Nikolay Suslov 4 жил өмнө
parent
commit
b511abf5dc
97 өөрчлөгдсөн 2840 нэмэгдсэн , 28769 устгасан
  1. 10 2
      public/core/helpers.js
  2. 3 0
      public/core/vwf.js
  3. 35 1
      public/core/vwf/model/javascript.js
  4. 13 0
      public/core/vwf/model/object.js
  5. 0 1
      public/core/vwf/model/ohm.js
  6. 6 0
      public/core/vwf/utility/utility.js
  7. 0 1
      public/core/vwf/view/ohm.js
  8. 16 14
      public/defaults/proxy/aframe/aMaterialComponent.vwf.json
  9. 102 39
      public/defaults/proxy/aframe/aentity.js
  10. 62 33
      public/defaults/proxy/aframe/aentity.vwf.json
  11. 3 1
      public/defaults/proxy/aframe/app-aabb-collider-listener-component.vwf.json
  12. 88 200
      public/defaults/proxy/aframe/ascene.js
  13. 144 98
      public/defaults/proxy/aframe/avatar.js
  14. 10 0
      public/defaults/proxy/aframe/avatar.vwf.json
  15. 2 2
      public/defaults/proxy/aframe/gearvrcontroller.js
  16. 5 1
      public/defaults/proxy/aframe/linepath.vwf.json
  17. 23 4
      public/defaults/proxy/aframe/xrcontroller.js
  18. 7 0
      public/defaults/proxy/aframe/xrcontroller.vwf.json
  19. 12 12
      public/defaults/proxy/animation/animationNode.js
  20. 76 0
      public/defaults/proxy/objects/cursorVisual.js
  21. 34 0
      public/defaults/proxy/objects/cursorVisual.vwf.json
  22. 59 0
      public/defaults/proxy/objects/edittool.js
  23. 13 0
      public/defaults/proxy/objects/edittool.vwf.json
  24. 4 0
      public/defaults/proxy/objects/legoboost.js
  25. 1 1
      public/defaults/worlds/aframe/index.vwf.json
  26. 1 1
      public/defaults/worlds/aframe2/index.vwf.json
  27. 5 3
      public/defaults/worlds/ohmlang-lsys/appui.js
  28. 7 1
      public/defaults/worlds/ohmlang-lsys/index.vwf.json
  29. 1 1
      public/defaults/worlds/paint/controller.js
  30. 205 312
      public/drivers/model/aframe.js
  31. 705 462
      public/drivers/model/aframe/addon/THREE.MeshLine.js
  32. 297 197
      public/drivers/model/aframe/addon/TransformControls.js
  33. 215 8
      public/drivers/model/aframe/addon/aframe-components.js
  34. 13 15
      public/drivers/model/aframe/addon/aframe-interpolation.js
  35. 29 13
      public/drivers/model/aframe/aframe-master.js
  36. 0 0
      public/drivers/model/aframe/aframe-master.js.map
  37. 0 0
      public/drivers/model/aframe/aframe-master.min.js
  38. 0 0
      public/drivers/model/aframe/aframe-master.min.js.map
  39. 331 325
      public/drivers/model/aframeComponent.js
  40. 1 4
      public/drivers/model/lego-boost.js
  41. 0 4027
      public/drivers/model/math/closure/base.js
  42. 0 572
      public/drivers/model/math/closure/deps.js
  43. 0 104
      public/drivers/model/math/closure/goog.js
  44. 0 768
      public/drivers/model/math/closure/transpile.js
  45. 0 108
      public/drivers/model/math/closure/vec/float32array.js
  46. 0 60
      public/drivers/model/math/closure/vec/float32array_test.js
  47. 0 115
      public/drivers/model/math/closure/vec/float64array.js
  48. 0 60
      public/drivers/model/math/closure/vec/float64array_test.js
  49. 0 1177
      public/drivers/model/math/closure/vec/mat3.js
  50. 0 449
      public/drivers/model/math/closure/vec/mat3_test.js
  51. 0 1043
      public/drivers/model/math/closure/vec/mat3d.js
  52. 0 408
      public/drivers/model/math/closure/vec/mat3d_test.js
  53. 0 1043
      public/drivers/model/math/closure/vec/mat3f.js
  54. 0 408
      public/drivers/model/math/closure/vec/mat3f_test.js
  55. 0 1754
      public/drivers/model/math/closure/vec/mat4.js
  56. 0 761
      public/drivers/model/math/closure/vec/mat4_test.js
  57. 0 1934
      public/drivers/model/math/closure/vec/mat4d.js
  58. 0 784
      public/drivers/model/math/closure/vec/mat4d_test.js
  59. 0 1934
      public/drivers/model/math/closure/vec/mat4f.js
  60. 0 784
      public/drivers/model/math/closure/vec/mat4f_test.js
  61. 0 729
      public/drivers/model/math/closure/vec/quaternion.js
  62. 0 302
      public/drivers/model/math/closure/vec/quaternion_test.js
  63. 0 86
      public/drivers/model/math/closure/vec/ray.js
  64. 0 55
      public/drivers/model/math/closure/vec/ray_test.js
  65. 0 65
      public/drivers/model/math/closure/vec/vec.js
  66. 0 429
      public/drivers/model/math/closure/vec/vec2.js
  67. 0 241
      public/drivers/model/math/closure/vec/vec2_test.js
  68. 0 454
      public/drivers/model/math/closure/vec/vec2d.js
  69. 0 285
      public/drivers/model/math/closure/vec/vec2d_test.js
  70. 0 454
      public/drivers/model/math/closure/vec/vec2f.js
  71. 0 285
      public/drivers/model/math/closure/vec/vec2f_test.js
  72. 0 533
      public/drivers/model/math/closure/vec/vec3.js
  73. 0 284
      public/drivers/model/math/closure/vec/vec3_test.js
  74. 0 539
      public/drivers/model/math/closure/vec/vec3d.js
  75. 0 388
      public/drivers/model/math/closure/vec/vec3d_test.js
  76. 0 539
      public/drivers/model/math/closure/vec/vec3f.js
  77. 0 388
      public/drivers/model/math/closure/vec/vec3f_test.js
  78. 0 470
      public/drivers/model/math/closure/vec/vec4.js
  79. 0 218
      public/drivers/model/math/closure/vec/vec4_test.js
  80. 0 399
      public/drivers/model/math/closure/vec/vec4d.js
  81. 0 211
      public/drivers/model/math/closure/vec/vec4d_test.js
  82. 0 399
      public/drivers/model/math/closure/vec/vec4f.js
  83. 0 211
      public/drivers/model/math/closure/vec/vec4f_test.js
  84. 0 443
      public/drivers/model/math/closure/vec/vec_array_perf.html
  85. 0 100
      public/drivers/model/math/closure/vec/vec_perf.html
  86. 0 5
      public/drivers/model/math/goog.closure.js
  87. 1 2
      public/drivers/model/osc.js
  88. 1 3
      public/drivers/view/aframe-ar-driver.js
  89. 188 66
      public/drivers/view/aframe.js
  90. 17 20
      public/drivers/view/aframeComponent.js
  91. 19 32
      public/drivers/view/editor.js
  92. 1 3
      public/drivers/view/lego-boost.js
  93. 1 3
      public/drivers/view/osc.js
  94. 0 1
      public/drivers/view/webrtc.js
  95. 1 5
      public/index.html
  96. 0 4
      public/lib/require.js
  97. 73 73
      public/lib/ui/widgets.js

+ 10 - 2
public/core/helpers.js

@@ -320,7 +320,7 @@ class Helpers {
         let nodeDef = this.getNodeDef(worldID);
 
         const rm = L.lazy(rec =>
-            L.ifElse(R.is(String), L.when(x => x.includes('avatar-') || x.includes('xcontroller-') || x.includes('gearvr-')), [L.keys, rec], L.optional)
+            L.ifElse(R.is(String), L.when(x => x.includes('avatar-') || x.includes('xcontroller-') || x.includes('gearvr-') || x.includes('mouse-')), [L.keys, rec], L.optional)
         )
 
         let fixedDef = L.remove(['children', L.props(rm)], nodeDef)
@@ -369,8 +369,16 @@ class Helpers {
         };
 
         var transitTransformation = function (object) {
+
+            if(object instanceof THREE.Vector2 || object instanceof THREE.Vector3 || object instanceof THREE.Vector4){
+                return AFRAME.utils.coordinates.stringify(object)
+            } else {
+           
             return objectIsTypedArray(object) ?
                 Array.prototype.slice.call(object) : object;
+            }
+
+
         };
 
 
@@ -527,7 +535,7 @@ class Helpers {
     }
 
     get appPath (){
-        return JSON.parse(localStorage.getItem('lcs_app')).path.public_path
+        return JSON.parse(localStorage.getItem('lcs_app')).path.public_path.slice(1)
     } 
     
     get appName() {

+ 3 - 0
public/core/vwf.js

@@ -3730,6 +3730,8 @@ class VWF {
 
             if (propertyValue === undefined && !ignorePrototype) {
 
+                if(this.behaviors(nodeID)){
+                    
                 this.behaviors(nodeID).reverse().concat(this.prototype(nodeID)).
                 some(function (prototypeID, prototypeIndex, prototypeArray) {
 
@@ -3744,6 +3746,7 @@ class VWF {
                 }, this);
 
             }
+        }
 
             // Call gotProperty() on each view.
 

+ 35 - 1
public/core/vwf/model/javascript.js

@@ -443,6 +443,8 @@ class VWFJavaScript extends Fabric {
             var node = this.nodes[nodeID];
             var child = this.nodes[childID];
 
+            this.hookUpAPIs(child);
+
             var scriptText =
                 "this.hasOwnProperty( 'initialize' ) && " +
                 "( typeof this.initialize === 'function' || this.initialize instanceof Function ) && " +
@@ -654,7 +656,7 @@ if ( ! node ) return;  // TODO: patch until full-graph sync is working; drivers
 
             var node = this.nodes[nodeID];
 
-           //if ( ! node ) return; 
+           if ( ! node ) return; 
 
             var getter = node.private.getters && node.private.getters[propertyName];
 
@@ -980,6 +982,38 @@ node.hasOwnProperty( eventName ) ||  // TODO: recalculate as properties, methods
             return undefined;
         },
 
+        hookUpAPIs: function(node)
+        {
+            let self = this;
+            let id = node.id;
+            if(id == vwf.application())
+            {
+                node.findNode = function(displayName,node)
+                {
+            
+                  if(displayName) displayName = displayName;
+                  if(!node)
+                  node = this;
+                  
+                  if(node && node.properties && node.properties.displayName == displayName)
+                    return node;
+                  var ret = null;  
+                  for(var i =0; i <  node.children.length; i++)
+                  {
+                      ret = this.findNode(displayName,node.children[i]);
+                      if(ret) return ret;
+                  }
+                  return ret;
+                }
+                node.findNodeByID = function(id)
+                {
+                  if(!id) return null;
+                  return self.nodes[id];
+                }
+            }
+        }
+
+
     } );
 
   }

+ 13 - 0
public/core/vwf/model/object.js

@@ -221,6 +221,10 @@ class VWFObject extends Fabric{
         // -- gettingProperties --------------------------------------------------------------------
 
         gettingProperties: function( nodeID, properties ) {
+            var object = this.objects[nodeID];
+
+            if ( ! object ) return;  
+
             return this.objects[nodeID].properties;
         },
 
@@ -248,6 +252,10 @@ class VWFObject extends Fabric{
         // -- gettingProperty ----------------------------------------------------------------------
 
         gettingProperty: function( nodeID, propertyName, propertyValue ) {
+            var object = this.objects[nodeID];
+
+            if ( ! object ) return;  
+
             return this.objects[nodeID].properties[propertyName];
         },
 
@@ -387,6 +395,11 @@ class VWFObject extends Fabric{
         // -- behaviors ----------------------------------------------------------------------------
 
         behaviors: function( nodeID ) {  // TODO: not for global anchor node 0
+
+            var object = this.objects[nodeID];
+
+            if ( ! object ) return;  
+
             var behaviors = this.objects[nodeID].behaviors;
             if ( behaviors ) {
                 return behaviors.map( function( behavior ) {

+ 0 - 1
public/core/vwf/model/ohm.js

@@ -2,7 +2,6 @@
 The MIT License (MIT)
 Copyright (c) 2014-2020 Nikolai Suslov and the Krestianstvo.org project contributors. (https://github.com/NikolaySuslov/livecodingspace/blob/master/LICENSE.md)
 
-Virtual World Framework Apache 2.0 license  (https://github.com/NikolaySuslov/livecodingspace/blob/master/licenses/LICENSE_VWF.md)
 */
 
 // VWF & Ohm model driver

+ 6 - 0
public/core/vwf/utility/utility.js

@@ -61,8 +61,14 @@ class Utility {
 
                 // Convert typed arrays to regular arrays.
 
+                if(object instanceof THREE.Vector2 || object instanceof THREE.Vector3 || object instanceof THREE.Vector4){
+                    return AFRAME.utils.coordinates.stringify(object)
+                } else {
                 return isArraylike( object ) ?
                     Array.prototype.slice.call( object ) : object;
+                }
+
+                
 
             },
 

+ 0 - 1
public/core/vwf/view/ohm.js

@@ -3,7 +3,6 @@
 The MIT License (MIT)
 Copyright (c) 2014-2018 Nikolai Suslov and the Krestianstvo.org project contributors. (https://github.com/NikolaySuslov/livecodingspace/blob/master/LICENSE.md)
 
-Virtual World Framework Apache 2.0 license  (https://github.com/NikolaySuslov/livecodingspace/blob/master/licenses/LICENSE_VWF.md)
 */
 // VWF & Ohm view driver
 

+ 16 - 14
public/defaults/proxy/aframe/aMaterialComponent.vwf.json

@@ -15,31 +15,33 @@
     "transparent": null,
     "vertexColors": null,
     "visible": null,
-    "ambient-occlusion-map": null,
-    "ambient-occlusion-map-intensity": null,
-    "ambient-occlusion-texture-offset": null,
-    "ambient-occlusion-texture-repeat": null,
+    "blending": null,
+    "dithering": null,
+    "ambientOcclusionMap": null,
+    "ambientOcclusionMapIntensity": null,
+    "ambientOcclusionTextureOffset": null,
+    "ambientOcclusionTextureRepeat": null,
     "color": null,
-    "displacement-bias": null,
-    "displacement-map": null,
-    "displacement-scale": null,
-    "displacement-texture-offset": null,
-    "displacement-texture-repeat": null,
+    "displacementBias": null,
+    "displacementMap": null,
+    "displacementScale": null,
+    "displacementTextureOffset": null,
+    "displacementTextureRepeat": null,
     "emissive": null,
     "emissiveIntensity": null,
     "height": null,
     "envMap": null,
     "fog": null,
     "metalness": null,
-    "normal-map": null,
-    "normal-scale": null,
-    "normal-texture-offset": null,
-    "normal-texture-repeat": null,
+    "normalMap": null,
+    "normalScale": null,
+    "normalTextureOffset": null,
+    "normalTextureRepeat": null,
     "roughness": null,
     "sphericalEnvMap": null,
     "width": null,
     "wireframe": null,
-    "wireframe-linewidth": null,
+    "wireframeLinewidth": null,
     "src": null
   },
   "methods": {

+ 102 - 39
public/defaults/proxy/aframe/aentity.js

@@ -46,21 +46,21 @@ this.showCloseGizmo = function () {
 // Parse a parameter as a translation specification.
 this.translationFromValue = function (propertyValue) {
 
-    var value = goog.vec.Vec3.create();
+    var value = new THREE.Vector3();//goog.vec.Vec3.create();
 
     if (propertyValue.hasOwnProperty('x')) {
-        value = goog.vec.Vec3.createFromValues(propertyValue.x, propertyValue.y, propertyValue.z)
+        value = value.set(propertyValue.x, propertyValue.y, propertyValue.z)
     }
-    else if (Array.isArray(propertyValue) || propertyValue instanceof Float32Array) {
-        value = goog.vec.Vec3.createFromArray(propertyValue);
+    else if (Array.isArray(propertyValue)) {
+        value = value.fromArray(propertyValue);
     }
     else if (typeof propertyValue === 'string') {
 
         let val = propertyValue.includes(',') ? AFRAME.utils.coordinates.parse(propertyValue.split(',').join(' ')) : AFRAME.utils.coordinates.parse(propertyValue);
-        value = goog.vec.Vec3.createFromValues(val.x, val.y, val.z)
+        value = value.set(val.x, val.y, val.z)
 
     } else if (propertyValue.hasOwnProperty('0')) {
-        value = goog.vec.Vec3.createFromValues(propertyValue[0], propertyValue[1], propertyValue[2])
+        value = value.set(propertyValue[0], propertyValue[1], propertyValue[2])
     }
 
     return value
@@ -113,7 +113,15 @@ this.hitendEventMethod = function () {
     //clearIntersect method
 }
 
-this.clickEventMethod = function () {
+this.clickEventMethod = function (value) {
+    //clickEventMethod
+}
+
+this.mousedownEventMethod = function (value) {
+    //clickEventMethod
+}
+
+this.mouseupEventMethod = function (value) {
     //clickEventMethod
 }
 
@@ -223,41 +231,96 @@ this.randomize = function () {
 
 }
 
-this.position_set = function (value) {
-    var position = this.translationFromValue(value); // parse incoming value
-    if (!position || !this.position) {
-        this.position = goog.vec.Vec3.create();
-    } else if (!goog.vec.Vec3.equals(this.position || goog.vec.Vec3.create(), position)) {
-        this.position = position;
-        this.positionChanged(position);
-    }
-}
-this.position_get = function () {
-    return this.position || goog.vec.Vec3.create();
-}
+// this.position_set = function (value) {
+//     var position = this.translationFromValue(value); // parse incoming value
+//     if (!position || !this.position) {
+//         this.position = new THREE.Vector3();
+//     } else if (!this.position.equals(position)){ //!goog.vec.Vec3.equals(this.position || goog.vec.Vec3.create(), position)) {
+//         this.position = position;
+//         this.positionChanged(position);
+//     }
+// }
+// this.position_get = function () {
+//     return this.position || new THREE.Vector3();
+// }
 
-this.rotation_set = function (value) {
-    var rotation = this.translationFromValue(value); // parse incoming value
-    if (!rotation || !this.rotation) {
-        this.rotation = goog.vec.Vec3.create();
-    } else if (!goog.vec.Vec3.equals(this.rotation || goog.vec.Vec3.create(), rotation)) {
-        this.rotation = rotation;
-        this.rotationChanged(rotation);
+// this.rotation_set = function (value) {
+//     var rotation = this.translationFromValue(value); // parse incoming value
+//     if (!rotation || !this.rotation) {
+//         this.rotation = new THREE.Vector3();
+//     } else if (!this.rotation.equals(rotation)){ //!goog.vec.Vec3.equals(this.rotation || goog.vec.Vec3.create(), rotation)) {
+//         this.rotation = rotation;
+//         this.rotationChanged(rotation);
+//     }
+// }
+// this.rotation_get = function () {
+//     return this.rotation || new THREE.Vector3();
+// }
+
+// this.scale_set = function (value) {
+//   var scale = this.translationFromValue( value ); // parse incoming value
+//   if(!scale || !this.scale){
+//     this.scale = new THREE.Vector3();
+//   } else if (!this.scale.equals(scale)){ //! goog.vec.Vec3.equals( this.scale || goog.vec.Vec3.create(), scale ) ) {
+//     this.scale = scale;
+//     this.scaleChanged( scale);
+//   }  
+// }
+// this.scale_get = function () {
+//   return this.scale || new THREE.Vector3();
+// }
+
+this.createEditTool = function() {
+
+    var self = this;
+    //let scene = this.getScene();
+
+    if(!this.editTool){
+    let nodeName = 'editTool';
+
+    let node = {
+        "extends": "proxy/objects/edittool.vwf",
+        "properties": {}
     }
+
+    this.children.create(nodeName, node, function( child ) {
+        child.createVisual();
+    })
 }
-this.rotation_get = function () {
-    return this.rotation || goog.vec.Vec3.create();
+
 }
 
-this.scale_set = function (value) {
-  var scale = this.translationFromValue( value ); // parse incoming value
-  if(!scale || !this.scale){
-    this.scale = goog.vec.Vec3.create();
-  } else if ( ! goog.vec.Vec3.equals( this.scale || goog.vec.Vec3.create(), scale ) ) {
-    this.scale = scale;
-    this.scaleChanged( scale);
-  }  
+
+this.globalToLocalRotation = function(aQ, order){
+
+    let ord = order ? order: 'XYZ';
+    let q = this.localQuaternion().inverse().multiply(aQ); //new THREE.Quaternion().setFromEuler(euler)
+    let localEuler = new THREE.Euler().setFromQuaternion(q, ord);
+    return [
+        THREE.Math.radToDeg(localEuler.x),
+        THREE.Math.radToDeg(localEuler.y),
+        THREE.Math.radToDeg(localEuler.z)
+    ]
+}  
+
+this.placeInFrontOf =  function(nodeID, dist) {
+    // fixed distance from camera to the object
+    let node = this.getScene().findNodeByID(nodeID);
+    
+    let cwd = node.worldDirection(); //new THREE.Vector3();
+    cwd.multiplyScalar(dist);
+    cwd.add(node.position);
+    
+    let nodeQ = node.localQuaternion();
+
+    let localEuler = new THREE.Euler().setFromQuaternion(nodeQ, 'XYZ');
+    let rotation = [
+        THREE.Math.radToDeg(localEuler.x),
+        THREE.Math.radToDeg(localEuler.y),
+        THREE.Math.radToDeg(localEuler.z)
+    ];
+
+    this.position = cwd;
+    this.rotation = rotation;
+
 }
-this.scale_get = function () {
-  return this.scale || goog.vec.Vec3.create();
-}

+ 62 - 33
public/defaults/proxy/aframe/aentity.vwf.json

@@ -6,18 +6,9 @@
     "proxy/animation/animationNode.vwf"
   ],
   "properties": {
-    "position": {
-      "set": "this.position_set(value)",
-      "get": "return this.position_get()"
-    },
-    "rotation": {
-      "set": "this.rotation_set(value)",
-      "get": "return this.rotation_get()"
-    },
-    "scale": {
-      "set": "this.scale_set(value)",
-      "get": "return this.scale_get()"
-    },
+    "position": null,
+    "rotation": null,
+    "scale": null,
     "clickable": null,
     "displayName": null,
     "visible": null,
@@ -39,33 +30,43 @@
     "clearIntersectEvent": {},
     "hitstartEvent": {},
     "hitendEvent": {},
-    "clickEvent": {}
-  },
-  "methods": {
-    "position_get":{},
-    "position_set": {
+    "clickEvent": {
       "parameters": [
         "value"
       ]
     },
-      "rotation_get":{},
-      "rotation_set": {
-        "parameters": [
-          "value"
-        ]
-      },
-      "scale_get":{},
-      "scale_set": {
-        "parameters": [
-          "value"
-        ]
-      },
+    "mousedownEvent": {
+      "parameters": [
+        "value"
+      ]
+    },
+    "mouseupEvent": {
+      "parameters": [
+        "value"
+      ]
+    }
+  },
+  "methods": {
     "getRandomColor": {},
     "intersectEventMethod": {},
     "clearIntersectEventMethod": {},
     "hitstartEventMethod": {},
     "hitendEventMethod": {},
-    "clickEventMethod": {},
+    "clickEventMethod": {
+      "parameters": [
+        "value"
+      ]
+    },
+    "mousedownEventMethod": {
+      "parameters": [
+        "value"
+      ]
+    },
+    "mouseupEventMethod": {
+      "parameters": [
+        "value"
+      ]
+    },
     "sendOSC": {
       "parameters": [
         "msg"
@@ -82,11 +83,33 @@
         "nodeID"
       ]
     },
+    "placeInFrontOf":{
+      "parameters": [
+        "nodeID",
+        "distance"
+      ]
+    },
     "worldRotation": {},
     "worldPosition": {},
-    "translationFromValue": {
+    "worldScale": {},
+    "worldDirection": {},
+    "worldQuaternion": {},
+    "localQuaternion": {},
+    "boundingBox": {},
+    "globalToLocalRotation":{
       "parameters": [
-        "propertyValue"
+        "value",
+        "order"
+      ]
+    },
+    "worldToLocal": {
+      "parameters": [
+        "value"
+      ]
+    },
+    "localToWorld": {
+      "parameters": [
+        "value"
       ]
     },
     "getChildByName": {
@@ -122,7 +145,13 @@
     "step": {},
     "do": {},
     "randomize": {},
-    "nodeDef": {}
+    "nodeDef": {},
+    "createEditTool": {},
+    "translationFromValue":{
+      "parameters": [
+        "value"
+      ]
+    }
   },
   "scripts": {
     "source": "aentity.js"

+ 3 - 1
public/defaults/proxy/aframe/app-aabb-collider-listener-component.vwf.json

@@ -1,5 +1,7 @@
 {
     "extends": "proxy/aframe/aentityComponent.vwf",
     "type": "component",
-    "properties": {}
+    "properties": {
+        "dynamic": false
+    }
 }

+ 88 - 200
public/defaults/proxy/aframe/ascene.js

@@ -30,9 +30,11 @@ this.clientWatch = function () {
                         let idToDelete = node.id.slice(7);
                         let nodes = self.children.filter(el=>
                             (el.id.includes(idToDelete) && 
-                            (   el.id.includes('avatar') ||
-                                el.id.includes('xrcontroller') ||
-                                el.id.includes('gearvr')))
+                            (   el.id.includes('avatar-') ||
+                                el.id.includes('xrcontroller-') ||
+                                el.id.includes('mouse-') ||
+                                el.id.includes('gearvr-'))) 
+                               
                             );
 
                         nodes.forEach(el => {
@@ -70,7 +72,7 @@ this.sphereProto = function () {
         "properties": {
             "displayName": "sphere",
             "radius": 1,
-            "class": "intersectable"
+            "class": "clickable"
         },
         children: {
             "material": {
@@ -423,28 +425,13 @@ this.createModelObj = function (mtlSrc, objSrc, name, avatar) {
     var self = this;
 
 
-    var position = "0 0 0";
-
     var nodeName = this.GUID();
 
-    if (avatar) {
-
-        let myAvatar = this.children[avatar];
-        let cursorNode = myAvatar.avatarNode.myHead.myCursor.vis;
-
-        if (cursorNode) {
-            position = cursorNode.worldPosition();
-            //console.log(position);
-        }
-
-    }
-
     let modelNode = {
         "extends": "proxy/aframe/aobjmodel.vwf",
         "properties": {
             "src": '#' + objSrc,
-            "mtl": '#' + mtlSrc,
-            "position": position
+            "mtl": '#' + mtlSrc
         },
         children:{
             "interpolation":
@@ -463,7 +450,8 @@ this.createModelObj = function (mtlSrc, objSrc, name, avatar) {
     }
 
     self.children.create(nodeName, modelNode, function( child ) {
-        if (avatar) child.lookAt(self.children[avatar].worldPosition())
+        //if (avatar) child.lookAt(self.children[avatar].worldPosition())
+        if (avatar) child.placeInFrontOf(avatar, -2)
        });
 
 }
@@ -510,18 +498,6 @@ this.createModel = function (modelType, modelSrc, avatar) {
     this.children.create(tagName, tagNode, function( child ) {
 
         let nodeName = modelType + '-MODEL-'+self.GUID();
-        var position = "0 0 0";
-        if (avatar) {
-            
-            let myAvatar = self.children[avatar];
-            let cursorNode = myAvatar.avatarNode.myHead.myCursor.vis;
-        
-            if (cursorNode) {
-                 position = cursorNode.worldPosition();
-                //console.log(position);
-            }
-    
-        }
        
         const protos = {
             DAE: "proxy/aframe/acolladamodel.vwf",
@@ -535,8 +511,7 @@ this.createModel = function (modelType, modelSrc, avatar) {
         let modelNode = {
             "extends": extendsName[1],
             "properties": {
-                "src": '#' + child.itemID,
-                "position": position
+                "src": '#' + child.itemID
             },
             children:{
                 "interpolation":
@@ -551,7 +526,8 @@ this.createModel = function (modelType, modelSrc, avatar) {
         }
 
         self.children.create(nodeName, modelNode, function( child ) {
-            if (avatar) child.lookAt(self.children[avatar].worldPosition())
+            //if (avatar) child.lookAt(self.children[avatar].worldPosition())
+            if (avatar) child.placeInFrontOf(avatar, -2)
            });
 
        });
@@ -607,8 +583,6 @@ this.createDrawNode = function(node, name, color, width, pos) {
 
 this.createPrimitive = function (type, params, name, node, avatar) {
 
-    var position = "0 0 0";
-
     var displayName = name;
 
     let nodeName = this.GUID();
@@ -616,18 +590,6 @@ this.createPrimitive = function (type, params, name, node, avatar) {
     //     nodeName = this.GUID();
     // }
 
-    if (avatar) {
-
-        let myAvatar = this.children[avatar];
-        let cursorNode = myAvatar.avatarNode.myHead.myCursor.vis;
-
-        if (cursorNode) {
-            position = cursorNode.worldPosition();
-            //console.log(position);
-        }
-
-    }
-
     var newNode = {};
 
     switch (type) {
@@ -645,11 +607,11 @@ this.createPrimitive = function (type, params, name, node, avatar) {
             break;
 
         case "light":
-            newNode = this.lightProto(params);
+            newNode = this.lightProto(params.type);
             break;
             
         case "text":
-            newNode = this.textProto(params);
+            newNode = this.textProto(params.text);
             break;
 
         case "cylinder":
@@ -668,12 +630,13 @@ this.createPrimitive = function (type, params, name, node, avatar) {
     var self = this;
 
     if (newNode) {
-        newNode.properties.position = position;
+
         if (displayName) {
             newNode.properties.displayName = displayName;
         }
         this.children.create(nodeName, newNode, function( child ) {
-            if (avatar) child.lookAt(self.children[avatar].worldPosition());
+            if (avatar) child.placeInFrontOf(avatar, -2)
+            //child.lookAt(self.children[avatar].worldPosition());
             
             if (type == "text"){
                 child.properties.font = "/drivers/model/aframe/fonts/custom-msdf.json"
@@ -685,34 +648,33 @@ this.createPrimitive = function (type, params, name, node, avatar) {
 
 this.createMirror = function (name, node, avatar) {
 
-    var position = "0 0 0";
-
     var nodeName = name;
     if (!nodeName) {
         nodeName = this.GUID();
     }
 
-    if (avatar) {
+    // if (avatar) {
 
-        let myAvatar = this.children[avatar];
-        let cursorNode = myAvatar.avatarNode.myHead.myCursor.vis;
+    //     let myAvatar = this.children[avatar];
+    //     let cursorNode = myAvatar.avatarNode.myHead.myCursor.vis;
 
-        if (cursorNode) {
-            position = cursorNode.worldPosition();
-            //console.log(position);
-        }
+    //     if (cursorNode) {
+    //         position = cursorNode.worldPosition();
+    //         //console.log(position);
+    //     }
 
-    }
+    // }
 
     var newNode = this.mirrorProto();
     newNode.properties.displayName = "mirror";
 
+
     var self = this;
 
     if (newNode) {
-        newNode.properties.position = position;
         this.children.create(nodeName, newNode, function( child ) {
-            if (avatar) child.lookAt(self.children[avatar].worldPosition());
+            if (avatar) child.placeInFrontOf(avatar, -2)
+            //if (avatar) child.lookAt(self.children[avatar].worldPosition());
           });
     }
 
@@ -720,24 +682,13 @@ this.createMirror = function (name, node, avatar) {
 
 this.createCamera = function (name, node, avatar) {
 
-    var position = "0 0 0";
+
 
     var nodeName = name;
     if (!nodeName) {
         nodeName = this.GUID();
     }
 
-    if (avatar) {
-
-        let myAvatar = this.children[avatar];
-        let cursorNode = myAvatar.avatarNode.myHead.myCursor.vis;
-
-        if (cursorNode) {
-            position = cursorNode.worldPosition();
-            //console.log(position);
-        }
-
-    }
 
     var newNode = this.cameraProto();
     newNode.properties.displayName = "camera";
@@ -745,9 +696,9 @@ this.createCamera = function (name, node, avatar) {
     var self = this;
 
     if (newNode) {
-        newNode.properties.position = position;
         this.children.create(nodeName, newNode, function( child ) {
-            if (avatar) child.lookAt(self.children[avatar].worldPosition());
+            if (avatar) child.placeInFrontOf(avatar, -2)
+            //if (avatar) child.lookAt(self.children[avatar].worldPosition());
           });
     }
 
@@ -762,17 +713,6 @@ this.createCameraWithOffset = function (name, node, avatar) {
         nodeName = this.GUID();
     }
 
-    if (avatar) {
-
-        let myAvatar = this.children[avatar];
-        let cursorNode = myAvatar.avatarNode.myHead.myCursor.vis;
-
-        if (cursorNode) {
-            position = cursorNode.worldPosition();
-            //console.log(position);
-        }
-
-    }
 
     var newNode = this.cameraProtoWithOffset();
     newNode.properties.displayName = "cameraWithOffset";
@@ -782,7 +722,8 @@ this.createCameraWithOffset = function (name, node, avatar) {
     if (newNode) {
         newNode.properties.position = position;
         this.children.create(nodeName, newNode, function( child ) {
-            if (avatar) child.lookAt(self.children[avatar].worldPosition());
+            //if (avatar) child.lookAt(self.children[avatar].worldPosition());
+            if (avatar) child.placeInFrontOf(avatar, -2)
           });
     }
 
@@ -793,25 +734,12 @@ this.createImage = function (imgSrc, name, node, avatar) {
 
     var self = this;
 
-    var position = "0 0 0";
 
     var nodeName = name;
     if (!nodeName) {
         nodeName = this.GUID();
     }
 
-    if (avatar) {
-
-        let myAvatar = this.children[avatar];
-        let cursorNode = myAvatar.avatarNode.myHead.myCursor.vis;
-
-        if (cursorNode) {
-            position = cursorNode.worldPosition();
-            //console.log(position);
-        }
-
-    }
-
     let tagName = 'IMG-ASSET-'+ this.GUID();
     let tagNode = {
         "extends": "proxy/aframe/a-asset-image-item.vwf",
@@ -826,23 +754,11 @@ this.createImage = function (imgSrc, name, node, avatar) {
 
         var nodeName = 'IMAGE-'+self.GUID();
 
-        var position = "0 0 0";
-        if (avatar) {
-            
-            let myAvatar = self.children[avatar];
-            let cursorNode = myAvatar.avatarNode.myHead.myCursor.vis;
-        
-            if (cursorNode) {
-                 position = cursorNode.worldPosition();
-                //console.log(position);
-            }
-    
-        }
  
         let newNode = self.planeProto();
         newNode.properties.displayName = "image";
         newNode.children.material.properties.src = '#' + child.itemID;
-        newNode.properties.position = position;
+        //newNode.properties.position = position;
         newNode.properties.scale = [0.003, 0.003, 0.003];
         
         if(child.width && child.height){
@@ -851,7 +767,8 @@ this.createImage = function (imgSrc, name, node, avatar) {
             newNode.properties.height = child.height;
 
             self.children.create(nodeName, newNode, function( child ) {
-                if (avatar) child.lookAt(self.children[avatar].worldPosition())
+                //if (avatar) child.lookAt(self.children[avatar].worldPosition())
+                if (avatar) child.placeInFrontOf(avatar, -2)
                });
     
         } else {
@@ -867,7 +784,8 @@ this.createImage = function (imgSrc, name, node, avatar) {
         newNode.properties.height = child.height;
     
             self.children.create(nodeName, newNode, function( child ) {
-                if (avatar) child.lookAt(self.children[avatar].worldPosition())
+                //if (avatar) child.lookAt(self.children[avatar].worldPosition())
+                if (avatar) child.placeInFrontOf(avatar, -2)
                });
     
             }
@@ -886,25 +804,12 @@ this.createVideo = function (vidSrc, name, node, avatar) {
 
     var self = this;
 
-    var position = "0 0 0";
 
     var nodeName = name;
     if (!nodeName) {
         nodeName = this.GUID();
     }
 
-    if (avatar) {
-
-        let myAvatar = this.children[avatar];
-        let cursorNode = myAvatar.avatarNode.myHead.myCursor.vis;
-
-        if (cursorNode) {
-            position = cursorNode.worldPosition();
-            //console.log(position);
-        }
-
-    }
-
     let tagName = 'VIDEO-ASSET-'+ this.GUID();
     let tagNode = {
         "extends": "proxy/aframe/a-asset-video-item.vwf",
@@ -918,23 +823,12 @@ this.createVideo = function (vidSrc, name, node, avatar) {
 
 
         let nodeName = 'VIDEO-'+self.GUID();
-        var position = "0 0 0";
-        if (avatar) {
-            
-            let myAvatar = self.children[avatar];
-            let cursorNode = myAvatar.avatarNode.myHead.myCursor.vis;
-        
-            if (cursorNode) {
-                 position = cursorNode.worldPosition();
-                //console.log(position);
-            }
-    
-        }
+
  
         let newNode = self.planeProto();
         newNode.properties.displayName = "video";
         newNode.children.material.properties.src = '#' + child.itemID;
-        newNode.properties.position = position;
+        //newNode.properties.position = position;
         // newNode.properties.width = 3;
         // newNode.properties.height = 1.75;
         newNode.properties.scale = [0.003, 0.003, 0.003];
@@ -945,7 +839,8 @@ this.createVideo = function (vidSrc, name, node, avatar) {
             newNode.properties.height = child.videoHeight;
 
             self.children.create(nodeName, newNode, function( child ) {
-                if (avatar) child.lookAt(self.children[avatar].worldPosition())
+                //if (avatar) child.lookAt(self.children[avatar].worldPosition())
+                if (avatar) child.placeInFrontOf(avatar, -2)
                });
 
         } else {
@@ -959,7 +854,8 @@ this.createVideo = function (vidSrc, name, node, avatar) {
                 newNode.properties.height = child.videoHeight;
 
                 self.children.create(nodeName, newNode, function( child ) {
-                    if (avatar) child.lookAt(self.children[avatar].worldPosition())
+                    //if (avatar) child.lookAt(self.children[avatar].worldPosition())
+                    if (avatar) child.placeInFrontOf(avatar, -2)
                    });
 
             }
@@ -975,24 +871,12 @@ this.createAudio = function (itemSrc, name, node, avatar) {
 
     var self = this;
 
-    var position = "0 0 0";
 
     var nodeName = name;
     if (!nodeName) {
         nodeName = this.GUID();
     }
 
-    if (avatar) {
-
-        let myAvatar = this.children[avatar];
-        let cursorNode = myAvatar.avatarNode.myHead.myCursor.vis;
-
-        if (cursorNode) {
-            position = cursorNode.worldPosition();
-            //console.log(position);
-        }
-
-    }
 
     let tagName = 'AUDIO-ASSET-'+ this.GUID();
     let tagNode = {
@@ -1014,22 +898,10 @@ this.createAudio = function (itemSrc, name, node, avatar) {
     //    console.log(itemAssetNode);
 
         let nodeName = 'AUDIO-'+self.GUID();
-        var position = "0 0 0";
-        if (avatar) {
-            
-            let myAvatar = self.children[avatar];
-            let cursorNode = myAvatar.avatarNode.myHead.myCursor.vis;
-        
-            if (cursorNode) {
-                 position = cursorNode.worldPosition();
-                //console.log(position);
-            }
-    
-        }
  
         let newNode = self.cubeProto();
         newNode.properties.displayName = "audio";
-        newNode.properties.position = position;
+       // newNode.properties.position = position;
         newNode.properties.width = 0.3;
         newNode.properties.height = 0.3;
         newNode.properties.depth= 0.3;
@@ -1050,7 +922,8 @@ this.createAudio = function (itemSrc, name, node, avatar) {
         };
 
         self.children.create(nodeName, newNode, function( child ) {
-            if (avatar) child.lookAt(self.children[avatar].worldPosition())
+            //if (avatar) child.lookAt(self.children[avatar].worldPosition())
+            if (avatar) child.placeInFrontOf(avatar, -2)
            });
 
        // }
@@ -1209,23 +1082,29 @@ this.getAllChildsByName = function (name) {
 }
 
 this.getDefaultXRCostume = function(){
+
+    let myColor = "white";
     
     let defaultXRCostume = {
-        "extends": "proxy/aframe/abox.vwf",
+        "extends": "proxy/aframe/aentity.vwf",
         "properties": {
             displayName: "defaultXRCostume",
             "position": "0 0 0",
-            "height": 0.01,
-            "width": 0.01,
-            "depth": 1
+            "avatarColor": myColor
+            // "height": 0.01,
+            // "width": 0.01,
+            // "depth": 1
         },
         "methods":{
             triggerdown:{
-                body:'\/\/do on trigger down \n this.pointer.material.color = "red"',
+                body:'\/\/do on trigger down \n this.cursorVisual.color = "red"',
                 type: "application/javascript"
             },
             triggerup:{
-                body:'\/\/do on trigger up \n this.pointer.material.color = "green"',
+                body:`
+                //do on trigger up
+                this.cursorVisual.color = this.cursorVisual.avatarColor;
+                `,
                 type: "application/javascript"
             },
             onMove:{
@@ -1234,34 +1113,43 @@ this.getDefaultXRCostume = function(){
             }
         },
         children: {
-            "material": {
-                "extends": "proxy/aframe/aMaterialComponent.vwf",
-                "type": "component",
-                "properties":{
-                    "color": "white"
+            "cursorVisual": {
+                "extends": "proxy/objects/cursorVisual.vwf",
+                "type": "",
+                "properties": {
+                    "color": myColor,
+                    "position": "0 0 0"
                 }
             },
-            "pointer": {
-                "extends": "proxy/aframe/abox.vwf",
+            "aabb-collider": {
+                "extends": "proxy/aframe/aabb-collider-component.vwf",
+                "type": "component",
                 "properties": {
-                    "position": "0 0 -0.7",
-                    "height": 0.1,
-                    "width": 0.1,
-                    "depth": 0.1
-                },
-                children: {
-                    "material": {
-                        "extends": "proxy/aframe/aMaterialComponent.vwf",
-                        "type": "component",
-                        "properties":{
-                            "color": "green"
-                        }
+                    debug: false,
+                    interval: 10,
+                    objects: ".hit"
+                }
+            },
+           "myRayCaster": {
+            "extends": "proxy/aframe/aentity.vwf",
+            "properties": {},
+            "children": {
+                "raycaster": {
+                    "extends": "proxy/aframe/raycasterComponent.vwf",
+                    "type": "component",
+                    "properties": {
+                        recursive: false,
+                        interval: 100,
+                        far: 20,
+                        objects: ".intersectable",
+                        showLine: false
                     }
                 }
             }
         }
+        }
     
     }
 
     return defaultXRCostume
-}
+}

+ 144 - 98
public/defaults/proxy/aframe/avatar.js

@@ -64,8 +64,8 @@ this.findWorldAvatarCostume = function () {
 this.updateYPositionForXR = function(height){
 
     if(this.avatarNode) {
-            let position = goog.vec.Vec3.clone(this.avatarNode.position);
-            this.avatarNode.position = [position[0], height, position[2]]
+            let position = this.avatarNode.position.clone();
+            this.avatarNode.position = [position.x, height, position.z]
     }
 
 }
@@ -92,7 +92,19 @@ this.createAvatarBody = function (nodeDef, modelSrc) {
         },
         "methods": {
             "randomize":{
-                "body":"let myColor = this.getRandomColor(); \n this.myName.color = myColor; \n this.myBody.material.color = myColor; \n this.myHead.visual.material.color = myColor; \n this.myHead.myCursor.vis.material.color = myColor; \n this.myHead.myCursor.line.color = myColor;"
+                "body":`
+                let myColor = this.getRandomColor();
+                this.myName.color = myColor;
+                this.myBody.material.color = myColor;
+                this.myHead.visual.material.color = myColor;
+                //this.myHead.myCursor.vis.material.color = myColor;
+                //this.myHead.myCursor.line.color = myColor;
+
+                let cursorEl = this.getScene()['mouse-' + this.parent.id.slice(7)];
+                cursorEl.xrnode.controller.cursorVisual.avatarColor = myColor;
+                cursorEl.xrnode.controller.cursorVisual.color = myColor;
+                `
+
             }
         },
         children: {
@@ -138,99 +150,107 @@ this.createAvatarBody = function (nodeDef, modelSrc) {
                         //"id": 'camera-' + this.id,
                         "extends": "proxy/aframe/acamera.vwf",
                         "properties": {
-                            "position": [0, 0, -0.7],
+                            "position": [0, 0, -0.7], //userHeight
                             "look-controls-enabled": false,
                             "wasd-controls-enabled": false,
                             "user-height": 0
                         }
                     },
-                    "myCursor":
-                    {
-                        //"id": 'myCursor-' + this.id,
-                        "extends": "proxy/aframe/aentity.vwf",
-                        "properties": {},
-                        "children": {
-                            "vis": {
-                                "extends": "proxy/aframe/abox.vwf",
-                                "properties": {
-                                    "position": [0, 0, -3],
-                                    "height": 0.05,
-                                    "width": 0.05,
-                                    "depth": 0.01,
-                                    "visible": true
-                                },
-                                "children": {
-                                    "material": {
-                                        "extends": "proxy/aframe/aMaterialComponent.vwf",
-                                        "type": "component",
-                                        "properties":{
-                                            "color": myColor
-                                        }
-                                    },
-                                    "aabb-collider": {
-                                        "extends": "proxy/aframe/aabb-collider-component.vwf",
-                                        "type": "component",
-                                        "properties": {
-                                            debug: false,
-                                            interval: 10,
-                                            objects: ".hit"
-                                        }
-                                    }
-                                }
+                    // "myCursor":
+                    // {
+                    //     //"id": 'myCursor-' + this.id,
+                    //     "extends": "proxy/aframe/aentity.vwf",
+                    //     "properties": {},
+                    //     "children": {
+                    //         "vis": {
+                    //             "extends": "proxy/aframe/abox.vwf",
+                    //             "properties": {
+                    //                 "position": [0, 0, -3],
+                    //                 "height": 0.05,
+                    //                 "width": 0.05,
+                    //                 "depth": 0.01,
+                    //                 "visible": true
+                    //             },
+                    //             "children": {
+                    //                 "material": {
+                    //                     "extends": "proxy/aframe/aMaterialComponent.vwf",
+                    //                     "type": "component",
+                    //                     "properties":{
+                    //                         "color": myColor
+                    //                     }
+                    //                 },
+                    //                 "aabb-collider": {
+                    //                     "extends": "proxy/aframe/aabb-collider-component.vwf",
+                    //                     "type": "component",
+                    //                     "properties": {
+                    //                         debug: false,
+                    //                         interval: 10,
+                    //                         objects: ".hit"
+                    //                     }
+                    //                 }
+                    //             }
                                 
-                            },
-                            "line": {
-                                "extends": "proxy/aframe/lineComponent.vwf",
-                                "type": "component",
-                                "properties": {
-                                    "start": "0 0 -1",
-                                    "end": "0 0 -3",
-                                    "color": myColor
-                                }
-                            },
-                            // "realCursor":{
-                            //     "extends": "proxy/aframe/acursor.vwf",
-                            //     "properties": {
-                            //         visible: false
-                            //     },
-                            //     "children": {
-                            //         "raycaster": {
-                            //             "extends": "proxy/aframe/raycasterComponent.vwf",
-                            //             "type": "component",
-                            //             "properties": {
-                            //                 //recursive: false,
-                            //                 //interval: 1000,
-                            //                 far: 100,
-                            //                 //objects: ".intersectable"
-                            //             }
-                            //         }
-                            //     }
-                            // },
-                           "myRayCaster": {
-                            "extends": "proxy/aframe/aentity.vwf",
-                            "properties": {},
-                            "children": {
-                                "raycaster": {
-                                    "extends": "proxy/aframe/raycasterComponent.vwf",
-                                    "type": "component",
-                                    "properties": {
-                                        recursive: false,
-                                        interval: 100,
-                                        far: 3,
-                                        objects: ".intersectable"
-                                    }
-                                }
-                            }
-                        },
-                        //     "raycaster-listener": {
-                        //         "extends": "proxy/aframe/app-raycaster-listener-component.vwf",
-                        //         "type": "component"
-                        //     }
+                    //         },
+                    //         "line": {
+                    //             "extends": "proxy/aframe/lineComponent.vwf",
+                    //             "type": "component",
+                    //             "properties": {
+                    //                 "start": "0 0 -1",
+                    //                 "end": "0 0 -3",
+                    //                 "color": myColor
+                    //             }
+                    //         },
+                    //         // "realCursor":{
+                    //         //     "extends": "proxy/aframe/acursor.vwf",
+                    //         //     "properties": {
+                    //         //         visible: false
+                    //         //     },
+                    //         //     "children": {
+                    //         //         "raycaster": {
+                    //         //             "extends": "proxy/aframe/raycasterComponent.vwf",
+                    //         //             "type": "component",
+                    //         //             "properties": {
+                    //         //                 //recursive: false,
+                    //         //                 //interval: 1000,
+                    //         //                 far: 100,
+                    //         //                 //objects: ".intersectable"
+                    //         //             }
+                    //         //         }
+                    //         //     }
+                    //         // },
+                    //        "myRayCaster": {
+                    //         "extends": "proxy/aframe/aentity.vwf",
+                    //         "properties": {},
+                    //         "children": {
+                    //             "raycaster": {
+                    //                 "extends": "proxy/aframe/raycasterComponent.vwf",
+                    //                 "type": "component",
+                    //                 "properties": {
+                    //                     recursive: false,
+                    //                     interval: 100,
+                    //                     far: 3,
+                    //                     objects: ".intersectable"
+                    //                 }
+                    //             }
+                    //         }
+                    //     },
+                    //     //     "raycaster-listener": {
+                    //     //         "extends": "proxy/aframe/app-raycaster-listener-component.vwf",
+                    //     //         "type": "component"
+                    //     //     }
                            
-                        }
-                    }
+                    //     }
+                    // }
+
                 }
             },
+        //     "myHand":{
+        //         "id": "hand-" + this.id, 
+        //         "extends": "proxy/aframe/xrcontroller.vwf",
+        //         "properties": {
+        //             "position": [0, 1.2, -0.3]
+        //         }
+        // },
             "myName": {
                 "extends": "proxy/aframe/atext.vwf",
                 "properties": {
@@ -277,7 +297,7 @@ this.createAvatarBody = function (nodeDef, modelSrc) {
         newNode.children.myBody = myBodyDef;
 
         newNode.children.myHead.children.visual.properties.visible = false;
-       newNode.children.myHead.children.myCursor.properties.visible = true;
+       //newNode.children.myHead.children.myCursor.properties.visible = true;
 
     }
 
@@ -309,6 +329,8 @@ this.createAvatarBody = function (nodeDef, modelSrc) {
           child.randomize();
         }
 
+        //child.myHand.createController();
+
     });
 
     // this.localUrl = '';
@@ -325,20 +347,44 @@ this.createAvatarBody = function (nodeDef, modelSrc) {
 
 }
 
+
+this.moveHand = function (rotation) { 
+
+    this.avatarNode.myHand.rotation = rotation;
+    this.moveHead(rotation);
+}
+
+this.moveHead = function (rotation) { 
+
+    let newRotation = this.globalToLocalRotation(rotation);
+    this.avatarNode.myHead.rotation = newRotation;
+   //let euler = new THREE.Euler().setFromVector3(rotation); 
+       //let euler = new THREE.Euler().setFromVector3(rotation); 
+    //    let q = this.localQuaternion().inverse().multiply(rotation); //new THREE.Quaternion().setFromEuler(euler)
+    //     let localEuler = new THREE.Euler().setFromQuaternion(q, 'YXZ');
+    //     this.avatarNode.myHead.rotation = [
+    //         THREE.Math.radToDeg(localEuler.x),
+    //         THREE.Math.radToDeg(localEuler.y),
+    //         THREE.Math.radToDeg(localEuler.z)
+    //     ];
+
+}
+
+
 this.updateAvatarRotation = function (rotation) { 
     
-    let myRot = goog.vec.Vec3.clone(this.rotation);
-    let myHeadRot = goog.vec.Vec3.clone(this.avatarNode.myHead.rotation);
-    this.rotation = [myRot[0], rotation.y, myRot[2]];
-    this.avatarNode.myHead.rotation = [rotation.x, myHeadRot[1], rotation.z];
+    let myRot = this.rotation.clone();
+    let myHeadRot = this.avatarNode.myHead.rotation.clone();
+    this.rotation = [myRot.x, rotation.y, myRot.z];
+    this.avatarNode.myHead.rotation = [rotation.x, myHeadRot.y, rotation.z];
 }
 
 this.followAvatarControl = function (position, rotation) {
 
-    let myRot = goog.vec.Vec3.clone(this.rotation);
-    let myHeadRot = goog.vec.Vec3.clone(this.avatarNode.myHead.rotation);
-    this.rotation = [myRot[0], rotation.y, myRot[2]];
-    this.avatarNode.myHead.rotation = [rotation.x, myHeadRot[1], rotation.z];
+    let myRot = this.rotation.clone();
+    let myHeadRot = this.avatarNode.myHead.rotation.clone();
+    this.rotation = [myRot.x, rotation.y, myRot.z];
+    this.avatarNode.myHead.rotation = [rotation.x, myHeadRot.y, rotation.z];
 
 }
 
@@ -414,14 +460,14 @@ this.createAvatarFromGLTF = function(modelSrc){
         this.avatarNode.children.create("myBody", myBodyDef);
 
         this.avatarNode.myHead.visual.properties.visible = false;
-        this.avatarNode.myHead.myCursor.properties.visible = true;
+        //this.avatarNode.myHead.myCursor.properties.visible = true;
 
        }
 
 }
 
 this.showHideCursor = function(bool){
-    this.avatarNode.myHead.myCursor.properties.visible = bool;
+    //this.avatarNode.myHead.myCursor.properties.visible = bool;
 }
 
 this.showHideAvatar = function(bool){

+ 10 - 0
public/defaults/proxy/aframe/avatar.vwf.json

@@ -53,6 +53,16 @@
                 "rotation"
             ]
         },
+        "moveHand": {
+            "parameters": [
+                "rotation"
+            ]
+        },
+        "moveHead": {
+            "parameters": [
+                "rotation"
+            ]
+        },
         "setSmallVideoHead": {},
         "setBigVideoHead": {},
         "setVideoTexture": {

+ 2 - 2
public/defaults/proxy/aframe/gearvrcontroller.js

@@ -129,8 +129,8 @@ this.createController = function (modelSrc) {
 this.updateVRControl = function(position, rotation){
 
     
-    this.position = goog.vec.Vec3.createFromValues(position.x, position.y, position.z);
-    this.rotation = goog.vec.Vec3.createFromValues(rotation.x, rotation.y, rotation.z);
+    this.position = position.clone();//goog.vec.Vec3.createFromValues(position.x, position.y, position.z);
+    this.rotation = rotation.clone(); goog.vec.Vec3.createFromValues(rotation.x, rotation.y, rotation.z);
 
     // this.position = position;
     // this.rotation = rotation;

+ 5 - 1
public/defaults/proxy/aframe/linepath.vwf.json

@@ -4,6 +4,10 @@
   "properties": {
     "color": null,
     "path": null,
-    "width": null
+    "width": null,
+    "taper": null,
+    "transparent": null,
+    "opacity": null
+
   }
 }

+ 23 - 4
public/defaults/proxy/aframe/xrcontroller.js

@@ -17,14 +17,16 @@ this.modelDef = {
     }
 }
 
-this.createController = function (modelSrc) {
+this.createController = function (pos, modelSrc) {
 
     let self = this;
 
+    let position = pos ? pos : [0, 0, 0]
+
     var newNode = {
         "extends": "proxy/aframe/aentity.vwf",
         "properties": {
-            "position": [0, 0, -0.1]
+            "position": position
         },
         children: {}
     }
@@ -154,7 +156,10 @@ this.setControllerNode = function(modelSrc){
         def.properties.visible = true;
         def.properties.displayName = 'controller';
         this.xrnode.children.create('controller', def, function( child ) {
-            console.log('Restore controller costume: ', child)
+            console.log('Restore controller costume: ', child);
+            if(child.cursorVisual){
+                child.cursorVisual.createVisual();
+            }
            });
     } else {
 
@@ -167,9 +172,23 @@ this.setControllerNode = function(modelSrc){
         }
 
         this.xrnode.children.create('controller', controllerDef, function( child ) {
-            console.log('New controller costume: ', child)
+            console.log('New controller costume: ', child);
+            child.cursorVisual.createVisual();
            });
     
     }
 
+}
+
+this.showHandSelection = function (point) { 
+
+    let end = this.xrnode.controller.cursorVisual.worldToLocal(point);
+    //this.xrnode.controller.line.end = end;
+    this.xrnode.controller.cursorVisual.end = end;
+
+}
+
+this.resetHandSelection = function () { 
+    //this.xrnode.controller.line.end = "0 0 -3";
+    this.xrnode.controller.cursorVisual.end = "0 0 -0.2";
 }

+ 7 - 0
public/defaults/proxy/aframe/xrcontroller.vwf.json

@@ -6,6 +6,12 @@
         "initialize": {},
         "updateController": {},
         "createSimpleController": {},
+        "showHandSelection":{
+            "parameters": [
+                "point"
+            ]
+        },
+        "resetHandSelection":{},
         "createControllerFromGLTF": {
             "parameters": [
                 "modelSrc"
@@ -13,6 +19,7 @@
         },
         "createController": {
             "parameters": [
+                "pos",
                 "modelSrc"
             ]
         },

+ 12 - 12
public/defaults/proxy/animation/animationNode.js

@@ -52,9 +52,9 @@ this.translateTo = function(translation, duration){
 this.rotateBy = function(rotation, duration, frame) {
     let rotationValue = this.translationFromValue(rotation);
     let deltaQuaternion = (new THREE.Quaternion()).setFromEuler(new THREE.Euler(
-       (THREE.Math.degToRad(rotationValue[0])),
-       (THREE.Math.degToRad(rotationValue[1])),
-       (THREE.Math.degToRad(rotationValue[2])), 'XYZ'
+       (THREE.Math.degToRad(rotationValue.x)),
+       (THREE.Math.degToRad(rotationValue.y)),
+       (THREE.Math.degToRad(rotationValue.z)), 'XYZ'
      ));
      this.quaterniateBy( deltaQuaternion, duration, frame ); //@ sourceURL=node3.animation.rotateBy.vwf
 }
@@ -62,9 +62,9 @@ this.rotateBy = function(rotation, duration, frame) {
 this.rotateTo = function(rotation, duration){
     let rotationValue = this.translationFromValue(rotation);
     let stopQuaternion = (new THREE.Quaternion()).setFromEuler(new THREE.Euler(
-        (THREE.Math.degToRad(rotationValue[0])),
-        (THREE.Math.degToRad(rotationValue[1])),
-        (THREE.Math.degToRad(rotationValue[2])), 'XYZ'
+        (THREE.Math.degToRad(rotationValue.x)),
+        (THREE.Math.degToRad(rotationValue.y)),
+        (THREE.Math.degToRad(rotationValue.z)), 'XYZ'
       ));
     this.quaterniateTo( stopQuaternion, duration ); //@ sourceURL=node3.animation.rotateTo.vwf
 }
@@ -72,9 +72,9 @@ this.rotateTo = function(rotation, duration){
 this.quaterniateBy = function(quaternion, duration, frame) {
 
       this.startQuaternionSIM = (new THREE.Quaternion()).setFromEuler(new THREE.Euler(
-          (THREE.Math.degToRad(this.rotation[0])),
-          (THREE.Math.degToRad(this.rotation[1])),
-          (THREE.Math.degToRad(this.rotation[2])), 'XYZ'
+          (THREE.Math.degToRad(this.rotation.x)),
+          (THREE.Math.degToRad(this.rotation.y)),
+          (THREE.Math.degToRad(this.rotation.z)), 'XYZ'
         ));
       var deltaQuaternion = (new THREE.Quaternion).copy(quaternion);
       if ( ! frame || frame == "rotated" ) {
@@ -110,9 +110,9 @@ this.quaterniateBy = function(quaternion, duration, frame) {
     this.quaterniateTo = function(quaternion, duration) {
 
       this.startQuaternionSIM = (new THREE.Quaternion()).setFromEuler(new THREE.Euler(
-        (THREE.Math.degToRad(this.rotation[0])),
-        (THREE.Math.degToRad(this.rotation[1])),
-        (THREE.Math.degToRad(this.rotation[2])), 'XYZ'
+        (THREE.Math.degToRad(this.rotation.x)),
+        (THREE.Math.degToRad(this.rotation.y)),
+        (THREE.Math.degToRad(this.rotation.z)), 'XYZ'
       ));
     this.stopQuaternionSIM = (new THREE.Quaternion).copy(quaternion);
     if(duration > 0) {

+ 76 - 0
public/defaults/proxy/objects/cursorVisual.js

@@ -0,0 +1,76 @@
+this.createVisual = function () {
+
+    let parent = this.parent;
+
+    let p1 = [
+        { x: 0, y: 0, z: 0 },
+        { x: 0, y: 0, z: -0.2}
+    ]
+
+    let visNode = {
+        "extends": "proxy/aframe/aentity.vwf",
+        "properties": {},
+        "children": {
+            "cone":{
+                "extends": "proxy/aframe/acone.vwf",
+                "properties":{
+                    "height": 0.4,
+                    "radius-bottom": 0.01,
+                    "radius-top": 0.001,
+                    "rotation": [-90, 0, 0]
+                },
+                "children": {
+                    "material": {
+                        "extends": "proxy/aframe/aMaterialComponent.vwf",
+                        "type": "component",
+                        "properties":{
+                            "color": this.color,
+                            "transparent": true,
+                            "opacity": 0.6
+                        }
+                    }
+
+            }
+        },
+            "p1": {
+                "extends": "proxy/aframe/aentity.vwf",
+                "children": {
+                    "linepath": {
+                        "extends": "proxy/aframe/linepath.vwf",
+                        "properties": {
+                            "color": this.color,
+                            "path": p1,
+                            "width": this.width,
+                            "taper": true,
+                            "transparent": true,
+                            "opacity": 0.6
+                        }
+                    }
+                }
+            }
+        }
+    }
+
+    this.children.create("visualNode", visNode);
+
+}
+
+this.end_set = function (value) {
+    this.end = this.translationFromValue(value);
+    this.visualNode.p1.linepath.path = [this.visualNode.p1.linepath.path[0], this.end];
+
+}
+this.end_get = function () {
+    return this.end;
+}
+
+this.color_set = function (value) {
+    //this.avatarColor = value;
+    this.color = value;
+    this.visualNode.p1.linepath.color = value;
+    this.visualNode.cone.material.color = value;
+}
+
+this.color_get = function () {
+    return this.color;
+}

+ 34 - 0
public/defaults/proxy/objects/cursorVisual.vwf.json

@@ -0,0 +1,34 @@
+{
+    "extends": "proxy/aframe/aentity.vwf",
+    "properties": {
+        "start": null,
+        "end": {
+            "set": "this.end_set(value)",
+            "get": "return this.end_get()"
+        },
+        "color": {
+            "set": "this.color_set(value)",
+            "get": "return this.color_get()"
+        },
+        "width": 0.05,
+        "avatarColor": "white"
+    },
+    "methods": {
+        "createVisual": {},
+        "end_get": {},
+        "end_set": {
+            "parameters": [
+                "value"
+            ]
+        },
+        "color_get": {},
+        "color_set": {
+            "parameters": [
+                "value"
+            ]
+        }
+    },
+    "scripts": {
+        "source": "cursorVisual.js"
+    }
+}

+ 59 - 0
public/defaults/proxy/objects/edittool.js

@@ -0,0 +1,59 @@
+this.createVisual = function () {
+
+    let parent = this.parent;
+    let dim = parent.boundingBox().getSize(new THREE.Vector3());
+    let size = Math.max(dim.x, dim.y, dim.z);
+    let childNode = function (position, rotation) {
+
+        let rot = rotation ? rotation : [0, 0, 0];
+
+        return {
+            "extends": "proxy/aframe/abox.vwf",
+            "properties": {
+                "position": position,
+                "rotation": rot,
+                "height": 0.3,
+                "width": 0.3,
+                "depth": 0.3
+            },
+            "children": {
+                "material": {
+                    "extends": "proxy/aframe/aMaterialComponent.vwf",
+                    "type": "component",
+                    "properties": {
+                        "color": "red",
+                        "transparent": true,
+                        "opacity": 0.7
+                    }
+                }
+            }
+        }
+    }
+
+    let visNode = {
+        "extends": "proxy/aframe/abox.vwf",
+        "properties": {
+            "position": [0, 0, 0],
+            "rotation": [0, 0, 0],
+            "height": size,
+            "width": size,
+            "depth": size
+        },
+        "children": {
+            "material": {
+                "extends": "proxy/aframe/aMaterialComponent.vwf",
+                "type": "component",
+                "properties": {
+                    "color": "white",
+                    "transparent": true,
+                    "opacity": 0.5
+
+                }
+            },
+            "drag": childNode([0, (size/2) + 0.3, 0])
+        }
+    }
+
+    this.children.create("visualNode", visNode);
+
+}

+ 13 - 0
public/defaults/proxy/objects/edittool.vwf.json

@@ -0,0 +1,13 @@
+{
+    "extends": "proxy/aframe/aentity.vwf",
+    "type": "edittool",
+    "properties": {
+
+    },
+    "methods": {
+        "createVisual":{}
+    },
+    "scripts": {
+        "source": "edittool.js"
+    }
+}

+ 4 - 0
public/defaults/proxy/objects/legoboost.js

@@ -1,3 +1,7 @@
+// The MIT License (MIT)
+// Copyright (c) 2014-2020 Nikolai Suslov and the Krestianstvo.org project contributors. (https://github.com/NikolaySuslov/livecodingspace/blob/master/LICENSE.md)
+
+
 this.initialize = function () {
 }
 

+ 1 - 1
public/defaults/worlds/aframe/index.vwf.json

@@ -171,7 +171,7 @@
           },
           "methods": {
             "run": {
-              "body": "    var time = this.time;\n    let rot = this.rotation; //AFRAME.utils.coordinates.parse(this.rotation);\n    let pos = this.position; //AFRAME.utils.coordinates.parse(this.position);\n    this.position = [pos[0], pos[1], Math.sin(time)];\n    this.rotation = [rot[0], rot[1], Math.sin(time)*100];\n    this.future( 0.01 ).run();\n",
+              "body": "    var time = this.time;\n    let rot = this.rotation; //AFRAME.utils.coordinates.parse(this.rotation);\n    let pos = this.position; //AFRAME.utils.coordinates.parse(this.position);\n    this.position = [pos.x, pos.y, Math.sin(time)];\n    this.rotation = [rot.x, rot.y, Math.sin(time)*100];\n    this.future( 0.01 ).run();\n",
               "type": "application/javascript"
             }
           },

+ 1 - 1
public/defaults/worlds/aframe2/index.vwf.json

@@ -254,7 +254,7 @@
           },
           "methods": {
             "run": {
-              "body": "    var time = this.time;\n    let pos = this.position; //AFRAME.utils.coordinates.parse(this.position);\n    this.position = [pos[0], pos[1], Math.sin(time)]\n    this.future( 0.01 ).run();\n",
+              "body": "    var time = this.time;\n    let pos = this.position; //AFRAME.utils.coordinates.parse(this.position);\n    this.position = [pos.x, pos.y, Math.sin(time)]\n    this.future( 0.01 ).run();\n",
               "type": "application/javascript"
             }
           },

+ 5 - 3
public/defaults/worlds/ohmlang-lsys/appui.js

@@ -11,7 +11,7 @@ function createApp() {
 
     function getNewPosition() {
         //let allChild = vwf.find("","/*")
-        let cursorVisID = vwf.find("avatar-" + vwf.moniker_, "./avatarNode/myHead/myCursor/vis")[0];
+        let cursorVisID = vwf.find("avatar-" + vwf.moniker_, "./avatarNode/myHead")[0];
         let avPos = AFRAME.utils.coordinates.parse(vwf.callMethod(cursorVisID, 'worldPosition'));
         let newPos = [avPos.x, avPos.y, avPos.z]
         return newPos
@@ -56,10 +56,12 @@ function createApp() {
                                     let newTurtle = _app.helpers.getNodeDef(turtleID);//vwf.getNode(turtleID, true);
 
 
-                                    newTurtle.properties.position = getNewPosition();
+                                    //newTurtle.properties.position = getNewPosition();
 
                                     let randomName = "turtle-new-" + _app.helpers.GUID();
-                                    vwf_view.kernel.createChild(sceneID, randomName, newTurtle);
+                                    vwf_view.kernel.callMethod(sceneID, "createTurtle", [randomName, newTurtle, "avatar-" + vwf.moniker_]);
+                                    //vwf_view.kernel.createChild(sceneID, randomName, newTurtle);
+                                    
 
                                 }
 

+ 7 - 1
public/defaults/worlds/ohmlang-lsys/index.vwf.json

@@ -12,6 +12,12 @@
 		"testTurtle": {
 			"body": "    this.turtle.goForward(1);\n    this.turtle.goForward(1);\n    this.turtle.turn(45);\n    this.turtle.goForward(1);\n    this.turtle.goForward(1);\n    this.turtle.turn(45);\n    this.turtle.goForward(1);\n",
 			"type": "application/javascript"
+		},
+		"createTurtle":{
+			"type": "application/javascript",
+			"parameters":["name", "node", "avatarID"],
+			"body": "this.children.create(name, node, function(child){ \n child.placeInFrontOf(avatarID, -3) })\n"
+			
 		}
 	},
 	"children": {
@@ -139,7 +145,7 @@
 					"parameters": [
 						"step"
 					],
-					"body": "    let pos = this.drawNode.position;\n    var x0 = pos[0];\n    var y0 = pos[1];\n    var xx = Math.sin(this.angleInRadians);\n    var yy = Math.cos(this.angleInRadians);\n    let startPosition = {x: pos[0], y: pos[1], z:pos[2]};\n    let endPosition = {x: x0 + step * xx, y: y0 + step * yy, z: pos[2]};\n    var drawPath = this.drawNode.linepath.path.slice();\n    drawPath.push(startPosition);\n    drawPath.push(endPosition);\n    this.drawNode.linepath.path = drawPath;\n    this.drawNode.position = [endPosition.x, endPosition.y, endPosition.z];\n",
+					"body": "    let pos = this.drawNode.position;\n    var x0 = pos.x;\n    var y0 = pos.y;\n    var xx = Math.sin(this.angleInRadians);\n    var yy = Math.cos(this.angleInRadians);\n    let startPosition = {x: pos.x, y: pos.y, z:pos.z};\n    let endPosition = {x: x0 + step * xx, y: y0 + step * yy, z: pos.z};\n    var drawPath = this.drawNode.linepath.path.slice();\n    drawPath.push(startPosition);\n    drawPath.push(endPosition);\n    this.drawNode.linepath.path = drawPath;\n    this.drawNode.position = [endPosition.x, endPosition.y, endPosition.z];\n",
 					"type": "application/javascript"
 				},
 				"setTurtleParams": {

+ 1 - 1
public/defaults/worlds/paint/controller.js

@@ -17,7 +17,7 @@ this.onMove = function(){
         let pen = scene.drawBox.children[this.penName];
         let pos = this.pointer.worldPosition();
         let path = pen.linepath.path.slice();
-        path.push(pos);
+        path.push({x:pos.x, y:pos.y, z:pos.z});
         pen.linepath.path = path;
     }
     

+ 205 - 312
public/drivers/model/aframe.js

@@ -1,14 +1,12 @@
-//"use strict";
 /*
 The MIT License (MIT)
-Copyright (c) 2014-2018 Nikolai Suslov and the Krestianstvo.org project contributors. (https://github.com/NikolaySuslov/livecodingspace/blob/master/LICENSE.md)
+Copyright (c) 2014-2020 Nikolai Suslov and the Krestianstvo.org project contributors. (https://github.com/NikolaySuslov/livecodingspace/blob/master/LICENSE.md)
 
-Virtual World Framework Apache 2.0 license  (https://github.com/NikolaySuslov/livecodingspace/blob/master/licenses/LICENSE_VWF.md)
 */
 
 // VWF & A-Frame model driver
 
-import {Fabric} from '/core/vwf/fabric.js';
+import { Fabric } from '/core/vwf/fabric.js';
 
 class AFrameModel extends Fabric {
 
@@ -98,44 +96,44 @@ class AFrameModel extends Fabric {
                         if (propertyValue.hasOwnProperty('x')) {
                             aframeObject.setAttribute(propertyName, propertyValue)
                         } else
-                        if (Array.isArray(propertyValue)) {
-                            aframeObject.setAttribute(propertyName, {
-                                x: propertyValue[0],
-                                y: propertyValue[1],
-                                z: propertyValue[2]
-                            })
-                        } else if (typeof propertyValue === 'string') {
+                            if (Array.isArray(propertyValue)) {
+                                aframeObject.setAttribute(propertyName, {
+                                    x: propertyValue[0],
+                                    y: propertyValue[1],
+                                    z: propertyValue[2]
+                                })
+                            } else if (typeof propertyValue === 'string') {
 
-                            propertyValue.includes(',') ? aframeObject.setAttribute(propertyName, AFRAME.utils.coordinates.parse(propertyValue.split(',').join(' '))) : aframeObject.setAttribute(propertyName, AFRAME.utils.coordinates.parse(propertyValue))
+                                propertyValue.includes(',') ? aframeObject.setAttribute(propertyName, AFRAME.utils.coordinates.parse(propertyValue.split(',').join(' '))) : aframeObject.setAttribute(propertyName, AFRAME.utils.coordinates.parse(propertyValue))
 
-                            //aframeObject.setAttribute(propertyName, AFRAME.utils.coordinates.parse(propertyValue))
-                        } else if (propertyValue.hasOwnProperty('0')) {
-                            aframeObject.setAttribute(propertyName, {
-                                x: propertyValue[0],
-                                y: propertyValue[1],
-                                z: propertyValue[2]
-                            })
-                        }
+                                //aframeObject.setAttribute(propertyName, AFRAME.utils.coordinates.parse(propertyValue))
+                            } else if (propertyValue.hasOwnProperty('0')) {
+                                aframeObject.setAttribute(propertyName, {
+                                    x: propertyValue[0],
+                                    y: propertyValue[1],
+                                    z: propertyValue[2]
+                                })
+                            }
 
                     },
                     setFromValue: function (propertyValue) {
 
-                        var value = goog.vec.Vec3.create();
+                        var value = new THREE.Vector3(); //goog.vec.Vec3.create();
                         if (propertyValue.hasOwnProperty('x')) {
-                            value = goog.vec.Vec3.createFromValues(propertyValue.x, propertyValue.y, propertyValue.z)
+                            value = value.set(propertyValue.x, propertyValue.y, propertyValue.z)
                         } else if (Array.isArray(propertyValue) || propertyValue instanceof Float32Array) {
-                            value = goog.vec.Vec3.createFromArray(propertyValue);
+                            value = value.fromArray(propertyValue);
                         } else if (typeof propertyValue === 'string') {
 
                             let val = propertyValue.includes(',') ? AFRAME.utils.coordinates.parse(propertyValue.split(',').join(' ')) : AFRAME.utils.coordinates.parse(propertyValue);
-                            value = goog.vec.Vec3.createFromValues(val.x, val.y, val.z)
+                            value = value.set(val.x, val.y, val.z)
 
                             // let val = AFRAME.utils.coordinates.parse(propertyValue);
                             // value = goog.vec.Vec3.createFromValues(val.x, val.y, val.z)
 
 
                         } else if (propertyValue.hasOwnProperty('0')) {
-                            value = goog.vec.Vec3.createFromValues(propertyValue[0], propertyValue[1], propertyValue[2])
+                            value = value.set(propertyValue[0], propertyValue[1], propertyValue[2])
                         }
 
                         return value
@@ -152,20 +150,20 @@ class AFrameModel extends Fabric {
 
                             if (propertyName == 'position') {
                                 let pos = (new THREE.Vector3()).copy(node.aframeObj.object3D.position);
-                                node.transform.position = goog.vec.Vec3.createFromValues(pos.x, pos.y, pos.z);
+                                node.transform.position = new THREE.Vector3(pos.x, pos.y, pos.z);
                                 node.transform.storedPositionDirty = false;
                             }
 
                             if (propertyName == 'rotation') {
                                 // let rot = (new THREE.Vector3()).copy(node.aframeObj.object3D.rotation);
                                 let rot = node.aframeObj.getAttribute('rotation');
-                                node.transform.rotation = goog.vec.Vec3.createFromValues(rot.x, rot.y, rot.z);
+                                node.transform.rotation = new THREE.Vector3(rot.x, rot.y, rot.z);
                                 node.transform.storedRotationDirty = false;
                             }
 
                             if (propertyName == 'scale') {
                                 let scale = (new THREE.Vector3()).copy(node.aframeObj.object3D.scale);
-                                node.transform.scale = goog.vec.Vec3.createFromValues(scale.x, scale.y, scale.z);
+                                node.transform.scale = new THREE.Vector3(scale.x, scale.y, scale.z);
                                 node.transform.storedScaleDirty = false;
                             }
 
@@ -224,7 +222,9 @@ class AFrameModel extends Fabric {
                             //TODO: move from veiw here
                             //document.body.appendChild(aframeObj);
 
-                        } else if (this.isAFrameClass(protos, "proxy/aframe/a-asset-item.vwf")) {
+                        }
+
+                        if (this.isAFrameClass(protos, "proxy/aframe/a-asset-item.vwf")) {
 
                             let assets = document.querySelector('a-assets');
                             if (assets) {
@@ -276,7 +276,9 @@ class AFrameModel extends Fabric {
                                 assets.appendChild(aframeObj);
                             }
 
-                        } else if (this.isAFrameClass(protos, "proxy/aframe/asky.vwf")) {
+
+                        }
+                        else if (this.isAFrameClass(protos, "proxy/aframe/asky.vwf")) {
                             aframeObj = document.createElement('a-sky');
                         } else if (this.isAFrameClass(protos, "proxy/aframe/a-arjs-anchor.vwf")) {
                             aframeObj = document.createElement('a-anchor');
@@ -289,13 +291,31 @@ class AFrameModel extends Fabric {
                             aframeObj = document.createElement('a-sun-sky');
                         } else if (this.isAFrameClass(protos, "proxy/aframe/abox.vwf")) {
                             aframeObj = document.createElement('a-box');
+                            aframeObj.setAttribute('geometry', {
+                                primitive: 'box'
+                            });
+                        } else if (this.isAFrameClass(protos, "proxy/aframe/asphere.vwf")) {
+                            aframeObj = document.createElement('a-sphere');
+                            aframeObj.setAttribute('geometry', {
+                                primitive: 'sphere'
+                            });
                         } else if (this.isAFrameClass(protos, "proxy/aframe/aplane.vwf")) {
                             aframeObj = document.createElement('a-plane');
+                            aframeObj.setAttribute('geometry', {
+                                primitive: 'plane'
+                            });
                         } else if (this.isAFrameClass(protos, "proxy/aframe/acylinder.vwf")) {
                             aframeObj = document.createElement('a-cylinder');
+                            aframeObj.setAttribute('geometry', {
+                                primitive: 'cylinder'
+                            });
                         } else if (this.isAFrameClass(protos, "proxy/aframe/acone.vwf")) {
                             aframeObj = document.createElement('a-cone');
-                        } else if (this.isAFrameClass(protos, "proxy/aframe/atext.vwf")) {
+                            aframeObj.setAttribute('geometry', {
+                                primitive: 'cone'
+                            });
+                        }
+                        else if (this.isAFrameClass(protos, "proxy/aframe/atext.vwf")) {
                             aframeObj = document.createElement('a-text');
                         } else if (this.isAFrameClass(protos, "proxy/aframe/acolladamodel.vwf")) {
                             aframeObj = document.createElement('a-collada-model');
@@ -303,14 +323,14 @@ class AFrameModel extends Fabric {
                             aframeObj = document.createElement('a-obj-model');
                         } else if (this.isAFrameClass(protos, "proxy/aframe/agltfmodel.vwf")) {
                             aframeObj = document.createElement('a-gltf-model');
-                        } else if (this.isAFrameClass(protos, "proxy/aframe/asphere.vwf")) {
-                            aframeObj = document.createElement('a-sphere');
                         } else if (this.isAFrameClass(protos, "proxy/aframe/aanimation.vwf")) {
                             aframeObj = document.createElement('a-animation');
                         } else if (this.isAFrameClass(protos, "proxy/aframe/acamera.vwf")) {
                             aframeObj = document.createElement('a-camera');
                             aframeObj.setAttribute('camera', 'active', false);
-                        } else if (this.isAFrameClass(protos, "proxy/aframe/aentity.vwf")) {
+                        }
+
+                        else if (this.isAFrameClass(protos, "proxy/aframe/aentity.vwf")) {
                             aframeObj = document.createElement('a-entity');
                         }
 
@@ -329,65 +349,8 @@ class AFrameModel extends Fabric {
 
                 this.state.kernel = this.kernel.kernel.kernel;
 
-                this.aframeDef = {
-                    'A-BOX': [
-                        'depth', 'height', 'segments-depth',
-                        'segments-height', 'segments-width',
-                        'width'
-                    ],
-
-                    'A-SPHERE': [
-                        'phi-length', 'phi-start', 'radius',
-                        'segments-depth',
-                        'segments-height', 'segments-width',
-                        'theta-length', 'theta-start'
-                    ],
-
-                    'A-CYLINDER': [
-                        'height', 'radius',
-                        'open-ended', 'radius-bottom', 'radius-top',
-                        'segments-height', 'segments-radial',
-                        'theta-length', 'theta-start'
-                    ],
-
-                    'A-CONE': [
-                        'height',
-                        'open-ended', 'radius-bottom', 'radius-top',
-                        'segments-height', 'segments-radial',
-                        'theta-length', 'theta-start'
-                    ],
-
-                    'A-PLANE': [
-                        'height', 'segments-height', 'segments-width', 'width'
-                    ],
-
-                    'A-TEXT': [
-                        'align', 'alpha-test', 'anchor',
-                        'baseline', 'color', 'font',
-                        'font-image', 'height',
-                        'letter-spacing', 'line-height',
-                        'opacity', 'shader',
-                        'side', 'tab-size',
-                        'transparent', 'value',
-                        'white-space', 'width',
-                        'wrap-count', 'wrap-pixels',
-                        'z-offset', 'negate'
-                    ],
-
-                    'A-SKY': [
-                        'phi-length', 'phi-start', 'radius', 'segments-height',
-                        'segments-width',
-                        'theta-length', 'theta-start',
-                    ],
-
-                    'A-LIGHT': [
-                        'angle', 'color', 'decay', 'distance',
-                        'ground-color', 'intensity', 'penumbra',
-                        'type', 'target'
-                    ]
-                }
-
-
+                this.aframePrimitives = ["a-box", "a-circle", "a-cone", "a-cylinder", "a-dodecahedron", "a-icosahedron", "a-octahedron", "a-plane", "a-ring", "a-sphere", "a-tetrahedron", "a-torus", "a-torus-knot", "a-triangle", "a-text",
+                    "a-light", "a-sky"] //Object.keys(AFRAME.primitives.primitives);
 
             },
 
@@ -396,7 +359,7 @@ class AFrameModel extends Fabric {
             // -- creatingNode -------------------------------------------------------------------------
 
             creatingNode: function (nodeID, childID, childExtendsID, childImplementsIDs,
-                childSource, childType, childIndex, childName, callback /* ( ready ) */ ) {
+                childSource, childType, childIndex, childName, callback /* ( ready ) */) {
 
                 // If the parent nodeID is 0, this node is attached directly to the root and is therefore either 
                 // the scene or a prototype.  In either of those cases, save the uri of the new node
@@ -520,7 +483,7 @@ class AFrameModel extends Fabric {
                         var worldQuat = new THREE.Quaternion();
                         node.aframeObj.object3D.getWorldQuaternion(worldQuat);
 
-                        let angle = (new THREE.Euler()).setFromQuaternion(worldQuat, 'YXZ');
+                        let angle = (new THREE.Euler()).setFromQuaternion(worldQuat, 'XYZ');
                         let rotation = (new THREE.Vector3(THREE.Math.radToDeg(angle.x),
                             THREE.Math.radToDeg(angle.y), THREE.Math.radToDeg(angle.z)));
                         return rotation
@@ -536,6 +499,55 @@ class AFrameModel extends Fabric {
 
                     }
 
+                    if (methodName == 'boundingBox') {
+
+                        let bbox = new THREE.Box3().setFromObject(node.aframeObj.object3D);
+                        return bbox;
+                    }
+
+                    if (methodName == 'localQuaternion') {
+                        return node.aframeObj.object3D.quaternion.clone()
+                    }
+
+                    if (methodName == 'worldQuaternion') {
+
+                        let worldQuaternion = new THREE.Quaternion();
+                        node.aframeObj.object3D.getWorldQuaternion(worldQuaternion);
+                        return worldQuaternion
+                    }
+
+                    if (methodName == 'worldScale') {
+
+                        let worldScale = new THREE.Vector3();
+                        node.aframeObj.object3D.getWorldScale(worldScale);
+                        return worldScale
+
+                    }
+
+                    if (methodName == 'worldDirection') {
+
+                        let worldDirection = new THREE.Vector3();
+                        node.aframeObj.object3D.getWorldDirection(worldDirection);
+                        return worldDirection
+
+                    }
+
+                    if (methodName == 'localToWorld') {
+
+                        let target = this.state.setFromValue(methodParameters[0] || []);
+                        let worldPoint = node.aframeObj.object3D.localToWorld(target);
+                        return worldPoint
+
+                    }
+
+                    if (methodName == 'worldToLocal') {
+                        let target = this.state.setFromValue(methodParameters[0] || []);
+                        let localPoint = node.aframeObj.object3D.worldToLocal(target);
+                        return localPoint
+
+                    }
+                    //.worldToLocal
+
                 }
 
 
@@ -619,10 +631,10 @@ class AFrameModel extends Fabric {
                             case "position":
 
                                 if (!node.transform)
-                                node.transform = {};
+                                    node.transform = {};
 
                                 var position = this.state.setFromValue(propertyValue || []); //goog.vec.Vec3.createFromArray( propertyValue || [] );
-                                node.transform.position = goog.vec.Vec3.clone(position);
+                                node.transform.position = position.clone();
                                 //value = propertyValue;
                                 node.transform.storedPositionDirty = true;
                                 //setTransformsDirty( threeObject );
@@ -632,10 +644,10 @@ class AFrameModel extends Fabric {
                             case "rotation":
 
                                 if (!node.transform)
-                                node.transform = {};
+                                    node.transform = {};
 
                                 var rotation = this.state.setFromValue(propertyValue || []); //goog.vec.Vec3.createFromArray( propertyValue || [] );
-                                node.transform.rotation = goog.vec.Vec3.clone(rotation);
+                                node.transform.rotation = rotation.clone();
                                 //value = propertyValue;
                                 node.transform.storedRotationDirty = true;
 
@@ -645,10 +657,10 @@ class AFrameModel extends Fabric {
                             case "scale":
 
                                 if (!node.transform)
-                                node.transform = {};
+                                    node.transform = {};
 
                                 var scale = this.state.setFromValue(propertyValue || []); //goog.vec.Vec3.createFromArray( propertyValue || [] );
-                                node.transform.scale = goog.vec.Vec3.clone(scale);
+                                node.transform.scale = scale.clone();
                                 //value = propertyValue;
                                 node.transform.storedScaleDirty = true;
                                 //setTransformsDirty( threeObject );
@@ -699,24 +711,24 @@ class AFrameModel extends Fabric {
                                 aframeObject.setAttribute('visible', propertyValue);
                                 break;
 
-                                //  case "clickable":   
-                                //          console.log("set clickable!");
-                                //          value = propertyValue;
-                                //      break;
+                            //  case "clickable":   
+                            //          console.log("set clickable!");
+                            //          value = propertyValue;
+                            //      break;
 
-                                // case "clickable":
-                                //     if (propertyValue) {
-                                //         aframeObject.addEventListener('click', function (evt) {
-                                //              console.log("click!");
-                                //             vwf_view.kernel.fireEvent(node.ID, "clickEvent",evt.detail.cursorEl.id);
-                                //         });
-                                //     }
-                                //     break;
+                            // case "clickable":
+                            //     if (propertyValue) {
+                            //         aframeObject.addEventListener('click', function (evt) {
+                            //              console.log("click!");
+                            //             vwf_view.kernel.fireEvent(node.ID, "clickEvent",evt.detail.cursorEl.id);
+                            //         });
+                            //     }
+                            //     break;
 
 
-                                // case "look-controls-enabled":
-                                //     aframeObject.setAttribute('look-controls', 'enabled', propertyValue);
-                                //     break;
+                            // case "look-controls-enabled":
+                            //     aframeObject.setAttribute('look-controls', 'enabled', propertyValue);
+                            //     break;
                             case "wasd-controls":
                                 aframeObject.setAttribute('wasd-controls', 'enabled', propertyValue);
                                 break;
@@ -760,13 +772,13 @@ class AFrameModel extends Fabric {
                                 aframeObject.setAttribute('src', propertyValue);
                                 break;
 
-                                // case "width":
-                                //     aframeObject.width = propertyValue;
-                                // break;
+                            // case "width":
+                            //     aframeObject.width = propertyValue;
+                            // break;
 
-                                // case "height":
-                                //     aframeObject.height = propertyValue;
-                                // break;
+                            // case "height":
+                            //     aframeObject.height = propertyValue;
+                            // break;
 
                             default:
                                 value = undefined;
@@ -812,32 +824,6 @@ class AFrameModel extends Fabric {
                         }
                     }
 
-                    if (value === undefined && aframeObject.nodeName == "A-SKY") {
-                        value = propertyValue;
-
-                        self.aframeDef['A-SKY'].forEach(element => {
-                            element == propertyName ? aframeObject.setAttribute(element, propertyValue) :
-                                value = undefined;
-                        })
-                    }
-
-                    if (value === undefined && aframeObject.nodeName == "A-TEXT") {
-                        value = propertyValue;
-
-                        //.filter(el=>el !== 'font')
-                        self.aframeDef['A-TEXT'].forEach(element => {
-
-
-                            element == propertyName ? aframeObject.setAttribute(element, propertyValue) :
-                                value = undefined;
-
-                        })
-
-                        // if(propertyName == 'font'){
-                        //     console.log('Loading font...', element);
-                        // }
-
-                    }
 
                     if (value === undefined && aframeObject.nodeName == "A-SCENE") {
                         value = propertyValue;
@@ -856,9 +842,9 @@ class AFrameModel extends Fabric {
                                 });
                                 break;
 
-                                // case "fog":
-                                //     aframeObject.setAttribute('fog', propertyValue);
-                                //     break;
+                            // case "fog":
+                            //     aframeObject.setAttribute('fog', propertyValue);
+                            //     break;
                             case "assets":
                                 _self_.initAssets(propertyValue)
                                 break;
@@ -871,40 +857,6 @@ class AFrameModel extends Fabric {
                     }
 
 
-                    if (value === undefined && aframeObject.nodeName == "A-BOX") {
-                        value = propertyValue;
-
-                        self.aframeDef['A-BOX'].forEach(element => {
-                            element == propertyName ? aframeObject.setAttribute(element, propertyValue) :
-                                value = undefined;
-                        })
-                    }
-
-                    if (value === undefined && aframeObject.nodeName == "A-LIGHT") {
-                        value = propertyValue;
-
-                        self.aframeDef['A-LIGHT'].forEach(element => {
-                            element == propertyName ? aframeObject.setAttribute(element, propertyValue) :
-                                value = undefined;
-                        })
-
-                        switch (propertyName) {
-                            case "castShadow":
-                                aframeObject.setAttribute('light', 'castShadow', propertyValue);
-                                break;
-
-                            case "shadowCameraVisible":
-                                aframeObject.setAttribute('light', 'shadowCameraVisible', propertyValue);
-                                break;
-
-                            default:
-                                value = undefined;
-                                break;
-
-                        }
-
-                    }
-
                     if (value === undefined && aframeObject.nodeName == "A-GLTF-MODEL") {
                         value = propertyValue;
 
@@ -956,43 +908,40 @@ class AFrameModel extends Fabric {
                         }
                     }
 
-                    if (value === undefined && aframeObject.nodeName == "A-PLANE") {
-                        value = propertyValue;
+                    //A-Frame geometries & primitives
+                    if (value === undefined && self.aframePrimitives.includes(aframeObject.nodeName.toLowerCase())) {
 
-                        self.aframeDef['A-PLANE'].forEach(element => {
-                            element == propertyName ? aframeObject.setAttribute(element, propertyValue) :
-                                value = undefined;
-                        })
-
-                    }
-
-                    if (value === undefined && aframeObject.nodeName == "A-SPHERE") {
                         value = propertyValue;
+                        //let geometry = aframeObject.nodeName.toLowerCase().slice(2);
+                        //AFRAME.geometries[geometry].schema;
+                        let mappings = AFRAME.primitives.primitives[aframeObject.nodeName.toLowerCase()].prototype.mappings;
+                        let el = Object.keys(mappings).includes(propertyName);
+                        if (el) {
+                            aframeObject.setAttribute(propertyName, propertyValue);
+                        } else {
+                            value = undefined
+                        }
 
-                        self.aframeDef['A-SPHERE'].forEach(element => {
-                            element == propertyName ? aframeObject.setAttribute(element, propertyValue) :
-                                value = undefined;
-                        })
-                    }
 
-                    if (value === undefined && aframeObject.nodeName == "A-CYLINDER") {
-                        value = propertyValue;
+                        if (value === undefined && aframeObject.nodeName == "A-LIGHT") {
+                            value = propertyValue;
 
-                        self.aframeDef['A-CYLINDER'].forEach(element => {
-                            element == propertyName ? aframeObject.setAttribute(element, propertyValue) :
-                                value = undefined;
-                        })
-                    }
+                            switch (propertyName) {
+                                case "castShadow":
+                                    aframeObject.setAttribute('light', 'castShadow', propertyValue);
+                                    break;
 
-                    if (value === undefined && aframeObject.nodeName == "A-CONE") {
-                        value = propertyValue;
+                                case "shadowCameraVisible":
+                                    aframeObject.setAttribute('light', 'shadowCameraVisible', propertyValue);
+                                    break;
 
-                        self.aframeDef['A-CONE'].forEach(element => {
-                            element == propertyName ? aframeObject.setAttribute(element, propertyValue) :
-                                value = undefined;
-                        })
-                    }
+                                default:
+                                    value = undefined;
+                                    break;
+                            }
+                        }
 
