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							- <!DOCTYPE html>
 
- <html>
 
-   <head>
 
-     <title>Virtual World Framework</title>
 
-     <script type="text/javascript" src="qunit.js"></script>
 
-     <script type="text/javascript" src="../lib/async.js"></script>
 
-     <script type="text/javascript" src="../lib/alea.js"></script>
 
-     <script type="text/javascript" src="../lib/mash.js"></script>
 
-     <script type="text/javascript" src="../lib/vwf.js"></script>
 
-     <script type="text/javascript" src="../lib/vwf/model/glge/glge-compiled.js"></script>
 
-     <script type="text/javascript" src="../lib/require.js"></script>
 
-     <script type="text/javascript">
 
-       require( {
 
-         baseUrl: "../lib",
 
-         paths: {
 
-           jquery: "jquery-1.10.2.min",
 
-         },
 
-       }, [
 
-         "domReady",
 
-         "utility.js",
 
-         // This is the common model implementation and an example model that connects the
 
-         // simulation to a WebGL scene manager.
 
-         "jquery",
 
-         "vwf/configuration",
 
-         "vwf/kernel/model", // explicitly loaded until vwf can load its dependencies
 
-         "vwf/model/glge",
 
-         "vwf/model/object",
 
-         "vwf/model/test",
 
-         "vwf/model/stage/log", // explicitly loaded until vwf can load its dependencies
 
-         "vwf/kernel/view", // explicitly loaded until vwf can load its dependencies
 
-         "vwf/view/test",
 
-         "vwf/view/glge",
 
-         "vwf/kernel/utility",
 
-         "vwf/utility",
 
-         "logger",
 
-       ], function( ready, testUtility ) {
 
-         // Test the kernel-driver interface.
 
-         ready( function() {
 
-           vwf.initialize(
 
-             // Models
 
-             [
 
-               "vwf/model/glge",
 
-               "vwf/model/object",
 
-               "vwf/model/test",
 
-               { "vwf/model/test": undefined },
 
-               { "vwf/model/test": null },
 
-               { "vwf/model/test": "single" },
 
-               { "vwf/model/test": [ "first", "second" ] },
 
-               { "vwf/model/test": [ [ "array" ] ] },
 
-             ],
 
-             // Views
 
-             [
 
-               "vwf/view/glge",
 
-               "vwf/view/test", // dummy to make the rest have the same indexes as the models
 
-               "vwf/view/test",
 
-               { "vwf/view/test": undefined },
 
-               { "vwf/view/test": null },
 
-               { "vwf/view/test": "single" },
 
-               { "vwf/view/test": [ "first", "second" ] },
 
-               { "vwf/view/test": [ [ "array" ] ] },
 
-             ]
 
-           );
 
-           test( "Models", function() {
 
-             equal( vwf.models.actual[0].module.id, "vwf/model/glge", "GLGE Model by number" );
 
-             equal( vwf.models.actual["vwf/model/glge"].module.id, "vwf/model/glge", "GLGE Model by name" );
 
-             equal( vwf.models.actual[0].module.id, vwf.models.actual["vwf/model/glge"].module.id, "GLGE Model by number and name" );
 
-             equal( vwf.models.actual[1].module.id, "vwf/model/object", "Object Model by number" );
 
-             equal( vwf.models.actual["vwf/model/object"].module.id, "vwf/model/object", "Object Model by name" );
 
-             equal( vwf.models.actual[1].module.id, vwf.models.actual["vwf/model/object"].module.id, "Object Model by number and name" );
 
-           } );
 
-           test ( "Model parameters", function() {
 
-             deepEqual( vwf.models.actual[2].arguments, [], "No arguments" );
 
-             deepEqual( vwf.models.actual[3].arguments, [], "No arguments, explict undefined " );
 
-             deepEqual( vwf.models.actual[4].arguments, [], "No arguments, explict null" );
 
-             deepEqual( vwf.models.actual[5].arguments, [ "single" ], "Single argument as a value" );
 
-             deepEqual( vwf.models.actual[6].arguments, [ "first", "second" ], "Multiple arguments as an array" );
 
-             deepEqual( vwf.models.actual[7].arguments, [ [ "array" ] ], "Array as an argument" );
 
-           } );
 
-           test( "Views", function() {
 
-             equal( vwf.views.actual[0].module.id, "vwf/view/glge", "GLGE View" );
 
-           } );
 
-           test ( "View parameters", function() {
 
-             deepEqual( vwf.views[2].arguments, [], "No arguments" );
 
-             deepEqual( vwf.views[3].arguments, [], "No arguments, explict undefined " );
 
-             deepEqual( vwf.views[4].arguments, [], "No arguments, explict null" );
 
-             deepEqual( vwf.views[5].arguments, [ "single" ], "Single argument as a value" );
 
-             deepEqual( vwf.views[6].arguments, [ "first", "second" ], "Multiple arguments as an array" );
 
-             deepEqual( vwf.views[7].arguments, [ [ "array" ] ], "Array as an argument" );
 
-           } );
 
-           test( "Shared state", function() {
 
-             var model_glge = vwf.models.actual["vwf/model/glge"];
 
-             var view_glge = vwf.views.actual["vwf/view/glge"];
 
-             var state_glge = model_glge.state; // === view_glge.state, hopefully.
 
-             // The GLGE model and view share state.
 
-             strictEqual( model_glge.state, view_glge.state, "GLGE state shared between " +
 
-                 model_glge.module.id + " and " + view_glge.module.id );
 
-             // But they don't share it with any other model stage.
 
-             vwf.models.forEach( function( model ) {
 
-                 while ( model ) {
 
-                     model === model_glge || notStrictEqual( model.state, state_glge, "GLGE state not shared with " + model.module.id );
 
-                     model = model.model;
 
-                 }
 
-             } );
 
-             // Or with any other view stage.
 
-             vwf.views.forEach( function( view ) {
 
-                 while ( view ) {
 
-                     view === view_glge || notStrictEqual( view.state, state_glge, "GLGE state not shared with " + view.module.id );
 
-                     view = view.view;
 
-                 }
 
-             } );
 
-           } );
 
-          
 
-         } );
 
-       } );
 
-     </script>
 
-     <link rel="stylesheet" type="text/css" href="qunit.css" />
 
-   </head>
 
-   <body>
 
-     <h1 id="qunit-header">Virtual World Framework</h1>
 
-     <h2 id="qunit-banner"></h2>
 
-     <div id="qunit-testrunner-toolbar"></div>
 
-     <h2 id="qunit-userAgent"></h2>
 
-     <ol id="qunit-tests"></ol>
 
-     <div id="qunit-fixture">test markup, will be hidden</div>
 
-   </body>
 
- </html>
 
 
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