(function e(t,n,r){function s(o,u){if(!n[o]){if(!t[o]){var a=typeof require=="function"&&require;if(!u&&a)return a(o,!0);if(i)return i(o,!0);var f=new Error("Cannot find module '"+o+"'");throw f.code="MODULE_NOT_FOUND",f}var l=n[o]={exports:{}};t[o][0].call(l.exports,function(e){var n=t[o][1][e];return s(n?n:e)},l,l.exports,e,t,n,r)}return n[o].exports}var i=typeof require=="function"&&require;for(var o=0;o 0) tracks.push(new THREE.VectorKeyframeTrack(name + '.position', times, positionData)); if (quaternionData.length > 0) tracks.push(new THREE.QuaternionKeyframeTrack(name + '.quaternion', times, quaternionData)); if (scaleData.length > 0) tracks.push(new THREE.VectorKeyframeTrack(name + '.scale', times, scaleData)); return tracks; } function transformAnimationData(keyframes, property, defaultValue) { var keyframe; var empty = true; var i, l; // check, if values of a property are missing in our keyframes for (i = 0, l = keyframes.length; i < l; i++) { keyframe = keyframes[i]; if (keyframe.value[property] === undefined) { keyframe.value[property] = null; // mark as missing } else { empty = false; } } if (empty === true) { // no values at all, so we set a default value for (i = 0, l = keyframes.length; i < l; i++) { keyframe = keyframes[i]; keyframe.value[property] = defaultValue; } } else { // filling gaps createMissingKeyframes(keyframes, property); } } function createMissingKeyframes(keyframes, property) { var prev, next; for (var i = 0, l = keyframes.length; i < l; i++) { var keyframe = keyframes[i]; if (keyframe.value[property] === null) { prev = getPrev(keyframes, i, property); next = getNext(keyframes, i, property); if (prev === null) { keyframe.value[property] = next.value[property]; continue; } if (next === null) { keyframe.value[property] = prev.value[property]; continue; } interpolate(keyframe, prev, next, property); } } } function getPrev(keyframes, i, property) { while (i >= 0) { var keyframe = keyframes[i]; if (keyframe.value[property] !== null) return keyframe; i--; } return null; } function getNext(keyframes, i, property) { while (i < keyframes.length) { var keyframe = keyframes[i]; if (keyframe.value[property] !== null) return keyframe; i++; } return null; } function interpolate(key, prev, next, property) { if (next.time - prev.time === 0) { key.value[property] = prev.value[property]; return; } key.value[property] = (key.time - prev.time) * (next.value[property] - prev.value[property]) / (next.time - prev.time) + prev.value[property]; } // animation clips function parseAnimationClip(xml) { var data = { name: xml.getAttribute('id') || 'default', start: parseFloat(xml.getAttribute('start') || 0), end: parseFloat(xml.getAttribute('end') || 0), animations: [] }; for (var i = 0, l = xml.childNodes.length; i < l; i++) { var child = xml.childNodes[i]; if (child.nodeType !== 1) continue; switch (child.nodeName) { case 'instance_animation': data.animations.push(parseId(child.getAttribute('url'))); break; } } library.clips[xml.getAttribute('id')] = data; } function buildAnimationClip(data) { var tracks = []; var name = data.name; var duration = data.end - data.start || -1; var animations = data.animations; for (var i = 0, il = animations.length; i < il; i++) { var animationTracks = getAnimation(animations[i]); for (var j = 0, jl = animationTracks.length; j < jl; j++) { tracks.push(animationTracks[j]); } } return new THREE.AnimationClip(name, duration, tracks); } function getAnimationClip(id) { return getBuild(library.clips[id], buildAnimationClip); } // controller function parseController(xml) { var data = {}; for (var i = 0, l = xml.childNodes.length; i < l; i++) { var child = xml.childNodes[i]; if (child.nodeType !== 1) continue; switch (child.nodeName) { case 'skin': // there is exactly one skin per controller data.id = parseId(child.getAttribute('source')); data.skin = parseSkin(child); break; case 'morph': data.id = parseId(child.getAttribute('source')); console.warn('THREE.ColladaLoader: Morph target animation not supported yet.'); break; } } library.controllers[xml.getAttribute('id')] = data; } function parseSkin(xml) { var data = { sources: {} }; for (var i = 0, l = xml.childNodes.length; i < l; i++) { var child = xml.childNodes[i]; if (child.nodeType !== 1) continue; switch (child.nodeName) { case 'bind_shape_matrix': data.bindShapeMatrix = parseFloats(child.textContent); break; case 'source': var id = child.getAttribute('id'); data.sources[id] = parseSource(child); break; case 'joints': data.joints = parseJoints(child); break; case 'vertex_weights': data.vertexWeights = parseVertexWeights(child); break; } } return data; } function parseJoints(xml) { var data = { inputs: {} }; for (var i = 0, l = xml.childNodes.length; i < l; i++) { var child = xml.childNodes[i]; if (child.nodeType !== 1) continue; switch (child.nodeName) { case 'input': var semantic = child.getAttribute('semantic'); var id = parseId(child.getAttribute('source')); data.inputs[semantic] = id; break; } } return data; } function parseVertexWeights(xml) { var data = { inputs: {} }; for (var i = 0, l = xml.childNodes.length; i < l; i++) { var child = xml.childNodes[i]; if (child.nodeType !== 1) continue; switch (child.nodeName) { case 'input': var semantic = child.getAttribute('semantic'); var id = parseId(child.getAttribute('source')); var offset = parseInt(child.getAttribute('offset')); data.inputs[semantic] = { id: id, offset: offset }; break; case 'vcount': data.vcount = parseInts(child.textContent); break; case 'v': data.v = parseInts(child.textContent); break; } } return data; } function buildController(data) { var build = { id: data.id }; var geometry = library.geometries[build.id]; if (data.skin !== undefined) { build.skin = buildSkin(data.skin); // we enhance the 'sources' property of the corresponding geometry with our skin data geometry.sources.skinIndices = build.skin.indices; geometry.sources.skinWeights = build.skin.weights; } return build; } function buildSkin(data) { var BONE_LIMIT = 4; var build = { joints: [], // this must be an array to preserve the joint order indices: { array: [], stride: BONE_LIMIT }, weights: { array: [], stride: BONE_LIMIT } }; var sources = data.sources; var vertexWeights = data.vertexWeights; var vcount = vertexWeights.vcount; var v = vertexWeights.v; var jointOffset = vertexWeights.inputs.JOINT.offset; var weightOffset = vertexWeights.inputs.WEIGHT.offset; var jointSource = data.sources[data.joints.inputs.JOINT]; var inverseSource = data.sources[data.joints.inputs.INV_BIND_MATRIX]; var weights = sources[vertexWeights.inputs.WEIGHT.id].array; var stride = 0; var i, j, l; // procces skin data for each vertex for (i = 0, l = vcount.length; i < l; i++) { var jointCount = vcount[i]; // this is the amount of joints that affect a single vertex var vertexSkinData = []; for (j = 0; j < jointCount; j++) { var skinIndex = v[stride + jointOffset]; var weightId = v[stride + weightOffset]; var skinWeight = weights[weightId]; vertexSkinData.push({ index: skinIndex, weight: skinWeight }); stride += 2; } // we sort the joints in descending order based on the weights. // this ensures, we only procced the most important joints of the vertex vertexSkinData.sort(descending); // now we provide for each vertex a set of four index and weight values. // the order of the skin data matches the order of vertices for (j = 0; j < BONE_LIMIT; j++) { var d = vertexSkinData[j]; if (d !== undefined) { build.indices.array.push(d.index); build.weights.array.push(d.weight); } else { build.indices.array.push(0); build.weights.array.push(0); } } } // setup bind matrix if (data.bindShapeMatrix) { build.bindMatrix = new THREE.Matrix4().fromArray(data.bindShapeMatrix).transpose(); } else { build.bindMatrix = new THREE.Matrix4().identity(); } // process bones and inverse bind matrix data for (i = 0, l = jointSource.array.length; i < l; i++) { var name = jointSource.array[i]; var boneInverse = new THREE.Matrix4().fromArray(inverseSource.array, i * inverseSource.stride).transpose(); build.joints.push({ name: name, boneInverse: boneInverse }); } return build; // array sort function function descending(a, b) { return b.weight - a.weight; } } function getController(id) { return getBuild(library.controllers[id], buildController); } // image function parseImage(xml) { var data = { init_from: getElementsByTagName(xml, 'init_from')[0].textContent }; library.images[xml.getAttribute('id')] = data; } function buildImage(data) { if (data.build !== undefined) return data.build; return data.init_from; } function getImage(id) { var data = library.images[id]; if (data !== undefined) { return getBuild(data, buildImage); } console.warn('THREE.ColladaLoader: Couldn\'t find image with ID:', id); return null; } // effect function parseEffect(xml) { var data = {}; for (var i = 0, l = xml.childNodes.length; i < l; i++) { var child = xml.childNodes[i]; if (child.nodeType !== 1) continue; switch (child.nodeName) { case 'profile_COMMON': data.profile = parseEffectProfileCOMMON(child); break; } } library.effects[xml.getAttribute('id')] = data; } function parseEffectProfileCOMMON(xml) { var data = { surfaces: {}, samplers: {} }; for (var i = 0, l = xml.childNodes.length; i < l; i++) { var child = xml.childNodes[i]; if (child.nodeType !== 1) continue; switch (child.nodeName) { case 'newparam': parseEffectNewparam(child, data); break; case 'technique': data.technique = parseEffectTechnique(child); break; case 'extra': data.extra = parseEffectExtra(child); break; } } return data; } function parseEffectNewparam(xml, data) { var sid = xml.getAttribute('sid'); for (var i = 0, l = xml.childNodes.length; i < l; i++) { var child = xml.childNodes[i]; if (child.nodeType !== 1) continue; switch (child.nodeName) { case 'surface': data.surfaces[sid] = parseEffectSurface(child); break; case 'sampler2D': data.samplers[sid] = parseEffectSampler(child); break; } } } function parseEffectSurface(xml) { var data = {}; for (var i = 0, l = xml.childNodes.length; i < l; i++) { var child = xml.childNodes[i]; if (child.nodeType !== 1) continue; switch (child.nodeName) { case 'init_from': data.init_from = child.textContent; break; } } return data; } function parseEffectSampler(xml) { var data = {}; for (var i = 0, l = xml.childNodes.length; i < l; i++) { var child = xml.childNodes[i]; if (child.nodeType !== 1) continue; switch (child.nodeName) { case 'source': data.source = child.textContent; break; } } return data; } function parseEffectTechnique(xml) { var data = {}; for (var i = 0, l = xml.childNodes.length; i < l; i++) { var child = xml.childNodes[i]; if (child.nodeType !== 1) continue; switch (child.nodeName) { case 'constant': case 'lambert': case 'blinn': case 'phong': data.type = child.nodeName; data.parameters = parseEffectParameters(child); break; } } return data; } function parseEffectParameters(xml) { var data = {}; for (var i = 0, l = xml.childNodes.length; i < l; i++) { var child = xml.childNodes[i]; if (child.nodeType !== 1) continue; switch (child.nodeName) { case 'emission': case 'diffuse': case 'specular': case 'bump': case 'ambient': case 'shininess': case 'transparency': data[child.nodeName] = parseEffectParameter(child); break; case 'transparent': data[child.nodeName] = { opaque: child.getAttribute('opaque'), data: parseEffectParameter(child) }; break; } } return data; } function parseEffectParameter(xml) { var data = {}; for (var i = 0, l = xml.childNodes.length; i < l; i++) { var child = xml.childNodes[i]; if (child.nodeType !== 1) continue; switch (child.nodeName) { case 'color': data[child.nodeName] = parseFloats(child.textContent); break; case 'float': data[child.nodeName] = parseFloat(child.textContent); break; case 'texture': data[child.nodeName] = { id: child.getAttribute('texture'), extra: parseEffectParameterTexture(child) }; break; } } return data; } function parseEffectParameterTexture(xml) { var data = { technique: {} }; for (var i = 0, l = xml.childNodes.length; i < l; i++) { var child = xml.childNodes[i]; if (child.nodeType !== 1) continue; switch (child.nodeName) { case 'extra': parseEffectParameterTextureExtra(child, data); break; } } return data; } function parseEffectParameterTextureExtra(xml, data) { for (var i = 0, l = xml.childNodes.length; i < l; i++) { var child = xml.childNodes[i]; if (child.nodeType !== 1) continue; switch (child.nodeName) { case 'technique': parseEffectParameterTextureExtraTechnique(child, data); break; } } } function parseEffectParameterTextureExtraTechnique(xml, data) { for (var i = 0, l = xml.childNodes.length; i < l; i++) { var child = xml.childNodes[i]; if (child.nodeType !== 1) continue; switch (child.nodeName) { case 'repeatU': case 'repeatV': case 'offsetU': case 'offsetV': data.technique[child.nodeName] = parseFloat(child.textContent); break; case 'wrapU': case 'wrapV': // some files have values for wrapU/wrapV which become NaN via parseInt if (child.textContent.toUpperCase() === 'TRUE') { data.technique[child.nodeName] = 1; } else if (child.textContent.toUpperCase() === 'FALSE') { data.technique[child.nodeName] = 0; } else { data.technique[child.nodeName] = parseInt(child.textContent); } break; } } } function parseEffectExtra(xml) { var data = {}; for (var i = 0, l = xml.childNodes.length; i < l; i++) { var child = xml.childNodes[i]; if (child.nodeType !== 1) continue; switch (child.nodeName) { case 'technique': data.technique = parseEffectExtraTechnique(child); break; } } return data; } function parseEffectExtraTechnique(xml) { var data = {}; for (var i = 0, l = xml.childNodes.length; i < l; i++) { var child = xml.childNodes[i]; if (child.nodeType !== 1) continue; switch (child.nodeName) { case 'double_sided': data[child.nodeName] = parseInt(child.textContent); break; } } return data; } function buildEffect(data) { return data; } function getEffect(id) { return getBuild(library.effects[id], buildEffect); } // material function parseMaterial(xml) { var data = { name: xml.getAttribute('name') }; for (var i = 0, l = xml.childNodes.length; i < l; i++) { var child = xml.childNodes[i]; if (child.nodeType !== 1) continue; switch (child.nodeName) { case 'instance_effect': data.url = parseId(child.getAttribute('url')); break; } } library.materials[xml.getAttribute('id')] = data; } function getTextureLoader(image) { var loader; var extension = image.slice((image.lastIndexOf('.') - 1 >>> 0) + 2); // http://www.jstips.co/en/javascript/get-file-extension/ extension = extension.toLowerCase(); switch (extension) { case 'tga': loader = tgaLoader; break; default: loader = textureLoader; } return loader; } function buildMaterial(data) { var effect = getEffect(data.url); var technique = effect.profile.technique; var extra = effect.profile.extra; var material; switch (technique.type) { case 'phong': case 'blinn': material = new THREE.MeshPhongMaterial(); break; case 'lambert': material = new THREE.MeshLambertMaterial(); break; default: material = new THREE.MeshBasicMaterial(); break; } material.name = data.name; function getTexture(textureObject) { var sampler = effect.profile.samplers[textureObject.id]; var image = null; // get image if (sampler !== undefined) { var surface = effect.profile.surfaces[sampler.source]; image = getImage(surface.init_from); } else { console.warn('THREE.ColladaLoader: Undefined sampler. Access image directly (see #12530).'); image = getImage(textureObject.id); } // create texture if image is avaiable if (image !== null) { var loader = getTextureLoader(image); if (loader !== undefined) { var texture = loader.load(image); var extra = textureObject.extra; if (extra !== undefined && extra.technique !== undefined && isEmpty(extra.technique) === false) { var technique = extra.technique; texture.wrapS = technique.wrapU ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping; texture.wrapT = technique.wrapV ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping; texture.offset.set(technique.offsetU || 0, technique.offsetV || 0); texture.repeat.set(technique.repeatU || 1, technique.repeatV || 1); } else { texture.wrapS = THREE.RepeatWrapping; texture.wrapT = THREE.RepeatWrapping; } return texture; } else { console.warn('THREE.ColladaLoader: Loader for texture %s not found.', image); return null; } } else { console.warn('THREE.ColladaLoader: Couldn\'t create texture with ID:', textureObject.id); return null; } } var parameters = technique.parameters; for (var key in parameters) { var parameter = parameters[key]; switch (key) { case 'diffuse': if (parameter.color) material.color.fromArray(parameter.color); if (parameter.texture) material.map = getTexture(parameter.texture); break; case 'specular': if (parameter.color && material.specular) material.specular.fromArray(parameter.color); if (parameter.texture) material.specularMap = getTexture(parameter.texture); break; case 'bump': if (parameter.texture) material.normalMap = getTexture(parameter.texture); break; case 'ambient': if (parameter.texture) material.lightMap = getTexture(parameter.texture); break; case 'shininess': if (parameter.float && material.shininess) material.shininess = parameter.float; break; case 'emission': if (parameter.color && material.emissive) material.emissive.fromArray(parameter.color); if (parameter.texture) material.emissiveMap = getTexture(parameter.texture); break; } } // var transparent = parameters['transparent']; var transparency = parameters['transparency']; // does not exist but if (transparency === undefined && transparent) { transparency = { float: 1 }; } // does not exist but if (transparent === undefined && transparency) { transparent = { opaque: 'A_ONE', data: { color: [1, 1, 1, 1] } }; } if (transparent && transparency) { // handle case if a texture exists but no color if (transparent.data.texture) { // we do not set an alpha map (see #13792) material.transparent = true; } else { var color = transparent.data.color; switch (transparent.opaque) { case 'A_ONE': material.opacity = color[3] * transparency.float; break; case 'RGB_ZERO': material.opacity = 1 - color[0] * transparency.float; break; case 'A_ZERO': material.opacity = 1 - color[3] * transparency.float; break; case 'RGB_ONE': material.opacity = color[0] * transparency.float; break; default: console.warn('THREE.ColladaLoader: Invalid opaque type "%s" of transparent tag.', transparent.opaque); } if (material.opacity < 1) material.transparent = true; } } // if (extra !== undefined && extra.technique !== undefined && extra.technique.double_sided === 1) { material.side = THREE.DoubleSide; } return material; } function getMaterial(id) { return getBuild(library.materials[id], buildMaterial); } // camera function parseCamera(xml) { var data = { name: xml.getAttribute('name') }; for (var i = 0, l = xml.childNodes.length; i < l; i++) { var child = xml.childNodes[i]; if (child.nodeType !== 1) continue; switch (child.nodeName) { case 'optics': data.optics = parseCameraOptics(child); break; } } library.cameras[xml.getAttribute('id')] = data; } function parseCameraOptics(xml) { for (var i = 0; i < xml.childNodes.length; i++) { var child = xml.childNodes[i]; switch (child.nodeName) { case 'technique_common': return parseCameraTechnique(child); } } return {}; } function parseCameraTechnique(xml) { var data = {}; for (var i = 0; i < xml.childNodes.length; i++) { var child = xml.childNodes[i]; switch (child.nodeName) { case 'perspective': case 'orthographic': data.technique = child.nodeName; data.parameters = parseCameraParameters(child); break; } } return data; } function parseCameraParameters(xml) { var data = {}; for (var i = 0; i < xml.childNodes.length; i++) { var child = xml.childNodes[i]; switch (child.nodeName) { case 'xfov': case 'yfov': case 'xmag': case 'ymag': case 'znear': case 'zfar': case 'aspect_ratio': data[child.nodeName] = parseFloat(child.textContent); break; } } return data; } function buildCamera(data) { var camera; switch (data.optics.technique) { case 'perspective': camera = new THREE.PerspectiveCamera(data.optics.parameters.yfov, data.optics.parameters.aspect_ratio, data.optics.parameters.znear, data.optics.parameters.zfar); break; case 'orthographic': var ymag = data.optics.parameters.ymag; var xmag = data.optics.parameters.xmag; var aspectRatio = data.optics.parameters.aspect_ratio; xmag = xmag === undefined ? ymag * aspectRatio : xmag; ymag = ymag === undefined ? xmag / aspectRatio : ymag; xmag *= 0.5; ymag *= 0.5; camera = new THREE.OrthographicCamera(-xmag, xmag, ymag, -ymag, // left, right, top, bottom data.optics.parameters.znear, data.optics.parameters.zfar); break; default: camera = new THREE.PerspectiveCamera(); break; } camera.name = data.name; return camera; } function getCamera(id) { var data = library.cameras[id]; if (data !== undefined) { return getBuild(data, buildCamera); } console.warn('THREE.ColladaLoader: Couldn\'t find camera with ID:', id); return null; } // light function parseLight(xml) { var data = {}; for (var i = 0, l = xml.childNodes.length; i < l; i++) { var child = xml.childNodes[i]; if (child.nodeType !== 1) continue; switch (child.nodeName) { case 'technique_common': data = parseLightTechnique(child); break; } } library.lights[xml.getAttribute('id')] = data; } function parseLightTechnique(xml) { var data = {}; for (var i = 0, l = xml.childNodes.length; i < l; i++) { var child = xml.childNodes[i]; if (child.nodeType !== 1) continue; switch (child.nodeName) { case 'directional': case 'point': case 'spot': case 'ambient': data.technique = child.nodeName; data.parameters = parseLightParameters(child); } } return data; } function parseLightParameters(xml) { var data = {}; for (var i = 0, l = xml.childNodes.length; i < l; i++) { var child = xml.childNodes[i]; if (child.nodeType !== 1) continue; switch (child.nodeName) { case 'color': var array = parseFloats(child.textContent); data.color = new THREE.Color().fromArray(array); break; case 'falloff_angle': data.falloffAngle = parseFloat(child.textContent); break; case 'quadratic_attenuation': var f = parseFloat(child.textContent); data.distance = f ? Math.sqrt(1 / f) : 0; break; } } return data; } function buildLight(data) { var light; switch (data.technique) { case 'directional': light = new THREE.DirectionalLight(); break; case 'point': light = new THREE.PointLight(); break; case 'spot': light = new THREE.SpotLight(); break; case 'ambient': light = new THREE.AmbientLight(); break; } if (data.parameters.color) light.color.copy(data.parameters.color); if (data.parameters.distance) light.distance = data.parameters.distance; return light; } function getLight(id) { var data = library.lights[id]; if (data !== undefined) { return getBuild(data, buildLight); } console.warn('THREE.ColladaLoader: Couldn\'t find light with ID:', id); return null; } // geometry function parseGeometry(xml) { var data = { name: xml.getAttribute('name'), sources: {}, vertices: {}, primitives: [] }; var mesh = getElementsByTagName(xml, 'mesh')[0]; // the following tags inside geometry are not supported yet (see https://github.com/mrdoob/three.js/pull/12606): convex_mesh, spline, brep if (mesh === undefined) return; for (var i = 0; i < mesh.childNodes.length; i++) { var child = mesh.childNodes[i]; if (child.nodeType !== 1) continue; var id = child.getAttribute('id'); switch (child.nodeName) { case 'source': data.sources[id] = parseSource(child); break; case 'vertices': // data.sources[ id ] = data.sources[ parseId( getElementsByTagName( child, 'input' )[ 0 ].getAttribute( 'source' ) ) ]; data.vertices = parseGeometryVertices(child); break; case 'polygons': console.warn('THREE.ColladaLoader: Unsupported primitive type: ', child.nodeName); break; case 'lines': case 'linestrips': case 'polylist': case 'triangles': data.primitives.push(parseGeometryPrimitive(child)); break; default: console.log(child); } } library.geometries[xml.getAttribute('id')] = data; } function parseSource(xml) { var data = { array: [], stride: 3 }; for (var i = 0; i < xml.childNodes.length; i++) { var child = xml.childNodes[i]; if (child.nodeType !== 1) continue; switch (child.nodeName) { case 'float_array': data.array = parseFloats(child.textContent); break; case 'Name_array': data.array = parseStrings(child.textContent); break; case 'technique_common': var accessor = getElementsByTagName(child, 'accessor')[0]; if (accessor !== undefined) { data.stride = parseInt(accessor.getAttribute('stride')); } break; } } return data; } function parseGeometryVertices(xml) { var data = {}; for (var i = 0; i < xml.childNodes.length; i++) { var child = xml.childNodes[i]; if (child.nodeType !== 1) continue; data[child.getAttribute('semantic')] = parseId(child.getAttribute('source')); } return data; } function parseGeometryPrimitive(xml) { var primitive = { type: xml.nodeName, material: xml.getAttribute('material'), count: parseInt(xml.getAttribute('count')), inputs: {}, stride: 0, hasUV: false }; for (var i = 0, l = xml.childNodes.length; i < l; i++) { var child = xml.childNodes[i]; if (child.nodeType !== 1) continue; switch (child.nodeName) { case 'input': var id = parseId(child.getAttribute('source')); var semantic = child.getAttribute('semantic'); var offset = parseInt(child.getAttribute('offset')); var set = parseInt(child.getAttribute('set')); var inputname = set > 0 ? semantic + set : semantic; primitive.inputs[inputname] = { id: id, offset: offset }; primitive.stride = Math.max(primitive.stride, offset + 1); if (semantic === 'TEXCOORD') primitive.hasUV = true; break; case 'vcount': primitive.vcount = parseInts(child.textContent); break; case 'p': primitive.p = parseInts(child.textContent); break; } } return primitive; } function groupPrimitives(primitives) { var build = {}; for (var i = 0; i < primitives.length; i++) { var primitive = primitives[i]; if (build[primitive.type] === undefined) build[primitive.type] = []; build[primitive.type].push(primitive); } return build; } function checkUVCoordinates(primitives) { var count = 0; for (var i = 0, l = primitives.length; i < l; i++) { var primitive = primitives[i]; if (primitive.hasUV === true) { count++; } } if (count > 0 && count < primitives.length) { primitives.uvsNeedsFix = true; } } function buildGeometry(data) { var build = {}; var sources = data.sources; var vertices = data.vertices; var primitives = data.primitives; if (primitives.length === 0) return {}; // our goal is to create one buffer geometry for a single type of primitives // first, we group all primitives by their type var groupedPrimitives = groupPrimitives(primitives); for (var type in groupedPrimitives) { var primitiveType = groupedPrimitives[type]; // second, ensure consistent uv coordinates for each type of primitives (polylist,triangles or lines) checkUVCoordinates(primitiveType); // third, create a buffer geometry for each type of primitives build[type] = buildGeometryType(primitiveType, sources, vertices); } return build; } function buildGeometryType(primitives, sources, vertices) { var build = {}; var position = { array: [], stride: 0 }; var normal = { array: [], stride: 0 }; var uv = { array: [], stride: 0 }; var uv2 = { array: [], stride: 0 }; var color = { array: [], stride: 0 }; var skinIndex = { array: [], stride: 4 }; var skinWeight = { array: [], stride: 4 }; var geometry = new THREE.BufferGeometry(); var materialKeys = []; var start = 0; for (var p = 0; p < primitives.length; p++) { var primitive = primitives[p]; var inputs = primitive.inputs; // groups var count = 0; switch (primitive.type) { case 'lines': case 'linestrips': count = primitive.count * 2; break; case 'triangles': count = primitive.count * 3; break; case 'polylist': for (var g = 0; g < primitive.count; g++) { var vc = primitive.vcount[g]; switch (vc) { case 3: count += 3; // single triangle break; case 4: count += 6; // quad, subdivided into two triangles break; default: count += (vc - 2) * 3; // polylist with more than four vertices break; } } break; default: console.warn('THREE.ColladaLoader: Unknow primitive type:', primitive.type); } geometry.addGroup(start, count, p); start += count; // material if (primitive.material) { materialKeys.push(primitive.material); } // geometry data for (var name in inputs) { var input = inputs[name]; switch (name) { case 'VERTEX': for (var key in vertices) { var id = vertices[key]; switch (key) { case 'POSITION': var prevLength = position.array.length; buildGeometryData(primitive, sources[id], input.offset, position.array); position.stride = sources[id].stride; if (sources.skinWeights && sources.skinIndices) { buildGeometryData(primitive, sources.skinIndices, input.offset, skinIndex.array); buildGeometryData(primitive, sources.skinWeights, input.offset, skinWeight.array); } // see #3803 if (primitive.hasUV === false && primitives.uvsNeedsFix === true) { var count = (position.array.length - prevLength) / position.stride; for (var i = 0; i < count; i++) { // fill missing uv coordinates uv.array.push(0, 0); } } break; case 'NORMAL': buildGeometryData(primitive, sources[id], input.offset, normal.array); normal.stride = sources[id].stride; break; case 'COLOR': buildGeometryData(primitive, sources[id], input.offset, color.array); color.stride = sources[id].stride; break; case 'TEXCOORD': buildGeometryData(primitive, sources[id], input.offset, uv.array); uv.stride = sources[id].stride; break; case 'TEXCOORD1': buildGeometryData(primitive, sources[id], input.offset, uv2.array); uv.stride = sources[id].stride; break; default: console.warn('THREE.ColladaLoader: Semantic "%s" not handled in geometry build process.', key); } } break; case 'NORMAL': buildGeometryData(primitive, sources[input.id], input.offset, normal.array); normal.stride = sources[input.id].stride; break; case 'COLOR': buildGeometryData(primitive, sources[input.id], input.offset, color.array); color.stride = sources[input.id].stride; break; case 'TEXCOORD': buildGeometryData(primitive, sources[input.id], input.offset, uv.array); uv.stride = sources[input.id].stride; break; case 'TEXCOORD1': buildGeometryData(primitive, sources[input.id], input.offset, uv2.array); uv2.stride = sources[input.id].stride; break; } } } // build geometry if (position.array.length > 0) geometry.addAttribute('position', new THREE.Float32BufferAttribute(position.array, position.stride)); if (normal.array.length > 0) geometry.addAttribute('normal', new THREE.Float32BufferAttribute(normal.array, normal.stride)); if (color.array.length > 0) geometry.addAttribute('color', new THREE.Float32BufferAttribute(color.array, color.stride)); if (uv.array.length > 0) geometry.addAttribute('uv', new THREE.Float32BufferAttribute(uv.array, uv.stride)); if (uv2.array.length > 0) geometry.addAttribute('uv2', new THREE.Float32BufferAttribute(uv2.array, uv2.stride)); if (skinIndex.array.length > 0) geometry.addAttribute('skinIndex', new THREE.Float32BufferAttribute(skinIndex.array, skinIndex.stride)); if (skinWeight.array.length > 0) geometry.addAttribute('skinWeight', new THREE.Float32BufferAttribute(skinWeight.array, skinWeight.stride)); build.data = geometry; build.type = primitives[0].type; build.materialKeys = materialKeys; return build; } function buildGeometryData(primitive, source, offset, array) { var indices = primitive.p; var stride = primitive.stride; var vcount = primitive.vcount; function pushVector(i) { var index = indices[i + offset] * sourceStride; var length = index + sourceStride; for (; index < length; index++) { array.push(sourceArray[index]); } } var sourceArray = source.array; var sourceStride = source.stride; if (primitive.vcount !== undefined) { var index = 0; for (var i = 0, l = vcount.length; i < l; i++) { var count = vcount[i]; if (count === 4) { var a = index + stride * 0; var b = index + stride * 1; var c = index + stride * 2; var d = index + stride * 3; pushVector(a);pushVector(b);pushVector(d); pushVector(b);pushVector(c);pushVector(d); } else if (count === 3) { var a = index + stride * 0; var b = index + stride * 1; var c = index + stride * 2; pushVector(a);pushVector(b);pushVector(c); } else if (count > 4) { for (var k = 1, kl = count - 2; k <= kl; k++) { var a = index + stride * 0; var b = index + stride * k; var c = index + stride * (k + 1); pushVector(a);pushVector(b);pushVector(c); } } index += stride * count; } } else { for (var i = 0, l = indices.length; i < l; i += stride) { pushVector(i); } } } function getGeometry(id) { return getBuild(library.geometries[id], buildGeometry); } // kinematics function parseKinematicsModel(xml) { var data = { name: xml.getAttribute('name') || '', joints: {}, links: [] }; for (var i = 0; i < xml.childNodes.length; i++) { var child = xml.childNodes[i]; if (child.nodeType !== 1) continue; switch (child.nodeName) { case 'technique_common': parseKinematicsTechniqueCommon(child, data); break; } } library.kinematicsModels[xml.getAttribute('id')] = data; } function buildKinematicsModel(data) { if (data.build !== undefined) return data.build; return data; } function getKinematicsModel(id) { return getBuild(library.kinematicsModels[id], buildKinematicsModel); } function parseKinematicsTechniqueCommon(xml, data) { for (var i = 0; i < xml.childNodes.length; i++) { var child = xml.childNodes[i]; if (child.nodeType !== 1) continue; switch (child.nodeName) { case 'joint': data.joints[child.getAttribute('sid')] = parseKinematicsJoint(child); break; case 'link': data.links.push(parseKinematicsLink(child)); break; } } } function parseKinematicsJoint(xml) { var data; for (var i = 0; i < xml.childNodes.length; i++) { var child = xml.childNodes[i]; if (child.nodeType !== 1) continue; switch (child.nodeName) { case 'prismatic': case 'revolute': data = parseKinematicsJointParameter(child); break; } } return data; } function parseKinematicsJointParameter(xml, data) { var data = { sid: xml.getAttribute('sid'), name: xml.getAttribute('name') || '', axis: new THREE.Vector3(), limits: { min: 0, max: 0 }, type: xml.nodeName, static: false, zeroPosition: 0, middlePosition: 0 }; for (var i = 0; i < xml.childNodes.length; i++) { var child = xml.childNodes[i]; if (child.nodeType !== 1) continue; switch (child.nodeName) { case 'axis': var array = parseFloats(child.textContent); data.axis.fromArray(array); break; case 'limits': var max = child.getElementsByTagName('max')[0]; var min = child.getElementsByTagName('min')[0]; data.limits.max = parseFloat(max.textContent); data.limits.min = parseFloat(min.textContent); break; } } // if min is equal to or greater than max, consider the joint static if (data.limits.min >= data.limits.max) { data.static = true; } // calculate middle position data.middlePosition = (data.limits.min + data.limits.max) / 2.0; return data; } function parseKinematicsLink(xml) { var data = { sid: xml.getAttribute('sid'), name: xml.getAttribute('name') || '', attachments: [], transforms: [] }; for (var i = 0; i < xml.childNodes.length; i++) { var child = xml.childNodes[i]; if (child.nodeType !