// Copyright 2012 The Closure Library Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS-IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. /** * @fileoverview Definition of 2 element vectors. This follows the same design * patterns as Vec3 and Vec4. * */ goog.provide('goog.vec.Vec2'); /** @suppress {extraRequire} */ goog.require('goog.vec'); /** @typedef {goog.vec.Float32} */ goog.vec.Vec2.Float32; /** @typedef {goog.vec.Float64} */ goog.vec.Vec2.Float64; /** @typedef {goog.vec.Number} */ goog.vec.Vec2.Number; /** @typedef {goog.vec.AnyType} */ goog.vec.Vec2.AnyType; /** * Creates a 2 element vector of Float32. The array is initialized to zero. * * @return {!goog.vec.Vec2.Float32} The new 2 element array. */ goog.vec.Vec2.createFloat32 = function() { return new Float32Array(2); }; /** * Creates a 2 element vector of Float64. The array is initialized to zero. * * @return {!goog.vec.Vec2.Float64} The new 2 element array. */ goog.vec.Vec2.createFloat64 = function() { return new Float64Array(2); }; /** * Creates a 2 element vector of Number. The array is initialized to zero. * * @return {!goog.vec.Vec2.Number} The new 2 element array. */ goog.vec.Vec2.createNumber = function() { var a = new Array(2); goog.vec.Vec2.setFromValues(a, 0, 0); return a; }; /** * Creates a new 2 element FLoat32 vector initialized with the value from the * given array. * * @param {goog.vec.Vec2.AnyType} vec The source 2 element array. * @return {!goog.vec.Vec2.Float32} The new 2 element array. */ goog.vec.Vec2.createFloat32FromArray = function(vec) { var newVec = goog.vec.Vec2.createFloat32(); goog.vec.Vec2.setFromArray(newVec, vec); return newVec; }; /** * Creates a new 2 element Float32 vector initialized with the supplied values. * * @param {number} vec0 The value for element at index 0. * @param {number} vec1 The value for element at index 1. * @return {!goog.vec.Vec2.Float32} The new vector. */ goog.vec.Vec2.createFloat32FromValues = function(vec0, vec1) { var a = goog.vec.Vec2.createFloat32(); goog.vec.Vec2.setFromValues(a, vec0, vec1); return a; }; /** * Creates a clone of the given 2 element Float32 vector. * * @param {goog.vec.Vec2.Float32} vec The source 2 element vector. * @return {!goog.vec.Vec2.Float32} The new cloned vector. */ goog.vec.Vec2.cloneFloat32 = goog.vec.Vec2.createFloat32FromArray; /** * Creates a new 2 element Float64 vector initialized with the value from the * given array. * * @param {goog.vec.Vec2.AnyType} vec The source 2 element array. * @return {!goog.vec.Vec2.Float64} The new 2 element array. */ goog.vec.Vec2.createFloat64FromArray = function(vec) { var newVec = goog.vec.Vec2.createFloat64(); goog.vec.Vec2.setFromArray(newVec, vec); return newVec; }; /** * Creates a new 2 element Float64 vector initialized with the supplied values. * * @param {number} vec0 The value for element at index 0. * @param {number} vec1 The value for element at index 1. * @return {!goog.vec.Vec2.Float64} The new vector. */ goog.vec.Vec2.createFloat64FromValues = function(vec0, vec1) { var vec = goog.vec.Vec2.createFloat64(); goog.vec.Vec2.setFromValues(vec, vec0, vec1); return vec; }; /** * Creates a clone of the given 2 element vector. * * @param {goog.vec.Vec2.Float64} vec The source 2 element vector. * @return {!goog.vec.Vec2.Float64} The new cloned vector. */ goog.vec.Vec2.cloneFloat64 = goog.vec.Vec2.createFloat64FromArray; /** * Initializes the vector with the given values. * * @param {goog.vec.Vec2.AnyType} vec The vector to receive the values. * @param {number} vec0 The value for element at index 0. * @param {number} vec1 The value for element at index 1. * @return {!goog.vec.Vec2.AnyType} Return vec so that operations can be * chained together. */ goog.vec.Vec2.setFromValues = function(vec, vec0, vec1) { vec[0] = vec0; vec[1] = vec1; return vec; }; /** * Initializes the vector with the given array of values. * * @param {goog.vec.Vec2.AnyType} vec The vector to receive the * values. * @param {goog.vec.Vec2.AnyType} values The array of values. * @return {!goog.vec.Vec2.AnyType} Return