/** * @author arodic / https://github.com/arodic */ THREE.TransformControls = function ( camera, domElement ) { THREE.Object3D.call( this ); domElement = ( domElement !== undefined ) ? domElement : document; this.visible = false; var _gizmo = new THREE.TransformControlsGizmo(); this.add( _gizmo ); var _plane = new THREE.TransformControlsPlane(); this.add( _plane ); var scope = this; // Define properties with getters/setter // Setting the defined property will automatically trigger change event // Defined properties are passed down to gizmo and plane defineProperty( "camera", camera ); defineProperty( "object", undefined ); defineProperty( "enabled", true ); defineProperty( "axis", null ); defineProperty( "mode", "translate" ); defineProperty( "translationSnap", null ); defineProperty( "rotationSnap", null ); defineProperty( "space", "world" ); defineProperty( "size", 1 ); defineProperty( "dragging", false ); defineProperty( "showX", true ); defineProperty( "showY", true ); defineProperty( "showZ", true ); var changeEvent = { type: "change" }; var mouseDownEvent = { type: "mouseDown" }; var mouseUpEvent = { type: "mouseUp", mode: scope.mode }; var objectChangeEvent = { type: "objectChange" }; // Reusable utility variables var ray = new THREE.Raycaster(); var _tempVector = new THREE.Vector3(); var _tempVector2 = new THREE.Vector3(); var _tempQuaternion = new THREE.Quaternion(); var _unit = { X: new THREE.Vector3( 1, 0, 0 ), Y: new THREE.Vector3( 0, 1, 0 ), Z: new THREE.Vector3( 0, 0, 1 ) }; var _identityQuaternion = new THREE.Quaternion(); var _alignVector = new THREE.Vector3(); var pointStart = new THREE.Vector3(); var pointEnd = new THREE.Vector3(); var offset = new THREE.Vector3(); var rotationAxis = new THREE.Vector3(); var startNorm = new THREE.Vector3(); var endNorm = new THREE.Vector3(); var rotationAngle = 0; var cameraPosition = new THREE.Vector3(); var cameraQuaternion = new THREE.Quaternion(); var cameraScale = new THREE.Vector3(); var parentPosition = new THREE.Vector3(); var parentQuaternion = new THREE.Quaternion(); var parentQuaternionInv = new THREE.Quaternion(); var parentScale = new THREE.Vector3(); var worldPositionStart = new THREE.Vector3(); var worldQuaternionStart = new THREE.Quaternion(); var worldScaleStart = new THREE.Vector3(); var worldPosition = new THREE.Vector3(); var worldQuaternion = new THREE.Quaternion(); var worldQuaternionInv = new THREE.Quaternion(); var worldScale = new THREE.Vector3(); var eye = new THREE.Vector3(); var positionStart = new THREE.Vector3(); var quaternionStart = new THREE.Quaternion(); var scaleStart = new THREE.Vector3(); // TODO: remove properties unused in plane and gizmo defineProperty( "worldPosition", worldPosition ); defineProperty( "worldPositionStart", worldPositionStart ); defineProperty( "worldQuaternion", worldQuaternion ); defineProperty( "worldQuaternionStart", worldQuaternionStart ); defineProperty( "cameraPosition", cameraPosition ); defineProperty( "cameraQuaternion", cameraQuaternion ); defineProperty( "pointStart", pointStart ); defineProperty( "pointEnd", pointEnd ); defineProperty( "rotationAxis", rotationAxis ); defineProperty( "rotationAngle", rotationAngle ); defineProperty( "eye", eye ); { domElement.addEventListener( "mousedown", onPointerDown, false ); domElement.addEventListener( "touchstart", onPointerDown, false ); domElement.addEventListener( "mousemove", onPointerHover, false ); domElement.addEventListener( "touchmove", onPointerHover, false ); domElement.addEventListener( "touchmove", onPointerMove, false ); document.addEventListener( "mouseup", onPointerUp, false ); domElement.addEventListener( "touchend", onPointerUp, false ); domElement.addEventListener( "touchcancel", onPointerUp, false ); domElement.addEventListener( "touchleave", onPointerUp, false ); } this.dispose = function () { domElement.removeEventListener( "mousedown", onPointerDown ); domElement.removeEventListener( "touchstart", onPointerDown ); domElement.removeEventListener( "mousemove", onPointerHover ); domElement.removeEventListener( "touchmove", onPointerHover ); domElement.removeEventListener( "touchmove", onPointerMove ); document.removeEventListener( "mouseup", onPointerUp ); domElement.removeEventListener( "touchend", onPointerUp ); domElement.removeEventListener( "touchcancel", onPointerUp ); domElement.removeEventListener( "touchleave", onPointerUp ); this.traverse( function ( child ) { if ( child.geometry ) child.geometry.dispose(); if ( child.material ) child.material.dispose(); } ); }; // Set current object this.attach = function ( object ) { this.object = object; this.visible = true; }; // Detatch from object this.detach = function () { this.object = undefined; this.visible = false; this.axis = null; }; // Defined getter, setter and store for a property function defineProperty( propName, defaultValue ) { var propValue = defaultValue; Object.defineProperty( scope, propName, { get: function() { return propValue !== undefined ? propValue : defaultValue; }, set: function( value ) { if ( propValue !