernel.moniker();
 
-         this.el.addEventListener('triggerdown', function (event) {
 
-             vwf_view.kernel.callMethod(controllerID, "triggerdown", []);
 
-         });
 
-         this.el.addEventListener('triggerup', function (event) {
 
-             vwf_view.kernel.callMethod(controllerID, "triggerup", []);
 
-         });
 
-     },
 
-     update: function () {
 
-     },
 
-     // tick: function (t) {
 
-     // }
 
- })
 
- AFRAME.registerComponent('wmrvrcontrol', {
 
-     schema: {
 
-         hand: { default: 'right' }
 
-     },
 
-     update: function (old) {
 
-         this.hand = this.data.hand;
 
-     },
 
-     init: function () {
 
-         var self = this;
 
-         this.hand = this.data.hand;
 
-         var controllerID = 'wrmr-' + this.hand + '-' + vwf_view.kernel.moniker();
 
-         //this.gearel = document.querySelector('#gearvrcontrol');
 
-         this.el.addEventListener('triggerdown', function (event) {
 
-             vwf_view.kernel.callMethod(controllerID, "triggerdown", []);
 
-         });
 
-         this.el.addEventListener('triggerup', function (event) {
 
-             vwf_view.kernel.callMethod(controllerID, "triggerup", []);
 
-         });
 
-     },
 
-     // tick: function (t) {
 
-     // }
 
- })
 
- AFRAME.registerComponent('streamsound', {
 
-     schema: {
 
-         positional: { default: true }
 
-     },
 
-     init: function () {
 
-         var self = this;
 
-         let driver = vwf.views["vwf/view/webrtc"];
 
-         this.listener = null;
 
-         this.stream = null;
 
-         if (!this.sound) {
 
-             this.setupSound();
 
-         }
 
-         if (driver) {
 
-             //let avatarID = 'avatar-' + vwf.moniker();
 
-             let avatarID = this.el.id.slice(0, 27); //avatar-0RtnYBBTBU84OCNcAAFY
 
-             let client = driver.state.clients[avatarID];
 
-             if (client) {
 
-                 if (client.connection) {
 
-                     this.stream = client.connection.stream;
 
-                     if (this.stream) {
 
-                         this.audioEl = new Audio();
 
-                         this.audioEl.srcObject = this.stream;
 
-                         this.sound.setNodeSource(this.sound.context.createMediaStreamSource(this.stream));
 
-                     }
 
-                 }
 
-             }
 
-         }
 
-     },
 
-     setupSound: function () {
 
-         var el = this.el;
 
-         var sceneEl = el.sceneEl;
 
-         if (this.sound) {
 
-             el.removeObject3D(this.attrName);
 
-         }
 
-         if (!sceneEl.audioListener) {
 
-             sceneEl.audioListener = new THREE.AudioListener();
 
-             sceneEl.camera && sceneEl.camera.add(sceneEl.audioListener);
 
-             sceneEl.addEventListener('camera-set-active', function (evt) {
 
-                 evt.detail.cameraEl.getObject3D('camera').add(sceneEl.audioListener);
 
-             });
 
-         }
 
-         this.listener = sceneEl.audioListener;
 
-         this.sound = this.data.positional
 
-             ? new THREE.PositionalAudio(this.listener)
 
-             : new THREE.Audio(this.listener);
 
-         el.setObject3D(this.attrName, this.sound);
 
-     },
 
-     remove: function () {
 
-         if (!this.sound) return;
 
-         this.el.removeObject3D(this.attrName);
 
-         if (this.stream) {
 
-             this.sound.disconnect();
 
-         }
 
-     },
 
-     update: function (old) {
 
-     },
 
-     // tick: function (t) {
 
-     // }
 
- })
 
- AFRAME.registerComponent('viewoffset', {
 
-     // fullWidth:
 
-     // fullHeight:
 
-     // xoffset:
 
-     // yoffset:
 
-     // width:
 
-     // height:
 
-     schema: {
 
-         fullWidth: { default: window.innerWidth },
 
-         fullHeight: { default: window.innerHeight },
 
-         xoffset: { default: window.innerWidth / 2 },
 
-         yoffset: { default: window.innerHeight / 2 },
 
-         width: { default: window.innerWidth },
 
-         height: { default: window.innerHeight }
 
-     },
 
-     init: function () {
 
-         var self = this;
 
-         this.el.sceneEl.addEventListener('loaded', setOffset);
 
-         function setOffset() {
 
-             this.setNewOffset();
 
-         }
 
-     },
 
-     update: function (old) {
 
-         this.fullWidth = this.data.fullWidth;
 
-         this.fullHeight = this.data.fullHeight;
 
-         this.xoffset = this.data.xoffset;
 
-         this.yoffset = this.data.yoffset;
 
-         this.width = this.data.width;
 
-         this.height = this.data.height;
 
-         //console.log(this.data);
 
-         this.setNewOffset();
 
-     },
 
-     setNewOffset: function () {
 
-         this.el.object3DMap.camera.setViewOffset(
 
-             this.data.fullWidth,
 
-             this.data.fullHeight,
 
-             this.data.xoffset,
 
-             this.data.yoffset,
 
-             this.data.width,
 
-             this.data.height)
 
-     },
 
-     // tick: function (t) {
 
-     // }
 
- })
 
- AFRAME.registerComponent("virtual-gamepad-controls", {
 
-     schema: {},
 
-   
 
-     init() {
 
-       this.onEnterVr = this.onEnterVr.bind(this);
 
-       this.onExitVr = this.onExitVr.bind(this);
 
