/*global define*/ define([ '../Core/Cartesian2', '../Core/Cartesian3', '../Core/Cartesian4', '../Core/defaultValue', '../Core/defined', '../Core/defineProperties', '../Core/DeveloperError', '../Core/Matrix4', './CullingVolume' ], function( Cartesian2, Cartesian3, Cartesian4, defaultValue, defined, defineProperties, DeveloperError, Matrix4, CullingVolume) { "use strict"; /** * The viewing frustum is defined by 6 planes. * Each plane is represented by a {@link Cartesian4} object, where the x, y, and z components * define the unit vector normal to the plane, and the w component is the distance of the * plane from the origin/camera position. * * @alias PerspectiveOffCenterFrustum * @constructor * * @see PerspectiveFrustum * * @example * var frustum = new Cesium.PerspectiveOffCenterFrustum(); * frustum.right = 1.0; * frustum.left = -1.0; * frustum.top = 1.0; * frustum.bottom = -1.0; * frustum.near = 1.0; * frustum.far = 2.0; */ var PerspectiveOffCenterFrustum = function() { /** * Defines the left clipping plane. * @type {Number} * @default undefined */ this.left = undefined; this._left = undefined; /** * Defines the right clipping plane. * @type {Number} * @default undefined */ this.right = undefined; this._right = undefined; /** * Defines the top clipping plane. * @type {Number} * @default undefined */ this.top = undefined; this._top = undefined; /** * Defines the bottom clipping plane. * @type {Number} * @default undefined */ this.bottom = undefined; this._bottom = undefined; /** * The distance of the near plane. * @type {Number} * @default 1.0 */ this.near = 1.0; this._near = this.near; /** * The distance of the far plane. * @type {Number} * @default 500000000.0 */ this.far = 500000000.0; this._far = this.far; this._cullingVolume = new CullingVolume(); this._perspectiveMatrix = new Matrix4(); this._infinitePerspective = new Matrix4(); }; function update(frustum) { //>>includeStart('debug', pragmas.debug); if (!defined(frustum.right) || !defined(frustum.left) || !defined(frustum.top) || !defined(frustum.bottom) || !defined(frustum.near) || !defined(frustum.far)) { throw new DeveloperError('right, left, top, bottom, near, or far parameters are not set.'); } //>>includeEnd('debug'); var t = frustum.top; var b = frustum.bottom; var r = frustum.right; var l = frustum.left; var n = frustum.near; var f = frustum.far; if (t !== frustum._top || b !== frustum._bottom || l !== frustum._left || r !== frustum._right || n !== frustum._near || f !== frustum._far) { //>>includeStart('debug', pragmas.debug); if (frustum.near <= 0 || frustum.near > frustum.far) { throw new DeveloperError('near must be greater than zero and less than far.'); } //>>includeEnd('debug'); frustum._left = l; frustum._right = r; frustum._top = t; frustum._bottom = b; frustum._near = n; frustum._far = f; frustum._perspectiveMatrix = Matrix4.computePerspectiveOffCenter(l, r, b, t, n, f, frustum._perspectiveMatrix); frustum._infinitePerspective = Matrix4.computeInfinitePerspectiveOffCenter(l, r, b, t, n, frustum._infinitePerspective); } } defineProperties(PerspectiveOffCenterFrustum.prototype, { /** * Gets the perspective projection matrix computed from the view frustum. * @memberof PerspectiveOffCenterFrustum.prototype * @type {Matrix4} * * @see PerspectiveOffCenterFrustum#infiniteProjectionMatrix */ projectionMatrix : { get : function() { update(this); return this._perspectiveMatrix; } }, /** * Gets the perspective projection matrix computed from the view frustum with an infinite far plane. * @memberof PerspectiveOffCenterFrustum.prototype * @type {Matrix4} * * @see PerspectiveOffCenterFrustum#projectionMatrix */ infiniteProjectionMatrix : { get : function() { update(this); return this._infinitePerspective; } } }); var getPlanesRight = new Cartesian3(); var getPlanesNearCenter = new Cartesian3(); var getPlanesFarCenter = new Cartesian3(); var getPlanesNormal = new Cartesian3(); /** * Creates a culling volume for this frustum. * * @param {Cartesian3} position The eye position. * @param {Cartesian3} direction The view direction. * @param {Cartesian3} up The up direction. * @returns {CullingVolume} A culling volume at the given position and orientation. * * @example * // Check if a bounding volume intersects the frustum. * var cullingVolume = frustum.computeCullingVolume(cameraPosition, cameraDirection, cameraUp); * var intersect = cullingVolume.computeVisibility(boundingVolume); */ PerspectiveOffCenterFrustum.prototype.computeCullingVolume = function(position, direction, up) { //>>includeStart('debug', pragmas.debug); if (!defined(position)) { throw new DeveloperError('position is required.'); } if (!defined(direction)) { throw new DeveloperError('direction is required.'); } if (!defined(up)) { throw new DeveloperError('up is required.'); } //>>includeEnd('debug'); var planes = this._cullingVolume.planes; var t = this.top; var b = this.bottom; var r = this.right; var l = this.left; var n = this.near; var f = this.far; var right = Cartesian3.cross(direction, up, getPlanesRight); var nearCenter = getPlanesNearCenter; Cartesian3.multiplyByScalar(direction, n, nearCenter); Cartesian3.add(position, nearCenter, nearCenter); var farCenter = getPlanesFarCenter; Cartesian3.multiplyByScalar(direction, f, farCenter); Cartesian3.add(position, farCenter, farCenter); var normal = getPlanesNormal; //Left plane computation Cartesian3.multiplyByScalar(right, l, normal); Cartesian3.add(nearCenter, normal, normal); Cartesian3.subtract(normal, position, normal); Cartesian3.normalize(normal, normal); Cartesian3.cross(normal, up, normal); var plane = planes[0]; if (!defined(plane)) { plane = planes[0] = new Cartesian4(); } plane.x = normal.x; plane.y = normal.y; plane.z = normal.z; plane.w = -Cartesian3.dot(normal, position); //Right plane computation Cartesian3.multiplyByScalar(right, r, normal); Cartesian3.add(nearCenter, normal, normal); Cartesian3.subtract(normal, position, normal); Cartesian3.normalize(normal, normal); Cartesian3.cross(up, normal, normal); plane = planes[1]; if (!defined(plane)) { plane = planes[1] = new Cartesian4(); } plane.x = normal.x; plane.y = normal.y; plane.z = normal.z; plane.w = -Cartesian3.dot(normal, position); //Bottom plane computation Cartesian3.multiplyByScalar(up, b, normal); Cartesian3.add(nearCenter, normal, normal); Cartesian3.subtract(normal, position, normal); Cartesian3.normalize(normal, normal); Cartesian3.cross(right, normal, normal); plane = planes[2]; if (!defined(plane)) { plane = planes[2] = new Cartesian4(); } plane.x = normal.x; plane.y = normal.y; plane.z = normal.z; plane.w = -Cartesian3.dot(normal, position); //Top plane computation Cartesian3.multiplyByScalar(up, t, normal); Cartesian3.add(nearCenter, normal, normal); Cartesian3.subtract(normal, position, normal); Cartesian3.normalize(normal, normal); Cartesian3.cross(normal, right, normal); plane = planes[3]; if (!defined(plane)) { plane = planes[3] = new Cartesian4(); } plane.x = normal.x; plane.y = normal.y; plane.z = normal.z; plane.w = -Cartesian3.dot(normal, position); //Near plane computation plane = planes[4]; if (!defined(plane)) { plane = planes[4] = new Cartesian4(); } plane.x = direction.x; plane.y = direction.y; plane.z = direction.z; plane.w = -Cartesian3.dot(direction, nearCenter); //Far plane computation Cartesian3.negate(direction, normal); plane = planes[5]; if (!defined(plane)) { plane = planes[5] = new Cartesian4(); } plane.x = normal.x; plane.y = normal.y; plane.z = normal.z; plane.w = -Cartesian3.dot(normal, farCenter); return this._cullingVolume; }; /** * Returns the pixel's width and height in meters. * * @param {Cartesian2} drawingBufferDimensions A {@link Cartesian2} with width and height in the x and y properties, respectively. * @param {Number} [distance=near plane distance] The distance to the near plane in meters. * @param {Cartesian2} [result] The object onto which to store the result. * @returns {Cartesian2} The modified result parameter or a new instance of {@link Cartesian2} with the pixel's width and height in the x and y properties, respectively. * * @exception {DeveloperError} drawingBufferDimensions.x must be greater than zero. * @exception {DeveloperError} drawingBufferDimensions.y must be greater than zero. * * @example * // Example 1 * // Get the width and height of a pixel. * var pixelSize = camera.frustum.getPixelSize(new Cesium.Cartesian2(canvas.clientWidth, canvas.clientHeight)); * * @example * // Example 2 * // Get the width and height of a pixel if the near plane was set to 'distance'. * // For example, get the size of a pixel of an image on a billboard. * var position = camera.position; * var direction = camera.direction; * var toCenter = Cesium.Cartesian3.subtract(primitive.boundingVolume.center, position, new Cesium.Cartesian3()); // vector from camera to a primitive * var toCenterProj = Cesium.Cartesian3.multiplyByScalar(direction, Cesium.Cartesian3.dot(direction, toCenter), new Cesium.Cartesian3()); // project vector onto camera direction vector * var distance = Cesium.Cartesian3.magnitude(toCenterProj); * var pixelSize = camera.frustum.getPixelSize(new Cesium.Cartesian2(canvas.clientWidth, canvas.clientHeight), distance); */ PerspectiveOffCenterFrustum.prototype.getPixelSize = function(drawingBufferDimensions, distance, result) { update(this); //>>includeStart('debug', pragmas.debug); if (!defined(drawingBufferDimensions)) { throw new DeveloperError('drawingBufferDimensions is required.'); } //>>includeEnd('debug'); var width = drawingBufferDimensions.x; var height = drawingBufferDimensions.y; //>>includeStart('debug', pragmas.debug); if (width <= 0) { throw new DeveloperError('drawingBufferDimensions.x must be greater than zero.'); } if (height <= 0) { throw new DeveloperError('drawingBufferDimensions.y must be greater than zero.'); } //>>includeEnd('debug'); distance = defaultValue(distance, this.near); var inverseNear = 1.0 / this.near; var tanTheta = this.top * inverseNear; var pixelHeight = 2.0 * distance * tanTheta / height; tanTheta = this.right * inverseNear; var pixelWidth = 2.0 * distance * tanTheta / width; if (!defined(result)) { return new Cartesian2(pixelWidth, pixelHeight); } result.x = pixelWidth; result.y = pixelHeight; return result; }; /** * Returns a duplicate of a PerspectiveOffCenterFrustum instance. * * @param {PerspectiveOffCenterFrustum} [result] The object onto which to store the result. * @returns {PerspectiveOffCenterFrustum} The modified result parameter or a new PerspectiveFrustum instance if one was not provided. */ PerspectiveOffCenterFrustum.prototype.clone = function(result) { if (!defined(result)) { result = new PerspectiveOffCenterFrustum(); } result.right = this.right; result.left = this.left; result.top = this.top; result.bottom = this.bottom; result.near = this.near; result.far = this.far; // force update of clone to compute matrices result._left = undefined; result._right = undefined; result._top = undefined; result._bottom = undefined; result._near = undefined; result._far = undefined; return result; }; /** * Compares the provided PerspectiveOffCenterFrustum componentwise and returns * true if they are equal, false otherwise. * * @param {PerspectiveOffCenterFrustum} [other] The right hand side PerspectiveOffCenterFrustum. * @returns {Boolean} true if they are equal, false otherwise. */ PerspectiveOffCenterFrustum.prototype.equals = function(other) { return (defined(other) && this.right === other.right && this.left === other.left && this.top === other.top && this.bottom === other.bottom && this.near === other.near && this.far === other.far); }; return PerspectiveOffCenterFrustum; });