== value ) { propValue = value; _plane[ propName ] = value; _gizmo[ propName ] = value; scope.dispatchEvent( { type: propName + "-changed", value: value } ); scope.dispatchEvent( changeEvent ); } } }); scope[ propName ] = defaultValue; _plane[ propName ] = defaultValue; _gizmo[ propName ] = defaultValue; } // updateMatrixWorld updates key transformation variables this.updateMatrixWorld = function () { if ( this.object !== undefined ) { this.object.updateMatrixWorld(); this.object.parent.matrixWorld.decompose( parentPosition, parentQuaternion, parentScale ); this.object.matrixWorld.decompose( worldPosition, worldQuaternion, worldScale ); parentQuaternionInv.copy( parentQuaternion ).inverse(); worldQuaternionInv.copy( worldQuaternion ).inverse(); } this.camera.updateMatrixWorld(); this.camera.matrixWorld.decompose( cameraPosition, cameraQuaternion, cameraScale ); if ( this.camera instanceof THREE.PerspectiveCamera ) { eye.copy( cameraPosition ).sub( worldPosition ).normalize(); } else if ( this.camera instanceof THREE.OrthographicCamera ) { eye.copy( cameraPosition ).normalize(); } THREE.Object3D.prototype.updateMatrixWorld.call( this ); }; this.pointerHover = function( pointer ) { if ( this.object === undefined || this.dragging === true || ( pointer.button !== undefined && pointer.button !== 0 ) ) return; ray.setFromCamera( pointer, this.camera ); var intersect = ray.intersectObjects( _gizmo.picker[ this.mode ].children, true )[ 0 ] || false; if ( intersect ) { this.axis = intersect.object.name; event.preventDefault(); } else { this.axis = null; } }; this.pointerDown = function( pointer ) { if ( this.object === undefined || this.dragging === true || ( pointer.button !== undefined && pointer.button !== 0 ) ) return; if ( ( pointer.button === 0 || pointer.button === undefined ) && this.axis !== null ) { ray.setFromCamera( pointer, this.camera ); var planeIntersect = ray.intersectObjects( [ _plane ], true )[ 0 ] || false; if ( planeIntersect ) { let viewDriver = vwf.views["vwf/view/aframeComponent"]; viewDriver.interpolateView = false; event.preventDefault(); event.stopPropagation(); var space = this.space; if ( this.mode === 'scale') { space = 'local'; } else if ( this.axis === 'E' || this.axis === 'XYZE' || this.axis === 'XYZ' ) { space = 'world'; } if ( space === 'local' && this.mode === 'rotate' ) { var snap = this.rotationSnap; if ( this.axis === 'X' && snap ) this.object.rotation.x = Math.round( this.object.rotation.x / snap ) * snap; if ( this.axis === 'Y' && snap ) this.object.rotation.y = Math.round( this.object.rotation.y / snap ) * snap; if ( this.axis === 'Z' && snap ) this.object.rotation.z = Math.round( this.object.rotation.z / snap ) * snap; } this.object.updateMatrixWorld(); this.object.parent.updateMatrixWorld(); positionStart.copy( this.object.position ); quaternionStart.copy( this.object.quaternion ); scaleStart.copy( this.object.scale ); this.object.matrixWorld.decompose( worldPositionStart, worldQuaternionStart, worldScaleStart ); pointStart.copy( planeIntersect.point ).sub( worldPositionStart ); } this.dragging = true; mouseDownEvent.mode = this.mode; this.dispatchEvent( mouseDownEvent ); } }; this.pointerMove = function( pointer ) { var axis = this.axis; var mode = this.mode; var object = this.object; var space = this.space; if ( mode === 'scale') { space = 'local'; } else if ( axis === 'E' || axis === 'XYZE' || axis === 'XYZ' ) { space = 'world'; } if ( object === undefined || axis === null || this.dragging === false || ( pointer.button !== undefined && pointer.button !== 0 ) ) return; ray.setFromCamera( pointer, this.camera ); var planeIntersect = ray.intersectObjects( [ _plane ], true )[ 0 ] || false; if ( planeIntersect === false ) return; event.preventDefault(); event.stopPropagation(); pointEnd.copy( planeIntersect.point ).sub( worldPositionStart ); if ( mode === 'translate' ) { // Apply translate offset.copy( pointEnd ).sub( pointStart ); if ( space === 'local' && axis !== 'XYZ' ) { offset.applyQuaternion( worldQuaternionInv ); } if ( axis.indexOf( 'X' ) === -1 ) offset.x = 0; if ( axis.indexOf( 'Y' ) === -1 ) offset.y = 0; if ( axis.indexOf( 'Z' ) === -1 ) offset.z = 0; if ( space === 'local' && axis !== 'XYZ') { offset.applyQuaternion( quaternionStart ).divide( parentScale ); } else { offset.applyQuaternion( parentQuaternionInv ).divide( parentScale ); } object.position.copy( offset ).add( positionStart ); // Apply translation snap if ( this.translationSnap ) { if ( space === 'local' ) { object.position.applyQuaternion(_tempQuaternion.copy( quaternionStart ).inverse() ); if ( axis.search( 'X' ) !== -1 ) { object.position.x = Math.round( object.position.x / this.translationSnap ) * this.translationSnap; } if ( axis.search( 'Y' ) !== -1 ) { object.position.y = Math.round( object.position.y / this.translationSnap ) * this.translationSnap; } if ( axis.search( 'Z' ) !== -1 ) { object.position.z = Math.round( object.position.z / this.translationSnap ) * this.translationSnap; } object.position.applyQuaternion( quaternionStart ); } if ( space === 'world' ) { if ( object.parent ) { object.position.add( _tempVector.setFromMatrixPosition( object.parent.matrixWorld ) ); } if ( axis.search( 'X' ) !