//This file is automatically rebuilt by the Cesium build process. /*global define*/ define(function() { "use strict"; return "attribute vec3 position3DHigh;\n\ attribute vec3 position3DLow;\n\ attribute vec3 normal;\n\ attribute vec3 tangent;\n\ attribute vec3 binormal;\n\ attribute vec2 st;\n\ \n\ varying vec3 v_positionEC;\n\ varying vec3 v_normalEC;\n\ varying vec3 v_tangentEC;\n\ varying vec3 v_binormalEC;\n\ varying vec2 v_st;\n\ \n\ void main() \n\ {\n\ vec4 p = czm_computePosition();\n\ \n\ v_positionEC = (czm_modelViewRelativeToEye * p).xyz; // position in eye coordinates\n\ v_normalEC = czm_normal * normal; // normal in eye coordinates\n\ v_tangentEC = czm_normal * tangent; // tangent in eye coordinates\n\ v_binormalEC = czm_normal * binormal; // binormal in eye coordinates\n\ v_st = st;\n\ \n\ gl_Position = czm_modelViewProjectionRelativeToEye * p;\n\ }\n\ "; });