+                    }
 
                     if (value === undefined && aframeObject.nodeName == "A-ANIMATION") {
                         value = propertyValue;
@@ -1050,9 +999,9 @@ class AFrameModel extends Fabric {
                                 aframeObject.setAttribute('wasd-controls-enabled', propertyValue);
                                 break;
 
-                                // case "active":
-                                //     aframeObject.setAttribute('camera', 'active', propertyValue);
-                                //        break;
+                            // case "active":
+                            //     aframeObject.setAttribute('camera', 'active', propertyValue);
+                            //        break;
 
                             default:
                                 value = undefined;
@@ -1067,9 +1016,9 @@ class AFrameModel extends Fabric {
                                 aframeObject.setAttribute('material', 'sunPosition', propertyValue);
                                 break;
 
-                                // case "active":
-                                //     aframeObject.setAttribute('camera', 'active', propertyValue);
-                                //        break;
+                            // case "active":
+                            //     aframeObject.setAttribute('camera', 'active', propertyValue);
+                            //        break;
 
                             default:
                                 value = undefined;
@@ -1127,7 +1076,7 @@ class AFrameModel extends Fabric {
                     var aframeObject = node.aframeObj;
 
                     if (this.state.isNodeDefinition(node.prototypes)) {
-                        switch (propertyName) {}
+                        switch (propertyName) { }
                     }
 
 
@@ -1147,7 +1096,7 @@ class AFrameModel extends Fabric {
                                         this.state.updateStoredTransformFor(node, 'position');
                                     }
 
-                                    value = goog.vec.Vec3.clone(node.transform.position);
+                                    value = node.transform.position.clone();
                                     //value =  node.transform.position;
                                 }
                                 break;
@@ -1160,7 +1109,7 @@ class AFrameModel extends Fabric {
                                         this.state.updateStoredTransformFor(node, 'rotation');
                                     }
 
-                                    value = goog.vec.Vec3.clone(node.transform.rotation);
+                                    value = node.transform.rotation.clone();
 
                                     // var rot = aframeObject.getAttribute('rotation');
                                     // if (rot !== undefined) {
@@ -1179,7 +1128,7 @@ class AFrameModel extends Fabric {
                                         this.state.updateStoredTransformFor(node, 'scale');
                                     }
 
-                                    value = goog.vec.Vec3.clone(node.transform.scale);
+                                    value = node.transform.scale.clone();
                                     // var scale = aframeObject.getAttribute('scale');
                                     // if (scale !== undefined) {
                                     //     value = scale//AFRAME.utils.coordinates.stringify(scale);
@@ -1198,18 +1147,18 @@ class AFrameModel extends Fabric {
                                 //aframeObject.getAttribute('class');
                                 break;
 
-                                // case "look-controls-enabled":
-                                //     var look = aframeObject.getAttribute('look-controls-enabled');
-                                //     if (look !== null && look !== undefined) {
-                                //         value = aframeObject.getAttribute('look-controls').enabled;
-                                //     }
-                                //     break;
-                                // case "wasd-controls":
-                                //     var wasd = aframeObject.getAttribute('wasd-controls');
-                                //     if (wasd !== null && wasd !== undefined) {
-                                //         value = aframeObject.getAttribute('wasd-controls').enabled;
-                                //     }
-                                //     break;
+                            // case "look-controls-enabled":
+                            //     var look = aframeObject.getAttribute('look-controls-enabled');
+                            //     if (look !== null && look !== undefined) {
+                            //         value = aframeObject.getAttribute('look-controls').enabled;
+                            //     }
+                            //     break;
+                            // case "wasd-controls":
+                            //     var wasd = aframeObject.getAttribute('wasd-controls');
+                            //     if (wasd !== null && wasd !== undefined) {
+                            //         value = aframeObject.getAttribute('wasd-controls').enabled;
+                            //     }
+                            //     break;
 
                             case "ownedBy":
                                 value = aframeObject.getAttribute('ownedby');
@@ -1324,91 +1273,35 @@ class AFrameModel extends Fabric {
                         }
                     }
 
-                    if (value === undefined && aframeObject.nodeName == "A-SKY") {
+                    //A-Frame geometries & primitives
+                    if (value === undefined && self.aframePrimitives.includes(aframeObject.nodeName.toLowerCase())) {
 
-                        self.aframeDef['A-SKY'].forEach(element => {
-                            if (element == propertyName) {
-                                value = aframeObject.getAttribute(element);
-                            }
-                        })
-
-                    }
+                        // let geometry = aframeObject.nodeName.toLowerCase().slice(2);
+                        // let schema = AFRAME.geometries[geometry].schema;
+                        let mappings = AFRAME.primitives.primitives[aframeObject.nodeName.toLowerCase()].prototype.mappings;
+                        let el = Object.keys(mappings).includes(propertyName);
 
+                        value = el ? aframeObject.getAttribute(propertyName) : undefined;
+                        // if(el && !value){
+                        //     let attr = mappings[propertyName].split('.');
+                        //     value = aframeObject.getAttribute(attr[0],attr[1])
+                        // }
 
+                        //Light specific
+                        if (value === undefined && aframeObject.nodeName == "A-LIGHT") {
+                            switch (propertyName) {
+                                case "castShadow":
+                                    value = aframeObject.getAttribute('light').castShadow;
+                                    break;
 
-                    if (value === undefined && aframeObject.nodeName == "A-LIGHT") {
+                                case "shadowCameraVisible":
+                                    value = aframeObject.getAttribute('light').shadowCameraVisible;
+                                    break;
 
-                        self.aframeDef['A-LIGHT'].forEach(element => {
-                            if (element == propertyName) {
-                                value = aframeObject.getAttribute(element);
                             }
-                        })
-
-                        switch (propertyName) {
-                            case "castShadow":
-                                value = aframeObject.getAttribute('light').castShadow;
-                                break;
-
-                            case "shadowCameraVisible":
-                                value = aframeObject.getAttribute('light').shadowCameraVisible;
-                                break;
-
                         }
 
-                    }
-
-                    if (value === undefined && aframeObject.nodeName == "A-BOX") {
-
-                        self.aframeDef['A-BOX'].forEach(element => {
-                            if (element == propertyName) {
-                                value = aframeObject.getAttribute(element);
-                            }
-                        })
-                    }
-
-                    if (value === undefined && aframeObject.nodeName == "A-PLANE") {
 
-                        self.aframeDef['A-PLANE'].forEach(element => {
-                            if (element == propertyName) {
-                                value = aframeObject.getAttribute(element);
-                            }
-                        })
-                    }
-
-                    if (value === undefined && aframeObject.nodeName == "A-SPHERE") {
-
-                        self.aframeDef['A-SPHERE'].forEach(element => {
-                            if (element == propertyName) {
-                                value = aframeObject.getAttribute(element);
-                            }
-                        })
-                    }
-
-                    if (value === undefined && aframeObject.nodeName == "A-CYLINDER") {
-
-                        self.aframeDef['A-CYLINDER'].forEach(element => {
-                            if (element == propertyName) {
-                                value = aframeObject.getAttribute(element);
-                            }
-                        })
-                    }
-
-                    if (value === undefined && aframeObject.nodeName == "A-CONE") {
-
-                        self.aframeDef['A-CONE'].forEach(element => {
-                            if (element == propertyName) {
-                                value = aframeObject.getAttribute(element);
-                            }
-                        })
-                    }
-
-                    if (value === undefined && aframeObject.nodeName == "A-TEXT") {
-
-                        self.aframeDef['A-TEXT'].forEach(element => {
-                            if (element == propertyName) {
-                                value = aframeObject.getAttribute(element);
-                            }
-                        })
                     }
 
 

+ 705 - 462
public/drivers/model/aframe/addon/THREE.MeshLine.js

@@ -1,477 +1,720 @@
 ;(function() {
-
-"use strict";
-
-var root = this
-
-var has_require = typeof require !== 'undefined'
-
-var THREE = root.THREE || has_require && require('three')
-if( !THREE )
-	throw new Error( 'MeshLine requires three.js' )
-
-function MeshLine() {
-
-	this.positions = [];
-
-	this.previous = [];
-	this.next = [];
-	this.side = [];
-	this.width = [];
-	this.indices_array = [];
-	this.uvs = [];
-	this.counters = [];
-	this.geometry = new THREE.BufferGeometry();
-
-	this.widthCallback = null;
-
-}
-
-MeshLine.prototype.setGeometry = function( g, c ) {
-
-	this.widthCallback = c;
-
-	this.positions = [];
-	this.counters = [];
-
-	if( g instanceof THREE.Geometry ) {
-		for( var j = 0; j < g.vertices.length; j++ ) {
-			var v = g.vertices[ j ];
-			var c = j/g.vertices.length;
-			this.positions.push( v.x, v.y, v.z );
-			this.positions.push( v.x, v.y, v.z );
-			this.counters.push(c);
-			this.counters.push(c);
+  'use strict'
+
+  var root = this
+
+  var has_require = typeof require !== 'undefined'
+
+  var THREE = root.THREE || (has_require && require('three'))
+  if (!THREE) throw new Error('MeshLine requires three.js')
+
+  function MeshLine() {
+    THREE.BufferGeometry.call(this)
+    this.type = 'MeshLine'
+
+    this.positions = []
+
+    this.previous = []
+    this.next = []
+    this.side = []
+    this.width = []
+    this.indices_array = []
+    this.uvs = []
+    this.counters = []
+    this._points = []
+    this._geom = null
+
+    this.widthCallback = null
+
+    // Used to raycast
+    this.matrixWorld = new THREE.Matrix4()
+
+    Object.defineProperties(this, {
+      // this is now a bufferGeometry
+      // add getter to support previous api
+      geometry: {
+        enumerable: true,
+        get: function() {
+          return this
+        },
+      },
+      geom: {
+        enumerable: true,
+        get: function() {
+          return this._geom
+        },
+        set: function(value) {
+          this.setGeometry(value, this.widthCallback)
+        },
+      },
+      // for declaritive architectures
+      // to return the same value that sets the points
+      // eg. this.points = points
+      // console.log(this.points) -> points
+      points: {
+        enumerable: true,
+        get: function() {
+          return this._points
+        },
+        set: function(value) {
+          this.setPoints(value, this.widthCallback)
+        },
+      },
+    })
+  }
+
+  MeshLine.prototype = Object.create(THREE.BufferGeometry.prototype)
+  MeshLine.prototype.constructor = MeshLine
+  MeshLine.prototype.isMeshLine = true
+
+  MeshLine.prototype.setMatrixWorld = function(matrixWorld) {
+    this.matrixWorld = matrixWorld
+  }
+
+  // setting via a geometry is rather superfluous
+  // as you're creating a unecessary geometry just to throw away
+  // but exists to support previous api
+  MeshLine.prototype.setGeometry = function(g, c) {
+		// as the input geometry are mutated we store them
+		// for later retreival when necessary (declaritive architectures)
+		this._geometry = g;
+		if (g instanceof THREE.Geometry) {
+			this.setPoints(g.vertices, c);
+		} else if (g instanceof THREE.BufferGeometry) {
+			this.setPoints(g.getAttribute("position").array, c);
+		} else {
+			this.setPoints(g, c);
 		}
-	}
-
-	if( g instanceof THREE.BufferGeometry ) {
-		// read attribute positions ?
-	}
-
-	if( g instanceof Float32Array || g instanceof Array ) {
-		for( var j = 0; j < g.length; j += 3 ) {
-			var c = j/g.length;
-			this.positions.push( g[ j ], g[ j + 1 ], g[ j + 2 ] );
-			this.positions.push( g[ j ], g[ j + 1 ], g[ j + 2 ] );
-			this.counters.push(c);
-			this.counters.push(c);
+  }
+
+  MeshLine.prototype.setPoints = function(points, wcb) {
+		if (!(points instanceof Float32Array) && !(points instanceof Array)) {
+			console.error(
+				"ERROR: The BufferArray of points is not instancied correctly."
+			);
+			return;
 		}
-	}
-
-	this.process();
-
-}
-
-MeshLine.prototype.compareV3 = function( a, b ) {
-
-	var aa = a * 6;
-	var ab = b * 6;
-	return ( this.positions[ aa ] === this.positions[ ab ] ) && ( this.positions[ aa + 1 ] === this.positions[ ab + 1 ] ) && ( this.positions[ aa + 2 ] === this.positions[ ab + 2 ] );
-
-}
-
-MeshLine.prototype.copyV3 = function( a ) {
-
-	var aa = a * 6;
-	return [ this.positions[ aa ], this.positions[ aa + 1 ], this.positions[ aa + 2 ] ];
-
-}
-
-MeshLine.prototype.process = function() {
-
-	var l = this.positions.length / 6;
-
-	this.previous = [];
-	this.next = [];
-	this.side = [];
-	this.width = [];
-	this.indices_array = [];
-	this.uvs = [];
-
-	for( var j = 0; j < l; j++ ) {
-		this.side.push( 1 );
-		this.side.push( -1 );
-	}
-
-	var w;
-	for( var j = 0; j < l; j++ ) {
-		if( this.widthCallback ) w = this.widthCallback( j / ( l -1 ) );
-		else w = 1;
-		this.width.push( w );
-		this.width.push( w );
-	}
-
-	for( var j = 0; j < l; j++ ) {
-		this.uvs.push( j / ( l - 1 ), 0 );
-		this.uvs.push( j / ( l - 1 ), 1 );
-	}
-
-	var v;
-
-	if( this.compareV3( 0, l - 1 ) ){
-		v = this.copyV3( l - 2 );
-	} else {
-		v = this.copyV3( 0 );
-	}
-	this.previous.push( v[ 0 ], v[ 1 ], v[ 2 ] );
-	this.previous.push( v[ 0 ], v[ 1 ], v[ 2 ] );
-	for( var j = 0; j < l - 1; j++ ) {
-		v = this.copyV3( j );
-		this.previous.push( v[ 0 ], v[ 1 ], v[ 2 ] );
-		this.previous.push( v[ 0 ], v[ 1 ], v[ 2 ] );
-	}
-
-	for( var j = 1; j < l; j++ ) {
-		v = this.copyV3( j );
-		this.next.push( v[ 0 ], v[ 1 ], v[ 2 ] );
-		this.next.push( v[ 0 ], v[ 1 ], v[ 2 ] );
-	}
-
-	if( this.compareV3( l - 1, 0 ) ){
-		v = this.copyV3( 1 );
-	} else {
-		v = this.copyV3( l - 1 );
-	}
-	this.next.push( v[ 0 ], v[ 1 ], v[ 2 ] );
-	this.next.push( v[ 0 ], v[ 1 ], v[ 2 ] );
-
-	for( var j = 0; j < l - 1; j++ ) {
-		var n = j * 2;
-		this.indices_array.push( n, n + 1, n + 2 );
-		this.indices_array.push( n + 2, n + 1, n + 3 );
-	}
-
-	if (!this.attributes) {
-		this.attributes = {
-			position: new THREE.BufferAttribute( new Float32Array( this.positions ), 3 ),
-			previous: new THREE.BufferAttribute( new Float32Array( this.previous ), 3 ),
-			next: new THREE.BufferAttribute( new Float32Array( this.next ), 3 ),
-			side: new THREE.BufferAttribute( new Float32Array( this.side ), 1 ),
-			width: new THREE.BufferAttribute( new Float32Array( this.width ), 1 ),
-			uv: new THREE.BufferAttribute( new Float32Array( this.uvs ), 2 ),
-			index: new THREE.BufferAttribute( new Uint16Array( this.indices_array ), 1 ),
-			counters: new THREE.BufferAttribute( new Float32Array( this.counters ), 1 )
+		// as the points are mutated we store them
+		// for later retreival when necessary (declaritive architectures)
+		this._points = points;
+		this.widthCallback = wcb;
+		this.positions = [];
+		this.counters = [];
+		if (points.length && points[0] instanceof THREE.Vector3) {
+			// could transform Vector3 array into the array used below
+			// but this approach will only loop through the array once
+			// and is more performant
+			for (var j = 0; j < points.length; j++) {
+				var p = points[j];
+				var c = j / points.length;
+				this.positions.push(p.x, p.y, p.z);
+				this.positions.push(p.x, p.y, p.z);
+				this.counters.push(c);
+				this.counters.push(c);
+			}
+		} else {
+			for (var j = 0; j < points.length; j += 3) {
+				var c = j / points.length;
+				this.positions.push(points[j], points[j + 1], points[j + 2]);
+				this.positions.push(points[j], points[j + 1], points[j + 2]);
+				this.counters.push(c);
+				this.counters.push(c);
+			}
 		}
-	} else {
-		this.attributes.position.copyArray(new Float32Array(this.positions));
-		this.attributes.position.needsUpdate = true;
-		this.attributes.previous.copyArray(new Float32Array(this.previous));
-		this.attributes.previous.needsUpdate = true;
-		this.attributes.next.copyArray(new Float32Array(this.next));
-		this.attributes.next.needsUpdate = true;
-		this.attributes.side.copyArray(new Float32Array(this.side));
-		this.attributes.side.needsUpdate = true;
-		this.attributes.width.copyArray(new Float32Array(this.width));
-		this.attributes.width.needsUpdate = true;
-		this.attributes.uv.copyArray(new Float32Array(this.uvs));
-		this.attributes.uv.needsUpdate = true;
-		this.attributes.index.copyArray(new Uint16Array(this.indices_array));
-		this.attributes.index.needsUpdate = true;
+		this.process();
+  }
+
+  function MeshLineRaycast(raycaster, intersects) {
+    var inverseMatrix = new THREE.Matrix4()
+    var ray = new THREE.Ray()
+    var sphere = new THREE.Sphere()
+    var interRay = new THREE.Vector3()
+    var geometry = this.geometry
+    // Checking boundingSphere distance to ray
+
+    sphere.copy(geometry.boundingSphere)
+    sphere.applyMatrix4(this.matrixWorld)
+
+    if (raycaster.ray.intersectSphere(sphere, interRay) === false) {
+      return
     }
 
-	this.geometry.setAttribute( 'position', this.attributes.position );
-	this.geometry.setAttribute( 'previous', this.attributes.previous );
-	this.geometry.setAttribute( 'next', this.attributes.next );
-	this.geometry.setAttribute( 'side', this.attributes.side );
-	this.geometry.setAttribute( 'width', this.attributes.width );
-	this.geometry.setAttribute( 'uv', this.attributes.uv );
-	this.geometry.setAttribute( 'counters', this.attributes.counters );
-
-	this.geometry.setIndex( this.attributes.index );
-
-}
-
-function memcpy (src, srcOffset, dst, dstOffset, length) {
-	var i
-
-	src = src.subarray || src.slice ? src : src.buffer
-	dst = dst.subarray || dst.slice ? dst : dst.buffer
-
-	src = srcOffset ? src.subarray ?
-	src.subarray(srcOffset, length && srcOffset + length) :
-	src.slice(srcOffset, length && srcOffset + length) : src
+    inverseMatrix.getInverse(this.matrixWorld)
+    ray.copy(raycaster.ray).applyMatrix4(inverseMatrix)
+
+    var vStart = new THREE.Vector3()
+    var vEnd = new THREE.Vector3()
+    var interSegment = new THREE.Vector3()
+    var step = this instanceof THREE.LineSegments ? 2 : 1
+    var index = geometry.index
+    var attributes = geometry.attributes
+
+    if (index !== null) {
+      var indices = index.array
+      var positions = attributes.position.array
+      var widths = attributes.width.array
+
+      for (var i = 0, l = indices.length - 1; i < l; i += step) {
+        var a = indices[i]
+        var b = indices[i + 1]
+
+        vStart.fromArray(positions, a * 3)
+        vEnd.fromArray(positions, b * 3)
+        var width = widths[Math.floor(i / 3)] != undefined ? widths[Math.floor(i / 3)] : 1
+        var precision = raycaster.params.Line.threshold + (this.material.lineWidth * width) / 2
+        var precisionSq = precision * precision
+
+        var distSq = ray.distanceSqToSegment(vStart, vEnd, interRay, interSegment)
+
+        if (distSq > precisionSq) continue
+
+        interRay.applyMatrix4(this.matrixWorld) //Move back to world space for distance calculation
+
+        var distance = raycaster.ray.origin.distanceTo(interRay)
+
+        if (distance < raycaster.near || distance > raycaster.far) continue
+
+        intersects.push({
+          distance: distance,
+          // What do we want? intersection point on the ray or on the segment??
+          // point: raycaster.ray.at( distance ),
+          point: interSegment.clone().applyMatrix4(this.matrixWorld),
+          index: i,
+          face: null,
+          faceIndex: null,
+          object: this,
+        })
+        // make event only fire once
+        i = l
+      }
+    }
+  }
+  MeshLine.prototype.raycast = MeshLineRaycast
+  MeshLine.prototype.compareV3 = function(a, b) {
+    var aa = a * 6
+    var ab = b * 6
+    return (
+      this.positions[aa] === this.positions[ab] &&
+      this.positions[aa + 1] === this.positions[ab + 1] &&
+      this.positions[aa + 2] === this.positions[ab + 2]
+    )
+  }
+
+  MeshLine.prototype.copyV3 = function(a) {
+    var aa = a * 6
+    return [this.positions[aa], this.positions[aa + 1], this.positions[aa + 2]]
+  }
+
+  MeshLine.prototype.process = function() {
+    var l = this.positions.length / 6
+
+    this.previous = []
+    this.next = []
+    this.side = []
+    this.width = []
+    this.indices_array = []
+    this.uvs = []
+
+    var w
+
+    var v
+    // initial previous points
+    if (this.compareV3(0, l - 1)) {
+      v = this.copyV3(l - 2)
+    } else {
+      v = this.copyV3(0)
+    }
+    this.previous.push(v[0], v[1], v[2])
+    this.previous.push(v[0], v[1], v[2])
+
+    for (var j = 0; j < l; j++) {
+      // sides
+      this.side.push(1)
+      this.side.push(-1)
+
+      // widths
+      if (this.widthCallback) w = this.widthCallback(j / (l - 1))
+      else w = 1
+      this.width.push(w)
+      this.width.push(w)
+
+      // uvs
+      this.uvs.push(j / (l - 1), 0)
+      this.uvs.push(j / (l - 1), 1)
+
+      if (j < l - 1) {
+        // points previous to poisitions
+        v = this.copyV3(j)
+        this.previous.push(v[0], v[1], v[2])
+        this.previous.push(v[0], v[1], v[2])
+
+        // indices
+        var n = j * 2
+        this.indices_array.push(n, n + 1, n + 2)
+        this.indices_array.push(n + 2, n + 1, n + 3)
+      }
+      if (j > 0) {
+        // points after poisitions
+        v = this.copyV3(j)
+        this.next.push(v[0], v[1], v[2])
+        this.next.push(v[0], v[1], v[2])
+      }
+    }
 
-	if (dst.set) {
-		dst.set(src, dstOffset)
-	} else {
-		for (i=0; i<src.length; i++) {
-			dst[i + dstOffset] = src[i]
-		}
-	}
+    // last next point
+    if (this.compareV3(l - 1, 0)) {
+      v = this.copyV3(1)
+    } else {
+      v = this.copyV3(l - 1)
+    }
+    this.next.push(v[0], v[1], v[2])
+    this.next.push(v[0], v[1], v[2])
+
+    // redefining the attribute seems to prevent range errors
+    // if the user sets a differing number of vertices
+    if (!this._attributes || this._attributes.position.count !== this.positions.length) {
+      this._attributes = {
+        position: new THREE.BufferAttribute(new Float32Array(this.positions), 3),
+        previous: new THREE.BufferAttribute(new Float32Array(this.previous), 3),
+        next: new THREE.BufferAttribute(new Float32Array(this.next), 3),
+        side: new THREE.BufferAttribute(new Float32Array(this.side), 1),
+        width: new THREE.BufferAttribute(new Float32Array(this.width), 1),
+        uv: new THREE.BufferAttribute(new Float32Array(this.uvs), 2),
+        index: new THREE.BufferAttribute(new Uint16Array(this.indices_array), 1),
+        counters: new THREE.BufferAttribute(new Float32Array(this.counters), 1),
+      }
+    } else {
+      this._attributes.position.copyArray(new Float32Array(this.positions))
+      this._attributes.position.needsUpdate = true
+      this._attributes.previous.copyArray(new Float32Array(this.previous))
+      this._attributes.previous.needsUpdate = true
+      this._attributes.next.copyArray(new Float32Array(this.next))
+      this._attributes.next.needsUpdate = true
+      this._attributes.side.copyArray(new Float32Array(this.side))
+      this._attributes.side.needsUpdate = true
+      this._attributes.width.copyArray(new Float32Array(this.width))
+      this._attributes.width.needsUpdate = true
+      this._attributes.uv.copyArray(new Float32Array(this.uvs))
+      this._attributes.uv.needsUpdate = true
+      this._attributes.index.copyArray(new Uint16Array(this.indices_array))
+      this._attributes.index.needsUpdate = true
+    }
 
-	return dst
-}
+    this.setAttribute('position', this._attributes.position)
+    this.setAttribute('previous', this._attributes.previous)
+    this.setAttribute('next', this._attributes.next)
+    this.setAttribute('side', this._attributes.side)
+    this.setAttribute('width', this._attributes.width)
+    this.setAttribute('uv', this._attributes.uv)
+    this.setAttribute('counters', this._attributes.counters)
+
+    this.setIndex(this._attributes.index)
+
+    this.computeBoundingSphere()
+    this.computeBoundingBox()
+  }
+
+  function memcpy(src, srcOffset, dst, dstOffset, length) {
+    var i
+
+    src = src.subarray || src.slice ? src : src.buffer
+    dst = dst.subarray || dst.slice ? dst : dst.buffer
+
+    src = srcOffset
+      ? src.subarray
+        ? src.subarray(srcOffset, length && srcOffset + length)
+        : src.slice(srcOffset, length && srcOffset + length)
+      : src
+
+    if (dst.set) {
+      dst.set(src, dstOffset)
+    } else {
+      for (i = 0; i < src.length; i++) {
+        dst[i + dstOffset] = src[i]
+      }
+    }
 
-/**
- * Fast method to advance the line by one position.  The oldest position is removed.
- * @param position
- */
-MeshLine.prototype.advance = function(position) {
+    return dst
+  }
 
-	var positions = this.attributes.position.array;
-	var previous = this.attributes.previous.array;
-	var next = this.attributes.next.array;
-	var l = positions.length;
+  /**
+   * Fast method to advance the line by one position.  The oldest position is removed.
+   * @param position
+   */
+  MeshLine.prototype.advance = function(position) {
+    var positions = this._attributes.position.array
+    var previous = this._attributes.previous.array
+    var next = this._attributes.next.array
+    var l = positions.length
 
-	// PREVIOUS
-	memcpy( positions, 0, previous, 0, l );
+    // PREVIOUS
+    memcpy(positions, 0, previous, 0, l)
 
-	// POSITIONS
-	memcpy( positions, 6, positions, 0, l - 6 );
+    // POSITIONS
+    memcpy(positions, 6, positions, 0, l - 6)
 
-	positions[l - 6] = position.x;
-	positions[l - 5] = position.y;
-	positions[l - 4] = position.z;
-	positions[l - 3] = position.x;
-	positions[l - 2] = position.y;
-	positions[l - 1] = position.z;
+    positions[l - 6] = position.x
+    positions[l - 5] = position.y
+    positions[l - 4] = position.z
+    positions[l - 3] = position.x
+    positions[l - 2] = position.y
+    positions[l - 1] = position.z
 
     // NEXT
-	memcpy( positions, 6, next, 0, l - 6 );
-
-	next[l - 6]  = position.x;
-	next[l - 5]  = position.y;
-	next[l - 4]  = position.z;
-	next[l - 3]  = position.x;
-	next[l - 2]  = position.y;
-	next[l - 1]  = position.z;
-
-	this.attributes.position.needsUpdate = true;
-	this.attributes.previous.needsUpdate = true;
-	this.attributes.next.needsUpdate = true;
-
-};
-
-function MeshLineMaterial( parameters ) {
-
-	var vertexShaderSource = [
-'precision highp float;',
-'',
-'attribute vec3 position;',
-'attribute vec3 previous;',
-'attribute vec3 next;',
-'attribute float side;',
-'attribute float width;',
-'attribute vec2 uv;',
-'attribute float counters;',
-'',
-'uniform mat4 projectionMatrix;',
-'uniform mat4 modelViewMatrix;',
-'uniform vec2 resolution;',
-'uniform float lineWidth;',
-'uniform vec3 color;',
-'uniform float opacity;',
-'uniform float near;',
-'uniform float far;',
-'uniform float sizeAttenuation;',
-'',
-'varying vec2 vUV;',
-'varying vec4 vColor;',
-'varying float vCounters;',
-'',
-'vec2 fix( vec4 i, float aspect ) {',
-'',
-'    vec2 res = i.xy / i.w;',
-'    res.x *= aspect;',
-'	 vCounters = counters;',
-'    return res;',
-'',
-'}',
-'',
-'void main() {',
-'',
-'    float aspect = resolution.x / resolution.y;',
-'	 float pixelWidthRatio = 1. / (resolution.x * projectionMatrix[0][0]);',
-'',
-'    vColor = vec4( color, opacity );',
-'    vUV = uv;',
-'',
-'    mat4 m = projectionMatrix * modelViewMatrix;',
-'    vec4 finalPosition = m * vec4( position, 1.0 );',
-'    vec4 prevPos = m * vec4( previous, 1.0 );',
-'    vec4 nextPos = m * vec4( next, 1.0 );',
-'',
-'    vec2 currentP = fix( finalPosition, aspect );',
-'    vec2 prevP = fix( prevPos, aspect );',
-'    vec2 nextP = fix( nextPos, aspect );',
-'',
-'	 float pixelWidth = finalPosition.w * pixelWidthRatio;',
-'    float w = 1.8 * pixelWidth * lineWidth * width;',
-'',
-'    if( sizeAttenuation == 1. ) {',
-'        w = 1.8 * lineWidth * width;',
-'    }',
-'',
-'    vec2 dir;',
-'    if( nextP == currentP ) dir = normalize( currentP - prevP );',
-'    else if( prevP == currentP ) dir = normalize( nextP - currentP );',
-'    else {',
-'        vec2 dir1 = normalize( currentP - prevP );',
-'        vec2 dir2 = normalize( nextP - currentP );',
-'        dir = normalize( dir1 + dir2 );',
-'',
-'        vec2 perp = vec2( -dir1.y, dir1.x );',
-'        vec2 miter = vec2( -dir.y, dir.x );',
-'        //w = clamp( w / dot( miter, perp ), 0., 4. * lineWidth * width );',
-'',
-'    }',
-'',
-'    //vec2 normal = ( cross( vec3( dir, 0. ), vec3( 0., 0., 1. ) ) ).xy;',
-'    vec2 normal = vec2( -dir.y, dir.x );',
-'    normal.x /= aspect;',
-'    normal *= .5 * w;',
-'',
-'    vec4 offset = vec4( normal * side, 0.0, 1.0 );',
-'    finalPosition.xy += offset.xy;',
-'',
-'    gl_Position = finalPosition;',
-'',
-'}' ];
-
-	var fragmentShaderSource = [
-		'#extension GL_OES_standard_derivatives : enable',
-'precision mediump float;',
-'',
-'uniform sampler2D map;',
-'uniform sampler2D alphaMap;',
-'uniform float useMap;',
-'uniform float useAlphaMap;',
-'uniform float useDash;',
-'uniform vec2 dashArray;',
-'uniform float visibility;',
-'uniform float alphaTest;',
-'uniform vec2 repeat;',
-'',
-'varying vec2 vUV;',
-'varying vec4 vColor;',
-'varying float vCounters;',
-'',
-'void main() {',
-'',
-'    vec4 c = vColor;',
-'    if( useMap == 1. ) c *= texture2D( map, vUV * repeat );',
-'    if( useAlphaMap == 1. ) c.a *= texture2D( alphaMap, vUV * repeat ).a;',
-'	 if( c.a < alphaTest ) discard;',
-'	 if( useDash == 1. ){',
-'	 	 ',
-'	 }',
-'    gl_FragColor = c;',
-'	 gl_FragColor.a *= step(vCounters,visibility);',
-'}' ];
-
-	function check( v, d ) {
-		if( v === undefined ) return d;
-		return v;
-	}
-
-	THREE.Material.call( this );
-
-	parameters = parameters || {};
-
-	this.lineWidth = check( parameters.lineWidth, 1 );
-	this.map = check( parameters.map, null );
-	this.useMap = check( parameters.useMap, 0 );
-	this.alphaMap = check( parameters.alphaMap, null );
-	this.useAlphaMap = check( parameters.useAlphaMap, 0 );
-	this.color = check( parameters.color, new THREE.Color( 0xffffff ) );
-	this.opacity = check( parameters.opacity, 1 );
-	this.resolution = check( parameters.resolution, new THREE.Vector2( 1, 1 ) );
-	this.sizeAttenuation = check( parameters.sizeAttenuation, 1 );
-	this.near = check( parameters.near, 1 );
-	this.far = check( parameters.far, 1 );
-	this.dashArray = check( parameters.dashArray, [] );
-	this.useDash = ( this.dashArray !== [] ) ? 1 : 0;
-	this.visibility = check( parameters.visibility, 1 );
-	this.alphaTest = check( parameters.alphaTest, 0 );
-	this.repeat = check( parameters.repeat, new THREE.Vector2( 1, 1 ) );
-
-	var material = new THREE.RawShaderMaterial( {
-		uniforms:{
-			lineWidth: { type: 'f', value: this.lineWidth },
-			map: { type: 't', value: this.map },
-			useMap: { type: 'f', value: this.useMap },
-			alphaMap: { type: 't', value: this.alphaMap },
-			useAlphaMap: { type: 'f', value: this.useAlphaMap },
-			color: { type: 'c', value: this.color },
-			opacity: { type: 'f', value: this.opacity },
-			resolution: { type: 'v2', value: this.resolution },
-			sizeAttenuation: { type: 'f', value: this.sizeAttenuation },
-			near: { type: 'f', value: this.near },
-			far: { type: 'f', value: this.far },
-			dashArray: { type: 'v2', value: new THREE.Vector2( this.dashArray[ 0 ], this.dashArray[ 1 ] ) },
-			useDash: { type: 'f', value: this.useDash },
-			visibility: {type: 'f', value: this.visibility},
-			alphaTest: {type: 'f', value: this.alphaTest},
-			repeat: { type: 'v2', value: this.repeat }
-		},
-		vertexShader: vertexShaderSource.join( '\r\n' ),
-		fragmentShader: fragmentShaderSource.join( '\r\n' )
-	});
-
-	delete parameters.lineWidth;
-	delete parameters.map;
-	delete parameters.useMap;
-	delete parameters.alphaMap;
-	delete parameters.useAlphaMap;
-	delete parameters.color;
-	delete parameters.opacity;
-	delete parameters.resolution;
-	delete parameters.sizeAttenuation;
-	delete parameters.near;
-	delete parameters.far;
-	delete parameters.dashArray;
-	delete parameters.visibility;
-	delete parameters.alphaTest;
-	delete parameters.repeat;
-
-	material.type = 'MeshLineMaterial';
-
-	material.setValues( parameters );
-
-	return material;
-
-};
-
-MeshLineMaterial.prototype = Object.create( THREE.Material.prototype );
-MeshLineMaterial.prototype.constructor = MeshLineMaterial;
-
-MeshLineMaterial.prototype.copy = function ( source ) {
-
-	THREE.Material.prototype.copy.call( this, source );
-
-	this.lineWidth = source.lineWidth;
-	this.map = source.map;
-	this.useMap = source.useMap;
-	this.alphaMap = source.alphaMap;
-	this.useAlphaMap = source.useAlphaMap;
-	this.color.copy( source.color );
-	this.opacity = source.opacity;
-	this.resolution.copy( source.resolution );
-	this.sizeAttenuation = source.sizeAttenuation;
-	this.near = source.near;
-	this.far = source.far;
-	this.dashArray.copy( source.dashArray );
-	this.useDash = source.useDash;
-	this.visibility = source.visibility;
-	this.alphaTest = source.alphaTest;
-	this.repeat.copy( source.repeat );
-
-	return this;
-
-};
-
-if( typeof exports !== 'undefined' ) {
-	if( typeof module !== 'undefined' && module.exports ) {
-		exports = module.exports = { MeshLine: MeshLine, MeshLineMaterial: MeshLineMaterial };
-	}
-	exports.MeshLine = MeshLine;
-	exports.MeshLineMaterial = MeshLineMaterial;
-}
-else {
-	root.MeshLine = MeshLine;
-	root.MeshLineMaterial = MeshLineMaterial;
-}
-
-}).call(this);
-
+    memcpy(positions, 6, next, 0, l - 6)
+
+    next[l - 6] = position.x
+    next[l - 5] = position.y
+    next[l - 4] = position.z
+    next[l - 3] = position.x
+    next[l - 2] = position.y
+    next[l - 1] = position.z
+
+    this._attributes.position.needsUpdate = true
+    this._attributes.previous.needsUpdate = true
+    this._attributes.next.needsUpdate = true
+  }
+
+  THREE.ShaderChunk['meshline_vert'] = [
+    '',
+    THREE.ShaderChunk.logdepthbuf_pars_vertex,
+    THREE.ShaderChunk.fog_pars_vertex,
+    '',
+    'attribute vec3 previous;',
+    'attribute vec3 next;',
+    'attribute float side;',
+    'attribute float width;',
+    'attribute float counters;',
+    '',
+    'uniform vec2 resolution;',
+    'uniform float lineWidth;',
+    'uniform vec3 color;',
+    'uniform float opacity;',
+    'uniform float sizeAttenuation;',
+    '',
+    'varying vec2 vUV;',
+    'varying vec4 vColor;',
+    'varying float vCounters;',
+    '',
+    'vec2 fix( vec4 i, float aspect ) {',
+    '',
+    '    vec2 res = i.xy / i.w;',
+    '    res.x *= aspect;',
+    '	 vCounters = counters;',
+    '    return res;',
+    '',
+    '}',
+    '',
+    'void main() {',
+    '',
+    '    float aspect = resolution.x / resolution.y;',
+    '',
+    '    vColor = vec4( color, opacity );',
+    '    vUV = uv;',
+    '',
+    '    mat4 m = projectionMatrix * modelViewMatrix;',
+    '    vec4 finalPosition = m * vec4( position, 1.0 );',
+    '    vec4 prevPos = m * vec4( previous, 1.0 );',
+    '    vec4 nextPos = m * vec4( next, 1.0 );',
+    '',
+    '    vec2 currentP = fix( finalPosition, aspect );',
+    '    vec2 prevP = fix( prevPos, aspect );',
+    '    vec2 nextP = fix( nextPos, aspect );',
+    '',
+    '    float w = lineWidth * width;',
+    '',
+    '    vec2 dir;',
+    '    if( nextP == currentP ) dir = normalize( currentP - prevP );',
+    '    else if( prevP == currentP ) dir = normalize( nextP - currentP );',
+    '    else {',
+    '        vec2 dir1 = normalize( currentP - prevP );',
+    '        vec2 dir2 = normalize( nextP - currentP );',
+    '        dir = normalize( dir1 + dir2 );',
+    '',
+    '        vec2 perp = vec2( -dir1.y, dir1.x );',
+    '        vec2 miter = vec2( -dir.y, dir.x );',
+    '        //w = clamp( w / dot( miter, perp ), 0., 4. * lineWidth * width );',
+    '',
+    '    }',
+    '',
+    '    //vec2 normal = ( cross( vec3( dir, 0. ), vec3( 0., 0., 1. ) ) ).xy;',
+    '    vec4 normal = vec4( -dir.y, dir.x, 0., 1. );',
+    '    normal.xy *= .5 * w;',
+    '    normal *= projectionMatrix;',
+    '    if( sizeAttenuation == 0. ) {',
+    '        normal.xy *= finalPosition.w;',
+    '        normal.xy /= ( vec4( resolution, 0., 1. ) * projectionMatrix ).xy;',
+    '    }',
+    '',
+    '    finalPosition.xy += normal.xy * side;',
+    '',
+    '    gl_Position = finalPosition;',
+    '',
+    THREE.ShaderChunk.logdepthbuf_vertex,
+    THREE.ShaderChunk.fog_vertex && '    vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );',
+    THREE.ShaderChunk.fog_vertex,
+    '}',
+  ].join('\n')
+
+  THREE.ShaderChunk['meshline_frag'] = [
+    '',
+    THREE.ShaderChunk.fog_pars_fragment,
+    THREE.ShaderChunk.logdepthbuf_pars_fragment,
+    '',
+    'uniform sampler2D map;',
+    'uniform sampler2D alphaMap;',
+    'uniform float useMap;',
+    'uniform float useAlphaMap;',
+    'uniform float useDash;',
+    'uniform float dashArray;',
+    'uniform float dashOffset;',
+    'uniform float dashRatio;',
+    'uniform float visibility;',
+    'uniform float alphaTest;',
+    'uniform vec2 repeat;',
+    '',
+    'varying vec2 vUV;',
+    'varying vec4 vColor;',
+    'varying float vCounters;',
+    '',
+    'void main() {',
+    '',
+    THREE.ShaderChunk.logdepthbuf_fragment,
+    '',
+    '    vec4 c = vColor;',
+    '    if( useMap == 1. ) c *= texture2D( map, vUV * repeat );',
+    '    if( useAlphaMap == 1. ) c.a *= texture2D( alphaMap, vUV * repeat ).a;',
+    '    if( c.a < alphaTest ) discard;',
+    '    if( useDash == 1. ){',
+    '        c.a *= ceil(mod(vCounters + dashOffset, dashArray) - (dashArray * dashRatio));',
+    '    }',
+    '    gl_FragColor = c;',
+    '    gl_FragColor.a *= step(vCounters, visibility);',
+    '',
+    THREE.ShaderChunk.fog_fragment,
+    '}',
+  ].join('\n')
+
+  function MeshLineMaterial(parameters) {
+    THREE.ShaderMaterial.call(this, {
+      uniforms: Object.assign({}, THREE.UniformsLib.fog, {
+        lineWidth: { value: 1 },
+        map: { value: null },
+        useMap: { value: 0 },
+        alphaMap: { value: null },
+        useAlphaMap: { value: 0 },
+        color: { value: new THREE.Color(0xffffff) },
+        opacity: { value: 1 },
+        resolution: { value: new THREE.Vector2(1, 1) },
+        sizeAttenuation: { value: 1 },
+        dashArray: { value: 0 },
+        dashOffset: { value: 0 },
+        dashRatio: { value: 0.5 },
+        useDash: { value: 0 },
+        visibility: { value: 1 },
+        alphaTest: { value: 0 },
+        repeat: { value: new THREE.Vector2(1, 1) },
+      }),
+
+      vertexShader: THREE.ShaderChunk.meshline_vert,
+
+      fragmentShader: THREE.ShaderChunk.meshline_frag,
+    })
+
+    this.type = 'MeshLineMaterial'
+
+    Object.defineProperties(this, {
+      lineWidth: {
+        enumerable: true,
+        get: function() {
+          return this.uniforms.lineWidth.value
+        },
+        set: function(value) {
+          this.uniforms.lineWidth.value = value
+        },
+      },
+      map: {
+        enumerable: true,
+        get: function() {
+          return this.uniforms.map.value
+        },
+        set: function(value) {
+          this.uniforms.map.value = value
+        },
+      },
+      useMap: {
+        enumerable: true,
+        get: function() {
+          return this.uniforms.useMap.value
+        },
+        set: function(value) {
+          this.uniforms.useMap.value = value
+        },
+      },
+      alphaMap: {
+        enumerable: true,
+        get: function() {
+          return this.uniforms.alphaMap.value
+        },
+        set: function(value) {
+          this.uniforms.alphaMap.value = value
+        },
+      },
+      useAlphaMap: {
+        enumerable: true,
+        get: function() {
+          return this.uniforms.useAlphaMap.value
+        },
+        set: function(value) {
+          this.uniforms.useAlphaMap.value = value
+        },
+      },
+      color: {
+        enumerable: true,
+        get: function() {
+          return this.uniforms.color.value
+        },
+        set: function(value) {
+          this.uniforms.color.value = value
+        },
+      },
+      opacity: {
+        enumerable: true,
+        get: function() {
+          return this.uniforms.opacity.value
+        },
+        set: function(value) {
+          this.uniforms.opacity.value = value
+        },
+      },
+      resolution: {
+        enumerable: true,
+        get: function() {
+          return this.uniforms.resolution.value
+        },
+        set: function(value) {
+          this.uniforms.resolution.value.copy(value)
+        },
+      },
+      sizeAttenuation: {
+        enumerable: true,
+        get: function() {
+          return this.uniforms.sizeAttenuation.value
+        },
+        set: function(value) {
+          this.uniforms.sizeAttenuation.value = value
+        },
+      },
+      dashArray: {
+        enumerable: true,
+        get: function() {
+          return this.uniforms.dashArray.value
+        },
+        set: function(value) {
+          this.uniforms.dashArray.value = value
+          this.useDash = value !== 0 ? 1 : 0
+        },
+      },
+      dashOffset: {
+        enumerable: true,
+        get: function() {
+          return this.uniforms.dashOffset.value
+        },
+        set: function(value) {
+          this.uniforms.dashOffset.value = value
+        },
+      },
+      dashRatio: {
+        enumerable: true,
+        get: function() {
+          return this.uniforms.dashRatio.value
+        },
+        set: function(value) {
+          this.uniforms.dashRatio.value = value
+        },
+      },
+      useDash: {
+        enumerable: true,
+        get: function() {
+          return this.uniforms.useDash.value
+        },
+        set: function(value) {
+          this.uniforms.useDash.value = value
+        },
+      },
+      visibility: {
+        enumerable: true,
+        get: function() {
+          return this.uniforms.visibility.value
+        },
+        set: function(value) {
+          this.uniforms.visibility.value = value
+        },
+      },
+      alphaTest: {
+        enumerable: true,
+        get: function() {
+          return this.uniforms.alphaTest.value
+        },
+        set: function(value) {
+          this.uniforms.alphaTest.value = value
+        },
+      },
+      repeat: {
+        enumerable: true,
+        get: function() {
+          return this.uniforms.repeat.value
+        },
+        set: function(value) {
+          this.uniforms.repeat.value.copy(value)
+        },
+      },
+    })
+
+    this.setValues(parameters)
+  }
+
+  MeshLineMaterial.prototype = Object.create(THREE.ShaderMaterial.prototype)
+  MeshLineMaterial.prototype.constructor = MeshLineMaterial
+  MeshLineMaterial.prototype.isMeshLineMaterial = true
+
+  MeshLineMaterial.prototype.copy = function(source) {
+    THREE.ShaderMaterial.prototype.copy.call(this, source)
+
+    this.lineWidth = source.lineWidth
+    this.map = source.map
+    this.useMap = source.useMap
+    this.alphaMap = source.alphaMap
+    this.useAlphaMap = source.useAlphaMap
+    this.color.copy(source.color)
+    this.opacity = source.opacity
+    this.resolution.copy(source.resolution)
+    this.sizeAttenuation = source.sizeAttenuation
+    this.dashArray.copy(source.dashArray)
+    this.dashOffset.copy(source.dashOffset)
+    this.dashRatio.copy(source.dashRatio)
+    this.useDash = source.useDash
+    this.visibility = source.visibility
+    this.alphaTest = source.alphaTest
+    this.repeat.copy(source.repeat)
+
+    return this
+  }
+
+  if (typeof exports !== 'undefined') {
+    if (typeof module !== 'undefined' && module.exports) {
+      exports = module.exports = {
+        MeshLine: MeshLine,
+        MeshLineMaterial: MeshLineMaterial,
+        MeshLineRaycast: MeshLineRaycast,
+      }
+    }
+    exports.MeshLine = MeshLine
+    exports.MeshLineMaterial = MeshLineMaterial
+    exports.MeshLineRaycast = MeshLineRaycast
+  } else {
+    root.MeshLine = MeshLine
+    root.MeshLineMaterial = MeshLineMaterial
+    root.MeshLineRaycast = MeshLineRaycast
+  }
+}.call(this))

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+ 297 - 197
public/drivers/model/aframe/addon/TransformControls.js


+ 215 - 8
public/drivers/model/aframe/addon/aframe-components.js

@@ -15,6 +15,75 @@ AFRAME.registerComponent('avatar', {
 })
        
 
+AFRAME.registerComponent('desktop-controls', {
+    init: function () {
+        this.mouseMoveEvent();
+    },
+    mouseMoveEvent(){
+    let self = this;
+    this.avatar = document.querySelector('#avatarControl'); 
+    this.cursor =  document.querySelector ('#mouse-' + vwf_view.kernel.moniker());
+    this.domElement = this.el.sceneEl.renderer.domElement;
+
+    this.raycaster = new THREE.Raycaster();
+    this.mouse = new THREE.Vector3();
+    this.handDirection = new THREE.Vector3();
+
+    // this.plane = new THREE.Plane(new THREE.Vector3(0, 0, 1), 5); //this.plane = new THREE.Plane();
+    // var helper = new THREE.PlaneHelper( this.plane, 1, 0xffff00 );
+    // this.el.sceneEl.object3D.add( helper );
+    
+    //helper
+    // this.arrayHelper = new THREE.ArrowHelper( this.raycaster.ray.direction, this.raycaster.ray.origin, 100, Math.random() * 0xffffff );
+    // this.el.sceneEl.object3D.add(this.arrayHelper);
+
+    let controllerID = 'mouse-' + vwf_view.kernel.moniker();
+
+    this.domElement.addEventListener('mousedown', function (e) {
+        if (e.button == 1) {
+            vwf_view.kernel.callMethod(controllerID, "triggerdown", []);
+          }
+            
+    });
+
+    this.domElement.addEventListener('mouseup', function (e) {
+        if (e.button == 1) {
+            vwf_view.kernel.callMethod(controllerID, "triggerup", []);
+        }
+    });
+
+
+      const onDocumentMouseMove = (event) => {
+
+        event.preventDefault();
+
+         if(this.camera){
+
+            let rect = this.domElement.getBoundingClientRect();
+        
+            this.mouse.x = ( ( event.clientX - rect.left ) / rect.width ) * 2 - 1;
+            this.mouse.y = - ( ( event.clientY - rect.top ) / rect.height ) * 2 + 1;
+    
+            this.raycaster.setFromCamera( this.mouse, this.camera );
+            this.handDirection.copy(this.raycaster.ray.direction);
+            this.el.object3D.lookAt(this.handDirection.negate());
+            
+         }
+            
+    }
+       
+        this.domElement.addEventListener( 'mousemove', onDocumentMouseMove, false );
+
+    },
+    tick: function () {  
+        if(!this.camera){
+            this.camera = document.querySelector('#avatarControl').getObject3D('camera');
+        }
+    }
+
+
+
+})
 
 AFRAME.registerComponent('scene-utils', {
 
@@ -23,6 +92,9 @@ AFRAME.registerComponent('scene-utils', {
         this.mirrors = {};
         this.interpolationComponents = {};
 
+        this.checkRenderer();
+        //document.querySelector('a-scene').renderer.capabilities
+
         //this.setCameraControl();
         const sceneEnterVR = (e) => {
 
@@ -93,6 +165,87 @@ AFRAME.registerComponent('scene-utils', {
 
     },
 
+    checkRenderer: function(){
+
+        if(this.el.sceneEl.renderer){
+            //FIX For Safari WebGL1 renderer context
+            let webgl2 = this.el.sceneEl.renderer.capabilities.isWebGL2;
+            if(!webgl2){
+                
+                AFRAME.registerShader('msdf1', {
+                    schema: {
+                      alphaTest: {type: 'number', is: 'uniform', default: 0.5},
+                      color: {type: 'color', is: 'uniform', default: 'white'},
+                      map: {type: 'map', is: 'uniform'},
+                      negate: {type: 'boolean', is: 'uniform', default: true},
+                      opacity: {type: 'number', is: 'uniform', default: 1.0}
+                    },
+                  
+                    raw: true,
+                  
+                    vertexShader: [
+                        'attribute vec2 uv;',
+                        'attribute vec3 position;',
+                        'uniform mat4 projectionMatrix;',
+                        'uniform mat4 modelViewMatrix;',
+                        'varying vec2 vUV;',
+                        'void main(void) {',
+                        '  gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);',
+                        '  vUV = uv;',
+                        '}'
+                      ].join('\n'),
+                    
+                      fragmentShader: [
+                        '#ifdef GL_OES_standard_derivatives',
+                        '#extension GL_OES_standard_derivatives: enable',
+                        '#endif',
+                    
+                        'precision highp float;',
+                        'uniform bool negate;',
+                        'uniform float alphaTest;',
+                        'uniform float opacity;',
+                        'uniform sampler2D map;',
+                        'uniform vec3 color;',
+                        'varying vec2 vUV;',
+                    
+                        'float median(float r, float g, float b) {',
+                        '  return max(min(r, g), min(max(r, g), b));',
+                        '}',
+                    
+                        // FIXME: Experimentally determined constants.
+                        '#define BIG_ENOUGH 0.001',
+                        '#define MODIFIED_ALPHATEST (0.02 * isBigEnough / BIG_ENOUGH)',
+                    
+                        'void main() {',
+                        '  vec3 sampleColor = texture2D(map, vUV).rgb;',
+                        '  if (negate) { sampleColor = 1.0 - sampleColor; }',
+                    
+                        '  float sigDist = median(sampleColor.r, sampleColor.g, sampleColor.b) - 0.5;',
+                        '  float alpha = clamp(sigDist / fwidth(sigDist) + 0.5, 0.0, 1.0);',
+                        '  float dscale = 0.353505;',
+                        '  vec2 duv = dscale * (dFdx(vUV) + dFdy(vUV));',
+                        '  float isBigEnough = max(abs(duv.x), abs(duv.y));',
+                    
+                        // When texel is too small, blend raw alpha value rather than supersampling.
+                        // FIXME: Experimentally determined constant.
+                        '  // Do modified alpha test.',
+                        '  if (isBigEnough > BIG_ENOUGH) {',
+                        '    float ratio = BIG_ENOUGH / isBigEnough;',
+                        '    alpha = ratio * alpha + (1.0 - ratio) * (sigDist + 0.5);',
+                        '  }',
+                    
+                        '  // Do modified alpha test.',
+                        '  if (alpha < alphaTest * MODIFIED_ALPHATEST) { discard; return; }',
+                        '  gl_FragColor = vec4(color.xyz, alpha * opacity);',
+                        '}'
+                      ].join('\n')
+                  });
+
+            }
+            
+        }
+    },
+
     update: function () {
 
     },
@@ -122,7 +275,10 @@ AFRAME.registerComponent('scene-utils', {
 AFRAME.registerComponent('linepath', {
     schema: {
         color: { default: '#000' },
+        transparent: { default: false },
+        opacity: {default: 1 },
         width: { default: 0.01 },
+        taper: { default: false },
         path: {
             default: [
                 { x: -0.5, y: 0, z: 0 },
@@ -142,24 +298,43 @@ AFRAME.registerComponent('linepath', {
     },
 
     update: function () {
+
+       //TODO: parse array too
+
         var material = new MeshLineMaterial({
             color: new THREE.Color(this.data.color), //this.data.color
-            lineWidth: this.data.width
+            lineWidth: this.data.width,
+            transparent: this.data.transparent,
+            opacity: this.data.opacity
         });
 
-        var geometry = new THREE.Geometry();
-        this.data.path.forEach(function (vec3) {
-            geometry.vertices.push(
+        let points = [];
+
+         this.data.path.forEach(function (vec3) {
+           points.push(
                 new THREE.Vector3(vec3.x, vec3.y, vec3.z)
             );
         });
 
+        // var geometry = new THREE.Geometry();
+        // this.data.path.forEach(function (vec3) {
+        //     geometry.vertices.push(
+        //         new THREE.Vector3(vec3.x, vec3.y, vec3.z)
+        //     );
+        // });
+
         let line = new MeshLine();
-        line.setGeometry(geometry);
+        if(this.data.taper){
+            line.setPoints(points, p => 1 - p); //p => 2 + Math.sin(50 * p) 
+        } else {
+            line.setPoints(points);
+        }
+        
+        //line.setGeometry(geometry);
 
         //new THREE.Line(geometry, material)
 
-        this.el.setObject3D('mesh', new THREE.Mesh(line.geometry, material));
+        this.el.setObject3D('mesh', new THREE.Mesh(line, material)); //new THREE.Mesh(line.geometry, material)
     },
 
     remove: function () {
@@ -252,14 +427,46 @@ AFRAME.registerComponent('gizmo', {
 
 AFRAME.registerComponent('cursor-listener', {
     init: function () {
+
+        let self = this;
+
         this.el.addEventListener('click', function (evt) {
             console.log('I was clicked at: ', evt.detail.intersection.point);
-            let cursorID = 'cursor-avatar-' + vwf_view.kernel.moniker();
+            //let cursorID = 'cursor-avatar-' + vwf_view.kernel.moniker();
             if (evt.detail.cursorEl.id.includes(vwf_view.kernel.moniker())) {
-                vwf_view.kernel.fireEvent(evt.detail.intersection.object.el.id, "clickEvent", [vwf_view.kernel.moniker()])
+                vwf_view.kernel.fireEvent(evt.detail.intersection.object.el.id, "clickEvent", [evt.detail.intersection.point]);
             }
             //vwf_view.kernel.fireEvent(evt.detail.target.id, "clickEvent")
         });
+
+        this.el.addEventListener('mousedown', function (evt) {
+            console.log('mousedown at: ', evt.detail.intersection.point);
+            if (evt.detail.cursorEl.id.includes(vwf_view.kernel.moniker())) {
+
+                let point = evt.detail.intersection.point;
+                // let locPoint = new THREE.Vector3();
+                // locPoint.copy(evt.detail.intersection.point);
+                // self.el.object3D.parent.worldToLocal(locPoint);
+                // let point = AFRAME.utils.coordinates.stringify(locPoint);
+                vwf_view.kernel.callMethod('mouse-'+vwf_view.kernel.moniker(), "showHandSelection", [point]);
+                vwf_view.kernel.fireEvent(evt.detail.intersection.object.el.id, "mousedownEvent", [point]);
+            }
+
+        })
+
+        this.el.addEventListener('mouseup', function (evt) {
+            let intersection =  evt.detail.intersection;
+            if(intersection)
+            {
+                console.log('mouseup at: ', evt.detail.intersection.point);
+                vwf_view.kernel.fireEvent(evt.detail.intersection.object.el.id, "mouseupEvent", [evt.detail.intersection.point]);
+            } else {
+                console.log('mouseup');
+            }
+            vwf_view.kernel.callMethod('mouse-'+vwf_view.kernel.moniker(), "resetHandSelection", []);
+             
+        })
+
     }
 });
 

+ 13 - 15
public/drivers/model/aframe/addon/aframe-interpolation.js

@@ -102,7 +102,7 @@ AFRAME.registerComponent('interpolation', {
   vecCmp: function (a, b, delta) {
 
     // let distance = a.distanceTo(b);
-    let distance = goog.vec.Vec3.distance(a, b);
+    let distance = a.distanceTo(b);
     if (distance > delta) {
       return false;
     }
@@ -122,8 +122,8 @@ AFRAME.registerComponent('interpolation', {
     var now = this.node.interpolate.position.selfTick;
 
     if (now && this.node.needPositionRestore) {
-      let pos = goog.vec.Vec3.clone(now);
-      this.el.object3D.position.set(pos[0], pos[1], pos[2]);
+      let pos = now.clone();
+      this.el.object3D.position.copy(pos);
       this.node.needPositionRestore = false;
     }
 
@@ -148,8 +148,8 @@ AFRAME.registerComponent('interpolation', {
     var now = this.node.interpolate.scale.selfTick;
 
     if (now && this.node.needScaleRestore) {
-      let pos = goog.vec.Vec3.clone(now);
-      this.el.object3D.scale.set(pos[0], pos[1], pos[2]);
+      let pos = now.clone();
+      this.el.object3D.scale.copy(pos);
       this.node.needScaleRestore = false;
     }
 
@@ -228,10 +228,9 @@ AFRAME.registerComponent('interpolation', {
 
       if (!comp) {
 
-        var interp = goog.vec.Vec3.lerp(
+        var interp = new THREE.Vector3().lerpVectors(
           last, now,
-          step || 0,
-          goog.vec.Vec3.create()
+          step || 0
         );
 
         this.setPosition(interp);
@@ -251,10 +250,9 @@ AFRAME.registerComponent('interpolation', {
 
       if (!comp) {
 
-        var interp = goog.vec.Vec3.lerp(
+        var interp = new THREE.Vector3().lerpVectors(
           last, now,
-          step || 0,
-          goog.vec.Vec3.create()
+          step || 0
         );
 
         this.setScale(interp);
@@ -264,8 +262,8 @@ AFRAME.registerComponent('interpolation', {
   },
 
   setPosition: function (interp) {
-    let vec = goog.vec.Vec3.clone(interp);
-    this.el.object3D.position.set(vec[0], vec[1], vec[2]);
+    let vec = interp.clone();
+    this.el.object3D.position.copy(vec);
   },
 
   setRotation: function (interp) {
@@ -274,8 +272,8 @@ AFRAME.registerComponent('interpolation', {
   },
 
   setScale: function (interp) {
-    let vec = goog.vec.Vec3.clone(interp);
-    this.el.object3D.scale.set(vec[0], vec[1], vec[2]);
+    let vec = interp.clone();
+    this.el.object3D.scale.copy(vec);
   },
 
 

+ 29 - 13
public/drivers/model/aframe/aframe-master.js

@@ -63858,7 +63858,6 @@ TextGeometry.prototype.computeBoundingSphere = function () {
   if (this.boundingSphere === null) {
     this.boundingSphere = new THREE.Sphere()
   }
-
      //LIVECODING.SPACE changes!!! FIX - move to LCS codebase  
   if(this.attributes.position) { 
   var positions = this.attributes.position.array
@@ -63876,7 +63875,6 @@ TextGeometry.prototype.computeBoundingSphere = function () {
   }
 }
 }
-
 TextGeometry.prototype.computeBoundingBox = function () {
   if (this.boundingBox === null) {
     this.boundingBox = new THREE.Box3()
@@ -69272,6 +69270,7 @@ module.exports.Component = registerComponent('cursor', {
     var xrSession = this.el.sceneEl.xrSession;
     var self = this;
     if (!xrSession) { return; }
+    if (this.data.rayOrigin === 'mouse') { return; }
     WEBXR_EVENTS.DOWN.forEach(function (downEvent) {
       xrSession.addEventListener(downEvent, self.onCursorDown);
     });
@@ -70536,6 +70535,10 @@ var BONE_MAPPING = [
   'pinky_null'
 ];
 
+var PINCH_START_DISTANCE = 0.015;
+var PINCH_END_DISTANCE = 0.03;
+var PINCH_POSITION_INTERPOLATION = 0.5;
+
 /**
  * Controls for hand tracking
  */
@@ -70710,22 +70713,22 @@ module.exports.Component = registerComponent('hand-tracking-controls', {
 
       var distance = indexTipPosition.distanceTo(thumbTipPosition);
 
-      if (distance < 0.01 && this.isPinched === false) {
+      if (distance < PINCH_START_DISTANCE && this.isPinched === false) {
         this.isPinched = true;
-        this.pinchEventDetail.position.copy(indexTipPose.transform.position);
+        this.pinchEventDetail.position.copy(indexTipPosition).lerp(thumbTipPosition, PINCH_POSITION_INTERPOLATION);
         this.pinchEventDetail.position.y += 1.5;
         this.el.emit('pinchstarted', this.pinchEventDetail);
       }
 
-      if (distance > 0.03 && this.isPinched === true) {
+      if (distance > PINCH_END_DISTANCE && this.isPinched === true) {
         this.isPinched = false;
-        this.pinchEventDetail.position.copy(indexTipPose.transform.position);
+        this.pinchEventDetail.position.copy(indexTipPosition).lerp(thumbTipPosition, PINCH_POSITION_INTERPOLATION);
         this.pinchEventDetail.position.y += 1.5;
         this.el.emit('pinchended', this.pinchEventDetail);
       }
 
       if (this.isPinched) {
-        this.pinchEventDetail.position.copy(indexTipPose.transform.position);
+        this.pinchEventDetail.position.copy(indexTipPosition).lerp(thumbTipPosition, PINCH_POSITION_INTERPOLATION);
         this.pinchEventDetail.position.y += 1.5;
         this.el.emit('pinchmoved', this.pinchEventDetail);
       }
@@ -75473,7 +75476,9 @@ module.exports.Component = registerComponent('text', {
     // Infer shader if using a stock font (or from `-msdf` filename convention).
     shaderName = data.shader;
     if (MSDF_FONTS.indexOf(data.font) !== -1 || data.font.indexOf('-msdf.') >= 0) {
-      shaderName = 'msdf';
+      //LiveCoding.space FIX
+      let webgl2 = document.querySelector('a-scene').renderer.capabilities.isWebGL2;
+      shaderName = webgl2 ? 'msdf' : 'msdf1'
     } else if (data.font in FONTS && MSDF_FONTS.indexOf(data.font) === -1) {
       shaderName = 'sdf';
     }
@@ -83526,7 +83531,7 @@ _dereq_('./core/a-mixin');
 _dereq_('./extras/components/');
 _dereq_('./extras/primitives/');
 
-console.log('A-Frame Version: 1.0.4 (Date 2020-09-09, Commit #dbacbdbf)');
+console.log('A-Frame Version: 1.0.4 (Date 2020-10-08, Commit #2d7bee0d)');
 console.log('THREE Version (https://github.com/supermedium/three.js):',
             pkg.dependencies['super-three']);
 console.log('WebVR Polyfill Version:', pkg.dependencies['webvr-polyfill']);
@@ -85298,6 +85303,7 @@ var utils = _dereq_('../utils');
 module.exports.System = registerSystem('tracked-controls-webxr', {
   init: function () {
     this.controllers = [];
+    this.oldControllers = [];
     this.oldControllersLength = 0;
     this.throttledUpdateControllerList = utils.throttle(this.updateControllerList, 500, this);
     this.updateReferenceSpace = this.updateReferenceSpace.bind(this);
@@ -85312,6 +85318,7 @@ module.exports.System = registerSystem('tracked-controls-webxr', {
   updateReferenceSpace: function () {
     var self = this;
     var xrSession = this.el.xrSession;
+
     if (!xrSession) {
       this.referenceSpace = undefined;
       this.controllers = [];
@@ -85334,7 +85341,8 @@ module.exports.System = registerSystem('tracked-controls-webxr', {
 
   updateControllerList: function () {
     var xrSession = this.el.xrSession;
-    var oldControllers;
+    var oldControllers = this.oldControllers;
+    var i;
     if (!xrSession) {
       if (this.oldControllersLength === 0) { return; }
       // Broadcast that we now have zero controllers connected if there is
@@ -85344,17 +85352,25 @@ module.exports.System = registerSystem('tracked-controls-webxr', {
       this.el.emit('controllersupdated', undefined, false);
       return;
     }
-    oldControllers = this.controllers;
+
     this.controllers = xrSession.inputSources;
     if (this.oldControllersLength === this.controllers.length) {
       var equal = true;
-      for (var i = 0; i < this.controllers.length; ++i) {
-        if (this.controllers[i] === oldControllers[i]) { continue; }
+      for (i = 0; i < this.controllers.length; ++i) {
+        if (this.controllers[i] === oldControllers[i] &&
+            this.controllers[i].gamepad === oldControllers[i].gamepad) { continue; }
         equal = false;
         break;
       }
       if (equal) { return; }
     }
+
+    // Store reference to current controllers
+    oldControllers.length = 0;
+    for (i = 0; i < this.controllers.length; i++) {
+      oldControllers.push(this.controllers[i]);
+    }
+
     this.oldControllersLength = this.controllers.length;
     this.el.emit('controllersupdated', undefined, false);
   }

Файлын зөрүү хэтэрхий том тул дарагдсан байна
+ 0 - 0
public/drivers/model/aframe/aframe-master.js.map


Файлын зөрүү хэтэрхий том тул дарагдсан байна
+ 0 - 0
public/drivers/model/aframe/aframe-master.min.js


Файлын зөрүү хэтэрхий том тул дарагдсан байна
+ 0 - 0
public/drivers/model/aframe/aframe-master.min.js.map


Файлын зөрүү хэтэрхий том тул дарагдсан байна
+ 331 - 325
public/drivers/model/aframeComponent.js


+ 1 - 4
public/drivers/model/lego-boost.js

@@ -1,11 +1,8 @@
 /*
 The MIT License (MIT)
-Copyright (c) 2014-2018 Nikolai Suslov and the Krestianstvo.org project contributors. (https://github.com/NikolaySuslov/livecodingspace/blob/master/LICENSE.md)
-
-Virtual World Framework Apache 2.0 license  (https://github.com/NikolaySuslov/livecodingspace/blob/master/licenses/LICENSE_VWF.md)
+Copyright (c) 2014-2020 Nikolai Suslov and the Krestianstvo.org project contributors. (https://github.com/NikolaySuslov/livecodingspace/blob/master/LICENSE.md)
 */
 
-// VWF & OSC model driver
 
 import { Fabric } from '/core/vwf/fabric.js';
 

