(function e(t,n,r){function s(o,u){if(!n[o]){if(!t[o]){var a=typeof require=="function"&&require;if(!u&&a)return a(o,!0);if(i)return i(o,!0);var f=new Error("Cannot find module '"+o+"'");throw f.code="MODULE_NOT_FOUND",f}var l=n[o]={exports:{}};t[o][0].call(l.exports,function(e){var n=t[o][1][e];return s(n?n:e)},l,l.exports,e,t,n,r)}return n[o].exports}var i=typeof require=="function"&&require;for(var o=0;o= 7.0 and in ASCII or to be any version in Binary format. * * Supports: * Mesh Generation (Positional Data) * Normal Data (Per Vertex Drawing Instance) * UV Data (Per Vertex Drawing Instance) * Skinning * Animation * - Separated Animations based on stacks. * - Skeletal & Non-Skeletal Animations * NURBS (Open, Closed and Periodic forms) * * Needs Support: * Euler rotation order * * * FBX format references: * https://wiki.blender.org/index.php/User:Mont29/Foundation/FBX_File_Structure * * Binary format specification: * https://code.blender.org/2013/08/fbx-binary-file-format-specification/ * https://wiki.rogiken.org/specifications/file-format/fbx/ (more detail but Japanese) */ // Monkeypatch for texture, model->geometry ) // and details the connection type function parseConnections(FBXTree) { var connectionMap = new Map(); if ('Connections' in FBXTree) { var rawConnections = FBXTree.Connections.connections; rawConnections.forEach(function (rawConnection) { var fromID = rawConnection[0]; var toID = rawConnection[1]; var relationship = rawConnection[2]; if (!connectionMap.has(fromID)) { connectionMap.set(fromID, { parents: [], children: [] }); } var parentRelationship = { ID: toID, relationship: relationship }; connectionMap.get(fromID).parents.push(parentRelationship); if (!connectionMap.has(toID)) { connectionMap.set(toID, { parents: [], children: [] }); } var childRelationship = { ID: fromID, relationship: relationship }; connectionMap.get(toID).children.push(childRelationship); }); } return connectionMap; } // Parse FBXTree.Objects.Video for embedded image data // These images are connected to textures in FBXTree.Objects.Textures // via FBXTree.Connections. function parseImages(FBXTree) { var images = {}; var blobs = {}; if ('Video' in FBXTree.Objects) { var videoNodes = FBXTree.Objects.Video; for (var nodeID in videoNodes) { var videoNode = videoNodes[nodeID]; var id = parseInt(nodeID); images[id] = videoNode.Filename; // raw image data is in videoNode.Content if ('Content' in videoNode) { var arrayBufferContent = videoNode.Content instanceof ArrayBuffer && videoNode.Content.byteLength > 0; var base64Content = typeof videoNode.Content === 'string' && videoNode.Content !== ''; if (arrayBufferContent || base64Content) { var image = parseImage(videoNodes[nodeID]); blobs[videoNode.Filename] = image; } } } } for (var id in images) { var filename = images[id]; if (blobs[filename] !== undefined) images[id] = blobs[filename];else images[id] = images[id].split('\\').pop(); } return images; } // Parse embedded image data in FBXTree.Video.Content function parseImage(videoNode) { var content = videoNode.Content; var fileName = videoNode.RelativeFilename || videoNode.Filename; var extension = fileName.slice(fileName.lastIndexOf('.') + 1).toLowerCase(); var type; switch (extension) { case 'bmp': type = 'image/bmp'; break; case 'jpg': case 'jpeg': type = 'image/jpeg'; break; case 'png': type = 'image/png'; break; case 'tif': type = 'image/tiff'; break; default: console.warn('FBXLoader: Image type "' + extension + '" is not supported.'); return; } if (typeof content === 'string') { // ASCII format return 'data:' + type + ';base64,' + content; } else { // Binary Format var array = new Uint8Array(content); return window.URL.createObjectURL(new Blob([array], { type: type })); } } // Parse nodes in FBXTree.Objects.Texture // These contain details such as UV scaling, cropping, rotation etc and are connected // to images in FBXTree.Objects.Video function parseTextures(FBXTree, loader, images, connections) { var textureMap = new Map(); if ('Texture' in FBXTree.Objects) { var textureNodes = FBXTree.Objects.Texture; for (var nodeID in textureNodes) { var texture = parseTexture(textureNodes[nodeID], loader, images, connections); textureMap.set(parseInt(nodeID), texture); } } return textureMap; } // Parse individual node in FBXTree.Objects.Texture function parseTexture(textureNode, loader, images, connections) { var texture = loadTexture(textureNode, loader, images, connections); texture.ID = textureNode.id; texture.name = textureNode.attrName; var wrapModeU = textureNode.WrapModeU; var wrapModeV = textureNode.WrapModeV; var valueU = wrapModeU !== undefined ? wrapModeU.value : 0; var valueV = wrapModeV !== undefined ? wrapModeV.value : 0; // http://download.autodesk.com/us/fbx/SDKdocs/FBX_SDK_Help/files/fbxsdkref/class_k_fbx_texture.html#889640e63e2e681259ea81061b85143a // 0: repeat(default), 1: clamp texture.wrapS = valueU === 0 ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping; texture.wrapT = valueV === 0 ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping; if ('Scaling' in textureNode) { var values = textureNode.Scaling.value; texture.repeat.x = values[0]; texture.repeat.y = values[1]; } return texture; } // load a texture specified as a blob or data URI, or via an external URL using THREE.TextureLoader function loadTexture(textureNode, loader, images, connections) { var fileName; var currentPath = loader.path; var children = connections.get(textureNode.id).children; if (children !== undefined && children.length > 0 && images[children[0].ID] !== undefined) { fileName = images[children[0].ID]; if (fileName.indexOf('blob:') === 0 || fileName.indexOf('data:') === 0) { loader.setPath(undefined); } } var texture = loader.load(fileName); loader.setPath(currentPath); return texture; } // Parse nodes in FBXTree.Objects.Material function parseMaterials(FBXTree, textureMap, connections) { var materialMap = new Map(); if ('Material' in FBXTree.Objects) { var materialNodes = FBXTree.Objects.Material; for (var nodeID in materialNodes) { var material = parseMaterial(FBXTree, materialNodes[nodeID], textureMap, connections); if (material !== null) materialMap.set(parseInt(nodeID), material); } } return materialMap; } // Parse single node in FBXTree.Objects.Material // Materials are connected to texture maps in FBXTree.Objects.Textures // FBX format currently only supports Lambert and Phong shading models function parseMaterial(FBXTree, materialNode, textureMap, connections) { var ID = materialNode.id; var name = materialNode.attrName; var type = materialNode.ShadingModel; //Case where FBX wraps shading model in property object. if ((typeof type === 'undefined' ? 'undefined' : _typeof(type)) === 'object') { type = type.value; } // Ignore unused materials which don't have any connections. if (!connections.has(ID)) return null; var parameters = parseParameters(FBXTree, materialNode, textureMap, ID, connections); var material; switch (type.toLowerCase()) { case 'phong': material = new THREE.MeshPhongMaterial(); break; case 'lambert': material = new THREE.MeshLambertMaterial(); break; default: console.warn('THREE.FBXLoader: unknown material type "%s". Defaulting to MeshPhongMaterial.', type); material = new THREE.MeshPhongMaterial({ color: 0x3300ff }); break; } material.setValues(parameters); material.name = name; return material; } // Parse FBX material and return parameters suitable for a three.js material // Also parse the texture map and return any textures associated with the material function parseParameters(FBXTree, properties, textureMap, ID, connections) { var parameters = {}; if (properties.BumpFactor) { parameters.bumpScale = properties.BumpFactor.value; } if (properties.Diffuse) { parameters.color = new THREE.Color().fromArray(properties.Diffuse.value); } if (properties.DisplacementFactor) { parameters.displacementScale = properties.DisplacementFactor.value; } if (properties.ReflectionFactor) { parameters.reflectivity = properties.ReflectionFactor.value; } if (properties.Specular) { parameters.specular = new THREE.Color().fromArray(properties.Specular.value); } if (properties.Shininess) { parameters.shininess = properties.Shininess.value; } if (properties.Emissive) { parameters.emissive = new THREE.Color().fromArray(properties.Emissive.value); } if (properties.EmissiveFactor) { parameters.emissiveIntensity = parseFloat(properties.EmissiveFactor.value); } if (properties.Opacity) { parameters.opacity = parseFloat(properties.Opacity.value); } if (parameters.opacity < 1.0) { parameters.transparent = true; } connections.get(ID).children.forEach(function (child) { var type = child.relationship; switch (type) { case 'Bump': parameters.bumpMap = textureMap.get(child.ID); break; case 'DiffuseColor': parameters.map = getTexture(FBXTree, textureMap, child.ID, connections); break; case 'DisplacementColor': parameters.displacementMap = getTexture(FBXTree, textureMap, child.ID, connections); break; case 'EmissiveColor': parameters.emissiveMap = getTexture(FBXTree, textureMap, child.ID, connections); break; case 'NormalMap': parameters.normalMap = getTexture(FBXTree, textureMap, child.ID, connections); break; case 'ReflectionColor': parameters.envMap = getTexture(FBXTree, textureMap, child.ID, connections); parameters.envMap.mapping = THREE.EquirectangularReflectionMapping; break; case 'SpecularColor': parameters.specularMap = getTexture(FBXTree, textureMap, child.ID, connections); break; case 'TransparentColor': parameters.alphaMap = getTexture(FBXTree, textureMap, child.ID, connections); parameters.transparent = true; break; case 'AmbientColor': case 'ShininessExponent': // AKA glossiness map case 'SpecularFactor': // AKA specularLevel case 'VectorDisplacementColor': // NOTE: Seems to be a copy of DisplacementColor default: console.warn('THREE.FBXLoader: %s map is not supported in three.js, skipping texture.', type); break; } }); return parameters; } // get a texture from the textureMap for use by a material. function getTexture(FBXTree, textureMap, id, connections) { // if the texture is a layered texture, just use the first layer and issue a warning if ('LayeredTexture' in FBXTree.Objects && id in FBXTree.Objects.LayeredTexture) { console.warn('THREE.FBXLoader: layered textures are not supported in three.js. Discarding all but first layer.'); id = connections.get(id).children[0].ID; } return textureMap.get(id); } // Parse nodes in FBXTree.Objects.Deformer // Deformer node can contain skinning or Vertex Cache animation data, however only skinning is supported here // Generates map of Skeleton-like objects for use later when generating and binding skeletons. function parseDeformers(FBXTree, connections) { var skeletons = {}; if ('Deformer' in FBXTree.Objects) { var DeformerNodes = FBXTree.Objects.Deformer; for (var nodeID in DeformerNodes) { var deformerNode = DeformerNodes[nodeID]; if (deformerNode.attrType === 'Skin') { var relationships = connections.get(parseInt(nodeID)); var skeleton = parseSkeleton(relationships, DeformerNodes); skeleton.ID = nodeID; if (relationships.parents.length > 1) console.warn('THREE.FBXLoader: skeleton attached to more than one geometry is not supported.'); skeleton.geometryID = relationships.parents[0].ID; skeletons[nodeID] = skeleton; } } } return skeletons; } // Parse single nodes in FBXTree.Objects.Deformer // The top level deformer nodes have type 'Skin' and subDeformer nodes have type 'Cluster' // Each skin node represents a skeleton and each cluster node represents a bone function parseSkeleton(connections, deformerNodes) { var rawBones = []; connections.children.forEach(function (child) { var subDeformerNode = deformerNodes[child.ID]; if (subDeformerNode.attrType !== 'Cluster') return; var rawBone = { ID: child.ID, indices: [], weights: [], transform: new THREE.Matrix4().fromArray(subDeformerNode.Transform.a), transformLink: new THREE.Matrix4().fromArray(subDeformerNode.TransformLink.a), linkMode: subDeformerNode.Mode }; if ('Indexes' in subDeformerNode) { rawBone.indices = subDeformerNode.Indexes.a; rawBone.weights = subDeformerNode.Weights.a; } rawBones.push(rawBone); }); return { rawBones: rawBones, bones: [] }; } // Parse nodes in FBXTree.Objects.Geometry function parseGeometries(FBXTree, connections, skeletons) { var geometryMap = new Map(); if ('Geometry' in FBXTree.Objects) { var geometryNodes = FBXTree.Objects.Geometry; for (var nodeID in geometryNodes) { var relationships = connections.get(parseInt(nodeID)); var geo = parseGeometry(FBXTree, relationships, geometryNodes[nodeID], skeletons); geometryMap.set(parseInt(nodeID), geo); } } return geometryMap; } // Parse single node in FBXTree.Objects.Geometry function parseGeometry(FBXTree, relationships, geometryNode, skeletons) { switch (geometryNode.attrType) { case 'Mesh': return parseMeshGeometry(FBXTree, relationships, geometryNode, skeletons); break; case 'NurbsCurve': return parseNurbsGeometry(geometryNode); break; } } // Parse single node mesh geometry in FBXTree.Objects.Geometry function parseMeshGeometry(FBXTree, relationships, geometryNode, skeletons) { var modelNodes = relationships.parents.map(function (parent) { return FBXTree.Objects.Model[parent.ID]; }); // don't create geometry if it is not associated with any models if (modelNodes.length === 0) return; var skeleton = relationships.children.reduce(function (skeleton, child) { if (skeletons[child.ID] !== undefined) skeleton = skeletons[child.ID]; return skeleton; }, null); var preTransform = new THREE.Matrix4(); // TODO: if there is more than one model associated with the geometry, AND the models have // different geometric transforms, then this will cause problems // if ( modelNodes.length > 1 ) { } // For now just assume one model and get the preRotations from that var modelNode = modelNodes[0]; if ('GeometricRotation' in modelNode) { var array = modelNode.GeometricRotation.value.map(THREE.Math.degToRad); array[3] = 'ZYX'; preTransform.makeRotationFromEuler(new THREE.Euler().fromArray(array)); } if ('GeometricTranslation' in modelNode) { preTransform.setPosition(new THREE.Vector3().fromArray(modelNode.GeometricTranslation.value)); } return genGeometry(FBXTree, relationships, geometryNode, skeleton, preTransform); } // Generate a THREE.BufferGeometry from a node in FBXTree.Objects.Geometry function genGeometry(FBXTree, relationships, geometryNode, skeleton, preTransform) { var vertexPositions = geometryNode.Vertices.a; var vertexIndices = geometryNode.PolygonVertexIndex.a; // create arrays to hold the final data used to build the buffergeometry var vertexBuffer = []; var normalBuffer = []; var colorsBuffer = []; var uvsBuffer = []; var materialIndexBuffer = []; var vertexWeightsBuffer = []; var weightsIndicesBuffer = []; if (geometryNode.LayerElementColor) { var colorInfo = getColors(geometryNode.LayerElementColor[0]); } if (geometryNode.LayerElementMaterial) { var materialInfo = getMaterials(geometryNode.LayerElementMaterial[0]); } if (geometryNode.LayerElementNormal) { var normalInfo = getNormals(geometryNode.LayerElementNormal[0]); } if (geometryNode.LayerElementUV) { var uvInfo = []; var i = 0; while (geometryNode.LayerElementUV[i]) { uvInfo.push(getUVs(geometryNode.LayerElementUV[i])); i++; } } var weightTable = {}; if (skeleton !== null) { skeleton.rawBones.forEach(function (rawBone, i) { // loop over the bone's vertex indices and weights rawBone.indices.forEach(function (index, j) { if (weightTable[index] === undefined) weightTable[index] = []; weightTable[index].push({ id: i, weight: rawBone.weights[j] }); }); }); } var polygonIndex = 0; var faceLength = 0; var displayedWeightsWarning = false; // these will hold data for a single face var vertexPositionIndexes = []; var faceNormals = []; var faceColors = []; var faceUVs = []; var faceWeights = []; var faceWeightIndices = []; vertexIndices.forEach(function (vertexIndex, polygonVertexIndex) { var endOfFace = false; // Face index and vertex index arrays are combined in a single array // A cube with quad faces looks like this: // PolygonVertexIndex: *24 { // a: 0, 1, 3, -3, 2, 3, 5, -5, 4, 5, 7, -7, 6, 7, 1, -1, 1, 7, 5, -4, 6, 0, 2, -5 // } // Negative numbers mark the end of a face - first face here is 0, 1, 3, -3 // to find index of last vertex multiply by -1 and subtract 1: -3 * - 1 - 1 = 2 if (vertexIndex < 0) { vertexIndex = vertexIndex ^ -1; // equivalent to ( x * -1 ) - 1 vertexIndices[polygonVertexIndex] = vertexIndex; endOfFace = true; } var weightIndices = []; var weights = []; vertexPositionIndexes.push(vertexIndex * 3, vertexIndex * 3 + 1, vertexIndex * 3 + 2); if (colorInfo) { var data = getData(polygonVertexIndex, polygonIndex, vertexIndex, colorInfo); faceColors.push(data[0], data[1], data[2]); } if (skeleton) { if (weightTable[vertexIndex] !== undefined) { weightTable[vertexIndex].forEach(function (wt) { weights.push(wt.weight); weightIndices.push(wt.id); }); } if (weights.length > 4) { if (!displayedWeightsWarning) { console.warn('THREE.FBXLoader: Vertex has more than 4 skinning weights assigned to vertex. Deleting additional weights.'); displayedWeightsWarning = true; } var wIndex = [0, 0, 0, 0]; var Weight = [0, 0, 0, 0]; weights.forEach(function (weight, weightIndex) { var currentWeight = weight; var currentIndex = weightIndices[weightIndex]; Weight.forEach(function (comparedWeight, comparedWeightIndex, comparedWeightArray) { if (currentWeight > comparedWeight) { comparedWeightArray[comparedWeightIndex] = currentWeight; currentWeight = comparedWeight; var tmp = wIndex[comparedWeightIndex]; wIndex[comparedWeightIndex] = currentIndex; currentIndex = tmp; } }); }); weightIndices = wIndex; weights = Weight; } // if the weight array is shorter than 4 pad with 0s while (weights.length < 4) { weights.push(0); weightIndices.push(0); } for (var i = 0; i < 4; ++i) { faceWeights.push(weights[i]); faceWeightIndices.push(weightIndices[i]); } } if (normalInfo) { var data = getData(polygonVertexIndex, polygonIndex, vertexIndex, normalInfo); faceNormals.push(data[0], data[1], data[2]); } if (materialInfo && materialInfo.mappingType !== 'AllSame') { var materialIndex = getData(polygonVertexIndex, polygonIndex, vertexIndex, materialInfo)[0]; } if (uvInfo) { uvInfo.forEach(function (uv, i) { var data = getData(polygonVertexIndex, polygonIndex, vertexIndex, uv); if (faceUVs[i] === undefined) { faceUVs[i] = []; } faceUVs[i].push(data[0]); faceUVs[i].push(data[1]); }); } faceLength++; // we have reached the end of a face - it may have 4 sides though // in which case the data is split to represent two 3 sided faces if (endOfFace) { for (var i = 2; i < faceLength; i++) { vertexBuffer.push(vertexPositions[vertexPositionIndexes[0]]); vertexBuffer.push(vertexPositions[vertexPositionIndexes[1]]); vertexBuffer.push(vertexPositions[vertexPositionIndexes[2]]); vertexBuffer.push(vertexPositions[vertexPositionIndexes[(i - 1) * 3]]); vertexBuffer.push(vertexPositions[vertexPositionIndexes[(i - 1) * 3 + 1]]); vertexBuffer.push(vertexPositions[vertexPositionIndexes[(i - 1) * 3 + 2]]); vertexBuffer.push(vertexPositions[vertexPositionIndexes[i * 3]]); vertexBuffer.push(vertexPositions[vertexPositionIndexes[i * 3 + 1]]); vertexBuffer.push(vertexPositions[vertexPositionIndexes[i * 3 + 2]]); if (skeleton) { vertexWeightsBuffer.push(faceWeights[0]); vertexWeightsBuffer.push(faceWeights[1]); vertexWeightsBuffer.push(faceWeights[2]); vertexWeightsBuffer.push(faceWeights[3]); vertexWeightsBuffer.push(faceWeights[(i - 1) * 4]); vertexWeightsBuffer.push(faceWeights[(i - 1) * 4 + 1]); vertexWeightsBuffer.push(faceWeights[(i - 1) * 4 + 2]); vertexWeightsBuffer.push(faceWeights[(i - 1) * 4 + 3]); vertexWeightsBuffer.push(faceWeights[i * 4]); vertexWeightsBuffer.push(faceWeights[i * 4 + 1]); vertexWeightsBuffer.push(faceWeights[i * 4 + 2]); vertexWeightsBuffer.push(faceWeights[i * 4 + 3]); weightsIndicesBuffer.push(faceWeightIndices[0]); weightsIndicesBuffer.push(faceWeightIndices[1]); weightsIndicesBuffer.push(faceWeightIndices[2]); weightsIndicesBuffer.push(faceWeightIndices[3]); weightsIndicesBuffer.push(faceWeightIndices[(i - 1) * 4]); weightsIndicesBuffer.push(faceWeightIndices[(i - 1) * 4 + 1]); weightsIndicesBuffer.push(faceWeightIndices[(i - 1) * 4 + 2]); weightsIndicesBuffer.push(faceWeightIndices[(i - 1) * 4 + 3]); weightsIndicesBuffer.push(faceWeightIndices[i * 4]); weightsIndicesBuffer.push(faceWeightIndices[i * 4 + 1]); weightsIndicesBuffer.push(faceWeightIndices[i * 4 + 2]); weightsIndicesBuffer.push(faceWeightIndices[i * 4 + 3]); } if (colorInfo) { colorsBuffer.push(faceColors[0]); colorsBuffer.push(faceColors[1]); colorsBuffer.push(faceColors[2]); colorsBuffer.push(faceColors[(i - 1) * 3]); colorsBuffer.push(faceColors[(i - 1) * 3 + 1]); colorsBuffer.push(faceColors[(i - 1) * 3 + 2]); colorsBuffer.push(faceColors[i * 3]); colorsBuffer.push(faceColors[i * 3 + 1]); colorsBuffer.push(faceColors[i * 3 + 2]); } if (materialInfo && materialInfo.mappingType !== 'AllSame') { materialIndexBuffer.push(materialIndex); materialIndexBuffer.push(materialIndex); materialIndexBuffer.push(materialIndex); } if (normalInfo) { normalBuffer.push(faceNormals[0]); normalBuffer.push(faceNormals[1]); normalBuffer.push(faceNormals[2]); normalBuffer.push(faceNormals[(i - 1) * 3]); normalBuffer.push(faceNormals[(i - 1) * 3 + 1]); normalBuffer.push(faceNormals[(i - 1) * 3 + 2]); normalBuffer.push(faceNormals[i * 3]); normalBuffer.push(faceNormals[i * 3 + 1]); normalBuffer.push(faceNormals[i * 3 + 2]); } if (uvInfo) { uvInfo.forEach(function (uv, j) { if (uvsBuffer[j] === undefined) uvsBuffer[j] = []; uvsBuffer[j].push(faceUVs[j][0]); uvsBuffer[j].push(faceUVs[j][1]); uvsBuffer[j].push(faceUVs[j][(i - 1) * 2]); uvsBuffer[j].push(faceUVs[j][(i - 1) * 2 + 1]); uvsBuffer[j].push(faceUVs[j][i * 2]); uvsBuffer[j].push(faceUVs[j][i * 2 + 1]); }); } } polygonIndex++; faceLength = 0; // reset arrays for the next face vertexPositionIndexes = []; faceNormals = []; faceColors = []; faceUVs = []; faceWeights = []; faceWeightIndices = []; } }); var geo = new THREE.BufferGeometry(); geo.name = geometryNode.name; var positionAttribute = new THREE.Float32BufferAttribute(vertexBuffer, 3); preTransform.applyToBufferAttribute(positionAttribute); geo.addAttribute('position', positionAttribute); if (colorsBuffer.length > 0) { geo.addAttribute('color', new THREE.Float32BufferAttribute(colorsBuffer, 3)); } if (skeleton) { geo.addAttribute('skinIndex', new THREE.Float32BufferAttribute(weightsIndicesBuffer, 4)); geo.addAttribute('skinWeight', new THREE.Float32BufferAttribute(vertexWeightsBuffer, 4)); // used later to bind the skeleton to the model geo.FBX_Deformer = skeleton; } if (normalBuffer.length > 0) { var normalAttribute = new THREE.Float32BufferAttribute(normalBuffer, 3); var normalMatrix = new THREE.Matrix3().getNormalMatrix(preTransform); normalMatrix.applyToBufferAttribute(normalAttribute); geo.addAttribute('normal', normalAttribute); } uvsBuffer.forEach(function (uvBuffer, i) { // subsequent uv buffers are called 'uv1', 'uv2', ... var name = 'uv' + (i + 1).toString(); // the first uv buffer is just called 'uv' if (i === 0) { name = 'uv'; } geo.addAttribute(name, new THREE.Float32BufferAttribute(uvsBuffer[i], 2)); }); if (materialInfo && materialInfo.mappingType !== 'AllSame') { // Convert the material indices of each vertex into rendering groups on the geometry. var prevMaterialIndex = materialIndexBuffer[0]; var startIndex = 0; materialIndexBuffer.forEach(function (currentIndex, i) { if (currentIndex !== prevMaterialIndex) { geo.addGroup(startIndex, i - startIndex, prevMaterialIndex); prevMaterialIndex = currentIndex; startIndex = i; } }); // the loop above doesn't add the last group, do that here. if (geo.groups.length > 0) { var lastGroup = geo.groups[geo.groups.length - 1]; var lastIndex = lastGroup.start + lastGroup.count; if (lastIndex !== materialIndexBuffer.length) { geo.addGroup(lastIndex, materialIndexBuffer.length - lastIndex, prevMaterialIndex); } } // case where there are multiple materials but the whole geometry is only // using one of them if (geo.groups.length === 0) { geo.addGroup(0, materialIndexBuffer.length, materialIndexBuffer[0]); } } return geo; } // Parse normal from FBXTree.Objects.Geometry.LayerElementNormal if it exists function getNormals(NormalNode) { var mappingType = NormalNode.MappingInformationType; var referenceType = NormalNode.ReferenceInformationType; var buffer = NormalNode.Normals.a; var indexBuffer = []; if (referenceType === 'IndexToDirect') { if ('NormalIndex' in NormalNode) { indexBuffer = NormalNode.NormalIndex.a; } else if ('NormalsIndex' in NormalNode) { indexBuffer = NormalNode.NormalsIndex.a; } } return { dataSize: 3, buffer: buffer, indices: indexBuffer, mappingType: mappingType, referenceType: referenceType }; } // Parse UVs from FBXTree.Objects.Geometry.LayerElementUV if it exists function getUVs(UVNode) { var mappingType = UVNode.MappingInformationType; var referenceType = UVNode.ReferenceInformationType; var buffer = UVNode.UV.a; var indexBuffer = []; if (referenceType === 'IndexToDirect') { indexBuffer = UVNode.UVIndex.a; } return { dataSize: 2, buffer: buffer, indices: indexBuffer, mappingType: mappingType, referenceType: referenceType }; } // Parse Vertex Colors from FBXTree.Objects.Geometry.LayerElementColor if it exists function getColors(ColorNode) { var mappingType = ColorNode.MappingInformationType; var referenceType = ColorNode.ReferenceInformationType; var buffer = ColorNode.Colors.a; var indexBuffer = []; if (referenceType === 'IndexToDirect') { indexBuffer = ColorNode.ColorIndex.a; } return { dataSize: 4, buffer: buffer, indices: indexBuffer, mappingType: mappingType, referenceType: referenceType }; } // Parse mapping and material data in FBXTree.Objects.Geometry.LayerElementMaterial if it exists function getMaterials(MaterialNode) { var mappingType = MaterialNode.MappingInformationType; var referenceType = MaterialNode.ReferenceInformationType; if (mappingType === 'NoMappingInformation') { return { dataSize: 1, buffer: [0], indices: [0], mappingType: 'AllSame', referenceType: referenceType }; } var materialIndexBuffer = MaterialNode.Materials.a; // Since materials are stored as indices, there's a bit of a mismatch between FBX and what // we expect.So we create an intermediate buffer that points to the index in the buffer, // for conforming with the other functions we've written for other data. var materialIndices = []; for (var i = 0; i < materialIndexBuffer.length; ++i) { materialIndices.push(i); } return { dataSize: 1, buffer: materialIndexBuffer, indices: materialIndices, mappingType: mappingType, referenceType: referenceType }; } // Functions use the infoObject and given indices to return value array of geometry. // Parameters: // - polygonVertexIndex - Index of vertex in draw order (which index of the index buffer refers to this vertex). // - polygonIndex - Index of polygon in geometry. // - vertexIndex - Index of vertex inside vertex buffer (used because some data refers to old index buffer that we don't use anymore). // - infoObject: can be materialInfo, normalInfo, UVInfo or colorInfo // Index type: // - Direct: index is same as polygonVertexIndex // - IndexToDirect: infoObject has it's own set of indices var dataArray = []; var GetData = { ByPolygonVertex: { Direct: function Direct(polygonVertexIndex, polygonIndex, vertexIndex, infoObject) { var from = polygonVertexIndex * infoObject.dataSize; var to = polygonVertexIndex * infoObject.dataSize + infoObject.dataSize; return slice(dataArray, infoObject.buffer, from, to); }, IndexToDirect: function IndexToDirect(polygonVertexIndex, polygonIndex, vertexIndex, infoObject) { var index = infoObject.indices[polygonVertexIndex]; var from = index * infoObject.dataSize; var to = index * infoObject.dataSize + infoObject.dataSize; return slice(dataArray, infoObject.buffer, from, to); } }, ByPolygon: { Direct: function Direct(polygonVertexIndex, polygonIndex, vertexIndex, infoObject) { var from = polygonIndex * infoObject.dataSize; var to = polygonIndex * infoObject.dataSize + infoObject.dataSize; return slice(dataArray, infoObject.buffer, from, to); }, IndexToDirect: function IndexToDirect(polygonVertexIndex, polygonIndex, vertexIndex, infoObject) { var index = infoObject.indices[polygonIndex]; var from = index * infoObject.dataSize; var to = index * infoObject.dataSize + infoObject.dataSize; return slice(dataArray, infoObject.buffer, from, to); } }, ByVertice: { Direct: function Direct(polygonVertexIndex, polygonIndex, vertexIndex, infoObject) { var from = vertexIndex * infoObject.dataSize; var to = vertexIndex * infoObject.dataSize + infoObject.dataSize; return slice(dataArray, infoObject.buffer, from, to); } }, AllSame: { IndexToDirect: function IndexToDirect(polygonVertexIndex, polygonIndex, vertexIndex, infoObject) { var from = infoObject.indices[0] * infoObject.dataSize; var to = infoObject.indices[0] * infoObject.dataSize + infoObject.dataSize; return slice(dataArray, infoObject.buffer, from, to); } } }; function getData(polygonVertexIndex, polygonIndex, vertexIndex, infoObject) { return GetData[infoObject.mappingType][infoObject.referenceType](polygonVertexIndex, polygonIndex, vertexIndex, infoObject); } // Generate a NurbGeometry from a node in FBXTree.Objects.Geometry function parseNurbsGeometry(geometryNode) { if (THREE.NURBSCurve === undefined) { console.error('THREE.FBXLoader: The loader relies on THREE.NURBSCurve for any nurbs present in the model. Nurbs will show up as empty geometry.'); return new THREE.BufferGeometry(); } var order = parseInt(geometryNode.Order); if (isNaN(order)) { console.error('THREE.FBXLoader: Invalid Order %s given for geometry ID: %s', geometryNode.Order, geometryNode.id); return new THREE.BufferGeometry(); } var degree = order - 1; var knots = geometryNode.KnotVector.a; var controlPoints = []; var pointsValues = geometryNode.Points.a; for (var i = 0, l = pointsValues.length; i < l; i += 4) { controlPoints.push(new THREE.Vector4().fromArray(pointsValues, i)); } var startKnot, endKnot; if (geometryNode.Form === 'Closed') { controlPoints.push(controlPoints[0]); } else if (geometryNode.Form === 'Periodic') { startKnot = degree; endKnot = knots.length - 1 - startKnot; for (var i = 0; i < degree; ++i) { controlPoints.push(controlPoints[i]); } } var curve = new THREE.NURBSCurve(degree, knots, controlPoints, startKnot, endKnot); var vertices = curve.getPoints(controlPoints.length * 7); var positions = new Float32Array(vertices.length * 3); vertices.forEach(function (vertex, i) { vertex.toArray(positions, i * 3); }); var geometry = new THREE.BufferGeometry(); geometry.addAttribute('position', new THREE.BufferAttribute(positions, 3)); return geometry; } // create the main THREE.Group() to be returned by the loader function parseScene(FBXTree, connections, skeletons, geometryMap, materialMap) { var sceneGraph = new THREE.Group(); var modelMap = parseModels(FBXTree, skeletons, geometryMap, materialMap, connections); var modelNodes = FBXTree.Objects.Model; modelMap.forEach(function (model) { var modelNode = modelNodes[model.ID]; setLookAtProperties(FBXTree, model, modelNode, connections, sceneGraph); var parentConnections = connections.get(model.ID).parents; parentConnections.forEach(function (connection) { var parent = modelMap.get(connection.ID); if (parent !