/*global define*/ define([ '../Core/Color', '../Core/defaultValue', '../Core/defined', '../Core/defineProperties', '../Core/destroyObject', '../Core/DeveloperError', '../Core/Ellipsoid', '../Core/GeometryInstance', '../Core/Math', '../Core/PolygonGeometry', './EllipsoidSurfaceAppearance', './Material', './Primitive' ], function( Color, defaultValue, defined, defineProperties, destroyObject, DeveloperError, Ellipsoid, GeometryInstance, CesiumMath, PolygonGeometry, EllipsoidSurfaceAppearance, Material, Primitive) { "use strict"; /** * A renderable polygon or hierarchy of polygons. * * @alias Polygon * @constructor * * @param {Object} [options] Object with the following properties: * @param {Ellipsoid} [options.ellipsoid=Ellipsoid.WGS84] The ellipsoid that the polygon is drawn on. * @param {Cartesian3[]} [options.positions] The cartesian positions of the polygon. * @param {Object} [options.polygonHierarchy] An object defining the vertex positions of each nested polygon as defined in {@link Polygon#configureFromPolygonHierarchy}. * @param {Number} [options.granularity=CesiumMath.RADIANS_PER_DEGREE] The distance, in radians, between each latitude and longitude in the underlying geometry. * @param {Number} [options.height=0.0] The height, in meters, that the rectangle is raised above the {@link Polygon#ellipsoid}. * @param {Number} [options.textureRotationAngle=0.0] The rotation of the texture coordinates, in radians. A positive rotation is counter-clockwise. * @param {Boolean} [options.show=true] Determines if this primitive will be shown. * @param {Material} [options.material] The surface appearance of the primitive. * @param {Object} [options.id] A user-defined object to return when the instance is picked with {@link Scene#pick} * @param {Boolean} [options.asynchronous=true] Determines if the primitive will be created asynchronously or block until ready. * @param {Boolean} [options.debugShowBoundingVolume=false] For debugging only. Determines if the primitive's commands' bounding spheres are shown. * * @exception {DeveloperError} Either options.positions or options.polygonHierarchy can be provided, but not both. * @exception {DeveloperError} When options.positions is provided, at least three positions are required. * * @demo {@link http://cesiumjs.org/Cesium/Apps/Sandcastle/index.html?src=Polygons.html|Cesium Sandcastle Polygons Demo} * * @example * // Example 1 * var polygon = new Cesium.Polygon({ * positions : Cartesian3.fromDegreesArray([ * 0.0, 0.0, * 10.0, 0.0, * 0.0, 10.0 * ] * }); * * @example * // Example 2 * var polygon = new Cesium.Polygon(); * polygon.material.uniforms.color = { * red : 1.0, * green : 0.0, * blue : 0.0, * alpha : 1.0 * }; * polygon.positions = Cesium.Cartesian3.fromDegreesArray([ * 0.0, 0.0, * 10.0, 0.0, * 0.0, 10.0 * ]); */ var Polygon = function(options) { options = defaultValue(options, defaultValue.EMPTY_OBJECT); /** * The ellipsoid that the polygon is drawn on. * * @type Ellipsoid * * @default Ellipsoid.WGS84 */ this.ellipsoid = defaultValue(options.ellipsoid, Ellipsoid.WGS84); this._ellipsoid = undefined; /** * The distance, in radians, between each latitude and longitude in the underlying geometry. * A lower granularity fits the curvature of the {@link Polygon#ellipsoid} better, * but uses more triangles. * * @type Number * * @default CesiumMath.RADIANS_PER_DEGREE */ this.granularity = defaultValue(options.granularity, CesiumMath.RADIANS_PER_DEGREE); this._granularity = undefined; /** * The height, in meters, that the polygon is raised above the {@link Polygon#ellipsoid}. * * @type Number * * @default 0.0 */ this.height = defaultValue(options.height, 0.0); this._height = undefined; /** * The angle, in radians, relative to north that the polygon's texture is rotated. * Positive angles rotate counter-clockwise. * * @type Number * * @default 0.0 */ this.textureRotationAngle = defaultValue(options.textureRotationAngle, 0.0); this._textureRotationAngle = undefined; /** * Determines if this primitive will be shown. * * @type {Boolean} * @default true */ this.show = defaultValue(options.show, true); var material = Material.fromType(Material.ColorType, { color : new Color(1.0, 1.0, 0.0, 0.5) }); /** * The surface appearance of the primitive. This can be one of several built-in {@link Material} objects or a custom material, scripted with * {@link https://github.com/AnalyticalGraphicsInc/cesium/wiki/Fabric|Fabric}. * <p> * The default material is <code>Material.ColorType</code>. * </p> * * @type {Material} * @default Material.fromType(Material.ColorType) * * @see {@link https://github.com/AnalyticalGraphicsInc/cesium/wiki/Fabric|Fabric} * * @example * // 1. Change the color of the default material to yellow * polygon.material.uniforms.color = new Cesium.Color(1.0, 1.0, 0.0, 1.0); * * // 2. Change material to horizontal stripes * polygon.material = Cesium.Material.fromType( Material.StripeType); */ this.material = defaultValue(options.material, material); /** * User-defined object returned when the polygon is picked. * * @type Object * * @default undefined * * @see Scene#pick */ this.id = options.id; this._id = undefined; /** * Determines if the geometry instances will be created and batched on * a web worker. * * @type Boolean * * @default true */ this.asynchronous = defaultValue(options.asynchronous, true); /** * This property is for debugging only; it is not for production use nor is it optimized. * <p> * Draws the bounding sphere for each draw command in the primitive. * </p> * * @type {Boolean} * * @default false */ this.debugShowBoundingVolume = defaultValue(options.debugShowBoundingVolume, false); this._positions = undefined; this._polygonHierarchy = undefined; this._createPrimitive = false; this._primitive = undefined; //>>includeStart('debug', pragmas.debug); if (defined(options.positions) && defined(options.polygonHierarchy)) { throw new DeveloperError('Either options.positions or options.polygonHierarchy can be provided, but not both.'); } //>>includeEnd('debug'); if (defined(options.positions)) { this.positions = options.positions; } else if (defined(options.polygonHierarchy)) { this.configureFromPolygonHierarchy(options.polygonHierarchy); } }; defineProperties(Polygon.prototype, { /** * Gets or sets positions that define the boundary of the polygon. * @memberof Polygon.prototype * @type {Cartesian3[]} * @example * polygon.positions = Cesium.Cartesian3.fromDegreesArray([ * 0.0, 0.0, * 10.0, 0.0, * 0.0, 10.0 * ]); */ positions: { get : function() { return this._positions; }, set : function(positions) { // positions can be undefined //>>includeStart('debug', pragmas.debug); if (defined(positions) && (positions.length < 3)) { throw new DeveloperError('At least three positions are required.'); } //>>includeEnd('debug'); this._positions = positions; this._polygonHierarchy = undefined; this._createPrimitive = true; } } }); /** * Create a set of polygons with holes from a nested hierarchy. * * @param {Object} hierarchy An object defining the vertex positions of each nested polygon. * For example, the following polygon has two holes, and one hole has a hole. <code>holes</code> is optional. * Leaf nodes only have <code>positions</code>. * <pre> * <code> * { * positions : [ ... ], // The polygon's outer boundary * holes : [ // The polygon's inner holes * { * positions : [ ... ] * }, * { * positions : [ ... ], * holes : [ // A polygon within a hole * { * positions : [ ... ] * } * ] * } * ] * } * </code> * </pre> * * @exception {DeveloperError} This object was destroyed, i.e., destroy() was called. * * @example * // A triangle within a triangle * var hierarchy = { * positions : [ * new Cesium.Cartesian3(-634066.5629045101, -4608738.034138676, 4348640.761750969), * new Cesium.Cartesian3(-1321523.0597310204, -5108871.981065817, 3570395.2500986718), * new Cesium.Cartesian3(46839.74837473363, -5303481.972379478, 3530933.5841716) * ], * holes : [{ * positions :[ * new Cesium.Cartesian3(-646079.44483647, -4811233.11175887, 4123187.2266941597), * new Cesium.Cartesian3(-1024015.4454943262, -5072141.413164587, 3716492.6173834214), * new Cesium.Cartesian3(-234678.22583880965, -5189078.820849883, 3688809.059214336) * ] * }] * }; */ Polygon.prototype.configureFromPolygonHierarchy = function(hierarchy) { this._positions = undefined; this._polygonHierarchy = hierarchy; this._createPrimitive = true; }; /** * Called when {@link Viewer} or {@link CesiumWidget} render the scene to * get the draw commands needed to render this primitive. * <p> * Do not call this function directly. This is documented just to * list the exceptions that may be propagated when the scene is rendered: * </p> * * @exception {DeveloperError} this.ellipsoid must be defined. * @exception {DeveloperError} this.material must be defined. * @exception {DeveloperError} this.granularity must be defined. */ Polygon.prototype.update = function(context, frameState, commandList) { //>>includeStart('debug', pragmas.debug); if (!defined(this.ellipsoid)) { throw new DeveloperError('this.ellipsoid must be defined.'); } if (!defined(this.material)) { throw new DeveloperError('this.material must be defined.'); } if (this.granularity < 0.0) { throw new DeveloperError('this.granularity must be greater than zero.'); } //>>includeEnd('debug'); if (!this.show) { return; } if (!this._createPrimitive && (!defined(this._primitive))) { // No positions/hierarchy to draw return; } if (this._createPrimitive || (this._ellipsoid !== this.ellipsoid) || (this._granularity !== this.granularity) || (this._height !== this.height) || (this._textureRotationAngle !== this.textureRotationAngle) || (this._id !== this.id)) { this._createPrimitive = false; this._ellipsoid = this.ellipsoid; this._granularity = this.granularity; this._height = this.height; this._textureRotationAngle = this.textureRotationAngle; this._id = this.id; this._primitive = this._primitive && this._primitive.destroy(); if (!defined(this._positions) && !defined(this._polygonHierarchy)) { return; } var instance; if (defined(this._positions)) { instance = new GeometryInstance({ geometry : PolygonGeometry.fromPositions({ positions : this._positions, height : this.height, vertexFormat : EllipsoidSurfaceAppearance.VERTEX_FORMAT, stRotation : this.textureRotationAngle, ellipsoid : this.ellipsoid, granularity : this.granularity }), id : this.id, pickPrimitive : this }); } else { instance = new GeometryInstance({ geometry : new PolygonGeometry({ polygonHierarchy : this._polygonHierarchy, height : this.height, vertexFormat : EllipsoidSurfaceAppearance.VERTEX_FORMAT, stRotation : this.textureRotationAngle, ellipsoid : this.ellipsoid, granularity : this.granularity }), id : this.id, pickPrimitive : this }); } this._primitive = new Primitive({ geometryInstances : instance, appearance : new EllipsoidSurfaceAppearance({ aboveGround : (this.height > 0.0) }), asynchronous : this.asynchronous }); } var primitive = this._primitive; primitive.debugShowBoundingVolume = this.debugShowBoundingVolume; primitive.appearance.material = this.material; primitive.update(context, frameState, commandList); }; /** * Returns true if this object was destroyed; otherwise, false. * <br /><br /> * If this object was destroyed, it should not be used; calling any function other than * <code>isDestroyed</code> will result in a {@link DeveloperError} exception. * * @returns {Boolean} <code>true</code> if this object was destroyed; otherwise, <code>false</code>. * * @see Polygon#destroy */ Polygon.prototype.isDestroyed = function() { return false; }; /** * Destroys the WebGL resources held by this object. Destroying an object allows for deterministic * release of WebGL resources, instead of relying on the garbage collector to destroy this object. * <br /><br /> * Once an object is destroyed, it should not be used; calling any function other than * <code>isDestroyed</code> will result in a {@link DeveloperError} exception. Therefore, * assign the return value (<code>undefined</code>) to the object as done in the example. * * @returns {undefined} * * @exception {DeveloperError} This object was destroyed, i.e., destroy() was called. * * @example * polygon = polygon && polygon.destroy(); * * @see Polygon#isDestroyed */ Polygon.prototype.destroy = function() { this._primitive = this._primitive && this._primitive.destroy(); return destroyObject(this); }; return Polygon; });