//This file is automatically rebuilt by the Cesium build process. /*global define*/ define(function() { "use strict"; return "attribute vec3 position3DHigh;\n\ attribute vec3 position3DLow;\n\ attribute vec3 position2DHigh;\n\ attribute vec3 position2DLow;\n\ attribute vec3 prevPosition3DHigh;\n\ attribute vec3 prevPosition3DLow;\n\ attribute vec3 prevPosition2DHigh;\n\ attribute vec3 prevPosition2DLow;\n\ attribute vec3 nextPosition3DHigh;\n\ attribute vec3 nextPosition3DLow;\n\ attribute vec3 nextPosition2DHigh;\n\ attribute vec3 nextPosition2DLow;\n\ attribute vec4 texCoordExpandWidthAndShow;\n\ attribute vec4 pickColor;\n\ \n\ varying vec2 v_st;\n\ varying float v_width;\n\ varying vec4 czm_pickColor;\n\ \n\ void main() \n\ {\n\ float texCoord = texCoordExpandWidthAndShow.x;\n\ float expandDir = texCoordExpandWidthAndShow.y;\n\ float width = abs(texCoordExpandWidthAndShow.z) + 0.5;\n\ bool usePrev = texCoordExpandWidthAndShow.z < 0.0;\n\ float show = texCoordExpandWidthAndShow.w;\n\ \n\ vec4 p, prev, next;\n\ if (czm_morphTime == 1.0)\n\ {\n\ p = czm_translateRelativeToEye(position3DHigh.xyz, position3DLow.xyz);\n\ prev = czm_translateRelativeToEye(prevPosition3DHigh.xyz, prevPosition3DLow.xyz);\n\ next = czm_translateRelativeToEye(nextPosition3DHigh.xyz, nextPosition3DLow.xyz);\n\ }\n\ else if (czm_morphTime == 0.0)\n\ {\n\ p = czm_translateRelativeToEye(position2DHigh.zxy, position2DLow.zxy);\n\ prev = czm_translateRelativeToEye(prevPosition2DHigh.zxy, prevPosition2DLow.zxy);\n\ next = czm_translateRelativeToEye(nextPosition2DHigh.zxy, nextPosition2DLow.zxy);\n\ }\n\ else\n\ {\n\ p = czm_columbusViewMorph(\n\ czm_translateRelativeToEye(position2DHigh.zxy, position2DLow.zxy),\n\ czm_translateRelativeToEye(position3DHigh.xyz, position3DLow.xyz),\n\ czm_morphTime);\n\ prev = czm_columbusViewMorph(\n\ czm_translateRelativeToEye(prevPosition2DHigh.zxy, prevPosition2DLow.zxy),\n\ czm_translateRelativeToEye(prevPosition3DHigh.xyz, prevPosition3DLow.xyz),\n\ czm_morphTime);\n\ next = czm_columbusViewMorph(\n\ czm_translateRelativeToEye(nextPosition2DHigh.zxy, nextPosition2DLow.zxy),\n\ czm_translateRelativeToEye(nextPosition3DHigh.xyz, nextPosition3DLow.xyz),\n\ czm_morphTime);\n\ }\n\ \n\ vec4 positionWC = getPolylineWindowCoordinates(p, prev, next, expandDir, width, usePrev);\n\ gl_Position = czm_viewportOrthographic * positionWC * show;\n\ \n\ v_st = vec2(texCoord, clamp(expandDir, 0.0, 1.0));\n\ v_width = width;\n\ czm_pickColor = pickColor;\n\ }\n\ "; });