(function(f){if(typeof exports==="object"&&typeof module!=="undefined"){module.exports=f()}else if(typeof define==="function"&&define.amd){define([],f)}else{var g;if(typeof window!=="undefined"){g=window}else if(typeof global!=="undefined"){g=global}else if(typeof self!=="undefined"){g=self}else{g=this}g.AFRAME = f()}})(function(){var define,module,exports;return (function(){function r(e,n,t){function o(i,f){if(!n[i]){if(!e[i]){var c="function"==typeof require&&require;if(!f&&c)return c(i,!0);if(u)return u(i,!0);var a=new Error("Cannot find module '"+i+"'");throw a.code="MODULE_NOT_FOUND",a}var p=n[i]={exports:{}};e[i][0].call(p.exports,function(r){var n=e[i][1][r];return o(n||r)},p,p.exports,r,e,n,t)}return n[i].exports}for(var u="function"==typeof require&&require,i=0;i0)throw new Error("Invalid string. Length must be a multiple of 4");var e=o.indexOf("=");return-1===e&&(e=r),[e,e===r?0:4-e%4]}function byteLength(o){var r=getLens(o),e=r[0],t=r[1];return 3*(e+t)/4-t}function _byteLength(o,r,e){return 3*(r+e)/4-e}function toByteArray(o){for(var r,e=getLens(o),t=e[0],n=e[1],u=new Arr(_byteLength(o,t,n)),p=0,a=n>0?t-4:t,h=0;h>16&255,u[p++]=r>>8&255,u[p++]=255&r;return 2===n&&(r=revLookup[o.charCodeAt(h)]<<2|revLookup[o.charCodeAt(h+1)]>>4,u[p++]=255&r),1===n&&(r=revLookup[o.charCodeAt(h)]<<10|revLookup[o.charCodeAt(h+1)]<<4|revLookup[o.charCodeAt(h+2)]>>2,u[p++]=r>>8&255,u[p++]=255&r),u}function tripletToBase64(o){return lookup[o>>18&63]+lookup[o>>12&63]+lookup[o>>6&63]+lookup[63&o]}function encodeChunk(o,r,e){for(var t,n=[],u=r;up?p:u+16383));return 1===t?(r=o[e-1],n.push(lookup[r>>2]+lookup[r<<4&63]+"==")):2===t&&(r=(o[e-2]<<8)+o[e-1],n.push(lookup[r>>10]+lookup[r>>4&63]+lookup[r<<2&63]+"=")),n.join("")}exports.byteLength=byteLength,exports.toByteArray=toByteArray,exports.fromByteArray=fromByteArray;for(var lookup=[],revLookup=[],Arr="undefined"!=typeof Uint8Array?Uint8Array:Array,code="ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/",i=0,len=code.length;i=kMaxLength())throw new RangeError("Attempt to allocate Buffer larger than maximum size: 0x"+kMaxLength().toString(16)+" bytes");return 0|t}function SlowBuffer(t){return+t!=t&&(t=0),Buffer.alloc(+t)}function byteLength(t,e){if(Buffer.isBuffer(t))return t.length;if("undefined"!=typeof ArrayBuffer&&"function"==typeof ArrayBuffer.isView&&(ArrayBuffer.isView(t)||t instanceof ArrayBuffer))return t.byteLength;"string"!=typeof t&&(t=""+t);var r=t.length;if(0===r)return 0;for(var n=!1;;)switch(e){case"ascii":case"latin1":case"binary":return r;case"utf8":case"utf-8":case void 0:return utf8ToBytes(t).length;case"ucs2":case"ucs-2":case"utf16le":case"utf-16le":return 2*r;case"hex":return r>>>1;case"base64":return base64ToBytes(t).length;default:if(n)return utf8ToBytes(t).length;e=(""+e).toLowerCase(),n=!0}}function slowToString(t,e,r){var n=!1;if((void 0===e||e<0)&&(e=0),e>this.length)return"";if((void 0===r||r>this.length)&&(r=this.length),r<=0)return"";if(r>>>=0,e>>>=0,r<=e)return"";for(t||(t="utf8");;)switch(t){case"hex":return hexSlice(this,e,r);case"utf8":case"utf-8":return utf8Slice(this,e,r);case"ascii":return asciiSlice(this,e,r);case"latin1":case"binary":return latin1Slice(this,e,r);case"base64":return base64Slice(this,e,r);case"ucs2":case"ucs-2":case"utf16le":case"utf-16le":return utf16leSlice(this,e,r);default:if(n)throw new TypeError("Unknown encoding: "+t);t=(t+"").toLowerCase(),n=!0}}function swap(t,e,r){var n=t[e];t[e]=t[r],t[r]=n}function bidirectionalIndexOf(t,e,r,n,f){if(0===t.length)return-1;if("string"==typeof r?(n=r,r=0):r>2147483647?r=2147483647:r<-2147483648&&(r=-2147483648),r=+r,isNaN(r)&&(r=f?0:t.length-1),r<0&&(r=t.length+r),r>=t.length){if(f)return-1;r=t.length-1}else if(r<0){if(!f)return-1;r=0}if("string"==typeof e&&(e=Buffer.from(e,n)),Buffer.isBuffer(e))return 0===e.length?-1:arrayIndexOf(t,e,r,n,f);if("number"==typeof e)return e&=255,Buffer.TYPED_ARRAY_SUPPORT&&"function"==typeof Uint8Array.prototype.indexOf?f?Uint8Array.prototype.indexOf.call(t,e,r):Uint8Array.prototype.lastIndexOf.call(t,e,r):arrayIndexOf(t,[e],r,n,f);throw new TypeError("val must be string, number or Buffer")}function arrayIndexOf(t,e,r,n,f){function i(t,e){return 1===o?t[e]:t.readUInt16BE(e*o)}var o=1,u=t.length,s=e.length;if(void 0!==n&&("ucs2"===(n=String(n).toLowerCase())||"ucs-2"===n||"utf16le"===n||"utf-16le"===n)){if(t.length<2||e.length<2)return-1;o=2,u/=2,s/=2,r/=2}var a;if(f){var h=-1;for(a=r;au&&(r=u-s),a=r;a>=0;a--){for(var c=!0,l=0;lf&&(n=f):n=f;var i=e.length;if(i%2!=0)throw new TypeError("Invalid hex string");n>i/2&&(n=i/2);for(var o=0;o239?4:i>223?3:i>191?2:1;if(f+u<=r){var s,a,h,c;switch(u){case 1:i<128&&(o=i);break;case 2:s=t[f+1],128==(192&s)&&(c=(31&i)<<6|63&s)>127&&(o=c);break;case 3:s=t[f+1],a=t[f+2],128==(192&s)&&128==(192&a)&&(c=(15&i)<<12|(63&s)<<6|63&a)>2047&&(c<55296||c>57343)&&(o=c);break;case 4:s=t[f+1],a=t[f+2],h=t[f+3],128==(192&s)&&128==(192&a)&&128==(192&h)&&(c=(15&i)<<18|(63&s)<<12|(63&a)<<6|63&h)>65535&&c<1114112&&(o=c)}}null===o?(o=65533,u=1):o>65535&&(o-=65536,n.push(o>>>10&1023|55296),o=56320|1023&o),n.push(o),f+=u}return decodeCodePointsArray(n)}function decodeCodePointsArray(t){var e=t.length;if(e<=MAX_ARGUMENTS_LENGTH)return String.fromCharCode.apply(String,t);for(var r="",n=0;nn)&&(r=n);for(var f="",i=e;ir)throw new RangeError("Trying to access beyond buffer length")}function checkInt(t,e,r,n,f,i){if(!Buffer.isBuffer(t))throw new TypeError('"buffer" argument must be a Buffer instance');if(e>f||et.length)throw new RangeError("Index out of range")}function objectWriteUInt16(t,e,r,n){e<0&&(e=65535+e+1);for(var f=0,i=Math.min(t.length-r,2);f>>8*(n?f:1-f)}function objectWriteUInt32(t,e,r,n){e<0&&(e=4294967295+e+1);for(var f=0,i=Math.min(t.length-r,4);f>>8*(n?f:3-f)&255}function checkIEEE754(t,e,r,n,f,i){if(r+n>t.length)throw new RangeError("Index out of range");if(r<0)throw new RangeError("Index out of range")}function writeFloat(t,e,r,n,f){return f||checkIEEE754(t,e,r,4,3.4028234663852886e38,-3.4028234663852886e38),ieee754.write(t,e,r,n,23,4),r+4}function writeDouble(t,e,r,n,f){return f||checkIEEE754(t,e,r,8,1.7976931348623157e308,-1.7976931348623157e308),ieee754.write(t,e,r,n,52,8),r+8}function base64clean(t){if(t=stringtrim(t).replace(INVALID_BASE64_RE,""),t.length<2)return"";for(;t.length%4!=0;)t+="=";return t}function stringtrim(t){return t.trim?t.trim():t.replace(/^\s+|\s+$/g,"")}function toHex(t){return t<16?"0"+t.toString(16):t.toString(16)}function utf8ToBytes(t,e){e=e||1/0;for(var r,n=t.length,f=null,i=[],o=0;o55295&&r<57344){if(!f){if(r>56319){(e-=3)>-1&&i.push(239,191,189);continue}if(o+1===n){(e-=3)>-1&&i.push(239,191,189);continue}f=r;continue}if(r<56320){(e-=3)>-1&&i.push(239,191,189),f=r;continue}r=65536+(f-55296<<10|r-56320)}else f&&(e-=3)>-1&&i.push(239,191,189);if(f=null,r<128){if((e-=1)<0)break;i.push(r)}else if(r<2048){if((e-=2)<0)break;i.push(r>>6|192,63&r|128)}else if(r<65536){if((e-=3)<0)break;i.push(r>>12|224,r>>6&63|128,63&r|128)}else{if(!(r<1114112))throw new Error("Invalid code point");if((e-=4)<0)break;i.push(r>>18|240,r>>12&63|128,r>>6&63|128,63&r|128)}}return i}function asciiToBytes(t){for(var e=[],r=0;r>8,f=r%256,i.push(f),i.push(n);return i}function base64ToBytes(t){return base64.toByteArray(base64clean(t))}function blitBuffer(t,e,r,n){for(var f=0;f=e.length||f>=t.length);++f)e[f+r]=t[f];return f}function isnan(t){return t!==t}var base64=_dereq_("base64-js"),ieee754=_dereq_("ieee754"),isArray=_dereq_("isarray");exports.Buffer=Buffer,exports.SlowBuffer=SlowBuffer,exports.INSPECT_MAX_BYTES=50,Buffer.TYPED_ARRAY_SUPPORT=void 0!==global.TYPED_ARRAY_SUPPORT?global.TYPED_ARRAY_SUPPORT:typedArraySupport(),exports.kMaxLength=kMaxLength(),Buffer.poolSize=8192,Buffer._augment=function(t){return t.__proto__=Buffer.prototype,t},Buffer.from=function(t,e,r){return from(null,t,e,r)},Buffer.TYPED_ARRAY_SUPPORT&&(Buffer.prototype.__proto__=Uint8Array.prototype,Buffer.__proto__=Uint8Array,"undefined"!=typeof Symbol&&Symbol.species&&Buffer[Symbol.species]===Buffer&&Object.defineProperty(Buffer,Symbol.species,{value:null,configurable:!0})),Buffer.alloc=function(t,e,r){return alloc(null,t,e,r)},Buffer.allocUnsafe=function(t){return allocUnsafe(null,t)},Buffer.allocUnsafeSlow=function(t){return allocUnsafe(null,t)},Buffer.isBuffer=function(t){return!(null==t||!t._isBuffer)},Buffer.compare=function(t,e){if(!Buffer.isBuffer(t)||!Buffer.isBuffer(e))throw new TypeError("Arguments must be Buffers");if(t===e)return 0;for(var r=t.length,n=e.length,f=0,i=Math.min(r,n);f0&&(t=this.toString("hex",0,e).match(/.{2}/g).join(" "),this.length>e&&(t+=" ... ")),""},Buffer.prototype.compare=function(t,e,r,n,f){if(!Buffer.isBuffer(t))throw new TypeError("Argument must be a Buffer");if(void 0===e&&(e=0),void 0===r&&(r=t?t.length:0),void 0===n&&(n=0),void 0===f&&(f=this.length),e<0||r>t.length||n<0||f>this.length)throw new RangeError("out of range index");if(n>=f&&e>=r)return 0;if(n>=f)return-1;if(e>=r)return 1;if(e>>>=0,r>>>=0,n>>>=0,f>>>=0,this===t)return 0;for(var i=f-n,o=r-e,u=Math.min(i,o),s=this.slice(n,f),a=t.slice(e,r),h=0;hf)&&(r=f),t.length>0&&(r<0||e<0)||e>this.length)throw new RangeError("Attempt to write outside buffer bounds");n||(n="utf8");for(var i=!1;;)switch(n){case"hex":return hexWrite(this,t,e,r);case"utf8":case"utf-8":return utf8Write(this,t,e,r);case"ascii":return asciiWrite(this,t,e,r);case"latin1":case"binary":return latin1Write(this,t,e,r);case"base64":return base64Write(this,t,e,r);case"ucs2":case"ucs-2":case"utf16le":case"utf-16le":return ucs2Write(this,t,e,r);default:if(i)throw new TypeError("Unknown encoding: "+n);n=(""+n).toLowerCase(),i=!0}},Buffer.prototype.toJSON=function(){return{type:"Buffer",data:Array.prototype.slice.call(this._arr||this,0)}};var MAX_ARGUMENTS_LENGTH=4096;Buffer.prototype.slice=function(t,e){var r=this.length;t=~~t,e=void 0===e?r:~~e,t<0?(t+=r)<0&&(t=0):t>r&&(t=r),e<0?(e+=r)<0&&(e=0):e>r&&(e=r),e0&&(f*=256);)n+=this[t+--e]*f;return n},Buffer.prototype.readUInt8=function(t,e){return e||checkOffset(t,1,this.length),this[t]},Buffer.prototype.readUInt16LE=function(t,e){return e||checkOffset(t,2,this.length),this[t]|this[t+1]<<8},Buffer.prototype.readUInt16BE=function(t,e){return e||checkOffset(t,2,this.length),this[t]<<8|this[t+1]},Buffer.prototype.readUInt32LE=function(t,e){return e||checkOffset(t,4,this.length),(this[t]|this[t+1]<<8|this[t+2]<<16)+16777216*this[t+3]},Buffer.prototype.readUInt32BE=function(t,e){return e||checkOffset(t,4,this.length),16777216*this[t]+(this[t+1]<<16|this[t+2]<<8|this[t+3])},Buffer.prototype.readIntLE=function(t,e,r){t|=0,e|=0,r||checkOffset(t,e,this.length);for(var n=this[t],f=1,i=0;++i=f&&(n-=Math.pow(2,8*e)),n},Buffer.prototype.readIntBE=function(t,e,r){t|=0,e|=0,r||checkOffset(t,e,this.length);for(var n=e,f=1,i=this[t+--n];n>0&&(f*=256);)i+=this[t+--n]*f;return f*=128,i>=f&&(i-=Math.pow(2,8*e)),i},Buffer.prototype.readInt8=function(t,e){return e||checkOffset(t,1,this.length),128&this[t]?-1*(255-this[t]+1):this[t]},Buffer.prototype.readInt16LE=function(t,e){e||checkOffset(t,2,this.length);var r=this[t]|this[t+1]<<8;return 32768&r?4294901760|r:r},Buffer.prototype.readInt16BE=function(t,e){e||checkOffset(t,2,this.length);var r=this[t+1]|this[t]<<8;return 32768&r?4294901760|r:r},Buffer.prototype.readInt32LE=function(t,e){return e||checkOffset(t,4,this.length),this[t]|this[t+1]<<8|this[t+2]<<16|this[t+3]<<24},Buffer.prototype.readInt32BE=function(t,e){return e||checkOffset(t,4,this.length),this[t]<<24|this[t+1]<<16|this[t+2]<<8|this[t+3]},Buffer.prototype.readFloatLE=function(t,e){return e||checkOffset(t,4,this.length),ieee754.read(this,t,!0,23,4)},Buffer.prototype.readFloatBE=function(t,e){return e||checkOffset(t,4,this.length),ieee754.read(this,t,!1,23,4)},Buffer.prototype.readDoubleLE=function(t,e){return e||checkOffset(t,8,this.length),ieee754.read(this,t,!0,52,8)},Buffer.prototype.readDoubleBE=function(t,e){return e||checkOffset(t,8,this.length),ieee754.read(this,t,!1,52,8)},Buffer.prototype.writeUIntLE=function(t,e,r,n){if(t=+t,e|=0,r|=0,!n){checkInt(this,t,e,r,Math.pow(2,8*r)-1,0)}var f=1,i=0;for(this[e]=255&t;++i=0&&(i*=256);)this[e+f]=t/i&255;return e+r},Buffer.prototype.writeUInt8=function(t,e,r){return t=+t,e|=0,r||checkInt(this,t,e,1,255,0),Buffer.TYPED_ARRAY_SUPPORT||(t=Math.floor(t)),this[e]=255&t,e+1},Buffer.prototype.writeUInt16LE=function(t,e,r){return t=+t,e|=0,r||checkInt(this,t,e,2,65535,0),Buffer.TYPED_ARRAY_SUPPORT?(this[e]=255&t,this[e+1]=t>>>8):objectWriteUInt16(this,t,e,!0),e+2},Buffer.prototype.writeUInt16BE=function(t,e,r){return t=+t,e|=0,r||checkInt(this,t,e,2,65535,0),Buffer.TYPED_ARRAY_SUPPORT?(this[e]=t>>>8,this[e+1]=255&t):objectWriteUInt16(this,t,e,!1),e+2},Buffer.prototype.writeUInt32LE=function(t,e,r){return t=+t,e|=0,r||checkInt(this,t,e,4,4294967295,0),Buffer.TYPED_ARRAY_SUPPORT?(this[e+3]=t>>>24,this[e+2]=t>>>16,this[e+1]=t>>>8,this[e]=255&t):objectWriteUInt32(this,t,e,!0),e+4},Buffer.prototype.writeUInt32BE=function(t,e,r){return t=+t,e|=0,r||checkInt(this,t,e,4,4294967295,0),Buffer.TYPED_ARRAY_SUPPORT?(this[e]=t>>>24,this[e+1]=t>>>16,this[e+2]=t>>>8,this[e+3]=255&t):objectWriteUInt32(this,t,e,!1),e+4},Buffer.prototype.writeIntLE=function(t,e,r,n){if(t=+t,e|=0,!n){var f=Math.pow(2,8*r-1);checkInt(this,t,e,r,f-1,-f)}var i=0,o=1,u=0;for(this[e]=255&t;++i>0)-u&255;return e+r},Buffer.prototype.writeIntBE=function(t,e,r,n){if(t=+t,e|=0,!n){var f=Math.pow(2,8*r-1);checkInt(this,t,e,r,f-1,-f)}var i=r-1,o=1,u=0;for(this[e+i]=255&t;--i>=0&&(o*=256);)t<0&&0===u&&0!==this[e+i+1]&&(u=1),this[e+i]=(t/o>>0)-u&255;return e+r},Buffer.prototype.writeInt8=function(t,e,r){return t=+t,e|=0,r||checkInt(this,t,e,1,127,-128),Buffer.TYPED_ARRAY_SUPPORT||(t=Math.floor(t)),t<0&&(t=255+t+1),this[e]=255&t,e+1},Buffer.prototype.writeInt16LE=function(t,e,r){return t=+t,e|=0,r||checkInt(this,t,e,2,32767,-32768),Buffer.TYPED_ARRAY_SUPPORT?(this[e]=255&t,this[e+1]=t>>>8):objectWriteUInt16(this,t,e,!0),e+2},Buffer.prototype.writeInt16BE=function(t,e,r){return t=+t,e|=0,r||checkInt(this,t,e,2,32767,-32768),Buffer.TYPED_ARRAY_SUPPORT?(this[e]=t>>>8,this[e+1]=255&t):objectWriteUInt16(this,t,e,!1),e+2},Buffer.prototype.writeInt32LE=function(t,e,r){return t=+t,e|=0,r||checkInt(this,t,e,4,2147483647,-2147483648),Buffer.TYPED_ARRAY_SUPPORT?(this[e]=255&t,this[e+1]=t>>>8,this[e+2]=t>>>16,this[e+3]=t>>>24):objectWriteUInt32(this,t,e,!0),e+4},Buffer.prototype.writeInt32BE=function(t,e,r){return t=+t,e|=0,r||checkInt(this,t,e,4,2147483647,-2147483648),t<0&&(t=4294967295+t+1),Buffer.TYPED_ARRAY_SUPPORT?(this[e]=t>>>24,this[e+1]=t>>>16,this[e+2]=t>>>8,this[e+3]=255&t):objectWriteUInt32(this,t,e,!1),e+4},Buffer.prototype.writeFloatLE=function(t,e,r){return writeFloat(this,t,e,!0,r)},Buffer.prototype.writeFloatBE=function(t,e,r){return writeFloat(this,t,e,!1,r)},Buffer.prototype.writeDoubleLE=function(t,e,r){return writeDouble(this,t,e,!0,r)},Buffer.prototype.writeDoubleBE=function(t,e,r){return writeDouble(this,t,e,!1,r)},Buffer.prototype.copy=function(t,e,r,n){if(r||(r=0),n||0===n||(n=this.length),e>=t.length&&(e=t.length),e||(e=0),n>0&&n=this.length)throw new RangeError("sourceStart out of bounds");if(n<0)throw new RangeError("sourceEnd out of bounds");n>this.length&&(n=this.length),t.length-e=0;--f)t[f+e]=this[f+r];else if(i<1e3||!Buffer.TYPED_ARRAY_SUPPORT)for(f=0;f>>=0,r=void 0===r?this.length:r>>>0,t||(t=0);var i;if("number"==typeof t)for(i=e;i=31}function formatArgs(){var o=arguments,e=this.useColors;if(o[0]=(e?"%c":"")+this.namespace+(e?" %c":" ")+o[0]+(e?"%c ":" "),!e)return o;var r="color: "+this.color;o=[o[0],r,"color: inherit"].concat(Array.prototype.slice.call(o,1));var t=0,s=0;return o[0].replace(/%[a-z%]/g,function(o){"%%"!==o&&(t++,"%c"===o&&(s=t))}),o.splice(s,0,r),o}function log(){return"object"==typeof console&&console.log&&Function.prototype.apply.call(console.log,console,arguments)}function save(o){try{null==o?exports.storage.removeItem("debug"):exports.storage.debug=o}catch(o){}}function load(){var o;try{o=exports.storage.debug}catch(o){}return o}function localstorage(){try{return 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n=e.split("(")[0],r=penner[n],a=parseEasingParameters(e);switch(n){case"spring":return spring(e,t);case"cubicBezier":return applyArguments(bezier,a);case"steps":return applyArguments(steps,a);default:return is.fnc(r)?applyArguments(r,a):applyArguments(bezier,r)}}function selectString(e){try{return document.querySelectorAll(e)}catch(e){return}}function filterArray(e,t){for(var n=auxArrayFilter,r=e.length,a=arguments.length>=2?arguments[1]:void 0,i=0;i1&&(n-=1),n<1/6?e+6*(t-e)*n:n<.5?t:n<2/3?e+(t-e)*(2/3-n)*6:e}var n,r,a,i=hslToRgbaHsl1Regex.exec(e)||hslToRgbaHsl2Regex.exec(e),s=parseInt(i[1],10)/360,o=parseInt(i[2],10)/100,u=parseInt(i[3],10)/100,c=i[4]||1;if(0==o)n=r=a=u;else{var l=u<.5?u*(1+o):u+o-u*o,g=2*u-l;n=t(g,l,s+1/3),r=t(g,l,s),a=t(g,l,s-1/3)}return"rgba("+255*n+","+255*r+","+255*a+","+c+")"}function colorToRgb(e){return is.rgb(e)?rgbToRgba(e):is.hex(e)?hexToRgba(e):is.hsl(e)?hslToRgba(e):void 0}function getUnit(e){var t=unitRegex.exec(e);if(t)return t[2]}function getTransformUnit(e){return stringContains(e,"translate")||"perspective"===e?"px":stringContains(e,"rotate")||stringContains(e,"skew")?"deg":void 0}function getFunctionValue(e,t){return is.fnc(e)?e(t.target,t.id,t.total):e}function getAttribute(e,t){return e.getAttribute(t)}function convertPxToUnit(e,t,n){if(arrayContains([n,"deg","rad","turn"],getUnit(t)))return t;var r=cache.CSS[t+n];if(!is.und(r))return r;var a=document.createElement(e.tagName),i=e.parentNode&&e.parentNode!==document?e.parentNode:document.body;i.appendChild(a),a.style.position="absolute",a.style.width=100+n;var s=100/a.offsetWidth;i.removeChild(a);var o=s*parseFloat(t);return cache.CSS[t+n]=o,o}function getCSSValue(e,t,n){if(t in e.style){var r=t.replace(/([a-z])([A-Z])/g,"$1-$2").toLowerCase(),a=e.style[t]||getComputedStyle(e).getPropertyValue(r)||"0";return n?convertPxToUnit(e,a,n):a}}function getAnimationType(e,t){return is.dom(e)&&!is.inp(e)&&(getAttribute(e,t)||is.svg(e)&&e[t])?"attribute":is.dom(e)&&arrayContains(validTransforms,t)?"transform":is.dom(e)&&"transform"!==t&&getCSSValue(e,t)?"css":null!=e[t]?"object":void 0}function getElementTransforms(e){if(is.dom(e)){for(var t,n=e.style.transform||"",r=new Map;t=transformRegex.exec(n);)r.set(t[1],t[2]);return r}}function getTransformValue(e,t,n,r){var a=stringContains(t,"scale")?1:0+getTransformUnit(t),i=getElementTransforms(e).get(t)||a;return n&&(n.transforms.list.set(t,i),n.transforms.last=t),r?convertPxToUnit(e,i,r):i}function getOriginalTargetValue(e,t,n,r){switch(getAnimationType(e,t)){case"transform":return getTransformValue(e,t,r,n);case"css":return getCSSValue(e,t,n);case"attribute":return getAttribute(e,t);default:return e[t]||0}}function getRelativeValue(e,t){var n=operatorRegex.exec(e);if(!n)return e;var r=getUnit(e)||0,a=parseFloat(t),i=parseFloat(e.replace(n[0],""));switch(n[0][0]){case"+":return a+i+r;case"-":return a-i+r;case"*":return a*i+r}}function validateValue(e,t){if(is.col(e))return colorToRgb(e);var n=getUnit(e),r=n?e.substr(0,e.length-n.length):e;return t&&!whitespaceRegex.test(e)?r+t:r}function getDistance(e,t){return Math.sqrt(Math.pow(t.x-e.x,2)+Math.pow(t.y-e.y,2))}function getCircleLength(e){return 2*Math.PI*getAttribute(e,"r")}function getRectLength(e){return 2*getAttribute(e,"width")+2*getAttribute(e,"height")}function getLineLength(e){return getDistance({x:getAttribute(e,"x1"),y:getAttribute(e,"y1")},{x:getAttribute(e,"x2"),y:getAttribute(e,"y2")})}function getPolylineLength(e){for(var t,n=e.points,r=0,a=0;a0&&(r+=getDistance(t,i)),t=i}return r}function getPolygonLength(e){var t=e.points;return getPolylineLength(e)+getDistance(t.getItem(t.numberOfItems-1),t.getItem(0))}function getTotalLength(e){if(e.getTotalLength)return e.getTotalLength();switch(e.tagName.toLowerCase()){case"circle":return getCircleLength(e);case"rect":return getRectLength(e);case"line":return getLineLength(e);case"polyline":return getPolylineLength(e);case"polygon":return getPolygonLength(e)}}function setDashoffset(e){var t=getTotalLength(e);return e.setAttribute("stroke-dasharray",t),t}function getParentSvgEl(e){for(var t=e.parentNode;is.svg(t)&&(t=t.parentNode,is.svg(t.parentNode)););return t}function getParentSvg(e,t){var n=t||{},r=n.el||getParentSvgEl(e),a=r.getBoundingClientRect(),i=getAttribute(r,"viewBox"),s=a.width,o=a.height,u=n.viewBox||(i?i.split(" "):[0,0,s,o]);return{el:r,viewBox:u,x:u[0]/1,y:u[1]/1,w:s/u[2],h:o/u[3]}}function getPath(e,t){var n=is.str(e)?selectString(e)[0]:e,r=t||100;return function(e){return{property:e,el:n,svg:getParentSvg(n),totalLength:getTotalLength(n)*(r/100)}}}function getPathProgress(e,t){function n(n){void 0===n&&(n=0);var r=t+n>=1?t+n:0;return e.el.getPointAtLength(r)}var r=getParentSvg(e.el,e.svg),a=n(),i=n(-1),s=n(1);switch(e.property){case"x":return(a.x-r.x)*r.w;case"y":return(a.y-r.y)*r.h;case"angle":return 180*Math.atan2(s.y-i.y,s.x-i.x)/Math.PI}}function decomposeValue(e,t){var n=validateValue(is.pth(e)?e.totalLength:e,t)+"";return{original:n,numbers:n.match(valueRegex)?n.match(valueRegex).map(Number):[0],strings:is.str(e)||t?n.split(valueRegex):[]}}function parseTargets(e){return filterArray(e?flattenArray(is.arr(e)?e.map(toArray):toArray(e)):[],function(e,t,n){return n.indexOf(e)===t})}function getAnimatables(e){var t=parseTargets(e);return t.map(function(e,n){return{target:e,id:n,total:t.length,transforms:{list:getElementTransforms(e)}}})}function normalizePropertyTweens(e,t){var n=cloneObject(t);if(springRegex.test(n.easing)&&(n.duration=spring(n.easing)),is.arr(e)){var r=e.length;2===r&&!is.obj(e[0])?e={value:e}:is.fnc(t.duration)||(n.duration=t.duration/r)}var a=is.arr(e)?e:[e];return a.map(function(e,n){var r=is.obj(e)&&!is.pth(e)?e:{value:e};return is.und(r.delay)&&(r.delay=n?0:t.delay),is.und(r.endDelay)&&(r.endDelay=n===a.length-1?t.endDelay:0),r}).map(function(e){return mergeObjects(e,n)})}function flattenKeyframes(e){for(var t=filterArray(flattenArray(e.map(function(e){return Object.keys(e)})),function(e){return is.key(e)}).reduce(function(e,t){return e.indexOf(t)<0&&e.push(t),e},[]),n={},r=0;r2||(h=Math.round(h*f)/f)),p.push(h)}var T=g.length;if(T){d=g[0];for(var A=0;A0&&(y.began=!0,u("begin"),u("loopBegin")),d<=i&&0!==y.currentTime&&o(0),(d>=l&&y.currentTime!==a||!a)&&o(a),d>i&&d=a&&(p=0,c(),y.remaining?(f=m,u("loopComplete"),u("loopBegin"),"alternate"===y.direction&&n()):(y.paused=!0,y.completed||(y.completed=!0,u("loopComplete"),u("complete"),"Promise"in window&&(v(),h=t()))))}void 0===e&&(e={});var g,f=0,p=0,m=0,d=0,v=null,h=t(),y=createNewInstance(e);return y.reset=function(){var e=y.direction;y.passThrough=!1,y.currentTime=0,y.progress=0,y.paused=!0,y.began=!1,y.changeBegan=!1,y.completed=!1,y.changeCompleted=!1,y.reversePlayback=!1,y.reversed="reverse"===e,y.remaining=y.loop,g=y.children,d=g.length;for(var t=d;t--;)y.children[t].reset();(y.reversed&&!0!==y.loop||"alternate"===e&&1===y.loop)&&y.remaining++,o(0)},y.set=function(e,t){return setTargetsValue(e,t),y},y.tick=function(e){m=e,f||(f=m),l((m+(p-f))*anime.speed)},y.seek=function(e){l(r(e))},y.pause=function(){y.paused=!0,a()},y.play=function(){y.paused&&(y.paused=!1,activeInstances.push(y),a(),raf||engine())},y.reverse=function(){n(),a()},y.restart=function(){y.reset(),y.play()},y.finished=h,y.reset(),y.autoplay&&y.play(),y}function removeTargetsFromAnimations(e,t){for(var n=t.length;n--;)arrayContains(e,t[n].animatable.target)&&t.splice(n,1)}function removeTargets(e){for(var t=parseTargets(e),n=activeInstances.length;n--;){var r=activeInstances[n],a=r.animations,i=r.children;removeTargetsFromAnimations(t,a);for(var s=i.length;s--;){var o=i[s],u=o.animations;removeTargetsFromAnimations(t,u),u.length||o.children.length||i.splice(s,1)}a.length||i.length||r.pause()}}function stagger(e,t){void 0===t&&(t={});var n=t.direction||"normal",r=t.easing?parseEasings(t.easing):null,a=t.grid,i=t.axis,s=t.from||0,o="first"===s,u="center"===s,c="last"===s,l=is.arr(e),g=l?parseFloat(e[0]):parseFloat(e),f=l?parseFloat(e[1]):0,p=getUnit(l?e[1]:e)||0,m=t.start||0+(l?g:0),d=[],v=0;return function(e,t,h){if(o&&(s=0),u&&(s=(h-1)/2),c&&(s=h-1),!d.length){for(var y=0;y-1&&activeInstances.splice(i,1);for(var o=0;o0?n=o:t=o}while(Math.abs(s)>1e-7&&++u<10);return o}function s(e,t,n,i){for(var s=0;s<4;++s){var o=a(t,n,i);if(0===o)return t;t-=(r(t,n,i)-e)/o}return t}function o(e,t,n,o){function l(t){for(var r=0,o=1,l=u-1;o!==l&&g[o]<=t;++o)r+=c;--o;var f=(t-g[o])/(g[o+1]-g[o]),p=r+f*c,m=a(p,e,n);return m>=.001?s(t,p,e,n):0===m?p:i(t,r,r+c,e,n)}if(0<=e&&e<=1&&0<=n&&n<=1){var g=new Float32Array(u);if(e!==t||n!==o)for(var f=0;f-1&&(activeInstances.splice(i,1),n=activeInstances.length)}else a.tick(t);r++}e()}else raf=cancelAnimationFrame(raf)}return 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Yl(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=xo,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.skinning=!1,this.morphTargets=!1,this.setValues(t)}function g(t,e,n){if(Array.isArray(t))throw new TypeError("THREE.BufferAttribute: array should be a Typed Array.");this.name="",this.array=t,this.itemSize=e,this.count=void 0!==t?t.length/e:0,this.normalized=!0===n,this.usage=yc,this.updateRange={offset:0,count:-1},this.version=0}function y(t,e,n){g.call(this,new Int8Array(t),e,n)}function x(t,e,n){g.call(this,new Uint8Array(t),e,n)}function b(t,e,n){g.call(this,new Uint8ClampedArray(t),e,n)}function _(t,e,n){g.call(this,new Int16Array(t),e,n)}function w(t,e,n){g.call(this,new Uint16Array(t),e,n)}function M(t,e,n){g.call(this,new 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i=e.update(_);y.uniforms.shadow_pass.value=n.map.texture,y.uniforms.resolution.value=n.mapSize,y.uniforms.radius.value=n.radius,t.setRenderTarget(n.mapPass),t.clear(),t.renderBufferDirect(r,null,i,y,_,null),x.uniforms.shadow_pass.value=n.mapPass.texture,x.uniforms.resolution.value=n.mapSize,x.uniforms.radius.value=n.radius,t.setRenderTarget(n.map),t.clear(),t.renderBufferDirect(r,null,i,x,_,null)}function i(t,e,n){var r=t<<0|e<<1|n<<2,i=p[r];return void 0===i&&(i=new Ce({depthPacking:pc,morphTargets:t,skinning:e}),p[r]=i),i}function a(t,e,n){var r=t<<0|e<<1|n<<2,i=f[r];return void 0===i&&(i=new Pe({morphTargets:t,skinning:e}),f[r]=i),i}function o(e,n,r,o,s,c,l){var u=null,h=i,d=e.customDepthMaterial;if(!0===o.isPointLight&&(h=a,d=e.customDistanceMaterial),void 0===d){var p=!1;!0===r.morphTargets&&(p=n.morphAttributes&&n.morphAttributes.position&&n.morphAttributes.position.length>0);var f=!1;!0===e.isSkinnedMesh&&(!0===r.skinning?f=!0:console.warn("THREE.WebGLShadowMap: 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i=1;if((t.width>r||t.height>r)&&(i=r/Math.max(t.width,t.height)),i<1||!0===e){if("undefined"!=typeof HTMLImageElement&&t instanceof HTMLImageElement||"undefined"!=typeof HTMLCanvasElement&&t instanceof HTMLCanvasElement||"undefined"!=typeof ImageBitmap&&t instanceof ImageBitmap){var a=e?Tc.floorPowerOfTwo:Math.floor,o=a(i*t.width),c=a(i*t.height);void 0===k&&(k=s(o,c));var l=n?s(o,c):k;l.width=o,l.height=c;return l.getContext("2d").drawImage(t,0,0,o,c),console.warn("THREE.WebGLRenderer: Texture has been resized from ("+t.width+"x"+t.height+") to ("+o+"x"+c+")."),l}return"data"in t&&console.warn("THREE.WebGLRenderer: Image in DataTexture is too big ("+t.width+"x"+t.height+")."),t}return t}function l(t){return Tc.isPowerOfTwo(t.width)&&Tc.isPowerOfTwo(t.height)}function u(t){return!V&&(t.wrapS!==No||t.wrapT!==No||t.minFilter!==zo&&t.minFilter!==Uo)}function h(t,e){return t.generateMipmaps&&e&&t.minFilter!==zo&&t.minFilter!==Uo}function 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T(n,a,o){o?(t.texParameteri(n,10242,Q[a.wrapS]),t.texParameteri(n,10243,Q[a.wrapT]),32879!==n&&35866!==n||t.texParameteri(n,32882,Q[a.wrapR]),t.texParameteri(n,10240,K[a.magFilter]),t.texParameteri(n,10241,K[a.minFilter])):(t.texParameteri(n,10242,33071),t.texParameteri(n,10243,33071),32879!==n&&35866!==n||t.texParameteri(n,32882,33071),a.wrapS===No&&a.wrapT===No||console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping."),t.texParameteri(n,10240,f(a.magFilter)),t.texParameteri(n,10241,f(a.minFilter)),a.minFilter!==zo&&a.minFilter!==Uo&&console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter."));var s=e.get("EXT_texture_filter_anisotropic");if(s){if(a.type===Zo&&null===e.get("OES_texture_float_linear"))return;if(a.type===Jo&&null===(V||e.get("OES_texture_half_float_linear")))return;(a.anisotropy>1||r.get(a).__currentAnisotropy)&&(t.texParameterf(n,s.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(a.anisotropy,i.getMaxAnisotropy())),r.get(a).__currentAnisotropy=a.anisotropy)}}function E(e,n){void 0===e.__webglInit&&(e.__webglInit=!0,n.addEventListener("dispose",m),e.__webglTexture=t.createTexture(),o.memory.textures++)}function A(e,r,i){var o=3553;r.isDataTexture2DArray&&(o=35866),r.isDataTexture3D&&(o=32879),E(e,r),n.activeTexture(33984+i),n.bindTexture(o,e.__webglTexture),t.pixelStorei(37440,r.flipY),t.pixelStorei(37441,r.premultiplyAlpha),t.pixelStorei(3317,r.unpackAlignment);var s=u(r)&&!1===l(r.image),f=c(r.image,s,!1,q),m=l(f)||V,v=a.convert(r.format),g=a.convert(r.type),y=p(r.internalFormat,v,g);T(o,r,m);var x,b=r.mipmaps;if(r.isDepthTexture)y=6402,V?y=r.type===Zo?36012:r.type===Yo?33190:r.type===ts?35056:33189:r.type===Zo&&console.error("WebGLRenderer: Floating point depth texture requires WebGL2."),r.format===ss&&6402===y&&r.type!==qo&&r.type!==Yo&&(console.warn("THREE.WebGLRenderer: Use UnsignedShortType or UnsignedIntType for DepthFormat DepthTexture."),r.type=qo,g=a.convert(r.type)),r.format===cs&&6402===y&&(y=34041,r.type!==ts&&(console.warn("THREE.WebGLRenderer: Use UnsignedInt248Type for DepthStencilFormat DepthTexture."),r.type=ts,g=a.convert(r.type))),n.texImage2D(3553,0,y,f.width,f.height,0,v,g,null);else if(r.isDataTexture)if(b.length>0&&m){for(var _=0,w=b.length;_0&&m){for(var A=0,L=b.length;A0&&d(a,t,e),o.length>0&&d(o,t,e),!0===t.isScene&&t.onAfterRender(C,t,e),null!==N&&(Et.updateRenderTargetMipmap(N),Et.updateMultisampleRenderTarget(N)),Mt.buffers.depth.setTest(!0),Mt.buffers.depth.setMask(!0),Mt.buffers.color.setMask(!0),Mt.setPolygonOffset(!1),kt.enabled&&kt.submitFrame&&kt.submitFrame(),L=null,R=null}},this.setTexture2D=function(){var t=!1;return function(e,n){e&&e.isWebGLRenderTarget&&(t||(console.warn("THREE.WebGLRenderer.setTexture2D: don't use render targets as textures. 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i=0,a=e,o=n-r;a2&&t[e-1].equals(t[0])&&t.pop()}function Xn(t,e){for(var n=0;n=0?(t(v-1e-5,f,l),u.subVectors(c,l)):(t(v+1e-5,f,l),u.subVectors(l,c)),f-1e-5>=0?(t(v,f-1e-5,l),h.subVectors(c,l)):(t(v,f+1e-5,l),h.subVectors(l,c)),s.crossVectors(u,h).normalize(),a.push(s.x,s.y,s.z),o.push(v,f)}for(var g=0;g\n\n\t\tvec4 inputTexelToLinear( vec4 value ) {\n\n\t\t\tif ( inputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( inputEncoding == 1 ) {\n\n\t\t\t\treturn sRGBToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 2 ) {\n\n\t\t\t\treturn RGBEToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 3 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 7.0 );\n\n\t\t\t} else if ( inputEncoding == 4 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 16.0 );\n\n\t\t\t} else if ( inputEncoding == 5 ) {\n\n\t\t\t\treturn RGBDToLinear( value, 256.0 );\n\n\t\t\t} else {\n\n\t\t\t\treturn GammaToLinear( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 linearToOutputTexel( vec4 value ) {\n\n\t\t\tif ( outputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( outputEncoding == 1 ) {\n\n\t\t\t\treturn LinearTosRGB( value );\n\n\t\t\t} else if ( outputEncoding == 2 ) {\n\n\t\t\t\treturn LinearToRGBE( value );\n\n\t\t\t} else if ( outputEncoding == 3 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 7.0 );\n\n\t\t\t} else if ( outputEncoding == 4 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 16.0 );\n\n\t\t\t} else if ( outputEncoding == 5 ) {\n\n\t\t\t\treturn LinearToRGBD( value, 256.0 );\n\n\t\t\t} else {\n\n\t\t\t\treturn LinearToGamma( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 envMapTexelToLinear( vec4 color ) {\n\n\t\t\treturn inputTexelToLinear( color );\n\n\t\t}\n\t\n\n\t\t\t#define ENVMAP_TYPE_CUBE_UV\n\t\t\t#include \n\n\t\t\tvec3 getSample( float theta, vec3 axis ) {\n\n\t\t\t\tfloat cosTheta = cos( theta );\n\t\t\t\t// Rodrigues' axis-angle rotation\n\t\t\t\tvec3 sampleDirection = vOutputDirection * cosTheta\n\t\t\t\t\t+ cross( axis, vOutputDirection ) * sin( theta )\n\t\t\t\t\t+ axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta );\n\n\t\t\t\treturn bilinearCubeUV( envMap, sampleDirection, mipInt );\n\n\t\t\t}\n\n\t\t\tvoid main() {\n\n\t\t\t\tvec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection );\n\n\t\t\t\tif ( all( equal( axis, vec3( 0.0 ) ) ) ) {\n\n\t\t\t\t\taxis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x );\n\n\t\t\t\t}\n\n\t\t\t\taxis = normalize( axis );\n\n\t\t\t\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\t\t\t\tgl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis );\n\n\t\t\t\tfor ( int i = 1; i < n; i++ ) {\n\n\t\t\t\t\tif ( i >= samples ) {\n\n\t\t\t\t\t\tbreak;\n\n\t\t\t\t\t}\n\n\t\t\t\t\tfloat theta = dTheta * float( i );\n\t\t\t\t\tgl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis );\n\t\t\t\t\tgl_FragColor.rgb += weights[ i ] * getSample( theta, axis );\n\n\t\t\t\t}\n\n\t\t\t\tgl_FragColor = linearToOutputTexel( gl_FragColor );\n\n\t\t\t}\n\t\t",blending:ka,depthTest:!1,depthWrite:!1})}function Ji(){return new er({name:"EquirectangularToCubeUV",uniforms:{envMap:{value:null},texelSize:{value:new Ec(1,1)},inputEncoding:{value:xf[ic]},outputEncoding:{value:xf[ic]}},vertexShader:"\n\n\t\tprecision mediump float;\n\t\tprecision mediump int;\n\n\t\tattribute vec3 position;\n\t\tattribute vec2 uv;\n\t\tattribute float faceIndex;\n\n\t\tvarying vec3 vOutputDirection;\n\n\t\t// RH coordinate system; PMREM face-indexing convention\n\t\tvec3 getDirection( vec2 uv, float face ) {\n\n\t\t\tuv = 2.0 * uv - 1.0;\n\n\t\t\tvec3 direction = vec3( uv, 1.0 );\n\n\t\t\tif ( face == 0.0 ) {\n\n\t\t\t\tdirection = direction.zyx; // ( 1, v, u ) pos x\n\n\t\t\t} else if ( face == 1.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xz *= -1.0; // ( -u, 1, -v ) pos y\n\n\t\t\t} else if ( face == 2.0 ) {\n\n\t\t\t\tdirection.x *= -1.0; // ( -u, v, 1 ) pos z\n\n\t\t\t} else if ( face == 3.0 ) {\n\n\t\t\t\tdirection = direction.zyx;\n\t\t\t\tdirection.xz *= -1.0; // ( -1, v, -u ) neg x\n\n\t\t\t} else if ( face == 4.0 ) {\n\n\t\t\t\tdirection = direction.xzy;\n\t\t\t\tdirection.xy *= -1.0; // ( -u, -1, v ) neg y\n\n\t\t\t} else if ( face == 5.0 ) {\n\n\t\t\t\tdirection.z *= -1.0; // ( u, v, -1 ) neg z\n\n\t\t\t}\n\n\t\t\treturn direction;\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\tvOutputDirection = getDirection( uv, faceIndex );\n\t\t\tgl_Position = vec4( position, 1.0 );\n\n\t\t}\n\t",fragmentShader:"\n\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec3 vOutputDirection;\n\n\t\t\tuniform sampler2D envMap;\n\t\t\tuniform vec2 texelSize;\n\n\t\t\t\n\n\t\tuniform int inputEncoding;\n\t\tuniform int outputEncoding;\n\n\t\t#include \n\n\t\tvec4 inputTexelToLinear( vec4 value ) {\n\n\t\t\tif ( inputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( inputEncoding == 1 ) {\n\n\t\t\t\treturn sRGBToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 2 ) {\n\n\t\t\t\treturn RGBEToLinear( value );\n\n\t\t\t} else if ( inputEncoding == 3 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 7.0 );\n\n\t\t\t} else if ( inputEncoding == 4 ) {\n\n\t\t\t\treturn RGBMToLinear( value, 16.0 );\n\n\t\t\t} else if ( inputEncoding == 5 ) {\n\n\t\t\t\treturn RGBDToLinear( value, 256.0 );\n\n\t\t\t} else {\n\n\t\t\t\treturn GammaToLinear( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 linearToOutputTexel( vec4 value ) {\n\n\t\t\tif ( outputEncoding == 0 ) {\n\n\t\t\t\treturn value;\n\n\t\t\t} else if ( outputEncoding == 1 ) {\n\n\t\t\t\treturn LinearTosRGB( value );\n\n\t\t\t} else if ( outputEncoding == 2 ) {\n\n\t\t\t\treturn LinearToRGBE( value );\n\n\t\t\t} else if ( outputEncoding == 3 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 7.0 );\n\n\t\t\t} else if ( outputEncoding == 4 ) {\n\n\t\t\t\treturn LinearToRGBM( value, 16.0 );\n\n\t\t\t} else if ( outputEncoding == 5 ) {\n\n\t\t\t\treturn LinearToRGBD( value, 256.0 );\n\n\t\t\t} else {\n\n\t\t\t\treturn LinearToGamma( value, 2.2 );\n\n\t\t\t}\n\n\t\t}\n\n\t\tvec4 envMapTexelToLinear( vec4 color ) {\n\n\t\t\treturn inputTexelToLinear( color );\n\n\t\t}\n\t\n\n\t\t\t#include \n\n\t\t\tvoid main() {\n\n\t\t\t\tgl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n\n\t\t\t\tvec3 outputDirection = normalize( vOutputDirection );\n\t\t\t\tvec2 uv = equirectUv( outputDirection );\n\n\t\t\t\tvec2 f = fract( uv / texelSize - 0.5 );\n\t\t\t\tuv -= f * texelSize;\n\t\t\t\tvec3 tl = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\t\t\t\tuv.x += texelSize.x;\n\t\t\t\tvec3 tr = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\t\t\t\tuv.y += texelSize.y;\n\t\t\t\tvec3 br = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\t\t\t\tuv.x -= texelSize.x;\n\t\t\t\tvec3 bl = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb;\n\n\t\t\t\tvec3 tm = mix( tl, tr, f.x );\n\t\t\t\tvec3 bm = mix( bl, br, f.x );\n\t\t\t\tgl_FragColor.rgb = mix( tm, bm, f.y );\n\n\t\t\t\tgl_FragColor = linearToOutputTexel( 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e=this.elements,n=t.elements;return e[0]=n[0],e[1]=n[1],e[2]=n[2],e[3]=n[3],e[4]=n[4],e[5]=n[5],e[6]=n[6],e[7]=n[7],e[8]=n[8],this},e.extractBasis=function(t,e,n){return t.setFromMatrix3Column(this,0),e.setFromMatrix3Column(this,1),n.setFromMatrix3Column(this,2),this},e.setFromMatrix4=function(t){var e=t.elements;return this.set(e[0],e[4],e[8],e[1],e[5],e[9],e[2],e[6],e[10]),this},e.multiply=function(t){return this.multiplyMatrices(this,t)},e.premultiply=function(t){return this.multiplyMatrices(t,this)},e.multiplyMatrices=function(t,e){var n=t.elements,r=e.elements,i=this.elements,a=n[0],o=n[3],s=n[6],c=n[1],l=n[4],u=n[7],h=n[2],d=n[5],p=n[8],f=r[0],m=r[3],v=r[6],g=r[1],y=r[4],x=r[7],b=r[2],_=r[5],w=r[8];return i[0]=a*f+o*g+s*b,i[3]=a*m+o*y+s*_,i[6]=a*v+o*x+s*w,i[1]=c*f+l*g+u*b,i[4]=c*m+l*y+u*_,i[7]=c*v+l*x+u*w,i[2]=h*f+d*g+p*b,i[5]=h*m+d*y+p*_,i[8]=h*v+d*x+p*w,this},e.multiplyScalar=function(t){var e=this.elements;return e[0]*=t,e[3]*=t,e[6]*=t,e[1]*=t,e[4]*=t,e[7]*=t,e[2]*=t,e[5]*=t,e[8]*=t,this},e.determinant=function(){var t=this.elements,e=t[0],n=t[1],r=t[2],i=t[3],a=t[4],o=t[5],s=t[6],c=t[7],l=t[8];return e*a*l-e*o*c-n*i*l+n*o*s+r*i*c-r*a*s},e.invert=function(){var t=this.elements,e=t[0],n=t[1],r=t[2],i=t[3],a=t[4],o=t[5],s=t[6],c=t[7],l=t[8],u=l*a-o*c,h=o*s-l*i,d=c*i-a*s,p=e*u+n*h+r*d;if(0===p)return this.set(0,0,0,0,0,0,0,0,0);var f=1/p;return t[0]=u*f,t[1]=(r*c-l*n)*f,t[2]=(o*n-r*a)*f,t[3]=h*f,t[4]=(l*e-r*s)*f,t[5]=(r*i-o*e)*f,t[6]=d*f,t[7]=(n*s-c*e)*f,t[8]=(a*e-n*i)*f,this},e.transpose=function(){var t,e=this.elements;return t=e[1],e[1]=e[3],e[3]=t,t=e[2],e[2]=e[6],e[6]=t,t=e[5],e[5]=e[7],e[7]=t,this},e.getNormalMatrix=function(t){return this.setFromMatrix4(t).copy(this).invert().transpose()},e.transposeIntoArray=function(t){var e=this.elements;return t[0]=e[0],t[1]=e[3],t[2]=e[6],t[3]=e[1],t[4]=e[4],t[5]=e[7],t[6]=e[2],t[7]=e[5],t[8]=e[8],this},e.setUvTransform=function(t,e,n,r,i,a,o){var s=Math.cos(i),c=Math.sin(i);this.set(n*s,n*c,-n*(s*a+c*o)+a+t,-r*c,r*s,-r*(-c*a+s*o)+o+e,0,0,1)},e.scale=function(t,e){var n=this.elements;return n[0]*=t,n[3]*=t,n[6]*=t,n[1]*=e,n[4]*=e,n[7]*=e,this},e.rotate=function(t){var e=Math.cos(t),n=Math.sin(t),r=this.elements,i=r[0],a=r[3],o=r[6],s=r[1],c=r[4],l=r[7];return r[0]=e*i+n*s,r[3]=e*a+n*c,r[6]=e*o+n*l,r[1]=-n*i+e*s,r[4]=-n*a+e*c,r[7]=-n*o+e*l,this},e.translate=function(t,e){var n=this.elements;return n[0]+=t*n[2],n[3]+=t*n[5],n[6]+=t*n[8],n[1]+=e*n[2],n[4]+=e*n[5],n[7]+=e*n[8],this},e.equals=function(t){for(var e=this.elements,n=t.elements,r=0;r<9;r++)if(e[r]!==n[r])return!1;return!0},e.fromArray=function(t,e){void 0===e&&(e=0);for(var n=0;n<9;n++)this.elements[n]=t[n+e];return this},e.toArray=function(t,e){void 0===t&&(t=[]),void 0===e&&(e=0);var n=this.elements;return t[e]=n[0],t[e+1]=n[1],t[e+2]=n[2],t[e+3]=n[3],t[e+4]=n[4],t[e+5]=n[5],t[e+6]=n[6],t[e+7]=n[7],t[e+8]=n[8],t},t}(),Lc={getDataURL:function(t){if(/^data:/i.test(t.src))return t.src;if("undefined"==typeof HTMLCanvasElement)return t.src;var e;if(t instanceof HTMLCanvasElement)e=t;else{void 0===Mc&&(Mc=document.createElementNS("http://www.w3.org/1999/xhtml","canvas")),Mc.width=t.width,Mc.height=t.height;var n=Mc.getContext("2d");t instanceof ImageData?n.putImageData(t,0,0):n.drawImage(t,0,0,t.width,t.height),e=Mc}return e.width>2048||e.height>2048?e.toDataURL("image/jpeg",.6):e.toDataURL("image/png")}},Rc=0;o.DEFAULT_IMAGE=void 0,o.DEFAULT_MAPPING=300,o.prototype=Object.assign(Object.create(e.prototype),{constructor:o,isTexture:!0,updateMatrix:function(){this.matrix.setUvTransform(this.offset.x,this.offset.y,this.repeat.x,this.repeat.y,this.rotation,this.center.x,this.center.y)},clone:function(){return(new this.constructor).copy(this)},copy:function(t){return this.name=t.name,this.image=t.image,this.mipmaps=t.mipmaps.slice(0),this.mapping=t.mapping,this.wrapS=t.wrapS,this.wrapT=t.wrapT,this.magFilter=t.magFilter,this.minFilter=t.minFilter,this.anisotropy=t.anisotropy,this.format=t.format,this.internalFormat=t.internalFormat,this.type=t.type,this.offset.copy(t.offset),this.repeat.copy(t.repeat),this.center.copy(t.center),this.rotation=t.rotation,this.matrixAutoUpdate=t.matrixAutoUpdate,this.matrix.copy(t.matrix),this.generateMipmaps=t.generateMipmaps,this.premultiplyAlpha=t.premultiplyAlpha,this.flipY=t.flipY,this.unpackAlignment=t.unpackAlignment,this.encoding=t.encoding,this},toJSON:function(t){var e=void 0===t||"string"==typeof t;if(!e&&void 0!==t.textures[this.uuid])return t.textures[this.uuid];var n={metadata:{version:4.5,type:"Texture",generator:"Texture.toJSON"},uuid:this.uuid,name:this.name,mapping:this.mapping,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],center:[this.center.x,this.center.y],rotation:this.rotation,wrap:[this.wrapS,this.wrapT],format:this.format,type:this.type,encoding:this.encoding,minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy,flipY:this.flipY,premultiplyAlpha:this.premultiplyAlpha,unpackAlignment:this.unpackAlignment};if(void 0!==this.image){var r=this.image;if(void 0===r.uuid&&(r.uuid=Tc.generateUUID()),!e&&void 0===t.images[r.uuid]){var i;if(Array.isArray(r)){i=[];for(var a=0,o=r.length;a1)switch(this.wrapS){case Io:t.x=t.x-Math.floor(t.x);break;case No:t.x=t.x<0?0:1;break;case Bo:1===Math.abs(Math.floor(t.x)%2)?t.x=Math.ceil(t.x)-t.x:t.x=t.x-Math.floor(t.x)}if(t.y<0||t.y>1)switch(this.wrapT){case Io:t.y=t.y-Math.floor(t.y);break;case No:t.y=t.y<0?0:1;break;case Bo:1===Math.abs(Math.floor(t.y)%2)?t.y=Math.ceil(t.y)-t.y:t.y=t.y-Math.floor(t.y)}return this.flipY&&(t.y=1-t.y),t}}),Object.defineProperty(o.prototype,"needsUpdate",{set:function(t){!0===t&&this.version++}});var Cc=function(){function t(t,e,n,r){void 0===t&&(t=0),void 0===e&&(e=0),void 0===n&&(n=0),void 0===r&&(r=1),Object.defineProperty(this,"isVector4",{value:!0}),this.x=t,this.y=e,this.z=n,this.w=r}var e=t.prototype;return e.set=function(t,e,n,r){return this.x=t,this.y=e,this.z=n,this.w=r,this},e.setScalar=function(t){return this.x=t,this.y=t,this.z=t,this.w=t,this},e.setX=function(t){return this.x=t,this},e.setY=function(t){return this.y=t,this},e.setZ=function(t){return this.z=t,this},e.setW=function(t){return this.w=t,this},e.setComponent=function(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;case 3:this.w=e;break;default:throw new Error("index is out of range: "+t)}return this},e.getComponent=function(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw new Error("index is out of range: "+t)}},e.clone=function(){return new this.constructor(this.x,this.y,this.z,this.w)},e.copy=function(t){return this.x=t.x,this.y=t.y,this.z=t.z,this.w=void 0!==t.w?t.w:1,this},e.add=function(t,e){return void 0!==e?(console.warn("THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(t,e)):(this.x+=t.x,this.y+=t.y,this.z+=t.z,this.w+=t.w,this)},e.addScalar=function(t){return this.x+=t,this.y+=t,this.z+=t,this.w+=t,this},e.addVectors=function(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this.w=t.w+e.w,this},e.addScaledVector=function(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this.w+=t.w*e,this},e.sub=function(t,e){return void 0!==e?(console.warn("THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(t,e)):(this.x-=t.x,this.y-=t.y,this.z-=t.z,this.w-=t.w,this)},e.subScalar=function(t){return this.x-=t,this.y-=t,this.z-=t,this.w-=t,this},e.subVectors=function(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this.w=t.w-e.w,this},e.multiplyScalar=function(t){return this.x*=t,this.y*=t,this.z*=t,this.w*=t,this},e.applyMatrix4=function(t){var e=this.x,n=this.y,r=this.z,i=this.w,a=t.elements;return this.x=a[0]*e+a[4]*n+a[8]*r+a[12]*i,this.y=a[1]*e+a[5]*n+a[9]*r+a[13]*i,this.z=a[2]*e+a[6]*n+a[10]*r+a[14]*i, this.w=a[3]*e+a[7]*n+a[11]*r+a[15]*i,this},e.divideScalar=function(t){return this.multiplyScalar(1/t)},e.setAxisAngleFromQuaternion=function(t){this.w=2*Math.acos(t.w);var e=Math.sqrt(1-t.w*t.w);return e<1e-4?(this.x=1,this.y=0,this.z=0):(this.x=t.x/e,this.y=t.y/e,this.z=t.z/e),this},e.setAxisAngleFromRotationMatrix=function(t){var e,n,r,i,a=t.elements,o=a[0],s=a[4],c=a[8],l=a[1],u=a[5],h=a[9],d=a[2],p=a[6],f=a[10];if(Math.abs(s-l)<.01&&Math.abs(c-d)<.01&&Math.abs(h-p)<.01){if(Math.abs(s+l)<.1&&Math.abs(c+d)<.1&&Math.abs(h+p)<.1&&Math.abs(o+u+f-3)<.1)return this.set(1,0,0,0),this;e=Math.PI;var m=(o+1)/2,v=(u+1)/2,g=(f+1)/2,y=(s+l)/4,x=(c+d)/4,b=(h+p)/4;return m>v&&m>g?m<.01?(n=0,r=.707106781,i=.707106781):(n=Math.sqrt(m),r=y/n,i=x/n):v>g?v<.01?(n=.707106781,r=0,i=.707106781):(r=Math.sqrt(v),n=y/r,i=b/r):g<.01?(n=.707106781,r=.707106781,i=0):(i=Math.sqrt(g),n=x/i,r=b/i),this.set(n,r,i,e),this}var _=Math.sqrt((p-h)*(p-h)+(c-d)*(c-d)+(l-s)*(l-s));return Math.abs(_)<.001&&(_=1),this.x=(p-h)/_,this.y=(c-d)/_,this.z=(l-s)/_,this.w=Math.acos((o+u+f-1)/2),this},e.min=function(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this.z=Math.min(this.z,t.z),this.w=Math.min(this.w,t.w),this},e.max=function(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this.z=Math.max(this.z,t.z),this.w=Math.max(this.w,t.w),this},e.clamp=function(t,e){return this.x=Math.max(t.x,Math.min(e.x,this.x)),this.y=Math.max(t.y,Math.min(e.y,this.y)),this.z=Math.max(t.z,Math.min(e.z,this.z)),this.w=Math.max(t.w,Math.min(e.w,this.w)),this},e.clampScalar=function(t,e){return this.x=Math.max(t,Math.min(e,this.x)),this.y=Math.max(t,Math.min(e,this.y)),this.z=Math.max(t,Math.min(e,this.z)),this.w=Math.max(t,Math.min(e,this.w)),this},e.clampLength=function(t,e){var n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(t,Math.min(e,n)))},e.floor=function(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this.w=Math.floor(this.w),this},e.ceil=function(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this.w=Math.ceil(this.w),this},e.round=function(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this.w=Math.round(this.w),this},e.roundToZero=function(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this.z=this.z<0?Math.ceil(this.z):Math.floor(this.z),this.w=this.w<0?Math.ceil(this.w):Math.floor(this.w),this},e.negate=function(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this.w=-this.w,this},e.dot=function(t){return this.x*t.x+this.y*t.y+this.z*t.z+this.w*t.w},e.lengthSq=function(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w},e.length=function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},e.manhattanLength=function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)},e.normalize=function(){return this.divideScalar(this.length()||1)},e.setLength=function(t){return this.normalize().multiplyScalar(t)},e.lerp=function(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this.z+=(t.z-this.z)*e,this.w+=(t.w-this.w)*e,this},e.lerpVectors=function(t,e,n){return this.x=t.x+(e.x-t.x)*n,this.y=t.y+(e.y-t.y)*n,this.z=t.z+(e.z-t.z)*n,this.w=t.w+(e.w-t.w)*n,this},e.equals=function(t){return t.x===this.x&&t.y===this.y&&t.z===this.z&&t.w===this.w},e.fromArray=function(t,e){return void 0===e&&(e=0),this.x=t[e],this.y=t[e+1],this.z=t[e+2],this.w=t[e+3],this},e.toArray=function(t,e){return void 0===t&&(t=[]),void 0===e&&(e=0),t[e]=this.x,t[e+1]=this.y,t[e+2]=this.z,t[e+3]=this.w,t},e.fromBufferAttribute=function(t,e,n){return void 0!==n&&console.warn("THREE.Vector4: offset has been removed from .fromBufferAttribute()."),this.x=t.getX(e),this.y=t.getY(e),this.z=t.getZ(e),this.w=t.getW(e),this},e.random=function(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this.w=Math.random(),this},r(t,[{key:"width",get:function(){return this.z},set:function(t){this.z=t}},{key:"height",get:function(){return this.w},set:function(t){this.w=t}}]),t}();c.prototype=Object.assign(Object.create(e.prototype),{constructor:c,isWebGLRenderTarget:!0,setSize:function(t,e){this.width===t&&this.height===e||(this.width=t,this.height=e,this.texture.image.width=t,this.texture.image.height=e,this.dispose()),this.viewport.set(0,0,t,e),this.scissor.set(0,0,t,e)},clone:function(){return(new this.constructor).copy(this)},copy:function(t){return this.width=t.width,this.height=t.height,this.viewport.copy(t.viewport),this.texture=t.texture.clone(),this.depthBuffer=t.depthBuffer,this.stencilBuffer=t.stencilBuffer,this.depthTexture=t.depthTexture,this},dispose:function(){this.dispatchEvent({type:"dispose"})}}),l.prototype=Object.assign(Object.create(c.prototype),{constructor:l,isWebGLMultisampleRenderTarget:!0,copy:function(t){return c.prototype.copy.call(this,t),this.samples=t.samples,this}});var Pc=function(){function t(t,e,n,r){void 0===t&&(t=0),void 0===e&&(e=0),void 0===n&&(n=0),void 0===r&&(r=1),Object.defineProperty(this,"isQuaternion",{value:!0}),this._x=t,this._y=e,this._z=n,this._w=r}t.slerp=function(t,e,n,r){return n.copy(t).slerp(e,r)},t.slerpFlat=function(t,e,n,r,i,a,o){var s=n[r+0],c=n[r+1],l=n[r+2],u=n[r+3],h=i[a+0],d=i[a+1],p=i[a+2],f=i[a+3];if(u!==f||s!==h||c!==d||l!==p){var m=1-o,v=s*h+c*d+l*p+u*f,g=v>=0?1:-1,y=1-v*v;if(y>Number.EPSILON){var x=Math.sqrt(y),b=Math.atan2(x,v*g);m=Math.sin(m*b)/x,o=Math.sin(o*b)/x}var _=o*g;if(s=s*m+h*_,c=c*m+d*_,l=l*m+p*_,u=u*m+f*_,m===1-o){var w=1/Math.sqrt(s*s+c*c+l*l+u*u);s*=w,c*=w,l*=w,u*=w}}t[e]=s,t[e+1]=c,t[e+2]=l,t[e+3]=u},t.multiplyQuaternionsFlat=function(t,e,n,r,i,a){var o=n[r],s=n[r+1],c=n[r+2],l=n[r+3],u=i[a],h=i[a+1],d=i[a+2],p=i[a+3];return t[e]=o*p+l*u+s*d-c*h,t[e+1]=s*p+l*h+c*u-o*d,t[e+2]=c*p+l*d+o*h-s*u,t[e+3]=l*p-o*u-s*h-c*d,t};var e=t.prototype;return e.set=function(t,e,n,r){return this._x=t,this._y=e,this._z=n,this._w=r,this._onChangeCallback(),this},e.clone=function(){return new this.constructor(this._x,this._y,this._z,this._w)},e.copy=function(t){return this._x=t.x,this._y=t.y,this._z=t.z,this._w=t.w,this._onChangeCallback(),this},e.setFromEuler=function(t,e){if(!t||!t.isEuler)throw new Error("THREE.Quaternion: .setFromEuler() now expects an Euler rotation rather than a Vector3 and order.");var n=t._x,r=t._y,i=t._z,a=t._order,o=Math.cos,s=Math.sin,c=o(n/2),l=o(r/2),u=o(i/2),h=s(n/2),d=s(r/2),p=s(i/2);switch(a){case"XYZ":this._x=h*l*u+c*d*p,this._y=c*d*u-h*l*p,this._z=c*l*p+h*d*u,this._w=c*l*u-h*d*p;break;case"YXZ":this._x=h*l*u+c*d*p,this._y=c*d*u-h*l*p,this._z=c*l*p-h*d*u,this._w=c*l*u+h*d*p;break;case"ZXY":this._x=h*l*u-c*d*p,this._y=c*d*u+h*l*p,this._z=c*l*p+h*d*u,this._w=c*l*u-h*d*p;break;case"ZYX":this._x=h*l*u-c*d*p,this._y=c*d*u+h*l*p,this._z=c*l*p-h*d*u,this._w=c*l*u+h*d*p;break;case"YZX":this._x=h*l*u+c*d*p,this._y=c*d*u+h*l*p,this._z=c*l*p-h*d*u,this._w=c*l*u-h*d*p;break;case"XZY":this._x=h*l*u-c*d*p,this._y=c*d*u-h*l*p,this._z=c*l*p+h*d*u,this._w=c*l*u+h*d*p;break;default:console.warn("THREE.Quaternion: .setFromEuler() encountered an unknown order: "+a)}return!1!==e&&this._onChangeCallback(),this},e.setFromAxisAngle=function(t,e){var n=e/2,r=Math.sin(n);return this._x=t.x*r,this._y=t.y*r,this._z=t.z*r,this._w=Math.cos(n),this._onChangeCallback(),this},e.setFromRotationMatrix=function(t){var e=t.elements,n=e[0],r=e[4],i=e[8],a=e[1],o=e[5],s=e[9],c=e[2],l=e[6],u=e[10],h=n+o+u;if(h>0){var d=.5/Math.sqrt(h+1);this._w=.25/d,this._x=(l-s)*d,this._y=(i-c)*d,this._z=(a-r)*d}else if(n>o&&n>u){var p=2*Math.sqrt(1+n-o-u);this._w=(l-s)/p,this._x=.25*p,this._y=(r+a)/p,this._z=(i+c)/p}else if(o>u){var f=2*Math.sqrt(1+o-n-u);this._w=(i-c)/f,this._x=(r+a)/f,this._y=.25*f,this._z=(s+l)/f}else{var m=2*Math.sqrt(1+u-n-o);this._w=(a-r)/m,this._x=(i+c)/m,this._y=(s+l)/m,this._z=.25*m}return this._onChangeCallback(),this},e.setFromUnitVectors=function(t,e){var n=t.dot(e)+1;return n<1e-6?(n=0,Math.abs(t.x)>Math.abs(t.z)?(this._x=-t.y,this._y=t.x,this._z=0,this._w=n):(this._x=0,this._y=-t.z,this._z=t.y,this._w=n)):(this._x=t.y*e.z-t.z*e.y,this._y=t.z*e.x-t.x*e.z,this._z=t.x*e.y-t.y*e.x,this._w=n),this.normalize()},e.angleTo=function(t){return 2*Math.acos(Math.abs(Tc.clamp(this.dot(t),-1,1)))},e.rotateTowards=function(t,e){var n=this.angleTo(t);if(0===n)return this;var r=Math.min(1,e/n);return this.slerp(t,r),this},e.identity=function(){return this.set(0,0,0,1)},e.invert=function(){return this.conjugate()},e.conjugate=function(){return this._x*=-1,this._y*=-1,this._z*=-1,this._onChangeCallback(),this},e.dot=function(t){return this._x*t._x+this._y*t._y+this._z*t._z+this._w*t._w},e.lengthSq=function(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w},e.length=function(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)},e.normalize=function(){var t=this.length();return 0===t?(this._x=0,this._y=0,this._z=0,this._w=1):(t=1/t,this._x=this._x*t,this._y=this._y*t,this._z=this._z*t,this._w=this._w*t),this._onChangeCallback(),this},e.multiply=function(t,e){return void 0!==e?(console.warn("THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead."),this.multiplyQuaternions(t,e)):this.multiplyQuaternions(this,t)},e.premultiply=function(t){return this.multiplyQuaternions(t,this)},e.multiplyQuaternions=function(t,e){var n=t._x,r=t._y,i=t._z,a=t._w,o=e._x,s=e._y,c=e._z,l=e._w;return this._x=n*l+a*o+r*c-i*s,this._y=r*l+a*s+i*o-n*c,this._z=i*l+a*c+n*s-r*o,this._w=a*l-n*o-r*s-i*c,this._onChangeCallback(),this},e.slerp=function(t,e){if(0===e)return this;if(1===e)return this.copy(t);var n=this._x,r=this._y,i=this._z,a=this._w,o=a*t._w+n*t._x+r*t._y+i*t._z;if(o<0?(this._w=-t._w,this._x=-t._x,this._y=-t._y,this._z=-t._z,o=-o):this.copy(t),o>=1)return this._w=a,this._x=n,this._y=r,this._z=i,this;var s=1-o*o;if(s<=Number.EPSILON){var c=1-e;return this._w=c*a+e*this._w,this._x=c*n+e*this._x,this._y=c*r+e*this._y,this._z=c*i+e*this._z,this.normalize(),this._onChangeCallback(),this}var l=Math.sqrt(s),u=Math.atan2(l,o),h=Math.sin((1-e)*u)/l,d=Math.sin(e*u)/l;return this._w=a*h+this._w*d,this._x=n*h+this._x*d,this._y=r*h+this._y*d,this._z=i*h+this._z*d,this._onChangeCallback(),this},e.equals=function(t){return t._x===this._x&&t._y===this._y&&t._z===this._z&&t._w===this._w},e.fromArray=function(t,e){return void 0===e&&(e=0),this._x=t[e],this._y=t[e+1],this._z=t[e+2],this._w=t[e+3],this._onChangeCallback(),this},e.toArray=function(t,e){return void 0===t&&(t=[]),void 0===e&&(e=0),t[e]=this._x,t[e+1]=this._y,t[e+2]=this._z,t[e+3]=this._w,t},e.fromBufferAttribute=function(t,e){return this._x=t.getX(e),this._y=t.getY(e),this._z=t.getZ(e),this._w=t.getW(e),this},e._onChange=function(t){return this._onChangeCallback=t,this},e._onChangeCallback=function(){},r(t,[{key:"x",get:function(){return this._x},set:function(t){this._x=t,this._onChangeCallback()}},{key:"y",get:function(){return this._y},set:function(t){this._y=t,this._onChangeCallback()}},{key:"z",get:function(){return this._z},set:function(t){this._z=t,this._onChangeCallback()}},{key:"w",get:function(){return this._w},set:function(t){this._w=t,this._onChangeCallback()}}]),t}(),Dc=function(){function t(t,e,n){void 0===t&&(t=0),void 0===e&&(e=0),void 0===n&&(n=0),Object.defineProperty(this,"isVector3",{value:!0}),this.x=t,this.y=e,this.z=n}var e=t.prototype;return e.set=function(t,e,n){return void 0===n&&(n=this.z),this.x=t,this.y=e,this.z=n,this},e.setScalar=function(t){return this.x=t,this.y=t,this.z=t,this},e.setX=function(t){return this.x=t,this},e.setY=function(t){return this.y=t,this},e.setZ=function(t){return this.z=t,this},e.setComponent=function(t,e){switch(t){case 0:this.x=e;break;case 1:this.y=e;break;case 2:this.z=e;break;default:throw new Error("index is out of range: "+t)}return this},e.getComponent=function(t){switch(t){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw new Error("index is out of range: "+t)}},e.clone=function(){return new this.constructor(this.x,this.y,this.z)},e.copy=function(t){return this.x=t.x,this.y=t.y,this.z=t.z,this},e.add=function(t,e){return void 0!==e?(console.warn("THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(t,e)):(this.x+=t.x,this.y+=t.y,this.z+=t.z,this)},e.addScalar=function(t){return this.x+=t,this.y+=t,this.z+=t,this},e.addVectors=function(t,e){return this.x=t.x+e.x,this.y=t.y+e.y,this.z=t.z+e.z,this},e.addScaledVector=function(t,e){return this.x+=t.x*e,this.y+=t.y*e,this.z+=t.z*e,this},e.sub=function(t,e){return void 0!