// Copyright 2011 The Closure Library Authors. All Rights Reserved. // Use of this source code is governed by the Apache License, Version 2.0. goog.provide('goog.vec.Vec3Test'); goog.setTestOnly('goog.vec.Vec3Test'); goog.require('goog.testing.jsunit'); goog.require('goog.vec.Vec3'); function testDeprecatedConstructor() { var v = goog.vec.Vec3.create(); assertElementsEquals(0, v[0]); assertEquals(0, v[1]); assertEquals(0, v[2]); assertElementsEquals([0, 0, 0], goog.vec.Vec3.create()); assertElementsEquals([1, 2, 3], goog.vec.Vec3.createFromValues(1, 2, 3)); assertElementsEquals([1, 2, 3], goog.vec.Vec3.createFromArray([1, 2, 3])); v = goog.vec.Vec3.createFromValues(1, 2, 3); assertElementsEquals([1, 2, 3], goog.vec.Vec3.clone(v)); } function testConstructor() { var v = goog.vec.Vec3.createFloat32(); assertElementsEquals(0, v[0]); assertEquals(0, v[1]); assertEquals(0, v[2]); assertElementsEquals([0, 0, 0], goog.vec.Vec3.createFloat32()); goog.vec.Vec3.setFromValues(v, 1, 2, 3); assertElementsEquals([1, 2, 3], v); var w = goog.vec.Vec3.createFloat64(); assertElementsEquals(0, w[0]); assertEquals(0, w[1]); assertEquals(0, w[2]); assertElementsEquals([0, 0, 0], goog.vec.Vec3.createFloat64()); goog.vec.Vec3.setFromValues(w, 1, 2, 3); assertElementsEquals([1, 2, 3], w); } function testSet() { var v = goog.vec.Vec3.createFloat32(); goog.vec.Vec3.setFromValues(v, 1, 2, 3); assertElementsEquals([1, 2, 3], v); goog.vec.Vec3.setFromArray(v, [4, 5, 6]); assertElementsEquals([4, 5, 6], v); var w = goog.vec.Vec3.createFloat32(); goog.vec.Vec3.setFromValues(w, 1, 2, 3); assertElementsEquals([1, 2, 3], w); goog.vec.Vec3.setFromArray(w, [4, 5, 6]); assertElementsEquals([4, 5, 6], w); } function testAdd() { var v0 = goog.vec.Vec3.createFloat32FromArray([1, 2, 3]); var v1 = goog.vec.Vec3.createFloat32FromArray([4, 5, 6]); var v2 = goog.vec.Vec3.cloneFloat32(v0); goog.vec.Vec3.add(v2, v1, v2); assertElementsEquals([1, 2, 3], v0); assertElementsEquals([4, 5, 6], v1); assertElementsEquals([5, 7, 9], v2); goog.vec.Vec3.add(goog.vec.Vec3.add(v0, v1, v2), v0, v2); assertElementsEquals([6, 9, 12], v2); } function testSubtract() { var v0 = goog.vec.Vec3.createFloat32FromArray([1, 2, 3]); var v1 = goog.vec.Vec3.createFloat32FromArray([4, 5, 6]); var v2 = goog.vec.Vec3.cloneFloat32(v0); goog.vec.Vec3.subtract(v2, v1, v2); assertElementsEquals([1, 2, 3], v0); assertElementsEquals([4, 5, 6], v1); assertElementsEquals([-3, -3, -3], v2); goog.vec.Vec3.setFromValues(v2, 0, 0, 0); goog.vec.Vec3.subtract(v1, v0, v2); assertElementsEquals([3, 3, 3], v2); v2 = goog.vec.Vec3.cloneFloat32(v0); goog.vec.Vec3.subtract(v2, v1, v2); assertElementsEquals([-3, -3, -3], v2); goog.vec.Vec3.subtract(goog.vec.Vec3.subtract(v1, v0, v2), v0, v2); assertElementsEquals([2, 