-       this.onFirstInteraction = this.onFirstInteraction.bind(this);
 
-       this.onMoveJoystickChanged = this.onMoveJoystickChanged.bind(this);
 
-       this.onMoveJoystickEnd = this.onMoveJoystickEnd.bind(this);
 
-       // this.onLookJoystickChanged = this.onLookJoystickChanged.bind(this);
 
-       // this.onLookJoystickEnd = this.onLookJoystickEnd.bind(this);
 
-   
 
-       this.mockJoystickContainer = document.createElement("div");
 
-       this.mockJoystickContainer.classList.add('mockJoystickContainer');
 
-       const leftMock = document.createElement("div");
 
-       leftMock.classList.add('mockJoystick');
 
-       const leftMockSmall = document.createElement("div");
 
-       leftMockSmall.classList.add('mockJoystick', 'inner');
 
-       leftMock.appendChild(leftMockSmall);
 
-       this.mockJoystickContainer.appendChild(leftMock);
 
-       // const rightMock = document.createElement("div");
 
-       // rightMock.classList.add('mockJoystick');
 
-       // const rightMockSmall = document.createElement("div");
 
-       // rightMockSmall.classList.add('mockJoystick', 'inner');
 
-       // rightMock.appendChild(rightMockSmall);
 
-       // this.mockJoystickContainer.appendChild(rightMock);
 
-       document.body.appendChild(this.mockJoystickContainer);
 
-   
 
-       // Setup gamepad elements
 
-       const leftTouchZone = document.createElement("div");
 
-       leftTouchZone.classList.add('touchZone', 'left');
 
-       document.body.appendChild(leftTouchZone);
 
-   
 
-       this.leftTouchZone = leftTouchZone;
 
-   
 
-       this.leftStick = nipplejs.create({
 
-         zone: this.leftTouchZone,
 
-         color: "white",
 
-         fadeTime: 0
 
-       });
 
-   
 
-       this.leftStick.on("start", this.onFirstInteraction);
 
-       this.leftStick.on("move", this.onMoveJoystickChanged);
 
-       this.leftStick.on("end", this.onMoveJoystickEnd);
 
-   
 
-       // const rightTouchZone = document.createElement("div");
 
-       // rightTouchZone.classList.add('touchZone', 'right');
 
-       // document.body.appendChild(rightTouchZone);
 
-   
 
-       // this.rightTouchZone = rightTouchZone;
 
-   
 
-       // this.rightStick = nipplejs.create({
 
-       //   zone: this.rightTouchZone,
 
-       //   color: "white",
 
-       //   fadeTime: 0
 
-       // });
 
-   
 
-       // this.rightStick.on("start", this.onFirstInteraction);
 
-       // this.rightStick.on("move", this.onLookJoystickChanged);
 
-       // this.rightStick.on("end", this.onLookJoystickEnd);
 
-   
 
-       this.inVr = false;
 
-       this.moving = false;
 
-       this.rotating = false;
 
-   
 
-       this.moveEvent = {
 
-         axis: [0, 0]
 
-       };
 
-   
 
-       // this.rotateYEvent = {
 
-       //   value: 0
 
-       // };
 
-       // this.rotateXEvent = {
 
-       //   value: 0
 
-       // };
 
-   
 
-       this.el.sceneEl.addEventListener("enter-vr", this.onEnterVr);
 
-       this.el.sceneEl.addEventListener("exit-vr", this.onExitVr);
 
-     },
 
-   
 
-     onFirstInteraction() {
 
-       this.leftStick.off("start", this.onFirstInteraction);
 
-       //this.rightStick.off("start", this.onFirstInteraction);
 
-       document.body.removeChild(this.mockJoystickContainer);
 
-     },
 
-   
 
-     onMoveJoystickChanged(event, joystick) {
 
-       const angle = joystick.angle.radian;
 
-       const force = joystick.force < 1 ? joystick.force : 1;
 
-       const moveStrength = 1.85;
 
-       const x = Math.cos(angle) * force * moveStrength;
 
-       const z = Math.sin(angle) * force * moveStrength;
 
-       this.moving = true;
 
-       this.moveEvent.axis[0] = x;
 
-       this.moveEvent.axis[1] = z;
 
-     },
 
-   
 
-     onMoveJoystickEnd() {
 
-       this.moving = false;
 
-       this.moveEvent.axis[0] = 0;
 
-       this.moveEvent.axis[1] = 0;
 
-       this.el.emit("move", this.moveEvent);
 
-     },
 
-   
 
-     onLookJoystickChanged(event, joystick) {
 
-       // Set pitch and yaw angles on right stick move
 
-       const angle = joystick.angle.radian;
 
-       const force = joystick.force < 1 ? joystick.force : 1;
 
-       const turnStrength = 0.5;
 
-       this.rotating = true;
 
-       this.rotateYEvent.value = Math.cos(angle) * force * turnStrength;
 
-       this.rotateXEvent.value = Math.sin(angle) * force * turnStrength;
 
-     },
 
-   
 
-     onLookJoystickEnd() {
 
-       this.rotating = false;
 
-       this.rotateYEvent.value = 0;
 
-       this.rotateXEvent.value = 0;
 
-       this.el.emit("rotateY", this.rotateYEvent);
 
-       this.el.emit("rotateX", this.rotateXEvent);
 
-     },
 
-   
 
-     tick() {
 
-       if (!this.inVr) {
 
-         if (this.moving) {
 
-           this.el.emit("move", this.moveEvent);
 
-         }
 
-   
 
-         // if (this.rotating) {
 
-         //   this.el.emit("rotateY", this.rotateYEvent);
 
