//This file is automatically rebuilt by the Cesium build process. /*global define*/ define(function() { "use strict"; return "attribute vec4 position;\n\ \n\ varying vec2 v_textureCoordinates;\n\ \n\ void main() \n\ {\n\ float x = (position.x - czm_viewport.x) / czm_viewport.z;\n\ float y = (position.y - czm_viewport.y) / czm_viewport.w;\n\ v_textureCoordinates = vec2(x, y);\n\ \n\ gl_Position = czm_viewportOrthographic * position;\n\ }"; });