== undefined) parent.add(model); }); if (model.parent === null) { sceneGraph.add(model); } }); bindSkeleton(FBXTree, skeletons, geometryMap, modelMap, connections); addAnimations(FBXTree, connections, sceneGraph); createAmbientLight(FBXTree, sceneGraph); return sceneGraph; } // parse nodes in FBXTree.Objects.Model function parseModels(FBXTree, skeletons, geometryMap, materialMap, connections) { var modelMap = new Map(); var modelNodes = FBXTree.Objects.Model; for (var nodeID in modelNodes) { var id = parseInt(nodeID); var node = modelNodes[nodeID]; var relationships = connections.get(id); var model = buildSkeleton(relationships, skeletons, id, node.attrName); if (!model) { switch (node.attrType) { case 'Camera': model = createCamera(FBXTree, relationships); break; case 'Light': model = createLight(FBXTree, relationships); break; case 'Mesh': model = createMesh(FBXTree, relationships, geometryMap, materialMap); break; case 'NurbsCurve': model = createCurve(relationships, geometryMap); break; case 'LimbNode': // usually associated with a Bone, however if a Bone was not created we'll make a Group instead case 'Null': default: model = new THREE.Group(); break; } model.name = THREE.PropertyBinding.sanitizeNodeName(node.attrName); model.ID = id; } setModelTransforms(FBXTree, model, node); modelMap.set(id, model); } return modelMap; } function buildSkeleton(relationships, skeletons, id, name) { var bone = null; relationships.parents.forEach(function (parent) { for (var ID in skeletons) { var skeleton = skeletons[ID]; skeleton.rawBones.forEach(function (rawBone, i) { if (rawBone.ID === parent.ID) { var subBone = bone; bone = new THREE.Bone(); bone.matrixWorld.copy(rawBone.transformLink); // set name and id here - otherwise in cases where "subBone" is created it will not have a name / id bone.name = THREE.PropertyBinding.sanitizeNodeName(name); bone.ID = id; skeleton.bones[i] = bone; // In cases where a bone is shared between multiple meshes // duplicate the bone here and and it as a child of the first bone if (subBone !== null) { bone.add(subBone); } } }); } }); return bone; } // create a THREE.PerspectiveCamera or THREE.OrthographicCamera function createCamera(FBXTree, relationships) { var model; var cameraAttribute; relationships.children.forEach(function (child) { var attr = FBXTree.Objects.NodeAttribute[child.ID]; if (attr !== undefined) { cameraAttribute = attr; } }); if (cameraAttribute === undefined) { model = new THREE.Object3D(); } else { var type = 0; if (cameraAttribute.CameraProjectionType !== undefined && cameraAttribute.CameraProjectionType.value === 1) { type = 1; } var nearClippingPlane = 1; if (cameraAttribute.NearPlane !== undefined) { nearClippingPlane = cameraAttribute.NearPlane.value / 1000; } var farClippingPlane = 1000; if (cameraAttribute.FarPlane !== undefined) { farClippingPlane = cameraAttribute.FarPlane.value / 1000; } var width = window.innerWidth; var height = window.innerHeight; if (cameraAttribute.AspectWidth !== undefined && cameraAttribute.AspectHeight !== undefined) { width = cameraAttribute.AspectWidth.value; height = cameraAttribute.AspectHeight.value; } var aspect = width / height; var fov = 45; if (cameraAttribute.FieldOfView !== undefined) { fov = cameraAttribute.FieldOfView.value; } var focalLength = cameraAttribute.FocalLength ? cameraAttribute.FocalLength.value : null; switch (type) { case 0: // Perspective model = new THREE.PerspectiveCamera(fov, aspect, nearClippingPlane, farClippingPlane); if (focalLength !== null) model.setFocalLength(focalLength); break; case 1: // Orthographic model = new THREE.OrthographicCamera(-width / 2, width / 2, height / 2, -height / 2, nearClippingPlane, farClippingPlane); break; default: console.warn('THREE.FBXLoader: Unknown camera type ' + type + '.'); model = new THREE.Object3D(); break; } } return model; } // Create a THREE.DirectionalLight, THREE.PointLight or THREE.SpotLight function createLight(FBXTree, relationships) { var model; var lightAttribute; relationships.children.forEach(function (child) { var attr = FBXTree.Objects.NodeAttribute[child.ID]; if (attr !== undefined) { lightAttribute = attr; } }); if (lightAttribute === undefined) { model = new THREE.Object3D(); } else { var type; // LightType can be undefined for Point lights if (lightAttribute.LightType === undefined) { type = 0; } else { type = lightAttribute.LightType.value; } var color = 0xffffff; if (lightAttribute.Color !== undefined) { color = new THREE.Color().fromArray(lightAttribute.Color.value); } var intensity = lightAttribute.Intensity === undefined ? 1 : lightAttribute.Intensity.value / 100; // light disabled if (lightAttribute.CastLightOnObject !== undefined && lightAttribute.CastLightOnObject.value === 0) { intensity = 0; } var distance = 0; if (lightAttribute.FarAttenuationEnd !== undefined) { if (lightAttribute.EnableFarAttenuation !== undefined && lightAttribute.EnableFarAttenuation.value === 0) { distance = 0; } else { distance = lightAttribute.FarAttenuationEnd.value / 1000; } } // TODO: could this be calculated linearly from FarAttenuationStart to FarAttenuationEnd? var decay = 1; switch (type) { case 0: // Point model = new THREE.PointLight(color, intensity, distance, decay); break; case 1: // Directional model = new THREE.DirectionalLight(color, intensity); break; case 2: // Spot var angle = Math.PI / 3; if (lightAttribute.InnerAngle !== undefined) { angle = THREE.Math.degToRad(lightAttribute.InnerAngle.value); } var penumbra = 0; if (lightAttribute.OuterAngle !== undefined) { // TODO: this is not correct - FBX calculates outer and inner angle in degrees // with OuterAngle > InnerAngle && OuterAngle <= Math.PI // while three.js uses a penumbra between (0, 1) to attenuate the inner angle penumbra = THREE.Math.degToRad(lightAttribute.OuterAngle.value); penumbra = Math.max(penumbra, 1); } model = new THREE.SpotLight(color, intensity, distance, angle, penumbra, decay); break; default: console.warn('THREE.FBXLoader: Unknown light type ' + lightAttribute.LightType.value + ', defaulting to a THREE.PointLight.'); model = new THREE.PointLight(color, intensity); break; } if (lightAttribute.CastShadows !== undefined && lightAttribute.CastShadows.value === 1) { model.castShadow = true; } } return model; } function createMesh(FBXTree, relationships, geometryMap, materialMap) { var model; var geometry = null; var material = null; var materials = []; // get geometry and materials(s) from connections relationships.children.forEach(function (child) { if (geometryMap.has(child.ID)) { geometry = geometryMap.get(child.ID); } if (materialMap.has(child.ID)) { materials.push(materialMap.get(child.ID)); } }); if (materials.length > 1) { material = materials; } else if (materials.length > 0) { material = materials[0]; } else { material = new THREE.MeshPhongMaterial({ color: 0xcccccc }); materials.push(material); } if ('color' in geometry.attributes) { materials.forEach(function (material) { material.vertexColors = THREE.VertexColors; }); } if (geometry.FBX_Deformer) { materials.forEach(function (material) { material.skinning = true; }); model = new THREE.SkinnedMesh(geometry, material); } else { model = new THREE.Mesh(geometry, material); } return model; } function createCurve(relationships, geometryMap) { var geometry = relationships.children.reduce(function (geo, child) { if (geometryMap.has(child.ID)) geo = geometryMap.get(child.ID); return geo; }, null); // FBX does not list materials for Nurbs lines, so we'll just put our own in here. var material = new THREE.LineBasicMaterial({ color: 0x3300ff, linewidth: 1 }); return new THREE.Line(geometry, material); } // Parse ambient color in FBXTree.GlobalSettings - if it's not set to black (default), create an ambient light function createAmbientLight(FBXTree, sceneGraph) { if ('GlobalSettings' in FBXTree && 'AmbientColor' in FBXTree.GlobalSettings) { var ambientColor = FBXTree.GlobalSettings.AmbientColor.value; var r = ambientColor[0]; var g = ambientColor[1]; var b = ambientColor[2]; if (r !== 0 || g !== 0 || b !== 0) { var color = new THREE.Color(r, g, b); sceneGraph.add(new THREE.AmbientLight(color, 1)); } } } function setLookAtProperties(FBXTree, model, modelNode, connections, sceneGraph) { if ('LookAtProperty' in modelNode) { var children = connections.get(model.ID).children; children.forEach(function (child) { if (child.relationship === 'LookAtProperty') { var lookAtTarget = FBXTree.Objects.Model[child.ID]; if ('Lcl_Translation' in lookAtTarget) { var pos = lookAtTarget.Lcl_Translation.value; // DirectionalLight, SpotLight if (model.target !== undefined) { model.target.position.fromArray(pos); sceneGraph.add(model.target); } else { // Cameras and other Object3Ds model.lookAt(new THREE.Vector3().fromArray(pos)); } } } }); } } // parse the model node for transform details and apply them to the model function setModelTransforms(FBXTree, model, modelNode) { // http://help.autodesk.com/view/FBX/2017/ENU/?guid=__cpp_ref_class_fbx_euler_html if ('RotationOrder' in modelNode) { var enums = ['XYZ', // default 'XZY', 'YZX', 'ZXY', 'YXZ', 'ZYX', 'SphericXYZ']; var value = parseInt(modelNode.RotationOrder.value, 10); if (value > 0 && value < 6) { // model.rotation.order = enums[ value ]; // Note: Euler order other than XYZ is currently not supported, so just display a warning for now console.warn('THREE.FBXLoader: unsupported Euler Order: %s. Currently only XYZ order is supported. Animations and rotations may be incorrect.', enums[value]); } else if (value === 6) { console.warn('THREE.FBXLoader: unsupported Euler Order: Spherical XYZ. Animations and rotations may be incorrect.'); } } if ('Lcl_Translation' in modelNode) { model.position.fromArray(modelNode.Lcl_Translation.value); } if ('Lcl_Rotation' in modelNode) { var rotation = modelNode.Lcl_Rotation.value.map(THREE.Math.degToRad); rotation.push('ZYX'); model.rotation.fromArray(rotation); } if ('Lcl_Scaling' in modelNode) { model.scale.fromArray(modelNode.Lcl_Scaling.value); } if ('PreRotation' in modelNode) { var array = modelNode.PreRotation.value.map(THREE.Math.degToRad); array[3] = 'ZYX'; var preRotations = new THREE.Euler().fromArray(array); preRotations = new THREE.Quaternion().setFromEuler(preRotations); var currentRotation = new THREE.Quaternion().setFromEuler(model.rotation); preRotations.multiply(currentRotation); model.rotation.setFromQuaternion(preRotations, 'ZYX'); } } function bindSkeleton(FBXTree, skeletons, geometryMap, modelMap, connections) { var bindMatrices = parsePoseNodes(FBXTree); for (var ID in skeletons) { var skeleton = skeletons[ID]; var parents = connections.get(parseInt(skeleton.ID)).parents; parents.forEach(function (parent) { if (geometryMap.has(parent.ID)) { var geoID = parent.ID; var geoRelationships = connections.get(geoID); geoRelationships.parents.forEach(function (geoConnParent) { if (modelMap.has(geoConnParent.ID)) { var model = modelMap.get(geoConnParent.ID); model.bind(new THREE.Skeleton(skeleton.bones), bindMatrices[geoConnParent.ID]); } }); } }); } } function parsePoseNodes(FBXTree) { var bindMatrices = {}; if ('Pose' in FBXTree.Objects) { var BindPoseNode = FBXTree.Objects.Pose; for (var nodeID in BindPoseNode) { if (BindPoseNode[nodeID].attrType === 'BindPose') { var poseNodes = BindPoseNode[nodeID].PoseNode; if (Array.isArray(poseNodes)) { poseNodes.forEach(function (poseNode) { bindMatrices[poseNode.Node] = new THREE.Matrix4().fromArray(poseNode.Matrix.a); }); } else { bindMatrices[poseNodes.Node] = new THREE.Matrix4().fromArray(poseNodes.Matrix.a); } } } } return bindMatrices; } function parseAnimations(FBXTree, connections) { // since the actual transformation data is stored in FBXTree.Objects.AnimationCurve, // if this is undefined we can safely assume there are no animations if (FBXTree.Objects.AnimationCurve === undefined) return undefined; var curveNodesMap = parseAnimationCurveNodes(FBXTree); parseAnimationCurves(FBXTree, connections, curveNodesMap); var layersMap = parseAnimationLayers(FBXTree, connections, curveNodesMap); var rawClips = parseAnimStacks(FBXTree, connections, layersMap); return rawClips; } // parse nodes in FBXTree.Objects.AnimationCurveNode // each AnimationCurveNode holds data for an animation transform for a model (e.g. left arm rotation ) // and is referenced by an AnimationLayer function parseAnimationCurveNodes(FBXTree) { var rawCurveNodes = FBXTree.Objects.AnimationCurveNode; var curveNodesMap = new Map(); for (var nodeID in rawCurveNodes) { var rawCurveNode = rawCurveNodes[nodeID]; if (rawCurveNode.attrName.match(/S|R|T/) !== null) { var curveNode = { id: rawCurveNode.id, attr: rawCurveNode.attrName, curves: {} }; curveNodesMap.set(curveNode.id, curveNode); } } return curveNodesMap; } // parse nodes in FBXTree.Objects.AnimationCurve and connect them up to // previously parsed AnimationCurveNodes. Each AnimationCurve holds data for a single animated // axis ( e.g. times and values of x rotation) function parseAnimationCurves(FBXTree, connections, curveNodesMap) { var rawCurves = FBXTree.Objects.AnimationCurve; for (var nodeID in rawCurves) { var animationCurve = { id: rawCurves[nodeID].id, times: rawCurves[nodeID].KeyTime.a.map(convertFBXTimeToSeconds), values: rawCurves[nodeID].KeyValueFloat.a }; var relationships = connections.get(animationCurve.id); if (relationships !== undefined) { var animationCurveID = relationships.parents[0].ID; var animationCurveRelationship = relationships.parents[0].relationship; var axis = ''; if (animationCurveRelationship.match(/X/)) { axis = 'x'; } else if (animationCurveRelationship.match(/Y/)) { axis = 'y'; } else if (animationCurveRelationship.match(/Z/)) { axis = 'z'; } else { continue; } curveNodesMap.get(animationCurveID).curves[axis] = animationCurve; } } } // parse nodes in FBXTree.Objects.AnimationLayer. Each layers holds references // to various AnimationCurveNodes and is referenced by an AnimationStack node // note: theoretically a stack can multiple layers, however in practice there always seems to be one per stack function parseAnimationLayers(FBXTree, connections, curveNodesMap) { var rawLayers = FBXTree.Objects.AnimationLayer; var layersMap = new Map(); for (var nodeID in rawLayers) { var layerCurveNodes = []; var connection = connections.get(parseInt(nodeID)); if (connection !== undefined) { // all the animationCurveNodes used in the layer var children = connection.children; children.forEach(function (child, i) { if (curveNodesMap.has(child.ID)) { var curveNode = curveNodesMap.get(child.ID); // check that the curves are defined for at least one axis, otherwise ignore the curveNode if (curveNode.curves.x !== undefined || curveNode.curves.y !== undefined || curveNode.curves.z !== undefined) { if (layerCurveNodes[i] === undefined) { var modelID; connections.get(child.ID).parents.forEach(function (parent) { if (parent.relationship !== undefined) modelID = parent.ID; }); var rawModel = FBXTree.Objects.Model[modelID.toString()]; var node = { modelName: THREE.PropertyBinding.sanitizeNodeName(rawModel.attrName), initialPosition: [0, 0, 0], initialRotation: [0, 0, 0], initialScale: [1, 1, 1] }; if ('Lcl_Translation' in rawModel) node.initialPosition = rawModel.Lcl_Translation.value; if ('Lcl_Rotation' in rawModel) node.initialRotation = rawModel.Lcl_Rotation.value; if ('Lcl_Scaling' in rawModel) node.initialScale = rawModel.Lcl_Scaling.value; // if the animated model is pre rotated, we'll have to apply the pre rotations to every // animation value as well if ('PreRotation' in rawModel) node.preRotations = rawModel.PreRotation.value; layerCurveNodes[i] = node; } layerCurveNodes[i][curveNode.attr] = curveNode; } } }); layersMap.set(parseInt(nodeID), layerCurveNodes); } } return layersMap; } // parse nodes in FBXTree.Objects.AnimationStack. These are the top level node in the animation // hierarchy. Each Stack node will be used to create a THREE.AnimationClip function parseAnimStacks(FBXTree, connections, layersMap) { var rawStacks = FBXTree.Objects.AnimationStack; // connect the stacks (clips) up to the layers var rawClips = {}; for (var nodeID in rawStacks) { var children = connections.get(parseInt(nodeID)).children; if (children.length > 1) { // it seems like stacks will always be associated with a single layer. But just in case there are files // where there are multiple layers per stack, we'll display a warning console.warn('THREE.FBXLoader: Encountered an animation stack with multiple layers, this is currently not supported. Ignoring subsequent layers.'); } var layer = layersMap.get(children[0].ID); rawClips[nodeID] = { name: rawStacks[nodeID].attrName, layer: layer }; } return rawClips; } // take raw animation data from parseAnimations and connect it up to the loaded models function addAnimations(FBXTree, connections, sceneGraph) { sceneGraph.animations = []; var rawClips = parseAnimations(FBXTree, connections); if (rawClips === undefined) return; for (var key in rawClips) { var rawClip = rawClips[key]; var clip = addClip(rawClip); sceneGraph.animations.push(clip); } } function addClip(rawClip) { var tracks = []; rawClip.layer.forEach(function (rawTracks) { tracks = tracks.concat(generateTracks(rawTracks)); }); return new THREE.AnimationClip(rawClip.name, -1, tracks); } function generateTracks(rawTracks) { var tracks = []; if (rawTracks.T !== undefined && Object.keys(rawTracks.T.curves).length > 0) { var positionTrack = generateVectorTrack(rawTracks.modelName, rawTracks.T.curves, rawTracks.initialPosition, 'position'); if (positionTrack !== undefined) tracks.push(positionTrack); } if (rawTracks.R !== undefined && Object.keys(rawTracks.R.curves).length > 0) { var rotationTrack = generateRotationTrack(rawTracks.modelName, rawTracks.R.curves, rawTracks.initialRotation, rawTracks.preRotations); if (rotationTrack !== undefined) tracks.push(rotationTrack); } if (rawTracks.S !== undefined && Object.keys(rawTracks.S.curves).length > 0) { var scaleTrack = generateVectorTrack(rawTracks.modelName, rawTracks.S.curves, rawTracks.initialScale, 'scale'); if (scaleTrack !== undefined) tracks.push(scaleTrack); } return tracks; } function generateVectorTrack(modelName, curves, initialValue, type) { var times = getTimesForAllAxes(curves); var values = getKeyframeTrackValues(times, curves, initialValue); return new THREE.VectorKeyframeTrack(modelName + '.' + type, times, values); } function generateRotationTrack(modelName, curves, initialValue, preRotations) { if (curves.x !== undefined) curves.x.values = curves.x.values.map(THREE.Math.degToRad); if (curves.y !== undefined) curves.y.values = curves.y.values.map(THREE.Math.degToRad); if (curves.z !== undefined) curves.z.values = curves.z.values.map(THREE.Math.degToRad); var times = getTimesForAllAxes(curves); var values = getKeyframeTrackValues(times, curves, initialValue); if (preRotations !== undefined) { preRotations = preRotations.map(THREE.Math.degToRad); preRotations.push('ZYX'); preRotations = new THREE.Euler().fromArray(preRotations); preRotations = new THREE.Quaternion().setFromEuler(preRotations); } var quaternion = new THREE.Quaternion(); var euler = new THREE.Euler(); var quaternionValues = []; for (var i = 0; i < values.length; i += 3) { euler.set(values[i], values[i + 1], values[i + 2], 'ZYX'); quaternion.setFromEuler(euler); if (preRotations !== undefined) quaternion.premultiply(preRotations); quaternion.toArray(quaternionValues, i / 3 * 4); } return new THREE.QuaternionKeyframeTrack(modelName + '.quaternion', times, quaternionValues); } function getKeyframeTrackValues(times, curves, initialValue) { var prevValue = initialValue; var values = []; var xIndex = -1; var yIndex = -1; var zIndex = -1; times.forEach(function (time) { if (curves.x) xIndex = curves.x.times.indexOf(time); if (curves.y) yIndex = curves.y.times.indexOf(time); if (curves.z) zIndex = curves.z.times.indexOf(time); // if there is an x value defined for this frame, use that if (xIndex !== -1) { var xValue = curves.x.values[xIndex]; values.push(xValue); prevValue[0] = xValue; } else { // otherwise use the x value from the previous frame values.push(prevValue[0]); } if (yIndex !== -1) { var yValue = curves.y.values[yIndex]; values.push(yValue); prevValue[1] = yValue; } else { values.push(prevValue[1]); } if (zIndex !== -1) { var zValue = curves.z.values[zIndex]; values.push(zValue); prevValue[2] = zValue; } else { values.push(prevValue[2]); } }); return values; } // For all animated objects, times are defined separately for each axis // Here we'll combine the times into one sorted array without duplicates function getTimesForAllAxes(curves) { var times = []; // first join together the times for each axis, if defined if (curves.x !== undefined) times = times.concat(curves.x.times); if (curves.y !== undefined) times = times.concat(curves.y.times); if (curves.z !== undefined) times = times.concat(curves.z.times); // then sort them and remove duplicates times = times.sort(function (a, b) { return a - b; }).filter(function (elem, index, array) { return array.indexOf(elem) == index; }); return times; } // parse an FBX file in ASCII format function TextParser() {} Object.assign(TextParser.prototype, { getPrevNode: function getPrevNode() { return this.nodeStack[this.currentIndent - 2]; }, getCurrentNode: function getCurrentNode() { return this.nodeStack[this.currentIndent - 1]; }, getCurrentProp: function getCurrentProp() { return this.currentProp; }, pushStack: function pushStack(node) { this.nodeStack.push(node); this.currentIndent += 1; }, popStack: function popStack() { this.nodeStack.pop(); this.currentIndent -= 1; }, setCurrentProp: function setCurrentProp(val, name) { this.currentProp = val; this.currentPropName = name; }, parse: function parse(text) { this.currentIndent = 0; this.allNodes = new FBXTree(); this.nodeStack = []; this.currentProp = []; this.currentPropName = ''; var self = this; var split = text.split('\n'); split.forEach(function (line, i) { var matchComment = line.match(/^[\s\t]*;/); var matchEmpty = line.match(/^[\s\t]*$/); if (matchComment || matchEmpty) return; var matchBeginning = line.match('^\\t{' + self.currentIndent + '}(\\w+):(.*){', ''); var matchProperty = line.match('^\\t{' + self.currentIndent + '}(\\w+):[\\s\\t\\r\\n](.*)'); var matchEnd = line.match('^\\t{' + (self.currentIndent - 1) + '}}'); if (matchBeginning) { self.parseNodeBegin(line, matchBeginning); } else if (matchProperty) { self.parseNodeProperty(line, matchProperty, split[++i]); } else if (matchEnd) { self.popStack(); } else if (line.match(/^[^\s\t}]/)) { // large arrays are split over multiple lines terminated with a ',' character // if this is encountered the line needs to be joined to the previous line self.parseNodePropertyContinued(line); } }); return this.allNodes; }, parseNodeBegin: function parseNodeBegin(line, property) { var nodeName = property[1].trim().replace(/^"/, '').replace(/"$/, ''); var nodeAttrs = property[2].split(',').map(function (attr) { return attr.trim().replace(/^"/, '').replace(/"$/, ''); }); var node = { name: nodeName }; var attrs = this.parseNodeAttr(nodeAttrs); var currentNode = this.getCurrentNode(); // a top node if (this.currentIndent === 0) { this.allNodes.add(nodeName, node); } else { // a subnode // if the subnode already exists, append it if (nodeName in currentNode) { // special case Pose needs PoseNodes as an array if (nodeName === 'PoseNode') { currentNode.PoseNode.push(node); } else if (currentNode[nodeName].id !== undefined) { currentNode[nodeName] = {}; currentNode[nodeName][currentNode[nodeName].id] = currentNode[nodeName]; } if (attrs.id !== '') currentNode[nodeName][attrs.id] = node; } else if (typeof attrs.id === 'number') { currentNode[nodeName] = {}; currentNode[nodeName][attrs.id] = node; } else if (nodeName !== 'Properties70') { if (nodeName === 'PoseNode') currentNode[nodeName] = [node];else currentNode[nodeName] = node; } } if (typeof attrs.id === 'number') node.id = attrs.id; if (attrs.name !== '') node.attrName = attrs.name; if (attrs.type !== '') node.attrType = attrs.type; this.pushStack(node); }, parseNodeAttr: function parseNodeAttr(attrs) { var id = attrs[0]; if (attrs[0] !== '') { id = parseInt(attrs[0]); if (isNaN(id)) { id = attrs[0]; } } var name = '', type = ''; if (attrs.length > 1) { name = attrs[1].replace(/^(\w+)::/, ''); type = attrs[2]; } return { id: id, name: name, type: type }; }, parseNodeProperty: function parseNodeProperty(line, property, contentLine) { var propName = property[1].replace(/^"/, '').replace(/"$/, '').trim(); var propValue = property[2].replace(/^"/, '').replace(/"$/, '').trim(); // for special case: base64 image data follows "Content: ," line // Content: , // "/9j/4RDaRXhpZgAATU0A..." if (propName === 'Content' && propValue === ',') { propValue = contentLine.replace(/"/g, '').replace(/,$/, '').trim(); } var currentNode = this.getCurrentNode(); var parentName = currentNode.name; if (parentName === 'Properties70') { this.parseNodeSpecialProperty(line, propName, propValue); return; } // Connections if (propName === 'C') { var connProps = propValue.split(',').slice(1); var from = parseInt(connProps[0]); var to = parseInt(connProps[1]); var rest = propValue.split(',').slice(3); rest = rest.map(function (elem) { return elem.trim().replace(/^"/, ''); }); propName = 'connections'; propValue = [from, to]; append(propValue, rest); if (currentNode[propName] === undefined) { currentNode[propName] = []; } } // Node if (propName === 'Node') currentNode.id = propValue; // connections if (propName in currentNode && Array.isArray(currentNode[propName])) { currentNode[propName].push(propValue); } else { if (propName !== 'a') currentNode[propName] = propValue;else currentNode.a = propValue; } this.setCurrentProp(currentNode, propName); // convert string to array, unless it ends in ',' in which case more will be added to it if (propName === 'a' && propValue.slice(-1) !== ',') { currentNode.a = parseNumberArray(propValue); } }, parseNodePropertyContinued: function parseNodePropertyContinued(line) { var currentNode = this.getCurrentNode(); currentNode.a += line; // if the line doesn't end in ',' we have reached the end of the property value // so convert the string to an array if (line.slice(-1) !== ',') { currentNode.a = parseNumberArray(currentNode.a); } }, // parse "Property70" parseNodeSpecialProperty: function parseNodeSpecialProperty(line, propName, propValue) { // split this // P: "Lcl Scaling", "Lcl Scaling", "", "A",1,1,1 // into array like below // ["Lcl Scaling", "Lcl Scaling", "", "A", "1,1,1" ] var props = propValue.split('",').map(function (prop) { return prop.trim().replace(/^\"/, '').replace(/\s/, '_'); }); var innerPropName = props[0]; var innerPropType1 = props[1]; var innerPropType2 = props[2]; var innerPropFlag = props[3]; var innerPropValue = props[4]; // cast values where needed, otherwise leave as strings switch (innerPropType1) { case 'int': case 'enum': case 'bool': case 'ULongLong': case 'double': case 'Number': case 'FieldOfView': innerPropValue = parseFloat(innerPropValue); break; case 'Color': case 'ColorRGB': case 'Vector3D': case 'Lcl_Translation': case 'Lcl_Rotation': case 'Lcl_Scaling': innerPropValue = parseNumberArray(innerPropValue); break; } // CAUTION: these props must append to parent's parent this.getPrevNode()[innerPropName] = { 'type': innerPropType1, 'type2': innerPropType2, 'flag': innerPropFlag, 'value': innerPropValue }; this.setCurrentProp(this.getPrevNode(), innerPropName); } }); // Parse an FBX file in Binary format function BinaryParser() {} Object.assign(BinaryParser.prototype, { parse: function parse(buffer) { var reader = new BinaryReader(buffer); reader.skip(23); // skip magic 23 bytes var version = reader.getUint32(); console.log('THREE.FBXLoader: FBX binary version: ' + version); var allNodes = new FBXTree(); while (!this.endOfContent(reader)) { var node = this.parseNode(reader, version); if (node !== null) allNodes.add(node.name, node); } return allNodes; }, // Check if reader has reached the end of content. endOfContent: function endOfContent(reader) { // footer size: 160bytes + 16-byte alignment padding // - 16bytes: magic // - padding til 16-byte alignment (at least 1byte?) // (seems like some exporters embed fixed 15 or 16bytes?) // - 4bytes: magic // - 4bytes: version // - 120bytes: zero // - 16bytes: magic if (reader.size() % 16 === 0) { return (reader.getOffset() + 160 + 16 & ~0xf) >= reader.size(); } else { return reader.getOffset() + 160 + 16 >= reader.size(); } }, // recursively parse nodes until the end of the file is reached parseNode: function parseNode(reader, version) { var node = {}; // The first three data sizes depends on version. var endOffset = version >= 7500 ? reader.getUint64() : reader.getUint32(); var numProperties = version >= 7500 ? reader.getUint64() : reader.getUint32(); // note: do not remove this even if you get a linter warning as it moves the buffer forward var propertyListLen = version >= 7500 ? reader.getUint64() : reader.getUint32(); var nameLen = reader.getUint8(); var name = reader.getString(nameLen); // Regards this node as NULL-record if endOffset is zero if (endOffset === 0) return null; var propertyList = []; for (var i = 0; i < numProperties; i++) { propertyList.push(this.parseProperty(reader)); } // Regards the first three elements in propertyList as id, attrName, and attrType var id = propertyList.length > 0 ? propertyList[0] : ''; var attrName = propertyList.length > 1 ? propertyList[1] : ''; var attrType = propertyList.length > 2 ? propertyList[2] : ''; // check if this node represents just a single property // like (name, 0) set or (name2, [0, 1, 2]) set of {name: 0, name2: [0, 1, 2]} node.singleProperty = numProperties === 1 && reader.getOffset() === endOffset ? true : false; while (endOffset > reader.getOffset()) { var subNode = this.parseNode(reader, version); if (subNode !