-         //   this.el.emit("rotateX", this.rotateXEvent);
 
-         // }
 
-       }
 
-     },
 
-   
 
-     onEnterVr() {
 
-       // Hide the joystick controls
 
-       this.inVr = true;
 
-       this.leftTouchZone.style.display = "none";
 
-       // this.rightTouchZone.style.display = "none";
 
-     },
 
-   
 
-     onExitVr() {
 
-       // Show the joystick controls
 
-       this.inVr = false;
 
-       this.leftTouchZone.style.display = "block";
 
-       // this.rightTouchZone.style.display = "block";
 
-     },
 
-   
 
-     remove() {
 
-       this.el.sceneEl.removeEventListener("entervr", this.onEnterVr);
 
-       this.el.sceneEl.removeEventListener("exitvr", this.onExitVr);
 
-       if (document.getElementsByClassName('mockJoystickContainer').length > 0){
 
-         document.body.removeChild(this.mockJoystickContainer);
 
-       }
 
-       document.body.removeChild(this.leftTouchZone);
 
-       // document.body.removeChild(this.rightTouchZone);
 
-     }
 
-   });
 
-   
 
- ////ARJS///
 
- //////////////////////////////////////////////////////////////////////////////
 
- //		arjs-anchor
 
- //////////////////////////////////////////////////////////////////////////////
 
- AFRAME.registerComponent('arjs-anchor', {
 
-     dependencies: ['arjs', 'artoolkit'],
 
-     schema: {
 
-         preset: {
 
-             type: 'string',
 
-         },
 
-         markerhelpers: {	// IIF preset === 'area'
 
-             type: 'boolean',
 
-             default: false,
 
-         },
 
-         // controls parameters
 
-         size: {
 
-             type: 'number',
 
-             default: 1
 
-         },
 
-         type: {
 
-             type: 'string',
 
-         },
 
-         patternUrl: {
 
-             type: 'string',
 
-         },
 
-         barcodeValue: {
 
-             type: 'number'
 
-         },
 
-         changeMatrixMode: {
 
-             type: 'string',
 
-             default: 'modelViewMatrix',
 
-         },
 
-         minConfidence: {
 
-             type: 'number',
 
-             default: 0.6,
 
-         },
 
-         smooth: {
 
-             type: 'boolean',
 
-             default: false,
 
-         },
 
-         smoothCount: {
 
-             type: 'number',
 
-             default: 5,
 
-         },
 
-         smoothTolerance: {
 
-             type: 'number',
 
-             default: 0.01,
 
-         },
 
-         smoothThreshold: {
 
-             type: 'number',
 
-             default: 2,
 
-         },
 
-     },
 
-     init: function () {
 
-         var _this = this
 
-         // get arjsSystem
 
-         var arjsSystem = this.el.sceneEl.systems.arjs || this.el.sceneEl.systems.artoolkit
 
-         //////////////////////////////////////////////////////////////////////////////
 
-         //		Code Separator
 
-         //////////////////////////////////////////////////////////////////////////////
 
-         _this.isReady = false
 
-         _this._arAnchor = null
 
-         //LiveCoding.space fix for editor mode
 
-         if(arjsSystem) {
 
-         // honor object visibility
 
-         if (_this.data.changeMatrixMode === 'modelViewMatrix') {
 
-             _this.el.object3D.visible = false
 
-         } else if (_this.data.changeMatrixMode === 'cameraTransformMatrix') {
 
-             _this.el.sceneEl.object3D.visible = false
 
-         } else console.assert(false)
 
-         // trick to wait until arjsSystem is isReady
 
-         var startedAt = Date.now()
 
-         var timerId = setInterval(function () {
 
-             // wait until the system is isReady
 
-             if (arjsSystem.isReady === false) return
 
-             clearInterval(timerId)
 
-             //////////////////////////////////////////////////////////////////////////////
 
-             //		update arProfile
 
-             //////////////////////////////////////////////////////////////////////////////
 
-             var arProfile = arjsSystem._arProfile
 
-             // arProfile.changeMatrixMode('modelViewMatrix')
 
-             arProfile.changeMatrixMode(_this.data.changeMatrixMode)
 
-             // honor this.data.preset
 
-             var markerParameters = Object.assign({}, arProfile.defaultMarkerParameters)
 
-             if (_this.data.preset === 'hiro') {
 
-                 markerParameters.type = 'pattern'
 
-                 markerParameters.patternUrl = THREEx.ArToolkitContext.baseURL + 'examples/marker-training/examples/pattern-files/pattern-hiro.patt'
 
-                 markerParameters.markersAreaEnabled = false
 
-             } else if (_this.data.preset === 'kanji') {
 
-                 markerParameters.type = 'pattern'
 
-                 markerParameters.patternUrl = THREEx.ArToolkitContext.baseURL + 'examples/marker-training/examples/pattern-files/pattern-kanji.patt'
 
-                 markerParameters.markersAreaEnabled = false
 
-             } else if (_this.data.preset === 'area') {
 
-                 markerParameters.type = 'barcode'
 
-                 markerParameters.barcodeValue = 1001
 
-                 markerParameters.markersAreaEnabled = true
 
-             } else if (_this.data.type === 'barcode') {
 
-                 markerParameters = {
 
-                     type: _this.data.type,
 
-                     changeMatrixMode: 'modelViewMatrix',
 
-                     barcodeValue: _this.data.barcodeValue,
 
-                     markersAreaEnabled: false
 
-                 }
 
-             } else if (_this.data.type === 'pattern') {
 
-                 markerParameters.type = _this.data.type
 
-                 markerParameters.patternUrl = _this.data.patternUrl;
 