==e?(console.warn("THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(t,e)):(this.x-=t.x,this.y-=t.y,this.z-=t.z,this)},e.subScalar=function(t){return this.x-=t,this.y-=t,this.z-=t,this},e.subVectors=function(t,e){return this.x=t.x-e.x,this.y=t.y-e.y,this.z=t.z-e.z,this},e.multiply=function(t,e){return void 0!==e?(console.warn("THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead."),this.multiplyVectors(t,e)):(this.x*=t.x,this.y*=t.y,this.z*=t.z,this)},e.multiplyScalar=function(t){return this.x*=t,this.y*=t,this.z*=t,this},e.multiplyVectors=function(t,e){return this.x=t.x*e.x,this.y=t.y*e.y,this.z=t.z*e.z,this},e.applyEuler=function(t){return t&&t.isEuler||console.error("THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order."),this.applyQuaternion(Ic.setFromEuler(t))},e.applyAxisAngle=function(t,e){return this.applyQuaternion(Ic.setFromAxisAngle(t,e))},e.applyMatrix3=function(t){var e=this.x,n=this.y,r=this.z,i=t.elements;return this.x=i[0]*e+i[3]*n+i[6]*r,this.y=i[1]*e+i[4]*n+i[7]*r,this.z=i[2]*e+i[5]*n+i[8]*r,this},e.applyNormalMatrix=function(t){return this.applyMatrix3(t).normalize()},e.applyMatrix4=function(t){var e=this.x,n=this.y,r=this.z,i=t.elements,a=1/(i[3]*e+i[7]*n+i[11]*r+i[15]);return this.x=(i[0]*e+i[4]*n+i[8]*r+i[12])*a,this.y=(i[1]*e+i[5]*n+i[9]*r+i[13])*a,this.z=(i[2]*e+i[6]*n+i[10]*r+i[14])*a,this},e.applyQuaternion=function(t){var e=this.x,n=this.y,r=this.z,i=t.x,a=t.y,o=t.z,s=t.w,c=s*e+a*r-o*n,l=s*n+o*e-i*r,u=s*r+i*n-a*e,h=-i*e-a*n-o*r;return this.x=c*s+h*-i+l*-o-u*-a,this.y=l*s+h*-a+u*-i-c*-o,this.z=u*s+h*-o+c*-a-l*-i,this},e.project=function(t){return this.applyMatrix4(t.matrixWorldInverse).applyMatrix4(t.projectionMatrix)},e.unproject=function(t){return this.applyMatrix4(t.projectionMatrixInverse).applyMatrix4(t.matrixWorld)},e.transformDirection=function(t){var e=this.x,n=this.y,r=this.z,i=t.elements;return this.x=i[0]*e+i[4]*n+i[8]*r,this.y=i[1]*e+i[5]*n+i[9]*r,this.z=i[2]*e+i[6]*n+i[10]*r,this.normalize()},e.divide=function(t){return this.x/=t.x,this.y/=t.y,this.z/=t.z,this},e.divideScalar=function(t){return this.multiplyScalar(1/t)},e.min=function(t){return this.x=Math.min(this.x,t.x),this.y=Math.min(this.y,t.y),this.z=Math.min(this.z,t.z),this},e.max=function(t){return this.x=Math.max(this.x,t.x),this.y=Math.max(this.y,t.y),this.z=Math.max(this.z,t.z),this},e.clamp=function(t,e){return this.x=Math.max(t.x,Math.min(e.x,this.x)),this.y=Math.max(t.y,Math.min(e.y,this.y)),this.z=Math.max(t.z,Math.min(e.z,this.z)),this},e.clampScalar=function(t,e){return this.x=Math.max(t,Math.min(e,this.x)),this.y=Math.max(t,Math.min(e,this.y)),this.z=Math.max(t,Math.min(e,this.z)),this},e.clampLength=function(t,e){var n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(t,Math.min(e,n)))},e.floor=function(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this},e.ceil=function(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this},e.round=function(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this},e.roundToZero=function(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this.z=this.z<0?Math.ceil(this.z):Math.floor(this.z),this},e.negate=function(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this},e.dot=function(t){return this.x*t.x+this.y*t.y+this.z*t.z},e.lengthSq=function(){return this.x*this.x+this.y*this.y+this.z*this.z},e.length=function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},e.manhattanLength=function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)},e.normalize=function(){return this.divideScalar(this.length()||1)},e.setLength=function(t){return this.normalize().multiplyScalar(t)},e.lerp=function(t,e){return this.x+=(t.x-this.x)*e,this.y+=(t.y-this.y)*e,this.z+=(t.z-this.z)*e,this},e.lerpVectors=function(t,e,n){return this.x=t.x+(e.x-t.x)*n,this.y=t.y+(e.y-t.y)*n,this.z=t.z+(e.z-t.z)*n,this},e.cross=function(t,e){return void 0!==e?(console.warn("THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead."),this.crossVectors(t,e)):this.crossVectors(this,t)},e.crossVectors=function(t,e){var n=t.x,r=t.y,i=t.z,a=e.x,o=e.y,s=e.z;return this.x=r*s-i*o,this.y=i*a-n*s,this.z=n*o-r*a,this},e.projectOnVector=function(t){var e=t.lengthSq();if(0===e)return this.set(0,0,0);var n=t.dot(this)/e;return this.copy(t).multiplyScalar(n)},e.projectOnPlane=function(t){return Oc.copy(this).projectOnVector(t),this.sub(Oc)},e.reflect=function(t){return this.sub(Oc.copy(t).multiplyScalar(2*this.dot(t)))},e.angleTo=function(t){var e=Math.sqrt(this.lengthSq()*t.lengthSq());if(0===e)return Math.PI/2;var n=this.dot(t)/e;return Math.acos(Tc.clamp(n,-1,1))},e.distanceTo=function(t){return Math.sqrt(this.distanceToSquared(t))},e.distanceToSquared=function(t){var e=this.x-t.x,n=this.y-t.y,r=this.z-t.z;return e*e+n*n+r*r},e.manhattanDistanceTo=function(t){return Math.abs(this.x-t.x)+Math.abs(this.y-t.y)+Math.abs(this.z-t.z)},e.setFromSpherical=function(t){return this.setFromSphericalCoords(t.radius,t.phi,t.theta)},e.setFromSphericalCoords=function(t,e,n){var r=Math.sin(e)*t;return this.x=r*Math.sin(n),this.y=Math.cos(e)*t,this.z=r*Math.cos(n),this},e.setFromCylindrical=function(t){return this.setFromCylindricalCoords(t.radius,t.theta,t.y)},e.setFromCylindricalCoords=function(t,e,n){return this.x=t*Math.sin(e),this.y=n,this.z=t*Math.cos(e),this},e.setFromMatrixPosition=function(t){var e=t.elements;return this.x=e[12],this.y=e[13],this.z=e[14],this},e.setFromMatrixScale=function(t){var e=this.setFromMatrixColumn(t,0).length(),n=this.setFromMatrixColumn(t,1).length(),r=this.setFromMatrixColumn(t,2).length();return this.x=e,this.y=n,this.z=r,this},e.setFromMatrixColumn=function(t,e){return this.fromArray(t.elements,4*e)},e.setFromMatrix3Column=function(t,e){return this.fromArray(t.elements,3*e)},e.equals=function(t){return t.x===this.x&&t.y===this.y&&t.z===this.z},e.fromArray=function(t,e){return void 0===e&&(e=0),this.x=t[e],this.y=t[e+1],this.z=t[e+2],this},e.toArray=function(t,e){return void 0===t&&(t=[]),void 0===e&&(e=0),t[e]=this.x,t[e+1]=this.y,t[e+2]=this.z,t},e.fromBufferAttribute=function(t,e,n){return void 0!==n&&console.warn("THREE.Vector3: offset has been removed from .fromBufferAttribute()."),this.x=t.getX(e),this.y=t.getY(e),this.z=t.getZ(e),this},e.random=function(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this},t}(),Oc=new Dc,Ic=new Pc,Nc=function(){function t(t,e){Object.defineProperty(this,"isBox3",{value:!0}),this.min=void 0!==t?t:new Dc(1/0,1/0,1/0),this.max=void 0!==e?e:new Dc(-1/0,-1/0,-1/0)}var e=t.prototype;return e.set=function(t,e){return this.min.copy(t),this.max.copy(e),this},e.setFromArray=function(t){for(var e=1/0,n=1/0,r=1/0,i=-1/0,a=-1/0,o=-1/0,s=0,c=t.length;si&&(i=l),u>a&&(a=u),h>o&&(o=h)}return this.min.set(e,n,r),this.max.set(i,a,o),this},e.setFromBufferAttribute=function(t){for(var e=1/0,n=1/0,r=1/0,i=-1/0,a=-1/0,o=-1/0,s=0,c=t.count;si&&(i=l),u>a&&(a=u),h>o&&(o=h)}return this.min.set(e,n,r),this.max.set(i,a,o),this},e.setFromPoints=function(t){this.makeEmpty();for(var e=0,n=t.length;ethis.max.x||t.ythis.max.y||t.zthis.max.z)},e.containsBox=function(t){return this.min.x<=t.min.x&&t.max.x<=this.max.x&&this.min.y<=t.min.y&&t.max.y<=this.max.y&&this.min.z<=t.min.z&&t.max.z<=this.max.z},e.getParameter=function(t,e){return void 0===e&&(console.warn("THREE.Box3: .getParameter() target is now required"),e=new Dc),e.set((t.x-this.min.x)/(this.max.x-this.min.x),(t.y-this.min.y)/(this.max.y-this.min.y),(t.z-this.min.z)/(this.max.z-this.min.z))},e.intersectsBox=function(t){return!(t.max.xthis.max.x||t.max.ythis.max.y||t.max.zthis.max.z)},e.intersectsSphere=function(t){return this.clampPoint(t.center,zc),zc.distanceToSquared(t.center)<=t.radius*t.radius},e.intersectsPlane=function(t){var e,n;return t.normal.x>0?(e=t.normal.x*this.min.x,n=t.normal.x*this.max.x):(e=t.normal.x*this.max.x,n=t.normal.x*this.min.x),t.normal.y>0?(e+=t.normal.y*this.min.y,n+=t.normal.y*this.max.y):(e+=t.normal.y*this.max.y,n+=t.normal.y*this.min.y),t.normal.z>0?(e+=t.normal.z*this.min.z,n+=t.normal.z*this.max.z):(e+=t.normal.z*this.max.z,n+=t.normal.z*this.min.z),e<=-t.constant&&n>=-t.constant},e.intersectsTriangle=function(t){if(this.isEmpty())return!1;this.getCenter(jc),qc.subVectors(this.max,jc),Gc.subVectors(t.a,jc),Uc.subVectors(t.b,jc),Hc.subVectors(t.c,jc),kc.subVectors(Uc,Gc),Vc.subVectors(Hc,Uc),Wc.subVectors(Gc,Hc);var e=[0,-kc.z,kc.y,0,-Vc.z,Vc.y,0,-Wc.z,Wc.y,kc.z,0,-kc.x,Vc.z,0,-Vc.x,Wc.z,0,-Wc.x,-kc.y,kc.x,0,-Vc.y,Vc.x,0,-Wc.y,Wc.x,0];return!!u(e,Gc,Uc,Hc,qc)&&(e=[1,0,0,0,1,0,0,0,1],!!u(e,Gc,Uc,Hc,qc)&&(Xc.crossVectors(kc,Vc),e=[Xc.x,Xc.y,Xc.z],u(e,Gc,Uc,Hc,qc)))},e.clampPoint=function(t,e){return void 0===e&&(console.warn("THREE.Box3: .clampPoint() target is now required"),e=new Dc),e.copy(t).clamp(this.min,this.max)},e.distanceToPoint=function(t){return zc.copy(t).clamp(this.min,this.max).sub(t).length()},e.getBoundingSphere=function(t){return void 0===t&&console.error("THREE.Box3: .getBoundingSphere() target is now required"),this.getCenter(t.center),t.radius=.5*this.getSize(zc).length(),t},e.intersect=function(t){return this.min.max(t.min),this.max.min(t.max),this.isEmpty()&&this.makeEmpty(),this},e.union=function(t){return this.min.min(t.min),this.max.max(t.max),this},e.applyMatrix4=function(t){return this.isEmpty()?this:(Bc[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(t),Bc[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(t),Bc[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(t),Bc[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(t),Bc[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(t),Bc[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(t),Bc[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(t),Bc[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(t),this.setFromPoints(Bc),this)},e.translate=function(t){return this.min.add(t),this.max.add(t),this},e.equals=function(t){return t.min.equals(this.min)&&t.max.equals(this.max)},t}(),Bc=[new Dc,new Dc,new Dc,new Dc,new Dc,new Dc,new Dc,new Dc],zc=new Dc,Fc=new Nc,Gc=new Dc,Uc=new Dc,Hc=new Dc,kc=new Dc,Vc=new Dc,Wc=new Dc,jc=new Dc,qc=new Dc,Xc=new Dc,Yc=new Dc,Zc=new Nc,Jc=function(){function t(t,e){this.center=void 0!==t?t:new Dc,this.radius=void 0!==e?e:-1}var e=t.prototype;return e.set=function(t,e){return this.center.copy(t),this.radius=e,this},e.setFromPoints=function(t,e){var n=this.center;void 0!==e?n.copy(e):Zc.setFromPoints(t).getCenter(n);for(var r=0,i=0,a=t.length;ithis.radius*this.radius&&(e.sub(this.center).normalize(),e.multiplyScalar(this.radius).add(this.center)),e},e.getBoundingBox=function(t){return void 0===t&&(console.warn("THREE.Sphere: .getBoundingBox() target is now required"),t=new Nc),this.isEmpty()?(t.makeEmpty(),t):(t.set(this.center,this.center),t.expandByScalar(this.radius),t)},e.applyMatrix4=function(t){return this.center.applyMatrix4(t),this.radius=this.radius*t.getMaxScaleOnAxis(),this},e.translate=function(t){return this.center.add(t),this},e.equals=function(t){return t.center.equals(this.center)&&t.radius===this.radius},t}(),Qc=new Dc,Kc=new Dc,$c=new Dc,tl=new Dc,el=new Dc,nl=new Dc,rl=new Dc,il=function(){function t(t,e){this.origin=void 0!==t?t:new Dc,this.direction=void 0!==e?e:new Dc(0,0,-1)}var e=t.prototype;return e.set=function(t,e){return this.origin.copy(t),this.direction.copy(e),this},e.clone=function(){return(new this.constructor).copy(this)},e.copy=function(t){return this.origin.copy(t.origin),this.direction.copy(t.direction),this},e.at=function(t,e){return void 0===e&&(console.warn("THREE.Ray: .at() target is now required"),e=new Dc),e.copy(this.direction).multiplyScalar(t).add(this.origin)},e.lookAt=function(t){return this.direction.copy(t).sub(this.origin).normalize(),this},e.recast=function(t){return this.origin.copy(this.at(t,Qc)),this},e.closestPointToPoint=function(t,e){void 0===e&&(console.warn("THREE.Ray: .closestPointToPoint() target is now required"),e=new Dc),e.subVectors(t,this.origin);var n=e.dot(this.direction);return n<0?e.copy(this.origin):e.copy(this.direction).multiplyScalar(n).add(this.origin)},e.distanceToPoint=function(t){return Math.sqrt(this.distanceSqToPoint(t))},e.distanceSqToPoint=function(t){var e=Qc.subVectors(t,this.origin).dot(this.direction);return e<0?this.origin.distanceToSquared(t):(Qc.copy(this.direction).multiplyScalar(e).add(this.origin),Qc.distanceToSquared(t))},e.distanceSqToSegment=function(t,e,n,r){Kc.copy(t).add(e).multiplyScalar(.5),$c.copy(e).sub(t).normalize(),tl.copy(this.origin).sub(Kc);var i,a,o,s,c=.5*t.distanceTo(e),l=-this.direction.dot($c),u=tl.dot(this.direction),h=-tl.dot($c),d=tl.lengthSq(),p=Math.abs(1-l*l);if(p>0)if(i=l*h-u,a=l*u-h,s=c*p,i>=0)if(a>=-s)if(a<=s){var f=1/p;i*=f,a*=f,o=i*(i+l*a+2*u)+a*(l*i+a+2*h)+d}else a=c,i=Math.max(0,-(l*a+u)),o=-i*i+a*(a+2*h)+d;else a=-c,i=Math.max(0,-(l*a+u)),o=-i*i+a*(a+2*h)+d;else a<=-s?(i=Math.max(0,-(-l*c+u)),a=i>0?-c:Math.min(Math.max(-c,-h),c),o=-i*i+a*(a+2*h)+d):a<=s?(i=0,a=Math.min(Math.max(-c,-h),c),o=a*(a+2*h)+d):(i=Math.max(0,-(l*c+u)),a=i>0?c:Math.min(Math.max(-c,-h),c),o=-i*i+a*(a+2*h)+d);else a=l>0?-c:c,i=Math.max(0,-(l*a+u)),o=-i*i+a*(a+2*h)+d;return n&&n.copy(this.direction).multiplyScalar(i).add(this.origin),r&&r.copy($c).multiplyScalar(a).add(Kc),o},e.intersectSphere=function(t,e){Qc.subVectors(t.center,this.origin);var n=Qc.dot(this.direction),r=Qc.dot(Qc)-n*n,i=t.radius*t.radius;if(r>i)return null;var a=Math.sqrt(i-r),o=n-a,s=n+a;return o<0&&s<0?null:o<0?this.at(s,e):this.at(o,e)},e.intersectsSphere=function(t){return this.distanceSqToPoint(t.center)<=t.radius*t.radius},e.distanceToPlane=function(t){var e=t.normal.dot(this.direction);if(0===e)return 0===t.distanceToPoint(this.origin)?0:null;var n=-(this.origin.dot(t.normal)+t.constant)/e;return n>=0?n:null},e.intersectPlane=function(t,e){var n=this.distanceToPlane(t);return null===n?null:this.at(n,e)},e.intersectsPlane=function(t){var e=t.distanceToPoint(this.origin);return 0===e||t.normal.dot(this.direction)*e<0},e.intersectBox=function(t,e){var n,r,i,a,o,s,c=1/this.direction.x,l=1/this.direction.y,u=1/this.direction.z,h=this.origin;return c>=0?(n=(t.min.x-h.x)*c,r=(t.max.x-h.x)*c):(n=(t.max.x-h.x)*c,r=(t.min.x-h.x)*c),l>=0?(i=(t.min.y-h.y)*l,a=(t.max.y-h.y)*l):(i=(t.max.y-h.y)*l,a=(t.min.y-h.y)*l),n>a||i>r?null:((i>n||n!==n)&&(n=i),(a=0?(o=(t.min.z-h.z)*u,s=(t.max.z-h.z)*u):(o=(t.max.z-h.z)*u,s=(t.min.z-h.z)*u),n>s||o>r?null:((o>n||n!==n)&&(n=o),(s=0?n:r,e)))},e.intersectsBox=function(t){return null!==this.intersectBox(t,Qc)},e.intersectTriangle=function(t,e,n,r,i){el.subVectors(e,t),nl.subVectors(n,t),rl.crossVectors(el,nl);var a,o=this.direction.dot(rl);if(o>0){if(r)return null;a=1}else{if(!(o<0))return null;a=-1,o=-o}tl.subVectors(this.origin,t);var s=a*this.direction.dot(nl.crossVectors(tl,nl));if(s<0)return null;var c=a*this.direction.dot(el.cross(tl));if(c<0)return null;if(s+c>o)return null;var l=-a*tl.dot(rl);return l<0?null:this.at(l/o,i)},e.applyMatrix4=function(t){return this.origin.applyMatrix4(t),this.direction.transformDirection(t),this},e.equals=function(t){return t.origin.equals(this.origin)&&t.direction.equals(this.direction)},t}(),al=function(){function t(){Object.defineProperty(this,"isMatrix4",{value:!0}),this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],arguments.length>0&&console.error("THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.")}var e=t.prototype;return e.set=function(t,e,n,r,i,a,o,s,c,l,u,h,d,p,f,m){var v=this.elements;return v[0]=t,v[4]=e,v[8]=n,v[12]=r,v[1]=i,v[5]=a,v[9]=o,v[13]=s,v[2]=c,v[6]=l,v[10]=u,v[14]=h,v[3]=d,v[7]=p,v[11]=f,v[15]=m,this},e.identity=function(){return this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),this},e.clone=function(){return(new t).fromArray(this.elements)},e.copy=function(t){var e=this.elements,n=t.elements;return e[0]=n[0],e[1]=n[1],e[2]=n[2],e[3]=n[3],e[4]=n[4],e[5]=n[5],e[6]=n[6],e[7]=n[7],e[8]=n[8],e[9]=n[9],e[10]=n[10],e[11]=n[11],e[12]=n[12],e[13]=n[13],e[14]=n[14],e[15]=n[15],this},e.copyPosition=function(t){var e=this.elements,n=t.elements;return e[12]=n[12],e[13]=n[13],e[14]=n[14],this},e.extractBasis=function(t,e,n){return t.setFromMatrixColumn(this,0), e.setFromMatrixColumn(this,1),n.setFromMatrixColumn(this,2),this},e.makeBasis=function(t,e,n){return this.set(t.x,e.x,n.x,0,t.y,e.y,n.y,0,t.z,e.z,n.z,0,0,0,0,1),this},e.extractRotation=function(t){var e=this.elements,n=t.elements,r=1/ol.setFromMatrixColumn(t,0).length(),i=1/ol.setFromMatrixColumn(t,1).length(),a=1/ol.setFromMatrixColumn(t,2).length();return e[0]=n[0]*r,e[1]=n[1]*r,e[2]=n[2]*r,e[3]=0,e[4]=n[4]*i,e[5]=n[5]*i,e[6]=n[6]*i,e[7]=0,e[8]=n[8]*a,e[9]=n[9]*a,e[10]=n[10]*a,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this},e.makeRotationFromEuler=function(t){t&&t.isEuler||console.error("THREE.Matrix4: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.");var e=this.elements,n=t.x,r=t.y,i=t.z,a=Math.cos(n),o=Math.sin(n),s=Math.cos(r),c=Math.sin(r),l=Math.cos(i),u=Math.sin(i);if("XYZ"===t.order){var h=a*l,d=a*u,p=o*l,f=o*u;e[0]=s*l,e[4]=-s*u,e[8]=c,e[1]=d+p*c,e[5]=h-f*c,e[9]=-o*s,e[2]=f-h*c,e[6]=p+d*c,e[10]=a*s}else if("YXZ"===t.order){var m=s*l,v=s*u,g=c*l,y=c*u;e[0]=m+y*o,e[4]=g*o-v,e[8]=a*c,e[1]=a*u,e[5]=a*l,e[9]=-o,e[2]=v*o-g,e[6]=y+m*o,e[10]=a*s}else if("ZXY"===t.order){var x=s*l,b=s*u,_=c*l,w=c*u;e[0]=x-w*o,e[4]=-a*u,e[8]=_+b*o,e[1]=b+_*o,e[5]=a*l,e[9]=w-x*o,e[2]=-a*c,e[6]=o,e[10]=a*s}else if("ZYX"===t.order){var M=a*l,S=a*u,T=o*l,E=o*u;e[0]=s*l,e[4]=T*c-S,e[8]=M*c+E,e[1]=s*u,e[5]=E*c+M,e[9]=S*c-T,e[2]=-c,e[6]=o*s,e[10]=a*s}else if("YZX"===t.order){var A=a*s,L=a*c,R=o*s,C=o*c;e[0]=s*l,e[4]=C-A*u,e[8]=R*u+L,e[1]=u,e[5]=a*l,e[9]=-o*l,e[2]=-c*l,e[6]=L*u+R,e[10]=A-C*u}else if("XZY"===t.order){var P=a*s,D=a*c,O=o*s,I=o*c;e[0]=s*l,e[4]=-u,e[8]=c*l,e[1]=P*u+I,e[5]=a*l,e[9]=D*u-O,e[2]=O*u-D,e[6]=o*l,e[10]=I*u+P}return e[3]=0,e[7]=0,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this},e.makeRotationFromQuaternion=function(t){return this.compose(cl,t,ll)},e.lookAt=function(t,e,n){var r=this.elements;return dl.subVectors(t,e),0===dl.lengthSq()&&(dl.z=1),dl.normalize(),ul.crossVectors(n,dl),0===ul.lengthSq()&&(1===Math.abs(n.z)?dl.x+=1e-4:dl.z+=1e-4,dl.normalize(),ul.crossVectors(n,dl)),ul.normalize(),hl.crossVectors(dl,ul),r[0]=ul.x,r[4]=hl.x,r[8]=dl.x,r[1]=ul.y,r[5]=hl.y,r[9]=dl.y,r[2]=ul.z,r[6]=hl.z,r[10]=dl.z,this},e.multiply=function(t,e){return void 0!==e?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(t,e)):this.multiplyMatrices(this,t)},e.premultiply=function(t){return this.multiplyMatrices(t,this)},e.multiplyMatrices=function(t,e){var n=t.elements,r=e.elements,i=this.elements,a=n[0],o=n[4],s=n[8],c=n[12],l=n[1],u=n[5],h=n[9],d=n[13],p=n[2],f=n[6],m=n[10],v=n[14],g=n[3],y=n[7],x=n[11],b=n[15],_=r[0],w=r[4],M=r[8],S=r[12],T=r[1],E=r[5],A=r[9],L=r[13],R=r[2],C=r[6],P=r[10],D=r[14],O=r[3],I=r[7],N=r[11],B=r[15];return i[0]=a*_+o*T+s*R+c*O,i[4]=a*w+o*E+s*C+c*I,i[8]=a*M+o*A+s*P+c*N,i[12]=a*S+o*L+s*D+c*B,i[1]=l*_+u*T+h*R+d*O,i[5]=l*w+u*E+h*C+d*I,i[9]=l*M+u*A+h*P+d*N,i[13]=l*S+u*L+h*D+d*B,i[2]=p*_+f*T+m*R+v*O,i[6]=p*w+f*E+m*C+v*I,i[10]=p*M+f*A+m*P+v*N,i[14]=p*S+f*L+m*D+v*B,i[3]=g*_+y*T+x*R+b*O,i[7]=g*w+y*E+x*C+b*I,i[11]=g*M+y*A+x*P+b*N,i[15]=g*S+y*L+x*D+b*B,this},e.multiplyScalar=function(t){var e=this.elements;return e[0]*=t,e[4]*=t,e[8]*=t,e[12]*=t,e[1]*=t,e[5]*=t,e[9]*=t,e[13]*=t,e[2]*=t,e[6]*=t,e[10]*=t,e[14]*=t,e[3]*=t,e[7]*=t,e[11]*=t,e[15]*=t,this},e.determinant=function(){var t=this.elements,e=t[0],n=t[4],r=t[8],i=t[12],a=t[1],o=t[5],s=t[9],c=t[13],l=t[2],u=t[6],h=t[10],d=t[14];return t[3]*(+i*s*u-r*c*u-i*o*h+n*c*h+r*o*d-n*s*d)+t[7]*(+e*s*d-e*c*h+i*a*h-r*a*d+r*c*l-i*s*l)+t[11]*(+e*c*u-e*o*d-i*a*u+n*a*d+i*o*l-n*c*l)+t[15]*(-r*o*l-e*s*u+e*o*h+r*a*u-n*a*h+n*s*l)},e.transpose=function(){var t,e=this.elements;return t=e[1],e[1]=e[4],e[4]=t,t=e[2],e[2]=e[8],e[8]=t,t=e[6],e[6]=e[9],e[9]=t,t=e[3],e[3]=e[12],e[12]=t,t=e[7],e[7]=e[13],e[13]=t,t=e[11],e[11]=e[14],e[14]=t,this},e.setPosition=function(t,e,n){var r=this.elements;return t.isVector3?(r[12]=t.x,r[13]=t.y,r[14]=t.z):(r[12]=t,r[13]=e,r[14]=n),this},e.invert=function(){var t=this.elements,e=t[0],n=t[1],r=t[2],i=t[3],a=t[4],o=t[5],s=t[6],c=t[7],l=t[8],u=t[9],h=t[10],d=t[11],p=t[12],f=t[13],m=t[14],v=t[15],g=u*m*c-f*h*c+f*s*d-o*m*d-u*s*v+o*h*v,y=p*h*c-l*m*c-p*s*d+a*m*d+l*s*v-a*h*v,x=l*f*c-p*u*c+p*o*d-a*f*d-l*o*v+a*u*v,b=p*u*s-l*f*s-p*o*h+a*f*h+l*o*m-a*u*m,_=e*g+n*y+r*x+i*b;if(0===_)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);var w=1/_;return t[0]=g*w,t[1]=(f*h*i-u*m*i-f*r*d+n*m*d+u*r*v-n*h*v)*w,t[2]=(o*m*i-f*s*i+f*r*c-n*m*c-o*r*v+n*s*v)*w,t[3]=(u*s*i-o*h*i-u*r*c+n*h*c+o*r*d-n*s*d)*w,t[4]=y*w,t[5]=(l*m*i-p*h*i+p*r*d-e*m*d-l*r*v+e*h*v)*w,t[6]=(p*s*i-a*m*i-p*r*c+e*m*c+a*r*v-e*s*v)*w,t[7]=(a*h*i-l*s*i+l*r*c-e*h*c-a*r*d+e*s*d)*w,t[8]=x*w,t[9]=(p*u*i-l*f*i-p*n*d+e*f*d+l*n*v-e*u*v)*w,t[10]=(a*f*i-p*o*i+p*n*c-e*f*c-a*n*v+e*o*v)*w,t[11]=(l*o*i-a*u*i-l*n*c+e*u*c+a*n*d-e*o*d)*w,t[12]=b*w,t[13]=(l*f*r-p*u*r+p*n*h-e*f*h-l*n*m+e*u*m)*w,t[14]=(p*o*r-a*f*r-p*n*s+e*f*s+a*n*m-e*o*m)*w,t[15]=(a*u*r-l*o*r+l*n*s-e*u*s-a*n*h+e*o*h)*w,this},e.scale=function(t){var e=this.elements,n=t.x,r=t.y,i=t.z;return e[0]*=n,e[4]*=r,e[8]*=i,e[1]*=n,e[5]*=r,e[9]*=i,e[2]*=n,e[6]*=r,e[10]*=i,e[3]*=n,e[7]*=r,e[11]*=i,this},e.getMaxScaleOnAxis=function(){var t=this.elements,e=t[0]*t[0]+t[1]*t[1]+t[2]*t[2],n=t[4]*t[4]+t[5]*t[5]+t[6]*t[6],r=t[8]*t[8]+t[9]*t[9]+t[10]*t[10];return Math.sqrt(Math.max(e,n,r))},e.makeTranslation=function(t,e,n){return this.set(1,0,0,t,0,1,0,e,0,0,1,n,0,0,0,1),this},e.makeRotationX=function(t){var e=Math.cos(t),n=Math.sin(t);return this.set(1,0,0,0,0,e,-n,0,0,n,e,0,0,0,0,1),this},e.makeRotationY=function(t){var e=Math.cos(t),n=Math.sin(t);return this.set(e,0,n,0,0,1,0,0,-n,0,e,0,0,0,0,1),this},e.makeRotationZ=function(t){var e=Math.cos(t),n=Math.sin(t);return this.set(e,-n,0,0,n,e,0,0,0,0,1,0,0,0,0,1),this},e.makeRotationAxis=function(t,e){var n=Math.cos(e),r=Math.sin(e),i=1-n,a=t.x,o=t.y,s=t.z,c=i*a,l=i*o;return this.set(c*a+n,c*o-r*s,c*s+r*o,0,c*o+r*s,l*o+n,l*s-r*a,0,c*s-r*o,l*s+r*a,i*s*s+n,0,0,0,0,1),this},e.makeScale=function(t,e,n){return this.set(t,0,0,0,0,e,0,0,0,0,n,0,0,0,0,1),this},e.makeShear=function(t,e,n){return this.set(1,e,n,0,t,1,n,0,t,e,1,0,0,0,0,1),this},e.compose=function(t,e,n){var r=this.elements,i=e._x,a=e._y,o=e._z,s=e._w,c=i+i,l=a+a,u=o+o,h=i*c,d=i*l,p=i*u,f=a*l,m=a*u,v=o*u,g=s*c,y=s*l,x=s*u,b=n.x,_=n.y,w=n.z;return r[0]=(1-(f+v))*b,r[1]=(d+x)*b,r[2]=(p-y)*b,r[3]=0,r[4]=(d-x)*_,r[5]=(1-(h+v))*_,r[6]=(m+g)*_,r[7]=0,r[8]=(p+y)*w,r[9]=(m-g)*w,r[10]=(1-(h+f))*w,r[11]=0,r[12]=t.x,r[13]=t.y,r[14]=t.z,r[15]=1,this},e.decompose=function(t,e,n){var r=this.elements,i=ol.set(r[0],r[1],r[2]).length(),a=ol.set(r[4],r[5],r[6]).length(),o=ol.set(r[8],r[9],r[10]).length();this.determinant()<0&&(i=-i),t.x=r[12],t.y=r[13],t.z=r[14],sl.copy(this);var s=1/i,c=1/a,l=1/o;return sl.elements[0]*=s,sl.elements[1]*=s,sl.elements[2]*=s,sl.elements[4]*=c,sl.elements[5]*=c,sl.elements[6]*=c,sl.elements[8]*=l,sl.elements[9]*=l,sl.elements[10]*=l,e.setFromRotationMatrix(sl),n.x=i,n.y=a,n.z=o,this},e.makePerspective=function(t,e,n,r,i,a){void 0===a&&console.warn("THREE.Matrix4: .makePerspective() has been redefined and has a new signature. Please check the docs.");var o=this.elements,s=2*i/(e-t),c=2*i/(n-r),l=(e+t)/(e-t),u=(n+r)/(n-r),h=-(a+i)/(a-i),d=-2*a*i/(a-i);return o[0]=s,o[4]=0,o[8]=l,o[12]=0,o[1]=0,o[5]=c,o[9]=u,o[13]=0,o[2]=0,o[6]=0,o[10]=h,o[14]=d,o[3]=0,o[7]=0,o[11]=-1,o[15]=0,this},e.makeOrthographic=function(t,e,n,r,i,a){var o=this.elements,s=1/(e-t),c=1/(n-r),l=1/(a-i),u=(e+t)*s,h=(n+r)*c,d=(a+i)*l;return o[0]=2*s,o[4]=0,o[8]=0,o[12]=-u,o[1]=0,o[5]=2*c,o[9]=0,o[13]=-h,o[2]=0,o[6]=0,o[10]=-2*l,o[14]=-d,o[3]=0,o[7]=0,o[11]=0,o[15]=1,this},e.equals=function(t){for(var e=this.elements,n=t.elements,r=0;r<16;r++)if(e[r]!==n[r])return!1;return!0},e.fromArray=function(t,e){void 0===e&&(e=0);for(var n=0;n<16;n++)this.elements[n]=t[n+e];return this},e.toArray=function(t,e){void 0===t&&(t=[]),void 0===e&&(e=0);var n=this.elements;return t[e]=n[0],t[e+1]=n[1],t[e+2]=n[2],t[e+3]=n[3],t[e+4]=n[4],t[e+5]=n[5],t[e+6]=n[6],t[e+7]=n[7],t[e+8]=n[8],t[e+9]=n[9],t[e+10]=n[10],t[e+11]=n[11],t[e+12]=n[12],t[e+13]=n[13],t[e+14]=n[14],t[e+15]=n[15],t},t}(),ol=new Dc,sl=new al,cl=new Dc(0,0,0),ll=new Dc(1,1,1),ul=new Dc,hl=new Dc,dl=new Dc,pl=function(){function t(e,n,r,i){void 0===e&&(e=0),void 0===n&&(n=0),void 0===r&&(r=0),void 0===i&&(i=t.DefaultOrder),Object.defineProperty(this,"isEuler",{value:!0}),this._x=e,this._y=n,this._z=r,this._order=i}var e=t.prototype;return e.set=function(t,e,n,r){return this._x=t,this._y=e,this._z=n,this._order=r||this._order,this._onChangeCallback(),this},e.clone=function(){return new this.constructor(this._x,this._y,this._z,this._order)},e.copy=function(t){return this._x=t._x,this._y=t._y,this._z=t._z,this._order=t._order,this._onChangeCallback(),this},e.setFromRotationMatrix=function(t,e,n){var r=Tc.clamp,i=t.elements,a=i[0],o=i[4],s=i[8],c=i[1],l=i[5],u=i[9],h=i[2],d=i[6],p=i[10];switch(e=e||this._order){case"XYZ":this._y=Math.asin(r(s,-1,1)),Math.abs(s)<.9999999?(this._x=Math.atan2(-u,p),this._z=Math.atan2(-o,a)):(this._x=Math.atan2(d,l),this._z=0);break;case"YXZ":this._x=Math.asin(-r(u,-1,1)),Math.abs(u)<.9999999?(this._y=Math.atan2(s,p),this._z=Math.atan2(c,l)):(this._y=Math.atan2(-h,a),this._z=0);break;case"ZXY":this._x=Math.asin(r(d,-1,1)),Math.abs(d)<.9999999?(this._y=Math.atan2(-h,p),this._z=Math.atan2(-o,l)):(this._y=0,this._z=Math.atan2(c,a));break;case"ZYX":this._y=Math.asin(-r(h,-1,1)),Math.abs(h)<.9999999?(this._x=Math.atan2(d,p),this._z=Math.atan2(c,a)):(this._x=0,this._z=Math.atan2(-o,l));break;case"YZX":this._z=Math.asin(r(c,-1,1)),Math.abs(c)<.9999999?(this._x=Math.atan2(-u,l),this._y=Math.atan2(-h,a)):(this._x=0,this._y=Math.atan2(s,p));break;case"XZY":this._z=Math.asin(-r(o,-1,1)),Math.abs(o)<.9999999?(this._x=Math.atan2(d,l),this._y=Math.atan2(s,a)):(this._x=Math.atan2(-u,p),this._y=0);break;default:console.warn("THREE.Euler: .setFromRotationMatrix() encountered an unknown order: "+e)}return this._order=e,!1!==n&&this._onChangeCallback(),this},e.setFromQuaternion=function(t,e,n){return fl.makeRotationFromQuaternion(t),this.setFromRotationMatrix(fl,e,n)},e.setFromVector3=function(t,e){return this.set(t.x,t.y,t.z,e||this._order)},e.reorder=function(t){return ml.setFromEuler(this),this.setFromQuaternion(ml,t)},e.equals=function(t){return t._x===this._x&&t._y===this._y&&t._z===this._z&&t._order===this._order},e.fromArray=function(t){return this._x=t[0],this._y=t[1],this._z=t[2],void 0!==t[3]&&(this._order=t[3]),this._onChangeCallback(),this},e.toArray=function(t,e){return void 0===t&&(t=[]),void 0===e&&(e=0),t[e]=this._x,t[e+1]=this._y,t[e+2]=this._z,t[e+3]=this._order,t},e.toVector3=function(t){return t?t.set(this._x,this._y,this._z):new Dc(this._x,this._y,this._z)},e._onChange=function(t){return this._onChangeCallback=t,this},e._onChangeCallback=function(){},r(t,[{key:"x",get:function(){return this._x},set:function(t){this._x=t,this._onChangeCallback()}},{key:"y",get:function(){return this._y},set:function(t){this._y=t,this._onChangeCallback()}},{key:"z",get:function(){return this._z},set:function(t){this._z=t,this._onChangeCallback()}},{key:"order",get:function(){return this._order},set:function(t){this._order=t,this._onChangeCallback()}}]),t}();pl.DefaultOrder="XYZ",pl.RotationOrders=["XYZ","YZX","ZXY","XZY","YXZ","ZYX"];var fl=new al,ml=new Pc,vl=function(){function t(){this.mask=1}var e=t.prototype;return e.set=function(t){this.mask=1<1){for(var e=0;e1){for(var e=0;e0){a.children=[];for(var f=0;f0){a.animations=[];for(var m=0;m0&&(i.geometries=g),y.length>0&&(i.materials=y),x.length>0&&(i.textures=x),b.length>0&&(i.images=b),_.length>0&&(i.shapes=_),w.length>0&&(i.skeletons=w),M.length>0&&(i.animations=M)}return i.object=a,i},clone:function(t){return(new this.constructor).copy(this,t)},copy:function(t,e){if(void 0===e&&(e=!0),this.name=t.name,this.up.copy(t.up),this.position.copy(t.position),this.rotation.order=t.rotation.order,this.quaternion.copy(t.quaternion),this.scale.copy(t.scale),this.matrix.copy(t.matrix),this.matrixWorld.copy(t.matrixWorld),this.matrixAutoUpdate=t.matrixAutoUpdate,this.matrixWorldNeedsUpdate=t.matrixWorldNeedsUpdate,this.layers.mask=t.layers.mask,this.visible=t.visible,this.castShadow=t.castShadow,this.receiveShadow=t.receiveShadow,this.frustumCulled=t.frustumCulled,this.renderOrder=t.renderOrder,this.userData=JSON.parse(JSON.stringify(t.userData)),!0===e)for(var n=0;n1))return e.copy(n).multiplyScalar(i).add(t.start)}else if(0===this.distanceToPoint(t.start))return e.copy(t.start)},e.intersectsLine=function(t){var e=this.distanceToPoint(t.start),n=this.distanceToPoint(t.end);return e<0&&n>0||n<0&&e>0},e.intersectsBox=function(t){return t.intersectsPlane(this)},e.intersectsSphere=function(t){return t.intersectsPlane(this)},e.coplanarPoint=function(t){return void 0===t&&(console.warn("THREE.Plane: .coplanarPoint() target is now required"),t=new Dc),t.copy(this.normal).multiplyScalar(-this.constant)},e.applyMatrix4=function(t,e){var n=e||Dl.getNormalMatrix(t),r=this.coplanarPoint(Cl).applyMatrix4(t),i=this.normal.applyMatrix3(n).normalize();return this.constant=-r.dot(i),this},e.translate=function(t){return this.constant-=t.dot(this.normal),this},e.equals=function(t){return t.normal.equals(this.normal)&&t.constant===this.constant},t}(),Il=new Dc,Nl=new Dc,Bl=new Dc,zl=new Dc,Fl=new Dc,Gl=new Dc,Ul=new Dc,Hl=new Dc,kl=new Dc,Vl=new Dc,Wl=function(){function t(t,e,n){this.a=void 0!==t?t:new Dc,this.b=void 0!==e?e:new Dc,this.c=void 0!==n?n:new Dc}t.getNormal=function(t,e,n,r){void 0===r&&(console.warn("THREE.Triangle: .getNormal() target is now required"),r=new Dc),r.subVectors(n,e),Il.subVectors(t,e),r.cross(Il);var i=r.lengthSq();return i>0?r.multiplyScalar(1/Math.sqrt(i)):r.set(0,0,0)},t.getBarycoord=function(t,e,n,r,i){Il.subVectors(r,e),Nl.subVectors(n,e),Bl.subVectors(t,e);var a=Il.dot(Il),o=Il.dot(Nl),s=Il.dot(Bl),c=Nl.dot(Nl),l=Nl.dot(Bl),u=a*c-o*o;if(void 0===i&&(console.warn("THREE.Triangle: .getBarycoord() target is now required"),i=new Dc),0===u)return i.set(-2,-1,-1);var h=1/u,d=(c*s-o*l)*h,p=(a*l-o*s)*h;return i.set(1-d-p,p,d)},t.containsPoint=function(t,e,n,r){return this.getBarycoord(t,e,n,r,zl),zl.x>=0&&zl.y>=0&&zl.x+zl.y<=1},t.getUV=function(t,e,n,r,i,a,o,s){return this.getBarycoord(t,e,n,r,zl),s.set(0,0),s.addScaledVector(i,zl.x),s.addScaledVector(a,zl.y),s.addScaledVector(o,zl.z),s},t.isFrontFacing=function(t,e,n,r){return Il.subVectors(n,e),Nl.subVectors(t,e),Il.cross(Nl).dot(r)<0};var e=t.prototype;return e.set=function(t,e,n){return this.a.copy(t),this.b.copy(e),this.c.copy(n),this},e.setFromPointsAndIndices=function(t,e,n,r){return this.a.copy(t[e]),this.b.copy(t[n]),this.c.copy(t[r]),this},e.clone=function(){return(new this.constructor).copy(this)},e.copy=function(t){return this.a.copy(t.a),this.b.copy(t.b),this.c.copy(t.c),this},e.getArea=function(){return Il.subVectors(this.c,this.b),Nl.subVectors(this.a,this.b),.5*Il.cross(Nl).length()},e.getMidpoint=function(t){return void 0===t&&(console.warn("THREE.Triangle: .getMidpoint() target is now required"),t=new Dc),t.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)},e.getNormal=function(e){return t.getNormal(this.a,this.b,this.c,e)},e.getPlane=function(t){return void 0===t&&(console.warn("THREE.Triangle: .getPlane() target is now required"),t=new Ol),t.setFromCoplanarPoints(this.a,this.b,this.c)},e.getBarycoord=function(e,n){return t.getBarycoord(e,this.a,this.b,this.c,n)},e.getUV=function(e,n,r,i,a){return t.getUV(e,this.a,this.b,this.c,n,r,i,a)},e.containsPoint=function(e){return t.containsPoint(e,this.a,this.b,this.c)},e.isFrontFacing=function(e){return t.isFrontFacing(this.a,this.b,this.c,e)},e.intersectsBox=function(t){return t.intersectsTriangle(this)},e.closestPointToPoint=function(t,e){void 0===e&&(console.warn("THREE.Triangle: .closestPointToPoint() target is now required"),e=new Dc);var n,r,i=this.a,a=this.b,o=this.c;Fl.subVectors(a,i),Gl.subVectors(o,i),Hl.subVectors(t,i);var s=Fl.dot(Hl),c=Gl.dot(Hl);if(s<=0&&c<=0)return e.copy(i);kl.subVectors(t,a);var l=Fl.dot(kl),u=Gl.dot(kl);if(l>=0&&u<=l)return e.copy(a);var h=s*u-l*c;if(h<=0&&s>=0&&l<=0)return n=s/(s-l),e.copy(i).addScaledVector(Fl,n);Vl.subVectors(t,o);var d=Fl.dot(Vl),p=Gl.dot(Vl);if(p>=0&&d<=p)return e.copy(o);var f=d*c-s*p;if(f<=0&&c>=0&&p<=0)return r=c/(c-p),e.copy(i).addScaledVector(Gl,r);var m=l*p-d*u;if(m<=0&&u-l>=0&&d-p>=0)return Ul.subVectors(o,a),r=(u-l)/(u-l+(d-p)),e.copy(a).addScaledVector(Ul,r);var v=1/(m+f+h);return n=f*v,r=h*v,e.copy(i).addScaledVector(Fl,n).addScaledVector(Gl,r)},e.equals=function(t){return t.a.equals(this.a)&&t.b.equals(this.b)&&t.c.equals(this.c)},t}(),jl={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,rebeccapurple:6697881,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074},ql={h:0,s:0,l:0},Xl={h:0,s:0,l:0},Yl=function(){function t(t,e,n){return Object.defineProperty(this,"isColor",{value:!0}),void 0===e&&void 0===n?this.set(t):this.setRGB(t,e,n)}var e=t.prototype;return e.set=function(t){return t&&t.isColor?this.copy(t):"number"==typeof t?this.setHex(t):"string"==typeof t&&this.setStyle(t),this},e.setScalar=function(t){return this.r=t,this.g=t,this.b=t,this},e.setHex=function(t){return t=Math.floor(t),this.r=(t>>16&255)/255,this.g=(t>>8&255)/255,this.b=(255&t)/255,this},e.setRGB=function(t,e,n){return this.r=t,this.g=e,this.b=n,this},e.setHSL=function(t,e,n){if(t=Tc.euclideanModulo(t,1),e=Tc.clamp(e,0,1),n=Tc.clamp(n,0,1),0===e)this.r=this.g=this.b=n;else{var r=n<=.5?n*(1+e):n+e-n*e,i=2*n-r;this.r=d(i,r,t+1/3),this.g=d(i,r,t),this.b=d(i,r,t-1/3)}return this},e.setStyle=function(t){function e(e){void 0!==e&&parseFloat(e)<1&&console.warn("THREE.Color: Alpha component of "+t+" will be ignored.")}var n;if(n=/^((?:rgb|hsl)a?)\(\s*([^\)]*)\)/.exec(t)){var r,i=n[1],a=n[2];switch(i){case"rgb":case"rgba":if(r=/^(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(a))return this.r=Math.min(255,parseInt(r[1],10))/255,this.g=Math.min(255,parseInt(r[2],10))/255,this.b=Math.min(255,parseInt(r[3],10))/255,e(r[5]),this;if(r=/^(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(a))return this.r=Math.min(100,parseInt(r[1],10))/100,this.g=Math.min(100,parseInt(r[2],10))/100,this.b=Math.min(100,parseInt(r[3],10))/100,e(r[5]),this;break;case"hsl":case"hsla":if(r=/^([0-9]*\.?[0-9]+)\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(a)){var o=parseFloat(r[1])/360,s=parseInt(r[2],10)/100,c=parseInt(r[3],10)/100;return e(r[5]),this.setHSL(o,s,c)}}}else if(n=/^\#([A-Fa-f0-9]+)$/.exec(t)){var l=n[1],u=l.length;if(3===u)return this.r=parseInt(l.charAt(0)+l.charAt(0),16)/255,this.g=parseInt(l.charAt(1)+l.charAt(1),16)/255,this.b=parseInt(l.charAt(2)+l.charAt(2),16)/255,this;if(6===u)return this.r=parseInt(l.charAt(0)+l.charAt(1),16)/255,this.g=parseInt(l.charAt(2)+l.charAt(3),16)/255,this.b=parseInt(l.charAt(4)+l.charAt(5),16)/255,this}return t&&t.length>0?this.setColorName(t):this},e.setColorName=function(t){var e=jl[t];return void 0!==e?this.setHex(e):console.warn("THREE.Color: Unknown color "+t),this},e.clone=function(){return new this.constructor(this.r,this.g,this.b)},e.copy=function(t){return this.r=t.r,this.g=t.g,this.b=t.b,this},e.copyGammaToLinear=function(t,e){return void 0===e&&(e=2),this.r=Math.pow(t.r,e),this.g=Math.pow(t.g,e),this.b=Math.pow(t.b,e),this},e.copyLinearToGamma=function(t,e){void 0===e&&(e=2);var n=e>0?1/e:1;return this.r=Math.pow(t.r,n),this.g=Math.pow(t.g,n),this.b=Math.pow(t.b,n),this},e.convertGammaToLinear=function(t){return this.copyGammaToLinear(this,t),this},e.convertLinearToGamma=function(t){return this.copyLinearToGamma(this,t),this},e.copySRGBToLinear=function(t){return this.r=p(t.r),this.g=p(t.g),this.b=p(t.b),this},e.copyLinearToSRGB=function(t){return this.r=f(t.r),this.g=f(t.g),this.b=f(t.b),this},e.convertSRGBToLinear=function(){return this.copySRGBToLinear(this),this},e.convertLinearToSRGB=function(){return this.copyLinearToSRGB(this),this},e.getHex=function(){return 255*this.r<<16^255*this.g<<8^255*this.b<<0},e.getHexString=function(){return("000000"+this.getHex().toString(16)).slice(-6)},e.getHSL=function(t){ void 0===t&&(console.warn("THREE.Color: .getHSL() target is now required"),t={h:0,s:0,l:0});var e,n,r=this.r,i=this.g,a=this.b,o=Math.max(r,i,a),s=Math.min(r,i,a),c=(s+o)/2;if(s===o)e=0,n=0;else{var l=o-s;switch(n=c<=.5?l/(o+s):l/(2-o-s),o){case r:e=(i-a)/l+(i0&&(r.alphaTest=this.alphaTest),!0===this.premultipliedAlpha&&(r.premultipliedAlpha=this.premultipliedAlpha),!0===this.wireframe&&(r.wireframe=this.wireframe),this.wireframeLinewidth>1&&(r.wireframeLinewidth=this.wireframeLinewidth),"round"!==this.wireframeLinecap&&(r.wireframeLinecap=this.wireframeLinecap),"round"!==this.wireframeLinejoin&&(r.wireframeLinejoin=this.wireframeLinejoin),!0===this.morphTargets&&(r.morphTargets=!0),!0===this.morphNormals&&(r.morphNormals=!0),!0===this.skinning&&(r.skinning=!0),!1===this.visible&&(r.visible=!1),!1===this.toneMapped&&(r.toneMapped=!1),"{}"!==JSON.stringify(this.userData)&&(r.userData=this.userData),n){var i=e(t.textures),a=e(t.images);i.length>0&&(r.textures=i),a.length>0&&(r.images=a)}return r},clone:function(){return(new this.constructor).copy(this)},copy:function(t){this.name=t.name,this.fog=t.fog,this.blending=t.blending,this.side=t.side,this.flatShading=t.flatShading,this.vertexColors=t.vertexColors,this.opacity=t.opacity,this.transparent=t.transparent,this.blendSrc=t.blendSrc,this.blendDst=t.blendDst,this.blendEquation=t.blendEquation,this.blendSrcAlpha=t.blendSrcAlpha,this.blendDstAlpha=t.blendDstAlpha,this.blendEquationAlpha=t.blendEquationAlpha,this.depthFunc=t.depthFunc,this.depthTest=t.depthTest,this.depthWrite=t.depthWrite,this.stencilWriteMask=t.stencilWriteMask,this.stencilFunc=t.stencilFunc,this.stencilRef=t.stencilRef,this.stencilFuncMask=t.stencilFuncMask,this.stencilFail=t.stencilFail,this.stencilZFail=t.stencilZFail,this.stencilZPass=t.stencilZPass,this.stencilWrite=t.stencilWrite;var e=t.clippingPlanes,n=null;if(null!==e){var r=e.length;n=new Array(r);for(var i=0;i!==r;++i)n[i]=e[i].clone()}return this.clippingPlanes=n,this.clipIntersection=t.clipIntersection,this.clipShadows=t.clipShadows,this.shadowSide=t.shadowSide,this.colorWrite=t.colorWrite,this.precision=t.precision,this.polygonOffset=t.polygonOffset,this.polygonOffsetFactor=t.polygonOffsetFactor,this.polygonOffsetUnits=t.polygonOffsetUnits,this.dithering=t.dithering,this.alphaTest=t.alphaTest,this.premultipliedAlpha=t.premultipliedAlpha,this.visible=t.visible,this.toneMapped=t.toneMapped,this.userData=JSON.parse(JSON.stringify(t.userData)),this},dispose:function(){this.dispatchEvent({type:"dispose"})}}),Object.defineProperty(m.prototype,"needsUpdate",{set:function(t){!0===t&&this.version++}}),v.prototype=Object.create(m.prototype),v.prototype.constructor=v,v.prototype.isMeshBasicMaterial=!0,v.prototype.copy=function(t){return m.prototype.copy.call(this,t),this.color.copy(t.color),this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.specularMap=t.specularMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.combine=t.combine,this.reflectivity=t.reflectivity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.skinning=t.skinning,this.morphTargets=t.morphTargets,this};var Ql=new Dc,Kl=new Ec;Object.defineProperty(g.prototype,"needsUpdate",{set:function(t){!0===t&&this.version++}}),Object.assign(g.prototype,{isBufferAttribute:!0,onUploadCallback:function(){},setUsage:function(t){return this.usage=t,this},copy:function(t){return this.name=t.name,this.array=new t.array.constructor(t.array),this.itemSize=t.itemSize,this.count=t.count,this.normalized=t.normalized,this.usage=t.usage,this},copyAt:function(t,e,n){t*=this.itemSize,n*=e.itemSize;for(var r=0,i=this.itemSize;r0,o=i[1]&&i[1].length>0,s=t.morphTargets,c=s.length;if(c>0){e=[];for(var l=0;l0){u=[];for(var p=0;p0&&0===n.length&&console.error("THREE.DirectGeometry: Faceless geometries are not supported.");for(var y=0;y65535?S:w)(t,1):this.index=t,this},getAttribute:function(t){return this.attributes[t]},setAttribute:function(t,e){return this.attributes[t]=e,this},deleteAttribute:function(t){return delete this.attributes[t],this},hasAttribute:function(t){return void 0!==this.attributes[t]},addGroup:function(t,e,n){void 0===n&&(n=0),this.groups.push({start:t,count:e,materialIndex:n})},clearGroups:function(){this.groups=[]},setDrawRange:function(t,e){this.drawRange.start=t,this.drawRange.count=e},applyMatrix4:function(t){var e=this.attributes.position;void 0!==e&&(e.applyMatrix4(t),e.needsUpdate=!0);var n=this.attributes.normal;if(void 0!==n){var r=(new Ac).getNormalMatrix(t);n.applyNormalMatrix(r),n.needsUpdate=!0}var i=this.attributes.tangent;return void 0!==i&&(i.transformDirection(t),i.needsUpdate=!0),null!==this.boundingBox&&this.computeBoundingBox(),null!==this.boundingSphere&&this.computeBoundingSphere(),this},rotateX:function(t){return nu.makeRotationX(t),this.applyMatrix4(nu),this},rotateY:function(t){return nu.makeRotationY(t),this.applyMatrix4(nu),this},rotateZ:function(t){return nu.makeRotationZ(t),this.applyMatrix4(nu),this},translate:function(t,e,n){return nu.makeTranslation(t,e,n),this.applyMatrix4(nu),this},scale:function(t,e,n){return nu.makeScale(t,e,n),this.applyMatrix4(nu),this},lookAt:function(t){return ru.lookAt(t),ru.updateMatrix(),this.applyMatrix4(ru.matrix),this},center:function(){return this.computeBoundingBox(),this.boundingBox.getCenter(iu).negate(),this.translate(iu.x,iu.y,iu.z),this},setFromObject:function(t){var e=t.geometry;if(t.isPoints||t.isLine){var n=new E(3*e.vertices.length,3),r=new E(3*e.colors.length,3);if(this.setAttribute("position",n.copyVector3sArray(e.vertices)),this.setAttribute("color",r.copyColorsArray(e.colors)),e.lineDistances&&e.lineDistances.length===e.vertices.length){var i=new E(e.lineDistances.length,1);this.setAttribute("lineDistance",i.copyArray(e.lineDistances))}null!==e.boundingSphere&&(this.boundingSphere=e.boundingSphere.clone()),null!==e.boundingBox&&(this.boundingBox=e.boundingBox.clone())}else t.isMesh&&e&&e.isGeometry&&this.fromGeometry(e);return this},setFromPoints:function(t){for(var e=[],n=0,r=t.length;n0){var n=new Float32Array(3*t.normals.length);this.setAttribute("normal",new g(n,3).copyVector3sArray(t.normals))}if(t.colors.length>0){var r=new Float32Array(3*t.colors.length);this.setAttribute("color",new g(r,3).copyColorsArray(t.colors))}if(t.uvs.length>0){var i=new Float32Array(2*t.uvs.length);this.setAttribute("uv",new g(i,2).copyVector2sArray(t.uvs))}if(t.uvs2.length>0){var a=new Float32Array(2*t.uvs2.length);this.setAttribute("uv2",new g(a,2).copyVector2sArray(t.uvs2))}this.groups=t.groups;for(var o in t.morphTargets){for(var s=[],c=t.morphTargets[o],l=0,u=c.length;l0){var p=new E(4*t.skinIndices.length,4);this.setAttribute("skinIndex",p.copyVector4sArray(t.skinIndices))}if(t.skinWeights.length>0){var f=new E(4*t.skinWeights.length,4);this.setAttribute("skinWeight",f.copyVector4sArray(t.skinWeights))}return null!==t.boundingSphere&&(this.boundingSphere=t.boundingSphere.clone()),null!==t.boundingBox&&(this.boundingBox=t.boundingBox.clone()),this},computeBoundingBox:function(){null===this.boundingBox&&(this.boundingBox=new Nc);var t=this.attributes.position,e=this.morphAttributes.position;if(t&&t.isGLBufferAttribute)return console.error('THREE.BufferGeometry.computeBoundingBox(): GLBufferAttribute requires a manual bounding box. Alternatively set "mesh.frustumCulled" to "false".',this),void this.boundingBox.set(new Dc(-1/0,-1/0,-1/0),new Dc(1/0,1/0,1/0));if(void 0!==t){if(this.boundingBox.setFromBufferAttribute(t),e)for(var n=0,r=e.length;n0&&(t.userData=this.userData),void 0!==this.parameters){var e=this.parameters;for(var n in e)void 0!==e[n]&&(t[n]=e[n]);return t}t.data={attributes:{}};var r=this.index;null!==r&&(t.data.index={type:r.array.constructor.name,array:Array.prototype.slice.call(r.array)});var i=this.attributes;for(var a in i){var o=i[a],s=o.toJSON(t.data);""!==o.name&&(s.name=o.name),t.data.attributes[a]=s}var c={},l=!1;for(var u in this.morphAttributes){for(var h=this.morphAttributes[u],d=[],p=0,f=h.length;p0&&(c[u]=d,l=!0)}l&&(t.data.morphAttributes=c,t.data.morphTargetsRelative=this.morphTargetsRelative);var g=this.groups;g.length>0&&(t.data.groups=JSON.parse(JSON.stringify(g)));var y=this.boundingSphere;return null!==y&&(t.data.boundingSphere={center:y.center.toArray(),radius:y.radius}),t},clone:function(){return(new C).copy(this)},copy:function(t){this.index=null,this.attributes={},this.morphAttributes={},this.groups=[],this.boundingBox=null,this.boundingSphere=null;var e={};this.name=t.name;var n=t.index;null!==n&&this.setIndex(n.clone(e));var r=t.attributes;for(var i in r){var a=r[i];this.setAttribute(i,a.clone(e))}var o=t.morphAttributes;for(var s in o){for(var c=[],l=o[s],u=0,h=l.length;u0){var r=e[n[0]];if(void 0!==r){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(var i=0,a=r.length;i0&&console.error("THREE.Mesh.updateMorphTargets() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")}},raycast:function(t,e){var n=this.geometry,r=this.material,i=this.matrixWorld;if(void 0!==r&&(null===n.boundingSphere&&n.computeBoundingSphere(),uu.copy(n.boundingSphere),uu.applyMatrix4(i),!1!==t.ray.intersectsSphere(uu)&&(cu.copy(i).invert(),lu.copy(t.ray).applyMatrix4(cu),null===n.boundingBox||!1!==lu.intersectsBox(n.boundingBox)))){var a;if(n.isBufferGeometry){var o=n.index,s=n.attributes.position,c=n.morphAttributes.position,l=n.morphTargetsRelative,u=n.attributes.uv,h=n.attributes.uv2,d=n.groups,p=n.drawRange;if(null!==o)if(Array.isArray(r))for(var f=0,m=d.length;f0&&(K=nt);for(var rt=0,it=et.length;rt0?1:-1,p.push(A.x,A.y,A.z),f.push(C/c),f.push(1-L/l),T+=1}for(var D=0;D0&&(e.defines=this.defines),e.vertexShader=this.vertexShader,e.fragmentShader=this.fragmentShader;var a={};for(var o in this.extensions)!0===this.extensions[o]&&(a[o]=!0);return Object.keys(a).length>0&&(e.extensions=a),e},z.prototype=Object.assign(Object.create(h.prototype),{constructor:z,isCamera:!0,copy:function(t,e){return h.prototype.copy.call(this,t,e),this.matrixWorldInverse.copy(t.matrixWorldInverse),this.projectionMatrix.copy(t.projectionMatrix),this.projectionMatrixInverse.copy(t.projectionMatrixInverse),this},getWorldDirection:function(t){void 0===t&&(console.warn("THREE.Camera: .getWorldDirection() target is now required"),t=new Dc),this.updateWorldMatrix(!0,!1);var e=this.matrixWorld.elements;return t.set(-e[8],-e[9],-e[10]).normalize()},updateMatrixWorld:function(t){h.prototype.updateMatrixWorld.call(this,t),this.matrixWorldInverse.copy(this.matrixWorld).invert()},updateWorldMatrix:function(t,e){h.prototype.updateWorldMatrix.call(this,t,e),this.matrixWorldInverse.copy(this.matrixWorld).invert()},clone:function(){return(new this.constructor).copy(this)}}),F.prototype=Object.assign(Object.create(z.prototype),{constructor:F,isPerspectiveCamera:!0,copy:function(t,e){return z.prototype.copy.call(this,t,e),this.fov=t.fov,this.zoom=t.zoom,this.near=t.near,this.far=t.far,this.focus=t.focus,this.aspect=t.aspect,this.view=null===t.view?null:Object.assign({},t.view),this.filmGauge=t.filmGauge,this.filmOffset=t.filmOffset,this},setFocalLength:function(t){var e=.5*this.getFilmHeight()/t;this.fov=2*Tc.RAD2DEG*Math.atan(e),this.updateProjectionMatrix()},getFocalLength:function(){var t=Math.tan(.5*Tc.DEG2RAD*this.fov);return.5*this.getFilmHeight()/t},getEffectiveFOV:function(){return 2*Tc.RAD2DEG*Math.atan(Math.tan(.5*Tc.DEG2RAD*this.fov)/this.zoom)},getFilmWidth:function(){return this.filmGauge*Math.min(this.aspect,1)},getFilmHeight:function(){return this.filmGauge/Math.max(this.aspect,1)},setViewOffset:function(t,e,n,r,i,a){this.aspect=t/e,null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=t,this.view.fullHeight=e,this.view.offsetX=n,this.view.offsetY=r,this.view.width=i,this.view.height=a,this.updateProjectionMatrix()},clearViewOffset:function(){null!==this.view&&(this.view.enabled=!1),this.updateProjectionMatrix()},updateProjectionMatrix:function(){var t=this.near,e=t*Math.tan(.5*Tc.DEG2RAD*this.fov)/this.zoom,n=2*e,r=this.aspect*n,i=-.5*r,a=this.view;if(null!==this.view&&this.view.enabled){var o=a.fullWidth,s=a.fullHeight;i+=a.offsetX*r/o,e-=a.offsetY*n/s,r*=a.width/o,n*=a.height/s}var c=this.filmOffset;0!==c&&(i+=t*c/this.getFilmWidth()),this.projectionMatrix.makePerspective(i,i+r,e,e-n,t,this.far),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()},toJSON:function(t){var e=h.prototype.toJSON.call(this,t);return e.object.fov=this.fov,e.object.zoom=this.zoom,e.object.near=this.near,e.object.far=this.far,e.object.focus=this.focus,e.object.aspect=this.aspect,null!==this.view&&(e.object.view=Object.assign({},this.view)),e.object.filmGauge=this.filmGauge,e.object.filmOffset=this.filmOffset,e}});var Ru=90,Cu=1;G.prototype=Object.create(h.prototype),G.prototype.constructor=G,U.prototype=Object.create(o.prototype),U.prototype.constructor=U,U.prototype.isCubeTexture=!0,Object.defineProperty(U.prototype,"images",{get:function(){return this.image},set:function(t){this.image=t}}),H.prototype=Object.create(c.prototype),H.prototype.constructor=H,H.prototype.isWebGLCubeRenderTarget=!0,H.prototype.fromEquirectangularTexture=function(t,e){this.texture.type=e.type,this.texture.format=rs,this.texture.encoding=e.encoding,this.texture.generateMipmaps=e.generateMipmaps,this.texture.minFilter=e.minFilter,this.texture.magFilter=e.magFilter;var n={uniforms:{tEquirect:{value:null}},vertexShader:"\n\n\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\tvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\n\t\t\t\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n\n\t\t\t}\n\n\t\t\tvoid main() {\n\n\t\t\t\tvWorldDirection = transformDirection( position, modelMatrix );\n\n\t\t\t\t#include \n\t\t\t\t#include \n\n\t\t\t}\n\t\t",fragmentShader:"\n\n\t\t\tuniform sampler2D tEquirect;\n\n\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t#include \n\n\t\t\tvoid main() {\n\n\t\t\t\tvec3 direction = normalize( vWorldDirection );\n\n\t\t\t\tvec2 sampleUV = equirectUv( direction );\n\n\t\t\t\tgl_FragColor = texture2D( tEquirect, sampleUV );\n\n\t\t\t}\n\t\t"},r=new Tu(5,5,5),i=new B({name:"CubemapFromEquirect",uniforms:I(n.uniforms),vertexShader:n.vertexShader,fragmentShader:n.fragmentShader,side:Ua,blending:ka});i.uniforms.tEquirect.value=e;var a=new P(r,i),o=e.minFilter;return e.minFilter===ko&&(e.minFilter=Uo),new G(1,10,this).update(t,a),e.minFilter=o,a.geometry.dispose(),a.material.dispose(),this},H.prototype.clear=function(t,e,n,r){for(var i=t.getRenderTarget(),a=0;a<6;a++)t.setRenderTarget(this,a),t.clear(e,n,r);t.setRenderTarget(i)},k.prototype=Object.create(o.prototype),k.prototype.constructor=k,k.prototype.isDataTexture=!0;var Pu=new Jc,Du=new Dc,Ou=function(){function t(t,e,n,r,i,a){this.planes=[void 0!==t?t:new Ol,void 0!==e?e:new Ol,void 0!==n?n:new Ol,void 0!==r?r:new Ol,void 0!==i?i:new Ol,void 0!==a?a:new Ol]}var e=t.prototype;return e.set=function(t,e,n,r,i,a){var o=this.planes;return o[0].copy(t),o[1].copy(e),o[2].copy(n),o[3].copy(r),o[4].copy(i),o[5].copy(a),this},e.clone=function(){return(new this.constructor).copy(this)},e.copy=function(t){for(var e=this.planes,n=0;n<6;n++)e[n].copy(t.planes[n]);return this},e.setFromProjectionMatrix=function(t){var e=this.planes,n=t.elements,r=n[0],i=n[1],a=n[2],o=n[3],s=n[4],c=n[5],l=n[6],u=n[7],h=n[8],d=n[9],p=n[10],f=n[11],m=n[12],v=n[13],g=n[14],y=n[15];return e[0].setComponents(o-r,u-s,f-h,y-m).normalize(),e[1].setComponents(o+r,u+s,f+h,y+m).normalize(),e[2].setComponents(o+i,u+c,f+d,y+v).normalize(),e[3].setComponents(o-i,u-c,f-d,y-v).normalize(),e[4].setComponents(o-a,u-l,f-p,y-g).normalize(),e[5].setComponents(o+a,u+l,f+p,y+g).normalize(),this},e.intersectsObject=function(t){var e=t.geometry;return null===e.boundingSphere&&e.computeBoundingSphere(),Pu.copy(e.boundingSphere).applyMatrix4(t.matrixWorld),this.intersectsSphere(Pu)},e.intersectsSprite=function(t){return Pu.center.set(0,0,0),Pu.radius=.7071067811865476,Pu.applyMatrix4(t.matrixWorld),this.intersectsSphere(Pu)},e.intersectsSphere=function(t){for(var e=this.planes,n=t.center,r=-t.radius,i=0;i<6;i++){if(e[i].distanceToPoint(n)0?t.max.x:t.min.x,Du.y=r.normal.y>0?t.max.y:t.min.y,Du.z=r.normal.z>0?t.max.z:t.min.z,r.distanceToPoint(Du)<0)return!1}return!0},e.containsPoint=function(t){for(var e=this.planes,n=0;n<6;n++)if(e[n].distanceToPoint(t)<0)return!1;return!0},t}(),Iu=function(t){function e(e,n,r,i){var a;void 0===e&&(e=1),void 0===n&&(n=1),void 0===r&&(r=1),void 0===i&&(i=1),a=t.call(this)||this,a.type="PlaneBufferGeometry",a.parameters={width:e,height:n,widthSegments:r,heightSegments:i};for(var o=e/2,s=n/2,c=Math.floor(r),l=Math.floor(i),u=c+1,h=l+1,d=e/c,p=n/l,f=[],m=[],v=[],g=[],y=0;y 0.0 ) {\n\n\t\tdistanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n\n\t}\n\n\treturn distanceFalloff;\n\n#else\n\n\tif( cutoffDistance > 0.0 && decayExponent > 0.0 ) {\n\n\t\treturn pow( saturate( -lightDistance / cutoffDistance + 1.0 ), decayExponent );\n\n\t}\n\n\treturn 1.0;\n\n#endif\n\n}\n\nvec3 BRDF_Diffuse_Lambert( const in vec3 diffuseColor ) {\n\n\treturn RECIPROCAL_PI * diffuseColor;\n\n} // validated\n\nvec3 F_Schlick( const in vec3 specularColor, const in float dotLH ) {\n\n\t// Original approximation by Christophe Schlick \'94\n\t// float fresnel = pow( 1.0 - dotLH, 5.0 );\n\n\t// Optimized variant (presented by Epic at SIGGRAPH \'13)\n\t// https://cdn2.unrealengine.com/Resources/files/2013SiggraphPresentationsNotes-26915738.pdf\n\tfloat fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );\n\n\treturn ( 1.0 - specularColor ) * fresnel + specularColor;\n\n} // validated\n\nvec3 F_Schlick_RoughnessDependent( const in vec3 F0, const in float dotNV, const in float roughness ) {\n\n\t// See F_Schlick\n\tfloat fresnel = exp2( ( -5.55473 * dotNV - 6.98316 ) * dotNV );\n\tvec3 Fr = max( vec3( 1.0 - roughness ), F0 ) - F0;\n\n\treturn Fr * fresnel + F0;\n\n}\n\n\n// Microfacet Models for Refraction through Rough Surfaces - equation (34)\n// http://graphicrants.blogspot.com/2013/08/specular-brdf-reference.html\n// alpha is "roughness squared" in Disney’s reparameterization\nfloat G_GGX_Smith( const in float alpha, const in float dotNL, const in float dotNV ) {\n\n\t// geometry term (normalized) = G(l)⋅G(v) / 4(n⋅l)(n⋅v)\n\t// also see #12151\n\n\tfloat a2 = pow2( alpha );\n\n\tfloat gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\tfloat gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\n\treturn 1.0 / ( gl * gv );\n\n} // validated\n\n// Moving Frostbite to Physically Based Rendering 3.0 - page 12, listing 2\n// https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf\nfloat G_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n\n\tfloat a2 = pow2( alpha );\n\n\t// dotNL and dotNV are explicitly swapped. This is not a mistake.\n\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\n\treturn 0.5 / max( gv + gl, EPSILON );\n\n}\n\n// Microfacet Models for Refraction through Rough Surfaces - equation (33)\n// http://graphicrants.blogspot.com/2013/08/specular-brdf-reference.html\n// alpha is "roughness squared" in Disney’s reparameterization\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n\n\tfloat a2 = pow2( alpha );\n\n\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0; // avoid alpha = 0 with dotNH = 1\n\n\treturn RECIPROCAL_PI * a2 / pow2( denom );\n\n}\n\n// GGX Distribution, Schlick Fresnel, GGX-Smith Visibility\nvec3 BRDF_Specular_GGX( const in IncidentLight incidentLight, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float roughness ) {\n\n\tfloat alpha = pow2( roughness ); // UE4\'s roughness\n\n\tvec3 halfDir = normalize( incidentLight.direction + viewDir );\n\n\tfloat dotNL = saturate( dot( normal, incidentLight.direction ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\n\tfloat G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\n\tfloat D = D_GGX( alpha, dotNH );\n\n\treturn F * ( G * D );\n\n} // validated\n\n// Rect Area Light\n\n// Real-Time Polygonal-Light Shading with Linearly Transformed Cosines\n// by Eric Heitz, Jonathan Dupuy, Stephen Hill and David Neubelt\n// code: https://github.com/selfshadow/ltc_code/\n\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n\n\tconst float LUT_SIZE = 64.0;\n\tconst float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n\tconst float LUT_BIAS = 0.5 / LUT_SIZE;\n\n\tfloat dotNV = saturate( dot( N, V ) );\n\n\t// texture parameterized by sqrt( GGX alpha ) and sqrt( 1 - cos( theta ) )\n\tvec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\n\n\tuv = uv * LUT_SCALE + LUT_BIAS;\n\n\treturn uv;\n\n}\n\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n\n\t// Real-Time Area Lighting: a Journey from Research to Production (p.102)\n\t// An approximation of the form factor of a horizon-clipped rectangle.