/** * @license * Copyright The Closure Library Authors. * SPDX-License-Identifier: Apache-2.0 */ goog.module('goog.vec.Vec2Test'); goog.setTestOnly(); const Vec2 = goog.require('goog.vec.Vec2'); const testSuite = goog.require('goog.testing.testSuite'); testSuite({ testConstructor() { const v = Vec2.createFloat32(); assertElementsEquals(0, v[0]); assertEquals(0, v[1]); assertElementsEquals([0, 0], Vec2.createFloat32()); Vec2.setFromValues(v, 1, 2); assertElementsEquals([1, 2], v); const w = Vec2.createFloat64(); assertElementsEquals(0, w[0]); assertEquals(0, w[1]); assertElementsEquals([0, 0], Vec2.createFloat64()); Vec2.setFromValues(w, 1, 2); assertElementsEquals([1, 2], w); }, testSet() { const v = Vec2.createFloat32(); Vec2.setFromValues(v, 1, 2); assertElementsEquals([1, 2], v); Vec2.setFromArray(v, [4, 5]); assertElementsEquals([4, 5], v); const w = Vec2.createFloat32(); Vec2.setFromValues(w, 1, 2); assertElementsEquals([1, 2], w); Vec2.setFromArray(w, [4, 5]); assertElementsEquals([4, 5], w); }, testAdd() { const v0 = Vec2.createFloat32FromArray([1, 2]); const v1 = Vec2.createFloat32FromArray([4, 5]); const v2 = Vec2.cloneFloat32(v0); Vec2.add(v2, v1, v2); assertElementsEquals([1, 2], v0); assertElementsEquals([4, 5], v1); assertElementsEquals([5, 7], v2); Vec2.add(Vec2.add(v0, v1, v2), v0, v2); assertElementsEquals([6, 9], v2); }, testSubtract() { const v0 = Vec2.createFloat32FromArray([1, 2]); const v1 = Vec2.createFloat32FromArray([4, 5]); let v2 = Vec2.cloneFloat32(v0); Vec2.subtract(v2, v1, v2); assertElementsEquals([1, 2], v0); assertElementsEquals([4, 5], v1); assertElementsEquals([-3, -3], v2); Vec2.setFromValues(v2, 0, 0, 0); Vec2.subtract(v1, v0, v2); assertElementsEquals([3, 3], v2); v2 = Vec2.cloneFloat32(v0); Vec2.subtract(v2, v1, v2); assertElementsEquals([-3, -3], v2); Vec2.subtract(Vec2.subtract(v1, v0, v2), v0, v2); assertElementsEquals([2, 1], v2); }, testNegate() { const v0 = Vec2.createFloat32FromArray([1, 2]); const v1 = Vec2.createFloat32(); Vec2.negate(v0, v1); assertElementsEquals([-1, -2], v1); assertElementsEquals([1, 2], v0); Vec2.negate(v0, v0); assertElementsEquals([-1, -2], v0); }, testAbs() { const v0 = Vec2.createFloat32FromValues(-1, -2); const v1 = Vec2.createFloat32(); Vec2.abs(v0, v1); assertElementsEquals([1, 2], v1); assertElementsEquals([-1, -2], v0); Vec2.abs(v0, v0); assertElementsEquals([1, 2], v0); }, testScale() { const v0 = Vec2.createFloat32FromArray([1, 2]); const v1 = Vec2.createFloat32(); Vec2.scale(v0, 4, v1); assertElementsEquals([4, 8], v1); assertElementsEquals([1, 2], v0); Vec2.setFromArray(v1, v0); Vec2.scale(v1, 5, v1); assertElementsEquals([5, 10], v1); }, testMagnitudeSquared() { const v0 = Vec2.createFloat32FromArray([1, 2]); assertEquals(5, Vec2.magnitudeSquared(v0)); }, testMagnitude() { const v0 = Vec2.createFloat32FromArray([1, 