-                 markerParameters.markersAreaEnabled = false
 
-             }
 
-             markerParameters.smooth = _this.data.smooth;
 
-             markerParameters.smoothCount = _this.data.smoothCount;
 
-             markerParameters.smoothTolerance = _this.data.smoothTolerance;
 
-             markerParameters.smoothThreshold = _this.data.smoothThreshold;
 
-             //////////////////////////////////////////////////////////////////////////////
 
-             //		create arAnchor
 
-             //////////////////////////////////////////////////////////////////////////////
 
-             var arSession = arjsSystem._arSession
 
-             var arAnchor = _this._arAnchor = new ARjs.Anchor(arSession, markerParameters)
 
-             // it is now considered isReady
 
-             _this.isReady = true
 
-             //////////////////////////////////////////////////////////////////////////////
 
-             //		honor .debugUIEnabled
 
-             //////////////////////////////////////////////////////////////////////////////
 
-             if (arjsSystem.data.debugUIEnabled) {
 
-                 // get or create containerElement
 
-                 var containerElement = document.querySelector('#arjsDebugUIContainer')
 
-                 if (containerElement === null) {
 
-                     containerElement = document.createElement('div')
 
-                     containerElement.id = 'arjsDebugUIContainer'
 
-                     containerElement.setAttribute('style', 'position: fixed; bottom: 10px; width:100%; text-align: center; z-index: 1; color: grey;')
 
-                     document.body.appendChild(containerElement)
 
-                 }
 
-                 // create anchorDebugUI
 
-                 var anchorDebugUI = new ARjs.AnchorDebugUI(arAnchor)
 
-                 containerElement.appendChild(anchorDebugUI.domElement)
 
-             }
 
-         }, 1000 / 60)
 
-     }
 
-     },
 
-     remove: function () {
 
-     },
 
-     update: function () {
 
-     },
 
-     tick: function () {
 
-         var _this = this
 
-         // if not yet isReady, do nothing
 
-         if (this.isReady === false) return
 
-         //////////////////////////////////////////////////////////////////////////////
 
-         //		update arAnchor
 
-         //////////////////////////////////////////////////////////////////////////////
 
-         var arjsSystem = this.el.sceneEl.systems.arjs || this.el.sceneEl.systems.artoolkit
 
-         this._arAnchor.update()
 
-         //////////////////////////////////////////////////////////////////////////////
 
-         //		honor pose
 
-         //////////////////////////////////////////////////////////////////////////////
 
-         var arWorldRoot = this._arAnchor.object3d
 
-         arWorldRoot.updateMatrixWorld(true)
 
-         arWorldRoot.matrixWorld.decompose(this.el.object3D.position, this.el.object3D.quaternion, this.el.object3D.scale)
 
-         //////////////////////////////////////////////////////////////////////////////
 
-         //		honor visibility
 
-         //////////////////////////////////////////////////////////////////////////////
 
-         if (_this._arAnchor.parameters.changeMatrixMode === 'modelViewMatrix') {
 
-             var wasVisible = _this.el.object3D.visible
 
-             _this.el.object3D.visible = this._arAnchor.object3d.visible
 
-         } else if (_this._arAnchor.parameters.changeMatrixMode === 'cameraTransformMatrix') {
 
-             var wasVisible = _this.el.sceneEl.object3D.visible
 
-             _this.el.sceneEl.object3D.visible = this._arAnchor.object3d.visible
 
-         } else console.assert(false)
 
-         // emit markerFound markerLost
 
-         if (_this._arAnchor.object3d.visible === true && wasVisible === false) {
 
-             _this.el.emit('markerFound')
 
-         } else if (_this._arAnchor.object3d.visible === false && wasVisible === true) {
 
-             _this.el.emit('markerLost')
 
-         }
 
-     }
 
- })
 
- //////////////////////////////////////////////////////////////////////////////
 
- //                define some primitives shortcuts
 
- //////////////////////////////////////////////////////////////////////////////
 
- AFRAME.registerPrimitive('a-anchor', AFRAME.utils.extendDeep({}, AFRAME.primitives.getMeshMixin(), {
 
-     defaultComponents: {
 
-         'arjs-anchor': {},
 
-         'arjs-hit-testing': {},
 
-     },
 
-     mappings: {
 
-         'type': 'arjs-anchor.type',
 
-         'size': 'arjs-anchor.size',
 
-         'url': 'arjs-anchor.patternUrl',
 
-         'value': 'arjs-anchor.barcodeValue',
 
-         'preset': 'arjs-anchor.preset',
 
-         'min-confidence': 'arjs-anchor.minConfidence',
 
-         'marker-helpers': 'arjs-anchor.markerhelpers',
 
-         'smooth': 'arjs-anchor.smooth',
 
-         'smooth-count': 'arjs-anchor.smoothCount',
 
-         'smooth-tolerance': 'arjs-anchor.smoothTolerance',
 
-         'smooth-threshold': 'arjs-anchor.smoothThreshold',
 
-         'hit-testing-render-debug': 'arjs-hit-testing.renderDebug',
 
-         'hit-testing-enabled': 'arjs-hit-testing.enabled',
 
-     }
 
- }))
 
- AFRAME.registerPrimitive('a-camera-static', AFRAME.utils.extendDeep({}, AFRAME.primitives.getMeshMixin(), {
 
-     defaultComponents: {
 
-         'camera': {},
 
-     },
 
-     mappings: {
 
-     }
 
- }))
 