\n\n\tfloat l = length( f );\n\n\treturn max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n\n}\n\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n\n\tfloat x = dot( v1, v2 );\n\n\tfloat y = abs( x );\n\n\t// rational polynomial approximation to theta / sin( theta ) / 2PI\n\tfloat a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\n\tfloat b = 3.4175940 + ( 4.1616724 + y ) * y;\n\tfloat v = a / b;\n\n\tfloat theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n\n\treturn cross( v1, v2 ) * theta_sintheta;\n\n}\n\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n\n\t// bail if point is on back side of plane of light\n\t// assumes ccw winding order of light vertices\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n\tvec3 lightNormal = cross( v1, v2 );\n\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n\n\t// construct orthonormal basis around N\n\tvec3 T1, T2;\n\tT1 = normalize( V - N * dot( V, N ) );\n\tT2 = - cross( N, T1 ); // negated from paper; possibly due to a different handedness of world coordinate system\n\n\t// compute transform\n\tmat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\n\n\t// transform rect\n\tvec3 coords[ 4 ];\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n\n\t// project rect onto sphere\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\n\n\t// calculate vector form factor\n\tvec3 vectorFormFactor = vec3( 0.0 );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n\n\t// adjust for horizon clipping\n\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n\n/*\n\t// alternate method of adjusting for horizon clipping (see referece)\n\t// refactoring required\n\tfloat len = length( vectorFormFactor );\n\tfloat z = vectorFormFactor.z / len;\n\n\tconst float LUT_SIZE = 64.0;\n\tconst float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n\tconst float LUT_BIAS = 0.5 / LUT_SIZE;\n\n\t// tabulated horizon-clipped sphere, apparently...\n\tvec2 uv = vec2( z * 0.5 + 0.5, len );\n\tuv = uv * LUT_SCALE + LUT_BIAS;\n\n\tfloat scale = texture2D( ltc_2, uv ).w;\n\n\tfloat result = len * scale;\n*/\n\n\treturn vec3( result );\n\n}\n\n// End Rect Area Light\n\n// ref: https://www.unrealengine.com/blog/physically-based-shading-on-mobile - environmentBRDF for GGX on mobile\nvec3 BRDF_Specular_GGX_Environment( const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float roughness ) {\n\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\n\tvec2 brdf = integrateSpecularBRDF( dotNV, roughness );\n\n\treturn specularColor * brdf.x + brdf.y;\n\n} // validated\n\n// Fdez-Agüera\'s "Multiple-Scattering Microfacet Model for Real-Time Image Based Lighting"\n// Approximates multiscattering in order to preserve energy.\n// http://www.jcgt.org/published/0008/01/03/\nvoid BRDF_Specular_Multiscattering_Environment( const in GeometricContext geometry, const in vec3 specularColor, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n\n\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\n\tvec3 F = F_Schlick_RoughnessDependent( specularColor, dotNV, roughness );\n\tvec2 brdf = integrateSpecularBRDF( dotNV, roughness );\n\tvec3 FssEss = F * brdf.x + brdf.y;\n\n\tfloat Ess = brdf.x + brdf.y;\n\tfloat Ems = 1.0 - Ess;\n\n\tvec3 Favg = specularColor + ( 1.0 - specularColor ) * 0.047619; // 1/21\n\tvec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n\n\tsingleScatter += FssEss;\n\tmultiScatter += Fms * Ems;\n\n}\n\nfloat G_BlinnPhong_Implicit( /* const in float dotNL, const in float dotNV */ ) {\n\n\t// geometry term is (n dot l)(n dot v) / 4(n dot l)(n dot v)\n\treturn 0.25;\n\n}\n\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n\n\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n\n}\n\nvec3 BRDF_Specular_BlinnPhong( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float shininess ) {\n\n\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n\n\t//float dotNL = saturate( dot( geometry.normal, incidentLight.direction ) );\n\t//float dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\n\tfloat G = G_BlinnPhong_Implicit( /* dotNL, dotNV */ );\n\n\tfloat D = D_BlinnPhong( shininess, dotNH );\n\n\treturn F * ( G * D );\n\n} // validated\n\n// source: http://simonstechblog.blogspot.ca/2011/12/microfacet-brdf.html\nfloat GGXRoughnessToBlinnExponent( const in float ggxRoughness ) {\n\treturn ( 2.0 / pow2( ggxRoughness + 0.0001 ) - 2.0 );\n}\n\nfloat BlinnExponentToGGXRoughness( const in float blinnExponent ) {\n\treturn sqrt( 2.0 / ( blinnExponent + 2.0 ) );\n}\n\n#if defined( USE_SHEEN )\n\n// https://github.com/google/filament/blob/master/shaders/src/brdf.fs#L94\nfloat D_Charlie(float roughness, float NoH) {\n\t// Estevez and Kulla 2017, "Production Friendly Microfacet Sheen BRDF"\n\tfloat invAlpha = 1.0 / roughness;\n\tfloat cos2h = NoH * NoH;\n\tfloat sin2h = max(1.0 - cos2h, 0.0078125); // 2^(-14/2), so sin2h^2 > 0 in fp16\n\treturn (2.0 + invAlpha) * pow(sin2h, invAlpha * 0.5) / (2.0 * PI);\n}\n\n// https://github.com/google/filament/blob/master/shaders/src/brdf.fs#L136\nfloat V_Neubelt(float NoV, float NoL) {\n\t// Neubelt and Pettineo 2013, "Crafting a Next-gen Material Pipeline for The Order: 1886"\n\treturn saturate(1.0 / (4.0 * (NoL + NoV - NoL * NoV)));\n}\n\nvec3 BRDF_Specular_Sheen( const in float roughness, const in vec3 L, const in GeometricContext geometry, vec3 specularColor ) {\n\n\tvec3 N = geometry.normal;\n\tvec3 V = geometry.viewDir;\n\n\tvec3 H = normalize( V + L );\n\tfloat dotNH = saturate( dot( N, H ) );\n\n\treturn specularColor * D_Charlie( roughness, dotNH ) * V_Neubelt( dot(N, V), dot(N, L) );\n\n}\n\n#endif\n',bumpmap_pars_fragment:"\n#ifdef USE_BUMPMAP\n\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\n\t// Bump Mapping Unparametrized Surfaces on the GPU by Morten S. Mikkelsen\n\t// http://api.unrealengine.com/attachments/Engine/Rendering/LightingAndShadows/BumpMappingWithoutTangentSpace/mm_sfgrad_bump.pdf\n\n\t// Evaluate the derivative of the height w.r.t. screen-space using forward differencing (listing 2)\n\n\tvec2 dHdxy_fwd() {\n\n\t\tvec2 dSTdx = dFdx( vUv );\n\t\tvec2 dSTdy = dFdy( vUv );\n\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\n\n\t\treturn vec2( dBx, dBy );\n\n\t}\n\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy ) {\n\n\t\t// Workaround for Adreno 3XX dFd*( vec3 ) bug. See #9988\n\n\t\tvec3 vSigmaX = vec3( dFdx( surf_pos.x ), dFdx( surf_pos.y ), dFdx( surf_pos.z ) );\n\t\tvec3 vSigmaY = vec3( dFdy( surf_pos.x ), dFdy( surf_pos.y ), dFdy( surf_pos.z ) );\n\t\tvec3 vN = surf_norm;\t\t// normalized\n\n\t\tvec3 R1 = cross( vSigmaY, vN );\n\t\tvec3 R2 = cross( vN, vSigmaX );\n\n\t\tfloat fDet = dot( vSigmaX, R1 );\n\n\t\tfDet *= ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\n\n\t}\n\n#endif\n",clipping_planes_fragment:"\n#if NUM_CLIPPING_PLANES > 0\n\n\tvec4 plane;\n\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\n\t\tplane = clippingPlanes[ i ];\n\t\tif ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;\n\n\t}\n\t#pragma unroll_loop_end\n\n\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\n\t\tbool clipped = true;\n\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tclipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;\n\n\t\t}\n\t\t#pragma unroll_loop_end\n\n\t\tif ( clipped ) discard;\n\n\t#endif\n\n#endif\n",clipping_planes_pars_fragment:"\n#if NUM_CLIPPING_PLANES > 0\n\n\tvarying vec3 vClipPosition;\n\n\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n\n#endif\n",clipping_planes_pars_vertex:"\n#if NUM_CLIPPING_PLANES > 0\n\n\tvarying vec3 vClipPosition;\n\n#endif\n",clipping_planes_vertex:"\n#if NUM_CLIPPING_PLANES > 0\n\n\tvClipPosition = - mvPosition.xyz;\n\n#endif\n",color_fragment:"\n#ifdef USE_COLOR\n\n\tdiffuseColor.rgb *= vColor;\n\n#endif\n",color_pars_fragment:"\n#ifdef USE_COLOR\n\n\tvarying vec3 vColor;\n\n#endif\n",color_pars_vertex:"\n#if defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\n\tvarying vec3 vColor;\n\n#endif\n",color_vertex:"\n#if defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\n\tvColor = vec3( 1.0 );\n\n#endif\n\n#ifdef USE_COLOR\n\n\tvColor.xyz *= color.xyz;\n\n#endif\n\n#ifdef USE_INSTANCING_COLOR\n\n\tvColor.xyz *= instanceColor.xyz;\n\n#endif\n",common:"\n#define PI 3.141592653589793\n#define PI2 6.283185307179586\n#define PI_HALF 1.5707963267948966\n#define RECIPROCAL_PI 0.3183098861837907\n#define RECIPROCAL_PI2 0.15915494309189535\n#define EPSILON 1e-6\n\n#ifndef saturate\n// may have defined saturate() already\n#define saturate(a) clamp( a, 0.0, 1.0 )\n#endif\n#define whiteComplement(a) ( 1.0 - saturate( a ) )\n\nfloat pow2( const in float x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }\n// expects values in the range of [0,1]x[0,1], returns values in the [0,1] range.\n// do not collapse into a single function per: http://byteblacksmith.com/improvements-to-the-canonical-one-liner-glsl-rand-for-opengl-es-2-0/\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract(sin(sn) * c);\n}\n\n#ifdef HIGH_PRECISION\n\tfloat precisionSafeLength( vec3 v ) { return length( v ); }\n#else\n\tfloat max3( vec3 v ) { return max( max( v.x, v.y ), v.z ); }\n\tfloat precisionSafeLength( vec3 v ) {\n\t\tfloat maxComponent = max3( abs( v ) );\n\t\treturn length( v / maxComponent ) * maxComponent;\n\t}\n#endif\n\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\n\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\n\nstruct GeometricContext {\n\tvec3 position;\n\tvec3 normal;\n\tvec3 viewDir;\n#ifdef CLEARCOAT\n\tvec3 clearcoatNormal;\n#endif\n};\n\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n\n}\n\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\n\t// dir can be either a direction vector or a normal vector\n\t// upper-left 3x3 of matrix is assumed to be orthogonal\n\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n\n}\n\nvec3 projectOnPlane(in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\n\tfloat distance = dot( planeNormal, point - pointOnPlane );\n\n\treturn - distance * planeNormal + point;\n\n}\n\nfloat sideOfPlane( in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\n\treturn sign( dot( point - pointOnPlane, planeNormal ) );\n\n}\n\nvec3 linePlaneIntersect( in vec3 pointOnLine, in vec3 lineDirection, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\n\treturn lineDirection * ( dot( planeNormal, pointOnPlane - pointOnLine ) / dot( planeNormal, lineDirection ) ) + pointOnLine;\n\n}\n\nmat3 transposeMat3( const in mat3 m ) {\n\n\tmat3 tmp;\n\n\ttmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\n\ttmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\n\ttmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\n\n\treturn tmp;\n\n}\n\n// https://en.wikipedia.org/wiki/Relative_luminance\nfloat linearToRelativeLuminance( const in vec3 color ) {\n\n\tvec3 weights = vec3( 0.2126, 0.7152, 0.0722 );\n\n\treturn dot( weights, color.rgb );\n\n}\n\nbool isPerspectiveMatrix( mat4 m ) {\n\n\treturn m[ 2 ][ 3 ] == - 1.0;\n\n}\n\nvec2 equirectUv( in vec3 dir ) {\n\n\t// dir is assumed to be unit length\n\n\tfloat u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;\n\n\tfloat v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\n\treturn vec2( u, v );\n\n}\n", cube_uv_reflection_fragment:"\n#ifdef ENVMAP_TYPE_CUBE_UV\n\n\t#define cubeUV_maxMipLevel 8.0\n\t#define cubeUV_minMipLevel 4.0\n\t#define cubeUV_maxTileSize 256.0\n\t#define cubeUV_minTileSize 16.0\n\n\t// These shader functions convert between the UV coordinates of a single face of\n\t// a cubemap, the 0-5 integer index of a cube face, and the direction vector for\n\t// sampling a textureCube (not generally normalized ).\n\n\tfloat getFace( vec3 direction ) {\n\n\t\tvec3 absDirection = abs( direction );\n\n\t\tfloat face = - 1.0;\n\n\t\tif ( absDirection.x > absDirection.z ) {\n\n\t\t\tif ( absDirection.x > absDirection.y )\n\n\t\t\t\tface = direction.x > 0.0 ? 0.0 : 3.0;\n\n\t\t\telse\n\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\n\t\t} else {\n\n\t\t\tif ( absDirection.z > absDirection.y )\n\n\t\t\t\tface = direction.z > 0.0 ? 2.0 : 5.0;\n\n\t\t\telse\n\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\n\t\t}\n\n\t\treturn face;\n\n\t}\n\n\t// RH coordinate system; PMREM face-indexing convention\n\tvec2 getUV( vec3 direction, float face ) {\n\n\t\tvec2 uv;\n\n\t\tif ( face == 0.0 ) {\n\n\t\t\tuv = vec2( direction.z, direction.y ) / abs( direction.x ); // pos x\n\n\t\t} else if ( face == 1.0 ) {\n\n\t\t\tuv = vec2( - direction.x, - direction.z ) / abs( direction.y ); // pos y\n\n\t\t} else if ( face == 2.0 ) {\n\n\t\t\tuv = vec2( - direction.x, direction.y ) / abs( direction.z ); // pos z\n\n\t\t} else if ( face == 3.0 ) {\n\n\t\t\tuv = vec2( - direction.z, direction.y ) / abs( direction.x ); // neg x\n\n\t\t} else if ( face == 4.0 ) {\n\n\t\t\tuv = vec2( - direction.x, direction.z ) / abs( direction.y ); // neg y\n\n\t\t} else {\n\n\t\t\tuv = vec2( direction.x, direction.y ) / abs( direction.z ); // neg z\n\n\t\t}\n\n\t\treturn 0.5 * ( uv + 1.0 );\n\n\t}\n\n\tvec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {\n\n\t\tfloat face = getFace( direction );\n\n\t\tfloat filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );\n\n\t\tmipInt = max( mipInt, cubeUV_minMipLevel );\n\n\t\tfloat faceSize = exp2( mipInt );\n\n\t\tfloat texelSize = 1.0 / ( 3.0 * cubeUV_maxTileSize );\n\n\t\tvec2 uv = getUV( direction, face ) * ( faceSize - 1.0 );\n\n\t\tvec2 f = fract( uv );\n\n\t\tuv += 0.5 - f;\n\n\t\tif ( face > 2.0 ) {\n\n\t\t\tuv.y += faceSize;\n\n\t\t\tface -= 3.0;\n\n\t\t}\n\n\t\tuv.x += face * faceSize;\n\n\t\tif ( mipInt < cubeUV_maxMipLevel ) {\n\n\t\t\tuv.y += 2.0 * cubeUV_maxTileSize;\n\n\t\t}\n\n\t\tuv.y += filterInt * 2.0 * cubeUV_minTileSize;\n\n\t\tuv.x += 3.0 * max( 0.0, cubeUV_maxTileSize - 2.0 * faceSize );\n\n\t\tuv *= texelSize;\n\n\t\tvec3 tl = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\n\t\tuv.x += texelSize;\n\n\t\tvec3 tr = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\n\t\tuv.y += texelSize;\n\n\t\tvec3 br = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\n\t\tuv.x -= texelSize;\n\n\t\tvec3 bl = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\n\t\tvec3 tm = mix( tl, tr, f.x );\n\n\t\tvec3 bm = mix( bl, br, f.x );\n\n\t\treturn mix( tm, bm, f.y );\n\n\t}\n\n\t// These defines must match with PMREMGenerator\n\n\t#define r0 1.0\n\t#define v0 0.339\n\t#define m0 - 2.0\n\t#define r1 0.8\n\t#define v1 0.276\n\t#define m1 - 1.0\n\t#define r4 0.4\n\t#define v4 0.046\n\t#define m4 2.0\n\t#define r5 0.305\n\t#define v5 0.016\n\t#define m5 3.0\n\t#define r6 0.21\n\t#define v6 0.0038\n\t#define m6 4.0\n\n\tfloat roughnessToMip( float roughness ) {\n\n\t\tfloat mip = 0.0;\n\n\t\tif ( roughness >= r1 ) {\n\n\t\t\tmip = ( r0 - roughness ) * ( m1 - m0 ) / ( r0 - r1 ) + m0;\n\n\t\t} else if ( roughness >= r4 ) {\n\n\t\t\tmip = ( r1 - roughness ) * ( m4 - m1 ) / ( r1 - r4 ) + m1;\n\n\t\t} else if ( roughness >= r5 ) {\n\n\t\t\tmip = ( r4 - roughness ) * ( m5 - m4 ) / ( r4 - r5 ) + m4;\n\n\t\t} else if ( roughness >= r6 ) {\n\n\t\t\tmip = ( r5 - roughness ) * ( m6 - m5 ) / ( r5 - r6 ) + m5;\n\n\t\t} else {\n\n\t\t\tmip = - 2.0 * log2( 1.16 * roughness ); // 1.16 = 1.79^0.25\n\t\t}\n\n\t\treturn mip;\n\n\t}\n\n\tvec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {\n\n\t\tfloat mip = clamp( roughnessToMip( roughness ), m0, cubeUV_maxMipLevel );\n\n\t\tfloat mipF = fract( mip );\n\n\t\tfloat mipInt = floor( mip );\n\n\t\tvec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );\n\n\t\tif ( mipF == 0.0 ) {\n\n\t\t\treturn vec4( color0, 1.0 );\n\n\t\t} else {\n\n\t\t\tvec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );\n\n\t\t\treturn vec4( mix( color0, color1, mipF ), 1.0 );\n\n\t\t}\n\n\t}\n\n#endif\n",defaultnormal_vertex:"\nvec3 transformedNormal = objectNormal;\n\n#ifdef USE_INSTANCING\n\n\t// this is in lieu of a per-instance normal-matrix\n\t// shear transforms in the instance matrix are not supported\n\n\tmat3 m = mat3( instanceMatrix );\n\n\ttransformedNormal /= vec3( dot( m[ 0 ], m[ 0 ] ), dot( m[ 1 ], m[ 1 ] ), dot( m[ 2 ], m[ 2 ] ) );\n\n\ttransformedNormal = m * transformedNormal;\n\n#endif\n\ntransformedNormal = normalMatrix * transformedNormal;\n\n#ifdef FLIP_SIDED\n\n\ttransformedNormal = - transformedNormal;\n\n#endif\n\n#ifdef USE_TANGENT\n\n\tvec3 transformedTangent = ( modelViewMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\n\t#ifdef FLIP_SIDED\n\n\t\ttransformedTangent = - transformedTangent;\n\n\t#endif\n\n#endif\n",displacementmap_pars_vertex:"\n#ifdef USE_DISPLACEMENTMAP\n\n\tuniform sampler2D displacementMap;\n\tuniform float displacementScale;\n\tuniform float displacementBias;\n\n#endif\n",displacementmap_vertex:"\n#ifdef USE_DISPLACEMENTMAP\n\n\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, vUv ).x * displacementScale + displacementBias );\n\n#endif\n",emissivemap_fragment:"\n#ifdef USE_EMISSIVEMAP\n\n\tvec4 emissiveColor = texture2D( emissiveMap, vUv );\n\n\temissiveColor.rgb = emissiveMapTexelToLinear( emissiveColor ).rgb;\n\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\n\n#endif\n",emissivemap_pars_fragment:"\n#ifdef USE_EMISSIVEMAP\n\n\tuniform sampler2D emissiveMap;\n\n#endif\n",encodings_fragment:"\ngl_FragColor = linearToOutputTexel( gl_FragColor );\n",encodings_pars_fragment:"\n// For a discussion of what this is, please read this: http://lousodrome.net/blog/light/2013/05/26/gamma-correct-and-hdr-rendering-in-a-32-bits-buffer/\n\nvec4 LinearToLinear( in vec4 value ) {\n\treturn value;\n}\n\nvec4 GammaToLinear( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( gammaFactor ) ), value.a );\n}\n\nvec4 LinearToGamma( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( 1.0 / gammaFactor ) ), value.a );\n}\n\nvec4 sRGBToLinear( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );\n}\n\nvec4 LinearTosRGB( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\n}\n\nvec4 RGBEToLinear( in vec4 value ) {\n\treturn vec4( value.rgb * exp2( value.a * 255.0 - 128.0 ), 1.0 );\n}\n\nvec4 LinearToRGBE( in vec4 value ) {\n\tfloat maxComponent = max( max( value.r, value.g ), value.b );\n\tfloat fExp = clamp( ceil( log2( maxComponent ) ), -128.0, 127.0 );\n\treturn vec4( value.rgb / exp2( fExp ), ( fExp + 128.0 ) / 255.0 );\n\t// return vec4( value.brg, ( 3.0 + 128.0 ) / 256.0 );\n}\n\n// reference: http://iwasbeingirony.blogspot.ca/2010/06/difference-between-rgbm-and-rgbd.html\nvec4 RGBMToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * value.a * maxRange, 1.0 );\n}\n\nvec4 LinearToRGBM( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat M = clamp( maxRGB / maxRange, 0.0, 1.0 );\n\tM = ceil( M * 255.0 ) / 255.0;\n\treturn vec4( value.rgb / ( M * maxRange ), M );\n}\n\n// reference: http://iwasbeingirony.blogspot.ca/2010/06/difference-between-rgbm-and-rgbd.html\nvec4 RGBDToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * ( ( maxRange / 255.0 ) / value.a ), 1.0 );\n}\n\nvec4 LinearToRGBD( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat D = max( maxRange / maxRGB, 1.0 );\n\t// NOTE: The implementation with min causes the shader to not compile on\n\t// a common Alcatel A502DL in Chrome 78/Android 8.1. Some research suggests \n\t// that the chipset is Mediatek MT6739 w/ IMG PowerVR GE8100 GPU.\n\t// D = min( floor( D ) / 255.0, 1.0 );\n\tD = clamp( floor( D ) / 255.0, 0.0, 1.0 );\n\treturn vec4( value.rgb * ( D * ( 255.0 / maxRange ) ), D );\n}\n\n// LogLuv reference: http://graphicrants.blogspot.ca/2009/04/rgbm-color-encoding.html\n\n// M matrix, for encoding\nconst mat3 cLogLuvM = mat3( 0.2209, 0.3390, 0.4184, 0.1138, 0.6780, 0.7319, 0.0102, 0.1130, 0.2969 );\nvec4 LinearToLogLuv( in vec4 value ) {\n\tvec3 Xp_Y_XYZp = cLogLuvM * value.rgb;\n\tXp_Y_XYZp = max( Xp_Y_XYZp, vec3( 1e-6, 1e-6, 1e-6 ) );\n\tvec4 vResult;\n\tvResult.xy = Xp_Y_XYZp.xy / Xp_Y_XYZp.z;\n\tfloat Le = 2.0 * log2(Xp_Y_XYZp.y) + 127.0;\n\tvResult.w = fract( Le );\n\tvResult.z = ( Le - ( floor( vResult.w * 255.0 ) ) / 255.0 ) / 255.0;\n\treturn vResult;\n}\n\n// Inverse M matrix, for decoding\nconst mat3 cLogLuvInverseM = mat3( 6.0014, -2.7008, -1.7996, -1.3320, 3.1029, -5.7721, 0.3008, -1.0882, 5.6268 );\nvec4 LogLuvToLinear( in vec4 value ) {\n\tfloat Le = value.z * 255.0 + value.w;\n\tvec3 Xp_Y_XYZp;\n\tXp_Y_XYZp.y = exp2( ( Le - 127.0 ) / 2.0 );\n\tXp_Y_XYZp.z = Xp_Y_XYZp.y / value.y;\n\tXp_Y_XYZp.x = value.x * Xp_Y_XYZp.z;\n\tvec3 vRGB = cLogLuvInverseM * Xp_Y_XYZp.rgb;\n\treturn vec4( max( vRGB, 0.0 ), 1.0 );\n}\n",envmap_fragment:"\n#ifdef USE_ENVMAP\n\n\t#ifdef ENV_WORLDPOS\n\n\t\tvec3 cameraToFrag;\n\n\t\tif ( isOrthographic ) {\n\n\t\t\tcameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\n\t\t} else {\n\n\t\t\tcameraToFrag = normalize( vWorldPosition - cameraPosition );\n\n\t\t}\n\n\t\t// Transforming Normal Vectors with the Inverse Transformation\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\n\t\t\tvec3 reflectVec = reflect( cameraToFrag, worldNormal );\n\n\t\t#else\n\n\t\t\tvec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );\n\n\t\t#endif\n\n\t#else\n\n\t\tvec3 reflectVec = vReflect;\n\n\t#endif\n\n\t#ifdef ENVMAP_TYPE_CUBE\n\n\t\tvec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\n\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\n\t\tvec4 envColor = textureCubeUV( envMap, reflectVec, 0.0 );\n\n\t#else\n\n\t\tvec4 envColor = vec4( 0.0 );\n\n\t#endif\n\n\t#ifndef ENVMAP_TYPE_CUBE_UV\n\n\t\tenvColor = envMapTexelToLinear( envColor );\n\n\t#endif\n\n\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\n\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\n\t#elif defined( ENVMAP_BLENDING_MIX )\n\n\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\n\t#elif defined( ENVMAP_BLENDING_ADD )\n\n\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\n\t#endif\n\n#endif\n",envmap_common_pars_fragment:"\n#ifdef USE_ENVMAP\n\n\tuniform float envMapIntensity;\n\tuniform float flipEnvMap;\n\tuniform int maxMipLevel;\n\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n\t\n#endif\n",envmap_pars_fragment:"\n#ifdef USE_ENVMAP\n\n\tuniform float reflectivity;\n\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\n\t\t#define ENV_WORLDPOS\n\n\t#endif\n\n\t#ifdef ENV_WORLDPOS\n\n\t\tvarying vec3 vWorldPosition;\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n\n#endif\n",envmap_pars_vertex:"\n#ifdef USE_ENVMAP\n\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) ||defined( PHONG )\n\n\t\t#define ENV_WORLDPOS\n\n\t#endif\n\n\t#ifdef ENV_WORLDPOS\n\t\t\n\t\tvarying vec3 vWorldPosition;\n\n\t#else\n\n\t\tvarying vec3 vReflect;\n\t\tuniform float refractionRatio;\n\n\t#endif\n\n#endif\n",envmap_physical_pars_fragment:"\n#if defined( USE_ENVMAP )\n\n\t#ifdef ENVMAP_MODE_REFRACTION\n\t\tuniform float refractionRatio;\n\t#endif\n\n\tvec3 getLightProbeIndirectIrradiance( /*const in SpecularLightProbe specularLightProbe,*/ const in GeometricContext geometry, const in int maxMIPLevel ) {\n\n\t\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\n\t\t\tvec3 queryVec = vec3( flipEnvMap * worldNormal.x, worldNormal.yz );\n\n\t\t\t// TODO: replace with properly filtered cubemaps and access the irradiance LOD level, be it the last LOD level\n\t\t\t// of a specular cubemap, or just the default level of a specially created irradiance cubemap.\n\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryVec, float( maxMIPLevel ) );\n\n\t\t\t#else\n\n\t\t\t\t// force the bias high to get the last LOD level as it is the most blurred.\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryVec, float( maxMIPLevel ) );\n\n\t\t\t#endif\n\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, worldNormal, 1.0 );\n\n\t\t#else\n\n\t\t\tvec4 envMapColor = vec4( 0.0 );\n\n\t\t#endif\n\n\t\treturn PI * envMapColor.rgb * envMapIntensity;\n\n\t}\n\n\t// Trowbridge-Reitz distribution to Mip level, following the logic of http://casual-effects.blogspot.ca/2011/08/plausible-environment-lighting-in-two.html\n\tfloat getSpecularMIPLevel( const in float roughness, const in int maxMIPLevel ) {\n\n\t\tfloat maxMIPLevelScalar = float( maxMIPLevel );\n\n\t\tfloat sigma = PI * roughness * roughness / ( 1.0 + roughness );\n\t\tfloat desiredMIPLevel = maxMIPLevelScalar + log2( sigma );\n\n\t\t// clamp to allowable LOD ranges.\n\t\treturn clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );\n\n\t}\n\n\tvec3 getLightProbeIndirectRadiance( /*const in SpecularLightProbe specularLightProbe,*/ const in vec3 viewDir, const in vec3 normal, const in float roughness, const in int maxMIPLevel ) {\n\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\n\t\t\tvec3 reflectVec = reflect( -viewDir, normal );\n\n\t\t\t// Mixing the reflection with the normal is more accurate and keeps rough objects from gathering light from behind their tangent plane.\n\t\t\treflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );\n\n\t\t#else\n\n\t\t\tvec3 reflectVec = refract( -viewDir, normal, refractionRatio );\n\n\t\t#endif\n\n\t\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n\n\t\tfloat specularMIPLevel = getSpecularMIPLevel( roughness, maxMIPLevel );\n\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\n\t\t\tvec3 queryReflectVec = vec3( flipEnvMap * reflectVec.x, reflectVec.yz );\n\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryReflectVec, specularMIPLevel );\n\n\t\t\t#else\n\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryReflectVec, specularMIPLevel );\n\n\t\t\t#endif\n\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, reflectVec, roughness );\n\n\t\t#endif\n\n\t\treturn envMapColor.rgb * envMapIntensity;\n\n\t}\n\n#endif\n",envmap_vertex:"\n#ifdef USE_ENVMAP\n\n\t#ifdef ENV_WORLDPOS\n\n\t\tvWorldPosition = worldPosition.xyz;\n\n\t#else\n\n\t\tvec3 cameraToVertex;\n\n\t\tif ( isOrthographic ) {\n\n\t\t\tcameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\n\t\t} else {\n\n\t\t\tcameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\n\t\t}\n\n\t\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\n\t\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\n\t\t#else\n\n\t\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\n\t\t#endif\n\n\t#endif\n\n#endif\n",fog_vertex:"\n#ifdef USE_FOG\n\n\tfogDepth = - mvPosition.z;\n\n#endif\n",fog_pars_vertex:"\n#ifdef USE_FOG\n\n\tvarying float fogDepth;\n\n#endif\n",fog_fragment:"\n#ifdef USE_FOG\n\n\t#ifdef FOG_EXP2\n\n\t\tfloat fogFactor = 1.0 - exp( - fogDensity * fogDensity * fogDepth * fogDepth );\n\n\t#else\n\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, fogDepth );\n\n\t#endif\n\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n\n#endif\n",fog_pars_fragment:"\n#ifdef USE_FOG\n\n\tuniform vec3 fogColor;\n\tvarying float fogDepth;\n\n\t#ifdef FOG_EXP2\n\n\t\tuniform float fogDensity;\n\n\t#else\n\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\n\t#endif\n\n#endif\n",gradientmap_pars_fragment:"\n\n#ifdef USE_GRADIENTMAP\n\n\tuniform sampler2D gradientMap;\n\n#endif\n\nvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n\n\t// dotNL will be from -1.0 to 1.0\n\tfloat dotNL = dot( normal, lightDirection );\n\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n\n\t#ifdef USE_GRADIENTMAP\n\n\t\treturn texture2D( gradientMap, coord ).rgb;\n\n\t#else\n\n\t\treturn ( coord.x < 0.7 ) ? vec3( 0.7 ) : vec3( 1.0 );\n\n\t#endif\n\n}\n",lightmap_fragment:"\n#ifdef USE_LIGHTMAP\n\n\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\treflectedLight.indirectDiffuse += PI * lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity; // factor of PI should not be present; included here to prevent breakage\n\n#endif\n",lightmap_pars_fragment:"\n#ifdef USE_LIGHTMAP\n\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n\n#endif\n",lights_lambert_vertex:"\nvec3 diffuse = vec3( 1.0 );\n\nGeometricContext geometry;\ngeometry.position = mvPosition.xyz;\ngeometry.normal = normalize( transformedNormal );\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( -mvPosition.xyz );\n\nGeometricContext backGeometry;\nbackGeometry.position = geometry.position;\nbackGeometry.normal = -geometry.normal;\nbackGeometry.viewDir = geometry.viewDir;\n\nvLightFront = vec3( 0.0 );\nvIndirectFront = vec3( 0.0 );\n#ifdef DOUBLE_SIDED\n\tvLightBack = vec3( 0.0 );\n\tvIndirectBack = vec3( 0.0 );\n#endif\n\nIncidentLight directLight;\nfloat dotNL;\nvec3 directLightColor_Diffuse;\n\nvIndirectFront += getAmbientLightIrradiance( ambientLightColor );\n\nvIndirectFront += getLightProbeIrradiance( lightProbe, geometry );\n\n#ifdef DOUBLE_SIDED\n\n\tvIndirectBack += getAmbientLightIrradiance( ambientLightColor );\n\n\tvIndirectBack += getLightProbeIrradiance( lightProbe, backGeometry );\n\n#endif\n\n#if NUM_POINT_LIGHTS > 0\n\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\n\t\tgetPointDirectLightIrradiance( pointLights[ i ], geometry, directLight );\n\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\n\t\t#ifdef DOUBLE_SIDED\n\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\n\t\t#endif\n\n\t}\n\t#pragma unroll_loop_end\n\n#endif\n\n#if NUM_SPOT_LIGHTS > 0\n\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\n\t\tgetSpotDirectLightIrradiance( spotLights[ i ], geometry, directLight );\n\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\n\t\t#ifdef DOUBLE_SIDED\n\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n\n#endif\n\n/*\n#if NUM_RECT_AREA_LIGHTS > 0\n\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\n\t\t// TODO (abelnation): implement\n\n\t}\n\n#endif\n*/\n\n#if NUM_DIR_LIGHTS > 0\n\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\n\t\tgetDirectionalDirectLightIrradiance( directionalLights[ i ], geometry, directLight );\n\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\n\t\t#ifdef DOUBLE_SIDED\n\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\n\t\t#endif\n\n\t}\n\t#pragma unroll_loop_end\n\n#endif\n\n#if NUM_HEMI_LIGHTS > 0\n\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\n\t\tvIndirectFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\n\t\t#ifdef DOUBLE_SIDED\n\n\t\t\tvIndirectBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry );\n\n\t\t#endif\n\n\t}\n\t#pragma unroll_loop_end\n\n#endif\n",lights_pars_begin:"\nuniform bool receiveShadow;\nuniform vec3 ambientLightColor;\nuniform vec3 lightProbe[ 9 ];\n\n// get the irradiance (radiance convolved with cosine lobe) at the point 'normal' on the unit sphere\n// source: https://graphics.stanford.edu/papers/envmap/envmap.pdf\nvec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {\n\n\t// normal is assumed to have unit length\n\n\tfloat x = normal.x, y = normal.y, z = normal.z;\n\n\t// band 0\n\tvec3 result = shCoefficients[ 0 ] * 0.886227;\n\n\t// band 1\n\tresult += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;\n\tresult += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;\n\tresult += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;\n\n\t// band 2\n\tresult += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;\n\tresult += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;\n\tresult += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );\n\tresult += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;\n\tresult += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );\n\n\treturn result;\n\n}\n\nvec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in GeometricContext geometry ) {\n\n\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\n\tvec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );\n\n\treturn irradiance;\n\n}\n\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\n\tvec3 irradiance = ambientLightColor;\n\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\n\t\tirradiance *= PI;\n\n\t#endif\n\n\treturn irradiance;\n\n}\n\n#if NUM_DIR_LIGHTS > 0\n\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t};\n\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\n\tvoid getDirectionalDirectLightIrradiance( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\n\t\tdirectLight.color = directionalLight.color;\n\t\tdirectLight.direction = directionalLight.direction;\n\t\tdirectLight.visible = true;\n\n\t}\n\n#endif\n\n\n#if NUM_POINT_LIGHTS > 0\n\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t};\n\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\n\t// directLight is an out parameter as having it as a return value caused compiler errors on some devices\n\tvoid getPointDirectLightIrradiance( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\n\t\tvec3 lVector = pointLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\n\t\tfloat lightDistance = length( lVector );\n\n\t\tdirectLight.color = pointLight.color;\n\t\tdirectLight.color *= punctualLightIntensityToIrradianceFactor( lightDistance, pointLight.distance, pointLight.decay );\n\t\tdirectLight.visible = ( directLight.color != vec3( 0.0 ) );\n\n\t}\n\n#endif\n\n\n#if NUM_SPOT_LIGHTS > 0\n\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t};\n\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\n\t// directLight is an out parameter as having it as a return value caused compiler errors on some devices\n\tvoid getSpotDirectLightIrradiance( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\n\t\tvec3 lVector = spotLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\n\t\tfloat lightDistance = length( lVector );\n\t\tfloat angleCos = dot( directLight.direction, spotLight.direction );\n\n\t\tif ( angleCos > spotLight.coneCos ) {\n\n\t\t\tfloat spotEffect = smoothstep( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\n\t\t\tdirectLight.color = spotLight.color;\n\t\t\tdirectLight.color *= spotEffect * punctualLightIntensityToIrradianceFactor( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tdirectLight.visible = true;\n\n\t\t} else {\n\n\t\t\tdirectLight.color = vec3( 0.0 );\n\t\t\tdirectLight.visible = false;\n\n\t\t}\n\t}\n\n#endif\n\n\n#if NUM_RECT_AREA_LIGHTS > 0\n\n\tstruct RectAreaLight {\n\t\tvec3 color;\n\t\tvec3 position;\n\t\tvec3 halfWidth;\n\t\tvec3 halfHeight;\n\t};\n\n\t// Pre-computed values of LinearTransformedCosine approximation of BRDF\n\t// BRDF approximation Texture is 64x64\n\tuniform sampler2D ltc_1; // RGBA Float\n\tuniform sampler2D ltc_2; // RGBA Float\n\n\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n\n#endif\n\n\n#if NUM_HEMI_LIGHTS > 0\n\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in GeometricContext geometry ) {\n\n\t\tfloat dotNL = dot( geometry.normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\n\t\t\tirradiance *= PI;\n\n\t\t#endif\n\n\t\treturn irradiance;\n\n\t}\n\n#endif\n",lights_toon_fragment:"\nToonMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\n",lights_toon_pars_fragment:"\nvarying vec3 vViewPosition;\n\n#ifndef FLAT_SHADED\n\n\tvarying vec3 vNormal;\n\n#endif\n\n\nstruct ToonMaterial {\n\n\tvec3 diffuseColor;\n\n};\n\nvoid RE_Direct_Toon( const in IncidentLight directLight, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\n\tvec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;\n\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\n\t\tirradiance *= PI; // punctual light\n\n\t#endif\n\n\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\n}\n\nvoid RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\n}\n\n#define RE_Direct\t\t\t\tRE_Direct_Toon\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Toon\n\n#define Material_LightProbeLOD( material )\t(0)\n",lights_phong_fragment:"\nBlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;\n",lights_phong_pars_fragment:"\nvarying vec3 vViewPosition;\n\n#ifndef FLAT_SHADED\n\n\tvarying vec3 vNormal;\n\n#endif\n\n\nstruct BlinnPhongMaterial {\n\n\tvec3 diffuseColor;\n\tvec3 specularColor;\n\tfloat specularShininess;\n\tfloat specularStrength;\n\n};\n\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\n\t\tirradiance *= PI; // punctual light\n\n\t#endif\n\n\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\n\treflectedLight.directSpecular += irradiance * BRDF_Specular_BlinnPhong( directLight, geometry, material.specularColor, material.specularShininess ) * material.specularStrength;\n\n}\n\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\n}\n\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong\n\n#define Material_LightProbeLOD( material )\t(0)\n",lights_physical_fragment:"\nPhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\n\nvec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );\nfloat geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );\n\nmaterial.specularRoughness = max( roughnessFactor, 0.0525 );// 0.0525 corresponds to the base mip of a 256 cubemap.\nmaterial.specularRoughness += geometryRoughness;\nmaterial.specularRoughness = min( material.specularRoughness, 1.0 );\n\n#ifdef REFLECTIVITY\n\n\tmaterial.specularColor = mix( vec3( MAXIMUM_SPECULAR_COEFFICIENT * pow2( reflectivity ) ), diffuseColor.rgb, metalnessFactor );\n\n#else\n\n\tmaterial.specularColor = mix( vec3( DEFAULT_SPECULAR_COEFFICIENT ), diffuseColor.rgb, metalnessFactor );\n\n#endif\n\n#ifdef CLEARCOAT\n\n\tmaterial.clearcoat = clearcoat;\n\tmaterial.clearcoatRoughness = clearcoatRoughness;\n\n\t#ifdef USE_CLEARCOATMAP\n\n\t\tmaterial.clearcoat *= texture2D( clearcoatMap, vUv ).x;\n\n\t#endif\n\n\t#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\n\t\tmaterial.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vUv ).y;\n\n\t#endif\n\n\tmaterial.clearcoat = saturate( material.clearcoat ); // Burley clearcoat model\n\tmaterial.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );\n\tmaterial.clearcoatRoughness += geometryRoughness;\n\tmaterial.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );\n\n#endif\n\n#ifdef USE_SHEEN\n\n\tmaterial.sheenColor = sheen;\n\n#endif\n", lights_physical_pars_fragment:"\nstruct PhysicalMaterial {\n\n\tvec3 diffuseColor;\n\tfloat specularRoughness;\n\tvec3 specularColor;\n\n#ifdef CLEARCOAT\n\tfloat clearcoat;\n\tfloat clearcoatRoughness;\n#endif\n#ifdef USE_SHEEN\n\tvec3 sheenColor;\n#endif\n\n};\n\n#define MAXIMUM_SPECULAR_COEFFICIENT 0.16\n#define DEFAULT_SPECULAR_COEFFICIENT 0.04\n\n// Clear coat directional hemishperical reflectance (this approximation should be improved)\nfloat clearcoatDHRApprox( const in float roughness, const in float dotNL ) {\n\n\treturn DEFAULT_SPECULAR_COEFFICIENT + ( 1.0 - DEFAULT_SPECULAR_COEFFICIENT ) * ( pow( 1.0 - dotNL, 5.0 ) * pow( 1.0 - roughness, 2.0 ) );\n\n}\n\n#if NUM_RECT_AREA_LIGHTS > 0\n\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\n\t\tvec3 normal = geometry.normal;\n\t\tvec3 viewDir = geometry.viewDir;\n\t\tvec3 position = geometry.position;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.specularRoughness;\n\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos + halfWidth - halfHeight; // counterclockwise; light shines in local neg z direction\n\t\trectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\n\t\tvec4 t1 = texture2D( ltc_1, uv );\n\t\tvec4 t2 = texture2D( ltc_2, uv );\n\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( t1.x, 0, t1.y ),\n\t\t\tvec3(\t\t0, 1,\t\t0 ),\n\t\t\tvec3( t1.z, 0, t1.w )\n\t\t);\n\n\t\t// LTC Fresnel Approximation by Stephen Hill\n\t\t// http://blog.selfshadow.com/publications/s2016-advances/s2016_ltc_fresnel.pdf\n\t\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\n\n\t\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n\n\t}\n\n#endif\n\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\n\tvec3 irradiance = dotNL * directLight.color;\n\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\n\t\tirradiance *= PI; // punctual light\n\n\t#endif\n\n\t#ifdef CLEARCOAT\n\n\t\tfloat ccDotNL = saturate( dot( geometry.clearcoatNormal, directLight.direction ) );\n\n\t\tvec3 ccIrradiance = ccDotNL * directLight.color;\n\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\n\t\t\tccIrradiance *= PI; // punctual light\n\n\t\t#endif\n\n\t\tfloat clearcoatDHR = material.clearcoat * clearcoatDHRApprox( material.clearcoatRoughness, ccDotNL );\n\n\t\treflectedLight.directSpecular += ccIrradiance * material.clearcoat * BRDF_Specular_GGX( directLight, geometry.viewDir, geometry.clearcoatNormal, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearcoatRoughness );\n\n\t#else\n\n\t\tfloat clearcoatDHR = 0.0;\n\n\t#endif\n\n\t#ifdef USE_SHEEN\n\t\treflectedLight.directSpecular += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Specular_Sheen(\n\t\t\tmaterial.specularRoughness,\n\t\t\tdirectLight.direction,\n\t\t\tgeometry,\n\t\t\tmaterial.sheenColor\n\t\t);\n\t#else\n\t\treflectedLight.directSpecular += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Specular_GGX( directLight, geometry.viewDir, geometry.normal, material.specularColor, material.specularRoughness);\n\t#endif\n\n\treflectedLight.directDiffuse += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\n\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\n}\n\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n\n\t#ifdef CLEARCOAT\n\n\t\tfloat ccDotNV = saturate( dot( geometry.clearcoatNormal, geometry.viewDir ) );\n\n\t\treflectedLight.indirectSpecular += clearcoatRadiance * material.clearcoat * BRDF_Specular_GGX_Environment( geometry.viewDir, geometry.clearcoatNormal, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearcoatRoughness );\n\n\t\tfloat ccDotNL = ccDotNV;\n\t\tfloat clearcoatDHR = material.clearcoat * clearcoatDHRApprox( material.clearcoatRoughness, ccDotNL );\n\n\t#else\n\n\t\tfloat clearcoatDHR = 0.0;\n\n\t#endif\n\n\tfloat clearcoatInv = 1.0 - clearcoatDHR;\n\n\t// Both indirect specular and indirect diffuse light accumulate here\n\n\tvec3 singleScattering = vec3( 0.0 );\n\tvec3 multiScattering = vec3( 0.0 );\n\tvec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n\n\tBRDF_Specular_Multiscattering_Environment( geometry, material.specularColor, material.specularRoughness, singleScattering, multiScattering );\n\n\tvec3 diffuse = material.diffuseColor * ( 1.0 - ( singleScattering + multiScattering ) );\n\n\treflectedLight.indirectSpecular += clearcoatInv * radiance * singleScattering;\n\treflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;\n\n\treflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;\n\n}\n\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\n\n// ref: https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n\n}\n",lights_fragment_begin:"\n/**\n * This is a template that can be used to light a material, it uses pluggable\n * RenderEquations (RE)for specific lighting scenarios.\n *\n * Instructions for use:\n * - Ensure that both RE_Direct, RE_IndirectDiffuse and RE_IndirectSpecular are defined\n * - If you have defined an RE_IndirectSpecular, you need to also provide a Material_LightProbeLOD. <---- ???\n * - Create a material parameter that is to be passed as the third parameter to your lighting functions.\n *\n * TODO:\n * - Add area light support.\n * - Add sphere light support.\n * - Add diffuse light probe (irradiance cubemap) support.\n */\n\nGeometricContext geometry;\n\ngeometry.position = - vViewPosition;\ngeometry.normal = normal;\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\n\n#ifdef CLEARCOAT\n\n\tgeometry.clearcoatNormal = clearcoatNormal;\n\n#endif\n\nIncidentLight directLight;\n\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\n\tPointLight pointLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLightShadow;\n\t#endif\n\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\n\t\tpointLight = pointLights[ i ];\n\n\t\tgetPointDirectLightIrradiance( pointLight, geometry, directLight );\n\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )\n\t\tpointLightShadow = pointLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;\n\t\t#endif\n\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\n\t}\n\t#pragma unroll_loop_end\n\n#endif\n\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\n\tSpotLight spotLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLightShadow;\n\t#endif\n\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\n\t\tspotLight = spotLights[ i ];\n\n\t\tgetSpotDirectLightIrradiance( spotLight, geometry, directLight );\n\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\tspotLightShadow = spotLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\n\t}\n\t#pragma unroll_loop_end\n\n#endif\n\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\n\tDirectionalLight directionalLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLightShadow;\n\t#endif\n\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\n\t\tdirectionalLight = directionalLights[ i ];\n\n\t\tgetDirectionalDirectLightIrradiance( directionalLight, geometry, directLight );\n\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\n\t\tdirectionalLightShadow = directionalLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\n\t}\n\t#pragma unroll_loop_end\n\n#endif\n\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\n\tRectAreaLight rectAreaLight;\n\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\tRE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );\n\n\t}\n\t#pragma unroll_loop_end\n\n#endif\n\n#if defined( RE_IndirectDiffuse )\n\n\tvec3 iblIrradiance = vec3( 0.0 );\n\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\n\tirradiance += getLightProbeIrradiance( lightProbe, geometry );\n\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\n\t\t}\n\t\t#pragma unroll_loop_end\n\n\t#endif\n\n#endif\n\n#if defined( RE_IndirectSpecular )\n\n\tvec3 radiance = vec3( 0.0 );\n\tvec3 clearcoatRadiance = vec3( 0.0 );\n\n#endif\n",lights_fragment_maps:"\n#if defined( RE_IndirectDiffuse )\n\n\t#ifdef USE_LIGHTMAP\n\n\t\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\t\tvec3 lightMapIrradiance = lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\n\t\t\tlightMapIrradiance *= PI; // factor of PI should not be present; included here to prevent breakage\n\n\t\t#endif\n\n\t\tirradiance += lightMapIrradiance;\n\n\t#endif\n\n\t#if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )\n\n\t\tiblIrradiance += getLightProbeIndirectIrradiance( /*lightProbe,*/ geometry, maxMipLevel );\n\n\t#endif\n\n#endif\n\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\n\tradiance += getLightProbeIndirectRadiance( /*specularLightProbe,*/ geometry.viewDir, geometry.normal, material.specularRoughness, maxMipLevel );\n\n\t#ifdef CLEARCOAT\n\n\t\tclearcoatRadiance += getLightProbeIndirectRadiance( /*specularLightProbe,*/ geometry.viewDir, geometry.clearcoatNormal, material.clearcoatRoughness, maxMipLevel );\n\n\t#endif\n\n#endif\n",lights_fragment_end:"\n#if defined( RE_IndirectDiffuse )\n\n\tRE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );\n\n#endif\n\n#if defined( RE_IndirectSpecular )\n\n\tRE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometry, material, reflectedLight );\n\n#endif\n",logdepthbuf_fragment:"\n#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\n\t// Doing a strict comparison with == 1.0 can cause noise artifacts\n\t// on some platforms. See issue #17623.\n\tgl_FragDepthEXT = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;\n\n#endif\n",logdepthbuf_pars_fragment:"\n#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\n\tuniform float logDepthBufFC;\n\tvarying float vFragDepth;\n\tvarying float vIsPerspective;\n\n#endif\n",logdepthbuf_pars_vertex:"\n#ifdef USE_LOGDEPTHBUF\n\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\n\t\tvarying float vFragDepth;\n\t\tvarying float vIsPerspective;\n\n\t#else\n\n\t\tuniform float logDepthBufFC;\n\n\t#endif\n\n#endif\n",logdepthbuf_vertex:"\n#ifdef USE_LOGDEPTHBUF\n\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\n\t\tvFragDepth = 1.0 + gl_Position.w;\n\t\tvIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );\n\n\t#else\n\n\t\tif ( isPerspectiveMatrix( projectionMatrix ) ) {\n\n\t\t\tgl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;\n\n\t\t\tgl_Position.z *= gl_Position.w;\n\n\t\t}\n\n\t#endif\n\n#endif\n",map_fragment:"\n#ifdef USE_MAP\n\n\tvec4 texelColor = texture2D( map, vUv );\n\n\ttexelColor = mapTexelToLinear( texelColor );\n\tdiffuseColor *= texelColor;\n\n#endif\n",map_pars_fragment:"\n#ifdef USE_MAP\n\n\tuniform sampler2D map;\n\n#endif\n",map_particle_fragment:"\n#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\n\tvec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n\n#endif\n\n#ifdef USE_MAP\n\n\tvec4 mapTexel = texture2D( map, uv );\n\tdiffuseColor *= mapTexelToLinear( mapTexel );\n\n#endif\n\n#ifdef USE_ALPHAMAP\n\n\tdiffuseColor.a *= texture2D( alphaMap, uv ).g;\n\n#endif\n",map_particle_pars_fragment:"\n#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\n\tuniform mat3 uvTransform;\n\n#endif\n\n#ifdef USE_MAP\n\n\tuniform sampler2D map;\n\n#endif\n\n#ifdef USE_ALPHAMAP\n\n\tuniform sampler2D alphaMap;\n\n#endif\n",metalnessmap_fragment:"\nfloat metalnessFactor = metalness;\n\n#ifdef USE_METALNESSMAP\n\n\tvec4 texelMetalness = texture2D( metalnessMap, vUv );\n\n\t// reads channel B, compatible with a combined OcclusionRoughnessMetallic (RGB) texture\n\tmetalnessFactor *= texelMetalness.b;\n\n#endif\n",metalnessmap_pars_fragment:"\n#ifdef USE_METALNESSMAP\n\n\tuniform sampler2D metalnessMap;\n\n#endif\n",morphnormal_vertex:"\n#ifdef USE_MORPHNORMALS\n\n\t// morphTargetBaseInfluence is set based on BufferGeometry.morphTargetsRelative value:\n\t// When morphTargetsRelative is false, this is set to 1 - sum(influences); this results in normal = sum((target - base) * influence)\n\t// When morphTargetsRelative is true, this is set to 1; as a result, all morph targets are simply added to the base after weighting\n\tobjectNormal *= morphTargetBaseInfluence;\n\tobjectNormal += morphNormal0 * morphTargetInfluences[ 0 ];\n\tobjectNormal += morphNormal1 * morphTargetInfluences[ 1 ];\n\tobjectNormal += morphNormal2 * morphTargetInfluences[ 2 ];\n\tobjectNormal += morphNormal3 * morphTargetInfluences[ 3 ];\n\n#endif\n",morphtarget_pars_vertex:"\n#ifdef USE_MORPHTARGETS\n\n\tuniform float morphTargetBaseInfluence;\n\n\t#ifndef USE_MORPHNORMALS\n\n\t\tuniform float morphTargetInfluences[ 8 ];\n\n\t#else\n\n\t\tuniform float morphTargetInfluences[ 4 ];\n\n\t#endif\n\n#endif\n",morphtarget_vertex:"\n#ifdef USE_MORPHTARGETS\n\n\t// morphTargetBaseInfluence is set based on BufferGeometry.morphTargetsRelative value:\n\t// When morphTargetsRelative is false, this is set to 1 - sum(influences); this results in position = sum((target - base) * influence)\n\t// When morphTargetsRelative is true, this is set to 1; as a result, all morph targets are simply added to the base after weighting\n\ttransformed *= morphTargetBaseInfluence;\n\ttransformed += morphTarget0 * morphTargetInfluences[ 0 ];\n\ttransformed += morphTarget1 * morphTargetInfluences[ 1 ];\n\ttransformed += morphTarget2 * morphTargetInfluences[ 2 ];\n\ttransformed += morphTarget3 * morphTargetInfluences[ 3 ];\n\n\t#ifndef USE_MORPHNORMALS\n\n\t\ttransformed += morphTarget4 * morphTargetInfluences[ 4 ];\n\t\ttransformed += morphTarget5 * morphTargetInfluences[ 5 ];\n\t\ttransformed += morphTarget6 * morphTargetInfluences[ 6 ];\n\t\ttransformed += morphTarget7 * morphTargetInfluences[ 7 ];\n\n\t#endif\n\n#endif\n",normal_fragment_begin:"\n#ifdef FLAT_SHADED\n\n\t// Workaround for Adreno/Nexus5 not able able to do dFdx( vViewPosition ) ...\n\n\tvec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) );\n\tvec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n\n#else\n\n\tvec3 normal = normalize( vNormal );\n\n\t#ifdef DOUBLE_SIDED\n\n\t\tnormal = normal * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\n\t#endif\n\n\t#ifdef USE_TANGENT\n\n\t\tvec3 tangent = normalize( vTangent );\n\t\tvec3 bitangent = normalize( vBitangent );\n\n\t\t#ifdef DOUBLE_SIDED\n\n\t\t\ttangent = tangent * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\t\tbitangent = bitangent * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\n\t\t#endif\n\n\t\t#if defined( TANGENTSPACE_NORMALMAP ) || defined( USE_CLEARCOAT_NORMALMAP )\n\n\t\t\tmat3 vTBN = mat3( tangent, bitangent, normal );\n\n\t\t#endif\n\n\t#endif\n\n#endif\n\n// non perturbed normal for clearcoat among others\n\nvec3 geometryNormal = normal;\n\n",normal_fragment_maps:"\n\n#ifdef OBJECTSPACE_NORMALMAP\n\n\tnormal = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0; // overrides both flatShading and attribute normals\n\n\t#ifdef FLIP_SIDED\n\n\t\tnormal = - normal;\n\n\t#endif\n\n\t#ifdef DOUBLE_SIDED\n\n\t\tnormal = normal * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\n\t#endif\n\n\tnormal = normalize( normalMatrix * normal );\n\n#elif defined( TANGENTSPACE_NORMALMAP )\n\n\tvec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\tmapN.xy *= normalScale;\n\n\t#ifdef USE_TANGENT\n\n\t\tnormal = normalize( vTBN * mapN );\n\n\t#else\n\n\t\tnormal = perturbNormal2Arb( -vViewPosition, normal, mapN );\n\n\t#endif\n\n#elif defined( USE_BUMPMAP )\n\n\tnormal = perturbNormalArb( -vViewPosition, normal, dHdxy_fwd() );\n\n#endif\n",normalmap_pars_fragment:"\n#ifdef USE_NORMALMAP\n\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n\n#endif\n\n#ifdef OBJECTSPACE_NORMALMAP\n\n\tuniform mat3 normalMatrix;\n\n#endif\n\n#if ! defined ( USE_TANGENT ) && ( defined ( TANGENTSPACE_NORMALMAP ) || defined ( USE_CLEARCOAT_NORMALMAP ) )\n\n\t// Per-Pixel Tangent Space Normal Mapping\n\t// http://hacksoflife.blogspot.ch/2009/11/per-pixel-tangent-space-normal-mapping.html\n\n\tvec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec3 mapN ) {\n\n\t\t// Workaround for Adreno 3XX dFd*( vec3 ) bug. See #9988\n\n\t\tvec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );\n\t\tvec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );\n\t\tvec2 st0 = dFdx( vUv.st );\n\t\tvec2 st1 = dFdy( vUv.st );\n\n\t\tfloat scale = sign( st1.t * st0.s - st0.t * st1.s ); // we do not care about the magnitude\n\n\t\tvec3 S = normalize( ( q0 * st1.t - q1 * st0.t ) * scale );\n\t\tvec3 T = normalize( ( - q0 * st1.s + q1 * st0.s ) * scale );\n\t\tvec3 N = normalize( surf_norm );\n\n\t\tmat3 tsn = mat3( S, T, N );\n\n\t\tmapN.xy *= ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\n\t\treturn normalize( tsn * mapN );\n\n\t}\n\n#endif\n",clearcoat_normal_fragment_begin:"\n#ifdef CLEARCOAT\n\n\tvec3 clearcoatNormal = geometryNormal;\n\n#endif\n",clearcoat_normal_fragment_maps:"\n#ifdef USE_CLEARCOAT_NORMALMAP\n\n\tvec3 clearcoatMapN = texture2D( clearcoatNormalMap, vUv ).xyz * 2.0 - 1.0;\n\tclearcoatMapN.xy *= clearcoatNormalScale;\n\n\t#ifdef USE_TANGENT\n\n\t\tclearcoatNormal = normalize( vTBN * clearcoatMapN );\n\n\t#else\n\n\t\tclearcoatNormal = perturbNormal2Arb( - vViewPosition, clearcoatNormal, clearcoatMapN );\n\n\t#endif\n\n#endif\n",clearcoat_pars_fragment:"\n\n#ifdef USE_CLEARCOATMAP\n\n\tuniform sampler2D clearcoatMap;\n\n#endif\n\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\n\tuniform sampler2D clearcoatRoughnessMap;\n\n#endif\n\n#ifdef USE_CLEARCOAT_NORMALMAP\n\n\tuniform sampler2D clearcoatNormalMap;\n\tuniform vec2 clearcoatNormalScale;\n\n#endif\n",packing:"\nvec3 packNormalToRGB( const in vec3 normal ) {\n\treturn normalize( normal ) * 0.5 + 0.5;\n}\n\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n\treturn 2.0 * rgb.xyz - 1.0;\n}\n\nconst float PackUpscale = 256. / 255.; // fraction -> 0..1 (including 1)\nconst float UnpackDownscale = 255. / 256.; // 0..1 -> fraction (excluding 1)\n\nconst vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\nconst vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );\n\nconst float ShiftRight8 = 1. / 256.;\n\nvec4 packDepthToRGBA( const in float v ) {\n\tvec4 r = vec4( fract( v * PackFactors ), v );\n\tr.yzw -= r.xyz * ShiftRight8; // tidy overflow\n\treturn r * PackUpscale;\n}\n\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors );\n}\n\nvec4 pack2HalfToRGBA( vec2 v ) {\n\tvec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ));\n\treturn vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w);\n}\nvec2 unpackRGBATo2Half( vec4 v ) {\n\treturn vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );\n}\n\n// NOTE: viewZ/eyeZ is < 0 when in front of the camera per OpenGL conventions\n\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {\n\treturn linearClipZ * ( near - far ) - near;\n}\n\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn (( near + viewZ ) * far ) / (( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {\n\treturn ( near * far ) / ( ( far - near ) * invClipZ - far );\n}\n",premultiplied_alpha_fragment:"\n#ifdef PREMULTIPLIED_ALPHA\n\n\t// Get get normal blending with premultipled, use with CustomBlending, OneFactor, OneMinusSrcAlphaFactor, AddEquation.\n\tgl_FragColor.rgb *= gl_FragColor.a;\n\n#endif\n",project_vertex:"\nvec4 mvPosition = vec4( transformed, 1.0 );\n\n#ifdef USE_INSTANCING\n\n\tmvPosition = instanceMatrix * mvPosition;\n\n#endif\n\nmvPosition = modelViewMatrix * mvPosition;\n\ngl_Position = projectionMatrix * mvPosition;\n",dithering_fragment:"\n#ifdef DITHERING\n\n\tgl_FragColor.rgb = dithering( gl_FragColor.rgb );\n\n#endif\n",dithering_pars_fragment:"\n#ifdef DITHERING\n\n\t// based on https://www.shadertoy.com/view/MslGR8\n\tvec3 dithering( vec3 color ) {\n\t\t//Calculate grid position\n\t\tfloat grid_position = rand( gl_FragCoord.xy );\n\n\t\t//Shift the individual colors differently, thus making it even harder to see the dithering pattern\n\t\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n\n\t\t//modify shift acording to grid position.