this.initialize = function(){ //this.run(); } this.fromhitstartEventMethod = function(value){ let synth = this.parent.synth; let scene = this.getScene(); let notes = value.map(el=>{ let node = scene.findNodeByID(el); node.synth = synth.id; //let note = Tone.Frequency(node.worldPosition().y*150).toNote(); //node.note.note = note; return { freq: node.note.note, velocity: node.radius, duration: node.height//node.note.duration, } }) if(notes.length == 1){ let note = notes[0]; //synth.triggerAttack(note.freq, note.velocity); synth.triggerAttackRelease([note.freq], [note.duration], note.velocity); } else if (notes.length > 0){ let chord = notes.map(el=>{ return el.freq }) let durations = notes.map(el=>{ return el.duration }) let velocity = notes[0].velocity; synth.triggerAttackRelease(chord, durations, velocity); // synth.triggerAttack(chord, velocity); //, durations } } this.fromhitendEventMethod = function(value){ //console.log(value) } // this.stop = function(){ // this.animationLoop = false; // this.position = [0,1.5,0]; // } // this.play = function(){ // this.animationLoop = true; // this.translateBy([5,0,0],1); // } // this.run = function(){ // if(this.playing){ // this.translateTo([this.end, 0, 0],this.delta - 0.1); // this.future(this.delta).position = [0,1.5,0]; // } // this.future(this.delta).run(); // }