- //////////////////////////////////////////////////////////////////////////////
 
- //		backward compatibility
 
- //////////////////////////////////////////////////////////////////////////////
 
- // FIXME
 
- AFRAME.registerPrimitive('a-marker', AFRAME.utils.extendDeep({}, AFRAME.primitives.getMeshMixin(), {
 
-     defaultComponents: {
 
-         'arjs-anchor': {},
 
-         'arjs-hit-testing': {},
 
-     },
 
-     mappings: {
 
-         'type': 'arjs-anchor.type',
 
-         'size': 'arjs-anchor.size',
 
-         'url': 'arjs-anchor.patternUrl',
 
-         'value': 'arjs-anchor.barcodeValue',
 
-         'preset': 'arjs-anchor.preset',
 
-         'min-confidence': 'arjs-anchor.minConfidence',
 
-         'marker-helpers': 'arjs-anchor.markerhelpers',
 
-         'smooth': 'arjs-anchor.smooth',
 
-         'smooth-count': 'arjs-anchor.smoothCount',
 
-         'smooth-tolerance': 'arjs-anchor.smoothTolerance',
 
-         'smooth-threshold': 'arjs-anchor.smoothThreshold',
 
-         'hit-testing-render-debug': 'arjs-hit-testing.renderDebug',
 
-         'hit-testing-enabled': 'arjs-hit-testing.enabled',
 
-     }
 
- }))
 
- AFRAME.registerPrimitive('a-marker-camera', AFRAME.utils.extendDeep({}, AFRAME.primitives.getMeshMixin(), {
 
-     defaultComponents: {
 
-         'arjs-anchor': {
 
-             changeMatrixMode: 'cameraTransformMatrix'
 
-         },
 
-         'camera': {},
 
-     },
 
-     mappings: {
 
-         'type': 'arjs-anchor.type',
 
-         'size': 'arjs-anchor.size',
 
-         'url': 'arjs-anchor.patternUrl',
 
-         'value': 'arjs-anchor.barcodeValue',
 
-         'preset': 'arjs-anchor.preset',
 
-         'min-confidence': 'arjs-anchor.minConfidence',
 
-         'marker-helpers': 'arjs-anchor.markerhelpers',
 
-     }
 
- }))
 
- //////////////////////////////////////////////////////////////////////////////
 
- //		arjs-hit-testing
 
- //////////////////////////////////////////////////////////////////////////////
 
- AFRAME.registerComponent('arjs-hit-testing', {
 
- 	dependencies: ['arjs', 'artoolkit'],
 
- 	schema: {
 
- 		enabled : {
 
- 			type: 'boolean',
 
- 			default: false,
 
- 		},
 
- 		renderDebug : {
 
- 			type: 'boolean',
 
- 			default: false,
 
- 		},
 
- 	},
 
- 	init: function () {
 
- 		var _this = this
 
- 		var arjsSystem = this.el.sceneEl.systems.arjs || this.el.sceneEl.systems.artoolkit
 
- // TODO make it work on cameraTransformMatrix too
 
- //
 
- 		_this.isReady = false
 
- 		_this._arAnchor = null
 
- 		_this._arHitTesting = null
 
-         //LiveCdoing.space fix for editor mode
 
-         if(arjsSystem) {
 
- 		// trick to wait until arjsSystem is isReady
 
- 		var startedAt = Date.now()
 
- 		var timerId = setInterval(function(){
 
- 			var anchorEl = _this.el
 
- 			var anchorComponent = anchorEl.components['arjs-anchor']
 
- 			// wait until anchorComponent is isReady
 
- 			if( anchorComponent === undefined || anchorComponent.isReady === false )	return
 
- 			clearInterval(timerId)
 
- 			//////////////////////////////////////////////////////////////////////////////
 
- 			//		create arAnchor
 
- 			//////////////////////////////////////////////////////////////////////////////
 
- 			var arAnchor = anchorComponent._arAnchor
 
- 			var arSession = arjsSystem._arSession
 
- 			var renderer = arSession.parameters.renderer
 
- 			var hitTesting = _this._arHitTesting = new ARjs.HitTesting(arSession)
 
- 			hitTesting.enabled = _this.data.enabled
 
- 			_this.isReady = true
 
-         }, 1000/60)
 
-     }
 
- 	},
 
- 	remove : function(){
 
- 	},
 
- 	update: function () {
 
- 	},
 
- 	tick: function(){
 
- 		var _this = this
 
- 		// if not yet isReady, do nothing
 
- 		if( this.isReady === false )	return
 
- 		var arjsSystem = this.el.sceneEl.systems.arjs || this.el.sceneEl.systems.artoolkit
 
- 		var arSession = arjsSystem._arSession
 
- 		var anchorEl = _this.el
 
- 		var anchorComponent = anchorEl.components['arjs-anchor']
 
- 		var arAnchor = anchorComponent._arAnchor
 
- 		var hitTesting = this._arHitTesting
 
- 		var camera = arSession.parameters.camera
 
- // console.log(camera.position)
 
- 		hitTesting.update(camera, arAnchor.object3d, arAnchor.parameters.changeMatrixMode)
 
- 	}
 
- });
 