== 1) continue; switch (child.nodeName) { case 'attachment_full': data.attachments.push(parseKinematicsAttachment(child)); break; case 'matrix': case 'translate': case 'rotate': data.transforms.push(parseKinematicsTransform(child)); break; } } return data; } function parseKinematicsAttachment(xml) { var data = { joint: xml.getAttribute('joint').split('/').pop(), transforms: [], links: [] }; for (var i = 0; i < xml.childNodes.length; i++) { var child = xml.childNodes[i]; if (child.nodeType !== 1) continue; switch (child.nodeName) { case 'link': data.links.push(parseKinematicsLink(child)); break; case 'matrix': case 'translate': case 'rotate': data.transforms.push(parseKinematicsTransform(child)); break; } } return data; } function parseKinematicsTransform(xml) { var data = { type: xml.nodeName }; var array = parseFloats(xml.textContent); switch (data.type) { case 'matrix': data.obj = new THREE.Matrix4(); data.obj.fromArray(array).transpose(); break; case 'translate': data.obj = new THREE.Vector3(); data.obj.fromArray(array); break; case 'rotate': data.obj = new THREE.Vector3(); data.obj.fromArray(array); data.angle = THREE.Math.degToRad(array[3]); break; } return data; } // physics function parsePhysicsModel(xml) { var data = { name: xml.getAttribute('name') || '', rigidBodies: {} }; for (var i = 0; i < xml.childNodes.length; i++) { var child = xml.childNodes[i]; if (child.nodeType !== 1) continue; switch (child.nodeName) { case 'rigid_body': data.rigidBodies[child.getAttribute('name')] = {}; parsePhysicsRigidBody(child, data.rigidBodies[child.getAttribute('name')]); break; } } library.physicsModels[xml.getAttribute('id')] = data; } function parsePhysicsRigidBody(xml, data) { for (var i = 0; i < xml.childNodes.length; i++) { var child = xml.childNodes[i]; if (child.nodeType !== 1) continue; switch (child.nodeName) { case 'technique_common': parsePhysicsTechniqueCommon(child, data); break; } } } function parsePhysicsTechniqueCommon(xml, data) { for (var i = 0; i < xml.childNodes.length; i++) { var child = xml.childNodes[i]; if (child.nodeType !== 1) continue; switch (child.nodeName) { case 'inertia': data.inertia = parseFloats(child.textContent); break; case 'mass': data.mass = parseFloats(child.textContent)[0]; break; } } } // scene function parseKinematicsScene(xml) { var data = { bindJointAxis: [] }; for (var i = 0; i < xml.childNodes.length; i++) { var child = xml.childNodes[i]; if (child.nodeType !== 1) continue; switch (child.nodeName) { case 'bind_joint_axis': data.bindJointAxis.push(parseKinematicsBindJointAxis(child)); break; } } library.kinematicsScenes[parseId(xml.getAttribute('url'))] = data; } function parseKinematicsBindJointAxis(xml) { var data = { target: xml.getAttribute('target').split('/').pop() }; for (var i = 0; i < xml.childNodes.length; i++) { var child = xml.childNodes[i]; if (child.nodeType !== 1) continue; switch (child.nodeName) { case 'axis': var param = child.getElementsByTagName('param')[0]; data.axis = param.textContent; var tmpJointIndex = data.axis.split('inst_').pop().split('axis')[0]; data.jointIndex = tmpJointIndex.substr(0, tmpJointIndex.length - 1); break; } } return data; } function buildKinematicsScene(data) { if (data.build !== undefined) return data.build; return data; } function getKinematicsScene(id) { return getBuild(library.kinematicsScenes[id], buildKinematicsScene); } function setupKinematics() { var kinematicsModelId = Object.keys(library.kinematicsModels)[0]; var kinematicsSceneId = Object.keys(library.kinematicsScenes)[0]; var visualSceneId = Object.keys(library.visualScenes)[0]; if (kinematicsModelId === undefined || kinematicsSceneId === undefined) return; var kinematicsModel = getKinematicsModel(kinematicsModelId); var kinematicsScene = getKinematicsScene(kinematicsSceneId); var visualScene = getVisualScene(visualSceneId); var bindJointAxis = kinematicsScene.bindJointAxis; var jointMap = {}; for (var i = 0, l = bindJointAxis.length; i < l; i++) { var axis = bindJointAxis[i]; // the result of the following query is an element of type 'translate', 'rotate','scale' or 'matrix' var targetElement = collada.querySelector('[sid="' + axis.target + '"]'); if (targetElement) { // get the parent of the transfrom element var parentVisualElement = targetElement.parentElement; // connect the joint of the kinematics model with the element in the visual scene connect(axis.jointIndex, parentVisualElement); } } function connect(jointIndex, visualElement) { var visualElementName = visualElement.getAttribute('name'); var joint = kinematicsModel.joints[jointIndex]; visualScene.traverse(function (object) { if (object.name === visualElementName) { jointMap[jointIndex] = { object: object, transforms: buildTransformList(visualElement), joint: joint, position: joint.zeroPosition }; } }); } var m0 = new THREE.Matrix4(); kinematics = { joints: kinematicsModel && kinematicsModel.joints, getJointValue: function getJointValue(jointIndex) { var jointData = jointMap[jointIndex]; if (jointData) { return jointData.position; } else { console.warn('THREE.ColladaLoader: Joint ' + jointIndex + ' doesn\'t exist.'); } }, setJointValue: function setJointValue(jointIndex, value) { var jointData = jointMap[jointIndex]; if (jointData) { var joint = jointData.joint; if (value > joint.limits.max || value < joint.limits.min) { console.warn('THREE.ColladaLoader: Joint ' + jointIndex + ' value ' + value + ' outside of limits (min: ' + joint.limits.min + ', max: ' + joint.limits.max + ').'); } else if (joint.static) { console.warn('THREE.ColladaLoader: Joint ' + jointIndex + ' is static.'); } else { var object = jointData.object; var axis = joint.axis; var transforms = jointData.transforms; matrix.identity(); // each update, we have to apply all transforms in the correct order for (var i = 0; i < transforms.length; i++) { var transform = transforms[i]; // if there is a connection of the transform node with a joint, apply the joint value if (transform.sid && transform.sid.indexOf(jointIndex) !== -1) { switch (joint.type) { case 'revolute': matrix.multiply(m0.makeRotationAxis(axis, THREE.Math.degToRad(value))); break; case 'prismatic': matrix.multiply(m0.makeTranslation(axis.x * value, axis.y * value, axis.z * value)); break; default: console.warn('THREE.ColladaLoader: Unknown joint type: ' + joint.type); break; } } else { switch (transform.type) { case 'matrix': matrix.multiply(transform.obj); break; case 'translate': matrix.multiply(m0.makeTranslation(transform.obj.x, transform.obj.y, transform.obj.z)); break; case 'scale': matrix.scale(transform.obj); break; case 'rotate': matrix.multiply(m0.makeRotationAxis(transform.obj, transform.angle)); break; } } } object.matrix.copy(matrix); object.matrix.decompose(object.position, object.quaternion, object.scale); jointMap[jointIndex].position = value; } } else { console.log('THREE.ColladaLoader: ' + jointIndex + ' does not exist.'); } } }; } function buildTransformList(node) { var transforms = []; var xml = collada.querySelector('[id="' + node.id + '"]'); for (var i = 0; i < xml.childNodes.length; i++) { var child = xml.childNodes[i]; if (child.nodeType !== 1) continue; switch (child.nodeName) { case 'matrix': var array = parseFloats(child.textContent); var matrix = new THREE.Matrix4().fromArray(array).transpose(); transforms.push({ sid: child.getAttribute('sid'), type: child.nodeName, obj: matrix }); break; case 'translate': case 'scale': var array = parseFloats(child.textContent); var vector = new THREE.Vector3().fromArray(array); transforms.push({ sid: child.getAttribute('sid'), type: child.nodeName, obj: vector }); break; case 'rotate': var array = parseFloats(child.textContent); var vector = new THREE.Vector3().fromArray(array); var angle = THREE.Math.degToRad(array[3]); transforms.push({ sid: child.getAttribute('sid'), type: child.nodeName, obj: vector, angle: angle }); break; } } return transforms; } // nodes function prepareNodes(xml) { var elements = xml.getElementsByTagName('node'); // ensure all node elements have id attributes for (var i = 0; i < elements.length; i++) { var element = elements[i]; if (element.hasAttribute('id') === false) { element.setAttribute('id', generateId()); } } } var matrix = new THREE.Matrix4(); var vector = new THREE.Vector3(); function parseNode(xml) { var data = { name: xml.getAttribute('name') || '', type: xml.getAttribute('type'), id: xml.getAttribute('id'), sid: xml.getAttribute('sid'), matrix: new THREE.Matrix4(), nodes: [], instanceCameras: [], instanceControllers: [], instanceLights: [], instanceGeometries: [], instanceNodes: [], transforms: {} }; for (var i = 0; i < xml.childNodes.length; i++) { var child = xml.childNodes[i]; if (child.nodeType !== 1) continue; switch (child.nodeName) { case 'node': data.nodes.push(child.getAttribute('id')); parseNode(child); break; case 'instance_camera': data.instanceCameras.push(parseId(child.getAttribute('url'))); break; case 'instance_controller': data.instanceControllers.push(parseNodeInstance(child)); break; case 'instance_light': data.instanceLights.push(parseId(child.getAttribute('url'))); break; case 'instance_geometry': data.instanceGeometries.push(parseNodeInstance(child)); break; case 'instance_node': data.instanceNodes.push(parseId(child.getAttribute('url'))); break; case 'matrix': var array = parseFloats(child.textContent); data.matrix.multiply(matrix.fromArray(array).transpose()); data.transforms[child.getAttribute('sid')] = child.nodeName; break; case 'translate': var array = parseFloats(child.textContent); vector.fromArray(array); data.matrix.multiply(matrix.makeTranslation(vector.x, vector.y, vector.z)); data.transforms[child.getAttribute('sid')] = child.nodeName; break; case 'rotate': var array = parseFloats(child.textContent); var angle = THREE.Math.degToRad(array[3]); data.matrix.multiply(matrix.makeRotationAxis(vector.fromArray(array), angle)); data.transforms[child.getAttribute('sid')] = child.nodeName; break; case 'scale': var array = parseFloats(child.textContent); data.matrix.scale(vector.fromArray(array)); data.transforms[child.getAttribute('sid')] = child.nodeName; break; case 'extra': break; default: console.log(child); } } if (hasNode(data.id)) { console.warn('THREE.ColladaLoader: There is already a node with ID %s. Exclude current node from further processing.', data.id); } else { library.nodes[data.id] = data; } return data; } function parseNodeInstance(xml) { var data = { id: parseId(xml.getAttribute('url')), materials: {}, skeletons: [] }; for (var i = 0; i < xml.childNodes.length; i++) { var child = xml.childNodes[i]; switch (child.nodeName) { case 'bind_material': var instances = child.getElementsByTagName('instance_material'); for (var j = 0; j < instances.length; j++) { var instance = instances[j]; var symbol = instance.getAttribute('symbol'); var target = instance.getAttribute('target'); data.materials[symbol] = parseId(target); } break; case 'skeleton': data.skeletons.push(parseId(child.textContent)); break; default: break; } } return data; } function buildSkeleton(skeletons, joints) { var boneData = []; var sortedBoneData = []; var i, j, data; // a skeleton can have multiple root bones. collada expresses this // situtation with multiple "skeleton" tags per controller instance for (i = 0; i < skeletons.length; i++) { var skeleton = skeletons[i]; var root; if (hasNode(skeleton)) { root = getNode(skeleton); buildBoneHierarchy(root, joints, boneData); } else if (hasVisualScene(skeleton)) { // handle case where the skeleton refers to the visual scene (#13335) var visualScene = library.visualScenes[skeleton]; var children = visualScene.children; for (var j = 0; j < children.length; j++) { var child = children[j]; if (child.type === 'JOINT') { var root = getNode(child.id); buildBoneHierarchy(root, joints, boneData); } } } else { console.error('THREE.ColladaLoader: Unable to find root bone of skeleton with ID:', skeleton); } } // sort bone data (the order is defined in the corresponding controller) for (i = 0; i < joints.length; i++) { for (j = 0; j < boneData.length; j++) { data = boneData[j]; if (data.bone.name === joints[i].name) { sortedBoneData[i] = data; data.processed = true; break; } } } // add unprocessed bone data at the end of the list for (i = 0; i < boneData.length; i++) { data = boneData[i]; if (data.processed === false) { sortedBoneData.push(data); data.processed = true; } } // setup arrays for skeleton creation var bones = []; var boneInverses = []; for (i = 0; i < sortedBoneData.length; i++) { data = sortedBoneData[i]; bones.push(data.bone); boneInverses.push(data.boneInverse); } return new THREE.Skeleton(bones, boneInverses); } function buildBoneHierarchy(root, joints, boneData) { // setup bone data from visual scene root.traverse(function (object) { if (object.isBone === true) { var boneInverse; // retrieve the boneInverse from the controller data for (var i = 0; i < joints.length; i++) { var joint = joints[i]; if (joint.name === object.name) { boneInverse = joint.boneInverse; break; } } if (boneInverse === undefined) { // Unfortunately, there can be joints in the visual scene that are not part of the // corresponding controller. In this case, we have to create a dummy boneInverse matrix // for the respective bone. This bone won't affect any vertices, because there are no skin indices // and weights defined for it. But we still have to add the bone to the sorted bone list in order to // ensure a correct animation of the model. boneInverse = new THREE.Matrix4(); } boneData.push({ bone: object, boneInverse: boneInverse, processed: false }); } }); } function buildNode(data) { var objects = []; var matrix = data.matrix; var nodes = data.nodes; var type = data.type; var instanceCameras = data.instanceCameras; var instanceControllers = data.instanceControllers; var instanceLights = data.instanceLights; var instanceGeometries = data.instanceGeometries; var instanceNodes = data.instanceNodes; // nodes for (var i = 0, l = nodes.length; i < l; i++) { objects.push(getNode(nodes[i])); } // instance cameras for (var i = 0, l = instanceCameras.length; i < l; i++) { var instanceCamera = getCamera(instanceCameras[i]); if (instanceCamera !== null) { objects.push(instanceCamera.clone()); } } // instance controllers for (var i = 0, l = instanceControllers.length; i < l; i++) { var instance = instanceControllers[i]; var controller = getController(instance.id); var geometries = getGeometry(controller.id); var newObjects = buildObjects(geometries, instance.materials); var skeletons = instance.skeletons; var joints = controller.skin.joints; var skeleton = buildSkeleton(skeletons, joints); for (var j = 0, jl = newObjects.length; j < jl; j++) { var object = newObjects[j]; if (object.isSkinnedMesh) { object.bind(skeleton, controller.skin.bindMatrix); object.normalizeSkinWeights(); } objects.push(object); } } // instance lights for (var i = 0, l = instanceLights.length; i < l; i++) { var instanceLight = getLight(instanceLights[i]); if (instanceLight !== null) { objects.push(instanceLight.clone()); } } // instance geometries for (var i = 0, l = instanceGeometries.length; i < l; i++) { var instance = instanceGeometries[i]; // a single geometry instance in collada can lead to multiple object3Ds. // this is the case when primitives are combined like triangles and lines var geometries = getGeometry(instance.id); var newObjects = buildObjects(geometries, instance.materials); for (var j = 0, jl = newObjects.length; j < jl; j++) { objects.push(newObjects[j]); } } // instance nodes for (var i = 0, l = instanceNodes.length; i < l; i++) { objects.push(getNode(instanceNodes[i]).clone()); } var object; if (nodes.length === 0 && objects.length === 1) { object = objects[0]; } else { object = type === 'JOINT' ? new THREE.Bone() : new THREE.Group(); for (var i = 0; i < objects.length; i++) { object.add(objects[i]); } } if (object.name === '') { object.name = type === 'JOINT' ? data.sid : data.name; } object.matrix.copy(matrix); object.matrix.decompose(object.position, object.quaternion, object.scale); return object; } var fallbackMaterial = new THREE.MeshBasicMaterial({ color: 0xff00ff }); function resolveMaterialBinding(keys, instanceMaterials) { var materials = []; for (var i = 0, l = keys.length; i < l; i++) { var id = instanceMaterials[keys[i]]; if (id === undefined) { console.warn('THREE.ColladaLoader: Material with key %s not found. Apply fallback material.', keys[i]); materials.push(fallbackMaterial); } else { materials.push(getMaterial(id)); } } return materials; } function buildObjects(geometries, instanceMaterials) { var objects = []; for (var type in geometries) { var geometry = geometries[type]; var materials = resolveMaterialBinding(geometry.materialKeys, instanceMaterials); // handle case if no materials are defined if (materials.length === 0) { if (type === 'lines' || type === 'linestrips') { materials.push(new THREE.LineBasicMaterial()); } else { materials.push(new THREE.MeshPhongMaterial()); } } // regard skinning var skinning = geometry.data.attributes.skinIndex !== undefined; if (skinning) { for (var i = 0, l = materials.length; i < l; i++) { materials[i].skinning = true; } } // choose between a single or multi materials (material array) var material = materials.length === 1 ? materials[0] : materials; // now create a specific 3D object var object; switch (type) { case 'lines': object = new THREE.LineSegments(geometry.data, material); break; case 'linestrips': object = new THREE.Line(geometry.data, material); break; case 'triangles': case 'polylist': if (skinning) { object = new THREE.SkinnedMesh(geometry.data, material); } else { object = new THREE.Mesh(geometry.data, material); } break; } objects.push(object); } return objects; } function hasNode(id) { return library.nodes[id] !== undefined; } function getNode(id) { return getBuild(library.nodes[id], buildNode); } // visual scenes function parseVisualScene(xml) { var data = { name: xml.getAttribute('name'), children: [] }; prepareNodes(xml); var elements = getElementsByTagName(xml, 'node'); for (var i = 0; i < elements.length; i++) { data.children.push(parseNode(elements[i])); } library.visualScenes[xml.getAttribute('id')] = data; } function buildVisualScene(data) { var group = new THREE.Group(); group.name = data.name; var children = data.children; for (var i = 0; i < children.length; i++) { var child = children[i]; group.add(getNode(child.id)); } return group; } function hasVisualScene(id) { return library.visualScenes[id] !== undefined; } function getVisualScene(id) { return getBuild(library.visualScenes[id], buildVisualScene); } // scenes function parseScene(xml) { var instance = getElementsByTagName(xml, 'instance_visual_scene')[0]; return getVisualScene(parseId(instance.getAttribute('url'))); } function setupAnimations() { var clips = library.clips; if (isEmpty(clips) === true) { if (isEmpty(library.animations) === false) { // if there are animations but no clips, we create a default clip for playback var tracks = []; for (var id in library.animations) { var animationTracks = getAnimation(id); for (var i = 0, l = animationTracks.length; i < l; i++) { tracks.push(animationTracks[i]); } } animations.push(new THREE.AnimationClip('default', -1, tracks)); } } else { for (var id in clips) { animations.push(getAnimationClip(id)); } } } if (text.length === 0) { return { scene: new THREE.Scene() }; } var xml = new DOMParser().parseFromString(text, 'application/xml'); var collada = getElementsByTagName(xml, 'COLLADA')[0]; // metadata var version = collada.getAttribute('version'); console.log('THREE.ColladaLoader: File version', version); var asset = parseAsset(getElementsByTagName(collada, 'asset')[0]); var textureLoader = new THREE.TextureLoader(this.manager); textureLoader.setPath(this.resourcePath || path).setCrossOrigin(this.crossOrigin); var tgaLoader; if (THREE.TGALoader) { tgaLoader = new THREE.TGALoader(this.manager); tgaLoader.setPath(this.resourcePath || path); } // var animations = []; var kinematics = {}; var count = 0; // var library = { animations: {}, clips: {}, controllers: {}, images: {}, effects: {}, materials: {}, cameras: {}, lights: {}, geometries: {}, nodes: {}, visualScenes: {}, kinematicsModels: {}, physicsModels: {}, kinematicsScenes: {} }; parseLibrary(collada, 'library_animations', 'animation', parseAnimation); parseLibrary(collada, 'library_animation_clips', 'animation_clip', parseAnimationClip); parseLibrary(collada, 'library_controllers', 'controller', parseController); parseLibrary(collada, 'library_images', 'image', parseImage); parseLibrary(collada, 'library_effects', 'effect', parseEffect); parseLibrary(collada, 'library_materials', 'material', parseMaterial); parseLibrary(collada, 'library_cameras', 'camera', parseCamera); parseLibrary(collada, 'library_lights', 'light', parseLight); parseLibrary(collada, 'library_geometries', 'geometry', parseGeometry); parseLibrary(collada, 'library_nodes', 'node', parseNode); parseLibrary(collada, 'library_visual_scenes', 'visual_scene', parseVisualScene); parseLibrary(collada, 'library_kinematics_models', 'kinematics_model', parseKinematicsModel); parseLibrary(collada, 'library_physics_models', 'physics_model', parsePhysicsModel); parseLibrary(collada, 'scene', 'instance_kinematics_scene', parseKinematicsScene); buildLibrary(library.animations, buildAnimation); buildLibrary(library.clips, buildAnimationClip); buildLibrary(library.controllers, buildController); buildLibrary(library.images, buildImage); buildLibrary(library.effects, buildEffect); buildLibrary(library.materials, buildMaterial); buildLibrary(library.cameras, buildCamera); buildLibrary(library.lights, buildLight); buildLibrary(library.geometries, buildGeometry); buildLibrary(library.visualScenes, buildVisualScene); setupAnimations(); setupKinematics(); var scene = parseScene(getElementsByTagName(collada, 'scene')[0]); if (asset.upAxis === 'Z_UP') { scene.quaternion.setFromEuler(new THREE.Euler(-Math.PI / 2, 0, 0)); } scene.scale.multiplyScalar(asset.unit); return { animations: animations, kinematics: kinematics, library: library, scene: scene }; } }; },{}],4:[function(require,module,exports){ 'use strict'; var _typeof2 = typeof Symbol === "function" && typeof Symbol.iterator === "symbol" ? function (obj) { return typeof obj; } : function (obj) { return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; }; var _typeof = typeof Symbol === "function" && _typeof2(Symbol.iterator) === "symbol" ? function (obj) { return typeof obj === "undefined" ? "undefined" : _typeof2(obj); } : function (obj) { return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj === "undefined" ? "undefined" : _typeof2(obj); }; /** * @author Kyle-Larson https://github.com/Kyle-Larson * @author Takahiro https://github.com/takahirox * @author Lewy Blue https://github.com/looeee * * Loader loads FBX file and generates Group representing FBX scene. * Requires FBX file to be >= 7.0 and in ASCII or >= 6400 in Binary format * Versions lower than this may load but will probably have errors * * Needs Support: * Morph normals / blend shape normals * * FBX format references: * https://wiki.blender.org/index.php/User:Mont29/Foundation/FBX_File_Structure * http://help.autodesk.com/view/FBX/2017/ENU/?guid=__cpp_ref_index_html (C++ SDK reference) * * Binary format specification: * https://code.blender.org/2013/08/fbx-binary-file-format-specification/ */ module.exports = THREE.FBXLoader = function () { var fbxTree; var connections; var sceneGraph; function FBXLoader(manager) { this.manager = manager !== undefined ? manager : THREE.DefaultLoadingManager; } FBXLoader.prototype = { constructor: FBXLoader, crossOrigin: 'anonymous', load: function load(url, onLoad, onProgress, onError) { var self = this; var resourceDirectory = THREE.LoaderUtils.extractUrlBase(url); var loader = new THREE.FileLoader(this.manager); loader.setResponseType('arraybuffer'); loader.load(url, function (buffer) { try { var scene = self.parse(buffer, resourceDirectory); onLoad(scene); } catch (error) { setTimeout(function () { if (onError) onError(error); self.manager.itemError(url); }, 0); } }, onProgress, onError); }, setCrossOrigin: function setCrossOrigin(value) { this.crossOrigin = value; return this; }, parse: function parse(FBXBuffer, resourceDirectory) { if (isFbxFormatBinary(FBXBuffer)) { fbxTree = new BinaryParser().parse(FBXBuffer); } else { var FBXText = convertArrayBufferToString(FBXBuffer); if (!isFbxFormatASCII(FBXText)) { throw new Error('THREE.FBXLoader: Unknown format.'); } if (getFbxVersion(FBXText) < 7000) { throw new Error('THREE.FBXLoader: FBX version not supported, FileVersion: ' + getFbxVersion(FBXText)); } fbxTree = new TextParser().parse(FBXText); } //console.log( FBXTree ); var textureLoader = new THREE.TextureLoader(this.manager).setPath(resourceDirectory).setCrossOrigin(this.crossOrigin); return new FBXTreeParser(textureLoader).parse(fbxTree); } }; // Parse the FBXTree object returned by the BinaryParser or TextParser and return a THREE.Group function FBXTreeParser(textureLoader) { this.textureLoader = textureLoader; } FBXTreeParser.prototype = { constructor: FBXTreeParser, parse: function parse() { connections = this.parseConnections(); var images = this.parseImages(); var textures = this.parseTextures(images); var materials = this.parseMaterials(textures); var deformers = this.parseDeformers(); var geometryMap = new GeometryParser().parse(deformers); this.parseScene(deformers, geometryMap, materials); return sceneGraph; }, // Parses FBXTree.Connections which holds parent-child connections between objects (e.g. material -> texture, model->geometry ) // and details the connection type parseConnections: function parseConnections() { var connectionMap = new Map(); if ('Connections' in fbxTree) { var rawConnections = fbxTree.Connections.connections; rawConnections.forEach(function (rawConnection) { var fromID = rawConnection[0]; var toID = rawConnection[1]; var relationship = rawConnection[2]; if (!connectionMap.has(fromID)) { connectionMap.set(fromID, { parents: [], children: [] }); } var parentRelationship = { ID: toID, relationship: relationship }; connectionMap.get(fromID).parents.push(parentRelationship); if (!connectionMap.has(toID)) { connectionMap.set(toID, { parents: [], children: [] }); } var childRelationship = { ID: fromID, relationship: relationship }; connectionMap.get(toID).children.push(childRelationship); }); } return connectionMap; }, // Parse FBXTree.Objects.Video for embedded image data // These images are connected to textures in FBXTree.Objects.Textures // via FBXTree.Connections. parseImages: function parseImages() { var images = {}; var blobs = {}; if ('Video' in fbxTree.Objects) { var videoNodes = fbxTree.Objects.Video; for (var nodeID in videoNodes) { var videoNode = videoNodes[nodeID]; var id = parseInt(nodeID); images[id] = videoNode.RelativeFilename || videoNode.Filename; // raw image data is in videoNode.Content if ('Content' in videoNode) { var arrayBufferContent = videoNode.Content instanceof ArrayBuffer && videoNode.Content.byteLength > 0; var base64Content = typeof videoNode.Content === 'string' && videoNode.Content !== ''; if (arrayBufferContent || base64Content) { var image = this.parseImage(videoNodes[nodeID]); blobs[videoNode.RelativeFilename || videoNode.Filename] = image; } } } } for (var id in images) { var filename = images[id]; if (blobs[filename] !== undefined) images[id] = blobs[filename];else images[id] = images[id].split('\\').pop(); } return images; }, // Parse embedded image data in FBXTree.Video.Content parseImage: function parseImage(videoNode) { var content = videoNode.Content; var fileName = videoNode.RelativeFilename || videoNode.Filename; var extension = fileName.slice(fileName.lastIndexOf('.') + 1).toLowerCase(); var type; switch (extension) { case 'bmp': type = 'image/bmp'; break; case 'jpg': case 'jpeg': type = 'image/jpeg'; break; case 'png': type = 'image/png'; break; case 'tif': type = 'image/tiff'; break; case 'tga': if (typeof THREE.TGALoader !== 'function') { console.warn('FBXLoader: THREE.TGALoader is required to load TGA textures'); return; } else { if (THREE.Loader.Handlers.get('.tga') === null) { THREE.Loader.Handlers.add(/\.tga$/i, new THREE.TGALoader()); } type = 'image/tga'; break; } default: console.warn('FBXLoader: Image type "' + extension + '" is not supported.'); return; } if (typeof content === 'string') { // ASCII format return 'data:' + type + ';base64,' + content; } else { // Binary Format var array = new Uint8Array(content); return window.URL.createObjectURL(new Blob([array], { type: type })); } }, // Parse nodes in FBXTree.Objects.Texture // These contain details such as UV scaling, cropping, rotation etc and are connected // to images in FBXTree.Objects.Video parseTextures: function parseTextures(images) { var textureMap = new Map(); if ('Texture' in fbxTree.Objects) { var textureNodes = fbxTree.Objects.Texture; for (var nodeID in textureNodes) { var texture = this.parseTexture(textureNodes[nodeID], images); textureMap.set(parseInt(nodeID), texture); } } return textureMap; }, // Parse individual node in FBXTree.Objects.Texture parseTexture: function parseTexture(textureNode, images) { var texture = this.loadTexture(textureNode, images); texture.ID = textureNode.id; texture.name = textureNode.attrName; var wrapModeU = textureNode.WrapModeU; var wrapModeV = textureNode.WrapModeV; var valueU = wrapModeU !== undefined ? wrapModeU.value : 0; var valueV = wrapModeV !== undefined ? wrapModeV.value : 0; // http://download.autodesk.com/us/fbx/SDKdocs/FBX_SDK_Help/files/fbxsdkref/class_k_fbx_texture.html#889640e63e2e681259ea81061b85143a // 0: repeat(default), 1: clamp texture.wrapS = valueU === 0 ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping; texture.wrapT = valueV === 0 ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping; if ('Scaling' in textureNode) { var values = textureNode.Scaling.value; texture.repeat.x = values[0]; texture.repeat.y = values[1]; } return texture; }, // load a texture specified as a blob or data URI, or via an external URL using THREE.TextureLoader loadTexture: function loadTexture(textureNode, images) { var fileName; var currentPath = this.textureLoader.path; var children = connections.get(textureNode.id).children; if (children !== undefined && children.length > 0 && images[children[0].ID] !== undefined) { fileName = images[children[0].ID]; if (fileName.indexOf('blob:') === 0 || fileName.indexOf('data:') === 0) { this.textureLoader.setPath(undefined); } } var texture; var extension = textureNode.FileName.slice(-3).toLowerCase(); if (extension === 'tga') { var loader = THREE.Loader.Handlers.get('.tga'); if (loader === null) { console.warn('FBXLoader: TGALoader not found, creating empty placeholder texture for', fileName); texture = new THREE.Texture(); } else { texture = loader.load(fileName); } } else if (extension === 'psd') { console.warn('FBXLoader: PSD textures are not supported, creating empty placeholder texture for', fileName); texture = new THREE.Texture(); } else { texture = this.textureLoader.load(fileName); } this.textureLoader.setPath(currentPath); return texture; }, // Parse nodes in FBXTree.Objects.Material parseMaterials: function parseMaterials(textureMap) { var materialMap = new Map(); if ('Material' in fbxTree.Objects) { var materialNodes = fbxTree.Objects.Material; for (var nodeID in materialNodes) { var material = this.parseMaterial(materialNodes[nodeID], textureMap); if (material !== null) materialMap.set(parseInt(nodeID), material); } } return materialMap; }, // Parse single node in FBXTree.Objects.Material // Materials are connected to texture maps in FBXTree.Objects.Textures // FBX format currently only supports Lambert and Phong shading models parseMaterial: function parseMaterial(materialNode, textureMap) { var ID = materialNode.id; var name = materialNode.attrName; var type = materialNode.ShadingModel; // Case where FBX wraps shading model in property object. if ((typeof type === 'undefined' ? 