//This file is automatically rebuilt by the Cesium build process. /*global define*/ define(function() { "use strict"; return "varying vec3 v_positionEC;\n\ varying vec3 v_normalEC;\n\ \n\ void main()\n\ {\n\ vec3 positionToEyeEC = -v_positionEC; \n\ \n\ vec3 normalEC;\n\ #ifdef FACE_FORWARD\n\ normalEC = normalize(faceforward(v_normalEC, vec3(0.0, 0.0, 1.0), -v_normalEC));\n\ #else\n\ normalEC = normalize(v_normalEC);\n\ #endif\n\ \n\ czm_materialInput materialInput;\n\ materialInput.normalEC = normalEC;\n\ materialInput.positionToEyeEC = positionToEyeEC;\n\ czm_material material = czm_getMaterial(materialInput);\n\ \n\ #ifdef FLAT \n\ gl_FragColor = vec4(material.diffuse + material.emission, material.alpha);\n\ #else\n\ gl_FragColor = czm_phong(normalize(positionToEyeEC), material);\n\ #endif\n\ }\n\ "; });