+ 0 - 4027
public/drivers/model/math/closure/base.js

@@ -1,4027 +0,0 @@
-/**
- * @license
- * Copyright The Closure Library Authors.
- * SPDX-License-Identifier: Apache-2.0
- */
-
-/**
- * @fileoverview Bootstrap for the Google JS Library (Closure).
- *
- * In uncompiled mode base.js will attempt to load Closure's deps file, unless
- * the global <code>CLOSURE_NO_DEPS</code> is set to true.  This allows projects
- * to include their own deps file(s) from different locations.
- *
- * Avoid including base.js more than once. This is strictly discouraged and not
- * supported. goog.require(...) won't work properly in that case.
- *
- * @provideGoog
- */
-
-
-/**
- * @define {boolean} Overridden to true by the compiler.
- */
-var COMPILED = false;
-
-
-/**
- * Base namespace for the Closure library.  Checks to see goog is already
- * defined in the current scope before assigning to prevent clobbering if
- * base.js is loaded more than once.
- *
- * @const
- */
-var goog = goog || {};
-
-/**
- * Reference to the global object.
- * https://www.ecma-international.org/ecma-262/9.0/index.html#sec-global-object
- *
- * More info on this implementation here:
- * https://docs.google.com/document/d/1NAeW4Wk7I7FV0Y2tcUFvQdGMc89k2vdgSXInw8_nvCI/edit
- *
- * @const
- * @suppress {undefinedVars} self won't be referenced unless `this` is falsy.
- * @type {!Global}
- */
-goog.global =
-    // Check `this` first for backwards compatibility.
-    // Valid unless running as an ES module or in a function wrapper called
-    //   without setting `this` properly.
-    // Note that base.js can't usefully be imported as an ES module, but it may
-    // be compiled into bundles that are loadable as ES modules.
-    this ||
-    // https://developer.mozilla.org/en-US/docs/Web/API/Window/self
-    // For in-page browser environments and workers.
-    self;
-
-
-/**
- * A hook for overriding the define values in uncompiled mode.
- *
- * In uncompiled mode, `CLOSURE_UNCOMPILED_DEFINES` may be defined before
- * loading base.js.  If a key is defined in `CLOSURE_UNCOMPILED_DEFINES`,
- * `goog.define` will use the value instead of the default value.  This
- * allows flags to be overwritten without compilation (this is normally
- * accomplished with the compiler's "define" flag).
- *
- * Example:
- * <pre>
- *   var CLOSURE_UNCOMPILED_DEFINES = {'goog.DEBUG': false};
- * </pre>
- *
- * @type {Object<string, (string|number|boolean)>|undefined}
- */
-goog.global.CLOSURE_UNCOMPILED_DEFINES;
-
-
-/**
- * A hook for overriding the define values in uncompiled or compiled mode,
- * like CLOSURE_UNCOMPILED_DEFINES but effective in compiled code.  In
- * uncompiled code CLOSURE_UNCOMPILED_DEFINES takes precedence.
- *
- * Also unlike CLOSURE_UNCOMPILED_DEFINES the values must be number, boolean or
- * string literals or the compiler will emit an error.
- *
- * While any @define value may be set, only those set with goog.define will be
- * effective for uncompiled code.
- *
- * Example:
- * <pre>
- *   var CLOSURE_DEFINES = {'goog.DEBUG': false} ;
- * </pre>
- *
- * @type {Object<string, (string|number|boolean)>|undefined}
- */
-goog.global.CLOSURE_DEFINES;
-
-
-/**
- * Builds an object structure for the provided namespace path, ensuring that
- * names that already exist are not overwritten. For example:
- * "a.b.c" -> a = {};a.b={};a.b.c={};
- * Used by goog.provide and goog.exportSymbol.
- * @param {string} name name of the object that this file defines.
- * @param {*=} opt_object the object to expose at the end of the path.
- * @param {Object=} opt_objectToExportTo The object to add the path to; default
- *     is `goog.global`.
- * @private
- */
-goog.exportPath_ = function(name, opt_object, opt_objectToExportTo) {
-  var parts = name.split('.');
-  var cur = opt_objectToExportTo || goog.global;
-
-  // Internet Explorer exhibits strange behavior when throwing errors from
-  // methods externed in this manner.  See the testExportSymbolExceptions in
-  // base_test.html for an example.
-  if (!(parts[0] in cur) && typeof cur.execScript != 'undefined') {
-    cur.execScript('var ' + parts[0]);
-  }
-
-  for (var part; parts.length && (part = parts.shift());) {
-    if (!parts.length && opt_object !== undefined) {
-      // last part and we have an object; use it
-      cur[part] = opt_object;
-    } else if (cur[part] && cur[part] !== Object.prototype[part]) {
-      cur = cur[part];
-    } else {
-      cur = cur[part] = {};
-    }
-  }
-};
-
-
-/**
- * Defines a named value. In uncompiled mode, the value is retrieved from
- * CLOSURE_DEFINES or CLOSURE_UNCOMPILED_DEFINES if the object is defined and
- * has the property specified, and otherwise used the defined defaultValue.
- * When compiled the default can be overridden using the compiler options or the
- * value set in the CLOSURE_DEFINES object. Returns the defined value so that it
- * can be used safely in modules. Note that the value type MUST be either
- * boolean, number, or string.
- *
- * @param {string} name The distinguished name to provide.
- * @param {T} defaultValue
- * @return {T} The defined value.
- * @template T
- */
-goog.define = function(name, defaultValue) {
-  var value = defaultValue;
-  if (!COMPILED) {
-    var uncompiledDefines = goog.global.CLOSURE_UNCOMPILED_DEFINES;
-    var defines = goog.global.CLOSURE_DEFINES;
-    if (uncompiledDefines &&
-        // Anti DOM-clobbering runtime check (b/37736576).
-        /** @type {?} */ (uncompiledDefines).nodeType === undefined &&
-        Object.prototype.hasOwnProperty.call(uncompiledDefines, name)) {
-      value = uncompiledDefines[name];
-    } else if (
-        defines &&
-        // Anti DOM-clobbering runtime check (b/37736576).
-        /** @type {?} */ (defines).nodeType === undefined &&
-        Object.prototype.hasOwnProperty.call(defines, name)) {
-      value = defines[name];
-    }
-  }
-  return value;
-};
-
-
-/**
- * @define {number} Integer year indicating the set of browser features that are
- * guaranteed to be present.  This is defined to include exactly features that
- * work correctly on all "modern" browsers that are stable on January 1 of the
- * specified year.  For example,
- * ```js
- * if (goog.FEATURESET_YEAR >= 2019) {
- *   // use APIs known to be available on all major stable browsers Jan 1, 2019
- * } else {
- *   // polyfill for older browsers
- * }
- * ```
- * This is intended to be the primary define for removing
- * unnecessary browser compatibility code (such as ponyfills and workarounds),
- * and should inform the default value for most other defines:
- * ```js
- * const ASSUME_NATIVE_PROMISE =
- *     goog.define('ASSUME_NATIVE_PROMISE', goog.FEATURESET_YEAR >= 2016);
- * ```
- *
- * The default assumption is that IE9 is the lowest supported browser, which was
- * first available Jan 1, 2012.
- *
- * TODO(user): Reference more thorough documentation when it's available.
- */
-goog.FEATURESET_YEAR = goog.define('goog.FEATURESET_YEAR', 2012);
-
-
-/**
- * @define {boolean} DEBUG is provided as a convenience so that debugging code
- * that should not be included in a production. It can be easily stripped
- * by specifying --define goog.DEBUG=false to the Closure Compiler aka
- * JSCompiler. For example, most toString() methods should be declared inside an
- * "if (goog.DEBUG)" conditional because they are generally used for debugging
- * purposes and it is difficult for the JSCompiler to statically determine
- * whether they are used.
- */
-goog.DEBUG = goog.define('goog.DEBUG', true);
-
-
-/**
- * @define {string} LOCALE defines the locale being used for compilation. It is
- * used to select locale specific data to be compiled in js binary. BUILD rule
- * can specify this value by "--define goog.LOCALE=<locale_name>" as a compiler
- * option.
- *
- * Take into account that the locale code format is important. You should use
- * the canonical Unicode format with hyphen as a delimiter. Language must be
- * lowercase, Language Script - Capitalized, Region - UPPERCASE.
- * There are few examples: pt-BR, en, en-US, sr-Latin-BO, zh-Hans-CN.
- *
- * See more info about locale codes here:
- * http://www.unicode.org/reports/tr35/#Unicode_Language_and_Locale_Identifiers
- *
- * For language codes you should use values defined by ISO 693-1. See it here
- * http://www.w3.org/WAI/ER/IG/ert/iso639.htm. There is only one exception from
- * this rule: the Hebrew language. For legacy reasons the old code (iw) should
- * be used instead of the new code (he).
- *
- */
-goog.LOCALE = goog.define('goog.LOCALE', 'en');  // default to en
-
-
-/**
- * @define {boolean} Whether this code is running on trusted sites.
- *
- * On untrusted sites, several native functions can be defined or overridden by
- * external libraries like Prototype, Datejs, and JQuery and setting this flag
- * to false forces closure to use its own implementations when possible.
- *
- * If your JavaScript can be loaded by a third party site and you are wary about
- * relying on non-standard implementations, specify
- * "--define goog.TRUSTED_SITE=false" to the compiler.
- */
-goog.TRUSTED_SITE = goog.define('goog.TRUSTED_SITE', true);
-
-
-/**
- * @define {boolean} Whether a project is expected to be running in strict mode.
- *
- * This define can be used to trigger alternate implementations compatible with
- * running in EcmaScript Strict mode or warn about unavailable functionality.
- * @see https://goo.gl/PudQ4y
- *
- */
-goog.STRICT_MODE_COMPATIBLE = goog.define('goog.STRICT_MODE_COMPATIBLE', false);
-
-
-/**
- * @define {boolean} Whether code that calls {@link goog.setTestOnly} should
- *     be disallowed in the compilation unit.
- */
-goog.DISALLOW_TEST_ONLY_CODE =
-    goog.define('goog.DISALLOW_TEST_ONLY_CODE', COMPILED && !goog.DEBUG);
-
-
-/**
- * @define {boolean} Whether to use a Chrome app CSP-compliant method for
- *     loading scripts via goog.require. @see appendScriptSrcNode_.
- */
-goog.ENABLE_CHROME_APP_SAFE_SCRIPT_LOADING =
-    goog.define('goog.ENABLE_CHROME_APP_SAFE_SCRIPT_LOADING', false);
-
-
-/**
- * Defines a namespace in Closure.
- *
- * A namespace may only be defined once in a codebase. It may be defined using
- * goog.provide() or goog.module().
- *
- * The presence of one or more goog.provide() calls in a file indicates
- * that the file defines the given objects/namespaces.
- * Provided symbols must not be null or undefined.
- *
- * In addition, goog.provide() creates the object stubs for a namespace
- * (for example, goog.provide("goog.foo.bar") will create the object
- * goog.foo.bar if it does not already exist).
- *
- * Build tools also scan for provide/require/module statements
- * to discern dependencies, build dependency files (see deps.js), etc.
- *
- * @see goog.require
- * @see goog.module
- * @param {string} name Namespace provided by this file in the form
- *     "goog.package.part".
- */
-goog.provide = function(name) {
-  if (goog.isInModuleLoader_()) {
-    throw new Error('goog.provide cannot be used within a module.');
-  }
-  if (!COMPILED) {
-    // Ensure that the same namespace isn't provided twice.
-    // A goog.module/goog.provide maps a goog.require to a specific file
-    if (goog.isProvided_(name)) {
-      throw new Error('Namespace "' + name + '" already declared.');
-    }
-  }
-
-  goog.constructNamespace_(name);
-};
-
-
-/**
- * @param {string} name Namespace provided by this file in the form
- *     "goog.package.part".
- * @param {Object=} opt_obj The object to embed in the namespace.
- * @private
- */
-goog.constructNamespace_ = function(name, opt_obj) {
-  if (!COMPILED) {
-    delete goog.implicitNamespaces_[name];
-
-    var namespace = name;
-    while ((namespace = namespace.substring(0, namespace.lastIndexOf('.')))) {
-      if (goog.getObjectByName(namespace)) {
-        break;
-      }
-      goog.implicitNamespaces_[namespace] = true;
-    }
-  }
-
-  goog.exportPath_(name, opt_obj);
-};
-
-
-/**
- * Returns CSP nonce, if set for any script tag.
- * @param {?Window=} opt_window The window context used to retrieve the nonce.
- *     Defaults to global context.
- * @return {string} CSP nonce or empty string if no nonce is present.
- */
-goog.getScriptNonce = function(opt_window) {
-  if (opt_window && opt_window != goog.global) {
-    return goog.getScriptNonce_(opt_window.document);
-  }
-  if (goog.cspNonce_ === null) {
-    goog.cspNonce_ = goog.getScriptNonce_(goog.global.document);
-  }
-  return goog.cspNonce_;
-};
-
-
-/**
- * According to the CSP3 spec a nonce must be a valid base64 string.
- * @see https://www.w3.org/TR/CSP3/#grammardef-base64-value
- * @private @const
- */
-goog.NONCE_PATTERN_ = /^[\w+/_-]+[=]{0,2}$/;
-
-
-/**
- * @private {?string}
- */
-goog.cspNonce_ = null;
-
-
-/**
- * Returns CSP nonce, if set for any script tag.
- * @param {!Document} doc
- * @return {string} CSP nonce or empty string if no nonce is present.
- * @private
- */
-goog.getScriptNonce_ = function(doc) {
-  var script = doc.querySelector && doc.querySelector('script[nonce]');
-  if (script) {
-    // Try to get the nonce from the IDL property first, because browsers that
-    // implement additional nonce protection features (currently only Chrome) to
-    // prevent nonce stealing via CSS do not expose the nonce via attributes.
-    // See https://github.com/whatwg/html/issues/2369
-    var nonce = script['nonce'] || script.getAttribute('nonce');
-    if (nonce && goog.NONCE_PATTERN_.test(nonce)) {
-      return nonce;
-    }
-  }
-  return '';
-};
-
-
-/**
- * Module identifier validation regexp.
- * Note: This is a conservative check, it is very possible to be more lenient,
- *   the primary exclusion here is "/" and "\" and a leading ".", these
- *   restrictions are intended to leave the door open for using goog.require
- *   with relative file paths rather than module identifiers.
- * @private
- */
-goog.VALID_MODULE_RE_ = /^[a-zA-Z_$][a-zA-Z0-9._$]*$/;
-
-
-/**
- * Defines a module in Closure.
- *
- * Marks that this file must be loaded as a module and claims the namespace.
- *
- * A namespace may only be defined once in a codebase. It may be defined using
- * goog.provide() or goog.module().
- *
- * goog.module() has three requirements:
- * - goog.module may not be used in the same file as goog.provide.
- * - goog.module must be the first statement in the file.
- * - only one goog.module is allowed per file.
- *
- * When a goog.module annotated file is loaded, it is enclosed in
- * a strict function closure. This means that:
- * - any variables declared in a goog.module file are private to the file
- * (not global), though the compiler is expected to inline the module.
- * - The code must obey all the rules of "strict" JavaScript.
- * - the file will be marked as "use strict"
- *
- * NOTE: unlike goog.provide, goog.module does not declare any symbols by
- * itself. If declared symbols are desired, use
- * goog.module.declareLegacyNamespace().
- *
- *
- * See the public goog.module proposal: http://goo.gl/Va1hin
- *
- * @param {string} name Namespace provided by this file in the form
- *     "goog.package.part", is expected but not required.
- * @return {void}
- */
-goog.module = function(name) {
-  if (typeof name !== 'string' || !name ||
-      name.search(goog.VALID_MODULE_RE_) == -1) {
-    throw new Error('Invalid module identifier');
-  }
-  if (!goog.isInGoogModuleLoader_()) {
-    throw new Error(
-        'Module ' + name + ' has been loaded incorrectly. Note, ' +
-        'modules cannot be loaded as normal scripts. They require some kind of ' +
-        'pre-processing step. You\'re likely trying to load a module via a ' +
-        'script tag or as a part of a concatenated bundle without rewriting the ' +
-        'module. For more info see: ' +
-        'https://github.com/google/closure-library/wiki/goog.module:-an-ES6-module-like-alternative-to-goog.provide.');
-  }
-  if (goog.moduleLoaderState_.moduleName) {
-    throw new Error('goog.module may only be called once per module.');
-  }
-
-  // Store the module name for the loader.
-  goog.moduleLoaderState_.moduleName = name;
-  if (!COMPILED) {
-    // Ensure that the same namespace isn't provided twice.
-    // A goog.module/goog.provide maps a goog.require to a specific file
-    if (goog.isProvided_(name)) {
-      throw new Error('Namespace "' + name + '" already declared.');
-    }
-    delete goog.implicitNamespaces_[name];
-  }
-};
-
-
-/**
- * @param {string} name The module identifier.
- * @return {?} The module exports for an already loaded module or null.
- *
- * Note: This is not an alternative to goog.require, it does not
- * indicate a hard dependency, instead it is used to indicate
- * an optional dependency or to access the exports of a module
- * that has already been loaded.
- * @suppress {missingProvide}
- */
-goog.module.get = function(name) {
-  return goog.module.getInternal_(name);
-};
-
-
-/**
- * @param {string} name The module identifier.
- * @return {?} The module exports for an already loaded module or null.
- * @private
- */
-goog.module.getInternal_ = function(name) {
-  if (!COMPILED) {
-    if (name in goog.loadedModules_) {
-      return goog.loadedModules_[name].exports;
-    } else if (!goog.implicitNamespaces_[name]) {
-      var ns = goog.getObjectByName(name);
-      return ns != null ? ns : null;
-    }
-  }
-  return null;
-};
-
-
-/**
- * Types of modules the debug loader can load.
- * @enum {string}
- */
-goog.ModuleType = {
-  ES6: 'es6',
-  GOOG: 'goog'
-};
-
-
-/**
- * @private {?{
- *   moduleName: (string|undefined),
- *   declareLegacyNamespace:boolean,
- *   type: ?goog.ModuleType
- * }}
- */
-goog.moduleLoaderState_ = null;
-
-
-/**
- * @private
- * @return {boolean} Whether a goog.module or an es6 module is currently being
- *     initialized.
- */
-goog.isInModuleLoader_ = function() {
-  return goog.isInGoogModuleLoader_() || goog.isInEs6ModuleLoader_();
-};
-
-
-/**
- * @private
- * @return {boolean} Whether a goog.module is currently being initialized.
- */
-goog.isInGoogModuleLoader_ = function() {
-  return !!goog.moduleLoaderState_ &&
-      goog.moduleLoaderState_.type == goog.ModuleType.GOOG;
-};
-
-
-/**
- * @private
- * @return {boolean} Whether an es6 module is currently being initialized.
- */
-goog.isInEs6ModuleLoader_ = function() {
-  var inLoader = !!goog.moduleLoaderState_ &&
-      goog.moduleLoaderState_.type == goog.ModuleType.ES6;
-
-  if (inLoader) {
-    return true;
-  }
-
-  var jscomp = goog.global['$jscomp'];
-
-  if (jscomp) {
-    // jscomp may not have getCurrentModulePath if this is a compiled bundle
-    // that has some of the runtime, but not all of it. This can happen if
-    // optimizations are turned on so the unused runtime is removed but renaming
-    // and Closure pass are off (so $jscomp is still named $jscomp and the
-    // goog.provide/require calls still exist).
-    if (typeof jscomp.getCurrentModulePath != 'function') {
-      return false;
-    }
-
-    // Bundled ES6 module.
-    return !!jscomp.getCurrentModulePath();
-  }
-
-  return false;
-};
-
-
-/**
- * Provide the module's exports as a globally accessible object under the
- * module's declared name.  This is intended to ease migration to goog.module
- * for files that have existing usages.
- * @suppress {missingProvide}
- */
-goog.module.declareLegacyNamespace = function() {
-  if (!COMPILED && !goog.isInGoogModuleLoader_()) {
-    throw new Error(
-        'goog.module.declareLegacyNamespace must be called from ' +
-        'within a goog.module');
-  }
-  if (!COMPILED && !goog.moduleLoaderState_.moduleName) {
-    throw new Error(
-        'goog.module must be called prior to ' +
-        'goog.module.declareLegacyNamespace.');
-  }
-  goog.moduleLoaderState_.declareLegacyNamespace = true;
-};
-
-
-/**
- * Associates an ES6 module with a Closure module ID so that is available via
- * goog.require. The associated ID  acts like a goog.module ID - it does not
- * create any global names, it is merely available via goog.require /
- * goog.module.get / goog.forwardDeclare / goog.requireType. goog.require and
- * goog.module.get will return the entire module as if it was import *'d. This
- * allows Closure files to reference ES6 modules for the sake of migration.
- *
- * @param {string} namespace
- * @suppress {missingProvide}
- */
-goog.declareModuleId = function(namespace) {
-  if (!COMPILED) {
-    if (!goog.isInEs6ModuleLoader_()) {
-      throw new Error(
-          'goog.declareModuleId may only be called from ' +
-          'within an ES6 module');
-    }
-    if (goog.moduleLoaderState_ && goog.moduleLoaderState_.moduleName) {
-      throw new Error(
-          'goog.declareModuleId may only be called once per module.');
-    }
-    if (namespace in goog.loadedModules_) {
-      throw new Error(
-          'Module with namespace "' + namespace + '" already exists.');
-    }
-  }
-  if (goog.moduleLoaderState_) {
-    // Not bundled - debug loading.
-    goog.moduleLoaderState_.moduleName = namespace;
-  } else {
-    // Bundled - not debug loading, no module loader state.
-    var jscomp = goog.global['$jscomp'];
-    if (!jscomp || typeof jscomp.getCurrentModulePath != 'function') {
-      throw new Error(
-          'Module with namespace "' + namespace +
-          '" has been loaded incorrectly.');
-    }
-    var exports = jscomp.require(jscomp.getCurrentModulePath());
-    goog.loadedModules_[namespace] = {
-      exports: exports,
-      type: goog.ModuleType.ES6,
-      moduleId: namespace
-    };
-  }
-};
-
-
-/**
- * Marks that the current file should only be used for testing, and never for
- * live code in production.
- *
- * In the case of unit tests, the message may optionally be an exact namespace
- * for the test (e.g. 'goog.stringTest'). The linter will then ignore the extra
- * provide (if not explicitly defined in the code).
- *
- * @param {string=} opt_message Optional message to add to the error that's
- *     raised when used in production code.
- */
-goog.setTestOnly = function(opt_message) {
-  if (goog.DISALLOW_TEST_ONLY_CODE) {
-    opt_message = opt_message || '';
-    throw new Error(
-        'Importing test-only code into non-debug environment' +
-        (opt_message ? ': ' + opt_message : '.'));
-  }
-};
-
-
-/**
- * Forward declares a symbol. This is an indication to the compiler that the
- * symbol may be used in the source yet is not required and may not be provided
- * in compilation.
- *
- * The most common usage of forward declaration is code that takes a type as a
- * function parameter but does not need to require it. By forward declaring
- * instead of requiring, no hard dependency is made, and (if not required
- * elsewhere) the namespace may never be required and thus, not be pulled
- * into the JavaScript binary. If it is required elsewhere, it will be type
- * checked as normal.
- *
- * Before using goog.forwardDeclare, please read the documentation at
- * https://github.com/google/closure-compiler/wiki/Bad-Type-Annotation to
- * understand the options and tradeoffs when working with forward declarations.
- *
- * @param {string} name The namespace to forward declare in the form of
- *     "goog.package.part".
- * @deprecated See go/noforwarddeclaration, Use `goog.requireType` instead.
- */
-goog.forwardDeclare = function(name) {};
-
-
-/**
- * Forward declare type information. Used to assign types to goog.global
- * referenced object that would otherwise result in unknown type references
- * and thus block property disambiguation.
- */
-goog.forwardDeclare('Document');
-goog.forwardDeclare('HTMLScriptElement');
-goog.forwardDeclare('XMLHttpRequest');
-
-
-if (!COMPILED) {
-  /**
-   * Check if the given name has been goog.provided. This will return false for
-   * names that are available only as implicit namespaces.
-   * @param {string} name name of the object to look for.
-   * @return {boolean} Whether the name has been provided.
-   * @private
-   */
-  goog.isProvided_ = function(name) {
-    return (name in goog.loadedModules_) ||
-        (!goog.implicitNamespaces_[name] && goog.getObjectByName(name) != null);
-  };
-
-  /**
-   * Namespaces implicitly defined by goog.provide. For example,
-   * goog.provide('goog.events.Event') implicitly declares that 'goog' and
-   * 'goog.events' must be namespaces.
-   *
-   * @type {!Object<string, (boolean|undefined)>}
-   * @private
-   */
-  goog.implicitNamespaces_ = {'goog.module': true};
-
-  // NOTE: We add goog.module as an implicit namespace as goog.module is defined
-  // here and because the existing module package has not been moved yet out of
-  // the goog.module namespace. This satisifies both the debug loader and
-  // ahead-of-time dependency management.
-}
-
-
-/**
- * Returns an object based on its fully qualified external name.  The object
- * is not found if null or undefined.  If you are using a compilation pass that
- * renames property names beware that using this function will not find renamed
- * properties.
- *
- * @param {string} name The fully qualified name.
- * @param {Object=} opt_obj The object within which to look; default is
- *     |goog.global|.
- * @return {?} The value (object or primitive) or, if not found, null.
- */
-goog.getObjectByName = function(name, opt_obj) {
-  var parts = name.split('.');
-  var cur = opt_obj || goog.global;
-  for (var i = 0; i < parts.length; i++) {
-    cur = cur[parts[i]];
-    if (cur == null) {
-      return null;
-    }
-  }
-  return cur;
-};
-
-
-/**
- * Globalizes a whole namespace, such as goog or goog.lang.
- *
- * @param {!Object} obj The namespace to globalize.
- * @param {Object=} opt_global The object to add the properties to.
- * @deprecated Properties may be explicitly exported to the global scope, but
- *     this should no longer be done in bulk.
- */
-goog.globalize = function(obj, opt_global) {
-  var global = opt_global || goog.global;
-  for (var x in obj) {
-    global[x] = obj[x];
-  }
-};
-
-
-/**
- * Adds a dependency from a file to the files it requires.
- * @param {string} relPath The path to the js file.
- * @param {!Array<string>} provides An array of strings with
- *     the names of the objects this file provides.
- * @param {!Array<string>} requires An array of strings with
- *     the names of the objects this file requires.
- * @param {boolean|!Object<string>=} opt_loadFlags Parameters indicating
- *     how the file must be loaded.  The boolean 'true' is equivalent
- *     to {'module': 'goog'} for backwards-compatibility.  Valid properties
- *     and values include {'module': 'goog'} and {'lang': 'es6'}.
- */
-goog.addDependency = function(relPath, provides, requires, opt_loadFlags) {
-  if (!COMPILED && goog.DEPENDENCIES_ENABLED) {
-    goog.debugLoader_.addDependency(relPath, provides, requires, opt_loadFlags);
-  }
-};
-
-
-// NOTE(nnaze): The debug DOM loader was included in base.js as an original way
-// to do "debug-mode" development.  The dependency system can sometimes be
-// confusing, as can the debug DOM loader's asynchronous nature.
-//
-// With the DOM loader, a call to goog.require() is not blocking -- the script
-// will not load until some point after the current script.  If a namespace is
-// needed at runtime, it needs to be defined in a previous script, or loaded via
-// require() with its registered dependencies.
-//
-// User-defined namespaces may need their own deps file. For a reference on
-// creating a deps file, see:
-// Externally: https://developers.google.com/closure/library/docs/depswriter
-//
-// Because of legacy clients, the DOM loader can't be easily removed from
-// base.js.  Work was done to make it disableable or replaceable for
-// different environments (DOM-less JavaScript interpreters like Rhino or V8,
-// for example). See bootstrap/ for more information.
-
-
-/**
- * @define {boolean} Whether to enable the debug loader.
- *
- * If enabled, a call to goog.require() will attempt to load the namespace by
- * appending a script tag to the DOM (if the namespace has been registered).
- *
- * If disabled, goog.require() will simply assert that the namespace has been
- * provided (and depend on the fact that some outside tool correctly ordered
- * the script).
- */
-goog.ENABLE_DEBUG_LOADER = goog.define('goog.ENABLE_DEBUG_LOADER', true);
-
-
-/**
- * @param {string} msg
- * @private
- */
-goog.logToConsole_ = function(msg) {
-  if (goog.global.console) {
-    goog.global.console['error'](msg);
-  }
-};
-
-
-/**
- * Implements a system for the dynamic resolution of dependencies that works in
- * parallel with the BUILD system.
- *
- * Note that all calls to goog.require will be stripped by the compiler.
- *
- * @see goog.provide
- * @param {string} namespace Namespace (as was given in goog.provide,
- *     goog.module, or goog.declareModuleId) in the form
- *     "goog.package.part".
- * @return {?} If called within a goog.module or ES6 module file, the associated
- *     namespace or module otherwise null.
- */
-goog.require = function(namespace) {
-  if (!COMPILED) {
-    // Might need to lazy load on old IE.
-    if (goog.ENABLE_DEBUG_LOADER) {
-      goog.debugLoader_.requested(namespace);
-    }
-
-    // If the object already exists we do not need to do anything.
-    if (goog.isProvided_(namespace)) {
-      if (goog.isInModuleLoader_()) {
-        return goog.module.getInternal_(namespace);
-      }
-    } else if (goog.ENABLE_DEBUG_LOADER) {
-      var moduleLoaderState = goog.moduleLoaderState_;
-      goog.moduleLoaderState_ = null;
-      try {
-        goog.debugLoader_.load_(namespace);
-      } finally {
-        goog.moduleLoaderState_ = moduleLoaderState;
-      }
-    }
-
-    return null;
-  }
-};
-
-
-/**
- * Requires a symbol for its type information. This is an indication to the
- * compiler that the symbol may appear in type annotations, yet it is not
- * referenced at runtime.
- *
- * When called within a goog.module or ES6 module file, the return value may be
- * assigned to or destructured into a variable, but it may not be otherwise used
- * in code outside of a type annotation.
- *
- * Note that all calls to goog.requireType will be stripped by the compiler.
- *
- * @param {string} namespace Namespace (as was given in goog.provide,
- *     goog.module, or goog.declareModuleId) in the form
- *     "goog.package.part".
- * @return {?}
- */
-goog.requireType = function(namespace) {
-  // Return an empty object so that single-level destructuring of the return
-  // value doesn't crash at runtime when using the debug loader. Multi-level
-  // destructuring isn't supported.
-  return {};
-};
-
-
-/**
- * Path for included scripts.
- * @type {string}
- */
-goog.basePath = '';
-
-
-/**
- * A hook for overriding the base path.
- * @type {string|undefined}
- */
-goog.global.CLOSURE_BASE_PATH;
-
-
-/**
- * Whether to attempt to load Closure's deps file. By default, when uncompiled,
- * deps files will attempt to be loaded.
- * @type {boolean|undefined}
- */
-goog.global.CLOSURE_NO_DEPS;
-
-
-/**
- * A function to import a single script. This is meant to be overridden when
- * Closure is being run in non-HTML contexts, such as web workers. It's defined
- * in the global scope so that it can be set before base.js is loaded, which
- * allows deps.js to be imported properly.
- *
- * The first parameter the script source, which is a relative URI. The second,
- * optional parameter is the script contents, in the event the script needed
- * transformation. It should return true if the script was imported, false
- * otherwise.
- * @type {(function(string, string=): boolean)|undefined}
- */
-goog.global.CLOSURE_IMPORT_SCRIPT;
-
-
-/**
- * Null function used for default values of callbacks, etc.
- * @return {void} Nothing.
- */
-goog.nullFunction = function() {};
-
-
-/**
- * When defining a class Foo with an abstract method bar(), you can do:
- * Foo.prototype.bar = goog.abstractMethod
- *
- * Now if a subclass of Foo fails to override bar(), an error will be thrown
- * when bar() is invoked.
- *
- * @type {!Function}
- * @throws {Error} when invoked to indicate the method should be overridden.
- * @deprecated Use "@abstract" annotation instead of goog.abstractMethod in new
- *     code. See
- *     https://github.com/google/closure-compiler/wiki/@abstract-classes-and-methods
- */
-goog.abstractMethod = function() {
-  throw new Error('unimplemented abstract method');
-};
-
-
-/**
- * Adds a `getInstance` static method that always returns the same
- * instance object.
- * @param {!Function} ctor The constructor for the class to add the static
- *     method to.
- * @suppress {missingProperties} 'instance_' isn't a property on 'Function'
- *     but we don't have a better type to use here.
- */
-goog.addSingletonGetter = function(ctor) {
-  // instance_ is immediately set to prevent issues with sealed constructors
-  // such as are encountered when a constructor is returned as the export object
-  // of a goog.module in unoptimized code.
-  // Delcare type to avoid conformance violations that ctor.instance_ is unknown
-  /** @type {undefined|!Object} @suppress {underscore} */
-  ctor.instance_ = undefined;
-  ctor.getInstance = function() {
-    if (ctor.instance_) {
-      return ctor.instance_;
-    }
-    if (goog.DEBUG) {
-      // NOTE: JSCompiler can't optimize away Array#push.
-      goog.instantiatedSingletons_[goog.instantiatedSingletons_.length] = ctor;
-    }
-    // Cast to avoid conformance violations that ctor.instance_ is unknown
-    return /** @type {!Object|undefined} */ (ctor.instance_) = new ctor;
-  };
-};
-
-
-/**
- * All singleton classes that have been instantiated, for testing. Don't read
- * it directly, use the `goog.testing.singleton` module. The compiler
- * removes this variable if unused.
- * @type {!Array<!Function>}
- * @private
- */
-goog.instantiatedSingletons_ = [];
-
-
-/**
- * @define {boolean} Whether to load goog.modules using `eval` when using
- * the debug loader.  This provides a better debugging experience as the
- * source is unmodified and can be edited using Chrome Workspaces or similar.
- * However in some environments the use of `eval` is banned
- * so we provide an alternative.
- */
-goog.LOAD_MODULE_USING_EVAL = goog.define('goog.LOAD_MODULE_USING_EVAL', true);
-
-
-/**
- * @define {boolean} Whether the exports of goog.modules should be sealed when
- * possible.
- */
-goog.SEAL_MODULE_EXPORTS = goog.define('goog.SEAL_MODULE_EXPORTS', goog.DEBUG);
-
-
-/**
- * The registry of initialized modules:
- * The module identifier or path to module exports map.
- * @private @const {!Object<string, {exports:?,type:string,moduleId:string}>}
- */
-goog.loadedModules_ = {};
-
-
-/**
- * True if the debug loader enabled and used.
- * @const {boolean}
- */
-goog.DEPENDENCIES_ENABLED = !COMPILED && goog.ENABLE_DEBUG_LOADER;
-
-
-/**
- * @define {string} How to decide whether to transpile.  Valid values
- * are 'always', 'never', and 'detect'.  The default ('detect') is to
- * use feature detection to determine which language levels need
- * transpilation.
- */
-// NOTE(sdh): we could expand this to accept a language level to bypass
-// detection: e.g. goog.TRANSPILE == 'es5' would transpile ES6 files but
-// would leave ES3 and ES5 files alone.
-goog.TRANSPILE = goog.define('goog.TRANSPILE', 'detect');
-
-/**
- * @define {boolean} If true assume that ES modules have already been
- * transpiled by the jscompiler (in the same way that transpile.js would
- * transpile them - to jscomp modules). Useful only for servers that wish to use
- * the debug loader and transpile server side. Thus this is only respected if
- * goog.TRANSPILE is "never".
- */
-goog.ASSUME_ES_MODULES_TRANSPILED =
-    goog.define('goog.ASSUME_ES_MODULES_TRANSPILED', false);
-
-
-/**
- * @define {string} If a file needs to be transpiled what the output language
- * should be. By default this is the highest language level this file detects
- * the current environment supports. Generally this flag should not be set, but
- * it could be useful to override. Example: If the current environment supports
- * ES6 then by default ES7+ files will be transpiled to ES6, unless this is
- * overridden.
- *
- * Valid values include: es3, es5, es6, es7, and es8. Anything not recognized
- * is treated as es3.
- *
- * Note that setting this value does not force transpilation. Just if
- * transpilation occurs this will be the output. So this is most useful when
- * goog.TRANSPILE is set to 'always' and then forcing the language level to be
- * something lower than what the environment detects.
- */
-goog.TRANSPILE_TO_LANGUAGE = goog.define('goog.TRANSPILE_TO_LANGUAGE', '');
-
-
-/**
- * @define {string} Path to the transpiler.  Executing the script at this
- * path (relative to base.js) should define a function $jscomp.transpile.
- */
-goog.TRANSPILER = goog.define('goog.TRANSPILER', 'transpile.js');
-
-
-/**
- * @package {?boolean}
- * Visible for testing.
- */
-goog.hasBadLetScoping = null;
-
-
-/**
- * @return {boolean}
- * @package Visible for testing.
- */
-goog.useSafari10Workaround = function() {
-  if (goog.hasBadLetScoping == null) {
-    var hasBadLetScoping;
-    try {
-      hasBadLetScoping = !eval(
-          '"use strict";' +
-          'let x = 1; function f() { return typeof x; };' +
-          'f() == "number";');
-    } catch (e) {
-      // Assume that ES6 syntax isn't supported.
-      hasBadLetScoping = false;
-    }
-    goog.hasBadLetScoping = hasBadLetScoping;
-  }
-  return goog.hasBadLetScoping;
-};
-
-
-/**
- * @param {string} moduleDef
- * @return {string}
- * @package Visible for testing.
- */
-goog.workaroundSafari10EvalBug = function(moduleDef) {
-  return '(function(){' + moduleDef +
-      '\n' +  // Terminate any trailing single line comment.
-      ';' +   // Terminate any trailing expression.
-      '})();\n';
-};
-
-
-/**
- * @param {function(?):?|string} moduleDef The module definition.
- */
-goog.loadModule = function(moduleDef) {
-  // NOTE: we allow function definitions to be either in the from
-  // of a string to eval (which keeps the original source intact) or
-  // in a eval forbidden environment (CSP) we allow a function definition
-  // which in its body must call `goog.module`, and return the exports
-  // of the module.
-  var previousState = goog.moduleLoaderState_;
-  try {
-    goog.moduleLoaderState_ = {
-      moduleName: '',
-      declareLegacyNamespace: false,
-      type: goog.ModuleType.GOOG
-    };
-    var exports;
-    if (goog.isFunction(moduleDef)) {
-      exports = moduleDef.call(undefined, {});
-    } else if (typeof moduleDef === 'string') {
-      if (goog.useSafari10Workaround()) {
-        moduleDef = goog.workaroundSafari10EvalBug(moduleDef);
-      }
-
-      exports = goog.loadModuleFromSource_.call(undefined, moduleDef);
-    } else {
-      throw new Error('Invalid module definition');
-    }
-
-    var moduleName = goog.moduleLoaderState_.moduleName;
-    if (typeof moduleName === 'string' && moduleName) {
-      // Don't seal legacy namespaces as they may be used as a parent of
-      // another namespace
-      if (goog.moduleLoaderState_.declareLegacyNamespace) {
-        goog.constructNamespace_(moduleName, exports);
-      } else if (
-          goog.SEAL_MODULE_EXPORTS && Object.seal &&
-          typeof exports == 'object' && exports != null) {
-        Object.seal(exports);
-      }
-
-      var data = {
-        exports: exports,
-        type: goog.ModuleType.GOOG,
-        moduleId: goog.moduleLoaderState_.moduleName
-      };
-      goog.loadedModules_[moduleName] = data;
-    } else {
-      throw new Error('Invalid module name \"' + moduleName + '\"');
-    }
-  } finally {
-    goog.moduleLoaderState_ = previousState;
-  }
-};
-
-
-/**
- * @private @const
- */
-goog.loadModuleFromSource_ = /** @type {function(string):?} */ (function() {
-  // NOTE: we avoid declaring parameters or local variables here to avoid
-  // masking globals or leaking values into the module definition.
-  'use strict';
-  var exports = {};
-  eval(arguments[0]);
-  return exports;
-});
-
-
-/**
- * Normalize a file path by removing redundant ".." and extraneous "." file
- * path components.
- * @param {string} path
- * @return {string}
- * @private
- */
-goog.normalizePath_ = function(path) {
-  var components = path.split('/');
-  var i = 0;
-  while (i < components.length) {
-    if (components[i] == '.') {
-      components.splice(i, 1);
-    } else if (
-        i && components[i] == '..' && components[i - 1] &&
-        components[i - 1] != '..') {
-      components.splice(--i, 2);
-    } else {
-      i++;
-    }
-  }
-  return components.join('/');
-};
-
-
-/**
- * Provides a hook for loading a file when using Closure's goog.require() API
- * with goog.modules.  In particular this hook is provided to support Node.js.
- *
- * @type {(function(string):string)|undefined}
- */
-goog.global.CLOSURE_LOAD_FILE_SYNC;
-
-
-/**
- * Loads file by synchronous XHR. Should not be used in production environments.
- * @param {string} src Source URL.
- * @return {?string} File contents, or null if load failed.
- * @private
- */
-goog.loadFileSync_ = function(src) {
-  if (goog.global.CLOSURE_LOAD_FILE_SYNC) {
-    return goog.global.CLOSURE_LOAD_FILE_SYNC(src);
-  } else {
-    try {
-      /** @type {XMLHttpRequest} */
-      var xhr = new goog.global['XMLHttpRequest']();
-      xhr.open('get', src, false);
-      xhr.send();
-      // NOTE: Successful http: requests have a status of 200, but successful
-      // file: requests may have a status of zero.  Any other status, or a
-      // thrown exception (particularly in case of file: requests) indicates
-      // some sort of error, which we treat as a missing or unavailable file.
-      return xhr.status == 0 || xhr.status == 200 ? xhr.responseText : null;
-    } catch (err) {
-      // No need to rethrow or log, since errors should show up on their own.
-      return null;
-    }
-  }
-};
-
-
-/**
- * Lazily retrieves the transpiler and applies it to the source.
- * @param {string} code JS code.
- * @param {string} path Path to the code.
- * @param {string} target Language level output.
- * @return {string} The transpiled code.
- * @private
- */
-goog.transpile_ = function(code, path, target) {
-  var jscomp = goog.global['$jscomp'];
-  if (!jscomp) {
-    goog.global['$jscomp'] = jscomp = {};
-  }
-  var transpile = jscomp.transpile;
-  if (!transpile) {
-    var transpilerPath = goog.basePath + goog.TRANSPILER;
-    var transpilerCode = goog.loadFileSync_(transpilerPath);
-    if (transpilerCode) {
-      // This must be executed synchronously, since by the time we know we
-      // need it, we're about to load and write the ES6 code synchronously,
-      // so a normal script-tag load will be too slow. Wrapped in a function
-      // so that code is eval'd in the global scope.
-      (function() {
-        (0, eval)(transpilerCode + '\n//# sourceURL=' + transpilerPath);
-      }).call(goog.global);
-      // Even though the transpiler is optional, if $gwtExport is found, it's
-      // a sign the transpiler was loaded and the $jscomp.transpile *should*
-      // be there.
-      if (goog.global['$gwtExport'] && goog.global['$gwtExport']['$jscomp'] &&
-          !goog.global['$gwtExport']['$jscomp']['transpile']) {
-        throw new Error(
-            'The transpiler did not properly export the "transpile" ' +
-            'method. $gwtExport: ' + JSON.stringify(goog.global['$gwtExport']));
-      }
-      // transpile.js only exports a single $jscomp function, transpile. We
-      // grab just that and add it to the existing definition of $jscomp which
-      // contains the polyfills.
-      goog.global['$jscomp'].transpile =
-          goog.global['$gwtExport']['$jscomp']['transpile'];
-      jscomp = goog.global['$jscomp'];
-      transpile = jscomp.transpile;
-    }
-  }
-  if (!transpile) {
-    // The transpiler is an optional component.  If it's not available then
-    // replace it with a pass-through function that simply logs.
-    var suffix = ' requires transpilation but no transpiler was found.';
-    transpile = jscomp.transpile = function(code, path) {
-      // TODO(sdh): figure out some way to get this error to show up
-      // in test results, noting that the failure may occur in many
-      // different ways, including in loadModule() before the test
-      // runner even comes up.
-      goog.logToConsole_(path + suffix);
-      return code;
-    };
-  }
-  // Note: any transpilation errors/warnings will be logged to the console.
-  return transpile(code, path, target);
-};
-
-//==============================================================================
-// Language Enhancements
-//==============================================================================
-
-
-/**
- * This is a "fixed" version of the typeof operator.  It differs from the typeof
- * operator in such a way that null returns 'null' and arrays return 'array'.
- * @param {?} value The value to get the type of.
- * @return {string} The name of the type.
- */
-goog.typeOf = function(value) {
-  var s = typeof value;
-  if (s == 'object') {
-    if (value) {
-      // Check these first, so we can avoid calling Object.prototype.toString if
-      // possible.
-      //
-      // IE9 and below improperly marshals typeof across execution contexts, but
-      // a cross-context object will still return false for "instanceof Object".
-      if (value instanceof Array) {
-        return 'array';
-      } else if (value instanceof Object) {
-        return s;
-      }
-
-      // HACK: In order to use an Object prototype method on the arbitrary
-      //   value, the compiler requires the value be cast to type Object,
-      //   even though the ECMA spec explicitly allows it.
-      var className = Object.prototype.toString.call(
-          /** @type {!Object} */ (value));
-      // In Firefox 3.6, attempting to access iframe window objects' length
-      // property throws an NS_ERROR_FAILURE, so we need to special-case it
-      // here.
-      if (className == '[object Window]') {
-        return 'object';
-      }
-
-      // We cannot always use constructor == Array or instanceof Array because
-      // different frames have different Array objects. In IE6, if the iframe
-      // where the array was created is destroyed, the array loses its
-      // prototype. Then dereferencing val.splice here throws an exception, so
-      // we can't use goog.isFunction. Calling typeof directly returns 'unknown'
-      // so that will work. In this case, this function will return false and
-      // most array functions will still work because the array is still
-      // array-like (supports length and []) even though it has lost its
-      // prototype.
-      // Mark Miller noticed that Object.prototype.toString
-      // allows access to the unforgeable [[Class]] property.
-      //  15.2.4.2 Object.prototype.toString ( )
-      //  When the toString method is called, the following steps are taken:
-      //      1. Get the [[Class]] property of this object.
-      //      2. Compute a string value by concatenating the three strings
-      //         "[object ", Result(1), and "]".
-      //      3. Return Result(2).
-      // and this behavior survives the destruction of the execution context.
-      if ((className == '[object Array]' ||
-           // In IE all non value types are wrapped as objects across window
-           // boundaries (not iframe though) so we have to do object detection
-           // for this edge case.
-           typeof value.length == 'number' &&
-               typeof value.splice != 'undefined' &&
-               typeof value.propertyIsEnumerable != 'undefined' &&
-               !value.propertyIsEnumerable('splice')
-
-               )) {
-        return 'array';
-      }
-      // HACK: There is still an array case that fails.
-      //     function ArrayImpostor() {}
-      //     ArrayImpostor.prototype = [];
-      //     var impostor = new ArrayImpostor;
-      // this can be fixed by getting rid of the fast path
-      // (value instanceof Array) and solely relying on
-      // (value && Object.prototype.toString.vall(value) === '[object Array]')
-      // but that would require many more function calls and is not warranted
-      // unless closure code is receiving objects from untrusted sources.
-
-      // IE in cross-window calls does not correctly marshal the function type
-      // (it appears just as an object) so we cannot use just typeof val ==
-      // 'function'. However, if the object has a call property, it is a
-      // function.
-      if ((className == '[object Function]' ||
-           typeof value.call != 'undefined' &&
-               typeof value.propertyIsEnumerable != 'undefined' &&
-               !value.propertyIsEnumerable('call'))) {
-        return 'function';
-      }
-
-    } else {
-      return 'null';
-    }
-
-  } else if (s == 'function' && typeof value.call == 'undefined') {
-    // In Safari typeof nodeList returns 'function', and on Firefox typeof
-    // behaves similarly for HTML{Applet,Embed,Object}, Elements and RegExps. We
-    // would like to return object for those and we can detect an invalid
-    // function by making sure that the function object has a call method.
-    return 'object';
-  }
-  return s;
-};
-
-
-/**
- * Returns true if the specified value is an array.
- * @param {?} val Variable to test.
- * @return {boolean} Whether variable is an array.
- * @deprecated Use Array.isArray instead.
- */
-goog.isArray = function(val) {
-  return goog.typeOf(val) == 'array';
-};
-
-
-/**
- * Returns true if the object looks like an array. To qualify as array like
- * the value needs to be either a NodeList or an object with a Number length
- * property. Note that for this function neither strings nor functions are
- * considered "array-like".
- *
- * @param {?} val Variable to test.
- * @return {boolean} Whether variable is an array.
- */
-goog.isArrayLike = function(val) {
-  var type = goog.typeOf(val);
-  // We do not use goog.isObject here in order to exclude function values.
-  return type == 'array' || type == 'object' && typeof val.length == 'number';
-};
-
-
-/**
- * Returns true if the object looks like a Date. To qualify as Date-like the
- * value needs to be an object and have a getFullYear() function.
- * @param {?} val Variable to test.
- * @return {boolean} Whether variable is a like a Date.
- */
-goog.isDateLike = function(val) {
-  return goog.isObject(val) && typeof val.getFullYear == 'function';
-};
-
-
-/**
- * Returns true if the specified value is a function.
- * @param {?} val Variable to test.
- * @return {boolean} Whether variable is a function.
- */
-goog.isFunction = function(val) {
-  return goog.typeOf(val) == 'function';
-};
-
-
-/**
- * Returns true if the specified value is an object.  This includes arrays and
- * functions.
- * @param {?} val Variable to test.
- * @return {boolean} Whether variable is an object.
- */
-goog.isObject = function(val) {
-  var type = typeof val;
-  return type == 'object' && val != null || type == 'function';
-  // return Object(val) === val also works, but is slower, especially if val is
-  // not an object.
-};
-
-
-/**
- * Gets a unique ID for an object. This mutates the object so that further calls
- * with the same object as a parameter returns the same value. The unique ID is
- * guaranteed to be unique across the current session amongst objects that are
- * passed into `getUid`. There is no guarantee that the ID is unique or
- * consistent across sessions. It is unsafe to generate unique ID for function
- * prototypes.
- *
- * @param {Object} obj The object to get the unique ID for.
- * @return {number} The unique ID for the object.
- */
-goog.getUid = function(obj) {
-  // TODO(arv): Make the type stricter, do not accept null.
-  return Object.prototype.hasOwnProperty.call(obj, goog.UID_PROPERTY_) &&
-      obj[goog.UID_PROPERTY_] ||
-      (obj[goog.UID_PROPERTY_] = ++goog.uidCounter_);
-};
-
-
-/**
- * Whether the given object is already assigned a unique ID.
- *
- * This does not modify the object.
- *
- * @param {!Object} obj The object to check.
- * @return {boolean} Whether there is an assigned unique id for the object.
- */
-goog.hasUid = function(obj) {
-  return !!obj[goog.UID_PROPERTY_];
-};
-
-
-/**
- * Removes the unique ID from an object. This is useful if the object was
- * previously mutated using `goog.getUid` in which case the mutation is
- * undone.
- * @param {Object} obj The object to remove the unique ID field from.
- */
-goog.removeUid = function(obj) {
-  // TODO(arv): Make the type stricter, do not accept null.
-
-  // In IE, DOM nodes are not instances of Object and throw an exception if we
-  // try to delete.  Instead we try to use removeAttribute.
-  if (obj !== null && 'removeAttribute' in obj) {
-    obj.removeAttribute(goog.UID_PROPERTY_);
-  }
-
-  try {
-    delete obj[goog.UID_PROPERTY_];
-  } catch (ex) {
-  }
-};
-
-
-/**
- * Name for unique ID property. Initialized in a way to help avoid collisions
- * with other closure JavaScript on the same page.
- * @type {string}
- * @private
- */
-goog.UID_PROPERTY_ = 'closure_uid_' + ((Math.random() * 1e9) >>> 0);
-
-
-/**
- * Counter for UID.
- * @type {number}
- * @private
- */
-goog.uidCounter_ = 0;
-
-
-/**
- * Adds a hash code field to an object. The hash code is unique for the
- * given object.
- * @param {Object} obj The object to get the hash code for.
- * @return {number} The hash code for the object.
- * @deprecated Use goog.getUid instead.
- */
-goog.getHashCode = goog.getUid;
-
-
-/**
- * Removes the hash code field from an object.
- * @param {Object} obj The object to remove the field from.
- * @deprecated Use goog.removeUid instead.
- */
-goog.removeHashCode = goog.removeUid;
-
-
-/**
- * Clones a value. The input may be an Object, Array, or basic type. Objects and
- * arrays will be cloned recursively.
- *
- * WARNINGS:
- * <code>goog.cloneObject</code> does not detect reference loops. Objects that
- * refer to themselves will cause infinite recursion.
- *
- * <code>goog.cloneObject</code> is unaware of unique identifiers, and copies
- * UIDs created by <code>getUid</code> into cloned results.
- *
- * @param {*} obj The value to clone.
- * @return {*} A clone of the input value.
- * @deprecated goog.cloneObject is unsafe. Prefer the goog.object methods.
- */
-goog.cloneObject = function(obj) {
-  var type = goog.typeOf(obj);
-  if (type == 'object' || type == 'array') {
-    if (typeof obj.clone === 'function') {
-      return obj.clone();
-    }
-    var clone = type == 'array' ? [] : {};
-    for (var key in obj) {
-      clone[key] = goog.cloneObject(obj[key]);
-    }
-    return clone;
-  }
-
-  return obj;
-};
-
-
-/**
- * A native implementation of goog.bind.
- * @param {?function(this:T, ...)} fn A function to partially apply.
- * @param {T} selfObj Specifies the object which this should point to when the
- *     function is run.
- * @param {...*} var_args Additional arguments that are partially applied to the
- *     function.
- * @return {!Function} A partially-applied form of the function goog.bind() was
- *     invoked as a method of.
- * @template T
- * @private
- */
-goog.bindNative_ = function(fn, selfObj, var_args) {
-  return /** @type {!Function} */ (fn.call.apply(fn.bind, arguments));
-};
-
-
-/**
- * A pure-JS implementation of goog.bind.
- * @param {?function(this:T, ...)} fn A function to partially apply.
- * @param {T} selfObj Specifies the object which this should point to when the
- *     function is run.
- * @param {...*} var_args Additional arguments that are partially applied to the
- *     function.
- * @return {!Function} A partially-applied form of the function goog.bind() was
- *     invoked as a method of.
- * @template T
- * @private
- */
-goog.bindJs_ = function(fn, selfObj, var_args) {
-  if (!fn) {
-    throw new Error();
-  }
-
-  if (arguments.length > 2) {
-    var boundArgs = Array.prototype.slice.call(arguments, 2);
-    return function() {
-      // Prepend the bound arguments to the current arguments.
-      var newArgs = Array.prototype.slice.call(arguments);
-      Array.prototype.unshift.apply(newArgs, boundArgs);
-      return fn.apply(selfObj, newArgs);
-    };
-
-  } else {
-    return function() {
-      return fn.apply(selfObj, arguments);
-    };
-  }
-};
-
-
-/**
- * Partially applies this function to a particular 'this object' and zero or
- * more arguments. The result is a new function with some arguments of the first
- * function pre-filled and the value of this 'pre-specified'.
- *
- * Remaining arguments specified at call-time are appended to the pre-specified
- * ones.
- *
- * Also see: {@link #partial}.
- *
- * Usage:
- * <pre>var barMethBound = goog.bind(myFunction, myObj, 'arg1', 'arg2');
- * barMethBound('arg3', 'arg4');</pre>
- *
- * @param {?function(this:T, ...)} fn A function to partially apply.
- * @param {T} selfObj Specifies the object which this should point to when the
- *     function is run.
- * @param {...*} var_args Additional arguments that are partially applied to the
- *     function.
- * @return {!Function} A partially-applied form of the function goog.bind() was
- *     invoked as a method of.
- * @template T
- * @suppress {deprecated} See above.
- */
-goog.bind = function(fn, selfObj, var_args) {
-  // TODO(nicksantos): narrow the type signature.
-  if (Function.prototype.bind &&
-      // NOTE(nicksantos): Somebody pulled base.js into the default Chrome
-      // extension environment. This means that for Chrome extensions, they get
-      // the implementation of Function.prototype.bind that calls goog.bind
-      // instead of the native one. Even worse, we don't want to introduce a
-      // circular dependency between goog.bind and Function.prototype.bind, so
-      // we have to hack this to make sure it works correctly.
-      Function.prototype.bind.toString().indexOf('native code') != -1) {
-    goog.bind = goog.bindNative_;
-  } else {
-    goog.bind = goog.bindJs_;
-  }
-  return goog.bind.apply(null, arguments);
-};
-
-
-/**
- * Like goog.bind(), except that a 'this object' is not required. Useful when
- * the target function is already bound.
- *
- * Usage:
- * var g = goog.partial(f, arg1, arg2);
- * g(arg3, arg4);
- *
- * @param {Function} fn A function to partially apply.
- * @param {...*} var_args Additional arguments that are partially applied to fn.
- * @return {!Function} A partially-applied form of the function goog.partial()
- *     was invoked as a method of.
- */
-goog.partial = function(fn, var_args) {
-  var args = Array.prototype.slice.call(arguments, 1);
-  return function() {
-    // Clone the array (with slice()) and append additional arguments
-    // to the existing arguments.
-    var newArgs = args.slice();
-    newArgs.push.apply(newArgs, arguments);
-    return fn.apply(/** @type {?} */ (this), newArgs);
-  };
-};
-
-
-/**
- * Copies all the members of a source object to a target object. This method
- * does not work on all browsers for all objects that contain keys such as
- * toString or hasOwnProperty. Use goog.object.extend for this purpose.
- *
- * NOTE: Some have advocated for the use of goog.mixin to setup classes
- * with multiple inheritence (traits, mixins, etc).  However, as it simply
- * uses "for in", this is not compatible with ES6 classes whose methods are
- * non-enumerable.  Changing this, would break cases where non-enumerable
- * properties are not expected.
- *
- * @param {Object} target Target.
- * @param {Object} source Source.
- * @deprecated Prefer Object.assign
- */
-goog.mixin = function(target, source) {
-  for (var x in source) {
-    target[x] = source[x];
-  }
-
-  // For IE7 or lower, the for-in-loop does not contain any properties that are
-  // not enumerable on the prototype object (for example, isPrototypeOf from
-  // Object.prototype) but also it will not include 'replace' on objects that
-  // extend String and change 'replace' (not that it is common for anyone to
-  // extend anything except Object).
-};
-
-
-/**
- * @return {number} An integer value representing the number of milliseconds
- *     between midnight, January 1, 1970 and the current time.
- * @deprecated Use Date.now
- */
-goog.now = (goog.TRUSTED_SITE && Date.now) || (function() {
-             // Unary plus operator converts its operand to a number which in
-             // the case of
-             // a date is done by calling getTime().
-             return +new Date();
-           });
-
-
-/**
- * Evals JavaScript in the global scope.  In IE this uses execScript, other
- * browsers use goog.global.eval. If goog.global.eval does not evaluate in the
- * global scope (for example, in Safari), appends a script tag instead.
- * Throws an exception if neither execScript or eval is defined.
- * @param {string} script JavaScript string.
- */
-goog.globalEval = function(script) {
-  if (goog.global.execScript) {
-    goog.global.execScript(script, 'JavaScript');
-  } else if (goog.global.eval) {
-    // Test to see if eval works
-    if (goog.evalWorksForGlobals_ == null) {
-      try {
-        goog.global.eval('var _evalTest_ = 1;');
-      } catch (ignore) {
-      }
-      if (typeof goog.global['_evalTest_'] != 'undefined') {
-        try {
-          delete goog.global['_evalTest_'];
-        } catch (ignore) {
-          // Microsoft edge fails the deletion above in strict mode.
-        }
-        goog.evalWorksForGlobals_ = true;
-      } else {
-        goog.evalWorksForGlobals_ = false;
-      }
-    }
-
-    if (goog.evalWorksForGlobals_) {
-      goog.global.eval(script);
-    } else {
-      /** @type {!Document} */
-      var doc = goog.global.document;
-      var scriptElt =
-          /** @type {!HTMLScriptElement} */ (doc.createElement('script'));
-      scriptElt.type = 'text/javascript';
-      scriptElt.defer = false;
-      // Note(user): can't use .innerHTML since "t('<test>')" will fail and
-      // .text doesn't work in Safari 2.  Therefore we append a text node.
-      scriptElt.appendChild(doc.createTextNode(script));
-      doc.head.appendChild(scriptElt);
-      doc.head.removeChild(scriptElt);
-    }
-  } else {
-    throw new Error('goog.globalEval not available');
-  }
-};
-
-
-/**
- * Indicates whether or not we can call 'eval' directly to eval code in the
- * global scope. Set to a Boolean by the first call to goog.globalEval (which
- * empirically tests whether eval works for globals). @see goog.globalEval
- * @type {?boolean}
- * @private
- */
-goog.evalWorksForGlobals_ = null;
-
-
-/**
- * Optional map of CSS class names to obfuscated names used with
- * goog.getCssName().
- * @private {!Object<string, string>|undefined}
- * @see goog.setCssNameMapping
- */
-goog.cssNameMapping_;
-
-
-/**
- * Optional obfuscation style for CSS class names. Should be set to either
- * 'BY_WHOLE' or 'BY_PART' if defined.
- * @type {string|undefined}
- * @private
- * @see goog.setCssNameMapping
- */
-goog.cssNameMappingStyle_;
-
-
-
-/**
- * A hook for modifying the default behavior goog.getCssName. The function
- * if present, will receive the standard output of the goog.getCssName as
- * its input.
- *
- * @type {(function(string):string)|undefined}
- */
-goog.global.CLOSURE_CSS_NAME_MAP_FN;
-
-
-/**
- * Handles strings that are intended to be used as CSS class names.
- *
- * This function works in tandem with @see goog.setCssNameMapping.
- *
- * Without any mapping set, the arguments are simple joined with a hyphen and
- * passed through unaltered.
- *
- * When there is a mapping, there are two possible styles in which these
- * mappings are used. In the BY_PART style, each part (i.e. in between hyphens)
- * of the passed in css name is rewritten according to the map. In the BY_WHOLE
- * style, the full css name is looked up in the map directly. If a rewrite is
- * not specified by the map, the compiler will output a warning.
- *
- * When the mapping is passed to the compiler, it will replace calls to
- * goog.getCssName with the strings from the mapping, e.g.
- *     var x = goog.getCssName('foo');
- *     var y = goog.getCssName(this.baseClass, 'active');
- *  becomes:
- *     var x = 'foo';
- *     var y = this.baseClass + '-active';
- *
- * If one argument is passed it will be processed, if two are passed only the
- * modifier will be processed, as it is assumed the first argument was generated
- * as a result of calling goog.getCssName.
- *
- * @param {string} className The class name.
- * @param {string=} opt_modifier A modifier to be appended to the class name.
- * @return {string} The class name or the concatenation of the class name and
- *     the modifier.
- */
-goog.getCssName = function(className, opt_modifier) {
-  // String() is used for compatibility with compiled soy where the passed
-  // className can be non-string objects.
-  if (String(className).charAt(0) == '.') {
-    throw new Error(
-        'className passed in goog.getCssName must not start with ".".' +
-        ' You passed: ' + className);
-  }
-
-  var getMapping = function(cssName) {
-    return goog.cssNameMapping_[cssName] || cssName;
-  };
-
-  var renameByParts = function(cssName) {
-    // Remap all the parts individually.
-    var parts = cssName.split('-');
-    var mapped = [];
-    for (var i = 0; i < parts.length; i++) {
-      mapped.push(getMapping(parts[i]));
-    }
-    return mapped.join('-');
-  };
-
-  var rename;
-  if (goog.cssNameMapping_) {
-    rename =
-        goog.cssNameMappingStyle_ == 'BY_WHOLE' ? getMapping : renameByParts;
-  } else {
-    rename = function(a) {
-      return a;
-    };
-  }
-
-  var result =
-      opt_modifier ? className + '-' + rename(opt_modifier) : rename(className);
-
-  // The special CLOSURE_CSS_NAME_MAP_FN allows users to specify further
-  // processing of the class name.
-  if (goog.global.CLOSURE_CSS_NAME_MAP_FN) {
-    return goog.global.CLOSURE_CSS_NAME_MAP_FN(result);
-  }
-
-  return result;
-};
-
-
-/**
- * Sets the map to check when returning a value from goog.getCssName(). Example:
- * <pre>
- * goog.setCssNameMapping({
- *   "goog": "a",
- *   "disabled": "b",
- * });
- *
- * var x = goog.getCssName('goog');
- * // The following evaluates to: "a a-b".
- * goog.getCssName('goog') + ' ' + goog.getCssName(x, 'disabled')
- * </pre>
- * When declared as a map of string literals to string literals, the JSCompiler
- * will replace all calls to goog.getCssName() using the supplied map if the
- * --process_closure_primitives flag is set.
- *
- * @param {!Object} mapping A map of strings to strings where keys are possible
- *     arguments to goog.getCssName() and values are the corresponding values
- *     that should be returned.
- * @param {string=} opt_style The style of css name mapping. There are two valid
- *     options: 'BY_PART', and 'BY_WHOLE'.
- * @see goog.getCssName for a description.
- */
-goog.setCssNameMapping = function(mapping, opt_style) {
-  goog.cssNameMapping_ = mapping;
-  goog.cssNameMappingStyle_ = opt_style;
-};
-
-
-/**
- * To use CSS renaming in compiled mode, one of the input files should have a
- * call to goog.setCssNameMapping() with an object literal that the JSCompiler
- * can extract and use to replace all calls to goog.getCssName(). In uncompiled
- * mode, JavaScript code should be loaded before this base.js file that declares
- * a global variable, CLOSURE_CSS_NAME_MAPPING, which is used below. This is
- * to ensure that the mapping is loaded before any calls to goog.getCssName()
- * are made in uncompiled mode.
- *
- * A hook for overriding the CSS name mapping.
- * @type {!Object<string, string>|undefined}
- */
-goog.global.CLOSURE_CSS_NAME_MAPPING;
-
-
-if (!COMPILED && goog.global.CLOSURE_CSS_NAME_MAPPING) {
-  // This does not call goog.setCssNameMapping() because the JSCompiler
-  // requires that goog.setCssNameMapping() be called with an object literal.
-  goog.cssNameMapping_ = goog.global.CLOSURE_CSS_NAME_MAPPING;
-}
-
-
-/**
- * Gets a localized message.
- *
- * This function is a compiler primitive. If you give the compiler a localized
- * message bundle, it will replace the string at compile-time with a localized
- * version, and expand goog.getMsg call to a concatenated string.
- *
- * Messages must be initialized in the form:
- * <code>
- * var MSG_NAME = goog.getMsg('Hello {$placeholder}', {'placeholder': 'world'});
- * </code>
- *
- * This function produces a string which should be treated as plain text. Use
- * {@link goog.html.SafeHtmlFormatter} in conjunction with goog.getMsg to
- * produce SafeHtml.
- *
- * @param {string} str Translatable string, places holders in the form {$foo}.
- * @param {Object<string, string>=} opt_values Maps place holder name to value.
- * @param {{html: boolean}=} opt_options Options:
- *     html: Escape '<' in str to '&lt;'. Used by Closure Templates where the
- *     generated code size and performance is critical which is why {@link
- *     goog.html.SafeHtmlFormatter} is not used. The value must be literal true
- *     or false.
- * @return {string} message with placeholders filled.
- */
-goog.getMsg = function(str, opt_values, opt_options) {
-  if (opt_options && opt_options.html) {
-    // Note that '&' is not replaced because the translation can contain HTML
-    // entities.
-    str = str.replace(/</g, '&lt;');
-  }
-  if (opt_values) {
-    str = str.replace(/\{\$([^}]+)}/g, function(match, key) {
-      return (opt_values != null && key in opt_values) ? opt_values[key] :
-                                                         match;
-    });
-  }
-  return str;
-};
-
-
-/**
- * Gets a localized message. If the message does not have a translation, gives a
- * fallback message.
- *
- * This is useful when introducing a new message that has not yet been
- * translated into all languages.
- *
- * This function is a compiler primitive. Must be used in the form:
- * <code>var x = goog.getMsgWithFallback(MSG_A, MSG_B);</code>
- * where MSG_A and MSG_B were initialized with goog.getMsg.
- *
- * @param {string} a The preferred message.
- * @param {string} b The fallback message.
- * @return {string} The best translated message.
- */
-goog.getMsgWithFallback = function(a, b) {
-  return a;
-};
-
-
-/**
- * Exposes an unobfuscated global namespace path for the given object.
- * Note that fields of the exported object *will* be obfuscated, unless they are
- * exported in turn via this function or goog.exportProperty.
- *
- * Also handy for making public items that are defined in anonymous closures.
- *
- * ex. goog.exportSymbol('public.path.Foo', Foo);
- *
- * ex. goog.exportSymbol('public.path.Foo.staticFunction', Foo.staticFunction);
- *     public.path.Foo.staticFunction();
- *
- * ex. goog.exportSymbol('public.path.Foo.prototype.myMethod',
- *                       Foo.prototype.myMethod);
- *     new public.path.Foo().myMethod();
- *
- * @param {string} publicPath Unobfuscated name to export.
- * @param {*} object Object the name should point to.
- * @param {Object=} opt_objectToExportTo The object to add the path to; default
- *     is goog.global.
- */
-goog.exportSymbol = function(publicPath, object, opt_objectToExportTo) {
-  goog.exportPath_(publicPath, object, opt_objectToExportTo);
-};
-
-
-/**
- * Exports a property unobfuscated into the object's namespace.
- * ex. goog.exportProperty(Foo, 'staticFunction', Foo.staticFunction);
- * ex. goog.exportProperty(Foo.prototype, 'myMethod', Foo.prototype.myMethod);
- * @param {Object} object Object whose static property is being exported.
- * @param {string} publicName Unobfuscated name to export.
- * @param {*} symbol Object the name should point to.
- */
-goog.exportProperty = function(object, publicName, symbol) {
-  object[publicName] = symbol;
-};
-
-
-/**
- * Inherit the prototype methods from one constructor into another.
- *
- * Usage:
- * <pre>
- * function ParentClass(a, b) { }
- * ParentClass.prototype.foo = function(a) { };
- *
- * function ChildClass(a, b, c) {
- *   ChildClass.base(this, 'constructor', a, b);
- * }
- * goog.inherits(ChildClass, ParentClass);
- *
- * var child = new ChildClass('a', 'b', 'see');
- * child.foo(); // This works.
- * </pre>
- *
- * @param {!Function} childCtor Child class.
- * @param {!Function} parentCtor Parent class.
- * @suppress {strictMissingProperties} superClass_ and base is not defined on
- *    Function.
- */
-goog.inherits = function(childCtor, parentCtor) {
-  /** @constructor */
-  function tempCtor() {}
-  tempCtor.prototype = parentCtor.prototype;
-  childCtor.superClass_ = parentCtor.prototype;
-  childCtor.prototype = new tempCtor();
-  /** @override */
-  childCtor.prototype.constructor = childCtor;
-
-  /**
-   * Calls superclass constructor/method.
-   *
-   * This function is only available if you use goog.inherits to
-   * express inheritance relationships between classes.
-   *
-   * NOTE: This is a replacement for goog.base and for superClass_
-   * property defined in childCtor.
-   *
-   * @param {!Object} me Should always be "this".
-   * @param {string} methodName The method name to call. Calling
-   *     superclass constructor can be done with the special string
-   *     'constructor'.
-   * @param {...*} var_args The arguments to pass to superclass
-   *     method/constructor.
-   * @return {*} The return value of the superclass method/constructor.
-   */
-  childCtor.base = function(me, methodName, var_args) {
-    // Copying using loop to avoid deop due to passing arguments object to
-    // function. This is faster in many JS engines as of late 2014.
-    var args = new Array(arguments.length - 2);
-    for (var i = 2; i < arguments.length; i++) {
-      args[i - 2] = arguments[i];
-    }
-    return parentCtor.prototype[methodName].apply(me, args);
-  };
-};
-
-
-/**
- * Allow for aliasing within scope functions.  This function exists for
- * uncompiled code - in compiled code the calls will be inlined and the aliases
- * applied.  In uncompiled code the function is simply run since the aliases as
- * written are valid JavaScript.
- *
- *
- * @param {function()} fn Function to call.  This function can contain aliases
- *     to namespaces (e.g. "var dom = goog.dom") or classes
- *     (e.g. "var Timer = goog.Timer").
- * @deprecated Use goog.module instead.
- */
-goog.scope = function(fn) {
-  if (goog.isInModuleLoader_()) {
-    throw new Error('goog.scope is not supported within a module.');
-  }
-  fn.call(goog.global);
-};
-
-
-/*
- * To support uncompiled, strict mode bundles that use eval to divide source
- * like so:
- *    eval('someSource;//# sourceUrl sourcefile.js');
- * We need to export the globally defined symbols "goog" and "COMPILED".
- * Exporting "goog" breaks the compiler optimizations, so we required that
- * be defined externally.
- * NOTE: We don't use goog.exportSymbol here because we don't want to trigger
- * extern generation when that compiler option is enabled.
- */
-if (!COMPILED) {
-  goog.global['COMPILED'] = COMPILED;
-}
-
-
-//==============================================================================
-// goog.defineClass implementation
-//==============================================================================
-
-
-/**
- * Creates a restricted form of a Closure "class":
- *   - from the compiler's perspective, the instance returned from the
- *     constructor is sealed (no new properties may be added).  This enables
- *     better checks.
- *   - the compiler will rewrite this definition to a form that is optimal
- *     for type checking and optimization (initially this will be a more
- *     traditional form).
- *
- * @param {Function} superClass The superclass, Object or null.
- * @param {goog.defineClass.ClassDescriptor} def
- *     An object literal describing
- *     the class.  It may have the following properties:
- *     "constructor": the constructor function
- *     "statics": an object literal containing methods to add to the constructor
- *        as "static" methods or a function that will receive the constructor
- *        function as its only parameter to which static properties can
- *        be added.
- *     all other properties are added to the prototype.
- * @return {!Function} The class constructor.
- * @deprecated Use ES6 class syntax instead.
- */
-goog.defineClass = function(superClass, def) {
-  // TODO(johnlenz): consider making the superClass an optional parameter.
-  var constructor = def.constructor;
-  var statics = def.statics;
-  // Wrap the constructor prior to setting up the prototype and static methods.
-  if (!constructor || constructor == Object.prototype.constructor) {
-    constructor = function() {
-      throw new Error(
-          'cannot instantiate an interface (no constructor defined).');
-    };
-  }
-
-  var cls = goog.defineClass.createSealingConstructor_(constructor, superClass);
-  if (superClass) {
-    goog.inherits(cls, superClass);
-  }
-
-  // Remove all the properties that should not be copied to the prototype.
-  delete def.constructor;
-  delete def.statics;
-
-  goog.defineClass.applyProperties_(cls.prototype, def);
-  if (statics != null) {
-    if (statics instanceof Function) {
-      statics(cls);
-    } else {
-      goog.defineClass.applyProperties_(cls, statics);
-    }
-  }
-
-  return cls;
-};
-
-
-/**
- * @typedef {{
- *   constructor: (!Function|undefined),
- *   statics: (Object|undefined|function(Function):void)
- * }}
- */
-goog.defineClass.ClassDescriptor;
-
-
-/**
- * @define {boolean} Whether the instances returned by goog.defineClass should
- *     be sealed when possible.
- *
- * When sealing is disabled the constructor function will not be wrapped by
- * goog.defineClass, making it incompatible with ES6 class methods.
- */
-goog.defineClass.SEAL_CLASS_INSTANCES =
-    goog.define('goog.defineClass.SEAL_CLASS_INSTANCES', goog.DEBUG);
-
-
-/**
- * If goog.defineClass.SEAL_CLASS_INSTANCES is enabled and Object.seal is
- * defined, this function will wrap the constructor in a function that seals the
- * results of the provided constructor function.
- *
- * @param {!Function} ctr The constructor whose results maybe be sealed.
- * @param {Function} superClass The superclass constructor.
- * @return {!Function} The replacement constructor.
- * @private
- */
-goog.defineClass.createSealingConstructor_ = function(ctr, superClass) {
-  if (!goog.defineClass.SEAL_CLASS_INSTANCES) {
-    // Do now wrap the constructor when sealing is disabled. Angular code
-    // depends on this for injection to work properly.
-    return ctr;
-  }
-
-  // Compute whether the constructor is sealable at definition time, rather
-  // than when the instance is being constructed.
-  var superclassSealable = !goog.defineClass.isUnsealable_(superClass);
-
-  /**
-   * @this {Object}
-   * @return {?}
-   */
-  var wrappedCtr = function() {
-    // Don't seal an instance of a subclass when it calls the constructor of
-    // its super class as there is most likely still setup to do.
-    var instance = ctr.apply(this, arguments) || this;
-    instance[goog.UID_PROPERTY_] = instance[goog.UID_PROPERTY_];
-
-    if (this.constructor === wrappedCtr && superclassSealable &&
-        Object.seal instanceof Function) {
-      Object.seal(instance);
-    }
-    return instance;
-  };
-
-  return wrappedCtr;
-};
-
-
-/**
- * @param {Function} ctr The constructor to test.
- * @return {boolean} Whether the constructor has been tagged as unsealable
- *     using goog.tagUnsealableClass.
- * @private
- */
-goog.defineClass.isUnsealable_ = function(ctr) {
-  return ctr && ctr.prototype &&
-      ctr.prototype[goog.UNSEALABLE_CONSTRUCTOR_PROPERTY_];
-};
-
-
-// TODO(johnlenz): share these values with the goog.object
-/**
- * The names of the fields that are defined on Object.prototype.
- * @type {!Array<string>}
- * @private
- * @const
- */
-goog.defineClass.OBJECT_PROTOTYPE_FIELDS_ = [
-  'constructor', 'hasOwnProperty', 'isPrototypeOf', 'propertyIsEnumerable',
-  'toLocaleString', 'toString', 'valueOf'
-];
-
-
-// TODO(johnlenz): share this function with the goog.object
-/**
- * @param {!Object} target The object to add properties to.
- * @param {!Object} source The object to copy properties from.
- * @private
- */
-goog.defineClass.applyProperties_ = function(target, source) {
-  // TODO(johnlenz): update this to support ES5 getters/setters
-
-  var key;
-  for (key in source) {
-    if (Object.prototype.hasOwnProperty.call(source, key)) {
-      target[key] = source[key];
-    }
-  }
-
-  // For IE the for-in-loop does not contain any properties that are not
-  // enumerable on the prototype object (for example isPrototypeOf from
-  // Object.prototype) and it will also not include 'replace' on objects that
-  // extend String and change 'replace' (not that it is common for anyone to
-  // extend anything except Object).
-  for (var i = 0; i < goog.defineClass.OBJECT_PROTOTYPE_FIELDS_.length; i++) {
-    key = goog.defineClass.OBJECT_PROTOTYPE_FIELDS_[i];
-    if (Object.prototype.hasOwnProperty.call(source, key)) {
-      target[key] = source[key];
-    }
-  }
-};
-
-
-/**
- * Sealing classes breaks the older idiom of assigning properties on the
- * prototype rather than in the constructor. As such, goog.defineClass
- * must not seal subclasses of these old-style classes until they are fixed.
- * Until then, this marks a class as "broken", instructing defineClass
- * not to seal subclasses.
- * @param {!Function} ctr The legacy constructor to tag as unsealable.
- */
-goog.tagUnsealableClass = function(ctr) {
-  if (!COMPILED && goog.defineClass.SEAL_CLASS_INSTANCES) {
-    ctr.prototype[goog.UNSEALABLE_CONSTRUCTOR_PROPERTY_] = true;
-  }
-};
-
-
-/**
- * Name for unsealable tag property.
- * @const @private {string}
- */
-goog.UNSEALABLE_CONSTRUCTOR_PROPERTY_ = 'goog_defineClass_legacy_unsealable';
-
-
-// There's a bug in the compiler where without collapse properties the
-// Closure namespace defines do not guard code correctly. To help reduce code
-// size also check for !COMPILED even though it redundant until this is fixed.
-if (!COMPILED && goog.DEPENDENCIES_ENABLED) {
-
-  /**
-   * Tries to detect whether is in the context of an HTML document.
-   * @return {boolean} True if it looks like HTML document.
-   * @private
-   */
-  goog.inHtmlDocument_ = function() {
-    /** @type {!Document} */
-    var doc = goog.global.document;
-    return doc != null && 'write' in doc;  // XULDocument misses write.
-  };
-
-
-  /**
-   * We'd like to check for if the document readyState is 'loading'; however
-   * there are bugs on IE 10 and below where the readyState being anything other
-   * than 'complete' is not reliable.
-   * @return {boolean}
-   * @private
-   */
-  goog.isDocumentLoading_ = function() {
-    // attachEvent is available on IE 6 thru 10 only, and thus can be used to
-    // detect those browsers.
-    /** @type {!HTMLDocument} */
-    var doc = goog.global.document;
-    return doc.attachEvent ? doc.readyState != 'complete' :
-                             doc.readyState == 'loading';
-  };
-
-
-  /**
-   * Tries to detect the base path of base.js script that bootstraps Closure.
-   * @private
-   */
-  goog.findBasePath_ = function() {
-    if (goog.global.CLOSURE_BASE_PATH != undefined &&
-        // Anti DOM-clobbering runtime check (b/37736576).
-        typeof goog.global.CLOSURE_BASE_PATH === 'string') {
-      goog.basePath = goog.global.CLOSURE_BASE_PATH;
-      return;
-    } else if (!goog.inHtmlDocument_()) {
-      return;
-    }
-    /** @type {!Document} */
-    var doc = goog.global.document;
-    // If we have a currentScript available, use it exclusively.
-    var currentScript = doc.currentScript;
-    if (currentScript) {
-      var scripts = [currentScript];
-    } else {
-      var scripts = doc.getElementsByTagName('SCRIPT');
-    }
-    // Search backwards since the current script is in almost all cases the one
-    // that has base.js.
-    for (var i = scripts.length - 1; i >= 0; --i) {
-      var script = /** @type {!HTMLScriptElement} */ (scripts[i]);
-      var src = script.src;
-      var qmark = src.lastIndexOf('?');
-      var l = qmark == -1 ? src.length : qmark;
-      if (src.substr(l - 7, 7) == 'base.js') {
-        goog.basePath = src.substr(0, l - 7);
-        return;
-      }
-    }
-  };
-
-  goog.findBasePath_();
-
-  /** @struct @constructor @final */
-  goog.Transpiler = function() {
-    /** @private {?Object<string, boolean>} */
-    this.requiresTranspilation_ = null;
-    /** @private {string} */
-    this.transpilationTarget_ = goog.TRANSPILE_TO_LANGUAGE;
-  };
-  /**
-   * Returns a newly created map from language mode string to a boolean
-   * indicating whether transpilation should be done for that mode as well as
-   * the highest level language that this environment supports.
-   *
-   * Guaranteed invariant:
-   * For any two modes, l1 and l2 where l2 is a newer mode than l1,
-   * `map[l1] == true` implies that `map[l2] == true`.
-   *
-   * Note this method is extracted and used elsewhere, so it cannot rely on
-   * anything external (it should easily be able to be transformed into a
-   * standalone, top level function).
-   *
-   * @private
-   * @return {{
-   *   target: string,
-   *   map: !Object<string, boolean>
-   * }}
-   */
-  goog.Transpiler.prototype.createRequiresTranspilation_ = function() {
-    var transpilationTarget = 'es3';
-    var /** !Object<string, boolean> */ requiresTranspilation = {'es3': false};
-    var transpilationRequiredForAllLaterModes = false;
-
-    /**
-     * Adds an entry to requiresTranspliation for the given language mode.
-     *
-     * IMPORTANT: Calls must be made in order from oldest to newest language
-     * mode.
-     * @param {string} modeName
-     * @param {function(): boolean} isSupported Returns true if the JS engine
-     *     supports the given mode.
-     */
-    function addNewerLanguageTranspilationCheck(modeName, isSupported) {
-      if (transpilationRequiredForAllLaterModes) {
-        requiresTranspilation[modeName] = true;
-      } else if (isSupported()) {
-        transpilationTarget = modeName;
-        requiresTranspilation[modeName] = false;
-      } else {
-        requiresTranspilation[modeName] = true;
-        transpilationRequiredForAllLaterModes = true;
-      }
-    }
-
-    /**
-     * Does the given code evaluate without syntax errors and return a truthy
-     * result?
-     */
-    function /** boolean */ evalCheck(/** string */ code) {
-      try {
-        return !!eval(code);
-      } catch (ignored) {
-        return false;
-      }
-    }
-
-    var userAgent = goog.global.navigator && goog.global.navigator.userAgent ?
-        goog.global.navigator.userAgent :
-        '';
-
-    // Identify ES3-only browsers by their incorrect treatment of commas.
-    addNewerLanguageTranspilationCheck('es5', function() {
-      return evalCheck('[1,].length==1');
-    });
-    addNewerLanguageTranspilationCheck('es6', function() {
-      // Edge has a non-deterministic (i.e., not reproducible) bug with ES6:
-      // https://github.com/Microsoft/ChakraCore/issues/1496.
-      var re = /Edge\/(\d+)(\.\d)*/i;
-      var edgeUserAgent = userAgent.match(re);
-      if (edgeUserAgent) {
-        // The Reflect.construct test below is flaky on Edge. It can sometimes
-        // pass or fail on 40 15.15063, so just exit early for Edge and treat
-        // it as ES5. Until we're on a more up to date version just always use
-        // ES5. See https://github.com/Microsoft/ChakraCore/issues/3217.
-        return false;
-      }
-      // Test es6: [FF50 (?), Edge 14 (?), Chrome 50]
-      //   (a) default params (specifically shadowing locals),
-      //   (b) destructuring, (c) block-scoped functions,
-      //   (d) for-of (const), (e) new.target/Reflect.construct
-      var es6fullTest =
-          'class X{constructor(){if(new.target!=String)throw 1;this.x=42}}' +
-          'let q=Reflect.construct(X,[],String);if(q.x!=42||!(q instanceof ' +
-          'String))throw 1;for(const a of[2,3]){if(a==2)continue;function ' +
-          'f(z={a}){let a=0;return z.a}{function f(){return 0;}}return f()' +
-          '==3}';
-
-      return evalCheck('(()=>{"use strict";' + es6fullTest + '})()');
-    });
-    // ** and **= are the only new features in 'es7'
-    addNewerLanguageTranspilationCheck('es7', function() {
-      return evalCheck('2 ** 2 == 4');
-    });
-    // async functions are the only new features in 'es8'
-    addNewerLanguageTranspilationCheck('es8', function() {
-      return evalCheck('async () => 1, true');
-    });
-    addNewerLanguageTranspilationCheck('es9', function() {
-      return evalCheck('({...rest} = {}), true');
-    });
-    addNewerLanguageTranspilationCheck('es_next', function() {
-      return false;  // assume it always need to transpile
-    });
-    return {target: transpilationTarget, map: requiresTranspilation};
-  };
-
-
-  /**
-   * Determines whether the given language needs to be transpiled.
-   * @param {string} lang
-   * @param {string|undefined} module
-   * @return {boolean}
-   */
-  goog.Transpiler.prototype.needsTranspile = function(lang, module) {
-    if (goog.TRANSPILE == 'always') {
-      return true;
-    } else if (goog.TRANSPILE == 'never') {
-      return false;
-    } else if (!this.requiresTranspilation_) {
-      var obj = this.createRequiresTranspilation_();
-      this.requiresTranspilation_ = obj.map;
-      this.transpilationTarget_ = this.transpilationTarget_ || obj.target;
-    }
-    if (lang in this.requiresTranspilation_) {
-      if (this.requiresTranspilation_[lang]) {
-        return true;
-      } else if (
-          goog.inHtmlDocument_() && module == 'es6' &&
-          !('noModule' in goog.global.document.createElement('script'))) {
-        return true;
-      } else {
-        return false;
-      }
-    } else {
-      throw new Error('Unknown language mode: ' + lang);
-    }
-  };
-
-
-  /**
-   * Lazily retrieves the transpiler and applies it to the source.
-   * @param {string} code JS code.
-   * @param {string} path Path to the code.
-   * @return {string} The transpiled code.
-   */
-  goog.Transpiler.prototype.transpile = function(code, path) {
-    // TODO(johnplaisted): We should delete goog.transpile_ and just have this
-    // function. But there's some compile error atm where goog.global is being
-    // stripped incorrectly without this.
-    return goog.transpile_(code, path, this.transpilationTarget_);
-  };
-
-
-  /** @private @final {!goog.Transpiler} */
-  goog.transpiler_ = new goog.Transpiler();
-
-  /**
-   * Rewrites closing script tags in input to avoid ending an enclosing script
-   * tag.
-   *
-   * @param {string} str
-   * @return {string}
-   * @private
-   */
-  goog.protectScriptTag_ = function(str) {
-    return str.replace(/<\/(SCRIPT)/ig, '\\x3c/$1');
-  };
-
-
-  /**
-   * A debug loader is responsible for downloading and executing javascript
-   * files in an unbundled, uncompiled environment.
-   *
-   * This can be custimized via the setDependencyFactory method, or by
-   * CLOSURE_IMPORT_SCRIPT/CLOSURE_LOAD_FILE_SYNC.
-   *
-   * @struct @constructor @final @private
-   */
-  goog.DebugLoader_ = function() {
-    /** @private @const {!Object<string, !goog.Dependency>} */
-    this.dependencies_ = {};
-    /** @private @const {!Object<string, string>} */
-    this.idToPath_ = {};
-    /** @private @const {!Object<string, boolean>} */
-    this.written_ = {};
-    /** @private @const {!Array<!goog.Dependency>} */
-    this.loadingDeps_ = [];
-    /** @private {!Array<!goog.Dependency>} */
-    this.depsToLoad_ = [];
-    /** @private {boolean} */
-    this.paused_ = false;
-    /** @private {!goog.DependencyFactory} */
-    this.factory_ = new goog.DependencyFactory(goog.transpiler_);
-    /** @private @const {!Object<string, !Function>} */
-    this.deferredCallbacks_ = {};
-    /** @private @const {!Array<string>} */
-    this.deferredQueue_ = [];
-  };
-
-  /**
-   * @param {!Array<string>} namespaces
-   * @param {function(): undefined} callback Function to call once all the
-   *     namespaces have loaded.
-   */
-  goog.DebugLoader_.prototype.bootstrap = function(namespaces, callback) {
-    var cb = callback;
-    function resolve() {
-      if (cb) {
-        goog.global.setTimeout(cb, 0);
-        cb = null;
-      }
-    }
-
-    if (!namespaces.length) {
-      resolve();
-      return;
-    }
-
-    var deps = [];
-    for (var i = 0; i < namespaces.length; i++) {
-      var path = this.getPathFromDeps_(namespaces[i]);
-      if (!path) {
-        throw new Error('Unregonized namespace: ' + namespaces[i]);
-      }
-      deps.push(this.dependencies_[path]);
-    }
-
-    var require = goog.require;
-    var loaded = 0;
-    for (var i = 0; i < namespaces.length; i++) {
-      require(namespaces[i]);
-      deps[i].onLoad(function() {
-        if (++loaded == namespaces.length) {
-          resolve();
-        }
-      });
-    }
-  };
-
-
-  /**
-   * Loads the Closure Dependency file.
-   *
-   * Exposed a public function so CLOSURE_NO_DEPS can be set to false, base
-   * loaded, setDependencyFactory called, and then this called. i.e. allows
-   * custom loading of the deps file.
-   */
-  goog.DebugLoader_.prototype.loadClosureDeps = function() {
-    // Circumvent addDependency, which would try to transpile deps.js if
-    // transpile is set to always.
-    var relPath = 'deps.js';
-    this.depsToLoad_.push(this.factory_.createDependency(
-        goog.normalizePath_(goog.basePath + relPath), relPath, [], [], {},
-        false));
-    this.loadDeps_();
-  };
-
-
-  /**
-   * Notifies the debug loader when a dependency has been requested.
-   *
-   * @param {string} absPathOrId Path of the dependency or goog id.
-   * @param {boolean=} opt_force
-   */
-  goog.DebugLoader_.prototype.requested = function(absPathOrId, opt_force) {
-    var path = this.getPathFromDeps_(absPathOrId);
-    if (path &&
-        (opt_force || this.areDepsLoaded_(this.dependencies_[path].requires))) {
-      var callback = this.deferredCallbacks_[path];
-      if (callback) {
-        delete this.deferredCallbacks_[path];
-        callback();
-      }
-    }
-  };
-
-
-  /**
-   * Sets the dependency factory, which can be used to create custom
-   * goog.Dependency implementations to control how dependencies are loaded.
-   *
-   * @param {!goog.DependencyFactory} factory
-   */
-  goog.DebugLoader_.prototype.setDependencyFactory = function(factory) {
-    this.factory_ = factory;
-  };
-
-
-  /**
-   * Travserses the dependency graph and queues the given dependency, and all of
-   * its transitive dependencies, for loading and then starts loading if not
-   * paused.
-   *
-   * @param {string} namespace
-   * @private
-   */
-  goog.DebugLoader_.prototype.load_ = function(namespace) {
-    if (!this.getPathFromDeps_(namespace)) {
-      var errorMessage = 'goog.require could not find: ' + namespace;
-
-      goog.logToConsole_(errorMessage);
-      throw Error(errorMessage);
-    } else {
-      var loader = this;
-
-      var deps = [];
-
-      /** @param {string} namespace */
-      var visit = function(namespace) {
-        var path = loader.getPathFromDeps_(namespace);
-
-        if (!path) {
-          throw new Error('Bad dependency path or symbol: ' + namespace);
-        }
-
-        if (loader.written_[path]) {
-          return;
-        }
-
-        loader.written_[path] = true;
-
-        var dep = loader.dependencies_[path];
-        for (var i = 0; i < dep.requires.length; i++) {
-          if (!goog.isProvided_(dep.requires[i])) {
-            visit(dep.requires[i]);
-          }
-        }
-
-        deps.push(dep);
-      };
-
-      visit(namespace);
-
-      var wasLoading = !!this.depsToLoad_.length;
-      this.depsToLoad_ = this.depsToLoad_.concat(deps);
-
-      if (!this.paused_ && !wasLoading) {
-        this.loadDeps_();
-      }
-    }
-  };
-
-
-  /**
-   * Loads any queued dependencies until they are all loaded or paused.
-   *
-   * @private
-   */
-  goog.DebugLoader_.prototype.loadDeps_ = function() {
-    var loader = this;
-    var paused = this.paused_;
-
-    while (this.depsToLoad_.length && !paused) {
-      (function() {
-        var loadCallDone = false;
-        var dep = loader.depsToLoad_.shift();
-
-        var loaded = false;
-        loader.loading_(dep);
-
-        var controller = {
-          pause: function() {
-            if (loadCallDone) {
-              throw new Error('Cannot call pause after the call to load.');
-            } else {
-              paused = true;
-            }
-          },
-          resume: function() {
-            if (loadCallDone) {
-              loader.resume_();
-            } else {
-              // Some dep called pause and then resume in the same load call.
-              // Just keep running this same loop.
-              paused = false;
-            }
-          },
-          loaded: function() {
-            if (loaded) {
-              throw new Error('Double call to loaded.');
-            }
-
-            loaded = true;
-            loader.loaded_(dep);
-          },
-          pending: function() {
-            // Defensive copy.
-            var pending = [];
-            for (var i = 0; i < loader.loadingDeps_.length; i++) {
-              pending.push(loader.loadingDeps_[i]);
-            }
-            return pending;
-          },
-          /**
-           * @param {goog.ModuleType} type
-           */
-          setModuleState: function(type) {
-            goog.moduleLoaderState_ = {
-              type: type,
-              moduleName: '',
-              declareLegacyNamespace: false
-            };
-          },
-          /** @type {function(string, string, string=)} */
-          registerEs6ModuleExports: function(
-              path, exports, opt_closureNamespace) {
-            if (opt_closureNamespace) {
-              goog.loadedModules_[opt_closureNamespace] = {
-                exports: exports,
-                type: goog.ModuleType.ES6,
-                moduleId: opt_closureNamespace || ''
-              };
-            }
-          },
-          /** @type {function(string, ?)} */
-          registerGoogModuleExports: function(moduleId, exports) {
-            goog.loadedModules_[moduleId] = {
-              exports: exports,
-              type: goog.ModuleType.GOOG,
-              moduleId: moduleId
-            };
-          },
-          clearModuleState: function() {
-            goog.moduleLoaderState_ = null;
-          },
-          defer: function(callback) {
-            if (loadCallDone) {
-              throw new Error(
-                  'Cannot register with defer after the call to load.');
-            }
-            loader.defer_(dep, callback);
-          },
-          areDepsLoaded: function() {
-            return loader.areDepsLoaded_(dep.requires);
-          }
-        };
-
-        try {
-          dep.load(controller);
-        } finally {
-          loadCallDone = true;
-        }
-      })();
-    }
-
-    if (paused) {
-      this.pause_();
-    }
-  };
-
-
-  /** @private */
-  goog.DebugLoader_.prototype.pause_ = function() {
-    this.paused_ = true;
-  };
-
-
-  /** @private */
-  goog.DebugLoader_.prototype.resume_ = function() {
-    if (this.paused_) {
-      this.paused_ = false;
-      this.loadDeps_();
-    }
-  };
-
-
-  /**
-   * Marks the given dependency as loading (load has been called but it has not
-   * yet marked itself as finished). Useful for dependencies that want to know
-   * what else is loading. Example: goog.modules cannot eval if there are
-   * loading dependencies.
-   *
-   * @param {!goog.Dependency} dep
-   * @private
-   */
-  goog.DebugLoader_.prototype.loading_ = function(dep) {
-    this.loadingDeps_.push(dep);
-  };
-
-
-  /**
-   * Marks the given dependency as having finished loading and being available
-   * for require.
-   *
-   * @param {!goog.Dependency} dep
-   * @private
-   */
-  goog.DebugLoader_.prototype.loaded_ = function(dep) {
-    for (var i = 0; i < this.loadingDeps_.length; i++) {
-      if (this.loadingDeps_[i] == dep) {
-        this.loadingDeps_.splice(i, 1);
-        break;
-      }
-    }
-
-    for (var i = 0; i < this.deferredQueue_.length; i++) {
-      if (this.deferredQueue_[i] == dep.path) {
-        this.deferredQueue_.splice(i, 1);
-        break;
-      }
-    }
-
-    if (this.loadingDeps_.length == this.deferredQueue_.length &&
-        !this.depsToLoad_.length) {
-      // Something has asked to load these, but they may not be directly
-      // required again later, so load them now that we know we're done loading
-      // everything else. e.g. a goog module entry point.
-      while (this.deferredQueue_.length) {
-        this.requested(this.deferredQueue_.shift(), true);
-      }
-    }
-
-    dep.loaded();
-  };
-
-
-  /**
-   * @param {!Array<string>} pathsOrIds
-   * @return {boolean}
-   * @private
-   */
-  goog.DebugLoader_.prototype.areDepsLoaded_ = function(pathsOrIds) {
-    for (var i = 0; i < pathsOrIds.length; i++) {
-      var path = this.getPathFromDeps_(pathsOrIds[i]);
-      if (!path ||
-          (!(path in this.deferredCallbacks_) &&
-           !goog.isProvided_(pathsOrIds[i]))) {
-        return false;
-      }
-    }
-
-    return true;
-  };
-
-
-  /**
-   * @param {string} absPathOrId
-   * @return {?string}
-   * @private
-   */
-  goog.DebugLoader_.prototype.getPathFromDeps_ = function(absPathOrId) {
-    if (absPathOrId in this.idToPath_) {
-      return this.idToPath_[absPathOrId];
-    } else if (absPathOrId in this.dependencies_) {
-      return absPathOrId;
-    } else {
-      return null;
-    }
-  };
-
-
-  /**
-   * @param {!goog.Dependency} dependency
-   * @param {!Function} callback
-   * @private
-   */
-  goog.DebugLoader_.prototype.defer_ = function(dependency, callback) {
-    this.deferredCallbacks_[dependency.path] = callback;
-    this.deferredQueue_.push(dependency.path);
-  };
-
-
-  /**
-   * Interface for goog.Dependency implementations to have some control over
-   * loading of dependencies.
-   *
-   * @record
-   */
-  goog.LoadController = function() {};
-
-
-  /**
-   * Tells the controller to halt loading of more dependencies.
-   */
-  goog.LoadController.prototype.pause = function() {};
-
-
-  /**
-   * Tells the controller to resume loading of more dependencies if paused.
-   */
-  goog.LoadController.prototype.resume = function() {};
-
-
-  /**
-   * Tells the controller that this dependency has finished loading.
-   *
-   * This causes this to be removed from pending() and any load callbacks to
-   * fire.
-   */
-  goog.LoadController.prototype.loaded = function() {};
-
-
-  /**
-   * List of dependencies on which load has been called but which have not
-   * called loaded on their controller. This includes the current dependency.
-   *
-   * @return {!Array<!goog.Dependency>}
-   */
-  goog.LoadController.prototype.pending = function() {};
-
-
-  /**
-   * Registers an object as an ES6 module's exports so that goog.modules may
-   * require it by path.
-   *
-   * @param {string} path Full path of the module.
-   * @param {?} exports
-   * @param {string=} opt_closureNamespace Closure namespace to associate with
-   *     this module.
-   */
-  goog.LoadController.prototype.registerEs6ModuleExports = function(
-      path, exports, opt_closureNamespace) {};
-
-
-  /**
-   * Sets the current module state.
-   *
-   * @param {goog.ModuleType} type Type of module.
-   */
-  goog.LoadController.prototype.setModuleState = function(type) {};
-
-
-  /**
-   * Clears the current module state.
-   */
-  goog.LoadController.prototype.clearModuleState = function() {};
-
-
-  /**
-   * Registers a callback to call once the dependency is actually requested
-   * via goog.require + all of the immediate dependencies have been loaded or
-   * all other files have been loaded. Allows for lazy loading until
-   * require'd without pausing dependency loading, which is needed on old IE.
-   *
-   * @param {!Function} callback
-   */
-  goog.LoadController.prototype.defer = function(callback) {};
-
-
-  /**
-   * @return {boolean}
-   */
-  goog.LoadController.prototype.areDepsLoaded = function() {};
-
-
-  /**
-   * Basic super class for all dependencies Closure Library can load.
-   *
-   * This default implementation is designed to load untranspiled, non-module
-   * scripts in a web broswer.
-   *
-   * For transpiled non-goog.module files {@see goog.TranspiledDependency}.
-   * For goog.modules see {@see goog.GoogModuleDependency}.
-   * For untranspiled ES6 modules {@see goog.Es6ModuleDependency}.
-   *
-   * @param {string} path Absolute path of this script.
-   * @param {string} relativePath Path of this script relative to goog.basePath.
-   * @param {!Array<string>} provides goog.provided or goog.module symbols
-   *     in this file.
-   * @param {!Array<string>} requires goog symbols or relative paths to Closure
-   *     this depends on.
-   * @param {!Object<string, string>} loadFlags
-   * @struct @constructor
-   */
-  goog.Dependency = function(
-      path, relativePath, provides, requires, loadFlags) {
-    /** @const */
-    this.path = path;
-    /** @const */
-    this.relativePath = relativePath;
-    /** @const */
-    this.provides = provides;
-    /** @const */
-    this.requires = requires;
-    /** @const */
-    this.loadFlags = loadFlags;
-    /** @private {boolean} */
-    this.loaded_ = false;
-    /** @private {!Array<function()>} */
-    this.loadCallbacks_ = [];
-  };
-
-
-  /**
-   * @return {string} The pathname part of this dependency's path if it is a
-   *     URI.
-   */
-  goog.Dependency.prototype.getPathName = function() {
-    var pathName = this.path;
-    var protocolIndex = pathName.indexOf('://');
-    if (protocolIndex >= 0) {
-      pathName = pathName.substring(protocolIndex + 3);
-      var slashIndex = pathName.indexOf('/');
-      if (slashIndex >= 0) {
-        pathName = pathName.substring(slashIndex + 1);
-      }
-    }
-    return pathName;
-  };
-
-
-  /**
-   * @param {function()} callback Callback to fire as soon as this has loaded.
-   * @final
-   */
-  goog.Dependency.prototype.onLoad = function(callback) {
-    if (this.loaded_) {
-      callback();
-    } else {
-      this.loadCallbacks_.push(callback);
-    }
-  };
-
-
-  /**
-   * Marks this dependency as loaded and fires any callbacks registered with
-   * onLoad.
-   * @final
-   */
-  goog.Dependency.prototype.loaded = function() {
-    this.loaded_ = true;
-    var callbacks = this.loadCallbacks_;
-    this.loadCallbacks_ = [];
-    for (var i = 0; i < callbacks.length; i++) {
-      callbacks[i]();
-    }
-  };
-
-
-  /**
-   * Whether or not document.written / appended script tags should be deferred.
-   *
-   * @private {boolean}
-   */
-  goog.Dependency.defer_ = false;
-
-
-  /**
-   * Map of script ready / state change callbacks. Old IE cannot handle putting
-   * these properties on goog.global.
-   *
-   * @private @const {!Object<string, function(?):undefined>}
-   */
-  goog.Dependency.callbackMap_ = {};
-
-
-  /**
-   * @param {function(...?):?} callback
-   * @return {string}
-   * @private
-   */
-  goog.Dependency.registerCallback_ = function(callback) {
-    var key = Math.random().toString(32);
-    goog.Dependency.callbackMap_[key] = callback;
-    return key;
-  };
-
-
-  /**
-   * @param {string} key
-   * @private
-   */
-  goog.Dependency.unregisterCallback_ = function(key) {
-    delete goog.Dependency.callbackMap_[key];
-  };
-
-
-  /**
-   * @param {string} key
-   * @param {...?} var_args
-   * @private
-   * @suppress {unusedPrivateMembers}
-   */
-  goog.Dependency.callback_ = function(key, var_args) {
-    if (key in goog.Dependency.callbackMap_) {
-      var callback = goog.Dependency.callbackMap_[key];
-      var args = [];
-      for (var i = 1; i < arguments.length; i++) {
-        args.push(arguments[i]);
-      }
-      callback.apply(undefined, args);
-    } else {
-      var errorMessage = 'Callback key ' + key +
-          ' does not exist (was base.js loaded more than once?).';
-      throw Error(errorMessage);
-    }
-  };
-
-
-  /**
-   * Starts loading this dependency. This dependency can pause loading if it
-   * needs to and resume it later via the controller interface.
-   *
-   * When this is loaded it should call controller.loaded(). Note that this will
-   * end up calling the loaded method of this dependency; there is no need to
-   * call it explicitly.
-   *
-   * @param {!goog.LoadController} controller
-   */
-  goog.Dependency.prototype.load = function(controller) {
-    if (goog.global.CLOSURE_IMPORT_SCRIPT) {
-      if (goog.global.CLOSURE_IMPORT_SCRIPT(this.path)) {
-        controller.loaded();
-      } else {
-        controller.pause();
-      }
-      return;
-    }
-
-    if (!goog.inHtmlDocument_()) {
-      goog.logToConsole_(
-          'Cannot use default debug loader outside of HTML documents.');
-      if (this.relativePath == 'deps.js') {
-        // Some old code is relying on base.js auto loading deps.js failing with
-        // no error before later setting CLOSURE_IMPORT_SCRIPT.
-        // CLOSURE_IMPORT_SCRIPT should be set *before* base.js is loaded, or
-        // CLOSURE_NO_DEPS set to true.
-        goog.logToConsole_(
-            'Consider setting CLOSURE_IMPORT_SCRIPT before loading base.js, ' +
-            'or setting CLOSURE_NO_DEPS to true.');
-        controller.loaded();
-      } else {
-        controller.pause();
-      }
-      return;
-    }
-
-    /** @type {!HTMLDocument} */
-    var doc = goog.global.document;
-
-    // If the user tries to require a new symbol after document load,
-    // something has gone terribly wrong. Doing a document.write would
-    // wipe out the page. This does not apply to the CSP-compliant method
-    // of writing script tags.
-    if (doc.readyState == 'complete' &&
-        !goog.ENABLE_CHROME_APP_SAFE_SCRIPT_LOADING) {
-      // Certain test frameworks load base.js multiple times, which tries
-      // to write deps.js each time. If that happens, just fail silently.
-      // These frameworks wipe the page between each load of base.js, so this
-      // is OK.
-      var isDeps = /\bdeps.js$/.test(this.path);
-      if (isDeps) {
-        controller.loaded();
-        return;
-      } else {
-        throw Error('Cannot write "' + this.path + '" after document load');
-      }
-    }
-
-    if (!goog.ENABLE_CHROME_APP_SAFE_SCRIPT_LOADING &&
-        goog.isDocumentLoading_()) {
-      var key = goog.Dependency.registerCallback_(function(script) {
-        if (!goog.DebugLoader_.IS_OLD_IE_ || script.readyState == 'complete') {
-          goog.Dependency.unregisterCallback_(key);
-          controller.loaded();
-        }
-      });
-      var nonceAttr = !goog.DebugLoader_.IS_OLD_IE_ && goog.getScriptNonce() ?
-          ' nonce="' + goog.getScriptNonce() + '"' :
-          '';
-      var event =
-          goog.DebugLoader_.IS_OLD_IE_ ? 'onreadystatechange' : 'onload';
-      var defer = goog.Dependency.defer_ ? 'defer' : '';
-      var script = '<script src="' + this.path + '" ' + event +
-          '="goog.Dependency.callback_(\'' + key +
-          '\', this)" type="text/javascript" ' + defer + nonceAttr + '><' +
-          '/script>';
-      doc.write(
-          goog.TRUSTED_TYPES_POLICY_ ?
-              goog.TRUSTED_TYPES_POLICY_.createHTML(script) :
-              script);
-    } else {
-      var scriptEl =
-          /** @type {!HTMLScriptElement} */ (doc.createElement('script'));
-      scriptEl.defer = goog.Dependency.defer_;
-      scriptEl.async = false;
-      scriptEl.type = 'text/javascript';
-
-      // If CSP nonces are used, propagate them to dynamically created scripts.
-      // This is necessary to allow nonce-based CSPs without 'strict-dynamic'.
-      var nonce = goog.getScriptNonce();
-      if (nonce) {
-        scriptEl.setAttribute('nonce', nonce);
-      }
-
-      if (goog.DebugLoader_.IS_OLD_IE_) {
-        // Execution order is not guaranteed on old IE, halt loading and write
-        // these scripts one at a time, after each loads.
-        controller.pause();
-        scriptEl.onreadystatechange = function() {
-          if (scriptEl.readyState == 'loaded' ||
-              scriptEl.readyState == 'complete') {
-            controller.loaded();
-            controller.resume();
-          }
-        };
-      } else {
-        scriptEl.onload = function() {
-          scriptEl.onload = null;
-          controller.loaded();
-        };
-      }
-
-      scriptEl.src = goog.TRUSTED_TYPES_POLICY_ ?
-          goog.TRUSTED_TYPES_POLICY_.createScriptURL(this.path) :
-          this.path;
-      doc.head.appendChild(scriptEl);
-    }
-  };
-
-
-  /**
-   * @param {string} path Absolute path of this script.
-   * @param {string} relativePath Path of this script relative to goog.basePath.
-   * @param {!Array<string>} provides Should be an empty array.
-   *     TODO(johnplaisted) add support for adding closure namespaces to ES6
-   *     modules for interop purposes.
-   * @param {!Array<string>} requires goog symbols or relative paths to Closure
-   *     this depends on.
-   * @param {!Object<string, string>} loadFlags
-   * @struct @constructor
-   * @extends {goog.Dependency}
-   */
-  goog.Es6ModuleDependency = function(
-      path, relativePath, provides, requires, loadFlags) {
-    goog.Es6ModuleDependency.base(
-        this, 'constructor', path, relativePath, provides, requires, loadFlags);
-  };
-  goog.inherits(goog.Es6ModuleDependency, goog.Dependency);
-
-
-  /** @override */
-  goog.Es6ModuleDependency.prototype.load = function(controller) {
-    if (goog.global.CLOSURE_IMPORT_SCRIPT) {
-      if (goog.global.CLOSURE_IMPORT_SCRIPT(this.path)) {
-        controller.loaded();
-      } else {
-        controller.pause();
-      }
-      return;
-    }
-
-    if (!goog.inHtmlDocument_()) {
-      goog.logToConsole_(
-          'Cannot use default debug loader outside of HTML documents.');
-      controller.pause();
-      return;
-    }
-
-    /** @type {!HTMLDocument} */
-    var doc = goog.global.document;
-
-    var dep = this;
-
-    // TODO(johnplaisted): Does document.writing really speed up anything? Any
-    // difference between this and just waiting for interactive mode and then
-    // appending?
-    function write(src, contents) {
-      if (contents) {
-        var script = '<script type="module" crossorigin>' + contents + '</' +
-            'script>';
-        doc.write(
-            goog.TRUSTED_TYPES_POLICY_ ?
-                goog.TRUSTED_TYPES_POLICY_.createHTML(script) :
-                script);
-      } else {
-        var script = '<script type="module" crossorigin src="' + src + '"></' +
-            'script>';
-        doc.write(
-            goog.TRUSTED_TYPES_POLICY_ ?
-                goog.TRUSTED_TYPES_POLICY_.createHTML(script) :
-                script);
-      }
-    }
-
-    function append(src, contents) {
-      var scriptEl =
-          /** @type {!HTMLScriptElement} */ (doc.createElement('script'));
-      scriptEl.defer = true;
-      scriptEl.async = false;
-      scriptEl.type = 'module';
-      scriptEl.setAttribute('crossorigin', true);
-
-      // If CSP nonces are used, propagate them to dynamically created scripts.
-      // This is necessary to allow nonce-based CSPs without 'strict-dynamic'.
-      var nonce = goog.getScriptNonce();
-      if (nonce) {
-        scriptEl.setAttribute('nonce', nonce);
-      }
-
-      if (contents) {
-        scriptEl.textContent = goog.TRUSTED_TYPES_POLICY_ ?
-            goog.TRUSTED_TYPES_POLICY_.createScript(contents) :
-            contents;
-      } else {
-        scriptEl.src = goog.TRUSTED_TYPES_POLICY_ ?
-            goog.TRUSTED_TYPES_POLICY_.createScriptURL(src) :
-            src;
-      }
-
-      doc.head.appendChild(scriptEl);
-    }
-
-    var create;
-
-    if (goog.isDocumentLoading_()) {
-      create = write;
-      // We can ONLY call document.write if we are guaranteed that any
-      // non-module script tags document.written after this are deferred.
-      // Small optimization, in theory document.writing is faster.
-      goog.Dependency.defer_ = true;
-    } else {
-      create = append;
-    }
-
-    // Write 4 separate tags here:
-    // 1) Sets the module state at the correct time (just before execution).
-    // 2) A src node for this, which just hopefully lets the browser load it a
-    //    little early (no need to parse #3).
-    // 3) Import the module and register it.
-    // 4) Clear the module state at the correct time. Guaranteed to run even
-    //    if there is an error in the module (#3 will not run if there is an
-    //    error in the module).
-    var beforeKey = goog.Dependency.registerCallback_(function() {
-      goog.Dependency.unregisterCallback_(beforeKey);
-      controller.setModuleState(goog.ModuleType.ES6);
-    });
-    create(undefined, 'goog.Dependency.callback_("' + beforeKey + '")');
-
-    // TODO(johnplaisted): Does this really speed up anything?
-    create(this.path, undefined);
-
-    var registerKey = goog.Dependency.registerCallback_(function(exports) {
-      goog.Dependency.unregisterCallback_(registerKey);
-      controller.registerEs6ModuleExports(
-          dep.path, exports, goog.moduleLoaderState_.moduleName);
-    });
-    create(
-        undefined,
-        'import * as m from "' + this.path + '"; goog.Dependency.callback_("' +
-            registerKey + '", m)');
-
-    var afterKey = goog.Dependency.registerCallback_(function() {
-      goog.Dependency.unregisterCallback_(afterKey);
-      controller.clearModuleState();
-      controller.loaded();
-    });
-    create(undefined, 'goog.Dependency.callback_("' + afterKey + '")');
-  };
-
-
-  /**
-   * Superclass of any dependency that needs to be loaded into memory,
-   * transformed, and then eval'd (goog.modules and transpiled files).
-   *
-   * @param {string} path Absolute path of this script.
-   * @param {string} relativePath Path of this script relative to goog.basePath.
-   * @param {!Array<string>} provides goog.provided or goog.module symbols
-   *     in this file.
-   * @param {!Array<string>} requires goog symbols or relative paths to Closure
-   *     this depends on.
-   * @param {!Object<string, string>} loadFlags
-   * @struct @constructor @abstract
-   * @extends {goog.Dependency}
-   */
-  goog.TransformedDependency = function(
-      path, relativePath, provides, requires, loadFlags) {
-    goog.TransformedDependency.base(
-        this, 'constructor', path, relativePath, provides, requires, loadFlags);
-    /** @private {?string} */
-    this.contents_ = null;
-
-    /**
-     * Whether to lazily make the synchronous XHR (when goog.require'd) or make
-     * the synchronous XHR when initially loading. On FireFox 61 there is a bug
-     * where an ES6 module cannot make a synchronous XHR (rather, it can, but if
-     * it does then no other ES6 modules will load after).
-     *
-     * tl;dr we lazy load due to bugs on older browsers and eager load due to
-     * bugs on newer ones.
-     *
-     * https://bugzilla.mozilla.org/show_bug.cgi?id=1477090
-     *
-     * @private @const {boolean}
-     */
-    this.lazyFetch_ = !goog.inHtmlDocument_() ||
-        !('noModule' in goog.global.document.createElement('script'));
-  };
-  goog.inherits(goog.TransformedDependency, goog.Dependency);
-
-
-  /** @override */
-  goog.TransformedDependency.prototype.load = function(controller) {
-    var dep = this;
-
-    function fetch() {
-      dep.contents_ = goog.loadFileSync_(dep.path);
-
-      if (dep.contents_) {
-        dep.contents_ = dep.transform(dep.contents_);
-        if (dep.contents_) {
-          dep.contents_ += '\n//# sourceURL=' + dep.path;
-        }
-      }
-    }
-
-    if (goog.global.CLOSURE_IMPORT_SCRIPT) {
-      fetch();
-      if (this.contents_ &&
-          goog.global.CLOSURE_IMPORT_SCRIPT('', this.contents_)) {
-        this.contents_ = null;
-        controller.loaded();
-      } else {
-        controller.pause();
-      }
-      return;
-    }
-
-
-    var isEs6 = this.loadFlags['module'] == goog.ModuleType.ES6;
-
-    if (!this.lazyFetch_) {
-      fetch();
-    }
-
-    function load() {
-      if (dep.lazyFetch_) {
-        fetch();
-      }
-
-      if (!dep.contents_) {
-        // loadFileSync_ or transform are responsible. Assume they logged an
-        // error.
-        return;
-      }
-
-      if (isEs6) {
-        controller.setModuleState(goog.ModuleType.ES6);
-      }
-
-      var namespace;
-
-      try {
-        var contents = dep.contents_;
-        dep.contents_ = null;
-        goog.globalEval(contents);
-        if (isEs6) {
-          namespace = goog.moduleLoaderState_.moduleName;
-        }
-      } finally {
-        if (isEs6) {
-          controller.clearModuleState();
-        }
-      }
-
-      if (isEs6) {
-        // Due to circular dependencies this may not be available for require
-        // right now.
-        goog.global['$jscomp']['require']['ensure'](
-            [dep.getPathName()], function() {
-              controller.registerEs6ModuleExports(
-                  dep.path,
-                  goog.global['$jscomp']['require'](dep.getPathName()),
-                  namespace);
-            });
-      }
-
-      controller.loaded();
-    }
-
-    // Do not fetch now; in FireFox 47 the synchronous XHR doesn't block all
-    // events. If we fetched now and then document.write'd the contents the
-    // document.write would be an eval and would execute too soon! Instead write
-    // a script tag to fetch and eval synchronously at the correct time.
-    function fetchInOwnScriptThenLoad() {
-      /** @type {!HTMLDocument} */
-      var doc = goog.global.document;
-
-      var key = goog.Dependency.registerCallback_(function() {
-        goog.Dependency.unregisterCallback_(key);
-        load();
-      });
-
-      var script = '<script type="text/javascript">' +
-          goog.protectScriptTag_('goog.Dependency.callback_("' + key + '");') +
-          '</' +
-          'script>';
-      doc.write(
-          goog.TRUSTED_TYPES_POLICY_ ?
-              goog.TRUSTED_TYPES_POLICY_.createHTML(script) :
-              script);
-    }
-
-    // If one thing is pending it is this.
-    var anythingElsePending = controller.pending().length > 1;
-
-    // If anything else is loading we need to lazy load due to bugs in old IE.
-    // Specifically script tags with src and script tags with contents could
-    // execute out of order if document.write is used, so we cannot use
-    // document.write. Do not pause here; it breaks old IE as well.
-    var useOldIeWorkAround =
-        anythingElsePending && goog.DebugLoader_.IS_OLD_IE_;
-
-    // Additionally if we are meant to defer scripts but the page is still
-    // loading (e.g. an ES6 module is loading) then also defer. Or if we are
-    // meant to defer and anything else is pending then defer (those may be
-    // scripts that did not need transformation and are just script tags with
-    // defer set to true, and we need to evaluate after that deferred script).
-    var needsAsyncLoading = goog.Dependency.defer_ &&
-        (anythingElsePending || goog.isDocumentLoading_());
-
-    if (useOldIeWorkAround || needsAsyncLoading) {
-      // Note that we only defer when we have to rather than 100% of the time.
-      // Always defering would work, but then in theory the order of
-      // goog.require calls would then matter. We want to enforce that most of
-      // the time the order of the require calls does not matter.
-      controller.defer(function() {
-        load();
-      });
-      return;
-    }
-    // TODO(johnplaisted): Externs are missing onreadystatechange for
-    // HTMLDocument.
-    /** @type {?} */
-    var doc = goog.global.document;
-
-    var isInternetExplorer =
-        goog.inHtmlDocument_() && 'ActiveXObject' in goog.global;
-
-    // Don't delay in any version of IE. There's bug around this that will
-    // cause out of order script execution. This means that on older IE ES6
-    // modules will load too early (while the document is still loading + the
-    // dom is not available). The other option is to load too late (when the
-    // document is complete and the onload even will never fire). This seems
-    // to be the lesser of two evils as scripts already act like the former.
-    if (isEs6 && goog.inHtmlDocument_() && goog.isDocumentLoading_() &&
-        !isInternetExplorer) {
-      goog.Dependency.defer_ = true;
-      // Transpiled ES6 modules still need to load like regular ES6 modules,
-      // aka only after the document is interactive.
-      controller.pause();
-      var oldCallback = doc.onreadystatechange;
-      doc.onreadystatechange = function() {
-        if (doc.readyState == 'interactive') {
-          doc.onreadystatechange = oldCallback;
-          load();
-          controller.resume();
-        }
-        if (goog.isFunction(oldCallback)) {
-          oldCallback.apply(undefined, arguments);
-        }
-      };
-    } else {
-      // Always eval on old IE.
-      if (goog.DebugLoader_.IS_OLD_IE_ || !goog.inHtmlDocument_() ||
-          !goog.isDocumentLoading_()) {
-        load();
-      } else {
-        fetchInOwnScriptThenLoad();
-      }
-    }
-  };
-
-
-  /**
-   * @param {string} contents
-   * @return {string}
-   * @abstract
-   */
-  goog.TransformedDependency.prototype.transform = function(contents) {};
-
-
-  /**
-   * Any non-goog.module dependency which needs to be transpiled before eval.
-   *
-   * @param {string} path Absolute path of this script.
-   * @param {string} relativePath Path of this script relative to goog.basePath.
-   * @param {!Array<string>} provides goog.provided or goog.module symbols
-   *     in this file.
-   * @param {!Array<string>} requires goog symbols or relative paths to Closure
-   *     this depends on.
-   * @param {!Object<string, string>} loadFlags
-   * @param {!goog.Transpiler} transpiler
-   * @struct @constructor
-   * @extends {goog.TransformedDependency}
-   */
-  goog.TranspiledDependency = function(
-      path, relativePath, provides, requires, loadFlags, transpiler) {
-    goog.TranspiledDependency.base(
-        this, 'constructor', path, relativePath, provides, requires, loadFlags);
-    /** @protected @const*/
-    this.transpiler = transpiler;
-  };
-  goog.inherits(goog.TranspiledDependency, goog.TransformedDependency);
-
-
-  /** @override */
-  goog.TranspiledDependency.prototype.transform = function(contents) {
-    // Transpile with the pathname so that ES6 modules are domain agnostic.
-    return this.transpiler.transpile(contents, this.getPathName());
-  };
-
-
-  /**
-   * An ES6 module dependency that was transpiled to a jscomp module outside
-   * of the debug loader, e.g. server side.
-   *
-   * @param {string} path Absolute path of this script.
-   * @param {string} relativePath Path of this script relative to goog.basePath.
-   * @param {!Array<string>} provides goog.provided or goog.module symbols
-   *     in this file.
-   * @param {!Array<string>} requires goog symbols or relative paths to Closure
-   *     this depends on.
-   * @param {!Object<string, string>} loadFlags
-   * @struct @constructor
-   * @extends {goog.TransformedDependency}
-   */
-  goog.PreTranspiledEs6ModuleDependency = function(
-      path, relativePath, provides, requires, loadFlags) {
-    goog.PreTranspiledEs6ModuleDependency.base(
-        this, 'constructor', path, relativePath, provides, requires, loadFlags);
-  };
-  goog.inherits(
-      goog.PreTranspiledEs6ModuleDependency, goog.TransformedDependency);
-
-
-  /** @override */
-  goog.PreTranspiledEs6ModuleDependency.prototype.transform = function(
-      contents) {
-    return contents;
-  };
-
-
-  /**
-   * A goog.module, transpiled or not. Will always perform some minimal
-   * transformation even when not transpiled to wrap in a goog.loadModule
-   * statement.
-   *
-   * @param {string} path Absolute path of this script.
-   * @param {string} relativePath Path of this script relative to goog.basePath.
-   * @param {!Array<string>} provides goog.provided or goog.module symbols
-   *     in this file.
-   * @param {!Array<string>} requires goog symbols or relative paths to Closure
-   *     this depends on.
-   * @param {!Object<string, string>} loadFlags
-   * @param {boolean} needsTranspile
-   * @param {!goog.Transpiler} transpiler
-   * @struct @constructor
-   * @extends {goog.TransformedDependency}
-   */
-  goog.GoogModuleDependency = function(
-      path, relativePath, provides, requires, loadFlags, needsTranspile,
-      transpiler) {
-    goog.GoogModuleDependency.base(
-        this, 'constructor', path, relativePath, provides, requires, loadFlags);
-    /** @private @const */
-    this.needsTranspile_ = needsTranspile;
-    /** @private @const */
-    this.transpiler_ = transpiler;
-  };
-  goog.inherits(goog.GoogModuleDependency, goog.TransformedDependency);
-
-
-  /** @override */
-  goog.GoogModuleDependency.prototype.transform = function(contents) {
-    if (this.needsTranspile_) {
-      contents = this.transpiler_.transpile(contents, this.getPathName());
-    }
-
-    if (!goog.LOAD_MODULE_USING_EVAL || goog.global.JSON === undefined) {
-      return '' +
-          'goog.loadModule(function(exports) {' +
-          '"use strict";' + contents +
-          '\n' +  // terminate any trailing single line comment.
-          ';return exports' +
-          '});' +
-          '\n//# sourceURL=' + this.path + '\n';
-    } else {
-      return '' +
-          'goog.loadModule(' +
-          goog.global.JSON.stringify(
-              contents + '\n//# sourceURL=' + this.path + '\n') +
-          ');';
-    }
-  };
-
-
-  /**
-   * Whether the browser is IE9 or earlier, which needs special handling
-   * for deferred modules.
-   * @const @private {boolean}
-   */
-  goog.DebugLoader_.IS_OLD_IE_ = !!(
-      !goog.global.atob && goog.global.document && goog.global.document['all']);
-
-
-  /**
-   * @param {string} relPath
-   * @param {!Array<string>|undefined} provides
-   * @param {!Array<string>} requires
-   * @param {boolean|!Object<string>=} opt_loadFlags
-   * @see goog.addDependency
-   */
-  goog.DebugLoader_.prototype.addDependency = function(
-      relPath, provides, requires, opt_loadFlags) {
-    provides = provides || [];
-    relPath = relPath.replace(/\\/g, '/');
-    var path = goog.normalizePath_(goog.basePath + relPath);
-    if (!opt_loadFlags || typeof opt_loadFlags === 'boolean') {
-      opt_loadFlags = opt_loadFlags ? {'module': goog.ModuleType.GOOG} : {};
-    }
-    var dep = this.factory_.createDependency(
-        path, relPath, provides, requires, opt_loadFlags,
-        goog.transpiler_.needsTranspile(
-            opt_loadFlags['lang'] || 'es3', opt_loadFlags['module']));
-    this.dependencies_[path] = dep;
-    for (var i = 0; i < provides.length; i++) {
-      this.idToPath_[provides[i]] = path;
-    }
-    this.idToPath_[relPath] = path;
-  };
-
-
-  /**
-   * Creates goog.Dependency instances for the debug loader to load.
-   *
-   * Should be overridden to have the debug loader use custom subclasses of
-   * goog.Dependency.
-   *
-   * @param {!goog.Transpiler} transpiler
-   * @struct @constructor
-   */
-  goog.DependencyFactory = function(transpiler) {
-    /** @protected @const */
-    this.transpiler = transpiler;
-  };
-
-
-  /**
-   * @param {string} path Absolute path of the file.
-   * @param {string} relativePath Path relative to closure’s base.js.
-   * @param {!Array<string>} provides Array of provided goog.provide/module ids.
-   * @param {!Array<string>} requires Array of required goog.provide/module /
-   *     relative ES6 module paths.
-   * @param {!Object<string, string>} loadFlags
-   * @param {boolean} needsTranspile True if the file needs to be transpiled
-   *     per the goog.Transpiler.
-   * @return {!goog.Dependency}
-   */
-  goog.DependencyFactory.prototype.createDependency = function(
-      path, relativePath, provides, requires, loadFlags, needsTranspile) {
-
-    if (loadFlags['module'] == goog.ModuleType.GOOG) {
-      return new goog.GoogModuleDependency(
-          path, relativePath, provides, requires, loadFlags, needsTranspile,
-          this.transpiler);
-    } else if (needsTranspile) {
-      return new goog.TranspiledDependency(
-          path, relativePath, provides, requires, loadFlags, this.transpiler);
-    } else {
-      if (loadFlags['module'] == goog.ModuleType.ES6) {
-        if (goog.TRANSPILE == 'never' && goog.ASSUME_ES_MODULES_TRANSPILED) {
-          return new goog.PreTranspiledEs6ModuleDependency(
-              path, relativePath, provides, requires, loadFlags);
-        } else {
-          return new goog.Es6ModuleDependency(
-              path, relativePath, provides, requires, loadFlags);
-        }
-      } else {
-        return new goog.Dependency(
-            path, relativePath, provides, requires, loadFlags);
-      }
-    }
-  };
-
-
-  /** @private @const */
-  goog.debugLoader_ = new goog.DebugLoader_();
-
-
-  /**
-   * Loads the Closure Dependency file.
-   *
-   * Exposed a public function so CLOSURE_NO_DEPS can be set to false, base
-   * loaded, setDependencyFactory called, and then this called. i.e. allows
-   * custom loading of the deps file.
-   */
-  goog.loadClosureDeps = function() {
-    goog.debugLoader_.loadClosureDeps();
-  };
-
-
-  /**
-   * Sets the dependency factory, which can be used to create custom
-   * goog.Dependency implementations to control how dependencies are loaded.
-   *
-   * Note: if you wish to call this function and provide your own implemnetation
-   * it is a wise idea to set CLOSURE_NO_DEPS to true, otherwise the dependency
-   * file and all of its goog.addDependency calls will use the default factory.
-   * You can call goog.loadClosureDeps to load the Closure dependency file
-   * later, after your factory is injected.
-   *
-   * @param {!goog.DependencyFactory} factory
-   */
-  goog.setDependencyFactory = function(factory) {
-    goog.debugLoader_.setDependencyFactory(factory);
-  };
-
-
-  if (!goog.global.CLOSURE_NO_DEPS) {
-    goog.debugLoader_.loadClosureDeps();
-  }
-
-
-  /**
-   * Bootstraps the given namespaces and calls the callback once they are
-   * available either via goog.require. This is a replacement for using
-   * `goog.require` to bootstrap Closure JavaScript. Previously a `goog.require`
-   * in an HTML file would guarantee that the require'd namespace was available
-   * in the next immediate script tag. With ES6 modules this no longer a
-   * guarantee.
-   *
-   * @param {!Array<string>} namespaces
-   * @param {function(): ?} callback Function to call once all the namespaces
-   *     have loaded. Always called asynchronously.
-   */
-  goog.bootstrap = function(namespaces, callback) {
-    goog.debugLoader_.bootstrap(namespaces, callback);
-  };
-}
-
-
-/**
- * @define {string} Trusted Types policy name. If non-empty then Closure will
- * use Trusted Types.
- */
-goog.TRUSTED_TYPES_POLICY_NAME =
-    goog.define('goog.TRUSTED_TYPES_POLICY_NAME', '');
-
-
-/**
- * Returns the parameter.
- * @param {string} s
- * @return {string}
- * @private
- */
-goog.identity_ = function(s) {
-  return s;
-};
-
-
-/**
- * Creates Trusted Types policy if Trusted Types are supported by the browser.
- * The policy just blesses any string as a Trusted Type. It is not visibility
- * restricted because anyone can also call TrustedTypes.createPolicy directly.
- * However, the allowed names should be restricted by a HTTP header and the
- * reference to the created policy should be visibility restricted.
- * @param {string} name
- * @return {?TrustedTypePolicy}
- */
-goog.createTrustedTypesPolicy = function(name) {
-  var policy = null;
-  // TODO(koto): Remove window.TrustedTypes variant when the newer API ships.
-  var policyFactory = goog.global.trustedTypes || goog.global.TrustedTypes;
-  if (!policyFactory || !policyFactory.createPolicy) {
-    return policy;
-  }
-  // TrustedTypes.createPolicy throws if called with a name that is already
-  // registered, even in report-only mode. Until the API changes, catch the
-  // error not to break the applications functionally. In such case, the code
-  // will fall back to using regular Safe Types.
-  // TODO(koto): Remove catching once createPolicy API stops throwing.
-  try {
-    policy = policyFactory.createPolicy(name, {
-      createHTML: goog.identity_,
-      createScript: goog.identity_,
-      createScriptURL: goog.identity_,
-      createURL: goog.identity_
-    });
-  } catch (e) {
-    goog.logToConsole_(e.message);
-  }
-  return policy;
-};
-
-
-/** @private @const {?TrustedTypePolicy} */
-goog.TRUSTED_TYPES_POLICY_ = goog.TRUSTED_TYPES_POLICY_NAME ?
-    goog.createTrustedTypesPolicy(goog.TRUSTED_TYPES_POLICY_NAME + '#base') :
-    null;