== null) this.parseSubNode(name, node, subNode); } node.propertyList = propertyList; // raw property list used by parent if (typeof id === 'number') node.id = id; if (attrName !== '') node.attrName = attrName; if (attrType !== '') node.attrType = attrType; if (name !== '') node.name = name; return node; }, parseSubNode: function parseSubNode(name, node, subNode) { // special case: child node is single property if (subNode.singleProperty === true) { var value = subNode.propertyList[0]; if (Array.isArray(value)) { node[subNode.name] = subNode; subNode.a = value; } else { node[subNode.name] = value; } } else if (name === 'Connections' && subNode.name === 'C') { var array = []; subNode.propertyList.forEach(function (property, i) { // first Connection is FBX type (OO, OP, etc.). We'll discard these if (i !== 0) array.push(property); }); if (node.connections === undefined) { node.connections = []; } node.connections.push(array); } else if (subNode.name === 'Properties70') { var keys = Object.keys(subNode); keys.forEach(function (key) { node[key] = subNode[key]; }); } else if (name === 'Properties70' && subNode.name === 'P') { var innerPropName = subNode.propertyList[0]; var innerPropType1 = subNode.propertyList[1]; var innerPropType2 = subNode.propertyList[2]; var innerPropFlag = subNode.propertyList[3]; var innerPropValue; if (innerPropName.indexOf('Lcl ') === 0) innerPropName = innerPropName.replace('Lcl ', 'Lcl_'); if (innerPropType1.indexOf('Lcl ') === 0) innerPropType1 = innerPropType1.replace('Lcl ', 'Lcl_'); if (innerPropType1 === 'Color' || innerPropType1 === 'ColorRGB' || innerPropType1 === 'Vector' || innerPropType1 === 'Vector3D' || innerPropType1.indexOf('Lcl_') === 0) { innerPropValue = [subNode.propertyList[4], subNode.propertyList[5], subNode.propertyList[6]]; } else { innerPropValue = subNode.propertyList[4]; } // this will be copied to parent, see above node[innerPropName] = { 'type': innerPropType1, 'type2': innerPropType2, 'flag': innerPropFlag, 'value': innerPropValue }; } else if (node[subNode.name] === undefined) { if (typeof subNode.id === 'number') { node[subNode.name] = {}; node[subNode.name][subNode.id] = subNode; } else { node[subNode.name] = subNode; } } else { if (subNode.name === 'PoseNode') { if (!Array.isArray(node[subNode.name])) { node[subNode.name] = [node[subNode.name]]; } node[subNode.name].push(subNode); } else if (node[subNode.name][subNode.id] === undefined) { node[subNode.name][subNode.id] = subNode; } } }, parseProperty: function parseProperty(reader) { var type = reader.getString(1); switch (type) { case 'C': return reader.getBoolean(); case 'D': return reader.getFloat64(); case 'F': return reader.getFloat32(); case 'I': return reader.getInt32(); case 'L': return reader.getInt64(); case 'R': var length = reader.getUint32(); return reader.getArrayBuffer(length); case 'S': var length = reader.getUint32(); return reader.getString(length); case 'Y': return reader.getInt16(); case 'b': case 'c': case 'd': case 'f': case 'i': case 'l': var arrayLength = reader.getUint32(); var encoding = reader.getUint32(); // 0: non-compressed, 1: compressed var compressedLength = reader.getUint32(); if (encoding === 0) { switch (type) { case 'b': case 'c': return reader.getBooleanArray(arrayLength); case 'd': return reader.getFloat64Array(arrayLength); case 'f': return reader.getFloat32Array(arrayLength); case 'i': return reader.getInt32Array(arrayLength); case 'l': return reader.getInt64Array(arrayLength); } } if (window.Zlib === undefined) { console.error('THREE.FBXLoader: External library Inflate.min.js required, obtain or import from https://github.com/imaya/zlib.js'); } var inflate = new Zlib.Inflate(new Uint8Array(reader.getArrayBuffer(compressedLength))); // eslint-disable-line no-undef var reader2 = new BinaryReader(inflate.decompress().buffer); switch (type) { case 'b': case 'c': return reader2.getBooleanArray(arrayLength); case 'd': return reader2.getFloat64Array(arrayLength); case 'f': return reader2.getFloat32Array(arrayLength); case 'i': return reader2.getInt32Array(arrayLength); case 'l': return reader2.getInt64Array(arrayLength); } default: throw new Error('THREE.FBXLoader: Unknown property type ' + type); } } }); function BinaryReader(buffer, littleEndian) { this.dv = new DataView(buffer); this.offset = 0; this.littleEndian = littleEndian !== undefined ? littleEndian : true; } Object.assign(BinaryReader.prototype, { getOffset: function getOffset() { return this.offset; }, size: function size() { return this.dv.buffer.byteLength; }, skip: function skip(length) { this.offset += length; }, // seems like true/false representation depends on exporter. // true: 1 or 'Y'(=0x59), false: 0 or 'T'(=0x54) // then sees LSB. getBoolean: function getBoolean() { return (this.getUint8() & 1) === 1; }, getBooleanArray: function getBooleanArray(size) { var a = []; for (var i = 0; i < size; i++) { a.push(this.getBoolean()); } return a; }, getUint8: function getUint8() { var value = this.dv.getUint8(this.offset); this.offset += 1; return value; }, getInt16: function getInt16() { var value = this.dv.getInt16(this.offset, this.littleEndian); this.offset += 2; return value; }, getInt32: function getInt32() { var value = this.dv.getInt32(this.offset, this.littleEndian); this.offset += 4; return value; }, getInt32Array: function getInt32Array(size) { var a = []; for (var i = 0; i < size; i++) { a.push(this.getInt32()); } return a; }, getUint32: function getUint32() { var value = this.dv.getUint32(this.offset, this.littleEndian); this.offset += 4; return value; }, // JavaScript doesn't support 64-bit integer so calculate this here // 1 << 32 will return 1 so using multiply operation instead here. // There's a possibility that this method returns wrong value if the value // is out of the range between Number.MAX_SAFE_INTEGER and Number.MIN_SAFE_INTEGER. // TODO: safely handle 64-bit integer getInt64: function getInt64() { var low, high; if (this.littleEndian) { low = this.getUint32(); high = this.getUint32(); } else { high = this.getUint32(); low = this.getUint32(); } // calculate negative value if (high & 0x80000000) { high = ~high & 0xFFFFFFFF; low = ~low & 0xFFFFFFFF; if (low === 0xFFFFFFFF) high = high + 1 & 0xFFFFFFFF; low = low + 1 & 0xFFFFFFFF; return -(high * 0x100000000 + low); } return high * 0x100000000 + low; }, getInt64Array: function getInt64Array(size) { var a = []; for (var i = 0; i < size; i++) { a.push(this.getInt64()); } return a; }, // Note: see getInt64() comment getUint64: function getUint64() { var low, high; if (this.littleEndian) { low = this.getUint32(); high = this.getUint32(); } else { high = this.getUint32(); low = this.getUint32(); } return high * 0x100000000 + low; }, getFloat32: function getFloat32() { var value = this.dv.getFloat32(this.offset, this.littleEndian); this.offset += 4; return value; }, getFloat32Array: function getFloat32Array(size) { var a = []; for (var i = 0; i < size; i++) { a.push(this.getFloat32()); } return a; }, getFloat64: function getFloat64() { var value = this.dv.getFloat64(this.offset, this.littleEndian); this.offset += 8; return value; }, getFloat64Array: function getFloat64Array(size) { var a = []; for (var i = 0; i < size; i++) { a.push(this.getFloat64()); } return a; }, getArrayBuffer: function getArrayBuffer(size) { var value = this.dv.buffer.slice(this.offset, this.offset + size); this.offset += size; return value; }, getString: function getString(size) { var a = new Uint8Array(size); for (var i = 0; i < size; i++) { a[i] = this.getUint8(); } var nullByte = a.indexOf(0); if (nullByte >= 0) a = a.slice(0, nullByte); return THREE.LoaderUtils.decodeText(a); } }); // FBXTree holds a representation of the FBX data, returned by the TextParser ( FBX ASCII format) // and BinaryParser( FBX Binary format) function FBXTree() {} Object.assign(FBXTree.prototype, { add: function add(key, val) { this[key] = val; } }); function isFbxFormatBinary(buffer) { var CORRECT = 'Kaydara FBX Binary \0'; return buffer.byteLength >= CORRECT.length && CORRECT === convertArrayBufferToString(buffer, 0, CORRECT.length); } function isFbxFormatASCII(text) { var CORRECT = ['K', 'a', 'y', 'd', 'a', 'r', 'a', '\\', 'F', 'B', 'X', '\\', 'B', 'i', 'n', 'a', 'r', 'y', '\\', '\\']; var cursor = 0; function read(offset) { var result = text[offset - 1]; text = text.slice(cursor + offset); cursor++; return result; } for (var i = 0; i < CORRECT.length; ++i) { var num = read(1); if (num === CORRECT[i]) { return false; } } return true; } function getFbxVersion(text) { var versionRegExp = /FBXVersion: (\d+)/; var match = text.match(versionRegExp); if (match) { var version = parseInt(match[1]); return version; } throw new Error('THREE.FBXLoader: Cannot find the version number for the file given.'); } // Converts FBX ticks into real time seconds. function convertFBXTimeToSeconds(time) { return time / 46186158000; } // Parses comma separated list of numbers and returns them an array. // Used internally by the TextParser function parseNumberArray(value) { var array = value.split(',').map(function (val) { return parseFloat(val); }); return array; } function convertArrayBufferToString(buffer, from, to) { if (from === undefined) from = 0; if (to === undefined) to = buffer.byteLength; return THREE.LoaderUtils.decodeText(new Uint8Array(buffer, from, to)); } function append(a, b) { for (var i = 0, j = a.length, l = b.length; i < l; i++, j++) { a[j] = b[i]; } } function slice(a, b, from, to) { for (var i = from, j = 0; i < to; i++, j++) { a[j] = b[i]; } return a; } })(); },{}],4:[function(require,module,exports){ "use strict"; module.exports = Object.assign(function GamepadButton() {}, { FACE_1: 0, FACE_2: 1, FACE_3: 2, FACE_4: 3, L_SHOULDER_1: 4, R_SHOULDER_1: 5, L_SHOULDER_2: 6, R_SHOULDER_2: 7, SELECT: 8, START: 9, DPAD_UP: 12, DPAD_DOWN: 13, DPAD_LEFT: 14, DPAD_RIGHT: 15, VENDOR: 16 }); },{}],5:[function(require,module,exports){ "use strict"; function GamepadButtonEvent(type, index, details) { this.type = type; this.index = index; this.pressed = details.pressed; this.value = details.value; } module.exports = GamepadButtonEvent; },{}],6:[function(require,module,exports){ 'use strict'; /** * @author Wei Meng / http://about.me/menway * * Description: A THREE loader for PLY ASCII files (known as the Polygon File Format or the Stanford Triangle Format). * * * Limitations: ASCII decoding assumes file is UTF-8. * * Usage: * var loader = new THREE.PLYLoader(); * loader.load('./models/ply/ascii/dolphins.ply', function (geometry) { * * scene.add( new THREE.Mesh( geometry ) ); * * } ); * * If the PLY file uses non standard property names, they can be mapped while * loading. For example, the following maps the properties * “diffuse_(red|green|blue)” in the file to standard color names. * * loader.setPropertyNameMapping( { * diffuse_red: 'red', * diffuse_green: 'green', * diffuse_blue: 'blue' * } ); * */ module.exports = THREE.PLYLoader = function (manager) { this.manager = manager !== undefined ? manager : THREE.DefaultLoadingManager; this.propertyNameMapping = {}; }; THREE.PLYLoader.prototype = { constructor: THREE.PLYLoader, load: function load(url, onLoad, onProgress, onError) { var scope = this; var loader = new THREE.XHRLoader(this.manager); loader.setResponseType('arraybuffer'); loader.load(url, function (text) { onLoad(scope.parse(text)); }, onProgress, onError); }, setPropertyNameMapping: function setPropertyNameMapping(mapping) { this.propertyNameMapping = mapping; }, bin2str: function bin2str(buf) { var array_buffer = new Uint8Array(buf); var str = ''; for (var i = 0; i < buf.byteLength; i++) { str += String.fromCharCode(array_buffer[i]); // implicitly assumes little-endian } return str; }, isASCII: function isASCII(data) { var header = this.parseHeader(this.bin2str(data)); return header.format === "ascii"; }, parse: function parse(data) { if (data instanceof ArrayBuffer) { return this.isASCII(data) ? this.parseASCII(this.bin2str(data)) : this.parseBinary(data); } else { return this.parseASCII(data); } }, parseHeader: function parseHeader(data) { var patternHeader = /ply([\s\S]*)end_header\s/; var headerText = ""; var headerLength = 0; var result = patternHeader.exec(data); if (result !== null) { headerText = result[1]; headerLength = result[0].length; } var header = { comments: [], elements: [], headerLength: headerLength }; var lines = headerText.split('\n'); var currentElement = undefined; var lineType, lineValues; function make_ply_element_property(propertValues, propertyNameMapping) { var property = { type: propertValues[0] }; if (property.type === 'list') { property.name = propertValues[3]; property.countType = propertValues[1]; property.itemType = propertValues[2]; } else { property.name = propertValues[1]; } if (property.name in propertyNameMapping) { property.name = propertyNameMapping[property.name]; } return property; } for (var i = 0; i < lines.length; i++) { var line = lines[i]; line = line.trim(); if (line === "") { continue; } lineValues = line.split(/\s+/); lineType = lineValues.shift(); line = lineValues.join(" "); switch (lineType) { case "format": header.format = lineValues[0]; header.version = lineValues[1]; break; case "comment": header.comments.push(line); break; case "element": if (!(currentElement === undefined)) { header.elements.push(currentElement); } currentElement = Object(); currentElement.name = lineValues[0]; currentElement.count = parseInt(lineValues[1]); currentElement.properties = []; break; case "property": currentElement.properties.push(make_ply_element_property(lineValues, this.propertyNameMapping)); break; default: console.log("unhandled", lineType, lineValues); } } if (!(currentElement === undefined)) { header.elements.push(currentElement); } return header; }, parseASCIINumber: function parseASCIINumber(n, type) { switch (type) { case 'char':case 'uchar':case 'short':case 'ushort':case 'int':case 'uint': case 'int8':case 'uint8':case 'int16':case 'uint16':case 'int32':case 'uint32': return parseInt(n); case 'float':case 'double':case 'float32':case 'float64': return parseFloat(n); } }, parseASCIIElement: function parseASCIIElement(properties, line) { var values = line.split(/\s+/); var element = Object(); for (var i = 0; i < properties.length; i++) { if (properties[i].type === "list") { var list = []; var n = this.parseASCIINumber(values.shift(), properties[i].countType); for (var j = 0; j < n; j++) { list.push(this.parseASCIINumber(values.shift(), properties[i].itemType)); } element[properties[i].name] = list; } else { element[properties[i].name] = this.parseASCIINumber(values.shift(), properties[i].type); } } return element; }, parseASCII: function parseASCII(data) { // PLY ascii format specification, as per http://en.wikipedia.org/wiki/PLY_(file_format) var geometry = new THREE.Geometry(); var result; var header = this.parseHeader(data); var patternBody = /end_header\s([\s\S]*)$/; var body = ""; if ((result = patternBody.exec(data)) !== null) { body = result[1]; } var lines = body.split('\n'); var currentElement = 0; var currentElementCount = 0; geometry.useColor = false; for (var i = 0; i < lines.length; i++) { var line = lines[i]; line = line.trim(); if (line === "") { continue; } if (currentElementCount >= header.elements[currentElement].count) { currentElement++; currentElementCount = 0; } var element = this.parseASCIIElement(header.elements[currentElement].properties, line); this.handleElement(geometry, header.elements[currentElement].name, element); currentElementCount++; } return this.postProcess(geometry); }, postProcess: function postProcess(geometry) { if (geometry.useColor) { for (var i = 0; i < geometry.faces.length; i++) { geometry.faces[i].vertexColors = [geometry.colors[geometry.faces[i].a], geometry.colors[geometry.faces[i].b], geometry.colors[geometry.faces[i].c]]; } geometry.elementsNeedUpdate = true; } geometry.computeBoundingSphere(); return geometry; }, handleElement: function handleElement(geometry, elementName, element) { if (elementName === "vertex") { geometry.vertices.push(new THREE.Vector3(element.x, element.y, element.z)); if ('red' in element && 'green' in element && 'blue' in element) { geometry.useColor = true; var color = new THREE.Color(); color.setRGB(element.red / 255.0, element.green / 255.0, element.blue / 255.0); geometry.colors.push(color); } } else if (elementName === "face") { // BEGIN: Edits by donmccurdy. var vertex_indices = element.vertex_indices || element.vertex_index; // END: Edits by donmccurdy. if (vertex_indices.length === 3) { geometry.faces.push(new THREE.Face3(vertex_indices[0], vertex_indices[1], vertex_indices[2])); } else if (vertex_indices.length === 4) { geometry.faces.push(new THREE.Face3(vertex_indices[0], vertex_indices[1], vertex_indices[3]), new THREE.Face3(vertex_indices[1], vertex_indices[2], vertex_indices[3])); } } }, binaryRead: function binaryRead(dataview, at, type, little_endian) { switch (type) { // corespondences for non-specific length types here match rply: case 'int8':case 'char': return [dataview.getInt8(at), 1]; case 'uint8':case 'uchar': return [dataview.getUint8(at), 1]; case 'int16':case 'short': return [dataview.getInt16(at, little_endian), 2]; case 'uint16':case 'ushort': return [dataview.getUint16(at, little_endian), 2]; case 'int32':case 'int': return [dataview.getInt32(at, little_endian), 4]; case 'uint32':case 'uint': return [dataview.getUint32(at, little_endian), 4]; case 'float32':case 'float': return [dataview.getFloat32(at, little_endian), 4]; case 'float64':case 'double': return [dataview.getFloat64(at, little_endian), 8]; } }, binaryReadElement: function binaryReadElement(dataview, at, properties, little_endian) { var element = Object(); var result, read = 0; for (var i = 0; i < properties.length; i++) { if (properties[i].type === "list") { var list = []; result = this.binaryRead(dataview, at + read, properties[i].countType, little_endian); var n = result[0]; read += result[1]; for (var j = 0; j < n; j++) { result = this.binaryRead(dataview, at + read, properties[i].itemType, little_endian); list.push(result[0]); read += result[1]; } element[properties[i].name] = list; } else { result = this.binaryRead(dataview, at + read, properties[i].type, little_endian); element[properties[i].name] = result[0]; read += result[1]; } } return [element, read]; }, parseBinary: function parseBinary(data) { var geometry = new THREE.Geometry(); var header = this.parseHeader(this.bin2str(data)); var little_endian = header.format === "binary_little_endian"; var body = new DataView(data, header.headerLength); var result, loc = 0; for (var currentElement = 0; currentElement < header.elements.length; currentElement++) { for (var currentElementCount = 0; currentElementCount < header.elements[currentElement].count; currentElementCount++) { result = this.binaryReadElement(body, loc, header.elements[currentElement].properties, little_endian); loc += result[1]; var element = result[0]; this.handleElement(geometry, header.elements[currentElement].name, element); } } return this.postProcess(geometry); } }; },{}],7:[function(require,module,exports){ "use strict"; module.exports = { "size": 5, "cellSize": 10, "extrudeSettings": { "amount": 1, "bevelEnabled": true, "bevelSegments": 1, "steps": 1, "bevelSize": 0.5, "bevelThickness": 0.5 }, "autogenerated": true, "cells": [{ "q": -1, "r": 0, "s": 1, "h": 1, "walkable": true, "userData": {} }, { "q": 0, "r": -1, "s": 1, "h": 1, "walkable": true, "userData": {} }, { "q": 0, "r": 0, "s": 0, "h": 1, "walkable": true, "userData": {} }, { "q": 1, "r": -1, "s": 0, "h": 1, "walkable": true, "userData": {} }, { "q": -1, "r": 1, "s": 0, "h": 0, "walkable": true, "userData": {} }, { "q": 0, "r": 1, "s": -1, "h": 0, "walkable": true, "userData": {} }, { "q": 1, "r": 0, "s": -1, "h": 0, "walkable": true, "userData": {} }] }; },{}],8:[function(require,module,exports){ 'use strict'; /** * Source: https://github.com/Adobe-Marketing-Cloud/fetch-script */ function getScriptId() { return 'script_' + Date.now() + '_' + Math.ceil(Math.random() * 100000); } function createScript(url, id) { var script = document.createElement('script'); script.type = 'text/javascript'; script.async = true; script.id = id; script.src = url; return script; } function removeScript(id) { var script = document.getElementById(id); var parent = script.parentNode; try { parent && parent.removeChild(script); } catch (e) { // ignore } } function appendScript(script) { var firstScript = document.getElementsByTagName('script')[0]; firstScript.parentNode.insertBefore(script, firstScript); } function fetchScriptInternal(url, options, Promise) { return new Promise(function (resolve, reject) { var timeout = options.timeout || 5000; var scriptId = getScriptId(); var script = createScript(url, scriptId); var timeoutId = setTimeout(function () { reject(new Error('Script request to ' + url + ' timed out')); removeScript(scriptId); }, timeout); var disableTimeout = function disableTimeout(timeoutId) { clearTimeout(timeoutId); }; script.addEventListener('load', function (e) { resolve({ ok: true }); disableTimeout(timeoutId); removeScript(scriptId); }); script.addEventListener('error', function (e) { reject(new Error('Script request to ' + url + ' failed ' + e)); disableTimeout(timeoutId); removeScript(scriptId); }); appendScript(script); }); } function fetchScript(settings) { settings = settings || {}; return function (url, options) { options = options || {}; return fetchScriptInternal(url, options, settings.Promise || Promise); }; } module.exports = fetchScript; },{}],9:[function(require,module,exports){ "use strict"; var _typeof2 = typeof Symbol === "function" && typeof Symbol.iterator === "symbol" ? function (obj) { return typeof obj; } : function (obj) { return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; }; var _typeof = typeof Symbol === "function" && _typeof2(Symbol.iterator) === "symbol" ? function (obj) { return typeof obj === "undefined" ? "undefined" : _typeof2(obj); } : function (obj) { return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj === "undefined" ? "undefined" : _typeof2(obj); }; var vg = module.exports = { VERSION: "0.1.1", PI: Math.PI, TAU: 2 * Math.PI, DEG_TO_RAD: .0174532925, RAD_TO_DEG: 57.2957795, SQRT3: Math.sqrt(3), TILE: "tile", ENT: "entity", STR: "structure", HEX: "hex", SQR: "square", ABS: "abstract" };vg.Board = function (e, t) { if (!e) throw new Error("You must pass in a grid system for the board to use.");this.tiles = [], this.tileGroup = null, this.group = new THREE.Object3D(), this.grid = null, this.overlay = null, this.finder = new vg.AStarFinder(t), vg.Loader.init(), this.setGrid(e); }, vg.Board.prototype = { setEntityOnTile: function setEntityOnTile(e, t) { var i = this.grid.cellToPixel(t.cell);e.position.copy(i), e.position.y += e.heightOffset || 0, e.tile && (e.tile.entity = null), e.tile = t, t.entity = e; }, addTile: function addTile(e) { var t = this.tiles.indexOf(e);-1 === t && (this.tiles.push(e), this.snapTileToGrid(e), e.position.y = 0, this.tileGroup.add(e.mesh), this.grid.add(e.cell), e.cell.tile = e); }, removeTile: function removeTile(e) { if (e) { var t = this.tiles.indexOf(e);this.grid.remove(e.cell), -1 !== t && this.tiles.splice(t, 1), e.dispose(); } }, removeAllTiles: function removeAllTiles() { if (this.tileGroup) for (var e = this.tileGroup.children, t = 0; t < e.length; t++) { this.tileGroup.remove(e[t]); } }, getTileAtCell: function getTileAtCell(e) { var t = this.grid.cellToHash(e);return e.tile || ("undefined" != typeof this.grid.cells[t] ? this.grid.cells[t].tile : null); }, snapToGrid: function snapToGrid(e) { var t = this.grid.pixelToCell(e);e.copy(this.grid.cellToPixel(t)); }, snapTileToGrid: function snapTileToGrid(e) { if (e.cell) e.position.copy(this.grid.cellToPixel(e.cell));else { var t = this.grid.pixelToCell(e.position);e.position.copy(this.grid.cellToPixel(t)); }return e; }, getRandomTile: function getRandomTile() { var e = vg.Tools.randomInt(0, this.tiles.length - 1);return this.tiles[e]; }, findPath: function findPath(e, t, i) { return this.finder.findPath(e.cell, t.cell, i, this.grid); }, setGrid: function setGrid(e) { this.group.remove(this.tileGroup), this.grid && e !== this.grid && (this.removeAllTiles(), this.tiles.forEach(function (e) { this.grid.remove(e.cell), e.dispose(); }), this.grid.dispose()), this.grid = e, this.tiles = [], this.tileGroup = new THREE.Object3D(), this.group.add(this.tileGroup); }, generateOverlay: function generateOverlay(e) { var t = new THREE.LineBasicMaterial({ color: 0, opacity: .3 });this.overlay && this.group.remove(this.overlay), this.overlay = new THREE.Object3D(), this.grid.generateOverlay(e, this.overlay, t), this.group.add(this.overlay); }, generateTilemap: function generateTilemap(e) { this.reset();var t = this.grid.generateTiles(e);this.tiles = t, this.tileGroup = new THREE.Object3D();for (var i = 0; i < t.length; i++) { this.tileGroup.add(t[i].mesh); }this.group.add(this.tileGroup); }, reset: function reset() { this.removeAllTiles(), this.tileGroup && this.group.remove(this.tileGroup); } }, vg.Board.prototype.constructor = vg.Board, vg.Cell = function (e, t, i, s) { this.q = e || 0, this.r = t || 0, this.s = i || 0, this.h = s || 1, this.tile = null, this.userData = {}, this.walkable = !0, this._calcCost = 0, this._priority = 0, this._visited = !1, this._parent = null, this.uniqueID = vg.LinkedList.generateID(); }, vg.Cell.prototype = { set: function set(e, t, i) { return this.q = e, this.r = t, this.s = i, this; }, copy: function copy(e) { return this.q = e.q, this.r = e.r, this.s = e.s, this.h = e.h, this.tile = e.tile || null, this.userData = e.userData || {}, this.walkable = e.walkable, this; }, add: function add(e) { return this.q += e.q, this.r += e.r, this.s += e.s, this; }, equals: function equals(e) { return this.q === e.q && this.r === e.r && this.s === e.s; } }, vg.Cell.prototype.constructor = vg.Cell, vg.HexGrid = function (e) { e = e || {}, this.type = vg.HEX, this.size = 5, this.cellSize = "undefined" == typeof e.cellSize ? 10 : e.cellSize, this.cells = {}, this.numCells = 0, this.extrudeSettings = null, this.autogenerated = !1;var t, i = [];for (t = 0; 6 > t; t++) { i.push(this._createVertex(t)); }for (this.cellShape = new THREE.Shape(), this.cellShape.moveTo(i[0].x, i[0].y), t = 1; 6 > t; t++) { this.cellShape.lineTo(i[t].x, i[t].y); }this.cellShape.lineTo(i[0].x, i[0].y), this.cellShape.autoClose = !0, this.cellGeo = new THREE.Geometry(), this.cellGeo.vertices = i, this.cellGeo.verticesNeedUpdate = !0, this.cellShapeGeo = new THREE.ShapeGeometry(this.cellShape), this._cellWidth = 2 * this.cellSize, this._cellLength = .5 * vg.SQRT3 * this._cellWidth, this._hashDelimeter = ".", this._directions = [new vg.Cell(1, -1, 0), new vg.Cell(1, 0, -1), new vg.Cell(0, 1, -1), new vg.Cell(-1, 1, 0), new vg.Cell(-1, 0, 1), new vg.Cell(0, -1, 1)], this._diagonals = [new vg.Cell(2, -1, -1), new vg.Cell(1, 1, -2), new vg.Cell(-1, 2, -1), new vg.Cell(-2, 1, 1), new vg.Cell(-1, -1, 2), new vg.Cell(1, -2, 1)], this._list = [], this._vec3 = new THREE.Vector3(), this._cel = new vg.Cell(), this._conversionVec = new THREE.Vector3(), this._geoCache = [], this._matCache = []; }, vg.HexGrid.TWO_THIRDS = 2 / 3, vg.HexGrid.prototype = { cellToPixel: function cellToPixel(e) { return this._vec3.x = e.q * this._cellWidth * .75, this._vec3.y = e.h, this._vec3.z = -((e.s - e.r) * this._cellLength * .5), this._vec3; }, pixelToCell: function pixelToCell(e) { var t = e.x * (vg.HexGrid.TWO_THIRDS / this.cellSize), i = (-e.x / 3 + vg.SQRT3 / 3 * e.z) / this.cellSize;return this._cel.set(t, i, -t - i), this._cubeRound(this._cel); }, getCellAt: function getCellAt(e) { var t = e.x * (vg.HexGrid.TWO_THIRDS / this.cellSize), i = (-e.x / 3 + vg.SQRT3 / 3 * e.z) / this.cellSize;return this._cel.set(t, i, -t - i), this._cubeRound(this._cel), this.cells[this.cellToHash(this._cel)]; }, getNeighbors: function getNeighbors(e, t, i) { var s, n, l = this._directions.length;for (this._list.length = 0, s = 0; l > s; s++) { this._cel.copy(e), this._cel.add(this._directions[s]), n = this.cells[this.cellToHash(this._cel)], !n || i && !i(e, n) || this._list.push(n); }if (t) for (s = 0; l > s; s++) { this._cel.copy(e), this._cel.add(this._diagonals[s]), n = this.cells[this.cellToHash(this._cel)], !n || i && !i(e, n) || this._list.push(n); }return this._list; }, getRandomCell: function getRandomCell() { var e, t = 0, i = vg.Tools.randomInt(0, this.numCells);for (e in this.cells) { if (t === i) return this.cells[e];t++; }return this.cells[e]; }, cellToHash: function cellToHash(e) { return e.q + this._hashDelimeter + e.r + this._hashDelimeter + e.s; }, distance: function distance(e, t) { var i = Math.max(Math.abs(e.q - t.q), Math.abs(e.r - t.r), Math.abs(e.s - t.s));return i += t.h - e.h; }, clearPath: function clearPath() { var e, t;for (e in this.cells) { t = this.cells[e], t._calcCost = 0, t._priority = 0, t._parent = null, t._visited = !1; } }, traverse: function traverse(e) { var t;for (t in this.cells) { e(this.cells[t]); } }, generateTile: function generateTile(e, t, i) { var s = Math.abs(e.h);1 > s && (s = 1);var n = this._geoCache[s];n || (this.extrudeSettings.amount = s, n = new THREE.ExtrudeGeometry(this.cellShape, this.extrudeSettings), this._geoCache[s] = n);var l = new vg.Tile({ size: this.cellSize, scale: t, cell: e, geometry: n, material: i });return e.tile = l, l; }, generateTiles: function generateTiles(e) { e = e || {};var t = [], i = { tileScale: .95, cellSize: this.cellSize, material: null, extrudeSettings: { amount: 1, bevelEnabled: !0, bevelSegments: 1, steps: 1, bevelSize: .5, bevelThickness: .5 } };i = vg.Tools.merge(i, e), this.cellSize = i.cellSize, this._cellWidth = 2 * this.cellSize, this._cellLength = .5 * vg.SQRT3 * this._cellWidth, this.autogenerated = !0, this.extrudeSettings = i.extrudeSettings;var s, n, l;for (s in this.cells) { l = this.cells[s], n = this.generateTile(l, i.tileScale, i.material), n.position.copy(this.cellToPixel(l)), n.position.y = 0, t.push(n); }return t; }, generateTilePoly: function generateTilePoly(e) { e || (e = new THREE.MeshBasicMaterial({ color: 2405631 }));var t = new THREE.Mesh(this.cellShapeGeo, e);return this._vec3.set(1, 0, 0), t.rotateOnAxis(this._vec3, vg.PI / 2), t; }, generate: function generate(e) { e = e || {}, this.size = "undefined" == typeof e.size ? this.size : e.size;var t, i, s, n;for (t = -this.size; t < this.size + 1; t++) { for (i = -this.size; i < this.size + 1; i++) { s = -t - i, Math.abs(t) <= this.size && Math.abs(i) <= this.size && Math.abs(s) <= this.size && (n = new vg.Cell(t, i, s), this.add(n)); } } }, generateOverlay: function generateOverlay(e, t, i) { var s, n, l, r = this.cellShape.createPointsGeometry();for (s = -e; e + 1 > s; s++) { for (n = -e; e + 1 > n; n++) { if (l = -s - n, Math.abs(s) <= e && Math.abs(n) <= e && Math.abs(l) <= e) { this._cel.set(s, n, l);var h = new THREE.Line(r, i);h.position.copy(this.cellToPixel(this._cel)), h.rotation.x = 90 * vg.DEG_TO_RAD, t.add(h); } } } }, add: function add(e) { var t = this.cellToHash(e);if (!this.cells[t]) return this.cells[t] = e, this.numCells++, e; }, remove: function remove(e) { var t = this.cellToHash(e);this.cells[t] && (delete this.cells[t], this.numCells--); }, dispose: function dispose() { this.cells = null, this.numCells = 0, this.cellShape = null, this.cellGeo.dispose(), this.cellGeo = null, this.cellShapeGeo.dispose(), this.cellShapeGeo = null, this._list = null, this._vec3 = null, this._conversionVec = null, this._geoCache = null, this._matCache = null; }, load: function load(e, t, i) { var s = this;vg.Tools.getJSON({ url: e, callback: function callback(e) { s.fromJSON(e), t.call(i || null, e); }, cache: !1, scope: s }); }, fromJSON: function fromJSON(e) { var t, i, s = e.cells;for (this.cells = {}, this.numCells = 0, this.size = e.size, this.cellSize = e.cellSize, this._cellWidth = 2 * this.cellSize, this._cellLength = .5 * vg.SQRT3 * this._cellWidth, this.extrudeSettings = e.extrudeSettings, this.autogenerated = e.autogenerated, t = 0; t < s.length; t++) { i = new vg.Cell(), i.copy(s[t]), this.add(i); } }, toJSON: function toJSON() { var e, t, i = { size: this.size, cellSize: this.cellSize, extrudeSettings: this.extrudeSettings, autogenerated: this.autogenerated }, s = [];for (t in this.cells) { e = this.cells[t], s.push({ q: e.q, r: e.r, s: e.s, h: e.h, walkable: e.walkable, userData: e.userData }); }return i.cells = s, i; }, _createVertex: function _createVertex(e) { var t = vg.TAU / 6 * e;return new THREE.Vector3(this.cellSize * Math.cos(t), this.cellSize * Math.sin(t), 0); }, _cubeRound: function _cubeRound(e) { var t = Math.round(e.q), i = Math.round(e.r), s = Math.round(e.s), n = Math.abs(t - e.q), l = Math.abs(i - e.r), r = Math.abs(s - e.s);return n > l && n > r ? t = -i - s : l > r ? i = -t - s : s = -t - i, this._cel.set(t, i, s); } }, vg.HexGrid.prototype.constructor = vg.HexGrid, vg.SqrGrid = function (e) { e = e || {}, this.type = vg.SQR, this.size = 5, this.cellSize = "undefined" == typeof e.cellSize ? 