- ///////////////END ARJS/////////
 
- ///MIRROR//
 
- THREE.ShaderLib[ 'mirror' ] = {
 
- 	uniforms: {
 
- 		"mirrorColor": { value: new THREE.Color( 0x7F7F7F ) },
 
- 		"mirrorSampler": { value: null },
 
- 		"textureMatrix" : { value: new THREE.Matrix4() }
 
- 	},
 
- 	vertexShader: [
 
- 		"uniform mat4 textureMatrix;",
 
- 		"varying vec4 mirrorCoord;",
 
- 		"void main() {",
 
- 			"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",
 
- 			"vec4 worldPosition = modelMatrix * vec4( position, 1.0 );",
 
- 			"mirrorCoord = textureMatrix * worldPosition;",
 
- 			"gl_Position = projectionMatrix * mvPosition;",
 
- 		"}"
 
- 	].join( "\n" ),
 
- 	fragmentShader: [
 
- 		"uniform vec3 mirrorColor;",
 
- 		"uniform sampler2D mirrorSampler;",
 
- 		"varying vec4 mirrorCoord;",
 
- 		"float blendOverlay(float base, float blend) {",
 
- 			"return( base < 0.5 ? ( 2.0 * base * blend ) : (1.0 - 2.0 * ( 1.0 - base ) * ( 1.0 - blend ) ) );",
 
- 		"}",
 
- 		"void main() {",
 
- 			"vec4 color = texture2DProj(mirrorSampler, mirrorCoord);",
 
- 			"color = vec4(blendOverlay(mirrorColor.r, color.r), blendOverlay(mirrorColor.g, color.g), blendOverlay(mirrorColor.b, color.b), 1.0);",
 
- 			"gl_FragColor = color;",
 
- 		"}"
 
- 	].join( "\n" )
 
- };
 
- THREE.Mirror = function ( renderer, camera, options ) {
 
-     
 
- 	THREE.Object3D.call( this );
 
- 	this.name = 'mirror_' + this.id;
 
- 	options = options || {};
 
- 	this.matrixNeedsUpdate = true;
 
- 	var width = options.textureWidth !== undefined ? options.textureWidth : 512;
 
- 	var height = options.textureHeight !== undefined ? options.textureHeight : 512;
 
- 	this.clipBias = options.clipBias !== undefined ? options.clipBias : 0.0;
 
- 	var mirrorColor = options.color !== undefined ? new THREE.Color( options.color ) : new THREE.Color( 0x7F7F7F );
 
- 	this.renderer = renderer;
 
- 	this.mirrorPlane = new THREE.Plane();
 
- 	this.normal = new THREE.Vector3( 0, 0, 1 );
 
- 	this.mirrorWorldPosition = new THREE.Vector3();
 
- 	this.cameraWorldPosition = new THREE.Vector3();
 
- 	this.rotationMatrix = new THREE.Matrix4();
 
- 	this.lookAtPosition = new THREE.Vector3( 0, 0, - 1 );
 
- 	this.clipPlane = new THREE.Vector4();
 
- 	// For debug only, show the normal and plane of the mirror
 
- 	var debugMode = options.debugMode !== undefined ? options.debugMode : false;
 
- 	if ( debugMode ) {
 
- 		var arrow = new THREE.ArrowHelper( new THREE.Vector3( 0, 0, 1 ), new THREE.Vector3( 0, 0, 0 ), 10, 0xffff80 );
 
- 		var planeGeometry = new THREE.Geometry();
 
- 		planeGeometry.vertices.push( new THREE.Vector3( - 10, - 10, 0 ) );
 
- 		planeGeometry.vertices.push( new THREE.Vector3( 10, - 10, 0 ) );
 
- 		planeGeometry.vertices.push( new THREE.Vector3( 10, 10, 0 ) );
 
- 		planeGeometry.vertices.push( new THREE.Vector3( - 10, 10, 0 ) );
 
- 		planeGeometry.vertices.push( planeGeometry.vertices[ 0 ] );
 
- 		var plane = new THREE.Line( planeGeometry, new THREE.LineBasicMaterial( { color: 0xffff80 } ) );
 
- 		this.add( arrow );
 
- 		this.add( plane );
 
- 	}
 
- 	if ( camera instanceof THREE.PerspectiveCamera ) {
 
- 		this.camera = camera;
 
- 	} else {
 
- 		this.camera = new THREE.PerspectiveCamera();
 
- 		console.log( this.name + ': camera is not a Perspective Camera!' );
 
-     }
 
- 	this.textureMatrix = new THREE.Matrix4();
 
- 	this.mirrorCamera = this.camera.clone();
 
-     this.mirrorCamera.matrixAutoUpdate = true;
 
- 	var parameters = { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBFormat, stencilBuffer: false };
 
-     //this.currentRenderTarget = this.renderer.getRenderTarget();
 
- 	this.renderTarget = new THREE.WebGLRenderTarget( width, height, parameters );
 
- 	this.renderTarget2 = new THREE.WebGLRenderTarget( width, height, parameters );
 
- 	var mirrorShader = THREE.ShaderLib[ "mirror" ];
 
- 	var mirrorUniforms = THREE.UniformsUtils.clone( mirrorShader.uniforms );
 
- 	this.material = new THREE.ShaderMaterial( {
 
- 		fragmentShader: mirrorShader.fragmentShader,
 
- 		vertexShader: mirrorShader.vertexShader,
 
- 		uniforms: mirrorUniforms
 
- 	} );
 
- 	this.material.uniforms.mirrorSampler.value = this.renderTarget.texture;
 
- 	this.material.uniforms.mirrorColor.value = mirrorColor;
 
- 	this.material.uniforms.textureMatrix.value = this.textureMatrix;
 
- 	if ( ! THREE.Math.isPowerOfTwo( width ) || ! THREE.Math.isPowerOfTwo( height ) ) {
 
- 		this.renderTarget.texture.generateMipmaps = false;
 
