//This file is automatically rebuilt by the Cesium build process. /*global define*/ define(function() { "use strict"; return "\n\ varying vec2 v_textureCoordinates;\n\ \n\ void main()\n\ {\n\ czm_materialInput materialInput;\n\ \n\ materialInput.s = v_textureCoordinates.s;\n\ materialInput.st = v_textureCoordinates;\n\ materialInput.str = vec3(v_textureCoordinates, 0.0);\n\ materialInput.normalEC = vec3(0.0, 0.0, -1.0);\n\ \n\ czm_material material = czm_getMaterial(materialInput);\n\ \n\ gl_FragColor = vec4(material.diffuse + material.emission, material.alpha);\n\ }"; });