//This file is automatically rebuilt by the Cesium build process. /*global define*/ define(function() { "use strict"; return "uniform vec4 evenColor;\n\ uniform vec4 oddColor;\n\ uniform float offset;\n\ uniform float repeat;\n\ uniform bool horizontal;\n\ \n\ czm_material czm_getMaterial(czm_materialInput materialInput)\n\ {\n\ czm_material material = czm_getDefaultMaterial(materialInput);\n\ \n\ // Based on the Stripes Fragment Shader in the Orange Book (11.1.2)\n\ float coord = mix(materialInput.st.s, materialInput.st.t, float(horizontal));\n\ float value = fract((coord - offset) * (repeat * 0.5));\n\ float dist = min(value, min(abs(value - 0.5), 1.0 - value));\n\ \n\ vec4 currentColor = mix(evenColor, oddColor, step(0.5, value));\n\ vec4 color = czm_antialias(evenColor, oddColor, currentColor, dist);\n\ \n\ material.diffuse = color.rgb;\n\ material.alpha = color.a;\n\ \n\ return material;\n\ }\n\ "; });