- 		this.renderTarget2.texture.generateMipmaps = false;
 
- 	}
 
- 	this.updateTextureMatrix();
 
-     this.render();
 
-     
 
- };
 
- THREE.Mirror.prototype = Object.create( THREE.Object3D.prototype );
 
- THREE.Mirror.prototype.constructor = THREE.Mirror;
 
- THREE.Mirror.prototype.renderWithMirror = function ( otherMirror, aScene ) {
 
- 	// update the mirror matrix to mirror the current view
 
- 	this.updateTextureMatrix();
 
- 	this.matrixNeedsUpdate = false;
 
- 	// set the camera of the other mirror so the mirrored view is the reference view
 
- 	var tempCamera = otherMirror.camera;
 
- 	otherMirror.camera = this.mirrorCamera;
 
- 	// render the other mirror in temp texture
 
- 	otherMirror.renderTemp(aScene);
 
- 	otherMirror.material.uniforms.mirrorSampler.value = otherMirror.renderTarget2.texture;
 
- 	// render the current mirror
 
- 	this.render(aScene);
 
- 	this.matrixNeedsUpdate = true;
 
- 	// restore material and camera of other mirror
 
- 	otherMirror.material.uniforms.mirrorSampler.value = otherMirror.renderTarget.texture;
 
- 	otherMirror.camera = tempCamera;
 
- 	// restore texture matrix of other mirror
 
- 	otherMirror.updateTextureMatrix();
 
- };
 
- THREE.Mirror.prototype.updateTextureMatrix = function () {
 
- 	this.updateMatrixWorld();
 
- 	this.camera.updateMatrixWorld();
 
- 	this.mirrorWorldPosition.setFromMatrixPosition( this.matrixWorld );
 
- 	this.cameraWorldPosition.setFromMatrixPosition( this.camera.matrixWorld );
 
- 	this.rotationMatrix.extractRotation( this.matrixWorld );
 
- 	this.normal.set( 0, 0, 1 );
 
- 	this.normal.applyMatrix4( this.rotationMatrix );
 
- 	var view = this.mirrorWorldPosition.clone().sub( this.cameraWorldPosition );
 
- 	view.reflect( this.normal ).negate();
 
- 	view.add( this.mirrorWorldPosition );
 
- 	this.rotationMatrix.extractRotation( this.camera.matrixWorld );
 
- 	this.lookAtPosition.set( 0, 0, - 1 );
 
- 	this.lookAtPosition.applyMatrix4( this.rotationMatrix );
 
- 	this.lookAtPosition.add( this.cameraWorldPosition );
 
- 	var target = this.mirrorWorldPosition.clone().sub( this.lookAtPosition );
 
- 	target.reflect( this.normal ).negate();
 
- 	target.add( this.mirrorWorldPosition );
 
- 	this.up.set( 0, - 1, 0 );
 
- 	this.up.applyMatrix4( this.rotationMatrix );
 
- 	this.up.reflect( this.normal ).negate();
 
- 	this.mirrorCamera.position.copy( view );
 
- 	this.mirrorCamera.up = this.up;
 
- 	this.mirrorCamera.lookAt( target );
 
- 	this.mirrorCamera.updateProjectionMatrix();
 
- 	this.mirrorCamera.updateMatrixWorld();
 
- 	this.mirrorCamera.matrixWorldInverse.getInverse( this.mirrorCamera.matrixWorld );
 
- 	// Update the texture matrix
 
- 	this.textureMatrix.set( 0.5, 0.0, 0.0, 0.5,
 
- 							0.0, 0.5, 0.0, 0.5,
 
- 							0.0, 0.0, 0.5, 0.5,
 
- 							0.0, 0.0, 0.0, 1.0 );
 
- 	this.textureMatrix.multiply( this.mirrorCamera.projectionMatrix );
 
- 	this.textureMatrix.multiply( this.mirrorCamera.matrixWorldInverse );
 
- 	// Now update projection matrix with new clip plane, implementing code from: http://www.terathon.com/code/oblique.html
 
- 	// Paper explaining this technique: http://www.terathon.com/lengyel/Lengyel-Oblique.pdf
 
- 	this.mirrorPlane.setFromNormalAndCoplanarPoint( this.normal, this.mirrorWorldPosition );
 
- 	this.mirrorPlane.applyMatrix4( this.mirrorCamera.matrixWorldInverse );
 
- 	this.clipPlane.set( this.mirrorPlane.normal.x, this.mirrorPlane.normal.y, this.mirrorPlane.normal.z, this.mirrorPlane.constant );
 
- 	var q = new THREE.Vector4();
 
- 	var projectionMatrix = this.mirrorCamera.projectionMatrix;
 
- 	q.x = ( Math.sign( this.clipPlane.x ) + projectionMatrix.elements[ 8 ] ) / projectionMatrix.elements[ 0 ];
 
- 	q.y = ( Math.sign( this.clipPlane.y ) + projectionMatrix.elements[ 9 ] ) / projectionMatrix.elements[ 5 ];
 
- 	q.z = - 1.0;
 
- 	q.w = ( 1.0 + projectionMatrix.elements[ 10 ] ) / projectionMatrix.elements[ 14 ];
 
- 	// Calculate the scaled plane vector
 
- 	var c = new THREE.Vector4();
 
- 	c = this.clipPlane.multiplyScalar( 2.0 / this.clipPlane.dot( q ) );
 
- 	// Replacing the third row of the projection matrix
 
- 	projectionMatrix.elements[ 2 ] = c.x;
 