== -1 ) { object.position.x = Math.round( object.position.x / this.translationSnap ) * this.translationSnap; } if ( axis.search( 'Y' ) !== -1 ) { object.position.y = Math.round( object.position.y / this.translationSnap ) * this.translationSnap; } if ( axis.search( 'Z' ) !== -1 ) { object.position.z = Math.round( object.position.z / this.translationSnap ) * this.translationSnap; } if ( object.parent ) { object.position.sub( _tempVector.setFromMatrixPosition( object.parent.matrixWorld ) ); } } } } else if ( mode === 'scale' ) { if ( axis.search( 'XYZ' ) !== -1 ) { var d = pointEnd.length() / pointStart.length(); if ( pointEnd.dot( pointStart ) < 0 ) d *= -1; _tempVector2.set( d, d, d ); } else { _tempVector.copy(pointStart); _tempVector2.copy(pointEnd); _tempVector.applyQuaternion( worldQuaternionInv ); _tempVector2.applyQuaternion( worldQuaternionInv ); _tempVector2.divide( _tempVector ); if ( axis.search( 'X' ) === -1 ) { _tempVector2.x = 1; } if ( axis.search( 'Y' ) === -1 ) { _tempVector2.y = 1; } if ( axis.search( 'Z' ) === -1 ) { _tempVector2.z = 1; } } // Apply scale object.scale.copy( scaleStart ).multiply( _tempVector2 ); } else if ( mode === 'rotate' ) { offset.copy( pointEnd ).sub( pointStart ); var ROTATION_SPEED = 20 / worldPosition.distanceTo( _tempVector.setFromMatrixPosition( this.camera.matrixWorld ) ); if ( axis === 'E' ) { rotationAxis.copy( eye ); rotationAngle = pointEnd.angleTo( pointStart ); startNorm.copy( pointStart ).normalize(); endNorm.copy( pointEnd ).normalize(); rotationAngle *= ( endNorm.cross( startNorm ).dot( eye ) < 0 ? 1 : -1); } else if ( axis === 'XYZE' ) { rotationAxis.copy( offset ).cross( eye ).normalize( ); rotationAngle = offset.dot( _tempVector.copy( rotationAxis ).cross( this.eye ) ) * ROTATION_SPEED; } else if ( axis === 'X' || axis === 'Y' || axis === 'Z' ) { rotationAxis.copy( _unit[ axis ] ); _tempVector.copy( _unit[ axis ] ); if ( space === 'local' ) { _tempVector.applyQuaternion( worldQuaternion ); } rotationAngle = offset.dot( _tempVector.cross( eye ).normalize() ) * ROTATION_SPEED; } // Apply rotation snap if ( this.rotationSnap ) rotationAngle = Math.round( rotationAngle / this.rotationSnap ) * this.rotationSnap; this.rotationAngle = rotationAngle; // Apply rotate if ( space === 'local' && axis !== 'E' && axis !== 'XYZE' ) { object.quaternion.copy( quaternionStart ); object.quaternion.multiply( _tempQuaternion.setFromAxisAngle( rotationAxis, rotationAngle ) ).normalize(); } else { rotationAxis.applyQuaternion( parentQuaternionInv ); object.quaternion.copy( _tempQuaternion.setFromAxisAngle( rotationAxis, rotationAngle ) ); object.quaternion.multiply( quaternionStart ).normalize(); } } this.dispatchEvent( changeEvent ); this.dispatchEvent( objectChangeEvent ); }; this.pointerUp = function( pointer ) { event.preventDefault(); if ( pointer.button !== undefined && pointer.button !== 0 ) return; let viewDriver = vwf.views["vwf/view/aframeComponent"]; viewDriver.interpolateView = true; if ( this.dragging && ( this.axis !== null ) ) { mouseUpEvent.mode = this.mode; this.dispatchEvent( mouseUpEvent ); } this.dragging = false; if ( pointer.button === undefined ) this.axis = null; }; // normalize mouse / touch pointer and remap {x,y} to view space. function getPointer( event ) { var pointer = event.changedTouches ? event.changedTouches[ 0 ] : event; var rect = domElement.getBoundingClientRect(); return { x: ( pointer.clientX - rect.left ) / rect.width * 2 - 1, y: - ( pointer.clientY - rect.top ) / rect.height * 2 + 1, button: event.button }; } // mouse / touch event handlers function onPointerHover( event ) { if ( !scope.enabled ) return; scope.pointerHover( getPointer( event ) ); } function onPointerDown( event ) { if ( !scope.enabled ) return; document.addEventListener( "mousemove", onPointerMove, false ); scope.pointerHover( getPointer( event ) ); scope.pointerDown( getPointer( event ) ); } function onPointerMove( event ) { if ( !scope.enabled ) return; scope.pointerMove( getPointer( event ) ); } function onPointerUp( event ) { if ( !scope.enabled ) return; document.removeEventListener( "mousemove", onPointerMove, false ); scope.pointerUp( getPointer( event ) ); } // TODO: depricate this.getMode = function () { return scope.mode; }; this.setMode = function ( mode ) { scope.mode = mode; }; this.setTranslationSnap = function ( translationSnap ) { scope.translationSnap = translationSnap; }; this.setRotationSnap = function ( rotationSnap ) { scope.rotationSnap = rotationSnap; }; this.setSize = function ( size ) { scope.size = size; }; this.setSpace = function ( space ) { scope.space = space; }; this.update = function () { console.warn( 'THREE.TransformControls: update function has been depricated.' ); }; }; THREE.TransformControls.prototype = Object.assign( Object.create( THREE.Object3D.prototype ), { constructor: THREE.TransformControls, isTransformControls: true } ); THREE.TransformControlsGizmo = function () { 'use strict'; THREE.Object3D.call( this ); this.type = 'TransformControlsGizmo'; // shared materials var gizmoMaterial = new THREE.MeshBasicMaterial({ depthTest: false, depthWrite: false, transparent: true, side: THREE.DoubleSide, fog: false }); var gizmoLineMaterial = new THREE.LineBasicMaterial({ depthTest: false, depthWrite: false, transparent: true, linewidth: 1, fog: false }); // Make unique material for each axis/color var matInvisible = gizmoMaterial.clone(); matInvisible.opacity = 0.15; var matHelper = gizmoMaterial.clone(); matHelper.opacity = 0.33; var matRed = gizmoMaterial.clone(); matRed.color.set( 0xff0000 ); var matGreen = gizmoMaterial.clone(); matGreen.color.set( 0x00ff00 ); var matBlue = gizmoMaterial.clone(); matBlue.color.set( 0x0000ff ); var matWhiteTransperent = gizmoMaterial.clone(); matWhiteTransperent.opacity = 0.25; var matYellowTransparent = matWhiteTransperent.clone(); matYellowTransparent.color.set( 0xffff00 ); var matCyanTransparent = matWhiteTransperent.clone(); matCyanTransparent.color.set( 0x00ffff ); var matMagentaTransparent = matWhiteTransperent.clone(); matMagentaTransparent.color.set( 0xff00ff ); var matYellow = gizmoMaterial.clone(); matYellow.color.set( 0xffff00 ); var matLineRed = gizmoLineMaterial.clone(); matLineRed.color.set( 0xff0000 ); var matLineGreen = gizmoLineMaterial.clone(); matLineGreen.color.set( 0x00ff00 ); var matLineBlue = gizmoLineMaterial.clone(); matLineBlue.color.set( 0x0000ff ); var matLineCyan = gizmoLineMaterial.clone(); matLineCyan.color.set( 0x00ffff ); var matLineMagenta = gizmoLineMaterial.clone(); matLineMagenta.color.set( 0xff00ff ); var matLineYellow = gizmoLineMaterial.clone(); matLineYellow.color.set( 0xffff00 ); var matLineGray = gizmoLineMaterial.clone(); matLineGray.color.set( 0x787878); var matLineYellowTransparent = matLineYellow.clone(); matLineYellowTransparent.opacity = 0.25; // reusable geometry var arrowGeometry = new THREE.CylinderBufferGeometry( 0, 0.05, 0.2, 12, 1, false); var scaleHandleGeometry = new THREE.BoxBufferGeometry( 0.125, 0.125, 0.125); var lineGeometry = new THREE.BufferGeometry( ); lineGeometry.addAttribute('position', new THREE.Float32BufferAttribute( [ 0, 0, 0, 1, 0, 0 ], 3 ) ); var CircleGeometry = function( radius, arc ) { var geometry = new THREE.BufferGeometry( ); var vertices = []; for ( var i = 0; i <= 64 * arc; ++i ) { vertices.push( 0, Math.cos( i / 32 * Math.PI ) * radius, Math.sin( i / 32 * Math.PI ) * radius ); } geometry.addAttribute('position', new THREE.Float32BufferAttribute( vertices, 3 ) ); return geometry; }; // Special geometry for transform helper. If scaled with position vector it spans from [0,0,0] to position var TranslateHelperGeometry = function( radius, arc ) { var geometry = new THREE.BufferGeometry() geometry.addAttribute('position', new THREE.Float32BufferAttribute( [ 0, 0, 0, 1, 1, 1 ], 3 ) ); return geometry; }; // Gizmo definitions - custom hierarchy definitions for setupGizmo() function var gizmoTranslate = { X: [ [ new THREE.Mesh( arrowGeometry, matRed ), [ 1, 0, 0 ], [ 0, 0, -Math.PI / 2 ], null, 'fwd' ], [ new THREE.Mesh( arrowGeometry, matRed ), [ 1, 0, 0 ], [ 0, 0, Math.PI / 2 ], null, 'bwd' ], [ new THREE.Line( lineGeometry, matLineRed ) ] ], Y: [ [ new THREE.Mesh( arrowGeometry, matGreen ), [ 0, 1, 0 ], null, null, 'fwd' ], [ new THREE.Mesh( arrowGeometry, matGreen ), [ 0, 1, 0 ], [ Math.PI, 0, 0 ], null, 'bwd' ], [ new THREE.Line( lineGeometry, matLineGreen ), null, [ 0, 0, Math.PI / 2 ] ] ], Z: [ [ new THREE.Mesh( arrowGeometry, matBlue ), [ 0, 0, 1 ], [ Math.PI / 2, 0, 0 ], null, 'fwd' ], [ new THREE.Mesh( arrowGeometry, matBlue ), [ 0, 0, 1 ], [ -Math.PI / 2, 0, 0 ], null, 'bwd' ], [ new THREE.Line( lineGeometry, matLineBlue ), null, [ 0, -Math.PI / 2, 0 ] ] ], XYZ: [ [ new THREE.Mesh( new THREE.OctahedronBufferGeometry( 0.1, 0 ), matWhiteTransperent ), [ 0, 0, 0 ], [ 0, 0, 0 ] ] ], XY: [ [ new THREE.Mesh( new THREE.PlaneBufferGeometry( 0.295, 0.295 ), matYellowTransparent ), [ 0.15, 0.15, 0 ] ], [ new THREE.Line( lineGeometry, matLineYellow ), [ 0.18, 0.3, 0 ], null, [ 0.125, 1, 1 ] ], [ new THREE.Line( lineGeometry, matLineYellow ), [ 0.3, 0.18, 0 ], [ 0, 0, Math.PI / 2 ], [ 0.125, 1, 1 ] ] ], YZ: [ [ new THREE.Mesh( new THREE.PlaneBufferGeometry( 0.295, 0.295 ), matCyanTransparent ), [ 0, 0.15, 0.15 ], [ 0, Math.PI / 2, 0 ] ], [ new THREE.Line( lineGeometry, matLineCyan ), [ 0, 0.18, 0.3 ], [ 0, 0, Math.PI / 2 ], [ 0.125, 1, 1 ] ], [ new THREE.Line( lineGeometry, matLineCyan ), [ 0, 0.3, 0.18 ], [ 0, -Math.PI / 2, 0 ], [ 0.125, 1, 1 ] ] ], XZ: [ [ new THREE.Mesh( new THREE.PlaneBufferGeometry( 0.295, 0.295 ), matMagentaTransparent ), [ 0.15, 0, 0.15 ], [ -Math.PI / 2, 0, 0 ] ], [ new THREE.Line( lineGeometry, matLineMagenta ), [ 0.18, 0, 0.3 ], null, [ 0.125, 1, 1 ] ], [ new THREE.Line( lineGeometry, matLineMagenta ), [ 0.3, 0, 0.18 ], [ 0, -Math.PI / 2, 0 ], [ 0.125, 1, 1 ] ] ] }; var pickerTranslate = { X: [ [ new THREE.Mesh( new THREE.CylinderBufferGeometry( 0.2, 0, 1, 4, 1, false ), matInvisible ), [ 0.6, 0, 0 ], [ 0, 0, -Math.PI / 2 ] ] ], Y: [ [ new THREE.Mesh( new THREE.CylinderBufferGeometry( 0.2, 0, 1, 4, 1, false ), matInvisible ), [ 0, 0.6, 0 ] ] ], Z: [ [ new THREE.Mesh( new THREE.CylinderBufferGeometry( 0.2, 0, 1, 4, 1, false ), matInvisible ), [ 0, 0, 0.6 ], [ Math.PI / 2, 0, 0 ] ] ], XYZ: [ [ new THREE.Mesh( new THREE.OctahedronBufferGeometry( 0.2, 0 ), matInvisible ) ] ], XY: [ [ new THREE.Mesh( new THREE.PlaneBufferGeometry( 0.4, 0.4 ), matInvisible ), [ 0.2, 0.2, 0 ] ] ], YZ: [ [ new THREE.Mesh( new THREE.PlaneBufferGeometry( 0.4, 0.4 ), matInvisible ), [ 0, 0.2, 0.2 ], [ 0, Math.PI / 2, 0 ] ] ], XZ: [ [ new THREE.Mesh( new THREE.PlaneBufferGeometry( 0.4, 0.4 ), matInvisible ), [ 0.2, 0, 0.2 ], [ -Math.PI / 2, 0, 0 ] ] ] }; var helperTranslate = { START: [ [ new THREE.Mesh( new THREE.OctahedronBufferGeometry( 0.01, 2 ), matHelper ), null, null, null, 'helper' ] ], END: [ [ new THREE.Mesh( new THREE.OctahedronBufferGeometry( 0.01, 2 ), matHelper ), null, null, null, 'helper' ] ], DELTA: [ [ new THREE.Line( TranslateHelperGeometry(), matHelper ), null, null, null, 'helper' ] ], X: [ [ new THREE.Line( lineGeometry, matHelper.clone() ), [ -1e3, 0, 0 ], null, [ 1e6, 1, 1 ], 'helper' ] ], Y: [ [ new THREE.Line( lineGeometry, matHelper.clone() ), [ 0, -1e3, 0 ], [ 0, 0, Math.PI / 2 ], [ 1e6, 1, 1 ], 'helper' ] ], Z: [ [ new THREE.Line( lineGeometry, matHelper.clone() ), [ 0, 0, -1e3 ], [ 0, -Math.PI / 2, 0 ], [ 1e6, 1, 1 ], 'helper' ] ] }; var gizmoRotate = { X: [ [ new THREE.Line( CircleGeometry( 1, 0.5 ), matLineRed ) ], [ new THREE.Mesh( new THREE.OctahedronBufferGeometry( 0.04, 0 ), matRed ), [ 0, 0, 0.99 ], null, [ 1, 3, 1 ] ], ], Y: [ [ new THREE.Line( CircleGeometry( 1, 0.5 ), matLineGreen ), null, [ 0, 0, -Math.PI / 2 ] ], [ new THREE.Mesh( new THREE.OctahedronBufferGeometry( 0.04, 0 ), matGreen ), [ 0, 0, 0.99 ], null, [ 3, 1, 1 ] ], ], Z: [ [ new THREE.Line( CircleGeometry( 1, 0.5 ), matLineBlue ), null, [ 0, Math.PI / 2, 0 ] ], [ new THREE.Mesh( new THREE.OctahedronBufferGeometry( 0.04, 0 ), matBlue ), [ 0.99, 0, 0 ], null, [ 1, 3, 1 ] ], ], E: [ [ new THREE.Line( CircleGeometry( 1.25, 1 ), matLineYellowTransparent ), null, [ 0, Math.PI / 2, 0 ] ], [ new THREE.Mesh( new THREE.CylinderBufferGeometry( 0.03, 0, 0.15, 4, 1, false ), matLineYellowTransparent ), [ 1.17, 0, 0 ], [ 0, 0, -Math.PI / 2 ], [ 1, 1, 0.001 ]], [ new THREE.Mesh( new THREE.CylinderBufferGeometry( 0.03, 0, 0.15, 4, 1, false ), matLineYellowTransparent ), [ -1.17, 0, 0 ], [ 0, 0, Math.PI / 2 ], [ 1, 1, 0.001 ]], [ new THREE.Mesh( new THREE.CylinderBufferGeometry( 0.03, 0, 0.15, 4, 1, false ), matLineYellowTransparent ), [ 0, -1.17, 0 ], [ Math.PI, 0, 0 ], [ 1, 1, 0.001 ]], [ new THREE.Mesh( new THREE.CylinderBufferGeometry( 0.03, 0, 0.15, 4, 1, false ), matLineYellowTransparent ), [ 0, 1.17, 0 ], [ 0, 0, 0 ], [ 1, 1, 0.001 ]], ], XYZE: [ [ new THREE.Line( CircleGeometry( 1, 1 ), matLineGray ), null, [ 0, Math.PI / 2, 0 ] ] ] }; var helperRotate = { AXIS: [ [ new THREE.Line( lineGeometry, matHelper.clone() ), [ -1e3, 0, 0 ], null, [ 1e6, 1, 1 ], 'helper' ] ] }; var pickerRotate = { X: [ [ new THREE.Mesh( new THREE.TorusBufferGeometry( 1, 0.1, 4, 24 ), matInvisible ), [ 0, 0, 0 ], [ 0, -Math.PI / 2, -Math.PI / 2 ] ], ], Y: [ [ new THREE.Mesh( new THREE.TorusBufferGeometry( 1, 0.1, 4, 24 ), matInvisible ), [ 0, 0, 0 ], [ Math.PI / 2, 0, 0 ] ], ], Z: [ [ new THREE.Mesh( new THREE.TorusBufferGeometry( 1, 0.1, 4, 24 ), matInvisible ), [ 0, 0, 0 ], [ 0, 0, -Math.PI / 2 ] ], ], E: [ [ new THREE.Mesh( new THREE.TorusBufferGeometry( 1.25, 0.1, 2, 24 ), matInvisible ) ] ], XYZE: [ [ new THREE.Mesh( new THREE.SphereBufferGeometry( 0.7, 10, 8 ), matInvisible ) ] ] }; var gizmoScale = { X: [ [ new THREE.Mesh( scaleHandleGeometry, matRed ), [ 0.8, 0, 0 ], [ 0, 0, -Math.PI / 2 ] ], [ new THREE.Line( lineGeometry, matLineRed ), null, null, [ 0.8, 1, 1 ] ] ], Y: [ [ new THREE.Mesh( scaleHandleGeometry, matGreen ), [ 0, 0.8, 0 ] ], [ new THREE.Line( lineGeometry, matLineGreen ), null, [ 0, 0, Math.PI / 2 ], [ 0.8, 1, 1 ] ] ], Z: [ [ new THREE.Mesh( scaleHandleGeometry, matBlue ), [ 0, 0, 0.8 ], [ Math.PI / 2, 0, 0 ] ], [ new THREE.Line( lineGeometry, matLineBlue ), null, [ 0, -Math.PI / 2, 0 ], [ 0.8, 1, 1 ] ] ], XY: [ [ new THREE.Mesh( scaleHandleGeometry, matYellowTransparent ), [ 0.85, 0.85, 0 ], null, [ 2, 2, 0.2 ] ], [ new THREE.Line( lineGeometry, matLineYellow ), [ 0.855, 0.98, 0 ], null, [ 0.125, 1, 1 ] ], [ new THREE.Line( lineGeometry, matLineYellow ), [ 0.98, 0.855, 0 ], [ 0, 0, Math.PI / 2 ], [ 0.125, 1, 1 ] ] ], YZ: [ [ new THREE.Mesh( scaleHandleGeometry, matCyanTransparent ), [ 0, 0.85, 0.85 ], null, [ 0.2, 2, 2 ] ], [ new THREE.Line( lineGeometry, matLineCyan ), [ 0, 0.855, 0.98 ], [ 0, 0, Math.PI / 2 ], [ 0.125, 1, 1 ] ], [ new THREE.Line( lineGeometry, matLineCyan ), [ 0, 0.98, 0.855 ], [ 0, -Math.PI / 2, 0 ], [ 0.125, 1, 1 ] ] ], XZ: [ [ new THREE.Mesh( scaleHandleGeometry, matMagentaTransparent ), [ 0.85, 0, 0.85 ], null, [ 2, 0.2, 2 ] ], [ new THREE.Line( lineGeometry, matLineMagenta ), [ 0.855, 0, 0.98 ], null, [ 0.125, 1, 1 ] ], [ new THREE.Line( lineGeometry, matLineMagenta ), [ 0.98, 0, 0.855 ], [ 0, -Math.PI / 2, 0 ], [ 0.125, 1, 1 ] ] ], XYZX: [ [ new THREE.Mesh( new THREE.BoxBufferGeometry( 0.125, 0.125, 0.125 ), matWhiteTransperent ), [ 1.1, 0, 0 ] ], ], XYZY: [ [ new