'undefined' : _typeof(type)) === 'object') { type = type.value; } // Ignore unused materials which don't have any connections. if (!connections.has(ID)) return null; var parameters = this.parseParameters(materialNode, textureMap, ID); var material; switch (type.toLowerCase()) { case 'phong': material = new THREE.MeshPhongMaterial(); break; case 'lambert': material = new THREE.MeshLambertMaterial(); break; default: console.warn('THREE.FBXLoader: unknown material type "%s". Defaulting to MeshPhongMaterial.', type); material = new THREE.MeshPhongMaterial({ color: 0x3300ff }); break; } material.setValues(parameters); material.name = name; return material; }, // Parse FBX material and return parameters suitable for a three.js material // Also parse the texture map and return any textures associated with the material parseParameters: function parseParameters(materialNode, textureMap, ID) { var parameters = {}; if (materialNode.BumpFactor) { parameters.bumpScale = materialNode.BumpFactor.value; } if (materialNode.Diffuse) { parameters.color = new THREE.Color().fromArray(materialNode.Diffuse.value); } else if (materialNode.DiffuseColor && materialNode.DiffuseColor.type === 'Color') { // The blender exporter exports diffuse here instead of in materialNode.Diffuse parameters.color = new THREE.Color().fromArray(materialNode.DiffuseColor.value); } if (materialNode.DisplacementFactor) { parameters.displacementScale = materialNode.DisplacementFactor.value; } if (materialNode.Emissive) { parameters.emissive = new THREE.Color().fromArray(materialNode.Emissive.value); } else if (materialNode.EmissiveColor && materialNode.EmissiveColor.type === 'Color') { // The blender exporter exports emissive color here instead of in materialNode.Emissive parameters.emissive = new THREE.Color().fromArray(materialNode.EmissiveColor.value); } if (materialNode.EmissiveFactor) { parameters.emissiveIntensity = parseFloat(materialNode.EmissiveFactor.value); } if (materialNode.Opacity) { parameters.opacity = parseFloat(materialNode.Opacity.value); } if (parameters.opacity < 1.0) { parameters.transparent = true; } if (materialNode.ReflectionFactor) { parameters.reflectivity = materialNode.ReflectionFactor.value; } if (materialNode.Shininess) { parameters.shininess = materialNode.Shininess.value; } if (materialNode.Specular) { parameters.specular = new THREE.Color().fromArray(materialNode.Specular.value); } else if (materialNode.SpecularColor && materialNode.SpecularColor.type === 'Color') { // The blender exporter exports specular color here instead of in materialNode.Specular parameters.specular = new THREE.Color().fromArray(materialNode.SpecularColor.value); } var self = this; connections.get(ID).children.forEach(function (child) { var type = child.relationship; switch (type) { case 'Bump': parameters.bumpMap = self.getTexture(textureMap, child.ID); break; case 'DiffuseColor': parameters.map = self.getTexture(textureMap, child.ID); break; case 'DisplacementColor': parameters.displacementMap = self.getTexture(textureMap, child.ID); break; case 'EmissiveColor': parameters.emissiveMap = self.getTexture(textureMap, child.ID); break; case 'NormalMap': parameters.normalMap = self.getTexture(textureMap, child.ID); break; case 'ReflectionColor': parameters.envMap = self.getTexture(textureMap, child.ID); parameters.envMap.mapping = THREE.EquirectangularReflectionMapping; break; case 'SpecularColor': parameters.specularMap = self.getTexture(textureMap, child.ID); break; case 'TransparentColor': parameters.alphaMap = self.getTexture(textureMap, child.ID); parameters.transparent = true; break; case 'AmbientColor': case 'ShininessExponent': // AKA glossiness map case 'SpecularFactor': // AKA specularLevel case 'VectorDisplacementColor': // NOTE: Seems to be a copy of DisplacementColor default: console.warn('THREE.FBXLoader: %s map is not supported in three.js, skipping texture.', type); break; } }); return parameters; }, // get a texture from the textureMap for use by a material. getTexture: function getTexture(textureMap, id) { // if the texture is a layered texture, just use the first layer and issue a warning if ('LayeredTexture' in fbxTree.Objects && id in fbxTree.Objects.LayeredTexture) { console.warn('THREE.FBXLoader: layered textures are not supported in three.js. Discarding all but first layer.'); id = connections.get(id).children[0].ID; } return textureMap.get(id); }, // Parse nodes in FBXTree.Objects.Deformer // Deformer node can contain skinning or Vertex Cache animation data, however only skinning is supported here // Generates map of Skeleton-like objects for use later when generating and binding skeletons. parseDeformers: function parseDeformers() { var skeletons = {}; var morphTargets = {}; if ('Deformer' in fbxTree.Objects) { var DeformerNodes = fbxTree.Objects.Deformer; for (var nodeID in DeformerNodes) { var deformerNode = DeformerNodes[nodeID]; var relationships = connections.get(parseInt(nodeID)); if (deformerNode.attrType === 'Skin') { var skeleton = this.parseSkeleton(relationships, DeformerNodes); skeleton.ID = nodeID; if (relationships.parents.length > 1) console.warn('THREE.FBXLoader: skeleton attached to more than one geometry is not supported.'); skeleton.geometryID = relationships.parents[0].ID; skeletons[nodeID] = skeleton; } else if (deformerNode.attrType === 'BlendShape') { var morphTarget = { id: nodeID }; morphTarget.rawTargets = this.parseMorphTargets(relationships, DeformerNodes); morphTarget.id = nodeID; if (relationships.parents.length > 1) console.warn('THREE.FBXLoader: morph target attached to more than one geometry is not supported.'); morphTargets[nodeID] = morphTarget; } } } return { skeletons: skeletons, morphTargets: morphTargets }; }, // Parse single nodes in FBXTree.Objects.Deformer // The top level skeleton node has type 'Skin' and sub nodes have type 'Cluster' // Each skin node represents a skeleton and each cluster node represents a bone parseSkeleton: function parseSkeleton(relationships, deformerNodes) { var rawBones = []; relationships.children.forEach(function (child) { var boneNode = deformerNodes[child.ID]; if (boneNode.attrType !== 'Cluster') return; var rawBone = { ID: child.ID, indices: [], weights: [], transform: new THREE.Matrix4().fromArray(boneNode.Transform.a), transformLink: new THREE.Matrix4().fromArray(boneNode.TransformLink.a), linkMode: boneNode.Mode }; if ('Indexes' in boneNode) { rawBone.indices = boneNode.Indexes.a; rawBone.weights = boneNode.Weights.a; } rawBones.push(rawBone); }); return { rawBones: rawBones, bones: [] }; }, // The top level morph deformer node has type "BlendShape" and sub nodes have type "BlendShapeChannel" parseMorphTargets: function parseMorphTargets(relationships, deformerNodes) { var rawMorphTargets = []; for (var i = 0; i < relationships.children.length; i++) { if (i === 8) { console.warn('FBXLoader: maximum of 8 morph targets supported. Ignoring additional targets.'); break; } var child = relationships.children[i]; var morphTargetNode = deformerNodes[child.ID]; var rawMorphTarget = { name: morphTargetNode.attrName, initialWeight: morphTargetNode.DeformPercent, id: morphTargetNode.id, fullWeights: morphTargetNode.FullWeights.a }; if (morphTargetNode.attrType !== 'BlendShapeChannel') return; var targetRelationships = connections.get(parseInt(child.ID)); targetRelationships.children.forEach(function (child) { if (child.relationship === undefined) rawMorphTarget.geoID = child.ID; }); rawMorphTargets.push(rawMorphTarget); } return rawMorphTargets; }, // create the main THREE.Group() to be returned by the loader parseScene: function parseScene(deformers, geometryMap, materialMap) { sceneGraph = new THREE.Group(); var modelMap = this.parseModels(deformers.skeletons, geometryMap, materialMap); var modelNodes = fbxTree.Objects.Model; var self = this; modelMap.forEach(function (model) { var modelNode = modelNodes[model.ID]; self.setLookAtProperties(model, modelNode); var parentConnections = connections.get(model.ID).parents; parentConnections.forEach(function (connection) { var parent = modelMap.get(connection.ID); if (parent !== undefined) parent.add(model); }); if (model.parent === null) { sceneGraph.add(model); } }); this.bindSkeleton(deformers.skeletons, geometryMap, modelMap); this.createAmbientLight(); this.setupMorphMaterials(); var animations = new AnimationParser().parse(); // if all the models where already combined in a single group, just return that if (sceneGraph.children.length === 1 && sceneGraph.children[0].isGroup) { sceneGraph.children[0].animations = animations; sceneGraph = sceneGraph.children[0]; } sceneGraph.animations = animations; }, // parse nodes in FBXTree.Objects.Model parseModels: function parseModels(skeletons, geometryMap, materialMap) { var modelMap = new Map(); var modelNodes = fbxTree.Objects.Model; for (var nodeID in modelNodes) { var id = parseInt(nodeID); var node = modelNodes[nodeID]; var relationships = connections.get(id); var model = this.buildSkeleton(relationships, skeletons, id, node.attrName); if (!model) { switch (node.attrType) { case 'Camera': model = this.createCamera(relationships); break; case 'Light': model = this.createLight(relationships); break; case 'Mesh': model = this.createMesh(relationships, geometryMap, materialMap); break; case 'NurbsCurve': model = this.createCurve(relationships, geometryMap); break; case 'LimbNode': // usually associated with a Bone, however if a Bone was not created we'll make a Group instead case 'Null': default: model = new THREE.Group(); break; } model.name = THREE.PropertyBinding.sanitizeNodeName(node.attrName); model.ID = id; } this.setModelTransforms(model, node); modelMap.set(id, model); } return modelMap; }, buildSkeleton: function buildSkeleton(relationships, skeletons, id, name) { var bone = null; relationships.parents.forEach(function (parent) { for (var ID in skeletons) { var skeleton = skeletons[ID]; skeleton.rawBones.forEach(function (rawBone, i) { if (rawBone.ID === parent.ID) { var subBone = bone; bone = new THREE.Bone(); bone.matrixWorld.copy(rawBone.transformLink); // set name and id here - otherwise in cases where "subBone" is created it will not have a name / id bone.name = THREE.PropertyBinding.sanitizeNodeName(name); bone.ID = id; skeleton.bones[i] = bone; // In cases where a bone is shared between multiple meshes // duplicate the bone here and and it as a child of the first bone if (subBone !== null) { bone.add(subBone); } } }); } }); return bone; }, // create a THREE.PerspectiveCamera or THREE.OrthographicCamera createCamera: function createCamera(relationships) { var model; var cameraAttribute; relationships.children.forEach(function (child) { var attr = fbxTree.Objects.NodeAttribute[child.ID]; if (attr !== undefined) { cameraAttribute = attr; } }); if (cameraAttribute === undefined) { model = new THREE.Object3D(); } else { var type = 0; if (cameraAttribute.CameraProjectionType !== undefined && cameraAttribute.CameraProjectionType.value === 1) { type = 1; } var nearClippingPlane = 1; if (cameraAttribute.NearPlane !== undefined) { nearClippingPlane = cameraAttribute.NearPlane.value / 1000; } var farClippingPlane = 1000; if (cameraAttribute.FarPlane !== undefined) { farClippingPlane = cameraAttribute.FarPlane.value / 1000; } var width = window.innerWidth; var height = window.innerHeight; if (cameraAttribute.AspectWidth !== undefined && cameraAttribute.AspectHeight !== undefined) { width = cameraAttribute.AspectWidth.value; height = cameraAttribute.AspectHeight.value; } var aspect = width / height; var fov = 45; if (cameraAttribute.FieldOfView !== undefined) { fov = cameraAttribute.FieldOfView.value; } var focalLength = cameraAttribute.FocalLength ? cameraAttribute.FocalLength.value : null; switch (type) { case 0: // Perspective model = new THREE.PerspectiveCamera(fov, aspect, nearClippingPlane, farClippingPlane); if (focalLength !== null) model.setFocalLength(focalLength); break; case 1: // Orthographic model = new THREE.OrthographicCamera(-width / 2, width / 2, height / 2, -height / 2, nearClippingPlane, farClippingPlane); break; default: console.warn('THREE.FBXLoader: Unknown camera type ' + type + '.'); model = new THREE.Object3D(); break; } } return model; }, // Create a THREE.DirectionalLight, THREE.PointLight or THREE.SpotLight createLight: function createLight(relationships) { var model; var lightAttribute; relationships.children.forEach(function (child) { var attr = fbxTree.Objects.NodeAttribute[child.ID]; if (attr !== undefined) { lightAttribute = attr; } }); if (lightAttribute === undefined) { model = new THREE.Object3D(); } else { var type; // LightType can be undefined for Point lights if (lightAttribute.LightType === undefined) { type = 0; } else { type = lightAttribute.LightType.value; } var color = 0xffffff; if (lightAttribute.Color !== undefined) { color = new THREE.Color().fromArray(lightAttribute.Color.value); } var intensity = lightAttribute.Intensity === undefined ? 1 : lightAttribute.Intensity.value / 100; // light disabled if (lightAttribute.CastLightOnObject !== undefined && lightAttribute.CastLightOnObject.value === 0) { intensity = 0; } var distance = 0; if (lightAttribute.FarAttenuationEnd !== undefined) { if (lightAttribute.EnableFarAttenuation !== undefined && lightAttribute.EnableFarAttenuation.value === 0) { distance = 0; } else { distance = lightAttribute.FarAttenuationEnd.value; } } // TODO: could this be calculated linearly from FarAttenuationStart to FarAttenuationEnd? var decay = 1; switch (type) { case 0: // Point model = new THREE.PointLight(color, intensity, distance, decay); break; case 1: // Directional model = new THREE.DirectionalLight(color, intensity); break; case 2: // Spot var angle = Math.PI / 3; if (lightAttribute.InnerAngle !== undefined) { angle = THREE.Math.degToRad(lightAttribute.InnerAngle.value); } var penumbra = 0; if (lightAttribute.OuterAngle !== undefined) { // TODO: this is not correct - FBX calculates outer and inner angle in degrees // with OuterAngle > InnerAngle && OuterAngle <= Math.PI // while three.js uses a penumbra between (0, 1) to attenuate the inner angle penumbra = THREE.Math.degToRad(lightAttribute.OuterAngle.value); penumbra = Math.max(penumbra, 1); } model = new THREE.SpotLight(color, intensity, distance, angle, penumbra, decay); break; default: console.warn('THREE.FBXLoader: Unknown light type ' + lightAttribute.LightType.value + ', defaulting to a THREE.PointLight.'); model = new THREE.PointLight(color, intensity); break; } if (lightAttribute.CastShadows !== undefined && lightAttribute.CastShadows.value === 1) { model.castShadow = true; } } return model; }, createMesh: function createMesh(relationships, geometryMap, materialMap) { var model; var geometry = null; var material = null; var materials = []; // get geometry and materials(s) from connections relationships.children.forEach(function (child) { if (geometryMap.has(child.ID)) { geometry = geometryMap.get(child.ID); } if (materialMap.has(child.ID)) { materials.push(materialMap.get(child.ID)); } }); if (materials.length > 1) { material = materials; } else if (materials.length > 0) { material = materials[0]; } else { material = new THREE.MeshPhongMaterial({ color: 0xcccccc }); materials.push(material); } if ('color' in geometry.attributes) { materials.forEach(function (material) { material.vertexColors = THREE.VertexColors; }); } if (geometry.FBX_Deformer) { materials.forEach(function (material) { material.skinning = true; }); model = new THREE.SkinnedMesh(geometry, material); } else { model = new THREE.Mesh(geometry, material); } return model; }, createCurve: function createCurve(relationships, geometryMap) { var geometry = relationships.children.reduce(function (geo, child) { if (geometryMap.has(child.ID)) geo = geometryMap.get(child.ID); return geo; }, null); // FBX does not list materials for Nurbs lines, so we'll just put our own in here. var material = new THREE.LineBasicMaterial({ color: 0x3300ff, linewidth: 1 }); return new THREE.Line(geometry, material); }, // parse the model node for transform details and apply them to the model setModelTransforms: function setModelTransforms(model, modelNode) { var transformData = {}; if ('RotationOrder' in modelNode) transformData.eulerOrder = parseInt(modelNode.RotationOrder.value); if ('Lcl_Translation' in modelNode) transformData.translation = modelNode.Lcl_Translation.value; if ('RotationOffset' in modelNode) transformData.rotationOffset = modelNode.RotationOffset.value; if ('Lcl_Rotation' in modelNode) transformData.rotation = modelNode.Lcl_Rotation.value; if ('PreRotation' in modelNode) transformData.preRotation = modelNode.PreRotation.value; if ('PostRotation' in modelNode) transformData.postRotation = modelNode.PostRotation.value; if ('Lcl_Scaling' in modelNode) transformData.scale = modelNode.Lcl_Scaling.value; var transform = generateTransform(transformData); model.applyMatrix(transform); }, setLookAtProperties: function setLookAtProperties(model, modelNode) { if ('LookAtProperty' in modelNode) { var children = connections.get(model.ID).children; children.forEach(function (child) { if (child.relationship === 'LookAtProperty') { var lookAtTarget = fbxTree.Objects.Model[child.ID]; if ('Lcl_Translation' in lookAtTarget) { var pos = lookAtTarget.Lcl_Translation.value; // DirectionalLight, SpotLight if (model.target !== undefined) { model.target.position.fromArray(pos); sceneGraph.add(model.target); } else { // Cameras and other Object3Ds model.lookAt(new THREE.Vector3().fromArray(pos)); } } } }); } }, bindSkeleton: function bindSkeleton(skeletons, geometryMap, modelMap) { var bindMatrices = this.parsePoseNodes(); for (var ID in skeletons) { var skeleton = skeletons[ID]; var parents = connections.get(parseInt(skeleton.ID)).parents; parents.forEach(function (parent) { if (geometryMap.has(parent.ID)) { var geoID = parent.ID; var geoRelationships = connections.get(geoID); geoRelationships.parents.forEach(function (geoConnParent) { if (modelMap.has(geoConnParent.ID)) { var model = modelMap.get(geoConnParent.ID); model.bind(new THREE.Skeleton(skeleton.bones), bindMatrices[geoConnParent.ID]); } }); } }); } }, parsePoseNodes: function parsePoseNodes() { var bindMatrices = {}; if ('Pose' in fbxTree.Objects) { var BindPoseNode = fbxTree.Objects.Pose; for (var nodeID in BindPoseNode) { if (BindPoseNode[nodeID].attrType === 'BindPose') { var poseNodes = BindPoseNode[nodeID].PoseNode; if (Array.isArray(poseNodes)) { poseNodes.forEach(function (poseNode) { bindMatrices[poseNode.Node] = new THREE.Matrix4().fromArray(poseNode.Matrix.a); }); } else { bindMatrices[poseNodes.Node] = new THREE.Matrix4().fromArray(poseNodes.Matrix.a); } } } } return bindMatrices; }, // Parse ambient color in FBXTree.GlobalSettings - if it's not set to black (default), create an ambient light createAmbientLight: function createAmbientLight() { if ('GlobalSettings' in fbxTree && 'AmbientColor' in fbxTree.GlobalSettings) { var ambientColor = fbxTree.GlobalSettings.AmbientColor.value; var r = ambientColor[0]; var g = ambientColor[1]; var b = ambientColor[2]; if (r !== 0 || g !== 0 || b !== 0) { var color = new THREE.Color(r, g, b); sceneGraph.add(new THREE.AmbientLight(color, 1)); } } }, setupMorphMaterials: function setupMorphMaterials() { sceneGraph.traverse(function (child) { if (child.isMesh) { if (child.geometry.morphAttributes.position || child.geometry.morphAttributes.normal) { var uuid = child.uuid; var matUuid = child.material.uuid; // if a geometry has morph targets, it cannot share the material with other geometries var sharedMat = false; sceneGraph.traverse(function (child) { if (child.isMesh) { if (child.material.uuid === matUuid && child.uuid !== uuid) sharedMat = true; } }); if (sharedMat === true) child.material = child.material.clone(); child.material.morphTargets = true; } } }); } }; // parse Geometry data from FBXTree and return map of BufferGeometries function GeometryParser() {} GeometryParser.prototype = { constructor: GeometryParser, // Parse nodes in FBXTree.Objects.Geometry parse: function parse(deformers) { var geometryMap = new Map(); if ('Geometry' in fbxTree.Objects) { var geoNodes = fbxTree.Objects.Geometry; for (var nodeID in geoNodes) { var relationships = connections.get(parseInt(nodeID)); var geo = this.parseGeometry(relationships, geoNodes[nodeID], deformers); geometryMap.set(parseInt(nodeID), geo); } } return geometryMap; }, // Parse single node in FBXTree.Objects.Geometry parseGeometry: function parseGeometry(relationships, geoNode, deformers) { switch (geoNode.attrType) { case 'Mesh': return this.parseMeshGeometry(relationships, geoNode, deformers); break; case 'NurbsCurve': return this.parseNurbsGeometry(geoNode); break; } }, // Parse single node mesh geometry in FBXTree.Objects.Geometry parseMeshGeometry: function parseMeshGeometry(relationships, geoNode, deformers) { var skeletons = deformers.skeletons; var morphTargets = deformers.morphTargets; var modelNodes = relationships.parents.map(function (parent) { return fbxTree.Objects.Model[parent.ID]; }); // don't create geometry if it is not associated with any models if (modelNodes.length === 0) return; var skeleton = relationships.children.reduce(function (skeleton, child) { if (skeletons[child.ID] !== undefined) skeleton = skeletons[child.ID]; return skeleton; }, null); var morphTarget = relationships.children.reduce(function (morphTarget, child) { if (morphTargets[child.ID] !== undefined) morphTarget = morphTargets[child.ID]; return morphTarget; }, null); // TODO: if there is more than one model associated with the geometry, AND the models have // different geometric transforms, then this will cause problems // if ( modelNodes.length > 1 ) { } // For now just assume one model and get the preRotations from that var modelNode = modelNodes[0]; var transformData = {}; if ('RotationOrder' in modelNode) transformData.eulerOrder = modelNode.RotationOrder.value; if ('GeometricTranslation' in modelNode) transformData.translation = modelNode.GeometricTranslation.value; if ('GeometricRotation' in modelNode) transformData.rotation = modelNode.GeometricRotation.value; if ('GeometricScaling' in modelNode) transformData.scale = modelNode.GeometricScaling.value; var transform = generateTransform(transformData); return this.genGeometry(geoNode, skeleton, morphTarget, transform); }, // Generate a THREE.BufferGeometry from a node in FBXTree.Objects.Geometry genGeometry: function genGeometry(geoNode, skeleton, morphTarget, preTransform) { var geo = new THREE.BufferGeometry(); if (geoNode.attrName) geo.name = geoNode.attrName; var geoInfo = this.parseGeoNode(geoNode, skeleton); var buffers = this.genBuffers(geoInfo); var positionAttribute = new THREE.Float32BufferAttribute(buffers.vertex, 3); preTransform.applyToBufferAttribute(positionAttribute); geo.addAttribute('position', positionAttribute); if (buffers.colors.length > 0) { geo.addAttribute('color', new THREE.Float32BufferAttribute(buffers.colors, 3)); } if (skeleton) { geo.addAttribute('skinIndex', new THREE.Uint16BufferAttribute(buffers.weightsIndices, 4)); geo.addAttribute('skinWeight', new THREE.Float32BufferAttribute(buffers.vertexWeights, 4)); // used later to bind the skeleton to the model geo.FBX_Deformer = skeleton; } if (buffers.normal.length > 0) { var normalAttribute = new THREE.Float32BufferAttribute(buffers.normal, 3); var normalMatrix = new THREE.Matrix3().getNormalMatrix(preTransform); normalMatrix.applyToBufferAttribute(normalAttribute); geo.addAttribute('normal', normalAttribute); } buffers.uvs.forEach(function (uvBuffer, i) { // subsequent uv buffers are called 'uv1', 'uv2', ... var name = 'uv' + (i + 1).toString(); // the first uv buffer is just called 'uv' if (i === 0) { name = 'uv'; } geo.addAttribute(name, new THREE.Float32BufferAttribute(buffers.uvs[i], 2)); }); if (geoInfo.material && geoInfo.material.mappingType !== 'AllSame') { // Convert the material indices of each vertex into rendering groups on the geometry. var prevMaterialIndex = buffers.materialIndex[0]; var startIndex = 0; buffers.materialIndex.forEach(function (currentIndex, i) { if (currentIndex !== prevMaterialIndex) { geo.addGroup(startIndex, i - startIndex, prevMaterialIndex); prevMaterialIndex = currentIndex; startIndex = i; } }); // the loop above doesn't add the last group, do that here. if (geo.groups.length > 0) { var lastGroup = geo.groups[geo.groups.length - 1]; var lastIndex = lastGroup.start + lastGroup.count; if (lastIndex !== buffers.materialIndex.length) { geo.addGroup(lastIndex, buffers.materialIndex.length - lastIndex, prevMaterialIndex); } } // case where there are multiple materials but the whole geometry is only // using one of them if (geo.groups.length === 0) { geo.addGroup(0, buffers.materialIndex.length, buffers.materialIndex[0]); } } this.addMorphTargets(geo, geoNode, morphTarget, preTransform); return geo; }, parseGeoNode: function parseGeoNode(geoNode, skeleton) { var geoInfo = {}; geoInfo.vertexPositions = geoNode.Vertices !== undefined ? geoNode.Vertices.a : []; geoInfo.vertexIndices = geoNode.PolygonVertexIndex !== undefined ? geoNode.PolygonVertexIndex.a : []; if (geoNode.LayerElementColor) { geoInfo.color = this.parseVertexColors(geoNode.LayerElementColor[0]); } if (geoNode.LayerElementMaterial) { geoInfo.material = this.parseMaterialIndices(geoNode.LayerElementMaterial[0]); } if (geoNode.LayerElementNormal) { geoInfo.normal = this.parseNormals(geoNode.LayerElementNormal[0]); } if (geoNode.LayerElementUV) { geoInfo.uv = []; var i = 0; while (geoNode.LayerElementUV[i]) { geoInfo.uv.push(this.parseUVs(geoNode.LayerElementUV[i])); i++; } } geoInfo.weightTable = {}; if (skeleton !== null) { geoInfo.skeleton = skeleton; skeleton.rawBones.forEach(function (rawBone, i) { // loop over the bone's vertex indices and weights rawBone.indices.forEach(function (index, j) { if (geoInfo.weightTable[index] === undefined) geoInfo.weightTable[index] = []; geoInfo.weightTable[index].push({ id: i, weight: rawBone.weights[j] }); }); }); } return geoInfo; }, genBuffers: function genBuffers(geoInfo) { var buffers = { vertex: [], normal: [], colors: [], uvs: [], materialIndex: [], vertexWeights: [], weightsIndices: [] }; var polygonIndex = 0; var faceLength = 0; var displayedWeightsWarning = false; // these will hold data for a single face var facePositionIndexes = []; var faceNormals = []; var faceColors = []; var faceUVs = []; var faceWeights = []; var faceWeightIndices = []; var self = this; geoInfo.vertexIndices.forEach(function (vertexIndex, polygonVertexIndex) { var endOfFace = false; // Face index and vertex index arrays are combined in a single array // A cube with quad faces looks like this: // PolygonVertexIndex: *24 { // a: 0, 1, 3, -3, 2, 3, 5, -5, 4, 5, 7, -7, 6, 7, 1, -1, 1, 7, 5, -4, 6, 0, 2, -5 // } // Negative numbers mark the end of a face - first face here is 0, 1, 3, -3 // to find index of last vertex bit shift the index: ^ - 1 if (vertexIndex < 0) { vertexIndex = vertexIndex ^ -1; // equivalent to ( x * -1 ) - 1 endOfFace = true; } var weightIndices = []; var weights = []; facePositionIndexes.push(vertexIndex * 3, vertexIndex * 3 + 1, vertexIndex * 3 + 2); if (geoInfo.color) { var data = getData(polygonVertexIndex, polygonIndex, vertexIndex, geoInfo.color); faceColors.push(data[0], data[1], data[2]); } if (geoInfo.skeleton) { if (geoInfo.weightTable[vertexIndex] !== undefined) { geoInfo.weightTable[vertexIndex].forEach(function (wt) { weights.push(wt.weight); weightIndices.push(wt.id); }); } if (weights.length > 4) { if (!displayedWeightsWarning) { console.warn('THREE.FBXLoader: Vertex has more than 4 skinning weights assigned to vertex. Deleting additional weights.'); displayedWeightsWarning = true; } var wIndex = [0, 0, 0, 0]; var Weight = [0, 0, 0, 0]; weights.forEach(function (weight, weightIndex) { var currentWeight = weight; var currentIndex = weightIndices[weightIndex]; Weight.forEach(function (comparedWeight, comparedWeightIndex, comparedWeightArray) { if (currentWeight > comparedWeight) { comparedWeightArray[comparedWeightIndex] = currentWeight; currentWeight = comparedWeight; var tmp = wIndex[comparedWeightIndex]; wIndex[comparedWeightIndex] = currentIndex; currentIndex = tmp; } }); }); weightIndices = wIndex; weights = Weight; } // if the weight array is shorter than 4 pad with 0s while (weights.length < 4) { weights.push(0); weightIndices.push(0); } for (var i = 0; i < 4; ++i) { faceWeights.push(weights[i]); faceWeightIndices.push(weightIndices[i]); } } if (geoInfo.normal) { var data = getData(polygonVertexIndex, polygonIndex, vertexIndex, geoInfo.normal); faceNormals.push(data[0], data[1], data[2]); } if (geoInfo.material && geoInfo.material.mappingType !== 'AllSame') { var materialIndex = getData(polygonVertexIndex, polygonIndex, vertexIndex, geoInfo.material)[0]; } if (geoInfo.uv) { geoInfo.uv.forEach(function (uv, i) { var data = getData(polygonVertexIndex, polygonIndex, vertexIndex, uv); if (faceUVs[i] === undefined) { faceUVs[i] = []; } faceUVs[i].push(data[0]); faceUVs[i].push(data[1]); }); } faceLength++; if (endOfFace) { self.genFace(buffers, geoInfo, facePositionIndexes, materialIndex, faceNormals, faceColors, faceUVs, faceWeights, faceWeightIndices, faceLength); polygonIndex++; faceLength = 0; // reset arrays for the next face facePositionIndexes = []; faceNormals = []; faceColors = []; faceUVs = []; faceWeights = []; faceWeightIndices = []; } }); return buffers; }, // Generate data for a single face in a geometry. If the face is a quad then split it into 2 tris genFace: function genFace(buffers, geoInfo, facePositionIndexes, materialIndex, faceNormals, faceColors, faceUVs, faceWeights, faceWeightIndices, faceLength) { for (var i = 2; i < faceLength; i++) { buffers.vertex.push(geoInfo.vertexPositions[facePositionIndexes[0]]); buffers.vertex.push(geoInfo.vertexPositions[facePositionIndexes[1]]); buffers.vertex.push(geoInfo.vertexPositions[facePositionIndexes[2]]); buffers.vertex.push(geoInfo.vertexPositions[facePositionIndexes[(i - 1) * 3]]); buffers.vertex.push(geoInfo.vertexPositions[facePositionIndexes[(i - 1) * 3 + 1]]); buffers.vertex.push(geoInfo.vertexPositions[facePositionIndexes[(i - 1) * 3 + 2]]); buffers.vertex.push(geoInfo.vertexPositions[facePositionIndexes[i * 3]]); buffers.vertex.push(geoInfo.vertexPositions[facePositionIndexes[i * 3 + 1]]); buffers.vertex.push(geoInfo.vertexPositions[facePositionIndexes[i * 3 + 2]]); if (geoInfo.skeleton) { buffers.vertexWeights.push(faceWeights[0]); buffers.vertexWeights.push(faceWeights[1]); buffers.vertexWeights.push(faceWeights[2]); buffers.vertexWeights.push(faceWeights[3]); buffers.vertexWeights.push(faceWeights[(i - 1) * 4]); buffers.vertexWeights.push(faceWeights[(i - 1) * 4 + 1]); buffers.vertexWeights.push(faceWeights[(i - 1) * 4 + 2]); buffers.vertexWeights.push(faceWeights[(i - 1) * 4 + 3]); buffers.vertexWeights.push(faceWeights[i * 4]); buffers.vertexWeights.push(faceWeights[i * 4 + 1]); buffers.vertexWeights.push(faceWeights[i * 4 + 2]); buffers.vertexWeights.push(faceWeights[i * 4 + 3]); buffers.weightsIndices.push(faceWeightIndices[0]); buffers.weightsIndices.push(faceWeightIndices[1]); buffers.weightsIndices.push(faceWeightIndices[2]); buffers.weightsIndices.push(faceWeightIndices[3]); buffers.weightsIndices.push(faceWeightIndices[(i - 1) * 4]); buffers.weightsIndices.push(faceWeightIndices[(i - 1) * 4 + 1]); buffers.weightsIndices.push(faceWeightIndices[(i - 1) * 4 + 2]); buffers.weightsIndices.push(faceWeightIndices[(i - 1) * 4 + 3]); buffers.weightsIndices.push(faceWeightIndices[i * 4]); buffers.weightsIndices.push(faceWeightIndices[i * 4 + 1]); buffers.weightsIndices.push(faceWeightIndices[i * 4 + 2]); buffers.weightsIndices.push(faceWeightIndices[i * 4 + 3]); } if (geoInfo.color) { buffers.colors.push(faceColors[0]); buffers.colors.push(faceColors[1]); buffers.colors.push(faceColors[2]); buffers.colors.push(faceColors[(i - 1) * 3]); buffers.colors.push(faceColors[(i - 1) * 3 + 1]); buffers.colors.push(faceColors[(i - 1) * 3 + 2]); buffers.colors.push(faceColors[i * 3]); buffers.colors.push(faceColors[i * 3 + 1]); buffers.colors.push(faceColors[i * 3 + 2]); } if (geoInfo.material && geoInfo.material.mappingType !== 'AllSame') { buffers.materialIndex.push(materialIndex); buffers.materialIndex.push(materialIndex); buffers.materialIndex.push(materialIndex); } if (geoInfo.normal) { buffers.normal.push(faceNormals[0]); buffers.normal.push(faceNormals[1]); buffers.normal.push(faceNormals[2]); buffers.normal.push(faceNormals[(i - 1) * 3]); buffers.normal.push(faceNormals[(i - 1) * 3 + 1]); buffers.normal.push(faceNormals[(i - 1) * 3 + 2]); buffers.normal.push(faceNormals[i * 3]); buffers.normal.push(faceNormals[i * 3 + 1]); buffers.normal.push(faceNormals[i * 3 + 2]); } if (geoInfo.uv) { geoInfo.uv.forEach(function (uv, j) { if (buffers.uvs[j] === undefined) buffers.uvs[j] = []; buffers.uvs[j].push(faceUVs[j][0]); buffers.uvs[j].push(faceUVs[j][1]); buffers.uvs[j].push(faceUVs[j][(i - 1) * 2]); buffers.uvs[j].push(faceUVs[j][(i - 1) * 2 + 1]); buffers.uvs[j].push(faceUVs[j][i * 2]); buffers.uvs[j].push(faceUVs[j][i * 2 + 1]); }); } } }, addMorphTargets: function addMorphTargets(parentGeo, parentGeoNode, morphTarget, preTransform) { if (morphTarget === null) return; parentGeo.morphAttributes.position = []; parentGeo.morphAttributes.normal = []; var self = this; morphTarget.rawTargets.forEach(function (rawTarget) { var morphGeoNode = fbxTree.Objects.Geometry[rawTarget.geoID]; if (morphGeoNode !== undefined) { self.genMorphGeometry(parentGeo, parentGeoNode, morphGeoNode, preTransform); } }); }, // a morph geometry node is similar to a standard node, and the node is also contained // in FBXTree.Objects.Geometry, however it can only have attributes for position, normal // and a special attribute Index defining which vertices of the original geometry are affected // Normal and position attributes only have data for the vertices that are affected by the morph genMorphGeometry: function genMorphGeometry(parentGeo, parentGeoNode, morphGeoNode, preTransform) { var morphGeo = new THREE.BufferGeometry(); if (morphGeoNode.attrName) morphGeo.name = morphGeoNode.attrName; var vertexIndices = parentGeoNode.PolygonVertexIndex !== undefined ? parentGeoNode.PolygonVertexIndex.a : []; // make a copy of the parent's vertex positions var vertexPositions = parentGeoNode.Vertices !== undefined ? parentGeoNode.Vertices.a.slice() : []; var morphPositions = morphGeoNode.Vertices !== undefined ? morphGeoNode.Vertices.a : []; var indices = morphGeoNode.Indexes !