10 : e.cellSize, this.cells = {}, this.numCells = 0, this.extrudeSettings = null, this.autogenerated = !1;var t = [];t.push(new THREE.Vector3()), t.push(new THREE.Vector3(-this.cellSize, this.cellSize)), t.push(new THREE.Vector3(this.cellSize, this.cellSize)), t.push(new THREE.Vector3(this.cellSize, -this.cellSize)), this.cellShape = new THREE.Shape(), this.cellShape.moveTo(-this.cellSize, -this.cellSize), this.cellShape.lineTo(-this.cellSize, this.cellSize), this.cellShape.lineTo(this.cellSize, this.cellSize), this.cellShape.lineTo(this.cellSize, -this.cellSize), this.cellShape.lineTo(-this.cellSize, -this.cellSize), this.cellGeo = new THREE.Geometry(), this.cellGeo.vertices = t, this.cellGeo.verticesNeedUpdate = !0, this.cellShapeGeo = new THREE.ShapeGeometry(this.cellShape), this._fullCellSize = 2 * this.cellSize, this._hashDelimeter = ".", this._directions = [new vg.Cell(1, 0, 0), new vg.Cell(0, -1, 0), new vg.Cell(-1, 0, 0), new vg.Cell(0, 1, 0)], this._diagonals = [new vg.Cell(-1, -1, 0), new vg.Cell(-1, 1, 0), new vg.Cell(1, 1, 0), new vg.Cell(1, -1, 0)], this._list = [], this._vec3 = new THREE.Vector3(), this._cel = new vg.Cell(), this._conversionVec = new THREE.Vector3(), this._geoCache = [], this._matCache = []; }, vg.SqrGrid.prototype = { cellToPixel: function cellToPixel(e) { return this._vec3.x = e.q * this._fullCellSize, this._vec3.y = e.h, this._vec3.z = e.r * this._fullCellSize, this._vec3; }, pixelToCell: function pixelToCell(e) { var t = Math.round(e.x / this._fullCellSize), i = Math.round(e.z / this._fullCellSize);return this._cel.set(t, i, 0); }, getCellAt: function getCellAt(e) { var t = Math.round(e.x / this._fullCellSize), i = Math.round(e.z / this._fullCellSize);return this._cel.set(t, i), this.cells[this.cellToHash(this._cel)]; }, getNeighbors: function getNeighbors(e, t, i) { var s, n, l = this._directions.length;for (this._list.length = 0, s = 0; l > s; s++) { this._cel.copy(e), this._cel.add(this._directions[s]), n = this.cells[this.cellToHash(this._cel)], !n || i && !i(e, n) || this._list.push(n); }if (t) for (s = 0; l > s; s++) { this._cel.copy(e), this._cel.add(this._diagonals[s]), n = this.cells[this.cellToHash(this._cel)], !n || i && !i(e, n) || this._list.push(n); }return this._list; }, getRandomCell: function getRandomCell() { var e, t = 0, i = vg.Tools.randomInt(0, this.numCells);for (e in this.cells) { if (t === i) return this.cells[e];t++; }return this.cells[e]; }, cellToHash: function cellToHash(e) { return e.q + this._hashDelimeter + e.r; }, distance: function distance(e, t) { var i = Math.max(Math.abs(e.q - t.q), Math.abs(e.r - t.r));return i += t.h - e.h; }, clearPath: function clearPath() { var e, t;for (e in this.cells) { t = this.cells[e], t._calcCost = 0, t._priority = 0, t._parent = null, t._visited = !1; } }, traverse: function traverse(e) { var t;for (t in this.cells) { e(this.cells[t]); } }, generateTile: function generateTile(e, t, i) { var s = Math.abs(e.h);1 > s && (s = 1);var n = this._geoCache[s];n || (this.extrudeSettings.amount = s, n = new THREE.ExtrudeGeometry(this.cellShape, this.extrudeSettings), this._geoCache[s] = n);var l = new vg.Tile({ size: this.cellSize, scale: t, cell: e, geometry: n, material: i });return e.tile = l, l; }, generateTiles: function generateTiles(e) { e = e || {};var t = [], i = { tileScale: .95, cellSize: this.cellSize, material: null, extrudeSettings: { amount: 1, bevelEnabled: !0, bevelSegments: 1, steps: 1, bevelSize: .5, bevelThickness: .5 } };i = vg.Tools.merge(i, e), this.cellSize = i.cellSize, this._fullCellSize = 2 * this.cellSize, this.autogenerated = !0, this.extrudeSettings = i.extrudeSettings;var s, n, l;for (s in this.cells) { l = this.cells[s], n = this.generateTile(l, i.tileScale, i.material), n.position.copy(this.cellToPixel(l)), n.position.y = 0, t.push(n); }return t; }, generateTilePoly: function generateTilePoly(e) { e || (e = new THREE.MeshBasicMaterial({ color: 2405631 }));var t = new THREE.Mesh(this.cellShapeGeo, e);return this._vec3.set(1, 0, 0), t.rotateOnAxis(this._vec3, vg.PI / 2), t; }, generate: function generate(e) { e = e || {}, this.size = "undefined" == typeof e.size ? this.size : e.size;var t, i, s, n = Math.ceil(this.size / 2);for (t = -n; n > t; t++) { for (i = -n; n > i; i++) { s = new vg.Cell(t, i + 1), this.add(s); } } }, generateOverlay: function generateOverlay(e, t, i) { var s, n, l = Math.ceil(e / 2);for (s = -l; l > s; s++) { for (n = -l; l > n; n++) { this._cel.set(s, n);var r = new THREE.Line(this.cellGeo, i);r.position.copy(this.cellToPixel(this._cel)), r.rotation.x = 90 * vg.DEG_TO_RAD, t.add(r); } } }, add: function add(e) { var t = this.cellToHash(e);if (!this.cells[t]) return this.cells[t] = e, this.numCells++, e; }, remove: function remove(e) { var t = this.cellToHash(e);this.cells[t] && (delete this.cells[t], this.numCells--); }, dispose: function dispose() { this.cells = null, this.numCells = 0, this.cellShape = null, this.cellGeo.dispose(), this.cellGeo = null, this.cellShapeGeo.dispose(), this.cellShapeGeo = null, this._list = null, this._vec3 = null, this._conversionVec = null, this._geoCache = null, this._matCache = null; }, load: function load(e, t, i) { vg.Tools.getJSON({ url: e, callback: function callback(e) { this.fromJSON(e), t.call(i || null, e); }, cache: !1, scope: this }); }, fromJSON: function fromJSON(e) { var t, i, s = e.cells;for (this.cells = {}, this.numCells = 0, this.size = e.size, this.cellSize = e.cellSize, this._fullCellSize = 2 * this.cellSize, this.extrudeSettings = e.extrudeSettings, this.autogenerated = e.autogenerated, t = 0; t < s.length; t++) { i = new vg.Cell(), i.copy(s[t]), this.add(i); } }, toJSON: function toJSON() { var e, t, i = { size: this.size, cellSize: this.cellSize, extrudeSettings: this.extrudeSettings, autogenerated: this.autogenerated }, s = [];for (t in this.cells) { e = this.cells[t], s.push({ q: e.q, r: e.r, s: e.s, h: e.h, walkable: e.walkable, userData: e.userData }); }return i.cells = s, i; } }, vg.SqrGrid.prototype.constructor = vg.SqrGrid, vg.Tile = function (e) { e = e || {};var t = { cell: null, geometry: null, material: null };if (t = vg.Tools.merge(t, e), !t.cell || !t.geometry) throw new Error("Missing vg.Tile configuration");this.cell = t.cell, this.cell.tile && this.cell.tile !== this && this.cell.tile.dispose(), this.cell.tile = this, this.uniqueID = vg.Tools.generateID(), this.geometry = t.geometry, this.material = t.material, this.material || (this.material = new THREE.MeshPhongMaterial({ color: vg.Tools.randomizeRGB("30, 30, 30", 13) })), this.objectType = vg.TILE, this.entity = null, this.userData = {}, this.selected = !1, this.highlight = "0x0084cc", this.mesh = new THREE.Mesh(this.geometry, this.material), this.mesh.userData.structure = this, this.position = this.mesh.position, this.rotation = this.mesh.rotation, this.rotation.x = -90 * vg.DEG_TO_RAD, this.mesh.scale.set(t.scale, t.scale, 1), this.material.emissive ? this._emissive = this.material.emissive.getHex() : this._emissive = null; }, vg.Tile.prototype = { select: function select() { return this.material.emissive && this.material.emissive.setHex(this.highlight), this.selected = !0, this; }, deselect: function deselect() { return null !== this._emissive && this.material.emissive && this.material.emissive.setHex(this._emissive), this.selected = !1, this; }, toggle: function toggle() { return this.selected ? this.deselect() : this.select(), this; }, dispose: function dispose() { this.cell && this.cell.tile && (this.cell.tile = null), this.cell = null, this.position = null, this.rotation = null, this.mesh.parent && this.mesh.parent.remove(this.mesh), this.mesh.userData.structure = null, this.mesh = null, this.material = null, this.userData = null, this.entity = null, this.geometry = null, this._emissive = null; } }, vg.Tile.prototype.constructor = vg.Tile, function () { var e = function e() { this.obj = null, this.next = null, this.prev = null, this.free = !0; }, t = function t() { this.first = null, this.last = null, this.length = 0, this.objToNodeMap = {}, this.uniqueID = Date.now() + "" + Math.floor(1e3 * Math.random()), this.sortArray = []; };t.generateID = function () { return Math.random().toString(36).slice(2) + Date.now(); }, t.prototype = { getNode: function getNode(e) { return this.objToNodeMap[e.uniqueID]; }, addNode: function addNode(i) { var s = new e();if (!i.uniqueID) try { i.uniqueID = t.generateID(); } catch (n) { return console.error("[LinkedList.addNode] obj passed is immutable: cannot attach necessary identifier"), null; }return s.obj = i, s.free = !1, this.objToNodeMap[i.uniqueID] = s, s; }, swapObjects: function swapObjects(e, t) { this.objToNodeMap[e.obj.uniqueID] = null, this.objToNodeMap[t.uniqueID] = e, e.obj = t; }, add: function add(e) { var t = this.objToNodeMap[e.uniqueID];if (t) { if (t.free === !1) return;t.obj = e, t.free = !1, t.next = null, t.prev = null; } else t = this.addNode(e);if (this.first) { if (!this.last) throw new Error("[LinkedList.add] No last in the list -- that shouldn't happen here");this.last.next = t, t.prev = this.last, this.last = t, t.next = null; } else this.first = t, this.last = t, t.next = null, t.prev = null;this.length++, this.showDebug && this.dump("after add"); }, has: function has(e) { return !!this.objToNodeMap[e.uniqueID]; }, moveUp: function moveUp(e) { this.dump("before move up");var t = this.getNode(e);if (!t) throw "Oops, trying to move an object that isn't in the list";if (t.prev) { var i = t.prev, s = i.prev;t == this.last && (this.last = i);var n = t.next;s && (s.next = t), t.next = i, t.prev = i.prev, i.next = n, i.prev = t, this.first == i && (this.first = t); } }, moveDown: function moveDown(e) { var t = this.getNode(e);if (!t) throw "Oops, trying to move an object that isn't in the list";if (t.next) { var i = t.next;this.moveUp(i.obj), this.last == i && (this.last = t); } }, sort: function sort(e) { var t, i, s = this.sortArray, n = this.first;for (s.length = 0; n;) { s.push(n.obj), n = n.next; }for (this.clear(), s.sort(e), i = s.length, t = 0; i > t; t++) { this.add(s[t]); } }, remove: function remove(e) { var t = this.getNode(e);return !t || t.free ? !1 : (t.prev && (t.prev.next = t.next), t.next && (t.next.prev = t.prev), t.prev || (this.first = t.next), t.next || (this.last = t.prev), t.free = !0, t.prev = null, t.next = null, this.length--, !0); }, shift: function shift() { var e = this.first;return 0 === this.length ? null : (e.prev && (e.prev.next = e.next), e.next && (e.next.prev = e.prev), this.first = e.next, e.next || (this.last = null), e.free = !0, e.prev = null, e.next = null, this.length--, e.obj); }, pop: function pop() { var e = this.last;return 0 === this.length ? null : (e.prev && (e.prev.next = e.next), e.next && (e.next.prev = e.prev), this.last = e.prev, e.prev || (this.first = null), e.free = !0, e.prev = null, e.next = null, this.length--, e.obj); }, concat: function concat(e) { for (var t = e.first; t;) { this.add(t.obj), t = t.next; } }, clear: function clear() { for (var e = this.first; e;) { e.free = !0, e = e.next; }this.first = null, this.length = 0; }, dispose: function dispose() { for (var e = this.first; e;) { e.obj = null, e = e.next; }this.first = null, this.objToNodeMap = null; }, dump: function dump(e) { console.log("====================" + e + "=====================");for (var t = this.first; t;) { console.log("{" + t.obj.toString() + "} previous=" + (t.prev ? t.prev.obj : "NULL")), t = t.next(); }console.log("==================================="), console.log("Last: {" + (this.last ? this.last.obj : "NULL") + "} First: {" + (this.first ? this.first.obj : "NULL") + "}"); } }, t.prototype.constructor = t, vg.LinkedList = t; }(), function () { var e = function e(_e, t, i, s, n) { this._listener = t, this.isOnce = i, this.context = s, this.signal = _e, this._priority = n || 0; };e.prototype = { active: !0, params: null, execute: function execute(e) { var t, i;return this.active && this._listener && (i = this.params ? this.params.concat(e) : e, t = this._listener.apply(this.context, i), this.isOnce && this.detach()), t; }, detach: function detach() { return this.isBound() ? this.signal.remove(this._listener, this.context) : null; }, isBound: function isBound() { return !!this.signal && !!this._listener; }, _destroy: function _destroy() { delete this.signal, delete this._listener, delete this.context; }, toString: function toString() { return "[SignalBinding isOnce:" + this.isOnce + ", isBound:" + this.isBound() + ", active:" + this.active + "]"; } }, e.prototype.constructor = e;var t = function t() { this._bindings = [], this._prevParams = null;var e = this;this.dispatch = function () { t.prototype.dispatch.apply(e, arguments); }; };t.prototype = { memorize: !1, _shouldPropagate: !0, active: !0, validateListener: function validateListener(e, t) { if ("function" != typeof e) throw new Error("Signal: listener is a required param of {fn}() and should be a Function.".replace("{fn}", t)); }, _registerListener: function _registerListener(t, i, s, n) { var l, r = this._indexOfListener(t, s);if (-1 !== r) { if (l = this._bindings[r], l.isOnce !== i) throw new Error("You cannot add" + (i ? "" : "Once") + "() then add" + (i ? "Once" : "") + "() the same listener without removing the relationship first."); } else l = new e(this, t, i, s, n), this._addBinding(l);return this.memorize && this._prevParams && l.execute(this._prevParams), l; }, _addBinding: function _addBinding(e) { var t = this._bindings.length;do { t--; } while (this._bindings[t] && e._priority <= this._bindings[t]._priority);this._bindings.splice(t + 1, 0, e); }, _indexOfListener: function _indexOfListener(e, t) { for (var i, s = this._bindings.length; s--;) { if (i = this._bindings[s], i._listener === e && i.context === t) return s; }return -1; }, has: function has(e, t) { return -1 !== this._indexOfListener(e, t); }, add: function add(e, t, i) { return this.validateListener(e, "add"), this._registerListener(e, !1, t, i); }, addOnce: function addOnce(e, t, i) { return this.validateListener(e, "addOnce"), this._registerListener(e, !0, t, i); }, remove: function remove(e, t) { this.validateListener(e, "remove");var i = this._indexOfListener(e, t);return -1 !== i && (this._bindings[i]._destroy(), this._bindings.splice(i, 1)), e; }, removeAll: function removeAll(e) { "undefined" == typeof e && (e = null);for (var t = this._bindings.length; t--;) { e ? this._bindings[t].context === e && (this._bindings[t]._destroy(), this._bindings.splice(t, 1)) : this._bindings[t]._destroy(); }e || (this._bindings.length = 0); }, getNumListeners: function getNumListeners() { return this._bindings.length; }, halt: function halt() { this._shouldPropagate = !1; }, dispatch: function dispatch() { if (this.active) { var e, t = Array.prototype.slice.call(arguments), i = this._bindings.length;if (this.memorize && (this._prevParams = t), i) { e = this._bindings.slice(), this._shouldPropagate = !0;do { i--; } while (e[i] && this._shouldPropagate && e[i].execute(t) !== !1); } } }, forget: function forget() { this._prevParams = null; }, dispose: function dispose() { this.removeAll(), delete this._bindings, delete this._prevParams; }, toString: function toString() { return "[Signal active:" + this.active + " numListeners:" + this.getNumListeners() + "]"; } }, t.prototype.constructor = t, vg.Signal = t; }(), vg.AStarFinder = function (e) { e = e || {};var t = { allowDiagonal: !1, heuristicFilter: null };t = vg.Tools.merge(t, e), this.allowDiagonal = t.allowDiagonal, this.heuristicFilter = t.heuristicFilter, this.list = new vg.LinkedList(); }, vg.AStarFinder.prototype = { findPath: function findPath(e, t, i, s) { var n, l, r, h, o, a;for (i = i || this.heuristicFilter, s.clearPath(), this.list.clear(), this.list.add(e); this.list.length > 0;) { if (this.list.sort(this.compare), n = this.list.shift(), n._visited = !0, n === t) return vg.PathUtil.backtrace(t);for (r = s.getNeighbors(n, this.allowDiagonal, i), o = 0, a = r.length; a > o; o++) { if (h = r[o], h.walkable && (l = n._calcCost + s.distance(n, h), !h._visited || l < h._calcCost)) { if (h._visited = !0, h._parent = n, h._calcCost = l, h._priority = l + s.distance(t, h), h === t) return vg.PathUtil.backtrace(t);this.list.add(h); } } }return null; }, compare: function compare(e, t) { return e._priority - t._priority; } }, vg.AStarFinder.prototype.constructor = vg.AStarFinder, vg.PathUtil = { backtrace: function backtrace(e) { for (var t = [e]; e._parent;) { e = e._parent, t.push(e); }return t.reverse(); }, biBacktrace: function biBacktrace(e, t) { var i = this.backtrace(e), s = this.backtrace(t);return i.concat(s.reverse()); }, pathLength: function pathLength(e) { var t, i, s, n, l, r = 0;for (t = 1; t < e.length; ++t) { i = e[t - 1], s = e[t], n = i[0] - s[0], l = i[1] - s[1], r += Math.sqrt(n * n + l * l); }return r; }, interpolate: function interpolate(e, t, i, s) { var n, l, r, h, o, a, c = Math.abs, u = [];for (r = c(i - e), h = c(s - t), n = i > e ? 1 : -1, l = s > t ? 1 : -1, o = r - h; e !== i || t !== s;) { u.push([e, t]), a = 2 * o, a > -h && (o -= h, e += n), r > a && (o += r, t += l); }return u; }, expandPath: function expandPath(e) { var t, i, s, n, l, r, h = [], o = e.length;if (2 > o) return h;for (l = 0; o - 1 > l; ++l) { for (t = e[l], i = e[l + 1], s = this.interpolate(t[0], t[1], i[0], i[1]), n = s.length, r = 0; n - 1 > r; ++r) { h.push(s[r]); } }return h.push(e[o - 1]), h; }, smoothenPath: function smoothenPath(e, t) { var i, s, n, l, r, h, o, a, c, u, d, g, p = t.length, v = t[0][0], f = t[0][1], m = t[p - 1][0], _ = t[p - 1][1];for (i = v, s = f, r = [[i, s]], o = 2; p > o; ++o) { for (c = t[o], n = c[0], l = c[1], u = this.interpolate(i, s, n, l), g = !1, a = 1; a < u.length; ++a) { if (d = u[a], !e.isWalkableAt(d[0], d[1])) { g = !0;break; } }g && (h = t[o - 1], r.push(h), i = h[0], s = h[1]); }return r.push([m, _]), r; }, compressPath: function compressPath(e) { if (e.length < 3) return e;var t, i, s, n, l, r, h = [], o = e[0][0], a = e[0][1], c = e[1][0], u = e[1][1], d = c - o, g = u - a;for (l = Math.sqrt(d * d + g * g), d /= l, g /= l, h.push([o, a]), r = 2; r < e.length; r++) { t = c, i = u, s = d, n = g, c = e[r][0], u = e[r][1], d = c - t, g = u - i, l = Math.sqrt(d * d + g * g), d /= l, g /= l, (d !== s || g !== n) && h.push([t, i]); }return h.push([c, u]), h; } }, vg.Loader = { manager: null, imageLoader: null, crossOrigin: !1, init: function init(e) { this.crossOrigin = e || !1, this.manager = new THREE.LoadingManager(function () {}, function () {}, function () { console.warn("Error loading images"); }), this.imageLoader = new THREE.ImageLoader(this.manager), this.imageLoader.crossOrigin = e; }, loadTexture: function loadTexture(e, t, i, s) { var n = new THREE.Texture(null, t);return this.imageLoader.load(e, function (e) { n.image = e, n.needsUpdate = !0, i && i(n); }, null, function (e) { s && s(e); }), n.sourceFile = e, n; } }, vg.MouseCaster = function (e, t, i) { this.down = !1, this.rightDown = !1, this.pickedObject = null, this.selectedObject = null, this.allHits = null, this.active = !0, this.shift = !1, this.ctrl = !1, this.wheel = 0, this.position = new THREE.Vector3(), this.screenPosition = new THREE.Vector2(), this.signal = new vg.Signal(), this.group = e, this._camera = t, this._raycaster = new THREE.Raycaster(), this._preventDefault = !1, i = i || document, i.addEventListener("mousemove", this._onDocumentMouseMove.bind(this), !1), i.addEventListener("mousedown", this._onDocumentMouseDown.bind(this), !1), i.addEventListener("mouseup", this._onDocumentMouseUp.bind(this), !1), i.addEventListener("mousewheel", this._onMouseWheel.bind(this), !1), i.addEventListener("DOMMouseScroll", this._onMouseWheel.bind(this), !1); }, vg.MouseCaster.OVER = "over", vg.MouseCaster.OUT = "out", vg.MouseCaster.DOWN = "down", vg.MouseCaster.UP = "up", vg.MouseCaster.CLICK = "click", vg.MouseCaster.WHEEL = "wheel", vg.MouseCaster.prototype = { update: function update() { if (this.active) { this._raycaster.setFromCamera(this.screenPosition, this._camera);var e, t, i = this._raycaster.intersectObject(this.group, !0);i.length > 0 ? (e = i[0], t = e.object.userData.structure, this.pickedObject != t && (this.pickedObject && this.signal.dispatch(vg.MouseCaster.OUT, this.pickedObject), this.pickedObject = t, this.selectedObject = null, this.signal.dispatch(vg.MouseCaster.OVER, this.pickedObject)), this.position.copy(e.point), this.screenPosition.z = e.distance) : (this.pickedObject && this.signal.dispatch(vg.MouseCaster.OUT, this.pickedObject), this.pickedObject = null, this.selectedObject = null), this.allHits = i; } }, preventDefault: function preventDefault() { this._preventDefault = !0; }, _onDocumentMouseDown: function _onDocumentMouseDown(e) { return e = e || window.event, e.preventDefault(), this._preventDefault ? (this._preventDefault = !1, !1) : (this.pickedObject && (this.selectedObject = this.pickedObject), this.shift = e.shiftKey, this.ctrl = e.ctrlKey, this.down = 1 === e.which, this.rightDown = 3 === e.which, void this.signal.dispatch(vg.MouseCaster.DOWN, this.pickedObject)); }, _onDocumentMouseUp: function _onDocumentMouseUp(e) { return e.preventDefault(), this._preventDefault ? (this._preventDefault = !1, !1) : (this.shift = e.shiftKey, this.ctrl = e.ctrlKey, this.signal.dispatch(vg.MouseCaster.UP, this.pickedObject), this.selectedObject && this.pickedObject && this.selectedObject.uniqueID === this.pickedObject.uniqueID && this.signal.dispatch(vg.MouseCaster.CLICK, this.pickedObject), this.down = 1 === e.which ? !1 : this.down, void (this.rightDown = 3 === e.which ? !1 : this.rightDown)); }, _onDocumentMouseMove: function _onDocumentMouseMove(e) { e.preventDefault(), this.screenPosition.x = e.clientX / window.innerWidth * 2 - 1, this.screenPosition.y = 2 * -(e.clientY / window.innerHeight) + 1; }, _onMouseWheel: function _onMouseWheel(e) { if (this.active) { e.preventDefault(), e.stopPropagation();var t = 0;void 0 !== e.wheelDelta ? t = e.wheelDelta : void 0 !== e.detail && (t = -e.detail), t > 0 ? this.wheel++ : this.wheel--, this.signal.dispatch(vg.MouseCaster.WHEEL, this.wheel); } } }, vg.MouseCaster.prototype.constructor = vg.MouseCaster, vg.Scene = function (e, t) { var i = { element: document.body, alpha: !0, antialias: !0, clearColor: "#fff", sortObjects: !1, fog: null, light: new THREE.DirectionalLight(16777215), lightPosition: null, cameraType: "PerspectiveCamera", cameraPosition: null, orthoZoom: 4 }, s = { minDistance: 100, maxDistance: 1e3, zoomSpeed: 2, noZoom: !1 };if (i = vg.Tools.merge(i, e), "boolean" != typeof t && (s = vg.Tools.merge(s, t)), this.renderer = new THREE.WebGLRenderer({ alpha: i.alpha, antialias: i.antialias }), this.renderer.setClearColor(i.clearColor, 0), this.renderer.sortObjects = i.sortObjects, this.width = window.innerWidth, this.height = window.innerHeight, this.orthoZoom = i.orthoZoom, this.container = new THREE.Scene(), this.container.fog = i.fog, this.container.add(new THREE.AmbientLight(14540253)), i.lightPosition || i.light.position.set(-1, 1, -1).normalize(), this.container.add(i.light), "OrthographicCamera" === i.cameraType) { var n = window.innerWidth / this.orthoZoom, l = window.innerHeight / this.orthoZoom;this.camera = new THREE.OrthographicCamera(n / -2, n / 2, l / 2, l / -2, 1, 5e3); } else this.camera = new THREE.PerspectiveCamera(50, this.width / this.height, 1, 5e3);this.contolled = !!t, this.contolled && (this.controls = new THREE.OrbitControls(this.camera, this.renderer.domElement), this.controls.minDistance = s.minDistance, this.controls.maxDistance = s.maxDistance, this.controls.zoomSpeed = s.zoomSpeed, this.controls.noZoom = s.noZoom), i.cameraPosition && this.camera.position.copy(i.cameraPosition), window.addEventListener("resize", function () { if (this.width = window.innerWidth, this.height = window.innerHeight, "OrthographicCamera" === this.camera.type) { var e = this.width / this.orthoZoom, t = this.height / this.orthoZoom;this.camera.left = e / -2, this.camera.right = e / 2, this.camera.top = t / 2, this.camera.bottom = t / -2; } else this.camera.aspect = this.width / this.height;this.camera.updateProjectionMatrix(), this.renderer.setSize(this.width, this.height); }.bind(this), !1), this.attachTo(i.element); }, vg.Scene.prototype = { attachTo: function attachTo(e) { e.style.width = this.width + "px", e.style.height = this.height + "px", this.renderer.setPixelRatio(window.devicePixelRatio), this.renderer.setSize(this.width, this.height), e.appendChild(this.renderer.domElement); }, add: function add(e) { this.container.add(e); }, remove: function remove(e) { this.container.remove(e); }, render: function render() { this.contolled && this.controls.update(), this.renderer.render(this.container, this.camera); }, updateOrthoZoom: function updateOrthoZoom() { if (this.orthoZoom <= 0) return void (this.orthoZoom = 0);var e = this.width / this.orthoZoom, t = this.height / this.orthoZoom;this.camera.left = e / -2, this.camera.right = e / 2, this.camera.top = t / 2, this.camera.bottom = t / -2, this.camera.updateProjectionMatrix(); }, focusOn: function focusOn(e) { this.camera.lookAt(e.position); } }, vg.Scene.prototype.constructor = vg.Scene, vg.SelectionManager = function (e) { this.mouse = e, this.onSelect = new vg.Signal(), this.onDeselect = new vg.Signal(), this.selected = null, this.toggleSelection = !1, this.mouse.signal.add(this.onMouse, this); }, vg.SelectionManager.prototype = { select: function select(e, t) { e && (t = t || !0, this.selected !== e && this.clearSelection(t), e.selected ? this.toggleSelection && (t && this.onDeselect.dispatch(e), e.deselect()) : e.select(), this.selected = e, t && this.onSelect.dispatch(e)); }, clearSelection: function clearSelection(e) { e = e || !0, this.selected && (e && this.onDeselect.dispatch(this.selected), this.selected.deselect()), this.selected = null; }, onMouse: function onMouse(e, t) { switch (e) {case vg.MouseCaster.DOWN: t || this.clearSelection();break;case vg.MouseCaster.CLICK: this.select(t);} } }, vg.SelectionManager.prototype.constructor = vg.SelectionManager, vg.Tools = { clamp: function clamp(e, t, i) { return Math.max(t, Math.min(i, e)); }, sign: function sign(e) { return e && e / Math.abs(e); }, random: function random(e, t) { return 1 === arguments.length ? Math.random() * e - .5 * e : Math.random() * (t - e) + e; }, randomInt: function randomInt(e, t) { return 1 === arguments.length ? Math.random() * e - .5 * e | 0 : Math.random() * (t - e + 1) + e | 0; }, normalize: function normalize(e, t, i) { return (e - t) / (i - t); }, getShortRotation: function getShortRotation(e) { return e %= this.TAU, e > this.PI ? e -= this.TAU : e < -this.PI && (e += this.TAU), e; }, generateID: function generateID() { return Math.random().toString(36).slice(2) + Date.now(); }, isPlainObject: function isPlainObject(e) { if ("object" != (typeof e === "undefined" ? "undefined" : _typeof(e)) || e.nodeType || e === e.window) return !1;try { if (e.constructor && !Object.prototype.hasOwnProperty.call(e.constructor.prototype, "isPrototypeOf")) return !1; } catch (t) { return !1; }return !0; }, merge: function merge(e, t) { var i = this, s = Array.isArray(t), n = s && [] || {};return s ? (e = e || [], n = n.concat(e), t.forEach(function (t, s) { "undefined" == typeof n[s] ? n[s] = t : i.isPlainObject(t) ? n[s] = i.merge(e[s], t) : -1 === e.indexOf(t) && n.push(t); }), n) : (e && i.isPlainObject(e) && Object.keys(e).forEach(function (t) { n[t] = e[t]; }), Object.keys(t).forEach(function (s) { t[s] && i.isPlainObject(t[s]) && e[s] ? n[s] = i.merge(e[s], t[s]) : n[s] = t[s]; }), n); }, now: function now() { return window.nwf ? window.nwf.system.Performance.elapsedTime : window.performance.now(); }, empty: function empty(e) { for (; e.lastChild;) { e.removeChild(e.lastChild); } }, radixSort: function radixSort(e, t, i, s) { if (t = t || 0, i = i || e.length, s = s || 31, !