THREE.Mesh( new THREE.BoxBufferGeometry( 0.125, 0.125, 0.125 ), matWhiteTransperent ), [ 0, 1.1, 0 ] ], ], XYZZ: [ [ new THREE.Mesh( new THREE.BoxBufferGeometry( 0.125, 0.125, 0.125 ), matWhiteTransperent ), [ 0, 0, 1.1 ] ], ] }; var pickerScale = { X: [ [ new THREE.Mesh( new THREE.CylinderBufferGeometry( 0.2, 0, 0.8, 4, 1, false ), matInvisible ), [ 0.5, 0, 0 ], [ 0, 0, -Math.PI / 2 ] ] ], Y: [ [ new THREE.Mesh( new THREE.CylinderBufferGeometry( 0.2, 0, 0.8, 4, 1, false ), matInvisible ), [ 0, 0.5, 0 ] ] ], Z: [ [ new THREE.Mesh( new THREE.CylinderBufferGeometry( 0.2, 0, 0.8, 4, 1, false ), matInvisible ), [ 0, 0, 0.5 ], [ Math.PI / 2, 0, 0 ] ] ], XY: [ [ new THREE.Mesh( scaleHandleGeometry, matInvisible ), [ 0.85, 0.85, 0 ], null, [ 3, 3, 0.2 ] ], ], YZ: [ [ new THREE.Mesh( scaleHandleGeometry, matInvisible ), [ 0, 0.85, 0.85 ], null, [ 0.2, 3, 3 ] ], ], XZ: [ [ new THREE.Mesh( scaleHandleGeometry, matInvisible ), [ 0.85, 0, 0.85 ], null, [ 3, 0.2, 3 ] ], ], XYZX: [ [ new THREE.Mesh( new THREE.BoxBufferGeometry( 0.2, 0.2, 0.2 ), matInvisible ), [ 1.1, 0, 0 ] ], ], XYZY: [ [ new THREE.Mesh( new THREE.BoxBufferGeometry( 0.2, 0.2, 0.2 ), matInvisible ), [ 0, 1.1, 0 ] ], ], XYZZ: [ [ new THREE.Mesh( new THREE.BoxBufferGeometry( 0.2, 0.2, 0.2 ), matInvisible ), [ 0, 0, 1.1 ] ], ] }; var helperScale = { X: [ [ new THREE.Line( lineGeometry, matHelper.clone() ), [ -1e3, 0, 0 ], null, [ 1e6, 1, 1 ], 'helper' ] ], Y: [ [ new THREE.Line( lineGeometry, matHelper.clone() ), [ 0, -1e3, 0 ], [ 0, 0, Math.PI / 2 ], [ 1e6, 1, 1 ], 'helper' ] ], Z: [ [ new THREE.Line( lineGeometry, matHelper.clone() ), [ 0, 0, -1e3 ], [ 0, -Math.PI / 2, 0 ], [ 1e6, 1, 1 ], 'helper' ] ] }; // Creates an Object3D with gizmos described in custom hierarchy definition. var setupGizmo = function( gizmoMap ) { var gizmo = new THREE.Object3D(); for ( var name in gizmoMap ) { for ( var i = gizmoMap[ name ].length; i --; ) { var object = gizmoMap[ name ][ i ][ 0 ].clone(); var position = gizmoMap[ name ][ i ][ 1 ]; var rotation = gizmoMap[ name ][ i ][ 2 ]; var scale = gizmoMap[ name ][ i ][ 3 ]; var tag = gizmoMap[ name ][ i ][ 4 ]; // name and tag properties are essential for picking and updating logic. object.name = name; object.tag = tag; if (position) { object.position.set(position[ 0 ], position[ 1 ], position[ 2 ]); } if (rotation) { object.rotation.set(rotation[ 0 ], rotation[ 1 ], rotation[ 2 ]); } if (scale) { object.scale.set(scale[ 0 ], scale[ 1 ], scale[ 2 ]); } object.updateMatrix(); var tempGeometry = object.geometry.clone(); tempGeometry.applyMatrix(object.matrix); object.geometry = tempGeometry; object.renderOrder = Infinity; object.position.set( 0, 0, 0 ); object.rotation.set( 0, 0, 0 ); object.scale.set(1, 1, 1); gizmo.add(object); } } return gizmo; }; // Reusable utility variables var tempVector = new THREE.Vector3( 0, 0, 0 ); var tempEuler = new THREE.Euler(); var alignVector = new THREE.Vector3( 0, 1, 0 ); var zeroVector = new THREE.Vector3( 0, 0, 0 ); var lookAtMatrix = new THREE.Matrix4(); var tempQuaternion = new THREE.Quaternion(); var tempQuaternion2 = new THREE.Quaternion(); var identityQuaternion = new THREE.Quaternion(); var unitX = new THREE.Vector3( 1, 0, 0 ); var unitY = new THREE.Vector3( 0, 1, 0 ); var unitZ = new THREE.Vector3( 0, 0, 1 ); // Gizmo creation this.gizmo = {}; this.picker = {}; this.helper = {}; this.add( this.gizmo[ "translate" ] = setupGizmo( gizmoTranslate ) ); this.add( this.gizmo[ "rotate" ] = setupGizmo( gizmoRotate ) ); this.add( this.gizmo[ "scale" ] = setupGizmo( gizmoScale ) ); this.add( this.picker[ "translate" ] = setupGizmo( pickerTranslate ) ); this.add( this.picker[ "rotate" ] = setupGizmo( pickerRotate ) ); this.add( this.picker[ "scale" ] = setupGizmo( pickerScale ) ); this.add( this.helper[ "translate" ] = setupGizmo( helperTranslate ) ); this.add( this.helper[ "rotate" ] = setupGizmo( helperRotate ) ); this.add( this.helper[ "scale" ] = setupGizmo( helperScale ) ); // Pickers should be hidden always this.picker[ "translate" ].visible = false; this.picker[ "rotate" ].visible = false; this.picker[ "scale" ].visible = false; // updateMatrixWorld will update transformations and appearance of individual handles this.updateMatrixWorld = function () { var space = this.space; if ( this.mode === 'scale' ) space = 'local'; // scale always oriented to local rotation var quaternion = space === "local" ? this.worldQuaternion : identityQuaternion; // Show only gizmos for current transform mode this.gizmo[ "translate" ].visible = this.mode === "translate"; this.gizmo[ "rotate" ].visible = this.mode === "rotate"; this.gizmo[ "scale" ].visible = this.mode === "scale"; this.helper[ "translate" ].visible = this.mode === "translate"; this.helper[ "rotate" ].visible = this.mode === "rotate"; this.helper[ "scale" ].visible = this.mode === "scale"; var handles = []; handles = handles.concat( this.picker[ this.mode ].children ); handles = handles.concat( this.gizmo[ this.mode ].children ); handles = handles.concat( this.helper[ this.mode ].children ); for ( var i = 0; i < handles.length; i++ ) { var handle = handles[i]; // hide