\n\t\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n\n\t\t//shift the color by dither_shift\n\t\treturn color + dither_shift_RGB;\n\t}\n\n#endif\n",roughnessmap_fragment:"\nfloat roughnessFactor = roughness;\n\n#ifdef USE_ROUGHNESSMAP\n\n\tvec4 texelRoughness = texture2D( roughnessMap, vUv );\n\n\t// reads channel G, compatible with a combined OcclusionRoughnessMetallic (RGB) texture\n\troughnessFactor *= texelRoughness.g;\n\n#endif\n",roughnessmap_pars_fragment:"\n#ifdef USE_ROUGHNESSMAP\n\n\tuniform sampler2D roughnessMap;\n\n#endif\n", shadowmap_pars_fragment:"\n#ifdef USE_SHADOWMAP\n\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\n\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\n\t#endif\n\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\n\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\n\t#endif\n\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\n\t\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\n\t#endif\n\n\t/*\n\t#if NUM_RECT_AREA_LIGHTS > 0\n\n\t\t// TODO (abelnation): create uniforms for area light shadows\n\n\t#endif\n\t*/\n\n\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n\n\t\treturn step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\n\n\t}\n\n\tvec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {\n\n\t\treturn unpackRGBATo2Half( texture2D( shadow, uv ) );\n\n\t}\n\n\tfloat VSMShadow (sampler2D shadow, vec2 uv, float compare ){\n\n\t\tfloat occlusion = 1.0;\n\n\t\tvec2 distribution = texture2DDistribution( shadow, uv );\n\n\t\tfloat hard_shadow = step( compare , distribution.x ); // Hard Shadow\n\n\t\tif (hard_shadow != 1.0 ) {\n\n\t\t\tfloat distance = compare - distribution.x ;\n\t\t\tfloat variance = max( 0.00000, distribution.y * distribution.y );\n\t\t\tfloat softness_probability = variance / (variance + distance * distance ); // Chebeyshevs inequality\n\t\t\tsoftness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 ); // 0.3 reduces light bleed\n\t\t\tocclusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );\n\n\t\t}\n\t\treturn occlusion;\n\n\t}\n\n\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\n\t\tfloat shadow = 1.0;\n\n\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\tshadowCoord.z += shadowBias;\n\n\t\t// if ( something && something ) breaks ATI OpenGL shader compiler\n\t\t// if ( all( something, something ) ) using this instead\n\n\t\tbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\n\t\tbool inFrustum = all( inFrustumVec );\n\n\t\tbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n\n\t\tbool frustumTest = all( frustumTestVec );\n\n\t\tif ( frustumTest ) {\n\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tfloat dx2 = dx0 / 2.0;\n\t\t\tfloat dy2 = dy0 / 2.0;\n\t\t\tfloat dx3 = dx1 / 2.0;\n\t\t\tfloat dy3 = dy1 / 2.0;\n\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 17.0 );\n\n\t\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx = texelSize.x;\n\t\t\tfloat dy = texelSize.y;\n\n\t\t\tvec2 uv = shadowCoord.xy;\n\t\t\tvec2 f = fract( uv * shadowMapSize + 0.5 );\n\t\t\tuv -= f * texelSize;\n\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, uv, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ), \n\t\t\t\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t\t\tf.x ),\n\t\t\t\t\t mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ), \n\t\t\t\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t\t\tf.x ),\n\t\t\t\t\t f.y )\n\t\t\t) * ( 1.0 / 9.0 );\n\n\t\t#elif defined( SHADOWMAP_TYPE_VSM )\n\n\t\t\tshadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );\n\n\t\t#else // no percentage-closer filtering:\n\n\t\t\tshadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n\n\t\t#endif\n\n\t\t}\n\n\t\treturn shadow;\n\n\t}\n\n\t// cubeToUV() maps a 3D direction vector suitable for cube texture mapping to a 2D\n\t// vector suitable for 2D texture mapping. This code uses the following layout for the\n\t// 2D texture:\n\t//\n\t// xzXZ\n\t//\ty Y\n\t//\n\t// Y - Positive y direction\n\t// y - Negative y direction\n\t// X - Positive x direction\n\t// x - Negative x direction\n\t// Z - Positive z direction\n\t// z - Negative z direction\n\t//\n\t// Source and test bed:\n\t// https://gist.github.com/tschw/da10c43c467ce8afd0c4\n\n\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\n\n\t\t// Number of texels to avoid at the edge of each square\n\n\t\tvec3 absV = abs( v );\n\n\t\t// Intersect unit cube\n\n\t\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n\t\tabsV *= scaleToCube;\n\n\t\t// Apply scale to avoid seams\n\n\t\t// two texels less per square (one texel will do for NEAREST)\n\t\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n\n\t\t// Unwrap\n\n\t\t// space: -1 ... 1 range for each square\n\t\t//\n\t\t// #X##\t\tdim\t\t:= ( 4 , 2 )\n\t\t//\t# #\t\tcenter := ( 1 , 1 )\n\n\t\tvec2 planar = v.xy;\n\n\t\tfloat almostATexel = 1.5 * texelSizeY;\n\t\tfloat almostOne = 1.0 - almostATexel;\n\n\t\tif ( absV.z >= almostOne ) {\n\n\t\t\tif ( v.z > 0.0 )\n\t\t\t\tplanar.x = 4.0 - v.x;\n\n\t\t} else if ( absV.x >= almostOne ) {\n\n\t\t\tfloat signX = sign( v.x );\n\t\t\tplanar.x = v.z * signX + 2.0 * signX;\n\n\t\t} else if ( absV.y >= almostOne ) {\n\n\t\t\tfloat signY = sign( v.y );\n\t\t\tplanar.x = v.x + 2.0 * signY + 2.0;\n\t\t\tplanar.y = v.z * signY - 2.0;\n\n\t\t}\n\n\t\t// Transform to UV space\n\n\t\t// scale := 0.5 / dim\n\t\t// translate := ( center + 0.5 ) / dim\n\t\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n\n\t}\n\n\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n\n\t\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n\n\t\t// for point lights, the uniform @vShadowCoord is re-purposed to hold\n\t\t// the vector from the light to the world-space position of the fragment.\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\n\t\t// dp = normalized distance from light to fragment position\n\t\tfloat dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear ); // need to clamp?\n\t\tdp += shadowBias;\n\n\t\t// bd3D = base direction 3D\n\t\tvec3 bd3D = normalize( lightToPosition );\n\n\t\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )\n\n\t\t\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n\n\t\t\treturn (\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n\t\t\t) * ( 1.0 / 9.0 );\n\n\t\t#else // no percentage-closer filtering\n\n\t\t\treturn texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n\n\t\t#endif\n\n\t}\n\n#endif\n",shadowmap_pars_vertex:"\n#ifdef USE_SHADOWMAP\n\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\n\t#endif\n\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\n\t\tuniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\n\t#endif\n\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\n\t#endif\n\n\t/*\n\t#if NUM_RECT_AREA_LIGHTS > 0\n\n\t\t// TODO (abelnation): uniforms for area light shadows\n\n\t#endif\n\t*/\n\n#endif\n",shadowmap_vertex:"\n#ifdef USE_SHADOWMAP\n\n\t#if NUM_DIR_LIGHT_SHADOWS > 0 || NUM_SPOT_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0\n\n\t\t// Offsetting the position used for querying occlusion along the world normal can be used to reduce shadow acne.\n\t\tvec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\tvec4 shadowWorldPosition;\n\n\t#endif\n\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;\n\n\t}\n\t#pragma unroll_loop_end\n\n\t#endif\n\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * shadowWorldPosition;\n\n\t}\n\t#pragma unroll_loop_end\n\n\t#endif\n\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;\n\n\t}\n\t#pragma unroll_loop_end\n\n\t#endif\n\n\t/*\n\t#if NUM_RECT_AREA_LIGHTS > 0\n\n\t\t// TODO (abelnation): update vAreaShadowCoord with area light info\n\n\t#endif\n\t*/\n\n#endif\n",shadowmask_pars_fragment:"\nfloat getShadowMask() {\n\n\tfloat shadow = 1.0;\n\n\t#ifdef USE_SHADOWMAP\n\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\n\tDirectionalLightShadow directionalLight;\n\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\n\t\tdirectionalLight = directionalLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\n\t}\n\t#pragma unroll_loop_end\n\n\t#endif\n\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\n\tSpotLightShadow spotLight;\n\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\n\t\tspotLight = spotLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\n\t}\n\t#pragma unroll_loop_end\n\n\t#endif\n\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\n\tPointLightShadow pointLight;\n\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\n\t\tpointLight = pointLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\n\t}\n\t#pragma unroll_loop_end\n\n\t#endif\n\n\t/*\n\t#if NUM_RECT_AREA_LIGHTS > 0\n\n\t\t// TODO (abelnation): update shadow for Area light\n\n\t#endif\n\t*/\n\n\t#endif\n\n\treturn shadow;\n\n}\n",skinbase_vertex:"\n#ifdef USE_SKINNING\n\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n\n#endif\n",skinning_pars_vertex:"\n#ifdef USE_SKINNING\n\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\n\t#ifdef BONE_TEXTURE\n\n\t\tuniform highp sampler2D boneTexture;\n\t\tuniform int boneTextureSize;\n\n\t\tmat4 getBoneMatrix( const in float i ) {\n\n\t\t\tfloat j = i * 4.0;\n\t\t\tfloat x = mod( j, float( boneTextureSize ) );\n\t\t\tfloat y = floor( j / float( boneTextureSize ) );\n\n\t\t\tfloat dx = 1.0 / float( boneTextureSize );\n\t\t\tfloat dy = 1.0 / float( boneTextureSize );\n\n\t\t\ty = dy * ( y + 0.5 );\n\n\t\t\tvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\n\t\t\tvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\n\t\t\tvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\n\t\t\tvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\n\n\t\t\tmat4 bone = mat4( v1, v2, v3, v4 );\n\n\t\t\treturn bone;\n\n\t\t}\n\n\t#else\n\n\t\tuniform mat4 boneMatrices[ MAX_BONES ];\n\n\t\tmat4 getBoneMatrix( const in float i ) {\n\n\t\t\tmat4 bone = boneMatrices[ int(i) ];\n\t\t\treturn bone;\n\n\t\t}\n\n\t#endif\n\n#endif\n",skinning_vertex:"\n#ifdef USE_SKINNING\n\n\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\n\ttransformed = ( bindMatrixInverse * skinned ).xyz;\n\n#endif\n",skinnormal_vertex:"\n#ifdef USE_SKINNING\n\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n\n\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n\n\t#ifdef USE_TANGENT\n\n\t\tobjectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\n\t#endif\n\n#endif\n",specularmap_fragment:"\nfloat specularStrength;\n\n#ifdef USE_SPECULARMAP\n\n\tvec4 texelSpecular = texture2D( specularMap, vUv );\n\tspecularStrength = texelSpecular.r;\n\n#else\n\n\tspecularStrength = 1.0;\n\n#endif\n",specularmap_pars_fragment:"\n#ifdef USE_SPECULARMAP\n\n\tuniform sampler2D specularMap;\n\n#endif\n",tonemapping_fragment:"\n#if defined( TONE_MAPPING )\n\n\tgl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n\n#endif\n",tonemapping_pars_fragment:"\n#ifndef saturate\n// may have defined saturate() already\n#define saturate(a) clamp( a, 0.0, 1.0 )\n#endif\n\nuniform float toneMappingExposure;\n\n// exposure only\nvec3 LinearToneMapping( vec3 color ) {\n\n\treturn toneMappingExposure * color;\n\n}\n\n// source: https://www.cs.utah.edu/~reinhard/cdrom/\nvec3 ReinhardToneMapping( vec3 color ) {\n\n\tcolor *= toneMappingExposure;\n\treturn saturate( color / ( vec3( 1.0 ) + color ) );\n\n}\n\n// source: http://filmicworlds.com/blog/filmic-tonemapping-operators/\nvec3 OptimizedCineonToneMapping( vec3 color ) {\n\n\t// optimized filmic operator by Jim Hejl and Richard Burgess-Dawson\n\tcolor *= toneMappingExposure;\n\tcolor = max( vec3( 0.0 ), color - 0.004 );\n\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n\n}\n\n// source: https://github.com/selfshadow/ltc_code/blob/master/webgl/shaders/ltc/ltc_blit.fs\nvec3 RRTAndODTFit( vec3 v ) {\n\n\tvec3 a = v * ( v + 0.0245786 ) - 0.000090537;\n\tvec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;\n\treturn a / b;\n\n}\n\n// this implementation of ACES is modified to accommodate a brighter viewing environment.\n// the scale factor of 1/0.6 is subjective. see discussion in #19621.\n\nvec3 ACESFilmicToneMapping( vec3 color ) {\n\n\t// sRGB => XYZ => D65_2_D60 => AP1 => RRT_SAT\n\tconst mat3 ACESInputMat = mat3(\n\t\tvec3( 0.59719, 0.07600, 0.02840 ), // transposed from source\n\t\tvec3( 0.35458, 0.90834, 0.13383 ),\n\t\tvec3( 0.04823, 0.01566, 0.83777 )\n\t);\n\n\t// ODT_SAT => XYZ => D60_2_D65 => sRGB\n\tconst mat3 ACESOutputMat = mat3(\n\t\tvec3(\t1.60475, -0.10208, -0.00327 ), // transposed from source\n\t\tvec3( -0.53108,\t1.10813, -0.07276 ),\n\t\tvec3( -0.07367, -0.00605,\t1.07602 )\n\t);\n\n\tcolor *= toneMappingExposure / 0.6;\n\n\tcolor = ACESInputMat * color;\n\n\t// Apply RRT and ODT\n\tcolor = RRTAndODTFit( color );\n\n\tcolor = ACESOutputMat * color;\n\n\t// Clamp to [0, 1]\n\treturn saturate( color );\n\n}\n\nvec3 CustomToneMapping( vec3 color ) { return color; }\n",transmissionmap_fragment:"\n#ifdef USE_TRANSMISSIONMAP\n\n\ttotalTransmission *= texture2D( transmissionMap, vUv ).r;\n\n#endif\n",transmissionmap_pars_fragment:"\n#ifdef USE_TRANSMISSIONMAP\n\n\tuniform sampler2D transmissionMap;\n\n#endif\n",uv_pars_fragment:"\n#if ( defined( USE_UV ) && ! defined( UVS_VERTEX_ONLY ) )\n\n\tvarying vec2 vUv;\n\n#endif\n",uv_pars_vertex:"\n#ifdef USE_UV\n\n\t#ifdef UVS_VERTEX_ONLY\n\n\t\tvec2 vUv;\n\n\t#else\n\n\t\tvarying vec2 vUv;\n\n\t#endif\n\n\tuniform mat3 uvTransform;\n\n#endif\n",uv_vertex:"\n#ifdef USE_UV\n\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\n#endif\n",uv2_pars_fragment:"\n#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\n\tvarying vec2 vUv2;\n\n#endif\n",uv2_pars_vertex:"\n#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\n\tattribute vec2 uv2;\n\tvarying vec2 vUv2;\n\n\tuniform mat3 uv2Transform;\n\n#endif\n",uv2_vertex:"\n#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\n\tvUv2 = ( uv2Transform * vec3( uv2, 1 ) ).xy;\n\n#endif\n",worldpos_vertex:"\n#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP )\n\n\tvec4 worldPosition = vec4( transformed, 1.0 );\n\n\t#ifdef USE_INSTANCING\n\n\t\tworldPosition = instanceMatrix * worldPosition;\n\n\t#endif\n\n\tworldPosition = modelMatrix * worldPosition;\n\n#endif\n",background_frag:"\nuniform sampler2D t2D;\n\nvarying vec2 vUv;\n\nvoid main() {\n\n\tvec4 texColor = texture2D( t2D, vUv );\n\n\tgl_FragColor = mapTexelToLinear( texColor );\n\n\t#include \n\t#include \n\n}\n",background_vert:"\nvarying vec2 vUv;\nuniform mat3 uvTransform;\n\nvoid main() {\n\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\n\tgl_Position = vec4( position.xy, 1.0, 1.0 );\n\n}\n",cube_frag:"\n#include \nuniform float opacity;\n\nvarying vec3 vWorldDirection;\n\n#include \n\nvoid main() {\n\n\tvec3 vReflect = vWorldDirection;\n\t#include \n\n\tgl_FragColor = envColor;\n\tgl_FragColor.a *= opacity;\n\n\t#include \n\t#include \n\n}\n",cube_vert:"\nvarying vec3 vWorldDirection;\n\n#include \n\nvoid main() {\n\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\n\t#include \n\t#include \n\n\tgl_Position.z = gl_Position.w; // set z to camera.far\n\n}\n",depth_frag:"\n#if DEPTH_PACKING == 3200\n\n\tuniform float opacity;\n\n#endif\n\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n\nvarying vec2 vHighPrecisionZW;\n\nvoid main() {\n\n\t#include \n\n\tvec4 diffuseColor = vec4( 1.0 );\n\n\t#if DEPTH_PACKING == 3200\n\n\t\tdiffuseColor.a = opacity;\n\n\t#endif\n\n\t#include \n\t#include \n\t#include \n\n\t#include \n\n\t// Higher precision equivalent of gl_FragCoord.z. This assumes depthRange has been left to its default values.\n\tfloat fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;\n\n\t#if DEPTH_PACKING == 3200\n\n\t\tgl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );\n\n\t#elif DEPTH_PACKING == 3201\n\n\t\tgl_FragColor = packDepthToRGBA( fragCoordZ );\n\n\t#endif\n\n}\n",depth_vert:"\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n\n// This is used for computing an equivalent of gl_FragCoord.z that is as high precision as possible.\n// Some platforms compute gl_FragCoord at a lower precision which makes the manually computed value better for\n// depth-based postprocessing effects. Reproduced on iPad with A10 processor / iPadOS 13.3.1.\nvarying vec2 vHighPrecisionZW;\n\nvoid main() {\n\n\t#include \n\n\t#include \n\n\t#ifdef USE_DISPLACEMENTMAP\n\n\t\t#include \n\t\t#include \n\t\t#include \n\n\t#endif\n\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\n\tvHighPrecisionZW = gl_Position.zw;\n\n}\n",distanceRGBA_frag:"\n#define DISTANCE\n\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n\n#include \n#include \n#include \n#include \n#include \n#include \n\nvoid main () {\n\n\t#include \n\n\tvec4 diffuseColor = vec4( 1.0 );\n\n\t#include \n\t#include \n\t#include \n\n\tfloat dist = length( vWorldPosition - referencePosition );\n\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n\tdist = saturate( dist ); // clamp to [ 0, 1 ]\n\n\tgl_FragColor = packDepthToRGBA( dist );\n\n}\n",distanceRGBA_vert:"\n#define DISTANCE\n\nvarying vec3 vWorldPosition;\n\n#include \n#include \n#include \n#include \n#include \n#include \n\nvoid main() {\n\n\t#include \n\n\t#include \n\n\t#ifdef USE_DISPLACEMENTMAP\n\n\t\t#include \n\t\t#include \n\t\t#include \n\n\t#endif\n\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\n\tvWorldPosition = worldPosition.xyz;\n\n}\n",equirect_frag:"\nuniform sampler2D tEquirect;\n\nvarying vec3 vWorldDirection;\n\n#include \n\nvoid main() {\n\n\tvec3 direction = normalize( vWorldDirection );\n\n\tvec2 sampleUV = equirectUv( direction );\n\n\tvec4 texColor = texture2D( tEquirect, sampleUV );\n\n\tgl_FragColor = mapTexelToLinear( texColor );\n\n\t#include \n\t#include \n\n}\n",equirect_vert:"\nvarying vec3 vWorldDirection;\n\n#include \n\nvoid main() {\n\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\n\t#include \n\t#include \n\n}\n",linedashed_frag:"\nuniform vec3 diffuse;\nuniform float opacity;\n\nuniform float dashSize;\nuniform float totalSize;\n\nvarying float vLineDistance;\n\n#include \n#include \n#include \n#include \n#include \n\nvoid main() {\n\n\t#include \n\n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\n\t\tdiscard;\n\n\t}\n\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\n\t#include \n\t#include \n\n\toutgoingLight = diffuseColor.rgb; // simple shader\n\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\n\t#include \n\t#include \n\t#include \n\t#include \n\n}\n",linedashed_vert:"\nuniform float scale;\nattribute float lineDistance;\n\nvarying float vLineDistance;\n\n#include \n#include \n#include \n#include \n#include \n#include \n\nvoid main() {\n\n\tvLineDistance = scale * lineDistance;\n\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\n}\n",meshbasic_frag:"\nuniform vec3 diffuse;\nuniform float opacity;\n\n#ifndef FLAT_SHADED\n\n\tvarying vec3 vNormal;\n\n#endif\n\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n\nvoid main() {\n\n\t#include \n\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\n\t// accumulation (baked indirect lighting only)\n\t#ifdef USE_LIGHTMAP\n\t\n\t\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\t\treflectedLight.indirectDiffuse += lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\n\t#else\n\n\t\treflectedLight.indirectDiffuse += vec3( 1.0 );\n\n\t#endif\n\n\t// modulation\n\t#include \n\n\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\n\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\n\n\t#include \n\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\n}\n",meshbasic_vert:"\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n\nvoid main() {\n\n\t#include \n\t#include \n\t#include \n\t#include \n\n\t#ifdef USE_ENVMAP\n\n\t#include \n\t#include \n\t#include \n\t#include \n\n\t#endif\n\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\n\t#include \n\t#include \n\t#include \n\t#include \n\n}\n", meshlambert_frag:"\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n\n\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n\nvoid main() {\n\n\t#include \n\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\n\t// accumulation\n\n\t#ifdef DOUBLE_SIDED\n\n\t\treflectedLight.indirectDiffuse += ( gl_FrontFacing ) ? vIndirectFront : vIndirectBack;\n\n\t#else\n\n\t\treflectedLight.indirectDiffuse += vIndirectFront;\n\n\t#endif\n\n\t#include \n\n\treflectedLight.indirectDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb );\n\n\t#ifdef DOUBLE_SIDED\n\n\t\treflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;\n\n\t#else\n\n\t\treflectedLight.directDiffuse = vLightFront;\n\n\t#endif\n\n\treflectedLight.directDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb ) * getShadowMask();\n\n\t// modulation\n\n\t#include \n\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\n\t#include \n\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}\n",meshlambert_vert:"\n#define LAMBERT\n\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n\nvoid main() {\n\n\t#include \n\t#include \n\t#include \n\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}\n",meshmatcap_frag:"\n#define MATCAP\n\nuniform vec3 diffuse;\nuniform float opacity;\nuniform sampler2D matcap;\n\nvarying vec3 vViewPosition;\n\n#ifndef FLAT_SHADED\n\n\tvarying vec3 vNormal;\n\n#endif\n\n#include \n#include \n#include \n#include \n#include \n#include \n\n#include \n#include \n#include \n#include \n#include \n\nvoid main() {\n\n\t#include \n\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\n\tvec3 viewDir = normalize( vViewPosition );\n\tvec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );\n\tvec3 y = cross( viewDir, x );\n\tvec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5; // 0.495 to remove artifacts caused by undersized matcap disks\n\n\t#ifdef USE_MATCAP\n\n\t\tvec4 matcapColor = texture2D( matcap, uv );\n\t\tmatcapColor = matcapTexelToLinear( matcapColor );\n\n\t#else\n\n\t\tvec4 matcapColor = vec4( 1.0 );\n\n\t#endif\n\n\tvec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;\n\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\n}\n",meshmatcap_vert:"\n#define MATCAP\n\nvarying vec3 vViewPosition;\n\n#ifndef FLAT_SHADED\n\n\tvarying vec3 vNormal;\n\n#endif\n\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n\n#include \n#include \n\nvoid main() {\n\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\n\t#ifndef FLAT_SHADED // Normal computed with derivatives when FLAT_SHADED\n\n\t\tvNormal = normalize( transformedNormal );\n\n\t#endif\n\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\n\t#include \n\t#include \n\t#include \n\n\tvViewPosition = - mvPosition.xyz;\n\n}\n",meshtoon_frag:"\n#define TOON\n\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n\nvoid main() {\n\n\t#include \n\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\n\t// accumulation\n\t#include \n\t#include \n\t#include \n\t#include \n\n\t// modulation\n\t#include \n\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\n}\n",meshtoon_vert:"\n#define TOON\n\nvarying vec3 vViewPosition;\n\n#ifndef FLAT_SHADED\n\n\tvarying vec3 vNormal;\n\n#endif\n\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n\nvoid main() {\n\n\t#include \n\t#include \n\t#include \n\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\n#ifndef FLAT_SHADED // Normal computed with derivatives when FLAT_SHADED\n\n\tvNormal = normalize( transformedNormal );\n\n#endif\n\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\n\tvViewPosition = - mvPosition.xyz;\n\n\t#include \n\t#include \n\t#include \n\n}\n",meshphong_frag:"\n#define PHONG\n\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n\nvoid main() {\n\n\t#include \n\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\n\t// accumulation\n\t#include \n\t#include \n\t#include \n\t#include \n\n\t// modulation\n\t#include \n\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\n\t#include \n\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\n}\n",meshphong_vert:"\n#define PHONG\n\nvarying vec3 vViewPosition;\n\n#ifndef FLAT_SHADED\n\n\tvarying vec3 vNormal;\n\n#endif\n\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n\nvoid main() {\n\n\t#include \n\t#include \n\t#include \n\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\n#ifndef FLAT_SHADED // Normal computed with derivatives when FLAT_SHADED\n\n\tvNormal = normalize( transformedNormal );\n\n#endif\n\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\n\tvViewPosition = - mvPosition.xyz;\n\n\t#include \n\t#include \n\t#include \n\t#include \n\n}\n",meshphysical_frag:"\n#define STANDARD\n\n#ifdef PHYSICAL\n\t#define REFLECTIVITY\n\t#define CLEARCOAT\n\t#define TRANSMISSION\n#endif\n\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n\n#ifdef TRANSMISSION\n\tuniform float transmission;\n#endif\n\n#ifdef REFLECTIVITY\n\tuniform float reflectivity;\n#endif\n\n#ifdef CLEARCOAT\n\tuniform float clearcoat;\n\tuniform float clearcoatRoughness;\n#endif\n\n#ifdef USE_SHEEN\n\tuniform vec3 sheen;\n#endif\n\nvarying vec3 vViewPosition;\n\n#ifndef FLAT_SHADED\n\n\tvarying vec3 vNormal;\n\n\t#ifdef USE_TANGENT\n\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\n\t#endif\n\n#endif\n\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n\nvoid main() {\n\n\t#include \n\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\n\t#ifdef TRANSMISSION\n\t\tfloat totalTransmission = transmission;\n\t#endif\n\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\n\t// accumulation\n\t#include \n\t#include \n\t#include \n\t#include \n\n\t// modulation\n\t#include \n\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\n\t// this is a stub for the transmission model\n\t#ifdef TRANSMISSION\n\t\tdiffuseColor.a *= mix( saturate( 1. - totalTransmission + linearToRelativeLuminance( reflectedLight.directSpecular + reflectedLight.indirectSpecular ) ), 1.0, metalness );\n\t#endif\n\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\n}\n",meshphysical_vert:"\n#define STANDARD\n\nvarying vec3 vViewPosition;\n\n#ifndef FLAT_SHADED\n\n\tvarying vec3 vNormal;\n\n\t#ifdef USE_TANGENT\n\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\n\t#endif\n\n#endif\n\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n\nvoid main() {\n\n\t#include \n\t#include \n\t#include \n\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\n#ifndef FLAT_SHADED // Normal computed with derivatives when FLAT_SHADED\n\n\tvNormal = normalize( transformedNormal );\n\n\t#ifdef USE_TANGENT\n\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\n\t#endif\n\n#endif\n\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\n\tvViewPosition = - mvPosition.xyz;\n\n\t#include \n\t#include \n\t#include \n\n}\n",normal_frag:"\n#define NORMAL\n\nuniform float opacity;\n\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\n\tvarying vec3 vViewPosition;\n\n#endif\n\n#ifndef FLAT_SHADED\n\n\tvarying vec3 vNormal;\n\n\t#ifdef USE_TANGENT\n\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\n\t#endif\n\n#endif\n\n#include \n#include \n#include \n#include \n#include \n#include \n\nvoid main() {\n\n\t#include \n\t#include \n\t#include \n\t#include \n\n\tgl_FragColor = vec4( packNormalToRGB( normal ), opacity );\n\n}\n",normal_vert:"\n#define NORMAL\n\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\n\tvarying vec3 vViewPosition;\n\n#endif\n\n#ifndef FLAT_SHADED\n\n\tvarying vec3 vNormal;\n\n\t#ifdef USE_TANGENT\n\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\n\t#endif\n\n#endif\n\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n\nvoid main() {\n\n\t#include \n\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\n#ifndef FLAT_SHADED // Normal computed with derivatives when FLAT_SHADED\n\n\tvNormal = normalize( transformedNormal );\n\n\t#ifdef USE_TANGENT\n\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\n\t#endif\n\n#endif\n\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\n\tvViewPosition = - mvPosition.xyz;\n\n#endif\n\n}\n",points_frag:"\nuniform vec3 diffuse;\nuniform float opacity;\n\n#include \n#include \n#include \n#include \n#include \n#include \n\nvoid main() {\n\n\t#include \n\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\n\t#include \n\t#include \n\t#include \n\t#include \n\n\toutgoingLight = diffuseColor.rgb;\n\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\n\t#include \n\t#include \n\t#include \n\t#include \n\n}\n",points_vert:"\nuniform float size;\nuniform float scale;\n\n#include \n#include \n#include \n#include \n#include \n#include \n\nvoid main() {\n\n\t#include \n\t#include \n\t#include \n\t#include \n\n\tgl_PointSize = size;\n\n\t#ifdef USE_SIZEATTENUATION\n\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\n\t\tif ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );\n\n\t#endif\n\n\t#include \n\t#include \n\t#include \n\t#include \n\n}\n",shadow_frag:"\nuniform vec3 color;\nuniform float opacity;\n\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n\nvoid main() {\n\n\tgl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\n\n\t#include \n\t#include \n\t#include \n\n}\n",shadow_vert:"\n#include \n#include \n#include \n\nvoid main() {\n\n\t#include \n\t#include \n\t#include \n\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\n\t#include \n\t#include \n\n}\n",sprite_frag:"\nuniform vec3 diffuse;\nuniform float opacity;\n\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n\nvoid main() {\n\n\t#include \n\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\n\t#include \n\t#include \n\t#include \n\t#include \n\n\toutgoingLight = diffuseColor.rgb;\n\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\n\t#include \n\t#include \n\t#include \n\n}\n",sprite_vert:"\nuniform float rotation;\nuniform vec2 center;\n\n#include \n#include \n#include \n#include \n#include \n\nvoid main() {\n\n\t#include \n\n\tvec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\n\n\tvec2 scale;\n\tscale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );\n\tscale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );\n\n\t#ifndef USE_SIZEATTENUATION\n\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\n\t\tif ( isPerspective ) scale *= - mvPosition.z;\n\n\t#endif\n\n\tvec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;\n\n\tvec2 rotatedPosition;\n\trotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\n\trotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\n\n\tmvPosition.xy += rotatedPosition;\n\n\tgl_Position = projectionMatrix * mvPosition;\n\n\t#include \n\t#include \n\t#include \n\n}\n"},Bu={common:{diffuse:{value:new Yl(15658734)},opacity:{value:1},map:{value:null},uvTransform:{value:new Ac},uv2Transform:{value:new Ac},alphaMap:{value:null}},specularmap:{specularMap:{value:null}},envmap:{envMap:{value:null},flipEnvMap:{value:-1},reflectivity:{value:1},refractionRatio:{value:.98},maxMipLevel:{value:0}},aomap:{aoMap:{value:null},aoMapIntensity:{value:1}},lightmap:{lightMap:{value:null},lightMapIntensity:{value:1}},emissivemap:{emissiveMap:{value:null}},bumpmap:{bumpMap:{value:null},bumpScale:{value:1}},normalmap:{normalMap:{value:null},normalScale:{value:new Ec(1,1)}},displacementmap:{displacementMap:{value:null},displacementScale:{value:1},displacementBias:{value:0}},roughnessmap:{roughnessMap:{value:null}},metalnessmap:{metalnessMap:{value:null}},gradientmap:{gradientMap:{value:null}},fog:{fogDensity:{value:25e-5},fogNear:{value:1},fogFar:{value:2e3},fogColor:{value:new Yl(16777215)}},lights:{ambientLightColor:{value:[]},lightProbe:{value:[]},directionalLights:{value:[],properties:{direction:{},color:{}}},directionalLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},directionalShadowMap:{value:[]},directionalShadowMatrix:{value:[]},spotLights:{value:[],properties:{color:{},position:{},direction:{},distance:{},coneCos:{},penumbraCos:{},decay:{}}},spotLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},spotShadowMap:{value:[]},spotShadowMatrix:{value:[]},pointLights:{value:[],properties:{color:{},position:{},decay:{},distance:{}}},pointLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{},shadowCameraNear:{},shadowCameraFar:{}}},pointShadowMap:{value:[]},pointShadowMatrix:{value:[]},hemisphereLights:{value:[],properties:{direction:{},skyColor:{},groundColor:{}}},rectAreaLights:{value:[],properties:{color:{},position:{},width:{},height:{}}},ltc_1:{value:null},ltc_2:{value:null}},points:{diffuse:{value:new Yl(15658734)},opacity:{value:1},size:{value:1},scale:{value:1},map:{value:null},alphaMap:{value:null},uvTransform:{value:new Ac}},sprite:{diffuse:{value:new Yl(15658734)},opacity:{value:1},center:{value:new Ec(.5,.5)},rotation:{value:0},map:{value:null},alphaMap:{value:null},uvTransform:{value:new Ac}}},zu={basic:{uniforms:N([Bu.common,Bu.specularmap,Bu.envmap,Bu.aomap,Bu.lightmap,Bu.fog]),vertexShader:Nu.meshbasic_vert,fragmentShader:Nu.meshbasic_frag},lambert:{uniforms:N([Bu.common,Bu.specularmap,Bu.envmap,Bu.aomap,Bu.lightmap,Bu.emissivemap,Bu.fog,Bu.lights,{emissive:{value:new Yl(0)}}]),vertexShader:Nu.meshlambert_vert,fragmentShader:Nu.meshlambert_frag},phong:{uniforms:N([Bu.common,Bu.specularmap,Bu.envmap,Bu.aomap,Bu.lightmap,Bu.emissivemap,Bu.bumpmap,Bu.normalmap,Bu.displacementmap,Bu.fog,Bu.lights,{emissive:{value:new Yl(0)},specular:{value:new Yl(1118481)},shininess:{value:30}}]),vertexShader:Nu.meshphong_vert,fragmentShader:Nu.meshphong_frag},standard:{uniforms:N([Bu.common,Bu.envmap,Bu.aomap,Bu.lightmap,Bu.emissivemap,Bu.bumpmap,Bu.normalmap,Bu.displacementmap,Bu.roughnessmap,Bu.metalnessmap,Bu.fog,Bu.lights,{emissive:{value:new Yl(0)},roughness:{value:1},metalness:{value:0},envMapIntensity:{value:1}}]),vertexShader:Nu.meshphysical_vert,fragmentShader:Nu.meshphysical_frag},toon:{uniforms:N([Bu.common,Bu.aomap,Bu.lightmap,Bu.emissivemap,Bu.bumpmap,Bu.normalmap,Bu.displacementmap,Bu.gradientmap,Bu.fog,Bu.lights,{emissive:{value:new Yl(0)}}]),vertexShader:Nu.meshtoon_vert,fragmentShader:Nu.meshtoon_frag},matcap:{uniforms:N([Bu.common,Bu.bumpmap,Bu.normalmap,Bu.displacementmap,Bu.fog,{matcap:{value:null}}]),vertexShader:Nu.meshmatcap_vert,fragmentShader:Nu.meshmatcap_frag},points:{uniforms:N([Bu.points,Bu.fog]),vertexShader:Nu.points_vert,fragmentShader:Nu.points_frag},dashed:{uniforms:N([Bu.common,Bu.fog,{scale:{value:1},dashSize:{value:1},totalSize:{value:2}}]),vertexShader:Nu.linedashed_vert,fragmentShader:Nu.linedashed_frag},depth:{uniforms:N([Bu.common,Bu.displacementmap]),vertexShader:Nu.depth_vert,fragmentShader:Nu.depth_frag},normal:{uniforms:N([Bu.common,Bu.bumpmap,Bu.normalmap,Bu.displacementmap,{opacity:{value:1}}]),vertexShader:Nu.normal_vert,fragmentShader:Nu.normal_frag},sprite:{uniforms:N([Bu.sprite,Bu.fog]),vertexShader:Nu.sprite_vert,fragmentShader:Nu.sprite_frag},background:{uniforms:{uvTransform:{value:new Ac},t2D:{value:null}},vertexShader:Nu.background_vert,fragmentShader:Nu.background_frag},cube:{uniforms:N([Bu.envmap,{opacity:{value:1}}]),vertexShader:Nu.cube_vert,fragmentShader:Nu.cube_frag},equirect:{uniforms:{tEquirect:{value:null}},vertexShader:Nu.equirect_vert,fragmentShader:Nu.equirect_frag},distanceRGBA:{uniforms:N([Bu.common,Bu.displacementmap,{referencePosition:{value:new Dc},nearDistance:{value:1},farDistance:{value:1e3}}]),vertexShader:Nu.distanceRGBA_vert,fragmentShader:Nu.distanceRGBA_frag},shadow:{uniforms:N([Bu.lights,Bu.fog,{color:{value:new Yl(0)},opacity:{value:1}}]),vertexShader:Nu.shadow_vert,fragmentShader:Nu.shadow_frag}};zu.physical={uniforms:N([zu.standard.uniforms,{clearcoat:{value:0},clearcoatMap:{value:null},clearcoatRoughness:{value:0},clearcoatRoughnessMap:{value:null},clearcoatNormalScale:{value:new Ec(1,1)},clearcoatNormalMap:{value:null},sheen:{value:new Yl(0)},transmission:{value:0},transmissionMap:{value:null}}]),vertexShader:Nu.meshphysical_vert,fragmentShader:Nu.meshphysical_frag},at.prototype=Object.create(o.prototype),at.prototype.constructor=at,at.prototype.isDataTexture2DArray=!0,ot.prototype=Object.create(o.prototype),ot.prototype.constructor=ot,ot.prototype.isDataTexture3D=!0;var Fu=new o,Gu=new at,Uu=new ot,Hu=new U,ku=[],Vu=[],Wu=new Float32Array(16),ju=new Float32Array(9),qu=new Float32Array(4);Vt.prototype.updateCache=function(t){var e=this.cache;t instanceof Float32Array&&e.length!==t.length&&(this.cache=new Float32Array(t.length)),lt(e,t)},Wt.prototype.setValue=function(t,e,n){for(var r=this.seq,i=0,a=r.length;i!==a;++i){var o=r[i];o.setValue(t,e[o.id],n)}};var Xu=/([\w\d_]+)(\])?(\[|\.)?/g;Xt.prototype.setValue=function(t,e,n,r){var i=this.map[e];void 0!==i&&i.setValue(t,n,r)},Xt.prototype.setOptional=function(t,e,n){var r=e[n];void 0!==r&&this.setValue(t,n,r)},Xt.upload=function(t,e,n,r){for(var i=0,a=e.length;i!==a;++i){var o=e[i],s=n[o.id];!1!==s.needsUpdate&&o.setValue(t,s.value,r)}},Xt.seqWithValue=function(t,e){for(var n=[],r=0,i=t.length;r!==i;++r){var a=t[r];a.id in e&&n.push(a)}return n};var Yu=0,Zu=/^[ \t]*#include +<([\w\d.\/]+)>/gm,Ju=/#pragma unroll_loop[\s]+?for \( int i \= (\d+)\; i < (\d+)\; i \+\+ \) \{([\s\S]+?)(?=\})\}/g,Qu=/#pragma unroll_loop_start\s+for\s*\(\s*int\s+i\s*=\s*(\d+)\s*;\s*i\s*<\s*(\d+)\s*;\s*i\s*\+\+\s*\)\s*{([\s\S]+?)}\s+#pragma unroll_loop_end/g,Ku=0;Ce.prototype=Object.create(m.prototype),Ce.prototype.constructor=Ce,Ce.prototype.isMeshDepthMaterial=!0,Ce.prototype.copy=function(t){return m.prototype.copy.call(this,t),this.depthPacking=t.depthPacking,this.skinning=t.skinning,this.morphTargets=t.morphTargets,this.map=t.map,this.alphaMap=t.alphaMap,this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this},Pe.prototype=Object.create(m.prototype),Pe.prototype.constructor=Pe,Pe.prototype.isMeshDistanceMaterial=!0,Pe.prototype.copy=function(t){return m.prototype.copy.call(this,t),this.referencePosition.copy(t.referencePosition),this.nearDistance=t.nearDistance,this.farDistance=t.farDistance,this.skinning=t.skinning,this.morphTargets=t.morphTargets, this.map=t.map,this.alphaMap=t.alphaMap,this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this};var $u="\nuniform sampler2D shadow_pass;\nuniform vec2 resolution;\nuniform float radius;\n\n#include \n\nvoid main() {\n\n\tfloat mean = 0.0;\n\tfloat squared_mean = 0.0;\n\n\t// This seems totally useless but it's a crazy work around for a Adreno compiler bug\n\tfloat depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy ) / resolution ) );\n\n\tfor ( float i = -1.0; i < 1.0 ; i += SAMPLE_RATE) {\n\n\t\t#ifdef HORIZONAL_PASS\n\n\t\t\tvec2 distribution = unpackRGBATo2Half( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( i, 0.0 ) * radius ) / resolution ) );\n\t\t\tmean += distribution.x;\n\t\t\tsquared_mean += distribution.y * distribution.y + distribution.x * distribution.x;\n\n\t\t#else\n\n\t\t\tfloat depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, i ) * radius ) / resolution ) );\n\t\t\tmean += depth;\n\t\t\tsquared_mean += depth * depth;\n\n\t\t#endif\n\n\t}\n\n\tmean = mean * HALF_SAMPLE_RATE;\n\tsquared_mean = squared_mean * HALF_SAMPLE_RATE;\n\n\tfloat std_dev = sqrt( squared_mean - mean * mean );\n\n\tgl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) );\n\n}\n",th="\nvoid main() {\n\n\tgl_Position = vec4( position, 1.0 );\n\n}\n";Be.prototype=Object.assign(Object.create(h.prototype),{constructor:Be,isGroup:!0}),ze.prototype=Object.assign(Object.create(F.prototype),{constructor:ze,isArrayCamera:!0});var eh=new Dc,nh=new Dc;Object.assign(Ge.prototype,e.prototype),Object.assign(Ue.prototype,{constructor:Ue,getHandSpace:function(){if(null===this._hand&&(this._hand=new Be,this._hand.matrixAutoUpdate=!1,this._hand.visible=!1,this._hand.joints=[],this._hand.inputState={pinching:!1},window.XRHand))for(var t=0;t<=window.XRHand.LITTLE_PHALANX_TIP;t++){var e=new Be;e.matrixAutoUpdate=!1,e.visible=!1,this._hand.joints.push(e),this._hand.add(e)}return this._hand},getTargetRaySpace:function(){return null===this._targetRay&&(this._targetRay=new Be,this._targetRay.matrixAutoUpdate=!1,this._targetRay.visible=!1),this._targetRay},getGripSpace:function(){return null===this._grip&&(this._grip=new Be,this._grip.matrixAutoUpdate=!1,this._grip.visible=!1),this._grip},dispatchEvent:function(t){return null!==this._targetRay&&this._targetRay.dispatchEvent(t),null!==this._grip&&this._grip.dispatchEvent(t),null!==this._hand&&this._hand.dispatchEvent(t),this},disconnect:function(t){return this.dispatchEvent({type:"disconnected",data:t}),null!==this._targetRay&&(this._targetRay.visible=!1),null!==this._grip&&(this._grip.visible=!1),null!==this._hand&&(this._hand.visible=!1),this},update:function(t,e,n){var r=null,i=null,a=null,o=this._targetRay,s=this._grip,c=this._hand;if(t&&"visible-blurred"!==e.session.visibilityState)if(c&&t.hand){a=!0;for(var l=0;l<=window.XRHand.LITTLE_PHALANX_TIP;l++)if(t.hand[l]){var u=e.getJointPose(t.hand[l],n),h=c.joints[l];null!==u&&(h.matrix.fromArray(u.transform.matrix),h.matrix.decompose(h.position,h.rotation,h.scale),h.jointRadius=u.radius),h.visible=null!==u;var d=c.joints[window.XRHand.INDEX_PHALANX_TIP],p=c.joints[window.XRHand.THUMB_PHALANX_TIP],f=d.position.distanceTo(p.position);c.inputState.pinching&&f>.025?(c.inputState.pinching=!1,this.dispatchEvent({type:"pinchend",handedness:t.handedness,target:this})):!c.inputState.pinching&&f<=.015&&(c.inputState.pinching=!0,this.dispatchEvent({type:"pinchstart",handedness:t.handedness,target:this}))}}else null!==o&&null!==(r=e.getPose(t.targetRaySpace,n))&&(o.matrix.fromArray(r.transform.matrix),o.matrix.decompose(o.position,o.rotation,o.scale)),null!==s&&t.gripSpace&&null!==(i=e.getPose(t.gripSpace,n))&&(s.matrix.fromArray(i.transform.matrix),s.matrix.decompose(s.position,s.rotation,s.scale));return null!==o&&(o.visible=null!==r),null!==s&&(s.visible=null!==i),null!==c&&(c.visible=null!==a),this}}),Object.assign(He.prototype,e.prototype),je.prototype=Object.assign(Object.create(We.prototype),{constructor:je,isWebGL1Renderer:!0});var rh=function(){function t(t,e){Object.defineProperty(this,"isFogExp2",{value:!0}),this.name="",this.color=new Yl(t),this.density=void 0!==e?e:25e-5}var e=t.prototype;return e.clone=function(){return new t(this.color,this.density)},e.toJSON=function(){return{type:"FogExp2",color:this.color.getHex(),density:this.density}},t}(),ih=function(){function t(t,e,n){Object.defineProperty(this,"isFog",{value:!0}),this.name="",this.color=new Yl(t),this.near=void 0!==e?e:1,this.far=void 0!==n?n:1e3}var e=t.prototype;return e.clone=function(){return new t(this.color,this.near,this.far)},e.toJSON=function(){return{type:"Fog",color:this.color.getHex(),near:this.near,far:this.far}},t}(),ah=function(t){function e(){var e;return e=t.call(this)||this,Object.defineProperty(a(e),"isScene",{value:!0}),e.type="Scene",e.background=null,e.environment=null,e.fog=null,e.overrideMaterial=null,e.autoUpdate=!0,"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:a(e)})),e}i(e,t);var n=e.prototype;return n.copy=function(e,n){return t.prototype.copy.call(this,e,n),null!==e.background&&(this.background=e.background.clone()),null!==e.environment&&(this.environment=e.environment.clone()),null!==e.fog&&(this.fog=e.fog.clone()),null!==e.overrideMaterial&&(this.overrideMaterial=e.overrideMaterial.clone()),this.autoUpdate=e.autoUpdate,this.matrixAutoUpdate=e.matrixAutoUpdate,this},n.toJSON=function(e){var n=t.prototype.toJSON.call(this,e);return null!==this.background&&(n.object.background=this.background.toJSON(e)),null!==this.environment&&(n.object.environment=this.environment.toJSON(e)),null!==this.fog&&(n.object.fog=this.fog.toJSON()),n},e}(h);Object.defineProperty(qe.prototype,"needsUpdate",{set:function(t){!0===t&&this.version++}}),Object.assign(qe.prototype,{isInterleavedBuffer:!0,onUploadCallback:function(){},setUsage:function(t){return this.usage=t,this},copy:function(t){return this.array=new t.array.constructor(t.array),this.count=t.count,this.stride=t.stride,this.usage=t.usage,this},copyAt:function(t,e,n){t*=this.stride,n*=e.stride;for(var r=0,i=this.stride;rt.far||e.push({distance:s,point:ch.clone(),uv:Wl.getUV(ch,fh,mh,vh,gh,yh,xh,new Ec),face:null,object:this})}},copy:function(t){return h.prototype.copy.call(this,t),void 0!==t.center&&this.center.copy(t.center),this.material=t.material,this}});var bh=new Dc,_h=new Dc;Qe.prototype=Object.assign(Object.create(h.prototype),{constructor:Qe,isLOD:!0,copy:function(t){h.prototype.copy.call(this,t,!1);for(var e=t.levels,n=0,r=e.length;n0){var n,r;for(n=1,r=e.length;n0){bh.setFromMatrixPosition(this.matrixWorld);var n=t.ray.origin.distanceTo(bh);this.getObjectForDistance(n).raycast(t,e)}},update:function(t){var e=this.levels;if(e.length>1){bh.setFromMatrixPosition(t.matrixWorld),_h.setFromMatrixPosition(this.matrixWorld);var n=bh.distanceTo(_h)/t.zoom;e[0].object.visible=!0;var r,i;for(r=1,i=e.length;r=e[r].distance;r++)e[r-1].object.visible=!1,e[r].object.visible=!0;for(this._currentLevel=r-1;ro)){u.applyMatrix4(this.matrixWorld);var _=t.ray.origin.distanceTo(u);_t.far||e.push({distance:_,point:l.clone().applyMatrix4(this.matrixWorld),index:v,face:null,faceIndex:null,object:this})}}else for(var w=0,M=f.count-1;wo)){u.applyMatrix4(this.matrixWorld);var T=t.ray.origin.distanceTo(u);Tt.far||e.push({distance:T,point:l.clone().applyMatrix4(this.matrixWorld),index:w,face:null,faceIndex:null,object:this})}}}else if(n.isGeometry)for(var E=n.vertices,A=E.length,L=0;Lo)){u.applyMatrix4(this.matrixWorld);var C=t.ray.origin.distanceTo(u);Ct.far||e.push({distance:C,point:l.clone().applyMatrix4(this.matrixWorld),index:L,face:null,faceIndex:null,object:this})}}}},updateMorphTargets:function(){var t=this.geometry;if(t.isBufferGeometry){var e=t.morphAttributes,n=Object.keys(e);if(n.length>0){var r=e[n[0]];if(void 0!==r){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(var i=0,a=r.length;i0&&console.error("THREE.Line.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.")}}});var Oh=new Dc,Ih=new Dc;an.prototype=Object.assign(Object.create(rn.prototype),{constructor:an,isLineSegments:!0,computeLineDistances:function(){var t=this.geometry;if(t.isBufferGeometry)if(null===t.index){for(var e=t.attributes.position,n=[],r=0,i=e.count;r0){var r=e[n[0]];if(void 0!==r){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(var i=0,a=r.length;i0&&console.error("THREE.Points.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.")}}}),un.prototype=Object.assign(Object.create(o.prototype),{constructor:un,clone:function(){return new this.constructor(this.image).copy(this)},isVideoTexture:!0,update:function(){var t=this.image;!1=="requestVideoFrameCallback"in t&&t.readyState>=t.HAVE_CURRENT_DATA&&(this.needsUpdate=!0)}}),hn.prototype=Object.create(o.prototype),hn.prototype.constructor=hn,hn.prototype.isCompressedTexture=!0,dn.prototype=Object.create(o.prototype),dn.prototype.constructor=dn,dn.prototype.isCanvasTexture=!0,pn.prototype=Object.create(o.prototype),pn.prototype.constructor=pn,pn.prototype.isDepthTexture=!0;var Gh=0,Uh=new al,Hh=new h,kh=new Dc;fn.prototype=Object.assign(Object.create(e.prototype),{constructor:fn,isGeometry:!0,applyMatrix4:function(t){for(var e=(new Ac).getNormalMatrix(t),n=0,r=this.vertices.length;n0)for(var d=0;d0&&(this.normalsNeedUpdate=!0)},computeFlatVertexNormals:function(){this.computeFaceNormals();for(var t=0,e=this.faces.length;t0&&(this.normalsNeedUpdate=!0)},computeMorphNormals:function(){for(var t=0,e=this.faces.length;t=0;m--){var v=l[m];this.faces.splice(v,1) ;for(var g=0,y=this.faceVertexUvs.length;g0,_=y.vertexNormals.length>0,w=1!==y.color.r||1!==y.color.g||1!==y.color.b,M=y.vertexColors.length>0,S=0;if(S=t(S,0,0),S=t(S,1,!0),S=t(S,2,!1),S=t(S,3,x),S=t(S,4,b),S=t(S,5,_),S=t(S,6,w),S=t(S,7,M),u.push(S),u.push(y.a,y.b,y.c),u.push(y.materialIndex),x){var T=this.faceVertexUvs[0][g];u.push(r(T[0]),r(T[1]),r(T[2]))}if(b&&u.push(e(y.normal)),_){var E=y.vertexNormals;u.push(e(E[0]),e(E[1]),e(E[2]))}if(w&&u.push(n(y.color)),M){var A=y.vertexColors;u.push(n(A[0]),n(A[1]),n(A[2]))}}return i.data={},i.data.vertices=s,i.data.normals=h,p.length>0&&(i.data.colors=p),m.length>0&&(i.data.uvs=[m]),i.data.faces=u,i},clone:function(){return(new fn).copy(this)},copy:function(t){this.vertices=[],this.colors=[],this.faces=[],this.faceVertexUvs=[[]],this.morphTargets=[],this.morphNormals=[],this.skinWeights=[],this.skinIndices=[],this.lineDistances=[],this.boundingBox=null,this.boundingSphere=null,this.name=t.name;for(var e=t.vertices,n=0,r=e.length;n0&&u(!0),n>0&&u(!1)),h.setIndex(p),h.setAttribute("position",new E(f,3)),h.setAttribute("normal",new E(m,3)),h.setAttribute("uv",new E(v,2)),h}return i(e,t),e}(C),Xh=function(t){function e(e,n,r,i,a,o,s,c){var l;return l=t.call(this)||this,l.type="CylinderGeometry",l.parameters={radiusTop:e,radiusBottom:n,height:r,radialSegments:i,heightSegments:a,openEnded:o,thetaStart:s,thetaLength:c},l.fromBufferGeometry(new qh(e,n,r,i,a,o,s,c)),l.mergeVertices(),l}return i(e,t),e}(fn),Yh=function(t){function e(e,n,r,i,a,o,s){var c;return c=t.call(this,0,e,n,r,i,a,o,s)||this,c.type="ConeGeometry",c.parameters={radius:e,height:n,radialSegments:r,heightSegments:i,openEnded:a,thetaStart:o,thetaLength:s},c}return i(e,t),e}(Xh),Zh=function(t){function e(e,n,r,i,a,o,s){var c;return void 0===e&&(e=1),void 0===n&&(n=1),void 0===r&&(r=8),void 0===i&&(i=1),void 0===a&&(a=!1),void 0===o&&(o=0),void 0===s&&(s=2*Math.PI),c=t.call(this,0,e,n,r,i,a,o,s)||this,c.type="ConeBufferGeometry",c.parameters={radius:e,height:n,radialSegments:r,heightSegments:i,openEnded:a,thetaStart:o,thetaLength:s},c}return i(e,t),e}(qh),Jh=function(t){function e(e,n,r,i){function a(t,e,n,r){for(var i=r+1,a=[],o=0;o<=i;o++){a[o]=[];for(var c=t.clone().lerp(n,o/i),l=e.clone().lerp(n,o/i),u=i-o,h=0;h<=u;h++)a[o][h]=0===h&&o===i?c:c.clone().lerp(l,h/u)}for(var d=0;d.9&&a<.1&&(e<.2&&(m[t+0]+=1),n<.2&&(m[t+2]+=1),r<.2&&(m[t+4]+=1))}}function s(t){f.push(t.x,t.y,t.z)}function c(t,n){var r=3*t;n.x=e[r+0],n.y=e[r+1],n.z=e[r+2]}function l(){for(var t=new Dc,e=new Dc,n=new Dc,r=new Dc,i=new Ec,a=new Ec,o=new Ec,s=0,c=0;s80*n){s=l=t[0],c=u=t[1];for(var f=n;fl&&(l=h),d>u&&(u=d);p=Math.max(l-s,u-c),p=0!==p?1/p:0}return gn(a,o,n,s,c,p),o}},ad={area:function(t){for(var e=t.length,n=0,r=e-1,i=0;iNumber.EPSILON){var d=Math.sqrt(u),p=Math.sqrt(c*c+l*l),f=e.x-s/d,m=e.y+o/d,v=n.x-l/p,g=n.y+c/p,y=((v-f)*l-(g-m)*c)/(o*l-s*c);r=f+o*y-t.x,i=m+s*y-t.y;var x=r*r+i*i;if(x<=2)return new Ec(r,i);a=Math.sqrt(x/2)}else{var b=!1;o>Number.EPSILON?c>Number.EPSILON&&(b=!0):o<-Number.EPSILON?c<-Number.EPSILON&&(b=!0):Math.sign(s)===Math.sign(l)&&(b=!0),b?(r=-s,i=o,a=Math.sqrt(u)):(r=o,i=s,a=Math.sqrt(u/2))}return new Ec(r/a,i/a)}function a(t,e){for(var n=t.length;--n>=0;){var r=n,i=n-1;i<0&&(i=t.length-1);for(var a=0,o=m+2*_;a=0;Mt--){for(var St=Mt/_,Tt=y*Math.cos(St*Math.PI/2),Et=x*Math.sin(St*Math.PI/2)+b,At=0,Lt=z.length;At0)&&f.push(A,L,C),(S!==r-1||l=r)){u.push(c.times[d]);for(var f=0;fa.tracks[v].times[0]&&(m=a.tracks[v].times[0]);for(var g=0;g=r.times[h]){var m=h*c+s,v=m+c-s;d=Bd.arraySlice(r.values,m,v)}else{var g=r.createInterpolant(),y=s,x=c-s;g.evaluate(a),d=Bd.arraySlice(g.resultBuffer,y,x)}if("quaternion"===i){(new Pc).fromArray(d).normalize().conjugate().toArray(d)}for(var b=o.times.length,_=0;_=i)break t;var s=e[1];t=i)break e}a=n,n=0}}for(;n>>1;te;)--a;if(++a,0!==i||a!==r){i>=a&&(a=Math.max(a,1),i=a-1);var o=this.getValueSize();this.times=Bd.arraySlice(n,i,a),this.values=Bd.arraySlice(this.values,i*o,a*o)}return this},validate:function(){var t=!0,e=this.getValueSize();e-Math.floor(e)!=0&&(console.error("THREE.KeyframeTrack: Invalid value size in track.",this),t=!1);var n=this.times,r=this.values,i=n.length;0===i&&(console.error("THREE.KeyframeTrack: Track is empty.",this),t=!1);for(var a=null,o=0;o!==i;o++){var s=n[o];if("number"==typeof s&&isNaN(s)){console.error("THREE.KeyframeTrack: Time is not a valid number.",this,o,s),t=!1;break}if(null!==a&&a>s){console.error("THREE.KeyframeTrack: Out of order keys.",this,o,s,a),t=!1;break}a=s}if(void 0!==r&&Bd.isTypedArray(r))for(var c=0,l=r.length;c!==l;++c){var u=r[c];if(isNaN(u)){console.error("THREE.KeyframeTrack: Value is not a valid number.",this,c,u),t=!1;break}}return t},optimize:function(){for(var t=Bd.arraySlice(this.times),e=Bd.arraySlice(this.values),n=this.getValueSize(),r=2302===this.getInterpolation(),i=t.length-1,a=1,o=1;o0){t[a]=t[i];for(var g=i*n,y=a*n,x=0;x!==n;++x)e[y+x]=e[g+x];++a}return a!==t.length?(this.times=Bd.arraySlice(t,0,a),this.values=Bd.arraySlice(e,0,a*n)):(this.times=t,this.values=e),this},clone:function(){var t=Bd.arraySlice(this.times,0),e=Bd.arraySlice(this.values,0),n=this.constructor,r=new n(this.name,t,e);return r.createInterpolant=this.createInterpolant,r}}),mr.prototype=Object.assign(Object.create(fr.prototype),{constructor:mr,ValueTypeName:"bool",ValueBufferType:Array,DefaultInterpolation:2300,InterpolantFactoryMethodLinear:void 0,InterpolantFactoryMethodSmooth:void 0}),vr.prototype=Object.assign(Object.create(fr.prototype),{constructor:vr,ValueTypeName:"color"}),gr.prototype=Object.assign(Object.create(fr.prototype),{constructor:gr,ValueTypeName:"number"}),yr.prototype=Object.assign(Object.create(ur.prototype),{constructor:yr,interpolate_:function(t,e,n,r){for(var i=this.resultBuffer,a=this.sampleValues,o=this.valueSize,s=(n-e)/(r-e),c=t*o,l=c+o;c!==l;c+=4)Pc.slerpFlat(i,0,a,c-o,a,c,s);return i}}),xr.prototype=Object.assign(Object.create(fr.prototype),{constructor:xr,ValueTypeName:"quaternion",DefaultInterpolation:2301,InterpolantFactoryMethodLinear:function(t){return new yr(this.times,this.values,this.getValueSize(),t)},InterpolantFactoryMethodSmooth:void 0}),br.prototype=Object.assign(Object.create(fr.prototype),{constructor:br,ValueTypeName:"string",ValueBufferType:Array,DefaultInterpolation:2300,InterpolantFactoryMethodLinear:void 0,InterpolantFactoryMethodSmooth:void 0}),_r.prototype=Object.assign(Object.create(fr.prototype),{constructor:_r,ValueTypeName:"vector"}),Object.assign(wr,{parse:function(t){for(var e=[],n=t.tracks,r=1/(t.fps||1),i=0,a=n.length;i!==a;++i)e.push(Sr(n[i]).scale(r));var o=new wr(t.name,t.duration,e,t.blendMode);return o.uuid=t.uuid,o},toJSON:function(t){for(var e=[],n=t.tracks,r={name:t.name,duration:t.duration,tracks:e,uuid:t.uuid,blendMode:t.blendMode},i=0,a=n.length;i!==a;++i)e.push(fr.toJSON(n[i]));return r},CreateFromMorphTargetSequence:function(t,e,n,r){for(var i=e.length,a=[],o=0;o1){var l=c[1],u=r[l];u||(r[l]=u=[]),u.push(s)}}var h=[];for(var d in r)h.push(wr.CreateFromMorphTargetSequence(d,r[d],e,n));return h},parseAnimation:function(t,e){if(!t)return console.error("THREE.AnimationClip: No animation in JSONLoader data."),null;for(var n=function(t,e,n,r,i){if(0!==n.length){var a=[],o=[];Bd.flattenJSON(n,a,o,r),0!==a.length&&i.push(new t(e,a,o))}},r=[],i=t.name||"default",a=t.fps||30,o=t.blendMode,s=t.length||-1,c=t.hierarchy||[],l=0;l0||0===t.search(/^data\:image\/jpeg/);i.format=r?ns:rs,i.needsUpdate=!0,void 0!==e&&e(i)},n,r),i}}),Object.assign(Ir.prototype,{getPoint:function(){return console.warn("THREE.Curve: .getPoint() not implemented."),null},getPointAt:function(t,e){var n=this.getUtoTmapping(t);return this.getPoint(n,e)},getPoints:function(t){void 0===t&&(t=5);for(var e=[],n=0;n<=t;n++)e.push(this.getPoint(n/t));return e},getSpacedPoints:function(t){void 0===t&&(t=5);for(var e=[],n=0;n<=t;n++)e.push(this.getPointAt(n/t));return e},getLength:function(){var t=this.getLengths();return t[t.length-1]},getLengths:function(t){if(void 0===t&&(t=this.arcLengthDivisions),this.cacheArcLengths&&this.cacheArcLengths.length===t+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;var e,n=[],r=this.getPoint(0),i=0;n.push(0);for(var a=1;a<=t;a++)e=this.getPoint(a/t),i+=e.distanceTo(r),n.push(i),r=e;return this.cacheArcLengths=n,n},updateArcLengths:function(){this.needsUpdate=!0,this.getLengths()},getUtoTmapping:function(t,e){var n,r=this.getLengths(),i=0,a=r.length;n=e||t*r[a-1];for(var o,s=0,c=a-1;s<=c;)if(i=Math.floor(s+(c-s)/2),(o=r[i]-n)<0)s=i+1;else{if(!(o>0)){c=i;break}c=i-1}if(i=c,r[i]===n)return i/(a-1);var l=r[i];return(i+(n-l)/(r[i+1]-l))/(a-1)},getTangent:function(t,e){var n=t-1e-4,r=t+1e-4;n<0&&(n=0),r>1&&(r=1);var i=this.getPoint(n),a=this.getPoint(r),o=e||(i.isVector2?new Ec:new Dc);return o.copy(a).sub(i).normalize(),o},getTangentAt:function(t,e){var n=this.getUtoTmapping(t);return this.getTangent(n,e)},computeFrenetFrames:function(t,e){for(var n=new Dc,r=[],i=[],a=[],o=new Dc,s=new al,c=0;c<=t;c++){var l=c/t;r[c]=this.getTangentAt(l,new Dc),r[c].normalize()}i[0]=new Dc,a[0]=new Dc;var u=Number.MAX_VALUE,h=Math.abs(r[0].x),d=Math.abs(r[0].y),p=Math.abs(r[0].z);h<=u&&(u=h,n.set(1,0,0)),d<=u&&(u=d,n.set(0,1,0)),p<=u&&n.set(0,0,1),o.crossVectors(r[0],n).normalize(),i[0].crossVectors(r[0],o),a[0].crossVectors(r[0],i[0]);for(var f=1;f<=t;f++){if(i[f]=i[f-1].clone(),a[f]=a[f-1].clone(),o.crossVectors(r[f-1],r[f]),o.length()>Number.EPSILON){o.normalize();var m=Math.acos(Tc.clamp(r[f-1].dot(r[f]),-1,1));i[f].applyMatrix4(s.makeRotationAxis(o,m))}a[f].crossVectors(r[f],i[f])}if(!0===e){var v=Math.acos(Tc.clamp(i[0].dot(i[t]),-1,1));v/=t,r[0].dot(o.crossVectors(i[0],i[t]))>0&&(v=-v);for(var g=1;g<=t;g++)i[g].applyMatrix4(s.makeRotationAxis(r[g],v*g)),a[g].crossVectors(r[g],i[g])}return{tangents:r,normals:i,binormals:a}},clone:function(){return(new this.constructor).copy(this)},copy:function(t){return this.arcLengthDivisions=t.arcLengthDivisions,this},toJSON:function(){var t={metadata:{version:4.5,type:"Curve",generator:"Curve.toJSON"}};return t.arcLengthDivisions=this.arcLengthDivisions,t.type=this.type,t},fromJSON:function(t){return this.arcLengthDivisions=t.arcLengthDivisions,this}}),Nr.prototype=Object.create(Ir.prototype),Nr.prototype.constructor=Nr,Nr.prototype.isEllipseCurve=!0,Nr.prototype.getPoint=function(t,e){for(var n=e||new Ec,r=2*Math.PI,i=this.aEndAngle-this.aStartAngle,a=Math.abs(i)r;)i-=r;i0?0:(Math.floor(Math.abs(o)/i)+1)*i:0===s&&o===i-1&&(o=i-2,s=1);var c,l;this.closed||o>0?c=r[(o-1)%i]:(Ud.subVectors(r[0],r[1]).add(r[0]),c=Ud);var u=r[o%i],h=r[(o+1)%i];if(this.closed||o+2r.length-2?r.length-1:a+1],u=r[a>r.length-3?r.length-1:a+2];return n.set(Gr(o,s.x,c.x,l.x,u.x),Gr(o,s.y,c.y,l.y,u.y)),n},ei.prototype.copy=function(t){Ir.prototype.copy.call(this,t),this.points=[];for(var e=0,n=t.points.length;e=e){var i=n[r]-e,a=this.curves[r],o=a.getLength(),s=0===o?0:1-i/o;return a.getPointAt(s)}r++}return null},getLength:function(){var t=this.getCurveLengths();return t[t.length-1]},updateArcLengths:function(){this.needsUpdate=!0,this.cacheLengths=null,this.getCurveLengths()},getCurveLengths:function(){if(this.cacheLengths&&this.cacheLengths.length===this.curves.length)return this.cacheLengths;for(var t=[],e=0,n=0,r=this.curves.length;n1&&!n[n.length-1].equals(n[0])&&n.push(n[0]),n},copy:function(t){Ir.prototype.copy.call(this,t),this.curves=[];for(var e=0,n=t.curves.length;e0){var l=c.getPoint(0);l.equals(this.currentPoint)||this.lineTo(l.x,l.y)}this.curves.push(c);var u=c.getPoint(1);return this.currentPoint.copy(u),this},copy:function(t){return ni.prototype.copy.call(this,t),this.currentPoint.copy(t.currentPoint),this},toJSON:function(){var t=ni.prototype.toJSON.call(this);return t.currentPoint=this.currentPoint.toArray(),t},fromJSON:function(t){return ni.prototype.fromJSON.call(this,t),this.currentPoint.fromArray(t.currentPoint),this}}),ii.prototype=Object.assign(Object.create(ri.prototype),{constructor:ii,getPointsHoles:function(t){for(var e=[],n=0,r=this.holes.length;n0:r.vertexColors=t.vertexColors),void 0!