# LiveCoding.space > Collaborative Live Coding Space with support of user-defined languages and **WebVR** ready 3D graphics Based on: **Virtual World Framework** | **A-Frame** | **Ohm language** | **OSC.js** | **Cell.js** | **GunDB** and more... > Online at: **[https://livecoding.space](https://livecoding.space)** ![logo](https://krestianstvo.org/books/doc/sdk3/_images/webimg.jpg) ## Architecture **[LiveCoding.space](https://livecoding.space)** ```v0.2``` architecture moves **[Virtual World Framework](https://en.wikipedia.org/wiki/Virtual_world_framework)** architecture towards pure-decentralized application by introducing: - **single page web application** - **client-side router** (generating **instances IDs** by client) ([about Page.js](https://visionmedia.github.io/page.js/)) - file storage independent **Reflector** - **GunDB storage system** for serving ```Proxy VWF components```, ```Worlds prototypes```, ```World save states```, ```User Inventories``` ect. in fully decentralized (peer-to-peer or multi-master) DB ([about GunDB](https://gun.eco/docs/Introduction)) - **GunDB SEA** (Security, Encryption, Authorization) framework for user authorization and **P2P identities** ([about SEA](https://gun.eco/docs/Auth)) alongside with the existed features from the initial version ```v0.1```: - **Decentralized network model for A-Frame components** and entities based on VWF replicated computation architecture - **Ohm language driver** for sharing user-defined grammars, parsers, tokenisers inside virtual space - **In browser Code and Properties editor** based on Cell.js - **OSC messaging** through OSC relay on the client - **Avatars** (Simple and GLTF models with animation) - Multi-window or multi-monitor/multi-machine setups with view **offset cameras** - **WebRTC** for video/audio streaming, 3D positional audio support - GearVR, Windows MixedReality motion **controllers** .. ## [Documentation](https://krestianstvo.org/books/doc/sdk3)