//This file is automatically rebuilt by the Cesium build process. /*global define*/ define(function() { "use strict"; return "uniform samplerCube u_cubeMap;\n\ \n\ varying vec3 v_texCoord;\n\ \n\ void main()\n\ {\n\ vec3 rgb = textureCube(u_cubeMap, normalize(v_texCoord)).rgb;\n\ gl_FragColor = vec4(rgb, czm_morphTime);\n\ }\n\ "; });