/** * @license * Copyright The Closure Library Authors. * SPDX-License-Identifier: Apache-2.0 */ goog.module('goog.vec.Vec3Test'); goog.setTestOnly(); const Vec3 = goog.require('goog.vec.Vec3'); const testSuite = goog.require('goog.testing.testSuite'); testSuite({ testDeprecatedConstructor() { let v = Vec3.create(); assertElementsEquals(0, v[0]); assertEquals(0, v[1]); assertEquals(0, v[2]); assertElementsEquals([0, 0, 0], Vec3.create()); assertElementsEquals([1, 2, 3], Vec3.createFromValues(1, 2, 3)); assertElementsEquals([1, 2, 3], Vec3.createFromArray([1, 2, 3])); v = Vec3.createFromValues(1, 2, 3); assertElementsEquals([1, 2, 3], Vec3.clone(v)); }, testConstructor() { const v = Vec3.createFloat32(); assertElementsEquals(0, v[0]); assertEquals(0, v[1]); assertEquals(0, v[2]); assertElementsEquals([0, 0, 0], Vec3.createFloat32()); Vec3.setFromValues(v, 1, 2, 3); assertElementsEquals([1, 2, 3], v); const w = Vec3.createFloat64(); assertElementsEquals(0, w[0]); assertEquals(0, w[1]); assertEquals(0, w[2]); assertElementsEquals([0, 0, 0], Vec3.createFloat64()); Vec3.setFromValues(w, 1, 2, 3); assertElementsEquals([1, 2, 3], w); }, testSet() { const v = Vec3.createFloat32(); Vec3.setFromValues(v, 1, 2, 3); assertElementsEquals([1, 2, 3], v); Vec3.setFromArray(v, [4, 5, 6]); assertElementsEquals([4, 5, 6], v); const w = Vec3.createFloat32(); Vec3.setFromValues(w, 1, 2, 3); assertElementsEquals([1, 2, 3], w); Vec3.setFromArray(w, [4, 5, 6]); assertElementsEquals([4, 5, 6], w); }, testAdd() { const v0 = Vec3.createFloat32FromArray([1, 2, 3]); const v1 = Vec3.createFloat32FromArray([4, 5, 6]); const v2 = Vec3.cloneFloat32(v0); Vec3.add(v2, v1, v2); assertElementsEquals([1, 2, 3], v0); assertElementsEquals([4, 5, 6], v1); assertElementsEquals([5, 7, 9], v2); Vec3.add(Vec3.add(v0, v1, v2), v0, v2); assertElementsEquals([6, 9, 12], v2); }, testSubtract() { const v0 = Vec3.createFloat32FromArray([1, 2, 3]); const v1 = Vec3.createFloat32FromArray([4, 5, 6]); let v2 = Vec3.cloneFloat32(v0); Vec3.subtract(v2, v1, v2); assertElementsEquals([1, 2, 3], v0); assertElementsEquals([4, 5, 6], v1); assertElementsEquals([-3, -3, -3], v2); Vec3.setFromValues(v2, 0, 0, 0); Vec3.subtract(v1, v0, v2); assertElementsEquals([3, 3, 3], v2); v2 = Vec3.cloneFloat32(v0); Vec3.subtract(v2, v1, v2); assertElementsEquals([-3, -3, -3], v2); Vec3.subtract(Vec3.subtract(v1, v0, v2), v0, v2); assertElementsEquals([2, 1, 0], v2); }, testNegate() { const v0 = Vec3.createFloat32FromArray([1, 2, 3]); const v1 = Vec3.createFloat32(); Vec3.negate(v0, v1); assertElementsEquals([-1, -2, -3], v1); assertElementsEquals([1, 2, 3], v0); Vec3.negate(v0, v0); assertElementsEquals([-1, -2, -3], v0); }, testAbs() { const v0 = Vec3.createFloat32FromValues(-1, -2, -3); const v1 = Vec3.createFloat32(); Vec3.abs(v0, v1); assertElementsEquals([1, 2, 3], v1); assertElementsEquals([-1, -2, -3], v0); Vec3.abs(v0, v0); assertElementsEquals([1, 2, 3], v0); }, testScale() { const v0 = Vec3.createFloat32FromArray([1, 2, 3]); const v1 = Vec3.createFloat32(); Vec3.scale(v0, 4, v1); assertElementsEquals([4, 8, 12], v1); assertElementsEquals([1, 2, 3], v0); Vec3.setFromArray(v1, v0); Vec3.scale(v1, 5, v1); assertElementsEquals([5, 10, 15], v1); }, testMagnitudeSquared() { const v0 = Vec3.createFloat32FromArray([1, 2, 3]); assertEquals(14, Vec3.magnitudeSquared(v0)); }, testMagnitude() { const v0 = Vec3.createFloat32FromArray([1, 2, 3]); assertEquals(Math.sqrt(14), Vec3.magnitude(v0)); }, testNormalize() { const v0 = Vec3.createFloat32FromArray([2, 