import { currentTime } from '@most/scheduler'; /** @license MIT License (c) copyright 2015-2016 original author or authors */ /** @author Brian Cavalier */ // domEvent :: (EventTarget t, Event e) => String -> t -> boolean=false -> Stream e var domEvent = function (event, node, capture) { if ( capture === void 0 ) capture = false; return new DomEvent(event, node, capture); }; var blur = function (node, capture) { if ( capture === void 0 ) capture = false; return domEvent('blur', node, capture); }; var focus = function (node, capture) { if ( capture === void 0 ) capture = false; return domEvent('focus', node, capture); }; var focusin = function (node, capture) { if ( capture === void 0 ) capture = false; return domEvent('focusin', node, capture); }; var focusout = function (node, capture) { if ( capture === void 0 ) capture = false; return domEvent('focusout', node, capture); }; var click = function (node, capture) { if ( capture === void 0 ) capture = false; return domEvent('click', node, capture); }; var dblclick = function (node, capture) { if ( capture === void 0 ) capture = false; return domEvent('dblclick', node, capture); }; var mousedown = function (node, capture) { if ( capture === void 0 ) capture = false; return domEvent('mousedown', node, capture); }; var mouseup = function (node, capture) { if ( capture === void 0 ) capture = false; return domEvent('mouseup', node, capture); }; var mousemove = function (node, capture) { if ( capture === void 0 ) capture = false; return domEvent('mousemove', node, capture); }; var mouseover = function (node, capture) { if ( capture === void 0 ) capture = false; return domEvent('mouseover', node, capture); }; var mouseenter = function (node, capture) { if ( capture === void 0 ) capture = false; return domEvent('mouseenter', node, capture); }; var mouseout = function (node, capture) { if ( capture === void 0 ) capture = false; return domEvent('mouseout', node, capture); }; var mouseleave = function (node, capture) { if ( capture === void 0 ) capture = false; return domEvent('mouseleave', node, capture); }; var change = function (node, capture) { if ( capture === void 0 ) capture = false; return domEvent('change', node, capture); }; var select = function (node, capture) { if ( capture === void 0 ) capture = false; return domEvent('select', node, capture); }; var submit = function (node, capture) { if ( capture === void 0 ) capture = false; return domEvent('submit', node, capture); }; var keydown = function (node, capture) { if ( capture === void 0 ) capture = false; return domEvent('keydown', node, capture); }; var keypress = function (node, capture) { if ( capture === void 0 ) capture = false; return domEvent('keypress', node, capture); }; var keyup = function (node, capture) { if ( capture === void 0 ) capture = false; return domEvent('keyup', node, capture); }; var input = function (node, capture) { if ( capture === void 0 ) capture = false; return domEvent('input', node, capture); }; var contextmenu = function (node, capture) { if ( capture === void 0 ) capture = false; return domEvent('contextmenu', node, capture); }; var resize = function (node, capture) { if ( capture === void 0 ) capture = false; return domEvent('resize', node, capture); }; var scroll = function (node, capture) { if ( capture === void 0 ) capture = false; return domEvent('scroll', node, capture); }; var error = function (node, capture) { if ( capture === void 0 ) capture = false; return domEvent('error', node, capture); }; var hashchange = function (node, capture) { if ( capture === void 0 ) capture = false; return domEvent('hashchange', node, capture); }; var popstate = function (node, capture) { if ( capture === void 0 ) capture = false; return domEvent('popstate', node, capture); }; var load = function (node, capture) { if ( capture === void 0 ) capture = false; return domEvent('load', node, capture); }; var unload = function (node, capture) { if ( capture === void 0 ) capture = false; return domEvent('unload', node, capture); }; var pointerdown = function (node, capture) { if ( capture === void 0 ) capture = false; return domEvent('pointerdown', node, capture); }; var pointerup = function (node, capture) { if ( capture === void 0 ) capture = false; return domEvent('pointerup', node, capture); }; var pointermove = function (node, capture) { if ( capture === void 0 ) capture = false; return domEvent('pointermove', node, capture); }; var pointerover = function (node, capture) { if ( capture === void 0 ) capture = false; return domEvent('pointerover', node, capture); }; var pointerenter = function (node, capture) { if ( capture === void 0 ) capture = false; return domEvent('pointerenter', node, capture); }; var pointerout = function (node, capture) { if ( capture === void 0 ) capture = false; return domEvent('pointerout', node, capture); }; var pointerleave = function (node, capture) { if ( capture === void 0 ) capture = false; return domEvent('pointerleave', node, capture); }; var touchstart = function (node, capture) { if ( capture === void 0 ) capture = false; return domEvent('touchstart', node, capture); }; var touchend = function (node, capture) { if ( capture === void 0 ) capture = false; return domEvent('touchend', node, capture); }; var touchmove = function (node, capture) { if ( capture === void 0 ) capture = false; return domEvent('touchmove', node, capture); }; var touchcancel = function (node, capture) { if ( capture === void 0 ) capture = false; return domEvent('touchcancel', node, capture); }; var DomEvent = function DomEvent (event, node, capture) { this.event = event; this.node = node; this.capture = capture; }; DomEvent.prototype.run = function run (sink, scheduler$$1) { var this$1 = this; var send = function (e) { return tryEvent(currentTime(scheduler$$1), e, sink); }; var dispose = function () { return this$1.node.removeEventListener(this$1.event, send, this$1.capture); }; this.node.addEventListener(this.event, send, this.capture); return { dispose: dispose } }; function tryEvent (t, x, sink) { try { sink.event(t, x); } catch (e) { sink.error(t, e); } } export { domEvent, blur, focus, focusin, focusout, click, dblclick, mousedown, mouseup, mousemove, mouseover, mouseenter, mouseout, mouseleave, change, select, submit, keydown, keypress, keyup, input, contextmenu, resize, scroll, error, hashchange, popstate, load, unload, pointerdown, pointerup, pointermove, pointerover, pointerenter, pointerout, pointerleave, touchstart, touchend, touchmove, touchcancel }; 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