aligned to camera handle.visible = true; handle.rotation.set( 0, 0, 0 ); handle.position.copy( this.worldPosition ); var eyeDistance = this.worldPosition.distanceTo( this.cameraPosition); handle.scale.set( 1, 1, 1 ).multiplyScalar( eyeDistance * this.size / 7 ); // TODO: simplify helpers and consider decoupling from gizmo if ( handle.tag === 'helper' ) { handle.visible = false; if ( handle.name === 'AXIS' ) { handle.position.copy( this.worldPositionStart ); handle.visible = !!this.axis; if ( this.axis === 'X' ) { tempQuaternion.setFromEuler( tempEuler.set( 0, 0, 0 ) ); handle.quaternion.copy( quaternion ).multiply( tempQuaternion ); if ( Math.abs( alignVector.copy( unitX ).applyQuaternion( quaternion ).dot( this.eye ) ) > 0.9 ) { handle.visible = false; } } if ( this.axis === 'Y' ) { tempQuaternion.setFromEuler( tempEuler.set( 0, 0, Math.PI / 2 ) ); handle.quaternion.copy( quaternion ).multiply( tempQuaternion ); if ( Math.abs( alignVector.copy( unitY ).applyQuaternion( quaternion ).dot( this.eye ) ) > 0.9 ) { handle.visible = false; } } if ( this.axis === 'Z' ) { tempQuaternion.setFromEuler( tempEuler.set( 0, Math.PI / 2, 0 ) ); handle.quaternion.copy( quaternion ).multiply( tempQuaternion ); if ( Math.abs( alignVector.copy( unitZ ).applyQuaternion( quaternion ).dot( this.eye ) ) > 0.9 ) { handle.visible = false; } } if ( this.axis === 'XYZE' ) { tempQuaternion.setFromEuler( tempEuler.set( 0, Math.PI / 2, 0 ) ); alignVector.copy( this.rotationAxis ); handle.quaternion.setFromRotationMatrix( lookAtMatrix.lookAt( zeroVector, alignVector, unitY ) ); handle.quaternion.multiply( tempQuaternion ); handle.visible = this.dragging; } if ( this.axis === 'E' ) { handle.visible = false; } } else if ( handle.name === 'START' ) { handle.position.copy( this.worldPositionStart ); handle.visible = this.dragging; } else if ( handle.name === 'END' ) { handle.position.copy( this.worldPosition ); handle.visible = this.dragging; } else if ( handle.name === 'DELTA' ) { handle.position.copy( this.worldPositionStart ); handle.quaternion.copy( this.worldQuaternionStart ); tempVector.set( 1e-10, 1e-10, 1e-10 ).add( this.worldPositionStart ).sub( this.worldPosition ).multiplyScalar( -1 ); tempVector.applyQuaternion( this.worldQuaternionStart.clone().inverse() ); handle.scale.copy( tempVector ); handle.visible = this.dragging; } else { handle.quaternion.copy( quaternion ); if ( this.dragging ) { handle.position.copy( this.worldPositionStart ); } else { handle.position.copy( this.worldPosition ); } if ( this.axis ) { handle.visible = this.axis.search( handle.name ) !== -1; } } // If updating helper, skip rest of the loop continue; } // Align handles to current local or world rotation handle.quaternion.copy( quaternion ); if ( this.mode === 'translate' || this.mode === 'scale' ) { // Hide translate and scale axis facing the camera var AXIS_HIDE_TRESHOLD = 0.99; var PLANE_HIDE_TRESHOLD = 0.2; var AXIS_FLIP_TRESHOLD = 0.0; if ( handle.name === 'X' || handle.name === 'XYZX' ) { if ( Math.abs( alignVector.copy( unitX ).applyQuaternion( quaternion ).dot( this.eye ) ) > AXIS_HIDE_TRESHOLD ) { handle.scale.set( 1e-10, 1e-10, 1e-10 ); handle.visible = false; } } if ( handle.name === 'Y' || handle.name === 'XYZY' ) { if ( Math.abs( alignVector.copy( unitY ).applyQuaternion( quaternion ).dot( this.eye ) ) > AXIS_HIDE_TRESHOLD ) { handle.scale.set( 1e-10, 1e-10, 1e-10 ); handle.visible = false; } } if ( handle.name === 'Z' || handle.name === 'XYZZ' ) { if ( Math.abs( alignVector.copy( unitZ ).applyQuaternion( quaternion ).dot( this.eye ) ) > AXIS_HIDE_TRESHOLD ) { handle.scale.set( 1e-10, 1e-10, 1e-10 ); handle.visible = false; } } if ( handle.name === 'XY' ) { if ( Math.abs( alignVector.copy( unitZ ).applyQuaternion( quaternion ).dot( this.eye ) ) < PLANE_HIDE_TRESHOLD ) { handle.scale.set( 1e-10, 1e-10, 1e-10 ); handle.visible = false; } } if ( handle.name === 'YZ' ) { if ( Math.abs( alignVector.copy( unitX ).applyQuaternion( quaternion ).dot( this.eye ) ) < PLANE_HIDE_TRESHOLD ) { handle.scale.set( 1e-10, 1e-10, 1e-10 ); handle.visible = false; } } if ( handle.name === 'XZ' ) { if ( Math.abs( alignVector.copy( unitY ).applyQuaternion( quaternion ).dot( this.eye ) ) < PLANE_HIDE_TRESHOLD ) { handle.scale.set( 1e-10, 1e-10, 1e-10 ); handle.visible = false; } } // Flip translate and scale axis ocluded behind another axis if ( handle.name.search( 'X' ) !== -1 ) { if ( alignVector.copy( unitX ).applyQuaternion( quaternion ).dot( this.eye ) < AXIS_FLIP_TRESHOLD ) { if ( handle.tag === 'fwd' ) { handle.visible = false; } else { handle.scale.x *= -1; } } else if ( handle.tag === 'bwd' ) { handle.visible = false; } } if ( handle.name.search( 'Y' ) !== -1 ) { if ( alignVector.copy( unitY ).applyQuaternion( quaternion ).dot( this.eye ) < AXIS_FLIP_TRESHOLD ) { if ( handle.tag === 'fwd' ) { handle.visible = false; } else { handle.scale.y *= -1; } } else if ( handle.tag === 'bwd' ) { handle.visible = false; } } if ( handle.name.search( 'Z' ) !