== undefined ? morphGeoNode.Indexes.a : []; for (var i = 0; i < indices.length; i++) { var morphIndex = indices[i] * 3; // FBX format uses blend shapes rather than morph targets. This can be converted // by additively combining the blend shape positions with the original geometry's positions vertexPositions[morphIndex] += morphPositions[i * 3]; vertexPositions[morphIndex + 1] += morphPositions[i * 3 + 1]; vertexPositions[morphIndex + 2] += morphPositions[i * 3 + 2]; } // TODO: add morph normal support var morphGeoInfo = { vertexIndices: vertexIndices, vertexPositions: vertexPositions }; var morphBuffers = this.genBuffers(morphGeoInfo); var positionAttribute = new THREE.Float32BufferAttribute(morphBuffers.vertex, 3); positionAttribute.name = morphGeoNode.attrName; preTransform.applyToBufferAttribute(positionAttribute); parentGeo.morphAttributes.position.push(positionAttribute); }, // Parse normal from FBXTree.Objects.Geometry.LayerElementNormal if it exists parseNormals: function parseNormals(NormalNode) { var mappingType = NormalNode.MappingInformationType; var referenceType = NormalNode.ReferenceInformationType; var buffer = NormalNode.Normals.a; var indexBuffer = []; if (referenceType === 'IndexToDirect') { if ('NormalIndex' in NormalNode) { indexBuffer = NormalNode.NormalIndex.a; } else if ('NormalsIndex' in NormalNode) { indexBuffer = NormalNode.NormalsIndex.a; } } return { dataSize: 3, buffer: buffer, indices: indexBuffer, mappingType: mappingType, referenceType: referenceType }; }, // Parse UVs from FBXTree.Objects.Geometry.LayerElementUV if it exists parseUVs: function parseUVs(UVNode) { var mappingType = UVNode.MappingInformationType; var referenceType = UVNode.ReferenceInformationType; var buffer = UVNode.UV.a; var indexBuffer = []; if (referenceType === 'IndexToDirect') { indexBuffer = UVNode.UVIndex.a; } return { dataSize: 2, buffer: buffer, indices: indexBuffer, mappingType: mappingType, referenceType: referenceType }; }, // Parse Vertex Colors from FBXTree.Objects.Geometry.LayerElementColor if it exists parseVertexColors: function parseVertexColors(ColorNode) { var mappingType = ColorNode.MappingInformationType; var referenceType = ColorNode.ReferenceInformationType; var buffer = ColorNode.Colors.a; var indexBuffer = []; if (referenceType === 'IndexToDirect') { indexBuffer = ColorNode.ColorIndex.a; } return { dataSize: 4, buffer: buffer, indices: indexBuffer, mappingType: mappingType, referenceType: referenceType }; }, // Parse mapping and material data in FBXTree.Objects.Geometry.LayerElementMaterial if it exists parseMaterialIndices: function parseMaterialIndices(MaterialNode) { var mappingType = MaterialNode.MappingInformationType; var referenceType = MaterialNode.ReferenceInformationType; if (mappingType === 'NoMappingInformation') { return { dataSize: 1, buffer: [0], indices: [0], mappingType: 'AllSame', referenceType: referenceType }; } var materialIndexBuffer = MaterialNode.Materials.a; // Since materials are stored as indices, there's a bit of a mismatch between FBX and what // we expect.So we create an intermediate buffer that points to the index in the buffer, // for conforming with the other functions we've written for other data. var materialIndices = []; for (var i = 0; i < materialIndexBuffer.length; ++i) { materialIndices.push(i); } return { dataSize: 1, buffer: materialIndexBuffer, indices: materialIndices, mappingType: mappingType, referenceType: referenceType }; }, // Generate a NurbGeometry from a node in FBXTree.Objects.Geometry parseNurbsGeometry: function parseNurbsGeometry(geoNode) { if (THREE.NURBSCurve === undefined) { console.error('THREE.FBXLoader: The loader relies on THREE.NURBSCurve for any nurbs present in the model. Nurbs will show up as empty geometry.'); return new THREE.BufferGeometry(); } var order = parseInt(geoNode.Order); if (isNaN(order)) { console.error('THREE.FBXLoader: Invalid Order %s given for geometry ID: %s', geoNode.Order, geoNode.id); return new THREE.BufferGeometry(); } var degree = order - 1; var knots = geoNode.KnotVector.a; var controlPoints = []; var pointsValues = geoNode.Points.a; for (var i = 0, l = pointsValues.length; i < l; i += 4) { controlPoints.push(new THREE.Vector4().fromArray(pointsValues, i)); } var startKnot, endKnot; if (geoNode.Form === 'Closed') { controlPoints.push(controlPoints[0]); } else if (geoNode.Form === 'Periodic') { startKnot = degree; endKnot = knots.length - 1 - startKnot; for (var i = 0; i < degree; ++i) { controlPoints.push(controlPoints[i]); } } var curve = new THREE.NURBSCurve(degree, knots, controlPoints, startKnot, endKnot); var vertices = curve.getPoints(controlPoints.length * 7); var positions = new Float32Array(vertices.length * 3); vertices.forEach(function (vertex, i) { vertex.toArray(positions, i * 3); }); var geometry = new THREE.BufferGeometry(); geometry.addAttribute('position', new THREE.BufferAttribute(positions, 3)); return geometry; } }; // parse animation data from FBXTree function AnimationParser() {} AnimationParser.prototype = { constructor: AnimationParser, // take raw animation clips and turn them into three.js animation clips parse: function parse() { var animationClips = []; var rawClips = this.parseClips(); if (rawClips === undefined) return animationClips; for (var key in rawClips) { var rawClip = rawClips[key]; var clip = this.addClip(rawClip); animationClips.push(clip); } return animationClips; }, parseClips: function parseClips() { // since the actual transformation data is stored in FBXTree.Objects.AnimationCurve, // if this is undefined we can safely assume there are no animations if (fbxTree.Objects.AnimationCurve === undefined) return undefined; var curveNodesMap = this.parseAnimationCurveNodes(); this.parseAnimationCurves(curveNodesMap); var layersMap = this.parseAnimationLayers(curveNodesMap); var rawClips = this.parseAnimStacks(layersMap); return rawClips; }, // parse nodes in FBXTree.Objects.AnimationCurveNode // each AnimationCurveNode holds data for an animation transform for a model (e.g. left arm rotation ) // and is referenced by an AnimationLayer parseAnimationCurveNodes: function parseAnimationCurveNodes() { var rawCurveNodes = fbxTree.Objects.AnimationCurveNode; var curveNodesMap = new Map(); for (var nodeID in rawCurveNodes) { var rawCurveNode = rawCurveNodes[nodeID]; if (rawCurveNode.attrName.match(/S|R|T|DeformPercent/) !== null) { var curveNode = { id: rawCurveNode.id, attr: rawCurveNode.attrName, curves: {} }; curveNodesMap.set(curveNode.id, curveNode); } } return curveNodesMap; }, // parse nodes in FBXTree.Objects.AnimationCurve and connect them up to // previously parsed AnimationCurveNodes. Each AnimationCurve holds data for a single animated // axis ( e.g. times and values of x rotation) parseAnimationCurves: function parseAnimationCurves(curveNodesMap) { var rawCurves = fbxTree.Objects.AnimationCurve; // TODO: Many values are identical up to roundoff error, but won't be optimised // e.g. position times: [0, 0.4, 0. 8] // position values: [7.23538335023477e-7, 93.67518615722656, -0.9982695579528809, 7.23538335023477e-7, 93.67518615722656, -0.9982695579528809, 7.235384487103147e-7, 93.67520904541016, -0.9982695579528809] // clearly, this should be optimised to // times: [0], positions [7.23538335023477e-7, 93.67518615722656, -0.9982695579528809] // this shows up in nearly every FBX file, and generally time array is length > 100 for (var nodeID in rawCurves) { var animationCurve = { id: rawCurves[nodeID].id, times: rawCurves[nodeID].KeyTime.a.map(convertFBXTimeToSeconds), values: rawCurves[nodeID].KeyValueFloat.a }; var relationships = connections.get(animationCurve.id); if (relationships !== undefined) { var animationCurveID = relationships.parents[0].ID; var animationCurveRelationship = relationships.parents[0].relationship; if (animationCurveRelationship.match(/X/)) { curveNodesMap.get(animationCurveID).curves['x'] = animationCurve; } else if (animationCurveRelationship.match(/Y/)) { curveNodesMap.get(animationCurveID).curves['y'] = animationCurve; } else if (animationCurveRelationship.match(/Z/)) { curveNodesMap.get(animationCurveID).curves['z'] = animationCurve; } else if (animationCurveRelationship.match(/d|DeformPercent/) && curveNodesMap.has(animationCurveID)) { curveNodesMap.get(animationCurveID).curves['morph'] = animationCurve; } } } }, // parse nodes in FBXTree.Objects.AnimationLayer. Each layers holds references // to various AnimationCurveNodes and is referenced by an AnimationStack node // note: theoretically a stack can have multiple layers, however in practice there always seems to be one per stack parseAnimationLayers: function parseAnimationLayers(curveNodesMap) { var rawLayers = fbxTree.Objects.AnimationLayer; var layersMap = new Map(); for (var nodeID in rawLayers) { var layerCurveNodes = []; var connection = connections.get(parseInt(nodeID)); if (connection !== undefined) { // all the animationCurveNodes used in the layer var children = connection.children; var self = this; children.forEach(function (child, i) { if (curveNodesMap.has(child.ID)) { var curveNode = curveNodesMap.get(child.ID); // check that the curves are defined for at least one axis, otherwise ignore the curveNode if (curveNode.curves.x !== undefined || curveNode.curves.y !== undefined || curveNode.curves.z !== undefined) { if (layerCurveNodes[i] === undefined) { var modelID; connections.get(child.ID).parents.forEach(function (parent) { if (parent.relationship !== undefined) modelID = parent.ID; }); var rawModel = fbxTree.Objects.Model[modelID.toString()]; var node = { modelName: THREE.PropertyBinding.sanitizeNodeName(rawModel.attrName), initialPosition: [0, 0, 0], initialRotation: [0, 0, 0], initialScale: [1, 1, 1], transform: self.getModelAnimTransform(rawModel) }; // if the animated model is pre rotated, we'll have to apply the pre rotations to every // animation value as well if ('PreRotation' in rawModel) node.preRotations = rawModel.PreRotation.value; if ('PostRotation' in rawModel) node.postRotations = rawModel.PostRotation.value; layerCurveNodes[i] = node; } layerCurveNodes[i][curveNode.attr] = curveNode; } else if (curveNode.curves.morph !== undefined) { if (layerCurveNodes[i] === undefined) { var deformerID; connections.get(child.ID).parents.forEach(function (parent) { if (parent.relationship !== undefined) deformerID = parent.ID; }); var morpherID = connections.get(deformerID).parents[0].ID; var geoID = connections.get(morpherID).parents[0].ID; // assuming geometry is not used in more than one model var modelID = connections.get(geoID).parents[0].ID; var rawModel = fbxTree.Objects.Model[modelID]; var node = { modelName: THREE.PropertyBinding.sanitizeNodeName(rawModel.attrName), morphName: fbxTree.Objects.Deformer[deformerID].attrName }; layerCurveNodes[i] = node; } layerCurveNodes[i][curveNode.attr] = curveNode; } } }); layersMap.set(parseInt(nodeID), layerCurveNodes); } } return layersMap; }, getModelAnimTransform: function getModelAnimTransform(modelNode) { var transformData = {}; if ('RotationOrder' in modelNode) transformData.eulerOrder = parseInt(modelNode.RotationOrder.value); if ('Lcl_Translation' in modelNode) transformData.translation = modelNode.Lcl_Translation.value; if ('RotationOffset' in modelNode) transformData.rotationOffset = modelNode.RotationOffset.value; if ('Lcl_Rotation' in modelNode) transformData.rotation = modelNode.Lcl_Rotation.value; if ('PreRotation' in modelNode) transformData.preRotation = modelNode.PreRotation.value; if ('PostRotation' in modelNode) transformData.postRotation = modelNode.PostRotation.value; if ('Lcl_Scaling' in modelNode) transformData.scale = modelNode.Lcl_Scaling.value; return generateTransform(transformData); }, // parse nodes in FBXTree.Objects.AnimationStack. These are the top level node in the animation // hierarchy. Each Stack node will be used to create a THREE.AnimationClip parseAnimStacks: function parseAnimStacks(layersMap) { var rawStacks = fbxTree.Objects.AnimationStack; // connect the stacks (clips) up to the layers var rawClips = {}; for (var nodeID in rawStacks) { var children = connections.get(parseInt(nodeID)).children; if (children.length > 1) { // it seems like stacks will always be associated with a single layer. But just in case there are files // where there are multiple layers per stack, we'll display a warning console.warn('THREE.FBXLoader: Encountered an animation stack with multiple layers, this is currently not supported. Ignoring subsequent layers.'); } var layer = layersMap.get(children[0].ID); rawClips[nodeID] = { name: rawStacks[nodeID].attrName, layer: layer }; } return rawClips; }, addClip: function addClip(rawClip) { var tracks = []; var self = this; rawClip.layer.forEach(function (rawTracks) { tracks = tracks.concat(self.generateTracks(rawTracks)); }); return new THREE.AnimationClip(rawClip.name, -1, tracks); }, generateTracks: function generateTracks(rawTracks) { var tracks = []; var initialPosition = new THREE.Vector3(); var initialRotation = new THREE.Quaternion(); var initialScale = new THREE.Vector3(); if (rawTracks.transform) rawTracks.transform.decompose(initialPosition, initialRotation, initialScale); initialPosition = initialPosition.toArray(); initialRotation = new THREE.Euler().setFromQuaternion(initialRotation).toArray(); // todo: euler order initialScale = initialScale.toArray(); if (rawTracks.T !== undefined && Object.keys(rawTracks.T.curves).length > 0) { var positionTrack = this.generateVectorTrack(rawTracks.modelName, rawTracks.T.curves, initialPosition, 'position'); if (positionTrack !== undefined) tracks.push(positionTrack); } if (rawTracks.R !== undefined && Object.keys(rawTracks.R.curves).length > 0) { var rotationTrack = this.generateRotationTrack(rawTracks.modelName, rawTracks.R.curves, initialRotation, rawTracks.preRotations, rawTracks.postRotations); if (rotationTrack !== undefined) tracks.push(rotationTrack); } if (rawTracks.S !== undefined && Object.keys(rawTracks.S.curves).length > 0) { var scaleTrack = this.generateVectorTrack(rawTracks.modelName, rawTracks.S.curves, initialScale, 'scale'); if (scaleTrack !== undefined) tracks.push(scaleTrack); } if (rawTracks.DeformPercent !== undefined) { var morphTrack = this.generateMorphTrack(rawTracks); if (morphTrack !== undefined) tracks.push(morphTrack); } return tracks; }, generateVectorTrack: function generateVectorTrack(modelName, curves, initialValue, type) { var times = this.getTimesForAllAxes(curves); var values = this.getKeyframeTrackValues(times, curves, initialValue); return new THREE.VectorKeyframeTrack(modelName + '.' + type, times, values); }, generateRotationTrack: function generateRotationTrack(modelName, curves, initialValue, preRotations, postRotations) { if (curves.x !== undefined) { this.interpolateRotations(curves.x); curves.x.values = curves.x.values.map(THREE.Math.degToRad); } if (curves.y !== undefined) { this.interpolateRotations(curves.y); curves.y.values = curves.y.values.map(THREE.Math.degToRad); } if (curves.z !== undefined) { this.interpolateRotations(curves.z); curves.z.values = curves.z.values.map(THREE.Math.degToRad); } var times = this.getTimesForAllAxes(curves); var values = this.getKeyframeTrackValues(times, curves, initialValue); if (preRotations !== undefined) { preRotations = preRotations.map(THREE.Math.degToRad); preRotations.push('ZYX'); preRotations = new THREE.Euler().fromArray(preRotations); preRotations = new THREE.Quaternion().setFromEuler(preRotations); } if (postRotations !== undefined) { postRotations = postRotations.map(THREE.Math.degToRad); postRotations.push('ZYX'); postRotations = new THREE.Euler().fromArray(postRotations); postRotations = new THREE.Quaternion().setFromEuler(postRotations).inverse(); } var quaternion = new THREE.Quaternion(); var euler = new THREE.Euler(); var quaternionValues = []; for (var i = 0; i < values.length; i += 3) { euler.set(values[i], values[i + 1], values[i + 2], 'ZYX'); quaternion.setFromEuler(euler); if (preRotations !== undefined) quaternion.premultiply(preRotations); if (postRotations !== undefined) quaternion.multiply(postRotations); quaternion.toArray(quaternionValues, i / 3 * 4); } return new THREE.QuaternionKeyframeTrack(modelName + '.quaternion', times, quaternionValues); }, generateMorphTrack: function generateMorphTrack(rawTracks) { var curves = rawTracks.DeformPercent.curves.morph; var values = curves.values.map(function (val) { return val / 100; }); var morphNum = sceneGraph.getObjectByName(rawTracks.modelName).morphTargetDictionary[rawTracks.morphName]; return new THREE.NumberKeyframeTrack(rawTracks.modelName + '.morphTargetInfluences[' + morphNum + ']', curves.times, values); }, // For all animated objects, times are defined separately for each axis // Here we'll combine the times into one sorted array without duplicates getTimesForAllAxes: function getTimesForAllAxes(curves) { var times = []; // first join together the times for each axis, if defined if (curves.x !== undefined) times = times.concat(curves.x.times); if (curves.y !== undefined) times = times.concat(curves.y.times); if (curves.z !== undefined) times = times.concat(curves.z.times); // then sort them and remove duplicates times = times.sort(function (a, b) { return a - b; }).filter(function (elem, index, array) { return array.indexOf(elem) == index; }); return times; }, getKeyframeTrackValues: function getKeyframeTrackValues(times, curves, initialValue) { var prevValue = initialValue; var values = []; var xIndex = -1; var yIndex = -1; var zIndex = -1; times.forEach(function (time) { if (curves.x) xIndex = curves.x.times.indexOf(time); if (curves.y) yIndex = curves.y.times.indexOf(time); if (curves.z) zIndex = curves.z.times.indexOf(time); // if there is an x value defined for this frame, use that if (xIndex !== -1) { var xValue = curves.x.values[xIndex]; values.push(xValue); prevValue[0] = xValue; } else { // otherwise use the x value from the previous frame values.push(prevValue[0]); } if (yIndex !== -1) { var yValue = curves.y.values[yIndex]; values.push(yValue); prevValue[1] = yValue; } else { values.push(prevValue[1]); } if (zIndex !== -1) { var zValue = curves.z.values[zIndex]; values.push(zValue); prevValue[2] = zValue; } else { values.push(prevValue[2]); } }); return values; }, // Rotations are defined as Euler angles which can have values of any size // These will be converted to quaternions which don't support values greater than // PI, so we'll interpolate large rotations interpolateRotations: function interpolateRotations(curve) { for (var i = 1; i < curve.values.length; i++) { var initialValue = curve.values[i - 1]; var valuesSpan = curve.values[i] - initialValue; var absoluteSpan = Math.abs(valuesSpan); if (absoluteSpan >= 180) { var numSubIntervals = absoluteSpan / 180; var step = valuesSpan / numSubIntervals; var nextValue = initialValue + step; var initialTime = curve.times[i - 1]; var timeSpan = curve.times[i] - initialTime; var interval = timeSpan / numSubIntervals; var nextTime = initialTime + interval; var interpolatedTimes = []; var interpolatedValues = []; while (nextTime < curve.times[i]) { interpolatedTimes.push(nextTime); nextTime += interval; interpolatedValues.push(nextValue); nextValue += step; } curve.times = inject(curve.times, i, interpolatedTimes); curve.values = inject(curve.values, i, interpolatedValues); } } } }; // parse an FBX file in ASCII format function TextParser() {} TextParser.prototype = { constructor: TextParser, getPrevNode: function getPrevNode() { return this.nodeStack[this.currentIndent - 2]; }, getCurrentNode: function getCurrentNode() { return this.nodeStack[this.currentIndent - 1]; }, getCurrentProp: function getCurrentProp() { return this.currentProp; }, pushStack: function pushStack(node) { this.nodeStack.push(node); this.currentIndent += 1; }, popStack: function popStack() { this.nodeStack.pop(); this.currentIndent -= 1; }, setCurrentProp: function setCurrentProp(val, name) { this.currentProp = val; this.currentPropName = name; }, parse: function parse(text) { this.currentIndent = 0; console.log("FBXTree: ", FBXTree); this.allNodes = new FBXTree(); this.nodeStack = []; this.currentProp = []; this.currentPropName = ''; var self = this; var split = text.split(/[\r\n]+/); split.forEach(function (line, i) { var matchComment = line.match(/^[\s\t]*;/); var matchEmpty = line.match(/^[\s\t]*$/); if (matchComment || matchEmpty) return; var matchBeginning = line.match('^\\t{' + self.currentIndent + '}(\\w+):(.*){', ''); var matchProperty = line.match('^\\t{' + self.currentIndent + '}(\\w+):[\\s\\t\\r\\n](.*)'); var matchEnd = line.match('^\\t{' + (self.currentIndent - 1) + '}}'); if (matchBeginning) { self.parseNodeBegin(line, matchBeginning); } else if (matchProperty) { self.parseNodeProperty(line, matchProperty, split[++i]); } else if (matchEnd) { self.popStack(); } else if (line.match(/^[^\s\t}]/)) { // large arrays are split over multiple lines terminated with a ',' character // if this is encountered the line needs to be joined to the previous line self.parseNodePropertyContinued(line); } }); return this.allNodes; }, parseNodeBegin: function parseNodeBegin(line, property) { var nodeName = property[1].trim().replace(/^"/, '').replace(/"$/, ''); var nodeAttrs = property[2].split(',').map(function (attr) { return attr.trim().replace(/^"/, '').replace(/"$/, ''); }); var node = { name: nodeName }; var attrs = this.parseNodeAttr(nodeAttrs); var currentNode = this.getCurrentNode(); // a top node if (this.currentIndent === 0) { this.allNodes.add(nodeName, node); } else { // a subnode // if the subnode already exists, append it if (nodeName in currentNode) { // special case Pose needs PoseNodes as an array if (nodeName === 'PoseNode') { currentNode.PoseNode.push(node); } else if (currentNode[nodeName].id !== undefined) { currentNode[nodeName] = {}; currentNode[nodeName][currentNode[nodeName].id] = currentNode[nodeName]; } if (attrs.id !== '') currentNode[nodeName][attrs.id] = node; } else if (typeof attrs.id === 'number') { currentNode[nodeName] = {}; currentNode[nodeName][attrs.id] = node; } else if (nodeName !== 'Properties70') { if (nodeName === 'PoseNode') currentNode[nodeName] = [node];else currentNode[nodeName] = node; } } if (typeof attrs.id === 'number') node.id = attrs.id; if (attrs.name !== '') node.attrName = attrs.name; if (attrs.type !== '') node.attrType = attrs.type; this.pushStack(node); }, parseNodeAttr: function parseNodeAttr(attrs) { var id = attrs[0]; if (attrs[0] !== '') { id = parseInt(attrs[0]); if (isNaN(id)) { id = attrs[0]; } } var name = '', type = ''; if (attrs.length > 1) { name = attrs[1].replace(/^(\w+)::/, ''); type = attrs[2]; } return { id: id, name: name, type: type }; }, parseNodeProperty: function parseNodeProperty(line, property, contentLine) { var propName = property[1].replace(/^"/, '').replace(/"$/, '').trim(); var propValue = property[2].replace(/^"/, '').replace(/"$/, '').trim(); // for special case: base64 image data follows "Content: ," line // Content: , // "/9j/4RDaRXhpZgAATU0A..." if (propName === 'Content' && propValue === ',') { propValue = contentLine.replace(/"/g, '').replace(/,$/, '').trim(); } var currentNode = this.getCurrentNode(); var parentName = currentNode.name; if (parentName === 'Properties70') { this.parseNodeSpecialProperty(line, propName, propValue); return; } // Connections if (propName === 'C') { var connProps = propValue.split(',').slice(1); var from = parseInt(connProps[0]); var to = parseInt(connProps[1]); var rest = propValue.split(',').slice(3); rest = rest.map(function (elem) { return elem.trim().replace(/^"/, ''); }); propName = 'connections'; propValue = [from, to]; append(propValue, rest); if (currentNode[propName] === undefined) { currentNode[propName] = []; } } // Node if (propName === 'Node') currentNode.id = propValue; // connections if (propName in currentNode && Array.isArray(currentNode[propName])) { currentNode[propName].push(propValue); } else { if (propName !== 'a') currentNode[propName] = propValue;else currentNode.a = propValue; } this.setCurrentProp(currentNode, propName); // convert string to array, unless it ends in ',' in which case more will be added to it if (propName === 'a' && propValue.slice(-1) !== ',') { currentNode.a = parseNumberArray(propValue); } }, parseNodePropertyContinued: function parseNodePropertyContinued(line) { var currentNode = this.getCurrentNode(); currentNode.a += line; // if the line doesn't end in ',' we have reached the end of the property value // so convert the string to an array if (line.slice(-1) !== ',') { currentNode.a = parseNumberArray(currentNode.a); } }, // parse "Property70" parseNodeSpecialProperty: function parseNodeSpecialProperty(line, propName, propValue) { // split this // P: "Lcl Scaling", "Lcl Scaling", "", "A",1,1,1 // into array like below // ["Lcl Scaling", "Lcl Scaling", "", "A", "1,1,1" ] var props = propValue.split('",').map(function (prop) { return prop.trim().replace(/^\"/, '').replace(/\s/, '_'); }); var innerPropName = props[0]; var innerPropType1 = props[1]; var innerPropType2 = props[2]; var innerPropFlag = props[3]; var innerPropValue = props[4]; // cast values where needed, otherwise leave as strings switch (innerPropType1) { case 'int': case 'enum': case 'bool': case 'ULongLong': case 'double': case 'Number': case 'FieldOfView': innerPropValue = parseFloat(innerPropValue); break; case 'Color': case 'ColorRGB': case 'Vector3D': case 'Lcl_Translation': case 'Lcl_Rotation': case 'Lcl_Scaling': innerPropValue = parseNumberArray(innerPropValue); break; } // CAUTION: these props must append to parent's parent this.getPrevNode()[innerPropName] = { 'type': innerPropType1, 'type2': innerPropType2, 'flag': innerPropFlag, 'value': innerPropValue }; this.setCurrentProp(this.getPrevNode(), innerPropName); } }; // Parse an FBX file in Binary format function BinaryParser() {} BinaryParser.prototype = { constructor: BinaryParser, parse: function parse(buffer) { var reader = new BinaryReader(buffer); reader.skip(23); // skip magic 23 bytes var version = reader.getUint32(); console.log('THREE.FBXLoader: FBX binary version: ' + version); var allNodes = new FBXTree(); while (!this.endOfContent(reader)) { var node = this.parseNode(reader, version); if (node !== null) allNodes.add(node.name, node); } return allNodes; }, // Check if reader has reached the end of content. endOfContent: function endOfContent(reader) { // footer size: 160bytes + 16-byte alignment padding // - 16bytes: magic // - padding til 16-byte alignment (at least 1byte?) // (seems like some exporters embed fixed 15 or 16bytes?) // - 4bytes: magic // - 4bytes: version // - 120bytes: zero // - 16bytes: magic if (reader.size() % 16 === 0) { return (reader.getOffset() + 160 + 16 & ~0xf) >= reader.size(); } else { return reader.getOffset() + 160 + 16 >= reader.size(); } }, // recursively parse nodes until the end of the file is reached parseNode: function parseNode(reader, version) { var node = {}; // The first three data sizes depends on version. var endOffset = version >= 7500 ? reader.getUint64() : reader.getUint32(); var numProperties = version >= 7500 ? reader.getUint64() : reader.getUint32(); // note: do not remove this even if you get a linter warning as it moves the buffer forward var propertyListLen = version >= 7500 ? reader.getUint64() : reader.getUint32(); var nameLen = reader.getUint8(); var name = reader.getString(nameLen); // Regards this node as NULL-record if endOffset is zero if (endOffset === 0) return null; var propertyList = []; for (var i = 0; i < numProperties; i++) { propertyList.push(this.parseProperty(reader)); } // Regards the first three elements in propertyList as id, attrName, and attrType var id = propertyList.length > 0 ? propertyList[0] : ''; var attrName = propertyList.length > 1 ? propertyList[1] : ''; var attrType = propertyList.length > 2 ? propertyList[2] : ''; // check if this node represents just a single property // like (name, 0) set or (name2, [0, 1, 2]) set of {name: 0, name2: [0, 1, 2]} node.singleProperty = numProperties === 1 && reader.getOffset() === endOffset ? true : false; while (endOffset > reader.getOffset()) { var subNode = this.parseNode(reader, version); if (subNode !== null) this.parseSubNode(name, node, subNode); } node.propertyList = propertyList; // raw property list used by parent if (typeof id === 'number') node.id = id; if (attrName !== '') node.attrName = attrName; if (attrType !== '') node.attrType = attrType; if (name !== '') node.name = name; return node; }, parseSubNode: function parseSubNode(name, node, subNode) { // special case: child node is single property if (subNode.singleProperty === true) { var value = subNode.propertyList[0]; if (Array.isArray(value)) { node[subNode.name] = subNode; subNode.a = value; } else { node[subNode.name] = value; } } else if (name === 'Connections' && subNode.name === 'C') { var array = []; subNode.propertyList.forEach(function (property, i) { // first Connection is FBX type (OO, OP, etc.). We'll discard these if (i !== 0) array.push(property); }); if (node.connections === undefined) { node.connections = []; } node.connections.push(array); } else if (subNode.name === 'Properties70') { var keys = Object.keys(subNode); keys.forEach(function (key) { node[key] = subNode[key]; }); } else if (name === 'Properties70' && subNode.name === 'P') { var innerPropName = subNode.propertyList[0]; var innerPropType1 = subNode.propertyList[1]; var innerPropType2 = subNode.propertyList[2]; var innerPropFlag = subNode.propertyList[3]; var innerPropValue; if (innerPropName.indexOf('Lcl ') === 0) innerPropName = innerPropName.replace('Lcl ', 'Lcl_'); if (innerPropType1.indexOf('Lcl ') === 0) innerPropType1 = innerPropType1.replace('Lcl ', 'Lcl_'); if (innerPropType1 === 'Color' || innerPropType1 === 'ColorRGB' || innerPropType1 === 'Vector' || innerPropType1 === 'Vector3D' || innerPropType1.indexOf('Lcl_') === 0) { innerPropValue = [subNode.propertyList[4], subNode.propertyList[5], subNode.propertyList[6]]; } else { innerPropValue = subNode.propertyList[4]; } // this will be copied to parent, see above node[innerPropName] = { 'type': innerPropType1, 'type2': innerPropType2, 'flag': innerPropFlag, 'value': innerPropValue }; } else if (node[subNode.name] === undefined) { if (typeof subNode.id === 'number') { node[subNode.name] = {}; node[subNode.name][subNode.id] = subNode; } else { node[subNode.name] = subNode; } } else { if (subNode.name === 'PoseNode') { if (!Array.isArray(node[subNode.name])) { node[subNode.name] = [node[subNode.name]]; } node[subNode.name].push(subNode); } else if (node[subNode.name][subNode.id] === undefined) { node[subNode.name][subNode.id] = subNode; } } }, parseProperty: function parseProperty(reader) { var type = reader.getString(1); switch (type) { case 'C': return reader.getBoolean(); case 'D': return reader.getFloat64(); case 'F': return reader.getFloat32(); case 'I': return reader.getInt32(); case 'L': return reader.getInt64(); case 'R': var length = reader.getUint32(); return reader.getArrayBuffer(length); case 'S': var length = reader.getUint32(); return reader.getString(length); case 'Y': return reader.getInt16(); case 'b': case 'c': case 'd': case 'f': case 'i': case 'l': var arrayLength = reader.getUint32(); var encoding = reader.getUint32(); // 0: non-compressed, 1: compressed var compressedLength = reader.getUint32(); if (encoding === 0) { switch (type) { case 'b': case 'c': return reader.getBooleanArray(arrayLength); case 'd': return reader.getFloat64Array(arrayLength); case 'f': return reader.getFloat32Array(arrayLength); case 'i': return reader.getInt32Array(arrayLength); case 'l': return reader.getInt64Array(arrayLength); } } if (typeof Zlib === 'undefined') { console.error('THREE.FBXLoader: External library Inflate.min.js required, obtain or import from https://github.com/imaya/zlib.js'); } var inflate = new Zlib.Inflate(new Uint8Array(reader.getArrayBuffer(compressedLength))); // eslint-disable-line no-undef var reader2 = new BinaryReader(inflate.decompress().buffer); switch (type) { case 'b': case 'c': return reader2.getBooleanArray(arrayLength); case 'd': return reader2.getFloat64Array(arrayLength); case 'f': return reader2.getFloat32Array(arrayLength); case 'i': return reader2.getInt32Array(arrayLength); case 'l': return reader2.getInt64Array(arrayLength); } default: throw new Error('THREE.FBXLoader: Unknown property type ' + type); } } }; function BinaryReader(buffer, littleEndian) { this.dv = new DataView(buffer); this.offset = 0; this.littleEndian = littleEndian !