1, 0], v2); } function testNegate() { var v0 = goog.vec.Vec3.createFloat32FromArray([1, 2, 3]); var v1 = goog.vec.Vec3.createFloat32(); goog.vec.Vec3.negate(v0, v1); assertElementsEquals([-1, -2, -3], v1); assertElementsEquals([1, 2, 3], v0); goog.vec.Vec3.negate(v0, v0); assertElementsEquals([-1, -2, -3], v0); } function testAbs() { var v0 = goog.vec.Vec3.createFloat32FromValues(-1, -2, -3); var v1 = goog.vec.Vec3.createFloat32(); goog.vec.Vec3.abs(v0, v1); assertElementsEquals([1, 2, 3], v1); assertElementsEquals([-1, -2, -3], v0); goog.vec.Vec3.abs(v0, v0); assertElementsEquals([1, 2, 3], v0); } function testScale() { var v0 = goog.vec.Vec3.createFloat32FromArray([1, 2, 3]); var v1 = goog.vec.Vec3.createFloat32(); goog.vec.Vec3.scale(v0, 4, v1); assertElementsEquals([4, 8, 12], v1); assertElementsEquals([1, 2, 3], v0); goog.vec.Vec3.setFromArray(v1, v0); goog.vec.Vec3.scale(v1, 5, v1); assertElementsEquals([5, 10, 15], v1); } function testMagnitudeSquared() { var v0 = goog.vec.Vec3.createFloat32FromArray([1, 2, 3]); assertEquals(14, goog.vec.Vec3.magnitudeSquared(v0)); } function testMagnitude() { var v0 = goog.vec.Vec3.createFloat32FromArray([1, 2, 3]); assertEquals(Math.sqrt(14), goog.vec.Vec3.magnitude(v0)); } function testNormalize() { var v0 = goog.vec.Vec3.createFloat32FromArray([2, 3, 4]); var v1 = goog.vec.Vec3.create(); var v2 = goog.vec.Vec3.create(); goog.vec.Vec3.scale( v0, 1 / goog.vec.Vec3.magnitude(v0), v2); goog.vec.Vec3.normalize(v0, v1); assertElementsEquals(v2, v1); assertElementsEquals([2, 3, 4], v0); goog.vec.Vec3.setFromArray(v1, v0); goog.vec.Vec3.normalize(v1, v1); assertElementsEquals(v2, v1); } function testDot() { var v0 = goog.vec.Vec3.createFloat32FromArray([1, 2, 3]); var v1 = goog.vec.Vec3.createFloat32FromArray([4, 5, 6]); assertEquals(32, goog.vec.Vec3.dot(v0, v1)); assertEquals(32, goog.vec.Vec3.dot(v1, v0)); } function testCross() { var v0 = goog.vec.Vec3.createFloat32FromArray([1, 2, 3]); var v1 = goog.vec.Vec3.createFloat32FromArray([4, 5, 6]); var crossVec = goog.vec.Vec3.create(); goog.vec.Vec3.cross(v0, v1, crossVec); assertElementsEquals([1, 2, 3], v0); assertElementsEquals([4, 5, 6], v1); assertElementsEquals([-3, 6, -3], crossVec); goog.vec.Vec3.setFromArray(crossVec, v1); goog.vec.Vec3.cross(crossVec, v0, crossVec); assertElementsEquals([1, 2, 3], v0); assertElementsEquals([4, 5, 6], v1); assertElementsEquals([3, -6, 3], crossVec); goog.vec.Vec3.cross(v0, v0, v0); assertElementsEquals([0, 0, 0], v0); } function testDistanceSquared() { var v0 = goog.vec.Vec3.createFloat32FromValues(1, 2, 3); var v1 = goog.vec.Vec3.createFloat32FromValues(1, 2, 3); assertEquals(0, goog.vec.Vec3.distanceSquared(v0, v1)); goog.vec.Vec3.setFromValues(v0, 