2]); assertEquals(Math.sqrt(5), Vec2.magnitude(v0)); }, testNormalize() { const v0 = Vec2.createFloat32FromArray([2, 3]); const v1 = Vec2.createFloat32(); const v2 = Vec2.createFloat32(); Vec2.scale(v0, 1 / Vec2.magnitude(v0), v2); Vec2.normalize(v0, v1); assertElementsEquals(v2, v1); assertElementsEquals([2, 3], v0); Vec2.setFromArray(v1, v0); Vec2.normalize(v1, v1); assertElementsEquals(v2, v1); }, testDot() { const v0 = Vec2.createFloat32FromArray([1, 2]); const v1 = Vec2.createFloat32FromArray([4, 5]); assertEquals(14, Vec2.dot(v0, v1)); assertEquals(14, Vec2.dot(v1, v0)); }, testDistanceSquared() { const v0 = Vec2.createFloat32FromValues(1, 2); const v1 = Vec2.createFloat32FromValues(1, 2); assertEquals(0, Vec2.distanceSquared(v0, v1)); Vec2.setFromValues(v0, 1, 2); Vec2.setFromValues(v1, -1, -2); assertEquals(20, Vec2.distanceSquared(v0, v1)); }, testDistance() { const v0 = Vec2.createFloat32FromValues(1, 2); const v1 = Vec2.createFloat32FromValues(1, 2); assertEquals(0, Vec2.distance(v0, v1)); Vec2.setFromValues(v0, 2, 3); Vec2.setFromValues(v1, -2, 0); assertEquals(5, Vec2.distance(v0, v1)); }, testDirection() { const v0 = Vec2.createFloat32FromValues(1, 2); const v1 = Vec2.createFloat32FromValues(1, 2); const dirVec = Vec2.createFloat32FromValues(4, 5); Vec2.direction(v0, v1, dirVec); assertElementsEquals([0, 0], dirVec); Vec2.setFromValues(v0, 0, 0); Vec2.setFromValues(v1, 1, 0); Vec2.direction(v0, v1, dirVec); assertElementsEquals([1, 0], dirVec); Vec2.setFromValues(v0, 1, 1); Vec2.setFromValues(v1, 0, 0); Vec2.direction(v0, v1, dirVec); assertElementsRoughlyEqual( [-0.707106781, -0.707106781], dirVec, goog.vec.EPSILON); }, testLerp() { const v0 = Vec2.createFloat32FromValues(1, 2); const v1 = Vec2.createFloat32FromValues(10, 20); const v2 = Vec2.cloneFloat32(v0); Vec2.lerp(v2, v1, 0, v2); assertElementsEquals([1, 2], v2); Vec2.lerp(v2, v1, 1, v2); assertElementsEquals([10, 20], v2); Vec2.lerp(v0, v1, .5, v2); assertElementsEquals([5.5, 11], v2); }, testMax() { const v0 = Vec2.createFloat32FromValues(10, 20); const v1 = Vec2.createFloat32FromValues(5, 25); const v2 = Vec2.createFloat32(); Vec2.max(v0, v1, v2); assertElementsEquals([10, 25], v2); Vec2.max(v1, v0, v1); assertElementsEquals([10, 25], v1); Vec2.max(v2, 20, v2); assertElementsEquals([20, 25], v2); }, testMin() { const v0 = Vec2.createFloat32FromValues(10, 20); const v1 = Vec2.createFloat32FromValues(5, 25); const v2 = Vec2.createFloat32(); Vec2.min(v0, v1, v2); assertElementsEquals([5, 20], v2); Vec2.min(v1, v0, v1); assertElementsEquals([5, 20], v1); Vec2.min(v2, 10, v2); assertElementsEquals([5, 10], v2); }, testEquals() { const v0 = Vec2.createFloat32FromValues(1, 2); let v1 = Vec2.cloneFloat32(v0); assertElementsEquals(v0, v1); v1[0] = 4; assertFalse(Vec2.equals(v0, v1)); v1 = Vec2.cloneFloat32(v0); v1[1] = 4; assertFalse(Vec2.equals(v0, v1)); }, });