Файлын зөрүү хэтэрхий том тул дарагдсан байна
+ 0 - 572
public/drivers/model/math/closure/deps.js


+ 0 - 104
public/drivers/model/math/closure/goog.js

@@ -1,104 +0,0 @@
-// Copyright 2018 The Closure Library Authors. All Rights Reserved.
-//
-// Licensed under the Apache License, Version 2.0 (the "License");
-// you may not use this file except in compliance with the License.
-// You may obtain a copy of the License at
-//
-//      http://www.apache.org/licenses/LICENSE-2.0
-//
-// Unless required by applicable law or agreed to in writing, software
-// distributed under the License is distributed on an "AS-IS" BASIS,
-// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-// See the License for the specific language governing permissions and
-// limitations under the License.
-
-/**
- * @fileoverview ES6 module that exports symbols from base.js so that ES6
- * modules do not need to use globals and so that is clear if a project is using
- * Closure's base.js file. It is also a subset of properties in base.js, meaning
- * it should be clearer what should not be used in ES6 modules
- * (goog.module/provide are not exported here, for example). Though that is not
- * to say that everything in this file should be used in an ES6 module; some
- * depreciated functions are exported to make migration easier (e.g.
- * goog.scope).
- *
- * Note that this does not load Closure's base.js file, it is still up to the
- * programmer to include it. Nor does the fact that this is an ES6 module mean
- * that projects no longer require deps.js files for debug loading - they do.
- * Closure will need to load your ES6 modules for you if you have any Closure
- * file (goog.provide/goog.module) dependencies, as they need to be available
- * before the ES6 module evaluates.
- *
- * Also note that this file has special compiler handling! It is okay to export
- * anything from this file, but the name also needs to exist on the global goog.
- * This special compiler pass enforces that you always import this file as
- * `import * as goog`, as many tools use regex based parsing to find
- * goog.require calls.
- */
-
-export const global = goog.global;
-export const require = goog.require;
-export const define = goog.define;
-export const DEBUG = goog.DEBUG;
-export const LOCALE = goog.LOCALE;
-export const TRUSTED_SITE = goog.TRUSTED_SITE;
-export const DISALLOW_TEST_ONLY_CODE = goog.DISALLOW_TEST_ONLY_CODE;
-export const getGoogModule = goog.module.get;
-export const setTestOnly = goog.setTestOnly;
-export const forwardDeclare = goog.forwardDeclare;
-export const getObjectByName = goog.getObjectByName;
-export const basePath = goog.basePath;
-export const addSingletonGetter = goog.addSingletonGetter;
-export const typeOf = goog.typeOf;
-export const isArray = goog.isArray;
-export const isArrayLike = goog.isArrayLike;
-export const isDateLike = goog.isDateLike;
-export const isFunction = goog.isFunction;
-export const isObject = goog.isObject;
-export const getUid = goog.getUid;
-export const hasUid = goog.hasUid;
-export const removeUid = goog.removeUid;
-export const mixin = goog.mixin;
-export const now = goog.now;
-export const globalEval = goog.globalEval;
-export const getCssName = goog.getCssName;
-export const setCssNameMapping = goog.setCssNameMapping;
-export const getMsg = goog.getMsg;
-export const getMsgWithFallback = goog.getMsgWithFallback;
-export const exportSymbol = goog.exportSymbol;
-export const exportProperty = goog.exportProperty;
-export const globalize = goog.globalize;
-export const nullFunction = goog.nullFunction;
-export const abstractMethod = goog.abstractMethod;
-export const removeHashCode = goog.removeHashCode;
-export const getHashCode = goog.getHashCode;
-export const cloneObject = goog.cloneObject;
-export const bind = goog.bind;
-export const partial = goog.partial;
-export const inherits = goog.inherits;
-export const scope = goog.scope;
-export const defineClass = goog.defineClass;
-export const declareModuleId = goog.declareModuleId;
-
-// Export select properties of module. Do not export the function itself or
-// goog.module.declareLegacyNamespace.
-export const module = {
-  get: goog.module.get,
-};
-
-// Omissions include:
-// goog.ENABLE_DEBUG_LOADER - define only used in base.
-// goog.ENABLE_CHROME_APP_SAFE_SCRIPT_LOADING - define only used in base.
-// goog.provide - ES6 modules do not provide anything.
-// goog.module - ES6 modules cannot be goog.modules.
-// goog.module.declareLegacyNamespace - ES6 modules cannot declare namespaces.
-// goog.addDependency - meant to only be used by dependency files.
-// goog.DEPENDENCIES_ENABLED - constant only used in base.
-// goog.TRANSPILE - define only used in base.
-// goog.TRANSPILER - define only used in base.
-// goog.loadModule - should not be called by any ES6 module; exists for
-//   generated bundles.
-// goog.LOAD_MODULE_USING_EVAL - define only used in base.
-// goog.SEAL_MODULE_EXPORTS - define only used in base.
-// goog.DebugLoader - used rarely, only outside of compiled code.
-// goog.Transpiler - used rarely, only outside of compiled code.

Файлын зөрүү хэтэрхий том тул дарагдсан байна
+ 0 - 768
public/drivers/model/math/closure/transpile.js


+ 0 - 108
public/drivers/model/math/closure/vec/float32array.js

@@ -1,108 +0,0 @@
-/**
- * @license
- * Copyright The Closure Library Authors.
- * SPDX-License-Identifier: Apache-2.0
- */
-
-
-/**
- * @fileoverview Supplies a Float32Array implementation that implements
- *     most of the Float32Array spec and that can be used when a built-in
- *     implementation is not available.
- *
- *     Note that if no existing Float32Array implementation is found then
- *     this class and all its public properties are exported as Float32Array.
- *
- *     Adding support for the other TypedArray classes here does not make sense
- *     since this vector math library only needs Float32Array.
- */
-goog.provide('goog.vec.Float32Array');
-
-
-
-/**
- * Constructs a new Float32Array. The new array is initialized to all zeros.
- *
- * @param {goog.vec.Float32Array|Array|ArrayBuffer|number} p0
- *     The length of the array, or an array to initialize the contents of the
- *     new Float32Array.
- * @constructor
- * @implements {IArrayLike<number>}
- * @final
- */
-goog.vec.Float32Array = function(p0) {
-  /** @type {number} */
-  this.length = /** @type {number} */ (p0.length || p0);
-  for (let i = 0; i < this.length; i++) {
-    this[i] = p0[i] || 0;
-  }
-};
-
-
-/**
- * The number of bytes in an element (as defined by the Typed Array
- * specification).
- *
- * @type {number}
- */
-goog.vec.Float32Array.BYTES_PER_ELEMENT = 4;
-
-
-/**
- * The number of bytes in an element (as defined by the Typed Array
- * specification).
- *
- * @type {number}
- */
-goog.vec.Float32Array.prototype.BYTES_PER_ELEMENT = 4;
-
-
-/**
- * Sets elements of the array.
- * @param {Array<number>|Float32Array} values The array of values.
- * @param {number=} opt_offset The offset in this array to start.
- */
-goog.vec.Float32Array.prototype.set = function(values, opt_offset) {
-  opt_offset = opt_offset || 0;
-  for (let i = 0; i < values.length && opt_offset + i < this.length; i++) {
-    this[opt_offset + i] = values[i];
-  }
-};
-
-
-/**
- * Creates a string representation of this array.
- * @return {string} The string version of this array.
- * @override
- */
-goog.vec.Float32Array.prototype.toString = Array.prototype.join;
-
-
-/**
- * Note that we cannot implement the subarray() or (deprecated) slice()
- * methods properly since doing so would require being able to overload
- * the [] operator which is not possible in javascript.  So we leave
- * them unimplemented.  Any attempt to call these methods will just result
- * in a javascript error since we leave them undefined.
- */
-
-
-/**
- * If no existing Float32Array implementation is found then we export
- * goog.vec.Float32Array as Float32Array.
- */
-if (typeof Float32Array == 'undefined') {
-  goog.exportProperty(
-      goog.vec.Float32Array, 'BYTES_PER_ELEMENT',
-      goog.vec.Float32Array.BYTES_PER_ELEMENT);
-  goog.exportProperty(
-      goog.vec.Float32Array.prototype, 'BYTES_PER_ELEMENT',
-      goog.vec.Float32Array.prototype.BYTES_PER_ELEMENT);
-  goog.exportProperty(
-      goog.vec.Float32Array.prototype, 'set',
-      goog.vec.Float32Array.prototype.set);
-  goog.exportProperty(
-      goog.vec.Float32Array.prototype, 'toString',
-      goog.vec.Float32Array.prototype.toString);
-  goog.exportSymbol('Float32Array', goog.vec.Float32Array);
-}

+ 0 - 60
public/drivers/model/math/closure/vec/float32array_test.js

@@ -1,60 +0,0 @@
-/**
- * @license
- * Copyright The Closure Library Authors.
- * SPDX-License-Identifier: Apache-2.0
- */
-
-goog.module('goog.vec.Float32ArrayTest');
-goog.setTestOnly();
-
-const VecFloat32Array = goog.require('goog.vec.Float32Array');
-const testSuite = goog.require('goog.testing.testSuite');
-
-testSuite({
-  testConstructorInitializesElementsToZero() {
-    const f = new VecFloat32Array(3);
-    assertEquals(3, f.length);
-    assertEquals(0, f[0]);
-    assertEquals(0, f[1]);
-    assertEquals(0, f[2]);
-    assertEquals(4, f.BYTES_PER_ELEMENT);
-    assertEquals(4, VecFloat32Array.BYTES_PER_ELEMENT);
-  },
-
-  testConstructorWithArrayAsArgument() {
-    const f0 = new VecFloat32Array([0, 0, 1, 0]);
-    const f1 = new VecFloat32Array(4);
-    f1[0] = 0;
-    f1[1] = 0;
-    f1[2] = 1;
-    f1[3] = 0;
-    assertObjectEquals(f0, f1);
-  },
-
-  testSet() {
-    const f0 = new VecFloat32Array(4);
-    const f1 = new VecFloat32Array(4);
-    f0.set([1, 2, 3, 4]);
-    f1[0] = 1;
-    f1[1] = 2;
-    f1[2] = 3;
-    f1[3] = 4;
-    assertObjectEquals(f0, f1);
-  },
-
-  testSetWithOffset() {
-    const f0 = new VecFloat32Array(4);
-    const f1 = new VecFloat32Array(4);
-    f0.set([5], 1);
-    f1[0] = 0;
-    f1[1] = 5;
-    f1[2] = 0;
-    f1[3] = 0;
-    assertObjectEquals(f0, f1);
-  },
-
-  testToString() {
-    const f = new VecFloat32Array([4, 3, 2, 1]);
-    assertEquals('4,3,2,1', f.toString());
-  },
-});

+ 0 - 115
public/drivers/model/math/closure/vec/float64array.js

@@ -1,115 +0,0 @@
-/**
- * @license
- * Copyright The Closure Library Authors.
- * SPDX-License-Identifier: Apache-2.0
- */
-
-
-/**
- * @fileoverview Supplies a Float64Array implementation that implements
- * most of the Float64Array spec and that can be used when a built-in
- * implementation is not available.
- *
- * Note that if no existing Float64Array implementation is found then this
- * class and all its public properties are exported as Float64Array.
- *
- * Adding support for the other TypedArray classes here does not make sense
- * since this vector math library only needs Float32Array and Float64Array.
- */
-goog.provide('goog.vec.Float64Array');
-
-
-
-/**
- * Constructs a new Float64Array. The new array is initialized to all zeros.
- *
- * @param {goog.vec.Float64Array|Array|ArrayBuffer|number} p0
- *     The length of the array, or an array to initialize the contents of the
- *     new Float64Array.
- * @constructor
- * @implements {IArrayLike<number>}
- * @final
- */
-goog.vec.Float64Array = function(p0) {
-  /** @type {number} */
-  this.length = /** @type {number} */ (p0.length || p0);
-  for (let i = 0; i < this.length; i++) {
-    this[i] = p0[i] || 0;
-  }
-};
-
-
-/**
- * The number of bytes in an element (as defined by the Typed Array
- * specification).
- *
- * @type {number}
- */
-goog.vec.Float64Array.BYTES_PER_ELEMENT = 8;
-
-
-/**
- * The number of bytes in an element (as defined by the Typed Array
- * specification).
- *
- * @type {number}
- */
-goog.vec.Float64Array.prototype.BYTES_PER_ELEMENT = 8;
-
-
-/**
- * Sets elements of the array.
- * @param {Array<number>|Float64Array} values The array of values.
- * @param {number=} opt_offset The offset in this array to start.
- */
-goog.vec.Float64Array.prototype.set = function(values, opt_offset) {
-  opt_offset = opt_offset || 0;
-  for (let i = 0; i < values.length && opt_offset + i < this.length; i++) {
-    this[opt_offset + i] = values[i];
-  }
-};
-
-
-/**
- * Creates a string representation of this array.
- * @return {string} The string version of this array.
- * @override
- */
-goog.vec.Float64Array.prototype.toString = Array.prototype.join;
-
-
-/**
- * Note that we cannot implement the subarray() or (deprecated) slice()
- * methods properly since doing so would require being able to overload
- * the [] operator which is not possible in javascript.  So we leave
- * them unimplemented.  Any attempt to call these methods will just result
- * in a javascript error since we leave them undefined.
- */
-
-
-/**
- * If no existing Float64Array implementation is found then we export
- * goog.vec.Float64Array as Float64Array.
- */
-if (typeof Float64Array == 'undefined') {
-  try {
-    goog.exportProperty(
-        goog.vec.Float64Array, 'BYTES_PER_ELEMENT',
-        goog.vec.Float64Array.BYTES_PER_ELEMENT);
-  } catch (float64ArrayError) {
-    // Do nothing.  This code is in place to fix b/7225850, in which an error
-    // is incorrectly thrown for Google TV on an old Chrome.
-    // TODO(user): remove after that version is retired.
-  }
-
-  goog.exportProperty(
-      goog.vec.Float64Array.prototype, 'BYTES_PER_ELEMENT',
-      goog.vec.Float64Array.prototype.BYTES_PER_ELEMENT);
-  goog.exportProperty(
-      goog.vec.Float64Array.prototype, 'set',
-      goog.vec.Float64Array.prototype.set);
-  goog.exportProperty(
-      goog.vec.Float64Array.prototype, 'toString',
-      goog.vec.Float64Array.prototype.toString);
-  goog.exportSymbol('Float64Array', goog.vec.Float64Array);
-}

+ 0 - 60
public/drivers/model/math/closure/vec/float64array_test.js

@@ -1,60 +0,0 @@
-/**
- * @license
- * Copyright The Closure Library Authors.
- * SPDX-License-Identifier: Apache-2.0
- */
-
-goog.module('goog.vec.Float64ArrayTest');
-goog.setTestOnly();
-
-const VecFloat64Array = goog.require('goog.vec.Float64Array');
-const testSuite = goog.require('goog.testing.testSuite');
-
-testSuite({
-  testConstructorInitializesElementsToZero() {
-    const f = new VecFloat64Array(3);
-    assertEquals(3, f.length);
-    assertEquals(0, f[0]);
-    assertEquals(0, f[1]);
-    assertEquals(0, f[2]);
-    assertEquals(8, f.BYTES_PER_ELEMENT);
-    assertEquals(8, VecFloat64Array.BYTES_PER_ELEMENT);
-  },
-
-  testConstructorWithArrayAsArgument() {
-    const f0 = new VecFloat64Array([0, 0, 1, 0]);
-    const f1 = new VecFloat64Array(4);
-    f1[0] = 0;
-    f1[1] = 0;
-    f1[2] = 1;
-    f1[3] = 0;
-    assertObjectEquals(f0, f1);
-  },
-
-  testSet() {
-    const f0 = new VecFloat64Array(4);
-    const f1 = new VecFloat64Array(4);
-    f0.set([1, 2, 3, 4]);
-    f1[0] = 1;
-    f1[1] = 2;
-    f1[2] = 3;
-    f1[3] = 4;
-    assertObjectEquals(f0, f1);
-  },
-
-  testSetWithOffset() {
-    const f0 = new VecFloat64Array(4);
-    const f1 = new VecFloat64Array(4);
-    f0.set([5], 1);
-    f1[0] = 0;
-    f1[1] = 5;
-    f1[2] = 0;
-    f1[3] = 0;
-    assertObjectEquals(f0, f1);
-  },
-
-  testToString() {
-    const f = new VecFloat64Array([4, 3, 2, 1]);
-    assertEquals('4,3,2,1', f.toString());
-  },
-});

+ 0 - 1177
public/drivers/model/math/closure/vec/mat3.js

@@ -1,1177 +0,0 @@
-/**
- * @license
- * Copyright The Closure Library Authors.
- * SPDX-License-Identifier: Apache-2.0
- */
-
-/**
- * @fileoverview Implements 3x3 matrices and their related functions which are
- * compatible with WebGL. The API is structured to avoid unnecessary memory
- * allocations.  The last parameter will typically be the output vector and
- * an object can be both an input and output parameter to all methods except
- * where noted. Matrix operations follow the mathematical form when multiplying
- * vectors as follows: resultVec = matrix * vec.
- *
- * The matrices are stored in column-major order.
- */
-goog.provide('goog.vec.Mat3');
-
-goog.require('goog.vec');
-
-
-/** @typedef {!goog.vec.Float32} */ goog.vec.Mat3.Float32;
-/** @typedef {!goog.vec.Float64} */ goog.vec.Mat3.Float64;
-/** @typedef {!goog.vec.Number} */ goog.vec.Mat3.Number;
-/** @typedef {!goog.vec.AnyType} */ goog.vec.Mat3.AnyType;
-
-// The following two types are deprecated - use the above types instead.
-/** @typedef {!Float32Array} */ goog.vec.Mat3.Type;
-/** @typedef {!goog.vec.ArrayType} */ goog.vec.Mat3.Mat3Like;
-
-
-/**
- * Creates the array representation of a 3x3 matrix of Float32.
- * The use of the array directly instead of a class reduces overhead.
- * The returned matrix is cleared to all zeros.
- *
- * @return {!goog.vec.Mat3.Float32} The new matrix.
- */
-goog.vec.Mat3.createFloat32 = function() {
-  return new Float32Array(9);
-};
-
-
-/**
- * Creates the array representation of a 3x3 matrix of Float64.
- * The returned matrix is cleared to all zeros.
- *
- * @return {!goog.vec.Mat3.Float64} The new matrix.
- */
-goog.vec.Mat3.createFloat64 = function() {
-  return new Float64Array(9);
-};
-
-
-/**
- * Creates the array representation of a 3x3 matrix of Number.
- * The returned matrix is cleared to all zeros.
- *
- * @return {!goog.vec.Mat3.Number} The new matrix.
- */
-goog.vec.Mat3.createNumber = function() {
-  var a = new Array(9);
-  goog.vec.Mat3.setFromValues(a, 0, 0, 0, 0, 0, 0, 0, 0, 0);
-  return a;
-};
-
-
-/**
- * Creates the array representation of a 3x3 matrix of Float32.
- * The returned matrix is cleared to all zeros.
- *
- * @deprecated Use createFloat32.
- * @return {!goog.vec.Mat3.Type} The new matrix.
- */
-goog.vec.Mat3.create = function() {
-  return goog.vec.Mat3.createFloat32();
-};
-
-
-/**
- * Creates a 3x3 identity matrix of Float32.
- *
- * @return {!goog.vec.Mat3.Float32} The new 9 element array.
- */
-goog.vec.Mat3.createFloat32Identity = function() {
-  var mat = goog.vec.Mat3.createFloat32();
-  mat[0] = mat[4] = mat[8] = 1;
-  return mat;
-};
-
-
-/**
- * Creates a 3x3 identity matrix of Float64.
- *
- * @return {!goog.vec.Mat3.Float64} The new 9 element array.
- */
-goog.vec.Mat3.createFloat64Identity = function() {
-  var mat = goog.vec.Mat3.createFloat64();
-  mat[0] = mat[4] = mat[8] = 1;
-  return mat;
-};
-
-
-/**
- * Creates a 3x3 identity matrix of Number.
- * The returned matrix is cleared to all zeros.
- *
- * @return {!goog.vec.Mat3.Number} The new 9 element array.
- */
-goog.vec.Mat3.createNumberIdentity = function() {
-  var a = new Array(9);
-  goog.vec.Mat3.setFromValues(a, 1, 0, 0, 0, 1, 0, 0, 0, 1);
-  return a;
-};
-
-
-/**
- * Creates the array representation of a 3x3 matrix of Float32.
- * The returned matrix is cleared to all zeros.
- *
- * @deprecated Use createFloat32Identity.
- * @return {!goog.vec.Mat3.Type} The new 9 element array.
- */
-goog.vec.Mat3.createIdentity = function() {
-  return goog.vec.Mat3.createFloat32Identity();
-};
-
-
-/**
- * Creates a 3x3 matrix of Float32 initialized from the given array.
- *
- * @param {goog.vec.Mat3.AnyType} matrix The array containing the
- *     matrix values in column major order.
- * @return {!goog.vec.Mat3.Float32} The new, nine element array.
- */
-goog.vec.Mat3.createFloat32FromArray = function(matrix) {
-  var newMatrix = goog.vec.Mat3.createFloat32();
-  goog.vec.Mat3.setFromArray(newMatrix, matrix);
-  return newMatrix;
-};
-
-
-/**
- * Creates a 3x3 matrix of Float32 initialized from the given values.
- *
- * @param {number} v00 The values at (0, 0).
- * @param {number} v10 The values at (1, 0).
- * @param {number} v20 The values at (2, 0).
- * @param {number} v01 The values at (0, 1).
- * @param {number} v11 The values at (1, 1).
- * @param {number} v21 The values at (2, 1).
- * @param {number} v02 The values at (0, 2).
- * @param {number} v12 The values at (1, 2).
- * @param {number} v22 The values at (2, 2).
- * @return {!goog.vec.Mat3.Float32} The new, nine element array.
- */
-goog.vec.Mat3.createFloat32FromValues = function(
-    v00, v10, v20, v01, v11, v21, v02, v12, v22) {
-  var newMatrix = goog.vec.Mat3.createFloat32();
-  goog.vec.Mat3.setFromValues(
-      newMatrix, v00, v10, v20, v01, v11, v21, v02, v12, v22);
-  return newMatrix;
-};
-
-
-/**
- * Creates a clone of a 3x3 matrix of Float32.
- *
- * @param {goog.vec.Mat3.Float32} matrix The source 3x3 matrix.
- * @return {!goog.vec.Mat3.Float32} The new 3x3 element matrix.
- */
-goog.vec.Mat3.cloneFloat32 = goog.vec.Mat3.createFloat32FromArray;
-
-
-/**
- * Creates a 3x3 matrix of Float64 initialized from the given array.
- *
- * @param {goog.vec.Mat3.AnyType} matrix The array containing the
- *     matrix values in column major order.
- * @return {!goog.vec.Mat3.Float64} The new, nine element array.
- */
-goog.vec.Mat3.createFloat64FromArray = function(matrix) {
-  var newMatrix = goog.vec.Mat3.createFloat64();
-  goog.vec.Mat3.setFromArray(newMatrix, matrix);
-  return newMatrix;
-};
-
-
-/**
- * Creates a 3x3 matrix of Float64 initialized from the given values.
- *
- * @param {number} v00 The values at (0, 0).
- * @param {number} v10 The values at (1, 0).
- * @param {number} v20 The values at (2, 0).
- * @param {number} v01 The values at (0, 1).
- * @param {number} v11 The values at (1, 1).
- * @param {number} v21 The values at (2, 1).
- * @param {number} v02 The values at (0, 2).
- * @param {number} v12 The values at (1, 2).
- * @param {number} v22 The values at (2, 2).
- * @return {!goog.vec.Mat3.Float64} The new, nine element array.
- */
-goog.vec.Mat3.createFloat64FromValues = function(
-    v00, v10, v20, v01, v11, v21, v02, v12, v22) {
-  var newMatrix = goog.vec.Mat3.createFloat64();
-  goog.vec.Mat3.setFromValues(
-      newMatrix, v00, v10, v20, v01, v11, v21, v02, v12, v22);
-  return newMatrix;
-};
-
-
-/**
- * Creates a clone of a 3x3 matrix of Float64.
- *
- * @param {goog.vec.Mat3.Float64} matrix The source 3x3 matrix.
- * @return {!goog.vec.Mat3.Float64} The new 3x3 element matrix.
- */
-goog.vec.Mat3.cloneFloat64 = goog.vec.Mat3.createFloat64FromArray;
-
-
-/**
- * Creates a 3x3 matrix of Float32 initialized from the given array.
- *
- * @deprecated Use createFloat32FromArray.
- * @param {goog.vec.Mat3.Mat3Like} matrix The array containing the
- *     matrix values in column major order.
- * @return {!goog.vec.Mat3.Type} The new, nine element array.
- */
-goog.vec.Mat3.createFromArray = function(matrix) {
-  var newMatrix = goog.vec.Mat3.createFloat32();
-  goog.vec.Mat3.setFromArray(newMatrix, matrix);
-  return newMatrix;
-};
-
-
-/**
- * Creates a 3x3 matrix of Float32 initialized from the given values.
- *
- * @deprecated Use createFloat32FromValues.
- * @param {number} v00 The values at (0, 0).
- * @param {number} v10 The values at (1, 0).
- * @param {number} v20 The values at (2, 0).
- * @param {number} v01 The values at (0, 1).
- * @param {number} v11 The values at (1, 1).
- * @param {number} v21 The values at (2, 1).
- * @param {number} v02 The values at (0, 2).
- * @param {number} v12 The values at (1, 2).
- * @param {number} v22 The values at (2, 2).
- * @return {!goog.vec.Mat3.Type} The new, nine element array.
- */
-goog.vec.Mat3.createFromValues = function(
-    v00, v10, v20, v01, v11, v21, v02, v12, v22) {
-  var newMatrix = goog.vec.Mat3.create();
-  goog.vec.Mat3.setFromValues(
-      newMatrix, v00, v10, v20, v01, v11, v21, v02, v12, v22);
-  return newMatrix;
-};
-
-
-/**
- * Creates a clone of a 3x3 matrix of Float32.
- *
- * @deprecated Use cloneFloat32.
- * @param {goog.vec.Mat3.Mat3Like} matrix The source 3x3 matrix.
- * @return {!goog.vec.Mat3.Type} The new 3x3 element matrix.
- */
-goog.vec.Mat3.clone = goog.vec.Mat3.createFromArray;
-
-
-/**
- * Retrieves the element at the requested row and column.
- *
- * @param {goog.vec.Mat3.AnyType} mat The matrix containing the value to
- *     retrieve.
- * @param {number} row The row index.
- * @param {number} column The column index.
- * @return {number} The element value at the requested row, column indices.
- */
-goog.vec.Mat3.getElement = function(mat, row, column) {
-  return mat[row + column * 3];
-};
-
-
-/**
- * Sets the element at the requested row and column.
- *
- * @param {goog.vec.Mat3.AnyType} mat The matrix containing the value to
- *     retrieve.
- * @param {number} row The row index.
- * @param {number} column The column index.
- * @param {number} value The value to set at the requested row, column.
- * @return {goog.vec.Mat3.AnyType} return mat so that operations can be
- *     chained together.
- */
-goog.vec.Mat3.setElement = function(mat, row, column, value) {
-  mat[row + column * 3] = value;
-  return mat;
-};
-
-
-/**
- * Initializes the matrix from the set of values. Note the values supplied are
- * in column major order.
- *
- * @param {goog.vec.Mat3.AnyType} mat The matrix to receive the
- *     values.
- * @param {number} v00 The values at (0, 0).
- * @param {number} v10 The values at (1, 0).
- * @param {number} v20 The values at (2, 0).
- * @param {number} v01 The values at (0, 1).
- * @param {number} v11 The values at (1, 1).
- * @param {number} v21 The values at (2, 1).
- * @param {number} v02 The values at (0, 2).
- * @param {number} v12 The values at (1, 2).
- * @param {number} v22 The values at (2, 2).
- * @return {goog.vec.Mat3.AnyType} return mat so that operations can be
- *     chained together.
- */
-goog.vec.Mat3.setFromValues = function(
-    mat, v00, v10, v20, v01, v11, v21, v02, v12, v22) {
-  mat[0] = v00;
-  mat[1] = v10;
-  mat[2] = v20;
-  mat[3] = v01;
-  mat[4] = v11;
-  mat[5] = v21;
-  mat[6] = v02;
-  mat[7] = v12;
-  mat[8] = v22;
-  return mat;
-};
-
-
-/**
- * Sets the matrix from the array of values stored in column major order.
- *
- * @param {goog.vec.Mat3.AnyType} mat The matrix to receive the values.
- * @param {goog.vec.Mat3.AnyType} values The column major ordered
- *     array of values to store in the matrix.
- * @return {goog.vec.Mat3.AnyType} return mat so that operations can be
- *     chained together.
- */
-goog.vec.Mat3.setFromArray = function(mat, values) {
-  mat[0] = values[0];
-  mat[1] = values[1];
-  mat[2] = values[2];
-  mat[3] = values[3];
-  mat[4] = values[4];
-  mat[5] = values[5];
-  mat[6] = values[6];
-  mat[7] = values[7];
-  mat[8] = values[8];
-  return mat;
-};
-
-
-/**
- * Sets the matrix from the array of values stored in row major order.
- *
- * @param {goog.vec.Mat3.AnyType} mat The matrix to receive the values.
- * @param {goog.vec.Mat3.AnyType} values The row major ordered array
- *     of values to store in the matrix.
- * @return {goog.vec.Mat3.AnyType} return mat so that operations can be
- *     chained together.
- */
-goog.vec.Mat3.setFromRowMajorArray = function(mat, values) {
-  mat[0] = values[0];
-  mat[1] = values[3];
-  mat[2] = values[6];
-  mat[3] = values[1];
-  mat[4] = values[4];
-  mat[5] = values[7];
-  mat[6] = values[2];
-  mat[7] = values[5];
-  mat[8] = values[8];
-  return mat;
-};
-
-
-/**
- * Sets the diagonal values of the matrix from the given values.
- *
- * @param {goog.vec.Mat3.AnyType} mat The matrix to receive the values.
- * @param {number} v00 The values for (0, 0).
- * @param {number} v11 The values for (1, 1).
- * @param {number} v22 The values for (2, 2).
- * @return {goog.vec.Mat3.AnyType} return mat so that operations can be
- *     chained together.
- */
-goog.vec.Mat3.setDiagonalValues = function(mat, v00, v11, v22) {
-  mat[0] = v00;
-  mat[4] = v11;
-  mat[8] = v22;
-  return mat;
-};
-
-
-/**
- * Sets the diagonal values of the matrix from the given vector.
- *
- * @param {goog.vec.Mat3.AnyType} mat The matrix to receive the values.
- * @param {goog.vec.Vec3.AnyType} vec The vector containing the values.
- * @return {goog.vec.Mat3.AnyType} return mat so that operations can be
- *     chained together.
- */
-goog.vec.Mat3.setDiagonal = function(mat, vec) {
-  mat[0] = vec[0];
-  mat[4] = vec[1];
-  mat[8] = vec[2];
-  return mat;
-};
-
-
-/**
- * Sets the specified column with the supplied values.
- *
- * @param {goog.vec.Mat3.AnyType} mat The matrix to receive the values.
- * @param {number} column The column index to set the values on.
- * @param {number} v0 The value for row 0.
- * @param {number} v1 The value for row 1.
- * @param {number} v2 The value for row 2.
- * @return {goog.vec.Mat3.AnyType} return mat so that operations can be
- *     chained together.
- */
-goog.vec.Mat3.setColumnValues = function(mat, column, v0, v1, v2) {
-  var i = column * 3;
-  mat[i] = v0;
-  mat[i + 1] = v1;
-  mat[i + 2] = v2;
-  return mat;
-};
-
-
-/**
- * Sets the specified column with the value from the supplied array.
- *
- * @param {goog.vec.Mat3.AnyType} mat The matrix to receive the values.
- * @param {number} column The column index to set the values on.
- * @param {goog.vec.Vec3.AnyType} vec The vector elements for the column.
- * @return {goog.vec.Mat3.AnyType} return mat so that operations can be
- *     chained together.
- */
-goog.vec.Mat3.setColumn = function(mat, column, vec) {
-  var i = column * 3;
-  mat[i] = vec[0];
-  mat[i + 1] = vec[1];
-  mat[i + 2] = vec[2];
-  return mat;
-};
-
-
-/**
- * Retrieves the specified column from the matrix into the given vector
- * array.
- *
- * @param {goog.vec.Mat3.AnyType} mat The matrix supplying the values.
- * @param {number} column The column to get the values from.
- * @param {goog.vec.Vec3.AnyType} vec The vector elements to receive the
- *     column.
- * @return {goog.vec.Vec3.AnyType} return vec so that operations can be
- *     chained together.
- */
-goog.vec.Mat3.getColumn = function(mat, column, vec) {
-  var i = column * 3;
-  vec[0] = mat[i];
-  vec[1] = mat[i + 1];
-  vec[2] = mat[i + 2];
-  return vec;
-};
-
-
-/**
- * Sets the columns of the matrix from the set of vector elements.
- *
- * @param {goog.vec.Mat3.AnyType} mat The matrix to receive the values.
- * @param {goog.vec.Vec3.AnyType} vec0 The values for column 0.
- * @param {goog.vec.Vec3.AnyType} vec1 The values for column 1.
- * @param {goog.vec.Vec3.AnyType} vec2 The values for column 2.
- * @return {goog.vec.Mat3.AnyType} return mat so that operations can be
- *     chained together.
- */
-goog.vec.Mat3.setColumns = function(mat, vec0, vec1, vec2) {
-  goog.vec.Mat3.setColumn(mat, 0, vec0);
-  goog.vec.Mat3.setColumn(mat, 1, vec1);
-  goog.vec.Mat3.setColumn(mat, 2, vec2);
-  return mat;
-};
-
-
-/**
- * Retrieves the column values from the given matrix into the given vector
- * elements.
- *
- * @param {goog.vec.Mat3.AnyType} mat The matrix supplying the columns.
- * @param {goog.vec.Vec3.AnyType} vec0 The vector to receive column 0.
- * @param {goog.vec.Vec3.AnyType} vec1 The vector to receive column 1.
- * @param {goog.vec.Vec3.AnyType} vec2 The vector to receive column 2.
- */
-goog.vec.Mat3.getColumns = function(mat, vec0, vec1, vec2) {
-  goog.vec.Mat3.getColumn(mat, 0, vec0);
-  goog.vec.Mat3.getColumn(mat, 1, vec1);
-  goog.vec.Mat3.getColumn(mat, 2, vec2);
-};
-
-
-/**
- * Sets the row values from the supplied values.
- *
- * @param {goog.vec.Mat3.AnyType} mat The matrix to receive the values.
- * @param {number} row The index of the row to receive the values.
- * @param {number} v0 The value for column 0.
- * @param {number} v1 The value for column 1.
- * @param {number} v2 The value for column 2.
- * @return {goog.vec.Mat3.AnyType} return mat so that operations can be
- *     chained together.
- */
-goog.vec.Mat3.setRowValues = function(mat, row, v0, v1, v2) {
-  mat[row] = v0;
-  mat[row + 3] = v1;
-  mat[row + 6] = v2;
-  return mat;
-};
-
-
-/**
- * Sets the row values from the supplied vector.
- *
- * @param {goog.vec.Mat3.AnyType} mat The matrix to receive the row values.
- * @param {number} row The index of the row.
- * @param {goog.vec.Vec3.AnyType} vec The vector containing the values.
- * @return {goog.vec.Mat3.AnyType} return mat so that operations can be
- *     chained together.
- */
-goog.vec.Mat3.setRow = function(mat, row, vec) {
-  mat[row] = vec[0];
-  mat[row + 3] = vec[1];
-  mat[row + 6] = vec[2];
-  return mat;
-};
-
-
-/**
- * Retrieves the row values into the given vector.
- *
- * @param {goog.vec.Mat3.AnyType} mat The matrix supplying the values.
- * @param {number} row The index of the row supplying the values.
- * @param {goog.vec.Vec3.AnyType} vec The vector to receive the row.
- * @return {goog.vec.Vec3.AnyType} return vec so that operations can be
- *     chained together.
- */
-goog.vec.Mat3.getRow = function(mat, row, vec) {
-  vec[0] = mat[row];
-  vec[1] = mat[row + 3];
-  vec[2] = mat[row + 6];
-  return vec;
-};
-
-
-/**
- * Sets the rows of the matrix from the supplied vectors.
- *
- * @param {goog.vec.Mat3.AnyType} mat The matrix to receive the values.
- * @param {goog.vec.Vec3.AnyType} vec0 The values for row 0.
- * @param {goog.vec.Vec3.AnyType} vec1 The values for row 1.
- * @param {goog.vec.Vec3.AnyType} vec2 The values for row 2.
- * @return {goog.vec.Mat3.AnyType} return mat so that operations can be
- *     chained together.
- */
-goog.vec.Mat3.setRows = function(mat, vec0, vec1, vec2) {
-  goog.vec.Mat3.setRow(mat, 0, vec0);
-  goog.vec.Mat3.setRow(mat, 1, vec1);
-  goog.vec.Mat3.setRow(mat, 2, vec2);
-  return mat;
-};
-
-
-/**
- * Retrieves the rows of the matrix into the supplied vectors.
- *
- * @param {goog.vec.Mat3.AnyType} mat The matrix to supplying the values.
- * @param {goog.vec.Vec3.AnyType} vec0 The vector to receive row 0.
- * @param {goog.vec.Vec3.AnyType} vec1 The vector to receive row 1.
- * @param {goog.vec.Vec3.AnyType} vec2 The vector to receive row 2.
- */
-goog.vec.Mat3.getRows = function(mat, vec0, vec1, vec2) {
-  goog.vec.Mat3.getRow(mat, 0, vec0);
-  goog.vec.Mat3.getRow(mat, 1, vec1);
-  goog.vec.Mat3.getRow(mat, 2, vec2);
-};
-
-
-/**
- * Makes the given 3x3 matrix the zero matrix.
- *
- * @param {goog.vec.Mat3.AnyType} mat The matrix.
- * @return {goog.vec.Mat3.AnyType} return mat so operations can be chained.
- */
-goog.vec.Mat3.makeZero = function(mat) {
-  mat[0] = 0;
-  mat[1] = 0;
-  mat[2] = 0;
-  mat[3] = 0;
-  mat[4] = 0;
-  mat[5] = 0;
-  mat[6] = 0;
-  mat[7] = 0;
-  mat[8] = 0;
-  return mat;
-};
-
-
-/**
- * Makes the given 3x3 matrix the identity matrix.
- *
- * @param {goog.vec.Mat3.AnyType} mat The matrix.
- * @return {goog.vec.Mat3.AnyType} return mat so operations can be chained.
- */
-goog.vec.Mat3.makeIdentity = function(mat) {
-  mat[0] = 1;
-  mat[1] = 0;
-  mat[2] = 0;
-  mat[3] = 0;
-  mat[4] = 1;
-  mat[5] = 0;
-  mat[6] = 0;
-  mat[7] = 0;
-  mat[8] = 1;
-  return mat;
-};
-
-
-/**
- * Performs a per-component addition of the matrices mat0 and mat1, storing
- * the result into resultMat.
- *
- * @param {goog.vec.Mat3.AnyType} mat0 The first addend.
- * @param {goog.vec.Mat3.AnyType} mat1 The second addend.
- * @param {goog.vec.Mat3.AnyType} resultMat The matrix to
- *     receive the results (may be either mat0 or mat1).
- * @return {goog.vec.Mat3.AnyType} return resultMat so that operations can be
- *     chained together.
- */
-goog.vec.Mat3.addMat = function(mat0, mat1, resultMat) {
-  resultMat[0] = mat0[0] + mat1[0];
-  resultMat[1] = mat0[1] + mat1[1];
-  resultMat[2] = mat0[2] + mat1[2];
-  resultMat[3] = mat0[3] + mat1[3];
-  resultMat[4] = mat0[4] + mat1[4];
-  resultMat[5] = mat0[5] + mat1[5];
-  resultMat[6] = mat0[6] + mat1[6];
-  resultMat[7] = mat0[7] + mat1[7];
-  resultMat[8] = mat0[8] + mat1[8];
-  return resultMat;
-};
-
-
-/**
- * Performs a per-component subtraction of the matrices mat0 and mat1,
- * storing the result into resultMat.
- *
- * @param {goog.vec.Mat3.AnyType} mat0 The minuend.
- * @param {goog.vec.Mat3.AnyType} mat1 The subtrahend.
- * @param {goog.vec.Mat3.AnyType} resultMat The matrix to receive
- *     the results (may be either mat0 or mat1).
- * @return {goog.vec.Mat3.AnyType} return resultMat so that operations can be
- *     chained together.
- */
-goog.vec.Mat3.subMat = function(mat0, mat1, resultMat) {
-  resultMat[0] = mat0[0] - mat1[0];
-  resultMat[1] = mat0[1] - mat1[1];
-  resultMat[2] = mat0[2] - mat1[2];
-  resultMat[3] = mat0[3] - mat1[3];
-  resultMat[4] = mat0[4] - mat1[4];
-  resultMat[5] = mat0[5] - mat1[5];
-  resultMat[6] = mat0[6] - mat1[6];
-  resultMat[7] = mat0[7] - mat1[7];
-  resultMat[8] = mat0[8] - mat1[8];
-  return resultMat;
-};
-
-
-/**
- * Multiplies matrix mat0 with the given scalar, storing the result
- * into resultMat.
- *
- * @param {goog.vec.Mat3.AnyType} mat The matrix.
- * @param {number} scalar The scalar value to multiple to each element of mat.
- * @param {goog.vec.Mat3.AnyType} resultMat The matrix to receive
- *     the results (may be mat).
- * @return {goog.vec.Mat3.AnyType} return resultMat so that operations can be
- *     chained together.
- */
-goog.vec.Mat3.multScalar = function(mat, scalar, resultMat) {
-  resultMat[0] = mat[0] * scalar;
-  resultMat[1] = mat[1] * scalar;
-  resultMat[2] = mat[2] * scalar;
-  resultMat[3] = mat[3] * scalar;
-  resultMat[4] = mat[4] * scalar;
-  resultMat[5] = mat[5] * scalar;
-  resultMat[6] = mat[6] * scalar;
-  resultMat[7] = mat[7] * scalar;
-  resultMat[8] = mat[8] * scalar;
-  return resultMat;
-};
-
-
-/**
- * Multiplies the two matrices mat0 and mat1 using matrix multiplication,
- * storing the result into resultMat.
- *
- * @param {goog.vec.Mat3.AnyType} mat0 The first (left hand) matrix.
- * @param {goog.vec.Mat3.AnyType} mat1 The second (right hand) matrix.
- * @param {goog.vec.Mat3.AnyType} resultMat The matrix to receive
- *     the results (may be either mat0 or mat1).
- * @return {goog.vec.Mat3.AnyType} return resultMat so that operations can be
- *     chained together.
- */
-goog.vec.Mat3.multMat = function(mat0, mat1, resultMat) {
-  var a00 = mat0[0], a10 = mat0[1], a20 = mat0[2];
-  var a01 = mat0[3], a11 = mat0[4], a21 = mat0[5];
-  var a02 = mat0[6], a12 = mat0[7], a22 = mat0[8];
-
-  var b00 = mat1[0], b10 = mat1[1], b20 = mat1[2];
-  var b01 = mat1[3], b11 = mat1[4], b21 = mat1[5];
-  var b02 = mat1[6], b12 = mat1[7], b22 = mat1[8];
-
-  resultMat[0] = a00 * b00 + a01 * b10 + a02 * b20;
-  resultMat[1] = a10 * b00 + a11 * b10 + a12 * b20;
-  resultMat[2] = a20 * b00 + a21 * b10 + a22 * b20;
-  resultMat[3] = a00 * b01 + a01 * b11 + a02 * b21;
-  resultMat[4] = a10 * b01 + a11 * b11 + a12 * b21;
-  resultMat[5] = a20 * b01 + a21 * b11 + a22 * b21;
-  resultMat[6] = a00 * b02 + a01 * b12 + a02 * b22;
-  resultMat[7] = a10 * b02 + a11 * b12 + a12 * b22;
-  resultMat[8] = a20 * b02 + a21 * b12 + a22 * b22;
-  return resultMat;
-};
-
-
-/**
- * Transposes the given matrix mat storing the result into resultMat.
- *
- * @param {goog.vec.Mat3.AnyType} mat The matrix to transpose.
- * @param {goog.vec.Mat3.AnyType} resultMat The matrix to receive
- *     the results (may be mat).
- * @return {goog.vec.Mat3.AnyType} return resultMat so that operations can be
- *     chained together.
- */
-goog.vec.Mat3.transpose = function(mat, resultMat) {
-  if (resultMat == mat) {
-    var a10 = mat[1], a20 = mat[2], a21 = mat[5];
-    resultMat[1] = mat[3];
-    resultMat[2] = mat[6];
-    resultMat[3] = a10;
-    resultMat[5] = mat[7];
-    resultMat[6] = a20;
-    resultMat[7] = a21;
-  } else {
-    resultMat[0] = mat[0];
-    resultMat[1] = mat[3];
-    resultMat[2] = mat[6];
-    resultMat[3] = mat[1];
-    resultMat[4] = mat[4];
-    resultMat[5] = mat[7];
-    resultMat[6] = mat[2];
-    resultMat[7] = mat[5];
-    resultMat[8] = mat[8];
-  }
-  return resultMat;
-};
-
-
-/**
- * Computes the inverse of mat0 storing the result into resultMat. If the
- * inverse is defined, this function returns true, false otherwise.
- *
- * @param {goog.vec.Mat3.AnyType} mat0 The matrix to invert.
- * @param {goog.vec.Mat3.AnyType} resultMat The matrix to receive
- *     the result (may be mat0).
- * @return {boolean} True if the inverse is defined. If false is returned,
- *     resultMat is not modified.
- */
-goog.vec.Mat3.invert = function(mat0, resultMat) {
-  var a00 = mat0[0], a10 = mat0[1], a20 = mat0[2];
-  var a01 = mat0[3], a11 = mat0[4], a21 = mat0[5];
-  var a02 = mat0[6], a12 = mat0[7], a22 = mat0[8];
-
-  var t00 = a11 * a22 - a12 * a21;
-  var t10 = a12 * a20 - a10 * a22;
-  var t20 = a10 * a21 - a11 * a20;
-  var det = a00 * t00 + a01 * t10 + a02 * t20;
-  if (det == 0) {
-    return false;
-  }
-
-  var idet = 1 / det;
-  resultMat[0] = t00 * idet;
-  resultMat[3] = (a02 * a21 - a01 * a22) * idet;
-  resultMat[6] = (a01 * a12 - a02 * a11) * idet;
-
-  resultMat[1] = t10 * idet;
-  resultMat[4] = (a00 * a22 - a02 * a20) * idet;
-  resultMat[7] = (a02 * a10 - a00 * a12) * idet;
-
-  resultMat[2] = t20 * idet;
-  resultMat[5] = (a01 * a20 - a00 * a21) * idet;
-  resultMat[8] = (a00 * a11 - a01 * a10) * idet;
-  return true;
-};
-
-
-/**
- * Returns true if the components of mat0 are equal to the components of mat1.
- *
- * @param {goog.vec.Mat3.AnyType} mat0 The first matrix.
- * @param {goog.vec.Mat3.AnyType} mat1 The second matrix.
- * @return {boolean} True if the the two matrices are equivalent.
- */
-goog.vec.Mat3.equals = function(mat0, mat1) {
-  return mat0.length == mat1.length && mat0[0] == mat1[0] &&
-      mat0[1] == mat1[1] && mat0[2] == mat1[2] && mat0[3] == mat1[3] &&
-      mat0[4] == mat1[4] && mat0[5] == mat1[5] && mat0[6] == mat1[6] &&
-      mat0[7] == mat1[7] && mat0[8] == mat1[8];
-};
-
-
-/**
- * Transforms the given vector with the given matrix storing the resulting,
- * transformed matrix into resultVec.
- *
- * @param {goog.vec.Mat3.AnyType} mat The matrix supplying the transformation.
- * @param {goog.vec.Vec3.AnyType} vec The vector to transform.
- * @param {goog.vec.Vec3.AnyType} resultVec The vector to
- *     receive the results (may be vec).
- * @return {goog.vec.Vec3.AnyType} return resultVec so that operations can be
- *     chained together.
- */
-goog.vec.Mat3.multVec3 = function(mat, vec, resultVec) {
-  var x = vec[0], y = vec[1], z = vec[2];
-  resultVec[0] = x * mat[0] + y * mat[3] + z * mat[6];
-  resultVec[1] = x * mat[1] + y * mat[4] + z * mat[7];
-  resultVec[2] = x * mat[2] + y * mat[5] + z * mat[8];
-  return resultVec;
-};
-
-
-/**
- * Makes the given 3x3 matrix a translation matrix with x and y
- * translation values.
- *
- * @param {goog.vec.Mat3.AnyType} mat The matrix.
- * @param {number} x The translation along the x axis.
- * @param {number} y The translation along the y axis.
- * @return {goog.vec.Mat3.AnyType} return mat so that operations can be
- *     chained.
- */
-goog.vec.Mat3.makeTranslate = function(mat, x, y) {
-  goog.vec.Mat3.makeIdentity(mat);
-  return goog.vec.Mat3.setColumnValues(mat, 2, x, y, 1);
-};
-
-
-/**
- * Makes the given 3x3 matrix a scale matrix with x, y, and z scale factors.
- *
- * @param {goog.vec.Mat3.AnyType} mat The 3x3 (9-element) matrix
- *     array to receive the new scale matrix.
- * @param {number} x The scale along the x axis.
- * @param {number} y The scale along the y axis.
- * @param {number} z The scale along the z axis.
- * @return {goog.vec.Mat3.AnyType} return mat so that operations can be
- *     chained.
- */
-goog.vec.Mat3.makeScale = function(mat, x, y, z) {
-  goog.vec.Mat3.makeIdentity(mat);
-  return goog.vec.Mat3.setDiagonalValues(mat, x, y, z);
-};
-
-
-/**
- * Makes the given 3x3 matrix a rotation matrix with the given rotation
- * angle about the axis defined by the vector (ax, ay, az).
- *
- * @param {goog.vec.Mat3.AnyType} mat The matrix.
- * @param {number} angle The rotation angle in radians.
- * @param {number} ax The x component of the rotation axis.
- * @param {number} ay The y component of the rotation axis.
- * @param {number} az The z component of the rotation axis.
- * @return {goog.vec.Mat3.AnyType} return mat so that operations can be
- *     chained.
- */
-goog.vec.Mat3.makeRotate = function(mat, angle, ax, ay, az) {
-  var c = Math.cos(angle);
-  var d = 1 - c;
-  var s = Math.sin(angle);
-
-  return goog.vec.Mat3.setFromValues(
-      mat, ax * ax * d + c, ax * ay * d + az * s, ax * az * d - ay * s,
-
-      ax * ay * d - az * s, ay * ay * d + c, ay * az * d + ax * s,
-
-      ax * az * d + ay * s, ay * az * d - ax * s, az * az * d + c);
-};
-
-
-/**
- * Makes the given 3x3 matrix a rotation matrix with the given rotation
- * angle about the X axis.
- *
- * @param {goog.vec.Mat3.AnyType} mat The matrix.
- * @param {number} angle The rotation angle in radians.
- * @return {goog.vec.Mat3.AnyType} return mat so that operations can be
- *     chained.
- */
-goog.vec.Mat3.makeRotateX = function(mat, angle) {
-  var c = Math.cos(angle);
-  var s = Math.sin(angle);
-  return goog.vec.Mat3.setFromValues(mat, 1, 0, 0, 0, c, s, 0, -s, c);
-};
-
-
-/**
- * Makes the given 3x3 matrix a rotation matrix with the given rotation
- * angle about the Y axis.
- *
- * @param {goog.vec.Mat3.AnyType} mat The matrix.
- * @param {number} angle The rotation angle in radians.
- * @return {goog.vec.Mat3.AnyType} return mat so that operations can be
- *     chained.
- */
-goog.vec.Mat3.makeRotateY = function(mat, angle) {
-  var c = Math.cos(angle);
-  var s = Math.sin(angle);
-  return goog.vec.Mat3.setFromValues(mat, c, 0, -s, 0, 1, 0, s, 0, c);
-};
-
-
-/**
- * Makes the given 3x3 matrix a rotation matrix with the given rotation
- * angle about the Z axis.
- *
- * @param {goog.vec.Mat3.AnyType} mat The matrix.
- * @param {number} angle The rotation angle in radians.
- * @return {goog.vec.Mat3.AnyType} return mat so that operations can be
- *     chained.
- */
-goog.vec.Mat3.makeRotateZ = function(mat, angle) {
-  var c = Math.cos(angle);
-  var s = Math.sin(angle);
-  return goog.vec.Mat3.setFromValues(mat, c, s, 0, -s, c, 0, 0, 0, 1);
-};
-
-
-/**
- * Rotate the given matrix by angle about the x,y,z axis.  Equivalent to:
- * goog.vec.Mat3.multMat(
- *     mat,
- *     goog.vec.Mat3.makeRotate(goog.vec.Mat3.create(), angle, x, y, z),
- *     mat);
- *
- * @param {goog.vec.Mat3.AnyType} mat The matrix.
- * @param {number} angle The angle in radians.
- * @param {number} x The x component of the rotation axis.
- * @param {number} y The y component of the rotation axis.
- * @param {number} z The z component of the rotation axis.
- * @return {goog.vec.Mat3.AnyType} return mat so that operations can be
- *     chained.
- */
-goog.vec.Mat3.rotate = function(mat, angle, x, y, z) {
-  var m00 = mat[0], m10 = mat[1], m20 = mat[2];
-  var m01 = mat[3], m11 = mat[4], m21 = mat[5];
-  var m02 = mat[6], m12 = mat[7], m22 = mat[8];
-
-  var cosAngle = Math.cos(angle);
-  var sinAngle = Math.sin(angle);
-  var diffCosAngle = 1 - cosAngle;
-  var r00 = x * x * diffCosAngle + cosAngle;
-  var r10 = x * y * diffCosAngle + z * sinAngle;
-  var r20 = x * z * diffCosAngle - y * sinAngle;
-
-  var r01 = x * y * diffCosAngle - z * sinAngle;
-  var r11 = y * y * diffCosAngle + cosAngle;
-  var r21 = y * z * diffCosAngle + x * sinAngle;
-
-  var r02 = x * z * diffCosAngle + y * sinAngle;
-  var r12 = y * z * diffCosAngle - x * sinAngle;
-  var r22 = z * z * diffCosAngle + cosAngle;
-
-  return goog.vec.Mat3.setFromValues(
-      mat, m00 * r00 + m01 * r10 + m02 * r20, m10 * r00 + m11 * r10 + m12 * r20,
-      m20 * r00 + m21 * r10 + m22 * r20,
-
-      m00 * r01 + m01 * r11 + m02 * r21, m10 * r01 + m11 * r11 + m12 * r21,
-      m20 * r01 + m21 * r11 + m22 * r21,
-
-      m00 * r02 + m01 * r12 + m02 * r22, m10 * r02 + m11 * r12 + m12 * r22,
-      m20 * r02 + m21 * r12 + m22 * r22);
-};
-
-
-/**
- * Rotate the given matrix by angle about the x axis.  Equivalent to:
- * goog.vec.Mat3.multMat(
- *     mat,
- *     goog.vec.Mat3.makeRotateX(goog.vec.Mat3.create(), angle),
- *     mat);
- *
- * @param {goog.vec.Mat3.AnyType} mat The matrix.
- * @param {number} angle The angle in radians.
- * @return {goog.vec.Mat3.AnyType} return mat so that operations can be
- *     chained.
- */
-goog.vec.Mat3.rotateX = function(mat, angle) {
-  var m01 = mat[3], m11 = mat[4], m21 = mat[5];
-  var m02 = mat[6], m12 = mat[7], m22 = mat[8];
-
-  var c = Math.cos(angle);
-  var s = Math.sin(angle);
-
-  mat[3] = m01 * c + m02 * s;
-  mat[4] = m11 * c + m12 * s;
-  mat[5] = m21 * c + m22 * s;
-  mat[6] = m01 * -s + m02 * c;
-  mat[7] = m11 * -s + m12 * c;
-  mat[8] = m21 * -s + m22 * c;
-
-  return mat;
-};
-
-
-/**
- * Rotate the given matrix by angle about the y axis.  Equivalent to:
- * goog.vec.Mat3.multMat(
- *     mat,
- *     goog.vec.Mat3.makeRotateY(goog.vec.Mat3.create(), angle),
- *     mat);
- *
- * @param {goog.vec.Mat3.AnyType} mat The matrix.
- * @param {number} angle The angle in radians.
- * @return {goog.vec.Mat3.AnyType} return mat so that operations can be
- *     chained.
- */
-goog.vec.Mat3.rotateY = function(mat, angle) {
-  var m00 = mat[0], m10 = mat[1], m20 = mat[2];
-  var m02 = mat[6], m12 = mat[7], m22 = mat[8];
-
-  var c = Math.cos(angle);
-  var s = Math.sin(angle);
-
-  mat[0] = m00 * c + m02 * -s;
-  mat[1] = m10 * c + m12 * -s;
-  mat[2] = m20 * c + m22 * -s;
-  mat[6] = m00 * s + m02 * c;
-  mat[7] = m10 * s + m12 * c;
-  mat[8] = m20 * s + m22 * c;
-
-  return mat;
-};
-
-
-/**
- * Rotate the given matrix by angle about the z axis.  Equivalent to:
- * goog.vec.Mat3.multMat(
- *     mat,
- *     goog.vec.Mat3.makeRotateZ(goog.vec.Mat3.create(), angle),
- *     mat);
- *
- * @param {goog.vec.Mat3.AnyType} mat The matrix.
- * @param {number} angle The angle in radians.
- * @return {goog.vec.Mat3.AnyType} return mat so that operations can be
- *     chained.
- */
-goog.vec.Mat3.rotateZ = function(mat, angle) {
-  var m00 = mat[0], m10 = mat[1], m20 = mat[2];
-  var m01 = mat[3], m11 = mat[4], m21 = mat[5];
-
-  var c = Math.cos(angle);
-  var s = Math.sin(angle);
-
-  mat[0] = m00 * c + m01 * s;
-  mat[1] = m10 * c + m11 * s;
-  mat[2] = m20 * c + m21 * s;
-  mat[3] = m00 * -s + m01 * c;
-  mat[4] = m10 * -s + m11 * c;
-  mat[5] = m20 * -s + m21 * c;
-
-  return mat;
-};
-
-
-/**
- * Makes the given 3x3 matrix a rotation matrix given Euler angles using
- * the ZXZ convention.
- * Given the euler angles [theta1, theta2, theta3], the rotation is defined as
- * rotation = rotation_z(theta1) * rotation_x(theta2) * rotation_z(theta3),
- * with theta1 in [0, 2 * pi], theta2 in [0, pi] and theta3 in [0, 2 * pi].
- * rotation_x(theta) means rotation around the X axis of theta radians.
- *
- * @param {goog.vec.Mat3.AnyType} mat The matrix.
- * @param {number} theta1 The angle of rotation around the Z axis in radians.
- * @param {number} theta2 The angle of rotation around the X axis in radians.
- * @param {number} theta3 The angle of rotation around the Z axis in radians.
- * @return {goog.vec.Mat3.AnyType} return mat so that operations can be
- *     chained.
- */
-goog.vec.Mat3.makeEulerZXZ = function(mat, theta1, theta2, theta3) {
-  var c1 = Math.cos(theta1);
-  var s1 = Math.sin(theta1);
-
-  var c2 = Math.cos(theta2);
-  var s2 = Math.sin(theta2);
-
-  var c3 = Math.cos(theta3);
-  var s3 = Math.sin(theta3);
-
-  mat[0] = c1 * c3 - c2 * s1 * s3;
-  mat[1] = c2 * c1 * s3 + c3 * s1;
-  mat[2] = s3 * s2;
-
-  mat[3] = -c1 * s3 - c3 * c2 * s1;
-  mat[4] = c1 * c2 * c3 - s1 * s3;
-  mat[5] = c3 * s2;
-
-  mat[6] = s2 * s1;
-  mat[7] = -c1 * s2;
-  mat[8] = c2;
-
-  return mat;
-};
-
-
-/**
- * Decomposes a rotation matrix into Euler angles using the ZXZ convention so
- * that rotation = rotation_z(theta1) * rotation_x(theta2) * rotation_z(theta3),
- * with theta1 in [0, 2 * pi], theta2 in [0, pi] and theta3 in [0, 2 * pi].
- * rotation_x(theta) means rotation around the X axis of theta radians.
- *
- * @param {goog.vec.Mat3.AnyType} mat The matrix.
- * @param {goog.vec.Vec3.AnyType} euler The ZXZ Euler angles in
- *     radians as [theta1, theta2, theta3].
- * @param {boolean=} opt_theta2IsNegative Whether theta2 is in [-pi, 0] instead
- *     of the default [0, pi].
- * @return {goog.vec.Vec3.AnyType} return euler so that operations can be
- *     chained together.
- */
-goog.vec.Mat3.toEulerZXZ = function(mat, euler, opt_theta2IsNegative) {
-  // There is an ambiguity in the sign of sinTheta2 because of the sqrt.
-  var sinTheta2 = Math.sqrt(mat[2] * mat[2] + mat[5] * mat[5]);
-
-  // By default we explicitely constrain theta2 to be in [0, pi],
-  // so sinTheta2 is always positive. We can change the behavior and specify
-  // theta2 to be negative in [-pi, 0] with opt_Theta2IsNegative.
-  var signTheta2 = opt_theta2IsNegative ? -1 : 1;
-
-  if (sinTheta2 > goog.vec.EPSILON) {
-    euler[2] = Math.atan2(mat[2] * signTheta2, mat[5] * signTheta2);
-    euler[1] = Math.atan2(sinTheta2 * signTheta2, mat[8]);
-    euler[0] = Math.atan2(mat[6] * signTheta2, -mat[7] * signTheta2);
-  } else {
-    // There is also an arbitrary choice for theta1 = 0 or theta2 = 0 here.
-    // We assume theta1 = 0 as some applications do not allow the camera to roll
-    // (i.e. have theta1 != 0).
-    euler[0] = 0;
-    euler[1] = Math.atan2(sinTheta2 * signTheta2, mat[8]);
-    euler[2] = Math.atan2(mat[1], mat[0]);
-  }
-
-  // Atan2 outputs angles in [-pi, pi] so we bring them back to [0, 2 * pi].
-  euler[0] = (euler[0] + Math.PI * 2) % (Math.PI * 2);
-  euler[2] = (euler[2] + Math.PI * 2) % (Math.PI * 2);
-  // For theta2 we want the angle to be in [0, pi] or [-pi, 0] depending on
-  // signTheta2.
-  euler[1] =
-      ((euler[1] * signTheta2 + Math.PI * 2) % (Math.PI * 2)) * signTheta2;
-
-  return euler;
-};

+ 0 - 449
public/drivers/model/math/closure/vec/mat3_test.js

@@ -1,449 +0,0 @@
-/**
- * @license
- * Copyright The Closure Library Authors.
- * SPDX-License-Identifier: Apache-2.0
- */
-
-goog.module('goog.vec.Mat3Test');
-goog.setTestOnly();
-
-const Mat3 = goog.require('goog.vec.Mat3');
-const testSuite = goog.require('goog.testing.testSuite');
-
-const randomMat3 = Mat3.createFloat32FromValues(
-    0.8025078773498535, 0.7559120655059814, 0.15274643898010254,
-    0.19196106493473053, 0.0890120416879654, 0.15422114729881287,
-    0.09754583984613419, 0.44862601161003113, 0.9196512699127197);
-
-testSuite({
-  testDeprecatedConstructor() {
-    const m0 = Mat3.create();
-    assertElementsEquals([0, 0, 0, 0, 0, 0, 0, 0, 0], m0);
-
-    const m1 = Mat3.createFromArray([1, 2, 3, 4, 5, 6, 7, 8, 9]);
-    assertElementsEquals([1, 2, 3, 4, 5, 6, 7, 8, 9], m1);
-
-    const m2 = Mat3.createFromArray(m1);
-    assertElementsEquals([1, 2, 3, 4, 5, 6, 7, 8, 9], m1);
-    assertElementsEquals([1, 2, 3, 4, 5, 6, 7, 8, 9], m2);
-
-    const m3 = Mat3.createFromValues(1, 2, 3, 4, 5, 6, 7, 8, 9);
-    assertElementsEquals([1, 2, 3, 4, 5, 6, 7, 8, 9], m3);
-
-    const m4 = Mat3.createIdentity();
-    assertElementsEquals([1, 0, 0, 0, 1, 0, 0, 0, 1], m4);
-  },
-
-  testConstructor() {
-    const m0 = Mat3.createFloat32();
-    assertElementsEquals([0, 0, 0, 0, 0, 0, 0, 0, 0], m0);
-
-    const m1 = Mat3.createFloat32FromArray([1, 2, 3, 4, 5, 6, 7, 8, 9]);
-    assertElementsEquals([1, 2, 3, 4, 5, 6, 7, 8, 9], m1);
-
-    const m2 = Mat3.createFloat32FromArray(m1);
-    assertElementsEquals([1, 2, 3, 4, 5, 6, 7, 8, 9], m1);
-    assertElementsEquals([1, 2, 3, 4, 5, 6, 7, 8, 9], m2);
-
-    const m3 = Mat3.createFloat32FromValues(1, 2, 3, 4, 5, 6, 7, 8, 9);
-    assertElementsEquals([1, 2, 3, 4, 5, 6, 7, 8, 9], m3);
-
-    const m4 = Mat3.createFloat32Identity();
-    assertElementsEquals([1, 0, 0, 0, 1, 0, 0, 0, 1], m4);
-
-    const n0 = Mat3.createFloat64();
-    assertElementsEquals([0, 0, 0, 0, 0, 0, 0, 0, 0], n0);
-
-    const n1 = Mat3.createFloat64FromArray([1, 2, 3, 4, 5, 6, 7, 8, 9]);
-    assertElementsEquals([1, 2, 3, 4, 5, 6, 7, 8, 9], n1);
-
-    const n2 = Mat3.createFloat64FromArray(n1);
-    assertElementsEquals([1, 2, 3, 4, 5, 6, 7, 8, 9], n1);
-    assertElementsEquals([1, 2, 3, 4, 5, 6, 7, 8, 9], n2);
-
-    const n3 = Mat3.createFloat64FromValues(1, 2, 3, 4, 5, 6, 7, 8, 9);
-    assertElementsEquals([1, 2, 3, 4, 5, 6, 7, 8, 9], n3);
-
-    const n4 = Mat3.createFloat64Identity();
-    assertElementsEquals([1, 0, 0, 0, 1, 0, 0, 0, 1], n4);
-  },
-
-  testSet() {
-    const m0 = Mat3.createFloat32();
-    const m1 = Mat3.createFromArray([1, 2, 3, 4, 5, 6, 7, 8, 9]);
-    Mat3.setFromArray(m0, m1);
-    assertElementsEquals([1, 2, 3, 4, 5, 6, 7, 8, 9], m0);
-
-    Mat3.setFromValues(m0, 2, 3, 4, 5, 6, 7, 8, 9, 10);
-    assertElementsEquals([2, 3, 4, 5, 6, 7, 8, 9, 10], m0);
-  },
-
-  testSetDiagonal() {
-    const m0 = Mat3.createFloat32();
-    Mat3.setDiagonalValues(m0, 1, 2, 3);
-    assertElementsEquals([1, 0, 0, 0, 2, 0, 0, 0, 3], m0);
-
-    Mat3.setDiagonal(m0, [4, 5, 6]);
-    assertElementsEquals([4, 0, 0, 0, 5, 0, 0, 0, 6], m0);
-  },
-
-  testSetGetColumn() {
-    const m0 = Mat3.createFloat32();
-    Mat3.setColumn(m0, 0, [1, 2, 3]);
-    Mat3.setColumn(m0, 1, [4, 5, 6]);
-    Mat3.setColumn(m0, 2, [7, 8, 9]);
-    assertElementsEquals([1, 2, 3, 4, 5, 6, 7, 8, 9], m0);
-
-    const v0 = [0, 0, 0];
-    Mat3.getColumn(m0, 0, v0);
-    assertElementsEquals([1, 2, 3], v0);
-    Mat3.getColumn(m0, 1, v0);
-    assertElementsEquals([4, 5, 6], v0);
-    Mat3.getColumn(m0, 2, v0);
-    assertElementsEquals([7, 8, 9], v0);
-  },
-
-  testSetGetColumns() {
-    const m0 = Mat3.createFloat32();
-    Mat3.setColumns(m0, [1, 2, 3], [4, 5, 6], [7, 8, 9]);
-    assertElementsEquals([1, 2, 3, 4, 5, 6, 7, 8, 9], m0);
-
-    const v0 = [0, 0, 0];
-    const v1 = [0, 0, 0];
-    const v2 = [0, 0, 0];
-
-    Mat3.getColumns(m0, v0, v1, v2);
-    assertElementsEquals([1, 2, 3], v0);
-    assertElementsEquals([4, 5, 6], v1);
-    assertElementsEquals([7, 8, 9], v2);
-  },
-
-  testSetGetRow() {
-    const m0 = Mat3.createFloat32();
-    Mat3.setRow(m0, 0, [1, 2, 3]);
-    Mat3.setRow(m0, 1, [4, 5, 6]);
-    Mat3.setRow(m0, 2, [7, 8, 9]);
-    assertElementsEquals([1, 4, 7, 2, 5, 8, 3, 6, 9], m0);
-
-    const v0 = [0, 0, 0];
-    Mat3.getRow(m0, 0, v0);
-    assertElementsEquals([1, 2, 3], v0);
-    Mat3.getRow(m0, 1, v0);
-    assertElementsEquals([4, 5, 6], v0);
-    Mat3.getRow(m0, 2, v0);
-    assertElementsEquals([7, 8, 9], v0);
-  },
-
-  testSetGetRows() {
-    const m0 = Mat3.createFloat32();
-    Mat3.setRows(m0, [1, 2, 3], [4, 5, 6], [7, 8, 9]);
-    assertElementsEquals([1, 4, 7, 2, 5, 8, 3, 6, 9], m0);
-
-    const v0 = [0, 0, 0];
-    const v1 = [0, 0, 0];
-    const v2 = [0, 0, 0];
-
-    Mat3.getRows(m0, v0, v1, v2);
-    assertElementsEquals([1, 2, 3], v0);
-    assertElementsEquals([4, 5, 6], v1);
-    assertElementsEquals([7, 8, 9], v2);
-  },
-
-  testSetRowMajorArray() {
-    const m0 = Mat3.createFloat32();
-    Mat3.setFromRowMajorArray(m0, [1, 2, 3, 4, 5, 6, 7, 8, 9]);
-    assertElementsEquals([1, 4, 7, 2, 5, 8, 3, 6, 9], m0);
-  },
-
-  testMakeZero() {
-    const m0 = Mat3.createFromArray([1, 2, 3, 4, 5, 6, 7, 8, 9]);
-    assertElementsEquals([1, 2, 3, 4, 5, 6, 7, 8, 9], m0);
-    Mat3.makeZero(m0);
-    assertElementsEquals([0, 0, 0, 0, 0, 0, 0, 0, 0], m0);
-  },
-
-  testMakeIdentity() {
-    const m0 = Mat3.createFloat32();
-    Mat3.makeIdentity(m0);
-    assertElementsEquals([1, 0, 0, 0, 1, 0, 0, 0, 1], m0);
-  },
-
-  testSetGetElement() {
-    const m0 = Mat3.createFloat32();
-    for (let r = 0; r < 3; r++) {
-      for (let c = 0; c < 3; c++) {
-        const value = c * 3 + r + 1;
-        Mat3.setElement(m0, r, c, value);
-        assertEquals(value, Mat3.getElement(m0, r, c));
-      }
-    }
-    assertElementsEquals([1, 2, 3, 4, 5, 6, 7, 8, 9], m0);
-  },
-
-  testAddMat() {
-    const m0 = Mat3.createFloat32FromValues(1, 2, 3, 4, 5, 6, 7, 8, 9);
-    const m1 = Mat3.createFloat32FromValues(3, 4, 5, 6, 7, 8, 9, 1, 2);
-    const m2 = Mat3.create();
-    Mat3.addMat(m0, m1, m2);
-    assertElementsEquals([1, 2, 3, 4, 5, 6, 7, 8, 9], m0);
-    assertElementsEquals([3, 4, 5, 6, 7, 8, 9, 1, 2], m1);
-    assertElementsEquals([4, 6, 8, 10, 12, 14, 16, 9, 11], m2);
-
-    Mat3.addMat(m0, m1, m0);
-    assertElementsEquals([3, 4, 5, 6, 7, 8, 9, 1, 2], m1);
-    assertElementsEquals([4, 6, 8, 10, 12, 14, 16, 9, 11], m0);
-  },
-
-  testSubMat() {
-    const m0 = Mat3.createFloat32FromValues(1, 2, 3, 4, 5, 6, 7, 8, 9);
-    const m1 = Mat3.createFloat32FromValues(3, 4, 5, 6, 7, 8, 9, 1, 2);
-    const m2 = Mat3.create();
-
-    Mat3.subMat(m0, m1, m2);
-    assertElementsEquals([1, 2, 3, 4, 5, 6, 7, 8, 9], m0);
-    assertElementsEquals([3, 4, 5, 6, 7, 8, 9, 1, 2], m1);
-    assertElementsEquals([-2, -2, -2, -2, -2, -2, -2, 7, 7], m2);
-
-    Mat3.subMat(m1, m0, m1);
-    assertElementsEquals([1, 2, 3, 4, 5, 6, 7, 8, 9], m0);
-    assertElementsEquals([2, 2, 2, 2, 2, 2, 2, -7, -7], m1);
-  },
-
-  testMultScalar() {
-    const m0 = Mat3.createFloat32FromValues(1, 2, 3, 4, 5, 6, 7, 8, 9);
-    const m1 = Mat3.createFloat32();
-
-    Mat3.multScalar(m0, 5, m1);
-    assertElementsEquals([1, 2, 3, 4, 5, 6, 7, 8, 9], m0);
-    assertElementsEquals([5, 10, 15, 20, 25, 30, 35, 40, 45], m1);
-
-    Mat3.multScalar(m0, 5, m0);
-    assertElementsEquals([5, 10, 15, 20, 25, 30, 35, 40, 45], m0);
-  },
-
-  testMultMat() {
-    const m0 = Mat3.createFloat32FromValues(1, 2, 3, 4, 5, 6, 7, 8, 9);
-    const m1 = Mat3.createFloat32FromValues(1, 2, 3, 4, 5, 6, 7, 8, 9);
-    const m2 = Mat3.create();
-
-    Mat3.multMat(m0, m1, m2);
-    assertElementsEquals([30, 36, 42, 66, 81, 96, 102, 126, 150], m2);
-
-    Mat3.addMat(m0, m1, m1);
-    Mat3.multMat(m0, m1, m1);
-    assertElementsEquals([60, 72, 84, 132, 162, 192, 204, 252, 300], m1);
-  },
-
-  testTranspose() {
-    const m0 = Mat3.createFloat32FromValues(1, 2, 3, 4, 5, 6, 7, 8, 9);
-    const m1 = Mat3.createFloat32();
-    Mat3.transpose(m0, m1);
-    assertElementsEquals([1, 4, 7, 2, 5, 8, 3, 6, 9], m1);
-    Mat3.transpose(m1, m1);
-    assertElementsEquals([1, 2, 3, 4, 5, 6, 7, 8, 9], m1);
-  },
-
-  testInvert() {
-    const m0 = Mat3.createFloat32FromValues(1, 1, 1, 1, 1, 1, 1, 1, 1);
-    assertFalse(Mat3.invert(m0, m0));
-    assertElementsEquals([1, 1, 1, 1, 1, 1, 1, 1, 1], m0);
-
-    Mat3.setFromValues(m0, 1, 2, 3, 1, 3, 4, 3, 4, 5);
-    assertTrue(Mat3.invert(m0, m0));
-    assertElementsEquals([0.5, -1.0, 0.5, -3.5, 2.0, 0.5, 2.5, -1.0, -0.5], m0);
-
-    Mat3.makeScale(m0, .01, .01, .01);
-    assertTrue(Mat3.invert(m0, m0));
-    const m1 = Mat3.create();
-    Mat3.makeScale(m1, 100, 100, 100);
-    assertElementsEquals(m1, m0);
-  },
-
-  testEquals() {
-    const m0 = Mat3.createFloat32FromValues(1, 2, 3, 4, 5, 6, 7, 8, 9);
-    const m1 = Mat3.createFromArray(m0);
-    assertTrue(Mat3.equals(m0, m1));
-    assertTrue(Mat3.equals(m1, m0));
-    for (let i = 0; i < 9; i++) {
-      m1[i] = 15;
-      assertFalse(Mat3.equals(m0, m1));
-      assertFalse(Mat3.equals(m1, m0));
-      m1[i] = i + 1;
-    }
-  },
-
-  testMultVec3() {
-    const m0 = Mat3.createFloat32FromValues(1, 2, 3, 4, 5, 6, 7, 8, 9);
-    const v0 = [1, 2, 3];
-    const v1 = [0, 0, 0];
-
-    Mat3.multVec3(m0, v0, v1);
-    assertElementsEquals([30, 36, 42], v1);
-    Mat3.multVec3(m0, v0, v0);
-    assertElementsEquals([30, 36, 42], v0);
-  },
-
-  testSetValues() {
-    const a0 = Mat3.createFloat32();
-    assertElementsEquals([0, 0, 0, 0, 0, 0, 0, 0, 0], a0);
-    Mat3.setFromValues(a0, 1, 2, 3, 4, 5, 6, 7, 8, 9);
-    assertElementsEquals([1, 2, 3, 4, 5, 6, 7, 8, 9], a0);
-
-    const a1 = Mat3.createFloat32();
-    Mat3.setDiagonalValues(a1, 1, 2, 3);
-    assertElementsEquals([1, 0, 0, 0, 2, 0, 0, 0, 3], a1);
-
-    Mat3.setColumnValues(a1, 0, 2, 3, 4);
-    Mat3.setColumnValues(a1, 1, 5, 6, 7);
-    Mat3.setColumnValues(a1, 2, 8, 9, 1);
-    assertElementsEquals([2, 3, 4, 5, 6, 7, 8, 9, 1], a1);
-
-    Mat3.setRowValues(a1, 0, 1, 4, 7);
-    Mat3.setRowValues(a1, 1, 2, 5, 8);
-    Mat3.setRowValues(a1, 2, 3, 6, 9);
-    assertElementsEquals([1, 2, 3, 4, 5, 6, 7, 8, 9], a1);
-  },
-
-  testMakeTranslate() {
-    const m0 = Mat3.createFloat32();
-    Mat3.makeTranslate(m0, 3, 4);
-    assertElementsEquals([1, 0, 0, 0, 1, 0, 3, 4, 1], m0);
-  },
-
-  testMakeScale() {
-    const m0 = Mat3.createFloat32();
-    Mat3.makeScale(m0, 3, 4, 5);
-    assertElementsEquals([3, 0, 0, 0, 4, 0, 0, 0, 5], m0);
-  },
-
-  testMakeRotate() {
-    const m0 = Mat3.createFloat32();
-    Mat3.makeRotate(m0, Math.PI / 2, 0, 0, 1);
-    const v0 = [0, 1, 0, -1, 0, 0, 0, 0, 1];
-    assertElementsRoughlyEqual(m0, v0, goog.vec.EPSILON);
-
-    const m1 = Mat3.createFloat32();
-    Mat3.makeRotate(m1, -Math.PI / 4, 0, 0, 1);
-    Mat3.multMat(m0, m1, m1);
-    const v1 = [0.7071068, 0.7071068, 0, -0.7071068, 0.7071068, 0, 0, 0, 1];
-    assertElementsRoughlyEqual(m1, v1, goog.vec.EPSILON);
-  },
-
-  testMakeRotateX() {
-    const m0 = Mat3.createFloat32();
-    const m1 = Mat3.createFloat32();
-
-    Mat3.makeRotateX(m0, Math.PI / 7);
-    Mat3.makeRotate(m1, Math.PI / 7, 1, 0, 0);
-    assertElementsRoughlyEqual(m0, m1, goog.vec.EPSILON);
-  },
-
-  testMakeRotateY() {
-    const m0 = Mat3.createFloat32();
-    const m1 = Mat3.createFloat32();
-
-    Mat3.makeRotateY(m0, Math.PI / 7);
-    Mat3.makeRotate(m1, Math.PI / 7, 0, 1, 0);
-    assertElementsRoughlyEqual(m0, m1, goog.vec.EPSILON);
-  },
-
-  testMakeRotateZ() {
-    const m0 = Mat3.createFloat32();
-    const m1 = Mat3.createFloat32();
-
-    Mat3.makeRotateZ(m0, Math.PI / 7);
-    Mat3.makeRotate(m1, Math.PI / 7, 0, 0, 1);
-    assertElementsRoughlyEqual(m0, m1, goog.vec.EPSILON);
-  },
-
-  testRotate() {
-    const m0 = Mat3.createIdentity();
-    Mat3.rotate(m0, Math.PI / 2, 0, 0, 1);
-    assertElementsRoughlyEqual(
-        [0, 1, 0, -1, 0, 0, 0, 0, 1], m0, goog.vec.EPSILON);
-
-    Mat3.rotate(m0, -Math.PI / 4, 0, 0, 1);
-    assertElementsRoughlyEqual(
-        [0.7071068, 0.7071068, 0, -0.7071068, 0.7071068, 0, 0, 0, 1], m0,
-        goog.vec.EPSILON);
-  },
-
-  testRotateX() {
-    const m0 = Mat3.createFloat32();
-    const m1 = Mat3.createFloat32FromArray(randomMat3);
-
-    Mat3.makeRotateX(m0, Math.PI / 7);
-    Mat3.multMat(m1, m0, m0);
-    Mat3.rotateX(m1, Math.PI / 7);
-    assertElementsRoughlyEqual(m0, m1, goog.vec.EPSILON);
-  },
-
-  testRotateY() {
-    const m0 = Mat3.createFloat32();
-    const m1 = Mat3.createFloat32FromArray(randomMat3);
-
-    Mat3.makeRotateY(m0, Math.PI / 7);
-    Mat3.multMat(m1, m0, m0);
-    Mat3.rotateY(m1, Math.PI / 7);
-    assertElementsRoughlyEqual(m0, m1, goog.vec.EPSILON);
-  },
-
-  testRotateZ() {
-    const m0 = Mat3.createFloat32();
-    const m1 = Mat3.createFloat32FromArray(randomMat3);
-
-    Mat3.makeRotateZ(m0, Math.PI / 7);
-    Mat3.multMat(m1, m0, m0);
-    Mat3.rotateZ(m1, Math.PI / 7);
-    assertElementsRoughlyEqual(m0, m1, goog.vec.EPSILON);
-  },
-
-  testMakeEulerZXZ() {
-    const m0 = Mat3.createFloat32();
-    const roll = 0.200982 * 2 * Math.PI;
-    const tilt = 0.915833 * Math.PI;
-    const yaw = 0.839392 * 2 * Math.PI;
-
-    Mat3.makeRotate(m0, roll, 0, 0, 1);
-    Mat3.rotate(m0, tilt, 1, 0, 0);
-    Mat3.rotate(m0, yaw, 0, 0, 1);
-
-    const m1 = Mat3.createFloat32();
-    Mat3.makeEulerZXZ(m1, roll, tilt, yaw);
-    assertElementsRoughlyEqual(m0, m1, goog.vec.EPSILON);
-
-    let euler = [0, 0, 0];
-    Mat3.toEulerZXZ(m0, euler);
-
-    assertRoughlyEquals(roll, euler[0], goog.vec.EPSILON);
-    assertRoughlyEquals(tilt, euler[1], goog.vec.EPSILON);
-    assertRoughlyEquals(yaw, euler[2], goog.vec.EPSILON);
-
-    // Test negative tilt now.
-    Mat3.makeRotate(m0, roll, 0, 0, 1);
-    Mat3.rotate(m0, -tilt, 1, 0, 0);
-    Mat3.rotate(m0, yaw, 0, 0, 1);
-
-    Mat3.makeEulerZXZ(m1, roll, -tilt, yaw);
-    assertElementsRoughlyEqual(m0, m1, goog.vec.EPSILON);
-
-    euler = [0, 0, 0];
-    Mat3.toEulerZXZ(m0, euler, true);
-
-    assertRoughlyEquals(roll, euler[0], goog.vec.EPSILON);
-    assertRoughlyEquals(-tilt, euler[1], goog.vec.EPSILON);
-    assertRoughlyEquals(yaw, euler[2], goog.vec.EPSILON);
-  },
-
-  testEulerZXZExtrema() {
-    const m0 = Mat3.createFloat32FromArray([1, 0, 0, 0, 0, -1, 0, 1, 0]);
-    const m1 = Mat3.createFloat32FromArray([0, 0, 0, 0, 0, 0, 0, 0, 0]);
-
-    const euler = [0, 0, 0];
-    Mat3.toEulerZXZ(m0, euler);
-    assertElementsRoughlyEqual(
-        [Math.PI, Math.PI / 2, Math.PI], euler, goog.vec.EPSILON);
-    Mat3.makeEulerZXZ(m1, euler[0], euler[1], euler[2]);
-    assertElementsRoughlyEqual(m0, m1, goog.vec.EPSILON);
-  },
-});