(t >= i - 1 || 0 > s)) { for (var n = t, l = i, r = 1 << s; l > n;) { if (e[n] & r) { --l;var h = e[n];e[n] = e[l], e[l] = h; } else ++n; }this.radixSort(e, t, l, s - 1), this.radixSort(e, l, i, s - 1); } }, randomizeRGB: function randomizeRGB(e, t) { var i, s, n = e.split(","), l = "rgb(";for (t = this.randomInt(t), i = 0; 3 > i; i++) { s = parseInt(n[i]) + t, 0 > s ? s = 0 : s > 255 && (s = 255), l += s + ","; }return l = l.substring(0, l.length - 1), l += ")"; }, getJSON: function getJSON(e) { var t = new XMLHttpRequest(), i = "undefined" == typeof e.cache ? !1 : e.cache, s = i ? e.url : e.url + "?t=" + Math.floor(1e4 * Math.random()) + Date.now();t.onreadystatechange = function () { if (200 === this.status) { var t = null;try { t = JSON.parse(this.responseText); } catch (i) { return; }return void e.callback.call(e.scope || null, t); }0 !== this.status && console.warn("[Tools.getJSON] Error: " + this.status + " (" + this.statusText + ") :: " + e.url); }, t.open("GET", s, !0), t.setRequestHeader("Accept", "application/json"), t.setRequestHeader("Content-Type", "application/json"), t.send(""); } }; },{}],10:[function(require,module,exports){ 'use strict'; /** * Polyfill for the additional KeyboardEvent properties defined in the D3E and * D4E draft specifications, by @inexorabletash. * * See: https://github.com/inexorabletash/polyfill */ (function (global) { var nativeKeyboardEvent = 'KeyboardEvent' in global; if (!nativeKeyboardEvent) global.KeyboardEvent = function KeyboardEvent() { throw TypeError('Illegal constructor'); }; if (!('DOM_KEY_LOCATION_STANDARD' in global.KeyboardEvent)) global.KeyboardEvent.DOM_KEY_LOCATION_STANDARD = 0x00; // Default or unknown location if (!('DOM_KEY_LOCATION_LEFT' in global.KeyboardEvent)) global.KeyboardEvent.DOM_KEY_LOCATION_LEFT = 0x01; // e.g. Left Alt key if (!('DOM_KEY_LOCATION_RIGHT' in global.KeyboardEvent)) global.KeyboardEvent.DOM_KEY_LOCATION_RIGHT = 0x02; // e.g. Right Alt key if (!('DOM_KEY_LOCATION_NUMPAD' in global.KeyboardEvent)) global.KeyboardEvent.DOM_KEY_LOCATION_NUMPAD = 0x03; // e.g. Numpad 0 or + var STANDARD = window.KeyboardEvent.DOM_KEY_LOCATION_STANDARD, LEFT = window.KeyboardEvent.DOM_KEY_LOCATION_LEFT, RIGHT = window.KeyboardEvent.DOM_KEY_LOCATION_RIGHT, NUMPAD = window.KeyboardEvent.DOM_KEY_LOCATION_NUMPAD; //-------------------------------------------------------------------- // // Utilities // //-------------------------------------------------------------------- function contains(s, ss) { return String(s).indexOf(ss) !== -1; } var os = function () { if (contains(navigator.platform, 'Win')) { return 'win'; } if (contains(navigator.platform, 'Mac')) { return 'mac'; } if (contains(navigator.platform, 'CrOS')) { return 'cros'; } if (contains(navigator.platform, 'Linux')) { return 'linux'; } if (contains(navigator.userAgent, 'iPad') || contains(navigator.platform, 'iPod') || contains(navigator.platform, 'iPhone')) { return 'ios'; } return ''; }(); var browser = function () { if (contains(navigator.userAgent, 'Chrome/')) { return 'chrome'; } if (contains(navigator.vendor, 'Apple')) { return 'safari'; } if (contains(navigator.userAgent, 'MSIE')) { return 'ie'; } if (contains(navigator.userAgent, 'Gecko/')) { return 'moz'; } if (contains(navigator.userAgent, 'Opera/')) { return 'opera'; } return ''; }(); var browser_os = browser + '-' + os; function mergeIf(baseTable, select, table) { if (browser_os === select || browser === select || os === select) { Object.keys(table).forEach(function (keyCode) { baseTable[keyCode] = table[keyCode]; }); } } function remap(o, key) { var r = {}; Object.keys(o).forEach(function (k) { var item = o[k]; if (key in item) { r[item[key]] = item; } }); return r; } function invert(o) { var r = {}; Object.keys(o).forEach(function (k) { r[o[k]] = k; }); return r; } //-------------------------------------------------------------------- // // Generic Mappings // //-------------------------------------------------------------------- // "keyInfo" is a dictionary: // code: string - name from DOM Level 3 KeyboardEvent code Values // https://dvcs.w3.org/hg/dom3events/raw-file/tip/html/DOM3Events-code.html // location (optional): number - one of the DOM_KEY_LOCATION values // keyCap (optional): string - keyboard label in en-US locale // USB code Usage ID from page 0x07 unless otherwise noted (Informative) // Map of keyCode to keyInfo var keyCodeToInfoTable = { // 0x01 - VK_LBUTTON // 0x02 - VK_RBUTTON 0x03: { code: 'Cancel' }, // [USB: 0x9b] char \x0018 ??? (Not in D3E) // 0x04 - VK_MBUTTON // 0x05 - VK_XBUTTON1 // 0x06 - VK_XBUTTON2 0x06: { code: 'Help' }, // [USB: 0x75] ??? // 0x07 - undefined 0x08: { code: 'Backspace' }, // [USB: 0x2a] Labelled Delete on Macintosh keyboards. 0x09: { code: 'Tab' }, // [USB: 0x2b] // 0x0A-0x0B - reserved 0X0C: { code: 'Clear' }, // [USB: 0x9c] NumPad Center (Not in D3E) 0X0D: { code: 'Enter' }, // [USB: 0x28] // 0x0E-0x0F - undefined 0x10: { code: 'Shift' }, 0x11: { code: 'Control' }, 0x12: { code: 'Alt' }, 0x13: { code: 'Pause' }, // [USB: 0x48] 0x14: { code: 'CapsLock' }, // [USB: 0x39] 0x15: { code: 'KanaMode' }, // [USB: 0x88] - "HangulMode" for Korean layout 0x16: { code: 'HangulMode' }, // [USB: 0x90] 0x15 as well in MSDN VK table ??? 0x17: { code: 'JunjaMode' }, // (Not in D3E) 0x18: { code: 'FinalMode' }, // (Not in D3E) 0x19: { code: 'KanjiMode' }, // [USB: 0x91] - "HanjaMode" for Korean layout // 0x1A - undefined 0x1B: { code: 'Escape' }, // [USB: 0x29] 0x1C: { code: 'Convert' }, // [USB: 0x8a] 0x1D: { code: 'NonConvert' }, // [USB: 0x8b] 0x1E: { code: 'Accept' }, // (Not in D3E) 0x1F: { code: 'ModeChange' }, // (Not in D3E) 0x20: { code: 'Space' }, // [USB: 0x2c] 0x21: { code: 'PageUp' }, // [USB: 0x4b] 0x22: { code: 'PageDown' }, // [USB: 0x4e] 0x23: { code: 'End' }, // [USB: 0x4d] 0x24: { code: 'Home' }, // [USB: 0x4a] 0x25: { code: 'ArrowLeft' }, // [USB: 0x50] 0x26: { code: 'ArrowUp' }, // [USB: 0x52] 0x27: { code: 'ArrowRight' }, // [USB: 0x4f] 0x28: { code: 'ArrowDown' }, // [USB: 0x51] 0x29: { code: 'Select' }, // (Not in D3E) 0x2A: { code: 'Print' }, // (Not in D3E) 0x2B: { code: 'Execute' }, // [USB: 0x74] (Not in D3E) 0x2C: { code: 'PrintScreen' }, // [USB: 0x46] 0x2D: { code: 'Insert' }, // [USB: 0x49] 0x2E: { code: 'Delete' }, // [USB: 0x4c] 0x2F: { code: 'Help' }, // [USB: 0x75] ??? 0x30: { code: 'Digit0', keyCap: '0' }, // [USB: 0x27] 0) 0x31: { code: 'Digit1', keyCap: '1' }, // [USB: 0x1e] 1! 0x32: { code: 'Digit2', keyCap: '2' }, // [USB: 0x1f] 2@ 0x33: { code: 'Digit3', keyCap: '3' }, // [USB: 0x20] 3# 0x34: { code: 'Digit4', keyCap: '4' }, // [USB: 0x21] 4$ 0x35: { code: 'Digit5', keyCap: '5' }, // [USB: 0x22] 5% 0x36: { code: 'Digit6', keyCap: '6' }, // [USB: 0x23] 6^ 0x37: { code: 'Digit7', keyCap: '7' }, // [USB: 0x24] 7& 0x38: { code: 'Digit8', keyCap: '8' }, // [USB: 0x25] 8* 0x39: { code: 'Digit9', keyCap: '9' }, // [USB: 0x26] 9( // 0x3A-0x40 - undefined 0x41: { code: 'KeyA', keyCap: 'a' }, // [USB: 0x04] 0x42: { code: 'KeyB', keyCap: 'b' }, // [USB: 0x05] 0x43: { code: 'KeyC', keyCap: 'c' }, // [USB: 0x06] 0x44: { code: 'KeyD', keyCap: 'd' }, // [USB: 0x07] 0x45: { code: 'KeyE', keyCap: 'e' }, // [USB: 0x08] 0x46: { code: 'KeyF', keyCap: 'f' }, // [USB: 0x09] 0x47: { code: 'KeyG', keyCap: 'g' }, // [USB: 0x0a] 0x48: { code: 'KeyH', keyCap: 'h' }, // [USB: 0x0b] 0x49: { code: 'KeyI', keyCap: 'i' }, // [USB: 0x0c] 0x4A: { code: 'KeyJ', keyCap: 'j' }, // [USB: 0x0d] 0x4B: { code: 'KeyK', keyCap: 'k' }, // [USB: 0x0e] 0x4C: { code: 'KeyL', keyCap: 'l' }, // [USB: 0x0f] 0x4D: { code: 'KeyM', keyCap: 'm' }, // [USB: 0x10] 0x4E: { code: 'KeyN', keyCap: 'n' }, // [USB: 0x11] 0x4F: { code: 'KeyO', keyCap: 'o' }, // [USB: 0x12] 0x50: { code: 'KeyP', keyCap: 'p' }, // [USB: 0x13] 0x51: { code: 'KeyQ', keyCap: 'q' }, // [USB: 0x14] 0x52: { code: 'KeyR', keyCap: 'r' }, // [USB: 0x15] 0x53: { code: 'KeyS', keyCap: 's' }, // [USB: 0x16] 0x54: { code: 'KeyT', keyCap: 't' }, // [USB: 0x17] 0x55: { code: 'KeyU', keyCap: 'u' }, // [USB: 0x18] 0x56: { code: 'KeyV', keyCap: 'v' }, // [USB: 0x19] 0x57: { code: 'KeyW', keyCap: 'w' }, // [USB: 0x1a] 0x58: { code: 'KeyX', keyCap: 'x' }, // [USB: 0x1b] 0x59: { code: 'KeyY', keyCap: 'y' }, // [USB: 0x1c] 0x5A: { code: 'KeyZ', keyCap: 'z' }, // [USB: 0x1d] 0x5B: { code: 'OSLeft', location: LEFT }, // [USB: 0xe3] 0x5C: { code: 'OSRight', location: RIGHT }, // [USB: 0xe7] 0x5D: { code: 'ContextMenu' }, // [USB: 0x65] Context Menu // 0x5E - reserved 0x5F: { code: 'Standby' }, // [USB: 0x82] Sleep 0x60: { code: 'Numpad0', keyCap: '0', location: NUMPAD }, // [USB: 0x62] 0x61: { code: 'Numpad1', keyCap: '1', location: NUMPAD }, // [USB: 0x59] 0x62: { code: 'Numpad2', keyCap: '2', location: NUMPAD }, // [USB: 0x5a] 0x63: { code: 'Numpad3', keyCap: '3', location: NUMPAD }, // [USB: 0x5b] 0x64: { code: 'Numpad4', keyCap: '4', location: NUMPAD }, // [USB: 0x5c] 0x65: { code: 'Numpad5', keyCap: '5', location: NUMPAD }, // [USB: 0x5d] 0x66: { code: 'Numpad6', keyCap: '6', location: NUMPAD }, // [USB: 0x5e] 0x67: { code: 'Numpad7', keyCap: '7', location: NUMPAD }, // [USB: 0x5f] 0x68: { code: 'Numpad8', keyCap: '8', location: NUMPAD }, // [USB: 0x60] 0x69: { code: 'Numpad9', keyCap: '9', location: NUMPAD }, // [USB: 0x61] 0x6A: { code: 'NumpadMultiply', keyCap: '*', location: NUMPAD }, // [USB: 0x55] 0x6B: { code: 'NumpadAdd', keyCap: '+', location: NUMPAD }, // [USB: 0x57] 0x6C: { code: 'NumpadComma', keyCap: ',', location: NUMPAD }, // [USB: 0x85] 0x6D: { code: 'NumpadSubtract', keyCap: '-', location: NUMPAD }, // [USB: 0x56] 0x6E: { code: 'NumpadDecimal', keyCap: '.', location: NUMPAD }, // [USB: 0x63] 0x6F: { code: 'NumpadDivide', keyCap: '/', location: NUMPAD }, // [USB: 0x54] 0x70: { code: 'F1' }, // [USB: 0x3a] 0x71: { code: 'F2' }, // [USB: 0x3b] 0x72: { code: 'F3' }, // [USB: 0x3c] 0x73: { code: 'F4' }, // [USB: 0x3d] 0x74: { code: 'F5' }, // [USB: 0x3e] 0x75: { code: 'F6' }, // [USB: 0x3f] 0x76: { code: 'F7' }, // [USB: 0x40] 0x77: { code: 'F8' }, // [USB: 0x41] 0x78: { code: 'F9' }, // [USB: 0x42] 0x79: { code: 'F10' }, // [USB: 0x43] 0x7A: { code: 'F11' }, // [USB: 0x44] 0x7B: { code: 'F12' }, // [USB: 0x45] 0x7C: { code: 'F13' }, // [USB: 0x68] 0x7D: { code: 'F14' }, // [USB: 0x69] 0x7E: { code: 'F15' }, // [USB: 0x6a] 0x7F: { code: 'F16' }, // [USB: 0x6b] 0x80: { code: 'F17' }, // [USB: 0x6c] 0x81: { code: 'F18' }, // [USB: 0x6d] 0x82: { code: 'F19' }, // [USB: 0x6e] 0x83: { code: 'F20' }, // [USB: 0x6f] 0x84: { code: 'F21' }, // [USB: 0x70] 0x85: { code: 'F22' }, // [USB: 0x71] 0x86: { code: 'F23' }, // [USB: 0x72] 0x87: { code: 'F24' }, // [USB: 0x73] // 0x88-0x8F - unassigned 0x90: { code: 'NumLock', location: NUMPAD }, // [USB: 0x53] 0x91: { code: 'ScrollLock' }, // [USB: 0x47] // 0x92-0x96 - OEM specific // 0x97-0x9F - unassigned // NOTE: 0xA0-0xA5 usually mapped to 0x10-0x12 in browsers 0xA0: { code: 'ShiftLeft', location: LEFT }, // [USB: 0xe1] 0xA1: { code: 'ShiftRight', location: RIGHT }, // [USB: 0xe5] 0xA2: { code: 'ControlLeft', location: LEFT }, // [USB: 0xe0] 0xA3: { code: 'ControlRight', location: RIGHT }, // [USB: 0xe4] 0xA4: { code: 'AltLeft', location: LEFT }, // [USB: 0xe2] 0xA5: { code: 'AltRight', location: RIGHT }, // [USB: 0xe6] 0xA6: { code: 'BrowserBack' }, // [USB: 0x0c/0x0224] 0xA7: { code: 'BrowserForward' }, // [USB: 0x0c/0x0225] 0xA8: { code: 'BrowserRefresh' }, // [USB: 0x0c/0x0227] 0xA9: { code: 'BrowserStop' }, // [USB: 0x0c/0x0226] 0xAA: { code: 'BrowserSearch' }, // [USB: 0x0c/0x0221] 0xAB: { code: 'BrowserFavorites' }, // [USB: 0x0c/0x0228] 0xAC: { code: 'BrowserHome' }, // [USB: 0x0c/0x0222] 0xAD: { code: 'VolumeMute' }, // [USB: 0x7f] 0xAE: { code: 'VolumeDown' }, // [USB: 0x81] 0xAF: { code: 'VolumeUp' }, // [USB: 0x80] 0xB0: { code: 'MediaTrackNext' }, // [USB: 0x0c/0x00b5] 0xB1: { code: 'MediaTrackPrevious' }, // [USB: 0x0c/0x00b6] 0xB2: { code: 'MediaStop' }, // [USB: 0x0c/0x00b7] 0xB3: { code: 'MediaPlayPause' }, // [USB: 0x0c/0x00cd] 0xB4: { code: 'LaunchMail' }, // [USB: 0x0c/0x018a] 0xB5: { code: 'MediaSelect' }, 0xB6: { code: 'LaunchApp1' }, 0xB7: { code: 'LaunchApp2' }, // 0xB8-0xB9 - reserved 0xBA: { code: 'Semicolon', keyCap: ';' }, // [USB: 0x33] ;: (US Standard 101) 0xBB: { code: 'Equal', keyCap: '=' }, // [USB: 0x2e] =+ 0xBC: { code: 'Comma', keyCap: ',' }, // [USB: 0x36] ,< 0xBD: { code: 'Minus', keyCap: '-' }, // [USB: 0x2d] -_ 0xBE: { code: 'Period', keyCap: '.' }, // [USB: 0x37] .> 0xBF: { code: 'Slash', keyCap: '/' }, // [USB: 0x38] /? (US Standard 101) 0xC0: { code: 'Backquote', keyCap: '`' }, // [USB: 0x35] `~ (US Standard 101) // 0xC1-0xCF - reserved // 0xD0-0xD7 - reserved // 0xD8-0xDA - unassigned 0xDB: { code: 'BracketLeft', keyCap: '[' }, // [USB: 0x2f] [{ (US Standard 101) 0xDC: { code: 'Backslash', keyCap: '\\' }, // [USB: 0x31] \| (US Standard 101) 0xDD: { code: 'BracketRight', keyCap: ']' }, // [USB: 0x30] ]} (US Standard 101) 0xDE: { code: 'Quote', keyCap: '\'' }, // [USB: 0x34] '" (US Standard 101) // 0xDF - miscellaneous/varies // 0xE0 - reserved // 0xE1 - OEM specific 0xE2: { code: 'IntlBackslash', keyCap: '\\' }, // [USB: 0x64] \| (UK Standard 102) // 0xE3-0xE4 - OEM specific 0xE5: { code: 'Process' }, // (Not in D3E) // 0xE6 - OEM specific // 0xE7 - VK_PACKET // 0xE8 - unassigned // 0xE9-0xEF - OEM specific // 0xF0-0xF5 - OEM specific 0xF6: { code: 'Attn' }, // [USB: 0x9a] (Not in D3E) 0xF7: { code: 'CrSel' }, // [USB: 0xa3] (Not in D3E) 0xF8: { code: 'ExSel' }, // [USB: 0xa4] (Not in D3E) 0xF9: { code: 'EraseEof' }, // (Not in D3E) 0xFA: { code: 'Play' }, // (Not in D3E) 0xFB: { code: 'ZoomToggle' }, // (Not in D3E) // 0xFC - VK_NONAME - reserved // 0xFD - VK_PA1 0xFE: { code: 'Clear' // [USB: 0x9c] (Not in D3E) } }; // No legacy keyCode, but listed in D3E: // code: usb // 'IntlHash': 0x070032, // 'IntlRo': 0x070087, // 'IntlYen': 0x070089, // 'NumpadBackspace': 0x0700bb, // 'NumpadClear': 0x0700d8, // 'NumpadClearEntry': 0x0700d9, // 'NumpadMemoryAdd': 0x0700d3, // 'NumpadMemoryClear': 0x0700d2, // 'NumpadMemoryRecall': 0x0700d1, // 'NumpadMemoryStore': 0x0700d0, // 'NumpadMemorySubtract': 0x0700d4, // 'NumpadParenLeft': 0x0700b6, // 'NumpadParenRight': 0x0700b7, //-------------------------------------------------------------------- // // Browser/OS Specific Mappings // //-------------------------------------------------------------------- mergeIf(keyCodeToInfoTable, 'moz', { 0x3B: { code: 'Semicolon', keyCap: ';' }, // [USB: 0x33] ;: (US Standard 101) 0x3D: { code: 'Equal', keyCap: '=' }, // [USB: 0x2e] =+ 0x6B: { code: 'Equal', keyCap: '=' }, // [USB: 0x2e] =+ 0x6D: { code: 'Minus', keyCap: '-' }, // [USB: 0x2d] -_ 0xBB: { code: 'NumpadAdd', keyCap: '+', location: NUMPAD }, // [USB: 0x57] 0xBD: { code: 'NumpadSubtract', keyCap: '-', location: NUMPAD // [USB: 0x56] } }); mergeIf(keyCodeToInfoTable, 'moz-mac', { 0x0C: { code: 'NumLock', location: NUMPAD }, // [USB: 0x53] 0xAD: { code: 'Minus', keyCap: '-' // [USB: 0x2d] -_ } }); mergeIf(keyCodeToInfoTable, 'moz-win', { 0xAD: { code: 'Minus', keyCap: '-' // [USB: 0x2d] -_ } }); mergeIf(keyCodeToInfoTable, 'chrome-mac', { 0x5D: { code: 'OSRight', location: RIGHT // [USB: 0xe7] } }); // Windows via Bootcamp (!) if (0) { mergeIf(keyCodeToInfoTable, 'chrome-win', { 0xC0: { code: 'Quote', keyCap: '\'' }, // [USB: 0x34] '" (US Standard 101) 0xDE: { code: 'Backslash', keyCap: '\\' }, // [USB: 0x31] \| (US Standard 101) 0xDF: { code: 'Backquote', keyCap: '`' // [USB: 0x35] `~ (US Standard 101) } }); mergeIf(keyCodeToInfoTable, 'ie', { 0xC0: { code: 'Quote', keyCap: '\'' }, // [USB: 0x34] '" (US Standard 101) 0xDE: { code: 'Backslash', keyCap: '\\' }, // [USB: 0x31] \| (US Standard 101) 0xDF: { code: 'Backquote', keyCap: '`' // [USB: 0x35] `~ (US Standard 101) } }); } mergeIf(keyCodeToInfoTable, 'safari', { 0x03: { code: 'Enter' }, // [USB: 0x28] old Safari 0x19: { code: 'Tab' // [USB: 0x2b] old Safari for Shift+Tab } }); mergeIf(keyCodeToInfoTable, 'ios', { 0x0A: { code: 'Enter', location: STANDARD // [USB: 0x28] } }); mergeIf(keyCodeToInfoTable, 'safari-mac', { 0x5B: { code: 'OSLeft', location: LEFT }, // [USB: 0xe3] 0x5D: { code: 'OSRight', location: RIGHT }, // [USB: 0xe7] 0xE5: { code: 'KeyQ', keyCap: 'Q' // [USB: 0x14] On alternate presses, Ctrl+Q sends this } }); //-------------------------------------------------------------------- // // Identifier Mappings // //-------------------------------------------------------------------- // Cases where newer-ish browsers send keyIdentifier which can be // used to disambiguate keys. // keyIdentifierTable[keyIdentifier] -> keyInfo var keyIdentifierTable = {}; if ('cros' === os) { keyIdentifierTable['U+00A0'] = { code: 'ShiftLeft', location: LEFT }; keyIdentifierTable['U+00A1'] = { code: 'ShiftRight', location: RIGHT }; keyIdentifierTable['U+00A2'] = { code: 'ControlLeft', location: LEFT }; keyIdentifierTable['U+00A3'] = { code: 'ControlRight', location: RIGHT }; keyIdentifierTable['U+00A4'] = { code: 'AltLeft', location: LEFT }; keyIdentifierTable['U+00A5'] = { code: 'AltRight', location: RIGHT }; } if ('chrome-mac' === browser_os) { keyIdentifierTable['U+0010'] = { code: 'ContextMenu' }; } if ('safari-mac' === browser_os) { keyIdentifierTable['U+0010'] = { code: 'ContextMenu' }; } if ('ios' === os) { // These only generate keyup events keyIdentifierTable['U+0010'] = { code: 'Function' }; keyIdentifierTable['U+001C'] = { code: 'ArrowLeft' }; keyIdentifierTable['U+001D'] = { code: 'ArrowRight' }; keyIdentifierTable['U+001E'] = { code: 'ArrowUp' }; keyIdentifierTable['U+001F'] = { code: 'ArrowDown' }; keyIdentifierTable['U+0001'] = { code: 'Home' }; // [USB: 0x4a] Fn + ArrowLeft keyIdentifierTable['U+0004'] = { code: 'End' }; // [USB: 0x4d] Fn + ArrowRight keyIdentifierTable['U+000B'] = { code: 'PageUp' }; // [USB: 0x4b] Fn + ArrowUp keyIdentifierTable['U+000C'] = { code: 'PageDown' }; // [USB: 0x4e] Fn + ArrowDown } //-------------------------------------------------------------------- // // Location Mappings // //-------------------------------------------------------------------- // Cases where newer-ish browsers send location/keyLocation which // can be used to disambiguate keys. // locationTable[location][keyCode] -> keyInfo var locationTable = []; locationTable[LEFT] = { 0x10: { code: 'ShiftLeft', location: LEFT }, // [USB: 0xe1] 0x11: { code: 'ControlLeft', location: LEFT }, // [USB: 0xe0] 0x12: { code: 'AltLeft', location: LEFT // [USB: 0xe2] } }; locationTable[RIGHT] = { 0x10: { code: 'ShiftRight', location: RIGHT }, // [USB: 0xe5] 0x11: { code: 'ControlRight', location: RIGHT }, // [USB: 0xe4] 0x12: { code: 'AltRight', location: RIGHT // [USB: 0xe6] } }; locationTable[NUMPAD] = { 0x0D: { code: 'NumpadEnter', location: NUMPAD // [USB: 0x58] } }; mergeIf(locationTable[NUMPAD], 'moz', { 0x6D: { code: 'NumpadSubtract', location: NUMPAD }, // [USB: 0x56] 0x6B: { code: 'NumpadAdd', location: NUMPAD // [USB: 0x57] } }); mergeIf(locationTable[LEFT], 'moz-mac', { 0xE0: { code: 'OSLeft', location: LEFT // [USB: 0xe3] } }); mergeIf(locationTable[RIGHT], 'moz-mac', { 0xE0: { code: 'OSRight', location: RIGHT // [USB: 0xe7] } }); mergeIf(locationTable[RIGHT], 'moz-win', { 0x5B: { code: 'OSRight', location: RIGHT // [USB: 0xe7] } }); mergeIf(locationTable[RIGHT], 'mac', { 0x5D: { code: 'OSRight', location: RIGHT // [USB: 0xe7] } }); mergeIf(locationTable[NUMPAD], 'chrome-mac', { 0x0C: { code: 'NumLock', location: NUMPAD // [USB: 0x53] } }); mergeIf(locationTable[NUMPAD], 'safari-mac', { 0x0C: { code: 'NumLock', location: NUMPAD }, // [USB: 0x53] 0xBB: { code: 'NumpadAdd', location: NUMPAD }, // [USB: 0x57] 0xBD: { code: 'NumpadSubtract', location: NUMPAD }, // [USB: 0x56] 0xBE: { code: 'NumpadDecimal', location: NUMPAD }, // [USB: 0x63] 0xBF: { code: 'NumpadDivide', location: NUMPAD // [USB: 0x54] } }); //-------------------------------------------------------------------- // // Key Values // //-------------------------------------------------------------------- // Mapping from `code` values to `key` values. Values defined at: // https://dvcs.w3.org/hg/dom3events/raw-file/tip/html/DOM3Events-key.html // Entries are only provided when `key` differs from `code`. If // printable, `shiftKey` has the shifted printable character. This // assumes US Standard 101 layout var codeToKeyTable = { // Modifier Keys ShiftLeft: { key: 'Shift' }, ShiftRight: { key: 'Shift' }, ControlLeft: { key: 'Control' }, ControlRight: { key: 'Control' }, AltLeft: { key: 'Alt' }, AltRight: { key: 'Alt' }, OSLeft: { key: 'OS' }, OSRight: { key: 'OS' }, // Whitespace Keys NumpadEnter: { key: 'Enter' }, Space: { key: ' ' }, // Printable Keys Digit0: { key: '0', shiftKey: ')' }, Digit1: { key: '1', shiftKey: '!' }, Digit2: { key: '2', shiftKey: '@' }, Digit3: { key: '3', shiftKey: '#' }, Digit4: { key: '4', shiftKey: '$' }, Digit5: { key: '5', shiftKey: '%' }, Digit6: { key: '6', shiftKey: '^' }, Digit7: { key: '7', shiftKey: '&' }, Digit8: { key: '8', shiftKey: '*' }, Digit9: { key: '9', shiftKey: '(' }, KeyA: { key: 'a', shiftKey: 'A' }, KeyB: { key: 'b', shiftKey: 'B' }, KeyC: { key: 'c', shiftKey: 'C' }, KeyD: { key: 'd', shiftKey: 'D' }, KeyE: { key: 'e', shiftKey: 'E' }, KeyF: { key: 'f', shiftKey: 'F' }, KeyG: { key: 'g', shiftKey: 'G' }, KeyH: { key: 'h', shiftKey: 'H' }, KeyI: { key: 'i', shiftKey: 'I' }, KeyJ: { key: 'j', shiftKey: 'J' }, KeyK: { key: 'k', shiftKey: 'K' }, KeyL: { key: 'l', shiftKey: 'L' }, KeyM: { key: 'm', shiftKey: 'M' }, KeyN: { key: 'n', shiftKey: 'N' }, KeyO: { key: 'o', shiftKey: 'O' }, KeyP: { key: 'p', shiftKey: 'P' }, KeyQ: { key: 'q', shiftKey: 'Q' }, KeyR: { key: 'r', shiftKey: 'R' }, KeyS: { key: 's', shiftKey: 'S' }, KeyT: { key: 't', shiftKey: 'T' }, KeyU: { key: 'u', shiftKey: 'U' }, KeyV: { key: 'v', shiftKey: 'V' }, KeyW: { key: 'w', shiftKey: 'W' }, KeyX: { key: 'x', shiftKey: 'X' }, KeyY: { key: 'y', shiftKey: 'Y' }, KeyZ: { key: 'z', shiftKey: 'Z' }, Numpad0: { key: '0' }, Numpad1: { key: '1' }, Numpad2: { key: '2' }, Numpad3: { key: '3' }, Numpad4: { key: '4' }, Numpad5: { key: '5' }, Numpad6: { key: '6' }, Numpad7: { key: '7' }, Numpad8: { key: '8' }, Numpad9: { key: '9' }, NumpadMultiply: { key: '*' }, NumpadAdd: { key: '+' }, NumpadComma: { key: ',' }, NumpadSubtract: { key: '-' }, NumpadDecimal: { key: '.' }, NumpadDivide: { key: '/' }, Semicolon: { key: ';', shiftKey: ':' }, Equal: { key: '=', shiftKey: '+' }, Comma: { key: ',', shiftKey: '<' }, Minus: { key: '-', shiftKey: '_' }, Period: { key: '.', shiftKey: '>' }, Slash: { key: '/', shiftKey: '?' }, Backquote: { key: '`', shiftKey: '~' }, BracketLeft: { key: '[', shiftKey: '{' }, Backslash: { key: '\\', shiftKey: '|' }, BracketRight: { key: ']', shiftKey: '}' }, Quote: { key: '\'', shiftKey: '"' }, IntlBackslash: { key: '\\', shiftKey: '|' } }; mergeIf(codeToKeyTable, 'mac', { OSLeft: { key: 'Meta' }, OSRight: { key: 'Meta' } }); // Corrections for 'key' names in older browsers (e.g. FF36-) // https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent.key#Key_values var keyFixTable = { Esc: 'Escape', Nonconvert: 'NonConvert', Left: 'ArrowLeft', Up: 'ArrowUp', Right: 'ArrowRight', Down: 'ArrowDown', Del: 'Delete', Menu: 'ContextMenu', MediaNextTrack: 'MediaTrackNext', MediaPreviousTrack: 'MediaTrackPrevious', SelectMedia: 'MediaSelect', HalfWidth: 'Hankaku', FullWidth: 'Zenkaku', RomanCharacters: 'Romaji', Crsel: 'CrSel', Exsel: 'ExSel', Zoom: 'ZoomToggle' }; //-------------------------------------------------------------------- // // Exported Functions // //-------------------------------------------------------------------- var codeTable = remap(keyCodeToInfoTable, 'code'); try { var nativeLocation = nativeKeyboardEvent && 'location' in new KeyboardEvent(''); } catch (_) {} function keyInfoForEvent(event) { var keyCode = 'keyCode' in event ? event.keyCode : 'which' in event ? event.which : 0; var keyInfo = function () { if (nativeLocation || 'keyLocation' in event) { var location = nativeLocation ? event.location : event.keyLocation; if (location && keyCode in locationTable[location]) { return locationTable[location][keyCode]; } } if ('keyIdentifier' in event && event.keyIdentifier in keyIdentifierTable) { return keyIdentifierTable[event.keyIdentifier]; } if (keyCode in keyCodeToInfoTable) { return keyCodeToInfoTable[keyCode]; } return null; }(); // TODO: Track these down and move to general tables if (0) { // TODO: Map these for newerish browsers? // TODO: iOS only? // TODO: Override with more common keyIdentifier name? switch (event.keyIdentifier) { case 'U+0010': keyInfo = { code: 'Function' };break; case 'U+001C': keyInfo = { code: 'ArrowLeft' };break; case 'U+001D': keyInfo = { code: 'ArrowRight' };break; case 'U+001E': keyInfo = { code: 'ArrowUp' };break; case 'U+001F': keyInfo = { code: 'ArrowDown' };break; } } if (!keyInfo) return null; var key = function () { var entry = codeToKeyTable[keyInfo.code]; if (!entry) return keyInfo.code; return event.shiftKey && 'shiftKey' in entry ? entry.shiftKey : entry.key; }(); return { code: keyInfo.code, key: key, location: keyInfo.location, keyCap: keyInfo.keyCap }; } function queryKeyCap(code, locale) { code = String(code); if (!codeTable.hasOwnProperty(code)) return 'Undefined'; if (locale && String(locale).toLowerCase() !== 'en-us') throw Error('Unsupported locale'); var keyInfo = codeTable[code]; return keyInfo.keyCap || keyInfo.code || 'Undefined'; } if ('KeyboardEvent' in global && 'defineProperty' in Object) { (function () { function define(o, p, v) { if (p in o) return; Object.defineProperty(o, p, v); } define(KeyboardEvent.prototype, 'code', { get: function get() { var keyInfo = keyInfoForEvent(this); return keyInfo ? keyInfo.code : ''; } }); // Fix for nonstandard `key` values (FF36-) if ('key' in KeyboardEvent.prototype) { var desc = Object.getOwnPropertyDescriptor(KeyboardEvent.prototype, 'key'); Object.defineProperty(KeyboardEvent.prototype, 'key', { get: function get() { var key = desc.get.call(this); return keyFixTable.hasOwnProperty(key) ? keyFixTable[key] : key; } }); } define(KeyboardEvent.prototype, 'key', { get: function get() { var keyInfo = keyInfoForEvent(this); return keyInfo && 'key' in keyInfo ? keyInfo.key : 'Unidentified'; } }); define(KeyboardEvent.prototype, 'location', { get: function get() { var keyInfo = keyInfoForEvent(this); return keyInfo && 'location' in keyInfo ? keyInfo.location : STANDARD; } }); define(KeyboardEvent.prototype, 'locale', { get: function get() { return ''; } }); })(); } if (!('queryKeyCap' in global.KeyboardEvent)) global.KeyboardEvent.queryKeyCap = queryKeyCap; // Helper for IE8- global.identifyKey = function (event) { if ('code' in event) return; var keyInfo = keyInfoForEvent(event); event.code = keyInfo ? keyInfo.code : ''; event.key = keyInfo && 'key' in keyInfo ? keyInfo.key : 'Unidentified'; event.location = 'location' in event ? event.location : 'keyLocation' in event ? event.keyLocation : keyInfo && 'location' in keyInfo ? keyInfo.location : STANDARD; event.locale = ''; }; })(window); },{}],11:[function(require,module,exports){ 'use strict'; var EPS = 0.1; module.exports = AFRAME.registerComponent('checkpoint-controls', { schema: { enabled: { default: true }, mode: { default: 'teleport', oneOf: ['teleport', 'animate'] }, animateSpeed: { default: 3.0 } }, init: function init() { this.active = true; this.checkpoint = null; this.isNavMeshConstrained = false; this.offset = new THREE.Vector3(); this.position = new THREE.Vector3(); this.targetPosition = new THREE.Vector3(); }, play: function play() { this.active = true; }, pause: function pause() { this.active = false; }, setCheckpoint: function setCheckpoint(checkpoint) { var el = this.el; if (!this.active) return; if (this.checkpoint === checkpoint) return; if (this.checkpoint) { el.emit('navigation-end', { checkpoint: this.checkpoint }); } this.checkpoint = checkpoint; this.sync(); // Ignore new checkpoint if we're already there. if (this.position.distanceTo(this.targetPosition) < EPS) { this.checkpoint = null; return; } el.emit('navigation-start', { checkpoint: checkpoint }); if (this.data.mode === 'teleport') { this.el.setAttribute('position', this.targetPosition); this.checkpoint = null; el.emit('navigation-end', { checkpoint: checkpoint }); el.components['movement-controls'].updateNavLocation(); } }, isVelocityActive: function isVelocityActive() { return !!