==t.uniforms)for(var i in t.uniforms){var a=t.uniforms[i];switch(r.uniforms[i]={},a.type){case"t":r.uniforms[i].value=e(a.value);break;case"c":r.uniforms[i].value=(new Yl).setHex(a.value);break;case"v2":r.uniforms[i].value=(new Ec).fromArray(a.value);break;case"v3":r.uniforms[i].value=(new Dc).fromArray(a.value);break;case"v4":r.uniforms[i].value=(new Cc).fromArray(a.value);break;case"m3":r.uniforms[i].value=(new Ac).fromArray(a.value);break;case"m4":r.uniforms[i].value=(new al).fromArray(a.value);break;default:r.uniforms[i].value=a.value}}if(void 0!==t.defines&&(r.defines=t.defines),void 0!==t.vertexShader&&(r.vertexShader=t.vertexShader),void 0!==t.fragmentShader&&(r.fragmentShader=t.fragmentShader),void 0!==t.extensions)for(var o in t.extensions)r.extensions[o]=t.extensions[o];if(void 0!==t.shading&&(r.flatShading=1===t.shading),void 0!==t.size&&(r.size=t.size),void 0!==t.sizeAttenuation&&(r.sizeAttenuation=t.sizeAttenuation),void 0!==t.map&&(r.map=e(t.map)),void 0!==t.matcap&&(r.matcap=e(t.matcap)),void 0!==t.alphaMap&&(r.alphaMap=e(t.alphaMap)),void 0!==t.bumpMap&&(r.bumpMap=e(t.bumpMap)),void 0!==t.bumpScale&&(r.bumpScale=t.bumpScale),void 0!==t.normalMap&&(r.normalMap=e(t.normalMap)),void 0!==t.normalMapType&&(r.normalMapType=t.normalMapType),void 0!==t.normalScale){var s=t.normalScale;!1===Array.isArray(s)&&(s=[s,s]),r.normalScale=(new Ec).fromArray(s)}return void 0!==t.displacementMap&&(r.displacementMap=e(t.displacementMap)),void 0!==t.displacementScale&&(r.displacementScale=t.displacementScale),void 0!==t.displacementBias&&(r.displacementBias=t.displacementBias),void 0!==t.roughnessMap&&(r.roughnessMap=e(t.roughnessMap)),void 0!==t.metalnessMap&&(r.metalnessMap=e(t.metalnessMap)),void 0!==t.emissiveMap&&(r.emissiveMap=e(t.emissiveMap)),void 0!==t.emissiveIntensity&&(r.emissiveIntensity=t.emissiveIntensity),void 0!==t.specularMap&&(r.specularMap=e(t.specularMap)),void 0!==t.envMap&&(r.envMap=e(t.envMap)),void 0!==t.envMapIntensity&&(r.envMapIntensity=t.envMapIntensity),void 0!==t.reflectivity&&(r.reflectivity=t.reflectivity),void 0!==t.refractionRatio&&(r.refractionRatio=t.refractionRatio),void 0!==t.lightMap&&(r.lightMap=e(t.lightMap)),void 0!==t.lightMapIntensity&&(r.lightMapIntensity=t.lightMapIntensity),void 0!==t.aoMap&&(r.aoMap=e(t.aoMap)),void 0!==t.aoMapIntensity&&(r.aoMapIntensity=t.aoMapIntensity),void 0!==t.gradientMap&&(r.gradientMap=e(t.gradientMap)),void 0!==t.clearcoatMap&&(r.clearcoatMap=e(t.clearcoatMap)),void 0!==t.clearcoatRoughnessMap&&(r.clearcoatRoughnessMap=e(t.clearcoatRoughnessMap)),void 0!==t.clearcoatNormalMap&&(r.clearcoatNormalMap=e(t.clearcoatNormalMap)),void 0!==t.clearcoatNormalScale&&(r.clearcoatNormalScale=(new Ec).fromArray(t.clearcoatNormalScale)),void 0!==t.transmission&&(r.transmission=t.transmission),void 0!==t.transmissionMap&&(r.transmissionMap=e(t.transmissionMap)),r},setTextures:function(t){return this.textures=t,this}});var qd={decodeText:function(t){if("undefined"!=typeof TextDecoder)return(new TextDecoder).decode(t);for(var e="",n=0,r=t.length;n0){var s=new Tr(e);i=new Cr(s),i.setCrossOrigin(this.crossOrigin);for(var c=0,l=t.length;c1){for(var g=!1,y=[],x=0,b=d.length;xNumber.EPSILON){if(l<0&&(o=e[a],c=-c,s=e[i],l=-l),t.ys.y)continue;if(t.y===o.y){if(t.x===o.x)return!0}else{var u=l*(t.x-o.x)-c*(t.y-o.y);if(0===u)return!0;if(u<0)continue;r=!r}}else{if(t.y!==o.y)continue;if(s.x<=t.x&&t.x<=o.x||o.x<=t.x&&t.x<=s.x)return!0}}return r})(T.p,d[A].p)&&(_!==A&&y.push({froms:_,tos:A,hole:S}),E?(E=!1,h[A].push(T)):g=!0);E&&h[_].push(T)}y.length>0&&(g||(p=h))}for(var L,R=0,C=d.length;R0){this.source.connect(this.filters[0]);for(var t=1,e=this.filters.length;t0){this.source.disconnect(this.filters[0]);for(var t=1,e=this.filters.length;t0&&this._mixBufferRegionAdditive(n,r,this._addIndex*e,1,e);for(var c=e,l=e+e;c!==l;++c)if(n[c]!==n[c+e]){o.setValue(n,r);break}},saveOriginalState:function(){var t=this.binding,e=this.buffer,n=this.valueSize,r=n*this._origIndex;t.getValue(e,r);for(var i=n,a=r;i!==a;++i)e[i]=e[r+i%n];this._setIdentity(),this.cumulativeWeight=0,this.cumulativeWeightAdditive=0},restoreOriginalState:function(){var t=3*this.valueSize;this.binding.setValue(this.buffer,t)},_setAdditiveIdentityNumeric:function(){for(var t=this._addIndex*this.valueSize,e=t+this.valueSize,n=t;n=.5)for(var a=0;a!==i;++a)t[e+a]=t[n+a]},_slerp:function(t,e,n,r){Pc.slerpFlat(t,e,t,e,t,n,r)},_slerpAdditive:function(t,e,n,r,i){var a=this._workIndex*i;Pc.multiplyQuaternionsFlat(t,a,t,e,t,n),Pc.slerpFlat(t,e,t,e,t,a,r)},_lerp:function(t,e,n,r,i){for(var a=1-r,o=0;o!==i;++o){var s=e+o;t[s]=t[s]*a+t[n+o]*r}},_lerpAdditive:function(t,e,n,r,i){for(var a=0;a!==i;++a){var o=e+a;t[o]=t[o]+t[n+a]*r}}});var fp="\\[\\]\\.:\\/",mp=new RegExp("["+fp+"]","g"),vp="[^"+fp+"]",gp="[^"+fp.replace("\\.","")+"]",yp=/((?:WC+[\/:])*)/.source.replace("WC",vp),xp=/(WCOD+)?/.source.replace("WCOD",gp),bp=/(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace("WC",vp),_p=/\.(WC+)(?:\[(.+)\])?/.source.replace("WC",vp),wp=new RegExp("^"+yp+xp+bp+_p+"$"),Mp=["material","materials","bones"];Object.assign(Ii.prototype,{getValue:function(t,e){this.bind();var n=this._targetGroup.nCachedObjects_,r=this._bindings[n];void 0!==r&&r.getValue(t,e)},setValue:function(t,e){for(var n=this._bindings,r=this._targetGroup.nCachedObjects_,i=n.length;r!==i;++r)n[r].setValue(t,e)},bind:function(){for(var t=this._bindings,e=this._targetGroup.nCachedObjects_,n=t.length;e!==n;++e)t[e].bind()},unbind:function(){for(var t=this._bindings,e=this._targetGroup.nCachedObjects_,n=t.length;e!==n;++e)t[e].unbind()}}),Object.assign(Ni,{Composite:Ii,create:function(t,e,n){return t&&t.isAnimationObjectGroup?new Ni.Composite(t,e,n):new Ni(t,e,n)},sanitizeNodeName:function(t){return t.replace(/\s/g,"_").replace(mp,"")},parseTrackName:function(t){var e=wp.exec(t);if(!e)throw new Error("PropertyBinding: Cannot parse trackName: "+t);var n={nodeName:e[2],objectName:e[3],objectIndex:e[4],propertyName:e[5],propertyIndex:e[6]},r=n.nodeName&&n.nodeName.lastIndexOf(".");if(void 0!==r&&-1!==r){var i=n.nodeName.substring(r+1);-1!==Mp.indexOf(i)&&(n.nodeName=n.nodeName.substring(0,r),n.objectName=i)}if(null===n.propertyName||0===n.propertyName.length)throw new Error("PropertyBinding: can not parse propertyName from trackName: "+t);return n},findNode:function(t,e){if(!e||""===e||"."===e||-1===e||e===t.name||e===t.uuid)return t;if(t.skeleton){var n=t.skeleton.getBoneByName(e);if(void 0!==n)return n}if(t.children){var r=function t(n){for(var r=0;r=i){var u=i++,h=t[u];e[h.uuid]=l,t[l]=h,e[c]=u,t[u]=s;for(var d=0,p=r;d!==p;++d){var f=n[d],m=f[u],v=f[l];f[l]=m,f[u]=v}}}this.nCachedObjects_=i},uncache:function(){for(var t=this._objects,e=this._indicesByUUID,n=this._bindings,r=n.length,i=this.nCachedObjects_,a=t.length,o=0,s=arguments.length;o!==s;++o){var c=arguments[o],l=c.uuid,u=e[l];if(void 0!==u)if(delete e[l],u0&&(e[_.uuid]=u),t[u]=_,t.pop();for(var w=0,M=r;w!==M;++w){var S=n[w];S[u]=S[b],S.pop()}}}this.nCachedObjects_=i},subscribe_:function(t,e){var n=this._bindingsIndicesByPath,r=n[t],i=this._bindings;if(void 0!==r)return i[r];var a=this._paths,o=this._parsedPaths,s=this._objects,c=s.length,l=this.nCachedObjects_,u=new Array(c);r=i.length,n[t]=r,a.push(t),o.push(e),i.push(u);for(var h=l,d=s.length;h!==d;++h){var p=s[h];u[h]=new Ni(p,t,e)}return u},unsubscribe_:function(t){var e=this._bindingsIndicesByPath,n=e[t];if(void 0!==n){var r=this._paths,i=this._parsedPaths,a=this._bindings,o=a.length-1,s=a[o];e[t[o]]=n,a[n]=s,a.pop(),i[n]=i[o],i.pop(),r[n]=r[o],r.pop()}}});var Sp=function(){function t(t,e,n,r){void 0===n&&(n=null),void 0===r&&(r=e.blendMode),this._mixer=t,this._clip=e,this._localRoot=n,this.blendMode=r;for(var i=e.tracks,a=i.length,o=new Array(a),s={endingStart:nc,endingEnd:nc},c=0;c!==a;++c){var l=i[c].createInterpolant(null);o[c]=l,l.settings=s}this._interpolantSettings=s,this._interpolants=o,this._propertyBindings=new Array(a),this._cacheIndex=null,this._byClipCacheIndex=null,this._timeScaleInterpolant=null,this._weightInterpolant=null,this.loop=ec,this._loopCount=-1,this._startTime=null,this.time=0,this.timeScale=1,this._effectiveTimeScale=1,this.weight=1,this._effectiveWeight=1,this.repetitions=1/0,this.paused=!1,this.enabled=!0,this.clampWhenFinished=!1,this.zeroSlopeAtStart=!0,this.zeroSlopeAtEnd=!0}var e=t.prototype;return e.play=function(){return this._mixer._activateAction(this),this},e.stop=function(){return this._mixer._deactivateAction(this),this.reset()},e.reset=function(){return this.paused=!1,this.enabled=!0,this.time=0,this._loopCount=-1,this._startTime=null,this.stopFading().stopWarping()},e.isRunning=function(){return this.enabled&&!this.paused&&0!==this.timeScale&&null===this._startTime&&this._mixer._isActiveAction(this)},e.isScheduled=function(){return this._mixer._isActiveAction(this)},e.startAt=function(t){return this._startTime=t,this},e.setLoop=function(t,e){return this.loop=t,this.repetitions=e,this},e.setEffectiveWeight=function(t){return this.weight=t,this._effectiveWeight=this.enabled?t:0,this.stopFading()},e.getEffectiveWeight=function(){return this._effectiveWeight},e.fadeIn=function(t){return this._scheduleFading(t,0,1)},e.fadeOut=function(t){return this._scheduleFading(t,1,0)},e.crossFadeFrom=function(t,e,n){if(t.fadeOut(e),this.fadeIn(e),n){var r=this._clip.duration,i=t._clip.duration,a=i/r,o=r/i;t.warp(1,a,e),this.warp(o,1,e)}return this},e.crossFadeTo=function(t,e,n){return t.crossFadeFrom(this,e,n)},e.stopFading=function(){var t=this._weightInterpolant;return null!==t&&(this._weightInterpolant=null,this._mixer._takeBackControlInterpolant(t)),this},e.setEffectiveTimeScale=function(t){return this.timeScale=t,this._effectiveTimeScale=this.paused?0:t,this.stopWarping()},e.getEffectiveTimeScale=function(){return this._effectiveTimeScale},e.setDuration=function(t){return this.timeScale=this._clip.duration/t,this.stopWarping()},e.syncWith=function(t){return this.time=t.time,this.timeScale=t.timeScale,this.stopWarping()},e.halt=function(t){return this.warp(this._effectiveTimeScale,0,t)},e.warp=function(t,e,n){var r=this._mixer,i=r.time,a=this.timeScale,o=this._timeScaleInterpolant;null===o&&(o=r._lendControlInterpolant(),this._timeScaleInterpolant=o);var s=o.parameterPositions,c=o.sampleValues;return s[0]=i,s[1]=i+n,c[0]=t/a,c[1]=e/a,this},e.stopWarping=function(){var t=this._timeScaleInterpolant;return null!==t&&(this._timeScaleInterpolant=null,this._mixer._takeBackControlInterpolant(t)),this},e.getMixer=function(){return this._mixer},e.getClip=function(){return this._clip},e.getRoot=function(){return this._localRoot||this._mixer._root},e._update=function(t,e,n,r){if(!this.enabled)return void this._updateWeight(t);var i=this._startTime;if(null!==i){var a=(t-i)*n;if(a<0||0===n)return;this._startTime=null,e=n*a}e*=this._updateTimeScale(t);var o=this._updateTime(e),s=this._updateWeight(t);if(s>0){var c=this._interpolants,l=this._propertyBindings;switch(this.blendMode){case 2501:for(var u=0,h=c.length;u!==h;++u)c[u].evaluate(o),l[u].accumulateAdditive(s);break;case rc:default:for(var d=0,p=c.length;d!==p;++d)c[d].evaluate(o),l[d].accumulate(r,s)}}},e._updateWeight=function(t){var e=0;if(this.enabled){e=this.weight;var n=this._weightInterpolant;if(null!==n){var r=n.evaluate(t)[0];e*=r,t>n.parameterPositions[1]&&(this.stopFading(),0===r&&(this.enabled=!1))}}return this._effectiveWeight=e,e},e._updateTimeScale=function(t){var e=0;if(!this.paused){e=this.timeScale;var n=this._timeScaleInterpolant;if(null!==n){e*=n.evaluate(t)[0],t>n.parameterPositions[1]&&(this.stopWarping(),0===e?this.paused=!0:this.timeScale=e)}}return this._effectiveTimeScale=e,e},e._updateTime=function(t){var e=this._clip.duration,n=this.loop,r=this.time+t,i=this._loopCount,a=2202===n;if(0===t)return-1===i?r:a&&1==(1&i)?e-r:r;if(2200===n){-1===i&&(this._loopCount=0,this._setEndings(!0,!0,!1));t:{if(r>=e)r=e;else{if(!(r<0)){this.time=r;break t}r=0}this.clampWhenFinished?this.paused=!0:this.enabled=!1,this.time=r,this._mixer.dispatchEvent({type:"finished",action:this,direction:t<0?-1:1})}}else{if(-1===i&&(t>=0?(i=0,this._setEndings(!0,0===this.repetitions,a)):this._setEndings(0===this.repetitions,!0,a)),r>=e||r<0){var o=Math.floor(r/e);r-=e*o,i+=Math.abs(o);var s=this.repetitions-i;if(s<=0)this.clampWhenFinished?this.paused=!0:this.enabled=!1,r=t>0?e:0,this.time=r,this._mixer.dispatchEvent({type:"finished",action:this,direction:t>0?1:-1});else{if(1===s){var c=t<0;this._setEndings(c,!c,a)}else this._setEndings(!1,!1,a);this._loopCount=i,this.time=r,this._mixer.dispatchEvent({type:"loop",action:this,loopDelta:o})}}else this.time=r;if(a&&1==(1&i))return e-r}return r},e._setEndings=function(t,e,n){var r=this._interpolantSettings;n?(r.endingStart=2401,r.endingEnd=2401):(r.endingStart=t?this.zeroSlopeAtStart?2401:nc:2402,r.endingEnd=e?this.zeroSlopeAtEnd?2401:nc:2402)},e._scheduleFading=function(t,e,n){var r=this._mixer,i=r.time,a=this._weightInterpolant;null===a&&(a=r._lendControlInterpolant(),this._weightInterpolant=a);var o=a.parameterPositions,s=a.sampleValues;return o[0]=i,s[0]=e,o[1]=i+t,s[1]=n,this},t}();zi.prototype=Object.assign(Object.create(e.prototype),{constructor:zi,_bindAction:function(t,e){var n=t._localRoot||this._root,r=t._clip.tracks,i=r.length,a=t._propertyBindings,o=t._interpolants,s=n.uuid,c=this._bindingsByRootAndName,l=c[s];void 0===l&&(l={},c[s]=l);for(var u=0;u!==i;++u){var h=r[u],d=h.name,p=l[d];if(void 0!==p)a[u]=p;else{if(void 0!==(p=a[u])){null===p._cacheIndex&&(++p.referenceCount,this._addInactiveBinding(p,s,d));continue}var f=e&&e._propertyBindings[u].binding.parsedPath;p=new Oi(Ni.create(n,d,f),h.ValueTypeName,h.getValueSize()),++p.referenceCount,this._addInactiveBinding(p,s,d),a[u]=p}o[u].resultBuffer=p.buffer}},_activateAction:function(t){if(!this._isActiveAction(t)){if(null===t._cacheIndex){var e=(t._localRoot||this._root).uuid,n=t._clip.uuid,r=this._actionsByClip[n];this._bindAction(t,r&&r.knownActions[0]),this._addInactiveAction(t,n,e)}for(var i=t._propertyBindings,a=0,o=i.length;a!==o;++a){var s=i[a];0==s.useCount++&&(this._lendBinding(s),s.saveOriginalState())}this._lendAction(t)}},_deactivateAction:function(t){if(this._isActiveAction(t)){for(var e=t._propertyBindings,n=0,r=e.length;n!==r;++n){var i=e[n];0==--i.useCount&&(i.restoreOriginalState(),this._takeBackBinding(i))}this._takeBackAction(t)}},_initMemoryManager:function(){this._actions=[],this._nActiveActions=0,this._actionsByClip={},this._bindings=[],this._nActiveBindings=0,this._bindingsByRootAndName={},this._controlInterpolants=[],this._nActiveControlInterpolants=0;var t=this;this.stats={actions:{get total(){return t._actions.length},get inUse(){return t._nActiveActions}},bindings:{get total(){return t._bindings.length},get inUse(){return t._nActiveBindings}},controlInterpolants:{get total(){return t._controlInterpolants.length},get inUse(){return t._nActiveControlInterpolants}}}},_isActiveAction:function(t){var e=t._cacheIndex;return null!==e&&e=0;--n)t[n].stop();return this},update:function(t){t*=this.timeScale;for(var e=this._actions,n=this._nActiveActions,r=this.time+=t,i=Math.sign(t),a=this._accuIndex^=1,o=0;o!==n;++o){e[o]._update(r,t,i,a)}for(var s=this._bindings,c=this._nActiveBindings,l=0;l!==c;++l)s[l].apply(a);return this},setTime:function(t){this.time=0;for(var e=0;ethis.max.x||t.ythis.max.y)},e.containsBox=function(t){return this.min.x<=t.min.x&&t.max.x<=this.max.x&&this.min.y<=t.min.y&&t.max.y<=this.max.y},e.getParameter=function(t,e){return void 0===e&&(console.warn("THREE.Box2: .getParameter() target is now required"),e=new Ec),e.set((t.x-this.min.x)/(this.max.x-this.min.x),(t.y-this.min.y)/(this.max.y-this.min.y))},e.intersectsBox=function(t){return!(t.max.xthis.max.x||t.max.ythis.max.y)},e.clampPoint=function(t,e){return void 0===e&&(console.warn("THREE.Box2: .clampPoint() target is now required"),e=new Ec),e.copy(t).clamp(this.min,this.max)},e.distanceToPoint=function(t){return Lp.copy(t).clamp(this.min,this.max).sub(t).length()},e.intersect=function(t){return this.min.max(t.min),this.max.min(t.max),this},e.union=function(t){return this.min.min(t.min),this.max.max(t.max),this},e.translate=function(t){return this.min.add(t),this.max.add(t),this},e.equals=function(t){return t.min.equals(this.min)&&t.max.equals(this.max)},t}(),Cp=new Dc,Pp=new Dc,Dp=function(){function t(t,e){this.start=void 0!==t?t:new Dc,this.end=void 0!==e?e:new Dc}var e=t.prototype;return e.set=function(t,e){return this.start.copy(t),this.end.copy(e),this},e.clone=function(){return(new this.constructor).copy(this)},e.copy=function(t){return this.start.copy(t.start),this.end.copy(t.end),this},e.getCenter=function(t){return void 0===t&&(console.warn("THREE.Line3: .getCenter() target is now required"),t=new Dc),t.addVectors(this.start,this.end).multiplyScalar(.5)},e.delta=function(t){return void 0===t&&(console.warn("THREE.Line3: .delta() target is now required"),t=new Dc),t.subVectors(this.end,this.start)},e.distanceSq=function(){return this.start.distanceToSquared(this.end)},e.distance=function(){return this.start.distanceTo(this.end)},e.at=function(t,e){return void 0===e&&(console.warn("THREE.Line3: .at() target is now required"),e=new Dc),this.delta(e).multiplyScalar(t).add(this.start)},e.closestPointToPointParameter=function(t,e){Cp.subVectors(t,this.start),Pp.subVectors(this.end,this.start);var n=Pp.dot(Pp),r=Pp.dot(Cp),i=r/n;return e&&(i=Tc.clamp(i,0,1)),i},e.closestPointToPoint=function(t,e,n){var r=this.closestPointToPointParameter(t,e);return void 0===n&&(console.warn("THREE.Line3: .closestPointToPoint() target is now required"),n=new Dc),this.delta(n).multiplyScalar(r).add(this.start)},e.applyMatrix4=function(t){return this.start.applyMatrix4(t),this.end.applyMatrix4(t),this},e.equals=function(t){return t.start.equals(this.start)&&t.end.equals(this.end)},t}();Vi.prototype=Object.create(h.prototype),Vi.prototype.constructor=Vi,Vi.prototype.isImmediateRenderObject=!0;var Op,Ip,Np,Bp=new Dc,zp=function(t){function e(e,n){var r;r=t.call(this)||this,r.light=e,r.light.updateMatrixWorld(),r.matrix=e.matrixWorld,r.matrixAutoUpdate=!1,r.color=n;for(var i=new C,a=[0,0,0,0,0,1,0,0,0,1,0,1,0,0,0,-1,0,1,0,0,0,0,1,1,0,0,0,0,-1,1],o=0,s=1;o<32;o++,s++){var c=o/32*Math.PI*2,l=s/32*Math.PI*2;a.push(Math.cos(c),Math.sin(c),1,Math.cos(l),Math.sin(l),1)}i.setAttribute("position",new E(a,3));var u=new nn({fog:!1,toneMapped:!1});return r.cone=new an(i,u),r.add(r.cone),r.update(),r}i(e,t);var n=e.prototype;return n.dispose=function(){this.cone.geometry.dispose(),this.cone.material.dispose()},n.update=function(){this.light.updateMatrixWorld();var t=this.light.distance?this.light.distance:1e3,e=t*Math.tan(this.light.angle);this.cone.scale.set(e,e,t),Bp.setFromMatrixPosition(this.light.target.matrixWorld),this.cone.lookAt(Bp),void 0!==this.color?this.cone.material.color.set(this.color):this.cone.material.color.copy(this.light.color)},e}(h),Fp=new Dc,Gp=new al,Up=new al,Hp=function(t){function e(e){for(var n,r=Wi(e),i=new C,a=[],o=[],s=new Yl(0,0,1),c=new Yl(0,1,0),l=0;l.99999)this.quaternion.set(0,0,0,1);else if(t.y<-.99999)this.quaternion.set(1,0,0,0);else{sf.set(t.z,0,-t.x).normalize();var e=Math.acos(t.y);this.quaternion.setFromAxisAngle(sf,e)}},n.setLength=function(t,e,n){void 0===e&&(e=.2*t),void 0===n&&(n=.2*e),this.line.scale.set(1,Math.max(1e-4,t-e),1),this.line.updateMatrix(),this.cone.scale.set(n,e,n),this.cone.position.y=t,this.cone.updateMatrix()},n.setColor=function(t){this.line.material.color.set(t),this.cone.material.color.set(t)},n.copy=function(e){return t.prototype.copy.call(this,e,!1),this.line.copy(e.line),this.cone.copy(e.cone),this},e}(h),lf=function(t){function e(e){var n;void 0===e&&(e=1);var r=[0,0,0,e,0,0,0,0,0,0,e,0,0,0,0,0,0,e],i=[1,0,0,1,.6,0,0,1,0,.6,1,0,0,0,1,0,.6,1],a=new C;a.setAttribute("position",new E(r,3)),a.setAttribute("color",new E(i,3));var o=new nn({vertexColors:!0,toneMapped:!1});return n=t.call(this,a,o)||this,n.type="AxesHelper",n}return i(e,t),e}(an),uf=new Float32Array(1),hf=new Int32Array(uf.buffer),df={toHalfFloat:function(t){uf[0]=t;var e=hf[0],n=e>>16&32768,r=e>>12&2047,i=e>>23&255;return i<103?n:i>142?(n|=31744,n|=(255==i?0:1)&&8388607&e):i<113?(r|=2048,n|=(r>>114-i)+(r>>113-i&1)):(n|=i-112<<10|r>>1,n+=1&r)}},pf=4,ff=8,mf=Math.pow(2,ff),vf=[.125,.215,.35,.446,.526,.582],gf=ff-pf+1+vf.length,yf=20,xf=(Np={},Np[ic]=0,Np[ac]=1,Np[sc]=2,Np[lc]=3,Np[uc]=4,Np[hc]=5,Np[oc]=6,Np),bf=new di,_f=function(){for(var t=[],e=[],n=[],r=ff,i=0;iff-pf?o=vf[i-ff+pf-1]:0==i&&(o=0),n.push(o);for(var s=1/(a-1),c=-s/2,l=1+s/2,u=[c,c,l,c,l,l,c,c,l,l,c,l],h=new Float32Array(108),d=new Float32Array(72),p=new Float32Array(36),f=0;f<6;f++){var m=f%3*2/3-1,v=f>2?0:-1,y=[m,v,0,m+2/3,v,0,m+2/3,v+1,0,m,v,0,m+2/3,v+1,0,m,v+1,0];h.set(y,18*f),d.set(u,12*f);var x=[f,f,f,f,f,f];p.set(x,6*f)}var b=new C;b.setAttribute("position",new g(h,3)),b.setAttribute("uv",new g(d,2)),b.setAttribute("faceIndex",new g(p,1)),t.push(b),r>pf&&r--}return{_lodPlanes:t,_sizeLods:e,_sigmas:n}}(),wf=_f._lodPlanes,Mf=_f._sizeLods,Sf=_f._sigmas,Tf=null,Ef=(1+Math.sqrt(5))/2,Af=1/Ef,Lf=[new Dc(1,1,1),new Dc(-1,1,1),new Dc(1,1,-1),new Dc(-1,1,-1),new Dc(0,Ef,Af),new Dc(0,Ef,-Af),new Dc(Af,0,Ef),new Dc(-Af,0,Ef),new Dc(Ef,Af,0),new Dc(-Ef,Af,0)],Rf=function(){function t(t){this._renderer=t,this._pingPongRenderTarget=null,this._blurMaterial=Zi(yf),this._equirectShader=null,this._cubemapShader=null,this._compileMaterial(this._blurMaterial)}var e=t.prototype;return e.fromScene=function(t,e,n,r){void 0===e&&(e=0),void 0===n&&(n=.1),void 0===r&&(r=100),Tf=this._renderer.getRenderTarget();var i=this._allocateTargets();return this._sceneToCubeUV(t,n,r,i),e>0&&this._blur(i,0,0,e),this._applyPMREM(i),this._cleanup(i),i},e.fromEquirectangular=function(t){return this._fromTexture(t)},e.fromCubemap=function(t){return this._fromTexture(t)},e.compileCubemapShader=function(){null===this._cubemapShader&&(this._cubemapShader=Qi(),this._compileMaterial(this._cubemapShader))},e.compileEquirectangularShader=function(){null===this._equirectShader&&(this._equirectShader=Ji(),this._compileMaterial(this._equirectShader))},e.dispose=function(){this._blurMaterial.dispose(),null!==this._cubemapShader&&this._cubemapShader.dispose(),null!==this._equirectShader&&this._equirectShader.dispose();for(var t=0;t2?mf:0,mf,mf),s.setRenderTarget(r),s.render(t,i)}s.toneMapping=l,s.outputEncoding=c,s.setClearColor(u,h)},e._textureToCubeUV=function(t,e){var n=this._renderer;t.isCubeTexture?null==this._cubemapShader&&(this._cubemapShader=Qi()):null==this._equirectShader&&(this._equirectShader=Ji());var r=t.isCubeTexture?this._cubemapShader:this._equirectShader,i=new P(wf[0],r),a=r.uniforms;a.envMap.value=t,t.isCubeTexture||a.texelSize.value.set(1/t.image.width,1/t.image.height),a.inputEncoding.value=xf[t.encoding],a.outputEncoding.value=xf[e.texture.encoding],Yi(e,0,0,3*mf,2*mf),n.setRenderTarget(e),n.render(i,bf)},e._applyPMREM=function(t){var e=this._renderer,n=e.autoClear;e.autoClear=!1;for(var r=1;ryf&&console.warn("sigmaRadians, "+i+", is too large and will clip, as it requested "+f+" samples when the maximum is set to "+yf);for(var m=[],v=0,g=0;gff-pf?r-ff+pf:0),3*_,2*_),s.setRenderTarget(e),s.render(l,bf)},t}();Ir.create=function(t,e){return console.log("THREE.Curve.create() has been deprecated"),t.prototype=Object.create(Ir.prototype),t.prototype.constructor=t,t.prototype.getPoint=e,t},Object.assign(ni.prototype,{createPointsGeometry:function(t){console.warn("THREE.CurvePath: .createPointsGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.");var e=this.getPoints(t);return this.createGeometry(e)},createSpacedPointsGeometry:function(t){console.warn("THREE.CurvePath: .createSpacedPointsGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.");var e=this.getSpacedPoints(t);return this.createGeometry(e)},createGeometry:function(t){console.warn("THREE.CurvePath: .createGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.");for(var e=new fn,n=0,r=t.length;n { var taskConfig = { attributeIDs: this.defaultAttributeIDs, attributeTypes: this.defaultAttributeTypes, useUniqueIDs: false }; this.decodeGeometry( buffer, taskConfig ) .then( onLoad ) .catch( onError ); }, onProgress, onError ); }, /** @deprecated Kept for backward-compatibility with previous DRACOLoader versions. */ decodeDracoFile: function ( buffer, callback, attributeIDs, attributeTypes ) { var taskConfig = { attributeIDs: attributeIDs || this.defaultAttributeIDs, attributeTypes: attributeTypes || this.defaultAttributeTypes, useUniqueIDs: !! attributeIDs }; this.decodeGeometry( buffer, taskConfig ).then( callback ); }, decodeGeometry: function ( buffer, taskConfig ) { // TODO: For backward-compatibility, support 'attributeTypes' objects containing // references (rather than names) to typed array constructors. These must be // serialized before sending them to the worker. for ( var attribute in taskConfig.attributeTypes ) { var type = taskConfig.attributeTypes[ attribute ]; if ( type.BYTES_PER_ELEMENT !== undefined ) { taskConfig.attributeTypes[ attribute ] = type.name; } } // var taskKey = JSON.stringify( taskConfig ); // Check for an existing task using this buffer. A transferred buffer cannot be transferred // again from this thread. if ( THREE.DRACOLoader.taskCache.has( buffer ) ) { var cachedTask = THREE.DRACOLoader.taskCache.get( buffer ); if ( cachedTask.key === taskKey ) { return cachedTask.promise; } else if ( buffer.byteLength === 0 ) { // Technically, it would be possible to wait for the previous task to complete, // transfer the buffer back, and decode again with the second configuration. That // is complex, and I don't know of any reason to decode a Draco buffer twice in // different ways, so this is left unimplemented. throw new Error( 'THREE.DRACOLoader: Unable to re-decode a buffer with different ' + 'settings. Buffer has already been transferred.' ); } } // var worker; var taskID = this.workerNextTaskID ++; var taskCost = buffer.byteLength; // Obtain a worker and assign a task, and construct a geometry instance // when the task completes. var geometryPending = this._getWorker( taskID, taskCost ) .then( ( _worker ) => { worker = _worker; return new Promise( ( resolve, reject ) => { worker._callbacks[ taskID ] = { resolve, reject }; worker.postMessage( { type: 'decode', id: taskID, taskConfig, buffer }, [ buffer ] ); // this.debug(); } ); } ) .then( ( message ) => this._createGeometry( message.geometry ) ); // Remove task from the task list. // Note: replaced '.finally()' with '.catch().then()' block - iOS 11 support (#19416) geometryPending .catch( () => true ) .then( () => { if ( worker && taskID ) { this._releaseTask( worker, taskID ); // this.debug(); } } ); // Cache the task result. THREE.DRACOLoader.taskCache.set( buffer, { key: taskKey, promise: geometryPending } ); return geometryPending; }, _createGeometry: function ( geometryData ) { var geometry = new THREE.BufferGeometry(); if ( geometryData.index ) { geometry.setIndex( new THREE.BufferAttribute( geometryData.index.array, 1 ) ); } for ( var i = 0; i < geometryData.attributes.length; i ++ ) { var attribute = geometryData.attributes[ i ]; var name = attribute.name; var array = attribute.array; var itemSize = attribute.itemSize; geometry.setAttribute( name, new THREE.BufferAttribute( array, itemSize ) ); } return geometry; }, _loadLibrary: function ( url, responseType ) { var loader = new THREE.FileLoader( this.manager ); loader.setPath( this.decoderPath ); loader.setResponseType( responseType ); loader.setWithCredentials( this.withCredentials ); return new Promise( ( resolve, reject ) => { loader.load( url, resolve, undefined, reject ); } ); }, preload: function () { this._initDecoder(); return this; }, _initDecoder: function () { if ( this.decoderPending ) return this.decoderPending; var useJS = typeof WebAssembly !== 'object' || this.decoderConfig.type === 'js'; var librariesPending = []; if ( useJS ) { librariesPending.push( this._loadLibrary( 'draco_decoder.js', 'text' ) ); } else { librariesPending.push( this._loadLibrary( 'draco_wasm_wrapper.js', 'text' ) ); librariesPending.push( this._loadLibrary( 'draco_decoder.wasm', 'arraybuffer' ) ); } this.decoderPending = Promise.all( librariesPending ) .then( ( libraries ) => { var jsContent = libraries[ 0 ]; if ( ! useJS ) { this.decoderConfig.wasmBinary = libraries[ 1 ]; } var fn = THREE.DRACOLoader.DRACOWorker.toString(); var body = [ '/* draco decoder */', jsContent, '', '/* worker */', fn.substring( fn.indexOf( '{' ) + 1, fn.lastIndexOf( '}' ) ) ].join( '\n' ); this.workerSourceURL = URL.createObjectURL( new Blob( [ body ] ) ); } ); return this.decoderPending; }, _getWorker: function ( taskID, taskCost ) { return this._initDecoder().then( () => { if ( this.workerPool.length < this.workerLimit ) { var worker = new Worker( this.workerSourceURL ); worker._callbacks = {}; worker._taskCosts = {}; worker._taskLoad = 0; worker.postMessage( { type: 'init', decoderConfig: this.decoderConfig } ); worker.onmessage = function ( e ) { var message = e.data; switch ( message.type ) { case 'decode': worker._callbacks[ message.id ].resolve( message ); break; case 'error': worker._callbacks[ message.id ].reject( message ); break; default: console.error( 'THREE.DRACOLoader: Unexpected message, "' + message.type + '"' ); } }; this.workerPool.push( worker ); } else { this.workerPool.sort( function ( a, b ) { return a._taskLoad > b._taskLoad ? - 1 : 1; } ); } var worker = this.workerPool[ this.workerPool.length - 1 ]; worker._taskCosts[ taskID ] = taskCost; worker._taskLoad += taskCost; return worker; } ); }, _releaseTask: function ( worker, taskID ) { worker._taskLoad -= worker._taskCosts[ taskID ]; delete worker._callbacks[ taskID ]; delete worker._taskCosts[ taskID ]; }, debug: function () { console.log( 'Task load: ', this.workerPool.map( ( worker ) => worker._taskLoad ) ); }, dispose: function () { for ( var i = 0; i < this.workerPool.length; ++ i ) { this.workerPool[ i ].terminate(); } this.workerPool.length = 0; return this; } } ); /* WEB WORKER */ THREE.DRACOLoader.DRACOWorker = function () { var decoderConfig; var decoderPending; onmessage = function ( e ) { var message = e.data; switch ( message.type ) { case 'init': decoderConfig = message.decoderConfig; decoderPending = new Promise( function ( resolve/*, reject*/ ) { decoderConfig.onModuleLoaded = function ( draco ) { // Module is Promise-like. Wrap before resolving to avoid loop. resolve( { draco: draco } ); }; DracoDecoderModule( decoderConfig ); // eslint-disable-line no-undef } ); break; case 'decode': var buffer = message.buffer; var taskConfig = message.taskConfig; decoderPending.then( ( module ) => { var draco = module.draco; var decoder = new draco.Decoder(); var decoderBuffer = new draco.DecoderBuffer(); decoderBuffer.Init( new Int8Array( buffer ), buffer.byteLength ); try { var geometry = decodeGeometry( draco, decoder, decoderBuffer, taskConfig ); var buffers = geometry.attributes.map( ( attr ) => attr.array.buffer ); if ( geometry.index ) buffers.push( geometry.index.array.buffer ); self.postMessage( { type: 'decode', id: message.id, geometry }, buffers ); } catch ( error ) { console.error( error ); self.postMessage( { type: 'error', id: message.id, error: error.message } ); } finally { draco.destroy( decoderBuffer ); draco.destroy( decoder ); } } ); break; } }; function decodeGeometry( draco, decoder, decoderBuffer, taskConfig ) { var attributeIDs = taskConfig.attributeIDs; var attributeTypes = taskConfig.attributeTypes; var dracoGeometry; var decodingStatus; var geometryType = decoder.GetEncodedGeometryType( decoderBuffer ); if ( geometryType === draco.TRIANGULAR_MESH ) { dracoGeometry = new draco.Mesh(); decodingStatus = decoder.DecodeBufferToMesh( decoderBuffer, dracoGeometry ); } else if ( geometryType === draco.POINT_CLOUD ) { dracoGeometry = new draco.PointCloud(); decodingStatus = decoder.DecodeBufferToPointCloud( decoderBuffer, dracoGeometry ); } else { throw new Error( 'THREE.DRACOLoader: Unexpected geometry type.' ); } if ( ! decodingStatus.ok() || dracoGeometry.ptr === 0 ) { throw new Error( 'THREE.DRACOLoader: Decoding failed: ' + decodingStatus.error_msg() ); } var geometry = { index: null, attributes: [] }; // Gather all vertex attributes. for ( var attributeName in attributeIDs ) { var attributeType = self[ attributeTypes[ attributeName ] ]; var attribute; var attributeID; // A Draco file may be created with default vertex attributes, whose attribute IDs // are mapped 1:1 from their semantic name (POSITION, NORMAL, ...). Alternatively, // a Draco file may contain a custom set of attributes, identified by known unique // IDs. glTF files always do the latter, and `.drc` files typically do the former. if ( taskConfig.useUniqueIDs ) { attributeID = attributeIDs[ attributeName ]; attribute = decoder.GetAttributeByUniqueId( dracoGeometry, attributeID ); } else { attributeID = decoder.GetAttributeId( dracoGeometry, draco[ attributeIDs[ attributeName ] ] ); if ( attributeID === - 1 ) continue; attribute = decoder.GetAttribute( dracoGeometry, attributeID ); } geometry.attributes.push( decodeAttribute( draco, decoder, dracoGeometry, attributeName, attributeType, attribute ) ); } // Add index. if ( geometryType === draco.TRIANGULAR_MESH ) { geometry.index = decodeIndex( draco, decoder, dracoGeometry ); } draco.destroy( dracoGeometry ); return geometry; } function decodeIndex( draco, decoder, dracoGeometry ) { var numFaces = dracoGeometry.num_faces(); var numIndices = numFaces * 3; var byteLength = numIndices * 4; var ptr = draco._malloc( byteLength ); decoder.GetTrianglesUInt32Array( dracoGeometry, byteLength, ptr ); var index = new Uint32Array( draco.HEAPF32.buffer, ptr, numIndices ).slice(); draco._free( ptr ); return { array: index, itemSize: 1 }; } function decodeAttribute( draco, decoder, dracoGeometry, attributeName, attributeType, attribute ) { var numComponents = attribute.num_components(); var numPoints = dracoGeometry.num_points(); var numValues = numPoints * numComponents; var byteLength = numValues * attributeType.BYTES_PER_ELEMENT; var dataType = getDracoDataType( draco, attributeType ); var ptr = draco._malloc( byteLength ); decoder.GetAttributeDataArrayForAllPoints( dracoGeometry, attribute, dataType, byteLength, ptr ); var array = new attributeType( draco.HEAPF32.buffer, ptr, numValues ).slice(); draco._free( ptr ); return { name: attributeName, array: array, itemSize: numComponents }; } function getDracoDataType( draco, attributeType ) { switch ( attributeType ) { case Float32Array: return draco.DT_FLOAT32; case Int8Array: return draco.DT_INT8; case Int16Array: return draco.DT_INT16; case Int32Array: return draco.DT_INT32; case Uint8Array: return draco.DT_UINT8; case Uint16Array: return draco.DT_UINT16; case Uint32Array: return draco.DT_UINT32; } } }; THREE.DRACOLoader.taskCache = new WeakMap(); /** Deprecated static methods */ /** @deprecated */ THREE.DRACOLoader.setDecoderPath = function () { console.warn( 'THREE.DRACOLoader: The .setDecoderPath() method has been removed. Use instance methods.' ); }; /** @deprecated */ THREE.DRACOLoader.setDecoderConfig = function () { console.warn( 'THREE.DRACOLoader: The .setDecoderConfig() method has been removed. Use instance methods.' ); }; /** @deprecated */ THREE.DRACOLoader.releaseDecoderModule = function () { console.warn( 'THREE.DRACOLoader: The .releaseDecoderModule() method has been removed. Use instance methods.' ); }; /** @deprecated */ THREE.DRACOLoader.getDecoderModule = function () { console.warn( 'THREE.DRACOLoader: The .getDecoderModule() method has been removed. Use instance methods.' ); }; },{}],59:[function(_dereq_,module,exports){ THREE.GLTFLoader=function(){function e(e){THREE.Loader.call(this,e),this.dracoLoader=null,this.ddsLoader=null,this.ktx2Loader=null,this.meshoptDecoder=null,this.pluginCallbacks=[],this.register(function(e){return new a(e)}),this.register(function(e){return new o(e)}),this.register(function(e){return new l(e)}),this.register(function(e){return new i(e)}),this.register(function(e){return new s(e)}),this.register(function(e){return new u(e)})}function t(){var e={};return{get:function(t){return e[t]},add:function(t,r){e[t]=r},remove:function(t){delete e[t]},removeAll:function(){e={}}}}function r(e){if(!e)throw new Error("THREE.GLTFLoader: Attempting to load .dds texture without importing THREE.DDSLoader");this.name=w.MSFT_TEXTURE_DDS,this.ddsLoader=e}function s(e){this.parser=e,this.name=w.KHR_LIGHTS_PUNCTUAL,this.cache={refs:{},uses:{}}}function n(){this.name=w.KHR_MATERIALS_UNLIT}function a(e){this.parser=e,this.name=w.KHR_MATERIALS_CLEARCOAT}function i(e){this.parser=e,this.name=w.KHR_MATERIALS_TRANSMISSION}function o(e){this.parser=e,this.name=w.KHR_TEXTURE_BASISU}function l(e){this.parser=e,this.name=w.EXT_TEXTURE_WEBP,this.isSupported=null}function u(e){this.name=w.EXT_MESHOPT_COMPRESSION,this.parser=e}function c(e){this.name=w.KHR_BINARY_GLTF,this.content=null,this.body=null;var t=new DataView(e,0,I);if(this.header={magic:THREE.LoaderUtils.decodeText(new Uint8Array(e.slice(0,4))),version:t.getUint32(4,!0),length:t.getUint32(8,!0)},this.header.magic!==b)throw new Error("THREE.GLTFLoader: Unsupported glTF-Binary header.");if(this.header.version<2)throw new Error("THREE.GLTFLoader: Legacy binary file detected.");for(var r=new DataView(e,I),s=0;s",t).replace("#include ",r).replace("#include ",s).replace("#include ",n).replace("#include ",a)},Object.defineProperties(this,{specular:{get:function(){return i.specular.value},set:function(e){i.specular.value=e}},specularMap:{get:function(){return i.specularMap.value},set:function(e){i.specularMap.value=e,e?this.defines.USE_SPECULARMAP="":delete this.defines.USE_SPECULARMAP}},glossiness:{get:function(){return i.glossiness.value},set:function(e){i.glossiness.value=e}},glossinessMap:{get:function(){return i.glossinessMap.value},set:function(e){i.glossinessMap.value=e,e?(this.defines.USE_GLOSSINESSMAP="",this.defines.USE_UV=""):(delete this.defines.USE_GLOSSINESSMAP,delete this.defines.USE_UV)}}}),delete this.metalness,delete this.roughness,delete this.metalnessMap,delete this.roughnessMap,this.setValues(e)}function f(){return{name:w.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS,specularGlossinessParams:["color","map","lightMap","lightMapIntensity","aoMap","aoMapIntensity","emissive","emissiveIntensity","emissiveMap","bumpMap","bumpScale","normalMap","normalMapType","displacementMap","displacementScale","displacementBias","specularMap","specular","glossinessMap","glossiness","alphaMap","envMap","envMapIntensity","refractionRatio"],getMaterialType:function(){return d},extendParams:function(e,t,r){var s=t.extensions[this.name];e.color=new THREE.Color(1,1,1),e.opacity=1;var n=[];if(Array.isArray(s.diffuseFactor)){var a=s.diffuseFactor;e.color.fromArray(a),e.opacity=a[3]}if(void 0!==s.diffuseTexture&&n.push(r.assignTexture(e,"map",s.diffuseTexture)),e.emissive=new THREE.Color(0,0,0),e.glossiness=void 0!==s.glossinessFactor?s.glossinessFactor:1,e.specular=new THREE.Color(1,1,1),Array.isArray(s.specularFactor)&&e.specular.fromArray(s.specularFactor),void 0!==s.specularGlossinessTexture){var i=s.specularGlossinessTexture;n.push(r.assignTexture(e,"glossinessMap",i)),n.push(r.assignTexture(e,"specularMap",i))}return Promise.all(n)},createMaterial:function(e){var t=new d(e);return t.fog=!0,t.color=e.color,t.map=void 0===e.map?null:e.map,t.lightMap=null,t.lightMapIntensity=1,t.aoMap=void 0===e.aoMap?null:e.aoMap,t.aoMapIntensity=1,t.emissive=e.emissive,t.emissiveIntensity=1,t.emissiveMap=void 0===e.emissiveMap?null:e.emissiveMap,t.bumpMap=void 0===e.bumpMap?null:e.bumpMap,t.bumpScale=1,t.normalMap=void 0===e.normalMap?null:e.normalMap,t.normalMapType=THREE.TangentSpaceNormalMap,e.normalScale&&(t.normalScale=e.normalScale),t.displacementMap=null,t.displacementScale=1,t.displacementBias=0,t.specularMap=void 0===e.specularMap?null:e.specularMap,t.specular=e.specular,t.glossinessMap=void 0===e.glossinessMap?null:e.glossinessMap,t.glossiness=e.glossiness,t.alphaMap=null,t.envMap=void 0===e.envMap?null:e.envMap,t.envMapIntensity=1,t.refractionRatio=.98,t}}}function m(){this.name=w.KHR_MESH_QUANTIZATION}function E(e,t,r,s){THREE.Interpolant.call(this,e,t,r,s)}function T(e,t){return"string"!=typeof e||""===e?"":(/^https?:\/\//i.test(t)&&/^\//.test(e)&&(t=t.replace(/(^https?:\/\/[^\/]+).*/i,"$1")),/^(https?:)?\/\//i.test(e)?e:/^data:.*,.*$/i.test(e)?e:/^blob:.*$/i.test(e)?e:t+e)}function g(e){return void 0===e.DefaultMaterial&&(e.DefaultMaterial=new THREE.MeshStandardMaterial({color:16777215,emissive:0,metalness:1,roughness:1,transparent:!1,depthTest:!0,side:THREE.FrontSide})),e.DefaultMaterial}function v(e,t,r){for(var s in r.extensions)void 0===e[s]&&(t.userData.gltfExtensions=t.userData.gltfExtensions||{},t.userData.gltfExtensions[s]=r.extensions[s])}function R(e,t){void 0!==t.extras&&("object"==typeof t.extras?Object.assign(e.userData,t.extras):console.warn("THREE.GLTFLoader: Ignoring primitive type .extras, "+t.extras))}function y(e,t,r){for(var s=!1,n=!1,a=0,i=t.length;a=2.0 are supported.")));var d=new A(u,{path:t||this.resourcePath||"",crossOrigin:this.crossOrigin,manager:this.manager,ktx2Loader:this.ktx2Loader,meshoptDecoder:this.meshoptDecoder});d.fileLoader.setRequestHeader(this.requestHeader);for(var E=0;E=0&&void 0===l[g]&&console.warn('THREE.GLTFLoader: Unknown extension "'+g+'".')}}d.setExtensions(o),d.setPlugins(l),d.parse(s,a)}});var w={KHR_BINARY_GLTF:"KHR_binary_glTF",KHR_DRACO_MESH_COMPRESSION:"KHR_draco_mesh_compression",KHR_LIGHTS_PUNCTUAL:"KHR_lights_punctual",KHR_MATERIALS_CLEARCOAT:"KHR_materials_clearcoat",KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS:"KHR_materials_pbrSpecularGlossiness",KHR_MATERIALS_TRANSMISSION:"KHR_materials_transmission",KHR_MATERIALS_UNLIT:"KHR_materials_unlit",KHR_TEXTURE_BASISU:"KHR_texture_basisu",KHR_TEXTURE_TRANSFORM:"KHR_texture_transform",KHR_MESH_QUANTIZATION:"KHR_mesh_quantization",EXT_TEXTURE_WEBP:"EXT_texture_webp",EXT_MESHOPT_COMPRESSION:"EXT_meshopt_compression",MSFT_TEXTURE_DDS:"MSFT_texture_dds"};s.prototype._markDefs=function(){for(var e=this.parser,t=this.parser.json.nodes||[],r=0,s=t.length;r=0)throw new Error("THREE.GLTFLoader: setKTX2Loader must be called before loading KTX2 textures");return null}return t.loadTextureImage(e,a,i)},l.prototype.loadTexture=function(e){var t=this.name,r=this.parser,s=r.json,n=s.textures[e];if(!n.extensions||!n.extensions[t])return null;var a=n.extensions[t],i=s.images[a.source],o=i.uri?r.options.manager.getHandler(i.uri):r.textureLoader;return this.detectSupport().then(function(n){if(n)return r.loadTextureImage(e,i,o);if(s.extensionsRequired&&s.extensionsRequired.indexOf(t)>=0)throw new Error("THREE.GLTFLoader: WebP required by asset but unsupported.");return r.loadTexture(e)})},l.prototype.detectSupport=function(){return this.isSupported||(this.isSupported=new Promise(function(e){var t=new Image;t.src="data:image/webp;base64,UklGRiIAAABXRUJQVlA4IBYAAAAwAQCdASoBAAEADsD+JaQAA3AAAAAA",t.onload=t.onerror=function(){e(1===t.height)}})),this.isSupported},u.prototype.loadBufferView=function(e){var t=this.parser.json,r=t.bufferViews[e];if(r.extensions&&r.extensions[this.name]){var s=r.extensions[this.name],n=this.parser.getDependency("buffer",s.buffer),a=this.parser.options.meshoptDecoder;if(!a||!a.supported){if(t.extensionsRequired&&t.extensionsRequired.indexOf(this.name)>=0)throw new Error("THREE.GLTFLoader: setMeshoptDecoder must be called before loading compressed files");return null}return Promise.all([n,a.ready]).then(function(e){var t=s.byteOffset||0,r=s.byteLength||0,n=s.count,i=s.byteStride,o=new ArrayBuffer(n*i),l=new Uint8Array(e[0],t,r);return a.decodeGltfBuffer(new Uint8Array(o),n,i,l,s.mode,s.filter),o})}return null};var b="glTF",I=12,N={JSON:1313821514,BIN:5130562};p.prototype.decodePrimitive=function(e,t){var r=this.json,s=this.dracoLoader,n=e.extensions[this.name].bufferView,a=e.extensions[this.name].attributes,i={},o={},l={};for(var u in a){var c=D[u]||u.toLowerCase();i[c]=a[u]}for(u in e.attributes){var c=D[u]||u.toLowerCase();if(void 0!==a[u]){var p=r.accessors[e.attributes[u]],h=P[p.componentType];l[c]=h,o[c]=!0===p.normalized}}return t.getDependency("bufferView",n).then(function(e){return new Promise(function(t){s.decodeDracoFile(e,function(e){for(var r in e.attributes){var s=e.attributes[r],n=o[r];void 0!==n&&(s.normalized=n)}t(e)},i,l)})})},h.prototype.extendTexture=function(e,t){return e=e.clone(),void 0!==t.offset&&e.offset.fromArray(t.offset),void 0!==t.rotation&&(e.rotation=t.rotation),void 0!==t.scale&&e.repeat.fromArray(t.scale),void 0!==t.texCoord&&console.warn('THREE.GLTFLoader: Custom UV sets in "'+this.name+'" extension not yet supported.'),e.needsUpdate=!0,e},d.prototype=Object.create(THREE.MeshStandardMaterial.prototype),d.prototype.constructor=d,d.prototype.copy=function(e){return THREE.MeshStandardMaterial.prototype.copy.call(this,e),this.specularMap=e.specularMap,this.specular.copy(e.specular),this.glossinessMap=e.glossinessMap,this.glossiness=e.glossiness,delete this.metalness,delete this.roughness,delete this.metalnessMap,delete this.roughnessMap,this},E.prototype=Object.create(THREE.Interpolant.prototype),E.prototype.constructor=E,E.prototype.copySampleValue_=function(e){for(var t=this.resultBuffer,r=this.sampleValues,s=this.valueSize,n=e*s*3+s,a=0;a!==s;a++)t[a]=r[n+a];return t},E.prototype.beforeStart_=E.prototype.copySampleValue_,E.prototype.afterEnd_=E.prototype.copySampleValue_,E.prototype.interpolate_=function(e,t,r,s){for(var n=this.resultBuffer,a=this.sampleValues,i=this.valueSize,o=2*i,l=3*i,u=s-t,c=(r-t)/u,p=c*c,h=p*c,d=e*l,f=d-l,m=-2*h+3*p,E=h-p,T=1-m,g=E-p+c,v=0;v!==i;v++){var R=a[f+v+i],y=a[f+v+o]*u,M=a[d+v+i],x=a[d+v]*u;n[v]=T*R+g*y+m*M+E*x}return n};var O={FLOAT:5126,FLOAT_MAT3:35675,FLOAT_MAT4:35676,FLOAT_VEC2:35664,FLOAT_VEC3:35665,FLOAT_VEC4:35666,LINEAR:9729,REPEAT:10497,SAMPLER_2D:35678,POINTS:0,LINES:1,LINE_LOOP:2,LINE_STRIP:3,TRIANGLES:4,TRIANGLE_STRIP:5,TRIANGLE_FAN:6,UNSIGNED_BYTE:5121,UNSIGNED_SHORT:5123},P={5120:Int8Array,5121:Uint8Array,5122:Int16Array,5123:Uint16Array,5125:Uint32Array,5126:Float32Array},F={9728:THREE.NearestFilter,9729:THREE.LinearFilter,9984:THREE.NearestMipmapNearestFilter,9985:THREE.LinearMipmapNearestFilter,9986:THREE.NearestMipmapLinearFilter,9987:THREE.LinearMipmapLinearFilter},C={33071:THREE.ClampToEdgeWrapping,33648:THREE.MirroredRepeatWrapping,10497:THREE.RepeatWrapping},U={SCALAR:1,VEC2:2,VEC3:3,VEC4:4,MAT2:4,MAT3:9,MAT4:16},D={POSITION:"position",NORMAL:"normal",TANGENT:"tangent",TEXCOORD_0:"uv",TEXCOORD_1:"uv2",COLOR_0:"color",WEIGHTS_0:"skinWeight",JOINTS_0:"skinIndex"},G={scale:"scale",translation:"position",rotation:"quaternion",weights:"morphTargetInfluences"},k={CUBICSPLINE:void 0,LINEAR:THREE.InterpolateLinear,STEP:THREE.InterpolateDiscrete},B={OPAQUE:"OPAQUE",MASK:"MASK",BLEND:"BLEND"};return A.prototype.setExtensions=function(e){this.extensions=e},A.prototype.setPlugins=function(e){this.plugins=e},A.prototype.parse=function(e,t){var r=this,s=this.json,n=this.extensions;this.cache.removeAll(),this._invokeAll(function(e){return e._markDefs&&e._markDefs()}),Promise.all([this.getDependencies("scene"),this.getDependencies("animation"),this.getDependencies("camera")]).then(function(t){var a={scene:t[0][s.scene||0],scenes:t[0],animations:t[1],cameras:t[2],asset:s.asset,parser:r,userData:{}};v(n,a,s),R(a,s),e(a)}).catch(t)},A.prototype._markDefs=function(){for(var e=this.json.nodes||[],t=this.json.skins||[],r=this.json.meshes||[],s=0,n=t.length;s=2&&a.setY(A,M[x*o+1]),o>=3&&a.setZ(A,M[x*o+2]),o>=4&&a.setW(A,M[x*o+3]),o>=5)throw new Error("THREE.GLTFLoader: Unsupported itemSize in sparse BufferAttribute.")}}return a})},A.prototype.loadTexture=function(e){var t,r=this,s=this.json,n=this.options,a=s.textures[e],i=a.extensions||{};t=i[w.MSFT_TEXTURE_DDS]?s.images[i[w.MSFT_TEXTURE_DDS].source]:s.images[a.source];var o;return t.uri&&(o=n.manager.getHandler(t.uri)),o||(o=i[w.MSFT_TEXTURE_DDS]?r.extensions[w.MSFT_TEXTURE_DDS].ddsLoader:this.textureLoader),this.loadTextureImage(e,t,o)},A.prototype.loadTextureImage=function(e,t,r){var s=this,n=this.json,a=this.options,i=n.textures[e],o=self.URL||self.webkitURL,l=t.uri,u=!1,c=!0;return"image/jpeg"===t.mimeType&&(c=!1),void 0!==t.bufferView&&(l=s.getDependency("bufferView",t.bufferView).then(function(e){if("image/png"===t.mimeType){var r=new DataView(e,25,1).getUint8(0,!1);c=6===r||4===r||3===r}u=!0;var s=new Blob([e],{type:t.mimeType});return l=o.createObjectURL(s)})),Promise.resolve(l).then(function(e){return new Promise(function(t,s){var n=t;!0===r.isImageBitmapLoader&&(n=function(e){t(new THREE.CanvasTexture(e))}),r.load(T(e,a.path),n,void 0,s)})}).then(function(t){!0===u&&o.revokeObjectURL(l),t.flipY=!1,i.name&&(t.name=i.name),c||(t.format=THREE.RGBFormat);var r=n.samplers||{},a=r[i.sampler]||{};return t.magFilter=F[a.magFilter]||THREE.LinearFilter,t.minFilter=F[a.minFilter]||THREE.LinearMipmapLinearFilter,t.wrapS=C[a.wrapS]||THREE.RepeatWrapping,t.wrapT=C[a.wrapT]||THREE.RepeatWrapping,s.associations.set(t,{type:"textures",index:e}),t})},A.prototype.assignTexture=function(e,t,r){var s=this;return this.getDependency("texture",r.index).then(function(n){if(void 0===r.texCoord||0==r.texCoord||"aoMap"===t&&1==r.texCoord||console.warn("THREE.GLTFLoader: Custom UV set "+r.texCoord+" for texture "+t+" not yet supported."),s.extensions[w.KHR_TEXTURE_TRANSFORM]){var a=void 0!==r.extensions?r.extensions[w.KHR_TEXTURE_TRANSFORM]:void 0;if(a){var i=s.associations.get(n);n=s.extensions[w.KHR_TEXTURE_TRANSFORM].extendTexture(n,a),s.associations.set(n,i)}}e[t]=n})},A.prototype.assignFinalMaterial=function(e){var t=e.geometry,r=e.material,s=void 0!==t.attributes.tangent,n=void 0!==t.attributes.color,a=void 0===t.attributes.normal,i=!0===e.isSkinnedMesh,o=Object.keys(t.morphAttributes).length>0,l=o&&void 0!==t.morphAttributes.normal;if(e.isPoints){var u="PointsMaterial:"+r.uuid,c=this.cache.get(u);c||(c=new THREE.PointsMaterial,THREE.Material.prototype.copy.call(c,r),c.color.copy(r.color),c.map=r.map,c.sizeAttenuation=!1,this.cache.add(u,c)),r=c}else if(e.isLine){var u="LineBasicMaterial:"+r.uuid,p=this.cache.get(u);p||(p=new THREE.LineBasicMaterial,THREE.Material.prototype.copy.call(p,r),p.color.copy(r.color),this.cache.add(u,p)),r=p}if(s||n||a||i||o){var u="ClonedMaterial:"+r.uuid+":";r.isGLTFSpecularGlossinessMaterial&&(u+="specular-glossiness:"),i&&(u+="skinning:"),s&&(u+="vertex-tangents:"),n&&(u+="vertex-colors:"),a&&(u+="flat-shading:"),o&&(u+="morph-targets:"),l&&(u+="morph-normals:");var h=this.cache.get(u);h||(h=r.clone(),i&&(h.skinning=!0),s&&(h.vertexTangents=!0),n&&(h.vertexColors=!0),a&&(h.flatShading=!0),o&&(h.morphTargets=!0),l&&(h.morphNormals=!0),this.cache.add(u,h),this.associations.set(h,this.associations.get(r))),r=h}r.aoMap&&void 0===t.attributes.uv2&&void 0!==t.attributes.uv&&t.setAttribute("uv2",t.attributes.uv),r.normalScale&&!s&&(r.normalScale.y=-r.normalScale.y),r.clearcoatNormalScale&&!s&&(r.clearcoatNormalScale.y=-r.clearcoatNormalScale.y),e.material=r},A.prototype.getMaterialType=function(){return THREE.MeshStandardMaterial},A.prototype.loadMaterial=function(e){var t,r=this,s=this.json,n=this.extensions,a=s.materials[e],i={},o=a.extensions||{},l=[];if(o[w.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS]){var u=n[w.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS];t=u.getMaterialType(),l.push(u.extendParams(i,a,r))}else if(o[w.KHR_MATERIALS_UNLIT]){ var c=n[w.KHR_MATERIALS_UNLIT];t=c.getMaterialType(),l.push(c.extendParams(i,a,r))}else{var p=a.pbrMetallicRoughness||{};if(i.color=new THREE.Color(1,1,1),i.opacity=1,Array.isArray(p.baseColorFactor)){var h=p.baseColorFactor;i.color.fromArray(h),i.opacity=h[3]}void 0!==p.baseColorTexture&&l.push(r.assignTexture(i,"map",p.baseColorTexture)),i.metalness=void 0!==p.metallicFactor?p.metallicFactor:1,i.roughness=void 0!==p.roughnessFactor?p.roughnessFactor:1,void 0!==p.metallicRoughnessTexture&&(l.push(r.assignTexture(i,"metalnessMap",p.metallicRoughnessTexture)),l.push(r.assignTexture(i,"roughnessMap",p.metallicRoughnessTexture))),t=this._invokeOne(function(t){return t.getMaterialType&&t.getMaterialType(e)}),l.push(Promise.all(this._invokeAll(function(t){return t.extendMaterialParams&&t.extendMaterialParams(e,i)})))}!0===a.doubleSided&&(i.side=THREE.DoubleSide);var f=a.alphaMode||B.OPAQUE;return f===B.BLEND?(i.transparent=!0,i.depthWrite=!1):(i.transparent=!1,f===B.MASK&&(i.alphaTest=void 0!==a.alphaCutoff?a.alphaCutoff:.5)),void 0!==a.normalTexture&&t!==THREE.MeshBasicMaterial&&(l.push(r.assignTexture(i,"normalMap",a.normalTexture)),i.normalScale=new THREE.Vector2(1,1),void 0!==a.normalTexture.scale&&i.normalScale.set(a.normalTexture.scale,a.normalTexture.scale)),void 0!==a.occlusionTexture&&t!==THREE.MeshBasicMaterial&&(l.push(r.assignTexture(i,"aoMap",a.occlusionTexture)),void 0!==a.occlusionTexture.strength&&(i.aoMapIntensity=a.occlusionTexture.strength)),void 0!==a.emissiveFactor&&t!==THREE.MeshBasicMaterial&&(i.emissive=(new THREE.Color).fromArray(a.emissiveFactor)),void 0!==a.emissiveTexture&&t!==THREE.MeshBasicMaterial&&l.push(r.assignTexture(i,"emissiveMap",a.emissiveTexture)),Promise.all(l).then(function(){var s;return s=t===d?n[w.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS].createMaterial(i):new t(i),a.name&&(s.name=a.name),s.map&&(s.map.encoding=THREE.sRGBEncoding),s.emissiveMap&&(s.emissiveMap.encoding=THREE.sRGBEncoding),R(s,a),r.associations.set(s,{type:"materials",index:e}),a.extensions&&v(n,s,a),s})},A.prototype.createUniqueName=function(e){for(var t=THREE.PropertyBinding.sanitizeNodeName(e||""),r=1;this.nodeNamesUsed[t];++r)t=e+"_"+r;return this.nodeNamesUsed[t]=!0,t},A.prototype.loadGeometries=function(e){for(var t=this,r=this.extensions,s=this.primitiveCache,n=[],a=0,i=e.length;a0&&M(p,n),p.name=t.createUniqueName(n.name||"mesh_"+e),R(p,n),d.extensions&&v(s,p,d),t.assignFinalMaterial(p),l.push(p)}if(1===l.length)return l[0];for(var m=new THREE.Group,u=0,c=l.length;u1?new THREE.Group:1===t.length?t[0]:new THREE.Object3D)!==t[0])for(var o=0,l=t.length;o=0?n.substring(0,p):n;l=l.toLowerCase();var h=p>=0?n.substring(p+1):"";if(h=h.trim(),"newmtl"===l)r={name:h},i[h]=r;else if("ka"===l||"kd"===l||"ks"===l||"ke"===l){var c=h.split(s,3);r[l]=[parseFloat(c[0]),parseFloat(c[1]),parseFloat(c[2])]}else r[l]=h}}var u=new THREE.MTLLoader.MaterialCreator(this.resourcePath||a,this.materialOptions);return u.setCrossOrigin(this.crossOrigin),u.setManager(this.manager),u.setMaterials(i),u}}),THREE.MTLLoader.MaterialCreator=function(t,a){this.baseUrl=t||"",this.options=a,this.materialsInfo={},this.materials={},this.materialsArray=[],this.nameLookup={},this.side=this.options&&this.options.side?this.options.side:THREE.FrontSide,this.wrap=this.options&&this.options.wrap?this.options.wrap:THREE.RepeatWrapping},THREE.MTLLoader.MaterialCreator.prototype={constructor:THREE.MTLLoader.MaterialCreator,crossOrigin:"anonymous",setCrossOrigin:function(t){return this.crossOrigin=t,this},setManager:function(t){this.manager=t},setMaterials:function(t){this.materialsInfo=this.convert(t),this.materials={},this.materialsArray=[],this.nameLookup={}},convert:function(t){if(!this.options)return t;var a={};for(var e in t){var r=t[e],s={};a[e]=s;for(var i in r){var o=!0,n=r[i],p=i.toLowerCase();switch(p){case"kd":case"ka":case"ks":this.options&&this.options.normalizeRGB&&(n=[n[0]/255,n[1]/255,n[2]/255]),this.options&&this.options.ignoreZeroRGBs&&0===n[0]&&0===n[1]&&0===n[2]&&(o=!1)}o&&(s[p]=n)}}return a},preload:function(){for(var t in this.materialsInfo)this.create(t)},getIndex:function(t){return this.nameLookup[t]},getAsArray:function(){var t=0;for(var a in this.materialsInfo)this.materialsArray[t]=this.create(a),this.nameLookup[a]=t,t++;return this.materialsArray},create:function(t){return void 0===this.materials[t]&&this.createMaterial_(t),this.materials[t]},createMaterial_:function(t){function a(t,a){return"string"!