+ 0 - 1043
public/drivers/model/math/closure/vec/mat3d.js

@@ -1,1043 +0,0 @@
-/**
- * @license
- * Copyright The Closure Library Authors.
- * SPDX-License-Identifier: Apache-2.0
- */
-
-
-////////////////////////// NOTE ABOUT EDITING THIS FILE ///////////////////////
-//                                                                           //
-// Any edits to this file must be applied to mat3f.js by running:            //
-//   swap_type.sh mat3d.js > mat3f.js                                        //
-//                                                                           //
-////////////////////////// NOTE ABOUT EDITING THIS FILE ///////////////////////
-
-
-/**
- * @fileoverview Provides functions for operating on 3x3 double (64bit)
- * matrices.  The matrices are stored in column-major order.
- *
- * The last parameter will typically be the output object and an object
- * can be both an input and output parameter to all methods except where
- * noted.
- *
- * See the README for notes about the design and structure of the API
- * (especially related to performance).
- */
-goog.provide('goog.vec.mat3d');
-goog.provide('goog.vec.mat3d.Type');
-
-goog.require('goog.vec');
-goog.require('goog.vec.vec3d.Type');
-
-
-/** @typedef {!goog.vec.Float64} */ goog.vec.mat3d.Type;
-
-
-/**
- * Creates a mat3d with all elements initialized to zero.
- *
- * @return {!goog.vec.mat3d.Type} The new mat3d.
- */
-goog.vec.mat3d.create = function() {
-  return new Float64Array(9);
-};
-
-
-/**
- * Creates a mat3d identity matrix.
- *
- * @return {!goog.vec.mat3d.Type} The new mat3d.
- */
-goog.vec.mat3d.createIdentity = function() {
-  var mat = goog.vec.mat3d.create();
-  mat[0] = mat[4] = mat[8] = 1;
-  return mat;
-};
-
-
-/**
- * Initializes the matrix from the set of values. Note the values supplied are
- * in column major order.
- *
- * @param {!goog.vec.mat3d.Type} mat The matrix to receive the
- *     values.
- * @param {number} v00 The values at (0, 0).
- * @param {number} v10 The values at (1, 0).
- * @param {number} v20 The values at (2, 0).
- * @param {number} v01 The values at (0, 1).
- * @param {number} v11 The values at (1, 1).
- * @param {number} v21 The values at (2, 1).
- * @param {number} v02 The values at (0, 2).
- * @param {number} v12 The values at (1, 2).
- * @param {number} v22 The values at (2, 2).
- * @return {!goog.vec.mat3d.Type} return mat so that operations can be
- *     chained together.
- */
-goog.vec.mat3d.setFromValues = function(
-    mat, v00, v10, v20, v01, v11, v21, v02, v12, v22) {
-  mat[0] = v00;
-  mat[1] = v10;
-  mat[2] = v20;
-  mat[3] = v01;
-  mat[4] = v11;
-  mat[5] = v21;
-  mat[6] = v02;
-  mat[7] = v12;
-  mat[8] = v22;
-  return mat;
-};
-
-
-/**
- * Initializes mat3d mat from mat3d src.
- *
- * @param {!goog.vec.mat3d.Type} mat The destination matrix.
- * @param {!goog.vec.mat3d.Type} src The source matrix.
- * @return {!goog.vec.mat3d.Type} Return mat so that operations can be
- *     chained together.
- */
-goog.vec.mat3d.setFromMat3d = function(mat, src) {
-  mat[0] = src[0];
-  mat[1] = src[1];
-  mat[2] = src[2];
-  mat[3] = src[3];
-  mat[4] = src[4];
-  mat[5] = src[5];
-  mat[6] = src[6];
-  mat[7] = src[7];
-  mat[8] = src[8];
-  return mat;
-};
-
-
-/**
- * Initializes mat3d mat from mat3f src (typed as a Float32Array to
- * avoid circular goog.requires).
- *
- * @param {!goog.vec.mat3d.Type} mat The destination matrix.
- * @param {Float32Array} src The source matrix.
- * @return {!goog.vec.mat3d.Type} Return mat so that operations can be
- *     chained together.
- */
-goog.vec.mat3d.setFromMat3f = function(mat, src) {
-  mat[0] = src[0];
-  mat[1] = src[1];
-  mat[2] = src[2];
-  mat[3] = src[3];
-  mat[4] = src[4];
-  mat[5] = src[5];
-  mat[6] = src[6];
-  mat[7] = src[7];
-  mat[8] = src[8];
-  return mat;
-};
-
-
-/**
- * Initializes mat3d mat from Array src.
- *
- * @param {!goog.vec.mat3d.Type} mat The destination matrix.
- * @param {Array<number>} src The source matrix.
- * @return {!goog.vec.mat3d.Type} Return mat so that operations can be
- *     chained together.
- */
-goog.vec.mat3d.setFromArray = function(mat, src) {
-  mat[0] = src[0];
-  mat[1] = src[1];
-  mat[2] = src[2];
-  mat[3] = src[3];
-  mat[4] = src[4];
-  mat[5] = src[5];
-  mat[6] = src[6];
-  mat[7] = src[7];
-  mat[8] = src[8];
-  return mat;
-};
-
-
-/**
- * Retrieves the element at the requested row and column.
- *
- * @param {!goog.vec.mat3d.Type} mat The matrix containing the value to
- *     retrieve.
- * @param {number} row The row index.
- * @param {number} column The column index.
- * @return {number} The element value at the requested row, column indices.
- */
-goog.vec.mat3d.getElement = function(mat, row, column) {
-  return mat[row + column * 3];
-};
-
-
-/**
- * Sets the element at the requested row and column.
- *
- * @param {!goog.vec.mat3d.Type} mat The matrix containing the value to
- *     retrieve.
- * @param {number} row The row index.
- * @param {number} column The column index.
- * @param {number} value The value to set at the requested row, column.
- * @return {!goog.vec.mat3d.Type} return mat so that operations can be
- *     chained together.
- */
-goog.vec.mat3d.setElement = function(mat, row, column, value) {
-  mat[row + column * 3] = value;
-  return mat;
-};
-
-
-/**
- * Sets the diagonal values of the matrix from the given values.
- *
- * @param {!goog.vec.mat3d.Type} mat The matrix to receive the values.
- * @param {number} v00 The values for (0, 0).
- * @param {number} v11 The values for (1, 1).
- * @param {number} v22 The values for (2, 2).
- * @return {!goog.vec.mat3d.Type} return mat so that operations can be
- *     chained together.
- */
-goog.vec.mat3d.setDiagonalValues = function(mat, v00, v11, v22) {
-  mat[0] = v00;
-  mat[4] = v11;
-  mat[8] = v22;
-  return mat;
-};
-
-
-/**
- * Sets the diagonal values of the matrix from the given vector.
- *
- * @param {!goog.vec.mat3d.Type} mat The matrix to receive the values.
- * @param {!goog.vec.vec3d.Type} vec The vector containing the values.
- * @return {!goog.vec.mat3d.Type} return mat so that operations can be
- *     chained together.
- */
-goog.vec.mat3d.setDiagonal = function(mat, vec) {
-  mat[0] = vec[0];
-  mat[4] = vec[1];
-  mat[8] = vec[2];
-  return mat;
-};
-
-
-/**
- * Sets the specified column with the supplied values.
- *
- * @param {!goog.vec.mat3d.Type} mat The matrix to receive the values.
- * @param {number} column The column index to set the values on.
- * @param {number} v0 The value for row 0.
- * @param {number} v1 The value for row 1.
- * @param {number} v2 The value for row 2.
- * @return {!goog.vec.mat3d.Type} return mat so that operations can be
- *     chained together.
- */
-goog.vec.mat3d.setColumnValues = function(mat, column, v0, v1, v2) {
-  var i = column * 3;
-  mat[i] = v0;
-  mat[i + 1] = v1;
-  mat[i + 2] = v2;
-  return mat;
-};
-
-
-/**
- * Sets the specified column with the value from the supplied array.
- *
- * @param {!goog.vec.mat3d.Type} mat The matrix to receive the values.
- * @param {number} column The column index to set the values on.
- * @param {!goog.vec.vec3d.Type} vec The vector elements for the column.
- * @return {!goog.vec.mat3d.Type} return mat so that operations can be
- *     chained together.
- */
-goog.vec.mat3d.setColumn = function(mat, column, vec) {
-  var i = column * 3;
-  mat[i] = vec[0];
-  mat[i + 1] = vec[1];
-  mat[i + 2] = vec[2];
-  return mat;
-};
-
-
-/**
- * Retrieves the specified column from the matrix into the given vector
- * array.
- *
- * @param {!goog.vec.mat3d.Type} mat The matrix supplying the values.
- * @param {number} column The column to get the values from.
- * @param {!goog.vec.vec3d.Type} vec The vector elements to receive the
- *     column.
- * @return {!goog.vec.vec3d.Type} return vec so that operations can be
- *     chained together.
- */
-goog.vec.mat3d.getColumn = function(mat, column, vec) {
-  var i = column * 3;
-  vec[0] = mat[i];
-  vec[1] = mat[i + 1];
-  vec[2] = mat[i + 2];
-  return vec;
-};
-
-
-/**
- * Sets the columns of the matrix from the set of vector elements.
- *
- * @param {!goog.vec.mat3d.Type} mat The matrix to receive the values.
- * @param {!goog.vec.vec3d.Type} vec0 The values for column 0.
- * @param {!goog.vec.vec3d.Type} vec1 The values for column 1.
- * @param {!goog.vec.vec3d.Type} vec2 The values for column 2.
- * @return {!goog.vec.mat3d.Type} return mat so that operations can be
- *     chained together.
- */
-goog.vec.mat3d.setColumns = function(mat, vec0, vec1, vec2) {
-  goog.vec.mat3d.setColumn(mat, 0, vec0);
-  goog.vec.mat3d.setColumn(mat, 1, vec1);
-  goog.vec.mat3d.setColumn(mat, 2, vec2);
-  return /** @type {!goog.vec.mat3d.Type} */ (mat);
-};
-
-
-/**
- * Retrieves the column values from the given matrix into the given vector
- * elements.
- *
- * @param {!goog.vec.mat3d.Type} mat The matrix supplying the columns.
- * @param {!goog.vec.vec3d.Type} vec0 The vector to receive column 0.
- * @param {!goog.vec.vec3d.Type} vec1 The vector to receive column 1.
- * @param {!goog.vec.vec3d.Type} vec2 The vector to receive column 2.
- */
-goog.vec.mat3d.getColumns = function(mat, vec0, vec1, vec2) {
-  goog.vec.mat3d.getColumn(mat, 0, vec0);
-  goog.vec.mat3d.getColumn(mat, 1, vec1);
-  goog.vec.mat3d.getColumn(mat, 2, vec2);
-};
-
-
-/**
- * Sets the row values from the supplied values.
- *
- * @param {!goog.vec.mat3d.Type} mat The matrix to receive the values.
- * @param {number} row The index of the row to receive the values.
- * @param {number} v0 The value for column 0.
- * @param {number} v1 The value for column 1.
- * @param {number} v2 The value for column 2.
- * @return {!goog.vec.mat3d.Type} return mat so that operations can be
- *     chained together.
- */
-goog.vec.mat3d.setRowValues = function(mat, row, v0, v1, v2) {
-  mat[row] = v0;
-  mat[row + 3] = v1;
-  mat[row + 6] = v2;
-  return mat;
-};
-
-
-/**
- * Sets the row values from the supplied vector.
- *
- * @param {!goog.vec.mat3d.Type} mat The matrix to receive the row values.
- * @param {number} row The index of the row.
- * @param {!goog.vec.vec3d.Type} vec The vector containing the values.
- * @return {!goog.vec.mat3d.Type} return mat so that operations can be
- *     chained together.
- */
-goog.vec.mat3d.setRow = function(mat, row, vec) {
-  mat[row] = vec[0];
-  mat[row + 3] = vec[1];
-  mat[row + 6] = vec[2];
-  return mat;
-};
-
-
-/**
- * Retrieves the row values into the given vector.
- *
- * @param {!goog.vec.mat3d.Type} mat The matrix supplying the values.
- * @param {number} row The index of the row supplying the values.
- * @param {!goog.vec.vec3d.Type} vec The vector to receive the row.
- * @return {!goog.vec.vec3d.Type} return vec so that operations can be
- *     chained together.
- */
-goog.vec.mat3d.getRow = function(mat, row, vec) {
-  vec[0] = mat[row];
-  vec[1] = mat[row + 3];
-  vec[2] = mat[row + 6];
-  return vec;
-};
-
-
-/**
- * Sets the rows of the matrix from the supplied vectors.
- *
- * @param {!goog.vec.mat3d.Type} mat The matrix to receive the values.
- * @param {!goog.vec.vec3d.Type} vec0 The values for row 0.
- * @param {!goog.vec.vec3d.Type} vec1 The values for row 1.
- * @param {!goog.vec.vec3d.Type} vec2 The values for row 2.
- * @return {!goog.vec.mat3d.Type} return mat so that operations can be
- *     chained together.
- */
-goog.vec.mat3d.setRows = function(mat, vec0, vec1, vec2) {
-  goog.vec.mat3d.setRow(mat, 0, vec0);
-  goog.vec.mat3d.setRow(mat, 1, vec1);
-  goog.vec.mat3d.setRow(mat, 2, vec2);
-  return /** @type {!goog.vec.mat3d.Type} */ (mat);
-};
-
-
-/**
- * Retrieves the rows of the matrix into the supplied vectors.
- *
- * @param {!goog.vec.mat3d.Type} mat The matrix to supplying the values.
- * @param {!goog.vec.vec3d.Type} vec0 The vector to receive row 0.
- * @param {!goog.vec.vec3d.Type} vec1 The vector to receive row 1.
- * @param {!goog.vec.vec3d.Type} vec2 The vector to receive row 2.
- */
-goog.vec.mat3d.getRows = function(mat, vec0, vec1, vec2) {
-  goog.vec.mat3d.getRow(mat, 0, vec0);
-  goog.vec.mat3d.getRow(mat, 1, vec1);
-  goog.vec.mat3d.getRow(mat, 2, vec2);
-};
-
-
-/**
- * Makes the given 3x3 matrix the zero matrix.
- *
- * @param {!goog.vec.mat3d.Type} mat The matrix.
- * @return {!goog.vec.mat3d.Type} return mat so operations can be chained.
- */
-goog.vec.mat3d.makeZero = function(mat) {
-  mat[0] = 0;
-  mat[1] = 0;
-  mat[2] = 0;
-  mat[3] = 0;
-  mat[4] = 0;
-  mat[5] = 0;
-  mat[6] = 0;
-  mat[7] = 0;
-  mat[8] = 0;
-  return mat;
-};
-
-
-/**
- * Makes the given 3x3 matrix the identity matrix.
- *
- * @param {!goog.vec.mat3d.Type} mat The matrix.
- * @return {!goog.vec.mat3d.Type} return mat so operations can be chained.
- */
-goog.vec.mat3d.makeIdentity = function(mat) {
-  mat[0] = 1;
-  mat[1] = 0;
-  mat[2] = 0;
-  mat[3] = 0;
-  mat[4] = 1;
-  mat[5] = 0;
-  mat[6] = 0;
-  mat[7] = 0;
-  mat[8] = 1;
-  return mat;
-};
-
-
-/**
- * Performs a per-component addition of the matrices mat0 and mat1, storing
- * the result into resultMat.
- *
- * @param {!goog.vec.mat3d.Type} mat0 The first addend.
- * @param {!goog.vec.mat3d.Type} mat1 The second addend.
- * @param {!goog.vec.mat3d.Type} resultMat The matrix to
- *     receive the results (may be either mat0 or mat1).
- * @return {!goog.vec.mat3d.Type} return resultMat so that operations can be
- *     chained together.
- */
-goog.vec.mat3d.addMat = function(mat0, mat1, resultMat) {
-  resultMat[0] = mat0[0] + mat1[0];
-  resultMat[1] = mat0[1] + mat1[1];
-  resultMat[2] = mat0[2] + mat1[2];
-  resultMat[3] = mat0[3] + mat1[3];
-  resultMat[4] = mat0[4] + mat1[4];
-  resultMat[5] = mat0[5] + mat1[5];
-  resultMat[6] = mat0[6] + mat1[6];
-  resultMat[7] = mat0[7] + mat1[7];
-  resultMat[8] = mat0[8] + mat1[8];
-  return resultMat;
-};
-
-
-/**
- * Performs a per-component subtraction of the matrices mat0 and mat1,
- * storing the result into resultMat.
- *
- * @param {!goog.vec.mat3d.Type} mat0 The minuend.
- * @param {!goog.vec.mat3d.Type} mat1 The subtrahend.
- * @param {!goog.vec.mat3d.Type} resultMat The matrix to receive
- *     the results (may be either mat0 or mat1).
- * @return {!goog.vec.mat3d.Type} return resultMat so that operations can be
- *     chained together.
- */
-goog.vec.mat3d.subMat = function(mat0, mat1, resultMat) {
-  resultMat[0] = mat0[0] - mat1[0];
-  resultMat[1] = mat0[1] - mat1[1];
-  resultMat[2] = mat0[2] - mat1[2];
-  resultMat[3] = mat0[3] - mat1[3];
-  resultMat[4] = mat0[4] - mat1[4];
-  resultMat[5] = mat0[5] - mat1[5];
-  resultMat[6] = mat0[6] - mat1[6];
-  resultMat[7] = mat0[7] - mat1[7];
-  resultMat[8] = mat0[8] - mat1[8];
-  return resultMat;
-};
-
-
-/**
- * Multiplies matrix mat0 with the given scalar, storing the result
- * into resultMat.
- *
- * @param {!goog.vec.mat3d.Type} mat The matrix.
- * @param {number} scalar The scalar value to multiple to each element of mat.
- * @param {!goog.vec.mat3d.Type} resultMat The matrix to receive
- *     the results (may be mat).
- * @return {!goog.vec.mat3d.Type} return resultMat so that operations can be
- *     chained together.
- */
-goog.vec.mat3d.multScalar = function(mat, scalar, resultMat) {
-  resultMat[0] = mat[0] * scalar;
-  resultMat[1] = mat[1] * scalar;
-  resultMat[2] = mat[2] * scalar;
-  resultMat[3] = mat[3] * scalar;
-  resultMat[4] = mat[4] * scalar;
-  resultMat[5] = mat[5] * scalar;
-  resultMat[6] = mat[6] * scalar;
-  resultMat[7] = mat[7] * scalar;
-  resultMat[8] = mat[8] * scalar;
-  return resultMat;
-};
-
-
-/**
- * Multiplies the two matrices mat0 and mat1 using matrix multiplication,
- * storing the result into resultMat.
- *
- * @param {!goog.vec.mat3d.Type} mat0 The first (left hand) matrix.
- * @param {!goog.vec.mat3d.Type} mat1 The second (right hand) matrix.
- * @param {!goog.vec.mat3d.Type} resultMat The matrix to receive
- *     the results (may be either mat0 or mat1).
- * @return {!goog.vec.mat3d.Type} return resultMat so that operations can be
- *     chained together.
- */
-goog.vec.mat3d.multMat = function(mat0, mat1, resultMat) {
-  var a00 = mat0[0], a10 = mat0[1], a20 = mat0[2];
-  var a01 = mat0[3], a11 = mat0[4], a21 = mat0[5];
-  var a02 = mat0[6], a12 = mat0[7], a22 = mat0[8];
-
-  var b00 = mat1[0], b10 = mat1[1], b20 = mat1[2];
-  var b01 = mat1[3], b11 = mat1[4], b21 = mat1[5];
-  var b02 = mat1[6], b12 = mat1[7], b22 = mat1[8];
-
-  resultMat[0] = a00 * b00 + a01 * b10 + a02 * b20;
-  resultMat[1] = a10 * b00 + a11 * b10 + a12 * b20;
-  resultMat[2] = a20 * b00 + a21 * b10 + a22 * b20;
-  resultMat[3] = a00 * b01 + a01 * b11 + a02 * b21;
-  resultMat[4] = a10 * b01 + a11 * b11 + a12 * b21;
-  resultMat[5] = a20 * b01 + a21 * b11 + a22 * b21;
-  resultMat[6] = a00 * b02 + a01 * b12 + a02 * b22;
-  resultMat[7] = a10 * b02 + a11 * b12 + a12 * b22;
-  resultMat[8] = a20 * b02 + a21 * b12 + a22 * b22;
-  return resultMat;
-};
-
-
-/**
- * Transposes the given matrix mat storing the result into resultMat.
- *
- * @param {!goog.vec.mat3d.Type} mat The matrix to transpose.
- * @param {!goog.vec.mat3d.Type} resultMat The matrix to receive
- *     the results (may be mat).
- * @return {!goog.vec.mat3d.Type} return resultMat so that operations can be
- *     chained together.
- */
-goog.vec.mat3d.transpose = function(mat, resultMat) {
-  if (resultMat == mat) {
-    var a10 = mat[1], a20 = mat[2], a21 = mat[5];
-    resultMat[1] = mat[3];
-    resultMat[2] = mat[6];
-    resultMat[3] = a10;
-    resultMat[5] = mat[7];
-    resultMat[6] = a20;
-    resultMat[7] = a21;
-  } else {
-    resultMat[0] = mat[0];
-    resultMat[1] = mat[3];
-    resultMat[2] = mat[6];
-    resultMat[3] = mat[1];
-    resultMat[4] = mat[4];
-    resultMat[5] = mat[7];
-    resultMat[6] = mat[2];
-    resultMat[7] = mat[5];
-    resultMat[8] = mat[8];
-  }
-  return resultMat;
-};
-
-
-/**
- * Computes the inverse of mat0 storing the result into resultMat. If the
- * inverse is defined, this function returns true, false otherwise.
- *
- * @param {!goog.vec.mat3d.Type} mat0 The matrix to invert.
- * @param {!goog.vec.mat3d.Type} resultMat The matrix to receive
- *     the result (may be mat0).
- * @return {boolean} True if the inverse is defined. If false is returned,
- *     resultMat is not modified.
- */
-goog.vec.mat3d.invert = function(mat0, resultMat) {
-  var a00 = mat0[0], a10 = mat0[1], a20 = mat0[2];
-  var a01 = mat0[3], a11 = mat0[4], a21 = mat0[5];
-  var a02 = mat0[6], a12 = mat0[7], a22 = mat0[8];
-
-  var t00 = a11 * a22 - a12 * a21;
-  var t10 = a12 * a20 - a10 * a22;
-  var t20 = a10 * a21 - a11 * a20;
-  var det = a00 * t00 + a01 * t10 + a02 * t20;
-  if (det == 0) {
-    return false;
-  }
-
-  var idet = 1 / det;
-  resultMat[0] = t00 * idet;
-  resultMat[3] = (a02 * a21 - a01 * a22) * idet;
-  resultMat[6] = (a01 * a12 - a02 * a11) * idet;
-
-  resultMat[1] = t10 * idet;
-  resultMat[4] = (a00 * a22 - a02 * a20) * idet;
-  resultMat[7] = (a02 * a10 - a00 * a12) * idet;
-
-  resultMat[2] = t20 * idet;
-  resultMat[5] = (a01 * a20 - a00 * a21) * idet;
-  resultMat[8] = (a00 * a11 - a01 * a10) * idet;
-  return true;
-};
-
-
-/**
- * Returns true if the components of mat0 are equal to the components of mat1.
- *
- * @param {!goog.vec.mat3d.Type} mat0 The first matrix.
- * @param {!goog.vec.mat3d.Type} mat1 The second matrix.
- * @return {boolean} True if the the two matrices are equivalent.
- */
-goog.vec.mat3d.equals = function(mat0, mat1) {
-  return mat0.length == mat1.length && mat0[0] == mat1[0] &&
-      mat0[1] == mat1[1] && mat0[2] == mat1[2] && mat0[3] == mat1[3] &&
-      mat0[4] == mat1[4] && mat0[5] == mat1[5] && mat0[6] == mat1[6] &&
-      mat0[7] == mat1[7] && mat0[8] == mat1[8];
-};
-
-
-/**
- * Transforms the given vector with the given matrix storing the resulting,
- * transformed matrix into resultVec.
- *
- * @param {!goog.vec.mat3d.Type} mat The matrix supplying the transformation.
- * @param {!goog.vec.vec3d.Type} vec The vector to transform.
- * @param {!goog.vec.vec3d.Type} resultVec The vector to
- *     receive the results (may be vec).
- * @return {!goog.vec.vec3d.Type} return resultVec so that operations can be
- *     chained together.
- */
-goog.vec.mat3d.multVec3 = function(mat, vec, resultVec) {
-  var x = vec[0], y = vec[1], z = vec[2];
-  resultVec[0] = x * mat[0] + y * mat[3] + z * mat[6];
-  resultVec[1] = x * mat[1] + y * mat[4] + z * mat[7];
-  resultVec[2] = x * mat[2] + y * mat[5] + z * mat[8];
-  return resultVec;
-};
-
-
-/**
- * Makes the given 3x3 matrix a translation matrix with x and y
- * translation values.
- *
- * @param {!goog.vec.mat3d.Type} mat The matrix.
- * @param {number} x The translation along the x axis.
- * @param {number} y The translation along the y axis.
- * @return {!goog.vec.mat3d.Type} return mat so that operations can be
- *     chained.
- */
-goog.vec.mat3d.makeTranslate = function(mat, x, y) {
-  mat[0] = 1;
-  mat[1] = 0;
-  mat[2] = 0;
-  mat[3] = 0;
-  mat[4] = 1;
-  mat[5] = 0;
-  mat[6] = x;
-  mat[7] = y;
-  mat[8] = 1;
-  return mat;
-};
-
-
-/**
- * Makes the given 3x3 matrix a scale matrix with x, y, and z scale factors.
- *
- * @param {!goog.vec.mat3d.Type} mat The 3x3 (9-element) matrix
- *     array to receive the new scale matrix.
- * @param {number} x The scale along the x axis.
- * @param {number} y The scale along the y axis.
- * @param {number} z The scale along the z axis.
- * @return {!goog.vec.mat3d.Type} return mat so that operations can be
- *     chained.
- */
-goog.vec.mat3d.makeScale = function(mat, x, y, z) {
-  mat[0] = x;
-  mat[1] = 0;
-  mat[2] = 0;
-  mat[3] = 0;
-  mat[4] = y;
-  mat[5] = 0;
-  mat[6] = 0;
-  mat[7] = 0;
-  mat[8] = z;
-  return mat;
-};
-
-
-/**
- * Makes the given 3x3 matrix a rotation matrix with the given rotation
- * angle about the axis defined by the vector (ax, ay, az).
- *
- * @param {!goog.vec.mat3d.Type} mat The matrix.
- * @param {number} angle The rotation angle in radians.
- * @param {number} ax The x component of the rotation axis.
- * @param {number} ay The y component of the rotation axis.
- * @param {number} az The z component of the rotation axis.
- * @return {!goog.vec.mat3d.Type} return mat so that operations can be
- *     chained.
- */
-goog.vec.mat3d.makeRotate = function(mat, angle, ax, ay, az) {
-  var c = Math.cos(angle);
-  var d = 1 - c;
-  var s = Math.sin(angle);
-
-  mat[0] = ax * ax * d + c;
-  mat[1] = ax * ay * d + az * s;
-  mat[2] = ax * az * d - ay * s;
-  mat[3] = ax * ay * d - az * s;
-  mat[4] = ay * ay * d + c;
-  mat[5] = ay * az * d + ax * s;
-  mat[6] = ax * az * d + ay * s;
-  mat[7] = ay * az * d - ax * s;
-  mat[8] = az * az * d + c;
-
-  return mat;
-};
-
-
-/**
- * Makes the given 3x3 matrix a rotation matrix with the given rotation
- * angle about the X axis.
- *
- * @param {!goog.vec.mat3d.Type} mat The matrix.
- * @param {number} angle The rotation angle in radians.
- * @return {!goog.vec.mat3d.Type} return mat so that operations can be
- *     chained.
- */
-goog.vec.mat3d.makeRotateX = function(mat, angle) {
-  var c = Math.cos(angle);
-  var s = Math.sin(angle);
-
-  mat[0] = 1;
-  mat[1] = 0;
-  mat[2] = 0;
-  mat[3] = 0;
-  mat[4] = c;
-  mat[5] = s;
-  mat[6] = 0;
-  mat[7] = -s;
-  mat[8] = c;
-
-  return mat;
-};
-
-
-/**
- * Makes the given 3x3 matrix a rotation matrix with the given rotation
- * angle about the Y axis.
- *
- * @param {!goog.vec.mat3d.Type} mat The matrix.
- * @param {number} angle The rotation angle in radians.
- * @return {!goog.vec.mat3d.Type} return mat so that operations can be
- *     chained.
- */
-goog.vec.mat3d.makeRotateY = function(mat, angle) {
-  var c = Math.cos(angle);
-  var s = Math.sin(angle);
-
-  mat[0] = c;
-  mat[1] = 0;
-  mat[2] = -s;
-  mat[3] = 0;
-  mat[4] = 1;
-  mat[5] = 0;
-  mat[6] = s;
-  mat[7] = 0;
-  mat[8] = c;
-
-  return mat;
-};
-
-
-/**
- * Makes the given 3x3 matrix a rotation matrix with the given rotation
- * angle about the Z axis.
- *
- * @param {!goog.vec.mat3d.Type} mat The matrix.
- * @param {number} angle The rotation angle in radians.
- * @return {!goog.vec.mat3d.Type} return mat so that operations can be
- *     chained.
- */
-goog.vec.mat3d.makeRotateZ = function(mat, angle) {
-  var c = Math.cos(angle);
-  var s = Math.sin(angle);
-
-  mat[0] = c;
-  mat[1] = s;
-  mat[2] = 0;
-  mat[3] = -s;
-  mat[4] = c;
-  mat[5] = 0;
-  mat[6] = 0;
-  mat[7] = 0;
-  mat[8] = 1;
-
-  return mat;
-};
-
-
-/**
- * Rotate the given matrix by angle about the x,y,z axis.  Equivalent to:
- * goog.vec.mat3d.multMat(
- *     mat,
- *     goog.vec.mat3d.makeRotate(goog.vec.mat3d.create(), angle, x, y, z),
- *     mat);
- *
- * @param {!goog.vec.mat3d.Type} mat The matrix.
- * @param {number} angle The angle in radians.
- * @param {number} x The x component of the rotation axis.
- * @param {number} y The y component of the rotation axis.
- * @param {number} z The z component of the rotation axis.
- * @return {!goog.vec.mat3d.Type} return mat so that operations can be
- *     chained.
- */
-goog.vec.mat3d.rotate = function(mat, angle, x, y, z) {
-  var m00 = mat[0], m10 = mat[1], m20 = mat[2];
-  var m01 = mat[3], m11 = mat[4], m21 = mat[5];
-  var m02 = mat[6], m12 = mat[7], m22 = mat[8];
-
-  var cosAngle = Math.cos(angle);
-  var sinAngle = Math.sin(angle);
-  var diffCosAngle = 1 - cosAngle;
-  var r00 = x * x * diffCosAngle + cosAngle;
-  var r10 = x * y * diffCosAngle + z * sinAngle;
-  var r20 = x * z * diffCosAngle - y * sinAngle;
-
-  var r01 = x * y * diffCosAngle - z * sinAngle;
-  var r11 = y * y * diffCosAngle + cosAngle;
-  var r21 = y * z * diffCosAngle + x * sinAngle;
-
-  var r02 = x * z * diffCosAngle + y * sinAngle;
-  var r12 = y * z * diffCosAngle - x * sinAngle;
-  var r22 = z * z * diffCosAngle + cosAngle;
-
-  mat[0] = m00 * r00 + m01 * r10 + m02 * r20;
-  mat[1] = m10 * r00 + m11 * r10 + m12 * r20;
-  mat[2] = m20 * r00 + m21 * r10 + m22 * r20;
-  mat[3] = m00 * r01 + m01 * r11 + m02 * r21;
-  mat[4] = m10 * r01 + m11 * r11 + m12 * r21;
-  mat[5] = m20 * r01 + m21 * r11 + m22 * r21;
-  mat[6] = m00 * r02 + m01 * r12 + m02 * r22;
-  mat[7] = m10 * r02 + m11 * r12 + m12 * r22;
-  mat[8] = m20 * r02 + m21 * r12 + m22 * r22;
-
-  return mat;
-};
-
-
-/**
- * Rotate the given matrix by angle about the x axis.  Equivalent to:
- * goog.vec.mat3d.multMat(
- *     mat,
- *     goog.vec.mat3d.makeRotateX(goog.vec.mat3d.create(), angle),
- *     mat);
- *
- * @param {!goog.vec.mat3d.Type} mat The matrix.
- * @param {number} angle The angle in radians.
- * @return {!goog.vec.mat3d.Type} return mat so that operations can be
- *     chained.
- */
-goog.vec.mat3d.rotateX = function(mat, angle) {
-  var m01 = mat[3], m11 = mat[4], m21 = mat[5];
-  var m02 = mat[6], m12 = mat[7], m22 = mat[8];
-
-  var c = Math.cos(angle);
-  var s = Math.sin(angle);
-
-  mat[3] = m01 * c + m02 * s;
-  mat[4] = m11 * c + m12 * s;
-  mat[5] = m21 * c + m22 * s;
-  mat[6] = m01 * -s + m02 * c;
-  mat[7] = m11 * -s + m12 * c;
-  mat[8] = m21 * -s + m22 * c;
-
-  return mat;
-};
-
-
-/**
- * Rotate the given matrix by angle about the y axis.  Equivalent to:
- * goog.vec.mat3d.multMat(
- *     mat,
- *     goog.vec.mat3d.makeRotateY(goog.vec.mat3d.create(), angle),
- *     mat);
- *
- * @param {!goog.vec.mat3d.Type} mat The matrix.
- * @param {number} angle The angle in radians.
- * @return {!goog.vec.mat3d.Type} return mat so that operations can be
- *     chained.
- */
-goog.vec.mat3d.rotateY = function(mat, angle) {
-  var m00 = mat[0], m10 = mat[1], m20 = mat[2];
-  var m02 = mat[6], m12 = mat[7], m22 = mat[8];
-
-  var c = Math.cos(angle);
-  var s = Math.sin(angle);
-
-  mat[0] = m00 * c + m02 * -s;
-  mat[1] = m10 * c + m12 * -s;
-  mat[2] = m20 * c + m22 * -s;
-  mat[6] = m00 * s + m02 * c;
-  mat[7] = m10 * s + m12 * c;
-  mat[8] = m20 * s + m22 * c;
-
-  return mat;
-};
-
-
-/**
- * Rotate the given matrix by angle about the z axis.  Equivalent to:
- * goog.vec.mat3d.multMat(
- *     mat,
- *     goog.vec.mat3d.makeRotateZ(goog.vec.mat3d.create(), angle),
- *     mat);
- *
- * @param {!goog.vec.mat3d.Type} mat The matrix.
- * @param {number} angle The angle in radians.
- * @return {!goog.vec.mat3d.Type} return mat so that operations can be
- *     chained.
- */
-goog.vec.mat3d.rotateZ = function(mat, angle) {
-  var m00 = mat[0], m10 = mat[1], m20 = mat[2];
-  var m01 = mat[3], m11 = mat[4], m21 = mat[5];
-
-  var c = Math.cos(angle);
-  var s = Math.sin(angle);
-
-  mat[0] = m00 * c + m01 * s;
-  mat[1] = m10 * c + m11 * s;
-  mat[2] = m20 * c + m21 * s;
-  mat[3] = m00 * -s + m01 * c;
-  mat[4] = m10 * -s + m11 * c;
-  mat[5] = m20 * -s + m21 * c;
-
-  return mat;
-};
-
-
-/**
- * Makes the given 3x3 matrix a rotation matrix given Euler angles using
- * the ZXZ convention.
- * Given the euler angles [theta1, theta2, theta3], the rotation is defined as
- * rotation = rotation_z(theta1) * rotation_x(theta2) * rotation_z(theta3),
- * with theta1 in [0, 2 * pi], theta2 in [0, pi] and theta3 in [0, 2 * pi].
- * rotation_x(theta) means rotation around the X axis of theta radians.
- *
- * @param {!goog.vec.mat3d.Type} mat The matrix.
- * @param {number} theta1 The angle of rotation around the Z axis in radians.
- * @param {number} theta2 The angle of rotation around the X axis in radians.
- * @param {number} theta3 The angle of rotation around the Z axis in radians.
- * @return {!goog.vec.mat3d.Type} return mat so that operations can be
- *     chained.
- */
-goog.vec.mat3d.makeEulerZXZ = function(mat, theta1, theta2, theta3) {
-  var c1 = Math.cos(theta1);
-  var s1 = Math.sin(theta1);
-
-  var c2 = Math.cos(theta2);
-  var s2 = Math.sin(theta2);
-
-  var c3 = Math.cos(theta3);
-  var s3 = Math.sin(theta3);
-
-  mat[0] = c1 * c3 - c2 * s1 * s3;
-  mat[1] = c2 * c1 * s3 + c3 * s1;
-  mat[2] = s3 * s2;
-
-  mat[3] = -c1 * s3 - c3 * c2 * s1;
-  mat[4] = c1 * c2 * c3 - s1 * s3;
-  mat[5] = c3 * s2;
-
-  mat[6] = s2 * s1;
-  mat[7] = -c1 * s2;
-  mat[8] = c2;
-
-  return mat;
-};
-
-
-/**
- * Decomposes a rotation matrix into Euler angles using the ZXZ convention so
- * that rotation = rotation_z(theta1) * rotation_x(theta2) * rotation_z(theta3),
- * with theta1 in [0, 2 * pi], theta2 in [0, pi] and theta3 in [0, 2 * pi].
- * rotation_x(theta) means rotation around the X axis of theta radians.
- *
- * @param {!goog.vec.mat3d.Type} mat The matrix.
- * @param {!goog.vec.vec3d.Type} euler The ZXZ Euler angles in
- *     radians as [theta1, theta2, theta3].
- * @param {boolean=} opt_theta2IsNegative Whether theta2 is in [-pi, 0] instead
- *     of the default [0, pi].
- * @return {!goog.vec.vec3d.Type} return euler so that operations can be
- *     chained together.
- */
-goog.vec.mat3d.toEulerZXZ = function(mat, euler, opt_theta2IsNegative) {
-  // There is an ambiguity in the sign of sinTheta2 because of the sqrt.
-  var sinTheta2 = Math.sqrt(mat[2] * mat[2] + mat[5] * mat[5]);
-
-  // By default we explicitely constrain theta2 to be in [0, pi],
-  // so sinTheta2 is always positive. We can change the behavior and specify
-  // theta2 to be negative in [-pi, 0] with opt_Theta2IsNegative.
-  var signTheta2 = opt_theta2IsNegative ? -1 : 1;
-
-  if (sinTheta2 > goog.vec.EPSILON) {
-    euler[2] = Math.atan2(mat[2] * signTheta2, mat[5] * signTheta2);
-    euler[1] = Math.atan2(sinTheta2 * signTheta2, mat[8]);
-    euler[0] = Math.atan2(mat[6] * signTheta2, -mat[7] * signTheta2);
-  } else {
-    // There is also an arbitrary choice for theta1 = 0 or theta2 = 0 here.
-    // We assume theta1 = 0 as some applications do not allow the camera to roll
-    // (i.e. have theta1 != 0).
-    euler[0] = 0;
-    euler[1] = Math.atan2(sinTheta2 * signTheta2, mat[8]);
-    euler[2] = Math.atan2(mat[1], mat[0]);
-  }
-
-  // Atan2 outputs angles in [-pi, pi] so we bring them back to [0, 2 * pi].
-  euler[0] = (euler[0] + Math.PI * 2) % (Math.PI * 2);
-  euler[2] = (euler[2] + Math.PI * 2) % (Math.PI * 2);
-  // For theta2 we want the angle to be in [0, pi] or [-pi, 0] depending on
-  // signTheta2.
-  euler[1] =
-      ((euler[1] * signTheta2 + Math.PI * 2) % (Math.PI * 2)) * signTheta2;
-
-  return euler;
-};

+ 0 - 408
public/drivers/model/math/closure/vec/mat3d_test.js

@@ -1,408 +0,0 @@
-/**
- * @license
- * Copyright The Closure Library Authors.
- * SPDX-License-Identifier: Apache-2.0
- */
-
-////////////////////////// NOTE ABOUT EDITING THIS FILE ///////////////////////
-//                                                                           //
-// Any edits to this file must be applied to mat3f_test.js by running:       //
-//   swap_type.sh mat3d_test.js > mat3f_test.js                              //
-//                                                                           //
-////////////////////////// NOTE ABOUT EDITING THIS FILE ///////////////////////
-
-goog.module('goog.vec.mat3dTest');
-goog.setTestOnly();
-
-const mat3d = goog.require('goog.vec.mat3d');
-const testSuite = goog.require('goog.testing.testSuite');
-
-const randommat3d = mat3d.setFromValues(
-    mat3d.create(), 0.8025078773498535, 0.7559120655059814, 0.15274643898010254,
-    0.19196106493473053, 0.0890120416879654, 0.15422114729881287,
-    0.09754583984613419, 0.44862601161003113, 0.9196512699127197);
-
-testSuite({
-  testCreate() {
-    const m = mat3d.create();
-    assertElementsEquals([0, 0, 0, 0, 0, 0, 0, 0, 0], m);
-  },
-
-  testCreateIdentity() {
-    const m = mat3d.createIdentity();
-    assertElementsEquals([1, 0, 0, 0, 1, 0, 0, 0, 1], m);
-  },
-
-  testSet() {
-    const m0 = mat3d.create();
-    const m1 = mat3d.setFromArray(mat3d.create(), [1, 2, 3, 4, 5, 6, 7, 8, 9]);
-    mat3d.setFromArray(m0, m1);
-    assertElementsEquals([1, 2, 3, 4, 5, 6, 7, 8, 9], m0);
-
-    mat3d.setFromValues(m0, 2, 3, 4, 5, 6, 7, 8, 9, 10);
-    assertElementsEquals([2, 3, 4, 5, 6, 7, 8, 9, 10], m0);
-  },
-
-  testSetDiagonal() {
-    const m0 = mat3d.create();
-    mat3d.setDiagonalValues(m0, 1, 2, 3);
-    assertElementsEquals([1, 0, 0, 0, 2, 0, 0, 0, 3], m0);
-
-    mat3d.setDiagonal(m0, [4, 5, 6]);
-    assertElementsEquals([4, 0, 0, 0, 5, 0, 0, 0, 6], m0);
-  },
-
-  testSetGetColumn() {
-    const m0 = mat3d.create();
-    mat3d.setColumn(m0, 0, [1, 2, 3]);
-    mat3d.setColumn(m0, 1, [4, 5, 6]);
-    mat3d.setColumn(m0, 2, [7, 8, 9]);
-    assertElementsEquals([1, 2, 3, 4, 5, 6, 7, 8, 9], m0);
-
-    const v0 = [0, 0, 0];
-    mat3d.getColumn(m0, 0, v0);
-    assertElementsEquals([1, 2, 3], v0);
-    mat3d.getColumn(m0, 1, v0);
-    assertElementsEquals([4, 5, 6], v0);
-    mat3d.getColumn(m0, 2, v0);
-    assertElementsEquals([7, 8, 9], v0);
-  },
-
-  testSetGetColumns() {
-    const m0 = mat3d.create();
-    mat3d.setColumns(m0, [1, 2, 3], [4, 5, 6], [7, 8, 9]);
-    assertElementsEquals([1, 2, 3, 4, 5, 6, 7, 8, 9], m0);
-
-    const v0 = [0, 0, 0];
-    const v1 = [0, 0, 0];
-    const v2 = [0, 0, 0];
-
-    mat3d.getColumns(m0, v0, v1, v2);
-    assertElementsEquals([1, 2, 3], v0);
-    assertElementsEquals([4, 5, 6], v1);
-    assertElementsEquals([7, 8, 9], v2);
-  },
-
-  testSetGetRow() {
-    const m0 = mat3d.create();
-    mat3d.setRow(m0, 0, [1, 2, 3]);
-    mat3d.setRow(m0, 1, [4, 5, 6]);
-    mat3d.setRow(m0, 2, [7, 8, 9]);
-    assertElementsEquals([1, 4, 7, 2, 5, 8, 3, 6, 9], m0);
-
-    const v0 = [0, 0, 0];
-    mat3d.getRow(m0, 0, v0);
-    assertElementsEquals([1, 2, 3], v0);
-    mat3d.getRow(m0, 1, v0);
-    assertElementsEquals([4, 5, 6], v0);
-    mat3d.getRow(m0, 2, v0);
-    assertElementsEquals([7, 8, 9], v0);
-  },
-
-  testSetGetRows() {
-    const m0 = mat3d.create();
-    mat3d.setRows(m0, [1, 2, 3], [4, 5, 6], [7, 8, 9]);
-    assertElementsEquals([1, 4, 7, 2, 5, 8, 3, 6, 9], m0);
-
-    const v0 = [0, 0, 0];
-    const v1 = [0, 0, 0];
-    const v2 = [0, 0, 0];
-
-    mat3d.getRows(m0, v0, v1, v2);
-    assertElementsEquals([1, 2, 3], v0);
-    assertElementsEquals([4, 5, 6], v1);
-    assertElementsEquals([7, 8, 9], v2);
-  },
-
-  testMakeZero() {
-    const m0 = mat3d.setFromArray(mat3d.create(), [1, 2, 3, 4, 5, 6, 7, 8, 9]);
-    assertElementsEquals([1, 2, 3, 4, 5, 6, 7, 8, 9], m0);
-    mat3d.makeZero(m0);
-    assertElementsEquals([0, 0, 0, 0, 0, 0, 0, 0, 0], m0);
-  },
-
-  testMakeIdentity() {
-    const m0 = mat3d.create();
-    mat3d.makeIdentity(m0);
-    assertElementsEquals([1, 0, 0, 0, 1, 0, 0, 0, 1], m0);
-  },
-
-  testSetGetElement() {
-    const m0 = mat3d.create();
-    for (let r = 0; r < 3; r++) {
-      for (let c = 0; c < 3; c++) {
-        const value = c * 3 + r + 1;
-        mat3d.setElement(m0, r, c, value);
-        assertEquals(value, mat3d.getElement(m0, r, c));
-      }
-    }
-    assertElementsEquals([1, 2, 3, 4, 5, 6, 7, 8, 9], m0);
-  },
-
-  testAddMat() {
-    const m0 = mat3d.setFromValues(mat3d.create(), 1, 2, 3, 4, 5, 6, 7, 8, 9);
-    const m1 = mat3d.setFromValues(mat3d.create(), 3, 4, 5, 6, 7, 8, 9, 1, 2);
-    const m2 = mat3d.create();
-    mat3d.addMat(m0, m1, m2);
-    assertElementsEquals([1, 2, 3, 4, 5, 6, 7, 8, 9], m0);
-    assertElementsEquals([3, 4, 5, 6, 7, 8, 9, 1, 2], m1);
-    assertElementsEquals([4, 6, 8, 10, 12, 14, 16, 9, 11], m2);
-
-    mat3d.addMat(m0, m1, m0);
-    assertElementsEquals([3, 4, 5, 6, 7, 8, 9, 1, 2], m1);
-    assertElementsEquals([4, 6, 8, 10, 12, 14, 16, 9, 11], m0);
-  },
-
-  testSubMat() {
-    const m0 = mat3d.setFromValues(mat3d.create(), 1, 2, 3, 4, 5, 6, 7, 8, 9);
-    const m1 = mat3d.setFromValues(mat3d.create(), 3, 4, 5, 6, 7, 8, 9, 1, 2);
-    const m2 = mat3d.create();
-
-    mat3d.subMat(m0, m1, m2);
-    assertElementsEquals([1, 2, 3, 4, 5, 6, 7, 8, 9], m0);
-    assertElementsEquals([3, 4, 5, 6, 7, 8, 9, 1, 2], m1);
-    assertElementsEquals([-2, -2, -2, -2, -2, -2, -2, 7, 7], m2);
-
-    mat3d.subMat(m1, m0, m1);
-    assertElementsEquals([1, 2, 3, 4, 5, 6, 7, 8, 9], m0);
-    assertElementsEquals([2, 2, 2, 2, 2, 2, 2, -7, -7], m1);
-  },
-
-  testMultScalar() {
-    const m0 = mat3d.setFromValues(mat3d.create(), 1, 2, 3, 4, 5, 6, 7, 8, 9);
-    const m1 = mat3d.create();
-
-    mat3d.multScalar(m0, 5, m1);
-    assertElementsEquals([1, 2, 3, 4, 5, 6, 7, 8, 9], m0);
-    assertElementsEquals([5, 10, 15, 20, 25, 30, 35, 40, 45], m1);
-
-    mat3d.multScalar(m0, 5, m0);
-    assertElementsEquals([5, 10, 15, 20, 25, 30, 35, 40, 45], m0);
-  },
-
-  testMultMat() {
-    const m0 = mat3d.setFromValues(mat3d.create(), 1, 2, 3, 4, 5, 6, 7, 8, 9);
-    const m1 = mat3d.setFromValues(mat3d.create(), 1, 2, 3, 4, 5, 6, 7, 8, 9);
-    const m2 = mat3d.create();
-
-    mat3d.multMat(m0, m1, m2);
-    assertElementsEquals([30, 36, 42, 66, 81, 96, 102, 126, 150], m2);
-
-    mat3d.addMat(m0, m1, m1);
-    mat3d.multMat(m0, m1, m1);
-    assertElementsEquals([60, 72, 84, 132, 162, 192, 204, 252, 300], m1);
-  },
-
-  testTranspose() {
-    const m0 = mat3d.setFromValues(mat3d.create(), 1, 2, 3, 4, 5, 6, 7, 8, 9);
-    const m1 = mat3d.create();
-    mat3d.transpose(m0, m1);
-    assertElementsEquals([1, 4, 7, 2, 5, 8, 3, 6, 9], m1);
-    mat3d.transpose(m1, m1);
-    assertElementsEquals([1, 2, 3, 4, 5, 6, 7, 8, 9], m1);
-  },
-
-  testInvert() {
-    const m0 = mat3d.setFromValues(mat3d.create(), 1, 1, 1, 1, 1, 1, 1, 1, 1);
-    assertFalse(mat3d.invert(m0, m0));
-    assertElementsEquals([1, 1, 1, 1, 1, 1, 1, 1, 1], m0);
-
-    mat3d.setFromValues(m0, 1, 2, 3, 1, 3, 4, 3, 4, 5);
-    assertTrue(mat3d.invert(m0, m0));
-    assertElementsEquals([0.5, -1.0, 0.5, -3.5, 2.0, 0.5, 2.5, -1.0, -0.5], m0);
-
-    mat3d.makeScale(m0, .01, .01, .01);
-    assertTrue(mat3d.invert(m0, m0));
-    const m1 = mat3d.create();
-    mat3d.makeScale(m1, 100, 100, 100);
-    assertElementsEquals(m1, m0);
-  },
-
-  testEquals() {
-    const m0 = mat3d.setFromValues(mat3d.create(), 1, 2, 3, 4, 5, 6, 7, 8, 9);
-    const m1 = mat3d.setFromArray(mat3d.create(), m0);
-    assertTrue(mat3d.equals(m0, m1));
-    assertTrue(mat3d.equals(m1, m0));
-    for (let i = 0; i < 9; i++) {
-      m1[i] = 15;
-      assertFalse(mat3d.equals(m0, m1));
-      assertFalse(mat3d.equals(m1, m0));
-      m1[i] = i + 1;
-    }
-  },
-
-  testMultVec3() {
-    const m0 = mat3d.setFromValues(mat3d.create(), 1, 2, 3, 4, 5, 6, 7, 8, 9);
-    const v0 = [1, 2, 3];
-    const v1 = [0, 0, 0];
-
-    mat3d.multVec3(m0, v0, v1);
-    assertElementsEquals([30, 36, 42], v1);
-    mat3d.multVec3(m0, v0, v0);
-    assertElementsEquals([30, 36, 42], v0);
-  },
-
-  testSetValues() {
-    const a0 = mat3d.create();
-    assertElementsEquals([0, 0, 0, 0, 0, 0, 0, 0, 0], a0);
-    mat3d.setFromValues(a0, 1, 2, 3, 4, 5, 6, 7, 8, 9);
-    assertElementsEquals([1, 2, 3, 4, 5, 6, 7, 8, 9], a0);
-
-    const a1 = mat3d.create();
-    mat3d.setDiagonalValues(a1, 1, 2, 3);
-    assertElementsEquals([1, 0, 0, 0, 2, 0, 0, 0, 3], a1);
-
-    mat3d.setColumnValues(a1, 0, 2, 3, 4);
-    mat3d.setColumnValues(a1, 1, 5, 6, 7);
-    mat3d.setColumnValues(a1, 2, 8, 9, 1);
-    assertElementsEquals([2, 3, 4, 5, 6, 7, 8, 9, 1], a1);
-
-    mat3d.setRowValues(a1, 0, 1, 4, 7);
-    mat3d.setRowValues(a1, 1, 2, 5, 8);
-    mat3d.setRowValues(a1, 2, 3, 6, 9);
-    assertElementsEquals([1, 2, 3, 4, 5, 6, 7, 8, 9], a1);
-  },
-
-  testMakeTranslate() {
-    const m0 = mat3d.create();
-    mat3d.makeTranslate(m0, 3, 4);
-    assertElementsEquals([1, 0, 0, 0, 1, 0, 3, 4, 1], m0);
-  },
-
-  testMakeScale() {
-    const m0 = mat3d.create();
-    mat3d.makeScale(m0, 3, 4, 5);
-    assertElementsEquals([3, 0, 0, 0, 4, 0, 0, 0, 5], m0);
-  },
-
-  testMakeRotate() {
-    const m0 = mat3d.create();
-    mat3d.makeRotate(m0, Math.PI / 2, 0, 0, 1);
-    const v0 = [0, 1, 0, -1, 0, 0, 0, 0, 1];
-    assertElementsRoughlyEqual(m0, v0, goog.vec.EPSILON);
-
-    const m1 = mat3d.create();
-    mat3d.makeRotate(m1, -Math.PI / 4, 0, 0, 1);
-    mat3d.multMat(m0, m1, m1);
-    const v1 = [0.7071068, 0.7071068, 0, -0.7071068, 0.7071068, 0, 0, 0, 1];
-    assertElementsRoughlyEqual(m1, v1, goog.vec.EPSILON);
-  },
-
-  testMakeRotateX() {
-    const m0 = mat3d.create();
-    const m1 = mat3d.create();
-
-    mat3d.makeRotateX(m0, Math.PI / 7);
-    mat3d.makeRotate(m1, Math.PI / 7, 1, 0, 0);
-    assertElementsRoughlyEqual(m0, m1, goog.vec.EPSILON);
-  },
-
-  testMakeRotateY() {
-    const m0 = mat3d.create();
-    const m1 = mat3d.create();
-
-    mat3d.makeRotateY(m0, Math.PI / 7);
-    mat3d.makeRotate(m1, Math.PI / 7, 0, 1, 0);
-    assertElementsRoughlyEqual(m0, m1, goog.vec.EPSILON);
-  },
-
-  testMakeRotateZ() {
-    const m0 = mat3d.create();
-    const m1 = mat3d.create();
-
-    mat3d.makeRotateZ(m0, Math.PI / 7);
-    mat3d.makeRotate(m1, Math.PI / 7, 0, 0, 1);
-    assertElementsRoughlyEqual(m0, m1, goog.vec.EPSILON);
-  },
-
-  testRotate() {
-    const m0 = mat3d.makeIdentity(mat3d.create());
-    mat3d.rotate(m0, Math.PI / 2, 0, 0, 1);
-    assertElementsRoughlyEqual(
-        [0, 1, 0, -1, 0, 0, 0, 0, 1], m0, goog.vec.EPSILON);
-
-    mat3d.rotate(m0, -Math.PI / 4, 0, 0, 1);
-    assertElementsRoughlyEqual(
-        [0.7071068, 0.7071068, 0, -0.7071068, 0.7071068, 0, 0, 0, 1], m0,
-        goog.vec.EPSILON);
-  },
-
-  testRotateX() {
-    const m0 = mat3d.create();
-    const m1 = mat3d.setFromArray(mat3d.create(), randommat3d);
-
-    mat3d.makeRotateX(m0, Math.PI / 7);
-    mat3d.multMat(m1, m0, m0);
-    mat3d.rotateX(m1, Math.PI / 7);
-    assertElementsRoughlyEqual(m0, m1, goog.vec.EPSILON);
-  },
-
-  testRotateY() {
-    const m0 = mat3d.create();
-    const m1 = mat3d.setFromArray(mat3d.create(), randommat3d);
-
-    mat3d.makeRotateY(m0, Math.PI / 7);
-    mat3d.multMat(m1, m0, m0);
-    mat3d.rotateY(m1, Math.PI / 7);
-    assertElementsRoughlyEqual(m0, m1, goog.vec.EPSILON);
-  },
-
-  testRotateZ() {
-    const m0 = mat3d.create();
-    const m1 = mat3d.setFromArray(mat3d.create(), randommat3d);
-
-    mat3d.makeRotateZ(m0, Math.PI / 7);
-    mat3d.multMat(m1, m0, m0);
-    mat3d.rotateZ(m1, Math.PI / 7);
-    assertElementsRoughlyEqual(m0, m1, goog.vec.EPSILON);
-  },
-
-  testMakeEulerZXZ() {
-    const m0 = mat3d.create();
-    const roll = 0.200982 * 2 * Math.PI;
-    const tilt = 0.915833 * Math.PI;
-    const yaw = 0.839392 * 2 * Math.PI;
-
-    mat3d.makeRotate(m0, roll, 0, 0, 1);
-    mat3d.rotate(m0, tilt, 1, 0, 0);
-    mat3d.rotate(m0, yaw, 0, 0, 1);
-
-    const m1 = mat3d.create();
-    mat3d.makeEulerZXZ(m1, roll, tilt, yaw);
-    assertElementsRoughlyEqual(m0, m1, goog.vec.EPSILON);
-
-    let euler = [0, 0, 0];
-    mat3d.toEulerZXZ(m0, euler);
-
-    assertRoughlyEquals(roll, euler[0], goog.vec.EPSILON);
-    assertRoughlyEquals(tilt, euler[1], goog.vec.EPSILON);
-    assertRoughlyEquals(yaw, euler[2], goog.vec.EPSILON);
-
-    // Test negative tilt now.
-    mat3d.makeRotate(m0, roll, 0, 0, 1);
-    mat3d.rotate(m0, -tilt, 1, 0, 0);
-    mat3d.rotate(m0, yaw, 0, 0, 1);
-
-    mat3d.makeEulerZXZ(m1, roll, -tilt, yaw);
-    assertElementsRoughlyEqual(m0, m1, goog.vec.EPSILON);
-
-    euler = [0, 0, 0];
-    mat3d.toEulerZXZ(m0, euler, true);
-
-    assertRoughlyEquals(roll, euler[0], goog.vec.EPSILON);
-    assertRoughlyEquals(-tilt, euler[1], goog.vec.EPSILON);
-    assertRoughlyEquals(yaw, euler[2], goog.vec.EPSILON);
-  },
-
-  testEulerZXZExtrema() {
-    const m0 = mat3d.setFromArray(mat3d.create(), [1, 0, 0, 0, 0, -1, 0, 1, 0]);
-    const m1 = mat3d.setFromArray(mat3d.create(), [0, 0, 0, 0, 0, 0, 0, 0, 0]);
-
-    const euler = [0, 0, 0];
-    mat3d.toEulerZXZ(m0, euler);
-    assertElementsRoughlyEqual(
-        [Math.PI, Math.PI / 2, Math.PI], euler, goog.vec.EPSILON);
-    mat3d.makeEulerZXZ(m1, euler[0], euler[1], euler[2]);
-    assertElementsRoughlyEqual(m0, m1, goog.vec.EPSILON);
-  },
-});

+ 0 - 1043
public/drivers/model/math/closure/vec/mat3f.js

@@ -1,1043 +0,0 @@
-/**
- * @license
- * Copyright The Closure Library Authors.
- * SPDX-License-Identifier: Apache-2.0
- */
-
-
-////////////////////////// NOTE ABOUT EDITING THIS FILE ///////////////////////
-//                                                                           //
-// Any edits to this file must be applied to mat3d.js by running:            //
-//   swap_type.sh mat3f.js > mat3d.js                                        //
-//                                                                           //
-////////////////////////// NOTE ABOUT EDITING THIS FILE ///////////////////////
-
-
-/**
- * @fileoverview Provides functions for operating on 3x3 float (32bit)
- * matrices.  The matrices are stored in column-major order.
- *
- * The last parameter will typically be the output object and an object
- * can be both an input and output parameter to all methods except where
- * noted.
- *
- * See the README for notes about the design and structure of the API
- * (especially related to performance).
- */
-goog.provide('goog.vec.mat3f');
-goog.provide('goog.vec.mat3f.Type');
-
-goog.require('goog.vec');
-goog.require('goog.vec.vec3f.Type');
-
-
-/** @typedef {!goog.vec.Float32} */ goog.vec.mat3f.Type;
-
-
-/**
- * Creates a mat3f with all elements initialized to zero.
- *
- * @return {!goog.vec.mat3f.Type} The new mat3f.
- */
-goog.vec.mat3f.create = function() {
-  return new Float32Array(9);
-};
-
-
-/**
- * Creates a mat3f identity matrix.
- *
- * @return {!goog.vec.mat3f.Type} The new mat3f.
- */
-goog.vec.mat3f.createIdentity = function() {
-  var mat = goog.vec.mat3f.create();
-  mat[0] = mat[4] = mat[8] = 1;
-  return mat;
-};
-
-
-/**
- * Initializes the matrix from the set of values. Note the values supplied are
- * in column major order.
- *
- * @param {!goog.vec.mat3f.Type} mat The matrix to receive the
- *     values.
- * @param {number} v00 The values at (0, 0).
- * @param {number} v10 The values at (1, 0).
- * @param {number} v20 The values at (2, 0).
- * @param {number} v01 The values at (0, 1).
- * @param {number} v11 The values at (1, 1).
- * @param {number} v21 The values at (2, 1).
- * @param {number} v02 The values at (0, 2).
- * @param {number} v12 The values at (1, 2).
- * @param {number} v22 The values at (2, 2).
- * @return {!goog.vec.mat3f.Type} return mat so that operations can be
- *     chained together.
- */
-goog.vec.mat3f.setFromValues = function(
-    mat, v00, v10, v20, v01, v11, v21, v02, v12, v22) {
-  mat[0] = v00;
-  mat[1] = v10;
-  mat[2] = v20;
-  mat[3] = v01;
-  mat[4] = v11;
-  mat[5] = v21;
-  mat[6] = v02;
-  mat[7] = v12;
-  mat[8] = v22;
-  return mat;
-};
-
-
-/**
- * Initializes mat3f mat from mat3f src.
- *
- * @param {!goog.vec.mat3f.Type} mat The destination matrix.
- * @param {!goog.vec.mat3f.Type} src The source matrix.
- * @return {!goog.vec.mat3f.Type} Return mat so that operations can be
- *     chained together.
- */
-goog.vec.mat3f.setFromMat3f = function(mat, src) {
-  mat[0] = src[0];
-  mat[1] = src[1];
-  mat[2] = src[2];
-  mat[3] = src[3];
-  mat[4] = src[4];
-  mat[5] = src[5];
-  mat[6] = src[6];
-  mat[7] = src[7];
-  mat[8] = src[8];
-  return mat;
-};
-
-
-/**
- * Initializes mat3f mat from mat3d src (typed as a Float64Array to
- * avoid circular goog.requires).
- *
- * @param {!goog.vec.mat3f.Type} mat The destination matrix.
- * @param {Float64Array} src The source matrix.
- * @return {!goog.vec.mat3f.Type} Return mat so that operations can be
- *     chained together.
- */
-goog.vec.mat3f.setFromMat3d = function(mat, src) {
-  mat[0] = src[0];
-  mat[1] = src[1];
-  mat[2] = src[2];
-  mat[3] = src[3];
-  mat[4] = src[4];
-  mat[5] = src[5];
-  mat[6] = src[6];
-  mat[7] = src[7];
-  mat[8] = src[8];
-  return mat;
-};
-
-
-/**
- * Initializes mat3f mat from Array src.
- *
- * @param {!goog.vec.mat3f.Type} mat The destination matrix.
- * @param {Array<number>} src The source matrix.
- * @return {!goog.vec.mat3f.Type} Return mat so that operations can be
- *     chained together.
- */
-goog.vec.mat3f.setFromArray = function(mat, src) {
-  mat[0] = src[0];
-  mat[1] = src[1];
-  mat[2] = src[2];
-  mat[3] = src[3];
-  mat[4] = src[4];
-  mat[5] = src[5];
-  mat[6] = src[6];
-  mat[7] = src[7];
-  mat[8] = src[8];
-  return mat;
-};
-
-
-/**
- * Retrieves the element at the requested row and column.
- *
- * @param {!goog.vec.mat3f.Type} mat The matrix containing the value to
- *     retrieve.
- * @param {number} row The row index.
- * @param {number} column The column index.
- * @return {number} The element value at the requested row, column indices.
- */
-goog.vec.mat3f.getElement = function(mat, row, column) {
-  return mat[row + column * 3];
-};
-
-
-/**
- * Sets the element at the requested row and column.
- *
- * @param {!goog.vec.mat3f.Type} mat The matrix containing the value to
- *     retrieve.
- * @param {number} row The row index.
- * @param {number} column The column index.
- * @param {number} value The value to set at the requested row, column.
- * @return {!goog.vec.mat3f.Type} return mat so that operations can be
- *     chained together.
- */
-goog.vec.mat3f.setElement = function(mat, row, column, value) {
-  mat[row + column * 3] = value;
-  return mat;
-};
-
-
-/**
- * Sets the diagonal values of the matrix from the given values.
- *
- * @param {!goog.vec.mat3f.Type} mat The matrix to receive the values.
- * @param {number} v00 The values for (0, 0).
- * @param {number} v11 The values for (1, 1).
- * @param {number} v22 The values for (2, 2).
- * @return {!goog.vec.mat3f.Type} return mat so that operations can be
- *     chained together.
- */
-goog.vec.mat3f.setDiagonalValues = function(mat, v00, v11, v22) {
-  mat[0] = v00;
-  mat[4] = v11;
-  mat[8] = v22;
-  return mat;
-};
-
-
-/**
- * Sets the diagonal values of the matrix from the given vector.
- *
- * @param {!goog.vec.mat3f.Type} mat The matrix to receive the values.
- * @param {!goog.vec.vec3f.Type} vec The vector containing the values.
- * @return {!goog.vec.mat3f.Type} return mat so that operations can be
- *     chained together.
- */
-goog.vec.mat3f.setDiagonal = function(mat, vec) {
-  mat[0] = vec[0];
-  mat[4] = vec[1];
-  mat[8] = vec[2];
-  return mat;
-};
-
-
-/**
- * Sets the specified column with the supplied values.
- *
- * @param {!goog.vec.mat3f.Type} mat The matrix to receive the values.
- * @param {number} column The column index to set the values on.
- * @param {number} v0 The value for row 0.
- * @param {number} v1 The value for row 1.
- * @param {number} v2 The value for row 2.
- * @return {!goog.vec.mat3f.Type} return mat so that operations can be
- *     chained together.
- */
-goog.vec.mat3f.setColumnValues = function(mat, column, v0, v1, v2) {
-  var i = column * 3;
-  mat[i] = v0;
-  mat[i + 1] = v1;
-  mat[i + 2] = v2;
-  return mat;
-};
-
-
-/**
- * Sets the specified column with the value from the supplied array.
- *
- * @param {!goog.vec.mat3f.Type} mat The matrix to receive the values.
- * @param {number} column The column index to set the values on.
- * @param {!goog.vec.vec3f.Type} vec The vector elements for the column.
- * @return {!goog.vec.mat3f.Type} return mat so that operations can be
- *     chained together.
- */
-goog.vec.mat3f.setColumn = function(mat, column, vec) {
-  var i = column * 3;
-  mat[i] = vec[0];
-  mat[i + 1] = vec[1];
-  mat[i + 2] = vec[2];
-  return mat;
-};
-
-
-/**
- * Retrieves the specified column from the matrix into the given vector
- * array.
- *
- * @param {!goog.vec.mat3f.Type} mat The matrix supplying the values.
- * @param {number} column The column to get the values from.
- * @param {!goog.vec.vec3f.Type} vec The vector elements to receive the
- *     column.
- * @return {!goog.vec.vec3f.Type} return vec so that operations can be
- *     chained together.
- */
-goog.vec.mat3f.getColumn = function(mat, column, vec) {
-  var i = column * 3;
-  vec[0] = mat[i];
-  vec[1] = mat[i + 1];
-  vec[2] = mat[i + 2];
-  return vec;
-};
-
-
-/**
- * Sets the columns of the matrix from the set of vector elements.
- *
- * @param {!goog.vec.mat3f.Type} mat The matrix to receive the values.
- * @param {!goog.vec.vec3f.Type} vec0 The values for column 0.
- * @param {!goog.vec.vec3f.Type} vec1 The values for column 1.
- * @param {!goog.vec.vec3f.Type} vec2 The values for column 2.
- * @return {!goog.vec.mat3f.Type} return mat so that operations can be
- *     chained together.
- */
-goog.vec.mat3f.setColumns = function(mat, vec0, vec1, vec2) {
-  goog.vec.mat3f.setColumn(mat, 0, vec0);
-  goog.vec.mat3f.setColumn(mat, 1, vec1);
-  goog.vec.mat3f.setColumn(mat, 2, vec2);
-  return /** @type {!goog.vec.mat3f.Type} */ (mat);
-};
-
-
-/**
- * Retrieves the column values from the given matrix into the given vector
- * elements.
- *
- * @param {!goog.vec.mat3f.Type} mat The matrix supplying the columns.
- * @param {!goog.vec.vec3f.Type} vec0 The vector to receive column 0.
- * @param {!goog.vec.vec3f.Type} vec1 The vector to receive column 1.
- * @param {!goog.vec.vec3f.Type} vec2 The vector to receive column 2.
- */
-goog.vec.mat3f.getColumns = function(mat, vec0, vec1, vec2) {
-  goog.vec.mat3f.getColumn(mat, 0, vec0);
-  goog.vec.mat3f.getColumn(mat, 1, vec1);
-  goog.vec.mat3f.getColumn(mat, 2, vec2);
-};
-
-
-/**
- * Sets the row values from the supplied values.
- *
- * @param {!goog.vec.mat3f.Type} mat The matrix to receive the values.
- * @param {number} row The index of the row to receive the values.
- * @param {number} v0 The value for column 0.
- * @param {number} v1 The value for column 1.
- * @param {number} v2 The value for column 2.
- * @return {!goog.vec.mat3f.Type} return mat so that operations can be
- *     chained together.
- */
-goog.vec.mat3f.setRowValues = function(mat, row, v0, v1, v2) {
-  mat[row] = v0;
-  mat[row + 3] = v1;
-  mat[row + 6] = v2;
-  return mat;
-};
-
-
-/**
- * Sets the row values from the supplied vector.
- *
- * @param {!goog.vec.mat3f.Type} mat The matrix to receive the row values.
- * @param {number} row The index of the row.
- * @param {!goog.vec.vec3f.Type} vec The vector containing the values.
- * @return {!goog.vec.mat3f.Type} return mat so that operations can be
- *     chained together.
- */
-goog.vec.mat3f.setRow = function(mat, row, vec) {
-  mat[row] = vec[0];
-  mat[row + 3] = vec[1];
-  mat[row + 6] = vec[2];
-  return mat;
-};
-
-
-/**
- * Retrieves the row values into the given vector.
- *
- * @param {!goog.vec.mat3f.Type} mat The matrix supplying the values.
- * @param {number} row The index of the row supplying the values.
- * @param {!goog.vec.vec3f.Type} vec The vector to receive the row.
- * @return {!goog.vec.vec3f.Type} return vec so that operations can be
- *     chained together.
- */
-goog.vec.mat3f.getRow = function(mat, row, vec) {
-  vec[0] = mat[row];
-  vec[1] = mat[row + 3];
-  vec[2] = mat[row + 6];
-  return vec;
-};
-
-
-/**
- * Sets the rows of the matrix from the supplied vectors.
- *
- * @param {!goog.vec.mat3f.Type} mat The matrix to receive the values.
- * @param {!goog.vec.vec3f.Type} vec0 The values for row 0.
- * @param {!goog.vec.vec3f.Type} vec1 The values for row 1.
- * @param {!goog.vec.vec3f.Type} vec2 The values for row 2.
- * @return {!goog.vec.mat3f.Type} return mat so that operations can be
- *     chained together.
- */
-goog.vec.mat3f.setRows = function(mat, vec0, vec1, vec2) {
-  goog.vec.mat3f.setRow(mat, 0, vec0);
-  goog.vec.mat3f.setRow(mat, 1, vec1);
-  goog.vec.mat3f.setRow(mat, 2, vec2);
-  return /** @type {!goog.vec.mat3f.Type} */ (mat);
-};
-
-
-/**
- * Retrieves the rows of the matrix into the supplied vectors.
- *
- * @param {!goog.vec.mat3f.Type} mat The matrix to supplying the values.
- * @param {!goog.vec.vec3f.Type} vec0 The vector to receive row 0.
- * @param {!goog.vec.vec3f.Type} vec1 The vector to receive row 1.
- * @param {!goog.vec.vec3f.Type} vec2 The vector to receive row 2.
- */
-goog.vec.mat3f.getRows = function(mat, vec0, vec1, vec2) {
-  goog.vec.mat3f.getRow(mat, 0, vec0);
-  goog.vec.mat3f.getRow(mat, 1, vec1);
-  goog.vec.mat3f.getRow(mat, 2, vec2);
-};
-
-
-/**
- * Makes the given 3x3 matrix the zero matrix.
- *
- * @param {!goog.vec.mat3f.Type} mat The matrix.
- * @return {!goog.vec.mat3f.Type} return mat so operations can be chained.
- */
-goog.vec.mat3f.makeZero = function(mat) {
-  mat[0] = 0;
-  mat[1] = 0;
-  mat[2] = 0;
-  mat[3] = 0;
-  mat[4] = 0;
-  mat[5] = 0;
-  mat[6] = 0;
-  mat[7] = 0;
-  mat[8] = 0;
-  return mat;
-};
-
-
-/**
- * Makes the given 3x3 matrix the identity matrix.
- *
- * @param {!goog.vec.mat3f.Type} mat The matrix.
- * @return {!goog.vec.mat3f.Type} return mat so operations can be chained.
- */
-goog.vec.mat3f.makeIdentity = function(mat) {
-  mat[0] = 1;
-  mat[1] = 0;
-  mat[2] = 0;
-  mat[3] = 0;
-  mat[4] = 1;
-  mat[5] = 0;
-  mat[6] = 0;
-  mat[7] = 0;
-  mat[8] = 1;
-  return mat;
-};
-
-
-/**
- * Performs a per-component addition of the matrices mat0 and mat1, storing
- * the result into resultMat.
- *
- * @param {!goog.vec.mat3f.Type} mat0 The first addend.
- * @param {!goog.vec.mat3f.Type} mat1 The second addend.
- * @param {!goog.vec.mat3f.Type} resultMat The matrix to
- *     receive the results (may be either mat0 or mat1).
- * @return {!goog.vec.mat3f.Type} return resultMat so that operations can be
- *     chained together.
- */
-goog.vec.mat3f.addMat = function(mat0, mat1, resultMat) {
-  resultMat[0] = mat0[0] + mat1[0];
-  resultMat[1] = mat0[1] + mat1[1];
-  resultMat[2] = mat0[2] + mat1[2];
-  resultMat[3] = mat0[3] + mat1[3];
-  resultMat[4] = mat0[4] + mat1[4];
-  resultMat[5] = mat0[5] + mat1[5];
-  resultMat[6] = mat0[6] + mat1[6];
-  resultMat[7] = mat0[7] + mat1[7];
-  resultMat[8] = mat0[8] + mat1[8];
-  return resultMat;
-};
-
-
-/**
- * Performs a per-component subtraction of the matrices mat0 and mat1,
- * storing the result into resultMat.
- *
- * @param {!goog.vec.mat3f.Type} mat0 The minuend.
- * @param {!goog.vec.mat3f.Type} mat1 The subtrahend.
- * @param {!goog.vec.mat3f.Type} resultMat The matrix to receive
- *     the results (may be either mat0 or mat1).
- * @return {!goog.vec.mat3f.Type} return resultMat so that operations can be
- *     chained together.
- */
-goog.vec.mat3f.subMat = function(mat0, mat1, resultMat) {
-  resultMat[0] = mat0[0] - mat1[0];
-  resultMat[1] = mat0[1] - mat1[1];
-  resultMat[2] = mat0[2] - mat1[2];
-  resultMat[3] = mat0[3] - mat1[3];
-  resultMat[4] = mat0[4] - mat1[4];
-  resultMat[5] = mat0[5] - mat1[5];
-  resultMat[6] = mat0[6] - mat1[6];
-  resultMat[7] = mat0[7] - mat1[7];
-  resultMat[8] = mat0[8] - mat1[8];
-  return resultMat;
-};
-
-
-/**
- * Multiplies matrix mat0 with the given scalar, storing the result
- * into resultMat.
- *
- * @param {!goog.vec.mat3f.Type} mat The matrix.
- * @param {number} scalar The scalar value to multiple to each element of mat.
- * @param {!goog.vec.mat3f.Type} resultMat The matrix to receive
- *     the results (may be mat).
- * @return {!goog.vec.mat3f.Type} return resultMat so that operations can be
- *     chained together.
- */
-goog.vec.mat3f.multScalar = function(mat, scalar, resultMat) {
-  resultMat[0] = mat[0] * scalar;
-  resultMat[1] = mat[1] * scalar;
-  resultMat[2] = mat[2] * scalar;
-  resultMat[3] = mat[3] * scalar;
-  resultMat[4] = mat[4] * scalar;
-  resultMat[5] = mat[5] * scalar;
-  resultMat[6] = mat[6] * scalar;
-  resultMat[7] = mat[7] * scalar;
-  resultMat[8] = mat[8] * scalar;
-  return resultMat;
-};
-
-
-/**
- * Multiplies the two matrices mat0 and mat1 using matrix multiplication,
- * storing the result into resultMat.
- *
- * @param {!goog.vec.mat3f.Type} mat0 The first (left hand) matrix.
- * @param {!goog.vec.mat3f.Type} mat1 The second (right hand) matrix.
- * @param {!goog.vec.mat3f.Type} resultMat The matrix to receive
- *     the results (may be either mat0 or mat1).
- * @return {!goog.vec.mat3f.Type} return resultMat so that operations can be
- *     chained together.
- */
-goog.vec.mat3f.multMat = function(mat0, mat1, resultMat) {
-  var a00 = mat0[0], a10 = mat0[1], a20 = mat0[2];
-  var a01 = mat0[3], a11 = mat0[4], a21 = mat0[5];
-  var a02 = mat0[6], a12 = mat0[7], a22 = mat0[8];
-
-  var b00 = mat1[0], b10 = mat1[1], b20 = mat1[2];
-  var b01 = mat1[3], b11 = mat1[4], b21 = mat1[5];
-  var b02 = mat1[6], b12 = mat1[7], b22 = mat1[8];
-
-  resultMat[0] = a00 * b00 + a01 * b10 + a02 * b20;
-  resultMat[1] = a10 * b00 + a11 * b10 + a12 * b20;
-  resultMat[2] = a20 * b00 + a21 * b10 + a22 * b20;
-  resultMat[3] = a00 * b01 + a01 * b11 + a02 * b21;
-  resultMat[4] = a10 * b01 + a11 * b11 + a12 * b21;
-  resultMat[5] = a20 * b01 + a21 * b11 + a22 * b21;
-  resultMat[6] = a00 * b02 + a01 * b12 + a02 * b22;
-  resultMat[7] = a10 * b02 + a11 * b12 + a12 * b22;
-  resultMat[8] = a20 * b02 + a21 * b12 + a22 * b22;
-  return resultMat;
-};
-
-
-/**
- * Transposes the given matrix mat storing the result into resultMat.
- *
- * @param {!goog.vec.mat3f.Type} mat The matrix to transpose.
- * @param {!goog.vec.mat3f.Type} resultMat The matrix to receive
- *     the results (may be mat).
- * @return {!goog.vec.mat3f.Type} return resultMat so that operations can be
- *     chained together.
- */
-goog.vec.mat3f.transpose = function(mat, resultMat) {
-  if (resultMat == mat) {
-    var a10 = mat[1], a20 = mat[2], a21 = mat[5];
-    resultMat[1] = mat[3];
-    resultMat[2] = mat[6];
-    resultMat[3] = a10;
-    resultMat[5] = mat[7];
-    resultMat[6] = a20;
-    resultMat[7] = a21;
-  } else {
-    resultMat[0] = mat[0];
-    resultMat[1] = mat[3];
-    resultMat[2] = mat[6];
-    resultMat[3] = mat[1];
-    resultMat[4] = mat[4];
-    resultMat[5] = mat[7];
-    resultMat[6] = mat[2];
-    resultMat[7] = mat[5];
-    resultMat[8] = mat[8];
-  }
-  return resultMat;
-};
-
-
-/**
- * Computes the inverse of mat0 storing the result into resultMat. If the
- * inverse is defined, this function returns true, false otherwise.
- *
- * @param {!goog.vec.mat3f.Type} mat0 The matrix to invert.
- * @param {!goog.vec.mat3f.Type} resultMat The matrix to receive
- *     the result (may be mat0).
- * @return {boolean} True if the inverse is defined. If false is returned,
- *     resultMat is not modified.
- */
-goog.vec.mat3f.invert = function(mat0, resultMat) {
-  var a00 = mat0[0], a10 = mat0[1], a20 = mat0[2];
-  var a01 = mat0[3], a11 = mat0[4], a21 = mat0[5];
-  var a02 = mat0[6], a12 = mat0[7], a22 = mat0[8];
-
-  var t00 = a11 * a22 - a12 * a21;
-  var t10 = a12 * a20 - a10 * a22;
-  var t20 = a10 * a21 - a11 * a20;
-  var det = a00 * t00 + a01 * t10 + a02 * t20;
-  if (det == 0) {
-    return false;
-  }
-
-  var idet = 1 / det;
-  resultMat[0] = t00 * idet;
-  resultMat[3] = (a02 * a21 - a01 * a22) * idet;
-  resultMat[6] = (a01 * a12 - a02 * a11) * idet;
-
-  resultMat[1] = t10 * idet;
-  resultMat[4] = (a00 * a22 - a02 * a20) * idet;
-  resultMat[7] = (a02 * a10 - a00 * a12) * idet;
-
-  resultMat[2] = t20 * idet;
-  resultMat[5] = (a01 * a20 - a00 * a21) * idet;
-  resultMat[8] = (a00 * a11 - a01 * a10) * idet;
-  return true;
-};
-
-
-/**
- * Returns true if the components of mat0 are equal to the components of mat1.
- *
- * @param {!goog.vec.mat3f.Type} mat0 The first matrix.
- * @param {!goog.vec.mat3f.Type} mat1 The second matrix.
- * @return {boolean} True if the the two matrices are equivalent.
- */
-goog.vec.mat3f.equals = function(mat0, mat1) {
-  return mat0.length == mat1.length && mat0[0] == mat1[0] &&
-      mat0[1] == mat1[1] && mat0[2] == mat1[2] && mat0[3] == mat1[3] &&
-      mat0[4] == mat1[4] && mat0[5] == mat1[5] && mat0[6] == mat1[6] &&
-      mat0[7] == mat1[7] && mat0[8] == mat1[8];
-};
-
-
-/**
- * Transforms the given vector with the given matrix storing the resulting,
- * transformed matrix into resultVec.
- *
- * @param {!goog.vec.mat3f.Type} mat The matrix supplying the transformation.
- * @param {!goog.vec.vec3f.Type} vec The vector to transform.
- * @param {!goog.vec.vec3f.Type} resultVec The vector to
- *     receive the results (may be vec).
- * @return {!goog.vec.vec3f.Type} return resultVec so that operations can be
- *     chained together.
- */
-goog.vec.mat3f.multVec3 = function(mat, vec, resultVec) {
-  var x = vec[0], y = vec[1], z = vec[2];
-  resultVec[0] = x * mat[0] + y * mat[3] + z * mat[6];
-  resultVec[1] = x * mat[1] + y * mat[4] + z * mat[7];
-  resultVec[2] = x * mat[2] + y * mat[5] + z * mat[8];
-  return resultVec;
-};
-
-
-/**
- * Makes the given 3x3 matrix a translation matrix with x and y
- * translation values.
- *
- * @param {!goog.vec.mat3f.Type} mat The matrix.
- * @param {number} x The translation along the x axis.
- * @param {number} y The translation along the y axis.
- * @return {!goog.vec.mat3f.Type} return mat so that operations can be
- *     chained.
- */
-goog.vec.mat3f.makeTranslate = function(mat, x, y) {
-  mat[0] = 1;
-  mat[1] = 0;
-  mat[2] = 0;
-  mat[3] = 0;
-  mat[4] = 1;
-  mat[5] = 0;
-  mat[6] = x;
-  mat[7] = y;
-  mat[8] = 1;
-  return mat;
-};
-
-
-/**
- * Makes the given 3x3 matrix a scale matrix with x, y, and z scale factors.
- *
- * @param {!goog.vec.mat3f.Type} mat The 3x3 (9-element) matrix
- *     array to receive the new scale matrix.
- * @param {number} x The scale along the x axis.
- * @param {number} y The scale along the y axis.
- * @param {number} z The scale along the z axis.
- * @return {!goog.vec.mat3f.Type} return mat so that operations can be
- *     chained.
- */
-goog.vec.mat3f.makeScale = function(mat, x, y, z) {
-  mat[0] = x;
-  mat[1] = 0;
-  mat[2] = 0;
-  mat[3] = 0;
-  mat[4] = y;
-  mat[5] = 0;
-  mat[6] = 0;
-  mat[7] = 0;
-  mat[8] = z;
-  return mat;
-};
-
-
-/**
- * Makes the given 3x3 matrix a rotation matrix with the given rotation
- * angle about the axis defined by the vector (ax, ay, az).
- *
- * @param {!goog.vec.mat3f.Type} mat The matrix.
- * @param {number} angle The rotation angle in radians.
- * @param {number} ax The x component of the rotation axis.
- * @param {number} ay The y component of the rotation axis.
- * @param {number} az The z component of the rotation axis.
- * @return {!goog.vec.mat3f.Type} return mat so that operations can be
- *     chained.
- */
-goog.vec.mat3f.makeRotate = function(mat, angle, ax, ay, az) {
-  var c = Math.cos(angle);
-  var d = 1 - c;
-  var s = Math.sin(angle);
-
-  mat[0] = ax * ax * d + c;
-  mat[1] = ax * ay * d + az * s;
-  mat[2] = ax * az * d - ay * s;
-  mat[3] = ax * ay * d - az * s;
-  mat[4] = ay * ay * d + c;
-  mat[5] = ay * az * d + ax * s;
-  mat[6] = ax * az * d + ay * s;
-  mat[7] = ay * az * d - ax * s;
-  mat[8] = az * az * d + c;
-
-  return mat;
-};
-
-
-/**
- * Makes the given 3x3 matrix a rotation matrix with the given rotation
- * angle about the X axis.
- *
- * @param {!goog.vec.mat3f.Type} mat The matrix.
- * @param {number} angle The rotation angle in radians.
- * @return {!goog.vec.mat3f.Type} return mat so that operations can be
- *     chained.
- */
-goog.vec.mat3f.makeRotateX = function(mat, angle) {
-  var c = Math.cos(angle);
-  var s = Math.sin(angle);
-
-  mat[0] = 1;
-  mat[1] = 0;
-  mat[2] = 0;
-  mat[3] = 0;
-  mat[4] = c;
-  mat[5] = s;
-  mat[6] = 0;
-  mat[7] = -s;
-  mat[8] = c;
-
-  return mat;
-};
-
-
-/**
- * Makes the given 3x3 matrix a rotation matrix with the given rotation
- * angle about the Y axis.
- *
- * @param {!goog.vec.mat3f.Type} mat The matrix.
- * @param {number} angle The rotation angle in radians.
- * @return {!goog.vec.mat3f.Type} return mat so that operations can be
- *     chained.
- */
-goog.vec.mat3f.makeRotateY = function(mat, angle) {
-  var c = Math.cos(angle);
-  var s = Math.sin(angle);
-
-  mat[0] = c;
-  mat[1] = 0;
-  mat[2] = -s;
-  mat[3] = 0;
-  mat[4] = 1;
-  mat[5] = 0;
-  mat[6] = s;
-  mat[7] = 0;
-  mat[8] = c;
-
-  return mat;
-};
-
-
-/**
- * Makes the given 3x3 matrix a rotation matrix with the given rotation
- * angle about the Z axis.
- *
- * @param {!goog.vec.mat3f.Type} mat The matrix.
- * @param {number} angle The rotation angle in radians.
- * @return {!goog.vec.mat3f.Type} return mat so that operations can be
- *     chained.
- */
-goog.vec.mat3f.makeRotateZ = function(mat, angle) {
-  var c = Math.cos(angle);
-  var s = Math.sin(angle);
-
-  mat[0] = c;
-  mat[1] = s;
-  mat[2] = 0;
-  mat[3] = -s;
-  mat[4] = c;
-  mat[5] = 0;
-  mat[6] = 0;
-  mat[7] = 0;
-  mat[8] = 1;
-
-  return mat;
-};
-
-
-/**
- * Rotate the given matrix by angle about the x,y,z axis.  Equivalent to:
- * goog.vec.mat3f.multMat(
- *     mat,
- *     goog.vec.mat3f.makeRotate(goog.vec.mat3f.create(), angle, x, y, z),
- *     mat);
- *
- * @param {!goog.vec.mat3f.Type} mat The matrix.
- * @param {number} angle The angle in radians.
- * @param {number} x The x component of the rotation axis.
- * @param {number} y The y component of the rotation axis.
- * @param {number} z The z component of the rotation axis.
- * @return {!goog.vec.mat3f.Type} return mat so that operations can be
- *     chained.
- */
-goog.vec.mat3f.rotate = function(mat, angle, x, y, z) {
-  var m00 = mat[0], m10 = mat[1], m20 = mat[2];
-  var m01 = mat[3], m11 = mat[4], m21 = mat[5];
-  var m02 = mat[6], m12 = mat[7], m22 = mat[8];
-
-  var cosAngle = Math.cos(angle);
-  var sinAngle = Math.sin(angle);
-  var diffCosAngle = 1 - cosAngle;
-  var r00 = x * x * diffCosAngle + cosAngle;
-  var r10 = x * y * diffCosAngle + z * sinAngle;
-  var r20 = x * z * diffCosAngle - y * sinAngle;
-
-  var r01 = x * y * diffCosAngle - z * sinAngle;
-  var r11 = y * y * diffCosAngle + cosAngle;
-  var r21 = y * z * diffCosAngle + x * sinAngle;
-
-  var r02 = x * z * diffCosAngle + y * sinAngle;
-  var r12 = y * z * diffCosAngle - x * sinAngle;
-  var r22 = z * z * diffCosAngle + cosAngle;
-
-  mat[0] = m00 * r00 + m01 * r10 + m02 * r20;
-  mat[1] = m10 * r00 + m11 * r10 + m12 * r20;
-  mat[2] = m20 * r00 + m21 * r10 + m22 * r20;
-  mat[3] = m00 * r01 + m01 * r11 + m02 * r21;
-  mat[4] = m10 * r01 + m11 * r11 + m12 * r21;
-  mat[5] = m20 * r01 + m21 * r11 + m22 * r21;
-  mat[6] = m00 * r02 + m01 * r12 + m02 * r22;
-  mat[7] = m10 * r02 + m11 * r12 + m12 * r22;
-  mat[8] = m20 * r02 + m21 * r12 + m22 * r22;
-
-  return mat;
-};
-
-
-/**
- * Rotate the given matrix by angle about the x axis.  Equivalent to:
- * goog.vec.mat3f.multMat(
- *     mat,
- *     goog.vec.mat3f.makeRotateX(goog.vec.mat3f.create(), angle),
- *     mat);
- *
- * @param {!goog.vec.mat3f.Type} mat The matrix.
- * @param {number} angle The angle in radians.
- * @return {!goog.vec.mat3f.Type} return mat so that operations can be
- *     chained.
- */
-goog.vec.mat3f.rotateX = function(mat, angle) {
-  var m01 = mat[3], m11 = mat[4], m21 = mat[5];
-  var m02 = mat[6], m12 = mat[7], m22 = mat[8];
-
-  var c = Math.cos(angle);
-  var s = Math.sin(angle);
-
-  mat[3] = m01 * c + m02 * s;
-  mat[4] = m11 * c + m12 * s;
-  mat[5] = m21 * c + m22 * s;
-  mat[6] = m01 * -s + m02 * c;
-  mat[7] = m11 * -s + m12 * c;
-  mat[8] = m21 * -s + m22 * c;
-
-  return mat;
-};
-
-
-/**
- * Rotate the given matrix by angle about the y axis.  Equivalent to:
- * goog.vec.mat3f.multMat(
- *     mat,
- *     goog.vec.mat3f.makeRotateY(goog.vec.mat3f.create(), angle),
- *     mat);
- *
- * @param {!goog.vec.mat3f.Type} mat The matrix.
- * @param {number} angle The angle in radians.
- * @return {!goog.vec.mat3f.Type} return mat so that operations can be
- *     chained.
- */
-goog.vec.mat3f.rotateY = function(mat, angle) {
-  var m00 = mat[0], m10 = mat[1], m20 = mat[2];
-  var m02 = mat[6], m12 = mat[7], m22 = mat[8];
-
-  var c = Math.cos(angle);
-  var s = Math.sin(angle);
-
-  mat[0] = m00 * c + m02 * -s;
-  mat[1] = m10 * c + m12 * -s;
-  mat[2] = m20 * c + m22 * -s;
-  mat[6] = m00 * s + m02 * c;
-  mat[7] = m10 * s + m12 * c;
-  mat[8] = m20 * s + m22 * c;
-
-  return mat;
-};
-
-
-/**
- * Rotate the given matrix by angle about the z axis.  Equivalent to:
- * goog.vec.mat3f.multMat(
- *     mat,
- *     goog.vec.mat3f.makeRotateZ(goog.vec.mat3f.create(), angle),
- *     mat);
- *
- * @param {!goog.vec.mat3f.Type} mat The matrix.
- * @param {number} angle The angle in radians.
- * @return {!goog.vec.mat3f.Type} return mat so that operations can be
- *     chained.
- */
-goog.vec.mat3f.rotateZ = function(mat, angle) {
-  var m00 = mat[0], m10 = mat[1], m20 = mat[2];
-  var m01 = mat[3], m11 = mat[4], m21 = mat[5];
-
-  var c = Math.cos(angle);
-  var s = Math.sin(angle);
-
-  mat[0] = m00 * c + m01 * s;
-  mat[1] = m10 * c + m11 * s;
-  mat[2] = m20 * c + m21 * s;
-  mat[3] = m00 * -s + m01 * c;
-  mat[4] = m10 * -s + m11 * c;
-  mat[5] = m20 * -s + m21 * c;
-
-  return mat;
-};
-
-
-/**
- * Makes the given 3x3 matrix a rotation matrix given Euler angles using
- * the ZXZ convention.
- * Given the euler angles [theta1, theta2, theta3], the rotation is defined as
- * rotation = rotation_z(theta1) * rotation_x(theta2) * rotation_z(theta3),
- * with theta1 in [0, 2 * pi], theta2 in [0, pi] and theta3 in [0, 2 * pi].
- * rotation_x(theta) means rotation around the X axis of theta radians.
- *
- * @param {!goog.vec.mat3f.Type} mat The matrix.
- * @param {number} theta1 The angle of rotation around the Z axis in radians.
- * @param {number} theta2 The angle of rotation around the X axis in radians.
- * @param {number} theta3 The angle of rotation around the Z axis in radians.
- * @return {!goog.vec.mat3f.Type} return mat so that operations can be
- *     chained.
- */
-goog.vec.mat3f.makeEulerZXZ = function(mat, theta1, theta2, theta3) {
-  var c1 = Math.cos(theta1);
-  var s1 = Math.sin(theta1);
-
-  var c2 = Math.cos(theta2);
-  var s2 = Math.sin(theta2);
-
-  var c3 = Math.cos(theta3);
-  var s3 = Math.sin(theta3);
-
-  mat[0] = c1 * c3 - c2 * s1 * s3;
-  mat[1] = c2 * c1 * s3 + c3 * s1;
-  mat[2] = s3 * s2;
-
-  mat[3] = -c1 * s3 - c3 * c2 * s1;
-  mat[4] = c1 * c2 * c3 - s1 * s3;
-  mat[5] = c3 * s2;
-
-  mat[6] = s2 * s1;
-  mat[7] = -c1 * s2;
-  mat[8] = c2;
-
-  return mat;
-};
-
-
-/**
- * Decomposes a rotation matrix into Euler angles using the ZXZ convention so
- * that rotation = rotation_z(theta1) * rotation_x(theta2) * rotation_z(theta3),
- * with theta1 in [0, 2 * pi], theta2 in [0, pi] and theta3 in [0, 2 * pi].
- * rotation_x(theta) means rotation around the X axis of theta radians.
- *
- * @param {!goog.vec.mat3f.Type} mat The matrix.
- * @param {!goog.vec.vec3f.Type} euler The ZXZ Euler angles in
- *     radians as [theta1, theta2, theta3].
- * @param {boolean=} opt_theta2IsNegative Whether theta2 is in [-pi, 0] instead
- *     of the default [0, pi].
- * @return {!goog.vec.vec3f.Type} return euler so that operations can be
- *     chained together.
- */
-goog.vec.mat3f.toEulerZXZ = function(mat, euler, opt_theta2IsNegative) {
-  // There is an ambiguity in the sign of sinTheta2 because of the sqrt.
-  var sinTheta2 = Math.sqrt(mat[2] * mat[2] + mat[5] * mat[5]);
-
-  // By default we explicitely constrain theta2 to be in [0, pi],
-  // so sinTheta2 is always positive. We can change the behavior and specify
-  // theta2 to be negative in [-pi, 0] with opt_Theta2IsNegative.
-  var signTheta2 = opt_theta2IsNegative ? -1 : 1;
-
-  if (sinTheta2 > goog.vec.EPSILON) {
-    euler[2] = Math.atan2(mat[2] * signTheta2, mat[5] * signTheta2);
-    euler[1] = Math.atan2(sinTheta2 * signTheta2, mat[8]);
-    euler[0] = Math.atan2(mat[6] * signTheta2, -mat[7] * signTheta2);
-  } else {
-    // There is also an arbitrary choice for theta1 = 0 or theta2 = 0 here.
-    // We assume theta1 = 0 as some applications do not allow the camera to roll
-    // (i.e. have theta1 != 0).
-    euler[0] = 0;
-    euler[1] = Math.atan2(sinTheta2 * signTheta2, mat[8]);
-    euler[2] = Math.atan2(mat[1], mat[0]);
-  }
-
-  // Atan2 outputs angles in [-pi, pi] so we bring them back to [0, 2 * pi].
-  euler[0] = (euler[0] + Math.PI * 2) % (Math.PI * 2);
-  euler[2] = (euler[2] + Math.PI * 2) % (Math.PI * 2);
-  // For theta2 we want the angle to be in [0, pi] or [-pi, 0] depending on
-  // signTheta2.
-  euler[1] =
-      ((euler[1] * signTheta2 + Math.PI * 2) % (Math.PI * 2)) * signTheta2;
-
-  return euler;
-};