(this.active && this.checkpoint); }, getVelocity: function getVelocity() { if (!this.active) return; var data = this.data; var offset = this.offset; var position = this.position; var targetPosition = this.targetPosition; var checkpoint = this.checkpoint; this.sync(); if (position.distanceTo(targetPosition) < EPS) { this.checkpoint = null; this.el.emit('navigation-end', { checkpoint: checkpoint }); return offset.set(0, 0, 0); } offset.setLength(data.animateSpeed); return offset; }, sync: function sync() { var offset = this.offset; var position = this.position; var targetPosition = this.targetPosition; position.copy(this.el.getAttribute('position')); targetPosition.copy(this.checkpoint.object3D.getWorldPosition()); targetPosition.add(this.checkpoint.components.checkpoint.getOffset()); offset.copy(targetPosition).sub(position); } }); },{}],12:[function(require,module,exports){ 'use strict'; /** * Gamepad controls for A-Frame. * * Stripped-down version of: https://github.com/donmccurdy/aframe-gamepad-controls * * For more information about the Gamepad API, see: * https://developer.mozilla.org/en-US/docs/Web/API/Gamepad_API/Using_the_Gamepad_API */ var GamepadButton = require('../../lib/GamepadButton'), GamepadButtonEvent = require('../../lib/GamepadButtonEvent'); var JOYSTICK_EPS = 0.2; module.exports = AFRAME.registerComponent('gamepad-controls', { /******************************************************************* * Statics */ GamepadButton: GamepadButton, /******************************************************************* * Schema */ schema: { // Controller 0-3 controller: { default: 0, oneOf: [0, 1, 2, 3] }, // Enable/disable features enabled: { default: true }, // Debugging debug: { default: false }, // Heading element for rotation camera: { default: '[camera]', type: 'selector' }, // Rotation sensitivity rotationSensitivity: { default: 2.0 } }, /******************************************************************* * Core */ /** * Called once when component is attached. Generally for initial setup. */ init: function init() { var scene = this.el.sceneEl; this.prevTime = window.performance.now(); // Button state this.buttons = {}; // Rotation var rotation = this.el.object3D.rotation; this.pitch = new THREE.Object3D(); this.pitch.rotation.x = THREE.Math.degToRad(rotation.x); this.yaw = new THREE.Object3D(); this.yaw.position.y = 10; this.yaw.rotation.y = THREE.Math.degToRad(rotation.y); this.yaw.add(this.pitch); scene.addBehavior(this); }, /** * Called when component is attached and when component data changes. * Generally modifies the entity based on the data. */ update: function update() { this.tick(); }, /** * Called on each iteration of main render loop. */ tick: function tick(t, dt) { this.updateButtonState(); this.updateRotation(dt); }, /** * Called when a component is removed (e.g., via removeAttribute). * Generally undoes all modifications to the entity. */ remove: function remove() {}, /******************************************************************* * Movement */ isVelocityActive: function isVelocityActive() { if (!this.data.enabled || !this.isConnected()) return false; var dpad = this.getDpad(), joystick0 = this.getJoystick(0), inputX = dpad.x || joystick0.x, inputY = dpad.y || joystick0.y; return Math.abs(inputX) > JOYSTICK_EPS || Math.abs(inputY) > JOYSTICK_EPS; }, getVelocityDelta: function getVelocityDelta() { var dpad = this.getDpad(), joystick0 = this.getJoystick(0), inputX = dpad.x || joystick0.x, inputY = dpad.y || joystick0.y, dVelocity = new THREE.Vector3(); if (Math.abs(inputX) > JOYSTICK_EPS) { dVelocity.x += inputX; } if (Math.abs(inputY) > JOYSTICK_EPS) { dVelocity.z += inputY; } return dVelocity; }, /******************************************************************* * Rotation */ isRotationActive: function isRotationActive() { if (!this.data.enabled || !this.isConnected()) return false; var joystick1 = this.getJoystick(1); return Math.abs(joystick1.x) > JOYSTICK_EPS || Math.abs(joystick1.y) > JOYSTICK_EPS; }, updateRotation: function updateRotation(dt) { if (!this.isRotationActive()) return; var data = this.data; var yaw = this.yaw; var pitch = this.pitch; var lookControls = data.camera.components['look-controls']; var hasLookControls = lookControls && lookControls.pitchObject && lookControls.yawObject; // Sync with look-controls pitch/yaw if available. if (hasLookControls) { pitch.rotation.copy(lookControls.pitchObject.rotation); yaw.rotation.copy(lookControls.yawObject.rotation); } var lookVector = this.getJoystick(1); if (Math.abs(lookVector.x) <= JOYSTICK_EPS) lookVector.x = 0; if (Math.abs(lookVector.y) <= JOYSTICK_EPS) lookVector.y = 0; lookVector.multiplyScalar(data.rotationSensitivity * dt / 1000); yaw.rotation.y -= lookVector.x; pitch.rotation.x -= lookVector.y; pitch.rotation.x = Math.max(-Math.PI / 2, Math.min(Math.PI / 2, pitch.rotation.x)); data.camera.object3D.rotation.set(pitch.rotation.x, yaw.rotation.y, 0); // Sync with look-controls pitch/yaw if available. if (hasLookControls) { lookControls.pitchObject.rotation.copy(pitch.rotation); lookControls.yawObject.rotation.copy(yaw.rotation); } }, /******************************************************************* * Button events */ updateButtonState: function updateButtonState() { var gamepad = this.getGamepad(); if (this.data.enabled && gamepad) { // Fire DOM events for button state changes. for (var i = 0; i < gamepad.buttons.length; i++) { if (gamepad.buttons[i].pressed && !this.buttons[i]) { this.emit(new GamepadButtonEvent('gamepadbuttondown', i, gamepad.buttons[i])); } else if (!gamepad.buttons[i].pressed && this.buttons[i]) { this.emit(new GamepadButtonEvent('gamepadbuttonup', i, gamepad.buttons[i])); } this.buttons[i] = gamepad.buttons[i].pressed; } } else if (Object.keys(this.buttons)) { // Reset state if controls are disabled or controller is lost. this.buttons = {}; } }, emit: function emit(event) { // Emit original event. this.el.emit(event.type, event); // Emit convenience event, identifying button index. this.el.emit(event.type + ':' + event.index, new GamepadButtonEvent(event.type, event.index, event)); }, /******************************************************************* * Gamepad state */ /** * Returns the Gamepad instance attached to the component. If connected, * a proxy-controls component may provide access to Gamepad input from a * remote device. * * @return {Gamepad} */ getGamepad: function getGamepad() { var localGamepad = navigator.getGamepads && navigator.getGamepads()[this.data.controller], proxyControls = this.el.sceneEl.components['proxy-controls'], proxyGamepad = proxyControls && proxyControls.isConnected() && proxyControls.getGamepad(this.data.controller); return proxyGamepad || localGamepad; }, /** * Returns the state of the given button. * @param {number} index The button (0-N) for which to find state. * @return {GamepadButton} */ getButton: function getButton(index) { return this.getGamepad().buttons[index]; }, /** * Returns state of the given axis. Axes are labelled 0-N, where 0-1 will * represent X/Y on the first joystick, and 2-3 X/Y on the second. * @param {number} index The axis (0-N) for which to find state. * @return {number} On the interval [-1,1]. */ getAxis: function getAxis(index) { return this.getGamepad().axes[index]; }, /** * Returns the state of the given joystick (0 or 1) as a THREE.Vector2. * @param {number} id The joystick (0, 1) for which to find state. * @return {THREE.Vector2} */ getJoystick: function getJoystick(index) { var gamepad = this.getGamepad(); switch (index) { case 0: return new THREE.Vector2(gamepad.axes[0], gamepad.axes[1]); case 1: return new THREE.Vector2(gamepad.axes[2], gamepad.axes[3]); default: throw new Error('Unexpected joystick index "%d".', index); } }, /** * Returns the state of the dpad as a THREE.Vector2. * @return {THREE.Vector2} */ getDpad: function getDpad() { var gamepad = this.getGamepad(); if (!gamepad.buttons[GamepadButton.DPAD_RIGHT]) { return new THREE.Vector2(); } return new THREE.Vector2((gamepad.buttons[GamepadButton.DPAD_RIGHT].pressed ? 1 : 0) + (gamepad.buttons[GamepadButton.DPAD_LEFT].pressed ? -1 : 0), (gamepad.buttons[GamepadButton.DPAD_UP].pressed ? -1 : 0) + (gamepad.buttons[GamepadButton.DPAD_DOWN].pressed ? 1 : 0)); }, /** * Returns true if the gamepad is currently connected to the system. * @return {boolean} */ isConnected: function isConnected() { var gamepad = this.getGamepad(); return !!(gamepad && gamepad.connected); }, /** * Returns a string containing some information about the controller. Result * may vary across browsers, for a given controller. * @return {string} */ getID: function getID() { return this.getGamepad().id; } }); },{"../../lib/GamepadButton":4,"../../lib/GamepadButtonEvent":5}],13:[function(require,module,exports){ 'use strict'; require('./checkpoint-controls'); require('./gamepad-controls'); require('./keyboard-controls'); require('./touch-controls'); require('./movement-controls'); require('./trackpad-controls'); },{"./checkpoint-controls":11,"./gamepad-controls":12,"./keyboard-controls":14,"./movement-controls":15,"./touch-controls":16,"./trackpad-controls":17}],14:[function(require,module,exports){ 'use strict'; require('../../lib/keyboard.polyfill'); var MAX_DELTA = 0.2, PROXY_FLAG = '__keyboard-controls-proxy'; var KeyboardEvent = window.KeyboardEvent; /** * Keyboard Controls component. * * Stripped-down version of: https://github.com/donmccurdy/aframe-keyboard-controls * * Bind keyboard events to components, or control your entities with the WASD keys. * * Why use KeyboardEvent.code? "This is set to a string representing the key that was pressed to * generate the KeyboardEvent, without taking the current keyboard layout (e.g., QWERTY vs. * Dvorak), locale (e.g., English vs. French), or any modifier keys into account. This is useful * when you care about which physical key was pressed, rather thanwhich character it corresponds * to. For example, if you’re a writing a game, you might want a certain set of keys to move the * player in different directions, and that mapping should ideally be independent of keyboard * layout. See: https://developers.google.com/web/updates/2016/04/keyboardevent-keys-codes * * @namespace wasd-controls * keys the entity moves and if you release it will stop. Easing simulates friction. * to the entity when pressing the keys. * @param {bool} [enabled=true] - To completely enable or disable the controls */ module.exports = AFRAME.registerComponent('keyboard-controls', { schema: { enabled: { default: true }, debug: { default: false } }, init: function init() { this.dVelocity = new THREE.Vector3(); this.localKeys = {}; this.listeners = { keydown: this.onKeyDown.bind(this), keyup: this.onKeyUp.bind(this), blur: this.onBlur.bind(this) }; this.attachEventListeners(); }, /******************************************************************* * Movement */ isVelocityActive: function isVelocityActive() { return this.data.enabled && !!Object.keys(this.getKeys()).length; }, getVelocityDelta: function getVelocityDelta() { var data = this.data, keys = this.getKeys(); this.dVelocity.set(0, 0, 0); if (data.enabled) { if (keys.KeyW || keys.ArrowUp) { this.dVelocity.z -= 1; } if (keys.KeyA || keys.ArrowLeft) { this.dVelocity.x -= 1; } if (keys.KeyS || keys.ArrowDown) { this.dVelocity.z += 1; } if (keys.KeyD || keys.ArrowRight) { this.dVelocity.x += 1; } } return this.dVelocity.clone(); }, /******************************************************************* * Events */ play: function play() { this.attachEventListeners(); }, pause: function pause() { this.removeEventListeners(); }, remove: function remove() { this.pause(); }, attachEventListeners: function attachEventListeners() { window.addEventListener('keydown', this.listeners.keydown, false); window.addEventListener('keyup', this.listeners.keyup, false); window.addEventListener('blur', this.listeners.blur, false); }, removeEventListeners: function removeEventListeners() { window.removeEventListener('keydown', this.listeners.keydown); window.removeEventListener('keyup', this.listeners.keyup); window.removeEventListener('blur', this.listeners.blur); }, onKeyDown: function onKeyDown(event) { if (AFRAME.utils.shouldCaptureKeyEvent(event)) { this.localKeys[event.code] = true; this.emit(event); } }, onKeyUp: function onKeyUp(event) { if (AFRAME.utils.shouldCaptureKeyEvent(event)) { delete this.localKeys[event.code]; this.emit(event); } }, onBlur: function onBlur() { for (var code in this.localKeys) { if (this.localKeys.hasOwnProperty(code)) { delete this.localKeys[code]; } } }, emit: function emit(event) { // TODO - keydown only initially? // TODO - where the f is the spacebar // Emit original event. if (PROXY_FLAG in event) { // TODO - Method never triggered. this.el.emit(event.type, event); } // Emit convenience event, identifying key. this.el.emit(event.type + ':' + event.code, new KeyboardEvent(event.type, event)); if (this.data.debug) console.log(event.type + ':' + event.code); }, /******************************************************************* * Accessors */ isPressed: function isPressed(code) { return code in this.getKeys(); }, getKeys: function getKeys() { if (this.isProxied()) { return this.el.sceneEl.components['proxy-controls'].getKeyboard(); } return this.localKeys; }, isProxied: function isProxied() { var proxyControls = this.el.sceneEl.components['proxy-controls']; return proxyControls && proxyControls.isConnected(); } }); },{"../../lib/keyboard.polyfill":10}],15:[function(require,module,exports){ 'use strict'; /** * Movement Controls * * @author Don McCurdy */ var COMPONENT_SUFFIX = '-controls', MAX_DELTA = 0.2, // ms EPS = 10e-6; module.exports = AFRAME.registerComponent('movement-controls', { /******************************************************************* * Schema */ dependencies: ['rotation'], schema: { enabled: { default: true }, controls: { default: ['gamepad', 'trackpad', 'keyboard', 'touch'] }, speed: { default: 0.3, min: 0 }, fly: { default: false }, constrainToNavMesh: { default: false }, camera: { default: '[camera]', type: 'selector' } }, /******************************************************************* * Lifecycle */ init: function init() { var el = this.el; this.velocityCtrl = null; this.velocity = new THREE.Vector3(); this.heading = new THREE.Quaternion(); // Navigation this.navGroup = null; this.navNode = null; if (el.sceneEl.hasLoaded) { this.injectControls(); } else { el.sceneEl.addEventListener('loaded', this.injectControls.bind(this)); } }, update: function update(prevData) { var el = this.el; var data = this.data; if (el.sceneEl.hasLoaded) { this.injectControls(); } if (data.constrainToNavMesh !== prevData.constrainToNavMesh) { var nav = el.sceneEl.systems.nav; data.constrainToNavMesh ? nav.addAgent(this) : nav.removeAgent(this); } }, injectControls: function injectControls() { var data = this.data; var name; for (var i = 0; i < data.controls.length; i++) { name = data.controls[i] + COMPONENT_SUFFIX; if (!this.el.components[name]) { this.el.setAttribute(name, ''); } } }, updateNavLocation: function updateNavLocation() { this.navGroup = null; this.navNode = null; }, /******************************************************************* * Tick */ tick: function () { var start = new THREE.Vector3(); var end = new THREE.Vector3(); var clampedEnd = new THREE.Vector3(); return function (t, dt) { if (!dt) return; var el = this.el; var data = this.data; if (!data.enabled) return; this.updateVelocityCtrl(); var velocityCtrl = this.velocityCtrl; var velocity = this.velocity; if (!velocityCtrl) return; // Update velocity. If FPS is too low, reset. if (dt / 1000 > MAX_DELTA) { velocity.set(0, 0, 0); } else { this.updateVelocity(dt); } if (data.constrainToNavMesh && velocityCtrl.isNavMeshConstrained !== false) { if (velocity.lengthSq() < EPS) return; start.copy(el.object3D.position); end.copy(velocity).multiplyScalar(dt / 1000).add(start); var nav = el.sceneEl.systems.nav; this.navGroup = this.navGroup === null ? nav.getGroup(start) : this.navGroup; this.navNode = this.navNode || nav.getNode(start, this.navGroup); this.navNode = nav.clampStep(start, end, this.navGroup, this.navNode, clampedEnd); el.object3D.position.copy(clampedEnd); } else if (el.hasAttribute('velocity')) { el.setAttribute('velocity', velocity); } else { el.object3D.position.x += velocity.x * dt / 1000; el.object3D.position.y += velocity.y * dt / 1000; el.object3D.position.z += velocity.z * dt / 1000; } }; }(), /******************************************************************* * Movement */ updateVelocityCtrl: function updateVelocityCtrl() { var data = this.data; if (data.enabled) { for (var i = 0, l = data.controls.length; i < l; i++) { var control = this.el.components[data.controls[i] + COMPONENT_SUFFIX]; if (control && control.isVelocityActive()) { this.velocityCtrl = control; return; } } this.velocityCtrl = null; } }, updateVelocity: function () { var vector2 = new THREE.Vector2(); // var matrix = new THREE.Matrix4(); // var matrix2 = new THREE.Matrix4(); // var position = new THREE.Vector3(); // var quaternion = new THREE.Quaternion(); // var scale = new THREE.Vector3(); return function (dt) { var dVelocity = void 0; var el = this.el; var control = this.velocityCtrl; var velocity = this.velocity; var data = this.data; if (control) { if (control.getVelocityDelta) { dVelocity = control.getVelocityDelta(dt); } else if (control.getVelocity) { velocity.copy(control.getVelocity()); return; } else if (control.getPositionDelta) { velocity.copy(control.getPositionDelta(dt).multiplyScalar(1000 / dt)); return; } else { throw new Error('Incompatible movement controls: ', control); } } if (el.hasAttribute('velocity') && !data.constrainToNavMesh) { velocity.copy(this.el.getAttribute('velocity')); } if (dVelocity && data.enabled) { // TODO: Handle rotated rig. var cameraEl = data.camera; // matrix.copy(cameraEl.object3D.matrixWorld); // matrix2.getInverse(el.object3D.matrixWorld); // matrix.multiply(matrix2); // matrix.decompose(position, quaternion, scale); // dVelocity.applyQuaternion(quaternion); // Rotate to heading dVelocity.applyQuaternion(cameraEl.object3D.quaternion); var factor = dVelocity.length(); if (data.fly) { velocity.copy(dVelocity); velocity.multiplyScalar(this.data.speed * dt); } else { vector2.set(dVelocity.x, dVelocity.z); vector2.setLength(factor * this.data.speed * dt); velocity.x = vector2.x; velocity.z = vector2.y; } } }; }() }); },{}],16:[function(require,module,exports){ 'use strict'; /** * Touch-to-move-forward controls for mobile. */ module.exports = AFRAME.registerComponent('touch-controls', { schema: { enabled: { default: true } }, init: function init() { this.dVelocity = new THREE.Vector3(); this.bindMethods(); }, play: function play() { this.addEventListeners(); }, pause: function pause() { this.removeEventListeners(); this.dVelocity.set(0, 0, 0); }, remove: function remove() { this.pause(); }, addEventListeners: function addEventListeners() { var sceneEl = this.el.sceneEl; var canvasEl = sceneEl.canvas; if (!canvasEl) { sceneEl.addEventListener('render-target-loaded', this.addEventListeners.bind(this)); return; } canvasEl.addEventListener('touchstart', this.onTouchStart); canvasEl.addEventListener('touchend', this.onTouchEnd); }, removeEventListeners: function removeEventListeners() { var canvasEl = this.el.sceneEl && this.el.sceneEl.canvas; if (!canvasEl) { return; } canvasEl.removeEventListener('touchstart', this.onTouchStart); canvasEl.removeEventListener('touchend', this.onTouchEnd); }, isVelocityActive: function isVelocityActive() { return this.data.enabled && this.isMoving; }, getVelocityDelta: function getVelocityDelta() { this.dVelocity.z = this.isMoving ? -1 : 0; return this.dVelocity.clone(); }, bindMethods: function bindMethods() { this.onTouchStart = this.onTouchStart.bind(this); this.onTouchEnd = this.onTouchEnd.bind(this); }, onTouchStart: function onTouchStart(e) { this.isMoving = true; e.preventDefault(); }, onTouchEnd: function onTouchEnd(e) { this.isMoving = false; e.preventDefault(); } }); },{}],17:[function(require,module,exports){ 'use strict'; /** * 3dof (Gear VR, Daydream) controls for mobile. */ module.exports = AFRAME.registerComponent('trackpad-controls', { schema: { enabled: { default: true } }, init: function init() { this.dVelocity = new THREE.Vector3(); this.zVel = 0; this.bindMethods(); }, play: function play() { this.addEventListeners(); }, pause: function pause() { this.removeEventListeners(); this.dVelocity.set(0, 0, 0); }, remove: function remove() { this.pause(); }, addEventListeners: function addEventListeners() { var sceneEl = this.el.sceneEl; sceneEl.addEventListener('axismove', this.onAxisMove); sceneEl.addEventListener('trackpadtouchstart', this.onTouchStart); sceneEl.addEventListener('trackpadtouchend', this.onTouchEnd); }, removeEventListeners: function removeEventListeners() { var sceneEl = this.el.sceneEl; sceneEl.removeEventListener('axismove', this.onAxisMove); sceneEl.removeEventListener('trackpadtouchstart', this.onTouchStart); sceneEl.removeEventListener('trackpadtouchend', this.onTouchEnd); }, isVelocityActive: function isVelocityActive() { return this.data.enabled && this.isMoving; }, getVelocityDelta: function getVelocityDelta() { this.dVelocity.z = this.isMoving ? -this.zVel : 1; return this.dVelocity.clone(); }, bindMethods: function bindMethods() { this.onTouchStart = this.onTouchStart.bind(this); this.onTouchEnd = this.onTouchEnd.bind(this); this.onAxisMove = this.onAxisMove.bind(this); }, onTouchStart: function onTouchStart(e) { this.isMoving = true; e.preventDefault(); }, onTouchEnd: function onTouchEnd(e) { this.isMoving = false; e.preventDefault(); }, onAxisMove: function onAxisMove(e) { var axis_data = e.detail.axis; if (axis_data[1] < 0) { this.zVel = 1; } if (axis_data[1] > 0) { this.zVel = -1; } } }); },{}],18:[function(require,module,exports){ 'use strict'; var LoopMode = { once: THREE.LoopOnce, repeat: THREE.LoopRepeat, pingpong: THREE.LoopPingPong }; /** * animation-mixer * * Player for animation clips. Intended to be compatible with any model format that supports * skeletal or morph animations through THREE.AnimationMixer. * See: https://threejs.org/docs/?q=animation#Reference/Animation/AnimationMixer */ module.exports = AFRAME.registerComponent('animation-mixer', { schema: { clip: { default: '*' }, duration: { default: 0 }, crossFadeDuration: { default: 0 }, loop: { default: 'repeat', oneOf: Object.keys(LoopMode) }, repetitions: { default: Infinity, min: 0 } }, init: function init() { var _this = this; /** @type {THREE.Mesh} */ this.model = null; /** @type {THREE.AnimationMixer} */ this.mixer = null; /** @type {Array} */ this.activeActions = []; var model = this.el.getObject3D('mesh'); if (model) { this.load(model); } else { this.el.addEventListener('model-loaded', function (e) { _this.load(e.detail.model); }); } }, load: function load(model) { var el = this.el; this.model = model; this.mixer = new THREE.AnimationMixer(model); this.mixer.addEventListener('loop', function (e) { el.emit('animation-loop', { action: e.action, loopDelta: e.loopDelta }); }); this.mixer.addEventListener('finished', function (e) { el.emit('animation-finished', { action: e.action, direction: e.direction }); }); if (this.data.clip) this.update({}); }, remove: function remove() { if (this.mixer) this.mixer.stopAllAction(); }, update: function update(previousData) { if (!previousData) return; this.stopAction(); if (this.data.clip) { this.playAction(); } }, stopAction: function stopAction() { var data = this.data; for (var i = 0; i < this.activeActions.length; i++) { data.crossFadeDuration ? this.activeActions[i].fadeOut(data.crossFadeDuration) : this.activeActions[i].stop(); } this.activeActions.length = 0; }, playAction: function playAction() { if (!this.mixer) return; var model = this.model, data = this.data, clips = model.animations || (model.geometry || {}).animations || []; if (!clips.length) return; var re = wildcardToRegExp(data.clip); for (var clip, i = 0; clip = clips[i]; i++) { if (clip.name.match(re)) { var action = this.mixer.clipAction(clip, model); action.enabled = true; if (data.duration) action.setDuration(data.duration); action.setLoop(LoopMode[data.loop], data.repetitions).fadeIn(data.crossFadeDuration).play(); this.activeActions.push(action); } } }, tick: function tick(t, dt) { if (this.mixer && !isNaN(dt)) this.mixer.update(dt / 1000); } }); /** * Creates a RegExp from the given string, converting asterisks to .* expressions, * and escaping all other characters. */ function wildcardToRegExp(s) { return new RegExp('^' + s.split(/\*+/).map(regExpEscape).join('.*') + '$'); } /** * RegExp-escapes all characters in the given string. */ function regExpEscape(s) { return s.replace(/[|\\{}()[\]^$+*?.]/g, '\\$&'); } },{}],19:[function(require,module,exports){ 'use strict'; THREE.FBXLoader = require('../../lib/FBXLoader'); /** * fbx-model * * Loader for FBX format. Supports ASCII, but *not* binary, models. */ module.exports = AFRAME.registerComponent('fbx-model', { schema: { src: { type: 'asset' }, crossorigin: { default: '' } }, init: function init() { this.model = null; }, update: function update() { var data = this.data; if (!data.src) return; this.remove(); var loader = new THREE.FBXLoader(); if (data.crossorigin) loader.setCrossOrigin(data.crossorigin); loader.load(data.src, this.load.bind(this)); }, load: function load(model) { this.model = model; this.el.setObject3D('mesh', model); this.el.emit('model-loaded', { format: 'fbx', model: model }); }, remove: function remove() { if (this.model) this.el.removeObject3D('mesh'); } }); },{"../../lib/FBXLoader":3}],20:[function(require,module,exports){ 'use strict'; var fetchScript = require('../../lib/fetch-script')(); var LOADER_SRC = 'https://rawgit.com/mrdoob/three.js/r86/examples/js/loaders/GLTFLoader.js'; var loadLoader = function () { var promise = void 0; return function () { promise = promise || fetchScript(LOADER_SRC); return promise; }; }(); /** * Legacy loader for glTF 1.0 models. * Asynchronously loads THREE.GLTFLoader from rawgit. */ module.exports = AFRAME.registerComponent('gltf-model-legacy', { schema: { type: 'model' }, init: function init() { var _this = this; this.model = null; this.loader = null; this.loaderPromise = loadLoader().then(function () { _this.loader = new THREE.GLTFLoader(); _this.loader.setCrossOrigin('Anonymous'); }); }, update: function update() { var _this2 = this; var self = this; var el = this.el; var src = this.data; if (!src) { return; } this.remove(); this.loaderPromise.then(function () { _this2.loader.load(src, function gltfLoaded(gltfModel) { self.model = gltfModel.scene; self.model.animations = gltfModel.animations; el.setObject3D('mesh', self.model); el.emit('model-loaded', { format: 'gltf', model: self.model }); }); }); }, remove: function remove() { if (!this.model) { return; } this.el.removeObject3D('mesh'); } }); },{"../../lib/fetch-script":8}],21:[function(require,module,exports){ 'use strict'; require('./animation-mixer'); require('./fbx-model'); require('./gltf-model-legacy'); require('./json-model'); require('./object-model'); require('./ply-model'); },{"./animation-mixer":18,"./fbx-model":19,"./gltf-model-legacy":20,"./json-model":22,"./object-model":23,"./ply-model":24}],22:[function(require,module,exports){ 'use strict'; /** * json-model * * Loader for THREE.js JSON format. Somewhat confusingly, there are two different THREE.js formats, * both having the .json extension. This loader supports only THREE.JsonLoader, which typically * includes only a single mesh. * * Check the console for errors, if in doubt. You may need to use `object-model` or * `blend-character-model` for some .js and .json files. * * See: https://clara.io/learn/user-guide/data_exchange/threejs_export */ module.exports = AFRAME.registerComponent('json-model', { schema: { src: { type: 'asset' }, crossorigin: { default: '' } }, init: function init() { this.model = null; }, update: function update() { var _this = this; var loader = void 0; var data = this.data; if (!data.src) return; this.remove(); loader = new THREE.JSONLoader(); if (data.crossorigin) loader.crossOrigin = data.crossorigin; loader.load(data.src, function (geometry, materials) { // Attempt to automatically detect common material options. materials.forEach(function (mat) { mat.vertexColors = (geometry.faces[0] || {}).color ? THREE.FaceColors : THREE.NoColors; mat.skinning = !!(geometry.bones || []).length; mat.morphTargets = !!(geometry.morphTargets || []).length; mat.morphNormals = !!(geometry.morphNormals || []).length; }); var model = (geometry.bones || []).length ? new THREE.SkinnedMesh(geometry, new THREE.MultiMaterial(materials)) : new THREE.Mesh(geometry, new THREE.MultiMaterial(materials)); _this.load(model); }); }, load: function load(model) { this.model = model; this.el.setObject3D('mesh', model); this.el.emit('model-loaded', { format: 'json', model: model }); }, remove: function remove() { if (this.model) this.el.removeObject3D('mesh'); } }); },{}],23:[function(require,module,exports){ 'use strict'; /** * object-model * * Loader for THREE.js JSON format. Somewhat confusingly, there are two different THREE.js formats, * both having the .json extension. This loader supports only THREE.ObjectLoader, which typically * includes multiple meshes or an entire scene. * * Check the console for errors, if in doubt. You may need to use `json-model` or * `blend-character-model` for some .js and .json files. * * See: https://clara.io/learn/user-guide/data_exchange/threejs_export */ module.exports = AFRAME.registerComponent('object-model', { schema: { src: { type: 'asset' }, crossorigin: { default: '' } }, init: function init() { this.model = null; }, update: function update() { var _this = this; var loader = void 0; var data = this.data; if (!data.src) return; this.remove(); loader = new THREE.ObjectLoader(); if (data.crossorigin) loader.setCrossOrigin(data.crossorigin); loader.load(data.src, function (object) { // Enable skinning, if applicable. object.traverse(function (o) { if (o instanceof THREE.SkinnedMesh && o.material) { o.material.skinning = !!(o.geometry && o.geometry.bones || []).length; } }); _this.load(object); }); }, load: function load(model) { this.model = model; this.el.setObject3D('mesh', model); this.el.emit('model-loaded', { format: 'json', model: model }); }, remove: function remove() { if (this.model) this.el.removeObject3D('mesh'); } }); },{}],24:[function(require,module,exports){ 'use strict'; /** * ply-model * * Wraps THREE.PLYLoader. */ THREE.PLYLoader = require('../../lib/PLYLoader'); /** * Loads, caches, resolves geometries. * * @member cache - Promises that resolve geometries keyed by `src`. */ module.exports.System = AFRAME.registerSystem('ply-model', { init: function init() { this.cache = {}; }, /** * @returns {Promise} */ getOrLoadGeometry: function getOrLoadGeometry(src, skipCache) { var cache = this.cache; var cacheItem = cache[src]; if (!skipCache && cacheItem) { return cacheItem; } cache[src] = new Promise(function (resolve) { var loader = new THREE.PLYLoader(); loader.load(src, function (geometry) { resolve(geometry); }); }); return cache[src]; } }); module.exports.Component = AFRAME.registerComponent('ply-model', { schema: { skipCache: { type: 'boolean', default: false }, src: { type: 'asset' } }, init: function init() { this.model = null; }, update: function update() { var data = this.data; var el = this.el; if (!data.src) { console.warn('[%s] `src` property is required.', this.name); return; } // Get geometry from system, create and set mesh. this.system.getOrLoadGeometry(data.src, data.skipCache).then(function (geometry) { var model = createModel(geometry); el.setObject3D('mesh', model); el.emit('model-loaded', { format: 'ply', model: model }); }); }, remove: function remove() { if (this.model) { this.el.removeObject3D('mesh'); } } }); function createModel(geometry) { return new THREE.Mesh(geometry, new THREE.MeshPhongMaterial({ color: 0xFFFFFF, shading: THREE.FlatShading, vertexColors: THREE.VertexColors, shininess: 0 })); } },{"../../lib/PLYLoader":6}],25:[function(require,module,exports){ 'use strict'; module.exports = AFRAME.registerComponent('checkpoint', { schema: { offset: { default: { x: 0, y: 0, z: 0 }, type: 'vec3' } }, init: function init() { this.active = false; this.targetEl = null; this.fire = this.fire.bind(this); this.offset = new THREE.Vector3(); }, update: function update() { this.offset.copy(this.data.offset); }, play: function play() { this.el.addEventListener('click', this.fire); }, pause: function pause() { this.el.removeEventListener('click', this.fire); }, remove: function remove() { this.pause(); }, fire: function fire() { var targetEl = this.el.sceneEl.querySelector('[checkpoint-controls]'); if (!targetEl) { throw new Error('No `checkpoint-controls` component found.'); } targetEl.components['checkpoint-controls'].setCheckpoint(this.el); }, getOffset: function getOffset() { return this.offset.copy(this.data.offset); } }); },{}],26:[function(require,module,exports){ 'use strict'; /** * @param {Array|THREE.Material} material * @return {Array} */ function ensureMaterialArray(material) { if (!material) { return []; } else if (Array.isArray(material)) { return material; } else if (material.materials) { return material.materials; } else { return [material]; } } /** * @param {THREE.Object3D} mesh * @param {Array} materialNames * @param {THREE.Texture} envMap * @param {number} reflectivity [description] */ function applyEnvMap(mesh, materialNames, envMap, reflectivity) { if (!mesh) return; materialNames = materialNames || []; mesh.traverse(function (node) { if (!node.isMesh) return; var meshMaterials = ensureMaterialArray(node.material); meshMaterials.forEach(function (material) { if (material && !