=typeof a||""===a?"":/^https?:\/\//i.test(a)?a:t+a}function e(t,e){if(!i[t]){var s=r.getTextureParams(e,i),o=r.loadTexture(a(r.baseUrl,s.url));o.repeat.copy(s.scale),o.offset.copy(s.offset),o.wrapS=r.wrap,o.wrapT=r.wrap,i[t]=o}}var r=this,s=this.materialsInfo[t],i={name:t,side:this.side};for(var o in s){var n,p=s[o];if(""!==p)switch(o.toLowerCase()){case"kd":i.color=(new THREE.Color).fromArray(p);break;case"ks":i.specular=(new THREE.Color).fromArray(p);break;case"ke":i.emissive=(new THREE.Color).fromArray(p);break;case"map_kd":e("map",p);break;case"map_ks":e("specularMap",p);break;case"map_ke":e("emissiveMap",p);break;case"norm":e("normalMap",p);break;case"map_bump":case"bump":e("bumpMap",p);break;case"map_d":e("alphaMap",p),i.transparent=!0;break;case"ns":i.shininess=parseFloat(p);break;case"d":n=parseFloat(p),n<1&&(i.opacity=n,i.transparent=!0);break;case"tr":n=parseFloat(p),this.options&&this.options.invertTrProperty&&(n=1-n),n>0&&(i.opacity=1-n,i.transparent=!0)}}return this.materials[t]=new THREE.MeshPhongMaterial(i),this.materials[t]},getTextureParams:function(t,a){var e,r={scale:new THREE.Vector2(1,1),offset:new THREE.Vector2(0,0)},s=t.split(/\s+/);return e=s.indexOf("-bm"),e>=0&&(a.bumpScale=parseFloat(s[e+1]),s.splice(e,2)),e=s.indexOf("-s"),e>=0&&(r.scale.set(parseFloat(s[e+1]),parseFloat(s[e+2])),s.splice(e,4)),e=s.indexOf("-o"),e>=0&&(r.offset.set(parseFloat(s[e+1]),parseFloat(s[e+2])),s.splice(e,4)),r.url=s.join(" ").trim(),r},loadTexture:function(t,a,e,r,s){var i,o=void 0!==this.manager?this.manager:THREE.DefaultLoadingManager,n=o.getHandler(t);return null===n&&(n=new THREE.TextureLoader(o)),n.setCrossOrigin&&n.setCrossOrigin(this.crossOrigin),i=n.load(t,e,r,s),void 0!==a&&(i.mapping=a),i}}; },{}],61:[function(_dereq_,module,exports){ THREE.OBJLoader=function(){function e(){var e={objects:[],object:{},vertices:[],normals:[],colors:[],uvs:[],materials:{},materialLibraries:[],startObject:function(e,t){if(this.object&&!1===this.object.fromDeclaration)return this.object.name=e,void(this.object.fromDeclaration=!1!==t);var r=this.object&&"function"==typeof this.object.currentMaterial?this.object.currentMaterial():void 0;if(this.object&&"function"==typeof this.object._finalize&&this.object._finalize(!0),this.object={name:e||"",fromDeclaration:!1!==t,geometry:{vertices:[],normals:[],colors:[],uvs:[],hasUVIndices:!1},materials:[],smooth:!0,startMaterial:function(e,t){var r=this._finalize(!1);r&&(r.inherited||r.groupCount<=0)&&this.materials.splice(r.index,1);var i={index:this.materials.length,name:e||"",mtllib:Array.isArray(t)&&t.length>0?t[t.length-1]:"",smooth:void 0!==r?r.smooth:this.smooth,groupStart:void 0!==r?r.groupEnd:0,groupEnd:-1,groupCount:-1,inherited:!1,clone:function(e){var t={index:"number"==typeof e?e:this.index,name:this.name,mtllib:this.mtllib,smooth:this.smooth,groupStart:0,groupEnd:-1,groupCount:-1,inherited:!1};return t.clone=this.clone.bind(t),t}};return this.materials.push(i),i},currentMaterial:function(){if(this.materials.length>0)return this.materials[this.materials.length-1]},_finalize:function(e){var t=this.currentMaterial();if(t&&-1===t.groupEnd&&(t.groupEnd=this.geometry.vertices.length/3,t.groupCount=t.groupEnd-t.groupStart,t.inherited=!1),e&&this.materials.length>1)for(var r=this.materials.length-1;r>=0;r--)this.materials[r].groupCount<=0&&this.materials.splice(r,1);return e&&0===this.materials.length&&this.materials.push({name:"",smooth:this.smooth}),t}},r&&r.name&&"function"==typeof r.clone){var i=r.clone(0);i.inherited=!0,this.object.materials.push(i)}this.objects.push(this.object)},finalize:function(){this.object&&"function"==typeof this.object._finalize&&this.object._finalize(!0)},parseVertexIndex:function(e,t){var r=parseInt(e,10);return 3*(r>=0?r-1:r+t/3)},parseNormalIndex:function(e,t){var r=parseInt(e,10);return 3*(r>=0?r-1:r+t/3)},parseUVIndex:function(e,t){var r=parseInt(e,10);return 2*(r>=0?r-1:r+t/2)},addVertex:function(e,t,r){var i=this.vertices,s=this.object.geometry.vertices;s.push(i[e+0],i[e+1],i[e+2]),s.push(i[t+0],i[t+1],i[t+2]),s.push(i[r+0],i[r+1],i[r+2])},addVertexPoint:function(e){var t=this.vertices;this.object.geometry.vertices.push(t[e+0],t[e+1],t[e+2])},addVertexLine:function(e){var t=this.vertices;this.object.geometry.vertices.push(t[e+0],t[e+1],t[e+2])},addNormal:function(e,t,r){var i=this.normals,s=this.object.geometry.normals;s.push(i[e+0],i[e+1],i[e+2]),s.push(i[t+0],i[t+1],i[t+2]),s.push(i[r+0],i[r+1],i[r+2])},addFaceNormal:function(e,t,r){var i=this.vertices,s=this.object.geometry.normals;o.fromArray(i,e),n.fromArray(i,t),l.fromArray(i,r),c.subVectors(l,n),h.subVectors(o,n),c.cross(h),c.normalize(),s.push(c.x,c.y,c.z),s.push(c.x,c.y,c.z),s.push(c.x,c.y,c.z)},addColor:function(e,t,r){var i=this.colors,s=this.object.geometry.colors;void 0!==i[e]&&s.push(i[e+0],i[e+1],i[e+2]),void 0!==i[t]&&s.push(i[t+0],i[t+1],i[t+2]),void 0!==i[r]&&s.push(i[r+0],i[r+1],i[r+2])},addUV:function(e,t,r){var i=this.uvs,s=this.object.geometry.uvs;s.push(i[e+0],i[e+1]),s.push(i[t+0],i[t+1]),s.push(i[r+0],i[r+1])},addDefaultUV:function(){var e=this.object.geometry.uvs;e.push(0,0),e.push(0,0),e.push(0,0)},addUVLine:function(e){var t=this.uvs;this.object.geometry.uvs.push(t[e+0],t[e+1])},addFace:function(e,t,r,i,s,a,o,n,l){var h=this.vertices.length,c=this.parseVertexIndex(e,h),u=this.parseVertexIndex(t,h),p=this.parseVertexIndex(r,h);if(this.addVertex(c,u,p),this.addColor(c,u,p),void 0!==o&&""!==o){var m=this.normals.length;c=this.parseNormalIndex(o,m),u=this.parseNormalIndex(n,m),p=this.parseNormalIndex(l,m),this.addNormal(c,u,p)}else this.addFaceNormal(c,u,p);if(void 0!==i&&""!==i){var d=this.uvs.length;c=this.parseUVIndex(i,d),u=this.parseUVIndex(s,d),p=this.parseUVIndex(a,d),this.addUV(c,u,p),this.object.geometry.hasUVIndices=!0}else this.addDefaultUV()},addPointGeometry:function(e){this.object.geometry.type="Points";for(var t=this.vertices.length,r=0,i=e.length;r=7?o.colors.push(parseFloat(d[4]),parseFloat(d[5]),parseFloat(d[6])):o.colors.push(void 0,void 0,void 0);break;case"vn":o.normals.push(parseFloat(d[1]),parseFloat(d[2]),parseFloat(d[3]));break;case"vt":o.uvs.push(parseFloat(d[1]),parseFloat(d[2]))}}else if("f"===h){for(var f=l.substr(1).trim(),v=f.split(/\s+/),g=[],E=0,b=v.length;E0){var j=y.split("/");g.push(j)}}for(var x=g[0],E=1,b=g.length-1;E1){var z=c[1].trim().toLowerCase();o.object.smooth="0"!==z&&"off"!==z}else o.object.smooth=!0;var P=o.object.currentMaterial();P&&(P.smooth=o.object.smooth)}else{if("\0"===l)continue;console.warn('THREE.OBJLoader: Unexpected line: "'+l+'"')}o.finalize();var U=new THREE.Group;if(U.materialLibraries=[].concat(o.materialLibraries),!0==!(1===o.objects.length&&0===o.objects[0].geometry.vertices.length))for(var p=0,m=o.objects.length;p0&&S.setAttribute("normal",new THREE.Float32BufferAttribute(C.normals,3)),C.colors.length>0&&(_=!0,S.setAttribute("color",new THREE.Float32BufferAttribute(C.colors,3))),!0===C.hasUVIndices&&S.setAttribute("uv",new THREE.Float32BufferAttribute(C.uvs,2));for(var D=[],J=0,k=O.length;J1){for(var J=0,k=O.length;J0){var P=new THREE.PointsMaterial({size:1,sizeAttenuation:!1}),S=new THREE.BufferGeometry;S.setAttribute("position",new THREE.Float32BufferAttribute(o.vertices,3)),o.colors.length>0&&(S.setAttribute("color",new THREE.Float32BufferAttribute(o.colors,3)),P.vertexColors=!0);var Y=new THREE.Points(S,P);U.add(Y)}return U}}),t}(); },{}],62:[function(_dereq_,module,exports){ function TextGeometry(e){Base.call(this),"string"==typeof e&&(e={text:e}),this._opt=assign({},e),e&&this.update(e)}var createLayout=_dereq_("layout-bmfont-text"),inherits=_dereq_("inherits"),createIndices=_dereq_("quad-indices"),buffer=_dereq_("three-buffer-vertex-data"),assign=_dereq_("object-assign"),vertices=_dereq_("./lib/vertices"),utils=_dereq_("./lib/utils"),Base=THREE.BufferGeometry;module.exports=function(e){return new TextGeometry(e)},inherits(TextGeometry,Base),TextGeometry.prototype.update=function(e){if("string"==typeof e&&(e={text:e}),e=assign({},this._opt,e),!e.font)throw new TypeError("must specify a { font } in options");this.layout=createLayout(e);var t=!1!==e.flipY,i=e.font,r=i.common.scaleW,o=i.common.scaleH,s=this.layout.glyphs.filter(function(e){var t=e.data;return t.width*t.height>0});this.visibleGlyphs=s;var n=vertices.positions(s),u=vertices.uvs(s,r,o,t),a=createIndices({clockwise:!0,type:"uint16",count:s.length});if(buffer.index(this,a,1,"uint16"),buffer.attr(this,"position",n,2),buffer.attr(this,"uv",u,2),!e.multipage&&"page"in this.attributes)this.removeAttribute("page");else if(e.multipage){var h=vertices.pages(s);buffer.attr(this,"page",h,1)}},TextGeometry.prototype.computeBoundingSphere=function(){null===this.boundingSphere&&(this.boundingSphere=new THREE.Sphere);var e=this.attributes.position.array,t=this.attributes.position.itemSize;if(!e||!t||e.length<2)return this.boundingSphere.radius=0,void this.boundingSphere.center.set(0,0,0);utils.computeSphere(e,this.boundingSphere),isNaN(this.boundingSphere.radius)&&console.error('THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.')},TextGeometry.prototype.computeBoundingBox=function(){null===this.boundingBox&&(this.boundingBox=new THREE.Box3);var e=this.boundingBox,t=this.attributes.position.array,i=this.attributes.position.itemSize;if(!t||!i||t.length<2)return void e.makeEmpty();utils.computeBox(t,e)}; },{"./lib/utils":63,"./lib/vertices":64,"inherits":30,"layout-bmfont-text":36,"object-assign":39,"quad-indices":51,"three-buffer-vertex-data":65}],63:[function(_dereq_,module,exports){ function bounds(x){var m=x.length/itemSize;box.min[0]=x[0],box.min[1]=x[1],box.max[0]=x[0],box.max[1]=x[1];for(var o=0;o=0&&(e._idleTimeoutId=setTimeout(function(){e._onTimeout&&e._onTimeout()},t))},exports.setImmediate="function"==typeof setImmediate?setImmediate:function(e){var t=nextImmediateId++,i=!(arguments.length<2)&&slice.call(arguments,1);return immediateIds[t]=!0,nextTick(function(){immediateIds[t]&&(i?e.apply(null,i):e.call(null),exports.clearImmediate(t))}),t},exports.clearImmediate="function"==typeof clearImmediate?clearImmediate:function(e){delete immediateIds[e]}; }).call(this,_dereq_("timers").setImmediate,_dereq_("timers").clearImmediate) },{"process/browser.js":49,"timers":66}],67:[function(_dereq_,module,exports){ (function (global){ !function(e,t){"object"==typeof exports&&"undefined"!=typeof module?module.exports=t():"function"==typeof define&&define.amd?define(t):e.WebVRPolyfill=t()}(this,function(){"use strict";function e(e){this.config=n(n({},A),e),this.polyfillDisplays=[],this.enabled=!1,this.hasNative="getVRDisplays"in navigator,this.native={},this.native.getVRDisplays=navigator.getVRDisplays,this.native.VRFrameData=window.VRFrameData,this.native.VRDisplay=window.VRDisplay,(!this.hasNative||this.config.PROVIDE_MOBILE_VRDISPLAY&&i())&&(this.enable(),this.getVRDisplays().then(function(e){e&&e[0]&&e[0].fireVRDisplayConnect_&&e[0].fireVRDisplayConnect_()}))}var t="undefined"!=typeof window?window:"undefined"!=typeof global?global:"undefined"!=typeof self?self:{},i=function(){return/Android/i.test(navigator.userAgent)||/iPhone|iPad|iPod/i.test(navigator.userAgent)},r=function(e,t){for(var i=0,r=e.length;ie.TEXTURE31){console.error("TEXTURE_BINDING_2D or TEXTURE_BINDING_CUBE_MAP must be followed by a valid texture unit"),r.push(null,null);break}n||(n=e.getParameter(e.ACTIVE_TEXTURE)),e.activeTexture(A),r.push(e.getParameter(s),null);break;case e.ACTIVE_TEXTURE:n=e.getParameter(e.ACTIVE_TEXTURE),r.push(null);break;default:r.push(e.getParameter(s))}}i(e);for(var a=0;ae.TEXTURE31)break;e.activeTexture(A),e.bindTexture(e.TEXTURE_2D,o);break;case e.TEXTURE_BINDING_CUBE_MAP:var A=t[++a];if(Ae.TEXTURE31)break;e.activeTexture(A),e.bindTexture(e.TEXTURE_CUBE_MAP,o);break;case e.VIEWPORT:e.viewport(o[0],o[1],o[2],o[3]);break;case e.BLEND:case e.CULL_FACE:case e.DEPTH_TEST:case e.SCISSOR_TEST:case e.STENCIL_TEST:o?e.enable(s):e.disable(s);break;default:console.log("No GL restore behavior for 0x"+s.toString(16))}n&&e.activeTexture(n)}}function i(e,t,i,r){this.gl=e,this.cardboardUI=t,this.bufferScale=i,this.dirtySubmitFrameBindings=r,this.ctxAttribs=e.getContextAttributes(),this.instanceExt=e.getExtension("ANGLE_instanced_arrays"),this.meshWidth=20,this.meshHeight=20,this.bufferWidth=e.drawingBufferWidth,this.bufferHeight=e.drawingBufferHeight,this.realBindFramebuffer=e.bindFramebuffer,this.realEnable=e.enable,this.realDisable=e.disable,this.realColorMask=e.colorMask,this.realClearColor=e.clearColor,this.realViewport=e.viewport,M()||(this.realCanvasWidth=Object.getOwnPropertyDescriptor(e.canvas.__proto__,"width"),this.realCanvasHeight=Object.getOwnPropertyDescriptor(e.canvas.__proto__,"height")),this.isPatched=!1,this.lastBoundFramebuffer=null,this.cullFace=!1,this.depthTest=!1,this.blend=!1,this.scissorTest=!1,this.stencilTest=!1,this.viewport=[0,0,0,0],this.colorMask=[!0,!0,!0,!0],this.clearColor=[0,0,0,0],this.attribs={position:0,texCoord:1},this.program=U(e,$,ee,this.attribs),this.uniforms=k(e,this.program),this.viewportOffsetScale=new Float32Array(8),this.setTextureBounds(),this.vertexBuffer=e.createBuffer(),this.indexBuffer=e.createBuffer(),this.indexCount=0,this.renderTarget=e.createTexture(),this.framebuffer=e.createFramebuffer(),this.depthStencilBuffer=null,this.depthBuffer=null,this.stencilBuffer=null,this.ctxAttribs.depth&&this.ctxAttribs.stencil?this.depthStencilBuffer=e.createRenderbuffer():this.ctxAttribs.depth?this.depthBuffer=e.createRenderbuffer():this.ctxAttribs.stencil&&(this.stencilBuffer=e.createRenderbuffer()),this.patch(),this.onResize()}function r(e){this.gl=e,this.attribs={position:0},this.program=U(e,te,ie,this.attribs),this.uniforms=k(e,this.program),this.vertexBuffer=e.createBuffer(),this.gearOffset=0,this.gearVertexCount=0,this.arrowOffset=0,this.arrowVertexCount=0,this.projMat=new Float32Array(16),this.listener=null,this.onResize()}function n(e){this.coefficients=e}function a(e){this.width=e.width||P(),this.height=e.height||N(),this.widthMeters=e.widthMeters,this.heightMeters=e.heightMeters,this.bevelMeters=e.bevelMeters}function s(e,t){this.viewer=he.CardboardV2,this.updateDeviceParams(e),this.distortion=new n(this.viewer.distortionCoefficients);for(var i=0;i=200&&i.status<=299?(r.dpdb=JSON.parse(i.response),r.recalculateDeviceParams_()):console.error("Error loading online DPDB!")}),i.send()}}function l(e){this.xdpi=e.xdpi,this.ydpi=e.ydpi,this.bevelMm=e.bevelMm}function c(e,t){this.set(e,t)}function h(e,t){this.kFilter=e,this.isDebug=t,this.currentAccelMeasurement=new c,this.currentGyroMeasurement=new c,this.previousGyroMeasurement=new c,M()?this.filterQ=new oe(-1,0,0,1):this.filterQ=new oe(1,0,0,1),this.previousFilterQ=new oe,this.previousFilterQ.copy(this.filterQ),this.accelQ=new oe,this.isOrientationInitialized=!1,this.estimatedGravity=new Ae,this.measuredGravity=new Ae,this.gyroIntegralQ=new oe}function d(e,t){this.predictionTimeS=e,this.isDebug=t,this.previousQ=new oe,this.previousTimestampS=null,this.deltaQ=new oe,this.outQ=new oe}function u(e,t,i,r){this.yawOnly=i,this.accelerometer=new Ae,this.gyroscope=new Ae,this.filter=new h(e,r),this.posePredictor=new d(t,r),this.isFirefoxAndroid=B(),this.isIOS=M();var n=R();this.isDeviceMotionInRadians=!this.isIOS&&n&&n<66,this.isWithoutDeviceMotion=C()||S(),this.filterToWorldQ=new oe,M()?this.filterToWorldQ.setFromAxisAngle(new Ae(1,0,0),Math.PI/2):this.filterToWorldQ.setFromAxisAngle(new Ae(1,0,0),-Math.PI/2),this.inverseWorldToScreenQ=new oe,this.worldToScreenQ=new oe,this.originalPoseAdjustQ=new oe,this.originalPoseAdjustQ.setFromAxisAngle(new Ae(0,0,1),-window.orientation*Math.PI/180),this.setScreenTransform_(),x()&&this.filterToWorldQ.multiply(this.inverseWorldToScreenQ),this.resetQ=new oe,this.orientationOut_=new Float32Array(4),this.start()}function p(){this.loadIcon_();var e=document.createElement("div"),t=e.style;t.position="fixed",t.top=0,t.right=0,t.bottom=0,t.left=0,t.backgroundColor="gray",t.fontFamily="sans-serif",t.zIndex=1e6;var i=document.createElement("img");i.src=this.icon;var t=i.style;t.marginLeft="25%",t.marginTop="25%",t.width="50%",e.appendChild(i);var r=document.createElement("div"),t=r.style;t.textAlign="center",t.fontSize="16px",t.lineHeight="24px",t.margin="24px 25%",t.width="50%",r.innerHTML="Place your phone into your Cardboard viewer.",e.appendChild(r);var n=document.createElement("div"),t=n.style;t.backgroundColor="#CFD8DC",t.position="fixed",t.bottom=0,t.width="100%",t.height="48px",t.padding="14px 24px",t.boxSizing="border-box",t.color="#656A6B",e.appendChild(n);var a=document.createElement("div");a.style.float="left",a.innerHTML="No Cardboard viewer?";var s=document.createElement("a");s.href="https://www.google.com/get/cardboard/get-cardboard/",s.innerHTML="get one",s.target="_blank";var t=s.style;t.float="right",t.fontWeight=600,t.textTransform="uppercase",t.borderLeft="1px solid gray",t.paddingLeft="24px",t.textDecoration="none",t.color="#656A6B",n.appendChild(a),n.appendChild(s),this.overlay=e,this.text=r,this.hide()}function f(e){try{this.selectedKey=localStorage.getItem(we)}catch(e){console.error("Failed to load viewer profile: %s",e)}this.selectedKey||(this.selectedKey=e||ve),this.dialog=this.createDialog_(s.Viewers),this.root=null,this.onChangeCallbacks_=[]}function m(){this.leftProjectionMatrix=new Float32Array(16),this.leftViewMatrix=new Float32Array(16),this.rightProjectionMatrix=new Float32Array(16),this.rightViewMatrix=new Float32Array(16),this.pose=null}function g(e){Object.defineProperties(this,{hasPosition:{writable:!1,enumerable:!0,value:e.hasPosition},hasExternalDisplay:{writable:!1,enumerable:!0,value:e.hasExternalDisplay},canPresent:{writable:!1,enumerable:!0,value:e.canPresent},maxLayers:{writable:!1,enumerable:!0,value:e.maxLayers},hasOrientation:{enumerable:!0,get:function(){return J("VRDisplayCapabilities.prototype.hasOrientation","VRDisplay.prototype.getFrameData"),e.hasOrientation}}})}function v(e){e=e||{};var t=!("wakelock"in e)||e.wakelock;this.isPolyfilled=!0,this.displayId=be++,this.displayName="",this.depthNear=.01,this.depthFar=1e4,this.isPresenting=!1,Object.defineProperty(this,"isConnected",{get:function(){return J("VRDisplay.prototype.isConnected","VRDisplayCapabilities.prototype.hasExternalDisplay"),!1}}),this.capabilities=new g({hasPosition:!1,hasOrientation:!1,hasExternalDisplay:!1,canPresent:!1,maxLayers:1}),this.stageParameters=null,this.waitingForPresent_=!1,this.layer_=null,this.originalParent_=null,this.fullscreenElement_=null,this.fullscreenWrapper_=null,this.fullscreenElementCachedStyle_=null,this.fullscreenEventTarget_=null,this.fullscreenChangeHandler_=null,this.fullscreenErrorHandler_=null,t&&z()&&(this.wakelock_=new Ee)}function w(e){var t=H({},Te);e=H(t,e||{}),v.call(this,{wakelock:e.MOBILE_WAKE_LOCK}),this.config=e,this.displayName="Cardboard VRDisplay",this.capabilities=new g({hasPosition:!1,hasOrientation:!0,hasExternalDisplay:!1,canPresent:!0,maxLayers:1}),this.stageParameters=null,this.bufferScale_=this.config.BUFFER_SCALE,this.poseSensor_=new ge(this.config),this.distorter_=null,this.cardboardUI_=null,this.dpdb_=new o(this.config.DPDB_URL,this.onDeviceParamsUpdated_.bind(this)),this.deviceInfo_=new s(this.dpdb_.getDeviceParams(),e.ADDITIONAL_VIEWERS),this.viewerSelector_=new f(e.DEFAULT_VIEWER),this.viewerSelector_.onChange(this.onViewerChanged_.bind(this)),this.deviceInfo_.setViewer(this.viewerSelector_.getCurrentViewer()),this.config.ROTATE_INSTRUCTIONS_DISABLED||(this.rotateInstructions_=new p),M()&&window.addEventListener("resize",this.onResize_.bind(this))}var y=function(e,t){if(!(e instanceof t))throw new TypeError("Cannot call a class as a function")},E=function(){function e(e,t){for(var i=0;i1))},P=function(){return Math.max(window.screen.width,window.screen.height)*window.devicePixelRatio},N=function(){return Math.min(window.screen.width,window.screen.height)*window.devicePixelRatio},G=function(e){if(F())return!1;if(e.requestFullscreen)e.requestFullscreen();else if(e.webkitRequestFullscreen)e.webkitRequestFullscreen();else if(e.mozRequestFullScreen)e.mozRequestFullScreen();else{if(!e.msRequestFullscreen)return!1;e.msRequestFullscreen()}return!0},O=function(){if(document.exitFullscreen)document.exitFullscreen();else if(document.webkitExitFullscreen)document.webkitExitFullscreen();else if(document.mozCancelFullScreen)document.mozCancelFullScreen();else{if(!document.msExitFullscreen)return!1;document.msExitFullscreen()}return!0},Q=function(){return document.fullscreenElement||document.webkitFullscreenElement||document.mozFullScreenElement||document.msFullscreenElement},U=function(e,t,i,r){var n=e.createShader(e.VERTEX_SHADER);e.shaderSource(n,t),e.compileShader(n);var a=e.createShader(e.FRAGMENT_SHADER);e.shaderSource(a,i),e.compileShader(a);var s=e.createProgram();e.attachShader(s,n),e.attachShader(s,a);for(var A in r)e.bindAttribLocation(s,r[A],A);return e.linkProgram(s),e.deleteShader(n),e.deleteShader(a),s},k=function(e,t){for(var i={},r=e.getProgramParameter(t,e.ACTIVE_UNIFORMS),n="",a=0;a1?(console.warn("getQuaternionAngle: w > 1"),0):2*Math.acos(e.w)},K=function(){var e={};return function(t,i){void 0===e[t]&&(console.warn("webvr-polyfill: "+i),e[t]=!0)}}(),J=function(e,t){K(e,e+" has been deprecated. This may not work on native WebVR displays. "+(t?"Please use "+t+" instead.":""))},q=e,$=["attribute vec2 position;","attribute vec3 texCoord;","varying vec2 vTexCoord;","uniform vec4 viewportOffsetScale[2];","void main() {"," vec4 viewport = viewportOffsetScale[int(texCoord.z)];"," vTexCoord = (texCoord.xy * viewport.zw) + viewport.xy;"," gl_Position = vec4( position, 1.0, 1.0 );","}"].join("\n"),ee=["precision mediump float;","uniform sampler2D diffuse;","varying vec2 vTexCoord;","void main() {"," gl_FragColor = texture2D(diffuse, vTexCoord);","}"].join("\n");i.prototype.destroy=function(){var e=this.gl;this.unpatch(),e.deleteProgram(this.program),e.deleteBuffer(this.vertexBuffer),e.deleteBuffer(this.indexBuffer),e.deleteTexture(this.renderTarget),e.deleteFramebuffer(this.framebuffer),this.depthStencilBuffer&&e.deleteRenderbuffer(this.depthStencilBuffer),this.depthBuffer&&e.deleteRenderbuffer(this.depthBuffer),this.stencilBuffer&&e.deleteRenderbuffer(this.stencilBuffer),this.cardboardUI&&this.cardboardUI.destroy()},i.prototype.onResize=function(){var e=this.gl,t=this,i=[e.RENDERBUFFER_BINDING,e.TEXTURE_BINDING_2D,e.TEXTURE0];q(e,i,function(e){t.realBindFramebuffer.call(e,e.FRAMEBUFFER,null),t.scissorTest&&t.realDisable.call(e,e.SCISSOR_TEST),t.realColorMask.call(e,!0,!0,!0,!0),t.realViewport.call(e,0,0,e.drawingBufferWidth,e.drawingBufferHeight),t.realClearColor.call(e,0,0,0,1),e.clear(e.COLOR_BUFFER_BIT),t.realBindFramebuffer.call(e,e.FRAMEBUFFER,t.framebuffer),e.bindTexture(e.TEXTURE_2D,t.renderTarget),e.texImage2D(e.TEXTURE_2D,0,t.ctxAttribs.alpha?e.RGBA:e.RGB,t.bufferWidth,t.bufferHeight,0,t.ctxAttribs.alpha?e.RGBA:e.RGB,e.UNSIGNED_BYTE,null),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MAG_FILTER,e.LINEAR),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.LINEAR),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE),e.framebufferTexture2D(e.FRAMEBUFFER,e.COLOR_ATTACHMENT0,e.TEXTURE_2D,t.renderTarget,0),t.ctxAttribs.depth&&t.ctxAttribs.stencil?(e.bindRenderbuffer(e.RENDERBUFFER,t.depthStencilBuffer),e.renderbufferStorage(e.RENDERBUFFER,e.DEPTH_STENCIL,t.bufferWidth,t.bufferHeight),e.framebufferRenderbuffer(e.FRAMEBUFFER,e.DEPTH_STENCIL_ATTACHMENT,e.RENDERBUFFER,t.depthStencilBuffer)):t.ctxAttribs.depth?(e.bindRenderbuffer(e.RENDERBUFFER,t.depthBuffer),e.renderbufferStorage(e.RENDERBUFFER,e.DEPTH_COMPONENT16,t.bufferWidth,t.bufferHeight),e.framebufferRenderbuffer(e.FRAMEBUFFER,e.DEPTH_ATTACHMENT,e.RENDERBUFFER,t.depthBuffer)):t.ctxAttribs.stencil&&(e.bindRenderbuffer(e.RENDERBUFFER,t.stencilBuffer),e.renderbufferStorage(e.RENDERBUFFER,e.STENCIL_INDEX8,t.bufferWidth,t.bufferHeight),e.framebufferRenderbuffer(e.FRAMEBUFFER,e.STENCIL_ATTACHMENT,e.RENDERBUFFER,t.stencilBuffer)),!e.checkFramebufferStatus(e.FRAMEBUFFER)===e.FRAMEBUFFER_COMPLETE&&console.error("Framebuffer incomplete!"),t.realBindFramebuffer.call(e,e.FRAMEBUFFER,t.lastBoundFramebuffer),t.scissorTest&&t.realEnable.call(e,e.SCISSOR_TEST),t.realColorMask.apply(e,t.colorMask),t.realViewport.apply(e,t.viewport),t.realClearColor.apply(e,t.clearColor)}),this.cardboardUI&&this.cardboardUI.onResize()},i.prototype.patch=function(){if(!this.isPatched){var e=this,t=this.gl.canvas,i=this.gl;M()||(t.width=P()*this.bufferScale,t.height=N()*this.bufferScale,Object.defineProperty(t,"width",{configurable:!0,enumerable:!0,get:function(){return e.bufferWidth},set:function(i){e.bufferWidth=i,e.realCanvasWidth.set.call(t,i),e.onResize()}}),Object.defineProperty(t,"height",{configurable:!0,enumerable:!0,get:function(){return e.bufferHeight},set:function(i){e.bufferHeight=i,e.realCanvasHeight.set.call(t,i),e.onResize()}})),this.lastBoundFramebuffer=i.getParameter(i.FRAMEBUFFER_BINDING),null==this.lastBoundFramebuffer&&(this.lastBoundFramebuffer=this.framebuffer,this.gl.bindFramebuffer(i.FRAMEBUFFER,this.framebuffer)),this.gl.bindFramebuffer=function(t,r){e.lastBoundFramebuffer=r||e.framebuffer,e.realBindFramebuffer.call(i,t,e.lastBoundFramebuffer)},this.cullFace=i.getParameter(i.CULL_FACE),this.depthTest=i.getParameter(i.DEPTH_TEST),this.blend=i.getParameter(i.BLEND),this.scissorTest=i.getParameter(i.SCISSOR_TEST),this.stencilTest=i.getParameter(i.STENCIL_TEST),i.enable=function(t){switch(t){case i.CULL_FACE:e.cullFace=!0;break;case i.DEPTH_TEST:e.depthTest=!0;break;case i.BLEND:e.blend=!0;break;case i.SCISSOR_TEST:e.scissorTest=!0;break;case i.STENCIL_TEST:e.stencilTest=!0}e.realEnable.call(i,t)},i.disable=function(t){switch(t){case i.CULL_FACE:e.cullFace=!1;break;case i.DEPTH_TEST:e.depthTest=!1;break;case i.BLEND:e.blend=!1;break;case i.SCISSOR_TEST:e.scissorTest=!1;break;case i.STENCIL_TEST:e.stencilTest=!1}e.realDisable.call(i,t)},this.colorMask=i.getParameter(i.COLOR_WRITEMASK),i.colorMask=function(t,r,n,a){e.colorMask[0]=t,e.colorMask[1]=r,e.colorMask[2]=n,e.colorMask[3]=a,e.realColorMask.call(i,t,r,n,a)},this.clearColor=i.getParameter(i.COLOR_CLEAR_VALUE),i.clearColor=function(t,r,n,a){e.clearColor[0]=t,e.clearColor[1]=r,e.clearColor[2]=n,e.clearColor[3]=a,e.realClearColor.call(i,t,r,n,a)},this.viewport=i.getParameter(i.VIEWPORT),i.viewport=function(t,r,n,a){e.viewport[0]=t,e.viewport[1]=r,e.viewport[2]=n,e.viewport[3]=a,e.realViewport.call(i,t,r,n,a)},this.isPatched=!0,W(t)}},i.prototype.unpatch=function(){if(this.isPatched){var e=this.gl,t=this.gl.canvas;M()||(Object.defineProperty(t,"width",this.realCanvasWidth),Object.defineProperty(t,"height",this.realCanvasHeight)),t.width=this.bufferWidth,t.height=this.bufferHeight,e.bindFramebuffer=this.realBindFramebuffer,e.enable=this.realEnable,e.disable=this.realDisable,e.colorMask=this.realColorMask,e.clearColor=this.realClearColor,e.viewport=this.realViewport,this.lastBoundFramebuffer==this.framebuffer&&e.bindFramebuffer(e.FRAMEBUFFER,null),this.isPatched=!1,setTimeout(function(){W(t)},1)}},i.prototype.setTextureBounds=function(e,t){e||(e=[0,0,.5,1]),t||(t=[.5,0,.5,1]),this.viewportOffsetScale[0]=e[0],this.viewportOffsetScale[1]=e[1],this.viewportOffsetScale[2]=e[2],this.viewportOffsetScale[3]=e[3],this.viewportOffsetScale[4]=t[0],this.viewportOffsetScale[5]=t[1],this.viewportOffsetScale[6]=t[2],this.viewportOffsetScale[7]=t[3]},i.prototype.submitFrame=function(){var e=this.gl,t=this,i=[];if(this.dirtySubmitFrameBindings||i.push(e.CURRENT_PROGRAM,e.ARRAY_BUFFER_BINDING,e.ELEMENT_ARRAY_BUFFER_BINDING,e.TEXTURE_BINDING_2D,e.TEXTURE0),q(e,i,function(e){t.realBindFramebuffer.call(e,e.FRAMEBUFFER,null);var i=0,r=0;t.instanceExt&&(i=e.getVertexAttrib(t.attribs.position,t.instanceExt.VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE),r=e.getVertexAttrib(t.attribs.texCoord,t.instanceExt.VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE)),t.cullFace&&t.realDisable.call(e,e.CULL_FACE),t.depthTest&&t.realDisable.call(e,e.DEPTH_TEST),t.blend&&t.realDisable.call(e,e.BLEND),t.scissorTest&&t.realDisable.call(e,e.SCISSOR_TEST),t.stencilTest&&t.realDisable.call(e,e.STENCIL_TEST),t.realColorMask.call(e,!0,!0,!0,!0),t.realViewport.call(e,0,0,e.drawingBufferWidth,e.drawingBufferHeight),(t.ctxAttribs.alpha||M())&&(t.realClearColor.call(e,0,0,0,1),e.clear(e.COLOR_BUFFER_BIT)),e.useProgram(t.program),e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,t.indexBuffer),e.bindBuffer(e.ARRAY_BUFFER,t.vertexBuffer),e.enableVertexAttribArray(t.attribs.position),e.enableVertexAttribArray(t.attribs.texCoord),e.vertexAttribPointer(t.attribs.position,2,e.FLOAT,!1,20,0),e.vertexAttribPointer(t.attribs.texCoord,3,e.FLOAT,!1,20,8),t.instanceExt&&(0!=i&&t.instanceExt.vertexAttribDivisorANGLE(t.attribs.position,0),0!=r&&t.instanceExt.vertexAttribDivisorANGLE(t.attribs.texCoord,0)),e.activeTexture(e.TEXTURE0),e.uniform1i(t.uniforms.diffuse,0),e.bindTexture(e.TEXTURE_2D,t.renderTarget),e.uniform4fv(t.uniforms.viewportOffsetScale,t.viewportOffsetScale),e.drawElements(e.TRIANGLES,t.indexCount,e.UNSIGNED_SHORT,0),t.cardboardUI&&t.cardboardUI.renderNoState(),t.realBindFramebuffer.call(t.gl,e.FRAMEBUFFER,t.framebuffer),t.ctxAttribs.preserveDrawingBuffer||(t.realClearColor.call(e,0,0,0,0),e.clear(e.COLOR_BUFFER_BIT)),t.dirtySubmitFrameBindings||t.realBindFramebuffer.call(e,e.FRAMEBUFFER,t.lastBoundFramebuffer),t.cullFace&&t.realEnable.call(e,e.CULL_FACE),t.depthTest&&t.realEnable.call(e,e.DEPTH_TEST),t.blend&&t.realEnable.call(e,e.BLEND),t.scissorTest&&t.realEnable.call(e,e.SCISSOR_TEST),t.stencilTest&&t.realEnable.call(e,e.STENCIL_TEST),t.realColorMask.apply(e,t.colorMask),t.realViewport.apply(e,t.viewport),!t.ctxAttribs.alpha&&t.ctxAttribs.preserveDrawingBuffer||t.realClearColor.apply(e,t.clearColor),t.instanceExt&&(0!=i&&t.instanceExt.vertexAttribDivisorANGLE(t.attribs.position,i),0!=r&&t.instanceExt.vertexAttribDivisorANGLE(t.attribs.texCoord,r))}),M()){var r=e.canvas;r.width==t.bufferWidth&&r.height==t.bufferHeight||(t.bufferWidth=r.width,t.bufferHeight=r.height,t.onResize())}},i.prototype.updateDeviceInfo=function(e){var t=this.gl,i=this,r=[t.ARRAY_BUFFER_BINDING,t.ELEMENT_ARRAY_BUFFER_BINDING];q(t,r,function(t){var r=i.computeMeshVertices_(i.meshWidth,i.meshHeight,e);if(t.bindBuffer(t.ARRAY_BUFFER,i.vertexBuffer),t.bufferData(t.ARRAY_BUFFER,r,t.STATIC_DRAW),!i.indexCount){var n=i.computeMeshIndices_(i.meshWidth,i.meshHeight);t.bindBuffer(t.ELEMENT_ARRAY_BUFFER,i.indexBuffer),t.bufferData(t.ELEMENT_ARRAY_BUFFER,n,t.STATIC_DRAW),i.indexCount=n.length}})},i.prototype.computeMeshVertices_=function(e,t,i){for(var r=new Float32Array(2*e*t*5),n=i.getLeftEyeVisibleTanAngles(),a=i.getLeftEyeNoLensTanAngles(),s=i.getLeftEyeVisibleScreenRect(a),A=0,o=0;o<2;o++){for(var l=0;ln-42&&r.clientXi.clientHeight-42?e(r):r.clientX<42&&r.clientY<42&&t(r)},i.addEventListener("click",this.listener,!1)},r.prototype.onResize=function(){var e=this.gl,t=this,i=[e.ARRAY_BUFFER_BINDING];q(e,i,function(e){function i(e,t){var i=(90-e)*re,r=Math.cos(i),s=Math.sin(i);n.push(ne*r*h+a,ne*s*h+h),n.push(t*r*h+a,t*s*h+h)}function r(t,i){n.push(d+t,e.drawingBufferHeight-d-i)}var n=[],a=e.drawingBufferWidth/2,s=Math.max(screen.width,screen.height)*window.devicePixelRatio,A=e.drawingBufferWidth/s,o=A*window.devicePixelRatio,l=4*o/2,c=42*o,h=28*o/2,d=14*o;n.push(a-l,c),n.push(a-l,e.drawingBufferHeight),n.push(a+l,c),n.push(a+l,e.drawingBufferHeight),t.gearOffset=n.length/2;for(var u=0;u<=6;u++){var p=60*u;i(p,1),i(p+12,1),i(p+20,.75),i(p+40,.75),i(p+48,1)}t.gearVertexCount=n.length/2-t.gearOffset,t.arrowOffset=n.length/2;var f=l/Math.sin(45*re);r(0,h),r(h,0),r(h+f,f),r(f,h+f),r(f,h-f),r(0,h),r(h,2*h),r(h+f,2*h-f),r(f,h-f),r(0,h),r(f,h-l),r(28*o,h-l),r(f,h+l),r(28*o,h+l),t.arrowVertexCount=n.length/2-t.arrowOffset,e.bindBuffer(e.ARRAY_BUFFER,t.vertexBuffer),e.bufferData(e.ARRAY_BUFFER,new Float32Array(n),e.STATIC_DRAW)})},r.prototype.render=function(){ var e=this.gl,t=this,i=[e.CULL_FACE,e.DEPTH_TEST,e.BLEND,e.SCISSOR_TEST,e.STENCIL_TEST,e.COLOR_WRITEMASK,e.VIEWPORT,e.CURRENT_PROGRAM,e.ARRAY_BUFFER_BINDING];q(e,i,function(e){e.disable(e.CULL_FACE),e.disable(e.DEPTH_TEST),e.disable(e.BLEND),e.disable(e.SCISSOR_TEST),e.disable(e.STENCIL_TEST),e.colorMask(!0,!0,!0,!0),e.viewport(0,0,e.drawingBufferWidth,e.drawingBufferHeight),t.renderNoState()})},r.prototype.renderNoState=function(){var e=this.gl;e.useProgram(this.program),e.bindBuffer(e.ARRAY_BUFFER,this.vertexBuffer),e.enableVertexAttribArray(this.attribs.position),e.vertexAttribPointer(this.attribs.position,2,e.FLOAT,!1,8,0),e.uniform4f(this.uniforms.color,1,1,1,1),V(this.projMat,0,e.drawingBufferWidth,0,e.drawingBufferHeight,.1,1024),e.uniformMatrix4fv(this.uniforms.projectionMat,!1,this.projMat),e.drawArrays(e.TRIANGLE_STRIP,0,4),e.drawArrays(e.TRIANGLE_STRIP,this.gearOffset,this.gearVertexCount),e.drawArrays(e.TRIANGLE_STRIP,this.arrowOffset,this.arrowVertexCount)},n.prototype.distortInverse=function(e){for(var t=0,i=1,r=e-this.distort(t);Math.abs(i-t)>1e-4;){var n=e-this.distort(i),a=i-n*((i-t)/(n-r));t=i,i=a,r=n}return i},n.prototype.distort=function(e){for(var t=e*e,i=0,r=0;r=1)return this.w=a,this.x=i,this.y=r,this.z=n,this;var A=Math.acos(s),o=Math.sqrt(1-s*s);if(Math.abs(o)<.001)return this.w=.5*(a+this.w),this.x=.5*(i+this.x),this.y=.5*(r+this.y),this.z=.5*(n+this.z),this;var l=Math.sin((1-t)*A)/o,c=Math.sin(t*A)/o;return this.w=a*l+this.w*c,this.x=i*l+this.x*c,this.y=r*l+this.y*c,this.z=n*l+this.z*c,this},setFromUnitVectors:function(){var e,t;return function(i,r){return void 0===e&&(e=new Ae),t=i.dot(r)+1,t<1e-6?(t=0,Math.abs(i.x)>Math.abs(i.z)?e.set(-i.y,i.x,0):e.set(0,-i.z,i.y)):e.crossVectors(i,r),this.x=e.x,this.y=e.y,this.z=e.z,this.w=t,this.normalize(),this}}()};var le=new a({widthMeters:.11,heightMeters:.062,bevelMeters:.004}),ce=new a({widthMeters:.1038,heightMeters:.0584,bevelMeters:.004}),he={CardboardV1:new A({id:"CardboardV1",label:"Cardboard I/O 2014",fov:40,interLensDistance:.06,baselineLensDistance:.035,screenLensDistance:.042,distortionCoefficients:[.441,.156],inverseCoefficients:[-.4410035,.42756155,-.4804439,.5460139,-.58821183,.5733938,-.48303202,.33299083,-.17573841,.0651772,-.01488963,.001559834]}),CardboardV2:new A({id:"CardboardV2",label:"Cardboard I/O 2015",fov:60,interLensDistance:.064,baselineLensDistance:.035,screenLensDistance:.039,distortionCoefficients:[.34,.55],inverseCoefficients:[-.33836704,-.18162185,.862655,-1.2462051,1.0560602,-.58208317,.21609078,-.05444823,.009177956,-.0009904169,6183535e-11,-16981803e-13]})};s.prototype.updateDeviceParams=function(e){this.device=this.determineDevice_(e)||this.device},s.prototype.getDevice=function(){return this.device},s.prototype.setViewer=function(e){this.viewer=e,this.distortion=new n(this.viewer.distortionCoefficients)},s.prototype.determineDevice_=function(e){if(!e)return M()?(console.warn("Using fallback iOS device measurements."),ce):(console.warn("Using fallback Android device measurements."),le);var t=.0254/e.xdpi,i=.0254/e.ydpi;return new a({widthMeters:t*P(),heightMeters:i*N(),bevelMeters:.001*e.bevelMm})},s.prototype.getDistortedFieldOfViewLeftEye=function(){var e=this.viewer,t=this.device,i=this.distortion,r=e.screenLensDistance,n=(t.widthMeters-e.interLensDistance)/2,a=e.interLensDistance/2,s=e.baselineLensDistance-t.bevelMeters,A=t.heightMeters-s,o=se*Math.atan(i.distort(n/r)),l=se*Math.atan(i.distort(a/r)),c=se*Math.atan(i.distort(s/r)),h=se*Math.atan(i.distort(A/r));return{leftDegrees:Math.min(o,e.fov),rightDegrees:Math.min(l,e.fov),downDegrees:Math.min(c,e.fov),upDegrees:Math.min(h,e.fov)}},s.prototype.getLeftEyeVisibleTanAngles=function(){var e=this.viewer,t=this.device,i=this.distortion,r=Math.tan(-ae*e.fov),n=Math.tan(ae*e.fov),a=Math.tan(ae*e.fov),s=Math.tan(-ae*e.fov),A=t.widthMeters/4,o=t.heightMeters/2,l=e.baselineLensDistance-t.bevelMeters-o,c=e.interLensDistance/2-A,h=-l,d=e.screenLensDistance,u=i.distort((c-A)/d),p=i.distort((h+o)/d),f=i.distort((c+A)/d),m=i.distort((h-o)/d),g=new Float32Array(4);return g[0]=Math.max(r,u),g[1]=Math.min(n,p),g[2]=Math.min(a,f),g[3]=Math.max(s,m),g},s.prototype.getLeftEyeNoLensTanAngles=function(){var e=this.viewer,t=this.device,i=this.distortion,r=new Float32Array(4),n=i.distortInverse(Math.tan(-ae*e.fov)),a=i.distortInverse(Math.tan(ae*e.fov)),s=i.distortInverse(Math.tan(ae*e.fov)),A=i.distortInverse(Math.tan(-ae*e.fov)),o=t.widthMeters/4,l=t.heightMeters/2,c=e.baselineLensDistance-t.bevelMeters-l,h=e.interLensDistance/2-o,d=-c,u=e.screenLensDistance,p=(h-o)/u,f=(d+l)/u,m=(h+o)/u,g=(d-l)/u;return r[0]=Math.max(n,p),r[1]=Math.min(a,f),r[2]=Math.min(s,m),r[3]=Math.max(A,g),r},s.prototype.getLeftEyeVisibleScreenRect=function(e){var t=this.viewer,i=this.device,r=t.screenLensDistance,n=(i.widthMeters-t.interLensDistance)/2,a=t.baselineLensDistance-i.bevelMeters,s=(e[0]*r+n)/i.widthMeters,A=(e[1]*r+a)/i.heightMeters,o=(e[2]*r+n)/i.widthMeters,l=(e[3]*r+a)/i.heightMeters;return{x:s,y:l,width:o-s,height:A-l}},s.prototype.getFieldOfViewLeftEye=function(e){return e?this.getUndistortedFieldOfViewLeftEye():this.getDistortedFieldOfViewLeftEye()},s.prototype.getFieldOfViewRightEye=function(e){var t=this.getFieldOfViewLeftEye(e);return{leftDegrees:t.rightDegrees,rightDegrees:t.leftDegrees,upDegrees:t.upDegrees,downDegrees:t.downDegrees}},s.prototype.getUndistortedFieldOfViewLeftEye=function(){var e=this.getUndistortedParams_();return{leftDegrees:se*Math.atan(e.outerDist),rightDegrees:se*Math.atan(e.innerDist),downDegrees:se*Math.atan(e.bottomDist),upDegrees:se*Math.atan(e.topDist)}},s.prototype.getUndistortedViewportLeftEye=function(){var e=this.getUndistortedParams_(),t=this.viewer,i=this.device,r=t.screenLensDistance,n=i.widthMeters/r,a=i.heightMeters/r,s=i.width/n,A=i.height/a,o=Math.round((e.eyePosX-e.outerDist)*s),l=Math.round((e.eyePosY-e.bottomDist)*A);return{x:o,y:l,width:Math.round((e.eyePosX+e.innerDist)*s)-o,height:Math.round((e.eyePosY+e.topDist)*A)-l}},s.prototype.getUndistortedParams_=function(){var e=this.viewer,t=this.device,i=this.distortion,r=e.screenLensDistance,n=e.interLensDistance/2/r,a=t.widthMeters/r,s=t.heightMeters/r,A=a/2-n,o=(e.baselineLensDistance-t.bevelMeters)/r,l=e.fov,c=i.distortInverse(Math.tan(ae*l)),h=Math.min(A,c),d=Math.min(n,c),u=Math.min(o,c);return{outerDist:h,innerDist:d,topDist:Math.min(s-o,c),bottomDist:u,eyePosX:A,eyePosY:o}},s.Viewers=he;var de=[{type:"android",rules:[{mdmh:"asus/*/Nexus 7/*"},{ua:"Nexus 7"}],dpi:[320.8,323],bw:3,ac:500},{type:"android",rules:[{mdmh:"asus/*/ASUS_X00PD/*"},{ua:"ASUS_X00PD"}],dpi:245,bw:3,ac:500},{type:"android",rules:[{mdmh:"asus/*/ASUS_X008D/*"},{ua:"ASUS_X008D"}],dpi:282,bw:3,ac:500},{type:"android",rules:[{mdmh:"asus/*/ASUS_Z00AD/*"},{ua:"ASUS_Z00AD"}],dpi:[403,404.6],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"Google/*/Pixel 2 XL/*"},{ua:"Pixel 2 XL"}],dpi:537.9,bw:3,ac:1e3},{type:"android",rules:[{mdmh:"Google/*/Pixel 3 XL/*"},{ua:"Pixel 3 XL"}],dpi:[558.5,553.8],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"Google/*/Pixel XL/*"},{ua:"Pixel XL"}],dpi:[537.9,533],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"Google/*/Pixel 3/*"},{ua:"Pixel 3"}],dpi:442.4,bw:3,ac:1e3},{type:"android",rules:[{mdmh:"Google/*/Pixel 2/*"},{ua:"Pixel 2"}],dpi:441,bw:3,ac:500},{type:"android",rules:[{mdmh:"Google/*/Pixel/*"},{ua:"Pixel"}],dpi:[432.6,436.7],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"HTC/*/HTC6435LVW/*"},{ua:"HTC6435LVW"}],dpi:[449.7,443.3],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"HTC/*/HTC One XL/*"},{ua:"HTC One XL"}],dpi:[315.3,314.6],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"htc/*/Nexus 9/*"},{ua:"Nexus 9"}],dpi:289,bw:3,ac:500},{type:"android",rules:[{mdmh:"HTC/*/HTC One M9/*"},{ua:"HTC One M9"}],dpi:[442.5,443.3],bw:3,ac:500},{type:"android",rules:[{mdmh:"HTC/*/HTC One_M8/*"},{ua:"HTC One_M8"}],dpi:[449.7,447.4],bw:3,ac:500},{type:"android",rules:[{mdmh:"HTC/*/HTC One/*"},{ua:"HTC One"}],dpi:472.8,bw:3,ac:1e3},{type:"android",rules:[{mdmh:"Huawei/*/Nexus 6P/*"},{ua:"Nexus 6P"}],dpi:[515.1,518],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"Huawei/*/BLN-L24/*"},{ua:"HONORBLN-L24"}],dpi:480,bw:4,ac:500},{type:"android",rules:[{mdmh:"Huawei/*/BKL-L09/*"},{ua:"BKL-L09"}],dpi:403,bw:3.47,ac:500},{type:"android",rules:[{mdmh:"LENOVO/*/Lenovo PB2-690Y/*"},{ua:"Lenovo PB2-690Y"}],dpi:[457.2,454.713],bw:3,ac:500},{type:"android",rules:[{mdmh:"LGE/*/Nexus 5X/*"},{ua:"Nexus 5X"}],dpi:[422,419.9],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"LGE/*/LGMS345/*"},{ua:"LGMS345"}],dpi:[221.7,219.1],bw:3,ac:500},{type:"android",rules:[{mdmh:"LGE/*/LG-D800/*"},{ua:"LG-D800"}],dpi:[422,424.1],bw:3,ac:500},{type:"android",rules:[{mdmh:"LGE/*/LG-D850/*"},{ua:"LG-D850"}],dpi:[537.9,541.9],bw:3,ac:500},{type:"android",rules:[{mdmh:"LGE/*/VS985 4G/*"},{ua:"VS985 4G"}],dpi:[537.9,535.6],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"LGE/*/Nexus 5/*"},{ua:"Nexus 5 B"}],dpi:[442.4,444.8],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"LGE/*/Nexus 4/*"},{ua:"Nexus 4"}],dpi:[319.8,318.4],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"LGE/*/LG-P769/*"},{ua:"LG-P769"}],dpi:[240.6,247.5],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"LGE/*/LGMS323/*"},{ua:"LGMS323"}],dpi:[206.6,204.6],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"LGE/*/LGLS996/*"},{ua:"LGLS996"}],dpi:[403.4,401.5],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"Micromax/*/4560MMX/*"},{ua:"4560MMX"}],dpi:[240,219.4],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"Micromax/*/A250/*"},{ua:"Micromax A250"}],dpi:[480,446.4],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"Micromax/*/Micromax AQ4501/*"},{ua:"Micromax AQ4501"}],dpi:240,bw:3,ac:500},{type:"android",rules:[{mdmh:"motorola/*/G5/*"},{ua:"Moto G (5) Plus"}],dpi:[403.4,403],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"motorola/*/DROID RAZR/*"},{ua:"DROID RAZR"}],dpi:[368.1,256.7],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"motorola/*/XT830C/*"},{ua:"XT830C"}],dpi:[254,255.9],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"motorola/*/XT1021/*"},{ua:"XT1021"}],dpi:[254,256.7],bw:3,ac:500},{type:"android",rules:[{mdmh:"motorola/*/XT1023/*"},{ua:"XT1023"}],dpi:[254,256.7],bw:3,ac:500},{type:"android",rules:[{mdmh:"motorola/*/XT1028/*"},{ua:"XT1028"}],dpi:[326.6,327.6],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"motorola/*/XT1034/*"},{ua:"XT1034"}],dpi:[326.6,328.4],bw:3,ac:500},{type:"android",rules:[{mdmh:"motorola/*/XT1053/*"},{ua:"XT1053"}],dpi:[315.3,316.1],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"motorola/*/XT1562/*"},{ua:"XT1562"}],dpi:[403.4,402.7],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"motorola/*/Nexus 6/*"},{ua:"Nexus 6 B"}],dpi:[494.3,489.7],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"motorola/*/XT1063/*"},{ua:"XT1063"}],dpi:[295,296.6],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"motorola/*/XT1064/*"},{ua:"XT1064"}],dpi:[295,295.6],bw:3,ac:500},{type:"android",rules:[{mdmh:"motorola/*/XT1092/*"},{ua:"XT1092"}],dpi:[422,424.1],bw:3,ac:500},{type:"android",rules:[{mdmh:"motorola/*/XT1095/*"},{ua:"XT1095"}],dpi:[422,423.4],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"motorola/*/G4/*"},{ua:"Moto G (4)"}],dpi:401,bw:4,ac:1e3},{type:"android",rules:[{mdmh:"OnePlus/*/A0001/*"},{ua:"A0001"}],dpi:[403.4,401],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"OnePlus/*/ONE E1001/*"},{ua:"ONE E1001"}],dpi:[442.4,441.4],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"OnePlus/*/ONE E1003/*"},{ua:"ONE E1003"}],dpi:[442.4,441.4],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"OnePlus/*/ONE E1005/*"},{ua:"ONE E1005"}],dpi:[442.4,441.4],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"OnePlus/*/ONE A2001/*"},{ua:"ONE A2001"}],dpi:[391.9,405.4],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"OnePlus/*/ONE A2003/*"},{ua:"ONE A2003"}],dpi:[391.9,405.4],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"OnePlus/*/ONE A2005/*"},{ua:"ONE A2005"}],dpi:[391.9,405.4],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"OnePlus/*/ONEPLUS A3000/*"},{ua:"ONEPLUS A3000"}],dpi:401,bw:3,ac:500},{type:"android",rules:[{mdmh:"OnePlus/*/ONEPLUS A3003/*"},{ua:"ONEPLUS A3003"}],dpi:401,bw:3,ac:500},{type:"android",rules:[{mdmh:"OnePlus/*/ONEPLUS A3010/*"},{ua:"ONEPLUS A3010"}],dpi:401,bw:3,ac:500},{type:"android",rules:[{mdmh:"OnePlus/*/ONEPLUS A5000/*"},{ua:"ONEPLUS A5000 "}],dpi:[403.411,399.737],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"OnePlus/*/ONE A5010/*"},{ua:"ONEPLUS A5010"}],dpi:[403,400],bw:2,ac:1e3},{type:"android",rules:[{mdmh:"OnePlus/*/ONEPLUS A6000/*"},{ua:"ONEPLUS A6000"}],dpi:401,bw:3,ac:500},{type:"android",rules:[{mdmh:"OnePlus/*/ONEPLUS A6003/*"},{ua:"ONEPLUS A6003"}],dpi:401,bw:3,ac:500},{type:"android",rules:[{mdmh:"OnePlus/*/ONEPLUS A6010/*"},{ua:"ONEPLUS A6010"}],dpi:401,bw:2,ac:500},{type:"android",rules:[{mdmh:"OnePlus/*/ONEPLUS A6013/*"},{ua:"ONEPLUS A6013"}],dpi:401,bw:2,ac:500},{type:"android",rules:[{mdmh:"OPPO/*/X909/*"},{ua:"X909"}],dpi:[442.4,444.1],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"samsung/*/GT-I9082/*"},{ua:"GT-I9082"}],dpi:[184.7,185.4],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"samsung/*/SM-G360P/*"},{ua:"SM-G360P"}],dpi:[196.7,205.4],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"samsung/*/Nexus S/*"},{ua:"Nexus S"}],dpi:[234.5,229.8],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"samsung/*/GT-I9300/*"},{ua:"GT-I9300"}],dpi:[304.8,303.9],bw:5,ac:500},{type:"android",rules:[{mdmh:"samsung/*/SM-T230NU/*"},{ua:"SM-T230NU"}],dpi:216,bw:3,ac:500},{type:"android",rules:[{mdmh:"samsung/*/SGH-T399/*"},{ua:"SGH-T399"}],dpi:[217.7,231.4],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"samsung/*/SGH-M919/*"},{ua:"SGH-M919"}],dpi:[440.8,437.7],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"samsung/*/SM-N9005/*"},{ua:"SM-N9005"}],dpi:[386.4,387],bw:3,ac:500},{type:"android",rules:[{mdmh:"samsung/*/SAMSUNG-SM-N900A/*"},{ua:"SAMSUNG-SM-N900A"}],dpi:[386.4,387.7],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"samsung/*/GT-I9500/*"},{ua:"GT-I9500"}],dpi:[442.5,443.3],bw:3,ac:500},{type:"android",rules:[{mdmh:"samsung/*/GT-I9505/*"},{ua:"GT-I9505"}],dpi:439.4,bw:4,ac:1e3},{type:"android",rules:[{mdmh:"samsung/*/SM-G900F/*"},{ua:"SM-G900F"}],dpi:[415.6,431.6],bw:5,ac:1e3},{type:"android",rules:[{mdmh:"samsung/*/SM-G900M/*"},{ua:"SM-G900M"}],dpi:[415.6,431.6],bw:5,ac:1e3},{type:"android",rules:[{mdmh:"samsung/*/SM-G800F/*"},{ua:"SM-G800F"}],dpi:326.8,bw:3,ac:1e3},{type:"android",rules:[{mdmh:"samsung/*/SM-G906S/*"},{ua:"SM-G906S"}],dpi:[562.7,572.4],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"samsung/*/GT-I9300/*"},{ua:"GT-I9300"}],dpi:[306.7,304.8],bw:5,ac:1e3},{type:"android",rules:[{mdmh:"samsung/*/SM-T535/*"},{ua:"SM-T535"}],dpi:[142.6,136.4],bw:3,ac:500},{type:"android",rules:[{mdmh:"samsung/*/SM-N920C/*"},{ua:"SM-N920C"}],dpi:[515.1,518.4],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"samsung/*/SM-N920P/*"},{ua:"SM-N920P"}],dpi:[386.3655,390.144],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"samsung/*/SM-N920W8/*"},{ua:"SM-N920W8"}],dpi:[515.1,518.4],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"samsung/*/GT-I9300I/*"},{ua:"GT-I9300I"}],dpi:[304.8,305.8],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"samsung/*/GT-I9195/*"},{ua:"GT-I9195"}],dpi:[249.4,256.7],bw:3,ac:500},{type:"android",rules:[{mdmh:"samsung/*/SPH-L520/*"},{ua:"SPH-L520"}],dpi:[249.4,255.9],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"samsung/*/SAMSUNG-SGH-I717/*"},{ua:"SAMSUNG-SGH-I717"}],dpi:285.8,bw:3,ac:1e3},{type:"android",rules:[{mdmh:"samsung/*/SPH-D710/*"},{ua:"SPH-D710"}],dpi:[217.7,204.2],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"samsung/*/GT-N7100/*"},{ua:"GT-N7100"}],dpi:265.1,bw:3,ac:1e3},{type:"android",rules:[{mdmh:"samsung/*/SCH-I605/*"},{ua:"SCH-I605"}],dpi:265.1,bw:3,ac:1e3},{type:"android",rules:[{mdmh:"samsung/*/Galaxy Nexus/*"},{ua:"Galaxy Nexus"}],dpi:[315.3,314.2],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"samsung/*/SM-N910H/*"},{ua:"SM-N910H"}],dpi:[515.1,518],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"samsung/*/SM-N910C/*"},{ua:"SM-N910C"}],dpi:[515.2,520.2],bw:3,ac:500},{type:"android",rules:[{mdmh:"samsung/*/SM-G130M/*"},{ua:"SM-G130M"}],dpi:[165.9,164.8],bw:3,ac:500},{type:"android",rules:[{mdmh:"samsung/*/SM-G928I/*"},{ua:"SM-G928I"}],dpi:[515.1,518.4],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"samsung/*/SM-G920F/*"},{ua:"SM-G920F"}],dpi:580.6,bw:3,ac:500},{type:"android",rules:[{mdmh:"samsung/*/SM-G920P/*"},{ua:"SM-G920P"}],dpi:[522.5,577],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"samsung/*/SM-G925F/*"},{ua:"SM-G925F"}],dpi:580.6,bw:3,ac:500},{type:"android",rules:[{mdmh:"samsung/*/SM-G925V/*"},{ua:"SM-G925V"}],dpi:[522.5,576.6],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"samsung/*/SM-G930F/*"},{ua:"SM-G930F"}],dpi:576.6,bw:3,ac:1e3},{type:"android",rules:[{mdmh:"samsung/*/SM-G935F/*"},{ua:"SM-G935F"}],dpi:533,bw:3,ac:500},{type:"android",rules:[{mdmh:"samsung/*/SM-G950F/*"},{ua:"SM-G950F"}],dpi:[562.707,565.293],bw:3,ac:500},{type:"android",rules:[{mdmh:"samsung/*/SM-G955U/*"},{ua:"SM-G955U"}],dpi:[522.514,525.762],bw:3,ac:500},{type:"android",rules:[{mdmh:"samsung/*/SM-G955F/*"},{ua:"SM-G955F"}],dpi:[522.514,525.762],bw:3,ac:500},{type:"android",rules:[{mdmh:"samsung/*/SM-G960F/*"},{ua:"SM-G960F"}],dpi:[569.575,571.5],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"samsung/*/SM-G9600/*"},{ua:"SM-G9600"}],dpi:[569.575,571.5],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"samsung/*/SM-G960T/*"},{ua:"SM-G960T"}],dpi:[569.575,571.5],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"samsung/*/SM-G960N/*"},{ua:"SM-G960N"}],dpi:[569.575,571.5],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"samsung/*/SM-G960U/*"},{ua:"SM-G960U"}],dpi:[569.575,571.5],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"samsung/*/SM-G9608/*"},{ua:"SM-G9608"}],dpi:[569.575,571.5],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"samsung/*/SM-G960FD/*"},{ua:"SM-G960FD"}],dpi:[569.575,571.5],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"samsung/*/SM-G960W/*"},{ua:"SM-G960W"}],dpi:[569.575,571.5],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"samsung/*/SM-G965F/*"},{ua:"SM-G965F"}],dpi:529,bw:2,ac:1e3},{type:"android",rules:[{mdmh:"Sony/*/C6903/*"},{ua:"C6903"}],dpi:[442.5,443.3],bw:3,ac:500},{type:"android",rules:[{mdmh:"Sony/*/D6653/*"},{ua:"D6653"}],dpi:[428.6,427.6],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"Sony/*/E6653/*"},{ua:"E6653"}],dpi:[428.6,425.7],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"Sony/*/E6853/*"},{ua:"E6853"}],dpi:[403.4,401.9],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"Sony/*/SGP321/*"},{ua:"SGP321"}],dpi:[224.7,224.1],bw:3,ac:500},{type:"android",rules:[{mdmh:"TCT/*/ALCATEL ONE TOUCH Fierce/*"},{ua:"ALCATEL ONE TOUCH Fierce"}],dpi:[240,247.5],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"THL/*/thl 5000/*"},{ua:"thl 5000"}],dpi:[480,443.3],bw:3,ac:1e3},{type:"android",rules:[{mdmh:"Fly/*/IQ4412/*"},{ua:"IQ4412"}],dpi:307.9,bw:3,ac:1e3},{type:"android",rules:[{mdmh:"ZTE/*/ZTE Blade L2/*"},{ua:"ZTE Blade L2"}],dpi:240,bw:3,ac:500},{type:"android",rules:[{mdmh:"BENEVE/*/VR518/*"},{ua:"VR518"}],dpi:480,bw:3,ac:500},{type:"ios",rules:[{res:[640,960]}],dpi:[325.1,328.4],bw:4,ac:1e3},{type:"ios",rules:[{res:[640,1136]}],dpi:[317.1,320.2],bw:3,ac:1e3},{type:"ios",rules:[{res:[750,1334]}],dpi:326.4,bw:4,ac:1e3},{type:"ios",rules:[{res:[1242,2208]}],dpi:[453.6,458.4],bw:4,ac:1e3},{type:"ios",rules:[{res:[1125,2001]}],dpi:[410.9,415.4],bw:4,ac:1e3},{type:"ios",rules:[{res:[1125,2436]}],dpi:458,bw:4,ac:1e3},{type:"android",rules:[{mdmh:"Huawei/*/EML-L29/*"},{ua:"EML-L29"}],dpi:428,bw:3.45,ac:500},{type:"android",rules:[{mdmh:"Nokia/*/Nokia 7.1/*"},{ua:"Nokia 7.1"}],dpi:[432,431.9],bw:3,ac:500},{type:"ios",rules:[{res:[1242,2688]}],dpi:458,bw:4,ac:1e3},{type:"android",rules:[{mdmh:"samsung/*/SM-G570M/*"},{ua:"SM-G570M"}],dpi:320,bw:3.684,ac:1e3},{type:"android",rules:[{mdmh:"samsung/*/SM-G970F/*"},{ua:"SM-G970F"}],dpi:438,bw:2.281,ac:500},{type:"android",rules:[{mdmh:"samsung/*/SM-G973F/*"},{ua:"SM-G973F"}],dpi:550,bw:2.002,ac:500},{type:"android",rules:[{mdmh:"samsung/*/SM-G975F/*"},{ua:"SM-G975F"}],dpi:522,bw:2.054,ac:500},{type:"android",rules:[{mdmh:"samsung/*/SM-G977F/*"},{ua:"SM-G977F"}],dpi:505,bw:2.334,ac:500},{type:"ios",rules:[{res:[828,1792]}],dpi:326,bw:5,ac:500}],ue={format:1,last_updated:"2019-11-09T17:36:14Z",devices:de};o.prototype.getDeviceParams=function(){return this.deviceParams},o.prototype.recalculateDeviceParams_=function(){var e=this.calcDeviceParams_();e?(this.deviceParams=e,this.onDeviceParamsUpdated&&this.onDeviceParamsUpdated(this.deviceParams)):console.error("Failed to recalculate device parameters.")},o.prototype.calcDeviceParams_=function(){var e=this.dpdb;if(!e)return console.error("DPDB not available."),null;if(1!=e.format)return console.error("DPDB has unexpected format version."),null;if(!e.devices||!e.devices.length)return console.error("DPDB does not have a devices section."),null;var t=navigator.userAgent||navigator.vendor||window.opera,i=P(),r=N();if(!e.devices)return console.error("DPDB has no devices section."),null;for(var n=0;n1?(K("fusion-pose-sensor:invalid:outside-threshold","Invalid timestamps detected: Timestamp from devicemotion outside expected range."),void(this.previousTimestampS=r)):(this.accelerometer.set(-t.x,-t.y,-t.z),i&&(I()?this.gyroscope.set(-i.beta,i.alpha,i.gamma):this.gyroscope.set(i.alpha,i.beta,i.gamma),this.isDeviceMotionInRadians||this.gyroscope.multiplyScalar(Math.PI/180),this.filter.addGyroMeasurement(this.gyroscope,r)),this.filter.addAccelMeasurement(this.accelerometer,r),void(this.previousTimestampS=r))},u.prototype.onOrientationChange_=function(e){this.setScreenTransform_()},u.prototype.onMessage_=function(e){var t=e.data;if(t&&t.type){"devicemotion"===t.type.toLowerCase()&&this.updateDeviceMotion_(t.deviceMotionEvent)}},u.prototype.setScreenTransform_=function(){switch(this.worldToScreenQ.set(0,0,0,1),window.orientation){case 0:break;case 90:this.worldToScreenQ.setFromAxisAngle(new Ae(0,0,1),-Math.PI/2);break;case-90:this.worldToScreenQ.setFromAxisAngle(new Ae(0,0,1),Math.PI/2)}this.inverseWorldToScreenQ.copy(this.worldToScreenQ),this.inverseWorldToScreenQ.inverse()},u.prototype.start=function(){this.onDeviceMotionCallback_=this.onDeviceMotion_.bind(this),this.onOrientationChangeCallback_=this.onOrientationChange_.bind(this),this.onMessageCallback_=this.onMessage_.bind(this),this.onDeviceOrientationCallback_=this.onDeviceOrientation_.bind(this),M()&&Y()&&window.addEventListener("message",this.onMessageCallback_),window.addEventListener("orientationchange",this.onOrientationChangeCallback_),this.isWithoutDeviceMotion?window.addEventListener("deviceorientation",this.onDeviceOrientationCallback_):window.addEventListener("devicemotion",this.onDeviceMotionCallback_)},u.prototype.stop=function(){window.removeEventListener("devicemotion",this.onDeviceMotionCallback_),window.removeEventListener("deviceorientation",this.onDeviceOrientationCallback_),window.removeEventListener("orientationchange",this.onOrientationChangeCallback_),window.removeEventListener("message",this.onMessageCallback_)};var pe=new Ae(1,0,0),fe=new Ae(0,0,1),me=new oe;me.setFromAxisAngle(pe,-Math.PI/2),me.multiply((new oe).setFromAxisAngle(fe,Math.PI/2));var ge=function(){function e(t){y(this,e),this.config=t,this.sensor=null,this.fusionSensor=null,this._out=new Float32Array(4),this.api=null,this.errors=[],this._sensorQ=new oe,this._outQ=new oe,this._onSensorRead=this._onSensorRead.bind(this),this._onSensorError=this._onSensorError.bind(this),this.init()}return E(e,[{key:"init",value:function(){var e=null;try{e=new RelativeOrientationSensor({frequency:60,referenceFrame:"screen"}),e.addEventListener("error",this._onSensorError)}catch(e){this.errors.push(e),"SecurityError"===e.name?(console.error("Cannot construct sensors due to the Feature Policy"),console.warn('Attempting to fall back using "devicemotion"; however this will fail in the future without correct permissions.'),this.useDeviceMotion()):"ReferenceError"===e.name?this.useDeviceMotion():console.error(e)}e&&(this.api="sensor",this.sensor=e, this.sensor.addEventListener("reading",this._onSensorRead),this.sensor.start())}},{key:"useDeviceMotion",value:function(){this.api="devicemotion",this.fusionSensor=new u(this.config.K_FILTER,this.config.PREDICTION_TIME_S,this.config.YAW_ONLY,this.config.DEBUG),this.sensor&&(this.sensor.removeEventListener("reading",this._onSensorRead),this.sensor.removeEventListener("error",this._onSensorError),this.sensor=null)}},{key:"getOrientation",value:function(){if(this.fusionSensor)return this.fusionSensor.getOrientation();if(!this.sensor||!this.sensor.quaternion)return this._out[0]=this._out[1]=this._out[2]=0,this._out[3]=1,this._out;var e=this.sensor.quaternion;this._sensorQ.set(e[0],e[1],e[2],e[3]);var t=this._outQ;return t.copy(me),t.multiply(this._sensorQ),this.config.YAW_ONLY&&(t.x=t.z=0,t.normalize()),this._out[0]=t.x,this._out[1]=t.y,this._out[2]=t.z,this._out[3]=t.w,this._out}},{key:"_onSensorError",value:function(e){this.errors.push(e.error),"NotAllowedError"===e.error.name?console.error("Permission to access sensor was denied"):"NotReadableError"===e.error.name?console.error("Sensor could not be read"):console.error(e.error),this.useDeviceMotion()}},{key:"_onSensorRead",value:function(){}}]),e}();p.prototype.show=function(e){e||this.overlay.parentElement?e&&(this.overlay.parentElement&&this.overlay.parentElement!