3, 4]); const v1 = Vec3.create(); const v2 = Vec3.create(); Vec3.scale(v0, 1 / Vec3.magnitude(v0), v2); Vec3.normalize(v0, v1); assertElementsEquals(v2, v1); assertElementsEquals([2, 3, 4], v0); Vec3.setFromArray(v1, v0); Vec3.normalize(v1, v1); assertElementsEquals(v2, v1); }, testDot() { const v0 = Vec3.createFloat32FromArray([1, 2, 3]); const v1 = Vec3.createFloat32FromArray([4, 5, 6]); assertEquals(32, Vec3.dot(v0, v1)); assertEquals(32, Vec3.dot(v1, v0)); }, testCross() { const v0 = Vec3.createFloat32FromArray([1, 2, 3]); const v1 = Vec3.createFloat32FromArray([4, 5, 6]); const crossVec = Vec3.create(); Vec3.cross(v0, v1, crossVec); assertElementsEquals([1, 2, 3], v0); assertElementsEquals([4, 5, 6], v1); assertElementsEquals([-3, 6, -3], crossVec); Vec3.setFromArray(crossVec, v1); Vec3.cross(crossVec, v0, crossVec); assertElementsEquals([1, 2, 3], v0); assertElementsEquals([4, 5, 6], v1); assertElementsEquals([3, -6, 3], crossVec); Vec3.cross(v0, v0, v0); assertElementsEquals([0, 0, 0], v0); }, testDistanceSquared() { const v0 = Vec3.createFloat32FromValues(1, 2, 3); const v1 = Vec3.createFloat32FromValues(1, 2, 3); assertEquals(0, Vec3.distanceSquared(v0, v1)); Vec3.setFromValues(v0, 1, 2, 3); Vec3.setFromValues(v1, -1, -2, -1); assertEquals(36, Vec3.distanceSquared(v0, v1)); }, testDistance() { const v0 = Vec3.createFloat32FromValues(1, 2, 3); const v1 = Vec3.createFloat32FromValues(1, 2, 3); assertEquals(0, Vec3.distance(v0, v1)); Vec3.setFromValues(v0, 1, 2, 3); Vec3.setFromValues(v1, -1, -2, -1); assertEquals(6, Vec3.distance(v0, v1)); }, testDirection() { const v0 = Vec3.createFloat32FromValues(1, 2, 3); const v1 = Vec3.createFloat32FromValues(1, 2, 3); const dirVec = Vec3.createFloat32FromValues(4, 5, 6); Vec3.direction(v0, v1, dirVec); assertElementsEquals([0, 0, 0], dirVec); Vec3.setFromValues(v0, 0, 0, 0); Vec3.setFromValues(v1, 1, 0, 0); Vec3.direction(v0, v1, dirVec); assertElementsEquals([1, 0, 0], dirVec); Vec3.setFromValues(v0, 1, 1, 1); Vec3.setFromValues(v1, 0, 0, 0); Vec3.direction(v0, v1, dirVec); assertElementsRoughlyEqual( [-0.5773502588272095, -0.5773502588272095, -0.5773502588272095], dirVec, goog.vec.EPSILON); }, testLerp() { const v0 = Vec3.createFloat32FromValues(1, 2, 3); const v1 = Vec3.createFloat32FromValues(10, 20, 30); const v2 = Vec3.cloneFloat32(v0); Vec3.lerp(v2, v1, 0, v2); assertElementsEquals([1, 2, 3], v2); Vec3.lerp(v2, v1, 1, v2); assertElementsEquals([10, 20, 30], v2); Vec3.lerp(v0, v1, .5, v2); assertElementsEquals([5.5, 11, 16.5], v2); }, testMax() { const v0 = Vec3.createFloat32FromValues(10, 20, 30); const v1 = Vec3.createFloat32FromValues(5, 25, 35); const v2 = Vec3.createFloat32(); Vec3.max(v0, v1, v2); assertElementsEquals([10, 25, 35], v2); Vec3.max(v1, v0, v1); assertElementsEquals([10, 25, 35], v1); Vec3.max(v2, 20, v2); assertElementsEquals([20, 25, 35], v2); }, testMin() { const v0 = Vec3.createFloat32FromValues(10, 20, 30); const v1 = Vec3.createFloat32FromValues(5, 25, 35); const v2 = Vec3.createFloat32(); Vec3.min(v0, v1, v2); assertElementsEquals([5, 20, 30], v2); Vec3.min(v1, v0, v1); assertElementsEquals([5, 20, 30], v1); Vec3.min(v2, 20, v2); assertElementsEquals([5, 20, 20], v2); }, testEquals() { const v0 = Vec3.createFloat32FromValues(1, 2, 3); let v1 = Vec3.cloneFloat32(v0); assertElementsEquals(v0, v1); v1[0] = 4; assertFalse(Vec3.equals(v0, v1)); v1 = Vec3.cloneFloat32(v0); v1[1] = 4; assertFalse(Vec3.equals(v0, v1)); v1 = Vec3.cloneFloat32(v0); v1[2] = 4; assertFalse(Vec3.equals(v0, v1)); }, });