== undefined ? littleEndian : true; } BinaryReader.prototype = { constructor: BinaryReader, getOffset: function getOffset() { return this.offset; }, size: function size() { return this.dv.buffer.byteLength; }, skip: function skip(length) { this.offset += length; }, // seems like true/false representation depends on exporter. // true: 1 or 'Y'(=0x59), false: 0 or 'T'(=0x54) // then sees LSB. getBoolean: function getBoolean() { return (this.getUint8() & 1) === 1; }, getBooleanArray: function getBooleanArray(size) { var a = []; for (var i = 0; i < size; i++) { a.push(this.getBoolean()); } return a; }, getUint8: function getUint8() { var value = this.dv.getUint8(this.offset); this.offset += 1; return value; }, getInt16: function getInt16() { var value = this.dv.getInt16(this.offset, this.littleEndian); this.offset += 2; return value; }, getInt32: function getInt32() { var value = this.dv.getInt32(this.offset, this.littleEndian); this.offset += 4; return value; }, getInt32Array: function getInt32Array(size) { var a = []; for (var i = 0; i < size; i++) { a.push(this.getInt32()); } return a; }, getUint32: function getUint32() { var value = this.dv.getUint32(this.offset, this.littleEndian); this.offset += 4; return value; }, // JavaScript doesn't support 64-bit integer so calculate this here // 1 << 32 will return 1 so using multiply operation instead here. // There's a possibility that this method returns wrong value if the value // is out of the range between Number.MAX_SAFE_INTEGER and Number.MIN_SAFE_INTEGER. // TODO: safely handle 64-bit integer getInt64: function getInt64() { var low, high; if (this.littleEndian) { low = this.getUint32(); high = this.getUint32(); } else { high = this.getUint32(); low = this.getUint32(); } // calculate negative value if (high & 0x80000000) { high = ~high & 0xFFFFFFFF; low = ~low & 0xFFFFFFFF; if (low === 0xFFFFFFFF) high = high + 1 & 0xFFFFFFFF; low = low + 1 & 0xFFFFFFFF; return -(high * 0x100000000 + low); } return high * 0x100000000 + low; }, getInt64Array: function getInt64Array(size) { var a = []; for (var i = 0; i < size; i++) { a.push(this.getInt64()); } return a; }, // Note: see getInt64() comment getUint64: function getUint64() { var low, high; if (this.littleEndian) { low = this.getUint32(); high = this.getUint32(); } else { high = this.getUint32(); low = this.getUint32(); } return high * 0x100000000 + low; }, getFloat32: function getFloat32() { var value = this.dv.getFloat32(this.offset, this.littleEndian); this.offset += 4; return value; }, getFloat32Array: function getFloat32Array(size) { var a = []; for (var i = 0; i < size; i++) { a.push(this.getFloat32()); } return a; }, getFloat64: function getFloat64() { var value = this.dv.getFloat64(this.offset, this.littleEndian); this.offset += 8; return value; }, getFloat64Array: function getFloat64Array(size) { var a = []; for (var i = 0; i < size; i++) { a.push(this.getFloat64()); } return a; }, getArrayBuffer: function getArrayBuffer(size) { var value = this.dv.buffer.slice(this.offset, this.offset + size); this.offset += size; return value; }, getString: function getString(size) { // note: safari 9 doesn't support Uint8Array.indexOf; create intermediate array instead var a = []; for (var i = 0; i < size; i++) { a[i] = this.getUint8(); } var nullByte = a.indexOf(0); if (nullByte >= 0) a = a.slice(0, nullByte); return THREE.LoaderUtils.decodeText(new Uint8Array(a)); } }; // FBXTree holds a representation of the FBX data, returned by the TextParser ( FBX ASCII format) // and BinaryParser( FBX Binary format) function FBXTree() {} FBXTree.prototype = { constructor: FBXTree, add: function add(key, val) { this[key] = val; } }; // ************** UTILITY FUNCTIONS ************** function isFbxFormatBinary(buffer) { var CORRECT = 'Kaydara FBX Binary \0'; return buffer.byteLength >= CORRECT.length && CORRECT === convertArrayBufferToString(buffer, 0, CORRECT.length); } function isFbxFormatASCII(text) { var CORRECT = ['K', 'a', 'y', 'd', 'a', 'r', 'a', '\\', 'F', 'B', 'X', '\\', 'B', 'i', 'n', 'a', 'r', 'y', '\\', '\\']; var cursor = 0; function read(offset) { var result = text[offset - 1]; text = text.slice(cursor + offset); cursor++; return result; } for (var i = 0; i < CORRECT.length; ++i) { var num = read(1); if (num === CORRECT[i]) { return false; } } return true; } function getFbxVersion(text) { var versionRegExp = /FBXVersion: (\d+)/; var match = text.match(versionRegExp); if (match) { var version = parseInt(match[1]); return version; } throw new Error('THREE.FBXLoader: Cannot find the version number for the file given.'); } // Converts FBX ticks into real time seconds. function convertFBXTimeToSeconds(time) { return time / 46186158000; } var dataArray = []; // extracts the data from the correct position in the FBX array based on indexing type function getData(polygonVertexIndex, polygonIndex, vertexIndex, infoObject) { var index; switch (infoObject.mappingType) { case 'ByPolygonVertex': index = polygonVertexIndex; break; case 'ByPolygon': index = polygonIndex; break; case 'ByVertice': index = vertexIndex; break; case 'AllSame': index = infoObject.indices[0]; break; default: console.warn('THREE.FBXLoader: unknown attribute mapping type ' + infoObject.mappingType); } if (infoObject.referenceType === 'IndexToDirect') index = infoObject.indices[index]; var from = index * infoObject.dataSize; var to = from + infoObject.dataSize; return slice(dataArray, infoObject.buffer, from, to); } var tempMat = new THREE.Matrix4(); var tempEuler = new THREE.Euler(); var tempVec = new THREE.Vector3(); var translation = new THREE.Vector3(); var rotation = new THREE.Matrix4(); // generate transformation from FBX transform data // ref: https://help.autodesk.com/view/FBX/2017/ENU/?guid=__files_GUID_10CDD63C_79C1_4F2D_BB28_AD2BE65A02ED_htm // transformData = { // eulerOrder: int, // translation: [], // rotationOffset: [], // preRotation // rotation // postRotation // scale // } // all entries are optional function generateTransform(transformData) { var transform = new THREE.Matrix4(); translation.set(0, 0, 0); rotation.identity(); var order = transformData.eulerOrder ? getEulerOrder(transformData.eulerOrder) : getEulerOrder(0); if (transformData.translation) translation.fromArray(transformData.translation); if (transformData.rotationOffset) translation.add(tempVec.fromArray(transformData.rotationOffset)); if (transformData.rotation) { var array = transformData.rotation.map(THREE.Math.degToRad); array.push(order); rotation.makeRotationFromEuler(tempEuler.fromArray(array)); } if (transformData.preRotation) { var array = transformData.preRotation.map(THREE.Math.degToRad); array.push(order); tempMat.makeRotationFromEuler(tempEuler.fromArray(array)); rotation.premultiply(tempMat); } if (transformData.postRotation) { var array = transformData.postRotation.map(THREE.Math.degToRad); array.push(order); tempMat.makeRotationFromEuler(tempEuler.fromArray(array)); tempMat.getInverse(tempMat); rotation.multiply(tempMat); } if (transformData.scale) transform.scale(tempVec.fromArray(transformData.scale)); transform.setPosition(translation); transform.multiply(rotation); return transform; } // Returns the three.js intrinsic Euler order corresponding to FBX extrinsic Euler order // ref: http://help.autodesk.com/view/FBX/2017/ENU/?guid=__cpp_ref_class_fbx_euler_html function getEulerOrder(order) { var enums = ['ZYX', // -> XYZ extrinsic 'YZX', // -> XZY extrinsic 'XZY', // -> YZX extrinsic 'ZXY', // -> YXZ extrinsic 'YXZ', // -> ZXY extrinsic 'XYZ']; if (order === 6) { console.warn('THREE.FBXLoader: unsupported Euler Order: Spherical XYZ. Animations and rotations may be incorrect.'); return enums[0]; } return enums[order]; } // Parses comma separated list of numbers and returns them an array. // Used internally by the TextParser function parseNumberArray(value) { var array = value.split(',').map(function (val) { return parseFloat(val); }); return array; } function convertArrayBufferToString(buffer, from, to) { if (from === undefined) from = 0; if (to === undefined) to = buffer.byteLength; return THREE.LoaderUtils.decodeText(new Uint8Array(buffer, from, to)); } function append(a, b) { for (var i = 0, j = a.length, l = b.length; i < l; i++, j++) { a[j] = b[i]; } } function slice(a, b, from, to) { for (var i = from, j = 0; i < to; i++, j++) { a[j] = b[i]; } return a; } // inject array a2 into array a1 at index function inject(a1, index, a2) { return a1.slice(0, index).concat(a2).concat(a1.slice(index)); } return FBXLoader; }(); },{}],5:[function(require,module,exports){ "use strict"; module.exports = Object.assign(function GamepadButton() {}, { FACE_1: 0, FACE_2: 1, FACE_3: 2, FACE_4: 3, L_SHOULDER_1: 4, R_SHOULDER_1: 5, L_SHOULDER_2: 6, R_SHOULDER_2: 7, SELECT: 8, START: 9, DPAD_UP: 12, DPAD_DOWN: 13, DPAD_LEFT: 14, DPAD_RIGHT: 15, VENDOR: 16 }); },{}],6:[function(require,module,exports){ "use strict"; function GamepadButtonEvent(type, index, details) { this.type = type; this.index = index; this.pressed = details.pressed; this.value = details.value; } module.exports = GamepadButtonEvent; },{}],7:[function(require,module,exports){ "use strict"; module.exports = { "size": 5, "cellSize": 10, "extrudeSettings": { "amount": 1, "bevelEnabled": true, "bevelSegments": 1, "steps": 1, "bevelSize": 0.5, "bevelThickness": 0.5 }, "autogenerated": true, "cells": [{ "q": -1, "r": 0, "s": 1, "h": 1, "walkable": true, "userData": {} }, { "q": 0, "r": -1, "s": 1, "h": 1, "walkable": true, "userData": {} }, { "q": 0, "r": 0, "s": 0, "h": 1, "walkable": true, "userData": {} }, { "q": 1, "r": -1, "s": 0, "h": 1, "walkable": true, "userData": {} }, { "q": -1, "r": 1, "s": 0, "h": 0, "walkable": true, "userData": {} }, { "q": 0, "r": 1, "s": -1, "h": 0, "walkable": true, "userData": {} }, { "q": 1, "r": 0, "s": -1, "h": 0, "walkable": true, "userData": {} }] }; },{}],8:[function(require,module,exports){ 'use strict'; /** * Source: https://github.com/Adobe-Marketing-Cloud/fetch-script */ function getScriptId() { return 'script_' + Date.now() + '_' + Math.ceil(Math.random() * 100000); } function createScript(url, id) { var script = document.createElement('script'); script.type = 'text/javascript'; script.async = true; script.id = id; script.src = url; return script; } function removeScript(id) { var script = document.getElementById(id); var parent = script.parentNode; try { parent && parent.removeChild(script); } catch (e) { // ignore } } function appendScript(script) { var firstScript = document.getElementsByTagName('script')[0]; firstScript.parentNode.insertBefore(script, firstScript); } function fetchScriptInternal(url, options, Promise) { return new Promise(function (resolve, reject) { var timeout = options.timeout || 5000; var scriptId = getScriptId(); var script = createScript(url, scriptId); var timeoutId = setTimeout(function () { reject(new Error('Script request to ' + url + ' timed out')); removeScript(scriptId); }, timeout); var disableTimeout = function disableTimeout(timeoutId) { clearTimeout(timeoutId); }; script.addEventListener('load', function (e) { resolve({ ok: true }); disableTimeout(timeoutId); removeScript(scriptId); }); script.addEventListener('error', function (e) { reject(new Error('Script request to ' + url + ' failed ' + e)); disableTimeout(timeoutId); removeScript(scriptId); }); appendScript(script); }); } function fetchScript(settings) { settings = settings || {}; return function (url, options) { options = options || {}; return fetchScriptInternal(url, options, settings.Promise || Promise); }; } module.exports = fetchScript; },{}],9:[function(require,module,exports){ "use strict"; var _typeof2 = typeof Symbol === "function" && typeof Symbol.iterator === "symbol" ? function (obj) { return typeof obj; } : function (obj) { return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; }; var _typeof = typeof Symbol === "function" && _typeof2(Symbol.iterator) === "symbol" ? function (obj) { return typeof obj === "undefined" ? "undefined" : _typeof2(obj); } : function (obj) { return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj === "undefined" ? "undefined" : _typeof2(obj); }; var vg = module.exports = { VERSION: "0.1.1", PI: Math.PI, TAU: 2 * Math.PI, DEG_TO_RAD: .0174532925, RAD_TO_DEG: 57.2957795, SQRT3: Math.sqrt(3), TILE: "tile", ENT: "entity", STR: "structure", HEX: "hex", SQR: "square", ABS: "abstract" };vg.Board = function (e, t) { if (!e) throw new Error("You must pass in a grid system for the board to use.");this.tiles = [], this.tileGroup = null, this.group = new THREE.Object3D(), this.grid = null, this.overlay = null, this.finder = new vg.AStarFinder(t), vg.Loader.init(), this.setGrid(e); }, vg.Board.prototype = { setEntityOnTile: function setEntityOnTile(e, t) { var i = this.grid.cellToPixel(t.cell);e.position.copy(i), e.position.y += e.heightOffset || 0, e.tile && (e.tile.entity = null), e.tile = t, t.entity = e; }, addTile: function addTile(e) { var t = this.tiles.indexOf(e);-1 === t && (this.tiles.push(e), this.snapTileToGrid(e), e.position.y = 0, this.tileGroup.add(e.mesh), this.grid.add(e.cell), e.cell.tile = e); }, removeTile: function removeTile(e) { if (e) { var t = this.tiles.indexOf(e);this.grid.remove(e.cell), -1 !== t && this.tiles.splice(t, 1), e.dispose(); } }, removeAllTiles: function removeAllTiles() { if (this.tileGroup) for (var e = this.tileGroup.children, t = 0; t < e.length; t++) { this.tileGroup.remove(e[t]); } }, getTileAtCell: function getTileAtCell(e) { var t = this.grid.cellToHash(e);return e.tile || ("undefined" != typeof this.grid.cells[t] ? this.grid.cells[t].tile : null); }, snapToGrid: function snapToGrid(e) { var t = this.grid.pixelToCell(e);e.copy(this.grid.cellToPixel(t)); }, snapTileToGrid: function snapTileToGrid(e) { if (e.cell) e.position.copy(this.grid.cellToPixel(e.cell));else { var t = this.grid.pixelToCell(e.position);e.position.copy(this.grid.cellToPixel(t)); }return e; }, getRandomTile: function getRandomTile() { var e = vg.Tools.randomInt(0, this.tiles.length - 1);return this.tiles[e]; }, findPath: function findPath(e, t, i) { return this.finder.findPath(e.cell, t.cell, i, this.grid); }, setGrid: function setGrid(e) { this.group.remove(this.tileGroup), this.grid && e !== this.grid && (this.removeAllTiles(), this.tiles.forEach(function (e) { this.grid.remove(e.cell), e.dispose(); }), this.grid.dispose()), this.grid = e, this.tiles = [], this.tileGroup = new THREE.Object3D(), this.group.add(this.tileGroup); }, generateOverlay: function generateOverlay(e) { var t = new THREE.LineBasicMaterial({ color: 0, opacity: .3 });this.overlay && this.group.remove(this.overlay), this.overlay = new THREE.Object3D(), this.grid.generateOverlay(e, this.overlay, t), this.group.add(this.overlay); }, generateTilemap: function generateTilemap(e) { this.reset();var t = this.grid.generateTiles(e);this.tiles = t, this.tileGroup = new THREE.Object3D();for (var i = 0; i < t.length; i++) { this.tileGroup.add(t[i].mesh); }this.group.add(this.tileGroup); }, reset: function reset() { this.removeAllTiles(), this.tileGroup && this.group.remove(this.tileGroup); } }, vg.Board.prototype.constructor = vg.Board, vg.Cell = function (e, t, i, s) { this.q = e || 0, this.r = t || 0, this.s = i || 0, this.h = s || 1, this.tile = null, this.userData = {}, this.walkable = !0, this._calcCost = 0, this._priority = 0, this._visited = !1, this._parent = null, this.uniqueID = vg.LinkedList.generateID(); }, vg.Cell.prototype = { set: function set(e, t, i) { return this.q = e, this.r = t, this.s = i, this; }, copy: function copy(e) { return this.q = e.q, this.r = e.r, this.s = e.s, this.h = e.h, this.tile = e.tile || null, this.userData = e.userData || {}, this.walkable = e.walkable, this; }, add: function add(e) { return this.q += e.q, this.r += e.r, this.s += e.s, this; }, equals: function equals(e) { return this.q === e.q && this.r === e.r && this.s === e.s; } }, vg.Cell.prototype.constructor = vg.Cell, vg.HexGrid = function (e) { e = e || {}, this.type = vg.HEX, this.size = 5, this.cellSize = "undefined" == typeof e.cellSize ? 10 : e.cellSize, this.cells = {}, this.numCells = 0, this.extrudeSettings = null, this.autogenerated = !1;var t, i = [];for (t = 0; 6 > t; t++) { i.push(this._createVertex(t)); }for (this.cellShape = new THREE.Shape(), this.cellShape.moveTo(i[0].x, i[0].y), t = 1; 6 > t; t++) { this.cellShape.lineTo(i[t].x, i[t].y); }this.cellShape.lineTo(i[0].x, i[0].y), this.cellShape.autoClose = !0, this.cellGeo = new THREE.Geometry(), this.cellGeo.vertices = i, this.cellGeo.verticesNeedUpdate = !0, this.cellShapeGeo = new THREE.ShapeGeometry(this.cellShape), this._cellWidth = 2 * this.cellSize, this._cellLength = .5 * vg.SQRT3 * this._cellWidth, this._hashDelimeter = ".", this._directions = [new vg.Cell(1, -1, 0), new vg.Cell(1, 0, -1), new vg.Cell(0, 1, -1), new vg.Cell(-1, 1, 0), new vg.Cell(-1, 0, 1), new vg.Cell(0, -1, 1)], this._diagonals = [new vg.Cell(2, -1, -1), new vg.Cell(1, 1, -2), new vg.Cell(-1, 2, -1), new vg.Cell(-2, 1, 1), new vg.Cell(-1, -1, 2), new vg.Cell(1, -2, 1)], this._list = [], this._vec3 = new THREE.Vector3(), this._cel = new vg.Cell(), this._conversionVec = new THREE.Vector3(), this._geoCache = [], this._matCache = []; }, vg.HexGrid.TWO_THIRDS = 2 / 3, vg.HexGrid.prototype = { cellToPixel: function cellToPixel(e) { return this._vec3.x = e.q * this._cellWidth * .75, this._vec3.y = e.h, this._vec3.z = -((e.s - e.r) * this._cellLength * .5), this._vec3; }, pixelToCell: function pixelToCell(e) { var t = e.x * (vg.HexGrid.TWO_THIRDS / this.cellSize), i = (-e.x / 3 + vg.SQRT3 / 3 * e.z) / this.cellSize;return this._cel.set(t, i, -t - i), this._cubeRound(this._cel); }, getCellAt: function getCellAt(e) { var t = e.x * (vg.HexGrid.TWO_THIRDS / this.cellSize), i = (-e.x / 3 + vg.SQRT3 / 3 * e.z) / this.cellSize;return this._cel.set(t, i, -t - i), this._cubeRound(this._cel), this.cells[this.cellToHash(this._cel)]; }, getNeighbors: function getNeighbors(e, t, i) { var s, n, l = this._directions.length;for (this._list.length = 0, s = 0; l > s; s++) { this._cel.copy(e), this._cel.add(this._directions[s]), n = this.cells[this.cellToHash(this._cel)], !n || i && !i(e, n) || this._list.push(n); }if (t) for (s = 0; l > s; s++) { this._cel.copy(e), this._cel.add(this._diagonals[s]), n = this.cells[this.cellToHash(this._cel)], !n || i && !i(e, n) || this._list.push(n); }return this._list; }, getRandomCell: function getRandomCell() { var e, t = 0, i = vg.Tools.randomInt(0, this.numCells);for (e in this.cells) { if (t === i) return this.cells[e];t++; }return this.cells[e]; }, cellToHash: function cellToHash(e) { return e.q + this._hashDelimeter + e.r + this._hashDelimeter + e.s; }, distance: function distance(e, t) { var i = Math.max(Math.abs(e.q - t.q), Math.abs(e.r - t.r), Math.abs(e.s - t.s));return i += t.h - e.h; }, clearPath: function clearPath() { var e, t;for (e in this.cells) { t = this.cells[e], t._calcCost = 0, t._priority = 0, t._parent = null, t._visited = !1; } }, traverse: function traverse(e) { var t;for (t in this.cells) { e(this.cells[t]); } }, generateTile: function generateTile(e, t, i) { var s = Math.abs(e.h);1 > s && (s = 1);var n = this._geoCache[s];n || (this.extrudeSettings.amount = s, n = new THREE.ExtrudeGeometry(this.cellShape, this.extrudeSettings), this._geoCache[s] = n);var l = new vg.Tile({ size: this.cellSize, scale: t, cell: e, geometry: n, material: i });return e.tile = l, l; }, generateTiles: function generateTiles(e) { e = e || {};var t = [], i = { tileScale: .95, cellSize: this.cellSize, material: null, extrudeSettings: { amount: 1, bevelEnabled: !0, bevelSegments: 1, steps: 1, bevelSize: .5, bevelThickness: .5 } };i = vg.Tools.merge(i, e), this.cellSize = i.cellSize, this._cellWidth = 2 * this.cellSize, this._cellLength = .5 * vg.SQRT3 * this._cellWidth, this.autogenerated = !0, this.extrudeSettings = i.extrudeSettings;var s, n, l;for (s in this.cells) { l = this.cells[s], n = this.generateTile(l, i.tileScale, i.material), n.position.copy(this.cellToPixel(l)), n.position.y = 0, t.push(n); }return t; }, generateTilePoly: function generateTilePoly(e) { e || (e = new THREE.MeshBasicMaterial({ color: 2405631 }));var t = new THREE.Mesh(this.cellShapeGeo, e);return this._vec3.set(1, 0, 0), t.rotateOnAxis(this._vec3, vg.PI / 2), t; }, generate: function generate(e) { e = e || {}, this.size = "undefined" == typeof e.size ? this.size : e.size;var t, i, s, n;for (t = -this.size; t < this.size + 1; t++) { for (i = -this.size; i < this.size + 1; i++) { s = -t - i, Math.abs(t) <= this.size && Math.abs(i) <= this.size && Math.abs(s) <= this.size && (n = new vg.Cell(t, i, s), this.add(n)); } } }, generateOverlay: function generateOverlay(e, t, i) { var s, n, l, r = this.cellShape.createPointsGeometry();for (s = -e; e + 1 > s; s++) { for (n = -e; e + 1 > n; n++) { if (l = -s - n, Math.abs(s) <= e && Math.abs(n) <= e && Math.abs(l) <= e) { this._cel.set(s, n, l);var h = new THREE.Line(r, i);h.position.copy(this.cellToPixel(this._cel)), h.rotation.x = 90 * vg.DEG_TO_RAD, t.add(h); } } } }, add: function add(e) { var t = this.cellToHash(e);if (!this.cells[t]) return this.cells[t] = e, this.numCells++, e; }, remove: function remove(e) { var t = this.cellToHash(e);this.cells[t] && (delete this.cells[t], this.numCells--); }, dispose: function dispose() { this.cells = null, this.numCells = 0, this.cellShape = null, this.cellGeo.dispose(), this.cellGeo = null, this.cellShapeGeo.dispose(), this.cellShapeGeo = null, this._list = null, this._vec3 = null, this._conversionVec = null, this._geoCache = null, this._matCache = null; }, load: function load(e, t, i) { var s = this;vg.Tools.getJSON({ url: e, callback: function callback(e) { s.fromJSON(e), t.call(i || null, e); }, cache: !1, scope: s }); }, fromJSON: function fromJSON(e) { var t, i, s = e.cells;for (this.cells = {}, this.numCells = 0, this.size = e.size, this.cellSize = e.cellSize, this._cellWidth = 2 * this.cellSize, this._cellLength = .5 * vg.SQRT3 * this._cellWidth, this.extrudeSettings = e.extrudeSettings, this.autogenerated = e.autogenerated, t = 0; t < s.length; t++) { i = new vg.Cell(), i.copy(s[t]), this.add(i); } }, toJSON: function toJSON() { var e, t, i = { size: this.size, cellSize: this.cellSize, extrudeSettings: this.extrudeSettings, autogenerated: this.autogenerated }, s = [];for (t in this.cells) { e = this.cells[t], s.push({ q: e.q, r: e.r, s: e.s, h: e.h, walkable: e.walkable, userData: e.userData }); }return i.cells = s, i; }, _createVertex: function _createVertex(e) { var t = vg.TAU / 6 * e;return new THREE.Vector3(this.cellSize * Math.cos(t), this.cellSize * Math.sin(t), 0); }, _cubeRound: function _cubeRound(e) { var t = Math.round(e.q), i = Math.round(e.r), s = Math.round(e.s), n = Math.abs(t - e.q), l = Math.abs(i - e.r), r = Math.abs(s - e.s);return n > l && n > r ? t = -i - s : l > r ? i = -t - s : s = -t - i, this._cel.set(t, i, s); } }, vg.HexGrid.prototype.constructor = vg.HexGrid, vg.SqrGrid = function (e) { e = e || {}, this.type = vg.SQR, this.size = 5, this.cellSize = "undefined" == typeof e.cellSize ? 10 : e.cellSize, this.cells = {}, this.numCells = 0, this.extrudeSettings = null, this.autogenerated = !1;var t = [];t.push(new THREE.Vector3()), t.push(new THREE.Vector3(-this.cellSize, this.cellSize)), t.push(new THREE.Vector3(this.cellSize, this.cellSize)), t.push(new THREE.Vector3(this.cellSize, -this.cellSize)), this.cellShape = new THREE.Shape(), this.cellShape.moveTo(-this.cellSize, -this.cellSize), this.cellShape.lineTo(-this.cellSize, this.cellSize), this.cellShape.lineTo(this.cellSize, this.cellSize), this.cellShape.lineTo(this.cellSize, -this.cellSize), this.cellShape.lineTo(-this.cellSize, -this.cellSize), this.cellGeo = new THREE.Geometry(), this.cellGeo.vertices = t, this.cellGeo.verticesNeedUpdate = !0, this.cellShapeGeo = new THREE.ShapeGeometry(this.cellShape), this._fullCellSize = 2 * this.cellSize, this._hashDelimeter = ".", this._directions = [new vg.Cell(1, 0, 0), new vg.Cell(0, -1, 0), new vg.Cell(-1, 0, 0), new vg.Cell(0, 1, 0)], this._diagonals = [new vg.Cell(-1, -1, 0), new vg.Cell(-1, 1, 0), new vg.Cell(1, 1, 0), new vg.Cell(1, -1, 0)], this._list = [], this._vec3 = new THREE.Vector3(), this._cel = new vg.Cell(), this._conversionVec = new THREE.Vector3(), this._geoCache = [], this._matCache = []; }, vg.SqrGrid.prototype = { cellToPixel: function cellToPixel(e) { return this._vec3.x = e.q * this._fullCellSize, this._vec3.y = e.h, this._vec3.z = e.r * this._fullCellSize, this._vec3; }, pixelToCell: function pixelToCell(e) { var t = Math.round(e.x / this._fullCellSize), i = Math.round(e.z / this._fullCellSize);return this._cel.set(t, i, 0); }, getCellAt: function getCellAt(e) { var t = Math.round(e.x / this._fullCellSize), i = Math.round(e.z / this._fullCellSize);return this._cel.set(t, i), this.cells[this.cellToHash(this._cel)]; }, getNeighbors: function getNeighbors(e, t, i) { var s, n, l = this._directions.length;for (this._list.length = 0, s = 0; l > s; s++) { this._cel.copy(e), this._cel.add(this._directions[s]), n = this.cells[this.cellToHash(this._cel)], !n || i && !i(e, n) || this._list.push(n); }if (t) for (s = 0; l > s; s++) { this._cel.copy(e), this._cel.add(this._diagonals[s]), n = this.cells[this.cellToHash(this._cel)], !n || i && !i(e, n) || this._list.push(n); }return this._list; }, getRandomCell: function getRandomCell() { var e, t = 0, i = vg.Tools.randomInt(0, this.numCells);for (e in this.cells) { if (t === i) return this.cells[e];t++; }return this.cells[e]; }, cellToHash: function cellToHash(e) { return e.q + this._hashDelimeter + e.r; }, distance: function distance(e, t) { var i = Math.max(Math.abs(e.q - t.q), Math.abs(e.r - t.r));return i += t.h - e.h; }, clearPath: function clearPath() { var e, t;for (e in this.cells) { t = this.cells[e], t._calcCost = 0, t._priority = 0, t._parent = null, t._visited = !1; } }, traverse: function traverse(e) { var t;for (t in this.cells) { e(this.cells[t]); } }, generateTile: function generateTile(e, t, i) { var s = Math.abs(e.h);1 > s && (s = 1);var n = this._geoCache[s];n || (this.extrudeSettings.amount = s, n = new THREE.ExtrudeGeometry(this.cellShape, this.extrudeSettings), this._geoCache[s] = n);var l = new vg.Tile({ size: this.cellSize, scale: t, cell: e, geometry: n, material: i });return e.tile = l, l; }, generateTiles: function generateTiles(e) { e = e || {};var t = [], i = { tileScale: .95, cellSize: this.cellSize, material: null, extrudeSettings: { amount: 1, bevelEnabled: !0, bevelSegments: 1, steps: 1, bevelSize: .5, bevelThickness: .5 } };i = vg.Tools.merge(i, e), this.cellSize = i.cellSize, this._fullCellSize = 2 * this.cellSize, this.autogenerated = !0, this.extrudeSettings = i.extrudeSettings;var s, n, l;for (s in this.cells) { l = this.cells[s], n = this.generateTile(l, i.tileScale, i.material), n.position.copy(this.cellToPixel(l)), n.position.y = 0, t.push(n); }return t; }, generateTilePoly: function generateTilePoly(e) { e || (e = new THREE.MeshBasicMaterial({ color: 2405631 }));var t = new THREE.Mesh(this.cellShapeGeo, e);return this._vec3.set(1, 0, 0), t.rotateOnAxis(this._vec3, vg.PI / 2), t; }, generate: function generate(e) { e = e || {}, this.size = "undefined" == typeof e.size ? this.size : e.size;var t, i, s, n = Math.ceil(this.size / 2);for (t = -n; n > t; t++) { for (i = -n; n > i; i++) { s = new vg.Cell(t, i + 1), this.add(s); } } }, generateOverlay: function generateOverlay(e, t, i) { var s, n, l = Math.ceil(e / 2);for (s = -l; l > s; s++) { for (n = -l; l > n; n++) { this._cel.set(s, n);var r = new THREE.Line(this.cellGeo, i);r.position.copy(this.cellToPixel(this._cel)), r.rotation.x = 90 * vg.DEG_TO_RAD, t.add(r); } } }, add: function add(e) { var t = this.cellToHash(e);if (!this.cells[t]) return this.cells[t] = e, this.numCells++, e; }, remove: function remove(e) { var t = this.cellToHash(e);this.cells[t] && (delete this.cells[t], this.numCells--); }, dispose: function dispose() { this.cells = null, this.numCells = 0, this.cellShape = null, this.cellGeo.dispose(), this.cellGeo = null, this.cellShapeGeo.dispose(), this.cellShapeGeo = null, this._list = null, this._vec3 = null, this._conversionVec = null, this._geoCache = null, this._matCache = null; }, load: function load(e, t, i) { vg.Tools.getJSON({ url: e, callback: function callback(e) { this.fromJSON(e), t.call(i || null, e); }, cache: !1, scope: this }); }, fromJSON: function fromJSON(e) { var t, i, s = e.cells;for (this.cells = {}, this.numCells = 0, this.size = e.size, this.cellSize = e.cellSize, this._fullCellSize = 2 * this.cellSize, this.extrudeSettings = e.extrudeSettings, this.autogenerated = e.autogenerated, t = 0; t < s.length; t++) { i = new vg.Cell(), i.copy(s[t]), this.add(i); } }, toJSON: function toJSON() { var e, t, i = { size: this.size, cellSize: this.cellSize, extrudeSettings: this.extrudeSettings, autogenerated: this.autogenerated }, s = [];for (t in this.cells) { e = this.cells[t], s.push({ q: e.q, r: e.r, s: e.s, h: e.h, walkable: e.walkable, userData: e.userData }); }return i.cells = s, i; } }, vg.SqrGrid.prototype.constructor = vg.SqrGrid, vg.Tile = function (e) { e = e || {};var t = { cell: null, geometry: null, material: null };if (t = vg.Tools.merge(t, e), !t.cell || !t.geometry) throw new Error("Missing vg.Tile configuration");this.cell = t.cell, this.cell.tile && this.cell.tile !== this && this.cell.tile.dispose(), this.cell.tile = this, this.uniqueID = vg.Tools.generateID(), this.geometry = t.geometry, this.material = t.material, this.material || (this.material = new THREE.MeshPhongMaterial({ color: vg.Tools.randomizeRGB("30, 30, 30", 13) })), this.objectType = vg.TILE, this.entity = null, this.userData = {}, this.selected = !1, this.highlight = "0x0084cc", this.mesh = new THREE.Mesh(this.geometry, this.material), this.mesh.userData.structure = this, this.position = this.mesh.position, this.rotation = this.mesh.rotation, this.rotation.x = -90 * vg.DEG_TO_RAD, this.mesh.scale.set(t.scale, t.scale, 1), this.material.emissive ? this._emissive = this.material.emissive.getHex() : this._emissive = null; }, vg.Tile.prototype = { select: function select() { return this.material.emissive && this.material.emissive.setHex(this.highlight), this.selected = !0, this; }, deselect: function deselect() { return null !== this._emissive && this.material.emissive && this.material.emissive.setHex(this._emissive), this.selected = !1, this; }, toggle: function toggle() { return this.selected ? this.deselect() : this.select(), this; }, dispose: function dispose() { this.cell && this.cell.tile && (this.cell.tile = null), this.cell = null, this.position = null, this.rotation = null, this.mesh.parent && this.mesh.parent.remove(this.mesh), this.mesh.userData.structure = null, this.mesh = null, this.material = null, this.userData = null, this.entity = null, this.geometry = null, this._emissive = null; } }, vg.Tile.prototype.constructor = vg.Tile, function () { var e = function e() { this.obj = null, this.next = null, this.prev = null, this.free = !0; }, t = function t() { this.first = null, this.last = null, this.length = 0, this.objToNodeMap = {}, this.uniqueID = Date.now() + "" + Math.floor(1e3 * Math.random()), this.sortArray = []; };t.generateID = function () { return Math.random().toString(36).slice(2) + Date.now(); }, t.prototype = { getNode: function getNode(e) { return this.objToNodeMap[e.uniqueID]; }, addNode: function addNode(i) { var s = new e();if (!i.uniqueID) try { i.uniqueID = t.generateID(); } catch (n) { return console.error("[LinkedList.addNode] obj passed is immutable: cannot attach necessary identifier"), null; }return s.obj = i, s.free = !1, this.objToNodeMap[i.uniqueID] = s, s; }, swapObjects: function swapObjects(e, t) { this.objToNodeMap[e.obj.uniqueID] = null, this.objToNodeMap[t.uniqueID] = e, e.obj = t; }, add: function add(e) { var t = this.objToNodeMap[e.uniqueID];if (t) { if (t.free === !1) return;t.obj = e, t.free = !1, t.next = null, t.prev = null; } else t = this.addNode(e);if (this.first) { if (!this.last) throw new Error("[LinkedList.add] No last in the list -- that shouldn't happen here");this.last.next = t, t.prev = this.last, this.last = t, t.next = null; } else this.first = t, this.last = t, t.next = null, t.prev = null;this.length++, this.showDebug && this.dump("after add"); }, has: function has(e) { return !!this.objToNodeMap[e.uniqueID]; }, moveUp: function moveUp(e) { this.dump("before move up");var t = this.getNode(e);if (!t) throw "Oops, trying to move an object that isn't in the list";if (t.prev) { var i = t.prev, s = i.prev;t == this.last && (this.last = i);var n = t.next;s && (s.next = t), t.next = i, t.prev = i.prev, i.next = n, i.prev = t, this.first == i && (this.first = t); } }, moveDown: function moveDown(e) { var t = this.getNode(e);if (!t) throw "Oops, trying to move an object that isn't in the list";if (t.next) { var i = t.next;this.moveUp(i.obj), this.last == i && (this.last = t); } }, sort: function sort(e) { var t, i, s = this.sortArray, n = this.first;for (s.length = 0; n;) { s.push(n.obj), n = n.next; }for (this.clear(), s.sort(e), i = s.length, t = 0; i > t; t++) { this.add(s[t]); } }, remove: function remove(e) { var t = this.getNode(e);return !t || t.free ? !1 : (t.prev && (t.prev.next = t.next), t.next && (t.next.prev = t.prev), t.prev || (this.first = t.next), t.next || (this.last = t.prev), t.free = !0, t.prev = null, t.next = null, this.length--, !0); }, shift: function shift() { var e = this.first;return 0 === this.length ? null : (e.prev && (e.prev.next = e.next), e.next && (e.next.prev = e.prev), this.first = e.next, e.next || (this.last = null), e.free = !0, e.prev = null, e.next = null, this.length--, e.obj); }, pop: function pop() { var e = this.last;return 0 === this.length ? null : (e.prev && (e.prev.next = e.next), e.next && (e.next.prev = e.prev), this.last = e.prev, e.prev || (this.first = null), e.free = !0, e.prev = null, e.next = null, this.length--, e.obj); }, concat: function concat(e) { for (var t = e.first; t;) { this.add(t.obj), t = t.next; } }, clear: function clear() { for (var e = this.first; e;) { e.free = !0, e = e.next; }this.first = null, this.length = 0; }, dispose: function dispose() { for (var e = this.first; e;) { e.obj = null, e = e.next; }this.first = null, this.objToNodeMap = null; }, dump: function dump(e) { console.log("====================" + e + "=====================");for (var t = this.first; t;) { console.log("{" + t.obj.toString() + "} previous=" + (t.prev ? t.prev.obj : "NULL")), t = t.next(); }console.log("==================================="), console.log("Last: {" + (this.last ? this.last.obj : "NULL") + "} First: {" + (this.first ? this.first.obj : "NULL") + "}"); } }, t.prototype.constructor = t, vg.LinkedList = t; }(), function () { var e = function e(_e, t, i, s, n) { this._listener = t, this.isOnce = i, this.context = s, this.signal = _e, this._priority = n || 0; };e.prototype = { active: !0, params: null, execute: function execute(e) { var t, i;return this.active && this._listener && (i = this.params ? this.params.concat(e) : e, t = this._listener.apply(this.context, i), this.isOnce && this.detach()), t; }, detach: function detach() { return this.isBound() ? this.signal.remove(this._listener, this.context) : null; }, isBound: function isBound() { return !!this.signal && !!this._listener; }, _destroy: function _destroy() { delete this.signal, delete this._listener, delete this.context; }, toString: function toString() { return "[SignalBinding isOnce:" + this.isOnce + ", isBound:" + this.isBound() + ", active:" + this.active + "]"; } }, e.prototype.constructor = e;var t = function t() { this._bindings = [], this._prevParams = null;var e = this;this.dispatch = function () { t.prototype.dispatch.apply(e, arguments); }; };t.prototype = { memorize: !1, _shouldPropagate: !0, active: !0, validateListener: function validateListener(e, t) { if ("function" != typeof e) throw new Error("Signal: listener is a required param of {fn}() and should be a Function.".replace("{fn}", t)); }, _registerListener: function _registerListener(t, i, s, n) { var l, r = this._indexOfListener(t, s);if (-1 !== r) { if (l = this._bindings[r], l.isOnce !== i) throw new Error("You cannot add" + (i ? "" : "Once") + "() then add" + (i ? "Once" : "") + "() the same listener without removing the relationship first."); } else l = new e(this, t, i, s, n), this._addBinding(l);return this.memorize && this._prevParams && l.execute(this._prevParams), l; }, _addBinding: function _addBinding(e) { var t = this._bindings.length;do { t--; } while (this._bindings[t] && e._priority <= this._bindings[t]._priority);this._bindings.splice(t + 1, 0, e); }, _indexOfListener: function _indexOfListener(e, t) { for (var i, s = this._bindings.length; s--;) { if (i = this._bindings[s], i._listener === e && i.context === t) return s; }return -1; }, has: function has(e, t) { return -1 !== this._indexOfListener(e, t); }, add: function add(e, t, i) { return this.validateListener(e, "add"), this._registerListener(e, !1, t, i); }, addOnce: function addOnce(e, t, i) { return this.validateListener(e, "addOnce"), this._registerListener(e, !0, t, i); }, remove: function remove(e, t) { this.validateListener(e, "remove");var i = this._indexOfListener(e, t);return -1 !== i && (this._bindings[i]._destroy(), this._bindings.splice(i, 1)), e; }, removeAll: function removeAll(e) { "undefined" == typeof e && (e = null);for (var t = this._bindings.length; t--;) { e ? this._bindings[t].context === e && (this._bindings[t]._destroy(), this._bindings.splice(t, 1)) : this._bindings[t]._destroy(); }e || (this._bindings.length = 0); }, getNumListeners: function getNumListeners() { return this._bindings.length; }, halt: function halt() { this._shouldPropagate = !1; }, dispatch: function dispatch() { if (this.active) { var e, t = Array.prototype.slice.call(arguments), i = this._bindings.length;if (this.memorize && (this._prevParams = t), i) { e = this._bindings.slice(), this._shouldPropagate = !0;do { i--; } while (e[i] && this._shouldPropagate && e[i].execute(t) !