=e&&this.overlay.parentElement.removeChild(this.overlay),e.appendChild(this.overlay)):document.body.appendChild(this.overlay),this.overlay.style.display="block";var t=this.overlay.querySelector("img"),i=t.style;x()?(i.width="20%",i.marginLeft="40%",i.marginTop="3%"):(i.width="50%",i.marginLeft="25%",i.marginTop="25%")},p.prototype.hide=function(){this.overlay.style.display="none"},p.prototype.showTemporarily=function(e,t){this.show(t),this.timer=setTimeout(this.hide.bind(this),e)},p.prototype.disableShowTemporarily=function(){clearTimeout(this.timer)},p.prototype.update=function(){this.disableShowTemporarily(),!x()&&z()?this.show():this.hide()},p.prototype.loadIcon_=function(){this.icon=_("image/svg+xml","")};var ve="CardboardV1",we="WEBVR_CARDBOARD_VIEWER";f.prototype.show=function(e){this.root=e,e.appendChild(this.dialog),this.dialog.querySelector("#"+this.selectedKey).checked=!0,this.dialog.style.display="block"},f.prototype.hide=function(){this.root&&this.root.contains(this.dialog)&&this.root.removeChild(this.dialog),this.dialog.style.display="none"},f.prototype.getCurrentViewer=function(){return s.Viewers[this.selectedKey]},f.prototype.getSelectedKey_=function(){var e=this.dialog.querySelector("input[name=field]:checked");return e?e.id:null},f.prototype.onChange=function(e){this.onChangeCallbacks_.push(e)},f.prototype.fireOnChange_=function(e){for(var t=0;t.5&&(this.noSleepVideo.currentTime=Math.random())}.bind(this)))}return n(e,[{key:"enable",value:function(){s?(this.disable(),this.noSleepTimer=window.setInterval(function(){window.location.href="/",window.setTimeout(window.stop,0)},15e3)):this.noSleepVideo.play()}},{key:"disable",value:function(){s?this.noSleepTimer&&(window.clearInterval(this.noSleepTimer),this.noSleepTimer=null):this.noSleepVideo.pause()}}]),e}();e.exports=A},function(e,t,i){ 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e&&e.__esModule&&Object.prototype.hasOwnProperty.call(e,"default")?e.default:e}(ye),be=1e3,_e=[0,0,.5,1],De=[.5,0,.5,1],Me=window.requestAnimationFrame,Fe=window.cancelAnimationFrame;v.prototype.getFrameData=function(e){return X(e,this._getPose(),this)},v.prototype.getPose=function(){return J("VRDisplay.prototype.getPose","VRDisplay.prototype.getFrameData"),this._getPose()},v.prototype.resetPose=function(){return J("VRDisplay.prototype.resetPose"),this._resetPose()},v.prototype.getImmediatePose=function(){return J("VRDisplay.prototype.getImmediatePose","VRDisplay.prototype.getFrameData"),this._getPose()},v.prototype.requestAnimationFrame=function(e){return Me(e)},v.prototype.cancelAnimationFrame=function(e){return Fe(e)},v.prototype.wrapForFullscreen=function(e){if(M())return e;if(!this.fullscreenWrapper_){this.fullscreenWrapper_=document.createElement("div");var t=["height: "+Math.min(screen.height,screen.width)+"px !important","top: 0 !important","left: 0 !important","right: 0 !important","border: 0","margin: 0","padding: 0","z-index: 999999 !important","position: fixed"];this.fullscreenWrapper_.setAttribute("style",t.join("; ")+";"),this.fullscreenWrapper_.classList.add("webvr-polyfill-fullscreen-wrapper")}if(this.fullscreenElement_==e)return this.fullscreenWrapper_;if(this.fullscreenElement_&&(this.originalParent_?this.originalParent_.appendChild(this.fullscreenElement_):this.fullscreenElement_.parentElement.removeChild(this.fullscreenElement_)),this.fullscreenElement_=e,this.originalParent_=e.parentElement,this.originalParent_||document.body.appendChild(e),!this.fullscreenWrapper_.parentElement){var i=this.fullscreenElement_.parentElement;i.insertBefore(this.fullscreenWrapper_,this.fullscreenElement_),i.removeChild(this.fullscreenElement_)}this.fullscreenWrapper_.insertBefore(this.fullscreenElement_,this.fullscreenWrapper_.firstChild),this.fullscreenElementCachedStyle_=this.fullscreenElement_.getAttribute("style");var r=this;return function(){if(r.fullscreenElement_){var e=["position: absolute","top: 0","left: 0","width: "+Math.max(screen.width,screen.height)+"px","height: "+Math.min(screen.height,screen.width)+"px","border: 0","margin: 0","padding: 0"];r.fullscreenElement_.setAttribute("style",e.join("; ")+";")}}(),this.fullscreenWrapper_},v.prototype.removeFullscreenWrapper=function(){if(this.fullscreenElement_){var e=this.fullscreenElement_;this.fullscreenElementCachedStyle_?e.setAttribute("style",this.fullscreenElementCachedStyle_):e.removeAttribute("style"),this.fullscreenElement_=null,this.fullscreenElementCachedStyle_=null;var t=this.fullscreenWrapper_.parentElement;return this.fullscreenWrapper_.removeChild(e),this.originalParent_===t?t.insertBefore(e,this.fullscreenWrapper_):this.originalParent_&&this.originalParent_.appendChild(e),t.removeChild(this.fullscreenWrapper_),e}},v.prototype.requestPresent=function(e){var t=this.isPresenting,i=this;return e instanceof Array||(J("VRDisplay.prototype.requestPresent with non-array argument","an array of VRLayers as the first argument"),e=[e]),new Promise(function(r,n){if(!i.capabilities.canPresent)return void n(new Error("VRDisplay is not capable of presenting."));if(0==e.length||e.length>i.capabilities.maxLayers)return void n(new Error("Invalid number of layers."));var a=e[0];if(!a.source)return void r();var s=a.leftBounds||_e,A=a.rightBounds||De;if(t){var o=i.layer_;o.source!==a.source&&(o.source=a.source);for(var l=0;l<4;l++)o.leftBounds[l]=s[l],o.rightBounds[l]=A[l];return i.wrapForFullscreen(i.layer_.source),i.updatePresent_(),void r()}if(i.layer_={predistorted:a.predistorted,source:a.source,leftBounds:s.slice(0),rightBounds:A.slice(0)},i.waitingForPresent_=!1,i.layer_&&i.layer_.source){var c=i.wrapForFullscreen(i.layer_.source),h=function(){var e=Q();i.isPresenting=c===e,i.isPresenting?(screen.orientation&&screen.orientation.lock&&screen.orientation.lock("landscape-primary").catch(function(e){console.error("screen.orientation.lock() failed due to",e.message)}),i.waitingForPresent_=!1,i.beginPresent_(),r()):(screen.orientation&&screen.orientation.unlock&&screen.orientation.unlock(),i.removeFullscreenWrapper(),i.disableWakeLock(),i.endPresent_(),i.removeFullscreenListeners_()),i.fireVRDisplayPresentChange_()},d=function(){i.waitingForPresent_&&(i.removeFullscreenWrapper(),i.removeFullscreenListeners_(),i.disableWakeLock(),i.waitingForPresent_=!1,i.isPresenting=!1,n(new Error("Unable to present.")))};i.addFullscreenListeners_(c,h,d),G(c)?(i.enableWakeLock(),i.waitingForPresent_=!0):(M()||F())&&(i.enableWakeLock(),i.isPresenting=!0,i.beginPresent_(),i.fireVRDisplayPresentChange_(),r())}i.waitingForPresent_||M()||(O(),n(new Error("Unable to present.")))})},v.prototype.exitPresent=function(){var e=this.isPresenting,t=this;return this.isPresenting=!1,this.layer_=null,this.disableWakeLock(),new Promise(function(i,r){e?(!O()&&M()&&(t.endPresent_(),t.fireVRDisplayPresentChange_()),F()&&(t.removeFullscreenWrapper(),t.removeFullscreenListeners_(),t.endPresent_(),t.fireVRDisplayPresentChange_()),i()):r(new Error("Was not presenting to VRDisplay."))})},v.prototype.getLayers=function(){return this.layer_?[this.layer_]:[]},v.prototype.fireVRDisplayPresentChange_=function(){var e=new CustomEvent("vrdisplaypresentchange",{detail:{display:this}});window.dispatchEvent(e)},v.prototype.fireVRDisplayConnect_=function(){var e=new CustomEvent("vrdisplayconnect",{detail:{display:this}});window.dispatchEvent(e)},v.prototype.addFullscreenListeners_=function(e,t,i){this.removeFullscreenListeners_(),this.fullscreenEventTarget_=e,this.fullscreenChangeHandler_=t,this.fullscreenErrorHandler_=i,t&&(document.fullscreenEnabled?e.addEventListener("fullscreenchange",t,!1):document.webkitFullscreenEnabled?e.addEventListener("webkitfullscreenchange",t,!1):document.mozFullScreenEnabled?document.addEventListener("mozfullscreenchange",t,!1):document.msFullscreenEnabled&&e.addEventListener("msfullscreenchange",t,!1)),i&&(document.fullscreenEnabled?e.addEventListener("fullscreenerror",i,!1):document.webkitFullscreenEnabled?e.addEventListener("webkitfullscreenerror",i,!1):document.mozFullScreenEnabled?document.addEventListener("mozfullscreenerror",i,!1):document.msFullscreenEnabled&&e.addEventListener("msfullscreenerror",i,!1))},v.prototype.removeFullscreenListeners_=function(){if(this.fullscreenEventTarget_){var e=this.fullscreenEventTarget_;if(this.fullscreenChangeHandler_){var t=this.fullscreenChangeHandler_;e.removeEventListener("fullscreenchange",t,!1),e.removeEventListener("webkitfullscreenchange",t,!1),document.removeEventListener("mozfullscreenchange",t,!1),e.removeEventListener("msfullscreenchange",t,!1)}if(this.fullscreenErrorHandler_){var i=this.fullscreenErrorHandler_;e.removeEventListener("fullscreenerror",i,!1),e.removeEventListener("webkitfullscreenerror",i,!1),document.removeEventListener("mozfullscreenerror",i,!1),e.removeEventListener("msfullscreenerror",i,!1)}this.fullscreenEventTarget_=null,this.fullscreenChangeHandler_=null,this.fullscreenErrorHandler_=null}},v.prototype.enableWakeLock=function(){this.wakelock_&&this.wakelock_.enable()},v.prototype.disableWakeLock=function(){this.wakelock_&&this.wakelock_.disable()},v.prototype.beginPresent_=function(){},v.prototype.endPresent_=function(){},v.prototype.submitFrame=function(e){},v.prototype.getEyeParameters=function(e){return null};var Te={ADDITIONAL_VIEWERS:[],DEFAULT_VIEWER:"",MOBILE_WAKE_LOCK:!0,DEBUG:!1,DPDB_URL:"https://dpdb.webvr.rocks/dpdb.json",K_FILTER:.98,PREDICTION_TIME_S:.04,CARDBOARD_UI_DISABLED:!1,ROTATE_INSTRUCTIONS_DISABLED:!1,YAW_ONLY:!1,BUFFER_SCALE:.5,DIRTY_SUBMIT_FRAME_BINDINGS:!1},Be={LEFT:"left",RIGHT:"right"};return w.prototype=Object.create(v.prototype),w.prototype._getPose=function(){return{position:null,orientation:this.poseSensor_.getOrientation(),linearVelocity:null,linearAcceleration:null,angularVelocity:null,angularAcceleration:null}},w.prototype._resetPose=function(){this.poseSensor_.resetPose&&this.poseSensor_.resetPose()},w.prototype._getFieldOfView=function(e){var t;if(e==Be.LEFT)t=this.deviceInfo_.getFieldOfViewLeftEye();else{if(e!=Be.RIGHT)return console.error("Invalid eye provided: %s",e),null;t=this.deviceInfo_.getFieldOfViewRightEye()}return t},w.prototype._getEyeOffset=function(e){var t;if(e==Be.LEFT)t=[.5*-this.deviceInfo_.viewer.interLensDistance,0,0];else{if(e!=Be.RIGHT)return console.error("Invalid eye provided: %s",e),null;t=[.5*this.deviceInfo_.viewer.interLensDistance,0,0]}return t},w.prototype.getEyeParameters=function(e){var t=this._getEyeOffset(e),i=this._getFieldOfView(e),r={offset:t,renderWidth:.5*this.deviceInfo_.device.width*this.bufferScale_,renderHeight:this.deviceInfo_.device.height*this.bufferScale_};return Object.defineProperty(r,"fieldOfView",{enumerable:!0,get:function(){return J("VRFieldOfView","VRFrameData's projection matrices"),i}}),r},w.prototype.onDeviceParamsUpdated_=function(e){this.config.DEBUG&&console.log("DPDB reported that device params were updated."),this.deviceInfo_.updateDeviceParams(e),this.distorter_&&this.distorter_.updateDeviceInfo(this.deviceInfo_)},w.prototype.updateBounds_=function(){this.layer_&&this.distorter_&&(this.layer_.leftBounds||this.layer_.rightBounds)&&this.distorter_.setTextureBounds(this.layer_.leftBounds,this.layer_.rightBounds)},w.prototype.beginPresent_=function(){var e=this.layer_.source.getContext("webgl");e||(e=this.layer_.source.getContext("experimental-webgl")),e||(e=this.layer_.source.getContext("webgl2")),e&&(this.layer_.predistorted?this.config.CARDBOARD_UI_DISABLED||(e.canvas.width=P()*this.bufferScale_,e.canvas.height=N()*this.bufferScale_,this.cardboardUI_=new r(e)):(this.config.CARDBOARD_UI_DISABLED||(this.cardboardUI_=new r(e)),this.distorter_=new i(e,this.cardboardUI_,this.config.BUFFER_SCALE,this.config.DIRTY_SUBMIT_FRAME_BINDINGS),this.distorter_.updateDeviceInfo(this.deviceInfo_)),this.cardboardUI_&&this.cardboardUI_.listen(function(e){this.viewerSelector_.show(this.layer_.source.parentElement),e.stopPropagation(),e.preventDefault()}.bind(this),function(e){this.exitPresent(),e.stopPropagation(),e.preventDefault()}.bind(this)),this.rotateInstructions_&&(x()&&z()?this.rotateInstructions_.showTemporarily(3e3,this.layer_.source.parentElement):this.rotateInstructions_.update()),this.orientationHandler=this.onOrientationChange_.bind(this),window.addEventListener("orientationchange",this.orientationHandler),this.vrdisplaypresentchangeHandler=this.updateBounds_.bind(this),window.addEventListener("vrdisplaypresentchange",this.vrdisplaypresentchangeHandler),this.fireVRDisplayDeviceParamsChange_())},w.prototype.endPresent_=function(){this.distorter_&&(this.distorter_.destroy(),this.distorter_=null),this.cardboardUI_&&(this.cardboardUI_.destroy(),this.cardboardUI_=null),this.rotateInstructions_&&this.rotateInstructions_.hide(),this.viewerSelector_.hide(),window.removeEventListener("orientationchange",this.orientationHandler),window.removeEventListener("vrdisplaypresentchange",this.vrdisplaypresentchangeHandler)},w.prototype.updatePresent_=function(){this.endPresent_(),this.beginPresent_()},w.prototype.submitFrame=function(e){if(this.distorter_)this.updateBounds_(),this.distorter_.submitFrame();else if(this.cardboardUI_&&this.layer_){var t=this.layer_.source.getContext("webgl");t||(t=this.layer_.source.getContext("experimental-webgl")),t||(t=this.layer_.source.getContext("webgl2"));var i=t.canvas;i.width==this.lastWidth&&i.height==this.lastHeight||this.cardboardUI_.onResize(),this.lastWidth=i.width,this.lastHeight=i.height,this.cardboardUI_.render()}},w.prototype.onOrientationChange_=function(e){this.viewerSelector_.hide(),this.rotateInstructions_&&this.rotateInstructions_.update(),this.onResize_()},w.prototype.onResize_=function(e){if(this.layer_){var t=this.layer_.source.getContext("webgl");t||(t=this.layer_.source.getContext("experimental-webgl")),t||(t=this.layer_.source.getContext("webgl2"));var i=["position: absolute","top: 0","left: 0","width: 100vw","height: 100vh","border: 0","margin: 0","padding: 0px","box-sizing: content-box"];t.canvas.setAttribute("style",i.join("; ")+";"),W(t.canvas)}},w.prototype.onViewerChanged_=function(e){this.deviceInfo_.setViewer(e),this.distorter_&&this.distorter_.updateDeviceInfo(this.deviceInfo_),this.fireVRDisplayDeviceParamsChange_()},w.prototype.fireVRDisplayDeviceParamsChange_=function(){var e=new CustomEvent("vrdisplaydeviceparamschange",{detail:{vrdisplay:this,deviceInfo:this.deviceInfo_}});window.dispatchEvent(e)},w.VRFrameData=m,w.VRDisplay=v,w}()}()}),s=function(e){return e&&e.__esModule&&Object.prototype.hasOwnProperty.call(e,"default")?e.default:e}(a),A={ADDITIONAL_VIEWERS:[],DEFAULT_VIEWER:"",PROVIDE_MOBILE_VRDISPLAY:!0,MOBILE_WAKE_LOCK:!0,DEBUG:!1,DPDB_URL:"https://dpdb.webvr.rocks/dpdb.json",K_FILTER:.98,PREDICTION_TIME_S:.04,CARDBOARD_UI_DISABLED:!1,ROTATE_INSTRUCTIONS_DISABLED:!1,YAW_ONLY:!1,BUFFER_SCALE:.5,DIRTY_SUBMIT_FRAME_BINDINGS:!1};e.prototype.getPolyfillDisplays=function(){if(this._polyfillDisplaysPopulated)return this.polyfillDisplays;if(i()){var e=new s({ADDITIONAL_VIEWERS:this.config.ADDITIONAL_VIEWERS,DEFAULT_VIEWER:this.config.DEFAULT_VIEWER,MOBILE_WAKE_LOCK:this.config.MOBILE_WAKE_LOCK,DEBUG:this.config.DEBUG,DPDB_URL:this.config.DPDB_URL,CARDBOARD_UI_DISABLED:this.config.CARDBOARD_UI_DISABLED,K_FILTER:this.config.K_FILTER,PREDICTION_TIME_S:this.config.PREDICTION_TIME_S,ROTATE_INSTRUCTIONS_DISABLED:this.config.ROTATE_INSTRUCTIONS_DISABLED,YAW_ONLY:this.config.YAW_ONLY,BUFFER_SCALE:this.config.BUFFER_SCALE,DIRTY_SUBMIT_FRAME_BINDINGS:this.config.DIRTY_SUBMIT_FRAME_BINDINGS});this.polyfillDisplays.push(e)}return this._polyfillDisplaysPopulated=!0,this.polyfillDisplays},e.prototype.enable=function(){if(this.enabled=!0,this.hasNative&&this.native.VRFrameData){var e=this.native.VRFrameData,t=new this.native.VRFrameData,i=this.native.VRDisplay.prototype.getFrameData;window.VRDisplay.prototype.getFrameData=function(n){if(n instanceof e)return void i.call(this,n);i.call(this,t),n.pose=t.pose,r(t.leftProjectionMatrix,n.leftProjectionMatrix),r(t.rightProjectionMatrix,n.rightProjectionMatrix),r(t.leftViewMatrix,n.leftViewMatrix),r(t.rightViewMatrix,n.rightViewMatrix)}}navigator.getVRDisplays=this.getVRDisplays.bind(this),window.VRDisplay=s.VRDisplay,window.VRFrameData=s.VRFrameData},e.prototype.getVRDisplays=function(){var e=this;this.config;return this.hasNative?this.native.getVRDisplays.call(navigator).then(function(t){return t.length>0?t:e.getPolyfillDisplays()}):Promise.resolve(this.getPolyfillDisplays())},e.version="0.10.12",e.VRFrameData=s.VRFrameData,e.VRDisplay=s.VRDisplay;var o=Object.freeze({default:e}),l=o&&e||o;return void 0!==t&&t.window&&(t.document||(t.document=t.window.document),t.navigator||(t.navigator=t.window.navigator)),l}); }).call(this,typeof global !== "undefined" ? global : typeof self !== "undefined" ? self : typeof window !== "undefined" ? window : {}) },{}],68:[function(_dereq_,module,exports){ function idxOf(e,n,r,t){var i=e.indexOf(n,r);return-1===i||i>t?t:i}function isWhitespace(e){return whitespace.test(e)}function pre(e,n,r,t,i){for(var a=[],o=r,s=r;sr&&!isWhitespace(n.charAt(f));)f--;if(f===r)p>r+newlineChar.length&&p--,f=p;else for(p=f;f>r&&isWhitespace(n.charAt(f-newlineChar.length));)f--}if(f>=r){var c=e(n,r,f,s);o.push(c)}r=p}return o}function monospace(e,n,r,t){return{start:n,end:n+Math.min(t,r-n)}}var newline=/\n/,newlineChar="\n",whitespace=/\s/;module.exports=function(e,n){return module.exports.lines(e,n).map(function(n){return e.substring(n.start,n.end)}).join("\n")},module.exports.lines=function(e,n){if(n=n||{},0===n.width&&"nowrap"!==n.mode)return[];e=e||"";var r="number"==typeof n.width?n.width:Number.MAX_VALUE,t=Math.max(0,n.start||0),i="number"==typeof n.end?n.end:e.length,a=n.mode,o=n.measure||monospace;return"pre"===a?pre(o,e,t,i,r):greedy(o,e,t,i,r,a)}; },{}],69:[function(_dereq_,module,exports){ "use strict";function forEachArray(e,t){for(var r=0;r0&&(d=setTimeout(function(){if(!c){c=!0,i.abort("timeout");var e=new Error("XMLHttpRequest timeout");e.code="ETIMEDOUT",n(e)}},e.timeout)),i.setRequestHeader)for(u in m)m.hasOwnProperty(u)&&i.setRequestHeader(u,m[u]);else if(e.headers&&!isEmpty(e.headers))throw new Error("Headers cannot be set on an XDomainRequest object");return"responseType"in e&&(i.responseType=e.responseType),"beforeSend"in e&&"function"==typeof e.beforeSend&&e.beforeSend(i),i.send(f||null),i}function getXml(e){try{if("document"===e.responseType)return e.responseXML;var t=e.responseXML&&"parsererror"===e.responseXML.documentElement.nodeName;if(""===e.responseType&&!t)return e.responseXML}catch(e){}return null}function noop(){}var window=_dereq_("global/window"),isFunction=_dereq_("is-function"),parseHeaders=_dereq_("parse-headers"),xtend=_dereq_("xtend");module.exports=createXHR,module.exports.default=createXHR,createXHR.XMLHttpRequest=window.XMLHttpRequest||noop,createXHR.XDomainRequest="withCredentials"in new createXHR.XMLHttpRequest?createXHR.XMLHttpRequest:window.XDomainRequest,forEachArray(["get","put","post","patch","head","delete"],function(e){createXHR["delete"===e?"del":e]=function(t,r,n){return r=initParams(t,r,n),r.method=e.toUpperCase(),_createXHR(r)}}); },{"global/window":27,"is-function":33,"parse-headers":47,"xtend":71}],70:[function(_dereq_,module,exports){ module.exports=function(){return void 0!==self.DOMParser?function(e){return(new self.DOMParser).parseFromString(e,"application/xml")}:void 0!==self.ActiveXObject&&new self.ActiveXObject("Microsoft.XMLDOM")?function(e){var n=new self.ActiveXObject("Microsoft.XMLDOM");return n.async="false",n.loadXML(e),n}:function(e){var n=document.createElement("div");return n.innerHTML=e,n}}(); },{}],71:[function(_dereq_,module,exports){ function extend(){for(var r={},e=0;e dist/aframe-master.js","dist:min":"npm run browserify -s -- --debug -p [ minifyify --map aframe-master.min.js.map --output dist/aframe-master.min.js.map ] -o dist/aframe-master.min.js","docs":"markserv --dir docs --port 9001","preghpages":"node ./scripts/preghpages.js","ghpages":"ghpages -p gh-pages/","lint":"semistandard -v | snazzy","lint:fix":"semistandard --fix","precommit":"npm run lint","prepush":"node scripts/testOnlyCheck.js","prerelease":"node scripts/release.js 1.0.4 1.1.0","start":"npm run dev","start:https":"cross-env SSL=true npm run dev","test":"karma start ./tests/karma.conf.js","test:docs":"node scripts/docsLint.js","test:firefox":"npm test -- --browsers Firefox","test:chrome":"npm test -- --browsers Chrome","test:nobrowser":"NO_BROWSER=true npm test","test:node":"mocha --ui tdd tests/node"},"repository":"aframevr/aframe","license":"MIT","files":["dist/*","docs/**/*","src/**/*","vendor/**/*"],"dependencies":{"custom-event-polyfill":"^1.0.6","debug":"ngokevin/debug#noTimestamp","deep-assign":"^2.0.0","document-register-element":"dmarcos/document-register-element#8ccc532b7f3744be954574caf3072a5fd260ca90","load-bmfont":"^1.2.3","object-assign":"^4.0.1","present":"0.0.6","promise-polyfill":"^3.1.0","super-animejs":"^3.1.0","super-three":"^0.123.1","three-bmfont-text":"dmarcos/three-bmfont-text#1babdf8507c731a18f8af3b807292e2b9740955e","webvr-polyfill":"^0.10.12"},"devDependencies":{"browserify":"^13.1.0","browserify-css":"^0.8.4","browserify-derequire":"^0.9.4","browserify-istanbul":"^2.0.0","budo":"^9.2.0","chai":"^3.5.0","chai-shallow-deep-equal":"^1.4.0","chalk":"^1.1.3","codecov":"^1.0.1","cross-env":"^5.0.1","envify":"^3.4.1","exorcist":"^0.4.0","ghpages":"0.0.8","git-rev":"^0.2.1","glob":"^7.1.1","husky":"^0.11.7","istanbul":"^0.4.5","jsdom":"^9.11.0","karma":"1.4.1","karma-browserify":"^5.1.0","karma-chai-shallow-deep-equal":"0.0.4","karma-chrome-launcher":"^2.0.0","karma-coverage":"^1.1.1","karma-env-preprocessor":"^0.1.1","karma-firefox-launcher":"^1.2.0","karma-mocha":"^1.1.1","karma-mocha-reporter":"^2.1.0","karma-sinon-chai":"1.2.4","lolex":"^1.5.1","markserv":"github:sukima/markserv#feature/fix-broken-websoketio-link","minifyify":"^7.3.3","mocha":"^3.0.2","mozilla-download":"^1.1.1","replace-in-file":"^2.5.3","semistandard":"^9.0.0","shelljs":"^0.7.7","shx":"^0.2.2","sinon":"^1.17.5","sinon-chai":"2.8.0","snazzy":"^5.0.0","too-wordy":"ngokevin/too-wordy","uglifyjs":"^2.4.10","write-good":"^0.9.1"},"link":true,"browserify":{"transform":["browserify-css","envify"]},"semistandard":{"ignore":["build/**","dist/**","examples/**/shaders/*.js","**/vendor/**"]},"keywords":["3d","aframe","cardboard","components","oculus","three","three.js","rift","vive","vr","web-components","webvr"],"browserify-css":{"minify":true},"engines":{"node":">= 4.6.0","npm":"^2.15.9"}} },{}],73:[function(_dereq_,module,exports){ function getPropertyType(t,e){var i,n,o,a;return o=e.split("."),n=o[0],a=o[1],i=t.components[n]||components[n],i?a&&!i.schema[a]?null:a?i.schema[a].type:i.schema.type:null}function toRadians(t){t.x=THREE.Math.degToRad(t.x),t.y=THREE.Math.degToRad(t.y),t.z=THREE.Math.degToRad(t.z)}function addEventListeners(t,e,i){var n;for(n=0;n=1),isRawProperty(a)?setRawProperty(r,a.property,n,a.type):setComponentProperty(r,a.property,n))}}())},updateConfigForVector:function(){var t,e,i,n=this.config,o=this.data,a=this.el;e=""!==o.from?utils.coordinates.parse(o.from):getComponentProperty(a,o.property),i=utils.coordinates.parse(o.to),o.property===PROP_ROTATION&&(toRadians(e),toRadians(i)),this.targetsArray.length=0,this.targetsArray.push(e),n.targets=this.targetsArray;for(t in i)n[t]=i[t];if(o.property===PROP_POSITION||o.property===PROP_ROTATION||o.property===PROP_SCALE)return void(n.update=function(){var t={};return function(e){var i=e.animatables[0].target;o.property===PROP_SCALE&&(i.x=Math.max(1e-4,i.x),i.y=Math.max(1e-4,i.y),i.z=Math.max(1e-4,i.z)),i.x===t.x&&i.y===t.y&&i.z===t.z||(t.x=i.x,t.y=i.y,t.z=i.z,a.object3D[o.property].set(i.x,i.y,i.z))}}());n.update=function(){var t={};return function(e){var i=e.animatables[0].target;i.x===t.x&&i.y===t.y&&i.z===t.z||(t.x=i.x,t.y=i.y,t.z=i.z,setComponentProperty(a,o.property,i))}}()},updateConfig:function(){var t;t=getPropertyType(this.el,this.data.property),isRawProperty(this.data)&&this.data.type===TYPE_COLOR?this.updateConfigForRawColor():"vec2"===t||"vec3"===t||"vec4"===t?this.updateConfigForVector():this.updateConfigForDefault()},waitComponentInitRawProperty:function(t){var e,i=this.data,n=this.el,o=this;return""===i.from&&(!!i.property.startsWith(STRING_COMPONENTS)&&(e=splitDot(i.property)[1],!n.components[e]&&(n.addEventListener("componentinitialized",function i(a){a.detail.name===e&&(t(),o.animation=anime(o.config),n.removeEventListener("componentinitialized",i))}),!0)))},stopRelatedAnimations:function(){var t,e;for(e in this.el.components)t=this.el.components[e],e!==this.attrName&&"animation"===t.name&&t.animationIsPlaying&&t.data.property===this.data.property&&(t.animationIsPlaying=!1)},addEventListeners:function(){var t=this.data,e=this.el;addEventListeners(e,t.startEvents,this.onStartEvent),addEventListeners(e,t.pauseEvents,this.pauseAnimation),addEventListeners(e,t.resumeEvents,this.resumeAnimation)},removeEventListeners:function(){var t=this.data,e=this.el;removeEventListeners(e,t.startEvents,this.onStartEvent),removeEventListeners(e,t.pauseEvents,this.pauseAnimation),removeEventListeners(e,t.resumeEvents,this.resumeAnimation)},setColorConfig:function(t,e){colorHelperFrom.set(t),colorHelperTo.set(e),t=this.fromColor,e=this.toColor,t.r=colorHelperFrom.r,t.g=colorHelperFrom.g,t.b=colorHelperFrom.b,e.r=colorHelperTo.r,e.g=colorHelperTo.g,e.b=colorHelperTo.b}}); },{"../core/component":130,"../lib/three":178,"../utils":204,"super-animejs":56}],74:[function(_dereq_,module,exports){ var registerComponent=_dereq_("../core/component").registerComponent,THREE=_dereq_("../lib/three");module.exports.Component=registerComponent("camera",{schema:{active:{default:!0},far:{default:1e4},fov:{default:80,min:0},near:{default:.005,min:0},spectator:{default:!1},zoom:{default:1,min:0}},init:function(){var e,t=this.el;e=this.camera=new THREE.PerspectiveCamera,t.setObject3D("camera",e)},update:function(e){var t=this.data,a=this.camera;a.aspect=t.aspect||window.innerWidth/window.innerHeight,a.far=t.far,a.fov=t.fov,a.near=t.near,a.zoom=t.zoom,a.updateProjectionMatrix(),this.updateActiveCamera(e),this.updateSpectatorCamera(e)},updateActiveCamera:function(e){var t=this.data,a=this.el,r=this.system;e&&e.active===t.active||t.spectator||(t.active&&r.activeCameraEl!==a?r.setActiveCamera(a):t.active||r.activeCameraEl!==a||r.disableActiveCamera())},updateSpectatorCamera:function(e){var t=this.data,a=this.el,r=this.system;e&&e.spectator===t.spectator||(t.spectator&&r.spectatorCameraEl!==a?r.setSpectatorCamera(a):t.spectator||r.spectatorCameraEl!==a||r.disableSpectatorCamera())},remove:function(){this.el.removeObject3D("camera")}}); },{"../core/component":130,"../lib/three":178}],75:[function(_dereq_,module,exports){ var registerComponent=_dereq_("../core/component").registerComponent,utils=_dereq_("../utils/"),bind=utils.bind,EVENTS={CLICK:"click",FUSING:"fusing",MOUSEENTER:"mouseenter",MOUSEDOWN:"mousedown",MOUSELEAVE:"mouseleave",MOUSEUP:"mouseup"},STATES={FUSING:"cursor-fusing",HOVERING:"cursor-hovering",HOVERED:"cursor-hovered"},CANVAS_EVENTS={DOWN:["mousedown","touchstart"],UP:["mouseup","touchend"]},WEBXR_EVENTS={DOWN:["selectstart"],UP:["selectend"]},CANVAS_HOVER_CLASS="a-mouse-cursor-hover";module.exports.Component=registerComponent("cursor",{dependencies:["raycaster"],schema:{downEvents:{default:[]},fuse:{default:utils.device.isMobile()},fuseTimeout:{default:1500,min:0},mouseCursorStylesEnabled:{default:!0},upEvents:{default:[]},rayOrigin:{default:"entity",oneOf:["mouse","entity"]}},init:function(){var e=this;this.fuseTimeout=void 0,this.cursorDownEl=null,this.intersectedEl=null,this.canvasBounds=document.body.getBoundingClientRect(),this.isCursorDown=!1,this.updateCanvasBounds=utils.debounce(function(){e.canvasBounds=e.el.sceneEl.canvas.getBoundingClientRect()},500),this.eventDetail={},this.intersectedEventDetail={cursorEl:this.el},this.onCursorDown=bind(this.onCursorDown,this),this.onCursorUp=bind(this.onCursorUp,this),this.onIntersection=bind(this.onIntersection,this),this.onIntersectionCleared=bind(this.onIntersectionCleared,this),this.onMouseMove=bind(this.onMouseMove,this),this.onEnterVR=bind(this.onEnterVR,this)},update:function(e){this.data.rayOrigin!==e.rayOrigin&&this.updateMouseEventListeners()},play:function(){this.addEventListeners()},pause:function(){this.removeEventListeners()},remove:function(){var e=this.el;e.removeState(STATES.HOVERING),e.removeState(STATES.FUSING),clearTimeout(this.fuseTimeout),this.intersectedEl&&this.intersectedEl.removeState(STATES.HOVERED),this.removeEventListeners()},addEventListeners:function(){function e(){t=s.sceneEl.canvas,n.downEvents.length||n.upEvents.length||(CANVAS_EVENTS.DOWN.forEach(function(e){t.addEventListener(e,i.onCursorDown)}),CANVAS_EVENTS.UP.forEach(function(e){t.addEventListener(e,i.onCursorUp)}))}var t,n=this.data,s=this.el,i=this;t=s.sceneEl.canvas,t?e():s.sceneEl.addEventListener("render-target-loaded",e),n.downEvents.forEach(function(e){s.addEventListener(e,i.onCursorDown)}),n.upEvents.forEach(function(e){s.addEventListener(e,i.onCursorUp)}),s.addEventListener("raycaster-intersection",this.onIntersection),s.addEventListener("raycaster-intersection-cleared",this.onIntersectionCleared),s.sceneEl.addEventListener("rendererresize",this.updateCanvasBounds),s.sceneEl.addEventListener("enter-vr",this.onEnterVR),window.addEventListener("resize",this.updateCanvasBounds),window.addEventListener("scroll",this.updateCanvasBounds),this.updateMouseEventListeners()},removeEventListeners:function(){var e,t=this.data,n=this.el,s=this;e=n.sceneEl.canvas,!e||t.downEvents.length||t.upEvents.length||(CANVAS_EVENTS.DOWN.forEach(function(t){e.removeEventListener(t,s.onCursorDown)}),CANVAS_EVENTS.UP.forEach(function(t){e.removeEventListener(t,s.onCursorUp)})),t.downEvents.forEach(function(e){n.removeEventListener(e,s.onCursorDown)}),t.upEvents.forEach(function(e){n.removeEventListener(e,s.onCursorUp)}),n.removeEventListener("raycaster-intersection",this.onIntersection),n.removeEventListener("raycaster-intersection-cleared",this.onIntersectionCleared),e.removeEventListener("mousemove",this.onMouseMove),e.removeEventListener("touchstart",this.onMouseMove),e.removeEventListener("touchmove",this.onMouseMove),n.sceneEl.removeEventListener("rendererresize",this.updateCanvasBounds),n.sceneEl.removeEventListener("enter-vr",this.onEnterVR),window.removeEventListener("resize",this.updateCanvasBounds),window.removeEventListener("scroll",this.updateCanvasBounds)},updateMouseEventListeners:function(){var e,t=this.el;e=t.sceneEl.canvas,e.removeEventListener("mousemove",this.onMouseMove),e.removeEventListener("touchmove",this.onMouseMove),t.setAttribute("raycaster","useWorldCoordinates",!1),"mouse"===this.data.rayOrigin&&(e.addEventListener("mousemove",this.onMouseMove,!1),e.addEventListener("touchmove",this.onMouseMove,!1),t.setAttribute("raycaster","useWorldCoordinates",!0),this.updateCanvasBounds())},onMouseMove:function(){var e=new THREE.Vector3,t=new THREE.Vector2,n=new THREE.Vector3,s={origin:n,direction:e};return function(i){var o,r,a,E=this.canvasBounds,u=this.el.sceneEl.camera;u.parent.updateMatrixWorld(),r="touchmove"===i.type||"touchstart"===i.type?i.touches.item(0):i,o=r.clientX-E.left,a=r.clientY-E.top,t.x=o/E.width*2-1,t.y=-a/E.height*2+1,n.setFromMatrixPosition(u.matrixWorld),e.set(t.x,t.y,.5).unproject(u).sub(n).normalize(),this.el.setAttribute("raycaster",s),"touchmove"===i.type&&i.preventDefault()}}(),onCursorDown:function(e){this.isCursorDown=!0,"mouse"===this.data.rayOrigin&&"touchstart"===e.type&&(this.onMouseMove(e),this.el.components.raycaster.checkIntersections(),e.preventDefault()),this.twoWayEmit(EVENTS.MOUSEDOWN),this.cursorDownEl=this.intersectedEl},onCursorUp:function(e){if(this.isCursorDown){this.isCursorDown=!1;var t=this.data;this.twoWayEmit(EVENTS.MOUSEUP),this.cursorDownEl&&this.cursorDownEl!==this.intersectedEl&&(this.intersectedEventDetail.intersection=null,this.cursorDownEl.emit(EVENTS.MOUSEUP,this.intersectedEventDetail)),t.fuse&&"mouse"!==t.rayOrigin||!this.intersectedEl||this.cursorDownEl!==this.intersectedEl||this.twoWayEmit(EVENTS.CLICK),this.cursorDownEl=null,"touchend"===e.type&&e.preventDefault()}},onIntersection:function(e){var t,n,s,i,o=this.el;n=e.detail.els[0]===o?1:0,i=e.detail.intersections[n],(s=e.detail.els[n])&&this.intersectedEl!==s&&(this.intersectedEl&&(t=this.el.components.raycaster.getIntersection(this.intersectedEl))&&t.distance<=i.distance||(this.clearCurrentIntersection(!0),this.setIntersection(s,i)))},onIntersectionCleared:function(e){-1!==e.detail.clearedEls.indexOf(this.intersectedEl)&&this.clearCurrentIntersection()},onEnterVR:function(){this.clearCurrentIntersection(!0);var e=this.el.sceneEl.xrSession,t=this;e&&"mouse"!==this.data.rayOrigin&&(WEBXR_EVENTS.DOWN.forEach(function(n){e.addEventListener(n,t.onCursorDown)}),WEBXR_EVENTS.UP.forEach(function(n){e.addEventListener(n,t.onCursorUp)}))},setIntersection:function(e,t){var n=this.el,s=this.data,i=this;this.intersectedEl!==e&&(this.intersectedEl=e,n.addState(STATES.HOVERING),e.addState(STATES.HOVERED),this.twoWayEmit(EVENTS.MOUSEENTER),this.data.mouseCursorStylesEnabled&&"mouse"===this.data.rayOrigin&&this.el.sceneEl.canvas.classList.add(CANVAS_HOVER_CLASS),0!==s.fuseTimeout&&s.fuse&&(n.addState(STATES.FUSING),this.twoWayEmit(EVENTS.FUSING),this.fuseTimeout=setTimeout(function(){n.removeState(STATES.FUSING),i.twoWayEmit(EVENTS.CLICK)},s.fuseTimeout)))},clearCurrentIntersection:function(e){var t,n,s,i=this.el;this.intersectedEl&&(this.intersectedEl.removeState(STATES.HOVERED),i.removeState(STATES.HOVERING),i.removeState(STATES.FUSING),this.twoWayEmit(EVENTS.MOUSELEAVE),this.data.mouseCursorStylesEnabled&&"mouse"===this.data.rayOrigin&&this.el.sceneEl.canvas.classList.remove(CANVAS_HOVER_CLASS),this.intersectedEl=null,clearTimeout(this.fuseTimeout),!0!==e&&(s=this.el.components.raycaster.intersections,0!==s.length&&(t=s[0].object.el===i?1:0,(n=s[t])&&this.setIntersection(n.object.el,n))))},twoWayEmit:function(e){var t,n=this.el,s=this.intersectedEl;t=this.el.components.raycaster.getIntersection(s),this.eventDetail.intersectedEl=s,this.eventDetail.intersection=t,n.emit(e,this.eventDetail),s&&(this.intersectedEventDetail.intersection=t,s.emit(e,this.intersectedEventDetail))}}); },{"../core/component":130,"../utils/":204}],76:[function(_dereq_,module,exports){ var registerComponent=_dereq_("../core/component").registerComponent,bind=_dereq_("../utils/bind"),trackedControlsUtils=_dereq_("../utils/tracked-controls"),checkControllerPresentAndSetup=trackedControlsUtils.checkControllerPresentAndSetup,emitIfAxesChanged=trackedControlsUtils.emitIfAxesChanged,onButtonEvent=trackedControlsUtils.onButtonEvent,DAYDREAM_CONTROLLER_MODEL_BASE_URL="https://cdn.aframe.io/controllers/google/",DAYDREAM_CONTROLLER_MODEL_OBJ_URL=DAYDREAM_CONTROLLER_MODEL_BASE_URL+"vr_controller_daydream.obj",DAYDREAM_CONTROLLER_MODEL_OBJ_MTL=DAYDREAM_CONTROLLER_MODEL_BASE_URL+"vr_controller_daydream.mtl",isWebXRAvailable=_dereq_("../utils/").device.isWebXRAvailable,GAMEPAD_ID_WEBXR="google-daydream",GAMEPAD_ID_WEBVR="Daydream Controller",GAMEPAD_ID_PREFIX=isWebXRAvailable?GAMEPAD_ID_WEBXR:GAMEPAD_ID_WEBVR,INPUT_MAPPING_WEBVR={axes:{trackpad:[0,1]},buttons:["trackpad","menu","system"]},INPUT_MAPPING_WEBXR={axes:{touchpad:[0,1]},buttons:["none","none","touchpad","menu","system"]},INPUT_MAPPING=isWebXRAvailable?INPUT_MAPPING_WEBXR:INPUT_MAPPING_WEBVR;module.exports.Component=registerComponent("daydream-controls",{schema:{hand:{default:""},buttonColor:{type:"color",default:"#000000"},buttonTouchedColor:{type:"color",default:"#777777"},buttonHighlightColor:{type:"color",default:"#FFFFFF"},model:{default:!0},orientationOffset:{type:"vec3"},armModel:{default:!0}},mapping:INPUT_MAPPING,bindMethods:function(){this.onModelLoaded=bind(this.onModelLoaded,this),this.onControllersUpdate=bind(this.onControllersUpdate,this),this.checkIfControllerPresent=bind(this.checkIfControllerPresent,this),this.removeControllersUpdateListener=bind(this.removeControllersUpdateListener,this),this.onAxisMoved=bind(this.onAxisMoved,this)},init:function(){var t=this;this.onButtonChanged=bind(this.onButtonChanged,this),this.onButtonDown=function(e){onButtonEvent(e.detail.id,"down",t)},this.onButtonUp=function(e){onButtonEvent(e.detail.id,"up",t)},this.onButtonTouchStart=function(e){onButtonEvent(e.detail.id,"touchstart",t)},this.onButtonTouchEnd=function(e){onButtonEvent(e.detail.id,"touchend",t)},this.controllerPresent=!1,this.lastControllerCheck=0,this.bindMethods()},addEventListeners:function(){var t=this.el;t.addEventListener("buttonchanged",this.onButtonChanged),t.addEventListener("buttondown",this.onButtonDown),t.addEventListener("buttonup",this.onButtonUp),t.addEventListener("touchstart",this.onButtonTouchStart),t.addEventListener("touchend",this.onButtonTouchEnd),t.addEventListener("model-loaded",this.onModelLoaded),t.addEventListener("axismove",this.onAxisMoved),this.controllerEventsActive=!0},removeEventListeners:function(){var t=this.el;t.removeEventListener("buttonchanged",this.onButtonChanged),t.removeEventListener("buttondown",this.onButtonDown),t.removeEventListener("buttonup",this.onButtonUp),t.removeEventListener("touchstart",this.onButtonTouchStart),t.removeEventListener("touchend",this.onButtonTouchEnd),t.removeEventListener("model-loaded",this.onModelLoaded),t.removeEventListener("axismove",this.onAxisMoved),this.controllerEventsActive=!1},checkIfControllerPresent:function(){checkControllerPresentAndSetup(this,GAMEPAD_ID_PREFIX,this.data.hand?{hand:this.data.hand}:{})},play:function(){this.checkIfControllerPresent(),this.addControllersUpdateListener()},pause:function(){this.removeEventListeners(),this.removeControllersUpdateListener()},injectTrackedControls:function(){var t=this.el,e=this.data;t.setAttribute("tracked-controls",{armModel:e.armModel,hand:e.hand,idPrefix:GAMEPAD_ID_PREFIX,id:GAMEPAD_ID_PREFIX,orientationOffset:e.orientationOffset}),this.data.model&&this.el.setAttribute("obj-model",{obj:DAYDREAM_CONTROLLER_MODEL_OBJ_URL,mtl:DAYDREAM_CONTROLLER_MODEL_OBJ_MTL})},addControllersUpdateListener:function(){this.el.sceneEl.addEventListener("controllersupdated",this.onControllersUpdate,!1)},removeControllersUpdateListener:function(){this.el.sceneEl.removeEventListener("controllersupdated",this.onControllersUpdate,!1)},onControllersUpdate:function(){this.checkIfControllerPresent()},onModelLoaded:function(t){var e,o=t.detail.model;this.data.model&&(e=this.buttonMeshes={},e.menu=o.getObjectByName("AppButton_AppButton_Cylinder.004"),e.system=o.getObjectByName("HomeButton_HomeButton_Cylinder.005"),e.trackpad=o.getObjectByName("TouchPad_TouchPad_Cylinder.003"),e.touchpad=o.getObjectByName("TouchPad_TouchPad_Cylinder.003"),o.position.set(0,0,-.04))},onAxisMoved:function(t){emitIfAxesChanged(this,this.mapping.axes,t)},onButtonChanged:function(t){var e=this.mapping.buttons[t.detail.id];e&&this.el.emit(e+"changed",t.detail.state)},updateModel:function(t,e){this.data.model&&this.updateButtonModel(t,e)},updateButtonModel:function(t,e){var o=this.buttonMeshes;if(o&&o[t]){var n;switch(e){case"down":n=this.data.buttonHighlightColor;break;case"touchstart":n=this.data.buttonTouchedColor;break;default:n=this.data.buttonColor}o[t].material.color.set(n)}}}); },{"../core/component":130,"../utils/":204,"../utils/bind":198,"../utils/tracked-controls":213}],77:[function(_dereq_,module,exports){ var registerComponent=_dereq_("../core/component").registerComponent,bind=_dereq_("../utils/bind"),trackedControlsUtils=_dereq_("../utils/tracked-controls"),checkControllerPresentAndSetup=trackedControlsUtils.checkControllerPresentAndSetup,emitIfAxesChanged=trackedControlsUtils.emitIfAxesChanged,onButtonEvent=trackedControlsUtils.onButtonEvent,isWebXRAvailable=_dereq_("../utils/").device.isWebXRAvailable,GEARVR_CONTROLLER_MODEL_BASE_URL="https://cdn.aframe.io/controllers/samsung/",GEARVR_CONTROLLER_MODEL_OBJ_URL=GEARVR_CONTROLLER_MODEL_BASE_URL+"gear_vr_controller.obj",GEARVR_CONTROLLER_MODEL_OBJ_MTL=GEARVR_CONTROLLER_MODEL_BASE_URL+"gear_vr_controller.mtl",GAMEPAD_ID_WEBXR="samsung-gearvr",GAMEPAD_ID_WEBVR="Gear VR",GAMEPAD_ID_PREFIX=isWebXRAvailable?GAMEPAD_ID_WEBXR:GAMEPAD_ID_WEBVR,INPUT_MAPPING_WEBVR={axes:{trackpad:[0,1]},buttons:["trackpad","trigger"]},INPUT_MAPPING_WEBXR={axes:{touchpad:[0,1]},buttons:["trigger","none","touchpad","none","menu"]},INPUT_MAPPING=isWebXRAvailable?INPUT_MAPPING_WEBXR:INPUT_MAPPING_WEBVR;module.exports.Component=registerComponent("gearvr-controls",{schema:{hand:{default:""},buttonColor:{type:"color",default:"#000000"},buttonTouchedColor:{type:"color",default:"#777777"},buttonHighlightColor:{type:"color",default:"#FFFFFF"},model:{default:!0},orientationOffset:{type:"vec3"},armModel:{default:!0}},mapping:INPUT_MAPPING,bindMethods:function(){this.onModelLoaded=bind(this.onModelLoaded,this),this.onControllersUpdate=bind(this.onControllersUpdate,this),this.checkIfControllerPresent=bind(this.checkIfControllerPresent,this),this.removeControllersUpdateListener=bind(this.removeControllersUpdateListener,this),this.onAxisMoved=bind(this.onAxisMoved,this)},init:function(){var t=this;this.onButtonChanged=bind(this.onButtonChanged,this),this.onButtonDown=function(e){onButtonEvent(e.detail.id,"down",t)},this.onButtonUp=function(e){onButtonEvent(e.detail.id,"up",t)},this.onButtonTouchStart=function(e){onButtonEvent(e.detail.id,"touchstart",t)},this.onButtonTouchEnd=function(e){onButtonEvent(e.detail.id,"touchend",t)},this.controllerPresent=!1,this.lastControllerCheck=0,this.bindMethods()},addEventListeners:function(){var t=this.el;t.addEventListener("buttonchanged",this.onButtonChanged),t.addEventListener("buttondown",this.onButtonDown),t.addEventListener("buttonup",this.onButtonUp),t.addEventListener("touchstart",this.onButtonTouchStart),t.addEventListener("touchend",this.onButtonTouchEnd),t.addEventListener("model-loaded",this.onModelLoaded),t.addEventListener("axismove",this.onAxisMoved),this.controllerEventsActive=!0},removeEventListeners:function(){var t=this.el;t.removeEventListener("buttonchanged",this.onButtonChanged),t.removeEventListener("buttondown",this.onButtonDown),t.removeEventListener("buttonup",this.onButtonUp),t.removeEventListener("touchstart",this.onButtonTouchStart),t.removeEventListener("touchend",this.onButtonTouchEnd),t.removeEventListener("model-loaded",this.onModelLoaded),t.removeEventListener("axismove",this.onAxisMoved),this.controllerEventsActive=!1},checkIfControllerPresent:function(){checkControllerPresentAndSetup(this,GAMEPAD_ID_PREFIX,this.data.hand?{hand:this.data.hand}:{})},play:function(){this.checkIfControllerPresent(),this.addControllersUpdateListener()},pause:function(){this.removeEventListeners(),this.removeControllersUpdateListener()},injectTrackedControls:function(){var t=this.el,e=this.data;t.setAttribute("tracked-controls",{armModel:e.armModel,hand:e.hand,idPrefix:GAMEPAD_ID_PREFIX,id:GAMEPAD_ID_PREFIX,orientationOffset:e.orientationOffset}),this.data.model&&this.el.setAttribute("obj-model",{obj:GEARVR_CONTROLLER_MODEL_OBJ_URL,mtl:GEARVR_CONTROLLER_MODEL_OBJ_MTL})},addControllersUpdateListener:function(){this.el.sceneEl.addEventListener("controllersupdated",this.onControllersUpdate,!1)},removeControllersUpdateListener:function(){this.el.sceneEl.removeEventListener("controllersupdated",this.onControllersUpdate,!1)},onControllersUpdate:function(){this.checkIfControllerPresent()},onModelLoaded:function(t){var e,n=t.detail.model;this.data.model&&(e=this.buttonMeshes={},e.trigger=n.children[2],e.trackpad=n.children[1],e.touchpad=n.children[1])},onButtonChanged:function(t){var e=this.mapping.buttons[t.detail.id];e&&this.el.emit(e+"changed",t.detail.state)},onAxisMoved:function(t){emitIfAxesChanged(this,this.mapping.axes,t)},updateModel:function(t,e){this.data.model&&this.updateButtonModel(t,e)},updateButtonModel:function(t,e){var n=this.buttonMeshes;if(n&&n[t]){var o;switch(e){case"down":o=this.data.buttonHighlightColor;break;case"touchstart":o=this.data.buttonTouchedColor;break;default:o=this.data.buttonColor}n[t].material.color.set(o)}}}); },{"../core/component":130,"../utils/":204,"../utils/bind":198,"../utils/tracked-controls":213}],78:[function(_dereq_,module,exports){ var registerComponent=_dereq_("../core/component").registerComponent,bind=_dereq_("../utils/bind"),trackedControlsUtils=_dereq_("../utils/tracked-controls"),checkControllerPresentAndSetup=trackedControlsUtils.checkControllerPresentAndSetup,emitIfAxesChanged=trackedControlsUtils.emitIfAxesChanged,onButtonEvent=trackedControlsUtils.onButtonEvent,GAMEPAD_ID_PREFIX="generic",INPUT_MAPPING={axes:{touchpad:[0,1],thumbstick:[2,3]},buttons:["trigger","squeeze","touchpad","thumbstick"]};module.exports.Component=registerComponent("generic-tracked-controller-controls",{schema:{hand:{default:""},defaultModel:{default:!0},defaultModelColor:{default:"gray"},orientationOffset:{type:"vec3"}},mapping:INPUT_MAPPING,bindMethods:function(){this.onControllersUpdate=bind(this.onControllersUpdate,this),this.checkIfControllerPresent=bind(this.checkIfControllerPresent,this),this.removeControllersUpdateListener=bind(this.removeControllersUpdateListener,this),this.onAxisMoved=bind(this.onAxisMoved,this)},init:function(){var t=this;this.onButtonChanged=bind(this.onButtonChanged,this),this.onButtonDown=function(e){onButtonEvent(e.detail.id,"down",t)},this.onButtonUp=function(e){onButtonEvent(e.detail.id,"up",t)},this.onButtonTouchStart=function(e){onButtonEvent(e.detail.id,"touchstart",t)},this.onButtonTouchEnd=function(e){onButtonEvent(e.detail.id,"touchend",t)},this.controllerPresent=!1,this.lastControllerCheck=0,this.rendererSystem=this.el.sceneEl.systems.renderer,this.bindMethods()},addEventListeners:function(){var t=this.el;t.addEventListener("buttonchanged",this.onButtonChanged),t.addEventListener("buttondown",this.onButtonDown),t.addEventListener("buttonup",this.onButtonUp),t.addEventListener("touchstart",this.onButtonTouchStart),t.addEventListener("touchend",this.onButtonTouchEnd),t.addEventListener("axismove",this.onAxisMoved),this.controllerEventsActive=!0},removeEventListeners:function(){var t=this.el;t.removeEventListener("buttonchanged",this.onButtonChanged),t.removeEventListener("buttondown",this.onButtonDown),t.removeEventListener("buttonup",this.onButtonUp),t.removeEventListener("touchstart",this.onButtonTouchStart),t.removeEventListener("touchend",this.onButtonTouchEnd),t.removeEventListener("axismove",this.onAxisMoved),this.controllerEventsActive=!1},checkIfControllerPresent:function(){var t=this.data,e=t.hand?t.hand:void 0;checkControllerPresentAndSetup(this,GAMEPAD_ID_PREFIX,{hand:e,iterateControllerProfiles:!0})},play:function(){this.checkIfControllerPresent(),this.addControllersUpdateListener()},pause:function(){this.removeEventListeners(),this.removeControllersUpdateListener()},injectTrackedControls:function(){var t=this.el,e=this.data;if(this.el.components["tracked-controls"])return void this.removeEventListeners();t.setAttribute("tracked-controls",{hand:e.hand,idPrefix:GAMEPAD_ID_PREFIX,orientationOffset:e.orientationOffset,iterateControllerProfiles:!0}),this.data.defaultModel&&this.initDefaultModel()},addControllersUpdateListener:function(){this.el.sceneEl.addEventListener("controllersupdated",this.onControllersUpdate,!1)},removeControllersUpdateListener:function(){this.el.sceneEl.removeEventListener("controllersupdated",this.onControllersUpdate,!1)},onControllersUpdate:function(){this.checkIfControllerPresent()},onButtonChanged:function(t){var e=this.mapping.buttons[t.detail.id];e&&this.el.emit(e+"changed",t.detail.state)},onAxisMoved:function(t){emitIfAxesChanged(this,this.mapping.axes,t)},initDefaultModel:function(){var t=this.modelEl=document.createElement("a-entity");t.setAttribute("geometry",{primitive:"sphere",radius:.03}),t.setAttribute("material",{color:this.data.color}),this.el.appendChild(t)}}); },{"../core/component":130,"../utils/bind":198,"../utils/tracked-controls":213}],79:[function(_dereq_,module,exports){ var geometries=_dereq_("../core/geometry").geometries,geometryNames=_dereq_("../core/geometry").geometryNames,registerComponent=_dereq_("../core/component").registerComponent,THREE=_dereq_("../lib/three"),dummyGeometry=new THREE.Geometry;module.exports.Component=registerComponent("geometry",{schema:{buffer:{default:!0},primitive:{default:"box",oneOf:geometryNames,schemaChange:!0},skipCache:{default:!1}},init:function(){this.geometry=null},update:function(e){var t,r=this.data,m=this.el,o=this.system;this.geometry&&(o.unuseGeometry(e),this.geometry=null),this.geometry=o.getOrCreateGeometry(r),t=m.getObject3D("mesh"),t?t.geometry=this.geometry:(t=new THREE.Mesh,t.geometry=this.geometry,m.setObject3D("mesh",t))},remove:function(){this.system.unuseGeometry(this.data),this.el.getObject3D("mesh").geometry=dummyGeometry,this.geometry=null},updateSchema:function(e){var t=this.oldData&&this.oldData.primitive,r=e.primitive,m=geometries[r]&&geometries[r].schema;if(!m)throw new Error("Unknown geometry schema `"+r+"`");t&&t===r||this.extendSchema(m)}}); },{"../core/component":130,"../core/geometry":131,"../lib/three":178}],80:[function(_dereq_,module,exports){ var registerComponent=_dereq_("../core/component").registerComponent,THREE=_dereq_("../lib/three"),utils=_dereq_("../utils/"),warn=utils.debug("components:gltf-model:warn");module.exports.Component=registerComponent("gltf-model",{schema:{type:"model"},init:function(){var e=this.system.getDRACOLoader();this.model=null,this.loader=new THREE.GLTFLoader,e&&this.loader.setDRACOLoader(e)},update:function(){var e=this,o=this.el,t=this.data;t&&(this.remove(),this.loader.load(t,function(t){e.model=t.scene||t.scenes[0],e.model.animations=t.animations,o.setObject3D("mesh",e.model),o.emit("model-loaded",{format:"gltf",model:e.model})},void 0,function(e){var r=e&&e.message?e.message:"Failed to load glTF model";warn(r),o.emit("model-error",{format:"gltf",src:t})}))},remove:function(){this.model&&this.el.removeObject3D("mesh")}}); },{"../core/component":130,"../lib/three":178,"../utils/":204}],81:[function(_dereq_,module,exports){ function getGestureEventName(t,e){var n;if(t)return n=EVENTS[t],"grip"===n?n+(e?"close":"open"):"point"===n?n+(e?"up":"down"):"pointing"===n||"pistol"===n?n+(e?"start":"end"):void 0}function isViveController(t){var e=t&&t.controller;return e&&(e.id&&0===e.id.indexOf("OpenVR ")||e.profiles&&e.profiles[0]&&"htc-vive-controller-mv"===e.profiles[0])}var registerComponent=_dereq_("../core/component").registerComponent,MODEL_URLS={toonLeft:"https://cdn.aframe.io/controllers/hands/leftHand.glb",toonRight:"https://cdn.aframe.io/controllers/hands/rightHand.glb",lowPolyLeft:"https://cdn.aframe.io/controllers/hands/leftHandLow.glb",lowPolyRight:"https://cdn.aframe.io/controllers/hands/rightHandLow.glb",highPolyLeft:"https://cdn.aframe.io/controllers/hands/leftHandHigh.glb",highPolyRight:"https://cdn.aframe.io/controllers/hands/rightHandHigh.glb"},ANIMATIONS={open:"Open",point:"Point",pointThumb:"Point + Thumb",fist:"Fist",hold:"Hold",thumbUp:"Thumb Up"},EVENTS={};EVENTS[ANIMATIONS.fist]="grip",EVENTS[ANIMATIONS.thumbUp]="pistol",EVENTS[ANIMATIONS.point]="pointing",module.exports.Component=registerComponent("hand-controls",{schema:{color:{default:"white",type:"color"},hand:{default:"left"},handModelStyle:{default:"lowPoly",oneOf:["lowPoly","highPoly","toon"]}},init:function(){var t=this,e=this.el;this.gesture=ANIMATIONS.open,this.pressedButtons={},this.touchedButtons={},this.loader=new THREE.GLTFLoader,this.loader.setCrossOrigin("anonymous"),this.onGripDown=function(){t.handleButton("grip","down")},this.onGripUp=function(){t.handleButton("grip","up")},this.onTrackpadDown=function(){t.handleButton("trackpad","down")},this.onTrackpadUp=function(){t.handleButton("trackpad","up")},this.onTrackpadTouchStart=function(){t.handleButton("trackpad","touchstart")},this.onTrackpadTouchEnd=function(){t.handleButton("trackpad","touchend")},this.onTriggerDown=function(){t.handleButton("trigger","down")},this.onTriggerUp=function(){t.handleButton("trigger","up")},this.onTriggerTouchStart=function(){t.handleButton("trigger","touchstart")},this.onTriggerTouchEnd=function(){t.handleButton("trigger","touchend")},this.onGripTouchStart=function(){t.handleButton("grip","touchstart")},this.onGripTouchEnd=function(){t.handleButton("grip","touchend")},this.onThumbstickDown=function(){t.handleButton("thumbstick","down")},this.onThumbstickUp=function(){t.handleButton("thumbstick","up")},this.onAorXTouchStart=function(){t.handleButton("AorX","touchstart")},this.onAorXTouchEnd=function(){t.handleButton("AorX","touchend")},this.onBorYTouchStart=function(){t.handleButton("BorY","touchstart")},this.onBorYTouchEnd=function(){t.handleButton("BorY","touchend")},this.onSurfaceTouchStart=function(){t.handleButton("surface","touchstart")},this.onSurfaceTouchEnd=function(){t.handleButton("surface","touchend")},this.onControllerConnected=this.onControllerConnected.bind(this),this.onControllerDisconnected=this.onControllerDisconnected.bind(this),e.addEventListener("controllerconnected",this.onControllerConnected),e.addEventListener("controllerdisconnected",this.onControllerDisconnected),e.object3D.visible=!1},play:function(){this.addEventListeners()},pause:function(){this.removeEventListeners()},tick:function(t,e){var n=this.el.getObject3D("mesh");n&&n.mixer&&n.mixer.update(e/1e3)},onControllerConnected:function(){this.el.object3D.visible=!0},onControllerDisconnected:function(){this.el.object3D.visible=!1},addEventListeners:function(){var t=this.el;t.addEventListener("gripdown",this.onGripDown),t.addEventListener("gripup",this.onGripUp),t.addEventListener("trackpaddown",this.onTrackpadDown),t.addEventListener("trackpadup",this.onTrackpadUp),t.addEventListener("trackpadtouchstart",this.onTrackpadTouchStart),t.addEventListener("trackpadtouchend",this.onTrackpadTouchEnd),t.addEventListener("triggerdown",this.onTriggerDown),t.addEventListener("triggerup",this.onTriggerUp),t.addEventListener("triggertouchstart",this.onTriggerTouchStart),t.addEventListener("triggertouchend",this.onTriggerTouchEnd),t.addEventListener("griptouchstart",this.onGripTouchStart),t.addEventListener("griptouchend",this.onGripTouchEnd),t.addEventListener("thumbstickdown",this.onThumbstickDown),t.addEventListener("thumbstickup",this.onThumbstickUp),t.addEventListener("abuttontouchstart",this.onAorXTouchStart),t.addEventListener("abuttontouchend",this.onAorXTouchEnd),t.addEventListener("bbuttontouchstart",this.onBorYTouchStart),t.addEventListener("bbuttontouchend",this.onBorYTouchEnd),t.addEventListener("xbuttontouchstart",this.onAorXTouchStart),t.addEventListener("xbuttontouchend",this.onAorXTouchEnd),t.addEventListener("ybuttontouchstart",this.onBorYTouchStart),t.addEventListener("ybuttontouchend",this.onBorYTouchEnd),t.addEventListener("surfacetouchstart",this.onSurfaceTouchStart),t.addEventListener("surfacetouchend",this.onSurfaceTouchEnd)},removeEventListeners:function(){var t=this.el;t.removeEventListener("gripdown",this.onGripDown),t.removeEventListener("gripup",this.onGripUp),t.removeEventListener("trackpaddown",this.onTrackpadDown),t.removeEventListener("trackpadup",this.onTrackpadUp),t.removeEventListener("trackpadtouchstart",this.onTrackpadTouchStart),t.removeEventListener("trackpadtouchend",this.onTrackpadTouchEnd),t.removeEventListener("triggerdown",this.onTriggerDown),t.removeEventListener("triggerup",this.onTriggerUp),t.removeEventListener("triggertouchstart",this.onTriggerTouchStart),t.removeEventListener("triggertouchend",this.onTriggerTouchEnd),t.removeEventListener("griptouchstart",this.onGripTouchStart),t.removeEventListener("griptouchend",this.onGripTouchEnd),t.removeEventListener("thumbstickdown",this.onThumbstickDown),t.removeEventListener("thumbstickup",this.onThumbstickUp),t.removeEventListener("abuttontouchstart",this.onAorXTouchStart),t.removeEventListener("abuttontouchend",this.onAorXTouchEnd),t.removeEventListener("bbuttontouchstart",this.onBorYTouchStart),t.removeEventListener("bbuttontouchend",this.onBorYTouchEnd),t.removeEventListener("xbuttontouchstart",this.onAorXTouchStart),t.removeEventListener("xbuttontouchend",this.onAorXTouchEnd),t.removeEventListener("ybuttontouchstart",this.onBorYTouchStart),t.removeEventListener("ybuttontouchend",this.onBorYTouchEnd),t.removeEventListener("surfacetouchstart",this.onSurfaceTouchStart),t.removeEventListener("surfacetouchend",this.onSurfaceTouchEnd)},update:function(t){var e,n=this.el,o=this.data.hand,i=this.data.handModelStyle,r=this.data.color,s=this;if(e={hand:o,model:!1},o!==t){var h=MODEL_URLS[i+o.charAt(0).toUpperCase()+o.slice(1)];this.loader.load(h,function(t){var i=t.scene.children[0],h="left"===o?Math.PI/2:-Math.PI/2;i.mixer=new THREE.AnimationMixer(i),s.clips=t.animations,n.setObject3D("mesh",i),i.children[1].material.color=new THREE.Color(r),i.position.set(0,0,0),i.rotation.set(0,0,h),n.setAttribute("magicleap-controls",e),n.setAttribute("vive-controls",e),n.setAttribute("oculus-touch-controls",e),n.setAttribute("windows-motion-controls",e)})}},remove:function(){this.el.removeObject3D("mesh")},handleButton:function(t,e){var n,o="down"===e,i="touchstart"===e;if(0===e.indexOf("touch")){if(i===this.touchedButtons[t])return;this.touchedButtons[t]=i}else{if(o===this.pressedButtons[t])return;this.pressedButtons[t]=o}n=this.gesture,this.gesture=this.determineGesture(),this.gesture!