1, 2, 3); goog.vec.Vec3.setFromValues(v1, -1, -2, -1); assertEquals(36, goog.vec.Vec3.distanceSquared(v0, v1)); } function testDistance() { var v0 = goog.vec.Vec3.createFloat32FromValues(1, 2, 3); var v1 = goog.vec.Vec3.createFloat32FromValues(1, 2, 3); assertEquals(0, goog.vec.Vec3.distance(v0, v1)); goog.vec.Vec3.setFromValues(v0, 1, 2, 3); goog.vec.Vec3.setFromValues(v1, -1, -2, -1); assertEquals(6, goog.vec.Vec3.distance(v0, v1)); } function testDirection() { var v0 = goog.vec.Vec3.createFloat32FromValues(1, 2, 3); var v1 = goog.vec.Vec3.createFloat32FromValues(1, 2, 3); var dirVec = goog.vec.Vec3.createFloat32FromValues(4, 5, 6); goog.vec.Vec3.direction(v0, v1, dirVec); assertElementsEquals([0, 0, 0], dirVec); goog.vec.Vec3.setFromValues(v0, 0, 0, 0); goog.vec.Vec3.setFromValues(v1, 1, 0, 0); goog.vec.Vec3.direction(v0, v1, dirVec); assertElementsEquals([1, 0, 0], dirVec); goog.vec.Vec3.setFromValues(v0, 1, 1, 1); goog.vec.Vec3.setFromValues(v1, 0, 0, 0); goog.vec.Vec3.direction(v0, v1, dirVec); assertElementsRoughlyEqual( [-0.5773502588272095, -0.5773502588272095, -0.5773502588272095], dirVec, goog.vec.EPSILON); } function testLerp() { var v0 = goog.vec.Vec3.createFloat32FromValues(1, 2, 3); var v1 = goog.vec.Vec3.createFloat32FromValues(10, 20, 30); var v2 = goog.vec.Vec3.cloneFloat32(v0); goog.vec.Vec3.lerp(v2, v1, 0, v2); assertElementsEquals([1, 2, 3], v2); goog.vec.Vec3.lerp(v2, v1, 1, v2); assertElementsEquals([10, 20, 30], v2); goog.vec.Vec3.lerp(v0, v1, .5, v2); assertElementsEquals([5.5, 11, 16.5], v2); } function testMax() { var v0 = goog.vec.Vec3.createFloat32FromValues(10, 20, 30); var v1 = goog.vec.Vec3.createFloat32FromValues(5, 25, 35); var v2 = goog.vec.Vec3.createFloat32(); goog.vec.Vec3.max(v0, v1, v2); assertElementsEquals([10, 25, 35], v2); goog.vec.Vec3.max(v1, v0, v1); assertElementsEquals([10, 25, 35], v1); goog.vec.Vec3.max(v2, 20, v2); assertElementsEquals([20, 25, 35], v2); } function testMin() { var v0 = goog.vec.Vec3.createFloat32FromValues(10, 20, 30); var v1 = goog.vec.Vec3.createFloat32FromValues(5, 25, 35); var v2 = goog.vec.Vec3.createFloat32(); goog.vec.Vec3.min(v0, v1, v2); assertElementsEquals([5, 20, 30], v2); goog.vec.Vec3.min(v1, v0, v1); assertElementsEquals([5, 20, 30], v1); goog.vec.Vec3.min(v2, 20, v2); assertElementsEquals([5, 20, 20], v2); } function testEquals() { var v0 = goog.vec.Vec3.createFloat32FromValues(1, 2, 3); var v1 = goog.vec.Vec3.cloneFloat32(v0); assertElementsEquals(v0, v1); v1[0] = 4; assertFalse(goog.vec.Vec3.equals(v0, v1)); v1 = goog.vec.Vec3.cloneFloat32(v0); v1[1] = 4; assertFalse(goog.vec.Vec3.equals(v0, v1)); v1 = goog.vec.Vec3.cloneFloat32(v0); v1[2] = 4; assertFalse(goog.vec.Vec3.equals(v0, v1)); }