- 	projectionMatrix.elements[ 6 ] = c.y;
 
- 	projectionMatrix.elements[ 10 ] = c.z + 1.0 - this.clipBias;
 
- 	projectionMatrix.elements[ 14 ] = c.w;
 
- };
 
- THREE.Mirror.prototype.render = function (aScene) {
 
- 	if ( this.matrixNeedsUpdate ) this.updateTextureMatrix();
 
- 	this.matrixNeedsUpdate = true;
 
- 	// Render the mirrored view of the current scene into the target texture
 
- 	//var scene = aScene //this;
 
- 	// while ( scene.parent !== null ) {
 
- 	// 	scene = scene.parent;
 
- 	// }
 
-     //this.renderer.setRenderTarget( null );
 
-     if ( aScene !== undefined) //&& scene instanceof THREE.Scene ) 
 
-     {
 
- 		// We can't render ourself to ourself
 
- 		var visible = this.material.visible;
 
- 		this.material.visible = false;
 
-         this.renderer.clear();
 
-         this.renderer.setRenderTarget( this.renderTarget);
 
-         this.renderer.render( aScene.object3D, this.mirrorCamera);
 
-         this.renderer.setRenderTarget(null);
 
-    
 
- 		//this.renderer.render( scene, this.mirrorCamera, this.renderTarget, true );
 
- 		this.material.visible = visible;
 
- 	}
 
- };
 
- THREE.Mirror.prototype.renderTemp = function (aScene) {
 
- 	if ( this.matrixNeedsUpdate ) this.updateTextureMatrix();
 
- 	this.matrixNeedsUpdate = true;
 
-     // Render the mirrored view of the current scene into the target texture
 
-     
 
- 	// var scene = this;
 
- 	// while ( scene.parent !== null ) {
 
- 	// 	scene = scene.parent;
 
- 	// }
 
- 	if ( aScene !== undefined) //&& scene instanceof THREE.Scene ) {
 
- {
 
-         this.renderer.clear();
 
-         this.renderer.setRenderTarget( this.renderTarget2);
 
-         this.renderer.render( aScene.object3D, this.mirrorCamera );
 
-         this.renderer.setRenderTarget( null );
 
- 		//this.renderer.render( scene, this.mirrorCamera, this.renderTarget2, true );
 
- 	}
 
- };
 
- AFRAME.registerComponent('mirror', {
 
-     schema:{
 
-         renderothermirror:{default:true},
 
-         camera:{default: 'avatarControl'}
 
-     },
 
-     init: function () {
 
-         var scene = this.el.sceneEl;
 
-         this.cameraID = this.data.camera;
 
-         scene.addEventListener('render-target-loaded',this.OnRenderLoaded()); //this.OnRenderLoaded.bind(this)
 
-     },
 
-     // update: function (old) {
 
-     //     this.cameraID = this.data.camera;
 
-     //     this.OnRenderLoaded();
 
-     // },
 
-     OnRenderLoaded: function()
 
-     {
 
-         var mirrorObj = this.el.getOrCreateObject3D('mesh',THREE.Mesh);
 
-         // var cameraEl = document.querySelector('a-entity[camera]')
 
-         // if(!cameraEl)
 
-         // {
 
-         //     cameraEl = document.querySelector('a-camera');
 
-         // }
 
-         // var camera = cameraEl.components.camera.camera;
 
-         let cameraEl = document.querySelector("[id='" + this.cameraID + "']")
 
-         if (cameraEl){
 
-         let camera = cameraEl.getObject3D('camera'); //document.querySelector('#avatarControl').getObject3D('camera');
 
-         var scene = this.el.sceneEl;
 
-         // this.renderer = new THREE.WebGLRenderer({
 
-         //     antialias: true,
 
-         // });
 
-         this.renderer = scene.renderer;
 
-         this.mirror = new THREE.Mirror( this.renderer, camera, { clipBias: 0.003, textureWidth: window.innerWidth, textureHeight: window.innerHeight, color: 0x777777, debugMode: false} );
 
-         mirrorObj.material = this.mirror.material;
 
-         //mirrorObj.children = [];
 
-         mirrorObj.add(this.mirror);
 
-         }
 
-         //As of A-Frame tick (behaviours) priority issue need to place mirror tick onto upper tick()
 
-         this.el.sceneEl.components['scene-utils'].mirrors[this.el.id] = this;
 
-     },
 
-     remove: function () {
 
-         delete this.el.sceneEl.components['scene-utils'].mirrors[this.el.id]
 
-     },
 
-     mirrorTick: function () {
 
-         //    //this.mirror.render();
 
-             if(!this.data.renderothermirror)
 
-                 {
 
-                     this.mirror.render(this.el.sceneEl);
 
-                 }
 
-             else
 
-                 {
 
-                     var mirrors = [];
 
-                     var mirrorEls = document.querySelectorAll("[mirror]");
 
-                     for(var i=0;i<mirrorEls.length;i++)
 
-                     {
 
-                         if(mirrorEls[i]!=this.el)
 
-                         {
 
-                             mirrors.push(mirrorEls[i].components.mirror.mirror);
 
-                         }   
 
-                     }
 
-                     if(mirrors.length === 0)
 
-                     {
 
-                         this.mirror.render(this.el.sceneEl);
 
-                     }
 
-                     for(var i = 0; i<mirrors.length;i++)
 
-                     {
 
-                         this.mirror.renderWithMirror(mirrors[i], this.el.sceneEl);
 
-                     }
 
-                 }
 
-          },
 
-     // tick: function () {
 
-     //  }
 
-     });
 
 
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