//This file is automatically rebuilt by the Cesium build process. /*global define*/ define(function() { "use strict"; return "uniform sampler2D u_texture;\n\ \n\ varying vec2 v_textureCoordinates;\n\ \n\ void main()\n\ {\n\ gl_FragColor = texture2D(u_texture, v_textureCoordinates);\n\ }\n\ "; });