+ 0 - 408
public/drivers/model/math/closure/vec/mat3f_test.js

@@ -1,408 +0,0 @@
-/**
- * @license
- * Copyright The Closure Library Authors.
- * SPDX-License-Identifier: Apache-2.0
- */
-
-////////////////////////// NOTE ABOUT EDITING THIS FILE ///////////////////////
-//                                                                           //
-// Any edits to this file must be applied to mat3d_test.js by running:       //
-//   swap_type.sh mat3f_test.js > mat3d_test.js                              //
-//                                                                           //
-////////////////////////// NOTE ABOUT EDITING THIS FILE ///////////////////////
-
-goog.module('goog.vec.mat3fTest');
-goog.setTestOnly();
-
-const mat3f = goog.require('goog.vec.mat3f');
-const testSuite = goog.require('goog.testing.testSuite');
-
-const randommat3f = mat3f.setFromValues(
-    mat3f.create(), 0.8025078773498535, 0.7559120655059814, 0.15274643898010254,
-    0.19196106493473053, 0.0890120416879654, 0.15422114729881287,
-    0.09754583984613419, 0.44862601161003113, 0.9196512699127197);
-
-testSuite({
-  testCreate() {
-    const m = mat3f.create();
-    assertElementsEquals([0, 0, 0, 0, 0, 0, 0, 0, 0], m);
-  },
-
-  testCreateIdentity() {
-    const m = mat3f.createIdentity();
-    assertElementsEquals([1, 0, 0, 0, 1, 0, 0, 0, 1], m);
-  },
-
-  testSet() {
-    const m0 = mat3f.create();
-    const m1 = mat3f.setFromArray(mat3f.create(), [1, 2, 3, 4, 5, 6, 7, 8, 9]);
-    mat3f.setFromArray(m0, m1);
-    assertElementsEquals([1, 2, 3, 4, 5, 6, 7, 8, 9], m0);
-
-    mat3f.setFromValues(m0, 2, 3, 4, 5, 6, 7, 8, 9, 10);
-    assertElementsEquals([2, 3, 4, 5, 6, 7, 8, 9, 10], m0);
-  },
-
-  testSetDiagonal() {
-    const m0 = mat3f.create();
-    mat3f.setDiagonalValues(m0, 1, 2, 3);
-    assertElementsEquals([1, 0, 0, 0, 2, 0, 0, 0, 3], m0);
-
-    mat3f.setDiagonal(m0, [4, 5, 6]);
-    assertElementsEquals([4, 0, 0, 0, 5, 0, 0, 0, 6], m0);
-  },
-
-  testSetGetColumn() {
-    const m0 = mat3f.create();
-    mat3f.setColumn(m0, 0, [1, 2, 3]);
-    mat3f.setColumn(m0, 1, [4, 5, 6]);
-    mat3f.setColumn(m0, 2, [7, 8, 9]);
-    assertElementsEquals([1, 2, 3, 4, 5, 6, 7, 8, 9], m0);
-
-    const v0 = [0, 0, 0];
-    mat3f.getColumn(m0, 0, v0);
-    assertElementsEquals([1, 2, 3], v0);
-    mat3f.getColumn(m0, 1, v0);
-    assertElementsEquals([4, 5, 6], v0);
-    mat3f.getColumn(m0, 2, v0);
-    assertElementsEquals([7, 8, 9], v0);
-  },
-
-  testSetGetColumns() {
-    const m0 = mat3f.create();
-    mat3f.setColumns(m0, [1, 2, 3], [4, 5, 6], [7, 8, 9]);
-    assertElementsEquals([1, 2, 3, 4, 5, 6, 7, 8, 9], m0);
-
-    const v0 = [0, 0, 0];
-    const v1 = [0, 0, 0];
-    const v2 = [0, 0, 0];
-
-    mat3f.getColumns(m0, v0, v1, v2);
-    assertElementsEquals([1, 2, 3], v0);
-    assertElementsEquals([4, 5, 6], v1);
-    assertElementsEquals([7, 8, 9], v2);
-  },
-
-  testSetGetRow() {
-    const m0 = mat3f.create();
-    mat3f.setRow(m0, 0, [1, 2, 3]);
-    mat3f.setRow(m0, 1, [4, 5, 6]);
-    mat3f.setRow(m0, 2, [7, 8, 9]);
-    assertElementsEquals([1, 4, 7, 2, 5, 8, 3, 6, 9], m0);
-
-    const v0 = [0, 0, 0];
-    mat3f.getRow(m0, 0, v0);
-    assertElementsEquals([1, 2, 3], v0);
-    mat3f.getRow(m0, 1, v0);
-    assertElementsEquals([4, 5, 6], v0);
-    mat3f.getRow(m0, 2, v0);
-    assertElementsEquals([7, 8, 9], v0);
-  },
-
-  testSetGetRows() {
-    const m0 = mat3f.create();
-    mat3f.setRows(m0, [1, 2, 3], [4, 5, 6], [7, 8, 9]);
-    assertElementsEquals([1, 4, 7, 2, 5, 8, 3, 6, 9], m0);
-
-    const v0 = [0, 0, 0];
-    const v1 = [0, 0, 0];
-    const v2 = [0, 0, 0];
-
-    mat3f.getRows(m0, v0, v1, v2);
-    assertElementsEquals([1, 2, 3], v0);
-    assertElementsEquals([4, 5, 6], v1);
-    assertElementsEquals([7, 8, 9], v2);
-  },
-
-  testMakeZero() {
-    const m0 = mat3f.setFromArray(mat3f.create(), [1, 2, 3, 4, 5, 6, 7, 8, 9]);
-    assertElementsEquals([1, 2, 3, 4, 5, 6, 7, 8, 9], m0);
-    mat3f.makeZero(m0);
-    assertElementsEquals([0, 0, 0, 0, 0, 0, 0, 0, 0], m0);
-  },
-
-  testMakeIdentity() {
-    const m0 = mat3f.create();
-    mat3f.makeIdentity(m0);
-    assertElementsEquals([1, 0, 0, 0, 1, 0, 0, 0, 1], m0);
-  },
-
-  testSetGetElement() {
-    const m0 = mat3f.create();
-    for (let r = 0; r < 3; r++) {
-      for (let c = 0; c < 3; c++) {
-        const value = c * 3 + r + 1;
-        mat3f.setElement(m0, r, c, value);
-        assertEquals(value, mat3f.getElement(m0, r, c));
-      }
-    }
-    assertElementsEquals([1, 2, 3, 4, 5, 6, 7, 8, 9], m0);
-  },
-
-  testAddMat() {
-    const m0 = mat3f.setFromValues(mat3f.create(), 1, 2, 3, 4, 5, 6, 7, 8, 9);
-    const m1 = mat3f.setFromValues(mat3f.create(), 3, 4, 5, 6, 7, 8, 9, 1, 2);
-    const m2 = mat3f.create();
-    mat3f.addMat(m0, m1, m2);
-    assertElementsEquals([1, 2, 3, 4, 5, 6, 7, 8, 9], m0);
-    assertElementsEquals([3, 4, 5, 6, 7, 8, 9, 1, 2], m1);
-    assertElementsEquals([4, 6, 8, 10, 12, 14, 16, 9, 11], m2);
-
-    mat3f.addMat(m0, m1, m0);
-    assertElementsEquals([3, 4, 5, 6, 7, 8, 9, 1, 2], m1);
-    assertElementsEquals([4, 6, 8, 10, 12, 14, 16, 9, 11], m0);
-  },
-
-  testSubMat() {
-    const m0 = mat3f.setFromValues(mat3f.create(), 1, 2, 3, 4, 5, 6, 7, 8, 9);
-    const m1 = mat3f.setFromValues(mat3f.create(), 3, 4, 5, 6, 7, 8, 9, 1, 2);
-    const m2 = mat3f.create();
-
-    mat3f.subMat(m0, m1, m2);
-    assertElementsEquals([1, 2, 3, 4, 5, 6, 7, 8, 9], m0);
-    assertElementsEquals([3, 4, 5, 6, 7, 8, 9, 1, 2], m1);
-    assertElementsEquals([-2, -2, -2, -2, -2, -2, -2, 7, 7], m2);
-
-    mat3f.subMat(m1, m0, m1);
-    assertElementsEquals([1, 2, 3, 4, 5, 6, 7, 8, 9], m0);
-    assertElementsEquals([2, 2, 2, 2, 2, 2, 2, -7, -7], m1);
-  },
-
-  testMultScalar() {
-    const m0 = mat3f.setFromValues(mat3f.create(), 1, 2, 3, 4, 5, 6, 7, 8, 9);
-    const m1 = mat3f.create();
-
-    mat3f.multScalar(m0, 5, m1);
-    assertElementsEquals([1, 2, 3, 4, 5, 6, 7, 8, 9], m0);
-    assertElementsEquals([5, 10, 15, 20, 25, 30, 35, 40, 45], m1);
-
-    mat3f.multScalar(m0, 5, m0);
-    assertElementsEquals([5, 10, 15, 20, 25, 30, 35, 40, 45], m0);
-  },
-
-  testMultMat() {
-    const m0 = mat3f.setFromValues(mat3f.create(), 1, 2, 3, 4, 5, 6, 7, 8, 9);
-    const m1 = mat3f.setFromValues(mat3f.create(), 1, 2, 3, 4, 5, 6, 7, 8, 9);
-    const m2 = mat3f.create();
-
-    mat3f.multMat(m0, m1, m2);
-    assertElementsEquals([30, 36, 42, 66, 81, 96, 102, 126, 150], m2);
-
-    mat3f.addMat(m0, m1, m1);
-    mat3f.multMat(m0, m1, m1);
-    assertElementsEquals([60, 72, 84, 132, 162, 192, 204, 252, 300], m1);
-  },
-
-  testTranspose() {
-    const m0 = mat3f.setFromValues(mat3f.create(), 1, 2, 3, 4, 5, 6, 7, 8, 9);
-    const m1 = mat3f.create();
-    mat3f.transpose(m0, m1);
-    assertElementsEquals([1, 4, 7, 2, 5, 8, 3, 6, 9], m1);
-    mat3f.transpose(m1, m1);
-    assertElementsEquals([1, 2, 3, 4, 5, 6, 7, 8, 9], m1);
-  },
-
-  testInvert() {
-    const m0 = mat3f.setFromValues(mat3f.create(), 1, 1, 1, 1, 1, 1, 1, 1, 1);
-    assertFalse(mat3f.invert(m0, m0));
-    assertElementsEquals([1, 1, 1, 1, 1, 1, 1, 1, 1], m0);
-
-    mat3f.setFromValues(m0, 1, 2, 3, 1, 3, 4, 3, 4, 5);
-    assertTrue(mat3f.invert(m0, m0));
-    assertElementsEquals([0.5, -1.0, 0.5, -3.5, 2.0, 0.5, 2.5, -1.0, -0.5], m0);
-
-    mat3f.makeScale(m0, .01, .01, .01);
-    assertTrue(mat3f.invert(m0, m0));
-    const m1 = mat3f.create();
-    mat3f.makeScale(m1, 100, 100, 100);
-    assertElementsEquals(m1, m0);
-  },
-
-  testEquals() {
-    const m0 = mat3f.setFromValues(mat3f.create(), 1, 2, 3, 4, 5, 6, 7, 8, 9);
-    const m1 = mat3f.setFromArray(mat3f.create(), m0);
-    assertTrue(mat3f.equals(m0, m1));
-    assertTrue(mat3f.equals(m1, m0));
-    for (let i = 0; i < 9; i++) {
-      m1[i] = 15;
-      assertFalse(mat3f.equals(m0, m1));
-      assertFalse(mat3f.equals(m1, m0));
-      m1[i] = i + 1;
-    }
-  },
-
-  testMultVec3() {
-    const m0 = mat3f.setFromValues(mat3f.create(), 1, 2, 3, 4, 5, 6, 7, 8, 9);
-    const v0 = [1, 2, 3];
-    const v1 = [0, 0, 0];
-
-    mat3f.multVec3(m0, v0, v1);
-    assertElementsEquals([30, 36, 42], v1);
-    mat3f.multVec3(m0, v0, v0);
-    assertElementsEquals([30, 36, 42], v0);
-  },
-
-  testSetValues() {
-    const a0 = mat3f.create();
-    assertElementsEquals([0, 0, 0, 0, 0, 0, 0, 0, 0], a0);
-    mat3f.setFromValues(a0, 1, 2, 3, 4, 5, 6, 7, 8, 9);
-    assertElementsEquals([1, 2, 3, 4, 5, 6, 7, 8, 9], a0);
-
-    const a1 = mat3f.create();
-    mat3f.setDiagonalValues(a1, 1, 2, 3);
-    assertElementsEquals([1, 0, 0, 0, 2, 0, 0, 0, 3], a1);
-
-    mat3f.setColumnValues(a1, 0, 2, 3, 4);
-    mat3f.setColumnValues(a1, 1, 5, 6, 7);
-    mat3f.setColumnValues(a1, 2, 8, 9, 1);
-    assertElementsEquals([2, 3, 4, 5, 6, 7, 8, 9, 1], a1);
-
-    mat3f.setRowValues(a1, 0, 1, 4, 7);
-    mat3f.setRowValues(a1, 1, 2, 5, 8);
-    mat3f.setRowValues(a1, 2, 3, 6, 9);
-    assertElementsEquals([1, 2, 3, 4, 5, 6, 7, 8, 9], a1);
-  },
-
-  testMakeTranslate() {
-    const m0 = mat3f.create();
-    mat3f.makeTranslate(m0, 3, 4);
-    assertElementsEquals([1, 0, 0, 0, 1, 0, 3, 4, 1], m0);
-  },
-
-  testMakeScale() {
-    const m0 = mat3f.create();
-    mat3f.makeScale(m0, 3, 4, 5);
-    assertElementsEquals([3, 0, 0, 0, 4, 0, 0, 0, 5], m0);
-  },
-
-  testMakeRotate() {
-    const m0 = mat3f.create();
-    mat3f.makeRotate(m0, Math.PI / 2, 0, 0, 1);
-    const v0 = [0, 1, 0, -1, 0, 0, 0, 0, 1];
-    assertElementsRoughlyEqual(m0, v0, goog.vec.EPSILON);
-
-    const m1 = mat3f.create();
-    mat3f.makeRotate(m1, -Math.PI / 4, 0, 0, 1);
-    mat3f.multMat(m0, m1, m1);
-    const v1 = [0.7071068, 0.7071068, 0, -0.7071068, 0.7071068, 0, 0, 0, 1];
-    assertElementsRoughlyEqual(m1, v1, goog.vec.EPSILON);
-  },
-
-  testMakeRotateX() {
-    const m0 = mat3f.create();
-    const m1 = mat3f.create();
-
-    mat3f.makeRotateX(m0, Math.PI / 7);
-    mat3f.makeRotate(m1, Math.PI / 7, 1, 0, 0);
-    assertElementsRoughlyEqual(m0, m1, goog.vec.EPSILON);
-  },
-
-  testMakeRotateY() {
-    const m0 = mat3f.create();
-    const m1 = mat3f.create();
-
-    mat3f.makeRotateY(m0, Math.PI / 7);
-    mat3f.makeRotate(m1, Math.PI / 7, 0, 1, 0);
-    assertElementsRoughlyEqual(m0, m1, goog.vec.EPSILON);
-  },
-
-  testMakeRotateZ() {
-    const m0 = mat3f.create();
-    const m1 = mat3f.create();
-
-    mat3f.makeRotateZ(m0, Math.PI / 7);
-    mat3f.makeRotate(m1, Math.PI / 7, 0, 0, 1);
-    assertElementsRoughlyEqual(m0, m1, goog.vec.EPSILON);
-  },
-
-  testRotate() {
-    const m0 = mat3f.makeIdentity(mat3f.create());
-    mat3f.rotate(m0, Math.PI / 2, 0, 0, 1);
-    assertElementsRoughlyEqual(
-        [0, 1, 0, -1, 0, 0, 0, 0, 1], m0, goog.vec.EPSILON);
-
-    mat3f.rotate(m0, -Math.PI / 4, 0, 0, 1);
-    assertElementsRoughlyEqual(
-        [0.7071068, 0.7071068, 0, -0.7071068, 0.7071068, 0, 0, 0, 1], m0,
-        goog.vec.EPSILON);
-  },
-
-  testRotateX() {
-    const m0 = mat3f.create();
-    const m1 = mat3f.setFromArray(mat3f.create(), randommat3f);
-
-    mat3f.makeRotateX(m0, Math.PI / 7);
-    mat3f.multMat(m1, m0, m0);
-    mat3f.rotateX(m1, Math.PI / 7);
-    assertElementsRoughlyEqual(m0, m1, goog.vec.EPSILON);
-  },
-
-  testRotateY() {
-    const m0 = mat3f.create();
-    const m1 = mat3f.setFromArray(mat3f.create(), randommat3f);
-
-    mat3f.makeRotateY(m0, Math.PI / 7);
-    mat3f.multMat(m1, m0, m0);
-    mat3f.rotateY(m1, Math.PI / 7);
-    assertElementsRoughlyEqual(m0, m1, goog.vec.EPSILON);
-  },
-
-  testRotateZ() {
-    const m0 = mat3f.create();
-    const m1 = mat3f.setFromArray(mat3f.create(), randommat3f);
-
-    mat3f.makeRotateZ(m0, Math.PI / 7);
-    mat3f.multMat(m1, m0, m0);
-    mat3f.rotateZ(m1, Math.PI / 7);
-    assertElementsRoughlyEqual(m0, m1, goog.vec.EPSILON);
-  },
-
-  testMakeEulerZXZ() {
-    const m0 = mat3f.create();
-    const roll = 0.200982 * 2 * Math.PI;
-    const tilt = 0.915833 * Math.PI;
-    const yaw = 0.839392 * 2 * Math.PI;
-
-    mat3f.makeRotate(m0, roll, 0, 0, 1);
-    mat3f.rotate(m0, tilt, 1, 0, 0);
-    mat3f.rotate(m0, yaw, 0, 0, 1);
-
-    const m1 = mat3f.create();
-    mat3f.makeEulerZXZ(m1, roll, tilt, yaw);
-    assertElementsRoughlyEqual(m0, m1, goog.vec.EPSILON);
-
-    let euler = [0, 0, 0];
-    mat3f.toEulerZXZ(m0, euler);
-
-    assertRoughlyEquals(roll, euler[0], goog.vec.EPSILON);
-    assertRoughlyEquals(tilt, euler[1], goog.vec.EPSILON);
-    assertRoughlyEquals(yaw, euler[2], goog.vec.EPSILON);
-
-    // Test negative tilt now.
-    mat3f.makeRotate(m0, roll, 0, 0, 1);
-    mat3f.rotate(m0, -tilt, 1, 0, 0);
-    mat3f.rotate(m0, yaw, 0, 0, 1);
-
-    mat3f.makeEulerZXZ(m1, roll, -tilt, yaw);
-    assertElementsRoughlyEqual(m0, m1, goog.vec.EPSILON);
-
-    euler = [0, 0, 0];
-    mat3f.toEulerZXZ(m0, euler, true);
-
-    assertRoughlyEquals(roll, euler[0], goog.vec.EPSILON);
-    assertRoughlyEquals(-tilt, euler[1], goog.vec.EPSILON);
-    assertRoughlyEquals(yaw, euler[2], goog.vec.EPSILON);
-  },
-
-  testEulerZXZExtrema() {
-    const m0 = mat3f.setFromArray(mat3f.create(), [1, 0, 0, 0, 0, -1, 0, 1, 0]);
-    const m1 = mat3f.setFromArray(mat3f.create(), [0, 0, 0, 0, 0, 0, 0, 0, 0]);
-
-    const euler = [0, 0, 0];
-    mat3f.toEulerZXZ(m0, euler);
-    assertElementsRoughlyEqual(
-        [Math.PI, Math.PI / 2, Math.PI], euler, goog.vec.EPSILON);
-    mat3f.makeEulerZXZ(m1, euler[0], euler[1], euler[2]);
-    assertElementsRoughlyEqual(m0, m1, goog.vec.EPSILON);
-  },
-});

+ 0 - 1754
public/drivers/model/math/closure/vec/mat4.js

@@ -1,1754 +0,0 @@
-/**
- * @license
- * Copyright The Closure Library Authors.
- * SPDX-License-Identifier: Apache-2.0
- */
-
-/**
- * @fileoverview Implements 4x4 matrices and their related functions which are
- * compatible with WebGL. The API is structured to avoid unnecessary memory
- * allocations.  The last parameter will typically be the output vector and
- * an object can be both an input and output parameter to all methods except
- * where noted. Matrix operations follow the mathematical form when multiplying
- * vectors as follows: resultVec = matrix * vec.
- *
- * The matrices are stored in column-major order.
- */
-goog.provide('goog.vec.Mat4');
-
-goog.require('goog.vec');
-goog.require('goog.vec.Vec3');
-goog.require('goog.vec.Vec4');
-
-
-/** @typedef {!goog.vec.Float32} */ goog.vec.Mat4.Float32;
-/** @typedef {!goog.vec.Float64} */ goog.vec.Mat4.Float64;
-/** @typedef {!goog.vec.Number} */ goog.vec.Mat4.Number;
-/** @typedef {!goog.vec.AnyType} */ goog.vec.Mat4.AnyType;
-
-// The following two types are deprecated - use the above types instead.
-/** @typedef {!Float32Array} */ goog.vec.Mat4.Type;
-/** @typedef {!goog.vec.ArrayType} */ goog.vec.Mat4.Mat4Like;
-
-
-/**
- * Creates the array representation of a 4x4 matrix of Float32.
- * The use of the array directly instead of a class reduces overhead.
- * The returned matrix is cleared to all zeros.
- *
- * @return {!goog.vec.Mat4.Float32} The new matrix.
- */
-goog.vec.Mat4.createFloat32 = function() {
-  return new Float32Array(16);
-};
-
-
-/**
- * Creates the array representation of a 4x4 matrix of Float64.
- * The returned matrix is cleared to all zeros.
- *
- * @return {!goog.vec.Mat4.Float64} The new matrix.
- */
-goog.vec.Mat4.createFloat64 = function() {
-  return new Float64Array(16);
-};
-
-
-/**
- * Creates the array representation of a 4x4 matrix of Number.
- * The returned matrix is cleared to all zeros.
- *
- * @return {!goog.vec.Mat4.Number} The new matrix.
- */
-goog.vec.Mat4.createNumber = function() {
-  var a = new Array(16);
-  goog.vec.Mat4.setFromValues(
-      a, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
-  return a;
-};
-
-
-/**
- * Creates the array representation of a 4x4 matrix of Float32.
- * The returned matrix is cleared to all zeros.
- *
- * @deprecated Use createFloat32.
- * @return {!goog.vec.Mat4.Type} The new matrix.
- */
-goog.vec.Mat4.create = function() {
-  return goog.vec.Mat4.createFloat32();
-};
-
-
-/**
- * Creates a 4x4 identity matrix of Float32.
- *
- * @return {!goog.vec.Mat4.Float32} The new 16 element array.
- */
-goog.vec.Mat4.createFloat32Identity = function() {
-  var mat = goog.vec.Mat4.createFloat32();
-  mat[0] = mat[5] = mat[10] = mat[15] = 1;
-  return mat;
-};
-
-
-/**
- * Creates a 4x4 identity matrix of Float64.
- *
- * @return {!goog.vec.Mat4.Float64} The new 16 element array.
- */
-goog.vec.Mat4.createFloat64Identity = function() {
-  var mat = goog.vec.Mat4.createFloat64();
-  mat[0] = mat[5] = mat[10] = mat[15] = 1;
-  return mat;
-};
-
-
-/**
- * Creates a 4x4 identity matrix of Number.
- * The returned matrix is cleared to all zeros.
- *
- * @return {!goog.vec.Mat4.Number} The new 16 element array.
- */
-goog.vec.Mat4.createNumberIdentity = function() {
-  var a = new Array(16);
-  goog.vec.Mat4.setFromValues(
-      a, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1);
-  return a;
-};
-
-
-/**
- * Creates the array representation of a 4x4 matrix of Float32.
- * The returned matrix is cleared to all zeros.
- *
- * @deprecated Use createFloat32Identity.
- * @return {!goog.vec.Mat4.Type} The new 16 element array.
- */
-goog.vec.Mat4.createIdentity = function() {
-  return goog.vec.Mat4.createFloat32Identity();
-};
-
-
-/**
- * Creates a 4x4 matrix of Float32 initialized from the given array.
- *
- * @param {goog.vec.Mat4.AnyType} matrix The array containing the
- *     matrix values in column major order.
- * @return {!goog.vec.Mat4.Float32} The new, 16 element array.
- */
-goog.vec.Mat4.createFloat32FromArray = function(matrix) {
-  var newMatrix = goog.vec.Mat4.createFloat32();
-  goog.vec.Mat4.setFromArray(newMatrix, matrix);
-  return newMatrix;
-};
-
-
-/**
- * Creates a 4x4 matrix of Float32 initialized from the given values.
- *
- * @param {number} v00 The values at (0, 0).
- * @param {number} v10 The values at (1, 0).
- * @param {number} v20 The values at (2, 0).
- * @param {number} v30 The values at (3, 0).
- * @param {number} v01 The values at (0, 1).
- * @param {number} v11 The values at (1, 1).
- * @param {number} v21 The values at (2, 1).
- * @param {number} v31 The values at (3, 1).
- * @param {number} v02 The values at (0, 2).
- * @param {number} v12 The values at (1, 2).
- * @param {number} v22 The values at (2, 2).
- * @param {number} v32 The values at (3, 2).
- * @param {number} v03 The values at (0, 3).
- * @param {number} v13 The values at (1, 3).
- * @param {number} v23 The values at (2, 3).
- * @param {number} v33 The values at (3, 3).
- * @return {!goog.vec.Mat4.Float32} The new, 16 element array.
- */
-goog.vec.Mat4.createFloat32FromValues = function(
-    v00, v10, v20, v30, v01, v11, v21, v31, v02, v12, v22, v32, v03, v13, v23,
-    v33) {
-  var newMatrix = goog.vec.Mat4.createFloat32();
-  goog.vec.Mat4.setFromValues(
-      newMatrix, v00, v10, v20, v30, v01, v11, v21, v31, v02, v12, v22, v32,
-      v03, v13, v23, v33);
-  return newMatrix;
-};
-
-
-/**
- * Creates a clone of a 4x4 matrix of Float32.
- *
- * @param {goog.vec.Mat4.Float32} matrix The source 4x4 matrix.
- * @return {!goog.vec.Mat4.Float32} The new 4x4 element matrix.
- */
-goog.vec.Mat4.cloneFloat32 = goog.vec.Mat4.createFloat32FromArray;
-
-
-/**
- * Creates a 4x4 matrix of Float64 initialized from the given array.
- *
- * @param {goog.vec.Mat4.AnyType} matrix The array containing the
- *     matrix values in column major order.
- * @return {!goog.vec.Mat4.Float64} The new, nine element array.
- */
-goog.vec.Mat4.createFloat64FromArray = function(matrix) {
-  var newMatrix = goog.vec.Mat4.createFloat64();
-  goog.vec.Mat4.setFromArray(newMatrix, matrix);
-  return newMatrix;
-};
-
-
-/**
- * Creates a 4x4 matrix of Float64 initialized from the given values.
- *
- * @param {number} v00 The values at (0, 0).
- * @param {number} v10 The values at (1, 0).
- * @param {number} v20 The values at (2, 0).
- * @param {number} v30 The values at (3, 0).
- * @param {number} v01 The values at (0, 1).
- * @param {number} v11 The values at (1, 1).
- * @param {number} v21 The values at (2, 1).
- * @param {number} v31 The values at (3, 1).
- * @param {number} v02 The values at (0, 2).
- * @param {number} v12 The values at (1, 2).
- * @param {number} v22 The values at (2, 2).
- * @param {number} v32 The values at (3, 2).
- * @param {number} v03 The values at (0, 3).
- * @param {number} v13 The values at (1, 3).
- * @param {number} v23 The values at (2, 3).
- * @param {number} v33 The values at (3, 3).
- * @return {!goog.vec.Mat4.Float64} The new, 16 element array.
- */
-goog.vec.Mat4.createFloat64FromValues = function(
-    v00, v10, v20, v30, v01, v11, v21, v31, v02, v12, v22, v32, v03, v13, v23,
-    v33) {
-  var newMatrix = goog.vec.Mat4.createFloat64();
-  goog.vec.Mat4.setFromValues(
-      newMatrix, v00, v10, v20, v30, v01, v11, v21, v31, v02, v12, v22, v32,
-      v03, v13, v23, v33);
-  return newMatrix;
-};
-
-
-/**
- * Creates a clone of a 4x4 matrix of Float64.
- *
- * @param {goog.vec.Mat4.Float64} matrix The source 4x4 matrix.
- * @return {!goog.vec.Mat4.Float64} The new 4x4 element matrix.
- */
-goog.vec.Mat4.cloneFloat64 = goog.vec.Mat4.createFloat64FromArray;
-
-
-/**
- * Creates a 4x4 matrix of Float32 initialized from the given array.
- *
- * @deprecated Use createFloat32FromArray.
- * @param {goog.vec.Mat4.Mat4Like} matrix The array containing the
- *     matrix values in column major order.
- * @return {!goog.vec.Mat4.Type} The new, nine element array.
- */
-goog.vec.Mat4.createFromArray = function(matrix) {
-  var newMatrix = goog.vec.Mat4.createFloat32();
-  goog.vec.Mat4.setFromArray(newMatrix, matrix);
-  return newMatrix;
-};
-
-
-/**
- * Creates a 4x4 matrix of Float32 initialized from the given values.
- *
- * @deprecated Use createFloat32FromValues.
- * @param {number} v00 The values at (0, 0).
- * @param {number} v10 The values at (1, 0).
- * @param {number} v20 The values at (2, 0).
- * @param {number} v30 The values at (3, 0).
- * @param {number} v01 The values at (0, 1).
- * @param {number} v11 The values at (1, 1).
- * @param {number} v21 The values at (2, 1).
- * @param {number} v31 The values at (3, 1).
- * @param {number} v02 The values at (0, 2).
- * @param {number} v12 The values at (1, 2).
- * @param {number} v22 The values at (2, 2).
- * @param {number} v32 The values at (3, 2).
- * @param {number} v03 The values at (0, 3).
- * @param {number} v13 The values at (1, 3).
- * @param {number} v23 The values at (2, 3).
- * @param {number} v33 The values at (3, 3).
- * @return {!goog.vec.Mat4.Type} The new, 16 element array.
- */
-goog.vec.Mat4.createFromValues = function(
-    v00, v10, v20, v30, v01, v11, v21, v31, v02, v12, v22, v32, v03, v13, v23,
-    v33) {
-  return goog.vec.Mat4.createFloat32FromValues(
-      v00, v10, v20, v30, v01, v11, v21, v31, v02, v12, v22, v32, v03, v13, v23,
-      v33);
-};
-
-
-/**
- * Creates a clone of a 4x4 matrix of Float32.
- *
- * @deprecated Use cloneFloat32.
- * @param {goog.vec.Mat4.Mat4Like} matrix The source 4x4 matrix.
- * @return {!goog.vec.Mat4.Type} The new 4x4 element matrix.
- */
-goog.vec.Mat4.clone = goog.vec.Mat4.createFromArray;
-
-
-/**
- * Retrieves the element at the requested row and column.
- *
- * @param {goog.vec.Mat4.AnyType} mat The matrix containing the
- *     value to retrieve.
- * @param {number} row The row index.
- * @param {number} column The column index.
- * @return {number} The element value at the requested row, column indices.
- */
-goog.vec.Mat4.getElement = function(mat, row, column) {
-  return mat[row + column * 4];
-};
-
-
-/**
- * Sets the element at the requested row and column.
- *
- * @param {goog.vec.Mat4.AnyType} mat The matrix to set the value on.
- * @param {number} row The row index.
- * @param {number} column The column index.
- * @param {number} value The value to set at the requested row, column.
- * @return {goog.vec.Mat4.AnyType} return mat so that operations can be
- *     chained together.
- */
-goog.vec.Mat4.setElement = function(mat, row, column, value) {
-  mat[row + column * 4] = value;
-  return mat;
-};
-
-
-/**
- * Initializes the matrix from the set of values. Note the values supplied are
- * in column major order.
- *
- * @param {goog.vec.Mat4.AnyType} mat The matrix to receive the
- *     values.
- * @param {number} v00 The values at (0, 0).
- * @param {number} v10 The values at (1, 0).
- * @param {number} v20 The values at (2, 0).
- * @param {number} v30 The values at (3, 0).
- * @param {number} v01 The values at (0, 1).
- * @param {number} v11 The values at (1, 1).
- * @param {number} v21 The values at (2, 1).
- * @param {number} v31 The values at (3, 1).
- * @param {number} v02 The values at (0, 2).
- * @param {number} v12 The values at (1, 2).
- * @param {number} v22 The values at (2, 2).
- * @param {number} v32 The values at (3, 2).
- * @param {number} v03 The values at (0, 3).
- * @param {number} v13 The values at (1, 3).
- * @param {number} v23 The values at (2, 3).
- * @param {number} v33 The values at (3, 3).
- * @return {goog.vec.Mat4.AnyType} return mat so that operations can be
- *     chained together.
- */
-goog.vec.Mat4.setFromValues = function(
-    mat, v00, v10, v20, v30, v01, v11, v21, v31, v02, v12, v22, v32, v03, v13,
-    v23, v33) {
-  mat[0] = v00;
-  mat[1] = v10;
-  mat[2] = v20;
-  mat[3] = v30;
-  mat[4] = v01;
-  mat[5] = v11;
-  mat[6] = v21;
-  mat[7] = v31;
-  mat[8] = v02;
-  mat[9] = v12;
-  mat[10] = v22;
-  mat[11] = v32;
-  mat[12] = v03;
-  mat[13] = v13;
-  mat[14] = v23;
-  mat[15] = v33;
-  return mat;
-};
-
-
-/**
- * Sets the matrix from the array of values stored in column major order.
- *
- * @param {goog.vec.Mat4.AnyType} mat The matrix to receive the values.
- * @param {goog.vec.Mat4.AnyType} values The column major ordered
- *     array of values to store in the matrix.
- * @return {goog.vec.Mat4.AnyType} return mat so that operations can be
- *     chained together.
- */
-goog.vec.Mat4.setFromArray = function(mat, values) {
-  mat[0] = values[0];
-  mat[1] = values[1];
-  mat[2] = values[2];
-  mat[3] = values[3];
-  mat[4] = values[4];
-  mat[5] = values[5];
-  mat[6] = values[6];
-  mat[7] = values[7];
-  mat[8] = values[8];
-  mat[9] = values[9];
-  mat[10] = values[10];
-  mat[11] = values[11];
-  mat[12] = values[12];
-  mat[13] = values[13];
-  mat[14] = values[14];
-  mat[15] = values[15];
-  return mat;
-};
-
-
-/**
- * Sets the matrix from the array of values stored in row major order.
- *
- * @param {goog.vec.Mat4.AnyType} mat The matrix to receive the values.
- * @param {goog.vec.Mat4.AnyType} values The row major ordered array of
- *     values to store in the matrix.
- * @return {goog.vec.Mat4.AnyType} return mat so that operations can be
- *     chained together.
- */
-goog.vec.Mat4.setFromRowMajorArray = function(mat, values) {
-  mat[0] = values[0];
-  mat[1] = values[4];
-  mat[2] = values[8];
-  mat[3] = values[12];
-
-  mat[4] = values[1];
-  mat[5] = values[5];
-  mat[6] = values[9];
-  mat[7] = values[13];
-
-  mat[8] = values[2];
-  mat[9] = values[6];
-  mat[10] = values[10];
-  mat[11] = values[14];
-
-  mat[12] = values[3];
-  mat[13] = values[7];
-  mat[14] = values[11];
-  mat[15] = values[15];
-
-  return mat;
-};
-
-
-/**
- * Sets the diagonal values of the matrix from the given values.
- *
- * @param {goog.vec.Mat4.AnyType} mat The matrix to receive the values.
- * @param {number} v00 The values for (0, 0).
- * @param {number} v11 The values for (1, 1).
- * @param {number} v22 The values for (2, 2).
- * @param {number} v33 The values for (3, 3).
- * @return {goog.vec.Mat4.AnyType} return mat so that operations can be
- *     chained together.
- */
-goog.vec.Mat4.setDiagonalValues = function(mat, v00, v11, v22, v33) {
-  mat[0] = v00;
-  mat[5] = v11;
-  mat[10] = v22;
-  mat[15] = v33;
-  return mat;
-};
-
-
-/**
- * Sets the diagonal values of the matrix from the given vector.
- *
- * @param {goog.vec.Mat4.AnyType} mat The matrix to receive the values.
- * @param {goog.vec.Vec4.AnyType} vec The vector containing the values.
- * @return {goog.vec.Mat4.AnyType} return mat so that operations can be
- *     chained together.
- */
-goog.vec.Mat4.setDiagonal = function(mat, vec) {
-  mat[0] = vec[0];
-  mat[5] = vec[1];
-  mat[10] = vec[2];
-  mat[15] = vec[3];
-  return mat;
-};
-
-
-/**
- * Gets the diagonal values of the matrix into the given vector.
- *
- * @param {goog.vec.Mat4.AnyType} mat The matrix containing the values.
- * @param {goog.vec.Vec4.AnyType} vec The vector to receive the values.
- * @param {number=} opt_diagonal Which diagonal to get. A value of 0 selects the
- *     main diagonal, a positive number selects a super diagonal and a negative
- *     number selects a sub diagonal.
- * @return {goog.vec.Vec4.AnyType} return vec so that operations can be
- *     chained together.
- */
-goog.vec.Mat4.getDiagonal = function(mat, vec, opt_diagonal) {
-  if (!opt_diagonal) {
-    // This is the most common case, so we avoid the for loop.
-    vec[0] = mat[0];
-    vec[1] = mat[5];
-    vec[2] = mat[10];
-    vec[3] = mat[15];
-  } else {
-    var offset = opt_diagonal > 0 ? 4 * opt_diagonal : -opt_diagonal;
-    for (var i = 0; i < 4 - Math.abs(opt_diagonal); i++) {
-      vec[i] = mat[offset + 5 * i];
-    }
-  }
-  return vec;
-};
-
-
-/**
- * Sets the specified column with the supplied values.
- *
- * @param {goog.vec.Mat4.AnyType} mat The matrix to receive the values.
- * @param {number} column The column index to set the values on.
- * @param {number} v0 The value for row 0.
- * @param {number} v1 The value for row 1.
- * @param {number} v2 The value for row 2.
- * @param {number} v3 The value for row 3.
- * @return {goog.vec.Mat4.AnyType} return mat so that operations can be
- *     chained together.
- */
-goog.vec.Mat4.setColumnValues = function(mat, column, v0, v1, v2, v3) {
-  var i = column * 4;
-  mat[i] = v0;
-  mat[i + 1] = v1;
-  mat[i + 2] = v2;
-  mat[i + 3] = v3;
-  return mat;
-};
-
-
-/**
- * Sets the specified column with the value from the supplied vector.
- *
- * @param {goog.vec.Mat4.AnyType} mat The matrix to receive the values.
- * @param {number} column The column index to set the values on.
- * @param {goog.vec.Vec4.AnyType} vec The vector of elements for the column.
- * @return {goog.vec.Mat4.AnyType} return mat so that operations can be
- *     chained together.
- */
-goog.vec.Mat4.setColumn = function(mat, column, vec) {
-  var i = column * 4;
-  mat[i] = vec[0];
-  mat[i + 1] = vec[1];
-  mat[i + 2] = vec[2];
-  mat[i + 3] = vec[3];
-  return mat;
-};
-
-
-/**
- * Retrieves the specified column from the matrix into the given vector.
- *
- * @param {goog.vec.Mat4.AnyType} mat The matrix supplying the values.
- * @param {number} column The column to get the values from.
- * @param {goog.vec.Vec4.AnyType} vec The vector of elements to
- *     receive the column.
- * @return {goog.vec.Vec4.AnyType} return vec so that operations can be
- *     chained together.
- */
-goog.vec.Mat4.getColumn = function(mat, column, vec) {
-  var i = column * 4;
-  vec[0] = mat[i];
-  vec[1] = mat[i + 1];
-  vec[2] = mat[i + 2];
-  vec[3] = mat[i + 3];
-  return vec;
-};
-
-
-/**
- * Sets the columns of the matrix from the given vectors.
- *
- * @param {goog.vec.Mat4.AnyType} mat The matrix to receive the values.
- * @param {goog.vec.Vec4.AnyType} vec0 The values for column 0.
- * @param {goog.vec.Vec4.AnyType} vec1 The values for column 1.
- * @param {goog.vec.Vec4.AnyType} vec2 The values for column 2.
- * @param {goog.vec.Vec4.AnyType} vec3 The values for column 3.
- * @return {goog.vec.Mat4.AnyType} return mat so that operations can be
- *     chained together.
- */
-goog.vec.Mat4.setColumns = function(mat, vec0, vec1, vec2, vec3) {
-  goog.vec.Mat4.setColumn(mat, 0, vec0);
-  goog.vec.Mat4.setColumn(mat, 1, vec1);
-  goog.vec.Mat4.setColumn(mat, 2, vec2);
-  goog.vec.Mat4.setColumn(mat, 3, vec3);
-  return mat;
-};
-
-
-/**
- * Retrieves the column values from the given matrix into the given vectors.
- *
- * @param {goog.vec.Mat4.AnyType} mat The matrix supplying the columns.
- * @param {goog.vec.Vec4.AnyType} vec0 The vector to receive column 0.
- * @param {goog.vec.Vec4.AnyType} vec1 The vector to receive column 1.
- * @param {goog.vec.Vec4.AnyType} vec2 The vector to receive column 2.
- * @param {goog.vec.Vec4.AnyType} vec3 The vector to receive column 3.
- */
-goog.vec.Mat4.getColumns = function(mat, vec0, vec1, vec2, vec3) {
-  goog.vec.Mat4.getColumn(mat, 0, vec0);
-  goog.vec.Mat4.getColumn(mat, 1, vec1);
-  goog.vec.Mat4.getColumn(mat, 2, vec2);
-  goog.vec.Mat4.getColumn(mat, 3, vec3);
-};
-
-
-/**
- * Sets the row values from the supplied values.
- *
- * @param {goog.vec.Mat4.AnyType} mat The matrix to receive the values.
- * @param {number} row The index of the row to receive the values.
- * @param {number} v0 The value for column 0.
- * @param {number} v1 The value for column 1.
- * @param {number} v2 The value for column 2.
- * @param {number} v3 The value for column 3.
- * @return {goog.vec.Mat4.AnyType} return mat so that operations can be
- *     chained together.
- */
-goog.vec.Mat4.setRowValues = function(mat, row, v0, v1, v2, v3) {
-  mat[row] = v0;
-  mat[row + 4] = v1;
-  mat[row + 8] = v2;
-  mat[row + 12] = v3;
-  return mat;
-};
-
-
-/**
- * Sets the row values from the supplied vector.
- *
- * @param {goog.vec.Mat4.AnyType} mat The matrix to receive the row values.
- * @param {number} row The index of the row.
- * @param {goog.vec.Vec4.AnyType} vec The vector containing the values.
- * @return {goog.vec.Mat4.AnyType} return mat so that operations can be
- *     chained together.
- */
-goog.vec.Mat4.setRow = function(mat, row, vec) {
-  mat[row] = vec[0];
-  mat[row + 4] = vec[1];
-  mat[row + 8] = vec[2];
-  mat[row + 12] = vec[3];
-  return mat;
-};
-
-
-/**
- * Retrieves the row values into the given vector.
- *
- * @param {goog.vec.Mat4.AnyType} mat The matrix supplying the values.
- * @param {number} row The index of the row supplying the values.
- * @param {goog.vec.Vec4.AnyType} vec The vector to receive the row.
- * @return {goog.vec.Vec4.AnyType} return vec so that operations can be
- *     chained together.
- */
-goog.vec.Mat4.getRow = function(mat, row, vec) {
-  vec[0] = mat[row];
-  vec[1] = mat[row + 4];
-  vec[2] = mat[row + 8];
-  vec[3] = mat[row + 12];
-  return vec;
-};
-
-
-/**
- * Sets the rows of the matrix from the supplied vectors.
- *
- * @param {goog.vec.Mat4.AnyType} mat The matrix to receive the values.
- * @param {goog.vec.Vec4.AnyType} vec0 The values for row 0.
- * @param {goog.vec.Vec4.AnyType} vec1 The values for row 1.
- * @param {goog.vec.Vec4.AnyType} vec2 The values for row 2.
- * @param {goog.vec.Vec4.AnyType} vec3 The values for row 3.
- * @return {goog.vec.Mat4.AnyType} return mat so that operations can be
- *     chained together.
- */
-goog.vec.Mat4.setRows = function(mat, vec0, vec1, vec2, vec3) {
-  goog.vec.Mat4.setRow(mat, 0, vec0);
-  goog.vec.Mat4.setRow(mat, 1, vec1);
-  goog.vec.Mat4.setRow(mat, 2, vec2);
-  goog.vec.Mat4.setRow(mat, 3, vec3);
-  return mat;
-};
-
-
-/**
- * Retrieves the rows of the matrix into the supplied vectors.
- *
- * @param {goog.vec.Mat4.AnyType} mat The matrix to supply the values.
- * @param {goog.vec.Vec4.AnyType} vec0 The vector to receive row 0.
- * @param {goog.vec.Vec4.AnyType} vec1 The vector to receive row 1.
- * @param {goog.vec.Vec4.AnyType} vec2 The vector to receive row 2.
- * @param {goog.vec.Vec4.AnyType} vec3 The vector to receive row 3.
- */
-goog.vec.Mat4.getRows = function(mat, vec0, vec1, vec2, vec3) {
-  goog.vec.Mat4.getRow(mat, 0, vec0);
-  goog.vec.Mat4.getRow(mat, 1, vec1);
-  goog.vec.Mat4.getRow(mat, 2, vec2);
-  goog.vec.Mat4.getRow(mat, 3, vec3);
-};
-
-
-/**
- * Makes the given 4x4 matrix the zero matrix.
- *
- * @param {goog.vec.Mat4.AnyType} mat The matrix.
- * @return {!goog.vec.Mat4.AnyType} return mat so operations can be chained.
- */
-goog.vec.Mat4.makeZero = function(mat) {
-  mat[0] = 0;
-  mat[1] = 0;
-  mat[2] = 0;
-  mat[3] = 0;
-  mat[4] = 0;
-  mat[5] = 0;
-  mat[6] = 0;
-  mat[7] = 0;
-  mat[8] = 0;
-  mat[9] = 0;
-  mat[10] = 0;
-  mat[11] = 0;
-  mat[12] = 0;
-  mat[13] = 0;
-  mat[14] = 0;
-  mat[15] = 0;
-  return mat;
-};
-
-
-/**
- * Makes the given 4x4 matrix the identity matrix.
- *
- * @param {goog.vec.Mat4.AnyType} mat The matrix.
- * @return {goog.vec.Mat4.AnyType} return mat so operations can be chained.
- */
-goog.vec.Mat4.makeIdentity = function(mat) {
-  mat[0] = 1;
-  mat[1] = 0;
-  mat[2] = 0;
-  mat[3] = 0;
-  mat[4] = 0;
-  mat[5] = 1;
-  mat[6] = 0;
-  mat[7] = 0;
-  mat[8] = 0;
-  mat[9] = 0;
-  mat[10] = 1;
-  mat[11] = 0;
-  mat[12] = 0;
-  mat[13] = 0;
-  mat[14] = 0;
-  mat[15] = 1;
-  return mat;
-};
-
-
-/**
- * Performs a per-component addition of the matrix mat0 and mat1, storing
- * the result into resultMat.
- *
- * @param {goog.vec.Mat4.AnyType} mat0 The first addend.
- * @param {goog.vec.Mat4.AnyType} mat1 The second addend.
- * @param {goog.vec.Mat4.AnyType} resultMat The matrix to
- *     receive the results (may be either mat0 or mat1).
- * @return {goog.vec.Mat4.AnyType} return resultMat so that operations can be
- *     chained together.
- */
-goog.vec.Mat4.addMat = function(mat0, mat1, resultMat) {
-  resultMat[0] = mat0[0] + mat1[0];
-  resultMat[1] = mat0[1] + mat1[1];
-  resultMat[2] = mat0[2] + mat1[2];
-  resultMat[3] = mat0[3] + mat1[3];
-  resultMat[4] = mat0[4] + mat1[4];
-  resultMat[5] = mat0[5] + mat1[5];
-  resultMat[6] = mat0[6] + mat1[6];
-  resultMat[7] = mat0[7] + mat1[7];
-  resultMat[8] = mat0[8] + mat1[8];
-  resultMat[9] = mat0[9] + mat1[9];
-  resultMat[10] = mat0[10] + mat1[10];
-  resultMat[11] = mat0[11] + mat1[11];
-  resultMat[12] = mat0[12] + mat1[12];
-  resultMat[13] = mat0[13] + mat1[13];
-  resultMat[14] = mat0[14] + mat1[14];
-  resultMat[15] = mat0[15] + mat1[15];
-  return resultMat;
-};
-
-
-/**
- * Performs a per-component subtraction of the matrix mat0 and mat1,
- * storing the result into resultMat.
- *
- * @param {goog.vec.Mat4.AnyType} mat0 The minuend.
- * @param {goog.vec.Mat4.AnyType} mat1 The subtrahend.
- * @param {goog.vec.Mat4.AnyType} resultMat The matrix to receive
- *     the results (may be either mat0 or mat1).
- * @return {goog.vec.Mat4.AnyType} return resultMat so that operations can be
- *     chained together.
- */
-goog.vec.Mat4.subMat = function(mat0, mat1, resultMat) {
-  resultMat[0] = mat0[0] - mat1[0];
-  resultMat[1] = mat0[1] - mat1[1];
-  resultMat[2] = mat0[2] - mat1[2];
-  resultMat[3] = mat0[3] - mat1[3];
-  resultMat[4] = mat0[4] - mat1[4];
-  resultMat[5] = mat0[5] - mat1[5];
-  resultMat[6] = mat0[6] - mat1[6];
-  resultMat[7] = mat0[7] - mat1[7];
-  resultMat[8] = mat0[8] - mat1[8];
-  resultMat[9] = mat0[9] - mat1[9];
-  resultMat[10] = mat0[10] - mat1[10];
-  resultMat[11] = mat0[11] - mat1[11];
-  resultMat[12] = mat0[12] - mat1[12];
-  resultMat[13] = mat0[13] - mat1[13];
-  resultMat[14] = mat0[14] - mat1[14];
-  resultMat[15] = mat0[15] - mat1[15];
-  return resultMat;
-};
-
-
-/**
- * Multiplies matrix mat with the given scalar, storing the result
- * into resultMat.
- *
- * @param {goog.vec.Mat4.AnyType} mat The matrix.
- * @param {number} scalar The scalar value to multiply to each element of mat.
- * @param {goog.vec.Mat4.AnyType} resultMat The matrix to receive
- *     the results (may be mat).
- * @return {goog.vec.Mat4.AnyType} return resultMat so that operations can be
- *     chained together.
- */
-goog.vec.Mat4.multScalar = function(mat, scalar, resultMat) {
-  resultMat[0] = mat[0] * scalar;
-  resultMat[1] = mat[1] * scalar;
-  resultMat[2] = mat[2] * scalar;
-  resultMat[3] = mat[3] * scalar;
-  resultMat[4] = mat[4] * scalar;
-  resultMat[5] = mat[5] * scalar;
-  resultMat[6] = mat[6] * scalar;
-  resultMat[7] = mat[7] * scalar;
-  resultMat[8] = mat[8] * scalar;
-  resultMat[9] = mat[9] * scalar;
-  resultMat[10] = mat[10] * scalar;
-  resultMat[11] = mat[11] * scalar;
-  resultMat[12] = mat[12] * scalar;
-  resultMat[13] = mat[13] * scalar;
-  resultMat[14] = mat[14] * scalar;
-  resultMat[15] = mat[15] * scalar;
-  return resultMat;
-};
-
-
-/**
- * Multiplies the two matrices mat0 and mat1 using matrix multiplication,
- * storing the result into resultMat.
- *
- * @param {goog.vec.Mat4.AnyType} mat0 The first (left hand) matrix.
- * @param {goog.vec.Mat4.AnyType} mat1 The second (right hand) matrix.
- * @param {goog.vec.Mat4.AnyType} resultMat The matrix to receive
- *     the results (may be either mat0 or mat1).
- * @return {goog.vec.Mat4.AnyType} return resultMat so that operations can be
- *     chained together.
- */
-goog.vec.Mat4.multMat = function(mat0, mat1, resultMat) {
-  var a00 = mat0[0], a10 = mat0[1], a20 = mat0[2], a30 = mat0[3];
-  var a01 = mat0[4], a11 = mat0[5], a21 = mat0[6], a31 = mat0[7];
-  var a02 = mat0[8], a12 = mat0[9], a22 = mat0[10], a32 = mat0[11];
-  var a03 = mat0[12], a13 = mat0[13], a23 = mat0[14], a33 = mat0[15];
-
-  var b00 = mat1[0], b10 = mat1[1], b20 = mat1[2], b30 = mat1[3];
-  var b01 = mat1[4], b11 = mat1[5], b21 = mat1[6], b31 = mat1[7];
-  var b02 = mat1[8], b12 = mat1[9], b22 = mat1[10], b32 = mat1[11];
-  var b03 = mat1[12], b13 = mat1[13], b23 = mat1[14], b33 = mat1[15];
-
-  resultMat[0] = a00 * b00 + a01 * b10 + a02 * b20 + a03 * b30;
-  resultMat[1] = a10 * b00 + a11 * b10 + a12 * b20 + a13 * b30;
-  resultMat[2] = a20 * b00 + a21 * b10 + a22 * b20 + a23 * b30;
-  resultMat[3] = a30 * b00 + a31 * b10 + a32 * b20 + a33 * b30;
-
-  resultMat[4] = a00 * b01 + a01 * b11 + a02 * b21 + a03 * b31;
-  resultMat[5] = a10 * b01 + a11 * b11 + a12 * b21 + a13 * b31;
-  resultMat[6] = a20 * b01 + a21 * b11 + a22 * b21 + a23 * b31;
-  resultMat[7] = a30 * b01 + a31 * b11 + a32 * b21 + a33 * b31;
-
-  resultMat[8] = a00 * b02 + a01 * b12 + a02 * b22 + a03 * b32;
-  resultMat[9] = a10 * b02 + a11 * b12 + a12 * b22 + a13 * b32;
-  resultMat[10] = a20 * b02 + a21 * b12 + a22 * b22 + a23 * b32;
-  resultMat[11] = a30 * b02 + a31 * b12 + a32 * b22 + a33 * b32;
-
-  resultMat[12] = a00 * b03 + a01 * b13 + a02 * b23 + a03 * b33;
-  resultMat[13] = a10 * b03 + a11 * b13 + a12 * b23 + a13 * b33;
-  resultMat[14] = a20 * b03 + a21 * b13 + a22 * b23 + a23 * b33;
-  resultMat[15] = a30 * b03 + a31 * b13 + a32 * b23 + a33 * b33;
-  return resultMat;
-};
-
-
-/**
- * Transposes the given matrix mat storing the result into resultMat.
- *
- * @param {goog.vec.Mat4.AnyType} mat The matrix to transpose.
- * @param {goog.vec.Mat4.AnyType} resultMat The matrix to receive
- *     the results (may be mat).
- * @return {goog.vec.Mat4.AnyType} return resultMat so that operations can be
- *     chained together.
- */
-goog.vec.Mat4.transpose = function(mat, resultMat) {
-  if (resultMat == mat) {
-    var a10 = mat[1], a20 = mat[2], a30 = mat[3];
-    var a21 = mat[6], a31 = mat[7];
-    var a32 = mat[11];
-    resultMat[1] = mat[4];
-    resultMat[2] = mat[8];
-    resultMat[3] = mat[12];
-    resultMat[4] = a10;
-    resultMat[6] = mat[9];
-    resultMat[7] = mat[13];
-    resultMat[8] = a20;
-    resultMat[9] = a21;
-    resultMat[11] = mat[14];
-    resultMat[12] = a30;
-    resultMat[13] = a31;
-    resultMat[14] = a32;
-  } else {
-    resultMat[0] = mat[0];
-    resultMat[1] = mat[4];
-    resultMat[2] = mat[8];
-    resultMat[3] = mat[12];
-
-    resultMat[4] = mat[1];
-    resultMat[5] = mat[5];
-    resultMat[6] = mat[9];
-    resultMat[7] = mat[13];
-
-    resultMat[8] = mat[2];
-    resultMat[9] = mat[6];
-    resultMat[10] = mat[10];
-    resultMat[11] = mat[14];
-
-    resultMat[12] = mat[3];
-    resultMat[13] = mat[7];
-    resultMat[14] = mat[11];
-    resultMat[15] = mat[15];
-  }
-  return resultMat;
-};
-
-
-/**
- * Computes the determinant of the matrix.
- *
- * @param {goog.vec.Mat4.AnyType} mat The matrix to compute the matrix for.
- * @return {number} The determinant of the matrix.
- */
-goog.vec.Mat4.determinant = function(mat) {
-  var m00 = mat[0], m10 = mat[1], m20 = mat[2], m30 = mat[3];
-  var m01 = mat[4], m11 = mat[5], m21 = mat[6], m31 = mat[7];
-  var m02 = mat[8], m12 = mat[9], m22 = mat[10], m32 = mat[11];
-  var m03 = mat[12], m13 = mat[13], m23 = mat[14], m33 = mat[15];
-
-  var a0 = m00 * m11 - m10 * m01;
-  var a1 = m00 * m21 - m20 * m01;
-  var a2 = m00 * m31 - m30 * m01;
-  var a3 = m10 * m21 - m20 * m11;
-  var a4 = m10 * m31 - m30 * m11;
-  var a5 = m20 * m31 - m30 * m21;
-  var b0 = m02 * m13 - m12 * m03;
-  var b1 = m02 * m23 - m22 * m03;
-  var b2 = m02 * m33 - m32 * m03;
-  var b3 = m12 * m23 - m22 * m13;
-  var b4 = m12 * m33 - m32 * m13;
-  var b5 = m22 * m33 - m32 * m23;
-
-  return a0 * b5 - a1 * b4 + a2 * b3 + a3 * b2 - a4 * b1 + a5 * b0;
-};
-
-
-/**
- * Computes the inverse of mat storing the result into resultMat. If the
- * inverse is defined, this function returns true, false otherwise.
- *
- * @param {goog.vec.Mat4.AnyType} mat The matrix to invert.
- * @param {goog.vec.Mat4.AnyType} resultMat The matrix to receive
- *     the result (may be mat).
- * @return {boolean} True if the inverse is defined. If false is returned,
- *     resultMat is not modified.
- */
-goog.vec.Mat4.invert = function(mat, resultMat) {
-  var m00 = mat[0], m10 = mat[1], m20 = mat[2], m30 = mat[3];
-  var m01 = mat[4], m11 = mat[5], m21 = mat[6], m31 = mat[7];
-  var m02 = mat[8], m12 = mat[9], m22 = mat[10], m32 = mat[11];
-  var m03 = mat[12], m13 = mat[13], m23 = mat[14], m33 = mat[15];
-
-  var a0 = m00 * m11 - m10 * m01;
-  var a1 = m00 * m21 - m20 * m01;
-  var a2 = m00 * m31 - m30 * m01;
-  var a3 = m10 * m21 - m20 * m11;
-  var a4 = m10 * m31 - m30 * m11;
-  var a5 = m20 * m31 - m30 * m21;
-  var b0 = m02 * m13 - m12 * m03;
-  var b1 = m02 * m23 - m22 * m03;
-  var b2 = m02 * m33 - m32 * m03;
-  var b3 = m12 * m23 - m22 * m13;
-  var b4 = m12 * m33 - m32 * m13;
-  var b5 = m22 * m33 - m32 * m23;
-
-  var det = a0 * b5 - a1 * b4 + a2 * b3 + a3 * b2 - a4 * b1 + a5 * b0;
-  if (det == 0) {
-    return false;
-  }
-
-  var idet = 1.0 / det;
-  resultMat[0] = (m11 * b5 - m21 * b4 + m31 * b3) * idet;
-  resultMat[1] = (-m10 * b5 + m20 * b4 - m30 * b3) * idet;
-  resultMat[2] = (m13 * a5 - m23 * a4 + m33 * a3) * idet;
-  resultMat[3] = (-m12 * a5 + m22 * a4 - m32 * a3) * idet;
-  resultMat[4] = (-m01 * b5 + m21 * b2 - m31 * b1) * idet;
-  resultMat[5] = (m00 * b5 - m20 * b2 + m30 * b1) * idet;
-  resultMat[6] = (-m03 * a5 + m23 * a2 - m33 * a1) * idet;
-  resultMat[7] = (m02 * a5 - m22 * a2 + m32 * a1) * idet;
-  resultMat[8] = (m01 * b4 - m11 * b2 + m31 * b0) * idet;
-  resultMat[9] = (-m00 * b4 + m10 * b2 - m30 * b0) * idet;
-  resultMat[10] = (m03 * a4 - m13 * a2 + m33 * a0) * idet;
-  resultMat[11] = (-m02 * a4 + m12 * a2 - m32 * a0) * idet;
-  resultMat[12] = (-m01 * b3 + m11 * b1 - m21 * b0) * idet;
-  resultMat[13] = (m00 * b3 - m10 * b1 + m20 * b0) * idet;
-  resultMat[14] = (-m03 * a3 + m13 * a1 - m23 * a0) * idet;
-  resultMat[15] = (m02 * a3 - m12 * a1 + m22 * a0) * idet;
-  return true;
-};
-
-
-/**
- * Returns true if the components of mat0 are equal to the components of mat1.
- *
- * @param {goog.vec.Mat4.AnyType} mat0 The first matrix.
- * @param {goog.vec.Mat4.AnyType} mat1 The second matrix.
- * @return {boolean} True if the the two matrices are equivalent.
- */
-goog.vec.Mat4.equals = function(mat0, mat1) {
-  return mat0.length == mat1.length && mat0[0] == mat1[0] &&
-      mat0[1] == mat1[1] && mat0[2] == mat1[2] && mat0[3] == mat1[3] &&
-      mat0[4] == mat1[4] && mat0[5] == mat1[5] && mat0[6] == mat1[6] &&
-      mat0[7] == mat1[7] && mat0[8] == mat1[8] && mat0[9] == mat1[9] &&
-      mat0[10] == mat1[10] && mat0[11] == mat1[11] && mat0[12] == mat1[12] &&
-      mat0[13] == mat1[13] && mat0[14] == mat1[14] && mat0[15] == mat1[15];
-};
-
-
-/**
- * Transforms the given vector with the given matrix storing the resulting,
- * transformed vector into resultVec. The input vector is multiplied against the
- * upper 3x4 matrix omitting the projective component.
- *
- * @param {goog.vec.Mat4.AnyType} mat The matrix supplying the transformation.
- * @param {goog.vec.Vec3.AnyType} vec The 3 element vector to transform.
- * @param {goog.vec.Vec3.AnyType} resultVec The 3 element vector to
- *     receive the results (may be vec).
- * @return {goog.vec.Vec3.AnyType} return resultVec so that operations can be
- *     chained together.
- */
-goog.vec.Mat4.multVec3 = function(mat, vec, resultVec) {
-  var x = vec[0], y = vec[1], z = vec[2];
-  resultVec[0] = x * mat[0] + y * mat[4] + z * mat[8] + mat[12];
-  resultVec[1] = x * mat[1] + y * mat[5] + z * mat[9] + mat[13];
-  resultVec[2] = x * mat[2] + y * mat[6] + z * mat[10] + mat[14];
-  return resultVec;
-};
-
-
-/**
- * Transforms the given vector with the given matrix storing the resulting,
- * transformed vector into resultVec. The input vector is multiplied against the
- * upper 3x3 matrix omitting the projective component and translation
- * components.
- *
- * @param {goog.vec.Mat4.AnyType} mat The matrix supplying the transformation.
- * @param {goog.vec.Vec3.AnyType} vec The 3 element vector to transform.
- * @param {goog.vec.Vec3.AnyType} resultVec The 3 element vector to
- *     receive the results (may be vec).
- * @return {goog.vec.Vec3.AnyType} return resultVec so that operations can be
- *     chained together.
- */
-goog.vec.Mat4.multVec3NoTranslate = function(mat, vec, resultVec) {
-  var x = vec[0], y = vec[1], z = vec[2];
-  resultVec[0] = x * mat[0] + y * mat[4] + z * mat[8];
-  resultVec[1] = x * mat[1] + y * mat[5] + z * mat[9];
-  resultVec[2] = x * mat[2] + y * mat[6] + z * mat[10];
-  return resultVec;
-};
-
-
-/**
- * Transforms the given vector with the given matrix storing the resulting,
- * transformed vector into resultVec. The input vector is multiplied against the
- * full 4x4 matrix with the homogeneous divide applied to reduce the 4 element
- * vector to a 3 element vector.
- *
- * @param {goog.vec.Mat4.AnyType} mat The matrix supplying the transformation.
- * @param {goog.vec.Vec3.AnyType} vec The 3 element vector to transform.
- * @param {goog.vec.Vec3.AnyType} resultVec The 3 element vector
- *     to receive the results (may be vec).
- * @return {goog.vec.Vec3.AnyType} return resultVec so that operations can be
- *     chained together.
- */
-goog.vec.Mat4.multVec3Projective = function(mat, vec, resultVec) {
-  var x = vec[0], y = vec[1], z = vec[2];
-  var invw = 1 / (x * mat[3] + y * mat[7] + z * mat[11] + mat[15]);
-  resultVec[0] = (x * mat[0] + y * mat[4] + z * mat[8] + mat[12]) * invw;
-  resultVec[1] = (x * mat[1] + y * mat[5] + z * mat[9] + mat[13]) * invw;
-  resultVec[2] = (x * mat[2] + y * mat[6] + z * mat[10] + mat[14]) * invw;
-  return resultVec;
-};
-
-
-/**
- * Transforms the given vector with the given matrix storing the resulting,
- * transformed vector into resultVec.
- *
- * @param {goog.vec.Mat4.AnyType} mat The matrix supplying the transformation.
- * @param {goog.vec.Vec4.AnyType} vec The vector to transform.
- * @param {goog.vec.Vec4.AnyType} resultVec The vector to
- *     receive the results (may be vec).
- * @return {goog.vec.Vec4.AnyType} return resultVec so that operations can be
- *     chained together.
- */
-goog.vec.Mat4.multVec4 = function(mat, vec, resultVec) {
-  var x = vec[0], y = vec[1], z = vec[2], w = vec[3];
-  resultVec[0] = x * mat[0] + y * mat[4] + z * mat[8] + w * mat[12];
-  resultVec[1] = x * mat[1] + y * mat[5] + z * mat[9] + w * mat[13];
-  resultVec[2] = x * mat[2] + y * mat[6] + z * mat[10] + w * mat[14];
-  resultVec[3] = x * mat[3] + y * mat[7] + z * mat[11] + w * mat[15];
-  return resultVec;
-};
-
-
-/**
- * Makes the given 4x4 matrix a translation matrix with x, y and z
- * translation factors.
- *
- * @param {goog.vec.Mat4.AnyType} mat The matrix.
- * @param {number} x The translation along the x axis.
- * @param {number} y The translation along the y axis.
- * @param {number} z The translation along the z axis.
- * @return {goog.vec.Mat4.AnyType} return mat so that operations can be
- *     chained.
- */
-goog.vec.Mat4.makeTranslate = function(mat, x, y, z) {
-  goog.vec.Mat4.makeIdentity(mat);
-  return goog.vec.Mat4.setColumnValues(mat, 3, x, y, z, 1);
-};
-
-
-/**
- * Makes the given 4x4 matrix as a scale matrix with x, y and z scale factors.
- *
- * @param {goog.vec.Mat4.AnyType} mat The matrix.
- * @param {number} x The scale along the x axis.
- * @param {number} y The scale along the y axis.
- * @param {number} z The scale along the z axis.
- * @return {goog.vec.Mat4.AnyType} return mat so that operations can be
- *     chained.
- */
-goog.vec.Mat4.makeScale = function(mat, x, y, z) {
-  goog.vec.Mat4.makeIdentity(mat);
-  return goog.vec.Mat4.setDiagonalValues(mat, x, y, z, 1);
-};
-
-
-/**
- * Makes the given 4x4 matrix a rotation matrix with the given rotation
- * angle about the axis defined by the vector (ax, ay, az).
- *
- * @param {goog.vec.Mat4.AnyType} mat The matrix.
- * @param {number} angle The rotation angle in radians.
- * @param {number} ax The x component of the rotation axis.
- * @param {number} ay The y component of the rotation axis.
- * @param {number} az The z component of the rotation axis.
- * @return {goog.vec.Mat4.AnyType} return mat so that operations can be
- *     chained.
- */
-goog.vec.Mat4.makeRotate = function(mat, angle, ax, ay, az) {
-  var c = Math.cos(angle);
-  var d = 1 - c;
-  var s = Math.sin(angle);
-
-  return goog.vec.Mat4.setFromValues(
-      mat, ax * ax * d + c, ax * ay * d + az * s, ax * az * d - ay * s, 0,
-
-      ax * ay * d - az * s, ay * ay * d + c, ay * az * d + ax * s, 0,
-
-      ax * az * d + ay * s, ay * az * d - ax * s, az * az * d + c, 0,
-
-      0, 0, 0, 1);
-};
-
-
-/**
- * Makes the given 4x4 matrix a rotation matrix with the given rotation
- * angle about the X axis.
- *
- * @param {goog.vec.Mat4.AnyType} mat The matrix.
- * @param {number} angle The rotation angle in radians.
- * @return {goog.vec.Mat4.AnyType} return mat so that operations can be
- *     chained.
- */
-goog.vec.Mat4.makeRotateX = function(mat, angle) {
-  var c = Math.cos(angle);
-  var s = Math.sin(angle);
-  return goog.vec.Mat4.setFromValues(
-      mat, 1, 0, 0, 0, 0, c, s, 0, 0, -s, c, 0, 0, 0, 0, 1);
-};
-
-
-/**
- * Makes the given 4x4 matrix a rotation matrix with the given rotation
- * angle about the Y axis.
- *
- * @param {goog.vec.Mat4.AnyType} mat The matrix.
- * @param {number} angle The rotation angle in radians.
- * @return {goog.vec.Mat4.AnyType} return mat so that operations can be
- *     chained.
- */
-goog.vec.Mat4.makeRotateY = function(mat, angle) {
-  var c = Math.cos(angle);
-  var s = Math.sin(angle);
-  return goog.vec.Mat4.setFromValues(
-      mat, c, 0, -s, 0, 0, 1, 0, 0, s, 0, c, 0, 0, 0, 0, 1);
-};
-
-
-/**
- * Makes the given 4x4 matrix a rotation matrix with the given rotation
- * angle about the Z axis.
- *
- * @param {goog.vec.Mat4.AnyType} mat The matrix.
- * @param {number} angle The rotation angle in radians.
- * @return {goog.vec.Mat4.AnyType} return mat so that operations can be
- *     chained.
- */
-goog.vec.Mat4.makeRotateZ = function(mat, angle) {
-  var c = Math.cos(angle);
-  var s = Math.sin(angle);
-  return goog.vec.Mat4.setFromValues(
-      mat, c, s, 0, 0, -s, c, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1);
-};
-
-
-/**
- * Makes the given 4x4 matrix a perspective projection matrix.
- *
- * @param {goog.vec.Mat4.AnyType} mat The matrix.
- * @param {number} left The coordinate of the left clipping plane.
- * @param {number} right The coordinate of the right clipping plane.
- * @param {number} bottom The coordinate of the bottom clipping plane.
- * @param {number} top The coordinate of the top clipping plane.
- * @param {number} near The distance to the near clipping plane.
- * @param {number} far The distance to the far clipping plane.
- * @return {goog.vec.Mat4.AnyType} return mat so that operations can be
- *     chained.
- */
-goog.vec.Mat4.makeFrustum = function(mat, left, right, bottom, top, near, far) {
-  var x = (2 * near) / (right - left);
-  var y = (2 * near) / (top - bottom);
-  var a = (right + left) / (right - left);
-  var b = (top + bottom) / (top - bottom);
-  var c = -(far + near) / (far - near);
-  var d = -(2 * far * near) / (far - near);
-
-  return goog.vec.Mat4.setFromValues(
-      mat, x, 0, 0, 0, 0, y, 0, 0, a, b, c, -1, 0, 0, d, 0);
-};
-
-
-/**
- * Makes the given 4x4 matrix  perspective projection matrix given a
- * field of view and aspect ratio.
- *
- * @param {goog.vec.Mat4.AnyType} mat The matrix.
- * @param {number} fovy The field of view along the y (vertical) axis in
- *     radians.
- * @param {number} aspect The x (width) to y (height) aspect ratio.
- * @param {number} near The distance to the near clipping plane.
- * @param {number} far The distance to the far clipping plane.
- * @return {goog.vec.Mat4.AnyType} return mat so that operations can be
- *     chained.
- */
-goog.vec.Mat4.makePerspective = function(mat, fovy, aspect, near, far) {
-  var angle = fovy / 2;
-  var dz = far - near;
-  var sinAngle = Math.sin(angle);
-  if (dz == 0 || sinAngle == 0 || aspect == 0) {
-    return mat;
-  }
-
-  var cot = Math.cos(angle) / sinAngle;
-  return goog.vec.Mat4.setFromValues(
-      mat, cot / aspect, 0, 0, 0, 0, cot, 0, 0, 0, 0, -(far + near) / dz, -1, 0,
-      0, -(2 * near * far) / dz, 0);
-};
-
-
-/**
- * Makes the given 4x4 matrix an orthographic projection matrix.
- *
- * @param {goog.vec.Mat4.AnyType} mat The matrix.
- * @param {number} left The coordinate of the left clipping plane.
- * @param {number} right The coordinate of the right clipping plane.
- * @param {number} bottom The coordinate of the bottom clipping plane.
- * @param {number} top The coordinate of the top clipping plane.
- * @param {number} near The distance to the near clipping plane.
- * @param {number} far The distance to the far clipping plane.
- * @return {goog.vec.Mat4.AnyType} return mat so that operations can be
- *     chained.
- */
-goog.vec.Mat4.makeOrtho = function(mat, left, right, bottom, top, near, far) {
-  var x = 2 / (right - left);
-  var y = 2 / (top - bottom);
-  var z = -2 / (far - near);
-  var a = -(right + left) / (right - left);
-  var b = -(top + bottom) / (top - bottom);
-  var c = -(far + near) / (far - near);
-
-  return goog.vec.Mat4.setFromValues(
-      mat, x, 0, 0, 0, 0, y, 0, 0, 0, 0, z, 0, a, b, c, 1);
-};
-
-
-/**
- * Makes the given 4x4 matrix a modelview matrix of a camera so that
- * the camera is 'looking at' the given center point.
- *
- * @param {goog.vec.Mat4.AnyType} mat The matrix.
- * @param {goog.vec.Vec3.AnyType} eyePt The position of the eye point
- *     (camera origin).
- * @param {goog.vec.Vec3.AnyType} centerPt The point to aim the camera at.
- * @param {goog.vec.Vec3.AnyType} worldUpVec The vector that identifies
- *     the up direction for the camera.
- * @return {goog.vec.Mat4.AnyType} return mat so that operations can be
- *     chained.
- */
-goog.vec.Mat4.makeLookAt = function(mat, eyePt, centerPt, worldUpVec) {
-  // Compute the direction vector from the eye point to the center point and
-  // normalize.
-  var fwdVec = goog.vec.Mat4.tmpVec4_[0];
-  goog.vec.Vec3.subtract(centerPt, eyePt, fwdVec);
-  goog.vec.Vec3.normalize(fwdVec, fwdVec);
-  fwdVec[3] = 0;
-
-  // Compute the side vector from the forward vector and the input up vector.
-  var sideVec = goog.vec.Mat4.tmpVec4_[1];
-  goog.vec.Vec3.cross(fwdVec, worldUpVec, sideVec);
-  goog.vec.Vec3.normalize(sideVec, sideVec);
-  sideVec[3] = 0;
-
-  // Now the up vector to form the orthonormal basis.
-  var upVec = goog.vec.Mat4.tmpVec4_[2];
-  goog.vec.Vec3.cross(sideVec, fwdVec, upVec);
-  goog.vec.Vec3.normalize(upVec, upVec);
-  upVec[3] = 0;
-
-  // Update the view matrix with the new orthonormal basis and position the
-  // camera at the given eye point.
-  goog.vec.Vec3.negate(fwdVec, fwdVec);
-  goog.vec.Mat4.setRow(mat, 0, sideVec);
-  goog.vec.Mat4.setRow(mat, 1, upVec);
-  goog.vec.Mat4.setRow(mat, 2, fwdVec);
-  goog.vec.Mat4.setRowValues(mat, 3, 0, 0, 0, 1);
-  goog.vec.Mat4.translate(mat, -eyePt[0], -eyePt[1], -eyePt[2]);
-
-  return mat;
-};
-
-
-/**
- * Decomposes a matrix into the lookAt vectors eyePt, fwdVec and worldUpVec.
- * The matrix represents the modelview matrix of a camera. It is the inverse
- * of lookAt except for the output of the fwdVec instead of centerPt.
- * The centerPt itself cannot be recovered from a modelview matrix.
- *
- * @param {goog.vec.Mat4.AnyType} mat The matrix.
- * @param {goog.vec.Vec3.AnyType} eyePt The position of the eye point
- *     (camera origin).
- * @param {goog.vec.Vec3.AnyType} fwdVec The vector describing where
- *     the camera points to.
- * @param {goog.vec.Vec3.AnyType} worldUpVec The vector that
- *     identifies the up direction for the camera.
- * @return {boolean} True if the method succeeds, false otherwise.
- *     The method can only fail if the inverse of viewMatrix is not defined.
- */
-goog.vec.Mat4.toLookAt = function(mat, eyePt, fwdVec, worldUpVec) {
-  // Get eye of the camera.
-  var matInverse = goog.vec.Mat4.tmpMat4_[0];
-  if (!goog.vec.Mat4.invert(mat, matInverse)) {
-    // The input matrix does not have a valid inverse.
-    return false;
-  }
-
-  if (eyePt) {
-    eyePt[0] = matInverse[12];
-    eyePt[1] = matInverse[13];
-    eyePt[2] = matInverse[14];
-  }
-
-  // Get forward vector from the definition of lookAt.
-  if (fwdVec || worldUpVec) {
-    if (!fwdVec) {
-      fwdVec = goog.vec.Mat4.tmpVec3_[0];
-    }
-    fwdVec[0] = -mat[2];
-    fwdVec[1] = -mat[6];
-    fwdVec[2] = -mat[10];
-    // Normalize forward vector.
-    goog.vec.Vec3.normalize(fwdVec, fwdVec);
-  }
-
-  if (worldUpVec) {
-    // Get side vector from the definition of gluLookAt.
-    var side = goog.vec.Mat4.tmpVec3_[1];
-    side[0] = mat[0];
-    side[1] = mat[4];
-    side[2] = mat[8];
-    // Compute up vector as a up = side x forward.
-    goog.vec.Vec3.cross(side, fwdVec, worldUpVec);
-    // Normalize up vector.
-    goog.vec.Vec3.normalize(worldUpVec, worldUpVec);
-  }
-  return true;
-};
-
-
-/**
- * Makes the given 4x4 matrix a rotation matrix given Euler angles using
- * the ZXZ convention.
- * Given the euler angles [theta1, theta2, theta3], the rotation is defined as
- * rotation = rotation_z(theta1) * rotation_x(theta2) * rotation_z(theta3),
- * with theta1 in [0, 2 * pi], theta2 in [0, pi] and theta3 in [0, 2 * pi].
- * rotation_x(theta) means rotation around the X axis of theta radians,
- *
- * @param {goog.vec.Mat4.AnyType} mat The matrix.
- * @param {number} theta1 The angle of rotation around the Z axis in radians.
- * @param {number} theta2 The angle of rotation around the X axis in radians.
- * @param {number} theta3 The angle of rotation around the Z axis in radians.
- * @return {goog.vec.Mat4.AnyType} return mat so that operations can be
- *     chained.
- */
-goog.vec.Mat4.makeEulerZXZ = function(mat, theta1, theta2, theta3) {
-  var c1 = Math.cos(theta1);
-  var s1 = Math.sin(theta1);
-
-  var c2 = Math.cos(theta2);
-  var s2 = Math.sin(theta2);
-
-  var c3 = Math.cos(theta3);
-  var s3 = Math.sin(theta3);
-
-  mat[0] = c1 * c3 - c2 * s1 * s3;
-  mat[1] = c2 * c1 * s3 + c3 * s1;
-  mat[2] = s3 * s2;
-  mat[3] = 0;
-
-  mat[4] = -c1 * s3 - c3 * c2 * s1;
-  mat[5] = c1 * c2 * c3 - s1 * s3;
-  mat[6] = c3 * s2;
-  mat[7] = 0;
-
-  mat[8] = s2 * s1;
-  mat[9] = -c1 * s2;
-  mat[10] = c2;
-  mat[11] = 0;
-
-  mat[12] = 0;
-  mat[13] = 0;
-  mat[14] = 0;
-  mat[15] = 1;
-
-  return mat;
-};
-
-
-/**
- * Decomposes a rotation matrix into Euler angles using the ZXZ convention so
- * that rotation = rotation_z(theta1) * rotation_x(theta2) * rotation_z(theta3),
- * with theta1 in [0, 2 * pi], theta2 in [0, pi] and theta3 in [0, 2 * pi].
- * rotation_x(theta) means rotation around the X axis of theta radians.
- *
- * @param {goog.vec.Mat4.AnyType} mat The matrix.
- * @param {goog.vec.Vec3.AnyType} euler The ZXZ Euler angles in
- *     radians as [theta1, theta2, theta3].
- * @param {boolean=} opt_theta2IsNegative Whether theta2 is in [-pi, 0] instead
- *     of the default [0, pi].
- * @return {goog.vec.Vec4.AnyType} return euler so that operations can be
- *     chained together.
- */
-goog.vec.Mat4.toEulerZXZ = function(mat, euler, opt_theta2IsNegative) {
-  // There is an ambiguity in the sign of sinTheta2 because of the sqrt.
-  var sinTheta2 = Math.sqrt(mat[2] * mat[2] + mat[6] * mat[6]);
-
-  // By default we explicitely constrain theta2 to be in [0, pi],
-  // so sinTheta2 is always positive. We can change the behavior and specify
-  // theta2 to be negative in [-pi, 0] with opt_Theta2IsNegative.
-  var signTheta2 = opt_theta2IsNegative ? -1 : 1;
-
-  if (sinTheta2 > goog.vec.EPSILON) {
-    euler[2] = Math.atan2(mat[2] * signTheta2, mat[6] * signTheta2);
-    euler[1] = Math.atan2(sinTheta2 * signTheta2, mat[10]);
-    euler[0] = Math.atan2(mat[8] * signTheta2, -mat[9] * signTheta2);
-  } else {
-    // There is also an arbitrary choice for theta1 = 0 or theta2 = 0 here.
-    // We assume theta1 = 0 as some applications do not allow the camera to roll
-    // (i.e. have theta1 != 0).
-    euler[0] = 0;
-    euler[1] = Math.atan2(sinTheta2 * signTheta2, mat[10]);
-    euler[2] = Math.atan2(mat[1], mat[0]);
-  }
-
-  // Atan2 outputs angles in [-pi, pi] so we bring them back to [0, 2 * pi].
-  euler[0] = (euler[0] + Math.PI * 2) % (Math.PI * 2);
-  euler[2] = (euler[2] + Math.PI * 2) % (Math.PI * 2);
-  // For theta2 we want the angle to be in [0, pi] or [-pi, 0] depending on
-  // signTheta2.
-  euler[1] =
-      ((euler[1] * signTheta2 + Math.PI * 2) % (Math.PI * 2)) * signTheta2;
-
-  return euler;
-};
-
-
-/**
- * Translates the given matrix by x,y,z.  Equvialent to:
- * goog.vec.Mat4.multMat(
- *     mat,
- *     goog.vec.Mat4.makeTranslate(goog.vec.Mat4.create(), x, y, z),
- *     mat);
- *
- * @param {goog.vec.Mat4.AnyType} mat The matrix.
- * @param {number} x The translation along the x axis.
- * @param {number} y The translation along the y axis.
- * @param {number} z The translation along the z axis.
- * @return {goog.vec.Mat4.AnyType} return mat so that operations can be
- *     chained.
- */
-goog.vec.Mat4.translate = function(mat, x, y, z) {
-  return goog.vec.Mat4.setColumnValues(
-      mat, 3, mat[0] * x + mat[4] * y + mat[8] * z + mat[12],
-      mat[1] * x + mat[5] * y + mat[9] * z + mat[13],
-      mat[2] * x + mat[6] * y + mat[10] * z + mat[14],
-      mat[3] * x + mat[7] * y + mat[11] * z + mat[15]);
-};
-
-
-/**
- * Scales the given matrix by x,y,z.  Equivalent to:
- * goog.vec.Mat4.multMat(
- *     mat,
- *     goog.vec.Mat4.makeScale(goog.vec.Mat4.create(), x, y, z),
- *     mat);
- *
- * @param {goog.vec.Mat4.AnyType} mat The matrix.
- * @param {number} x The x scale factor.
- * @param {number} y The y scale factor.
- * @param {number} z The z scale factor.
- * @return {goog.vec.Mat4.AnyType} return mat so that operations can be
- *     chained.
- */
-goog.vec.Mat4.scale = function(mat, x, y, z) {
-  return goog.vec.Mat4.setFromValues(
-      mat, mat[0] * x, mat[1] * x, mat[2] * x, mat[3] * x, mat[4] * y,
-      mat[5] * y, mat[6] * y, mat[7] * y, mat[8] * z, mat[9] * z, mat[10] * z,
-      mat[11] * z, mat[12], mat[13], mat[14], mat[15]);
-};
-
-
-/**
- * Rotate the given matrix by angle about the x,y,z axis.  Equivalent to:
- * goog.vec.Mat4.multMat(
- *     mat,
- *     goog.vec.Mat4.makeRotate(goog.vec.Mat4.create(), angle, x, y, z),
- *     mat);
- *
- * @param {goog.vec.Mat4.AnyType} mat The matrix.
- * @param {number} angle The angle in radians.
- * @param {number} x The x component of the rotation axis.
- * @param {number} y The y component of the rotation axis.
- * @param {number} z The z component of the rotation axis.
- * @return {goog.vec.Mat4.AnyType} return mat so that operations can be
- *     chained.
- */
-goog.vec.Mat4.rotate = function(mat, angle, x, y, z) {
-  var m00 = mat[0], m10 = mat[1], m20 = mat[2], m30 = mat[3];
-  var m01 = mat[4], m11 = mat[5], m21 = mat[6], m31 = mat[7];
-  var m02 = mat[8], m12 = mat[9], m22 = mat[10], m32 = mat[11];
-  var m03 = mat[12], m13 = mat[13], m23 = mat[14], m33 = mat[15];
-
-  var cosAngle = Math.cos(angle);
-  var sinAngle = Math.sin(angle);
-  var diffCosAngle = 1 - cosAngle;
-  var r00 = x * x * diffCosAngle + cosAngle;
-  var r10 = x * y * diffCosAngle + z * sinAngle;
-  var r20 = x * z * diffCosAngle - y * sinAngle;
-
-  var r01 = x * y * diffCosAngle - z * sinAngle;
-  var r11 = y * y * diffCosAngle + cosAngle;
-  var r21 = y * z * diffCosAngle + x * sinAngle;
-
-  var r02 = x * z * diffCosAngle + y * sinAngle;
-  var r12 = y * z * diffCosAngle - x * sinAngle;
-  var r22 = z * z * diffCosAngle + cosAngle;
-
-  return goog.vec.Mat4.setFromValues(
-      mat, m00 * r00 + m01 * r10 + m02 * r20, m10 * r00 + m11 * r10 + m12 * r20,
-      m20 * r00 + m21 * r10 + m22 * r20, m30 * r00 + m31 * r10 + m32 * r20,
-
-      m00 * r01 + m01 * r11 + m02 * r21, m10 * r01 + m11 * r11 + m12 * r21,
-      m20 * r01 + m21 * r11 + m22 * r21, m30 * r01 + m31 * r11 + m32 * r21,
-
-      m00 * r02 + m01 * r12 + m02 * r22, m10 * r02 + m11 * r12 + m12 * r22,
-      m20 * r02 + m21 * r12 + m22 * r22, m30 * r02 + m31 * r12 + m32 * r22,
-
-      m03, m13, m23, m33);
-};
-
-
-/**
- * Rotate the given matrix by angle about the x axis.  Equivalent to:
- * goog.vec.Mat4.multMat(
- *     mat,
- *     goog.vec.Mat4.makeRotateX(goog.vec.Mat4.create(), angle),
- *     mat);
- *
- * @param {goog.vec.Mat4.AnyType} mat The matrix.
- * @param {number} angle The angle in radians.
- * @return {goog.vec.Mat4.AnyType} return mat so that operations can be
- *     chained.
- */
-goog.vec.Mat4.rotateX = function(mat, angle) {
-  var m01 = mat[4], m11 = mat[5], m21 = mat[6], m31 = mat[7];
-  var m02 = mat[8], m12 = mat[9], m22 = mat[10], m32 = mat[11];
-
-  var c = Math.cos(angle);
-  var s = Math.sin(angle);
-
-  mat[4] = m01 * c + m02 * s;
-  mat[5] = m11 * c + m12 * s;
-  mat[6] = m21 * c + m22 * s;
-  mat[7] = m31 * c + m32 * s;
-  mat[8] = m01 * -s + m02 * c;
-  mat[9] = m11 * -s + m12 * c;
-  mat[10] = m21 * -s + m22 * c;
-  mat[11] = m31 * -s + m32 * c;
-
-  return mat;
-};
-
-
-/**
- * Rotate the given matrix by angle about the y axis.  Equivalent to:
- * goog.vec.Mat4.multMat(
- *     mat,
- *     goog.vec.Mat4.makeRotateY(goog.vec.Mat4.create(), angle),
- *     mat);
- *
- * @param {goog.vec.Mat4.AnyType} mat The matrix.
- * @param {number} angle The angle in radians.
- * @return {goog.vec.Mat4.AnyType} return mat so that operations can be
- *     chained.
- */
-goog.vec.Mat4.rotateY = function(mat, angle) {
-  var m00 = mat[0], m10 = mat[1], m20 = mat[2], m30 = mat[3];
-  var m02 = mat[8], m12 = mat[9], m22 = mat[10], m32 = mat[11];
-
-  var c = Math.cos(angle);
-  var s = Math.sin(angle);
-
-  mat[0] = m00 * c + m02 * -s;
-  mat[1] = m10 * c + m12 * -s;
-  mat[2] = m20 * c + m22 * -s;
-  mat[3] = m30 * c + m32 * -s;
-  mat[8] = m00 * s + m02 * c;
-  mat[9] = m10 * s + m12 * c;
-  mat[10] = m20 * s + m22 * c;
-  mat[11] = m30 * s + m32 * c;
-
-  return mat;
-};
-
-
-/**
- * Rotate the given matrix by angle about the z axis.  Equivalent to:
- * goog.vec.Mat4.multMat(
- *     mat,
- *     goog.vec.Mat4.makeRotateZ(goog.vec.Mat4.create(), angle),
- *     mat);
- *
- * @param {goog.vec.Mat4.AnyType} mat The matrix.
- * @param {number} angle The angle in radians.
- * @return {goog.vec.Mat4.AnyType} return mat so that operations can be
- *     chained.
- */
-goog.vec.Mat4.rotateZ = function(mat, angle) {
-  var m00 = mat[0], m10 = mat[1], m20 = mat[2], m30 = mat[3];
-  var m01 = mat[4], m11 = mat[5], m21 = mat[6], m31 = mat[7];
-
-  var c = Math.cos(angle);
-  var s = Math.sin(angle);
-
-  mat[0] = m00 * c + m01 * s;
-  mat[1] = m10 * c + m11 * s;
-  mat[2] = m20 * c + m21 * s;
-  mat[3] = m30 * c + m31 * s;
-  mat[4] = m00 * -s + m01 * c;
-  mat[5] = m10 * -s + m11 * c;
-  mat[6] = m20 * -s + m21 * c;
-  mat[7] = m30 * -s + m31 * c;
-
-  return mat;
-};
-
-
-/**
- * Retrieves the translation component of the transformation matrix.
- *
- * @param {goog.vec.Mat4.AnyType} mat The transformation matrix.
- * @param {goog.vec.Vec3.AnyType} translation The vector for storing the
- *     result.
- * @return {goog.vec.Mat4.AnyType} return mat so that operations can be
- *     chained.
- */
-goog.vec.Mat4.getTranslation = function(mat, translation) {
-  translation[0] = mat[12];
-  translation[1] = mat[13];
-  translation[2] = mat[14];
-  return translation;
-};
-
-
-/**
- * @type {!Array<!goog.vec.Mat4.Float64>}
- * @private
- */
-goog.vec.Mat4.tmpVec3_ =
-    [goog.vec.Vec3.createFloat64(), goog.vec.Vec3.createFloat64()];
-
-
-/**
- * @type {!Array<!goog.vec.Mat4.Float64>}
- * @private
- */
-goog.vec.Mat4.tmpVec4_ = [
-  goog.vec.Vec4.createFloat64(), goog.vec.Vec4.createFloat64(),
-  goog.vec.Vec4.createFloat64()
-];
-
-
-/**
- * @type {!Array<!goog.vec.Mat4.Float64>}
- * @private
- */
-goog.vec.Mat4.tmpMat4_ = [goog.vec.Mat4.createFloat64()];