== !1); } } }, forget: function forget() { this._prevParams = null; }, dispose: function dispose() { this.removeAll(), delete this._bindings, delete this._prevParams; }, toString: function toString() { return "[Signal active:" + this.active + " numListeners:" + this.getNumListeners() + "]"; } }, t.prototype.constructor = t, vg.Signal = t; }(), vg.AStarFinder = function (e) { e = e || {};var t = { allowDiagonal: !1, heuristicFilter: null };t = vg.Tools.merge(t, e), this.allowDiagonal = t.allowDiagonal, this.heuristicFilter = t.heuristicFilter, this.list = new vg.LinkedList(); }, vg.AStarFinder.prototype = { findPath: function findPath(e, t, i, s) { var n, l, r, h, o, a;for (i = i || this.heuristicFilter, s.clearPath(), this.list.clear(), this.list.add(e); this.list.length > 0;) { if (this.list.sort(this.compare), n = this.list.shift(), n._visited = !0, n === t) return vg.PathUtil.backtrace(t);for (r = s.getNeighbors(n, this.allowDiagonal, i), o = 0, a = r.length; a > o; o++) { if (h = r[o], h.walkable && (l = n._calcCost + s.distance(n, h), !h._visited || l < h._calcCost)) { if (h._visited = !0, h._parent = n, h._calcCost = l, h._priority = l + s.distance(t, h), h === t) return vg.PathUtil.backtrace(t);this.list.add(h); } } }return null; }, compare: function compare(e, t) { return e._priority - t._priority; } }, vg.AStarFinder.prototype.constructor = vg.AStarFinder, vg.PathUtil = { backtrace: function backtrace(e) { for (var t = [e]; e._parent;) { e = e._parent, t.push(e); }return t.reverse(); }, biBacktrace: function biBacktrace(e, t) { var i = this.backtrace(e), s = this.backtrace(t);return i.concat(s.reverse()); }, pathLength: function pathLength(e) { var t, i, s, n, l, r = 0;for (t = 1; t < e.length; ++t) { i = e[t - 1], s = e[t], n = i[0] - s[0], l = i[1] - s[1], r += Math.sqrt(n * n + l * l); }return r; }, interpolate: function interpolate(e, t, i, s) { var n, l, r, h, o, a, c = Math.abs, u = [];for (r = c(i - e), h = c(s - t), n = i > e ? 1 : -1, l = s > t ? 1 : -1, o = r - h; e !== i || t !== s;) { u.push([e, t]), a = 2 * o, a > -h && (o -= h, e += n), r > a && (o += r, t += l); }return u; }, expandPath: function expandPath(e) { var t, i, s, n, l, r, h = [], o = e.length;if (2 > o) return h;for (l = 0; o - 1 > l; ++l) { for (t = e[l], i = e[l + 1], s = this.interpolate(t[0], t[1], i[0], i[1]), n = s.length, r = 0; n - 1 > r; ++r) { h.push(s[r]); } }return h.push(e[o - 1]), h; }, smoothenPath: function smoothenPath(e, t) { var i, s, n, l, r, h, o, a, c, u, d, g, p = t.length, v = t[0][0], f = t[0][1], m = t[p - 1][0], _ = t[p - 1][1];for (i = v, s = f, r = [[i, s]], o = 2; p > o; ++o) { for (c = t[o], n = c[0], l = c[1], u = this.interpolate(i, s, n, l), g = !1, a = 1; a < u.length; ++a) { if (d = u[a], !e.isWalkableAt(d[0], d[1])) { g = !0;break; } }g && (h = t[o - 1], r.push(h), i = h[0], s = h[1]); }return r.push([m, _]), r; }, compressPath: function compressPath(e) { if (e.length < 3) return e;var t, i, s, n, l, r, h = [], o = e[0][0], a = e[0][1], c = e[1][0], u = e[1][1], d = c - o, g = u - a;for (l = Math.sqrt(d * d + g * g), d /= l, g /= l, h.push([o, a]), r = 2; r < e.length; r++) { t = c, i = u, s = d, n = g, c = e[r][0], u = e[r][1], d = c - t, g = u - i, l = Math.sqrt(d * d + g * g), d /= l, g /= l, (d !== s || g !== n) && h.push([t, i]); }return h.push([c, u]), h; } }, vg.Loader = { manager: null, imageLoader: null, crossOrigin: !1, init: function init(e) { this.crossOrigin = e || !1, this.manager = new THREE.LoadingManager(function () {}, function () {}, function () { console.warn("Error loading images"); }), this.imageLoader = new THREE.ImageLoader(this.manager), this.imageLoader.crossOrigin = e; }, loadTexture: function loadTexture(e, t, i, s) { var n = new THREE.Texture(null, t);return this.imageLoader.load(e, function (e) { n.image = e, n.needsUpdate = !0, i && i(n); }, null, function (e) { s && s(e); }), n.sourceFile = e, n; } }, vg.MouseCaster = function (e, t, i) { this.down = !1, this.rightDown = !1, this.pickedObject = null, this.selectedObject = null, this.allHits = null, this.active = !0, this.shift = !1, this.ctrl = !1, this.wheel = 0, this.position = new THREE.Vector3(), this.screenPosition = new THREE.Vector2(), this.signal = new vg.Signal(), this.group = e, this._camera = t, this._raycaster = new THREE.Raycaster(), this._preventDefault = !1, i = i || document, i.addEventListener("mousemove", this._onDocumentMouseMove.bind(this), !1), i.addEventListener("mousedown", this._onDocumentMouseDown.bind(this), !1), i.addEventListener("mouseup", this._onDocumentMouseUp.bind(this), !1), i.addEventListener("mousewheel", this._onMouseWheel.bind(this), !1), i.addEventListener("DOMMouseScroll", this._onMouseWheel.bind(this), !1); }, vg.MouseCaster.OVER = "over", vg.MouseCaster.OUT = "out", vg.MouseCaster.DOWN = "down", vg.MouseCaster.UP = "up", vg.MouseCaster.CLICK = "click", vg.MouseCaster.WHEEL = "wheel", vg.MouseCaster.prototype = { update: function update() { if (this.active) { this._raycaster.setFromCamera(this.screenPosition, this._camera);var e, t, i = this._raycaster.intersectObject(this.group, !0);i.length > 0 ? (e = i[0], t = e.object.userData.structure, this.pickedObject != t && (this.pickedObject && this.signal.dispatch(vg.MouseCaster.OUT, this.pickedObject), this.pickedObject = t, this.selectedObject = null, this.signal.dispatch(vg.MouseCaster.OVER, this.pickedObject)), this.position.copy(e.point), this.screenPosition.z = e.distance) : (this.pickedObject && this.signal.dispatch(vg.MouseCaster.OUT, this.pickedObject), this.pickedObject = null, this.selectedObject = null), this.allHits = i; } }, preventDefault: function preventDefault() { this._preventDefault = !0; }, _onDocumentMouseDown: function _onDocumentMouseDown(e) { return e = e || window.event, e.preventDefault(), this._preventDefault ? (this._preventDefault = !1, !1) : (this.pickedObject && (this.selectedObject = this.pickedObject), this.shift = e.shiftKey, this.ctrl = e.ctrlKey, this.down = 1 === e.which, this.rightDown = 3 === e.which, void this.signal.dispatch(vg.MouseCaster.DOWN, this.pickedObject)); }, _onDocumentMouseUp: function _onDocumentMouseUp(e) { return e.preventDefault(), this._preventDefault ? (this._preventDefault = !1, !1) : (this.shift = e.shiftKey, this.ctrl = e.ctrlKey, this.signal.dispatch(vg.MouseCaster.UP, this.pickedObject), this.selectedObject && this.pickedObject && this.selectedObject.uniqueID === this.pickedObject.uniqueID && this.signal.dispatch(vg.MouseCaster.CLICK, this.pickedObject), this.down = 1 === e.which ? !1 : this.down, void (this.rightDown = 3 === e.which ? !1 : this.rightDown)); }, _onDocumentMouseMove: function _onDocumentMouseMove(e) { e.preventDefault(), this.screenPosition.x = e.clientX / window.innerWidth * 2 - 1, this.screenPosition.y = 2 * -(e.clientY / window.innerHeight) + 1; }, _onMouseWheel: function _onMouseWheel(e) { if (this.active) { e.preventDefault(), e.stopPropagation();var t = 0;void 0 !== e.wheelDelta ? t = e.wheelDelta : void 0 !== e.detail && (t = -e.detail), t > 0 ? this.wheel++ : this.wheel--, this.signal.dispatch(vg.MouseCaster.WHEEL, this.wheel); } } }, vg.MouseCaster.prototype.constructor = vg.MouseCaster, vg.Scene = function (e, t) { var i = { element: document.body, alpha: !0, antialias: !0, clearColor: "#fff", sortObjects: !1, fog: null, light: new THREE.DirectionalLight(16777215), lightPosition: null, cameraType: "PerspectiveCamera", cameraPosition: null, orthoZoom: 4 }, s = { minDistance: 100, maxDistance: 1e3, zoomSpeed: 2, noZoom: !1 };if (i = vg.Tools.merge(i, e), "boolean" != typeof t && (s = vg.Tools.merge(s, t)), this.renderer = new THREE.WebGLRenderer({ alpha: i.alpha, antialias: i.antialias }), this.renderer.setClearColor(i.clearColor, 0), this.renderer.sortObjects = i.sortObjects, this.width = window.innerWidth, this.height = window.innerHeight, this.orthoZoom = i.orthoZoom, this.container = new THREE.Scene(), this.container.fog = i.fog, this.container.add(new THREE.AmbientLight(14540253)), i.lightPosition || i.light.position.set(-1, 1, -1).normalize(), this.container.add(i.light), "OrthographicCamera" === i.cameraType) { var n = window.innerWidth / this.orthoZoom, l = window.innerHeight / this.orthoZoom;this.camera = new THREE.OrthographicCamera(n / -2, n / 2, l / 2, l / -2, 1, 5e3); } else this.camera = new THREE.PerspectiveCamera(50, this.width / this.height, 1, 5e3);this.contolled = !!t, this.contolled && (this.controls = new THREE.OrbitControls(this.camera, this.renderer.domElement), this.controls.minDistance = s.minDistance, this.controls.maxDistance = s.maxDistance, this.controls.zoomSpeed = s.zoomSpeed, this.controls.noZoom = s.noZoom), i.cameraPosition && this.camera.position.copy(i.cameraPosition), window.addEventListener("resize", function () { if (this.width = window.innerWidth, this.height = window.innerHeight, "OrthographicCamera" === this.camera.type) { var e = this.width / this.orthoZoom, t = this.height / this.orthoZoom;this.camera.left = e / -2, this.camera.right = e / 2, this.camera.top = t / 2, this.camera.bottom = t / -2; } else this.camera.aspect = this.width / this.height;this.camera.updateProjectionMatrix(), this.renderer.setSize(this.width, this.height); }.bind(this), !1), this.attachTo(i.element); }, vg.Scene.prototype = { attachTo: function attachTo(e) { e.style.width = this.width + "px", e.style.height = this.height + "px", this.renderer.setPixelRatio(window.devicePixelRatio), this.renderer.setSize(this.width, this.height), e.appendChild(this.renderer.domElement); }, add: function add(e) { this.container.add(e); }, remove: function remove(e) { this.container.remove(e); }, render: function render() { this.contolled && this.controls.update(), this.renderer.render(this.container, this.camera); }, updateOrthoZoom: function updateOrthoZoom() { if (this.orthoZoom <= 0) return void (this.orthoZoom = 0);var e = this.width / this.orthoZoom, t = this.height / this.orthoZoom;this.camera.left = e / -2, this.camera.right = e / 2, this.camera.top = t / 2, this.camera.bottom = t / -2, this.camera.updateProjectionMatrix(); }, focusOn: function focusOn(e) { this.camera.lookAt(e.position); } }, vg.Scene.prototype.constructor = vg.Scene, vg.SelectionManager = function (e) { this.mouse = e, this.onSelect = new vg.Signal(), this.onDeselect = new vg.Signal(), this.selected = null, this.toggleSelection = !1, this.mouse.signal.add(this.onMouse, this); }, vg.SelectionManager.prototype = { select: function select(e, t) { e && (t = t || !0, this.selected !== e && this.clearSelection(t), e.selected ? this.toggleSelection && (t && this.onDeselect.dispatch(e), e.deselect()) : e.select(), this.selected = e, t && this.onSelect.dispatch(e)); }, clearSelection: function clearSelection(e) { e = e || !0, this.selected && (e && this.onDeselect.dispatch(this.selected), this.selected.deselect()), this.selected = null; }, onMouse: function onMouse(e, t) { switch (e) {case vg.MouseCaster.DOWN: t || this.clearSelection();break;case vg.MouseCaster.CLICK: this.select(t);} } }, vg.SelectionManager.prototype.constructor = vg.SelectionManager, vg.Tools = { clamp: function clamp(e, t, i) { return Math.max(t, Math.min(i, e)); }, sign: function sign(e) { return e && e / Math.abs(e); }, random: function random(e, t) { return 1 === arguments.length ? Math.random() * e - .5 * e : Math.random() * (t - e) + e; }, randomInt: function randomInt(e, t) { return 1 === arguments.length ? Math.random() * e - .5 * e | 0 : Math.random() * (t - e + 1) + e | 0; }, normalize: function normalize(e, t, i) { return (e - t) / (i - t); }, getShortRotation: function getShortRotation(e) { return e %= this.TAU, e > this.PI ? e -= this.TAU : e < -this.PI && (e += this.TAU), e; }, generateID: function generateID() { return Math.random().toString(36).slice(2) + Date.now(); }, isPlainObject: function isPlainObject(e) { if ("object" != (typeof e === "undefined" ? "undefined" : _typeof(e)) || e.nodeType || e === e.window) return !1;try { if (e.constructor && !Object.prototype.hasOwnProperty.call(e.constructor.prototype, "isPrototypeOf")) return !1; } catch (t) { return !1; }return !0; }, merge: function merge(e, t) { var i = this, s = Array.isArray(t), n = s && [] || {};return s ? (e = e || [], n = n.concat(e), t.forEach(function (t, s) { "undefined" == typeof n[s] ? n[s] = t : i.isPlainObject(t) ? n[s] = i.merge(e[s], t) : -1 === e.indexOf(t) && n.push(t); }), n) : (e && i.isPlainObject(e) && Object.keys(e).forEach(function (t) { n[t] = e[t]; }), Object.keys(t).forEach(function (s) { t[s] && i.isPlainObject(t[s]) && e[s] ? n[s] = i.merge(e[s], t[s]) : n[s] = t[s]; }), n); }, now: function now() { return window.nwf ? window.nwf.system.Performance.elapsedTime : window.performance.now(); }, empty: function empty(e) { for (; e.lastChild;) { e.removeChild(e.lastChild); } }, radixSort: function radixSort(e, t, i, s) { if (t = t || 0, i = i || e.length, s = s || 31, !(t >= i - 1 || 0 > s)) { for (var n = t, l = i, r = 1 << s; l > n;) { if (e[n] & r) { --l;var h = e[n];e[n] = e[l], e[l] = h; } else ++n; }this.radixSort(e, t, l, s - 1), this.radixSort(e, l, i, s - 1); } }, randomizeRGB: function randomizeRGB(e, t) { var i, s, n = e.split(","), l = "rgb(";for (t = this.randomInt(t), i = 0; 3 > i; i++) { s = parseInt(n[i]) + t, 0 > s ? s = 0 : s > 255 && (s = 255), l += s + ","; }return l = l.substring(0, l.length - 1), l += ")"; }, getJSON: function getJSON(e) { var t = new XMLHttpRequest(), i = "undefined" == typeof e.cache ? !1 : e.cache, s = i ? e.url : e.url + "?t=" + Math.floor(1e4 * Math.random()) + Date.now();t.onreadystatechange = function () { if (200 === this.status) { var t = null;try { t = JSON.parse(this.responseText); } catch (i) { return; }return void e.callback.call(e.scope || null, t); }0 !== this.status && console.warn("[Tools.getJSON] Error: " + this.status + " (" + this.statusText + ") :: " + e.url); }, t.open("GET", s, !0), t.setRequestHeader("Accept", "application/json"), t.setRequestHeader("Content-Type", "application/json"), t.send(""); } }; },{}],10:[function(require,module,exports){ 'use strict'; /** * Polyfill for the additional KeyboardEvent properties defined in the D3E and * D4E draft specifications, by @inexorabletash. * * See: https://github.com/inexorabletash/polyfill */ (function (global) { var nativeKeyboardEvent = 'KeyboardEvent' in global; if (!nativeKeyboardEvent) global.KeyboardEvent = function KeyboardEvent() { throw TypeError('Illegal constructor'); }; if (!('DOM_KEY_LOCATION_STANDARD' in global.KeyboardEvent)) global.KeyboardEvent.DOM_KEY_LOCATION_STANDARD = 0x00; // Default or unknown location if (!('DOM_KEY_LOCATION_LEFT' in global.KeyboardEvent)) global.KeyboardEvent.DOM_KEY_LOCATION_LEFT = 0x01; // e.g. Left Alt key if (!('DOM_KEY_LOCATION_RIGHT' in global.KeyboardEvent)) global.KeyboardEvent.DOM_KEY_LOCATION_RIGHT = 0x02; // e.g. Right Alt key if (!('DOM_KEY_LOCATION_NUMPAD' in global.KeyboardEvent)) global.KeyboardEvent.DOM_KEY_LOCATION_NUMPAD = 0x03; // e.g. Numpad 0 or + var STANDARD = window.KeyboardEvent.DOM_KEY_LOCATION_STANDARD, LEFT = window.KeyboardEvent.DOM_KEY_LOCATION_LEFT, RIGHT = window.KeyboardEvent.DOM_KEY_LOCATION_RIGHT, NUMPAD = window.KeyboardEvent.DOM_KEY_LOCATION_NUMPAD; //-------------------------------------------------------------------- // // Utilities // //-------------------------------------------------------------------- function contains(s, ss) { return String(s).indexOf(ss) !== -1; } var os = function () { if (contains(navigator.platform, 'Win')) { return 'win'; } if (contains(navigator.platform, 'Mac')) { return 'mac'; } if (contains(navigator.platform, 'CrOS')) { return 'cros'; } if (contains(navigator.platform, 'Linux')) { return 'linux'; } if (contains(navigator.userAgent, 'iPad') || contains(navigator.platform, 'iPod') || contains(navigator.platform, 'iPhone')) { return 'ios'; } return ''; }(); var browser = function () { if (contains(navigator.userAgent, 'Chrome/')) { return 'chrome'; } if (contains(navigator.vendor, 'Apple')) { return 'safari'; } if (contains(navigator.userAgent, 'MSIE')) { return 'ie'; } if (contains(navigator.userAgent, 'Gecko/')) { return 'moz'; } if (contains(navigator.userAgent, 'Opera/')) { return 'opera'; } return ''; }(); var browser_os = browser + '-' + os; function mergeIf(baseTable, select, table) { if (browser_os === select || browser === select || os === select) { Object.keys(table).forEach(function (keyCode) { baseTable[keyCode] = table[keyCode]; }); } } function remap(o, key) { var r = {}; Object.keys(o).forEach(function (k) { var item = o[k]; if (key in item) { r[item[key]] = item; } }); return r; } function invert(o) { var r = {}; Object.keys(o).forEach(function (k) { r[o[k]] = k; }); return r; } //-------------------------------------------------------------------- // // Generic Mappings // //-------------------------------------------------------------------- // "keyInfo" is a dictionary: // code: string - name from DOM Level 3 KeyboardEvent code Values // https://dvcs.w3.org/hg/dom3events/raw-file/tip/html/DOM3Events-code.html // location (optional): number - one of the DOM_KEY_LOCATION values // keyCap (optional): string - keyboard label in en-US locale // USB code Usage ID from page 0x07 unless otherwise noted (Informative) // Map of keyCode to keyInfo var keyCodeToInfoTable = { // 0x01 - VK_LBUTTON // 0x02 - VK_RBUTTON 0x03: { code: 'Cancel' }, // [USB: 0x9b] char \x0018 ??? (Not in D3E) // 0x04 - VK_MBUTTON // 0x05 - VK_XBUTTON1 // 0x06 - VK_XBUTTON2 0x06: { code: 'Help' }, // [USB: 0x75] ??? // 0x07 - undefined 0x08: { code: 'Backspace' }, // [USB: 0x2a] Labelled Delete on Macintosh keyboards. 0x09: { code: 'Tab' }, // [USB: 0x2b] // 0x0A-0x0B - reserved 0X0C: { code: 'Clear' }, // [USB: 0x9c] NumPad Center (Not in D3E) 0X0D: { code: 'Enter' }, // [USB: 0x28] // 0x0E-0x0F - undefined 0x10: { code: 'Shift' }, 0x11: { code: 'Control' }, 0x12: { code: 'Alt' }, 0x13: { code: 'Pause' }, // [USB: 0x48] 0x14: { code: 'CapsLock' }, // [USB: 0x39] 0x15: { code: 'KanaMode' }, // [USB: 0x88] - "HangulMode" for Korean layout 0x16: { code: 'HangulMode' }, // [USB: 0x90] 0x15 as well in MSDN VK table ??? 0x17: { code: 'JunjaMode' }, // (Not in D3E) 0x18: { code: 'FinalMode' }, // (Not in D3E) 0x19: { code: 'KanjiMode' }, // [USB: 0x91] - "HanjaMode" for Korean layout // 0x1A - undefined 0x1B: { code: 'Escape' }, // [USB: 0x29] 0x1C: { code: 'Convert' }, // [USB: 0x8a] 0x1D: { code: 'NonConvert' }, // [USB: 0x8b] 0x1E: { code: 'Accept' }, // (Not in D3E) 0x1F: { code: 'ModeChange' }, // (Not in D3E) 0x20: { code: 'Space' }, // [USB: 0x2c] 0x21: { code: 'PageUp' }, // [USB: 0x4b] 0x22: { code: 'PageDown' }, // [USB: 0x4e] 0x23: { code: 'End' }, // [USB: 0x4d] 0x24: { code: 'Home' }, // [USB: 0x4a] 0x25: { code: 'ArrowLeft' }, // [USB: 0x50] 0x26: { code: 'ArrowUp' }, // [USB: 0x52] 0x27: { code: 'ArrowRight' }, // [USB: 0x4f] 0x28: { code: 'ArrowDown' }, // [USB: 0x51] 0x29: { code: 'Select' }, // (Not in D3E) 0x2A: { code: 'Print' }, // (Not in D3E) 0x2B: { code: 'Execute' }, // [USB: 0x74] (Not in D3E) 0x2C: { code: 'PrintScreen' }, // [USB: 0x46] 0x2D: { code: 'Insert' }, // [USB: 0x49] 0x2E: { code: 'Delete' }, // [USB: 0x4c] 0x2F: { code: 'Help' }, // [USB: 0x75] ??? 0x30: { code: 'Digit0', keyCap: '0' }, // [USB: 0x27] 0) 0x31: { code: 'Digit1', keyCap: '1' }, // [USB: 0x1e] 1! 0x32: { code: 'Digit2', keyCap: '2' }, // [USB: 0x1f] 2@ 0x33: { code: 'Digit3', keyCap: '3' }, // [USB: 0x20] 3# 0x34: { code: 'Digit4', keyCap: '4' }, // [USB: 0x21] 4$ 0x35: { code: 'Digit5', keyCap: '5' }, // [USB: 0x22] 5% 0x36: { code: 'Digit6', keyCap: '6' }, // [USB: 0x23] 6^ 0x37: { code: 'Digit7', keyCap: '7' }, // [USB: 0x24] 7& 0x38: { code: 'Digit8', keyCap: '8' }, // [USB: 0x25] 8* 0x39: { code: 'Digit9', keyCap: '9' }, // [USB: 0x26] 9( // 0x3A-0x40 - undefined 0x41: { code: 'KeyA', keyCap: 'a' }, // [USB: 0x04] 0x42: { code: 'KeyB', keyCap: 'b' }, // [USB: 0x05] 0x43: { code: 'KeyC', keyCap: 'c' }, // [USB: 0x06] 0x44: { code: 'KeyD', keyCap: 'd' }, // [USB: 0x07] 0x45: { code: 'KeyE', keyCap: 'e' }, // [USB: 0x08] 0x46: { code: 'KeyF', keyCap: 'f' }, // [USB: 0x09] 0x47: { code: 'KeyG', keyCap: 'g' }, // [USB: 0x0a] 0x48: { code: 'KeyH', keyCap: 'h' }, // [USB: 0x0b] 0x49: { code: 'KeyI', keyCap: 'i' }, // [USB: 0x0c] 0x4A: { code: 'KeyJ', keyCap: 'j' }, // [USB: 0x0d] 0x4B: { code: 'KeyK', keyCap: 'k' }, // [USB: 0x0e] 0x4C: { code: 'KeyL', keyCap: 'l' }, // [USB: 0x0f] 0x4D: { code: 'KeyM', keyCap: 'm' }, // [USB: 0x10] 0x4E: { code: 'KeyN', keyCap: 'n' }, // [USB: 0x11] 0x4F: { code: 'KeyO', keyCap: 'o' }, // [USB: 0x12] 0x50: { code: 'KeyP', keyCap: 'p' }, // [USB: 0x13] 0x51: { code: 'KeyQ', keyCap: 'q' }, // [USB: 0x14] 0x52: { code: 'KeyR', keyCap: 'r' }, // [USB: 0x15] 0x53: { code: 'KeyS', keyCap: 's' }, // [USB: 0x16] 0x54: { code: 'KeyT', keyCap: 't' }, // [USB: 0x17] 0x55: { code: 'KeyU', keyCap: 'u' }, // [USB: 0x18] 0x56: { code: 'KeyV', keyCap: 'v' }, // [USB: 0x19] 0x57: { code: 'KeyW', keyCap: 'w' }, // [USB: 0x1a] 0x58: { code: 'KeyX', keyCap: 'x' }, // [USB: 0x1b] 0x59: { code: 'KeyY', keyCap: 'y' }, // [USB: 0x1c] 0x5A: { code: 'KeyZ', keyCap: 'z' }, // [USB: 0x1d] 0x5B: { code: 'OSLeft', location: LEFT }, // [USB: 0xe3] 0x5C: { code: 'OSRight', location: RIGHT }, // [USB: 0xe7] 0x5D: { code: 'ContextMenu' }, // [USB: 0x65] Context Menu // 0x5E - reserved 0x5F: { code: 'Standby' }, // [USB: 0x82] Sleep 0x60: { code: 'Numpad0', keyCap: '0', location: NUMPAD }, // [USB: 0x62] 0x61: { code: 'Numpad1', keyCap: '1', location: NUMPAD }, // [USB: 0x59] 0x62: { code: 'Numpad2', keyCap: '2', location: NUMPAD }, // [USB: 0x5a] 0x63: { code: 'Numpad3', keyCap: '3', location: NUMPAD }, // [USB: 0x5b] 0x64: { code: 'Numpad4', keyCap: '4', location: NUMPAD }, // [USB: 0x5c] 0x65: { code: 'Numpad5', keyCap: '5', location: NUMPAD }, // [USB: 0x5d] 0x66: { code: 'Numpad6', keyCap: '6', location: NUMPAD }, // [USB: 0x5e] 0x67: { code: 'Numpad7', keyCap: '7', location: NUMPAD }, // [USB: 0x5f] 0x68: { code: 'Numpad8', keyCap: '8', location: NUMPAD }, // [USB: 0x60] 0x69: { code: 'Numpad9', keyCap: '9', location: NUMPAD }, // [USB: 0x61] 0x6A: { code: 'NumpadMultiply', keyCap: '*', location: NUMPAD }, // [USB: 0x55] 0x6B: { code: 'NumpadAdd', keyCap: '+', location: NUMPAD }, // [USB: 0x57] 0x6C: { code: 'NumpadComma', keyCap: ',', location: NUMPAD }, // [USB: 0x85] 0x6D: { code: 'NumpadSubtract', keyCap: '-', location: NUMPAD }, // [USB: 0x56] 0x6E: { code: 'NumpadDecimal', keyCap: '.', location: NUMPAD }, // [USB: 0x63] 0x6F: { code: 'NumpadDivide', keyCap: '/', location: NUMPAD }, // [USB: 0x54] 0x70: { code: 'F1' }, // [USB: 0x3a] 0x71: { code: 'F2' }, // [USB: 0x3b] 0x72: { code: 'F3' }, // [USB: 0x3c] 0x73: { code: 'F4' }, // [USB: 0x3d] 0x74: { code: 'F5' }, // [USB: 0x3e] 0x75: { code: 'F6' }, // [USB: 0x3f] 0x76: { code: 'F7' }, // [USB: 0x40] 0x77: { code: 'F8' }, // [USB: 0x41] 0x78: { code: 'F9' }, // [USB: 0x42] 0x79: { code: 'F10' }, // [USB: 0x43] 0x7A: { code: 'F11' }, // [USB: 0x44] 0x7B: { code: 'F12' }, // [USB: 0x45] 0x7C: { code: 'F13' }, // [USB: 0x68] 0x7D: { code: 'F14' }, // [USB: 0x69] 0x7E: { code: 'F15' }, // [USB: 0x6a] 0x7F: { code: 'F16' }, // [USB: 0x6b] 0x80: { code: 'F17' }, // [USB: 0x6c] 0x81: { code: 'F18' }, // [USB: 0x6d] 0x82: { code: 'F19' }, // [USB: 0x6e] 0x83: { code: 'F20' }, // [USB: 0x6f] 0x84: { code: 'F21' }, // [USB: 0x70] 0x85: { code: 'F22' }, // [USB: 0x71] 0x86: { code: 'F23' }, // [USB: 0x72] 0x87: { code: 'F24' }, // [USB: 0x73] // 0x88-0x8F - unassigned 0x90: { code: 'NumLock', location: NUMPAD }, // [USB: 0x53] 0x91: { code: 'ScrollLock' }, // [USB: 0x47] // 0x92-0x96 - OEM specific // 0x97-0x9F - unassigned // NOTE: 0xA0-0xA5 usually mapped to 0x10-0x12 in browsers 0xA0: { code: 'ShiftLeft', location: LEFT }, // [USB: 0xe1] 0xA1: { code: 'ShiftRight', location: RIGHT }, // [USB: 0xe5] 0xA2: { code: 'ControlLeft', location: LEFT }, // [USB: 0xe0] 0xA3: { code: 'ControlRight', location: RIGHT }, // [USB: 0xe4] 0xA4: { code: 'AltLeft', location: LEFT }, // [USB: 0xe2] 0xA5: { code: 'AltRight', location: RIGHT }, // [USB: 0xe6] 0xA6: { code: 'BrowserBack' }, // [USB: 0x0c/0x0224] 0xA7: { code: 'BrowserForward' }, // [USB: 0x0c/0x0225] 0xA8: { code: 'BrowserRefresh' }, // [USB: 0x0c/0x0227] 0xA9: { code: 'BrowserStop' }, // [USB: 0x0c/0x0226] 0xAA: { code: 'BrowserSearch' }, // [USB: 0x0c/0x0221] 0xAB: { code: 'BrowserFavorites' }, // [USB: 0x0c/0x0228] 0xAC: { code: 'BrowserHome' }, // [USB: 0x0c/0x0222] 0xAD: { code: 'VolumeMute' }, // [USB: 0x7f] 0xAE: { code: 'VolumeDown' }, // [USB: 0x81] 0xAF: { code: 'VolumeUp' }, // [USB: 0x80] 0xB0: { code: 'MediaTrackNext' }, // [USB: 0x0c/0x00b5] 0xB1: { code: 'MediaTrackPrevious' }, // [USB: 0x0c/0x00b6] 0xB2: { code: 'MediaStop' }, // [USB: 0x0c/0x00b7] 0xB3: { code: 'MediaPlayPause' }, // [USB: 0x0c/0x00cd] 0xB4: { code: 'LaunchMail' }, // [USB: 0x0c/0x018a] 0xB5: { code: 'MediaSelect' }, 0xB6: { code: 'LaunchApp1' }, 0xB7: { code: 'LaunchApp2' }, // 0xB8-0xB9 - reserved 0xBA: { code: 'Semicolon', keyCap: ';' }, // [USB: 0x33] ;: (US Standard 101) 0xBB: { code: 'Equal', keyCap: '=' }, // [USB: 0x2e] =+ 0xBC: { code: 'Comma', keyCap: ',' }, // [USB: 0x36] ,< 0xBD: { code: 'Minus', keyCap: '-' }, // [USB: 0x2d] -_ 0xBE: { code: 'Period', keyCap: '.' }, // [USB: 0x37] .> 0xBF: { code: 'Slash', keyCap: '/' }, // [USB: 0x38] /? (US Standard 101) 0xC0: { code: 'Backquote', keyCap: '`' }, // [USB: 0x35] `~ (US Standard 101) // 0xC1-0xCF - reserved // 0xD0-0xD7 - reserved // 0xD8-0xDA - unassigned 0xDB: { code: 'BracketLeft', keyCap: '[' }, // [USB: 0x2f] [{ (US Standard 101) 0xDC: { code: 'Backslash', keyCap: '\\' }, // [USB: 0x31] \| (US Standard 101) 0xDD: { code: 'BracketRight', keyCap: ']' }, // [USB: 0x30] ]} (US Standard 101) 0xDE: { code: 'Quote', keyCap: '\'' }, // [USB: 0x34] '" (US Standard 101) // 0xDF - miscellaneous/varies // 0xE0 - reserved // 0xE1 - OEM specific 0xE2: { code: 'IntlBackslash', keyCap: '\\' }, // [USB: 0x64] \| (UK Standard 102) // 0xE3-0xE4 - OEM specific 0xE5: { code: 'Process' }, // (Not in D3E) // 0xE6 - OEM specific // 0xE7 - VK_PACKET // 0xE8 - unassigned // 0xE9-0xEF - OEM specific // 0xF0-0xF5 - OEM specific 0xF6: { code: 'Attn' }, // [USB: 0x9a] (Not in D3E) 0xF7: { code: 'CrSel' }, // [USB: 0xa3] (Not in D3E) 0xF8: { code: 'ExSel' }, // [USB: 0xa4] (Not in D3E) 0xF9: { code: 'EraseEof' }, // (Not in D3E) 0xFA: { code: 'Play' }, // (Not in D3E) 0xFB: { code: 'ZoomToggle' }, // (Not in D3E) // 0xFC - VK_NONAME - reserved // 0xFD - VK_PA1 0xFE: { code: 'Clear' // [USB: 0x9c] (Not in D3E) } }; // No legacy keyCode, but listed in D3E: // code: usb // 'IntlHash': 0x070032, // 'IntlRo': 0x070087, // 'IntlYen': 0x070089, // 'NumpadBackspace': 0x0700bb, // 'NumpadClear': 0x0700d8, // 'NumpadClearEntry': 0x0700d9, // 'NumpadMemoryAdd': 0x0700d3, // 'NumpadMemoryClear': 0x0700d2, // 'NumpadMemoryRecall': 0x0700d1, // 'NumpadMemoryStore': 0x0700d0, // 'NumpadMemorySubtract': 0x0700d4, // 'NumpadParenLeft': 0x0700b6, // 'NumpadParenRight': 0x0700b7, //-------------------------------------------------------------------- // // Browser/OS Specific Mappings // //-------------------------------------------------------------------- mergeIf(keyCodeToInfoTable, 'moz', { 0x3B: { code: 'Semicolon', keyCap: ';' }, // [USB: 0x33] ;: (US Standard 101) 0x3D: { code: 'Equal', keyCap: '=' }, // [USB: 0x2e] =+ 0x6B: { code: 'Equal', keyCap: '=' }, // [USB: 0x2e] =+ 0x6D: { code: 'Minus', keyCap: '-' }, // [USB: 0x2d] -_ 0xBB: { code: 'NumpadAdd', keyCap: '+', location: NUMPAD }, // [USB: 0x57] 0xBD: { code: 'NumpadSubtract', keyCap: '-', location: NUMPAD // [USB: 0x56] } }); mergeIf(keyCodeToInfoTable, 'moz-mac', { 0x0C: { code: 'NumLock', location: NUMPAD }, // [USB: 0x53] 0xAD: { code: 'Minus', keyCap: '-' // [USB: 0x2d] -_ } }); mergeIf(keyCodeToInfoTable, 'moz-win', { 0xAD: { code: 'Minus', keyCap: '-' // [USB: 0x2d] -_ } }); mergeIf(keyCodeToInfoTable, 'chrome-mac', { 0x5D: { code: 'OSRight', location: RIGHT // [USB: 0xe7] } }); // Windows via Bootcamp (!) if (0) { mergeIf(keyCodeToInfoTable, 'chrome-win', { 0xC0: { code: 'Quote', keyCap: '\'' }, // [USB: 0x34] '" (US Standard 101) 0xDE: { code: 'Backslash', keyCap: '\\' }, // [USB: 0x31] \| (US Standard 101) 0xDF: { code: 'Backquote', keyCap: '`' // [USB: 0x35] `~ (US Standard 101) } }); mergeIf(keyCodeToInfoTable, 'ie', { 0xC0: { code: 'Quote', keyCap: '\'' }, // [USB: 0x34] '" (US Standard 101) 0xDE: { code: 'Backslash', keyCap: '\\' }, // [USB: 0x31] \| (US Standard 101) 0xDF: { code: 'Backquote', keyCap: '`' // [USB: 0x35] `~ (US Standard 101) } }); } mergeIf(keyCodeToInfoTable, 'safari', { 0x03: { code: 'Enter' }, // [USB: 0x28] old Safari 0x19: { code: 'Tab' // [USB: 0x2b] old Safari for Shift+Tab } }); mergeIf(keyCodeToInfoTable, 'ios', { 0x0A: { code: 'Enter', location: STANDARD // [USB: 0x28] } }); mergeIf(keyCodeToInfoTable, 'safari-mac', { 0x5B: { code: 'OSLeft', location: LEFT }, // [USB: 0xe3] 0x5D: { code: 'OSRight', location: RIGHT }, // [USB: 0xe7] 0xE5: { code: 'KeyQ', keyCap: 'Q' // [USB: 0x14] On alternate presses, Ctrl+Q sends this } }); //-------------------------------------------------------------------- // // Identifier Mappings // //-------------------------------------------------------------------- // Cases where newer-ish browsers send keyIdentifier which can be // used to disambiguate keys. // keyIdentifierTable[keyIdentifier] -> keyInfo var keyIdentifierTable = {}; if ('cros' === os) { keyIdentifierTable['U+00A0'] = { code: 'ShiftLeft', location: LEFT }; keyIdentifierTable['U+00A1'] = { code: 'ShiftRight', location: RIGHT }; keyIdentifierTable['U+00A2'] = { code: 'ControlLeft', location: LEFT }; keyIdentifierTable['U+00A3'] = { code: 'ControlRight', location: RIGHT }; keyIdentifierTable['U+00A4'] = { code: 'AltLeft', location: LEFT }; keyIdentifierTable['U+00A5'] = { code: 'AltRight', location: RIGHT }; } if ('chrome-mac' === browser_os) { keyIdentifierTable['U+0010'] = { code: 'ContextMenu' }; } if ('safari-mac' === browser_os) { keyIdentifierTable['U+0010'] = { code: 'ContextMenu' }; } if ('ios' === os) { // These only generate keyup events keyIdentifierTable['U+0010'] = { code: 'Function' }; keyIdentifierTable['U+001C'] = { code: 'ArrowLeft' }; keyIdentifierTable['U+001D'] = { code: 'ArrowRight' }; keyIdentifierTable['U+001E'] = { code: 'ArrowUp' }; keyIdentifierTable['U+001F'] = { code: 'ArrowDown' }; keyIdentifierTable['U+0001'] = { code: 'Home' }; // [USB: 0x4a] Fn + ArrowLeft keyIdentifierTable['U+0004'] = { code: 'End' }; // [USB: 0x4d] Fn + ArrowRight keyIdentifierTable['U+000B'] = { code: 'PageUp' }; // [USB: 0x4b] Fn + ArrowUp keyIdentifierTable['U+000C'] = { code: 'PageDown' }; // [USB: 0x4e] Fn + ArrowDown } //-------------------------------------------------------------------- // // Location Mappings // //-------------------------------------------------------------------- // Cases where newer-ish browsers send location/keyLocation which // can be used to disambiguate keys. // locationTable[location][keyCode] -> keyInfo var locationTable = []; locationTable[LEFT] = { 0x10: { code: 'ShiftLeft', location: LEFT }, // [USB: 0xe1] 0x11: { code: 'ControlLeft', location: LEFT }, // [USB: 0xe0] 0x12: { code: 'AltLeft', location: LEFT // [USB: 0xe2] } }; locationTable[RIGHT] = { 0x10: { code: 'ShiftRight', location: RIGHT }, // [USB: 0xe5] 0x11: { code: 'ControlRight', location: RIGHT }, // [USB: 0xe4] 0x12: { code: 'AltRight', location: RIGHT // [USB: 0xe6] } }; locationTable[NUMPAD] = { 0x0D: { code: 'NumpadEnter', location: NUMPAD // [USB: 0x58] } }; mergeIf(locationTable[NUMPAD], 'moz', { 0x6D: { code: 'NumpadSubtract', location: NUMPAD }, // [USB: 0x56] 0x6B: { code: 'NumpadAdd', location: NUMPAD // [USB: 0x57] } }); mergeIf(locationTable[LEFT], 'moz-mac', { 0xE0: { code: 'OSLeft', location: LEFT // [USB: 0xe3] } }); mergeIf(locationTable[RIGHT], 'moz-mac', { 0xE0: { code: 'OSRight', location: RIGHT // [USB: 0xe7] } }); mergeIf(locationTable[RIGHT], 'moz-win', { 0x5B: { code: 'OSRight', location: RIGHT // [USB: 0xe7] } }); mergeIf(locationTable[RIGHT], 'mac', { 0x5D: { code: 'OSRight', location: RIGHT // [USB: 0xe7] } }); mergeIf(locationTable[NUMPAD], 'chrome-mac', { 0x0C: { code: 'NumLock', location: NUMPAD // [USB: 0x53] } }); mergeIf(locationTable[NUMPAD], 'safari-mac', { 0x0C: { code: 'NumLock', location: NUMPAD }, // [USB: 0x53] 0xBB: { code: 'NumpadAdd', location: NUMPAD }, // [USB: 0x57] 0xBD: { code: 'NumpadSubtract', location: NUMPAD }, // [USB: 0x56] 0xBE: { code: 'NumpadDecimal', location: NUMPAD }, // [USB: 0x63] 0xBF: { code: 'NumpadDivide', location: NUMPAD // [USB: 0x54] } }); //-------------------------------------------------------------------- // // Key Values // //-------------------------------------------------------------------- // Mapping from `code` values to `key` values. Values defined at: // https://dvcs.w3.org/hg/dom3events/raw-file/tip/html/DOM3Events-key.html // Entries are only provided when `key` differs from `code`. If // printable, `shiftKey` has the shifted printable character. This // assumes US Standard 101 layout var codeToKeyTable = { // Modifier Keys ShiftLeft: { key: 'Shift' }, ShiftRight: { key: 'Shift' }, ControlLeft: { key: 'Control' }, ControlRight: { key: 'Control' }, AltLeft: { key: 'Alt' }, AltRight: { key: 'Alt' }, OSLeft: { key: 'OS' }, OSRight: { key: 'OS' }, // Whitespace Keys NumpadEnter: { key: 'Enter' }, Space: { key: ' ' }, // Printable Keys Digit0: { key: '0', shiftKey: ')' }, Digit1: { key: '1', shiftKey: '!' }, Digit2: { key: '2', shiftKey: '@' }, Digit3: { key: '3', shiftKey: '#' }, Digit4: { key: '4', shiftKey: '$' }, Digit5: { key: '5', shiftKey: '%' }, Digit6: { key: '6', shiftKey: '^' }, Digit7: { key: '7', shiftKey: '&' }, Digit8: { key: '8', shiftKey: '*' }, Digit9: { key: '9', shiftKey: '(' }, KeyA: { key: 'a', shiftKey: 'A' }, KeyB: { key: 'b', shiftKey: 'B' }, KeyC: { key: 'c', shiftKey: 'C' }, KeyD: { key: 'd', shiftKey: 'D' }, KeyE: { key: 'e', shiftKey: 'E' }, KeyF: { key: 'f', shiftKey: 'F' }, KeyG: { key: 'g', shiftKey: 'G' }, KeyH: { key: 'h', shiftKey: 'H' }, KeyI: { key: 'i', shiftKey: 'I' }, KeyJ: { key: 'j', shiftKey: 'J' }, KeyK: { key: 'k', shiftKey: 'K' }, KeyL: { key: 'l', shiftKey: 'L' }, KeyM: { key: 'm', shiftKey: 'M' }, KeyN: { key: 'n', shiftKey: 'N' }, KeyO: { key: 'o', shiftKey: 'O' }, KeyP: { key: 'p', shiftKey: 'P' }, KeyQ: { key: 'q', shiftKey: 'Q' }, KeyR: { key: 'r', shiftKey: 'R' }, KeyS: { key: 's', shiftKey: 'S' }, KeyT: { key: 't', shiftKey: 'T' }, KeyU: { key: 'u', shiftKey: 'U' }, KeyV: { key: 'v', shiftKey: 'V' }, KeyW: { key: 'w', shiftKey: 'W' }, KeyX: { key: 'x', shiftKey: 'X' }, KeyY: { key: 'y', shiftKey: 'Y' }, KeyZ: { key: 'z', shiftKey: 'Z' }, Numpad0: { key: '0' }, Numpad1: { key: '1' }, Numpad2: { key: '2' }, Numpad3: { key: '3' }, Numpad4: { key: '4' }, Numpad5: { key: '5' }, Numpad6: { key: '6' }, Numpad7: { key: '7' }, Numpad8: { key: '8' }, Numpad9: { key: '9' }, NumpadMultiply: { key: '*' }, NumpadAdd: { key: '+' }, NumpadComma: { key: ',' }, NumpadSubtract: { key: '-' }, NumpadDecimal: { key: '.' }, NumpadDivide: { key: '/' }, Semicolon: { key: ';', shiftKey: ':' }, Equal: { key: '=', shiftKey: '+' }, Comma: { key: ',', shiftKey: '<' }, Minus: { key: '-', shiftKey: '_' }, Period: { key: '.', shiftKey: '>' }, Slash: { key: '/', shiftKey: '?' }, Backquote: { key: '`', shiftKey: '~' }, BracketLeft: { key: '[', shiftKey: '{' }, Backslash: { key: '\\', shiftKey: '|' }, BracketRight: { key: ']', shiftKey: '}' }, Quote: { key: '\'', shiftKey: '"' }, IntlBackslash: { key: '\\', shiftKey: '|' } }; mergeIf(codeToKeyTable, 'mac', { OSLeft: { key: 'Meta' }, OSRight: { key: 'Meta' } }); // Corrections for 'key' names in older browsers (e.g. FF36-) // https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent.key#Key_values var keyFixTable = { Esc: 'Escape', Nonconvert: 'NonConvert', Left: 'ArrowLeft', Up: 'ArrowUp', Right: 'ArrowRight', Down: 'ArrowDown', Del: 'Delete', Menu: 'ContextMenu', MediaNextTrack: 'MediaTrackNext', MediaPreviousTrack: 'MediaTrackPrevious', SelectMedia: 'MediaSelect', HalfWidth: 'Hankaku', FullWidth: 'Zenkaku', RomanCharacters: 'Romaji', Crsel: 'CrSel', Exsel: 'ExSel', Zoom: 'ZoomToggle' }; //-------------------------------------------------------------------- // // Exported Functions // //-------------------------------------------------------------------- var codeTable = remap(keyCodeToInfoTable, 'code'); try { var nativeLocation = nativeKeyboardEvent && 'location' in new KeyboardEvent(''); } catch (_) {} function keyInfoForEvent(event) { var keyCode = 'keyCode' in event ? event.keyCode : 'which' in event ? event.which : 0; var keyInfo = function () { if (nativeLocation || 'keyLocation' in event) { var location = nativeLocation ? event.location : event.keyLocation; if (location && keyCode in locationTable[location]) { return locationTable[location][keyCode]; } } if ('keyIdentifier' in event && event.keyIdentifier in keyIdentifierTable) { return keyIdentifierTable[event.keyIdentifier]; } if (keyCode in keyCodeToInfoTable) { return keyCodeToInfoTable[keyCode]; } return null; }(); // TODO: Track these down and move to general tables if (0) { // TODO: Map these for newerish browsers? // TODO: iOS only? // TODO: Override with more common keyIdentifier name? switch (event.keyIdentifier) { case 'U+0010': keyInfo = { code: 'Function' };break; case 'U+001C': keyInfo = { code: 'ArrowLeft' };break; case 'U+001D': keyInfo = { code: 'ArrowRight' };break; case 'U+001E': keyInfo = { code: 'ArrowUp' };break; case 'U+001F': keyInfo = { code: 'ArrowDown' };break; } } if (!keyInfo) return null; var key = function () { var entry = codeToKeyTable[keyInfo.code]; if (!entry) return keyInfo.code; return event.shiftKey && 'shiftKey' in entry ? entry.shiftKey : entry.key; }(); return { code: keyInfo.code, key: key, location: keyInfo.location, keyCap: keyInfo.keyCap }; } function queryKeyCap(code, locale) { code = String(code); if (!codeTable.hasOwnProperty(code)) return 'Undefined'; if (locale && String(locale).toLowerCase() !