==n&&(this.animateGesture(this.gesture,n),this.emitGestureEvents(this.gesture,n))},determineGesture:function(){var t,e=this.pressedButtons.grip,n=this.pressedButtons.surface||this.touchedButtons.surface,o=this.pressedButtons.trackpad||this.touchedButtons.trackpad,i=this.pressedButtons.trigger||this.touchedButtons.trigger,r=this.touchedButtons.AorX||this.touchedButtons.BorY;return isViveController(this.el.components["tracked-controls"])?e||i?t=ANIMATIONS.fist:o&&(t=ANIMATIONS.point):e?t=n||r||o?i?ANIMATIONS.fist:ANIMATIONS.point:i?ANIMATIONS.thumbUp:ANIMATIONS.pointThumb:i&&(t=ANIMATIONS.hold),t},getClip:function(t){var e,n;for(n=0;nPINCH_END_DISTANCE&&!0===this.isPinched&&(this.isPinched=!1,this.pinchEventDetail.position.copy(n).lerp(e,PINCH_POSITION_INTERPOLATION),this.pinchEventDetail.position.y+=1.5,this.el.emit("pinchended",this.pinchEventDetail)),this.isPinched&&(this.pinchEventDetail.position.copy(n).lerp(e,PINCH_POSITION_INTERPOLATION),this.pinchEventDetail.position.y+=1.5,this.el.emit("pinchmoved",this.pinchEventDetail)),n.y+=1.5}}}}(),pause:function(){this.removeEventListeners(),this.removeControllersUpdateListener()},injectTrackedControls:function(){var e=this.el,t=this.data;e.setAttribute("tracked-controls",{hand:t.hand,iterateControllerProfiles:!0,handTrackingEnabled:!0}),this.initDefaultModel()},addControllersUpdateListener:function(){this.el.sceneEl.addEventListener("controllersupdated",this.onControllersUpdate,!1)},removeControllersUpdateListener:function(){this.el.sceneEl.removeEventListener("controllersupdated",this.onControllersUpdate,!1)},onControllersUpdate:function(){var e;this.checkIfControllerPresent(),e=this.el.components["tracked-controls"]&&this.el.components["tracked-controls"].controller,this.el.getObject3D("mesh")&&(e&&e.hand&&e.hand[0]||this.el.removeObject3D("mesh"))},initDefaultModel:function(){"dots"===this.data.modelStyle&&this.initDotsModel(),"mesh"===this.data.modelStyle&&this.initMeshHandModel()},initDotsModel:function(){if(0===this.jointEls.length)for(var e=0;e20)this.previousQuaternion||(this.quaternionClone.copy(i),this.previousQuaternion=this.quaternionClone),s.lookAt(e);else{if(o=this.calculateCameraPortalOrientation(),a<.5){if(!0===this.semiSphereEl.getAttribute("visible"))return;d.setAttribute("text","width",1.5),o<=0?(d.setAttribute("position","0 0 0.75"),d.setAttribute("rotation","0 180 0"),this.semiSphereEl.setAttribute("rotation","0 0 0")):(d.setAttribute("position","0 0 -0.75"),d.setAttribute("rotation","0 0 0"),this.semiSphereEl.setAttribute("rotation","0 180 0")),n.getObject3D("mesh").visible=!1,this.semiSphereEl.setAttribute("visible",!0),this.peekCameraPortalOrientation=o}else o<=0?d.setAttribute("rotation","0 180 0"):d.setAttribute("rotation","0 0 0"),d.setAttribute("text","width",5),d.setAttribute("position","0 1.5 0"),n.getObject3D("mesh").visible=!0,this.semiSphereEl.setAttribute("visible",!1),this.peekCameraPortalOrientation=void 0;this.previousQuaternion&&(s.quaternion.copy(this.previousQuaternion),this.previousQuaternion=void 0)}}}(),hideAll:function(){var e=this.el,t=this.hiddenEls,i=this;t.length>0||e.sceneEl.object3D.traverse(function(r){r&&r.el&&r.el.hasAttribute("link-controls")||r.el&&r!==e.sceneEl.object3D&&r.el!==e&&r.el!==i.sphereEl&&r.el!==e.sceneEl.cameraEl&&!1!==r.el.getAttribute("visible")&&r.el!==i.textEl&&r.el!==i.semiSphereEl&&(r.el.setAttribute("visible",!1),t.push(r.el))})},showAll:function(){this.hiddenEls.forEach(function(e){e.setAttribute("visible",!0)}),this.hiddenEls=[]},calculateCameraPortalOrientation:function(){var e=new THREE.Matrix4,t=new THREE.Vector3,i=new THREE.Vector3(0,0,1),r=new THREE.Vector3(0,0,0);return function(){var o=this.el,a=o.sceneEl.camera;return t.set(0,0,0),i.set(0,0,1),r.set(0,0,0),o.object3D.matrixWorld.extractRotation(e),i.applyMatrix4(e),o.object3D.updateMatrixWorld(),o.object3D.localToWorld(r),a.parent.parent.updateMatrixWorld(),a.parent.updateMatrixWorld(),a.updateMatrixWorld(),a.localToWorld(t),t.sub(r).normalize(),i.normalize(),Math.sign(i.dot(t))}}(),remove:function(){this.removeEventListener()}}),registerShader("portal",{schema:{borderEnabled:{default:1,type:"int",is:"uniform"},backgroundColor:{default:"red",type:"color",is:"uniform"},pano:{type:"map",is:"uniform"},strokeColor:{default:"white",type:"color",is:"uniform"}},vertexShader:["vec3 portalPosition;","varying vec3 vWorldPosition;","varying float vDistanceToCenter;","varying float vDistance;","void main() {","vDistanceToCenter = clamp(length(position - vec3(0.0, 0.0, 0.0)), 0.0, 1.0);","portalPosition = (modelMatrix * vec4(0.0, 0.0, 0.0, 1.0)).xyz;","vDistance = length(portalPosition - cameraPosition);","vWorldPosition = (modelMatrix * vec4(position, 1.0)).xyz;","gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);","}"].join("\n"),fragmentShader:["#define RECIPROCAL_PI2 0.15915494","uniform sampler2D pano;","uniform vec3 strokeColor;","uniform vec3 backgroundColor;","uniform float borderEnabled;","varying float vDistanceToCenter;","varying float vDistance;","varying vec3 vWorldPosition;","void main() {","vec3 direction = normalize(vWorldPosition - cameraPosition);","vec2 sampleUV;","float borderThickness = clamp(exp(-vDistance / 50.0), 0.6, 0.95);","sampleUV.y = clamp(direction.y * 0.5 + 0.5, 0.0, 1.0);","sampleUV.x = atan(direction.z, -direction.x) * -RECIPROCAL_PI2 + 0.5;","if (vDistanceToCenter > borderThickness && borderEnabled == 1.0) {","gl_FragColor = vec4(strokeColor, 1.0);","} else {","gl_FragColor = mix(texture2D(pano, sampleUV), vec4(backgroundColor, 1.0), clamp(pow((vDistance / 15.0), 2.0), 0.0, 1.0));","}","}"].join("\n")}); },{"../core/component":130,"../core/shader":140,"../lib/three":178}],89:[function(_dereq_,module,exports){ var registerComponent=_dereq_("../core/component").registerComponent,THREE=_dereq_("../lib/three"),utils=_dereq_("../utils/"),bind=utils.bind,PI_2=Math.PI/2;module.exports.Component=registerComponent("look-controls",{dependencies:["position","rotation"],schema:{enabled:{default:!0},magicWindowTrackingEnabled:{default:!0},pointerLockEnabled:{default:!1},reverseMouseDrag:{default:!1},reverseTouchDrag:{default:!1},touchEnabled:{default:!0},mouseEnabled:{default:!0}},init:function(){this.deltaYaw=0,this.previousHMDPosition=new THREE.Vector3,this.hmdQuaternion=new THREE.Quaternion,this.magicWindowAbsoluteEuler=new THREE.Euler,this.magicWindowDeltaEuler=new THREE.Euler,this.position=new THREE.Vector3,this.magicWindowObject=new THREE.Object3D,this.rotation={},this.deltaRotation={},this.savedPose=null,this.pointerLocked=!1,this.setupMouseControls(),this.bindMethods(),this.previousMouseEvent={},this.setupMagicWindowControls(),this.savedPose={position:new THREE.Vector3,rotation:new THREE.Euler},this.el.sceneEl.is("vr-mode")&&this.onEnterVR()},setupMagicWindowControls:function(){var e,t=this.data;utils.device.isMobile()&&(e=this.magicWindowControls=new THREE.DeviceOrientationControls(this.magicWindowObject),"undefined"!=typeof DeviceOrientationEvent&&DeviceOrientationEvent.requestPermission&&(e.enabled=!1,this.el.sceneEl.components["device-orientation-permission-ui"].permissionGranted?e.enabled=t.magicWindowTrackingEnabled:this.el.sceneEl.addEventListener("deviceorientationpermissiongranted",function(){e.enabled=t.magicWindowTrackingEnabled})))},update:function(e){var t=this.data;t.enabled!==e.enabled&&this.updateGrabCursor(t.enabled),e&&!t.magicWindowTrackingEnabled&&e.magicWindowTrackingEnabled&&(this.magicWindowAbsoluteEuler.set(0,0,0),this.magicWindowDeltaEuler.set(0,0,0)),this.magicWindowControls&&(this.magicWindowControls.enabled=t.magicWindowTrackingEnabled),e&&!t.pointerLockEnabled!==e.pointerLockEnabled&&(this.removeEventListeners(),this.addEventListeners(),this.pointerLocked&&this.exitPointerLock())},tick:function(e){this.data.enabled&&this.updateOrientation()},play:function(){this.addEventListeners()},pause:function(){this.removeEventListeners(),this.pointerLocked&&this.exitPointerLock()},remove:function(){this.removeEventListeners(),this.pointerLocked&&this.exitPointerLock()},bindMethods:function(){this.onMouseDown=bind(this.onMouseDown,this),this.onMouseMove=bind(this.onMouseMove,this),this.onMouseUp=bind(this.onMouseUp,this),this.onTouchStart=bind(this.onTouchStart,this),this.onTouchMove=bind(this.onTouchMove,this),this.onTouchEnd=bind(this.onTouchEnd,this),this.onEnterVR=bind(this.onEnterVR,this),this.onExitVR=bind(this.onExitVR,this),this.onPointerLockChange=bind(this.onPointerLockChange,this),this.onPointerLockError=bind(this.onPointerLockError,this)},setupMouseControls:function(){this.mouseDown=!1,this.pitchObject=new THREE.Object3D,this.yawObject=new THREE.Object3D,this.yawObject.position.y=10,this.yawObject.add(this.pitchObject)},addEventListeners:function(){var e=this.el.sceneEl,t=e.canvas;if(!t)return void e.addEventListener("render-target-loaded",bind(this.addEventListeners,this));t.addEventListener("mousedown",this.onMouseDown,!1),window.addEventListener("mousemove",this.onMouseMove,!1),window.addEventListener("mouseup",this.onMouseUp,!1),t.addEventListener("touchstart",this.onTouchStart),window.addEventListener("touchmove",this.onTouchMove),window.addEventListener("touchend",this.onTouchEnd),e.addEventListener("enter-vr",this.onEnterVR),e.addEventListener("exit-vr",this.onExitVR),this.data.pointerLockEnabled&&(document.addEventListener("pointerlockchange",this.onPointerLockChange,!1),document.addEventListener("mozpointerlockchange",this.onPointerLockChange,!1),document.addEventListener("pointerlockerror",this.onPointerLockError,!1))},removeEventListeners:function(){var e=this.el.sceneEl,t=e&&e.canvas;t&&(t.removeEventListener("mousedown",this.onMouseDown),window.removeEventListener("mousemove",this.onMouseMove),window.removeEventListener("mouseup",this.onMouseUp),t.removeEventListener("touchstart",this.onTouchStart),window.removeEventListener("touchmove",this.onTouchMove),window.removeEventListener("touchend",this.onTouchEnd),e.removeEventListener("enter-vr",this.onEnterVR),e.removeEventListener("exit-vr",this.onExitVR),document.removeEventListener("pointerlockchange",this.onPointerLockChange,!1),document.removeEventListener("mozpointerlockchange",this.onPointerLockChange,!1),document.removeEventListener("pointerlockerror",this.onPointerLockError,!1))},updateOrientation:function(){var e=new THREE.Matrix4;return function(){var t,o=this.el.object3D,n=this.pitchObject,i=this.yawObject,s=this.el.sceneEl;if(s.is("vr-mode")&&s.checkHeadsetConnected())return void(s.hasWebXR&&(t=s.renderer.xr.getCameraPose())&&(e.elements=t.transform.matrix,e.decompose(o.position,o.rotation,o.scale)));this.updateMagicWindowOrientation(),o.rotation.x=this.magicWindowDeltaEuler.x+n.rotation.x,o.rotation.y=this.magicWindowDeltaEuler.y+i.rotation.y,o.rotation.z=this.magicWindowDeltaEuler.z}}(),updateMagicWindowOrientation:function(){var e=this.magicWindowAbsoluteEuler,t=this.magicWindowDeltaEuler;this.magicWindowControls&&this.magicWindowControls.enabled&&(this.magicWindowControls.update(),e.setFromQuaternion(this.magicWindowObject.quaternion,"YXZ"),this.previousMagicWindowYaw||0===e.y||(this.previousMagicWindowYaw=e.y),this.previousMagicWindowYaw&&(t.x=e.x,t.y+=e.y-this.previousMagicWindowYaw,t.z=e.z,this.previousMagicWindowYaw=e.y))},onMouseMove:function(e){var t,o,n,i=this.pitchObject,s=this.previousMouseEvent,r=this.yawObject;this.data.enabled&&(this.mouseDown||this.pointerLocked)&&(this.pointerLocked?(o=e.movementX||e.mozMovementX||0,n=e.movementY||e.mozMovementY||0):(o=e.screenX-s.screenX,n=e.screenY-s.screenY),this.previousMouseEvent.screenX=e.screenX,this.previousMouseEvent.screenY=e.screenY,t=this.data.reverseMouseDrag?1:-1,r.rotation.y+=.002*o*t,i.rotation.x+=.002*n*t,i.rotation.x=Math.max(-PI_2,Math.min(PI_2,i.rotation.x)))},onMouseDown:function(e){var t=this.el.sceneEl;if(this.data.enabled&&this.data.mouseEnabled&&(!t.is("vr-mode")||!t.checkHeadsetConnected())&&0===e.button){var o=t&&t.canvas;this.mouseDown=!0,this.previousMouseEvent.screenX=e.screenX,this.previousMouseEvent.screenY=e.screenY,this.showGrabbingCursor(),this.data.pointerLockEnabled&&!this.pointerLocked&&(o.requestPointerLock?o.requestPointerLock():o.mozRequestPointerLock&&o.mozRequestPointerLock())}},showGrabbingCursor:function(){this.el.sceneEl.canvas.style.cursor="grabbing"},hideGrabbingCursor:function(){this.el.sceneEl.canvas.style.cursor=""},onMouseUp:function(){this.mouseDown=!1,this.hideGrabbingCursor()},onTouchStart:function(e){1===e.touches.length&&this.data.touchEnabled&&!this.el.sceneEl.is("vr-mode")&&(this.touchStart={x:e.touches[0].pageX,y:e.touches[0].pageY},this.touchStarted=!0)},onTouchMove:function(e){var t,o,n=this.el.sceneEl.canvas,i=this.yawObject;this.touchStarted&&this.data.touchEnabled&&(o=2*Math.PI*(e.touches[0].pageX-this.touchStart.x)/n.clientWidth,t=this.data.reverseTouchDrag?1:-1,i.rotation.y-=.5*o*t,this.touchStart={x:e.touches[0].pageX,y:e.touches[0].pageY})},onTouchEnd:function(){this.touchStarted=!1},onEnterVR:function(){var e=this.el.sceneEl;e.checkHeadsetConnected()&&(this.saveCameraPose(),this.el.object3D.position.set(0,0,0),this.el.object3D.rotation.set(0,0,0),e.hasWebXR&&(this.el.object3D.matrixAutoUpdate=!1,this.el.object3D.updateMatrix()))},onExitVR:function(){this.el.sceneEl.checkHeadsetConnected()&&(this.restoreCameraPose(),this.previousHMDPosition.set(0,0,0),this.el.object3D.matrixAutoUpdate=!0)},onPointerLockChange:function(){this.pointerLocked=!(!document.pointerLockElement&&!document.mozPointerLockElement)},onPointerLockError:function(){this.pointerLocked=!1},exitPointerLock:function(){document.exitPointerLock(),this.pointerLocked=!1},updateGrabCursor:function(e){function t(){n.canvas.classList.add("a-grab-cursor")}function o(){n.canvas.classList.remove("a-grab-cursor")}var n=this.el.sceneEl;return n.canvas?e?void t():void o():void(e?n.addEventListener("render-target-loaded",t):n.addEventListener("render-target-loaded",o))},saveCameraPose:function(){var e=this.el;this.savedPose.position.copy(e.object3D.position),this.savedPose.rotation.copy(e.object3D.rotation),this.hasSavedPose=!0},restoreCameraPose:function(){var e=this.el,t=this.savedPose;this.hasSavedPose&&(e.object3D.position.copy(t.position),e.object3D.rotation.copy(t.rotation),this.hasSavedPose=!1)}}); },{"../core/component":130,"../lib/three":178,"../utils/":204}],90:[function(_dereq_,module,exports){ var bind=_dereq_("../utils/bind"),registerComponent=_dereq_("../core/component").registerComponent,trackedControlsUtils=_dereq_("../utils/tracked-controls"),checkControllerPresentAndSetup=trackedControlsUtils.checkControllerPresentAndSetup,emitIfAxesChanged=trackedControlsUtils.emitIfAxesChanged,onButtonEvent=trackedControlsUtils.onButtonEvent,GAMEPAD_ID_PREFIX="magicleap",GAMEPAD_ID_SUFFIX="-one",GAMEPAD_ID_COMPOSITE=GAMEPAD_ID_PREFIX+GAMEPAD_ID_SUFFIX,MAGICLEAP_CONTROLLER_MODEL_GLB_URL="https://cdn.aframe.io/controllers/magicleap/magicleap-one-controller.glb",INPUT_MAPPING_WEBXR={axes:{touchpad:[0,1]},buttons:["trigger","grip","touchpad","menu"]};module.exports.Component=registerComponent("magicleap-controls",{schema:{hand:{default:"none"},model:{default:!0},orientationOffset:{type:"vec3"}},mapping:INPUT_MAPPING_WEBXR,init:function(){var t=this;this.controllerPresent=!1,this.lastControllerCheck=0,this.onButtonChanged=bind(this.onButtonChanged,this),this.onButtonDown=function(e){onButtonEvent(e.detail.id,"down",t)},this.onButtonUp=function(e){onButtonEvent(e.detail.id,"up",t)},this.onButtonTouchEnd=function(e){onButtonEvent(e.detail.id,"touchend",t)},this.onButtonTouchStart=function(e){onButtonEvent(e.detail.id,"touchstart",t)},this.previousButtonValues={},this.rendererSystem=this.el.sceneEl.systems.renderer,this.bindMethods()},update:function(){var t=this.data;this.controllerIndex="right"===t.hand?0:"left"===t.hand?1:2},play:function(){this.checkIfControllerPresent(),this.addControllersUpdateListener()},pause:function(){this.removeEventListeners(),this.removeControllersUpdateListener()},bindMethods:function(){this.onModelLoaded=bind(this.onModelLoaded,this),this.onControllersUpdate=bind(this.onControllersUpdate,this),this.checkIfControllerPresent=bind(this.checkIfControllerPresent,this),this.removeControllersUpdateListener=bind(this.removeControllersUpdateListener,this),this.onAxisMoved=bind(this.onAxisMoved,this)},addEventListeners:function(){var t=this.el;t.addEventListener("buttonchanged",this.onButtonChanged),t.addEventListener("buttondown",this.onButtonDown),t.addEventListener("buttonup",this.onButtonUp),t.addEventListener("touchstart",this.onButtonTouchStart),t.addEventListener("touchend",this.onButtonTouchEnd),t.addEventListener("axismove",this.onAxisMoved),t.addEventListener("model-loaded",this.onModelLoaded),this.controllerEventsActive=!0},removeEventListeners:function(){var t=this.el;t.removeEventListener("buttonchanged",this.onButtonChanged),t.removeEventListener("buttondown",this.onButtonDown),t.removeEventListener("buttonup",this.onButtonUp),t.removeEventListener("touchstart",this.onButtonTouchStart),t.removeEventListener("touchend",this.onButtonTouchEnd),t.removeEventListener("axismove",this.onAxisMoved),t.removeEventListener("model-loaded",this.onModelLoaded),this.controllerEventsActive=!1},checkIfControllerPresent:function(){var t=this.data;checkControllerPresentAndSetup(this,GAMEPAD_ID_COMPOSITE,{index:this.controllerIndex,hand:t.hand})},injectTrackedControls:function(){var t=this.el,e=this.data;t.setAttribute("tracked-controls",{idPrefix:GAMEPAD_ID_COMPOSITE,hand:e.hand,controller:this.controllerIndex,orientationOffset:e.orientationOffset}),this.data.model&&this.el.setAttribute("gltf-model",MAGICLEAP_CONTROLLER_MODEL_GLB_URL)},addControllersUpdateListener:function(){this.el.sceneEl.addEventListener("controllersupdated",this.onControllersUpdate,!1)},removeControllersUpdateListener:function(){this.el.sceneEl.removeEventListener("controllersupdated",this.onControllersUpdate,!1)},onControllersUpdate:function(){this.checkIfControllerPresent()},onButtonChanged:function(t){var e,n=this.mapping.buttons[t.detail.id];n&&("trigger"===n&&(e=t.detail.state.value,console.log("analog value of trigger press: "+e)),this.el.emit(n+"changed",t.detail.state))},onModelLoaded:function(t){t.detail.model.scale.set(.01,.01,.01)},onAxisMoved:function(t){emitIfAxesChanged(this,this.mapping.axes,t)},updateModel:function(t,e){},setButtonColor:function(t,e){}}); },{"../core/component":130,"../utils/bind":198,"../utils/tracked-controls":213}],91:[function(_dereq_,module,exports){ function parseSide(e){switch(e){case"back":return THREE.BackSide;case"double":return THREE.DoubleSide;default:return THREE.FrontSide}}function parseVertexColors(e){switch(e){case"face":return THREE.FaceColors;case"vertex":return THREE.VertexColors;default:return THREE.NoColors}}function parseBlending(e){switch(e){case"none":return THREE.NoBlending;case"additive":return THREE.AdditiveBlending;case"subtractive":return THREE.SubtractiveBlending;case"multiply":return THREE.MultiplyBlending;default:return THREE.NormalBlending}}function disposeMaterial(e,t){e.dispose(),t.unregisterMaterial(e)}var utils=_dereq_("../utils/"),component=_dereq_("../core/component"),THREE=_dereq_("../lib/three"),shader=_dereq_("../core/shader"),error=utils.debug("components:material:error"),registerComponent=component.registerComponent,shaders=shader.shaders,shaderNames=shader.shaderNames;module.exports.Component=registerComponent("material",{schema:{alphaTest:{default:0,min:0,max:1},depthTest:{default:!0},depthWrite:{default:!0},flatShading:{default:!1},npot:{default:!1},offset:{type:"vec2",default:{x:0,y:0}},opacity:{default:1,min:0,max:1},repeat:{type:"vec2",default:{x:1,y:1}},shader:{default:"standard",oneOf:shaderNames,schemaChange:!0},side:{default:"front",oneOf:["front","back","double"]},transparent:{default:!1},vertexColors:{type:"string",default:"none",oneOf:["face","vertex"]},visible:{default:!0},blending:{default:"normal",oneOf:["none","normal","additive","subtractive","multiply"]},dithering:{default:!0}},init:function(){this.material=null},update:function(e){var t=this.data;this.shader&&t.shader===e.shader||this.updateShader(t.shader),this.shader.update(this.data),this.updateMaterial(e)},updateSchema:function(e){var t,a,r,i;a=e&&e.shader,t=this.oldData&&this.oldData.shader,i=a||t,r=shaders[i]&&shaders[i].schema,r||error("Unknown shader schema "+i),t&&a===t||(this.extendSchema(r),this.updateBehavior())},updateBehavior:function(){function e(e,t){var r;for(r in a)a[r]=e;s.shader.update(a)}var t,a,r=this.el.sceneEl,i=this.schema,s=this;this.tick=void 0,a={};for(t in i)"time"===i[t].type&&(this.tick=e,a[t]=!0);r&&(this.tick?r.addBehavior(this):r.removeBehavior(this))},updateShader:function(e){var t,a=this.data,r=shaders[e]&&shaders[e].Shader;if(!r)throw new Error("Unknown shader "+e);t=this.shader=new r,t.el=this.el,t.init(a),this.setMaterial(t.material),this.updateSchema(a)},updateMaterial:function(e){var t,a=this.data,r=this.material;r.alphaTest=a.alphaTest,r.depthTest=!1!==a.depthTest,r.depthWrite=!1!==a.depthWrite,r.opacity=a.opacity,r.flatShading=a.flatShading,r.side=parseSide(a.side),r.transparent=!1!==a.transparent||a.opacity<1,r.vertexColors=parseVertexColors(a.vertexColors),r.visible=a.visible,r.blending=parseBlending(a.blending),r.dithering=a.dithering;for(t in e)break;!t||e.alphaTest===a.alphaTest&&e.side===a.side&&e.vertexColors===a.vertexColors||(r.needsUpdate=!0)},remove:function(){var e=new THREE.MeshBasicMaterial,t=this.material,a=this.el.getObject3D("mesh");a&&(a.material=e),disposeMaterial(t,this.system)},setMaterial:function(e){var t,a=this.el,r=this.system;this.material&&disposeMaterial(this.material,r),this.material=e,r.registerMaterial(e),t=a.getObject3D("mesh"),t?t.material=e:a.addEventListener("object3dset",function t(r){"mesh"===r.detail.type&&r.target===a&&(a.getObject3D("mesh").material=e,a.removeEventListener("object3dset",t))})}}); },{"../core/component":130,"../core/shader":140,"../lib/three":178,"../utils/":204}],92:[function(_dereq_,module,exports){ var debug=_dereq_("../utils/debug"),registerComponent=_dereq_("../core/component").registerComponent,THREE=_dereq_("../lib/three"),warn=debug("components:obj-model:warn");module.exports.Component=registerComponent("obj-model",{schema:{mtl:{type:"model"},obj:{type:"model"}},init:function(){var e=this;this.model=null,this.objLoader=new THREE.OBJLoader,this.mtlLoader=new THREE.MTLLoader(this.objLoader.manager),this.mtlLoader.crossOrigin="",this.el.addEventListener("componentinitialized",function(o){e.model&&"material"===o.detail.name&&e.applyMaterial()})},update:function(){var e=this.data;e.obj&&(this.resetMesh(),this.loadObj(e.obj,e.mtl))},remove:function(){this.model&&this.resetMesh()},resetMesh:function(){this.el.removeObject3D("mesh")},loadObj:function(e,o){var t=this,r=this.el,i=this.mtlLoader,a=this.objLoader,s=this.el.sceneEl.systems.renderer,n=o.substr(0,o.lastIndexOf("/")+1);if(o)return r.hasAttribute("material")&&warn("Material component properties are ignored when a .MTL is provided"),i.setResourcePath(n),void i.load(o,function(o){o.preload(),a.setMaterials(o),a.load(e,function(e){t.model=e,t.model.traverse(function(e){if(e.isMesh){var o=e.material;o.color&&s.applyColorCorrection(o.color),o.map&&s.applyColorCorrection(o.map),o.emissive&&s.applyColorCorrection(o.emissive),o.emissiveMap&&s.applyColorCorrection(o.emissiveMap)}}),r.setObject3D("mesh",e),r.emit("model-loaded",{format:"obj",model:e})})});a.load(e,function(e){t.model=e,t.applyMaterial(),r.setObject3D("mesh",e),r.emit("model-loaded",{format:"obj",model:e})})},applyMaterial:function(){var e=this.el.components.material;e&&this.model.traverse(function(o){o instanceof THREE.Mesh&&(o.material=e.material)})}}); },{"../core/component":130,"../lib/three":178,"../utils/debug":200}],93:[function(_dereq_,module,exports){ var registerComponent=_dereq_("../core/component").registerComponent,bind=_dereq_("../utils/bind"),trackedControlsUtils=_dereq_("../utils/tracked-controls"),checkControllerPresentAndSetup=trackedControlsUtils.checkControllerPresentAndSetup,emitIfAxesChanged=trackedControlsUtils.emitIfAxesChanged,onButtonEvent=trackedControlsUtils.onButtonEvent,isWebXRAvailable=_dereq_("../utils/").device.isWebXRAvailable,GAMEPAD_ID_WEBXR="oculus-go",GAMEPAD_ID_WEBVR="Oculus Go",OCULUS_GO_CONTROLLER_MODEL_URL="https://cdn.aframe.io/controllers/oculus/go/oculus-go-controller.gltf",GAMEPAD_ID_PREFIX=isWebXRAvailable?GAMEPAD_ID_WEBXR:GAMEPAD_ID_WEBVR,INPUT_MAPPING_WEBVR={axes:{trackpad:[0,1]},buttons:["trackpad","trigger"]},INPUT_MAPPING_WEBXR={axes:{touchpad:[0,1]},buttons:["trigger","none","touchpad"]},INPUT_MAPPING=isWebXRAvailable?INPUT_MAPPING_WEBXR:INPUT_MAPPING_WEBVR;module.exports.Component=registerComponent("oculus-go-controls",{schema:{hand:{default:""},buttonColor:{type:"color",default:"#FFFFFF"},buttonTouchedColor:{type:"color",default:"#BBBBBB"},buttonHighlightColor:{type:"color",default:"#7A7A7A"},model:{default:!0},orientationOffset:{type:"vec3"},armModel:{default:!0}},mapping:INPUT_MAPPING,bindMethods:function(){this.onModelLoaded=bind(this.onModelLoaded,this),this.onControllersUpdate=bind(this.onControllersUpdate,this),this.checkIfControllerPresent=bind(this.checkIfControllerPresent,this),this.removeControllersUpdateListener=bind(this.removeControllersUpdateListener,this),this.onAxisMoved=bind(this.onAxisMoved,this)},init:function(){var t=this;this.onButtonChanged=bind(this.onButtonChanged,this),this.onButtonDown=function(e){onButtonEvent(e.detail.id,"down",t)},this.onButtonUp=function(e){onButtonEvent(e.detail.id,"up",t)},this.onButtonTouchStart=function(e){onButtonEvent(e.detail.id,"touchstart",t)},this.onButtonTouchEnd=function(e){onButtonEvent(e.detail.id,"touchend",t)},this.controllerPresent=!1,this.lastControllerCheck=0,this.rendererSystem=this.el.sceneEl.systems.renderer,this.bindMethods()},addEventListeners:function(){var t=this.el;t.addEventListener("buttonchanged",this.onButtonChanged),t.addEventListener("buttondown",this.onButtonDown),t.addEventListener("buttonup",this.onButtonUp),t.addEventListener("touchstart",this.onButtonTouchStart),t.addEventListener("touchend",this.onButtonTouchEnd),t.addEventListener("model-loaded",this.onModelLoaded),t.addEventListener("axismove",this.onAxisMoved),this.controllerEventsActive=!0},removeEventListeners:function(){var t=this.el;t.removeEventListener("buttonchanged",this.onButtonChanged),t.removeEventListener("buttondown",this.onButtonDown),t.removeEventListener("buttonup",this.onButtonUp),t.removeEventListener("touchstart",this.onButtonTouchStart),t.removeEventListener("touchend",this.onButtonTouchEnd),t.removeEventListener("model-loaded",this.onModelLoaded),t.removeEventListener("axismove",this.onAxisMoved),this.controllerEventsActive=!1},checkIfControllerPresent:function(){checkControllerPresentAndSetup(this,GAMEPAD_ID_PREFIX,this.data.hand?{hand:this.data.hand}:{})},play:function(){this.checkIfControllerPresent(),this.addControllersUpdateListener()},pause:function(){this.removeEventListeners(),this.removeControllersUpdateListener()},injectTrackedControls:function(){var t=this.el,e=this.data;t.setAttribute("tracked-controls",{armModel:e.armModel,hand:e.hand,idPrefix:GAMEPAD_ID_PREFIX,orientationOffset:e.orientationOffset}),this.data.model&&this.el.setAttribute("gltf-model",OCULUS_GO_CONTROLLER_MODEL_URL)},addControllersUpdateListener:function(){this.el.sceneEl.addEventListener("controllersupdated",this.onControllersUpdate,!1)},removeControllersUpdateListener:function(){this.el.sceneEl.removeEventListener("controllersupdated",this.onControllersUpdate,!1)},onControllersUpdate:function(){this.checkIfControllerPresent()},onModelLoaded:function(t){var e,o=t.detail.model;this.data.model&&(e=this.buttonMeshes={},e.trigger=o.getObjectByName("oculus_go_button_trigger"),e.trackpad=o.getObjectByName("oculus_go_touchpad"),e.touchpad=o.getObjectByName("oculus_go_touchpad"))},onButtonChanged:function(t){var e=this.mapping.buttons[t.detail.id];e&&this.el.emit(e+"changed",t.detail.state)},onAxisMoved:function(t){emitIfAxesChanged(this,this.mapping.axes,t)},updateModel:function(t,e){this.data.model&&this.updateButtonModel(t,e)},updateButtonModel:function(t,e){var o=this.buttonMeshes;if(o&&o[t]){var n,i;switch(e){case"down":n=this.data.buttonHighlightColor;break;case"touchstart":n=this.data.buttonTouchedColor;break;default:n=this.data.buttonColor}i=o[t],i.material.color.set(n),this.rendererSystem.applyColorCorrection(i.material.color)}}}); },{"../core/component":130,"../utils/":204,"../utils/bind":198,"../utils/tracked-controls":213}],94:[function(_dereq_,module,exports){ var bind=_dereq_("../utils/bind"),registerComponent=_dereq_("../core/component").registerComponent,THREE=_dereq_("../lib/three"),trackedControlsUtils=_dereq_("../utils/tracked-controls"),checkControllerPresentAndSetup=trackedControlsUtils.checkControllerPresentAndSetup,emitIfAxesChanged=trackedControlsUtils.emitIfAxesChanged,onButtonEvent=trackedControlsUtils.onButtonEvent,isWebXRAvailable=_dereq_("../utils/").device.isWebXRAvailable,GAMEPAD_ID_WEBXR="oculus-touch",GAMEPAD_ID_WEBVR="Oculus Touch",GAMEPAD_ID_PREFIX=isWebXRAvailable?GAMEPAD_ID_WEBXR:GAMEPAD_ID_WEBVR,TOUCH_CONTROLLER_MODEL_BASE_URL="https://cdn.aframe.io/controllers/oculus/oculus-touch-controller-",OCULUS_TOUCH_WEBVR={left:{modelUrl:TOUCH_CONTROLLER_MODEL_BASE_URL+"left.gltf",rayOrigin:{origin:{x:.008,y:-.01,z:0},direction:{x:0,y:-.8,z:-1}},modelPivotOffset:new THREE.Vector3(-.005,.003,-.055),modelPivotRotation:new THREE.Euler(0,0,0)},right:{modelUrl:TOUCH_CONTROLLER_MODEL_BASE_URL+"right.gltf",rayOrigin:{origin:{x:-.008,y:-.01,z:0},direction:{x:0,y:-.8,z:-1}},modelPivotOffset:new THREE.Vector3(.005,.003,-.055),modelPivotRotation:new THREE.Euler(0,0,0)}},OCULUS_TOUCH_WEBXR={left:{modelUrl:TOUCH_CONTROLLER_MODEL_BASE_URL+"left.gltf",rayOrigin:{origin:{x:.002,y:-.005,z:-.03},direction:{x:0,y:-.8,z:-1}},modelPivotOffset:new THREE.Vector3(-.005,.036,-.037),modelPivotRotation:new THREE.Euler(Math.PI/4.5,0,0)},right:{modelUrl:TOUCH_CONTROLLER_MODEL_BASE_URL+"right.gltf",rayOrigin:{origin:{x:-.002,y:-.005,z:-.03},direction:{x:0,y:-.8,z:-1}},modelPivotOffset:new THREE.Vector3(.005,.036,-.037),modelPivotRotation:new THREE.Euler(Math.PI/4.5,0,0)}},OCULUS_TOUCH_CONFIG=isWebXRAvailable?OCULUS_TOUCH_WEBXR:OCULUS_TOUCH_WEBVR,CONTROLLER_DEFAULT="oculus-touch",CONTROLLER_PROPERTIES={"oculus-touch":OCULUS_TOUCH_CONFIG,"oculus-touch-v2":{left:{modelUrl:TOUCH_CONTROLLER_MODEL_BASE_URL+"gen2-left.gltf",rayOrigin:{origin:{x:-.01,y:0,z:-.02},direction:{x:0,y:-.5,z:-1}},modelPivotOffset:new THREE.Vector3(0,0,0),modelPivotRotation:new THREE.Euler(0,0,0)},right:{modelUrl:TOUCH_CONTROLLER_MODEL_BASE_URL+"gen2-right.gltf",rayOrigin:{origin:{x:.01,y:0,z:-.02},direction:{x:0,y:-.5,z:-1}},modelPivotOffset:new THREE.Vector3(0,0,0),modelPivotRotation:new THREE.Euler(0,0,0)}},"oculus-touch-v3":{left:{modelUrl:TOUCH_CONTROLLER_MODEL_BASE_URL+"v3-left.glb",rayOrigin:{origin:{x:.015,y:.005,z:0},direction:{x:0,y:0,z:-1}},modelPivotOffset:new THREE.Vector3(.01,-.01,.05),modelPivotRotation:new THREE.Euler(Math.PI/4,0,0)},right:{modelUrl:TOUCH_CONTROLLER_MODEL_BASE_URL+"v3-right.glb",rayOrigin:{origin:{x:-.015,y:.005,z:0},direction:{x:0,y:0,z:-1}},modelPivotOffset:new THREE.Vector3(-.01,-.01,.05),modelPivotRotation:new THREE.Euler(Math.PI/4,0,0)}}},INPUT_MAPPING_WEBVR={left:{axes:{thumbstick:[0,1]},buttons:["thumbstick","trigger","grip","xbutton","ybutton","surface"]},right:{axes:{thumbstick:[0,1]},buttons:["thumbstick","trigger","grip","abutton","bbutton","surface"]}},INPUT_MAPPING_WEBXR={left:{axes:{thumbstick:[2,3]},buttons:["trigger","grip","none","thumbstick","xbutton","ybutton","surface"]},right:{axes:{thumbstick:[2,3]},buttons:["trigger","grip","none","thumbstick","abutton","bbutton","surface"]}},INPUT_MAPPING=isWebXRAvailable?INPUT_MAPPING_WEBXR:INPUT_MAPPING_WEBVR;module.exports.Component=registerComponent("oculus-touch-controls",{schema:{hand:{default:"left"},buttonColor:{type:"color",default:"#999"},buttonTouchColor:{type:"color",default:"#8AB"},buttonHighlightColor:{type:"color",default:"#2DF"},model:{default:!0},controllerType:{default:"auto",oneOf:["auto","oculus-touch","oculus-touch-v2","oculus-touch-v3"]},orientationOffset:{type:"vec3",default:{x:43,y:0,z:0}}},mapping:INPUT_MAPPING,bindMethods:function(){this.onModelLoaded=bind(this.onModelLoaded,this),this.onControllersUpdate=bind(this.onControllersUpdate,this),this.checkIfControllerPresent=bind(this.checkIfControllerPresent,this),this.onAxisMoved=bind(this.onAxisMoved,this)},init:function(){var t=this;this.onButtonChanged=bind(this.onButtonChanged,this),this.onButtonDown=function(e){onButtonEvent(e.detail.id,"down",t,t.data.hand)},this.onButtonUp=function(e){onButtonEvent(e.detail.id,"up",t,t.data.hand)},this.onButtonTouchStart=function(e){onButtonEvent(e.detail.id,"touchstart",t,t.data.hand)},this.onButtonTouchEnd=function(e){onButtonEvent(e.detail.id,"touchend",t,t.data.hand)},this.controllerPresent=!1,this.lastControllerCheck=0,this.previousButtonValues={},this.rendererSystem=this.el.sceneEl.systems.renderer,this.bindMethods()},addEventListeners:function(){var t=this.el;t.addEventListener("buttonchanged",this.onButtonChanged),t.addEventListener("buttondown",this.onButtonDown),t.addEventListener("buttonup",this.onButtonUp),t.addEventListener("touchstart",this.onButtonTouchStart),t.addEventListener("touchend",this.onButtonTouchEnd),t.addEventListener("axismove",this.onAxisMoved),t.addEventListener("model-loaded",this.onModelLoaded),this.controllerEventsActive=!0},removeEventListeners:function(){var t=this.el;t.removeEventListener("buttonchanged",this.onButtonChanged),t.removeEventListener("buttondown",this.onButtonDown),t.removeEventListener("buttonup",this.onButtonUp),t.removeEventListener("touchstart",this.onButtonTouchStart),t.removeEventListener("touchend",this.onButtonTouchEnd),t.removeEventListener("axismove",this.onAxisMoved),t.removeEventListener("model-loaded",this.onModelLoaded),this.controllerEventsActive=!1},checkIfControllerPresent:function(){checkControllerPresentAndSetup(this,GAMEPAD_ID_PREFIX,{hand:this.data.hand})},play:function(){this.checkIfControllerPresent(),this.addControllersUpdateListener()},pause:function(){this.removeEventListeners(),this.removeControllersUpdateListener()},loadModel:function(t){var e,o=this.data;if(o.model){if(this.displayModel=CONTROLLER_PROPERTIES[o.controllerType]||CONTROLLER_PROPERTIES[CONTROLLER_DEFAULT],"auto"===o.controllerType){var n=this.el.sceneEl.systems["tracked-controls-webvr"];if(n&&n.vrDisplay){/^Oculus Quest$/.test(n.vrDisplay.displayName)&&(this.displayModel=CONTROLLER_PROPERTIES["oculus-touch-v2"])}else e=CONTROLLER_DEFAULT,e=-1!==t.profiles.indexOf("oculus-touch-v2")?"oculus-touch-v2":e,e=-1!==t.profiles.indexOf("oculus-touch-v3")?"oculus-touch-v3":e,this.displayModel=CONTROLLER_PROPERTIES[e]}var i=this.displayModel[o.hand].modelUrl;this.el.setAttribute("gltf-model",i)}},injectTrackedControls:function(t){var e=this.data,o=GAMEPAD_ID_WEBXR,n="right"===e.hand?"Oculus Touch (Right)":"Oculus Touch (Left)",i=isWebXRAvailable?o:n;this.el.setAttribute("tracked-controls",{id:i,hand:e.hand,orientationOffset:e.orientationOffset,handTrackingEnabled:!1}),this.loadModel(t)},addControllersUpdateListener:function(){this.el.sceneEl.addEventListener("controllersupdated",this.onControllersUpdate,!1)},removeControllersUpdateListener:function(){this.el.sceneEl.removeEventListener("controllersupdated",this.onControllersUpdate,!1)},onControllersUpdate:function(){this.checkIfControllerPresent()},onButtonChanged:function(t){var e,o=this.mapping[this.data.hand].buttons[t.detail.id],n=this.buttonMeshes;o&&("trigger"!==o&&"grip"!==o||(e=t.detail.state.value),n&&("trigger"===o&&n.trigger&&(n.trigger.rotation.x=this.originalXRotationTrigger-e*(Math.PI/26)),"grip"===o&&n.grip&&(n.grip.position.x=this.originalXPositionGrip+("left"===this.data.hand?-1:1)*e*.004)),this.el.emit(o+"changed",t.detail.state))},onModelLoaded:function(t){var e,o=this.controllerObject3D=t.detail.model;this.data.model&&(e=this.buttonMeshes={},e.grip=o.getObjectByName("buttonHand"),this.originalXPositionGrip=e.grip&&e.grip.position.x,e.thumbstick=o.getObjectByName("stick"),e.trigger=o.getObjectByName("buttonTrigger"),this.originalXRotationTrigger=e.trigger&&e.trigger.rotation.x,e.xbutton=o.getObjectByName("buttonX"),e.abutton=o.getObjectByName("buttonA"),e.ybutton=o.getObjectByName("buttonY"),e.bbutton=o.getObjectByName("buttonB"),o.position.copy(this.displayModel[this.data.hand].modelPivotOffset),o.rotation.copy(this.displayModel[this.data.hand].modelPivotRotation),this.el.emit("controllermodelready",{name:"oculus-touch-controls",model:this.data.model,rayOrigin:this.displayModel[this.data.hand].rayOrigin}))},onAxisMoved:function(t){emitIfAxesChanged(this,this.mapping[this.data.hand].axes,t)},updateModel:function(t,e){this.data.model&&this.updateButtonModel(t,e)},updateButtonModel:function(t,e){var o,n="up"===e||"touchend"===e?this.data.buttonColor:"touchstart"===e?this.data.buttonTouchColor:this.data.buttonHighlightColor,i=this.buttonMeshes;this.data.model&&i&&i[t]&&(o=i[t],o.material.color.set(n),this.rendererSystem.applyColorCorrection(o.material.color))}}); },{"../core/component":130,"../lib/three":178,"../utils/":204,"../utils/bind":198,"../utils/tracked-controls":213}],95:[function(_dereq_,module,exports){ var registerComponent=_dereq_("../core/component").registerComponent;module.exports.Component=registerComponent("position",{schema:{type:"vec3"},update:function(){var e=this.el.object3D,o=this.data;e.position.set(o.x,o.y,o.z)},remove:function(){this.el.object3D.position.set(0,0,0)}}); },{"../core/component":130}],96:[function(_dereq_,module,exports){ function copyArray(e,t){var i;for(e.length=t.length,i=0;i")},remove:function(){var e=this.el.object3D.fog;e&&(e.far=0,e.near=.1)}}); },{"../../core/component":130,"../../lib/three":178,"../../utils/debug":200}],104:[function(_dereq_,module,exports){ (function (process){ function getFuzzyPatchVersion(e){var n=e.split(".");return n[2]="x",n.join(".")}var AFRAME_INJECTED=_dereq_("../../constants").AFRAME_INJECTED,pkg=_dereq_("../../../package"),registerComponent=_dereq_("../../core/component").registerComponent,utils=_dereq_("../../utils/"),INSPECTOR_DEV_URL="https://aframe.io/aframe-inspector/dist/aframe-inspector.js",INSPECTOR_RELEASE_URL="https://unpkg.com/aframe-inspector@"+getFuzzyPatchVersion(pkg.version)+"/dist/aframe-inspector.min.js",INSPECTOR_URL="dev"===process.env.INSPECTOR_VERSION?INSPECTOR_DEV_URL:INSPECTOR_RELEASE_URL,LOADING_MESSAGE="Loading Inspector",LOADING_ERROR_MESSAGE="Error loading Inspector";module.exports.Component=registerComponent("inspector",{schema:{url:{default:INSPECTOR_URL}},init:function(){this.firstPlay=!0,this.onKeydown=this.onKeydown.bind(this),this.onMessage=this.onMessage.bind(this),this.initOverlay(),window.addEventListener("keydown",this.onKeydown),window.addEventListener("message",this.onMessage)},play:function(){var e;this.firstPlay&&"false"!==(e=utils.getUrlParameter("inspector"))&&e&&(this.openInspector(),this.firstPlay=!1)},initOverlay:function(){this.loadingMessageEl=document.createElement("div"),this.loadingMessageEl.classList.add("a-inspector-loader"),this.loadingMessageEl.innerHTML=LOADING_MESSAGE+'...'},remove:function(){this.removeEventListeners()},onKeydown:function(e){73===e.keyCode&&e.ctrlKey&&e.altKey&&this.openInspector()},showLoader:function(){document.body.appendChild(this.loadingMessageEl)},hideLoader:function(){document.body.removeChild(this.loadingMessageEl)},onMessage:function(e){"INJECT_AFRAME_INSPECTOR"===e.data&&this.openInspector()},openInspector:function(e){var n,t=this;if(AFRAME.INSPECTOR||AFRAME.inspectorInjected)return void AFRAME.INSPECTOR.open(e);this.showLoader(),n=document.createElement("script"),n.src=this.data.url,n.setAttribute("data-name","aframe-inspector"),n.setAttribute(AFRAME_INJECTED,""),n.onload=function(){AFRAME.INSPECTOR.open(e),t.hideLoader(),t.removeEventListeners()},n.onerror=function(){t.loadingMessageEl.innerHTML=LOADING_ERROR_MESSAGE},document.head.appendChild(n),AFRAME.inspectorInjected=!0},removeEventListeners:function(){window.removeEventListener("keydown",this.onKeydown),window.removeEventListener("message",this.onMessage)}}); }).call(this,_dereq_('_process')) },{"../../../package":72,"../../constants":122,"../../core/component":130,"../../utils/":204,"_process":49}],105:[function(_dereq_,module,exports){ var registerComponent=_dereq_("../../core/component").registerComponent,shouldCaptureKeyEvent=_dereq_("../../utils/").shouldCaptureKeyEvent;module.exports.Component=registerComponent("keyboard-shortcuts",{schema:{enterVR:{default:!0},exitVR:{default:!0}},init:function(){this.onKeyup=this.onKeyup.bind(this)},update:function(e){var t=this.data;this.enterVREnabled=t.enterVR},play:function(){window.addEventListener("keyup",this.onKeyup,!1)},pause:function(){window.removeEventListener("keyup",this.onKeyup)},onKeyup:function(e){var t=this.el;shouldCaptureKeyEvent(e)&&(this.enterVREnabled&&70===e.keyCode&&t.enterVR(),this.enterVREnabled&&27===e.keyCode&&t.exitVR())}}); },{"../../core/component":130,"../../utils/":204}],106:[function(_dereq_,module,exports){ var debug=_dereq_("../../utils/debug"),registerComponent=_dereq_("../../core/component").registerComponent,warn=debug("components:pool:warn");module.exports.Component=registerComponent("pool",{schema:{container:{default:""},mixin:{default:""},size:{default:0},dynamic:{default:!1}},multiple:!0,initPool:function(){var t;for(this.availableEls=[],this.usedEls=[],this.data.mixin||warn("No mixin provided for pool component."),this.data.container&&(this.container=document.querySelector(this.data.container),this.container||warn("Container "+this.data.container+" not found.")),this.container=this.container||this.el,t=0;t0&&(this.stopSound(),o.removeObject3D("sound"));var s=this.listener=i.audioListener||new THREE.AudioListener;for(i.audioListener=s,i.camera&&i.camera.add(s),i.addEventListener("camera-set-active",function(e){e.detail.cameraEl.getObject3D("camera").add(s)}),this.pool=new THREE.Group,e=0;e=0&&(e=30),e&&a.chars.map(function(t){t.yoffset+=e}),r(a)})})}function loadTexture(t){return new Promise(function(e,r){(new THREE.ImageLoader).load(t,function(t){e(t)},void 0,function(){error("Error loading font image",t),r(null)})})}function createShader(t,e,r){var n,o;return o=new shaders[e].Shader,o.el=t,o.init(r),o.update(r),n=o.material,n.transparent=r.transparent,{material:n,shader:o}}function computeWidth(t,e,r){return t||(.5+e)*r}function computeFontWidthFactor(t){var e=0,r=0,n=0;return t.chars.map(function(t){e+=t.xadvance,t.id>=48&&t.id<=57&&(n++,r+=t.xadvance)}),n?r/n:e/t.chars.length}function PromiseCache(){var t=this.cache={};this.get=function(e,r){return e in t?t[e]:(t[e]=r(),t[e])}}var createTextGeometry=_dereq_("three-bmfont-text"),loadBMFont=_dereq_("load-bmfont"),registerComponent=_dereq_("../core/component").registerComponent,coreShader=_dereq_("../core/shader"),THREE=_dereq_("../lib/three"),utils=_dereq_("../utils/"),error=utils.debug("components:text:error"),shaders=coreShader.shaders,warn=utils.debug("components:text:warn"),DEFAULT_WIDTH=1,MAX_ANISOTROPY=16,FONT_BASE_URL="https://cdn.aframe.io/fonts/",FONTS={aileronsemibold:FONT_BASE_URL+"Aileron-Semibold.fnt",dejavu:FONT_BASE_URL+"DejaVu-sdf.fnt",exo2bold:FONT_BASE_URL+"Exo2Bold.fnt",exo2semibold:FONT_BASE_URL+"Exo2SemiBold.fnt",kelsonsans:FONT_BASE_URL+"KelsonSans.fnt",monoid:FONT_BASE_URL+"Monoid.fnt",mozillavr:FONT_BASE_URL+"mozillavr.fnt",roboto:FONT_BASE_URL+"Roboto-msdf.json",sourcecodepro:FONT_BASE_URL+"SourceCodePro.fnt"},MSDF_FONTS=["roboto"],DEFAULT_FONT="roboto";module.exports.FONTS=FONTS;var cache=new PromiseCache,fontWidthFactors={},textures={},protocolRe=/^\w+:/;module.exports.Component=registerComponent("text",{multiple:!0,schema:{align:{type:"string",default:"left",oneOf:["left","right","center"]},alphaTest:{default:.5},anchor:{default:"center",oneOf:["left","right","center","align"]},baseline:{default:"center",oneOf:["top","center","bottom"]},color:{type:"color",default:"#FFF"},font:{type:"string",default:DEFAULT_FONT},fontImage:{type:"string"},height:{type:"number"},letterSpacing:{type:"number",default:0},lineHeight:{type:"number"},negate:{type:"boolean",default:!0},opacity:{type:"number",default:1},shader:{default:"sdf",oneOf:shaders},side:{default:"front",oneOf:["front","back","double"]},tabSize:{default:4},transparent:{default:!0},value:{type:"string"},whiteSpace:{default:"normal",oneOf:["normal","pre","nowrap"]},width:{type:"number"},wrapCount:{type:"number",default:40},wrapPixels:{type:"number"},xOffset:{type:"number",default:0},yOffset:{type:"number",default:0},zOffset:{type:"number",default:.001}},init:function(){this.shaderData={},this.geometry=createTextGeometry(),this.createOrUpdateMaterial(),this.mesh=new THREE.Mesh(this.geometry,this.material),this.el.setObject3D(this.attrName,this.mesh)},update:function(t){var e=this.data,r=this.currentFont;if(textures[e.font]?this.texture=textures[e.font]:(this.texture=textures[e.font]=new THREE.Texture,this.texture.anisotropy=MAX_ANISOTROPY),this.createOrUpdateMaterial(),t.font!==e.font)return void this.updateFont();r&&(this.updateGeometry(this.geometry,r),this.updateLayout())},remove:function(){this.geometry.dispose(),this.geometry=null,this.el.removeObject3D(this.attrName),this.material.dispose(),this.material=null,this.texture.dispose(),this.texture=null,this.shaderObject&&delete this.shaderObject},createOrUpdateMaterial:function(){var t,e,r,n=this.data,o=this.material,a=this.shaderData;if(r=n.shader,-1!==MSDF_FONTS.indexOf(n.font)||n.font.indexOf("-msdf.")>=0?r="msdf":n.font in FONTS&&-1===MSDF_FONTS.indexOf(n.font)&&(r="sdf"),t=(this.shaderObject&&this.shaderObject.name)!==r,a.alphaTest=n.alphaTest,a.color=n.color,a.map=this.texture,a.opacity=n.opacity,a.side=parseSide(n.side),a.transparent=n.transparent,a.negate=n.negate,!t)return this.shaderObject.update(a),o.transparent=a.transparent,void(o.side=a.side);e=createShader(this.el,r,a),this.material=e.material,this.shaderObject=e.shader,this.material.side=a.side,this.mesh&&(this.mesh.material=this.material)},updateFont:function(){var t,e=this.data,r=this.el,n=this.geometry,o=this;e.font||warn("No font specified. Using the default font."),this.mesh.visible=!1,t=this.lookupFont(e.font||DEFAULT_FONT)||e.font,cache.get(t,function(){return loadFont(t,e.yOffset)}).then(function(a){var i;if(1!==a.pages.length)throw new Error("Currently only single-page bitmap fonts are supported.");fontWidthFactors[t]||(a.widthFactor=fontWidthFactors[a]=computeFontWidthFactor(a)),o.updateGeometry(n,a),o.currentFont=a,o.updateLayout(),i=o.getFontImageSrc(),cache.get(i,function(){return loadTexture(i)}).then(function(t){var n=o.texture;n.image=t,n.needsUpdate=!0,textures[e.font]=n,o.texture=n,o.mesh.visible=!0,r.emit("textfontset",{font:e.font,fontObj:a})}).catch(function(t){error(t.message),error(t.stack)})}).catch(function(t){error(t.message),error(t.stack)})},getFontImageSrc:function(){if(this.data.fontImage)return this.data.fontImage;var t=this.lookupFont(this.data.font||DEFAULT_FONT)||this.data.font,e=this.currentFont.pages[0];return e.match(protocolRe)&&0!==e.indexOf("http")?t.replace(/(\.fnt)|(\.json)/,".png"):THREE.LoaderUtils.extractUrlBase(t)+e},updateLayout:function(){var t,e,r,n,o,a,i,s,h,u,d=this.el,l=this.data,f=this.geometry,c=this.mesh;if(f.layout){if(r=d.getAttribute("geometry"),s=l.width||r&&r.width||DEFAULT_WIDTH,a=computeWidth(l.wrapPixels,l.wrapCount,this.currentFont.widthFactor),i=s/a,o=f.layout,n=i*(o.height+o.descender),r&&"plane"===r.primitive&&(r.width||d.setAttribute("geometry","width",s),r.height||d.setAttribute("geometry","height",n)),"left"===(t="align"===l.anchor?l.align:l.anchor))h=0;else if("right"===t)h=-1*o.width;else{if("center"!==t)throw new TypeError("Invalid text.anchor property value",t);h=-1*o.width/2}if("bottom"===(e=l.baseline))u=0;else if("top"===e)u=-1*o.height+o.ascender;else{if("center"!==e)throw new TypeError("Invalid text.baseline property value",e);u=-1*o.height/2}c.position.x=h*i+l.xOffset,c.position.y=u*i,c.position.z=l.zOffset,c.scale.set(i,-1*i,i)}},lookupFont:function(t){return FONTS[t]},updateGeometry:function(){var t={},e={},r=/\\n/g,n=/\\t/g;return function(o,a){var i=this.data;e.font=a,e.lineHeight=i.lineHeight&&isFinite(i.lineHeight)?i.lineHeight:a.common.lineHeight,e.text=i.value.toString().replace(r,"\n").replace(n,"\t"),e.width=computeWidth(i.wrapPixels,i.wrapCount,a.widthFactor),o.update(utils.extend(t,i,e))}}()}); },{"../core/component":130,"../core/shader":140,"../lib/three":178,"../utils/":204,"load-bmfont":37,"three-bmfont-text":62}],113:[function(_dereq_,module,exports){ var registerComponent=_dereq_("../core/component").registerComponent,controllerUtils=_dereq_("../utils/tracked-controls"),DEFAULT_CAMERA_HEIGHT=_dereq_("../constants").DEFAULT_CAMERA_HEIGHT,THREE=_dereq_("../lib/three"),DEFAULT_HANDEDNESS=_dereq_("../constants").DEFAULT_HANDEDNESS,EYES_TO_ELBOW={x:.175,y:-.3,z:-.03},FOREARM={x:0,y:0,z:-.175},EMPTY_DAYDREAM_TOUCHES={touches:[]},EVENTS={AXISMOVE:"axismove",BUTTONCHANGED:"buttonchanged",BUTTONDOWN:"buttondown",BUTTONUP:"buttonup",TOUCHSTART:"touchstart",TOUCHEND:"touchend"};module.exports.Component=registerComponent("tracked-controls-webvr",{schema:{autoHide:{default:!0},controller:{default:0},id:{type:"string",default:""},hand:{type:"string",default:""},idPrefix:{type:"string",default:""},orientationOffset:{type:"vec3"},armModel:{default:!1},headElement:{type:"selector"}},init:function(){this.axis=this.el.components["tracked-controls"].axis=[0,0,0],this.buttonStates=this.el.components["tracked-controls"].buttonStates={},this.changedAxes=[],this.targetControllerNumber=this.data.controller,this.axisMoveEventDetail={axis:this.axis,changed:this.changedAxes},this.deltaControllerPosition=new THREE.Vector3,this.controllerQuaternion=new THREE.Quaternion,this.controllerEuler=new THREE.Euler,this.updateGamepad(),this.buttonEventDetails={}},tick:function(t,e){var i=this.el.getObject3D("mesh");i&&i.update&&i.update(e/1e3),this.updateGamepad(),this.updatePose(),this.updateButtons()},defaultUserHeight:function(){return DEFAULT_CAMERA_HEIGHT},getHeadElement:function(){return this.data.headElement||this.el.sceneEl.camera.el},updateGamepad:function(){var t=this.data,e=controllerUtils.findMatchingControllerWebVR(this.system.controllers,t.id,t.idPrefix,t.hand,t.controller);this.controller=e,this.el.components["tracked-controls"].controller=e,this.data.autoHide&&(this.el.object3D.visible=!!this.controller)},applyArmModel:function(t){var e,i,o,n,s,a=this.controller,r=this.controllerEuler,l=this.controllerQuaternion,h=this.deltaControllerPosition;i=this.getHeadElement(),o=i.object3D,s=this.defaultUserHeight(),n=a.pose,e=(a?a.hand:void 0)||DEFAULT_HANDEDNESS,t.copy(o.position),h.set(EYES_TO_ELBOW.x*("left"===e?-1:"right"===e?1:0),EYES_TO_ELBOW.y,EYES_TO_ELBOW.z),h.multiplyScalar(s),h.applyAxisAngle(o.up,o.rotation.y),t.add(h),h.set(FOREARM.x,FOREARM.y,FOREARM.z),h.multiplyScalar(s),n.orientation?l.fromArray(n.orientation):l.copy(o.quaternion),r.setFromQuaternion(l),r.set(r.x,r.y,0),h.applyEuler(r),t.add(h)},updatePose:function(){var t,e,i=this.controller,o=this.data,n=this.el.object3D,s=this.system.vrDisplay;i&&(t=i.pose,t.position?n.position.fromArray(t.position):o.armModel&&this.applyArmModel(n.position),t.orientation&&n.quaternion.fromArray(t.orientation),s&&t.position&&(e=this.el.sceneEl.renderer.xr.getStandingMatrix(),n.matrix.compose(n.position,n.quaternion,n.scale),n.matrix.multiplyMatrices(e,n.matrix),n.matrix.decompose(n.position,n.quaternion,n.scale)),n.rotateX(this.data.orientationOffset.x*THREE.Math.DEG2RAD),n.rotateY(this.data.orientationOffset.y*THREE.Math.DEG2RAD),n.rotateZ(this.data.orientationOffset.z*THREE.Math.DEG2RAD))},updateButtons:function(){var t,e,i=this.controller;if(i){for(e=0;eMAX_DELTA)return d[i]=0,void(d[s]=0);var h=Math.pow(1/this.easing,60*e);0!==d[i]&&(d[i]=d[i]*h),0!==d[s]&&(d[s]=d[s]*h),Math.abs(d[i])=e.duration&&("VIDEO"===e.tagName&&(THREE.Cache.files[e.getAttribute("src")]=e),t())}return 4===e.readyState?t():e.error?r():(e.addEventListener("loadeddata",i,!1),e.addEventListener("progress",i,!1),void e.addEventListener("error",r,!1))})}function fixUpMediaElement(e){var t=setCrossOrigin(e);return t.tagName&&"video"===t.tagName.toLowerCase()&&(t.setAttribute("playsinline",""),t.setAttribute("webkit-playsinline","")),t!==e&&(e.parentNode.appendChild(t),e.parentNode.removeChild(e)),t}function setCrossOrigin(e){var t;if(e.hasAttribute("crossorigin"))return e;if(null!==(t=e.getAttribute("src"))){if(-1===t.indexOf("://"))return e;if(extractDomain(t)===window.location.host)return e}return warn('Cross-origin element (e.g., ) was requested without `crossorigin` set. A-Frame will re-request the asset with `crossorigin` attribute set. Please set `crossorigin` on the element (e.g., )',t),e.crossOrigin="anonymous",e.cloneNode(!0)}function extractDomain(e){var t=e.indexOf("://")>-1?e.split("/")[2]:e.split("/")[0];return t.substring(0,t.indexOf(":"))}function inferResponseType(e){var t=getFileNameFromURL(e),r=t.lastIndexOf(".");if(r>=0){if(".glb"===t.slice(r,e.search(/\?|#|$/)))return"arraybuffer"}return"text"}function getFileNameFromURL(e){var t=document.createElement("a");t.href=e;var r=t.search.replace(/^\?/,""),i=e.replace(r,"").replace("?","");return i.substring(i.lastIndexOf("/")+1)}var ANode=_dereq_("./a-node"),bind=_dereq_("../utils/bind"),debug=_dereq_("../utils/debug"),registerElement=_dereq_("./a-register-element").registerElement,THREE=_dereq_("../lib/three"),fileLoader=new THREE.FileLoader,warn=debug("core:a-assets:warn");module.exports=registerElement("a-assets",{prototype:Object.create(ANode.prototype,{createdCallback:{value:function(){this.isAssets=!0,this.fileLoader=fileLoader,this.timeout=null}},attachedCallback:{value:function(){var e,t,r,i,o,s,a=this,n=[];if(!this.parentNode.isScene)throw new Error(" must be a child of a .");for(o=this.querySelectorAll("img"),e=0;e did not contain exactly six elements each with a `src` attribute.")},writable:window.debug}})}); },{"../utils/debug":200,"./a-register-element":129}],126:[function(_dereq_,module,exports){ function checkComponentDefined(t,e){return!(!t.components[e]||!t.components[e].attrValue)||isComponentMixedIn(e,t.mixinEls)}function isComponentMixedIn(t,e){var i,n=!1;for(i=0;i2?s.slice(1).join("__"):s[1],COMPONENTS[a]&&(checkComponentDefined(this,t)||void 0!==e||i)&&!(t in this.components)){if(this.initComponentDependencies(a),o&&!COMPONENTS[a].multiple)throw new Error("Trying to initialize multiple components of type `"+a+"`. There can only be one component of this type per entity.");n=new COMPONENTS[a].Component(this,e,o),this.isPlaying&&n.play(),this.hasAttribute(t)||(n.justInitialized=!0,window.HTMLElement.prototype.setAttribute.call(this,t,"")),debug("Component initialized: %s",t)}},writable:window.debug},initComponentDependencies:{value:function(t){var e,i,n=this,o=COMPONENTS[t];if(o&&(e=COMPONENTS[t].dependencies))for(i=0;i0?e.substring(0,r):e,!COMPONENTS[a])return"mixin"===e&&this.mixinUpdate(i),void ANode.prototype.setAttribute.call(this,e,i);if(!this.components[e]&&this.hasAttribute(e)&&this.updateComponent(e,window.HTMLElement.prototype.getAttribute.call(this,e)),void 0!==n&&"string"==typeof i&&i.length>0&&"string"==typeof utils.styleParser.parse(i)){for(l in t)delete t[l];o=t,o[i]=n,s=!1}else o=i,s=!0===n;this.updateComponent(e,o,s),(h=this.sceneEl&&this.sceneEl.getAttribute("debug"))&&this.components[e].flushToDOM()}}(),writable:window.debug},flushToDOM:{value:function(t){var e,i,n,o=this.components,s=this.children;for(n in o)o[n].flushToDOM();if(t)for(i=0;i outside of an A-Frame scene. Append this element to `` instead."),this.hasLoaded=!1,this.emit("nodeready",void 0,!1),this.isMixin||(t=this.getAttribute("mixin"))&&this.updateMixins(t)},writable:window.debug},attributeChangedCallback:{value:function(t,e,i){i!==this.computedMixinStr&&("mixin"!==t||this.isMixin||this.updateMixins(i,e))}},closestScene:{value:function(){for(var t=this;t&&!t.isScene;)t=t.parentElement;return t}},closest:{value:function(t){for(var e=this.matches||this.mozMatchesSelector||this.msMatchesSelector||this.oMatchesSelector||this.webkitMatchesSelector,i=this;i&&!e.call(i,t);)i=i.parentElement;return i}},detachedCallback:{value:function(){this.hasLoaded=!1}},load:{value:function(t,e){var i,n,s=this;this.hasLoaded||(e=e||isNode,i=this.getChildren(),n=i.filter(e).map(function(t){return new Promise(function(e){if(t.hasLoaded)return e();t.addEventListener("loaded",e)})}),Promise.all(n).then(function(){s.hasLoaded=!0,t&&t(),s.emit("loaded",void 0,!1)}).catch(function(t){error("Failure loading node: ",t)}))},writable:!0},getChildren:{value:function(){return Array.prototype.slice.call(this.children,0)}},updateMixins:{value:function(){var t=[],e=[],i={};return function(n,s){var r,a,o;for(t.length=0,e.length=0,a=n?utils.split(n.trim(),/\s+/):t,o=s?utils.split(s.trim(),/\s+/):e,i.newMixinIds=a,i.oldMixinIds=o,r=0;r tag after the scene. Component