+ 0 - 761
public/drivers/model/math/closure/vec/mat4_test.js

@@ -1,761 +0,0 @@
-/**
- * @license
- * Copyright The Closure Library Authors.
- * SPDX-License-Identifier: Apache-2.0
- */
-
-goog.module('goog.vec.Mat4Test');
-goog.setTestOnly();
-
-const Mat4 = goog.require('goog.vec.Mat4');
-const Vec3 = goog.require('goog.vec.Vec3');
-const Vec4 = goog.require('goog.vec.Vec4');
-const testSuite = goog.require('goog.testing.testSuite');
-
-const randomMat4 = Mat4.createFloat32FromValues(
-    0.8025078773498535, 0.7559120655059814, 0.15274643898010254,
-    0.19196106493473053, 0.0890120416879654, 0.15422114729881287,
-    0.09754583984613419, 0.44862601161003113, 0.9196512699127197,
-    0.5310639142990112, 0.8962187170982361, 0.280601441860199,
-    0.594650387763977, 0.4134795069694519, 0.06632178276777267,
-    0.8837796449661255);
-
-testSuite({
-  testDeprecatedConstructor() {
-    const m0 = Mat4.create();
-    assertElementsEquals([0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], m0);
-
-    const m1 = Mat4.createFromArray(
-        [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16]);
-    assertElementsEquals(
-        [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16], m1);
-
-    const m2 = Mat4.clone(m1);
-    assertElementsEquals(
-        [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16], m1);
-    assertElementsEquals(
-        [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16], m2);
-
-    const m3 = Mat4.createFromValues(
-        1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16);
-    assertElementsEquals(
-        [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16], m3);
-
-    const m4 = Mat4.createIdentity();
-    assertElementsEquals([1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1], m4);
-  },
-
-  testConstructor() {
-    const m0 = Mat4.createFloat32();
-    assertElementsEquals([0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], m0);
-
-    const m1 = Mat4.createFloat32FromArray(
-        [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16]);
-    assertElementsEquals(
-        [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16], m1);
-
-    const m2 = Mat4.clone(m1);
-    assertElementsEquals(
-        [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16], m1);
-    assertElementsEquals(
-        [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16], m2);
-
-    const m3 = Mat4.createFloat32FromValues(
-        1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16);
-    assertElementsEquals(
-        [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16], m3);
-
-    const m4 = Mat4.createIdentity();
-    assertElementsEquals([1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1], m4);
-  },
-
-  testSet() {
-    const m0 = Mat4.createFloat32();
-    const m1 = Mat4.createFloat32FromArray(
-        [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16]);
-    Mat4.setFromArray(m0, m1);
-    assertElementsEquals(
-        [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16], m0);
-
-    Mat4.setFromValues(
-        m0, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17);
-    assertElementsEquals(
-        [2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17], m0);
-  },
-
-  testSetDiagonal() {
-    const m0 = Mat4.createFloat32();
-    Mat4.setDiagonalValues(m0, 1, 2, 3, 4);
-    assertElementsEquals([1, 0, 0, 0, 0, 2, 0, 0, 0, 0, 3, 0, 0, 0, 0, 4], m0);
-
-    Mat4.setDiagonal(m0, [4, 5, 6, 7]);
-    assertElementsEquals([4, 0, 0, 0, 0, 5, 0, 0, 0, 0, 6, 0, 0, 0, 0, 7], m0);
-  },
-
-  testGetDiagonal() {
-    const v0 = Vec4.create();
-    const m0 = Mat4.createFloat32();
-    Mat4.setFromArray(
-        m0, [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]);
-
-    Mat4.getDiagonal(m0, v0);
-    assertElementsEquals([0, 5, 10, 15], v0);
-
-    Vec4.setFromArray(v0, [0, 0, 0, 0]);
-    Mat4.getDiagonal(m0, v0, 1);
-    assertElementsEquals([4, 9, 14, 0], v0);
-
-    Vec4.setFromArray(v0, [0, 0, 0, 0]);
-    Mat4.getDiagonal(m0, v0, 2);
-    assertElementsEquals([8, 13, 0, 0], v0);
-
-    Vec4.setFromArray(v0, [0, 0, 0, 0]);
-    Mat4.getDiagonal(m0, v0, 3);
-    assertElementsEquals([12, 0, 0, 0], v0);
-
-    Vec4.setFromArray(v0, [0, 0, 0, 0]);
-    Mat4.getDiagonal(m0, v0, 4);
-    assertElementsEquals([0, 0, 0, 0], v0);
-
-    Vec4.setFromArray(v0, [0, 0, 0, 0]);
-    Mat4.getDiagonal(m0, v0, -1);
-    assertElementsEquals([1, 6, 11, 0], v0);
-
-    Vec4.setFromArray(v0, [0, 0, 0, 0]);
-    Mat4.getDiagonal(m0, v0, -2);
-    assertElementsEquals([2, 7, 0, 0], v0);
-
-    Vec4.setFromArray(v0, [0, 0, 0, 0]);
-    Mat4.getDiagonal(m0, v0, -3);
-    assertElementsEquals([3, 0, 0, 0], v0);
-
-    Vec4.setFromArray(v0, [0, 0, 0, 0]);
-    Mat4.getDiagonal(m0, v0, -4);
-    assertElementsEquals([0, 0, 0, 0], v0);
-  },
-
-  testSetGetColumn() {
-    const m0 = Mat4.createFloat32();
-    Mat4.setColumn(m0, 0, [1, 2, 3, 4]);
-    Mat4.setColumn(m0, 1, [5, 6, 7, 8]);
-    Mat4.setColumn(m0, 2, [9, 10, 11, 12]);
-    Mat4.setColumn(m0, 3, [13, 14, 15, 16]);
-    assertElementsEquals(
-        [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16], m0);
-
-    const v0 = [0, 0, 0, 0];
-    Mat4.getColumn(m0, 0, v0);
-    assertElementsEquals([1, 2, 3, 4], v0);
-    Mat4.getColumn(m0, 1, v0);
-    assertElementsEquals([5, 6, 7, 8], v0);
-    Mat4.getColumn(m0, 2, v0);
-    assertElementsEquals([9, 10, 11, 12], v0);
-    Mat4.getColumn(m0, 3, v0);
-    assertElementsEquals([13, 14, 15, 16], v0);
-  },
-
-  testSetGetColumns() {
-    const m0 = Mat4.createFloat32();
-    Mat4.setColumns(
-        m0, [1, 2, 3, 4], [5, 6, 7, 8], [9, 10, 11, 12], [13, 14, 15, 16]);
-    assertElementsEquals(
-        [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16], m0);
-
-    const v0 = [0, 0, 0, 0];
-    const v1 = [0, 0, 0, 0];
-
-    const v2 = [0, 0, 0, 0];
-    const v3 = [0, 0, 0, 0];
-
-    Mat4.getColumns(m0, v0, v1, v2, v3);
-    assertElementsEquals([1, 2, 3, 4], v0);
-    assertElementsEquals([5, 6, 7, 8], v1);
-    assertElementsEquals([9, 10, 11, 12], v2);
-    assertElementsEquals([13, 14, 15, 16], v3);
-  },
-
-  testSetGetRow() {
-    const m0 = Mat4.createFloat32();
-    Mat4.setRow(m0, 0, [1, 2, 3, 4]);
-    Mat4.setRow(m0, 1, [5, 6, 7, 8]);
-    Mat4.setRow(m0, 2, [9, 10, 11, 12]);
-    Mat4.setRow(m0, 3, [13, 14, 15, 16]);
-    assertElementsEquals(
-        [1, 5, 9, 13, 2, 6, 10, 14, 3, 7, 11, 15, 4, 8, 12, 16], m0);
-
-    const v0 = [0, 0, 0, 0];
-    Mat4.getRow(m0, 0, v0);
-    assertElementsEquals([1, 2, 3, 4], v0);
-    Mat4.getRow(m0, 1, v0);
-    assertElementsEquals([5, 6, 7, 8], v0);
-    Mat4.getRow(m0, 2, v0);
-    assertElementsEquals([9, 10, 11, 12], v0);
-    Mat4.getRow(m0, 3, v0);
-    assertElementsEquals([13, 14, 15, 16], v0);
-  },
-
-  testSetGetRows() {
-    const m0 = Mat4.createFloat32();
-    Mat4.setRows(
-        m0, [1, 2, 3, 4], [5, 6, 7, 8], [9, 10, 11, 12], [13, 14, 15, 16]);
-    assertElementsEquals(
-        [1, 5, 9, 13, 2, 6, 10, 14, 3, 7, 11, 15, 4, 8, 12, 16], m0);
-
-    const v0 = [0, 0, 0, 0];
-    const v1 = [0, 0, 0, 0];
-
-    const v2 = [0, 0, 0, 0];
-    const v3 = [0, 0, 0, 0];
-
-    Mat4.getRows(m0, v0, v1, v2, v3);
-    assertElementsEquals([1, 2, 3, 4], v0);
-    assertElementsEquals([5, 6, 7, 8], v1);
-    assertElementsEquals([9, 10, 11, 12], v2);
-    assertElementsEquals([13, 14, 15, 16], v3);
-  },
-
-  testSetRowMajorArray() {
-    const m0 = Mat4.createFloat32();
-    Mat4.setFromRowMajorArray(
-        m0, [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16]);
-    assertElementsEquals(
-        [1, 5, 9, 13, 2, 6, 10, 14, 3, 7, 11, 15, 4, 8, 12, 16], m0);
-  },
-
-  testMakeZero() {
-    const m0 = Mat4.createFloat32FromArray(
-        [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16]);
-    assertElementsEquals(
-        [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16], m0);
-    Mat4.makeZero(m0);
-    assertElementsEquals([0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], m0);
-  },
-
-  testMakeIdentity() {
-    const m0 = Mat4.createFloat32();
-    Mat4.makeIdentity(m0);
-    assertElementsEquals([1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1], m0);
-  },
-
-  testSetGetElement() {
-    const m0 = Mat4.createFloat32();
-    for (let r = 0; r < 4; r++) {
-      for (let c = 0; c < 4; c++) {
-        const value = c * 4 + r + 1;
-        Mat4.setElement(m0, r, c, value);
-        assertEquals(value, Mat4.getElement(m0, r, c));
-      }
-    }
-    assertElementsEquals(
-        [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16], m0);
-  },
-
-  testAddMat() {
-    const m0 = Mat4.createFloat32FromValues(
-        1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16);
-    const m1 = Mat4.createFloat32FromValues(
-        9, 10, 11, 12, 13, 14, 15, 16, 1, 2, 3, 4, 5, 6, 7, 8);
-    const m2 = Mat4.createFloat32();
-    Mat4.addMat(m0, m1, m2);
-    assertElementsEquals(
-        [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16], m0);
-    assertElementsEquals(
-        [9, 10, 11, 12, 13, 14, 15, 16, 1, 2, 3, 4, 5, 6, 7, 8], m1);
-    assertElementsEquals(
-        [10, 12, 14, 16, 18, 20, 22, 24, 10, 12, 14, 16, 18, 20, 22, 24], m2);
-
-    Mat4.addMat(m0, m1, m0);
-    assertElementsEquals(
-        [9, 10, 11, 12, 13, 14, 15, 16, 1, 2, 3, 4, 5, 6, 7, 8], m1);
-    assertElementsEquals(
-        [10, 12, 14, 16, 18, 20, 22, 24, 10, 12, 14, 16, 18, 20, 22, 24], m0);
-  },
-
-  testSubMat() {
-    const m0 = Mat4.createFloat32FromValues(
-        1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16);
-    const m1 = Mat4.createFloat32FromValues(
-        9, 10, 11, 12, 13, 14, 15, 16, 1, 2, 3, 4, 5, 6, 7, 8);
-    const m2 = Mat4.createFloat32();
-
-    Mat4.subMat(m0, m1, m2);
-    assertElementsEquals(
-        [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16], m0);
-    assertElementsEquals(
-        [9, 10, 11, 12, 13, 14, 15, 16, 1, 2, 3, 4, 5, 6, 7, 8], m1);
-    assertElementsEquals(
-        [-8, -8, -8, -8, -8, -8, -8, -8, 8, 8, 8, 8, 8, 8, 8, 8], m2);
-
-    Mat4.subMat(m1, m0, m1);
-    assertElementsEquals(
-        [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16], m0);
-    assertElementsEquals(
-        [8, 8, 8, 8, 8, 8, 8, 8, -8, -8, -8, -8, -8, -8, -8, -8], m1);
-  },
-
-  testMultScalar() {
-    const m0 = Mat4.createFloat32FromValues(
-        1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16);
-    const m1 = Mat4.createFloat32();
-
-    Mat4.multScalar(m0, 2, m1);
-    assertElementsEquals(
-        [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16], m0);
-    assertElementsEquals(
-        [2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32], m1);
-
-    Mat4.multScalar(m0, 5, m0);
-    assertElementsEquals(
-        [5, 10, 15, 20, 25, 30, 35, 40, 45, 50, 55, 60, 65, 70, 75, 80], m0);
-  },
-
-  testMultMat() {
-    const m0 = Mat4.createFloat32FromValues(
-        1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16);
-    const m1 = Mat4.createFloat32FromValues(
-        1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16);
-    const m2 = Mat4.createFloat32();
-
-    Mat4.multMat(m0, m1, m2);
-    assertElementsEquals(
-        [
-          90, 100, 110, 120, 202, 228, 254, 280, 314, 356, 398, 440, 426, 484,
-          542, 600
-        ],
-        m2);
-
-    Mat4.multScalar(m1, 2, m1);
-    Mat4.multMat(m1, m0, m1);
-    assertElementsEquals(
-        [
-          180, 200, 220, 240, 404, 456, 508, 560, 628, 712, 796, 880, 852, 968,
-          1084, 1200
-        ],
-        m1);
-  },
-
-  testTranspose() {
-    const m0 = Mat4.createFloat32FromValues(
-        1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16);
-    const m1 = Mat4.createFloat32();
-    Mat4.transpose(m0, m1);
-    assertElementsEquals(
-        [1, 5, 9, 13, 2, 6, 10, 14, 3, 7, 11, 15, 4, 8, 12, 16], m1);
-
-    Mat4.transpose(m1, m1);
-    assertElementsEquals(
-        [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16], m1);
-  },
-
-  testDeterminant() {
-    const m0 = Mat4.createFloat32FromValues(
-        1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1);
-    assertEquals(0, Mat4.determinant(m0));
-    assertElementsEquals([1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], m0);
-
-    Mat4.setFromValues(m0, 1, 2, 3, 4, 2, 3, 4, 1, 3, 4, 1, 2, 4, 1, 2, 3);
-    assertEquals(160, Mat4.determinant(m0));
-    assertElementsEquals([1, 2, 3, 4, 2, 3, 4, 1, 3, 4, 1, 2, 4, 1, 2, 3], m0);
-  },
-
-  testInvert() {
-    const m0 = Mat4.createFloat32FromValues(
-        1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1);
-    assertFalse(Mat4.invert(m0, m0));
-    assertElementsEquals([1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], m0);
-
-    Mat4.setFromValues(m0, 1, 2, 3, 4, 2, 3, 4, 1, 3, 4, 1, 2, 4, 1, 2, 3);
-    assertTrue(Mat4.invert(m0, m0));
-    assertElementsRoughlyEqual(
-        [
-          -0.225, 0.025, 0.025, 0.275, 0.025, 0.025, 0.275, -0.225, 0.025,
-          0.275, -0.225, 0.025, 0.275, -0.225, 0.025, 0.025
-        ],
-        m0, goog.vec.EPSILON);
-
-    Mat4.makeScale(m0, .01, .01, .01);
-    assertTrue(Mat4.invert(m0, m0));
-    const m1 = Mat4.createFloat32();
-    Mat4.makeScale(m1, 100, 100, 100);
-    assertElementsEquals(m1, m0);
-  },
-
-  testEquals() {
-    const m0 = Mat4.createFloat32FromValues(
-        1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16);
-    const m1 = Mat4.clone(m0);
-    assertTrue(Mat4.equals(m0, m1));
-    assertTrue(Mat4.equals(m1, m0));
-    for (let i = 0; i < 16; i++) {
-      m1[i] = 18;
-      assertFalse(Mat4.equals(m0, m1));
-      assertFalse(Mat4.equals(m1, m0));
-      m1[i] = i + 1;
-    }
-  },
-
-  testMultVec3() {
-    const m0 = Mat4.createFloat32FromValues(
-        1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16);
-    const v0 = [1, 2, 3];
-    const v1 = [0, 0, 0];
-
-    Mat4.multVec3(m0, v0, v1);
-    assertElementsEquals([1, 2, 3], v0);
-    assertElementsEquals([51, 58, 65], v1);
-
-    Mat4.multVec3(m0, v0, v0);
-    assertElementsEquals([51, 58, 65], v0);
-  },
-
-  testMultVec3NoTranslate() {
-    const m0 = Mat4.createFloat32FromValues(
-        1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16);
-    const v0 = [1, 2, 3];
-    const v1 = [0, 0, 0];
-
-    Mat4.multVec3NoTranslate(m0, v0, v1);
-    assertElementsEquals([1, 2, 3], v0);
-    assertElementsEquals([38, 44, 50], v1);
-
-    Mat4.multVec3NoTranslate(m0, v0, v0);
-    assertElementsEquals([38, 44, 50], v0);
-  },
-
-  testMultVec3Projective() {
-    const m0 = Mat4.createFloat32FromValues(
-        1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16);
-    const v0 = [1, 2, 3];
-    const v1 = [0, 0, 0];
-    const invw = 1 / 72;
-
-    Mat4.multVec3Projective(m0, v0, v1);
-    assertElementsEquals([1, 2, 3], v0);
-    assertElementsEquals([51 * invw, 58 * invw, 65 * invw], v1);
-
-    Mat4.multVec3Projective(m0, v0, v0);
-    assertElementsEquals([51 * invw, 58 * invw, 65 * invw], v0);
-  },
-
-  testMultVec4() {
-    const m0 = Mat4.createFloat32FromValues(
-        1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16);
-    const v0 = [1, 2, 3, 4];
-    const v1 = [0, 0, 0, 0];
-
-    Mat4.multVec4(m0, v0, v1);
-    assertElementsEquals([90, 100, 110, 120], v1);
-    Mat4.multVec4(m0, v0, v0);
-    assertElementsEquals([90, 100, 110, 120], v0);
-  },
-
-  testSetValues() {
-    let a0 = Mat4.createFloat32();
-    assertElementsEquals([0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], a0);
-    a0 = Mat4.createFloat32FromArray(
-        [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16]);
-    assertElementsEquals(
-        [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16], a0);
-
-    const a1 = Mat4.createFloat32();
-    Mat4.setDiagonalValues(a1, 1, 2, 3, 4);
-    assertElementsEquals([1, 0, 0, 0, 0, 2, 0, 0, 0, 0, 3, 0, 0, 0, 0, 4], a1);
-
-    Mat4.setColumnValues(a1, 0, 2, 3, 4, 5);
-    Mat4.setColumnValues(a1, 1, 6, 7, 8, 9);
-    Mat4.setColumnValues(a1, 2, 10, 11, 12, 13);
-    Mat4.setColumnValues(a1, 3, 14, 15, 16, 1);
-    assertElementsEquals(
-        [2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 1], a1);
-
-    Mat4.setRowValues(a1, 0, 1, 5, 9, 13);
-    Mat4.setRowValues(a1, 1, 2, 6, 10, 14);
-    Mat4.setRowValues(a1, 2, 3, 7, 11, 15);
-    Mat4.setRowValues(a1, 3, 4, 8, 12, 16);
-    assertElementsEquals(
-        [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16], a1);
-  },
-
-  testMakeTranslate() {
-    const m0 = Mat4.createFloat32();
-    Mat4.makeTranslate(m0, 3, 4, 5);
-    assertElementsEquals([1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 3, 4, 5, 1], m0);
-  },
-
-  testMakeScale() {
-    const m0 = Mat4.createFloat32();
-    Mat4.makeScale(m0, 3, 4, 5);
-    assertElementsEquals([3, 0, 0, 0, 0, 4, 0, 0, 0, 0, 5, 0, 0, 0, 0, 1], m0);
-  },
-
-  testMakeRotate() {
-    const m0 = Mat4.createFloat32();
-    Mat4.makeRotate(m0, Math.PI / 2, 0, 0, 1);
-    assertElementsRoughlyEqual(
-        [0, 1, 0, 0, -1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1], m0,
-        goog.vec.EPSILON);
-
-    const m1 = Mat4.createFloat32();
-    Mat4.makeRotate(m1, -Math.PI / 4, 0, 0, 1);
-    Mat4.multMat(m0, m1, m1);
-    assertElementsRoughlyEqual(
-        [
-          0.7071068, 0.7071068, 0, 0, -0.7071068, 0.7071068, 0, 0, 0, 0, 1, 0,
-          0, 0, 0, 1
-        ],
-        m1, goog.vec.EPSILON);
-  },
-
-  testMakeRotateX() {
-    const m0 = Mat4.createFloat32();
-    const m1 = Mat4.createFloat32();
-
-    Mat4.makeRotateX(m0, Math.PI / 7);
-    Mat4.makeRotate(m1, Math.PI / 7, 1, 0, 0);
-    assertElementsRoughlyEqual(m0, m1, goog.vec.EPSILON);
-  },
-
-  testMakeRotateY() {
-    const m0 = Mat4.createFloat32();
-    const m1 = Mat4.createFloat32();
-
-    Mat4.makeRotateY(m0, Math.PI / 7);
-    Mat4.makeRotate(m1, Math.PI / 7, 0, 1, 0);
-    assertElementsRoughlyEqual(m0, m1, goog.vec.EPSILON);
-  },
-
-  testMakeRotateZ() {
-    const m0 = Mat4.createFloat32();
-    const m1 = Mat4.createFloat32();
-
-    Mat4.makeRotateZ(m0, Math.PI / 7);
-    Mat4.makeRotate(m1, Math.PI / 7, 0, 0, 1);
-    assertElementsRoughlyEqual(m0, m1, goog.vec.EPSILON);
-  },
-
-  testTranslate() {
-    const m0 = Mat4.createIdentity();
-    Mat4.translate(m0, 3, 4, 5);
-    assertElementsEquals([1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 3, 4, 5, 1], m0);
-
-    Mat4.setFromValues(m0, 1, 2, 3, 4, 2, 3, 4, 1, 3, 4, 1, 2, 4, 1, 2, 3);
-
-    const m1 = Mat4.createFloat32();
-    Mat4.makeTranslate(m1, 5, 6, 7);
-    const m2 = Mat4.createFloat32();
-    Mat4.multMat(m0, m1, m2);
-    Mat4.translate(m0, 5, 6, 7);
-    assertElementsEquals(m2, m0);
-  },
-
-  testScale() {
-    const m0 = Mat4.createIdentity();
-    Mat4.scale(m0, 3, 4, 5);
-    assertElementsEquals([3, 0, 0, 0, 0, 4, 0, 0, 0, 0, 5, 0, 0, 0, 0, 1], m0);
-  },
-
-  testRotate() {
-    const m0 = Mat4.createIdentity();
-    Mat4.rotate(m0, Math.PI / 2, 0, 0, 1);
-    assertElementsRoughlyEqual(
-        [0, 1, 0, 0, -1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1], m0,
-        goog.vec.EPSILON);
-
-    Mat4.rotate(m0, -Math.PI / 4, 0, 0, 1);
-    assertElementsRoughlyEqual(
-        [
-          0.7071068, 0.7071068, 0, 0, -0.7071068, 0.7071068, 0, 0, 0, 0, 1, 0,
-          0, 0, 0, 1
-        ],
-        m0, goog.vec.EPSILON);
-  },
-
-  testRotateX() {
-    const m0 = Mat4.createFloat32();
-    const m1 = Mat4.createFloat32FromArray(randomMat4);
-
-    Mat4.makeRotateX(m0, Math.PI / 7);
-    Mat4.multMat(m1, m0, m0);
-    Mat4.rotateX(m1, Math.PI / 7);
-    assertElementsRoughlyEqual(m0, m1, goog.vec.EPSILON);
-  },
-
-  testRotateY() {
-    const m0 = Mat4.createFloat32();
-    const m1 = Mat4.createFloat32FromArray(randomMat4);
-
-    Mat4.makeRotateY(m0, Math.PI / 7);
-    Mat4.multMat(m1, m0, m0);
-    Mat4.rotateY(m1, Math.PI / 7);
-    assertElementsRoughlyEqual(m0, m1, goog.vec.EPSILON);
-  },
-
-  testRotateZ() {
-    const m0 = Mat4.createFloat32();
-    const m1 = Mat4.createFloat32FromArray(randomMat4);
-
-    Mat4.makeRotateZ(m0, Math.PI / 7);
-    Mat4.multMat(m1, m0, m0);
-    Mat4.rotateZ(m1, Math.PI / 7);
-    assertElementsRoughlyEqual(m0, m1, goog.vec.EPSILON);
-  },
-
-  testGetTranslation() {
-    const mat = Mat4.createFloat32FromArray(randomMat4);
-    const translation = Vec3.createFloat32();
-    Mat4.getTranslation(mat, translation);
-    assertElementsRoughlyEqual(
-        [0.59465038776, 0.413479506969, 0.0663217827677], translation,
-        goog.vec.EPSILON);
-  },
-
-  testMakeFrustum() {
-    const m0 = Mat4.createFloat32();
-    Mat4.makeFrustum(m0, -1, 2, -2, 1, .1, 1.1);
-    assertElementsRoughlyEqual(
-        [
-          0.06666666, 0, 0, 0, 0, 0.06666666, 0, 0, 0.33333333, -0.33333333,
-          -1.2, -1, 0, 0, -0.22, 0
-        ],
-        m0, goog.vec.EPSILON);
-  },
-
-  testMakePerspective() {
-    const m0 = Mat4.createFloat32();
-    Mat4.makePerspective(m0, 90 * Math.PI / 180, 2, 0.1, 1.1);
-    assertElementsRoughlyEqual(
-        [0.5, 0, 0, 0, 0, 1, 0, 0, 0, 0, -1.2, -1, 0, 0, -0.22, 0], m0,
-        goog.vec.EPSILON);
-  },
-
-  testMakeOrtho() {
-    const m0 = Mat4.createFloat32();
-    Mat4.makeOrtho(m0, -1, 2, -2, 1, 0.1, 1.1);
-    assertElementsRoughlyEqual(
-        [
-          0.6666666, 0, 0, 0, 0, 0.6666666, 0, 0, 0, 0, -2, 0, -0.333333,
-          0.3333333, -1.2, 1
-        ],
-        m0, goog.vec.EPSILON);
-  },
-
-  testMakeEulerZXZ() {
-    const m0 = Mat4.createFloat32();
-    const roll = 0.200982 * 2 * Math.PI;
-    const tilt = 0.915833 * Math.PI;
-    const yaw = 0.839392 * 2 * Math.PI;
-
-    Mat4.makeRotate(m0, roll, 0, 0, 1);
-    Mat4.rotate(m0, tilt, 1, 0, 0);
-    Mat4.rotate(m0, yaw, 0, 0, 1);
-
-    const m1 = Mat4.createFloat32();
-    Mat4.makeEulerZXZ(m1, roll, tilt, yaw);
-    assertElementsRoughlyEqual(m0, m1, goog.vec.EPSILON);
-
-    let euler = [0, 0, 0];
-    Mat4.toEulerZXZ(m0, euler);
-
-    assertRoughlyEquals(roll, euler[0], goog.vec.EPSILON);
-    assertRoughlyEquals(tilt, euler[1], goog.vec.EPSILON);
-    assertRoughlyEquals(yaw, euler[2], goog.vec.EPSILON);
-
-    // Test negative tilt now.
-    Mat4.makeRotate(m0, roll, 0, 0, 1);
-    Mat4.rotate(m0, -tilt, 1, 0, 0);
-    Mat4.rotate(m0, yaw, 0, 0, 1);
-
-    Mat4.makeEulerZXZ(m1, roll, -tilt, yaw);
-    assertElementsRoughlyEqual(m0, m1, goog.vec.EPSILON);
-
-    euler = [0, 0, 0];
-    Mat4.toEulerZXZ(m0, euler, true);
-
-    assertRoughlyEquals(roll, euler[0], goog.vec.EPSILON);
-    assertRoughlyEquals(-tilt, euler[1], goog.vec.EPSILON);
-    assertRoughlyEquals(yaw, euler[2], goog.vec.EPSILON);
-  },
-
-  testEulerZXZExtrema() {
-    const m0 = Mat4.createFloat32FromArray(
-        [1, 0, 0, 0, 0, 0, -1, 0, 0, 1, 0, 0, 0, 0, 0, 1]);
-    const m1 = Mat4.createFloat32FromArray(
-        [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]);
-
-    const euler = [0, 0, 0];
-    Mat4.toEulerZXZ(m0, euler);
-    assertElementsRoughlyEqual(
-        [Math.PI, Math.PI / 2, Math.PI], euler, goog.vec.EPSILON);
-    Mat4.makeEulerZXZ(m1, euler[0], euler[1], euler[2]);
-    assertElementsRoughlyEqual(m0, m1, goog.vec.EPSILON);
-  },
-
-  testLookAt() {
-    const viewMatrix = Mat4.createFloat32();
-    Mat4.makeLookAt(viewMatrix, [0, 0, 0], [1, 0, 0], [0, 1, 0]);
-    assertElementsRoughlyEqual(
-        [0, 0, -1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1], viewMatrix,
-        goog.vec.EPSILON);
-  },
-
-  testToLookAt() {
-    // This test does not use the default precision goog.vec.EPSILON due to
-    // precision issues in some browsers leading to flaky tests.
-    const EPSILON = 1e-4;
-
-    const eyeExp = [0, 0, 0];
-    const fwdExp = [1, 0, 0];
-    const upExp = [0, 1, 0];
-
-    const centerExp = [0, 0, 0];
-    Vec3.add(eyeExp, fwdExp, centerExp);
-
-    const view = Mat4.createFloat32();
-    Mat4.makeLookAt(view, eyeExp, centerExp, upExp);
-
-    const eyeRes = [0, 0, 0];
-    const fwdRes = [0, 0, 0];
-    const upRes = [0, 0, 0];
-    Mat4.toLookAt(view, eyeRes, fwdRes, upRes);
-    assertElementsRoughlyEqual(eyeExp, eyeRes, EPSILON);
-    assertElementsRoughlyEqual(fwdExp, fwdRes, EPSILON);
-    assertElementsRoughlyEqual(upExp, upRes, EPSILON);
-  },
-
-  testLookAtDecomposition() {
-    // This test does not use the default precision goog.vec.EPSILON due to
-    // precision issues in some browsers leading to flaky tests.
-    const EPSILON = 1e-4;
-
-    const viewExp = Mat4.createFloat32();
-    const viewRes = Mat4.createFloat32();
-
-    // Get a valid set of random vectors eye, forward, up by decomposing
-    // a random matrix into a set of lookAt vectors.
-    const tmp = Mat4.createFloat32FromArray(randomMat4);
-    const eyeExp = [0, 0, 0];
-    const fwdExp = [0, 0, 0];
-    const upExp = [0, 0, 0];
-    const centerExp = [0, 0, 0];
-    // Project the random matrix into a real modelview matrix.
-    Mat4.toLookAt(tmp, eyeExp, fwdExp, upExp);
-    Vec3.add(eyeExp, fwdExp, centerExp);
-
-    // Compute the expected modelview matrix from a set of valid random vectors.
-    Mat4.makeLookAt(viewExp, eyeExp, centerExp, upExp);
-
-    const eyeRes = [0, 0, 0];
-    const fwdRes = [0, 0, 0];
-    const upRes = [0, 0, 0];
-    const centerRes = [0, 0, 0];
-    Mat4.toLookAt(viewExp, eyeRes, fwdRes, upRes);
-    Vec3.add(eyeRes, fwdRes, centerRes);
-
-    Mat4.makeLookAt(viewRes, eyeRes, centerRes, upRes);
-
-    assertElementsRoughlyEqual(eyeExp, eyeRes, EPSILON);
-    assertElementsRoughlyEqual(fwdExp, fwdRes, EPSILON);
-    assertElementsRoughlyEqual(upExp, upRes, EPSILON);
-    assertElementsRoughlyEqual(viewExp, viewRes, EPSILON);
-  },
-});

+ 0 - 1934
public/drivers/model/math/closure/vec/mat4d.js

@@ -1,1934 +0,0 @@
-/**
- * @license
- * Copyright The Closure Library Authors.
- * SPDX-License-Identifier: Apache-2.0
- */
-
-
-////////////////////////// NOTE ABOUT EDITING THIS FILE ///////////////////////
-//                                                                           //
-// Any edits to this file must be applied to mat4f.js by running:            //
-//   swap_type.sh mat4d.js > mat4f.js                                        //
-//                                                                           //
-////////////////////////// NOTE ABOUT EDITING THIS FILE ///////////////////////
-
-
-/**
- * @fileoverview Provides functions for operating on 4x4 double (64bit)
- * matrices.  The matrices are stored in column-major order.
- *
- * The last parameter will typically be the output matrix and an
- * object can be both an input and output parameter to all methods except
- * where noted.
- *
- * See the README for notes about the design and structure of the API
- * (especially related to performance).
- */
-goog.provide('goog.vec.mat4d');
-goog.provide('goog.vec.mat4d.Type');
-
-goog.require('goog.vec');
-/** @suppress {extraRequire} */
-goog.require('goog.vec.Quaternion');
-goog.require('goog.vec.vec3d');
-goog.require('goog.vec.vec4d');
-
-
-/** @typedef {!goog.vec.Float64} */ goog.vec.mat4d.Type;
-
-
-/**
- * Creates a mat4d with all elements initialized to zero.
- *
- * @return {!goog.vec.mat4d.Type} The new mat4d.
- */
-goog.vec.mat4d.create = function() {
-  return new Float64Array(16);
-};
-
-
-/**
- * Creates a mat4d identity matrix.
- *
- * @return {!goog.vec.mat4d.Type} The new mat4d.
- */
-goog.vec.mat4d.createIdentity = function() {
-  var mat = goog.vec.mat4d.create();
-  mat[0] = mat[5] = mat[10] = mat[15] = 1;
-  return mat;
-};
-
-
-/**
- * Initializes the matrix from the set of values. Note the values supplied are
- * in column major order.
- *
- * @param {!goog.vec.mat4d.Type} mat The matrix to receive the
- *     values.
- * @param {number} v00 The values at (0, 0).
- * @param {number} v10 The values at (1, 0).
- * @param {number} v20 The values at (2, 0).
- * @param {number} v30 The values at (3, 0).
- * @param {number} v01 The values at (0, 1).
- * @param {number} v11 The values at (1, 1).
- * @param {number} v21 The values at (2, 1).
- * @param {number} v31 The values at (3, 1).
- * @param {number} v02 The values at (0, 2).
- * @param {number} v12 The values at (1, 2).
- * @param {number} v22 The values at (2, 2).
- * @param {number} v32 The values at (3, 2).
- * @param {number} v03 The values at (0, 3).
- * @param {number} v13 The values at (1, 3).
- * @param {number} v23 The values at (2, 3).
- * @param {number} v33 The values at (3, 3).
- * @return {!goog.vec.mat4d.Type} return mat so that operations can be
- *     chained together.
- */
-goog.vec.mat4d.setFromValues = function(
-    mat, v00, v10, v20, v30, v01, v11, v21, v31, v02, v12, v22, v32, v03, v13,
-    v23, v33) {
-  mat[0] = v00;
-  mat[1] = v10;
-  mat[2] = v20;
-  mat[3] = v30;
-  mat[4] = v01;
-  mat[5] = v11;
-  mat[6] = v21;
-  mat[7] = v31;
-  mat[8] = v02;
-  mat[9] = v12;
-  mat[10] = v22;
-  mat[11] = v32;
-  mat[12] = v03;
-  mat[13] = v13;
-  mat[14] = v23;
-  mat[15] = v33;
-  return mat;
-};
-
-
-/**
- * Initializes mat4d mat from mat4d src.
- *
- * @param {!goog.vec.mat4d.Type} mat The destination matrix.
- * @param {!goog.vec.mat4d.Type} src The source matrix.
- * @return {!goog.vec.mat4d.Type} Return mat so that operations can be
- *     chained together.
- */
-goog.vec.mat4d.setFromMat4d = function(mat, src) {
-  mat[0] = src[0];
-  mat[1] = src[1];
-  mat[2] = src[2];
-  mat[3] = src[3];
-  mat[4] = src[4];
-  mat[5] = src[5];
-  mat[6] = src[6];
-  mat[7] = src[7];
-  mat[8] = src[8];
-  mat[9] = src[9];
-  mat[10] = src[10];
-  mat[11] = src[11];
-  mat[12] = src[12];
-  mat[13] = src[13];
-  mat[14] = src[14];
-  mat[15] = src[15];
-  return mat;
-};
-
-
-/**
- * Initializes mat4d mat from mat4f src (typed as a Float32Array to
- * avoid circular goog.requires).
- *
- * @param {!goog.vec.mat4d.Type} mat The destination matrix.
- * @param {Float32Array} src The source matrix.
- * @return {!goog.vec.mat4d.Type} Return mat so that operations can be
- *     chained together.
- */
-goog.vec.mat4d.setFromMat4f = function(mat, src) {
-  mat[0] = src[0];
-  mat[1] = src[1];
-  mat[2] = src[2];
-  mat[3] = src[3];
-  mat[4] = src[4];
-  mat[5] = src[5];
-  mat[6] = src[6];
-  mat[7] = src[7];
-  mat[8] = src[8];
-  mat[9] = src[9];
-  mat[10] = src[10];
-  mat[11] = src[11];
-  mat[12] = src[12];
-  mat[13] = src[13];
-  mat[14] = src[14];
-  mat[15] = src[15];
-  return mat;
-};
-
-
-/**
- * Initializes mat4d mat from Array src.
- *
- * @param {!goog.vec.mat4d.Type} mat The destination matrix.
- * @param {Array<number>} src The source matrix.
- * @return {!goog.vec.mat4d.Type} Return mat so that operations can be
- *     chained together.
- */
-goog.vec.mat4d.setFromArray = function(mat, src) {
-  mat[0] = src[0];
-  mat[1] = src[1];
-  mat[2] = src[2];
-  mat[3] = src[3];
-  mat[4] = src[4];
-  mat[5] = src[5];
-  mat[6] = src[6];
-  mat[7] = src[7];
-  mat[8] = src[8];
-  mat[9] = src[9];
-  mat[10] = src[10];
-  mat[11] = src[11];
-  mat[12] = src[12];
-  mat[13] = src[13];
-  mat[14] = src[14];
-  mat[15] = src[15];
-  return mat;
-};
-
-
-/**
- * Retrieves the element at the requested row and column.
- *
- * @param {!goog.vec.mat4d.Type} mat The matrix containing the value to
- *     retrieve.
- * @param {number} row The row index.
- * @param {number} column The column index.
- * @return {number} The element value at the requested row, column indices.
- */
-goog.vec.mat4d.getElement = function(mat, row, column) {
-  return mat[row + column * 4];
-};
-
-
-/**
- * Sets the element at the requested row and column.
- *
- * @param {!goog.vec.mat4d.Type} mat The matrix containing the value to
- *     retrieve.
- * @param {number} row The row index.
- * @param {number} column The column index.
- * @param {number} value The value to set at the requested row, column.
- * @return {!goog.vec.mat4d.Type} return mat so that operations can be
- *     chained together.
- */
-goog.vec.mat4d.setElement = function(mat, row, column, value) {
-  mat[row + column * 4] = value;
-  return mat;
-};
-
-
-/**
- * Sets the diagonal values of the matrix from the given values.
- *
- * @param {!goog.vec.mat4d.Type} mat The matrix to receive the values.
- * @param {number} v00 The values for (0, 0).
- * @param {number} v11 The values for (1, 1).
- * @param {number} v22 The values for (2, 2).
- * @param {number} v33 The values for (3, 3).
- * @return {!goog.vec.mat4d.Type} return mat so that operations can be
- *     chained together.
- */
-goog.vec.mat4d.setDiagonalValues = function(mat, v00, v11, v22, v33) {
-  mat[0] = v00;
-  mat[5] = v11;
-  mat[10] = v22;
-  mat[15] = v33;
-  return mat;
-};
-
-
-/**
- * Sets the diagonal values of the matrix from the given vector.
- *
- * @param {!goog.vec.mat4d.Type} mat The matrix to receive the values.
- * @param {!goog.vec.vec4d.Type} vec The vector containing the values.
- * @return {!goog.vec.mat4d.Type} return mat so that operations can be
- *     chained together.
- */
-goog.vec.mat4d.setDiagonal = function(mat, vec) {
-  mat[0] = vec[0];
-  mat[5] = vec[1];
-  mat[10] = vec[2];
-  mat[15] = vec[3];
-  return mat;
-};
-
-
-/**
- * Gets the diagonal values of the matrix into the given vector.
- *
- * @param {!goog.vec.mat4d.Type} mat The matrix containing the values.
- * @param {!goog.vec.vec4d.Type} vec The vector to receive the values.
- * @param {number=} opt_diagonal Which diagonal to get. A value of 0 selects the
- *     main diagonal, a positive number selects a super diagonal and a negative
- *     number selects a sub diagonal.
- * @return {!goog.vec.vec4d.Type} return vec so that operations can be
- *     chained together.
- */
-goog.vec.mat4d.getDiagonal = function(mat, vec, opt_diagonal) {
-  if (!opt_diagonal) {
-    // This is the most common case, so we avoid the for loop.
-    vec[0] = mat[0];
-    vec[1] = mat[5];
-    vec[2] = mat[10];
-    vec[3] = mat[15];
-  } else {
-    var offset = opt_diagonal > 0 ? 4 * opt_diagonal : -opt_diagonal;
-    for (var i = 0; i < 4 - Math.abs(opt_diagonal); i++) {
-      vec[i] = mat[offset + 5 * i];
-    }
-  }
-  return vec;
-};
-
-
-/**
- * Sets the specified column with the supplied values.
- *
- * @param {!goog.vec.mat4d.Type} mat The matrix to receive the values.
- * @param {number} column The column index to set the values on.
- * @param {number} v0 The value for row 0.
- * @param {number} v1 The value for row 1.
- * @param {number} v2 The value for row 2.
- * @param {number} v3 The value for row 3.
- * @return {!goog.vec.mat4d.Type} return mat so that operations can be
- *     chained together.
- */
-goog.vec.mat4d.setColumnValues = function(mat, column, v0, v1, v2, v3) {
-  var i = column * 4;
-  mat[i] = v0;
-  mat[i + 1] = v1;
-  mat[i + 2] = v2;
-  mat[i + 3] = v3;
-  return mat;
-};
-
-
-/**
- * Sets the specified column with the value from the supplied vector.
- *
- * @param {!goog.vec.mat4d.Type} mat The matrix to receive the values.
- * @param {number} column The column index to set the values on.
- * @param {!goog.vec.vec4d.Type} vec The vector of elements for the column.
- * @return {!goog.vec.mat4d.Type} return mat so that operations can be
- *     chained together.
- */
-goog.vec.mat4d.setColumn = function(mat, column, vec) {
-  var i = column * 4;
-  mat[i] = vec[0];
-  mat[i + 1] = vec[1];
-  mat[i + 2] = vec[2];
-  mat[i + 3] = vec[3];
-  return mat;
-};
-
-
-/**
- * Retrieves the specified column from the matrix into the given vector.
- *
- * @param {!goog.vec.mat4d.Type} mat The matrix supplying the values.
- * @param {number} column The column to get the values from.
- * @param {!goog.vec.vec4d.Type} vec The vector of elements to
- *     receive the column.
- * @return {!goog.vec.vec4d.Type} return vec so that operations can be
- *     chained together.
- */
-goog.vec.mat4d.getColumn = function(mat, column, vec) {
-  var i = column * 4;
-  vec[0] = mat[i];
-  vec[1] = mat[i + 1];
-  vec[2] = mat[i + 2];
-  vec[3] = mat[i + 3];
-  return vec;
-};
-
-
-/**
- * Sets the columns of the matrix from the given vectors.
- *
- * @param {!goog.vec.mat4d.Type} mat The matrix to receive the values.
- * @param {!goog.vec.vec4d.Type} vec0 The values for column 0.
- * @param {!goog.vec.vec4d.Type} vec1 The values for column 1.
- * @param {!goog.vec.vec4d.Type} vec2 The values for column 2.
- * @param {!goog.vec.vec4d.Type} vec3 The values for column 3.
- * @return {!goog.vec.mat4d.Type} return mat so that operations can be
- *     chained together.
- */
-goog.vec.mat4d.setColumns = function(mat, vec0, vec1, vec2, vec3) {
-  mat[0] = vec0[0];
-  mat[1] = vec0[1];
-  mat[2] = vec0[2];
-  mat[3] = vec0[3];
-  mat[4] = vec1[0];
-  mat[5] = vec1[1];
-  mat[6] = vec1[2];
-  mat[7] = vec1[3];
-  mat[8] = vec2[0];
-  mat[9] = vec2[1];
-  mat[10] = vec2[2];
-  mat[11] = vec2[3];
-  mat[12] = vec3[0];
-  mat[13] = vec3[1];
-  mat[14] = vec3[2];
-  mat[15] = vec3[3];
-  return mat;
-};
-
-
-/**
- * Retrieves the column values from the given matrix into the given vectors.
- *
- * @param {!goog.vec.mat4d.Type} mat The matrix supplying the columns.
- * @param {!goog.vec.vec4d.Type} vec0 The vector to receive column 0.
- * @param {!goog.vec.vec4d.Type} vec1 The vector to receive column 1.
- * @param {!goog.vec.vec4d.Type} vec2 The vector to receive column 2.
- * @param {!goog.vec.vec4d.Type} vec3 The vector to receive column 3.
- */
-goog.vec.mat4d.getColumns = function(mat, vec0, vec1, vec2, vec3) {
-  vec0[0] = mat[0];
-  vec0[1] = mat[1];
-  vec0[2] = mat[2];
-  vec0[3] = mat[3];
-  vec1[0] = mat[4];
-  vec1[1] = mat[5];
-  vec1[2] = mat[6];
-  vec1[3] = mat[7];
-  vec2[0] = mat[8];
-  vec2[1] = mat[9];
-  vec2[2] = mat[10];
-  vec2[3] = mat[11];
-  vec3[0] = mat[12];
-  vec3[1] = mat[13];
-  vec3[2] = mat[14];
-  vec3[3] = mat[15];
-};
-
-
-/**
- * Sets the row values from the supplied values.
- *
- * @param {!goog.vec.mat4d.Type} mat The matrix to receive the values.
- * @param {number} row The index of the row to receive the values.
- * @param {number} v0 The value for column 0.
- * @param {number} v1 The value for column 1.
- * @param {number} v2 The value for column 2.
- * @param {number} v3 The value for column 3.
- * @return {!goog.vec.mat4d.Type} return mat so that operations can be
- *     chained together.
- */
-goog.vec.mat4d.setRowValues = function(mat, row, v0, v1, v2, v3) {
-  mat[row] = v0;
-  mat[row + 4] = v1;
-  mat[row + 8] = v2;
-  mat[row + 12] = v3;
-  return mat;
-};
-
-
-/**
- * Sets the row values from the supplied vector.
- *
- * @param {!goog.vec.mat4d.Type} mat The matrix to receive the row values.
- * @param {number} row The index of the row.
- * @param {!goog.vec.vec4d.Type} vec The vector containing the values.
- * @return {!goog.vec.mat4d.Type} return mat so that operations can be
- *     chained together.
- */
-goog.vec.mat4d.setRow = function(mat, row, vec) {
-  mat[row] = vec[0];
-  mat[row + 4] = vec[1];
-  mat[row + 8] = vec[2];
-  mat[row + 12] = vec[3];
-  return mat;
-};
-
-
-/**
- * Retrieves the row values into the given vector.
- *
- * @param {!goog.vec.mat4d.Type} mat The matrix supplying the values.
- * @param {number} row The index of the row supplying the values.
- * @param {!goog.vec.vec4d.Type} vec The vector to receive the row.
- * @return {!goog.vec.vec4d.Type} return vec so that operations can be
- *     chained together.
- */
-goog.vec.mat4d.getRow = function(mat, row, vec) {
-  vec[0] = mat[row];
-  vec[1] = mat[row + 4];
-  vec[2] = mat[row + 8];
-  vec[3] = mat[row + 12];
-  return vec;
-};
-
-
-/**
- * Sets the rows of the matrix from the supplied vectors.
- *
- * @param {!goog.vec.mat4d.Type} mat The matrix to receive the values.
- * @param {!goog.vec.vec4d.Type} vec0 The values for row 0.
- * @param {!goog.vec.vec4d.Type} vec1 The values for row 1.
- * @param {!goog.vec.vec4d.Type} vec2 The values for row 2.
- * @param {!goog.vec.vec4d.Type} vec3 The values for row 3.
- * @return {!goog.vec.mat4d.Type} return mat so that operations can be
- *     chained together.
- */
-goog.vec.mat4d.setRows = function(mat, vec0, vec1, vec2, vec3) {
-  mat[0] = vec0[0];
-  mat[1] = vec1[0];
-  mat[2] = vec2[0];
-  mat[3] = vec3[0];
-  mat[4] = vec0[1];
-  mat[5] = vec1[1];
-  mat[6] = vec2[1];
-  mat[7] = vec3[1];
-  mat[8] = vec0[2];
-  mat[9] = vec1[2];
-  mat[10] = vec2[2];
-  mat[11] = vec3[2];
-  mat[12] = vec0[3];
-  mat[13] = vec1[3];
-  mat[14] = vec2[3];
-  mat[15] = vec3[3];
-  return mat;
-};
-
-
-/**
- * Retrieves the rows of the matrix into the supplied vectors.
- *
- * @param {!goog.vec.mat4d.Type} mat The matrix to supply the values.
- * @param {!goog.vec.vec4d.Type} vec0 The vector to receive row 0.
- * @param {!goog.vec.vec4d.Type} vec1 The vector to receive row 1.
- * @param {!goog.vec.vec4d.Type} vec2 The vector to receive row 2.
- * @param {!goog.vec.vec4d.Type} vec3 The vector to receive row 3.
- */
-goog.vec.mat4d.getRows = function(mat, vec0, vec1, vec2, vec3) {
-  vec0[0] = mat[0];
-  vec1[0] = mat[1];
-  vec2[0] = mat[2];
-  vec3[0] = mat[3];
-  vec0[1] = mat[4];
-  vec1[1] = mat[5];
-  vec2[1] = mat[6];
-  vec3[1] = mat[7];
-  vec0[2] = mat[8];
-  vec1[2] = mat[9];
-  vec2[2] = mat[10];
-  vec3[2] = mat[11];
-  vec0[3] = mat[12];
-  vec1[3] = mat[13];
-  vec2[3] = mat[14];
-  vec3[3] = mat[15];
-};
-
-
-/**
- * Makes the given 4x4 matrix the zero matrix.
- *
- * @param {!goog.vec.mat4d.Type} mat The matrix.
- * @return {!goog.vec.mat4d.Type} return mat so operations can be chained.
- */
-goog.vec.mat4d.makeZero = function(mat) {
-  mat[0] = 0;
-  mat[1] = 0;
-  mat[2] = 0;
-  mat[3] = 0;
-  mat[4] = 0;
-  mat[5] = 0;
-  mat[6] = 0;
-  mat[7] = 0;
-  mat[8] = 0;
-  mat[9] = 0;
-  mat[10] = 0;
-  mat[11] = 0;
-  mat[12] = 0;
-  mat[13] = 0;
-  mat[14] = 0;
-  mat[15] = 0;
-  return mat;
-};
-
-
-/**
- * Makes the given 4x4 matrix the identity matrix.
- *
- * @param {!goog.vec.mat4d.Type} mat The matrix.
- * @return {!goog.vec.mat4d.Type} return mat so operations can be chained.
- */
-goog.vec.mat4d.makeIdentity = function(mat) {
-  mat[0] = 1;
-  mat[1] = 0;
-  mat[2] = 0;
-  mat[3] = 0;
-  mat[4] = 0;
-  mat[5] = 1;
-  mat[6] = 0;
-  mat[7] = 0;
-  mat[8] = 0;
-  mat[9] = 0;
-  mat[10] = 1;
-  mat[11] = 0;
-  mat[12] = 0;
-  mat[13] = 0;
-  mat[14] = 0;
-  mat[15] = 1;
-  return mat;
-};
-
-
-/**
- * Performs a per-component addition of the matrix mat0 and mat1, storing
- * the result into resultMat.
- *
- * @param {!goog.vec.mat4d.Type} mat0 The first addend.
- * @param {!goog.vec.mat4d.Type} mat1 The second addend.
- * @param {!goog.vec.mat4d.Type} resultMat The matrix to
- *     receive the results (may be either mat0 or mat1).
- * @return {!goog.vec.mat4d.Type} return resultMat so that operations can be
- *     chained together.
- */
-goog.vec.mat4d.addMat = function(mat0, mat1, resultMat) {
-  resultMat[0] = mat0[0] + mat1[0];
-  resultMat[1] = mat0[1] + mat1[1];
-  resultMat[2] = mat0[2] + mat1[2];
-  resultMat[3] = mat0[3] + mat1[3];
-  resultMat[4] = mat0[4] + mat1[4];
-  resultMat[5] = mat0[5] + mat1[5];
-  resultMat[6] = mat0[6] + mat1[6];
-  resultMat[7] = mat0[7] + mat1[7];
-  resultMat[8] = mat0[8] + mat1[8];
-  resultMat[9] = mat0[9] + mat1[9];
-  resultMat[10] = mat0[10] + mat1[10];
-  resultMat[11] = mat0[11] + mat1[11];
-  resultMat[12] = mat0[12] + mat1[12];
-  resultMat[13] = mat0[13] + mat1[13];
-  resultMat[14] = mat0[14] + mat1[14];
-  resultMat[15] = mat0[15] + mat1[15];
-  return resultMat;
-};
-
-
-/**
- * Performs a per-component subtraction of the matrix mat0 and mat1,
- * storing the result into resultMat.
- *
- * @param {!goog.vec.mat4d.Type} mat0 The minuend.
- * @param {!goog.vec.mat4d.Type} mat1 The subtrahend.
- * @param {!goog.vec.mat4d.Type} resultMat The matrix to receive
- *     the results (may be either mat0 or mat1).
- * @return {!goog.vec.mat4d.Type} return resultMat so that operations can be
- *     chained together.
- */
-goog.vec.mat4d.subMat = function(mat0, mat1, resultMat) {
-  resultMat[0] = mat0[0] - mat1[0];
-  resultMat[1] = mat0[1] - mat1[1];
-  resultMat[2] = mat0[2] - mat1[2];
-  resultMat[3] = mat0[3] - mat1[3];
-  resultMat[4] = mat0[4] - mat1[4];
-  resultMat[5] = mat0[5] - mat1[5];
-  resultMat[6] = mat0[6] - mat1[6];
-  resultMat[7] = mat0[7] - mat1[7];
-  resultMat[8] = mat0[8] - mat1[8];
-  resultMat[9] = mat0[9] - mat1[9];
-  resultMat[10] = mat0[10] - mat1[10];
-  resultMat[11] = mat0[11] - mat1[11];
-  resultMat[12] = mat0[12] - mat1[12];
-  resultMat[13] = mat0[13] - mat1[13];
-  resultMat[14] = mat0[14] - mat1[14];
-  resultMat[15] = mat0[15] - mat1[15];
-  return resultMat;
-};
-
-
-/**
- * Multiplies matrix mat with the given scalar, storing the result
- * into resultMat.
- *
- * @param {!goog.vec.mat4d.Type} mat The matrix.
- * @param {number} scalar The scalar value to multiply to each element of mat.
- * @param {!goog.vec.mat4d.Type} resultMat The matrix to receive
- *     the results (may be mat).
- * @return {!goog.vec.mat4d.Type} return resultMat so that operations can be
- *     chained together.
- */
-goog.vec.mat4d.multScalar = function(mat, scalar, resultMat) {
-  resultMat[0] = mat[0] * scalar;
-  resultMat[1] = mat[1] * scalar;
-  resultMat[2] = mat[2] * scalar;
-  resultMat[3] = mat[3] * scalar;
-  resultMat[4] = mat[4] * scalar;
-  resultMat[5] = mat[5] * scalar;
-  resultMat[6] = mat[6] * scalar;
-  resultMat[7] = mat[7] * scalar;
-  resultMat[8] = mat[8] * scalar;
-  resultMat[9] = mat[9] * scalar;
-  resultMat[10] = mat[10] * scalar;
-  resultMat[11] = mat[11] * scalar;
-  resultMat[12] = mat[12] * scalar;
-  resultMat[13] = mat[13] * scalar;
-  resultMat[14] = mat[14] * scalar;
-  resultMat[15] = mat[15] * scalar;
-  return resultMat;
-};
-
-
-/**
- * Multiplies the two matrices mat0 and mat1 using matrix multiplication,
- * storing the result into resultMat.
- *
- * @param {!goog.vec.mat4d.Type} mat0 The first (left hand) matrix.
- * @param {!goog.vec.mat4d.Type} mat1 The second (right hand) matrix.
- * @param {!goog.vec.mat4d.Type} resultMat The matrix to receive
- *     the results (may be either mat0 or mat1).
- * @return {!goog.vec.mat4d.Type} return resultMat so that operations can be
- *     chained together.
- */
-goog.vec.mat4d.multMat = function(mat0, mat1, resultMat) {
-  var a00 = mat0[0], a10 = mat0[1], a20 = mat0[2], a30 = mat0[3];
-  var a01 = mat0[4], a11 = mat0[5], a21 = mat0[6], a31 = mat0[7];
-  var a02 = mat0[8], a12 = mat0[9], a22 = mat0[10], a32 = mat0[11];
-  var a03 = mat0[12], a13 = mat0[13], a23 = mat0[14], a33 = mat0[15];
-
-  var b00 = mat1[0], b10 = mat1[1], b20 = mat1[2], b30 = mat1[3];
-  var b01 = mat1[4], b11 = mat1[5], b21 = mat1[6], b31 = mat1[7];
-  var b02 = mat1[8], b12 = mat1[9], b22 = mat1[10], b32 = mat1[11];
-  var b03 = mat1[12], b13 = mat1[13], b23 = mat1[14], b33 = mat1[15];
-
-  resultMat[0] = a00 * b00 + a01 * b10 + a02 * b20 + a03 * b30;
-  resultMat[1] = a10 * b00 + a11 * b10 + a12 * b20 + a13 * b30;
-  resultMat[2] = a20 * b00 + a21 * b10 + a22 * b20 + a23 * b30;
-  resultMat[3] = a30 * b00 + a31 * b10 + a32 * b20 + a33 * b30;
-
-  resultMat[4] = a00 * b01 + a01 * b11 + a02 * b21 + a03 * b31;
-  resultMat[5] = a10 * b01 + a11 * b11 + a12 * b21 + a13 * b31;
-  resultMat[6] = a20 * b01 + a21 * b11 + a22 * b21 + a23 * b31;
-  resultMat[7] = a30 * b01 + a31 * b11 + a32 * b21 + a33 * b31;
-
-  resultMat[8] = a00 * b02 + a01 * b12 + a02 * b22 + a03 * b32;
-  resultMat[9] = a10 * b02 + a11 * b12 + a12 * b22 + a13 * b32;
-  resultMat[10] = a20 * b02 + a21 * b12 + a22 * b22 + a23 * b32;
-  resultMat[11] = a30 * b02 + a31 * b12 + a32 * b22 + a33 * b32;
-
-  resultMat[12] = a00 * b03 + a01 * b13 + a02 * b23 + a03 * b33;
-  resultMat[13] = a10 * b03 + a11 * b13 + a12 * b23 + a13 * b33;
-  resultMat[14] = a20 * b03 + a21 * b13 + a22 * b23 + a23 * b33;
-  resultMat[15] = a30 * b03 + a31 * b13 + a32 * b23 + a33 * b33;
-  return resultMat;
-};
-
-
-/**
- * Transposes the given matrix mat storing the result into resultMat.
- *
- * @param {!goog.vec.mat4d.Type} mat The matrix to transpose.
- * @param {!goog.vec.mat4d.Type} resultMat The matrix to receive
- *     the results (may be mat).
- * @return {!goog.vec.mat4d.Type} return resultMat so that operations can be
- *     chained together.
- */
-goog.vec.mat4d.transpose = function(mat, resultMat) {
-  if (resultMat == mat) {
-    var a10 = mat[1], a20 = mat[2], a30 = mat[3];
-    var a21 = mat[6], a31 = mat[7];
-    var a32 = mat[11];
-    resultMat[1] = mat[4];
-    resultMat[2] = mat[8];
-    resultMat[3] = mat[12];
-    resultMat[4] = a10;
-    resultMat[6] = mat[9];
-    resultMat[7] = mat[13];
-    resultMat[8] = a20;
-    resultMat[9] = a21;
-    resultMat[11] = mat[14];
-    resultMat[12] = a30;
-    resultMat[13] = a31;
-    resultMat[14] = a32;
-  } else {
-    resultMat[0] = mat[0];
-    resultMat[1] = mat[4];
-    resultMat[2] = mat[8];
-    resultMat[3] = mat[12];
-
-    resultMat[4] = mat[1];
-    resultMat[5] = mat[5];
-    resultMat[6] = mat[9];
-    resultMat[7] = mat[13];
-
-    resultMat[8] = mat[2];
-    resultMat[9] = mat[6];
-    resultMat[10] = mat[10];
-    resultMat[11] = mat[14];
-
-    resultMat[12] = mat[3];
-    resultMat[13] = mat[7];
-    resultMat[14] = mat[11];
-    resultMat[15] = mat[15];
-  }
-  return resultMat;
-};
-
-
-/**
- * Computes the determinant of the matrix.
- *
- * @param {!goog.vec.mat4d.Type} mat The matrix to compute the matrix for.
- * @return {number} The determinant of the matrix.
- */
-goog.vec.mat4d.determinant = function(mat) {
-  var m00 = mat[0], m10 = mat[1], m20 = mat[2], m30 = mat[3];
-  var m01 = mat[4], m11 = mat[5], m21 = mat[6], m31 = mat[7];
-  var m02 = mat[8], m12 = mat[9], m22 = mat[10], m32 = mat[11];
-  var m03 = mat[12], m13 = mat[13], m23 = mat[14], m33 = mat[15];
-
-  var a0 = m00 * m11 - m10 * m01;
-  var a1 = m00 * m21 - m20 * m01;
-  var a2 = m00 * m31 - m30 * m01;
-  var a3 = m10 * m21 - m20 * m11;
-  var a4 = m10 * m31 - m30 * m11;
-  var a5 = m20 * m31 - m30 * m21;
-  var b0 = m02 * m13 - m12 * m03;
-  var b1 = m02 * m23 - m22 * m03;
-  var b2 = m02 * m33 - m32 * m03;
-  var b3 = m12 * m23 - m22 * m13;
-  var b4 = m12 * m33 - m32 * m13;
-  var b5 = m22 * m33 - m32 * m23;
-
-  return a0 * b5 - a1 * b4 + a2 * b3 + a3 * b2 - a4 * b1 + a5 * b0;
-};
-
-
-/**
- * Computes the inverse of mat storing the result into resultMat. If the
- * inverse is defined, this function returns true, false otherwise.
- *
- * @param {!goog.vec.mat4d.Type} mat The matrix to invert.
- * @param {!goog.vec.mat4d.Type} resultMat The matrix to receive
- *     the result (may be mat).
- * @return {boolean} True if the inverse is defined. If false is returned,
- *     resultMat is not modified.
- */
-goog.vec.mat4d.invert = function(mat, resultMat) {
-  var m00 = mat[0], m10 = mat[1], m20 = mat[2], m30 = mat[3];
-  var m01 = mat[4], m11 = mat[5], m21 = mat[6], m31 = mat[7];
-  var m02 = mat[8], m12 = mat[9], m22 = mat[10], m32 = mat[11];
-  var m03 = mat[12], m13 = mat[13], m23 = mat[14], m33 = mat[15];
-
-  var a0 = m00 * m11 - m10 * m01;
-  var a1 = m00 * m21 - m20 * m01;
-  var a2 = m00 * m31 - m30 * m01;
-  var a3 = m10 * m21 - m20 * m11;
-  var a4 = m10 * m31 - m30 * m11;
-  var a5 = m20 * m31 - m30 * m21;
-  var b0 = m02 * m13 - m12 * m03;
-  var b1 = m02 * m23 - m22 * m03;
-  var b2 = m02 * m33 - m32 * m03;
-  var b3 = m12 * m23 - m22 * m13;
-  var b4 = m12 * m33 - m32 * m13;
-  var b5 = m22 * m33 - m32 * m23;
-
-  var det = a0 * b5 - a1 * b4 + a2 * b3 + a3 * b2 - a4 * b1 + a5 * b0;
-  if (det == 0) {
-    return false;
-  }
-
-  var idet = 1.0 / det;
-  resultMat[0] = (m11 * b5 - m21 * b4 + m31 * b3) * idet;
-  resultMat[1] = (-m10 * b5 + m20 * b4 - m30 * b3) * idet;
-  resultMat[2] = (m13 * a5 - m23 * a4 + m33 * a3) * idet;
-  resultMat[3] = (-m12 * a5 + m22 * a4 - m32 * a3) * idet;
-  resultMat[4] = (-m01 * b5 + m21 * b2 - m31 * b1) * idet;
-  resultMat[5] = (m00 * b5 - m20 * b2 + m30 * b1) * idet;
-  resultMat[6] = (-m03 * a5 + m23 * a2 - m33 * a1) * idet;
-  resultMat[7] = (m02 * a5 - m22 * a2 + m32 * a1) * idet;
-  resultMat[8] = (m01 * b4 - m11 * b2 + m31 * b0) * idet;
-  resultMat[9] = (-m00 * b4 + m10 * b2 - m30 * b0) * idet;
-  resultMat[10] = (m03 * a4 - m13 * a2 + m33 * a0) * idet;
-  resultMat[11] = (-m02 * a4 + m12 * a2 - m32 * a0) * idet;
-  resultMat[12] = (-m01 * b3 + m11 * b1 - m21 * b0) * idet;
-  resultMat[13] = (m00 * b3 - m10 * b1 + m20 * b0) * idet;
-  resultMat[14] = (-m03 * a3 + m13 * a1 - m23 * a0) * idet;
-  resultMat[15] = (m02 * a3 - m12 * a1 + m22 * a0) * idet;
-  return true;
-};
-
-
-/**
- * Returns true if the components of mat0 are equal to the components of mat1.
- *
- * @param {!goog.vec.mat4d.Type} mat0 The first matrix.
- * @param {!goog.vec.mat4d.Type} mat1 The second matrix.
- * @return {boolean} True if the the two matrices are equivalent.
- */
-goog.vec.mat4d.equals = function(mat0, mat1) {
-  return mat0.length == mat1.length && mat0[0] == mat1[0] &&
-      mat0[1] == mat1[1] && mat0[2] == mat1[2] && mat0[3] == mat1[3] &&
-      mat0[4] == mat1[4] && mat0[5] == mat1[5] && mat0[6] == mat1[6] &&
-      mat0[7] == mat1[7] && mat0[8] == mat1[8] && mat0[9] == mat1[9] &&
-      mat0[10] == mat1[10] && mat0[11] == mat1[11] && mat0[12] == mat1[12] &&
-      mat0[13] == mat1[13] && mat0[14] == mat1[14] && mat0[15] == mat1[15];
-};
-
-
-/**
- * Transforms the given vector with the given matrix storing the resulting,
- * transformed vector into resultVec. The input vector is multiplied against the
- * upper 3x4 matrix omitting the projective component.
- *
- * @param {!goog.vec.mat4d.Type} mat The matrix supplying the transformation.
- * @param {!goog.vec.vec3d.Type} vec The 3 element vector to transform.
- * @param {!goog.vec.vec3d.Type} resultVec The 3 element vector to
- *     receive the results (may be vec).
- * @return {!goog.vec.vec3d.Type} return resultVec so that operations can be
- *     chained together.
- */
-goog.vec.mat4d.multVec3 = function(mat, vec, resultVec) {
-  var x = vec[0], y = vec[1], z = vec[2];
-  resultVec[0] = x * mat[0] + y * mat[4] + z * mat[8] + mat[12];
-  resultVec[1] = x * mat[1] + y * mat[5] + z * mat[9] + mat[13];
-  resultVec[2] = x * mat[2] + y * mat[6] + z * mat[10] + mat[14];
-  return resultVec;
-};
-
-
-/**
- * Transforms the given vector with the given matrix storing the resulting,
- * transformed vector into resultVec. The input vector is multiplied against the
- * upper 3x3 matrix omitting the projective component and translation
- * components.
- *
- * @param {!goog.vec.mat4d.Type} mat The matrix supplying the transformation.
- * @param {!goog.vec.vec3d.Type} vec The 3 element vector to transform.
- * @param {!goog.vec.vec3d.Type} resultVec The 3 element vector to
- *     receive the results (may be vec).
- * @return {!goog.vec.vec3d.Type} return resultVec so that operations can be
- *     chained together.
- */
-goog.vec.mat4d.multVec3NoTranslate = function(mat, vec, resultVec) {
-  var x = vec[0], y = vec[1], z = vec[2];
-  resultVec[0] = x * mat[0] + y * mat[4] + z * mat[8];
-  resultVec[1] = x * mat[1] + y * mat[5] + z * mat[9];
-  resultVec[2] = x * mat[2] + y * mat[6] + z * mat[10];
-  return resultVec;
-};
-
-
-/**
- * Transforms the given vector with the given matrix storing the resulting,
- * transformed vector into resultVec. The input vector is multiplied against the
- * full 4x4 matrix with the homogeneous divide applied to reduce the 4 element
- * vector to a 3 element vector.
- *
- * @param {!goog.vec.mat4d.Type} mat The matrix supplying the transformation.
- * @param {!goog.vec.vec3d.Type} vec The 3 element vector to transform.
- * @param {!goog.vec.vec3d.Type} resultVec The 3 element vector
- *     to receive the results (may be vec).
- * @return {!goog.vec.vec3d.Type} return resultVec so that operations can be
- *     chained together.
- */
-goog.vec.mat4d.multVec3Projective = function(mat, vec, resultVec) {
-  var x = vec[0], y = vec[1], z = vec[2];
-  var invw = 1 / (x * mat[3] + y * mat[7] + z * mat[11] + mat[15]);
-  resultVec[0] = (x * mat[0] + y * mat[4] + z * mat[8] + mat[12]) * invw;
-  resultVec[1] = (x * mat[1] + y * mat[5] + z * mat[9] + mat[13]) * invw;
-  resultVec[2] = (x * mat[2] + y * mat[6] + z * mat[10] + mat[14]) * invw;
-  return resultVec;
-};
-
-
-/**
- * Transforms the given vector with the given matrix storing the resulting,
- * transformed vector into resultVec.
- *
- * @param {!goog.vec.mat4d.Type} mat The matrix supplying the transformation.
- * @param {!goog.vec.vec4d.Type} vec The vector to transform.
- * @param {!goog.vec.vec4d.Type} resultVec The vector to
- *     receive the results (may be vec).
- * @return {!goog.vec.vec4d.Type} return resultVec so that operations can be
- *     chained together.
- */
-goog.vec.mat4d.multVec4 = function(mat, vec, resultVec) {
-  var x = vec[0], y = vec[1], z = vec[2], w = vec[3];
-  resultVec[0] = x * mat[0] + y * mat[4] + z * mat[8] + w * mat[12];
-  resultVec[1] = x * mat[1] + y * mat[5] + z * mat[9] + w * mat[13];
-  resultVec[2] = x * mat[2] + y * mat[6] + z * mat[10] + w * mat[14];
-  resultVec[3] = x * mat[3] + y * mat[7] + z * mat[11] + w * mat[15];
-  return resultVec;
-};
-
-
-/**
- * Makes the given 4x4 matrix a translation matrix with x, y and z
- * translation factors.
- *
- * @param {!goog.vec.mat4d.Type} mat The matrix.
- * @param {number} x The translation along the x axis.
- * @param {number} y The translation along the y axis.
- * @param {number} z The translation along the z axis.
- * @return {!goog.vec.mat4d.Type} return mat so that operations can be
- *     chained.
- */
-goog.vec.mat4d.makeTranslate = function(mat, x, y, z) {
-  mat[0] = 1;
-  mat[1] = 0;
-  mat[2] = 0;
-  mat[3] = 0;
-  mat[4] = 0;
-  mat[5] = 1;
-  mat[6] = 0;
-  mat[7] = 0;
-  mat[8] = 0;
-  mat[9] = 0;
-  mat[10] = 1;
-  mat[11] = 0;
-  mat[12] = x;
-  mat[13] = y;
-  mat[14] = z;
-  mat[15] = 1;
-  return mat;
-};
-
-
-/**
- * Makes the given 4x4 matrix as a scale matrix with x, y and z scale factors.
- *
- * @param {!goog.vec.mat4d.Type} mat The matrix.
- * @param {number} x The scale along the x axis.
- * @param {number} y The scale along the y axis.
- * @param {number} z The scale along the z axis.
- * @return {!goog.vec.mat4d.Type} return mat so that operations can be
- *     chained.
- */
-goog.vec.mat4d.makeScale = function(mat, x, y, z) {
-  mat[0] = x;
-  mat[1] = 0;
-  mat[2] = 0;
-  mat[3] = 0;
-  mat[4] = 0;
-  mat[5] = y;
-  mat[6] = 0;
-  mat[7] = 0;
-  mat[8] = 0;
-  mat[9] = 0;
-  mat[10] = z;
-  mat[11] = 0;
-  mat[12] = 0;
-  mat[13] = 0;
-  mat[14] = 0;
-  mat[15] = 1;
-  return mat;
-};
-
-
-/**
- * Makes the given 4x4 matrix a rotation matrix with the given rotation
- * angle about the axis defined by the vector (ax, ay, az).
- *
- * @param {!goog.vec.mat4d.Type} mat The matrix.
- * @param {number} angle The rotation angle in radians.
- * @param {number} ax The x component of the rotation axis.
- * @param {number} ay The y component of the rotation axis.
- * @param {number} az The z component of the rotation axis.
- * @return {!goog.vec.mat4d.Type} return mat so that operations can be
- *     chained.
- */
-goog.vec.mat4d.makeRotate = function(mat, angle, ax, ay, az) {
-  var c = Math.cos(angle);
-  var d = 1 - c;
-  var s = Math.sin(angle);
-
-  mat[0] = ax * ax * d + c;
-  mat[1] = ax * ay * d + az * s;
-  mat[2] = ax * az * d - ay * s;
-  mat[3] = 0;
-  mat[4] = ax * ay * d - az * s;
-  mat[5] = ay * ay * d + c;
-  mat[6] = ay * az * d + ax * s;
-  mat[7] = 0;
-  mat[8] = ax * az * d + ay * s;
-  mat[9] = ay * az * d - ax * s;
-  mat[10] = az * az * d + c;
-  mat[11] = 0;
-  mat[12] = 0;
-  mat[13] = 0;
-  mat[14] = 0;
-  mat[15] = 1;
-
-  return mat;
-};
-
-
-/**
- * Makes the given 4x4 matrix a rotation matrix with the given rotation
- * angle about the X axis.
- *
- * @param {!goog.vec.mat4d.Type} mat The matrix.
- * @param {number} angle The rotation angle in radians.
- * @return {!goog.vec.mat4d.Type} return mat so that operations can be
- *     chained.
- */
-goog.vec.mat4d.makeRotateX = function(mat, angle) {
-  var c = Math.cos(angle);
-  var s = Math.sin(angle);
-
-  mat[0] = 1;
-  mat[1] = 0;
-  mat[2] = 0;
-  mat[3] = 0;
-  mat[4] = 0;
-  mat[5] = c;
-  mat[6] = s;
-  mat[7] = 0;
-  mat[8] = 0;
-  mat[9] = -s;
-  mat[10] = c;
-  mat[11] = 0;
-  mat[12] = 0;
-  mat[13] = 0;
-  mat[14] = 0;
-  mat[15] = 1;
-
-  return mat;
-};
-
-
-/**
- * Makes the given 4x4 matrix a rotation matrix with the given rotation
- * angle about the Y axis.
- *
- * @param {!goog.vec.mat4d.Type} mat The matrix.
- * @param {number} angle The rotation angle in radians.
- * @return {!goog.vec.mat4d.Type} return mat so that operations can be
- *     chained.
- */
-goog.vec.mat4d.makeRotateY = function(mat, angle) {
-  var c = Math.cos(angle);
-  var s = Math.sin(angle);
-
-  mat[0] = c;
-  mat[1] = 0;
-  mat[2] = -s;
-  mat[3] = 0;
-  mat[4] = 0;
-  mat[5] = 1;
-  mat[6] = 0;
-  mat[7] = 0;
-  mat[8] = s;
-  mat[9] = 0;
-  mat[10] = c;
-  mat[11] = 0;
-  mat[12] = 0;
-  mat[13] = 0;
-  mat[14] = 0;
-  mat[15] = 1;
-
-  return mat;
-};
-
-
-/**
- * Makes the given 4x4 matrix a rotation matrix with the given rotation
- * angle about the Z axis.
- *
- * @param {!goog.vec.mat4d.Type} mat The matrix.
- * @param {number} angle The rotation angle in radians.
- * @return {!goog.vec.mat4d.Type} return mat so that operations can be
- *     chained.
- */
-goog.vec.mat4d.makeRotateZ = function(mat, angle) {
-  var c = Math.cos(angle);
-  var s = Math.sin(angle);
-
-  mat[0] = c;
-  mat[1] = s;
-  mat[2] = 0;
-  mat[3] = 0;
-  mat[4] = -s;
-  mat[5] = c;
-  mat[6] = 0;
-  mat[7] = 0;
-  mat[8] = 0;
-  mat[9] = 0;
-  mat[10] = 1;
-  mat[11] = 0;
-  mat[12] = 0;
-  mat[13] = 0;
-  mat[14] = 0;
-  mat[15] = 1;
-
-  return mat;
-};
-
-
-/**
- * Creates a matrix from a quaternion rotation and vector translation.
- *
- * This is a specialization of makeRotationTranslationScaleOrigin.
- *
- * This is equivalent to, but faster than:
- *     goog.vec.mat4d.makeIdentity(m);
- *     goog.vec.mat4d.translate(m, tx, ty, tz);
- *     goog.vec.mat4d.rotate(m, theta, rx, ry, rz);
- * and:
- *     goog.vec.Quaternion.toRotationMatrix4(rotation, mat);
- *     mat[12] = translation[0];
- *     mat[13] = translation[1];
- *     mat[14] = translation[2];
- * See http://jsperf.com/goog-vec-makerotationtranslation2 .
- *
- * @param {!goog.vec.mat4d.Type} mat The matrix.
- * @param {!goog.vec.Quaternion.AnyType} rotation The quaternion rotation.
- *     Note: this quaternion is assumed to already be normalized.
- * @param {!goog.vec.vec3d.Type} translation The vector translation.
- * @return {!goog.vec.mat4d.Type} return mat so that operations can be
- *     chained.
- */
-goog.vec.mat4d.makeRotationTranslation = function(mat, rotation, translation) {
-  // Quaternion math
-  var x = rotation[0], y = rotation[1], z = rotation[2], w = rotation[3];
-  var x2 = 2 * x, y2 = 2 * y, z2 = 2 * z;
-  var xx = x * x2;
-  var xy = x * y2;
-  var xz = x * z2;
-  var yy = y * y2;
-  var yz = y * z2;
-  var zz = z * z2;
-  var wx = w * x2;
-  var wy = w * y2;
-  var wz = w * z2;
-
-  mat[0] = 1 - (yy + zz);
-  mat[1] = xy + wz;
-  mat[2] = xz - wy;
-  mat[3] = 0;
-  mat[4] = xy - wz;
-  mat[5] = 1 - (xx + zz);
-  mat[6] = yz + wx;
-  mat[7] = 0;
-  mat[8] = xz + wy;
-  mat[9] = yz - wx;
-  mat[10] = 1 - (xx + yy);
-  mat[11] = 0;
-  mat[12] = translation[0];
-  mat[13] = translation[1];
-  mat[14] = translation[2];
-  mat[15] = 1;
-  return mat;
-};
-
-
-/**
- * Creates a matrix from a quaternion rotation, vector translation, and
- * vector scale.
- *
- * This is a specialization of makeRotationTranslationScaleOrigin.
- *
- * This is equivalent to, but faster than:
- *     goog.vec.mat4d.makeIdentity(m);
- *     goog.vec.mat4d.translate(m, tx, ty, tz);
- *     goog.vec.mat4d.rotate(m, theta, rx, ry, rz);
- *     goog.vec.mat4d.scale(m, sx, sy, sz);
- *
- * @param {!goog.vec.mat4d.Type} mat The matrix.
- * @param {!goog.vec.Quaternion.AnyType} rotation The quaternion rotation.
- *     Note: this quaternion is assumed to already be normalized.
- * @param {!goog.vec.vec3d.Type} translation The vector translation.
- * @param {!goog.vec.vec3d.Type} scale The vector scale.
- * @return {!goog.vec.mat4d.Type} return mat so that operations can be
- *     chained.
- */
-goog.vec.mat4d.makeRotationTranslationScale = function(
-    mat, rotation, translation, scale) {
-  // Quaternion math
-  var x = rotation[0], y = rotation[1], z = rotation[2], w = rotation[3];
-  var x2 = 2 * x, y2 = 2 * y, z2 = 2 * z;
-  var xx = x * x2;
-  var xy = x * y2;
-  var xz = x * z2;
-  var yy = y * y2;
-  var yz = y * z2;
-  var zz = z * z2;
-  var wx = w * x2;
-  var wy = w * y2;
-  var wz = w * z2;
-  var sx = scale[0];
-  var sy = scale[1];
-  var sz = scale[2];
-
-  mat[0] = (1 - (yy + zz)) * sx;
-  mat[1] = (xy + wz) * sx;
-  mat[2] = (xz - wy) * sx;
-  mat[3] = 0;
-  mat[4] = (xy - wz) * sy;
-  mat[5] = (1 - (xx + zz)) * sy;
-  mat[6] = (yz + wx) * sy;
-  mat[7] = 0;
-  mat[8] = (xz + wy) * sz;
-  mat[9] = (yz - wx) * sz;
-  mat[10] = (1 - (xx + yy)) * sz;
-  mat[11] = 0;
-  mat[12] = translation[0];
-  mat[13] = translation[1];
-  mat[14] = translation[2];
-  mat[15] = 1;
-  return mat;
-};
-
-
-/**
- * Creates a matrix from a quaternion rotation, vector translation, and
- * vector scale, rotating and scaling about the given origin.
- *
- * This is equivalent to, but faster than:
- *     goog.vec.mat4d.makeIdentity(m);
- *     goog.vec.mat4d.translate(m, tx, ty, tz);
- *     goog.vec.mat4d.translate(m, ox, oy, oz);
- *     goog.vec.mat4d.rotate(m, theta, rx, ry, rz);
- *     goog.vec.mat4d.scale(m, sx, sy, sz);
- *     goog.vec.mat4d.translate(m, -ox, -oy, -oz);
- * See http://jsperf.com/glmatrix-matrix-variant-test/3 for performance
- * results of a similar function in the glmatrix library.
- *
- * @param {!goog.vec.mat4d.Type} mat The matrix.
- * @param {!goog.vec.Quaternion.AnyType} rotation The quaternion rotation.
- *     Note: this quaternion is assumed to already be normalized.
- * @param {!goog.vec.vec3d.Type} translation The vector translation.
- * @param {!goog.vec.vec3d.Type} scale The vector scale.
- * @param {!goog.vec.vec3d.Type} origin The origin about which to scale and
- *     rotate.
- * @return {!goog.vec.mat4d.Type} return mat so that operations can be
- *     chained.
- */
-goog.vec.mat4d.makeRotationTranslationScaleOrigin = function(
-    mat, rotation, translation, scale, origin) {
-  // Quaternion math
-  var x = rotation[0], y = rotation[1], z = rotation[2], w = rotation[3];
-  var x2 = 2 * x, y2 = 2 * y, z2 = 2 * z;
-  var xx = x * x2;
-  var xy = x * y2;
-  var xz = x * z2;
-  var yy = y * y2;
-  var yz = y * z2;
-  var zz = z * z2;
-  var wx = w * x2;
-  var wy = w * y2;
-  var wz = w * z2;
-  var sx = scale[0];
-  var sy = scale[1];
-  var sz = scale[2];
-  var ox = origin[0];
-  var oy = origin[1];
-  var oz = origin[2];
-
-  mat[0] = (1 - (yy + zz)) * sx;
-  mat[1] = (xy + wz) * sx;
-  mat[2] = (xz - wy) * sx;
-  mat[3] = 0;
-  mat[4] = (xy - wz) * sy;
-  mat[5] = (1 - (xx + zz)) * sy;
-  mat[6] = (yz + wx) * sy;
-  mat[7] = 0;
-  mat[8] = (xz + wy) * sz;
-  mat[9] = (yz - wx) * sz;
-  mat[10] = (1 - (xx + yy)) * sz;
-  mat[11] = 0;
-  mat[12] = translation[0] + ox - (mat[0] * ox + mat[4] * oy + mat[8] * oz);
-  mat[13] = translation[1] + oy - (mat[1] * ox + mat[5] * oy + mat[9] * oz);
-  mat[14] = translation[2] + oz - (mat[2] * ox + mat[6] * oy + mat[10] * oz);
-  mat[15] = 1;
-  return mat;
-};
-
-
-/**
- * Makes the given 4x4 matrix a perspective projection matrix.
- *
- * @param {!goog.vec.mat4d.Type} mat The matrix.
- * @param {number} left The coordinate of the left clipping plane.
- * @param {number} right The coordinate of the right clipping plane.
- * @param {number} bottom The coordinate of the bottom clipping plane.
- * @param {number} top The coordinate of the top clipping plane.
- * @param {number} near The distance to the near clipping plane.
- * @param {number} far The distance to the far clipping plane.
- * @return {!goog.vec.mat4d.Type} return mat so that operations can be
- *     chained.
- */
-goog.vec.mat4d.makeFrustum = function(
-    mat, left, right, bottom, top, near, far) {
-  var x = (2 * near) / (right - left);
-  var y = (2 * near) / (top - bottom);
-  var a = (right + left) / (right - left);
-  var b = (top + bottom) / (top - bottom);
-  var c = -(far + near) / (far - near);
-  var d = -(2 * far * near) / (far - near);
-
-  mat[0] = x;
-  mat[1] = 0;
-  mat[2] = 0;
-  mat[3] = 0;
-  mat[4] = 0;
-  mat[5] = y;
-  mat[6] = 0;
-  mat[7] = 0;
-  mat[8] = a;
-  mat[9] = b;
-  mat[10] = c;
-  mat[11] = -1;
-  mat[12] = 0;
-  mat[13] = 0;
-  mat[14] = d;
-  mat[15] = 0;
-
-  return mat;
-};
-
-
-/**
- * Makes the given 4x4 matrix  perspective projection matrix given a
- * field of view and aspect ratio.
- *
- * @param {!goog.vec.mat4d.Type} mat The matrix.
- * @param {number} fovy The field of view along the y (vertical) axis in
- *     radians.
- * @param {number} aspect The x (width) to y (height) aspect ratio.
- * @param {number} near The distance to the near clipping plane.
- * @param {number} far The distance to the far clipping plane.
- * @return {!goog.vec.mat4d.Type} return mat so that operations can be
- *     chained.
- */
-goog.vec.mat4d.makePerspective = function(mat, fovy, aspect, near, far) {
-  var angle = fovy / 2;
-  var dz = far - near;
-  var sinAngle = Math.sin(angle);
-  if (dz == 0 || sinAngle == 0 || aspect == 0) {
-    return mat;
-  }
-
-  var cot = Math.cos(angle) / sinAngle;
-
-  mat[0] = cot / aspect;
-  mat[1] = 0;
-  mat[2] = 0;
-  mat[3] = 0;
-  mat[4] = 0;
-  mat[5] = cot;
-  mat[6] = 0;
-  mat[7] = 0;
-  mat[8] = 0;
-  mat[9] = 0;
-  mat[10] = -(far + near) / dz;
-  mat[11] = -1;
-  mat[12] = 0;
-  mat[13] = 0;
-  mat[14] = -(2 * near * far) / dz;
-  mat[15] = 0;
-
-  return mat;
-};
-
-
-/**
- * Makes the given 4x4 matrix an orthographic projection matrix.
- *
- * @param {!goog.vec.mat4d.Type} mat The matrix.
- * @param {number} left The coordinate of the left clipping plane.
- * @param {number} right The coordinate of the right clipping plane.
- * @param {number} bottom The coordinate of the bottom clipping plane.
- * @param {number} top The coordinate of the top clipping plane.
- * @param {number} near The distance to the near clipping plane.
- * @param {number} far The distance to the far clipping plane.
- * @return {!goog.vec.mat4d.Type} return mat so that operations can be
- *     chained.
- */
-goog.vec.mat4d.makeOrtho = function(mat, left, right, bottom, top, near, far) {
-  var x = 2 / (right - left);
-  var y = 2 / (top - bottom);
-  var z = -2 / (far - near);
-  var a = -(right + left) / (right - left);
-  var b = -(top + bottom) / (top - bottom);
-  var c = -(far + near) / (far - near);
-
-  mat[0] = x;
-  mat[1] = 0;
-  mat[2] = 0;
-  mat[3] = 0;
-  mat[4] = 0;
-  mat[5] = y;
-  mat[6] = 0;
-  mat[7] = 0;
-  mat[8] = 0;
-  mat[9] = 0;
-  mat[10] = z;
-  mat[11] = 0;
-  mat[12] = a;
-  mat[13] = b;
-  mat[14] = c;
-  mat[15] = 1;
-
-  return mat;
-};
-
-
-/**
- * Makes the given 4x4 matrix a modelview matrix of a camera so that
- * the camera is 'looking at' the given center point.
- *
- * Note that unlike most other goog.vec functions where we inline
- * everything, this function does not inline various goog.vec
- * functions.  This makes the code more readable, but somewhat
- * less efficient.
- *
- * @param {!goog.vec.mat4d.Type} mat The matrix.
- * @param {!goog.vec.vec3d.Type} eyePt The position of the eye point
- *     (camera origin).
- * @param {!goog.vec.vec3d.Type} centerPt The point to aim the camera at.
- * @param {!goog.vec.vec3d.Type} worldUpVec The vector that identifies
- *     the up direction for the camera.
- * @return {!goog.vec.mat4d.Type} return mat so that operations can be
- *     chained.
- */
-goog.vec.mat4d.makeLookAt = function(mat, eyePt, centerPt, worldUpVec) {
-  // Compute the direction vector from the eye point to the center point and
-  // normalize.
-  var fwdVec = goog.vec.mat4d.tmpvec4d_[0];
-  goog.vec.vec3d.subtract(centerPt, eyePt, fwdVec);
-  goog.vec.vec3d.normalize(fwdVec, fwdVec);
-  fwdVec[3] = 0;
-
-  // Compute the side vector from the forward vector and the input up vector.
-  var sideVec = goog.vec.mat4d.tmpvec4d_[1];
-  goog.vec.vec3d.cross(fwdVec, worldUpVec, sideVec);
-  goog.vec.vec3d.normalize(sideVec, sideVec);
-  sideVec[3] = 0;
-
-  // Now the up vector to form the orthonormal basis.
-  var upVec = goog.vec.mat4d.tmpvec4d_[2];
-  goog.vec.vec3d.cross(sideVec, fwdVec, upVec);
-  goog.vec.vec3d.normalize(upVec, upVec);
-  upVec[3] = 0;
-
-  // Update the view matrix with the new orthonormal basis and position the
-  // camera at the given eye point.
-  goog.vec.vec3d.negate(fwdVec, fwdVec);
-  goog.vec.mat4d.setRow(mat, 0, sideVec);
-  goog.vec.mat4d.setRow(mat, 1, upVec);
-  goog.vec.mat4d.setRow(mat, 2, fwdVec);
-  goog.vec.mat4d.setRowValues(mat, 3, 0, 0, 0, 1);
-  goog.vec.mat4d.translate(mat, -eyePt[0], -eyePt[1], -eyePt[2]);
-
-  return mat;
-};
-
-
-/**
- * Decomposes a matrix into the lookAt vectors eyePt, fwdVec and worldUpVec.
- * The matrix represents the modelview matrix of a camera. It is the inverse
- * of lookAt except for the output of the fwdVec instead of centerPt.
- * The centerPt itself cannot be recovered from a modelview matrix.
- *
- * Note that unlike most other goog.vec functions where we inline
- * everything, this function does not inline various goog.vec
- * functions.  This makes the code more readable, but somewhat
- * less efficient.
- *
- * @param {!goog.vec.mat4d.Type} mat The matrix.
- * @param {!goog.vec.vec3d.Type} eyePt The position of the eye point
- *     (camera origin).
- * @param {!goog.vec.vec3d.Type} fwdVec The vector describing where
- *     the camera points to.
- * @param {!goog.vec.vec3d.Type} worldUpVec The vector that
- *     identifies the up direction for the camera.
- * @return {boolean} True if the method succeeds, false otherwise.
- *     The method can only fail if the inverse of viewMatrix is not defined.
- */
-goog.vec.mat4d.toLookAt = function(mat, eyePt, fwdVec, worldUpVec) {
-  // Get eye of the camera.
-  var matInverse = goog.vec.mat4d.tmpmat4d_[0];
-  if (!goog.vec.mat4d.invert(mat, matInverse)) {
-    // The input matrix does not have a valid inverse.
-    return false;
-  }
-
-  if (eyePt) {
-    eyePt[0] = matInverse[12];
-    eyePt[1] = matInverse[13];
-    eyePt[2] = matInverse[14];
-  }
-
-  // Get forward vector from the definition of lookAt.
-  if (fwdVec || worldUpVec) {
-    if (!fwdVec) {
-      fwdVec = goog.vec.mat4d.tmpvec3d_[0];
-    }
-    fwdVec[0] = -mat[2];
-    fwdVec[1] = -mat[6];
-    fwdVec[2] = -mat[10];
-    // Normalize forward vector.
-    goog.vec.vec3d.normalize(fwdVec, fwdVec);
-  }
-
-  if (worldUpVec) {
-    // Get side vector from the definition of gluLookAt.
-    var side = goog.vec.mat4d.tmpvec3d_[1];
-    side[0] = mat[0];
-    side[1] = mat[4];
-    side[2] = mat[8];
-    // Compute up vector as a up = side x forward.
-    goog.vec.vec3d.cross(side, fwdVec, worldUpVec);
-    // Normalize up vector.
-    goog.vec.vec3d.normalize(worldUpVec, worldUpVec);
-  }
-  return true;
-};
-
-
-/**
- * Makes the given 4x4 matrix a rotation matrix given Euler angles using
- * the ZXZ convention.
- * Given the euler angles [theta1, theta2, theta3], the rotation is defined as
- * rotation = rotation_z(theta1) * rotation_x(theta2) * rotation_z(theta3),
- * with theta1 in [0, 2 * pi], theta2 in [0, pi] and theta3 in [0, 2 * pi].
- * rotation_x(theta) means rotation around the X axis of theta radians,
- *
- * @param {!goog.vec.mat4d.Type} mat The matrix.
- * @param {number} theta1 The angle of rotation around the Z axis in radians.
- * @param {number} theta2 The angle of rotation around the X axis in radians.
- * @param {number} theta3 The angle of rotation around the Z axis in radians.
- * @return {!goog.vec.mat4d.Type} return mat so that operations can be
- *     chained.
- */
-goog.vec.mat4d.makeEulerZXZ = function(mat, theta1, theta2, theta3) {
-  var c1 = Math.cos(theta1);
-  var s1 = Math.sin(theta1);
-
-  var c2 = Math.cos(theta2);
-  var s2 = Math.sin(theta2);
-
-  var c3 = Math.cos(theta3);
-  var s3 = Math.sin(theta3);
-
-  mat[0] = c1 * c3 - c2 * s1 * s3;
-  mat[1] = c2 * c1 * s3 + c3 * s1;
-  mat[2] = s3 * s2;
-  mat[3] = 0;
-
-  mat[4] = -c1 * s3 - c3 * c2 * s1;
-  mat[5] = c1 * c2 * c3 - s1 * s3;
-  mat[6] = c3 * s2;
-  mat[7] = 0;
-
-  mat[8] = s2 * s1;
-  mat[9] = -c1 * s2;
-  mat[10] = c2;
-  mat[11] = 0;
-
-  mat[12] = 0;
-  mat[13] = 0;
-  mat[14] = 0;
-  mat[15] = 1;
-
-  return mat;
-};
-
-
-/**
- * Decomposes a rotation matrix into Euler angles using the ZXZ convention so
- * that rotation = rotation_z(theta1) * rotation_x(theta2) * rotation_z(theta3),
- * with theta1 in [0, 2 * pi], theta2 in [0, pi] and theta3 in [0, 2 * pi].
- * rotation_x(theta) means rotation around the X axis of theta radians.
- *
- * @param {!goog.vec.mat4d.Type} mat The matrix.
- * @param {!goog.vec.vec3d.Type} euler The ZXZ Euler angles in
- *     radians as [theta1, theta2, theta3].
- * @param {boolean=} opt_theta2IsNegative Whether theta2 is in [-pi, 0] instead
- *     of the default [0, pi].
- * @return {!goog.vec.vec4d.Type} return euler so that operations can be
- *     chained together.
- */
-goog.vec.mat4d.toEulerZXZ = function(mat, euler, opt_theta2IsNegative) {
-  // There is an ambiguity in the sign of sinTheta2 because of the sqrt.
-  var sinTheta2 = Math.sqrt(mat[2] * mat[2] + mat[6] * mat[6]);
-
-  // By default we explicitely constrain theta2 to be in [0, pi],
-  // so sinTheta2 is always positive. We can change the behavior and specify
-  // theta2 to be negative in [-pi, 0] with opt_Theta2IsNegative.
-  var signTheta2 = opt_theta2IsNegative ? -1 : 1;
-
-  if (sinTheta2 > goog.vec.EPSILON) {
-    euler[2] = Math.atan2(mat[2] * signTheta2, mat[6] * signTheta2);
-    euler[1] = Math.atan2(sinTheta2 * signTheta2, mat[10]);
-    euler[0] = Math.atan2(mat[8] * signTheta2, -mat[9] * signTheta2);
-  } else {
-    // There is also an arbitrary choice for theta1 = 0 or theta2 = 0 here.
-    // We assume theta1 = 0 as some applications do not allow the camera to roll
-    // (i.e. have theta1 != 0).
-    euler[0] = 0;
-    euler[1] = Math.atan2(sinTheta2 * signTheta2, mat[10]);
-    euler[2] = Math.atan2(mat[1], mat[0]);
-  }
-
-  // Atan2 outputs angles in [-pi, pi] so we bring them back to [0, 2 * pi].
-  euler[0] = (euler[0] + Math.PI * 2) % (Math.PI * 2);
-  euler[2] = (euler[2] + Math.PI * 2) % (Math.PI * 2);
-  // For theta2 we want the angle to be in [0, pi] or [-pi, 0] depending on
-  // signTheta2.
-  euler[1] =
-      ((euler[1] * signTheta2 + Math.PI * 2) % (Math.PI * 2)) * signTheta2;
-
-  return euler;
-};
-
-
-/**
- * Translates the given matrix by x,y,z.  Equvialent to:
- * goog.vec.mat4d.multMat(
- *     mat,
- *     goog.vec.mat4d.makeTranslate(goog.vec.mat4d.create(), x, y, z),
- *     mat);
- *
- * @param {!goog.vec.mat4d.Type} mat The matrix.
- * @param {number} x The translation along the x axis.
- * @param {number} y The translation along the y axis.
- * @param {number} z The translation along the z axis.
- * @return {!goog.vec.mat4d.Type} return mat so that operations can be
- *     chained.
- */
-goog.vec.mat4d.translate = function(mat, x, y, z) {
-  mat[12] += mat[0] * x + mat[4] * y + mat[8] * z;
-  mat[13] += mat[1] * x + mat[5] * y + mat[9] * z;
-  mat[14] += mat[2] * x + mat[6] * y + mat[10] * z;
-  mat[15] += mat[3] * x + mat[7] * y + mat[11] * z;
-
-  return mat;
-};
-
-
-/**
- * Scales the given matrix by x,y,z.  Equivalent to:
- * goog.vec.mat4d.multMat(
- *     mat,
- *     goog.vec.mat4d.makeScale(goog.vec.mat4d.create(), x, y, z),
- *     mat);
- *
- * @param {!goog.vec.mat4d.Type} mat The matrix.
- * @param {number} x The x scale factor.
- * @param {number} y The y scale factor.
- * @param {number} z The z scale factor.
- * @return {!goog.vec.mat4d.Type} return mat so that operations can be
- *     chained.
- */
-goog.vec.mat4d.scale = function(mat, x, y, z) {
-  mat[0] = mat[0] * x;
-  mat[1] = mat[1] * x;
-  mat[2] = mat[2] * x;
-  mat[3] = mat[3] * x;
-  mat[4] = mat[4] * y;
-  mat[5] = mat[5] * y;
-  mat[6] = mat[6] * y;
-  mat[7] = mat[7] * y;
-  mat[8] = mat[8] * z;
-  mat[9] = mat[9] * z;
-  mat[10] = mat[10] * z;
-  mat[11] = mat[11] * z;
-  mat[12] = mat[12];
-  mat[13] = mat[13];
-  mat[14] = mat[14];
-  mat[15] = mat[15];
-
-  return mat;
-};
-
-
-/**
- * Rotate the given matrix by angle about the x,y,z axis.  Equivalent to:
- * goog.vec.mat4d.multMat(
- *     mat,
- *     goog.vec.mat4d.makeRotate(goog.vec.mat4d.create(), angle, x, y, z),
- *     mat);
- *
- * @param {!goog.vec.mat4d.Type} mat The matrix.
- * @param {number} angle The angle in radians.
- * @param {number} x The x component of the rotation axis.
- * @param {number} y The y component of the rotation axis.
- * @param {number} z The z component of the rotation axis.
- * @return {!goog.vec.mat4d.Type} return mat so that operations can be
- *     chained.
- */
-goog.vec.mat4d.rotate = function(mat, angle, x, y, z) {
-  var m00 = mat[0], m10 = mat[1], m20 = mat[2], m30 = mat[3];
-  var m01 = mat[4], m11 = mat[5], m21 = mat[6], m31 = mat[7];
-  var m02 = mat[8], m12 = mat[9], m22 = mat[10], m32 = mat[11];
-
-  var cosAngle = Math.cos(angle);
-  var sinAngle = Math.sin(angle);
-  var diffCosAngle = 1 - cosAngle;
-  var r00 = x * x * diffCosAngle + cosAngle;
-  var r10 = x * y * diffCosAngle + z * sinAngle;
-  var r20 = x * z * diffCosAngle - y * sinAngle;
-
-  var r01 = x * y * diffCosAngle - z * sinAngle;
-  var r11 = y * y * diffCosAngle + cosAngle;
-  var r21 = y * z * diffCosAngle + x * sinAngle;
-
-  var r02 = x * z * diffCosAngle + y * sinAngle;
-  var r12 = y * z * diffCosAngle - x * sinAngle;
-  var r22 = z * z * diffCosAngle + cosAngle;
-
-  mat[0] = m00 * r00 + m01 * r10 + m02 * r20;
-  mat[1] = m10 * r00 + m11 * r10 + m12 * r20;
-  mat[2] = m20 * r00 + m21 * r10 + m22 * r20;
-  mat[3] = m30 * r00 + m31 * r10 + m32 * r20;
-  mat[4] = m00 * r01 + m01 * r11 + m02 * r21;
-  mat[5] = m10 * r01 + m11 * r11 + m12 * r21;
-  mat[6] = m20 * r01 + m21 * r11 + m22 * r21;
-  mat[7] = m30 * r01 + m31 * r11 + m32 * r21;
-  mat[8] = m00 * r02 + m01 * r12 + m02 * r22;
-  mat[9] = m10 * r02 + m11 * r12 + m12 * r22;
-  mat[10] = m20 * r02 + m21 * r12 + m22 * r22;
-  mat[11] = m30 * r02 + m31 * r12 + m32 * r22;
-
-  return mat;
-};
-
-
-/**
- * Rotate the given matrix by angle about the x axis.  Equivalent to:
- * goog.vec.mat4d.multMat(
- *     mat,
- *     goog.vec.mat4d.makeRotateX(goog.vec.mat4d.create(), angle),
- *     mat);
- *
- * @param {!goog.vec.mat4d.Type} mat The matrix.
- * @param {number} angle The angle in radians.
- * @return {!goog.vec.mat4d.Type} return mat so that operations can be
- *     chained.
- */
-goog.vec.mat4d.rotateX = function(mat, angle) {
-  var m01 = mat[4], m11 = mat[5], m21 = mat[6], m31 = mat[7];
-  var m02 = mat[8], m12 = mat[9], m22 = mat[10], m32 = mat[11];
-
-  var c = Math.cos(angle);
-  var s = Math.sin(angle);
-
-  mat[4] = m01 * c + m02 * s;
-  mat[5] = m11 * c + m12 * s;
-  mat[6] = m21 * c + m22 * s;
-  mat[7] = m31 * c + m32 * s;
-  mat[8] = m01 * -s + m02 * c;
-  mat[9] = m11 * -s + m12 * c;
-  mat[10] = m21 * -s + m22 * c;
-  mat[11] = m31 * -s + m32 * c;
-
-  return mat;
-};
-
-
-/**
- * Rotate the given matrix by angle about the y axis.  Equivalent to:
- * goog.vec.mat4d.multMat(
- *     mat,
- *     goog.vec.mat4d.makeRotateY(goog.vec.mat4d.create(), angle),
- *     mat);
- *
- * @param {!goog.vec.mat4d.Type} mat The matrix.
- * @param {number} angle The angle in radians.
- * @return {!goog.vec.mat4d.Type} return mat so that operations can be
- *     chained.
- */
-goog.vec.mat4d.rotateY = function(mat, angle) {
-  var m00 = mat[0], m10 = mat[1], m20 = mat[2], m30 = mat[3];
-  var m02 = mat[8], m12 = mat[9], m22 = mat[10], m32 = mat[11];
-
-  var c = Math.cos(angle);
-  var s = Math.sin(angle);
-
-  mat[0] = m00 * c + m02 * -s;
-  mat[1] = m10 * c + m12 * -s;
-  mat[2] = m20 * c + m22 * -s;
-  mat[3] = m30 * c + m32 * -s;
-  mat[8] = m00 * s + m02 * c;
-  mat[9] = m10 * s + m12 * c;
-  mat[10] = m20 * s + m22 * c;
-  mat[11] = m30 * s + m32 * c;
-
-  return mat;
-};
-
-
-/**
- * Rotate the given matrix by angle about the z axis.  Equivalent to:
- * goog.vec.mat4d.multMat(
- *     mat,
- *     goog.vec.mat4d.makeRotateZ(goog.vec.mat4d.create(), angle),
- *     mat);
- *
- * @param {!goog.vec.mat4d.Type} mat The matrix.
- * @param {number} angle The angle in radians.
- * @return {!goog.vec.mat4d.Type} return mat so that operations can be
- *     chained.
- */
-goog.vec.mat4d.rotateZ = function(mat, angle) {
-  var m00 = mat[0], m10 = mat[1], m20 = mat[2], m30 = mat[3];
-  var m01 = mat[4], m11 = mat[5], m21 = mat[6], m31 = mat[7];
-
-  var c = Math.cos(angle);
-  var s = Math.sin(angle);
-
-  mat[0] = m00 * c + m01 * s;
-  mat[1] = m10 * c + m11 * s;
-  mat[2] = m20 * c + m21 * s;
-  mat[3] = m30 * c + m31 * s;
-  mat[4] = m00 * -s + m01 * c;
-  mat[5] = m10 * -s + m11 * c;
-  mat[6] = m20 * -s + m21 * c;
-  mat[7] = m30 * -s + m31 * c;
-
-  return mat;
-};
-
-
-/**
- * Retrieves the translation component of the transformation matrix.
- *
- * @param {!goog.vec.mat4d.Type} mat The transformation matrix.
- * @param {!goog.vec.vec3d.Type} translation The vector for storing the
- *     result.
- * @return {!goog.vec.vec3d.Type} return translation so that operations can be
- *     chained.
- */
-goog.vec.mat4d.getTranslation = function(mat, translation) {
-  translation[0] = mat[12];
-  translation[1] = mat[13];
-  translation[2] = mat[14];
-  return translation;
-};
-
-
-/**
- * @type {Array<goog.vec.vec3d.Type>}
- * @private
- */
-goog.vec.mat4d.tmpvec3d_ = [goog.vec.vec3d.create(), goog.vec.vec3d.create()];
-
-
-/**
- * @type {Array<goog.vec.vec4d.Type>}
- * @private
- */
-goog.vec.mat4d.tmpvec4d_ =
-    [goog.vec.vec4d.create(), goog.vec.vec4d.create(), goog.vec.vec4d.create()];
-
-
-/**
- * @type {Array<goog.vec.mat4d.Type>}
- * @private
- */
-goog.vec.mat4d.tmpmat4d_ = [goog.vec.mat4d.create()];