== 'en-us') throw Error('Unsupported locale'); var keyInfo = codeTable[code]; return keyInfo.keyCap || keyInfo.code || 'Undefined'; } if ('KeyboardEvent' in global && 'defineProperty' in Object) { (function () { function define(o, p, v) { if (p in o) return; Object.defineProperty(o, p, v); } define(KeyboardEvent.prototype, 'code', { get: function get() { var keyInfo = keyInfoForEvent(this); return keyInfo ? keyInfo.code : ''; } }); // Fix for nonstandard `key` values (FF36-) if ('key' in KeyboardEvent.prototype) { var desc = Object.getOwnPropertyDescriptor(KeyboardEvent.prototype, 'key'); Object.defineProperty(KeyboardEvent.prototype, 'key', { get: function get() { var key = desc.get.call(this); return keyFixTable.hasOwnProperty(key) ? keyFixTable[key] : key; } }); } define(KeyboardEvent.prototype, 'key', { get: function get() { var keyInfo = keyInfoForEvent(this); return keyInfo && 'key' in keyInfo ? keyInfo.key : 'Unidentified'; } }); define(KeyboardEvent.prototype, 'location', { get: function get() { var keyInfo = keyInfoForEvent(this); return keyInfo && 'location' in keyInfo ? keyInfo.location : STANDARD; } }); define(KeyboardEvent.prototype, 'locale', { get: function get() { return ''; } }); })(); } if (!('queryKeyCap' in global.KeyboardEvent)) global.KeyboardEvent.queryKeyCap = queryKeyCap; // Helper for IE8- global.identifyKey = function (event) { if ('code' in event) return; var keyInfo = keyInfoForEvent(event); event.code = keyInfo ? keyInfo.code : ''; event.key = keyInfo && 'key' in keyInfo ? keyInfo.key : 'Unidentified'; event.location = 'location' in event ? event.location : 'keyLocation' in event ? event.keyLocation : keyInfo && 'location' in keyInfo ? keyInfo.location : STANDARD; event.locale = ''; }; })(window); },{}],11:[function(require,module,exports){ var e=function(){};e.computeCentroids=function(e){var t,n,r;for(t=0,n=e.faces.length;t=0&&n.push(e)}),n.length<2)return[];n.includes(e[0])&&n.includes(e[e.length-1])&&e.push(e.shift()),n.includes(t[0])&&n.includes(t[t.length-1])&&t.push(t.shift()),n=[],e.forEach(function(e){t.includes(e)&&n.push(e)});for(var r=n[1],o=n[0],i=e.slice();i[0]!==r;)i.push(i.shift());for(var s=0,u=t.slice();u[0]!==o;)if(u.push(u.shift()),s++>10)throw new Error("Unexpected state");return u.shift(),u.pop(),i=i.concat(u)},e.setPolygonCentroid=function(e,t){var n=new THREE.Vector3,r=t.vertices;e.vertexIds.forEach(function(e){n.add(r[e])}),n.divideScalar(e.vertexIds.length),e.centroid.copy(n)},e.cleanPolygon=function(e,t){for(var n=[],r=t.vertices,o=0;oMath.PI-.01&&d0?function(e){e<0&&(r=!1)}:function(e){e>0&&(r=!1)}),r},e.distanceToSquared=function(e,t){var n=e.x-t.x,r=e.y-t.y,o=e.z-t.z;return n*n+r*r+o*o},e.isPointInPoly=function(e,t){for(var n=!1,r=-1,o=e.length,i=o-1;++rr-.5&&this.isPointInPoly(i,e))},e.triarea2=function(e,t,n){return(n.x-e.x)*(t.z-e.z)-(t.x-e.x)*(n.z-e.z)},e.vequal=function(e,t){return this.distanceToSquared(e,t)<1e-5};var t=function(e){this.content=[],this.scoreFunction=e};t.prototype.push=function(e){this.content.push(e),this.sinkDown(this.content.length-1)},t.prototype.pop=function(){var e=this.content[0],t=this.content.pop();return this.content.length>0&&(this.content[0]=t,this.bubbleUp(0)),e},t.prototype.remove=function(e){var t=this.content.indexOf(e),n=this.content.pop();t!==this.content.length-1&&(this.content[t]=n,this.scoreFunction(n)0;){var n=(e+1>>1)-1,r=this.content[n];if(!(this.scoreFunction(t)0;){var o=r.pop();if(o===n){for(var i=o,s=[];i.parent;)s.push(i),i=i.parent;return this.cleanUp(s),s.reverse()}o.closed=!0;for(var u=this.neighbours(e,o),c=0,h=u.length;c0)){i.push(n),n=t=n,r=t,u=s=u,c=s,h=s;continue}r=d,c=h}if(e.triarea2(t,n,a)>=0){if(!(e.vequal(t,n)||e.triarea2(t,r,a)<0)){i.push(r),n=t=r,r=t,u=s=c,c=s,h=s;continue}n=a,u=h}}return 0!==i.length&&e.vequal(i[i.length-1],o[o.length-1].left)||i.push(o[o.length-1].left),this.path=i,i};var s,u,c,h,a,d,f=function(){this.zones={}};f.createZone=function(e){return o.buildZone(e)},f.prototype.setZoneData=function(e,t){this.zones[e]=t},f.prototype.getGroup=function(t,n){if(!this.zones[t])return null;var r=null,o=Math.pow(50,2);return this.zones[t].groups.forEach(function(t,i){t.forEach(function(t){var s=e.distanceToSquared(t.centroid,n);s2))for(var I=0;I JOYSTICK_EPS || Math.abs(inputY) > JOYSTICK_EPS; }, getVelocityDelta: function getVelocityDelta() { var dpad = this.getDpad(), joystick0 = this.getJoystick(0), inputX = dpad.x || joystick0.x, inputY = dpad.y || joystick0.y, dVelocity = new THREE.Vector3(); if (Math.abs(inputX) > JOYSTICK_EPS) { dVelocity.x += inputX; } if (Math.abs(inputY) > JOYSTICK_EPS) { dVelocity.z += inputY; } return dVelocity; }, /******************************************************************* * Rotation */ isRotationActive: function isRotationActive() { if (!this.data.enabled || !this.isConnected()) return false; var joystick1 = this.getJoystick(1); return Math.abs(joystick1.x) > JOYSTICK_EPS || Math.abs(joystick1.y) > JOYSTICK_EPS; }, updateRotation: function updateRotation(dt) { if (!this.isRotationActive()) return; var data = this.data; var yaw = this.yaw; var pitch = this.pitch; var lookControls = data.camera.components['look-controls']; var hasLookControls = lookControls && lookControls.pitchObject && lookControls.yawObject; // Sync with look-controls pitch/yaw if available. if (hasLookControls) { pitch.rotation.copy(lookControls.pitchObject.rotation); yaw.rotation.copy(lookControls.yawObject.rotation); } var lookVector = this.getJoystick(1); if (Math.abs(lookVector.x) <= JOYSTICK_EPS) lookVector.x = 0; if (Math.abs(lookVector.y) <= JOYSTICK_EPS) lookVector.y = 0; lookVector.multiplyScalar(data.rotationSensitivity * dt / 1000); yaw.rotation.y -= lookVector.x; pitch.rotation.x -= lookVector.y; pitch.rotation.x = Math.max(-Math.PI / 2, Math.min(Math.PI / 2, pitch.rotation.x)); data.camera.object3D.rotation.set(pitch.rotation.x, yaw.rotation.y, 0); // Sync with look-controls pitch/yaw if available. if (hasLookControls) { lookControls.pitchObject.rotation.copy(pitch.rotation); lookControls.yawObject.rotation.copy(yaw.rotation); } }, /******************************************************************* * Button events */ updateButtonState: function updateButtonState() { var gamepad = this.getGamepad(); if (this.data.enabled && gamepad) { // Fire DOM events for button state changes. for (var i = 0; i < gamepad.buttons.length; i++) { if (gamepad.buttons[i].pressed && !this.buttons[i]) { this.emit(new GamepadButtonEvent('gamepadbuttondown', i, gamepad.buttons[i])); } else if (!gamepad.buttons[i].pressed && this.buttons[i]) { this.emit(new GamepadButtonEvent('gamepadbuttonup', i, gamepad.buttons[i])); } this.buttons[i] = gamepad.buttons[i].pressed; } } else if (Object.keys(this.buttons)) { // Reset state if controls are disabled or controller is lost. this.buttons = {}; } }, emit: function emit(event) { // Emit original event. this.el.emit(event.type, event); // Emit convenience event, identifying button index. this.el.emit(event.type + ':' + event.index, new GamepadButtonEvent(event.type, event.index, event)); }, /******************************************************************* * Gamepad state */ /** * Returns the Gamepad instance attached to the component. If connected, * a proxy-controls component may provide access to Gamepad input from a * remote device. * * @return {Gamepad} */ getGamepad: function getGamepad() { var localGamepad = navigator.getGamepads && navigator.getGamepads()[this.data.controller], proxyControls = this.el.sceneEl.components['proxy-controls'], proxyGamepad = proxyControls && proxyControls.isConnected() && proxyControls.getGamepad(this.data.controller); return proxyGamepad || localGamepad; }, /** * Returns the state of the given button. * @param {number} index The button (0-N) for which to find state. * @return {GamepadButton} */ getButton: function getButton(index) { return this.getGamepad().buttons[index]; }, /** * Returns state of the given axis. Axes are labelled 0-N, where 0-1 will * represent X/Y on the first joystick, and 2-3 X/Y on the second. * @param {number} index The axis (0-N) for which to find state. * @return {number} On the interval [-1,1]. */ getAxis: function getAxis(index) { return this.getGamepad().axes[index]; }, /** * Returns the state of the given joystick (0 or 1) as a THREE.Vector2. * @param {number} id The joystick (0, 1) for which to find state. * @return {THREE.Vector2} */ getJoystick: function getJoystick(index) { var gamepad = this.getGamepad(); switch (index) { case 0: return new THREE.Vector2(gamepad.axes[0], gamepad.axes[1]); case 1: return new THREE.Vector2(gamepad.axes[2], gamepad.axes[3]); default: throw new Error('Unexpected joystick index "%d".', index); } }, /** * Returns the state of the dpad as a THREE.Vector2. * @return {THREE.Vector2} */ getDpad: function getDpad() { var gamepad = this.getGamepad(); if (!gamepad.buttons[GamepadButton.DPAD_RIGHT]) { return new THREE.Vector2(); } return new THREE.Vector2((gamepad.buttons[GamepadButton.DPAD_RIGHT].pressed ? 1 : 0) + (gamepad.buttons[GamepadButton.DPAD_LEFT].pressed ? -1 : 0), (gamepad.buttons[GamepadButton.DPAD_UP].pressed ? -1 : 0) + (gamepad.buttons[GamepadButton.DPAD_DOWN].pressed ? 1 : 0)); }, /** * Returns true if the gamepad is currently connected to the system. * @return {boolean} */ isConnected: function isConnected() { var gamepad = this.getGamepad(); return !!(gamepad && gamepad.connected); }, /** * Returns a string containing some information about the controller. Result * may vary across browsers, for a given controller. * @return {string} */ getID: function getID() { return this.getGamepad().id; } }); },{"../../lib/GamepadButton":5,"../../lib/GamepadButtonEvent":6}],14:[function(require,module,exports){ 'use strict'; require('./checkpoint-controls'); require('./gamepad-controls'); require('./keyboard-controls'); require('./touch-controls'); require('./movement-controls'); require('./trackpad-controls'); },{"./checkpoint-controls":12,"./gamepad-controls":13,"./keyboard-controls":15,"./movement-controls":16,"./touch-controls":17,"./trackpad-controls":18}],15:[function(require,module,exports){ 'use strict'; require('../../lib/keyboard.polyfill'); var MAX_DELTA = 0.2, PROXY_FLAG = '__keyboard-controls-proxy'; var KeyboardEvent = window.KeyboardEvent; /** * Keyboard Controls component. * * Stripped-down version of: https://github.com/donmccurdy/aframe-keyboard-controls * * Bind keyboard events to components, or control your entities with the WASD keys. * * Why use KeyboardEvent.code? "This is set to a string representing the key that was pressed to * generate the KeyboardEvent, without taking the current keyboard layout (e.g., QWERTY vs. * Dvorak), locale (e.g., English vs. French), or any modifier keys into account. This is useful * when you care about which physical key was pressed, rather thanwhich character it corresponds * to. For example, if you’re a writing a game, you might want a certain set of keys to move the * player in different directions, and that mapping should ideally be independent of keyboard * layout. See: https://developers.google.com/web/updates/2016/04/keyboardevent-keys-codes * * @namespace wasd-controls * keys the entity moves and if you release it will stop. Easing simulates friction. * to the entity when pressing the keys. * @param {bool} [enabled=true] - To completely enable or disable the controls */ module.exports = AFRAME.registerComponent('keyboard-controls', { schema: { enabled: { default: true }, debug: { default: false } }, init: function init() { this.dVelocity = new THREE.Vector3(); this.localKeys = {}; this.listeners = { keydown: this.onKeyDown.bind(this), keyup: this.onKeyUp.bind(this), blur: this.onBlur.bind(this) }; this.attachEventListeners(); }, /******************************************************************* * Movement */ isVelocityActive: function isVelocityActive() { return this.data.enabled && !!Object.keys(this.getKeys()).length; }, getVelocityDelta: function getVelocityDelta() { var data = this.data, keys = this.getKeys(); this.dVelocity.set(0, 0, 0); if (data.enabled) { if (keys.KeyW || keys.ArrowUp) { this.dVelocity.z -= 1; } if (keys.KeyA || keys.ArrowLeft) { this.dVelocity.x -= 1; } if (keys.KeyS || keys.ArrowDown) { this.dVelocity.z += 1; } if (keys.KeyD || keys.ArrowRight) { this.dVelocity.x += 1; } } return this.dVelocity.clone(); }, /******************************************************************* * Events */ play: function play() { this.attachEventListeners(); }, pause: function pause() { this.removeEventListeners(); }, remove: function remove() { this.pause(); }, attachEventListeners: function attachEventListeners() { window.addEventListener('keydown', this.listeners.keydown, false); window.addEventListener('keyup', this.listeners.keyup, false); window.addEventListener('blur', this.listeners.blur, false); }, removeEventListeners: function removeEventListeners() { window.removeEventListener('keydown', this.listeners.keydown); window.removeEventListener('keyup', this.listeners.keyup); window.removeEventListener('blur', this.listeners.blur); }, onKeyDown: function onKeyDown(event) { if (AFRAME.utils.shouldCaptureKeyEvent(event)) { this.localKeys[event.code] = true; this.emit(event); } }, onKeyUp: function onKeyUp(event) { if (AFRAME.utils.shouldCaptureKeyEvent(event)) { delete this.localKeys[event.code]; this.emit(event); } }, onBlur: function onBlur() { for (var code in this.localKeys) { if (this.localKeys.hasOwnProperty(code)) { delete this.localKeys[code]; } } }, emit: function emit(event) { // TODO - keydown only initially? // TODO - where the f is the spacebar // Emit original event. if (PROXY_FLAG in event) { // TODO - Method never triggered. this.el.emit(event.type, event); } // Emit convenience event, identifying key. this.el.emit(event.type + ':' + event.code, new KeyboardEvent(event.type, event)); if (this.data.debug) console.log(event.type + ':' + event.code); }, /******************************************************************* * Accessors */ isPressed: function isPressed(code) { return code in this.getKeys(); }, getKeys: function getKeys() { if (this.isProxied()) { return this.el.sceneEl.components['proxy-controls'].getKeyboard(); } return this.localKeys; }, isProxied: function isProxied() { var proxyControls = this.el.sceneEl.components['proxy-controls']; return proxyControls && proxyControls.isConnected(); } }); },{"../../lib/keyboard.polyfill":10}],16:[function(require,module,exports){ 'use strict'; /** * Movement Controls * * @author Don McCurdy */ var COMPONENT_SUFFIX = '-controls', MAX_DELTA = 0.2, // ms EPS = 10e-6; module.exports = AFRAME.registerComponent('movement-controls', { /******************************************************************* * Schema */ dependencies: ['rotation'], schema: { enabled: { default: true }, controls: { default: ['gamepad', 'trackpad', 'keyboard', 'touch'] }, speed: { default: 0.3, min: 0 }, fly: { default: false }, constrainToNavMesh: { default: false }, camera: { default: '[movement-controls] [camera]', type: 'selector' } }, /******************************************************************* * Lifecycle */ init: function init() { var el = this.el; this.velocityCtrl = null; this.velocity = new THREE.Vector3(); this.heading = new THREE.Quaternion(); // Navigation this.navGroup = null; this.navNode = null; if (el.sceneEl.hasLoaded) { this.injectControls(); } else { el.sceneEl.addEventListener('loaded', this.injectControls.bind(this)); } }, update: function update(prevData) { var el = this.el; var data = this.data; var nav = el.sceneEl.systems.nav; if (el.sceneEl.hasLoaded) { this.injectControls(); } if (nav && data.constrainToNavMesh !== prevData.constrainToNavMesh) { data.constrainToNavMesh ? nav.addAgent(this) : nav.removeAgent(this); } }, injectControls: function injectControls() { var data = this.data; var name; for (var i = 0; i < data.controls.length; i++) { name = data.controls[i] + COMPONENT_SUFFIX; if (!this.el.components[name]) { this.el.setAttribute(name, ''); } } }, updateNavLocation: function updateNavLocation() { this.navGroup = null; this.navNode = null; }, /******************************************************************* * Tick */ tick: function () { var start = new THREE.Vector3(); var end = new THREE.Vector3(); var clampedEnd = new THREE.Vector3(); return function (t, dt) { if (!dt) return; var el = this.el; var data = this.data; if (!data.enabled) return; this.updateVelocityCtrl(); var velocityCtrl = this.velocityCtrl; var velocity = this.velocity; if (!velocityCtrl) return; // Update velocity. If FPS is too low, reset. if (dt / 1000 > MAX_DELTA) { velocity.set(0, 0, 0); } else { this.updateVelocity(dt); } if (data.constrainToNavMesh && velocityCtrl.isNavMeshConstrained !== false) { if (velocity.lengthSq() < EPS) return; start.copy(el.object3D.position); end.copy(velocity).multiplyScalar(dt / 1000).add(start); var nav = el.sceneEl.systems.nav; this.navGroup = this.navGroup === null ? nav.getGroup(start) : this.navGroup; this.navNode = this.navNode || nav.getNode(start, this.navGroup); this.navNode = nav.clampStep(start, end, this.navGroup, this.navNode, clampedEnd); el.object3D.position.copy(clampedEnd); } else if (el.hasAttribute('velocity')) { el.setAttribute('velocity', velocity); } else { el.object3D.position.x += velocity.x * dt / 1000; el.object3D.position.y += velocity.y * dt / 1000; el.object3D.position.z += velocity.z * dt / 1000; } }; }(), /******************************************************************* * Movement */ updateVelocityCtrl: function updateVelocityCtrl() { var data = this.data; if (data.enabled) { for (var i = 0, l = data.controls.length; i < l; i++) { var control = this.el.components[data.controls[i] + COMPONENT_SUFFIX]; if (control && control.isVelocityActive()) { this.velocityCtrl = control; return; } } this.velocityCtrl = null; } }, updateVelocity: function () { var vector2 = new THREE.Vector2(); var quaternion = new THREE.Quaternion(); return function (dt) { var dVelocity = void 0; var el = this.el; var control = this.velocityCtrl; var velocity = this.velocity; var data = this.data; if (control) { if (control.getVelocityDelta) { dVelocity = control.getVelocityDelta(dt); } else if (control.getVelocity) { velocity.copy(control.getVelocity()); return; } else if (control.getPositionDelta) { velocity.copy(control.getPositionDelta(dt).multiplyScalar(1000 / dt)); return; } else { throw new Error('Incompatible movement controls: ', control); } } if (el.hasAttribute('velocity') && !data.constrainToNavMesh) { velocity.copy(this.el.getAttribute('velocity')); } if (dVelocity && data.enabled) { var cameraEl = data.camera; // Rotate to heading quaternion.copy(cameraEl.object3D.quaternion); quaternion.premultiply(el.object3D.quaternion); dVelocity.applyQuaternion(quaternion); var factor = dVelocity.length(); if (data.fly) { velocity.copy(dVelocity); velocity.multiplyScalar(this.data.speed * 16.66667); } else { vector2.set(dVelocity.x, dVelocity.z); vector2.setLength(factor * this.data.speed * 16.66667); velocity.x = vector2.x; velocity.z = vector2.y; } } }; }() }); },{}],17:[function(require,module,exports){ 'use strict'; /** * Touch-to-move-forward controls for mobile. */ module.exports = AFRAME.registerComponent('touch-controls', { schema: { enabled: { default: true }, reverseEnabled: { default: true } }, init: function init() { this.dVelocity = new THREE.Vector3(); this.bindMethods(); this.direction = 0; }, play: function play() { this.addEventListeners(); }, pause: function pause() { this.removeEventListeners(); this.dVelocity.set(0, 0, 0); }, remove: function remove() { this.pause(); }, addEventListeners: function addEventListeners() { var sceneEl = this.el.sceneEl; var canvasEl = sceneEl.canvas; if (!canvasEl) { sceneEl.addEventListener('render-target-loaded', this.addEventListeners.bind(this)); return; } canvasEl.addEventListener('touchstart', this.onTouchStart); canvasEl.addEventListener('touchend', this.onTouchEnd); }, removeEventListeners: function removeEventListeners() { var canvasEl = this.el.sceneEl && this.el.sceneEl.canvas; if (!canvasEl) { return; } canvasEl.removeEventListener('touchstart', this.onTouchStart); canvasEl.removeEventListener('touchend', this.onTouchEnd); }, isVelocityActive: function isVelocityActive() { return this.data.enabled && !!this.direction; }, getVelocityDelta: function getVelocityDelta() { this.dVelocity.z = this.direction; return this.dVelocity.clone(); }, bindMethods: function bindMethods() { this.onTouchStart = this.onTouchStart.bind(this); this.onTouchEnd = this.onTouchEnd.bind(this); }, onTouchStart: function onTouchStart(e) { this.direction = -1; if (this.data.reverseEnabled && e.touches.length === 2) { this.direction = 1; } e.preventDefault(); }, onTouchEnd: function onTouchEnd(e) { this.direction = 0; e.preventDefault(); } }); },{}],18:[function(require,module,exports){ 'use strict'; /** * 3dof (Gear VR, Daydream) controls for mobile. */ module.exports = AFRAME.registerComponent('trackpad-controls', { schema: { enabled: { default: true }, enableNegX: { default: true }, enablePosX: { default: true }, enableNegZ: { default: true }, enablePosZ: { default: true }, mode: { default: 'touch', oneOf: ['swipe', 'touch', 'press'] } }, init: function init() { this.dVelocity = new THREE.Vector3(); this.zVel = 0; this.xVel = 0; this.bindMethods(); }, play: function play() { this.addEventListeners(); }, pause: function pause() { this.removeEventListeners(); this.dVelocity.set(0, 0, 0); }, remove: function remove() { this.pause(); }, addEventListeners: function addEventListeners() { var data = this.data; var sceneEl = this.el.sceneEl; sceneEl.addEventListener('axismove', this.onAxisMove); switch (data.mode) { case 'swipe': case 'touch': sceneEl.addEventListener('trackpadtouchstart', this.onTouchStart); sceneEl.addEventListener('trackpadtouchend', this.onTouchEnd); break; case 'press': sceneEl.addEventListener('trackpaddown', this.onTouchStart); sceneEl.addEventListener('trackpadup', this.onTouchEnd); break; } }, removeEventListeners: function removeEventListeners() { var sceneEl = this.el.sceneEl; sceneEl.removeEventListener('axismove', this.onAxisMove); sceneEl.removeEventListener('trackpadtouchstart', this.onTouchStart); sceneEl.removeEventListener('trackpadtouchend', this.onTouchEnd); sceneEl.removeEventListener('trackpaddown', this.onTouchStart); sceneEl.removeEventListener('trackpadup', this.onTouchEnd); }, isVelocityActive: function isVelocityActive() { return this.data.enabled && this.isMoving; }, getVelocityDelta: function getVelocityDelta() { this.dVelocity.z = this.isMoving ? -this.zVel : 1; this.dVelocity.x = this.isMoving ? this.xVel : 1; return this.dVelocity.clone(); }, bindMethods: function bindMethods() { this.onTouchStart = this.onTouchStart.bind(this); this.onTouchEnd = this.onTouchEnd.bind(this); this.onAxisMove = this.onAxisMove.bind(this); }, onTouchStart: function onTouchStart(e) { switch (this.data.mode) { case 'swipe': this.canRecordAxis = true; this.startingAxisData = []; break; case 'touch': this.isMoving = true; break; case 'press': this.isMoving = true; break; } e.preventDefault(); }, onTouchEnd: function onTouchEnd(e) { if (this.data.mode == 'swipe') { this.startingAxisData = []; } this.isMoving = false; e.preventDefault(); }, onAxisMove: function onAxisMove(e) { switch (this.data.mode) { case 'swipe': return this.handleSwipeAxis(e); case 'touch': case 'press': return this.handleTouchAxis(e); } }, handleSwipeAxis: function handleSwipeAxis(e) { var data = this.data; var axisData = e.detail.axis; if (this.startingAxisData.length === 0 && this.canRecordAxis) { this.canRecordAxis = false; this.startingAxisData[0] = axisData[0]; this.startingAxisData[1] = axisData[1]; } if (this.startingAxisData.length > 0) { var velX = 0; var velZ = 0; if (data.enableNegX && axisData[0] < this.startingAxisData[0]) { velX = -1; } if (data.enablePosX && axisData[0] > this.startingAxisData[0]) { velX = 1; } if (data.enablePosZ && axisData[1] > this.startingAxisData[1]) { velZ = -1; } if (data.enableNegZ && axisData[1] < this.startingAxisData[1]) { velZ = 1; } var absChangeZ = Math.abs(this.startingAxisData[1] - axisData[1]); var absChangeX = Math.abs(this.startingAxisData[0] - axisData[0]); if (absChangeX > absChangeZ) { this.zVel = 0; this.xVel = velX; this.isMoving = true; } else { this.xVel = 0; this.zVel = velZ; this.isMoving = true; } } }, handleTouchAxis: function handleTouchAxis(e) { var data = this.data; var axisData = e.detail.axis; var velX = 0; var velZ = 0; if (data.enableNegX && axisData[0] < 0) { velX = -1; } if (data.enablePosX && axisData[0] > 0) { velX = 1; } if (data.enablePosZ && axisData[1] > 0) { velZ = -1; } if (data.enableNegZ && axisData[1] < 0) { velZ = 1; } if (Math.abs(axisData[0]) > Math.abs(axisData[1])) { this.zVel = 0; this.xVel = velX; } else { this.xVel = 0; this.zVel = velZ; } } }); },{}],19:[function(require,module,exports){ 'use strict'; var LoopMode = { once: THREE.LoopOnce, repeat: THREE.LoopRepeat, pingpong: THREE.LoopPingPong }; /** * animation-mixer * * Player for animation clips. Intended to be compatible with any model format that supports * skeletal or morph animations through THREE.AnimationMixer. * See: https://threejs.org/docs/?q=animation#Reference/Animation/AnimationMixer */ module.exports = AFRAME.registerComponent('animation-mixer', { schema: { clip: { default: '*' }, duration: { default: 0 }, clampWhenFinished: { default: false, type: 'boolean' }, crossFadeDuration: { default: 0 }, loop: { default: 'repeat', oneOf: Object.keys(LoopMode) }, repetitions: { default: Infinity, min: 0 }, timeScale: { default: 1 } }, init: function init() { var _this = this; /** @type {THREE.Mesh} */ this.model = null; /** @type {THREE.AnimationMixer} */ this.mixer = null; /** @type {Array} */ this.activeActions = []; var model = this.el.getObject3D('mesh'); if (model) { this.load(model); } else { this.el.addEventListener('model-loaded', function (e) { _this.load(e.detail.model); }); } }, load: function load(model) { var el = this.el; this.model = model; this.mixer = new THREE.AnimationMixer(model); this.mixer.addEventListener('loop', function (e) { el.emit('animation-loop', { action: e.action, loopDelta: e.loopDelta }); }); this.mixer.addEventListener('finished', function (e) { el.emit('animation-finished', { action: e.action, direction: e.direction }); }); if (this.data.clip) this.update({}); }, remove: function remove() { if (this.mixer) this.mixer.stopAllAction(); }, update: function update(prevData) { if (!prevData) return; var data = this.data; var changes = AFRAME.utils.diff(data, prevData); // If selected clips have changed, restart animation. if ('clip' in changes) { this.stopAction(); if (data.clip) this.playAction(); return; } // Otherwise, modify running actions. this.activeActions.forEach(function (action) { if ('duration' in changes && data.duration) { action.setDuration(data.duration); } if ('clampWhenFinished' in changes) { action.clampWhenFinished = data.clampWhenFinished; } if ('loop' in changes || 'repetitions' in changes) { action.setLoop(LoopMode[data.loop], data.repetitions); } if ('timeScale' in changes) { action.setEffectiveTimeScale(data.timeScale); } }); }, stopAction: function stopAction() { var data = this.data; for (var i = 0; i < this.activeActions.length; i++) { data.crossFadeDuration ? this.activeActions[i].fadeOut(data.crossFadeDuration) : this.activeActions[i].stop(); } this.activeActions.length = 0; }, playAction: function playAction() { if (!this.mixer) return; var model = this.model, data = this.data, clips = model.animations || (model.geometry || {}).animations || []; if (!clips.length) return; var re = wildcardToRegExp(data.clip); for (var clip, i = 0; clip = clips[i]; i++) { if (clip.name.match(re)) { var action = this.mixer.clipAction(clip, model); action.enabled = true; action.clampWhenFinished = data.clampWhenFinished; if (data.duration) action.setDuration(data.duration); if (data.timeScale !== 1) action.setEffectiveTimeScale(data.timeScale); action.setLoop(LoopMode[data.loop], data.repetitions).fadeIn(data.crossFadeDuration).play(); this.activeActions.push(action); } } }, tick: function tick(t, dt) { if (this.mixer && !isNaN(dt)) this.mixer.update(dt / 1000); } }); /** * Creates a RegExp from the given string, converting asterisks to .* expressions, * and escaping all other characters. */ function wildcardToRegExp(s) { return new RegExp('^' + s.split(/\*+/).map(regExpEscape).join('.*') + '$'); } /** * RegExp-escapes all characters in the given string. */ function regExpEscape(s) { return s.replace(/[|\\{}()[\]^$+*?.]/g, '\\$&'); } },{}],20:[function(require,module,exports){ 'use strict'; THREE.ColladaLoader = require('../../lib/ColladaLoader'); /** * collada-model-legacy * * Loader for COLLADA (.dae) format. */ module.exports.Component = AFRAME.registerComponent('collada-model-legacy', { schema: { type: 'asset' }, init: function init() { this.model = null; this.loader = new THREE.ColladaLoader(); }, update: function update() { var self = this; var el = this.el; var src = this.data; var rendererSystem = this.el.sceneEl.systems.renderer; if (!src) { return; } this.remove(); this.loader.load(src, function (colladaModel) { self.model = colladaModel.scene; self.model.traverse(function (object) { if (object.isMesh) { var material = object.material; if (material.color) rendererSystem.applyColorCorrection(material.color); if (material.map) rendererSystem.applyColorCorrection(material.map); if (material.emissive) rendererSystem.applyColorCorrection(material.emissive); if (material.emissiveMap) rendererSystem.applyColorCorrection(material.emissiveMap); } }); el.setObject3D('mesh', self.model); el.emit('model-loaded', { format: 'collada', model: self.model }); }); }, remove: function remove() { if (!this.model) { return; } this.el.removeObject3D('mesh'); } }); },{"../../lib/ColladaLoader":3}],21:[function(require,module,exports){ 'use strict'; THREE.FBXLoader = require('../../lib/FBXLoader'); /** * fbx-model * * Loader for FBX format. Supports ASCII, but *not* binary, models. */ module.exports = AFRAME.registerComponent('fbx-model', { schema: { src: { type: 'asset' }, crossorigin: { default: '' } }, init: function init() { this.model = null; }, update: function update() { var data = this.data; if (!data.src) return; this.remove(); var loader = new THREE.FBXLoader(); if (data.crossorigin) loader.setCrossOrigin(data.crossorigin); loader.load(data.src, this.load.bind(this)); }, load: function load(model) { this.model = model; this.el.setObject3D('mesh', model); this.el.emit('model-loaded', { format: 'fbx', model: model }); }, remove: function remove() { if (this.model) this.el.removeObject3D('mesh'); } }); },{"../../lib/FBXLoader":4}],22:[function(require,module,exports){ 'use strict'; var fetchScript = require('../../lib/fetch-script')(); var LOADER_SRC = 'https://cdn.jsdelivr.net/gh/mrdoob/three.js@r86/examples/js/loaders/GLTFLoader.js'; var loadLoader = function () { var promise = void 0; return function () { promise = promise || fetchScript(LOADER_SRC); return promise; }; }(); /** * Legacy loader for glTF 1.0 models. * Asynchronously loads THREE.GLTFLoader from rawgit. */ module.exports = AFRAME.registerComponent('gltf-model-legacy', { schema: { type: 'model' }, init: function init() { var _this = this; this.model = null; this.loader = null; this.loaderPromise = loadLoader().then(function () { _this.loader = new THREE.GLTFLoader(); _this.loader.setCrossOrigin('Anonymous'); }); }, update: function update() { var _this2 = this; var self = this; var el = this.el; var src = this.data; if (!src) { return; } this.remove(); this.loaderPromise.then(function () { _this2.loader.load(src, function gltfLoaded(gltfModel) { self.model = gltfModel.scene; self.model.animations = gltfModel.animations; el.setObject3D('mesh', self.model); el.emit('model-loaded', { format: 'gltf', model: self.model }); }); }); }, remove: function remove() { if (!this.model) { return; } this.el.removeObject3D('mesh'); } }); },{"../../lib/fetch-script":8}],23:[function(require,module,exports){ 'use strict'; require('./animation-mixer'); require('./collada-model-legacy'); require('./fbx-model'); require('./gltf-model-legacy'); require('./object-model'); },{"./animation-mixer":19,"./collada-model-legacy":20,"./fbx-model":21,"./gltf-model-legacy":22,"./object-model":24}],24:[function(require,module,exports){ 'use strict'; /** * object-model * * Loader for THREE.js JSON format. Somewhat confusingly, there are two different THREE.js formats, * both having the .json extension. This loader supports only THREE.ObjectLoader, which typically * includes multiple meshes or an entire scene. * * Check the console for errors, if in doubt. You may need to use `json-model` or * `blend-character-model` for some .js and .json files. * * See: https://clara.io/learn/user-guide/data_exchange/threejs_export */ module.exports = AFRAME.registerComponent('object-model', { schema: { src: { type: 'asset' }, crossorigin: { default: '' } }, init: function init() { this.model = null; }, update: function update() { var _this = this; var loader = void 0; var data = this.data; if (!data.src) return; this.remove(); loader = new THREE.ObjectLoader(); if (data.crossorigin) loader.setCrossOrigin(data.crossorigin); loader.load(data.src, function (object) { // Enable skinning, if applicable. object.traverse(function (o) { if (o instanceof THREE.SkinnedMesh && o.material) { o.material.skinning = !!