/*global define*/ define([ '../Core/freezeObject' ], function( freezeObject) { "use strict"; /** * Determines the function used to compare stencil values for the stencil test. * * @namespace * @alias StencilFunction */ var StencilFunction = { /** * 0x0200. The stencil test never passes. * * @type {Number} * @constant */ NEVER : 0x0200, /** * 0x0201. The stencil test passes when the masked reference value is less than the masked stencil value. * * @type {Number} * @constant */ LESS : 0x0201, /** * 0x0202. The stencil test passes when the masked reference value is equal to the masked stencil value. * * @type {Number} * @constant */ EQUAL : 0x0202, /** * 0x0203. The stencil test passes when the masked reference value is less than or equal to the masked stencil value. * * @type {Number} * @constant */ LESS_OR_EQUAL : 0x0203, // WebGL: LEQUAL /** * 0x0204. The stencil test passes when the masked reference value is greater than the masked stencil value. * * @type {Number} * @constant */ GREATER : 0x0204, /** * 0x0205. The stencil test passes when the masked reference value is not equal to the masked stencil value. * * @type {Number} * @constant */ NOT_EQUAL : 0x0205, // WebGL: NOTEQUAL /** * 0x0206. The stencil test passes when the masked reference value is greater than or equal to the masked stencil value. * * @type {Number} * @constant */ GREATER_OR_EQUAL : 0x0206, // WebGL: GEQUAL /** * 0x0207. The stencil test always passes. * * @type {Number} * @constant */ ALWAYS : 0x0207 }; return freezeObject(StencilFunction); });