('envMap' in material)) return; if (materialNames.length && materialNames.indexOf(material.name) === -1) return; material.envMap = envMap; material.reflectivity = reflectivity; material.needsUpdate = true; }); }); } /** * Specifies an envMap on an entity, without replacing any existing material * properties. */ module.exports = AFRAME.registerComponent('cube-env-map', { multiple: true, schema: { path: { default: '' }, extension: { default: 'jpg', oneOf: ['jpg', 'png'] }, format: { default: 'RGBFormat', oneOf: ['RGBFormat', 'RGBAFormat'] }, enableBackground: { default: false }, reflectivity: { default: 1, min: 0, max: 1 }, materials: { default: [] } }, init: function init() { var _this = this; var data = this.data; this.texture = new THREE.CubeTextureLoader().load([data.path + 'posx.' + data.extension, data.path + 'negx.' + data.extension, data.path + 'posy.' + data.extension, data.path + 'negy.' + data.extension, data.path + 'posz.' + data.extension, data.path + 'negz.' + data.extension]); this.texture.format = THREE[data.format]; this.object3dsetHandler = function () { var mesh = _this.el.getObject3D('mesh'); var data = _this.data; applyEnvMap(mesh, data.materials, _this.texture, data.reflectivity); }; this.el.addEventListener('object3dset', this.object3dsetHandler); }, update: function update(oldData) { var data = this.data; var mesh = this.el.getObject3D('mesh'); var addedMaterialNames = []; var removedMaterialNames = []; if (data.materials.length) { if (oldData.materials) { addedMaterialNames = data.materials.filter(function (name) { return !oldData.materials.includes(name); }); removedMaterialNames = oldData.materials.filter(function (name) { return !data.materials.includes(name); }); } else { addedMaterialNames = data.materials; } } if (addedMaterialNames.length) { applyEnvMap(mesh, addedMaterialNames, this.texture, data.reflectivity); } if (removedMaterialNames.length) { applyEnvMap(mesh, removedMaterialNames, null, 1); } if (oldData.materials && data.reflectivity !== oldData.reflectivity) { var maintainedMaterialNames = data.materials.filter(function (name) { return oldData.materials.includes(name); }); if (maintainedMaterialNames.length) { applyEnvMap(mesh, maintainedMaterialNames, this.texture, data.reflectivity); } } if (this.data.enableBackground && !oldData.enableBackground) { this.setBackground(this.texture); } else if (!this.data.enableBackground && oldData.enableBackground) { this.setBackground(null); } }, remove: function remove() { this.el.removeEventListener('object3dset', this.object3dsetHandler); var mesh = this.el.getObject3D('mesh'); var data = this.data; applyEnvMap(mesh, data.materials, null, 1); if (data.enableBackground) this.setBackground(null); }, setBackground: function setBackground(texture) { this.el.sceneEl.object3D.background = texture; } }); },{}],27:[function(require,module,exports){ 'use strict'; /* global CANNON */ /** * Based on aframe/examples/showcase/tracked-controls. * * Handles events coming from the hand-controls. * Determines if the entity is grabbed or released. * Updates its position to move along the controller. */ module.exports = AFRAME.registerComponent('grab', { init: function init() { this.system = this.el.sceneEl.systems.physics; this.GRABBED_STATE = 'grabbed'; this.grabbing = false; this.hitEl = /** @type {AFRAME.Element} */null; this.physics = /** @type {AFRAME.System} */this.el.sceneEl.systems.physics; this.constraint = /** @type {CANNON.Constraint} */null; // Bind event handlers this.onHit = this.onHit.bind(this); this.onGripOpen = this.onGripOpen.bind(this); this.onGripClose = this.onGripClose.bind(this); }, play: function play() { var el = this.el; el.addEventListener('hit', this.onHit); el.addEventListener('gripdown', this.onGripClose); el.addEventListener('gripup', this.onGripOpen); el.addEventListener('trackpaddown', this.onGripClose); el.addEventListener('trackpadup', this.onGripOpen); el.addEventListener('triggerdown', this.onGripClose); el.addEventListener('triggerup', this.onGripOpen); }, pause: function pause() { var el = this.el; el.removeEventListener('hit', this.onHit); el.removeEventListener('gripdown', this.onGripClose); el.removeEventListener('gripup', this.onGripOpen); el.removeEventListener('trackpaddown', this.onGripClose); el.removeEventListener('trackpadup', this.onGripOpen); el.removeEventListener('triggerdown', this.onGripClose); el.removeEventListener('triggerup', this.onGripOpen); }, onGripClose: function onGripClose() { this.grabbing = true; }, onGripOpen: function onGripOpen() { var hitEl = this.hitEl; this.grabbing = false; if (!hitEl) { return; } hitEl.removeState(this.GRABBED_STATE); this.hitEl = undefined; this.system.removeConstraint(this.constraint); this.constraint = null; }, onHit: function onHit(evt) { var hitEl = evt.detail.el; // If the element is already grabbed (it could be grabbed by another controller). // If the hand is not grabbing the element does not stick. // If we're already grabbing something you can't grab again. if (!hitEl || hitEl.is(this.GRABBED_STATE) || !this.grabbing || this.hitEl) { return; } hitEl.addState(this.GRABBED_STATE); this.hitEl = hitEl; this.constraint = new CANNON.LockConstraint(this.el.body, hitEl.body); this.system.addConstraint(this.constraint); } }); },{}],28:[function(require,module,exports){ 'use strict'; require('./checkpoint'); require('./cube-env-map'); require('./grab'); require('./jump-ability'); require('./kinematic-body'); require('./mesh-smooth'); require('./normal-material'); require('./sphere-collider'); },{"./checkpoint":25,"./cube-env-map":26,"./grab":27,"./jump-ability":29,"./kinematic-body":30,"./mesh-smooth":31,"./normal-material":32,"./sphere-collider":33}],29:[function(require,module,exports){ 'use strict'; var ACCEL_G = -9.8, // m/s^2 EASING = -15; // m/s^2 /** * Jump ability. */ module.exports = AFRAME.registerComponent('jump-ability', { dependencies: ['velocity'], /* Schema ——————————————————————————————————————————————*/ schema: { on: { default: 'keydown:Space gamepadbuttondown:0' }, playerHeight: { default: 1.764 }, maxJumps: { default: 1 }, distance: { default: 5 }, debug: { default: false } }, init: function init() { this.velocity = 0; this.numJumps = 0; var beginJump = this.beginJump.bind(this), events = this.data.on.split(' '); this.bindings = {}; for (var i = 0; i < events.length; i++) { this.bindings[events[i]] = beginJump; this.el.addEventListener(events[i], beginJump); } this.bindings.collide = this.onCollide.bind(this); this.el.addEventListener('collide', this.bindings.collide); }, remove: function remove() { for (var event in this.bindings) { if (this.bindings.hasOwnProperty(event)) { this.el.removeEventListener(event, this.bindings[event]); delete this.bindings[event]; } } this.el.removeEventListener('collide', this.bindings.collide); delete this.bindings.collide; }, beginJump: function beginJump() { if (this.numJumps < this.data.maxJumps) { var data = this.data, initialVelocity = Math.sqrt(-2 * data.distance * (ACCEL_G + EASING)), v = this.el.getAttribute('velocity'); this.el.setAttribute('velocity', { x: v.x, y: initialVelocity, z: v.z }); this.numJumps++; this.el.emit('jumpstart'); } }, onCollide: function onCollide() { if (this.numJumps > 0) this.el.emit('jumpend'); this.numJumps = 0; } }); },{}],30:[function(require,module,exports){ 'use strict'; /* global CANNON */ /** * Kinematic body. * * Managed dynamic body, which moves but is not affected (directly) by the * physics engine. This is not a true kinematic body, in the sense that we are * letting the physics engine _compute_ collisions against it and selectively * applying those collisions to the object. The physics engine does not decide * the position/velocity/rotation of the element. * * Used for the camera object, because full physics simulation would create * movement that feels unnatural to the player. Bipedal movement does not * translate nicely to rigid body physics. * * See: http://www.learn-cocos2d.com/2013/08/physics-engine-platformer-terrible-idea/ * And: http://oxleygamedev.blogspot.com/2011/04/player-physics-part-2.html */ var EPS = 0.000001; module.exports = AFRAME.registerComponent('kinematic-body', { dependencies: ['velocity'], /******************************************************************* * Schema */ schema: { mass: { default: 5 }, radius: { default: 1.3 }, userHeight: { default: 1.6 }, linearDamping: { default: 0.05 }, enableSlopes: { default: true } }, /******************************************************************* * Lifecycle */ init: function init() { this.system = this.el.sceneEl.systems.physics; this.system.addComponent(this); var el = this.el, data = this.data, position = new CANNON.Vec3().copy(el.getAttribute('position')); this.body = new CANNON.Body({ material: this.system.getMaterial('staticMaterial'), position: position, mass: data.mass, linearDamping: data.linearDamping, fixedRotation: true }); this.body.addShape(new CANNON.Sphere(data.radius), new CANNON.Vec3(0, data.radius - data.height, 0)); this.body.el = this.el; this.el.body = this.body; this.system.addBody(this.body); if (el.hasAttribute('wasd-controls')) { console.warn('[kinematic-body] Not compatible with wasd-controls, use movement-controls.'); } }, remove: function remove() { this.system.removeBody(this.body); this.system.removeComponent(this); delete this.el.body; }, /******************************************************************* * Update */ /** * Checks CANNON.World for collisions and attempts to apply them to the * element automatically, in a player-friendly way. * * There's extra logic for horizontal surfaces here. The basic requirements: * (1) Only apply gravity when not in contact with _any_ horizontal surface. * (2) When moving, project the velocity against exactly one ground surface. * If in contact with two ground surfaces (e.g. ground + ramp), choose * the one that collides with current velocity, if any. */ beforeStep: function beforeStep(t, dt) { if (!dt) return; var el = this.el; var body = this.body; body.velocity.copy(el.getAttribute('velocity')); body.position.copy(el.getAttribute('position')); body.position.y += this.data.userHeight; }, step: function () { var velocity = new THREE.Vector3(), normalizedVelocity = new THREE.Vector3(), currentSurfaceNormal = new THREE.Vector3(), groundNormal = new THREE.Vector3(); return function (t, dt) { if (!dt) return; var body = this.body, data = this.data, didCollide = false, height = void 0, groundHeight = -Infinity, groundBody = void 0, contacts = this.system.getContacts(); dt = Math.min(dt, this.system.data.maxInterval * 1000); groundNormal.set(0, 0, 0); velocity.copy(this.el.getAttribute('velocity')); body.velocity.copy(velocity); for (var i = 0, contact; contact = contacts[i]; i++) { // 1. Find any collisions involving this element. Get the contact // normal, and make sure it's oriented _out_ of the other object and // enabled (body.collisionReponse is true for both bodies) if (!contact.enabled) { continue; } if (body.id === contact.bi.id) { contact.ni.negate(currentSurfaceNormal); } else if (body.id === contact.bj.id) { currentSurfaceNormal.copy(contact.ni); } else { continue; } didCollide = body.velocity.dot(currentSurfaceNormal) < -EPS; if (didCollide && currentSurfaceNormal.y <= 0.5) { // 2. If current trajectory attempts to move _through_ another // object, project the velocity against the collision plane to // prevent passing through. velocity = velocity.projectOnPlane(currentSurfaceNormal); } else if (currentSurfaceNormal.y > 0.5) { // 3. If in contact with something roughly horizontal (+/- 45º) then // consider that the current ground. Only the highest qualifying // ground is retained. height = body.id === contact.bi.id ? Math.abs(contact.rj.y + contact.bj.position.y) : Math.abs(contact.ri.y + contact.bi.position.y); if (height > groundHeight) { groundHeight = height; groundNormal.copy(currentSurfaceNormal); groundBody = body.id === contact.bi.id ? contact.bj : contact.bi; } } } normalizedVelocity.copy(velocity).normalize(); if (groundBody && normalizedVelocity.y < 0.5) { if (!data.enableSlopes) { groundNormal.set(0, 1, 0); } else if (groundNormal.y < 1 - EPS) { groundNormal.copy(this.raycastToGround(groundBody, groundNormal)); } // 4. Project trajectory onto the top-most ground object, unless // trajectory is > 45º. velocity = velocity.projectOnPlane(groundNormal); } else if (this.system.driver.world) { // 5. If not in contact with anything horizontal, apply world gravity. // TODO - Why is the 4x scalar necessary. // NOTE: Does not work if physics runs on a worker. velocity.add(this.system.driver.world.gravity.scale(dt * 4.0 / 1000)); } // 6. If the ground surface has a velocity, apply it directly to current // position, not velocity, to preserve relative velocity. if (groundBody && groundBody.el && groundBody.el.components.velocity) { var groundVelocity = groundBody.el.getAttribute('velocity'); body.position.copy({ x: body.position.x + groundVelocity.x * dt / 1000, y: body.position.y + groundVelocity.y * dt / 1000, z: body.position.z + groundVelocity.z * dt / 1000 }); } body.velocity.copy(velocity); body.position.y -= data.userHeight; this.el.setAttribute('velocity', body.velocity); this.el.setAttribute('position', body.position); }; }(), /** * When walking on complex surfaces (trimeshes, borders between two shapes), * the collision normals returned for the player sphere can be very * inconsistent. To address this, raycast straight down, find the collision * normal, and return whichever normal is more vertical. * @param {CANNON.Body} groundBody * @param {CANNON.Vec3} groundNormal * @return {CANNON.Vec3} */ raycastToGround: function raycastToGround(groundBody, groundNormal) { var ray = void 0, hitNormal = void 0, vFrom = this.body.position, vTo = this.body.position.clone(); vTo.y -= this.data.height; ray = new CANNON.Ray(vFrom, vTo); ray._updateDirection(); // TODO - Report bug. ray.intersectBody(groundBody); if (!ray.hasHit) return groundNormal; // Compare ABS, in case we're projecting against the inside of the face. hitNormal = ray.result.hitNormalWorld; return Math.abs(hitNormal.y) > Math.abs(groundNormal.y) ? hitNormal : groundNormal; } }); },{}],31:[function(require,module,exports){ 'use strict'; /** * Apply this component to models that looks "blocky", to have Three.js compute * vertex normals on the fly for a "smoother" look. */ module.exports = AFRAME.registerComponent('mesh-smooth', { init: function init() { this.el.addEventListener('model-loaded', function (e) { e.detail.model.traverse(function (node) { if (node.isMesh) node.geometry.computeVertexNormals(); }); }); } }); },{}],32:[function(require,module,exports){ 'use strict'; /** * Recursively applies a MeshNormalMaterial to the entity, such that * face colors are determined by their orientation. Helpful for * debugging geometry */ module.exports = AFRAME.registerComponent('normal-material', { init: function init() { this.material = new THREE.MeshNormalMaterial({ flatShading: true }); this.applyMaterial = this.applyMaterial.bind(this); this.el.addEventListener('object3dset', this.applyMaterial); }, remove: function remove() { this.el.removeEventListener('object3dset', this.applyMaterial); }, applyMaterial: function applyMaterial() { var _this = this; this.el.object3D.traverse(function (node) { if (node.isMesh) node.material = _this.material; }); } }); },{}],33:[function(require,module,exports){ 'use strict'; /** * Based on aframe/examples/showcase/tracked-controls. * * Implement bounding sphere collision detection for entities with a mesh. * Sets the specified state on the intersected entities. * * @property {string} objects - Selector of the entities to test for collision. * @property {string} state - State to set on collided entities. * */ module.exports = AFRAME.registerComponent('sphere-collider', { schema: { objects: { default: '' }, state: { default: 'collided' }, radius: { default: 0.05 }, watch: { default: true } }, init: function init() { /** @type {MutationObserver} */ this.observer = null; /** @type {Array} Elements to watch for collisions. */ this.els = []; /** @type {Array} Elements currently in collision state. */ this.collisions = []; this.handleHit = this.handleHit.bind(this); this.handleHitEnd = this.handleHitEnd.bind(this); }, remove: function remove() { this.pause(); }, play: function play() { var sceneEl = this.el.sceneEl; if (this.data.watch) { this.observer = new MutationObserver(this.update.bind(this, null)); this.observer.observe(sceneEl, { childList: true, subtree: true }); } }, pause: function pause() { if (this.observer) { this.observer.disconnect(); this.observer = null; } }, /** * Update list of entities to test for collision. */ update: function update() { var data = this.data; var objectEls = void 0; // Push entities into list of els to intersect. if (data.objects) { objectEls = this.el.sceneEl.querySelectorAll(data.objects); } else { // If objects not defined, intersect with everything. objectEls = this.el.sceneEl.children; } // Convert from NodeList to Array this.els = Array.prototype.slice.call(objectEls); }, tick: function () { var position = new THREE.Vector3(), meshPosition = new THREE.Vector3(), colliderScale = new THREE.Vector3(), distanceMap = new Map(); return function () { var el = this.el, data = this.data, mesh = el.getObject3D('mesh'), collisions = []; var colliderRadius = void 0; if (!mesh) { return; } distanceMap.clear(); position.copy(el.object3D.getWorldPosition()); el.object3D.getWorldScale(colliderScale); colliderRadius = data.radius * scaleFactor(colliderScale); // Update collision list. this.els.forEach(intersect); // Emit events and add collision states, in order of distance. collisions.sort(function (a, b) { return distanceMap.get(a) > distanceMap.get(b) ? 1 : -1; }).forEach(this.handleHit); // Remove collision state from current element. if (collisions.length === 0) { el.emit('hit', { el: null }); } // Remove collision state from other elements. this.collisions.filter(function (el) { return !distanceMap.has(el); }).forEach(this.handleHitEnd); // Store new collisions this.collisions = collisions; // Bounding sphere collision detection function intersect(el) { var radius = void 0, mesh = void 0, distance = void 0, box = void 0, extent = void 0, size = void 0; if (!el.isEntity) { return; } mesh = el.getObject3D('mesh'); if (!mesh) { return; } box = new THREE.Box3().setFromObject(mesh); size = box.getSize(); extent = Math.max(size.x, size.y, size.z) / 2; radius = Math.sqrt(2 * extent * extent); box.getCenter(meshPosition); if (!radius) { return; } distance = position.distanceTo(meshPosition); if (distance < radius + colliderRadius) { collisions.push(el); distanceMap.set(el, distance); } } // use max of scale factors to maintain bounding sphere collision function scaleFactor(scaleVec) { return Math.max.apply(null, scaleVec.toArray()); } }; }(), handleHit: function handleHit(targetEl) { targetEl.emit('hit'); targetEl.addState(this.data.state); this.el.emit('hit', { el: targetEl }); }, handleHitEnd: function handleHitEnd(targetEl) { targetEl.emit('hitend'); targetEl.removeState(this.data.state); this.el.emit('hitend', { el: targetEl }); } }); },{}],34:[function(require,module,exports){ 'use strict'; require('./nav-mesh'); require('./nav-agent'); require('./system'); },{"./nav-agent":35,"./nav-mesh":36,"./system":37}],35:[function(require,module,exports){ 'use strict'; module.exports = AFRAME.registerComponent('nav-agent', { schema: { destination: { type: 'vec3' }, active: { default: false }, speed: { default: 2 } }, init: function init() { this.system = this.el.sceneEl.systems.nav; this.system.addAgent(this); this.group = null; this.path = []; this.raycaster = new THREE.Raycaster(); }, remove: function remove() { this.system.removeAgent(this); }, update: function update() { this.path.length = 0; }, updateNavLocation: function updateNavLocation() { this.group = null; this.path = []; }, tick: function () { var vDest = new THREE.Vector3(); var vDelta = new THREE.Vector3(); var vNext = new THREE.Vector3(); return function (t, dt) { var el = this.el; var data = this.data; var raycaster = this.raycaster; var speed = data.speed * dt / 1000; if (!data.active) return; // Use PatrolJS pathfinding system to get shortest path to target. if (!this.path.length) { var position = this.el.object3D.position; this.group = this.group || this.system.getGroup(position); this.path = this.system.getPath(position, vDest.copy(data.destination), this.group) || []; el.emit('nav-start'); } // If no path is found, exit. if (!this.path.length) { console.warn('[nav] Unable to find path to %o.', data.destination); this.el.setAttribute('nav-agent', { active: false }); el.emit('nav-end'); return; } // Current segment is a vector from current position to next waypoint. var vCurrent = el.object3D.position; var vWaypoint = this.path[0]; vDelta.subVectors(vWaypoint, vCurrent); var distance = vDelta.length(); var gazeTarget = void 0; if (distance < speed) { // If <1 step from current waypoint, discard it and move toward next. this.path.shift(); // After discarding the last waypoint, exit pathfinding. if (!this.path.length) { this.el.setAttribute('nav-agent', { active: false }); el.emit('nav-end'); return; } vNext.copy(vCurrent); gazeTarget = this.path[0]; } else { // If still far away from next waypoint, find next position for // the current frame. vNext.copy(vDelta.setLength(speed)).add(vCurrent); gazeTarget = vWaypoint; } // Look at the next waypoint. gazeTarget.y = vCurrent.y; el.object3D.lookAt(gazeTarget); // Raycast against the nav mesh, to keep the agent moving along the // ground, not traveling in a straight line from higher to lower waypoints. raycaster.ray.origin.copy(vNext); raycaster.ray.origin.y += 1.5; raycaster.ray.direction.y = -1; var intersections = raycaster.intersectObject(this.system.getNavMesh()); if (!intersections.length) { // Raycasting failed. Step toward the waypoint and hope for the best. vCurrent.copy(vNext); } else { // Re-project next position onto nav mesh. vDelta.subVectors(intersections[0].point, vCurrent); vCurrent.add(vDelta.setLength(speed)); } }; }() }); },{}],36:[function(require,module,exports){ 'use strict'; /** * nav-mesh * * Waits for a mesh to be loaded on the current entity, then sets it as the * nav mesh in the pathfinding system. */ module.exports = AFRAME.registerComponent('nav-mesh', { init: function init() { this.system = this.el.sceneEl.systems.nav; this.hasLoadedNavMesh = false; this.el.addEventListener('model-loaded', this.loadNavMesh.bind(this)); }, play: function play() { if (!this.hasLoadedNavMesh) this.loadNavMesh(); }, loadNavMesh: function loadNavMesh() { var object = this.el.getObject3D('mesh'); var scene = this.el.sceneEl.object3D; if (!object) return; var navMesh = void 0; object.traverse(function (node) { if (node.isMesh) navMesh = node; }); if (!navMesh) return; var navMeshGeometry = navMesh.geometry.isBufferGeometry ? new THREE.Geometry().fromBufferGeometry(navMesh.geometry) : navMesh.geometry.clone(); scene.updateMatrixWorld(); navMeshGeometry.applyMatrix(navMesh.matrixWorld); this.system.setNavMeshGeometry(navMeshGeometry); this.hasLoadedNavMesh = true; } }); },{}],37:[function(require,module,exports){ 'use strict'; var Path = require('three-pathfinding'); var pathfinder = new Path(); var ZONE = 'level'; /** * nav * * Pathfinding system, using PatrolJS. */ module.exports = AFRAME.registerSystem('nav', { init: function init() { this.navMesh = null; this.agents = new Set(); }, /** * @param {THREE.Geometry} geometry */ setNavMeshGeometry: function setNavMeshGeometry(geometry) { this.navMesh = new THREE.Mesh(geometry); pathfinder.setZoneData(ZONE, Path.createZone(geometry)); Array.from(this.agents).forEach(function (agent) { return agent.updateNavLocation(); }); }, /** * @return {THREE.Mesh} */ getNavMesh: function getNavMesh() { return this.navMesh; }, /** * @param {NavAgent} ctrl */ addAgent: function addAgent(ctrl) { this.agents.add(ctrl); }, /** * @param {NavAgent} ctrl */ removeAgent: function removeAgent(ctrl) { this.agents.delete(ctrl); }, /** * @param {THREE.Vector3} start * @param {THREE.Vector3} end * @param {number} groupID * @return {Array} */ getPath: function getPath(start, end, groupID) { return pathfinder.findPath(start, end, ZONE, groupID); }, /** * @param {THREE.Vector3} position * @return {number} */ getGroup: function getGroup(position) { return pathfinder.getGroup(ZONE, position); }, /** * @param {THREE.Vector3} position * @param {number} groupID * @return {Node} */ getNode: function getNode(position, groupID) { return pathfinder.getClosestNode(position, ZONE, groupID, true); }, /** * @param {THREE.Vector3} start Starting position. * @param {THREE.Vector3} end Desired ending position. * @param {number} groupID * @param {Node} node * @param {THREE.Vector3} endTarget (Output) Adjusted step end position. * @return {Node} Current node, after step is taken. */ clampStep: function clampStep(start, end, groupID, node, endTarget) { if (!this.navMesh || !node) { endTarget.copy(end); return this.navMesh ? this.getNode(end, groupID) : null; } return pathfinder.clampStep(start, end, node, ZONE, groupID, endTarget); } }); },{"three-pathfinding":47}],38:[function(require,module,exports){ 'use strict'; /** * Flat grid. * * Defaults to 75x75. */ module.exports = AFRAME.registerPrimitive('a-grid', { defaultComponents: { geometry: { primitive: 'plane', width: 75, height: 75 }, rotation: { x: -90, y: 0, z: 0 }, material: { src: 'url(https://cdn.rawgit.com/donmccurdy/aframe-extras/v1.16.3/assets/grid.png)', repeat: '75 75' } }, mappings: { width: 'geometry.width', height: 'geometry.height', src: 'material.src' } }); },{}],39:[function(require,module,exports){ 'use strict'; var vg = require('../../lib/hex-grid.min.js'); var defaultHexGrid = require('../../lib/default-hex-grid'); /** * Hex grid. */ module.exports.Primitive = AFRAME.registerPrimitive('a-hexgrid', { defaultComponents: { 'hexgrid': {} }, mappings: { src: 'hexgrid.src' } }); module.exports.Component = AFRAME.registerComponent('hexgrid', { dependencies: ['material'], schema: { src: { type: 'asset' } }, init: function init() { var _this = this; var data = this.data; if (data.src) { fetch(data.src).then(function (response) { return response.json(); }).then(function (json) { return _this.addMesh(json); }); } else { this.addMesh(defaultHexGrid); } }, addMesh: function addMesh(json) { var grid = new vg.HexGrid(); grid.fromJSON(json); var board = new vg.Board(grid); board.generateTilemap(); this.el.setObject3D('mesh', board.group); this.addMaterial(); }, addMaterial: function addMaterial() { var materialComponent = this.el.components.material; var material = (materialComponent || {}).material; if (!material) return; this.el.object3D.traverse(function (node) { if (node.isMesh) { node.material = material; } }); }, remove: function remove() { this.el.removeObject3D('mesh'); } }); },{"../../lib/default-hex-grid":7,"../../lib/hex-grid.min.js":9}],40:[function(require,module,exports){ 'use strict'; /** * Flat-shaded ocean primitive. * * Based on a Codrops tutorial: * http://tympanus.net/codrops/2016/04/26/the-aviator-animating-basic-3d-scene-threejs/ */ module.exports.Primitive = AFRAME.registerPrimitive('a-ocean', { defaultComponents: { ocean: {}, rotation: { x: -90, y: 0, z: 0 } }, mappings: { width: 'ocean.width', depth: 'ocean.depth', density: 'ocean.density', amplitude: 'ocean.amplitude', amplitudeVariance: 'ocean.amplitudeVariance', speed: 'ocean.speed', speedVariance: 'ocean.speedVariance', color: 'ocean.color', opacity: 'ocean.opacity' } }); module.exports.Component = AFRAME.registerComponent('ocean', { schema: { // Dimensions of the ocean area. width: { default: 10, min: 0 }, depth: { default: 10, min: 0 }, // Density of waves. density: { default: 10 }, // Wave amplitude and variance. amplitude: { default: 0.1 }, amplitudeVariance: { default: 0.3 }, // Wave speed and variance. speed: { default: 1 }, speedVariance: { default: 2 }, // Material. color: { default: '#7AD2F7', type: 'color' }, opacity: { default: 0.8 } }, /** * Use play() instead of init(), because component mappings – unavailable as dependencies – are * not guaranteed to have parsed when this component is initialized. */ play: function play() { var el = this.el, data = this.data; var material = el.components.material; var geometry = new THREE.PlaneGeometry(data.width, data.depth, data.density, data.density); geometry.mergeVertices(); this.waves = []; for (var v, i = 0, l = geometry.vertices.length; i < l; i++) { v = geometry.vertices[i]; this.waves.push({ z: v.z, ang: Math.random() * Math.PI * 2, amp: data.amplitude + Math.random() * data.amplitudeVariance, speed: (data.speed + Math.random() * data.speedVariance) / 1000 // radians / frame }); } if (!material) { material = {}; material.material = new THREE.MeshPhongMaterial({ color: data.color, transparent: data.opacity < 1, opacity: data.opacity, shading: THREE.FlatShading }); } this.mesh = new THREE.Mesh(geometry, material.material); el.setObject3D('mesh', this.mesh); }, remove: function remove() { this.el.removeObject3D('mesh'); }, tick: function tick(t, dt) { if (!dt) return; var verts = this.mesh.geometry.vertices; for (var v, vprops, i = 0; v = verts[i]; i++) { vprops = this.waves[i]; v.z = vprops.z + Math.sin(vprops.ang) * vprops.amp; vprops.ang += vprops.speed * dt; } this.mesh.geometry.verticesNeedUpdate = true; } }); },{}],41:[function(require,module,exports){ 'use strict'; /** * Tube following a custom path. * * Usage: * * ```html * * ``` */ module.exports.Primitive = AFRAME.registerPrimitive('a-tube', { defaultComponents: { tube: {} }, mappings: { path: 'tube.path', segments: 'tube.segments', radius: 'tube.radius', radialSegments: 'tube.radialSegments', closed: 'tube.closed' } }); module.exports.Component = AFRAME.registerComponent('tube', { schema: { path: { default: [] }, segments: { default: 64 }, radius: { default: 1 }, radialSegments: { default: 8 }, closed: { default: false } }, init: function init() { var el = this.el, data = this.data; var material = el.components.material; if (!data.path.length) { console.error('[a-tube] `path` property expected but not found.'); return; } var curve = new THREE.CatmullRomCurve3(data.path.map(function (point) { point = point.split(' '); return new THREE.Vector3(Number(point[0]), Number(point[1]), Number(point[2])); })); var geometry = new THREE.TubeGeometry(curve, data.segments, data.radius, data.radialSegments, data.closed); if (!material) { material = {}; material.material = new THREE.MeshPhongMaterial(); } this.mesh = new THREE.Mesh(geometry, material.material); this.el.setObject3D('mesh', this.mesh); }, remove: function remove() { if (this.mesh) this.el.removeObject3D('mesh'); } }); },{}],42:[function(require,module,exports){ 'use strict'; require('./a-grid'); require('./a-hexgrid'); require('./a-ocean'); require('./a-tube'); },{"./a-grid":38,"./a-hexgrid":39,"./a-ocean":40,"./a-tube":41}],43:[function(require,module,exports){ 'use strict'; var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }(); function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } var BinaryHeap = require('./BinaryHeap'); var utils = require('./utils.js'); var AStar = function () { function AStar() { _classCallCheck(this, AStar); } _createClass(AStar, null, [{ key: 'init', value: function init(graph) { for (var x = 0; x < graph.length; x++) { //for(var x in graph) { var node = graph[x]; node.f = 0; node.g = 0; node.h = 0; node.cost = 1.0; node.visited = false; node.closed = false; node.parent = null; } } }, { key: 'cleanUp', value: function cleanUp(graph) { for (var x = 0; x < graph.length; x++) { var node = graph[x]; delete node.f; delete node.g; delete node.h; delete node.cost; delete node.visited; delete node.closed; delete node.parent; } } }, { key: 'heap', value: function heap() { return new BinaryHeap(function (node) { return node.f; }); } }, { key: 'search', value: function search(graph, start, end) { this.init(graph); //heuristic = heuristic || astar.manhattan; var openHeap = this.heap(); openHeap.push(start); while (openHeap.size() > 0) { // Grab the lowest f(x) to process next. Heap keeps this sorted for us. var currentNode = openHeap.pop(); // End case -- result has been found, return the traced path. if (currentNode === end) { var curr = currentNode; var ret = []; while (curr.parent) { ret.push(curr); curr = curr.parent; } this.cleanUp(ret); return ret.reverse(); } // Normal case -- move currentNode from open to closed, process each of its neighbours. currentNode.closed = true; // Find all neighbours for the current node. Optionally find diagonal neighbours as well (false by default). var neighbours = this.neighbours(graph, currentNode); for (var i = 0, il = neighbours.length; i < il; i++) { var neighbour = neighbours[i]; if (neighbour.closed) { // Not a valid node to process, skip to next neighbour. continue; } // The g score is the shortest distance from start to current node. // We need to check if the path we have arrived at this neighbour is the shortest one we have seen yet. var gScore = currentNode.g + neighbour.cost; var beenVisited = neighbour.visited; if (!beenVisited || gScore < neighbour.g) { // Found an optimal (so far) path to this node. Take score for node to see how good it is. neighbour.visited = true; neighbour.parent = currentNode; if (!neighbour.centroid || !end.centroid) throw new Error('Unexpected state'); neighbour.h = neighbour.h || this.heuristic(neighbour.centroid, end.centroid); neighbour.g = gScore; neighbour.f = neighbour.g + neighbour.h; if (!beenVisited) { // Pushing to heap will put it in proper place based on the 'f' value. openHeap.push(neighbour); } else { // Already seen the node, but since it has been rescored we need to reorder it in the heap openHeap.rescoreElement(neighbour); } } } } // No result was found - empty array signifies failure to find path. return []; } }, { key: 'heuristic', value: function heuristic(pos1, pos2) { return utils.distanceToSquared(pos1, pos2); } }, { key: 'neighbours', value: function neighbours(graph, node) { var ret = []; for (var e = 0; e < node.neighbours.length; e++) { ret.push(graph[node.neighbours[e]]); } return ret; } }]); return AStar; }(); module.exports = AStar; },{"./BinaryHeap":44,"./utils.js":48}],44:[function(require,module,exports){ "use strict"; var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }(); function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } // javascript-astar // http://github.com/bgrins/javascript-astar // Freely distributable under the MIT License. // Implements the astar search algorithm in javascript using a binary heap. var BinaryHeap = function () { function BinaryHeap(scoreFunction) { _classCallCheck(this, BinaryHeap); this.content = []; this.scoreFunction = scoreFunction; } _createClass(BinaryHeap, [{ key: "push", value: function push(element) { // Add the new element to the end of the array. this.content.push(element); // Allow it to sink down. this.sinkDown(this.content.length - 1); } }, { key: "pop", value: function pop() { // Store the first element so we can return it later. var result = this.content[0]; // Get the element at the end of the array. var end = this.content.pop(); // If there are any elements left, put the end element at the // start, and let it bubble up. if (this.content.length > 0) { this.content[0] = end; this.bubbleUp(0); } return result; } }, { key: "remove", value: function remove(node) { var i = this.content.indexOf(node); // When it is found, the process seen in 'pop' is repeated // to fill up the hole. var end = this.content.pop(); if (i !== this.content.length - 1) { this.content[i] = end; if (this.scoreFunction(end) < this.scoreFunction(node)) { this.sinkDown(i); } else { this.bubbleUp(i); } } } }, { key: "size", value: function size() { return this.content.length; } }, { key: "rescoreElement", value: function rescoreElement(node) { this.sinkDown(this.content.indexOf(node)); } }, { key: "sinkDown", value: function sinkDown(n) { // Fetch the element that has to be sunk. var element = this.content[n]; // When at 0, an element can not sink any further. while (n > 0) { // Compute the parent element's index, and fetch it. var parentN = (n + 1 >> 1) - 1; var parent = this.content[parentN]; if (this.scoreFunction(element) < this.scoreFunction(parent)) { // Swap the elements if the parent is greater. this.content[parentN] = element; this.content[n] = parent; // Update 'n' to continue at the new position. n = parentN; } else { // Found a parent that is less, no need to sink any further. break; } } } }, { key: "bubbleUp", value: function bubbleUp(n) { // Look up the target element and its score. var length = this.content.length, element = this.content[n], elemScore = this.scoreFunction(element); while (true) { // Compute the indices of the child elements. var child2N = n + 1 << 1, child1N = child2N - 1; // This is used to store the new position of the element, // if any. var swap = null; var child1Score = void 0; // If the first child exists (is inside the array)... if (child1N < length) { // Look it up and compute its score. var child1 = this.content[child1N]; child1Score = this.scoreFunction(child1); // If the score is less than our element's, we need to swap. if (child1Score < elemScore) { swap = child1N; } } // Do the same checks for the other child. if (child2N < length) { var child2 = this.content[child2N], child2Score = this.scoreFunction(child2); if (child2Score < (swap === null ? elemScore : child1Score)) { swap = child2N; } } // If the element needs to be moved, swap it, and continue. if (swap !== null) { this.content[n] = this.content[swap]; this.content[swap] = element; n = swap; } // Otherwise, we are done. else { break; } } } }]); return BinaryHeap; }(); module.exports = BinaryHeap; },{}],45:[function(require,module,exports){ 'use strict'; var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }(); function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } var utils = require('./utils'); var polygonId = 1; var Builder = function () { function Builder() { _classCallCheck(this, Builder); } _createClass(Builder, null, [{ key: 'buildZone', /** * Constructs groups from the given navigation mesh. * @param {THREE.Geometry} geometry * @return {Zone} */ value: function buildZone(geometry) { var _this = this; var navMesh = this._buildNavigationMesh(geometry); var zone = {}; navMesh.vertices.forEach(function (v) { v.x = utils.roundNumber(v.x, 2); v.y = utils.roundNumber(v.y, 2); v.z = utils.roundNumber(v.z, 2); }); zone.vertices = navMesh.vertices; var groups = this._buildPolygonGroups(navMesh); zone.groups = []; var findPolygonIndex = function findPolygonIndex(group, p) { for (var i = 0; i < group.length; i++) { if (p === group[i]) return i; } }; groups.forEach(function (group) { var newGroup = []; group.forEach(function (p) { var neighbours = p.neighbours.map(function (n) { return findPolygonIndex(group, n); }); // Build a portal list to each neighbour var portals = p.neighbours.map(function (n) { return _this._getSharedVerticesInOrder(p, n); }); p.centroid.x = utils.roundNumber(p.centroid.x, 2); p.centroid.y = utils.roundNumber(p.centroid.y, 2); p.centroid.z = utils.roundNumber(p.centroid.z, 2); newGroup.push({ id: findPolygonIndex(group, p), neighbours: neighbours, vertexIds: p.vertexIds, centroid: p.centroid, portals: portals }); }); zone.groups.push(newGroup); }); return zone; } /** * Constructs a navigation mesh from the given geometry. * @param {THREE.Geometry} geometry * @return {Object} */ }, { key: '_buildNavigationMesh', value: function _buildNavigationMesh(geometry) { utils.computeCentroids(geometry); geometry.mergeVertices(); return this._buildPolygonsFromGeometry(geometry); } }, { key: '_buildPolygonGroups', value: function _buildPolygonGroups(navigationMesh) { var polygons = navigationMesh.polygons; var polygonGroups = []; var groupCount = 0; var spreadGroupId = function spreadGroupId(polygon) { polygon.neighbours.forEach(function (neighbour) { if (neighbour.group === undefined) { neighbour.group = polygon.group; spreadGroupId(neighbour); } }); }; polygons.forEach(function (polygon) { if (polygon.group === undefined) { polygon.group = groupCount++; // Spread it spreadGroupId(polygon); } if (!polygonGroups[polygon.group]) polygonGroups[polygon.group] = []; polygonGroups[polygon.group].push(polygon); }); return polygonGroups; } }, { key: '_buildPolygonNeighbours', value: function _buildPolygonNeighbours(polygon, navigationMesh) { polygon.neighbours = []; // All other nodes that contain at least two of our vertices are our neighbours for (var i = 0, len = navigationMesh.polygons.length; i < len; i++) { if (polygon === navigationMesh.polygons[i]) continue; // Don't check polygons that are too far, since the intersection tests take a long time if (polygon.centroid.distanceToSquared(navigationMesh.polygons[i].centroid) > 100 * 100) continue; var matches = utils.array_intersect(polygon.vertexIds, navigationMesh.polygons[i].vertexIds); if (matches.length >= 2) { polygon.neighbours.push(navigationMesh.polygons[i]); } } } }, { key: '_buildPolygonsFromGeometry', value: function _buildPolygonsFromGeometry(geometry) { var _this2 = this; var polygons = []; var vertices = geometry.vertices; var faceVertexUvs = geometry.faceVertexUvs; // Convert the faces into a custom format that supports more than 3 vertices geometry.faces.forEach(function (face) { polygons.push({ id: polygonId++, vertexIds: [face.a, face.b, face.c], centroid: face.centroid, normal: face.normal, neighbours: [] }); }); var navigationMesh = { polygons: polygons, vertices: vertices, faceVertexUvs: faceVertexUvs }; // Build a list of adjacent polygons polygons.forEach(function (polygon) { _this2._buildPolygonNeighbours(polygon, navigationMesh); }); return navigationMesh; } }, { key: '_getSharedVerticesInOrder', value: function _getSharedVerticesInOrder(a, b) { var aList = a.vertexIds; var bList = b.vertexIds; var sharedVertices = []; aList.forEach(function (vId) { if (bList.includes(vId)) { sharedVertices.push(vId); } }); if (sharedVertices.length < 2) return []; if (sharedVertices.includes(aList[0]) && sharedVertices.includes(aList[aList.length - 1])) { // Vertices on both edges are bad, so shift them once to the left aList.push(aList.shift()); } if (sharedVertices.includes(bList[0]) && sharedVertices.includes(bList[bList.length - 1])) { // Vertices on both edges are bad, so shift them once to the left bList.push(bList.shift()); } // Again! sharedVertices.length = 0; aList.forEach(function (vId) { if (bList.includes(vId)) { sharedVertices.push(vId); } }); return sharedVertices; } }]); return Builder; }(); module.exports = Builder; },{"./utils":48}],46:[function(require,module,exports){ 'use strict'; var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }(); function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } var utils = require('./utils'); var Channel = function () { function Channel() { _classCallCheck(this, Channel); this.portals = []; } _createClass(Channel, [{ key: 'push', value: function push(p1, p2) { if (p2 === undefined) p2 = p1; this.portals.push({ left: p1, right: p2 }); } }, { key: 'stringPull', value: function stringPull() { var portals = this.portals; var pts = []; // Init scan state var portalApex = void 0, portalLeft = void 0, portalRight = void 0; var apexIndex = 0, leftIndex = 0, rightIndex = 0; portalApex = portals[0].left; portalLeft = portals[0].left; portalRight = portals[0].right; // Add start point. pts.push(portalApex); for (var i = 1; i < portals.length; i++) { var left = portals[i].left; var right = portals[i].right; // Update right vertex. if (utils.triarea2(portalApex, portalRight, right) <= 0.0) { if (utils.vequal(portalApex, portalRight) || utils.triarea2(portalApex, portalLeft, right) > 0.0) { // Tighten the funnel. portalRight = right; rightIndex = i; } else { // Right over left, insert left to path and restart scan from portal left point. pts.push(portalLeft); // Make current left the new apex. portalApex = portalLeft; apexIndex = leftIndex; // Reset portal portalLeft = portalApex; portalRight = portalApex; leftIndex = apexIndex; rightIndex = apexIndex; // Restart scan i = apexIndex; continue; } } // Update left vertex. if (utils.triarea2(portalApex, portalLeft, left) >= 0.0) { if (utils.vequal(portalApex, portalLeft) || utils.triarea2(portalApex, portalRight, left) < 0.0) { // Tighten the funnel. portalLeft = left; leftIndex = i; } else { // Left over right, insert right to path and restart scan from portal right point. pts.push(portalRight); // Make current right the new apex. portalApex = portalRight; apexIndex = rightIndex; // Reset portal portalLeft = portalApex; portalRight = portalApex; leftIndex = apexIndex; rightIndex = apexIndex; // Restart scan i = apexIndex; continue; } } } if (pts.length === 0 || !utils.vequal(pts[pts.length - 1], portals[portals.length - 1].left)) { // Append last point to path. pts.push(portals[portals.length - 1].left); } this.path = pts; return pts; } }]); return Channel; }(); module.exports = Channel; },{"./utils":48}],47:[function(require,module,exports){ 'use strict'; var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }(); function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } /* global THREE */ var utils = require('./utils'); var AStar = require('./AStar'); var Builder = require('./Builder'); var Channel = require('./Channel'); /** * Defines an instance of the pathfinding module, with one or more zones. */ var Path = function () { function Path() { _classCallCheck(this, Path); this.zones = {}; } /** * (Static) Builds a zone/node set from navigation mesh geometry. * @param {THREE.Geometry} geometry * @return {Zone} */ _createClass(Path, [{ key: 'setZoneData', /** * Sets data for the given zone. * @param {string} zoneID * @param {Zone} zone */ value: function setZoneData(zoneID, zone) { this.zones[zoneID] = zone; } /** * Returns closest node group ID for given position. * @param {string} zoneID * @param {THREE.Vector3} position * @return {number} */ }, { key: 'getGroup', value: function getGroup(zoneID, position) { if (!this.zones[zoneID]) return null; var closestNodeGroup = null; var distance = Math.pow(50, 2); this.zones[zoneID].groups.forEach(function (group, index) { group.forEach(function (node) { var measuredDistance = utils.distanceToSquared(node.centroid, position); if (measuredDistance < distance) { closestNodeGroup = index; distance = measuredDistance; } }); }); return closestNodeGroup; } /** * Returns a random node within a given range of a given position. * @param {string} zoneID * @param {number} groupID * @param {THREE.Vector3} nearPosition * @param {number} nearRange * @return {Node} */ }, { key: 'getRandomNode', value: function getRandomNode(zoneID, groupID, nearPosition, nearRange) { if (!this.zones[zoneID]) return new THREE.Vector3(); nearPosition = nearPosition || null; nearRange = nearRange || 0; var candidates = []; var polygons = this.zones[zoneID].groups[groupID]; polygons.forEach(function (p) { if (nearPosition && nearRange) { if (utils.distanceToSquared(nearPosition, p.centroid) < nearRange * nearRange) { candidates.push(p.centroid); } } else { candidates.push(p.centroid); } }); return utils.sample(candidates) || new THREE.Vector3(); } /** * Returns the closest node to the target position. * @param {THREE.Vector3} position * @param {string} zoneID * @param {number} groupID * @param {boolean} checkPolygon * @return {Node} */ }, { key: 'getClosestNode', value: function getClosestNode(position, zoneID, groupID) { var checkPolygon = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : false; var nodes = this.zones[zoneID].groups[groupID]; var vertices = this.zones[zoneID].vertices; var closestNode = null; var closestDistance = Infinity; nodes.forEach(function (node) { var distance = utils.distanceToSquared(node.centroid, position); if (distance < closestDistance && (!checkPolygon || utils.isVectorInPolygon(position, node, vertices))) { closestNode = node; closestDistance = distance; } }); return closestNode; } /** * Returns a path between given start and end points. If a complete path * cannot be found, will return the nearest endpoint available. * * @param {THREE.Vector3} startPosition Start position. * @param {THREE.Vector3} targetPosition Destination. * @param {string} zoneID ID of current zone. * @param {number} groupID Current group ID. * @return {Array} Array of points defining the path. */ }, { key: 'findPath', value: function findPath(startPosition, targetPosition, zoneID, groupID) { var nodes = this.zones[zoneID].groups[groupID]; var vertices = this.zones[zoneID].vertices; var closestNode = this.getClosestNode(startPosition, zoneID, groupID); var farthestNode = this.getClosestNode(targetPosition, zoneID, groupID, true); // If we can't find any node, just go straight to the target if (!closestNode || !farthestNode) { return null; } var paths = AStar.search(nodes, closestNode, farthestNode); var getPortalFromTo = function getPortalFromTo(a, b) { for (var i = 0; i < a.neighbours.length; i++) { if (a.neighbours[i] === b.id) { return a.portals[i]; } } }; // We have the corridor, now pull the rope. var channel = new Channel(); channel.push(startPosition); for (var i = 0; i < paths.length; i++) { var polygon = paths[i]; var nextPolygon = paths[i + 1]; if (nextPolygon) { var portals = getPortalFromTo(polygon, nextPolygon); channel.push(vertices[portals[0]], vertices[portals[1]]); } } channel.push(targetPosition); channel.stringPull(); // Return the path, omitting first position (which is already known). var path = channel.path.map(function (c) { return new THREE.Vector3(c.x, c.y, c.z); }); path.shift(); return path; } }], [{ key: 'createZone', value: function createZone(geometry) { return Builder.buildZone(geometry); } }]); return Path; }(); /** * Clamps a step along the navmesh, given start and desired endpoint. May be * used to constrain first-person / WASD controls. * * @param {THREE.Vector3} start * @param {THREE.Vector3} end Desired endpoint. * @param {Node} node * @param {string} zoneID * @param {number} groupID * @param {THREE.Vector3} endTarget Updated endpoint. * @return {Node} Updated node. */ Path.prototype.clampStep = function () { var point = new THREE.Vector3(); var plane = new THREE.Plane(); var triangle = new THREE.Triangle(); var closestNode = void 0; var closestPoint = new THREE.Vector3(); var closestDistance = void 0; return function (start, end, node, zoneID, groupID, endTarget) { var vertices = this.zones[zoneID].vertices; var nodes = this.zones[zoneID].groups[groupID]; var nodeQueue = [node]; var nodeDepth = {}; nodeDepth[node.id] = 0; closestNode = undefined; closestPoint.set(0, 0, 0); closestDistance = Infinity; // Project the step along the current node. plane.setFromCoplanarPoints(vertices[node.vertexIds[0]], vertices[node.vertexIds[1]], vertices[node.vertexIds[2]]); plane.projectPoint(end, point); end.copy(point); for (var currentNode = nodeQueue.pop(); currentNode; currentNode = nodeQueue.pop()) { triangle.set(vertices[currentNode.vertexIds[0]], vertices[currentNode.vertexIds[1]], vertices[currentNode.vertexIds[2]]); triangle.closestPointToPoint(end, point); if (point.distanceToSquared(end) < closestDistance) { closestNode = currentNode; closestPoint.copy(point); closestDistance = point.distanceToSquared(end); } var depth = nodeDepth[currentNode]; if (depth > 2) continue; for (var i = 0; i < currentNode.neighbours.length; i++) { var neighbour = nodes[currentNode.neighbours[i]]; if (neighbour.id in nodeDepth) continue; nodeQueue.push(neighbour); nodeDepth[neighbour.id] = depth + 1; } } endTarget.copy(closestPoint); return closestNode; }; }(); /** * Defines a zone of interconnected groups on a navigation mesh. * * @type {Object} * @property {Array} groups * @property {Array} neighbours IDs of neighboring nodes. * @property {Array>} portals Array of portals, each defined by two vertex IDs. * @property {boolean} closed * @property {number} cost */ var Node = {}; // jshint ignore:line module.exports = Path; },{"./AStar":43,"./Builder":45,"./Channel":46,"./utils":48}],48:[function(require,module,exports){ 'use strict'; var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }(); function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } var Utils = function () { function Utils() { _classCallCheck(this, Utils); } _createClass(Utils, null, [{ key: 'computeCentroids', value: function computeCentroids(geometry) { var f, fl, face; for (f = 0, fl = geometry.faces.length; f < fl; f++) { face = geometry.faces[f]; face.centroid = new THREE.Vector3(0, 0, 0); face.centroid.add(geometry.vertices[face.a]); face.centroid.add(geometry.vertices[face.b]); face.centroid.add(geometry.vertices[face.c]); face.centroid.divideScalar(3); } } }, { key: 'roundNumber', value: function roundNumber(number, decimals) { var newnumber = Number(number + '').toFixed(parseInt(decimals)); return parseFloat(newnumber); } }, { key: 'sample', value: function sample(list) { return list[Math.floor(Math.random() * list.length)]; } }, { key: 'mergeVertexIds', value: function mergeVertexIds(aList, bList) { var sharedVertices = []; aList.forEach(function (vID) { if (bList.indexOf(vID) >= 0) { sharedVertices.push(vID); } }); if (sharedVertices.length < 2) return []; if (sharedVertices.includes(aList[0]) && sharedVertices.includes(aList[aList.length - 1])) { // Vertices on both edges are bad, so shift them once to the left aList.push(aList.shift()); } if (sharedVertices.includes(bList[0]) && sharedVertices.includes(bList[bList.length - 1])) { // Vertices on both edges are bad, so shift them once to the left bList.push(bList.shift()); } // Again! sharedVertices = []; aList.forEach(function (vId) { if (bList.includes(vId)) { sharedVertices.push(vId); } }); var clockwiseMostSharedVertex = sharedVertices[1]; var counterClockwiseMostSharedVertex = sharedVertices[0]; var cList = aList.slice(); while (cList[0] !== clockwiseMostSharedVertex) { cList.push(cList.shift()); } var c = 0; var temp = bList.slice(); while (temp[0] !== counterClockwiseMostSharedVertex) { temp.push(temp.shift()); if (c++ > 10) throw new Error('Unexpected state'); } // Shave temp.shift(); temp.pop(); cList = cList.concat(temp); return cList; } }, { key: 'setPolygonCentroid', value: function setPolygonCentroid(polygon, navigationMesh) { var sum = new THREE.Vector3(); var vertices = navigationMesh.vertices; polygon.vertexIds.forEach(function (vId) { sum.add(vertices[vId]); }); sum.divideScalar(polygon.vertexIds.length); polygon.centroid.copy(sum); } }, { key: 'cleanPolygon', value: function cleanPolygon(polygon, navigationMesh) { var newVertexIds = []; var vertices = navigationMesh.vertices; for (var i = 0; i < polygon.vertexIds.length; i++) { var vertex = vertices[polygon.vertexIds[i]]; var nextVertexId, previousVertexId; var nextVertex, previousVertex; if (i === 0) { nextVertexId = polygon.vertexIds[1]; previousVertexId = polygon.vertexIds[polygon.vertexIds.length - 1]; } else if (i === polygon.vertexIds.length - 1) { nextVertexId = polygon.vertexIds[0]; previousVertexId = polygon.vertexIds[polygon.vertexIds.length - 2]; } else { nextVertexId = polygon.vertexIds[i + 1]; previousVertexId = polygon.vertexIds[i - 1]; } nextVertex = vertices[nextVertexId]; previousVertex = vertices[previousVertexId]; var a = nextVertex.clone().sub(vertex); var b = previousVertex.clone().sub(vertex); var angle = a.angleTo(b); if (angle > Math.PI - 0.01 && angle < Math.PI + 0.01) { // Remove the neighbours who had this vertex var goodNeighbours = []; polygon.neighbours.forEach(function (neighbour) { if (!neighbour.vertexIds.includes(polygon.vertexIds[i])) { goodNeighbours.push(neighbour); } }); polygon.neighbours = goodNeighbours; // TODO cleanup the list of vertices and rebuild vertexIds for all polygons } else { newVertexIds.push(polygon.vertexIds[i]); } } polygon.vertexIds = newVertexIds; this.setPolygonCentroid(polygon, navigationMesh); } }, { key: 'isConvex', value: function isConvex(polygon, navigationMesh) { var vertices = navigationMesh.vertices; if (polygon.vertexIds.length < 3) return false; var convex = true; var total = 0; var results = []; for (var i = 0; i < polygon.vertexIds.length; i++) { var vertex = vertices[polygon.vertexIds[i]]; var nextVertex, previousVertex; if (i === 0) { nextVertex = vertices[polygon.vertexIds[1]]; previousVertex = vertices[polygon.vertexIds[polygon.vertexIds.length - 1]]; } else if (i === polygon.vertexIds.length - 1) { nextVertex = vertices[polygon.vertexIds[0]]; previousVertex = vertices[polygon.vertexIds[polygon.vertexIds.length - 2]]; } else { nextVertex = vertices[polygon.vertexIds[i + 1]]; previousVertex = vertices[polygon.vertexIds[i - 1]]; } var a = nextVertex.clone().sub(vertex); var b = previousVertex.clone().sub(vertex); var angle = a.angleTo(b); total += angle; if (angle === Math.PI || angle === 0) return false; var r = a.cross(b).y; results.push(r); } // if ( total > (polygon.vertexIds.length-2)*Math.PI ) return false; results.forEach(function (r) { if (r === 0) convex = false; }); if (results[0] > 0) { results.forEach(function (r) { if (r < 0) convex = false; }); } else { results.forEach(function (r) { if (r > 0) convex = false; }); } return convex; } }, { key: 'distanceToSquared', value: function distanceToSquared(a, b) { var dx = a.x - b.x; var dy = a.y - b.y; var dz = a.z - b.z; return dx * dx + dy * dy + dz * dz; } //+ Jonas Raoni Soares Silva //@ http://jsfromhell.com/math/is-point-in-poly [rev. #0] }, { key: 'isPointInPoly', value: function isPointInPoly(poly, pt) { for (var c = false, i = -1, l = poly.length, j = l - 1; ++i < l; j = i) { (poly[i].z <= pt.z && pt.z < poly[j].z || poly[j].z <= pt.z && pt.z < poly[i].z) && pt.x < (poly[j].x - poly[i].x) * (pt.z - poly[i].z) / (poly[j].z - poly[i].z) + poly[i].x && (c = !c); }return c; } }, { key: 'isVectorInPolygon', value: function isVectorInPolygon(vector, polygon, vertices) { // reference point will be the centroid of the polygon // We need to rotate the vector as well as all the points which the polygon uses var lowestPoint = 100000; var highestPoint = -100000; var polygonVertices = []; polygon.vertexIds.forEach(function (vId) { lowestPoint = Math.min(vertices[vId].y, lowestPoint); highestPoint = Math.max(vertices[vId].y, highestPoint); polygonVertices.push(vertices[vId]); }); if (vector.y < highestPoint + 0.5 && vector.y > lowestPoint - 0.5 && this.isPointInPoly(polygonVertices, vector)) { return true; } return false; } }, { key: 'triarea2', value: function triarea2(a, b, c) { var ax = b.x - a.x; var az = b.z - a.z; var bx = c.x - a.x; var bz = c.z - a.z; return bx * az - ax * bz; } }, { key: 'vequal', value: function vequal(a, b) { return this.distanceToSquared(a, b) < 0.00001; } }, { key: 'array_intersect', value: function array_intersect() { var i = void 0, shortest = void 0, nShortest = void 0, n = void 0, len = void 0, ret = [], obj = {}, nOthers = void 0; nOthers = arguments.length - 1; nShortest = arguments[0].length; shortest = 0; for (i = 0; i <= nOthers; i++) { n = arguments[i].length; if (n < nShortest) { shortest = i; nShortest = n; } } for (i = 0; i <= nOthers; i++) { n = i === shortest ? 0 : i || shortest; //Read the shortest array first. Read the first array instead of the shortest len = arguments[n].length; for (var j = 0; j < len; j++) { var elem = arguments[n][j]; if (obj[elem] === i - 1) { if (i === nOthers) { ret.push(elem); obj[elem] = 0; } else { obj[elem] = i; } } else if (i === 0) { obj[elem] = 0; } } } return ret; } }]); return Utils; }(); module.exports = Utils; },{}]},{},[1]);