/** * @license * Copyright (c) 2000-2005, Sean O'Neil (s_p_oneil@hotmail.com) * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * Neither the name of the project nor the names of its contributors may be * used to endorse or promote products derived from this software without * specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * Modifications made by Analytical Graphics, Inc. */ //This file is automatically rebuilt by the Cesium build process. /*global define*/ define(function() { "use strict"; return "/**\n\ * @license\n\ * Copyright (c) 2000-2005, Sean O'Neil (s_p_oneil@hotmail.com)\n\ * All rights reserved.\n\ * \n\ * Redistribution and use in source and binary forms, with or without\n\ * modification, are permitted provided that the following conditions\n\ * are met:\n\ * \n\ * * Redistributions of source code must retain the above copyright notice,\n\ * this list of conditions and the following disclaimer.\n\ * * Redistributions in binary form must reproduce the above copyright notice,\n\ * this list of conditions and the following disclaimer in the documentation\n\ * and/or other materials provided with the distribution.\n\ * * Neither the name of the project nor the names of its contributors may be\n\ * used to endorse or promote products derived from this software without\n\ * specific prior written permission.\n\ * \n\ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS \"AS IS\"\n\ * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE\n\ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE\n\ * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE\n\ * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL\n\ * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR\n\ * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER\n\ * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,\n\ * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE\n\ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.\n\ *\n\ * Modifications made by Analytical Graphics, Inc.\n\ */\n\ \n\ // Code: http://sponeil.net/\n\ // GPU Gems 2 Article: http://http.developer.nvidia.com/GPUGems2/gpugems2_chapter16.html\n\ \n\ const float g = -0.95;\n\ const float g2 = g * g;\n\ \n\ varying vec3 v_rayleighColor;\n\ varying vec3 v_mieColor;\n\ varying vec3 v_toCamera;\n\ varying vec3 v_positionEC;\n\ \n\ void main (void)\n\ {\n\ // TODO: make arbitrary ellipsoid\n\ czm_ellipsoid ellipsoid = czm_getWgs84EllipsoidEC();\n\ \n\ vec3 direction = normalize(v_positionEC);\n\ czm_ray ray = czm_ray(vec3(0.0), direction);\n\ \n\ czm_raySegment intersection = czm_rayEllipsoidIntersectionInterval(ray, ellipsoid);\n\ if (!czm_isEmpty(intersection)) {\n\ discard;\n\ }\n\ \n\ // Extra normalize added for Android\n\ float fCos = dot(czm_sunDirectionWC, normalize(v_toCamera)) / length(v_toCamera);\n\ float fRayleighPhase = 0.75 * (1.0 + fCos*fCos);\n\ float fMiePhase = 1.5 * ((1.0 - g2) / (2.0 + g2)) * (1.0 + fCos*fCos) / pow(1.0 + g2 - 2.0*g*fCos, 1.5);\n\ \n\ const float fExposure = 2.0;\n\ \n\ vec3 rgb = fRayleighPhase * v_rayleighColor + fMiePhase * v_mieColor;\n\ rgb = vec3(1.0) - exp(-fExposure * rgb);\n\ float l = czm_luminance(rgb);\n\ gl_FragColor = vec4(rgb, min(smoothstep(0.0, 0.1, l), 1.0) * smoothstep(0.0, 1.0, czm_morphTime));\n\ }\n\ "; });