(o.geometry && o.geometry.bones || []).length; } }); _this.load(object); }); }, load: function load(model) { this.model = model; this.el.setObject3D('mesh', model); this.el.emit('model-loaded', { format: 'json', model: model }); }, remove: function remove() { if (this.model) this.el.removeObject3D('mesh'); } }); },{}],25:[function(require,module,exports){ 'use strict'; module.exports = AFRAME.registerComponent('checkpoint', { schema: { offset: { default: { x: 0, y: 0, z: 0 }, type: 'vec3' } }, init: function init() { this.active = false; this.targetEl = null; this.fire = this.fire.bind(this); this.offset = new THREE.Vector3(); }, update: function update() { this.offset.copy(this.data.offset); }, play: function play() { this.el.addEventListener('click', this.fire); }, pause: function pause() { this.el.removeEventListener('click', this.fire); }, remove: function remove() { this.pause(); }, fire: function fire() { var targetEl = this.el.sceneEl.querySelector('[checkpoint-controls]'); if (!targetEl) { throw new Error('No `checkpoint-controls` component found.'); } targetEl.components['checkpoint-controls'].setCheckpoint(this.el); }, getOffset: function getOffset() { return this.offset.copy(this.data.offset); } }); },{}],26:[function(require,module,exports){ 'use strict'; /** * @param {Array|THREE.Material} material * @return {Array} */ function ensureMaterialArray(material) { if (!material) { return []; } else if (Array.isArray(material)) { return material; } else if (material.materials) { return material.materials; } else { return [material]; } } /** * @param {THREE.Object3D} mesh * @param {Array} materialNames * @param {THREE.Texture} envMap * @param {number} reflectivity [description] */ function applyEnvMap(mesh, materialNames, envMap, reflectivity) { if (!mesh) return; materialNames = materialNames || []; mesh.traverse(function (node) { if (!node.isMesh) return; var meshMaterials = ensureMaterialArray(node.material); meshMaterials.forEach(function (material) { if (material && !('envMap' in material)) return; if (materialNames.length && materialNames.indexOf(material.name) === -1) return; material.envMap = envMap; material.reflectivity = reflectivity; material.needsUpdate = true; }); }); } /** * Specifies an envMap on an entity, without replacing any existing material * properties. */ module.exports = AFRAME.registerComponent('cube-env-map', { multiple: true, schema: { path: { default: '' }, extension: { default: 'jpg', oneOf: ['jpg', 'png'] }, format: { default: 'RGBFormat', oneOf: ['RGBFormat', 'RGBAFormat'] }, enableBackground: { default: false }, reflectivity: { default: 1, min: 0, max: 1 }, materials: { default: [] } }, init: function init() { var _this = this; var data = this.data; this.texture = new THREE.CubeTextureLoader().load([data.path + 'posx.' + data.extension, data.path + 'negx.' + data.extension, data.path + 'posy.' + data.extension, data.path + 'negy.' + data.extension, data.path + 'posz.' + data.extension, data.path + 'negz.' + data.extension]); this.texture.format = THREE[data.format]; this.object3dsetHandler = function () { var mesh = _this.el.getObject3D('mesh'); var data = _this.data; applyEnvMap(mesh, data.materials, _this.texture, data.reflectivity); }; this.el.addEventListener('object3dset', this.object3dsetHandler); }, update: function update(oldData) { var data = this.data; var mesh = this.el.getObject3D('mesh'); var addedMaterialNames = []; var removedMaterialNames = []; if (data.materials.length) { if (oldData.materials) { addedMaterialNames = data.materials.filter(function (name) { return !oldData.materials.includes(name); }); removedMaterialNames = oldData.materials.filter(function (name) { return !data.materials.includes(name); }); } else { addedMaterialNames = data.materials; } } if (addedMaterialNames.length) { applyEnvMap(mesh, addedMaterialNames, this.texture, data.reflectivity); } if (removedMaterialNames.length) { applyEnvMap(mesh, removedMaterialNames, null, 1); } if (oldData.materials && data.reflectivity !== oldData.reflectivity) { var maintainedMaterialNames = data.materials.filter(function (name) { return oldData.materials.includes(name); }); if (maintainedMaterialNames.length) { applyEnvMap(mesh, maintainedMaterialNames, this.texture, data.reflectivity); } } if (this.data.enableBackground && !oldData.enableBackground) { this.setBackground(this.texture); } else if (!this.data.enableBackground && oldData.enableBackground) { this.setBackground(null); } }, remove: function remove() { this.el.removeEventListener('object3dset', this.object3dsetHandler); var mesh = this.el.getObject3D('mesh'); var data = this.data; applyEnvMap(mesh, data.materials, null, 1); if (data.enableBackground) this.setBackground(null); }, setBackground: function setBackground(texture) { this.el.sceneEl.object3D.background = texture; } }); },{}],27:[function(require,module,exports){ 'use strict'; /* global CANNON */ /** * Based on aframe/examples/showcase/tracked-controls. * * Handles events coming from the hand-controls. * Determines if the entity is grabbed or released. * Updates its position to move along the controller. */ module.exports = AFRAME.registerComponent('grab', { init: function init() { this.system = this.el.sceneEl.systems.physics; this.GRABBED_STATE = 'grabbed'; this.grabbing = false; this.hitEl = /** @type {AFRAME.Element} */null; this.physics = /** @type {AFRAME.System} */this.el.sceneEl.systems.physics; this.constraint = /** @type {CANNON.Constraint} */null; // Bind event handlers this.onHit = this.onHit.bind(this); this.onGripOpen = this.onGripOpen.bind(this); this.onGripClose = this.onGripClose.bind(this); }, play: function play() { var el = this.el; el.addEventListener('hit', this.onHit); el.addEventListener('gripdown', this.onGripClose); el.addEventListener('gripup', this.onGripOpen); el.addEventListener('trackpaddown', this.onGripClose); el.addEventListener('trackpadup', this.onGripOpen); el.addEventListener('triggerdown', this.onGripClose); el.addEventListener('triggerup', this.onGripOpen); }, pause: function pause() { var el = this.el; el.removeEventListener('hit', this.onHit); el.removeEventListener('gripdown', this.onGripClose); el.removeEventListener('gripup', this.onGripOpen); el.removeEventListener('trackpaddown', this.onGripClose); el.removeEventListener('trackpadup', this.onGripOpen); el.removeEventListener('triggerdown', this.onGripClose); el.removeEventListener('triggerup', this.onGripOpen); }, onGripClose: function onGripClose() { this.grabbing = true; }, onGripOpen: function onGripOpen() { var hitEl = this.hitEl; this.grabbing = false; if (!hitEl) { return; } hitEl.removeState(this.GRABBED_STATE); this.hitEl = undefined; this.system.removeConstraint(this.constraint); this.constraint = null; }, onHit: function onHit(evt) { var hitEl = evt.detail.el; // If the element is already grabbed (it could be grabbed by another controller). // If the hand is not grabbing the element does not stick. // If we're already grabbing something you can't grab again. if (!hitEl || hitEl.is(this.GRABBED_STATE) || !this.grabbing || this.hitEl) { return; } hitEl.addState(this.GRABBED_STATE); this.hitEl = hitEl; this.constraint = new CANNON.LockConstraint(this.el.body, hitEl.body); this.system.addConstraint(this.constraint); } }); },{}],28:[function(require,module,exports){ 'use strict'; require('./checkpoint'); require('./cube-env-map'); require('./grab'); require('./jump-ability'); require('./kinematic-body'); require('./mesh-smooth'); require('./normal-material'); require('./sphere-collider'); },{"./checkpoint":25,"./cube-env-map":26,"./grab":27,"./jump-ability":29,"./kinematic-body":30,"./mesh-smooth":31,"./normal-material":32,"./sphere-collider":33}],29:[function(require,module,exports){ 'use strict'; var ACCEL_G = -9.8, // m/s^2 EASING = -15; // m/s^2 /** * Jump ability. */ module.exports = AFRAME.registerComponent('jump-ability', { dependencies: ['velocity'], /* Schema ——————————————————————————————————————————————*/ schema: { on: { default: 'keydown:Space gamepadbuttondown:0' }, playerHeight: { default: 1.764 }, maxJumps: { default: 1 }, distance: { default: 5 }, debug: { default: false } }, init: function init() { this.velocity = 0; this.numJumps = 0; var beginJump = this.beginJump.bind(this), events = this.data.on.split(' '); this.bindings = {}; for (var i = 0; i < events.length; i++) { this.bindings[events[i]] = beginJump; this.el.addEventListener(events[i], beginJump); } this.bindings.collide = this.onCollide.bind(this); this.el.addEventListener('collide', this.bindings.collide); }, remove: function remove() { for (var event in this.bindings) { if (this.bindings.hasOwnProperty(event)) { this.el.removeEventListener(event, this.bindings[event]); delete this.bindings[event]; } } this.el.removeEventListener('collide', this.bindings.collide); delete this.bindings.collide; }, beginJump: function beginJump() { if (this.numJumps < this.data.maxJumps) { var data = this.data, initialVelocity = Math.sqrt(-2 * data.distance * (ACCEL_G + EASING)), v = this.el.getAttribute('velocity'); this.el.setAttribute('velocity', { x: v.x, y: initialVelocity, z: v.z }); this.numJumps++; this.el.emit('jumpstart'); } }, onCollide: function onCollide() { if (this.numJumps > 0) this.el.emit('jumpend'); this.numJumps = 0; } }); },{}],30:[function(require,module,exports){ 'use strict'; /* global CANNON */ /** * Kinematic body. * * Managed dynamic body, which moves but is not affected (directly) by the * physics engine. This is not a true kinematic body, in the sense that we are * letting the physics engine _compute_ collisions against it and selectively * applying those collisions to the object. The physics engine does not decide * the position/velocity/rotation of the element. * * Used for the camera object, because full physics simulation would create * movement that feels unnatural to the player. Bipedal movement does not * translate nicely to rigid body physics. * * See: http://www.learn-cocos2d.com/2013/08/physics-engine-platformer-terrible-idea/ * And: http://oxleygamedev.blogspot.com/2011/04/player-physics-part-2.html */ var EPS = 0.000001; module.exports = AFRAME.registerComponent('kinematic-body', { dependencies: ['velocity'], /******************************************************************* * Schema */ schema: { mass: { default: 5 }, radius: { default: 1.3 }, linearDamping: { default: 0.05 }, enableSlopes: { default: true }, enableJumps: { default: false } }, /******************************************************************* * Lifecycle */ init: function init() { this.system = this.el.sceneEl.systems.physics; this.system.addComponent(this); var el = this.el, data = this.data, position = new CANNON.Vec3().copy(el.object3D.getWorldPosition(new THREE.Vector3())); this.body = new CANNON.Body({ material: this.system.getMaterial('staticMaterial'), position: position, mass: data.mass, linearDamping: data.linearDamping, fixedRotation: true }); this.body.addShape(new CANNON.Sphere(data.radius), new CANNON.Vec3(0, data.radius, 0)); this.body.el = this.el; this.el.body = this.body; this.system.addBody(this.body); if (el.hasAttribute('wasd-controls')) { console.warn('[kinematic-body] Not compatible with wasd-controls, use movement-controls.'); } }, remove: function remove() { this.system.removeBody(this.body); this.system.removeComponent(this); delete this.el.body; }, /******************************************************************* * Update */ /** * Checks CANNON.World for collisions and attempts to apply them to the * element automatically, in a player-friendly way. * * There's extra logic for horizontal surfaces here. The basic requirements: * (1) Only apply gravity when not in contact with _any_ horizontal surface. * (2) When moving, project the velocity against exactly one ground surface. * If in contact with two ground surfaces (e.g. ground + ramp), choose * the one that collides with current velocity, if any. */ beforeStep: function beforeStep(t, dt) { if (!dt) return; var el = this.el; var data = this.data; var body = this.body; if (!data.enableJumps) body.velocity.set(0, 0, 0); body.position.copy(el.getAttribute('position')); }, step: function () { var velocity = new THREE.Vector3(), normalizedVelocity = new THREE.Vector3(), currentSurfaceNormal = new THREE.Vector3(), groundNormal = new THREE.Vector3(); return function (t, dt) { if (!dt) return; var body = this.body, data = this.data, didCollide = false, height = void 0, groundHeight = -Infinity, groundBody = void 0, contacts = this.system.getContacts(); dt = Math.min(dt, this.system.data.maxInterval * 1000); groundNormal.set(0, 0, 0); velocity.copy(this.el.getAttribute('velocity')); body.velocity.copy(velocity); for (var i = 0, contact; contact = contacts[i]; i++) { // 1. Find any collisions involving this element. Get the contact // normal, and make sure it's oriented _out_ of the other object and // enabled (body.collisionReponse is true for both bodies) if (!contact.enabled) { continue; } if (body.id === contact.bi.id) { contact.ni.negate(currentSurfaceNormal); } else if (body.id === contact.bj.id) { currentSurfaceNormal.copy(contact.ni); } else { continue; } didCollide = body.velocity.dot(currentSurfaceNormal) < -EPS; if (didCollide && currentSurfaceNormal.y <= 0.5) { // 2. If current trajectory attempts to move _through_ another // object, project the velocity against the collision plane to // prevent passing through. velocity.projectOnPlane(currentSurfaceNormal); } else if (currentSurfaceNormal.y > 0.5) { // 3. If in contact with something roughly horizontal (+/- 45º) then // consider that the current ground. Only the highest qualifying // ground is retained. height = body.id === contact.bi.id ? Math.abs(contact.rj.y + contact.bj.position.y) : Math.abs(contact.ri.y + contact.bi.position.y); if (height > groundHeight) { groundHeight = height; groundNormal.copy(currentSurfaceNormal); groundBody = body.id === contact.bi.id ? contact.bj : contact.bi; } } } normalizedVelocity.copy(velocity).normalize(); if (groundBody && (!data.enableJumps || normalizedVelocity.y < 0.5)) { if (!data.enableSlopes) { groundNormal.set(0, 1, 0); } else if (groundNormal.y < 1 - EPS) { groundNormal.copy(this.raycastToGround(groundBody, groundNormal)); } // 4. Project trajectory onto the top-most ground object, unless // trajectory is > 45º. velocity.projectOnPlane(groundNormal); } else if (this.system.driver.world) { // 5. If not in contact with anything horizontal, apply world gravity. // TODO - Why is the 4x scalar necessary. // NOTE: Does not work if physics runs on a worker. velocity.add(this.system.driver.world.gravity.scale(dt * 4.0 / 1000)); } body.velocity.copy(velocity); this.el.setAttribute('velocity', body.velocity); this.el.setAttribute('position', body.position); }; }(), /** * When walking on complex surfaces (trimeshes, borders between two shapes), * the collision normals returned for the player sphere can be very * inconsistent. To address this, raycast straight down, find the collision * normal, and return whichever normal is more vertical. * @param {CANNON.Body} groundBody * @param {CANNON.Vec3} groundNormal * @return {CANNON.Vec3} */ raycastToGround: function raycastToGround(groundBody, groundNormal) { var ray = void 0, hitNormal = void 0, vFrom = this.body.position, vTo = this.body.position.clone(); ray = new CANNON.Ray(vFrom, vTo); ray._updateDirection(); // TODO - Report bug. ray.intersectBody(groundBody); if (!ray.hasHit) return groundNormal; // Compare ABS, in case we're projecting against the inside of the face. hitNormal = ray.result.hitNormalWorld; return Math.abs(hitNormal.y) > Math.abs(groundNormal.y) ? hitNormal : groundNormal; } }); },{}],31:[function(require,module,exports){ 'use strict'; /** * Apply this component to models that looks "blocky", to have Three.js compute * vertex normals on the fly for a "smoother" look. */ module.exports = AFRAME.registerComponent('mesh-smooth', { init: function init() { this.el.addEventListener('model-loaded', function (e) { e.detail.model.traverse(function (node) { if (node.isMesh) node.geometry.computeVertexNormals(); }); }); } }); },{}],32:[function(require,module,exports){ 'use strict'; /** * Recursively applies a MeshNormalMaterial to the entity, such that * face colors are determined by their orientation. Helpful for * debugging geometry */ module.exports = AFRAME.registerComponent('normal-material', { init: function init() { this.material = new THREE.MeshNormalMaterial({ flatShading: true }); this.applyMaterial = this.applyMaterial.bind(this); this.el.addEventListener('object3dset', this.applyMaterial); }, remove: function remove() { this.el.removeEventListener('object3dset', this.applyMaterial); }, applyMaterial: function applyMaterial() { var _this = this; this.el.object3D.traverse(function (node) { if (node.isMesh) node.material = _this.material; }); } }); },{}],33:[function(require,module,exports){ 'use strict'; /** * Based on aframe/examples/showcase/tracked-controls. * * Implement bounding sphere collision detection for entities with a mesh. * Sets the specified state on the intersected entities. * * @property {string} objects - Selector of the entities to test for collision. * @property {string} state - State to set on collided entities. * */ module.exports = AFRAME.registerComponent('sphere-collider', { schema: { objects: { default: '' }, state: { default: 'collided' }, radius: { default: 0.05 }, watch: { default: true } }, init: function init() { /** @type {MutationObserver} */ this.observer = null; /** @type {Array} Elements to watch for collisions. */ this.els = []; /** @type {Array} Elements currently in collision state. */ this.collisions = []; this.handleHit = this.handleHit.bind(this); this.handleHitEnd = this.handleHitEnd.bind(this); }, remove: function remove() { this.pause(); }, play: function play() { var sceneEl = this.el.sceneEl; if (this.data.watch) { this.observer = new MutationObserver(this.update.bind(this, null)); this.observer.observe(sceneEl, { childList: true, subtree: true }); } }, pause: function pause() { if (this.observer) { this.observer.disconnect(); this.observer = null; } }, /** * Update list of entities to test for collision. */ update: function update() { var data = this.data; var objectEls = void 0; // Push entities into list of els to intersect. if (data.objects) { objectEls = this.el.sceneEl.querySelectorAll(data.objects); } else { // If objects not defined, intersect with everything. objectEls = this.el.sceneEl.children; } // Convert from NodeList to Array this.els = Array.prototype.slice.call(objectEls); }, tick: function () { var position = new THREE.Vector3(), meshPosition = new THREE.Vector3(), colliderScale = new THREE.Vector3(), size = new THREE.Vector3(), box = new THREE.Box3(), distanceMap = new Map(); return function () { var el = this.el, data = this.data, mesh = el.getObject3D('mesh'), collisions = []; var colliderRadius = void 0; if (!mesh) { return; } distanceMap.clear(); el.object3D.getWorldPosition(position); el.object3D.getWorldScale(colliderScale); colliderRadius = data.radius * scaleFactor(colliderScale); // Update collision list. this.els.forEach(intersect); // Emit events and add collision states, in order of distance. collisions.sort(function (a, b) { return distanceMap.get(a) > distanceMap.get(b) ? 1 : -1; }).forEach(this.handleHit); // Remove collision state from current element. if (collisions.length === 0) { el.emit('hit', { el: null }); } // Remove collision state from other elements. this.collisions.filter(function (el) { return !distanceMap.has(el); }).forEach(this.handleHitEnd); // Store new collisions this.collisions = collisions; // Bounding sphere collision detection function intersect(el) { var radius = void 0, mesh = void 0, distance = void 0, extent = void 0; if (!el.isEntity) { return; } mesh = el.getObject3D('mesh'); if (!mesh) { return; } box.setFromObject(mesh).getSize(size); extent = Math.max(size.x, size.y, size.z) / 2; radius = Math.sqrt(2 * extent * extent); box.getCenter(meshPosition); if (!radius) { return; } distance = position.distanceTo(meshPosition); if (distance < radius + colliderRadius) { collisions.push(el); distanceMap.set(el, distance); } } // use max of scale factors to maintain bounding sphere collision function scaleFactor(scaleVec) { return Math.max.apply(null, scaleVec.toArray()); } }; }(), handleHit: function handleHit(targetEl) { targetEl.emit('hit'); targetEl.addState(this.data.state); this.el.emit('hit', { el: targetEl }); }, handleHitEnd: function handleHitEnd(targetEl) { targetEl.emit('hitend'); targetEl.removeState(this.data.state); this.el.emit('hitend', { el: targetEl }); } }); },{}],34:[function(require,module,exports){ 'use strict'; require('./nav-mesh'); require('./nav-agent'); require('./system'); },{"./nav-agent":35,"./nav-mesh":36,"./system":37}],35:[function(require,module,exports){ 'use strict'; module.exports = AFRAME.registerComponent('nav-agent', { schema: { destination: { type: 'vec3' }, active: { default: false }, speed: { default: 2 } }, init: function init() { this.system = this.el.sceneEl.systems.nav; this.system.addAgent(this); this.group = null; this.path = []; this.raycaster = new THREE.Raycaster(); }, remove: function remove() { this.system.removeAgent(this); }, update: function update() { this.path.length = 0; }, updateNavLocation: function updateNavLocation() { this.group = null; this.path = []; }, tick: function () { var vDest = new THREE.Vector3(); var vDelta = new THREE.Vector3(); var vNext = new THREE.Vector3(); return function (t, dt) { var el = this.el; var data = this.data; var raycaster = this.raycaster; var speed = data.speed * dt / 1000; if (!data.active) return; // Use PatrolJS pathfinding system to get shortest path to target. if (!this.path.length) { var position = this.el.object3D.position; this.group = this.group || this.system.getGroup(position); this.path = this.system.getPath(position, vDest.copy(data.destination), this.group) || []; el.emit('navigation-start'); } // If no path is found, exit. if (!this.path.length) { console.warn('[nav] Unable to find path to %o.', data.destination); this.el.setAttribute('nav-agent', { active: false }); el.emit('navigation-end'); return; } // Current segment is a vector from current position to next waypoint. var vCurrent = el.object3D.position; var vWaypoint = this.path[0]; vDelta.subVectors(vWaypoint, vCurrent); var distance = vDelta.length(); var gazeTarget = void 0; if (distance < speed) { // If <1 step from current waypoint, discard it and move toward next. this.path.shift(); // After discarding the last waypoint, exit pathfinding. if (!this.path.length) { this.el.setAttribute('nav-agent', { active: false }); el.emit('navigation-end'); return; } vNext.copy(vCurrent); gazeTarget = this.path[0]; } else { // If still far away from next waypoint, find next position for // the current frame. vNext.copy(vDelta.setLength(speed)).add(vCurrent); gazeTarget = vWaypoint; } // Look at the next waypoint. gazeTarget.y = vCurrent.y; el.object3D.lookAt(gazeTarget); // Raycast against the nav mesh, to keep the agent moving along the // ground, not traveling in a straight line from higher to lower waypoints. raycaster.ray.origin.copy(vNext); raycaster.ray.origin.y += 1.5; raycaster.ray.direction.y = -1; var intersections = raycaster.intersectObject(this.system.getNavMesh()); if (!intersections.length) { // Raycasting failed. Step toward the waypoint and hope for the best. vCurrent.copy(vNext); } else { // Re-project next position onto nav mesh. vDelta.subVectors(intersections[0].point, vCurrent); vCurrent.add(vDelta.setLength(speed)); } }; }() }); },{}],36:[function(require,module,exports){ 'use strict'; /** * nav-mesh * * Waits for a mesh to be loaded on the current entity, then sets it as the * nav mesh in the pathfinding system. */ module.exports = AFRAME.registerComponent('nav-mesh', { init: function init() { this.system = this.el.sceneEl.systems.nav; this.hasLoadedNavMesh = false; this.el.addEventListener('object3dset', this.loadNavMesh.bind(this)); }, play: function play() { if (!this.hasLoadedNavMesh) this.loadNavMesh(); }, loadNavMesh: function loadNavMesh() { var object = this.el.getObject3D('mesh'); var scene = this.el.sceneEl.object3D; if (!object) return; var navMesh = void 0; object.traverse(function (node) { if (node.isMesh) navMesh = node; }); if (!navMesh) return; var navMeshGeometry = navMesh.geometry.isBufferGeometry ? new THREE.Geometry().fromBufferGeometry(navMesh.geometry) : navMesh.geometry.clone(); scene.updateMatrixWorld(); navMeshGeometry.applyMatrix(navMesh.matrixWorld); this.system.setNavMeshGeometry(navMeshGeometry); this.hasLoadedNavMesh = true; } }); },{}],37:[function(require,module,exports){ 'use strict'; var _require = require('three-pathfinding'), Pathfinding = _require.Pathfinding; var pathfinder = new Pathfinding(); var ZONE = 'level'; /** * nav * * Pathfinding system, using PatrolJS. */ module.exports = AFRAME.registerSystem('nav', { init: function init() { this.navMesh = null; this.agents = new Set(); }, /** * @param {THREE.Geometry} geometry */ setNavMeshGeometry: function setNavMeshGeometry(geometry) { this.navMesh = new THREE.Mesh(geometry); pathfinder.setZoneData(ZONE, Pathfinding.createZone(geometry)); Array.from(this.agents).forEach(function (agent) { return agent.updateNavLocation(); }); }, /** * @return {THREE.Mesh} */ getNavMesh: function getNavMesh() { return this.navMesh; }, /** * @param {NavAgent} ctrl */ addAgent: function addAgent(ctrl) { this.agents.add(ctrl); }, /** * @param {NavAgent} ctrl */ removeAgent: function removeAgent(ctrl) { this.agents.delete(ctrl); }, /** * @param {THREE.Vector3} start * @param {THREE.Vector3} end * @param {number} groupID * @return {Array} */ getPath: function getPath(start, end, groupID) { return this.navMesh ? pathfinder.findPath(start, end, ZONE, groupID) : null; }, /** * @param {THREE.Vector3} position * @return {number} */ getGroup: function getGroup(position) { return this.navMesh ? pathfinder.getGroup(ZONE, position) : null; }, /** * @param {THREE.Vector3} position * @param {number} groupID * @return {Node} */ getNode: function getNode(position, groupID) { return this.navMesh ? pathfinder.getClosestNode(position, ZONE, groupID, true) : null; }, /** * @param {THREE.Vector3} start Starting position. * @param {THREE.Vector3} end Desired ending position. * @param {number} groupID * @param {Node} node * @param {THREE.Vector3} endTarget (Output) Adjusted step end position. * @return {Node} Current node, after step is taken. */ clampStep: function clampStep(start, end, groupID, node, endTarget) { if (!this.navMesh) { endTarget.copy(end); return null; } else if (!node) { endTarget.copy(end); return this.getNode(end, groupID); } return pathfinder.clampStep(start, end, node, ZONE, groupID, endTarget); } }); },{"three-pathfinding":11}],38:[function(require,module,exports){ 'use strict'; /** * Flat grid. * * Defaults to 75x75. */ module.exports = AFRAME.registerPrimitive('a-grid', { defaultComponents: { geometry: { primitive: 'plane', width: 75, height: 75 }, rotation: { x: -90, y: 0, z: 0 }, material: { src: 'url(https://cdn.jsdelivr.net/gh/donmccurdy/aframe-extras@v1.16.3/assets/grid.png)', repeat: '75 75' } }, mappings: { width: 'geometry.width', height: 'geometry.height', src: 'material.src' } }); },{}],39:[function(require,module,exports){ 'use strict'; var vg = require('../../lib/hex-grid.min.js'); var defaultHexGrid = require('../../lib/default-hex-grid'); /** * Hex grid. */ module.exports.Primitive = AFRAME.registerPrimitive('a-hexgrid', { defaultComponents: { 'hexgrid': {} }, mappings: { src: 'hexgrid.src' } }); module.exports.Component = AFRAME.registerComponent('hexgrid', { dependencies: ['material'], schema: { src: { type: 'asset' } }, init: function init() { var _this = this; var data = this.data; if (data.src) { fetch(data.src).then(function (response) { return response.json(); }).then(function (json) { return _this.addMesh(json); }); } else { this.addMesh(defaultHexGrid); } }, addMesh: function addMesh(json) { var grid = new vg.HexGrid(); grid.fromJSON(json); var board = new vg.Board(grid); board.generateTilemap(); this.el.setObject3D('mesh', board.group); this.addMaterial(); }, addMaterial: function addMaterial() { var materialComponent = this.el.components.material; var material = (materialComponent || {}).material; if (!material) return; this.el.object3D.traverse(function (node) { if (node.isMesh) { node.material = material; } }); }, remove: function remove() { this.el.removeObject3D('mesh'); } }); },{"../../lib/default-hex-grid":7,"../../lib/hex-grid.min.js":9}],40:[function(require,module,exports){ 'use strict'; /** * Flat-shaded ocean primitive. * * Based on a Codrops tutorial: * http://tympanus.net/codrops/2016/04/26/the-aviator-animating-basic-3d-scene-threejs/ */ module.exports.Primitive = AFRAME.registerPrimitive('a-ocean', { defaultComponents: { ocean: {}, rotation: { x: -90, y: 0, z: 0 } }, mappings: { width: 'ocean.width', depth: 'ocean.depth', density: 'ocean.density', amplitude: 'ocean.amplitude', amplitudeVariance: 'ocean.amplitudeVariance', speed: 'ocean.speed', speedVariance: 'ocean.speedVariance', color: 'ocean.color', opacity: 'ocean.opacity' } }); module.exports.Component = AFRAME.registerComponent('ocean', { schema: { // Dimensions of the ocean area. width: { default: 10, min: 0 }, depth: { default: 10, min: 0 }, // Density of waves. density: { default: 10 }, // Wave amplitude and variance. amplitude: { default: 0.1 }, amplitudeVariance: { default: 0.3 }, // Wave speed and variance. speed: { default: 1 }, speedVariance: { default: 2 }, // Material. color: { default: '#7AD2F7', type: 'color' }, opacity: { default: 0.8 } }, /** * Use play() instead of init(), because component mappings – unavailable as dependencies – are * not guaranteed to have parsed when this component is initialized. */ play: function play() { var el = this.el, data = this.data; var material = el.components.material; var geometry = new THREE.PlaneGeometry(data.width, data.depth, data.density, data.density); geometry.mergeVertices(); this.waves = []; for (var v, i = 0, l = geometry.vertices.length; i < l; i++) { v = geometry.vertices[i]; this.waves.push({ z: v.z, ang: Math.random() * Math.PI * 2, amp: data.amplitude + Math.random() * data.amplitudeVariance, speed: (data.speed + Math.random() * data.speedVariance) / 1000 // radians / frame }); } if (!material) { material = {}; material.material = new THREE.MeshPhongMaterial({ color: data.color, transparent: data.opacity < 1, opacity: data.opacity, shading: THREE.FlatShading }); } this.mesh = new THREE.Mesh(geometry, material.material); el.setObject3D('mesh', this.mesh); }, remove: function remove() { this.el.removeObject3D('mesh'); }, tick: function tick(t, dt) { if (!dt) return; var verts = this.mesh.geometry.vertices; for (var v, vprops, i = 0; v = verts[i]; i++) { vprops = this.waves[i]; v.z = vprops.z + Math.sin(vprops.ang) * vprops.amp; vprops.ang += vprops.speed * dt; } this.mesh.geometry.verticesNeedUpdate = true; } }); },{}],41:[function(require,module,exports){ 'use strict'; /** * Tube following a custom path. * * Usage: * * ```html * * ``` */ module.exports.Primitive = AFRAME.registerPrimitive('a-tube', { defaultComponents: { tube: {} }, mappings: { path: 'tube.path', segments: 'tube.segments', radius: 'tube.radius', 'radial-segments': 'tube.radialSegments', closed: 'tube.closed' } }); module.exports.Component = AFRAME.registerComponent('tube', { schema: { path: { default: [] }, segments: { default: 64 }, radius: { default: 1 }, radialSegments: { default: 8 }, closed: { default: false } }, init: function init() { var el = this.el, data = this.data; var material = el.components.material; if (!data.path.length) { console.error('[a-tube] `path` property expected but not found.'); return; } var curve = new THREE.CatmullRomCurve3(data.path.map(function (point) { point = point.split(' '); return new THREE.Vector3(Number(point[0]), Number(point[1]), Number(point[2])); })); var geometry = new THREE.TubeGeometry(curve, data.segments, data.radius, data.radialSegments, data.closed); if (!material) { material = {}; material.material = new THREE.MeshPhongMaterial(); } this.mesh = new THREE.Mesh(geometry, material.material); this.el.setObject3D('mesh', this.mesh); }, update: function update(prevData) { if (!Object.keys(prevData).length) return; this.remove(); this.init(); }, remove: function remove() { if (this.mesh) this.el.removeObject3D('mesh'); } }); },{}],42:[function(require,module,exports){ 'use strict'; require('./a-grid'); require('./a-hexgrid'); require('./a-ocean'); require('./a-tube'); },{"./a-grid":38,"./a-hexgrid":39,"./a-ocean":40,"./a-tube":41}]},{},[1]);