// Copyright 2011 The Closure Library Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS-IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. /** * @fileoverview Implements a 3D ray that are compatible with WebGL. * Each element is a float64 in case high precision is required. * The API is structured to avoid unnecessary memory allocations. * The last parameter will typically be the output vector and an * object can be both an input and output parameter to all methods * except where noted. * */ goog.provide('goog.vec.Ray'); goog.require('goog.vec.Vec3'); /** * Constructs a new ray with an optional origin and direction. If not specified, * the default is [0, 0, 0]. * @param {goog.vec.Vec3.AnyType=} opt_origin The optional origin. * @param {goog.vec.Vec3.AnyType=} opt_dir The optional direction. * @constructor * @final */ goog.vec.Ray = function(opt_origin, opt_dir) { /** * @type {goog.vec.Vec3.Float64} */ this.origin = goog.vec.Vec3.createFloat64(); if (opt_origin) { goog.vec.Vec3.setFromArray(this.origin, opt_origin); } /** * @type {goog.vec.Vec3.Float64} */ this.dir = goog.vec.Vec3.createFloat64(); if (opt_dir) { goog.vec.Vec3.setFromArray(this.dir, opt_dir); } }; /** * Sets the origin and direction of the ray. * @param {goog.vec.AnyType} origin The new origin. * @param {goog.vec.AnyType} dir The new direction. */ goog.vec.Ray.prototype.set = function(origin, dir) { goog.vec.Vec3.setFromArray(this.origin, origin); goog.vec.Vec3.setFromArray(this.dir, dir); }; /** * Sets the origin of the ray. * @param {goog.vec.AnyType} origin the new origin. */ goog.vec.Ray.prototype.setOrigin = function(origin) { goog.vec.Vec3.setFromArray(this.origin, origin); }; /** * Sets the direction of the ray. * @param {goog.vec.AnyType} dir The new direction. */ goog.vec.Ray.prototype.setDir = function(dir) { goog.vec.Vec3.setFromArray(this.dir, dir); }; /** * Returns true if this ray is equal to the other ray. * @param {goog.vec.Ray} other The other ray. * @return {boolean} True if this ray is equal to the other ray. */ goog.vec.Ray.prototype.equals = function(other) { return other != null && goog.vec.Vec3.equals(this.origin, other.origin) && goog.vec.Vec3.equals(this.dir, other.dir); };