vec so that operations can be * chained together. */ goog.vec.Vec2.setFromArray = function(vec, values) { vec[0] = values[0]; vec[1] = values[1]; return vec; }; /** * Performs a component-wise addition of vec0 and vec1 together storing the * result into resultVec. * * @param {goog.vec.Vec2.AnyType} vec0 The first addend. * @param {goog.vec.Vec2.AnyType} vec1 The second addend. * @param {goog.vec.Vec2.AnyType} resultVec The vector to * receive the result. May be vec0 or vec1. * @return {!goog.vec.Vec2.AnyType} Return resultVec so that operations can be * chained together. */ goog.vec.Vec2.add = function(vec0, vec1, resultVec) { resultVec[0] = vec0[0] + vec1[0]; resultVec[1] = vec0[1] + vec1[1]; return resultVec; }; /** * Performs a component-wise subtraction of vec1 from vec0 storing the * result into resultVec. * * @param {goog.vec.Vec2.AnyType} vec0 The minuend. * @param {goog.vec.Vec2.AnyType} vec1 The subtrahend. * @param {goog.vec.Vec2.AnyType} resultVec The vector to * receive the result. May be vec0 or vec1. * @return {!goog.vec.Vec2.AnyType} Return resultVec so that operations can be * chained together. */ goog.vec.Vec2.subtract = function(vec0, vec1, resultVec) { resultVec[0] = vec0[0] - vec1[0]; resultVec[1] = vec0[1] - vec1[1]; return resultVec; }; /** * Negates vec0, storing the result into resultVec. * * @param {goog.vec.Vec2.AnyType} vec0 The vector to negate. * @param {goog.vec.Vec2.AnyType} resultVec The vector to * receive the result. May be vec0. * @return {!goog.vec.Vec2.AnyType} Return resultVec so that operations can be * chained together. */ goog.vec.Vec2.negate = function(vec0, resultVec) { resultVec[0] = -vec0[0]; resultVec[1] = -vec0[1]; return resultVec; }; /** * Takes the absolute value of each component of vec0 storing the result in * resultVec. * * @param {goog.vec.Vec2.AnyType} vec0 The source vector. * @param {goog.vec.Vec2.AnyType} resultVec The vector to receive the result. * May be vec0. * @return {!goog.vec.Vec2.AnyType} Return resultVec so that operations can be * chained together. */ goog.vec.Vec2.abs = function(vec0, resultVec) { resultVec[0] = Math.abs(vec0[0]); resultVec[1] = Math.abs(vec0[1]); return resultVec; }; /** * Multiplies each component of vec0 with scalar storing the product into * resultVec. * * @param {goog.vec.Vec2.AnyType} vec0 The source vector. * @param {number} scalar The value to multiply with each component of vec0. * @param {goog.vec.Vec2.AnyType} resultVec The vector to * receive the result. May be vec0. * @return {!goog.vec.Vec2.AnyType} Return resultVec so that operations can be * chained together. */ goog.vec.Vec2.scale = function(vec0, scalar, resultVec) { resultVec[0] = vec0[0] * scalar; resultVec[1] = vec0[1] * scalar; return resultVec; }; /** * Returns the magnitudeSquared of the given vector. * * @param {goog.vec.Vec2.AnyType} vec0 The vector. * @return {number} The magnitude of the vector. */ goog.vec.Vec2.magnitudeSquared = function(vec0) { var x = vec0[0], y = vec0[1]; return x * x + y * y; }; /** * Returns the magnitude of the given vector. * * @param {goog.vec.Vec2.AnyType} vec0 The vector. * @return {number} The magnitude of the vector. */ goog.vec.Vec2.magnitude = function(vec0) { var x = vec0[0], y = vec0[1]; return Math.sqrt(x * x + y * y); }; /** * Normalizes the given vector storing the result into resultVec. * * @param {goog.vec.Vec2.AnyType} vec0 The vector to normalize. * @param {goog.vec.Vec2.AnyType} resultVec The vector to * receive the result. May be vec0. * @return {!goog.vec.Vec2.AnyType} Return resultVec so that operations can be * chained together. */ goog.vec.Vec2.normalize = function(vec0, resultVec) { var ilen = 1 / goog.vec.Vec2.magnitude(vec0); resultVec[0] = vec0[0] * ilen; resultVec[1] = vec0[1] * ilen; return resultVec; }; /** * Returns the scalar product of vectors vec0 and vec1. * * @param {goog.vec.Vec2.AnyType} vec0 The first vector. * @param {goog.vec.Vec2.AnyType} vec1 The second vector. * @return {number} The scalar product. */ goog.vec.Vec2.dot = function(vec0, vec1) { return vec0[0] * vec1[0] + vec0[1] * vec1[1]; }; /** * Returns the squared distance between two points. * * @param {goog.vec.Vec2.AnyType} vec0 First point. * @param {goog.vec.Vec2.AnyType} vec1 Second point. * @return {number} The squared distance between the points. */ goog.vec.Vec2.distanceSquared = function(vec0, vec1) { var x = vec0[0] - vec1[0]; var y = vec0[1] - vec1[1]; return x * x + y * y; }; /** * Returns the distance between two points. * * @param {goog.vec.Vec2.AnyType} vec0 First point. * @param {goog.vec.Vec2.AnyType} vec1 Second point. * @return {number} The distance between the points. */ goog.vec.Vec2.distance = function(vec0, vec1) { return Math.sqrt(goog.vec.Vec2.distanceSquared(vec0, vec1)); }; /** * Returns a unit vector pointing from one point to another. * If the input points are equal then the result will be all zeros. * * @param {goog.vec.Vec2.AnyType} vec0 Origin point. * @param {goog.vec.Vec2.AnyType} vec1 Target point. * @param {goog.vec.Vec2.AnyType} resultVec The vector to receive the * results (may be vec0 or vec1). * @return {!goog.vec.Vec2.AnyType} Return resultVec so that operations can be * chained together. */ goog.vec.Vec2.direction = function(vec0, vec1, resultVec) { var x = vec1[0] - vec0[0]; var y = vec1[1] - vec0[1]; var d = Math.sqrt(x * x + y * y); if (d) { d = 1 / d; resultVec[0] = x * d; resultVec[1] = y * d; } else { resultVec[0] = resultVec[1] = 0; } return resultVec; }; /** * Linearly interpolate from vec0 to vec1 according to f. The value of f should * be in the range [0..1] otherwise the results are undefined. * * @param {goog.vec.Vec2.AnyType} vec0 The first vector. * @param {goog.vec.Vec2.AnyType} vec1 The second vector. * @param {number} f The interpolation factor. * @param {goog.vec.Vec2.AnyType} resultVec The vector to receive the * results (may be vec0 or vec1). * @return {!goog.vec.Vec2.AnyType} Return resultVec so that operations can be * chained together. */ goog.vec.Vec2.lerp = function(vec0, vec1, f, resultVec) { var x = vec0[0], y = vec0[1]; resultVec[0] = (vec1[0] - x) * f + x; resultVec[1] = (vec1[1] - y) * f + y; return resultVec; }; /** * Compares the components of vec0 with the components of another vector or * scalar, storing the larger values in resultVec. * * @param {goog.vec.Vec2.AnyType} vec0 The source vector. * @param {goog.vec.Vec2.AnyType|number} limit The limit vector or scalar. * @param {goog.vec.Vec2.AnyType} resultVec The vector to receive the * results (may be vec0 or limit). * @return {!goog.vec.Vec2.AnyType} Return resultVec so that operations can be * chained together. */ goog.vec.Vec2.max = function(vec0, limit, resultVec) { if (goog.isNumber(limit)) { resultVec[0] = Math.max(vec0[0], limit); resultVec[1] = Math.max(vec0[1], limit); } else { resultVec[0] = Math.max(vec0[0], limit[0]); resultVec[1] = Math.max(vec0[1], limit[1]); } return resultVec; }; /** * Compares the components of vec0 with the components of another vector or * scalar, storing the smaller values in resultVec. * * @param {goog.vec.Vec2.AnyType} vec0 The source vector. * @param {goog.vec.Vec2.AnyType|number} limit The limit vector or scalar. * @param {goog.vec.Vec2.AnyType} resultVec The vector to receive the * results (may be vec0 or limit). * @return {!goog.vec.Vec2.AnyType} Return resultVec so that operations can be * chained together. */ goog.vec.Vec2.min = function(vec0, limit, resultVec) { if (goog.isNumber(limit)) { resultVec[0] = Math.min(vec0[0], limit); resultVec[1] = Math.min(vec0[1], limit); } else { resultVec[0] = Math.min(vec0[0], limit[0]); resultVec[1] = Math.min(vec0[1], limit[1]); } return resultVec; }; /** * Returns true if the components of vec0 are equal to the components of vec1. * * @param {goog.vec.Vec2.AnyType} vec0 The first vector. * @param {goog.vec.Vec2.AnyType} vec1 The second vector. * @return {boolean} True if the vectors are equal, false otherwise. */ goog.vec.Vec2.equals = function(vec0, vec1) { return vec0.length == vec1.length && vec0[0] == vec1[0] && vec0[1] == vec1[1]; };