//This file is automatically rebuilt by the Cesium build process. /*global define*/ define(function() { "use strict"; return "uniform vec4 color;\n\ uniform vec4 outlineColor;\n\ uniform float outlineWidth;\n\ \n\ varying float v_width;\n\ \n\ czm_material czm_getMaterial(czm_materialInput materialInput)\n\ {\n\ czm_material material = czm_getDefaultMaterial(materialInput);\n\ \n\ vec2 st = materialInput.st;\n\ float halfInteriorWidth = 0.5 * (v_width - outlineWidth) / v_width;\n\ float b = step(0.5 - halfInteriorWidth, st.t);\n\ b *= 1.0 - step(0.5 + halfInteriorWidth, st.t);\n\ \n\ // Find the distance from the closest separator (region between two colors)\n\ float d1 = abs(st.t - (0.5 - halfInteriorWidth));\n\ float d2 = abs(st.t - (0.5 + halfInteriorWidth));\n\ float dist = min(d1, d2);\n\ \n\ vec4 currentColor = mix(outlineColor, color, b);\n\ vec4 outColor = czm_antialias(outlineColor, color, currentColor, dist);\n\ \n\ material.diffuse = outColor.rgb;\n\ material.alpha = outColor.a;\n\ \n\ return material;\n\ }\n\ "; });