== -1 ) { if ( alignVector.copy( unitZ ).applyQuaternion( quaternion ).dot( this.eye ) < AXIS_FLIP_TRESHOLD ) { if ( handle.tag === 'fwd' ) { handle.visible = false; } else { handle.scale.z *= -1; } } else if ( handle.tag === 'bwd' ) { handle.visible = false; } } } else if ( this.mode === 'rotate' ) { // Align handles to current local or world rotation tempQuaternion2.copy( quaternion ); alignVector.copy( this.eye ).applyQuaternion( tempQuaternion.copy( quaternion ).inverse() ); if ( handle.name.search( "E" ) !== - 1 ) { handle.quaternion.setFromRotationMatrix( lookAtMatrix.lookAt( this.eye, zeroVector, unitY ) ); } if ( handle.name === 'X' ) { tempQuaternion.setFromAxisAngle( unitX, Math.atan2( -alignVector.y, alignVector.z ) ); tempQuaternion.multiplyQuaternions( tempQuaternion2, tempQuaternion ); handle.quaternion.copy( tempQuaternion ); } if ( handle.name === 'Y' ) { tempQuaternion.setFromAxisAngle( unitY, Math.atan2( alignVector.x, alignVector.z ) ); tempQuaternion.multiplyQuaternions( tempQuaternion2, tempQuaternion ); handle.quaternion.copy( tempQuaternion ); } if ( handle.name === 'Z' ) { tempQuaternion.setFromAxisAngle( unitZ, Math.atan2( alignVector.y, alignVector.x ) ); tempQuaternion.multiplyQuaternions( tempQuaternion2, tempQuaternion ); handle.quaternion.copy( tempQuaternion ); } } // Hide disabled axes handle.visible = handle.visible && ( handle.name.indexOf( "X" ) === -1 || this.showX ); handle.visible = handle.visible && ( handle.name.indexOf( "Y" ) === -1 || this.showY ); handle.visible = handle.visible && ( handle.name.indexOf( "Z" ) === -1 || this.showZ ); handle.visible = handle.visible && ( handle.name.indexOf( "E" ) === -1 || ( this.showX && this.showY && this.showZ ) ); // highlight selected axis handle.material._opacity = handle.material._opacity || handle.material.opacity; handle.material._color = handle.material._color || handle.material.color.clone(); handle.material.color.copy( handle.material._color ); handle.material.opacity = handle.material._opacity; if ( !this.enabled ) { handle.material.opacity *= 0.5; handle.material.color.lerp( new THREE.Color( 1, 1, 1 ), 0.5 ); } else if ( this.axis ) { if ( handle.name === this.axis ) { handle.material.opacity = 1.0; handle.material.color.lerp( new THREE.Color( 1, 1, 1 ), 0.5 ); } else if ( this.axis.split('').some( function( a ) { return handle.name === a; } ) ) { handle.material.opacity = 1.0; handle.material.color.lerp( new THREE.Color( 1, 1, 1 ), 0.5 ); } else { handle.material.opacity *= 0.25; handle.material.color.lerp( new THREE.Color( 1, 1, 1 ), 0.5 ); } } } THREE.Object3D.prototype.updateMatrixWorld.call( this ); }; }; THREE.TransformControlsGizmo.prototype = Object.assign( Object.create( THREE.Object3D.prototype ), { constructor: THREE.TransformControlsGizmo, isTransformControlsGizmo: true } ); THREE.TransformControlsPlane = function () { 'use strict'; THREE.Mesh.call( this, new THREE.PlaneBufferGeometry( 100000, 100000, 2, 2 ), new THREE.MeshBasicMaterial( { visible: false, wireframe: true, side: THREE.DoubleSide, transparent: true, opacity: 0.1 } ) ); this.type = 'TransformControlsPlane'; var unitX = new THREE.Vector3( 1, 0, 0 ); var unitY = new THREE.Vector3( 0, 1, 0 ); var unitZ = new THREE.Vector3( 0, 0, 1 ); var tempVector = new THREE.Vector3(); var dirVector = new THREE.Vector3(); var alignVector = new THREE.Vector3(); var tempMatrix = new THREE.Matrix4(); var identityQuaternion = new THREE.Quaternion(); this.updateMatrixWorld = function() { var space = this.space; this.position.copy( this.worldPosition ); if ( this.mode === 'scale' ) space = 'local'; // scale always oriented to local rotation unitX.set( 1, 0, 0 ).applyQuaternion( space === "local" ? this.worldQuaternion : identityQuaternion ); unitY.set( 0, 1, 0 ).applyQuaternion( space === "local" ? this.worldQuaternion : identityQuaternion ); unitZ.set( 0, 0, 1 ).applyQuaternion( space === "local" ? this.worldQuaternion : identityQuaternion ); // Align the plane for current transform mode, axis and space. alignVector.copy( unitY ); switch ( this.mode ) { case 'translate': case 'scale': switch ( this.axis ) { case 'X': alignVector.copy( this.eye ).cross( unitX ); dirVector.copy( unitX ).cross( alignVector ); break; case 'Y': alignVector.copy( this.eye ).cross( unitY ); dirVector.copy( unitY ).cross( alignVector ); break; case 'Z': alignVector.copy( this.eye ).cross( unitZ ); dirVector.copy( unitZ ).cross( alignVector ); break; case 'XY': dirVector.copy( unitZ ); break; case 'YZ': dirVector.copy( unitX ); break; case 'XZ': alignVector.copy( unitZ ); dirVector.copy( unitY ); break; case 'XYZ': case 'E': dirVector.set( 0, 0, 0 ); break; } break; case 'rotate': default: // special case for rotate dirVector.set( 0, 0, 0 ); } if ( dirVector.length() === 0 ) { // If in rotate mode, make the plane parallel to camera this.quaternion.copy( this.cameraQuaternion ); } else { tempMatrix.lookAt( tempVector.set( 0, 0, 0 ), dirVector, alignVector ); this.quaternion.setFromRotationMatrix( tempMatrix ); } THREE.Object3D.prototype.updateMatrixWorld.call( this ); }; }; THREE.TransformControlsPlane.prototype = Object.assign( Object.create( THREE.Mesh.prototype ), { constructor: THREE.TransformControlsPlane, isTransformControlsPlane: true } );