+ 0 - 784
public/drivers/model/math/closure/vec/mat4d_test.js

@@ -1,784 +0,0 @@
-/**
- * @license
- * Copyright The Closure Library Authors.
- * SPDX-License-Identifier: Apache-2.0
- */
-
-////////////////////////// NOTE ABOUT EDITING THIS FILE ///////////////////////
-//                                                                           //
-// Any edits to this file must be applied to mat4f_test.js by running:       //
-//   swap_type.sh mat4d_test.js > mat4f_test.js                              //
-//                                                                           //
-////////////////////////// NOTE ABOUT EDITING THIS FILE ///////////////////////
-
-goog.module('goog.vec.mat4dTest');
-goog.setTestOnly();
-
-const Quaternion = goog.require('goog.vec.Quaternion');
-const mat4d = goog.require('goog.vec.mat4d');
-const testSuite = goog.require('goog.testing.testSuite');
-const vec3d = goog.require('goog.vec.vec3d');
-const vec4d = goog.require('goog.vec.vec4d');
-
-const randommat4d = mat4d.setFromValues(
-    mat4d.create(), 0.8025078773498535, 0.7559120655059814, 0.15274643898010254,
-    0.19196106493473053, 0.0890120416879654, 0.15422114729881287,
-    0.09754583984613419, 0.44862601161003113, 0.9196512699127197,
-    0.5310639142990112, 0.8962187170982361, 0.280601441860199,
-    0.594650387763977, 0.4134795069694519, 0.06632178276777267,
-    0.8837796449661255);
-
-testSuite({
-  testCreate() {
-    const m = mat4d.create();
-    assertElementsEquals([0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], m);
-  },
-
-  testCreateIdentity() {
-    const m = mat4d.createIdentity();
-    assertElementsEquals([1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1], m);
-  },
-
-  testSet() {
-    const m0 = mat4d.create();
-    const m1 = mat4d.setFromArray(
-        mat4d.create(),
-        [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16]);
-    mat4d.setFromArray(m0, m1);
-    assertElementsEquals(
-        [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16], m0);
-
-    mat4d.setFromValues(
-        m0, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17);
-    assertElementsEquals(
-        [2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17], m0);
-  },
-
-  testSetDiagonal() {
-    const m0 = mat4d.create();
-    mat4d.setDiagonalValues(m0, 1, 2, 3, 4);
-    assertElementsEquals([1, 0, 0, 0, 0, 2, 0, 0, 0, 0, 3, 0, 0, 0, 0, 4], m0);
-
-    mat4d.setDiagonal(m0, [4, 5, 6, 7]);
-    assertElementsEquals([4, 0, 0, 0, 0, 5, 0, 0, 0, 0, 6, 0, 0, 0, 0, 7], m0);
-  },
-
-  testGetDiagonal() {
-    const v0 = vec4d.create();
-    const m0 = mat4d.create();
-    mat4d.setFromArray(
-        m0, [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]);
-
-    mat4d.getDiagonal(m0, v0);
-    assertElementsEquals([0, 5, 10, 15], v0);
-
-    vec4d.setFromArray(v0, [0, 0, 0, 0]);
-    mat4d.getDiagonal(m0, v0, 1);
-    assertElementsEquals([4, 9, 14, 0], v0);
-
-    vec4d.setFromArray(v0, [0, 0, 0, 0]);
-    mat4d.getDiagonal(m0, v0, 2);
-    assertElementsEquals([8, 13, 0, 0], v0);
-
-    vec4d.setFromArray(v0, [0, 0, 0, 0]);
-    mat4d.getDiagonal(m0, v0, 3);
-    assertElementsEquals([12, 0, 0, 0], v0);
-
-    vec4d.setFromArray(v0, [0, 0, 0, 0]);
-    mat4d.getDiagonal(m0, v0, 4);
-    assertElementsEquals([0, 0, 0, 0], v0);
-
-    vec4d.setFromArray(v0, [0, 0, 0, 0]);
-    mat4d.getDiagonal(m0, v0, -1);
-    assertElementsEquals([1, 6, 11, 0], v0);
-
-    vec4d.setFromArray(v0, [0, 0, 0, 0]);
-    mat4d.getDiagonal(m0, v0, -2);
-    assertElementsEquals([2, 7, 0, 0], v0);
-
-    vec4d.setFromArray(v0, [0, 0, 0, 0]);
-    mat4d.getDiagonal(m0, v0, -3);
-    assertElementsEquals([3, 0, 0, 0], v0);
-
-    vec4d.setFromArray(v0, [0, 0, 0, 0]);
-    mat4d.getDiagonal(m0, v0, -4);
-    assertElementsEquals([0, 0, 0, 0], v0);
-  },
-
-  testSetGetColumn() {
-    const m0 = mat4d.create();
-    mat4d.setColumn(m0, 0, [1, 2, 3, 4]);
-    mat4d.setColumn(m0, 1, [5, 6, 7, 8]);
-    mat4d.setColumn(m0, 2, [9, 10, 11, 12]);
-    mat4d.setColumn(m0, 3, [13, 14, 15, 16]);
-    assertElementsEquals(
-        [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16], m0);
-
-    const v0 = [0, 0, 0, 0];
-    mat4d.getColumn(m0, 0, v0);
-    assertElementsEquals([1, 2, 3, 4], v0);
-    mat4d.getColumn(m0, 1, v0);
-    assertElementsEquals([5, 6, 7, 8], v0);
-    mat4d.getColumn(m0, 2, v0);
-    assertElementsEquals([9, 10, 11, 12], v0);
-    mat4d.getColumn(m0, 3, v0);
-    assertElementsEquals([13, 14, 15, 16], v0);
-  },
-
-  testSetGetColumns() {
-    const m0 = mat4d.create();
-    mat4d.setColumns(
-        m0, [1, 2, 3, 4], [5, 6, 7, 8], [9, 10, 11, 12], [13, 14, 15, 16]);
-    assertElementsEquals(
-        [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16], m0);
-
-    const v0 = [0, 0, 0, 0];
-    const v1 = [0, 0, 0, 0];
-
-    const v2 = [0, 0, 0, 0];
-    const v3 = [0, 0, 0, 0];
-
-    mat4d.getColumns(m0, v0, v1, v2, v3);
-    assertElementsEquals([1, 2, 3, 4], v0);
-    assertElementsEquals([5, 6, 7, 8], v1);
-    assertElementsEquals([9, 10, 11, 12], v2);
-    assertElementsEquals([13, 14, 15, 16], v3);
-  },
-
-  testSetGetRow() {
-    const m0 = mat4d.create();
-    mat4d.setRow(m0, 0, [1, 2, 3, 4]);
-    mat4d.setRow(m0, 1, [5, 6, 7, 8]);
-    mat4d.setRow(m0, 2, [9, 10, 11, 12]);
-    mat4d.setRow(m0, 3, [13, 14, 15, 16]);
-    assertElementsEquals(
-        [1, 5, 9, 13, 2, 6, 10, 14, 3, 7, 11, 15, 4, 8, 12, 16], m0);
-
-    const v0 = [0, 0, 0, 0];
-    mat4d.getRow(m0, 0, v0);
-    assertElementsEquals([1, 2, 3, 4], v0);
-    mat4d.getRow(m0, 1, v0);
-    assertElementsEquals([5, 6, 7, 8], v0);
-    mat4d.getRow(m0, 2, v0);
-    assertElementsEquals([9, 10, 11, 12], v0);
-    mat4d.getRow(m0, 3, v0);
-    assertElementsEquals([13, 14, 15, 16], v0);
-  },
-
-  testSetGetRows() {
-    const m0 = mat4d.create();
-    mat4d.setRows(
-        m0, [1, 2, 3, 4], [5, 6, 7, 8], [9, 10, 11, 12], [13, 14, 15, 16]);
-    assertElementsEquals(
-        [1, 5, 9, 13, 2, 6, 10, 14, 3, 7, 11, 15, 4, 8, 12, 16], m0);
-
-    const v0 = [0, 0, 0, 0];
-    const v1 = [0, 0, 0, 0];
-
-    const v2 = [0, 0, 0, 0];
-    const v3 = [0, 0, 0, 0];
-
-    mat4d.getRows(m0, v0, v1, v2, v3);
-    assertElementsEquals([1, 2, 3, 4], v0);
-    assertElementsEquals([5, 6, 7, 8], v1);
-    assertElementsEquals([9, 10, 11, 12], v2);
-    assertElementsEquals([13, 14, 15, 16], v3);
-  },
-
-  testMakeZero() {
-    const m0 = mat4d.setFromArray(
-        mat4d.create(),
-        [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16]);
-    assertElementsEquals(
-        [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16], m0);
-    mat4d.makeZero(m0);
-    assertElementsEquals([0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], m0);
-  },
-
-  testMakeIdentity() {
-    const m0 = mat4d.create();
-    mat4d.makeIdentity(m0);
-    assertElementsEquals([1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1], m0);
-  },
-
-  testSetGetElement() {
-    const m0 = mat4d.create();
-    for (let r = 0; r < 4; r++) {
-      for (let c = 0; c < 4; c++) {
-        const value = c * 4 + r + 1;
-        mat4d.setElement(m0, r, c, value);
-        assertEquals(value, mat4d.getElement(m0, r, c));
-      }
-    }
-    assertElementsEquals(
-        [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16], m0);
-  },
-
-  testAddMat() {
-    const m0 = mat4d.setFromValues(
-        mat4d.create(), 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16);
-    const m1 = mat4d.setFromValues(
-        mat4d.create(), 9, 10, 11, 12, 13, 14, 15, 16, 1, 2, 3, 4, 5, 6, 7, 8);
-    const m2 = mat4d.create();
-    mat4d.addMat(m0, m1, m2);
-    assertElementsEquals(
-        [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16], m0);
-    assertElementsEquals(
-        [9, 10, 11, 12, 13, 14, 15, 16, 1, 2, 3, 4, 5, 6, 7, 8], m1);
-    assertElementsEquals(
-        [10, 12, 14, 16, 18, 20, 22, 24, 10, 12, 14, 16, 18, 20, 22, 24], m2);
-
-    mat4d.addMat(m0, m1, m0);
-    assertElementsEquals(
-        [9, 10, 11, 12, 13, 14, 15, 16, 1, 2, 3, 4, 5, 6, 7, 8], m1);
-    assertElementsEquals(
-        [10, 12, 14, 16, 18, 20, 22, 24, 10, 12, 14, 16, 18, 20, 22, 24], m0);
-  },
-
-  testSubMat() {
-    const m0 = mat4d.setFromValues(
-        mat4d.create(), 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16);
-    const m1 = mat4d.setFromValues(
-        mat4d.create(), 9, 10, 11, 12, 13, 14, 15, 16, 1, 2, 3, 4, 5, 6, 7, 8);
-    const m2 = mat4d.create();
-
-    mat4d.subMat(m0, m1, m2);
-    assertElementsEquals(
-        [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16], m0);
-    assertElementsEquals(
-        [9, 10, 11, 12, 13, 14, 15, 16, 1, 2, 3, 4, 5, 6, 7, 8], m1);
-    assertElementsEquals(
-        [-8, -8, -8, -8, -8, -8, -8, -8, 8, 8, 8, 8, 8, 8, 8, 8], m2);
-
-    mat4d.subMat(m1, m0, m1);
-    assertElementsEquals(
-        [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16], m0);
-    assertElementsEquals(
-        [8, 8, 8, 8, 8, 8, 8, 8, -8, -8, -8, -8, -8, -8, -8, -8], m1);
-  },
-
-  testMultScalar() {
-    const m0 = mat4d.setFromValues(
-        mat4d.create(), 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16);
-    const m1 = mat4d.create();
-
-    mat4d.multScalar(m0, 2, m1);
-    assertElementsEquals(
-        [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16], m0);
-    assertElementsEquals(
-        [2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32], m1);
-
-    mat4d.multScalar(m0, 5, m0);
-    assertElementsEquals(
-        [5, 10, 15, 20, 25, 30, 35, 40, 45, 50, 55, 60, 65, 70, 75, 80], m0);
-  },
-
-  testMultMat() {
-    const m0 = mat4d.setFromValues(
-        mat4d.create(), 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16);
-    const m1 = mat4d.setFromValues(
-        mat4d.create(), 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16);
-    const m2 = mat4d.create();
-
-    mat4d.multMat(m0, m1, m2);
-    assertElementsEquals(
-        [
-          90, 100, 110, 120, 202, 228, 254, 280, 314, 356, 398, 440, 426, 484,
-          542, 600
-        ],
-        m2);
-
-    mat4d.multScalar(m1, 2, m1);
-    mat4d.multMat(m1, m0, m1);
-    assertElementsEquals(
-        [
-          180, 200, 220, 240, 404, 456, 508, 560, 628, 712, 796, 880, 852, 968,
-          1084, 1200
-        ],
-        m1);
-  },
-
-  testTranspose() {
-    const m0 = mat4d.setFromValues(
-        mat4d.create(), 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16);
-    const m1 = mat4d.create();
-    mat4d.transpose(m0, m1);
-    assertElementsEquals(
-        [1, 5, 9, 13, 2, 6, 10, 14, 3, 7, 11, 15, 4, 8, 12, 16], m1);
-
-    mat4d.transpose(m1, m1);
-    assertElementsEquals(
-        [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16], m1);
-  },
-
-  testDeterminant() {
-    const m0 = mat4d.setFromValues(
-        mat4d.create(), 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1);
-    assertEquals(0, mat4d.determinant(m0));
-    assertElementsEquals([1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], m0);
-
-    mat4d.setFromValues(m0, 1, 2, 3, 4, 2, 3, 4, 1, 3, 4, 1, 2, 4, 1, 2, 3);
-    assertEquals(160, mat4d.determinant(m0));
-    assertElementsEquals([1, 2, 3, 4, 2, 3, 4, 1, 3, 4, 1, 2, 4, 1, 2, 3], m0);
-  },
-
-  testInvert() {
-    const m0 = mat4d.setFromValues(
-        mat4d.create(), 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1);
-    assertFalse(mat4d.invert(m0, m0));
-    assertElementsEquals([1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], m0);
-
-    mat4d.setFromValues(m0, 1, 2, 3, 4, 2, 3, 4, 1, 3, 4, 1, 2, 4, 1, 2, 3);
-    assertTrue(mat4d.invert(m0, m0));
-    assertElementsRoughlyEqual(
-        [
-          -0.225, 0.025, 0.025, 0.275, 0.025, 0.025, 0.275, -0.225, 0.025,
-          0.275, -0.225, 0.025, 0.275, -0.225, 0.025, 0.025
-        ],
-        m0, goog.vec.EPSILON);
-
-    mat4d.makeScale(m0, .01, .01, .01);
-    assertTrue(mat4d.invert(m0, m0));
-    const m1 = mat4d.create();
-    mat4d.makeScale(m1, 100, 100, 100);
-    assertElementsEquals(m1, m0);
-  },
-
-  testEquals() {
-    const m0 = mat4d.setFromValues(
-        mat4d.create(), 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16);
-    const m1 = mat4d.setFromMat4d(mat4d.create(), m0);
-    assertTrue(mat4d.equals(m0, m1));
-    assertTrue(mat4d.equals(m1, m0));
-    for (let i = 0; i < 16; i++) {
-      m1[i] = 18;
-      assertFalse(mat4d.equals(m0, m1));
-      assertFalse(mat4d.equals(m1, m0));
-      m1[i] = i + 1;
-    }
-  },
-
-  testMultVec3() {
-    const m0 = mat4d.setFromValues(
-        mat4d.create(), 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16);
-    const v0 = [1, 2, 3];
-    const v1 = [0, 0, 0];
-
-    mat4d.multVec3(m0, v0, v1);
-    assertElementsEquals([1, 2, 3], v0);
-    assertElementsEquals([51, 58, 65], v1);
-
-    mat4d.multVec3(m0, v0, v0);
-    assertElementsEquals([51, 58, 65], v0);
-  },
-
-  testMultVec3NoTranslate() {
-    const m0 = mat4d.setFromValues(
-        mat4d.create(), 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16);
-    const v0 = [1, 2, 3];
-    const v1 = [0, 0, 0];
-
-    mat4d.multVec3NoTranslate(m0, v0, v1);
-    assertElementsEquals([1, 2, 3], v0);
-    assertElementsEquals([38, 44, 50], v1);
-
-    mat4d.multVec3NoTranslate(m0, v0, v0);
-    assertElementsEquals([38, 44, 50], v0);
-  },
-
-  testMultVec3Projective() {
-    const m0 = mat4d.setFromValues(
-        mat4d.create(), 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16);
-    const v0 = [1, 2, 3];
-    const v1 = [0, 0, 0];
-    const invw = 1 / 72;
-
-    mat4d.multVec3Projective(m0, v0, v1);
-    assertElementsEquals([1, 2, 3], v0);
-    assertElementsEquals([51 * invw, 58 * invw, 65 * invw], v1);
-
-    mat4d.multVec3Projective(m0, v0, v0);
-    assertElementsEquals([51 * invw, 58 * invw, 65 * invw], v0);
-  },
-
-  testMultVec4() {
-    const m0 = mat4d.setFromValues(
-        mat4d.create(), 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16);
-    const v0 = [1, 2, 3, 4];
-    const v1 = [0, 0, 0, 0];
-
-    mat4d.multVec4(m0, v0, v1);
-    assertElementsEquals([90, 100, 110, 120], v1);
-    mat4d.multVec4(m0, v0, v0);
-    assertElementsEquals([90, 100, 110, 120], v0);
-  },
-
-  testSetValues() {
-    let a0 = mat4d.create();
-    assertElementsEquals([0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], a0);
-    a0 = mat4d.setFromArray(
-        mat4d.create(),
-        [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16]);
-    assertElementsEquals(
-        [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16], a0);
-
-    const a1 = mat4d.create();
-    mat4d.setDiagonalValues(a1, 1, 2, 3, 4);
-    assertElementsEquals([1, 0, 0, 0, 0, 2, 0, 0, 0, 0, 3, 0, 0, 0, 0, 4], a1);
-
-    mat4d.setColumnValues(a1, 0, 2, 3, 4, 5);
-    mat4d.setColumnValues(a1, 1, 6, 7, 8, 9);
-    mat4d.setColumnValues(a1, 2, 10, 11, 12, 13);
-    mat4d.setColumnValues(a1, 3, 14, 15, 16, 1);
-    assertElementsEquals(
-        [2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 1], a1);
-
-    mat4d.setRowValues(a1, 0, 1, 5, 9, 13);
-    mat4d.setRowValues(a1, 1, 2, 6, 10, 14);
-    mat4d.setRowValues(a1, 2, 3, 7, 11, 15);
-    mat4d.setRowValues(a1, 3, 4, 8, 12, 16);
-    assertElementsEquals(
-        [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16], a1);
-  },
-
-  testMakeTranslate() {
-    const m0 = mat4d.create();
-    mat4d.makeTranslate(m0, 3, 4, 5);
-    assertElementsEquals([1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 3, 4, 5, 1], m0);
-  },
-
-  testMakeScale() {
-    const m0 = mat4d.create();
-    mat4d.makeScale(m0, 3, 4, 5);
-    assertElementsEquals([3, 0, 0, 0, 0, 4, 0, 0, 0, 0, 5, 0, 0, 0, 0, 1], m0);
-  },
-
-  testMakeRotate() {
-    const m0 = mat4d.create();
-    mat4d.makeRotate(m0, Math.PI / 2, 0, 0, 1);
-    assertElementsRoughlyEqual(
-        [0, 1, 0, 0, -1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1], m0,
-        goog.vec.EPSILON);
-
-    const m1 = mat4d.create();
-    mat4d.makeRotate(m1, -Math.PI / 4, 0, 0, 1);
-    mat4d.multMat(m0, m1, m1);
-    assertElementsRoughlyEqual(
-        [
-          0.7071068, 0.7071068, 0, 0, -0.7071068, 0.7071068, 0, 0, 0, 0, 1, 0,
-          0, 0, 0, 1
-        ],
-        m1, goog.vec.EPSILON);
-  },
-
-  testMakeRotateX() {
-    const m0 = mat4d.create();
-    const m1 = mat4d.create();
-
-    mat4d.makeRotateX(m0, Math.PI / 7);
-    mat4d.makeRotate(m1, Math.PI / 7, 1, 0, 0);
-    assertElementsRoughlyEqual(m0, m1, goog.vec.EPSILON);
-  },
-
-  testMakeRotateY() {
-    const m0 = mat4d.create();
-    const m1 = mat4d.create();
-
-    mat4d.makeRotateY(m0, Math.PI / 7);
-    mat4d.makeRotate(m1, Math.PI / 7, 0, 1, 0);
-    assertElementsRoughlyEqual(m0, m1, goog.vec.EPSILON);
-  },
-
-  testMakeRotateZ() {
-    const m0 = mat4d.create();
-    const m1 = mat4d.create();
-
-    mat4d.makeRotateZ(m0, Math.PI / 7);
-    mat4d.makeRotate(m1, Math.PI / 7, 0, 0, 1);
-    assertElementsRoughlyEqual(m0, m1, goog.vec.EPSILON);
-  },
-
-  testTranslate() {
-    const m0 = mat4d.makeIdentity(mat4d.create());
-    mat4d.translate(m0, 3, 4, 5);
-    assertElementsEquals([1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 3, 4, 5, 1], m0);
-
-    mat4d.setFromValues(m0, 1, 2, 3, 4, 2, 3, 4, 1, 3, 4, 1, 2, 4, 1, 2, 3);
-
-    const m1 = mat4d.create();
-    mat4d.makeTranslate(m1, 5, 6, 7);
-    const m2 = mat4d.create();
-    mat4d.multMat(m0, m1, m2);
-    mat4d.translate(m0, 5, 6, 7);
-    assertElementsEquals(m2, m0);
-  },
-
-  testScale() {
-    const m0 = mat4d.makeIdentity(mat4d.create());
-    mat4d.scale(m0, 3, 4, 5);
-    assertElementsEquals([3, 0, 0, 0, 0, 4, 0, 0, 0, 0, 5, 0, 0, 0, 0, 1], m0);
-  },
-
-  testRotate() {
-    const m0 = mat4d.makeIdentity(mat4d.create());
-    mat4d.rotate(m0, Math.PI / 2, 0, 0, 1);
-    assertElementsRoughlyEqual(
-        [0, 1, 0, 0, -1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1], m0,
-        goog.vec.EPSILON);
-
-    mat4d.rotate(m0, -Math.PI / 4, 0, 0, 1);
-    assertElementsRoughlyEqual(
-        [
-          0.7071068, 0.7071068, 0, 0, -0.7071068, 0.7071068, 0, 0, 0, 0, 1, 0,
-          0, 0, 0, 1
-        ],
-        m0, goog.vec.EPSILON);
-  },
-
-  testRotateX() {
-    const m0 = mat4d.create();
-    const m1 = mat4d.setFromArray(mat4d.create(), randommat4d);
-
-    mat4d.makeRotateX(m0, Math.PI / 7);
-    mat4d.multMat(m1, m0, m0);
-    mat4d.rotateX(m1, Math.PI / 7);
-    assertElementsRoughlyEqual(m0, m1, goog.vec.EPSILON);
-  },
-
-  testRotateY() {
-    const m0 = mat4d.create();
-    const m1 = mat4d.setFromArray(mat4d.create(), randommat4d);
-
-    mat4d.makeRotateY(m0, Math.PI / 7);
-    mat4d.multMat(m1, m0, m0);
-    mat4d.rotateY(m1, Math.PI / 7);
-    assertElementsRoughlyEqual(m0, m1, goog.vec.EPSILON);
-  },
-
-  testRotateZ() {
-    const m0 = mat4d.create();
-    const m1 = mat4d.setFromArray(mat4d.create(), randommat4d);
-
-    mat4d.makeRotateZ(m0, Math.PI / 7);
-    mat4d.multMat(m1, m0, m0);
-    mat4d.rotateZ(m1, Math.PI / 7);
-    assertElementsRoughlyEqual(m0, m1, goog.vec.EPSILON);
-  },
-
-  testMakeRotationTranslation() {
-    // Create manually.
-    const m0 = mat4d.makeIdentity(mat4d.create());
-    mat4d.translate(m0, 3, 4, 5);
-    mat4d.rotate(m0, Math.PI / 2, 3 / 13, 4 / 13, 12 / 13);
-
-    // Create using makeRotationTranslation.
-    const m1 = mat4d.create();
-    const q = Quaternion.createFloat64();
-    const axis = vec3d.createFromValues(3 / 13, 4 / 13, 12 / 13);
-    Quaternion.fromAngleAxis(Math.PI / 2, axis, q);
-    const v = vec3d.createFromValues(3, 4, 5);
-    mat4d.makeRotationTranslation(m1, q, v);
-
-    assertElementsRoughlyEqual(m0, m1, goog.vec.EPSILON);
-  },
-
-  testMakeRotationTranslationScale() {
-    // Create manually.
-    const m0 = mat4d.makeIdentity(mat4d.create());
-    mat4d.translate(m0, 3, 4, 5);
-    mat4d.rotate(m0, Math.PI / 2, 3 / 13, 4 / 13, 12 / 13);
-    mat4d.scale(m0, 6, 7, 8);
-
-    // Create using makeRotationTranslationScale.
-    const m1 = mat4d.create();
-    const q = Quaternion.createFloat64();
-    const axis = vec3d.createFromValues(3 / 13, 4 / 13, 12 / 13);
-    Quaternion.fromAngleAxis(Math.PI / 2, axis, q);
-    const v = vec3d.createFromValues(3, 4, 5);
-    const s = vec3d.createFromValues(6, 7, 8);
-    mat4d.makeRotationTranslationScale(m1, q, v, s);
-
-    assertElementsRoughlyEqual(m0, m1, goog.vec.EPSILON);
-  },
-
-  testMakeRotationTranslationScaleOrigin() {
-    // Create manually.
-    const m0 = mat4d.makeIdentity(mat4d.create());
-    mat4d.translate(m0, 3, 4, 5);
-    mat4d.translate(m0, 9, 10, -11);  // Origin.
-    mat4d.rotate(m0, Math.PI / 2, 3 / 13, 4 / 13, 12 / 13);
-    mat4d.scale(m0, 6, 7, 8);
-    mat4d.translate(m0, -9, -10, 11);  // -Origin.
-
-    // Create using makeRotationTranslationScaleOrigin.
-    const m1 = mat4d.create();
-    const q = Quaternion.createFloat64();
-    const axis = vec3d.createFromValues(3 / 13, 4 / 13, 12 / 13);
-    Quaternion.fromAngleAxis(Math.PI / 2, axis, q);
-    const v = vec3d.createFromValues(3, 4, 5);
-    const s = vec3d.createFromValues(6, 7, 8);
-    const o = vec3d.createFromValues(9, 10, -11);
-    mat4d.makeRotationTranslationScaleOrigin(m1, q, v, s, o);
-
-    assertElementsRoughlyEqual(m0, m1, 0.00001);  // Slightly larger epsilon.
-  },
-
-  testGetTranslation() {
-    const mat = mat4d.setFromArray(mat4d.create(), randommat4d);
-    const translation = vec3d.create();
-    mat4d.getTranslation(mat, translation);
-    assertElementsRoughlyEqual(
-        [0.59465038776, 0.413479506969, 0.0663217827677], translation,
-        goog.vec.EPSILON);
-  },
-
-  testMakeFrustum() {
-    const m0 = mat4d.create();
-    mat4d.makeFrustum(m0, -1, 2, -2, 1, .1, 1.1);
-    assertElementsRoughlyEqual(
-        [
-          0.06666666, 0, 0, 0, 0, 0.06666666, 0, 0, 0.33333333, -0.33333333,
-          -1.2, -1, 0, 0, -0.22, 0
-        ],
-        m0, goog.vec.EPSILON);
-  },
-
-  testMakePerspective() {
-    const m0 = mat4d.create();
-    mat4d.makePerspective(m0, 90 * Math.PI / 180, 2, 0.1, 1.1);
-    assertElementsRoughlyEqual(
-        [0.5, 0, 0, 0, 0, 1, 0, 0, 0, 0, -1.2, -1, 0, 0, -0.22, 0], m0,
-        goog.vec.EPSILON);
-  },
-
-  testMakeOrtho() {
-    const m0 = mat4d.create();
-    mat4d.makeOrtho(m0, -1, 2, -2, 1, 0.1, 1.1);
-    assertElementsRoughlyEqual(
-        [
-          0.6666666, 0, 0, 0, 0, 0.6666666, 0, 0, 0, 0, -2, 0, -0.333333,
-          0.3333333, -1.2, 1
-        ],
-        m0, goog.vec.EPSILON);
-  },
-
-  testMakeEulerZXZ() {
-    const m0 = mat4d.create();
-    const roll = 0.200982 * 2 * Math.PI;
-    const tilt = 0.915833 * Math.PI;
-    const yaw = 0.839392 * 2 * Math.PI;
-
-    mat4d.makeRotate(m0, roll, 0, 0, 1);
-    mat4d.rotate(m0, tilt, 1, 0, 0);
-    mat4d.rotate(m0, yaw, 0, 0, 1);
-
-    const m1 = mat4d.create();
-    mat4d.makeEulerZXZ(m1, roll, tilt, yaw);
-    assertElementsRoughlyEqual(m0, m1, goog.vec.EPSILON);
-
-    let euler = [0, 0, 0];
-    mat4d.toEulerZXZ(m0, euler);
-
-    assertRoughlyEquals(roll, euler[0], goog.vec.EPSILON);
-    assertRoughlyEquals(tilt, euler[1], goog.vec.EPSILON);
-    assertRoughlyEquals(yaw, euler[2], goog.vec.EPSILON);
-
-    // Test negative tilt now.
-    mat4d.makeRotate(m0, roll, 0, 0, 1);
-    mat4d.rotate(m0, -tilt, 1, 0, 0);
-    mat4d.rotate(m0, yaw, 0, 0, 1);
-
-    mat4d.makeEulerZXZ(m1, roll, -tilt, yaw);
-    assertElementsRoughlyEqual(m0, m1, goog.vec.EPSILON);
-
-    euler = [0, 0, 0];
-    mat4d.toEulerZXZ(m0, euler, true);
-
-    assertRoughlyEquals(roll, euler[0], goog.vec.EPSILON);
-    assertRoughlyEquals(-tilt, euler[1], goog.vec.EPSILON);
-    assertRoughlyEquals(yaw, euler[2], goog.vec.EPSILON);
-  },
-
-  testEulerZXZExtrema() {
-    const m0 = mat4d.setFromArray(
-        mat4d.create(), [1, 0, 0, 0, 0, 0, -1, 0, 0, 1, 0, 0, 0, 0, 0, 1]);
-    const m1 = mat4d.setFromArray(
-        mat4d.create(), [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]);
-
-    const euler = [0, 0, 0];
-    mat4d.toEulerZXZ(m0, euler);
-    assertElementsRoughlyEqual(
-        [Math.PI, Math.PI / 2, Math.PI], euler, goog.vec.EPSILON);
-    mat4d.makeEulerZXZ(m1, euler[0], euler[1], euler[2]);
-    assertElementsRoughlyEqual(m0, m1, goog.vec.EPSILON);
-  },
-
-  testLookAt() {
-    const viewMatrix = mat4d.create();
-    mat4d.makeLookAt(viewMatrix, [0, 0, 0], [1, 0, 0], [0, 1, 0]);
-    assertElementsRoughlyEqual(
-        [0, 0, -1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1], viewMatrix,
-        goog.vec.EPSILON);
-  },
-
-  testToLookAt() {
-    // This test does not use the default precision goog.vec.EPSILON due to
-    // precision issues in some browsers leading to flaky tests.
-    const EPSILON = 1e-4;
-
-    const eyeExp = [0, 0, 0];
-    const fwdExp = [1, 0, 0];
-    const upExp = [0, 1, 0];
-
-    const centerExp = [0, 0, 0];
-    vec3d.add(eyeExp, fwdExp, centerExp);
-
-    const view = mat4d.create();
-    mat4d.makeLookAt(view, eyeExp, centerExp, upExp);
-
-    const eyeRes = [0, 0, 0];
-    const fwdRes = [0, 0, 0];
-    const upRes = [0, 0, 0];
-    mat4d.toLookAt(view, eyeRes, fwdRes, upRes);
-    assertElementsRoughlyEqual(eyeExp, eyeRes, EPSILON);
-    assertElementsRoughlyEqual(fwdExp, fwdRes, EPSILON);
-    assertElementsRoughlyEqual(upExp, upRes, EPSILON);
-  },
-
-  testLookAtDecomposition() {
-    // This test does not use the default precision goog.vec.EPSILON due to
-    // precision issues in some browsers leading to flaky tests.
-    const EPSILON = 1e-4;
-
-    const viewExp = mat4d.create();
-    const viewRes = mat4d.create();
-
-    // Get a valid set of random vectors eye, forward, up by decomposing
-    // a random matrix into a set of lookAt vectors.
-    const tmp = mat4d.setFromArray(mat4d.create(), randommat4d);
-    const eyeExp = [0, 0, 0];
-    const fwdExp = [0, 0, 0];
-    const upExp = [0, 0, 0];
-    const centerExp = [0, 0, 0];
-    // Project the random matrix into a real modelview matrix.
-    mat4d.toLookAt(tmp, eyeExp, fwdExp, upExp);
-    vec3d.add(eyeExp, fwdExp, centerExp);
-
-    // Compute the expected modelview matrix from a set of valid random vectors.
-    mat4d.makeLookAt(viewExp, eyeExp, centerExp, upExp);
-
-    const eyeRes = [0, 0, 0];
-    const fwdRes = [0, 0, 0];
-    const upRes = [0, 0, 0];
-    const centerRes = [0, 0, 0];
-    mat4d.toLookAt(viewExp, eyeRes, fwdRes, upRes);
-    vec3d.add(eyeRes, fwdRes, centerRes);
-
-    mat4d.makeLookAt(viewRes, eyeRes, centerRes, upRes);
-
-    assertElementsRoughlyEqual(eyeExp, eyeRes, EPSILON);
-    assertElementsRoughlyEqual(fwdExp, fwdRes, EPSILON);
-    assertElementsRoughlyEqual(upExp, upRes, EPSILON);
-    assertElementsRoughlyEqual(viewExp, viewRes, EPSILON);
-  },
-});

+ 0 - 1934
public/drivers/model/math/closure/vec/mat4f.js

@@ -1,1934 +0,0 @@
-/**
- * @license
- * Copyright The Closure Library Authors.
- * SPDX-License-Identifier: Apache-2.0
- */
-
-
-////////////////////////// NOTE ABOUT EDITING THIS FILE ///////////////////////
-//                                                                           //
-// Any edits to this file must be applied to mat4d.js by running:            //
-//   swap_type.sh mat4f.js > mat4d.js                                        //
-//                                                                           //
-////////////////////////// NOTE ABOUT EDITING THIS FILE ///////////////////////
-
-
-/**
- * @fileoverview Provides functions for operating on 4x4 float (32bit)
- * matrices.  The matrices are stored in column-major order.
- *
- * The last parameter will typically be the output matrix and an
- * object can be both an input and output parameter to all methods except
- * where noted.
- *
- * See the README for notes about the design and structure of the API
- * (especially related to performance).
- */
-goog.provide('goog.vec.mat4f');
-goog.provide('goog.vec.mat4f.Type');
-
-goog.require('goog.vec');
-/** @suppress {extraRequire} */
-goog.require('goog.vec.Quaternion');
-goog.require('goog.vec.vec3f');
-goog.require('goog.vec.vec4f');
-
-
-/** @typedef {!goog.vec.Float32} */ goog.vec.mat4f.Type;
-
-
-/**
- * Creates a mat4f with all elements initialized to zero.
- *
- * @return {!goog.vec.mat4f.Type} The new mat4f.
- */
-goog.vec.mat4f.create = function() {
-  return new Float32Array(16);
-};
-
-
-/**
- * Creates a mat4f identity matrix.
- *
- * @return {!goog.vec.mat4f.Type} The new mat4f.
- */
-goog.vec.mat4f.createIdentity = function() {
-  var mat = goog.vec.mat4f.create();
-  mat[0] = mat[5] = mat[10] = mat[15] = 1;
-  return mat;
-};
-
-
-/**
- * Initializes the matrix from the set of values. Note the values supplied are
- * in column major order.
- *
- * @param {!goog.vec.mat4f.Type} mat The matrix to receive the
- *     values.
- * @param {number} v00 The values at (0, 0).
- * @param {number} v10 The values at (1, 0).
- * @param {number} v20 The values at (2, 0).
- * @param {number} v30 The values at (3, 0).
- * @param {number} v01 The values at (0, 1).
- * @param {number} v11 The values at (1, 1).
- * @param {number} v21 The values at (2, 1).
- * @param {number} v31 The values at (3, 1).
- * @param {number} v02 The values at (0, 2).
- * @param {number} v12 The values at (1, 2).
- * @param {number} v22 The values at (2, 2).
- * @param {number} v32 The values at (3, 2).
- * @param {number} v03 The values at (0, 3).
- * @param {number} v13 The values at (1, 3).
- * @param {number} v23 The values at (2, 3).
- * @param {number} v33 The values at (3, 3).
- * @return {!goog.vec.mat4f.Type} return mat so that operations can be
- *     chained together.
- */
-goog.vec.mat4f.setFromValues = function(
-    mat, v00, v10, v20, v30, v01, v11, v21, v31, v02, v12, v22, v32, v03, v13,
-    v23, v33) {
-  mat[0] = v00;
-  mat[1] = v10;
-  mat[2] = v20;
-  mat[3] = v30;
-  mat[4] = v01;
-  mat[5] = v11;
-  mat[6] = v21;
-  mat[7] = v31;
-  mat[8] = v02;
-  mat[9] = v12;
-  mat[10] = v22;
-  mat[11] = v32;
-  mat[12] = v03;
-  mat[13] = v13;
-  mat[14] = v23;
-  mat[15] = v33;
-  return mat;
-};
-
-
-/**
- * Initializes mat4f mat from mat4f src.
- *
- * @param {!goog.vec.mat4f.Type} mat The destination matrix.
- * @param {!goog.vec.mat4f.Type} src The source matrix.
- * @return {!goog.vec.mat4f.Type} Return mat so that operations can be
- *     chained together.
- */
-goog.vec.mat4f.setFromMat4f = function(mat, src) {
-  mat[0] = src[0];
-  mat[1] = src[1];
-  mat[2] = src[2];
-  mat[3] = src[3];
-  mat[4] = src[4];
-  mat[5] = src[5];
-  mat[6] = src[6];
-  mat[7] = src[7];
-  mat[8] = src[8];
-  mat[9] = src[9];
-  mat[10] = src[10];
-  mat[11] = src[11];
-  mat[12] = src[12];
-  mat[13] = src[13];
-  mat[14] = src[14];
-  mat[15] = src[15];
-  return mat;
-};
-
-
-/**
- * Initializes mat4f mat from mat4d src (typed as a Float64Array to
- * avoid circular goog.requires).
- *
- * @param {!goog.vec.mat4f.Type} mat The destination matrix.
- * @param {Float64Array} src The source matrix.
- * @return {!goog.vec.mat4f.Type} Return mat so that operations can be
- *     chained together.
- */
-goog.vec.mat4f.setFromMat4d = function(mat, src) {
-  mat[0] = src[0];
-  mat[1] = src[1];
-  mat[2] = src[2];
-  mat[3] = src[3];
-  mat[4] = src[4];
-  mat[5] = src[5];
-  mat[6] = src[6];
-  mat[7] = src[7];
-  mat[8] = src[8];
-  mat[9] = src[9];
-  mat[10] = src[10];
-  mat[11] = src[11];
-  mat[12] = src[12];
-  mat[13] = src[13];
-  mat[14] = src[14];
-  mat[15] = src[15];
-  return mat;
-};
-
-
-/**
- * Initializes mat4f mat from Array src.
- *
- * @param {!goog.vec.mat4f.Type} mat The destination matrix.
- * @param {Array<number>} src The source matrix.
- * @return {!goog.vec.mat4f.Type} Return mat so that operations can be
- *     chained together.
- */
-goog.vec.mat4f.setFromArray = function(mat, src) {
-  mat[0] = src[0];
-  mat[1] = src[1];
-  mat[2] = src[2];
-  mat[3] = src[3];
-  mat[4] = src[4];
-  mat[5] = src[5];
-  mat[6] = src[6];
-  mat[7] = src[7];
-  mat[8] = src[8];
-  mat[9] = src[9];
-  mat[10] = src[10];
-  mat[11] = src[11];
-  mat[12] = src[12];
-  mat[13] = src[13];
-  mat[14] = src[14];
-  mat[15] = src[15];
-  return mat;
-};
-
-
-/**
- * Retrieves the element at the requested row and column.
- *
- * @param {!goog.vec.mat4f.Type} mat The matrix containing the value to
- *     retrieve.
- * @param {number} row The row index.
- * @param {number} column The column index.
- * @return {number} The element value at the requested row, column indices.
- */
-goog.vec.mat4f.getElement = function(mat, row, column) {
-  return mat[row + column * 4];
-};
-
-
-/**
- * Sets the element at the requested row and column.
- *
- * @param {!goog.vec.mat4f.Type} mat The matrix containing the value to
- *     retrieve.
- * @param {number} row The row index.
- * @param {number} column The column index.
- * @param {number} value The value to set at the requested row, column.
- * @return {!goog.vec.mat4f.Type} return mat so that operations can be
- *     chained together.
- */
-goog.vec.mat4f.setElement = function(mat, row, column, value) {
-  mat[row + column * 4] = value;
-  return mat;
-};
-
-
-/**
- * Sets the diagonal values of the matrix from the given values.
- *
- * @param {!goog.vec.mat4f.Type} mat The matrix to receive the values.
- * @param {number} v00 The values for (0, 0).
- * @param {number} v11 The values for (1, 1).
- * @param {number} v22 The values for (2, 2).
- * @param {number} v33 The values for (3, 3).
- * @return {!goog.vec.mat4f.Type} return mat so that operations can be
- *     chained together.
- */
-goog.vec.mat4f.setDiagonalValues = function(mat, v00, v11, v22, v33) {
-  mat[0] = v00;
-  mat[5] = v11;
-  mat[10] = v22;
-  mat[15] = v33;
-  return mat;
-};
-
-
-/**
- * Sets the diagonal values of the matrix from the given vector.
- *
- * @param {!goog.vec.mat4f.Type} mat The matrix to receive the values.
- * @param {!goog.vec.vec4f.Type} vec The vector containing the values.
- * @return {!goog.vec.mat4f.Type} return mat so that operations can be
- *     chained together.
- */
-goog.vec.mat4f.setDiagonal = function(mat, vec) {
-  mat[0] = vec[0];
-  mat[5] = vec[1];
-  mat[10] = vec[2];
-  mat[15] = vec[3];
-  return mat;
-};
-
-
-/**
- * Gets the diagonal values of the matrix into the given vector.
- *
- * @param {!goog.vec.mat4f.Type} mat The matrix containing the values.
- * @param {!goog.vec.vec4f.Type} vec The vector to receive the values.
- * @param {number=} opt_diagonal Which diagonal to get. A value of 0 selects the
- *     main diagonal, a positive number selects a super diagonal and a negative
- *     number selects a sub diagonal.
- * @return {!goog.vec.vec4f.Type} return vec so that operations can be
- *     chained together.
- */
-goog.vec.mat4f.getDiagonal = function(mat, vec, opt_diagonal) {
-  if (!opt_diagonal) {
-    // This is the most common case, so we avoid the for loop.
-    vec[0] = mat[0];
-    vec[1] = mat[5];
-    vec[2] = mat[10];
-    vec[3] = mat[15];
-  } else {
-    var offset = opt_diagonal > 0 ? 4 * opt_diagonal : -opt_diagonal;
-    for (var i = 0; i < 4 - Math.abs(opt_diagonal); i++) {
-      vec[i] = mat[offset + 5 * i];
-    }
-  }
-  return vec;
-};
-
-
-/**
- * Sets the specified column with the supplied values.
- *
- * @param {!goog.vec.mat4f.Type} mat The matrix to receive the values.
- * @param {number} column The column index to set the values on.
- * @param {number} v0 The value for row 0.
- * @param {number} v1 The value for row 1.
- * @param {number} v2 The value for row 2.
- * @param {number} v3 The value for row 3.
- * @return {!goog.vec.mat4f.Type} return mat so that operations can be
- *     chained together.
- */
-goog.vec.mat4f.setColumnValues = function(mat, column, v0, v1, v2, v3) {
-  var i = column * 4;
-  mat[i] = v0;
-  mat[i + 1] = v1;
-  mat[i + 2] = v2;
-  mat[i + 3] = v3;
-  return mat;
-};
-
-
-/**
- * Sets the specified column with the value from the supplied vector.
- *
- * @param {!goog.vec.mat4f.Type} mat The matrix to receive the values.
- * @param {number} column The column index to set the values on.
- * @param {!goog.vec.vec4f.Type} vec The vector of elements for the column.
- * @return {!goog.vec.mat4f.Type} return mat so that operations can be
- *     chained together.
- */
-goog.vec.mat4f.setColumn = function(mat, column, vec) {
-  var i = column * 4;
-  mat[i] = vec[0];
-  mat[i + 1] = vec[1];
-  mat[i + 2] = vec[2];
-  mat[i + 3] = vec[3];
-  return mat;
-};
-
-
-/**
- * Retrieves the specified column from the matrix into the given vector.
- *
- * @param {!goog.vec.mat4f.Type} mat The matrix supplying the values.
- * @param {number} column The column to get the values from.
- * @param {!goog.vec.vec4f.Type} vec The vector of elements to
- *     receive the column.
- * @return {!goog.vec.vec4f.Type} return vec so that operations can be
- *     chained together.
- */
-goog.vec.mat4f.getColumn = function(mat, column, vec) {
-  var i = column * 4;
-  vec[0] = mat[i];
-  vec[1] = mat[i + 1];
-  vec[2] = mat[i + 2];
-  vec[3] = mat[i + 3];
-  return vec;
-};
-
-
-/**
- * Sets the columns of the matrix from the given vectors.
- *
- * @param {!goog.vec.mat4f.Type} mat The matrix to receive the values.
- * @param {!goog.vec.vec4f.Type} vec0 The values for column 0.
- * @param {!goog.vec.vec4f.Type} vec1 The values for column 1.
- * @param {!goog.vec.vec4f.Type} vec2 The values for column 2.
- * @param {!goog.vec.vec4f.Type} vec3 The values for column 3.
- * @return {!goog.vec.mat4f.Type} return mat so that operations can be
- *     chained together.
- */
-goog.vec.mat4f.setColumns = function(mat, vec0, vec1, vec2, vec3) {
-  mat[0] = vec0[0];
-  mat[1] = vec0[1];
-  mat[2] = vec0[2];
-  mat[3] = vec0[3];
-  mat[4] = vec1[0];
-  mat[5] = vec1[1];
-  mat[6] = vec1[2];
-  mat[7] = vec1[3];
-  mat[8] = vec2[0];
-  mat[9] = vec2[1];
-  mat[10] = vec2[2];
-  mat[11] = vec2[3];
-  mat[12] = vec3[0];
-  mat[13] = vec3[1];
-  mat[14] = vec3[2];
-  mat[15] = vec3[3];
-  return mat;
-};
-
-
-/**
- * Retrieves the column values from the given matrix into the given vectors.
- *
- * @param {!goog.vec.mat4f.Type} mat The matrix supplying the columns.
- * @param {!goog.vec.vec4f.Type} vec0 The vector to receive column 0.
- * @param {!goog.vec.vec4f.Type} vec1 The vector to receive column 1.
- * @param {!goog.vec.vec4f.Type} vec2 The vector to receive column 2.
- * @param {!goog.vec.vec4f.Type} vec3 The vector to receive column 3.
- */
-goog.vec.mat4f.getColumns = function(mat, vec0, vec1, vec2, vec3) {
-  vec0[0] = mat[0];
-  vec0[1] = mat[1];
-  vec0[2] = mat[2];
-  vec0[3] = mat[3];
-  vec1[0] = mat[4];
-  vec1[1] = mat[5];
-  vec1[2] = mat[6];
-  vec1[3] = mat[7];
-  vec2[0] = mat[8];
-  vec2[1] = mat[9];
-  vec2[2] = mat[10];
-  vec2[3] = mat[11];
-  vec3[0] = mat[12];
-  vec3[1] = mat[13];
-  vec3[2] = mat[14];
-  vec3[3] = mat[15];
-};
-
-
-/**
- * Sets the row values from the supplied values.
- *
- * @param {!goog.vec.mat4f.Type} mat The matrix to receive the values.
- * @param {number} row The index of the row to receive the values.
- * @param {number} v0 The value for column 0.
- * @param {number} v1 The value for column 1.
- * @param {number} v2 The value for column 2.
- * @param {number} v3 The value for column 3.
- * @return {!goog.vec.mat4f.Type} return mat so that operations can be
- *     chained together.
- */
-goog.vec.mat4f.setRowValues = function(mat, row, v0, v1, v2, v3) {
-  mat[row] = v0;
-  mat[row + 4] = v1;
-  mat[row + 8] = v2;
-  mat[row + 12] = v3;
-  return mat;
-};
-
-
-/**
- * Sets the row values from the supplied vector.
- *
- * @param {!goog.vec.mat4f.Type} mat The matrix to receive the row values.
- * @param {number} row The index of the row.
- * @param {!goog.vec.vec4f.Type} vec The vector containing the values.
- * @return {!goog.vec.mat4f.Type} return mat so that operations can be
- *     chained together.
- */
-goog.vec.mat4f.setRow = function(mat, row, vec) {
-  mat[row] = vec[0];
-  mat[row + 4] = vec[1];
-  mat[row + 8] = vec[2];
-  mat[row + 12] = vec[3];
-  return mat;
-};
-
-
-/**
- * Retrieves the row values into the given vector.
- *
- * @param {!goog.vec.mat4f.Type} mat The matrix supplying the values.
- * @param {number} row The index of the row supplying the values.
- * @param {!goog.vec.vec4f.Type} vec The vector to receive the row.
- * @return {!goog.vec.vec4f.Type} return vec so that operations can be
- *     chained together.
- */
-goog.vec.mat4f.getRow = function(mat, row, vec) {
-  vec[0] = mat[row];
-  vec[1] = mat[row + 4];
-  vec[2] = mat[row + 8];
-  vec[3] = mat[row + 12];
-  return vec;
-};
-
-
-/**
- * Sets the rows of the matrix from the supplied vectors.
- *
- * @param {!goog.vec.mat4f.Type} mat The matrix to receive the values.
- * @param {!goog.vec.vec4f.Type} vec0 The values for row 0.
- * @param {!goog.vec.vec4f.Type} vec1 The values for row 1.
- * @param {!goog.vec.vec4f.Type} vec2 The values for row 2.
- * @param {!goog.vec.vec4f.Type} vec3 The values for row 3.
- * @return {!goog.vec.mat4f.Type} return mat so that operations can be
- *     chained together.
- */
-goog.vec.mat4f.setRows = function(mat, vec0, vec1, vec2, vec3) {
-  mat[0] = vec0[0];
-  mat[1] = vec1[0];
-  mat[2] = vec2[0];
-  mat[3] = vec3[0];
-  mat[4] = vec0[1];
-  mat[5] = vec1[1];
-  mat[6] = vec2[1];
-  mat[7] = vec3[1];
-  mat[8] = vec0[2];
-  mat[9] = vec1[2];
-  mat[10] = vec2[2];
-  mat[11] = vec3[2];
-  mat[12] = vec0[3];
-  mat[13] = vec1[3];
-  mat[14] = vec2[3];
-  mat[15] = vec3[3];
-  return mat;
-};
-
-
-/**
- * Retrieves the rows of the matrix into the supplied vectors.
- *
- * @param {!goog.vec.mat4f.Type} mat The matrix to supply the values.
- * @param {!goog.vec.vec4f.Type} vec0 The vector to receive row 0.
- * @param {!goog.vec.vec4f.Type} vec1 The vector to receive row 1.
- * @param {!goog.vec.vec4f.Type} vec2 The vector to receive row 2.
- * @param {!goog.vec.vec4f.Type} vec3 The vector to receive row 3.
- */
-goog.vec.mat4f.getRows = function(mat, vec0, vec1, vec2, vec3) {
-  vec0[0] = mat[0];
-  vec1[0] = mat[1];
-  vec2[0] = mat[2];
-  vec3[0] = mat[3];
-  vec0[1] = mat[4];
-  vec1[1] = mat[5];
-  vec2[1] = mat[6];
-  vec3[1] = mat[7];
-  vec0[2] = mat[8];
-  vec1[2] = mat[9];
-  vec2[2] = mat[10];
-  vec3[2] = mat[11];
-  vec0[3] = mat[12];
-  vec1[3] = mat[13];
-  vec2[3] = mat[14];
-  vec3[3] = mat[15];
-};
-
-
-/**
- * Makes the given 4x4 matrix the zero matrix.
- *
- * @param {!goog.vec.mat4f.Type} mat The matrix.
- * @return {!goog.vec.mat4f.Type} return mat so operations can be chained.
- */
-goog.vec.mat4f.makeZero = function(mat) {
-  mat[0] = 0;
-  mat[1] = 0;
-  mat[2] = 0;
-  mat[3] = 0;
-  mat[4] = 0;
-  mat[5] = 0;
-  mat[6] = 0;
-  mat[7] = 0;
-  mat[8] = 0;
-  mat[9] = 0;
-  mat[10] = 0;
-  mat[11] = 0;
-  mat[12] = 0;
-  mat[13] = 0;
-  mat[14] = 0;
-  mat[15] = 0;
-  return mat;
-};
-
-
-/**
- * Makes the given 4x4 matrix the identity matrix.
- *
- * @param {!goog.vec.mat4f.Type} mat The matrix.
- * @return {!goog.vec.mat4f.Type} return mat so operations can be chained.
- */
-goog.vec.mat4f.makeIdentity = function(mat) {
-  mat[0] = 1;
-  mat[1] = 0;
-  mat[2] = 0;
-  mat[3] = 0;
-  mat[4] = 0;
-  mat[5] = 1;
-  mat[6] = 0;
-  mat[7] = 0;
-  mat[8] = 0;
-  mat[9] = 0;
-  mat[10] = 1;
-  mat[11] = 0;
-  mat[12] = 0;
-  mat[13] = 0;
-  mat[14] = 0;
-  mat[15] = 1;
-  return mat;
-};
-
-
-/**
- * Performs a per-component addition of the matrix mat0 and mat1, storing
- * the result into resultMat.
- *
- * @param {!goog.vec.mat4f.Type} mat0 The first addend.
- * @param {!goog.vec.mat4f.Type} mat1 The second addend.
- * @param {!goog.vec.mat4f.Type} resultMat The matrix to
- *     receive the results (may be either mat0 or mat1).
- * @return {!goog.vec.mat4f.Type} return resultMat so that operations can be
- *     chained together.
- */
-goog.vec.mat4f.addMat = function(mat0, mat1, resultMat) {
-  resultMat[0] = mat0[0] + mat1[0];
-  resultMat[1] = mat0[1] + mat1[1];
-  resultMat[2] = mat0[2] + mat1[2];
-  resultMat[3] = mat0[3] + mat1[3];
-  resultMat[4] = mat0[4] + mat1[4];
-  resultMat[5] = mat0[5] + mat1[5];
-  resultMat[6] = mat0[6] + mat1[6];
-  resultMat[7] = mat0[7] + mat1[7];
-  resultMat[8] = mat0[8] + mat1[8];
-  resultMat[9] = mat0[9] + mat1[9];
-  resultMat[10] = mat0[10] + mat1[10];
-  resultMat[11] = mat0[11] + mat1[11];
-  resultMat[12] = mat0[12] + mat1[12];
-  resultMat[13] = mat0[13] + mat1[13];
-  resultMat[14] = mat0[14] + mat1[14];
-  resultMat[15] = mat0[15] + mat1[15];
-  return resultMat;
-};
-
-
-/**
- * Performs a per-component subtraction of the matrix mat0 and mat1,
- * storing the result into resultMat.
- *
- * @param {!goog.vec.mat4f.Type} mat0 The minuend.
- * @param {!goog.vec.mat4f.Type} mat1 The subtrahend.
- * @param {!goog.vec.mat4f.Type} resultMat The matrix to receive
- *     the results (may be either mat0 or mat1).
- * @return {!goog.vec.mat4f.Type} return resultMat so that operations can be
- *     chained together.
- */
-goog.vec.mat4f.subMat = function(mat0, mat1, resultMat) {
-  resultMat[0] = mat0[0] - mat1[0];
-  resultMat[1] = mat0[1] - mat1[1];
-  resultMat[2] = mat0[2] - mat1[2];
-  resultMat[3] = mat0[3] - mat1[3];
-  resultMat[4] = mat0[4] - mat1[4];
-  resultMat[5] = mat0[5] - mat1[5];
-  resultMat[6] = mat0[6] - mat1[6];
-  resultMat[7] = mat0[7] - mat1[7];
-  resultMat[8] = mat0[8] - mat1[8];
-  resultMat[9] = mat0[9] - mat1[9];
-  resultMat[10] = mat0[10] - mat1[10];
-  resultMat[11] = mat0[11] - mat1[11];
-  resultMat[12] = mat0[12] - mat1[12];
-  resultMat[13] = mat0[13] - mat1[13];
-  resultMat[14] = mat0[14] - mat1[14];
-  resultMat[15] = mat0[15] - mat1[15];
-  return resultMat;
-};
-
-
-/**
- * Multiplies matrix mat with the given scalar, storing the result
- * into resultMat.
- *
- * @param {!goog.vec.mat4f.Type} mat The matrix.
- * @param {number} scalar The scalar value to multiply to each element of mat.
- * @param {!goog.vec.mat4f.Type} resultMat The matrix to receive
- *     the results (may be mat).
- * @return {!goog.vec.mat4f.Type} return resultMat so that operations can be
- *     chained together.
- */
-goog.vec.mat4f.multScalar = function(mat, scalar, resultMat) {
-  resultMat[0] = mat[0] * scalar;
-  resultMat[1] = mat[1] * scalar;
-  resultMat[2] = mat[2] * scalar;
-  resultMat[3] = mat[3] * scalar;
-  resultMat[4] = mat[4] * scalar;
-  resultMat[5] = mat[5] * scalar;
-  resultMat[6] = mat[6] * scalar;
-  resultMat[7] = mat[7] * scalar;
-  resultMat[8] = mat[8] * scalar;
-  resultMat[9] = mat[9] * scalar;
-  resultMat[10] = mat[10] * scalar;
-  resultMat[11] = mat[11] * scalar;
-  resultMat[12] = mat[12] * scalar;
-  resultMat[13] = mat[13] * scalar;
-  resultMat[14] = mat[14] * scalar;
-  resultMat[15] = mat[15] * scalar;
-  return resultMat;
-};
-
-
-/**
- * Multiplies the two matrices mat0 and mat1 using matrix multiplication,
- * storing the result into resultMat.
- *
- * @param {!goog.vec.mat4f.Type} mat0 The first (left hand) matrix.
- * @param {!goog.vec.mat4f.Type} mat1 The second (right hand) matrix.
- * @param {!goog.vec.mat4f.Type} resultMat The matrix to receive
- *     the results (may be either mat0 or mat1).
- * @return {!goog.vec.mat4f.Type} return resultMat so that operations can be
- *     chained together.
- */
-goog.vec.mat4f.multMat = function(mat0, mat1, resultMat) {
-  var a00 = mat0[0], a10 = mat0[1], a20 = mat0[2], a30 = mat0[3];
-  var a01 = mat0[4], a11 = mat0[5], a21 = mat0[6], a31 = mat0[7];
-  var a02 = mat0[8], a12 = mat0[9], a22 = mat0[10], a32 = mat0[11];
-  var a03 = mat0[12], a13 = mat0[13], a23 = mat0[14], a33 = mat0[15];
-
-  var b00 = mat1[0], b10 = mat1[1], b20 = mat1[2], b30 = mat1[3];
-  var b01 = mat1[4], b11 = mat1[5], b21 = mat1[6], b31 = mat1[7];
-  var b02 = mat1[8], b12 = mat1[9], b22 = mat1[10], b32 = mat1[11];
-  var b03 = mat1[12], b13 = mat1[13], b23 = mat1[14], b33 = mat1[15];
-
-  resultMat[0] = a00 * b00 + a01 * b10 + a02 * b20 + a03 * b30;
-  resultMat[1] = a10 * b00 + a11 * b10 + a12 * b20 + a13 * b30;
-  resultMat[2] = a20 * b00 + a21 * b10 + a22 * b20 + a23 * b30;
-  resultMat[3] = a30 * b00 + a31 * b10 + a32 * b20 + a33 * b30;
-
-  resultMat[4] = a00 * b01 + a01 * b11 + a02 * b21 + a03 * b31;
-  resultMat[5] = a10 * b01 + a11 * b11 + a12 * b21 + a13 * b31;
-  resultMat[6] = a20 * b01 + a21 * b11 + a22 * b21 + a23 * b31;
-  resultMat[7] = a30 * b01 + a31 * b11 + a32 * b21 + a33 * b31;
-
-  resultMat[8] = a00 * b02 + a01 * b12 + a02 * b22 + a03 * b32;
-  resultMat[9] = a10 * b02 + a11 * b12 + a12 * b22 + a13 * b32;
-  resultMat[10] = a20 * b02 + a21 * b12 + a22 * b22 + a23 * b32;
-  resultMat[11] = a30 * b02 + a31 * b12 + a32 * b22 + a33 * b32;
-
-  resultMat[12] = a00 * b03 + a01 * b13 + a02 * b23 + a03 * b33;
-  resultMat[13] = a10 * b03 + a11 * b13 + a12 * b23 + a13 * b33;
-  resultMat[14] = a20 * b03 + a21 * b13 + a22 * b23 + a23 * b33;
-  resultMat[15] = a30 * b03 + a31 * b13 + a32 * b23 + a33 * b33;
-  return resultMat;
-};
-
-
-/**
- * Transposes the given matrix mat storing the result into resultMat.
- *
- * @param {!goog.vec.mat4f.Type} mat The matrix to transpose.
- * @param {!goog.vec.mat4f.Type} resultMat The matrix to receive
- *     the results (may be mat).
- * @return {!goog.vec.mat4f.Type} return resultMat so that operations can be
- *     chained together.
- */
-goog.vec.mat4f.transpose = function(mat, resultMat) {
-  if (resultMat == mat) {
-    var a10 = mat[1], a20 = mat[2], a30 = mat[3];
-    var a21 = mat[6], a31 = mat[7];
-    var a32 = mat[11];
-    resultMat[1] = mat[4];
-    resultMat[2] = mat[8];
-    resultMat[3] = mat[12];
-    resultMat[4] = a10;
-    resultMat[6] = mat[9];
-    resultMat[7] = mat[13];
-    resultMat[8] = a20;
-    resultMat[9] = a21;
-    resultMat[11] = mat[14];
-    resultMat[12] = a30;
-    resultMat[13] = a31;
-    resultMat[14] = a32;
-  } else {
-    resultMat[0] = mat[0];
-    resultMat[1] = mat[4];
-    resultMat[2] = mat[8];
-    resultMat[3] = mat[12];
-
-    resultMat[4] = mat[1];
-    resultMat[5] = mat[5];
-    resultMat[6] = mat[9];
-    resultMat[7] = mat[13];
-
-    resultMat[8] = mat[2];
-    resultMat[9] = mat[6];
-    resultMat[10] = mat[10];
-    resultMat[11] = mat[14];
-
-    resultMat[12] = mat[3];
-    resultMat[13] = mat[7];
-    resultMat[14] = mat[11];
-    resultMat[15] = mat[15];
-  }
-  return resultMat;
-};
-
-
-/**
- * Computes the determinant of the matrix.
- *
- * @param {!goog.vec.mat4f.Type} mat The matrix to compute the matrix for.
- * @return {number} The determinant of the matrix.
- */
-goog.vec.mat4f.determinant = function(mat) {
-  var m00 = mat[0], m10 = mat[1], m20 = mat[2], m30 = mat[3];
-  var m01 = mat[4], m11 = mat[5], m21 = mat[6], m31 = mat[7];
-  var m02 = mat[8], m12 = mat[9], m22 = mat[10], m32 = mat[11];
-  var m03 = mat[12], m13 = mat[13], m23 = mat[14], m33 = mat[15];
-
-  var a0 = m00 * m11 - m10 * m01;
-  var a1 = m00 * m21 - m20 * m01;
-  var a2 = m00 * m31 - m30 * m01;
-  var a3 = m10 * m21 - m20 * m11;
-  var a4 = m10 * m31 - m30 * m11;
-  var a5 = m20 * m31 - m30 * m21;
-  var b0 = m02 * m13 - m12 * m03;
-  var b1 = m02 * m23 - m22 * m03;
-  var b2 = m02 * m33 - m32 * m03;
-  var b3 = m12 * m23 - m22 * m13;
-  var b4 = m12 * m33 - m32 * m13;
-  var b5 = m22 * m33 - m32 * m23;
-
-  return a0 * b5 - a1 * b4 + a2 * b3 + a3 * b2 - a4 * b1 + a5 * b0;
-};
-
-
-/**
- * Computes the inverse of mat storing the result into resultMat. If the
- * inverse is defined, this function returns true, false otherwise.
- *
- * @param {!goog.vec.mat4f.Type} mat The matrix to invert.
- * @param {!goog.vec.mat4f.Type} resultMat The matrix to receive
- *     the result (may be mat).
- * @return {boolean} True if the inverse is defined. If false is returned,
- *     resultMat is not modified.
- */
-goog.vec.mat4f.invert = function(mat, resultMat) {
-  var m00 = mat[0], m10 = mat[1], m20 = mat[2], m30 = mat[3];
-  var m01 = mat[4], m11 = mat[5], m21 = mat[6], m31 = mat[7];
-  var m02 = mat[8], m12 = mat[9], m22 = mat[10], m32 = mat[11];
-  var m03 = mat[12], m13 = mat[13], m23 = mat[14], m33 = mat[15];
-
-  var a0 = m00 * m11 - m10 * m01;
-  var a1 = m00 * m21 - m20 * m01;
-  var a2 = m00 * m31 - m30 * m01;
-  var a3 = m10 * m21 - m20 * m11;
-  var a4 = m10 * m31 - m30 * m11;
-  var a5 = m20 * m31 - m30 * m21;
-  var b0 = m02 * m13 - m12 * m03;
-  var b1 = m02 * m23 - m22 * m03;
-  var b2 = m02 * m33 - m32 * m03;
-  var b3 = m12 * m23 - m22 * m13;
-  var b4 = m12 * m33 - m32 * m13;
-  var b5 = m22 * m33 - m32 * m23;
-
-  var det = a0 * b5 - a1 * b4 + a2 * b3 + a3 * b2 - a4 * b1 + a5 * b0;
-  if (det == 0) {
-    return false;
-  }
-
-  var idet = 1.0 / det;
-  resultMat[0] = (m11 * b5 - m21 * b4 + m31 * b3) * idet;
-  resultMat[1] = (-m10 * b5 + m20 * b4 - m30 * b3) * idet;
-  resultMat[2] = (m13 * a5 - m23 * a4 + m33 * a3) * idet;
-  resultMat[3] = (-m12 * a5 + m22 * a4 - m32 * a3) * idet;
-  resultMat[4] = (-m01 * b5 + m21 * b2 - m31 * b1) * idet;
-  resultMat[5] = (m00 * b5 - m20 * b2 + m30 * b1) * idet;
-  resultMat[6] = (-m03 * a5 + m23 * a2 - m33 * a1) * idet;
-  resultMat[7] = (m02 * a5 - m22 * a2 + m32 * a1) * idet;
-  resultMat[8] = (m01 * b4 - m11 * b2 + m31 * b0) * idet;
-  resultMat[9] = (-m00 * b4 + m10 * b2 - m30 * b0) * idet;
-  resultMat[10] = (m03 * a4 - m13 * a2 + m33 * a0) * idet;
-  resultMat[11] = (-m02 * a4 + m12 * a2 - m32 * a0) * idet;
-  resultMat[12] = (-m01 * b3 + m11 * b1 - m21 * b0) * idet;
-  resultMat[13] = (m00 * b3 - m10 * b1 + m20 * b0) * idet;
-  resultMat[14] = (-m03 * a3 + m13 * a1 - m23 * a0) * idet;
-  resultMat[15] = (m02 * a3 - m12 * a1 + m22 * a0) * idet;
-  return true;
-};
-
-
-/**
- * Returns true if the components of mat0 are equal to the components of mat1.
- *
- * @param {!goog.vec.mat4f.Type} mat0 The first matrix.
- * @param {!goog.vec.mat4f.Type} mat1 The second matrix.
- * @return {boolean} True if the the two matrices are equivalent.
- */
-goog.vec.mat4f.equals = function(mat0, mat1) {
-  return mat0.length == mat1.length && mat0[0] == mat1[0] &&
-      mat0[1] == mat1[1] && mat0[2] == mat1[2] && mat0[3] == mat1[3] &&
-      mat0[4] == mat1[4] && mat0[5] == mat1[5] && mat0[6] == mat1[6] &&
-      mat0[7] == mat1[7] && mat0[8] == mat1[8] && mat0[9] == mat1[9] &&
-      mat0[10] == mat1[10] && mat0[11] == mat1[11] && mat0[12] == mat1[12] &&
-      mat0[13] == mat1[13] && mat0[14] == mat1[14] && mat0[15] == mat1[15];
-};
-
-
-/**
- * Transforms the given vector with the given matrix storing the resulting,
- * transformed vector into resultVec. The input vector is multiplied against the
- * upper 3x4 matrix omitting the projective component.
- *
- * @param {!goog.vec.mat4f.Type} mat The matrix supplying the transformation.
- * @param {!goog.vec.vec3f.Type} vec The 3 element vector to transform.
- * @param {!goog.vec.vec3f.Type} resultVec The 3 element vector to
- *     receive the results (may be vec).
- * @return {!goog.vec.vec3f.Type} return resultVec so that operations can be
- *     chained together.
- */
-goog.vec.mat4f.multVec3 = function(mat, vec, resultVec) {
-  var x = vec[0], y = vec[1], z = vec[2];
-  resultVec[0] = x * mat[0] + y * mat[4] + z * mat[8] + mat[12];
-  resultVec[1] = x * mat[1] + y * mat[5] + z * mat[9] + mat[13];
-  resultVec[2] = x * mat[2] + y * mat[6] + z * mat[10] + mat[14];
-  return resultVec;
-};
-
-
-/**
- * Transforms the given vector with the given matrix storing the resulting,
- * transformed vector into resultVec. The input vector is multiplied against the
- * upper 3x3 matrix omitting the projective component and translation
- * components.
- *
- * @param {!goog.vec.mat4f.Type} mat The matrix supplying the transformation.
- * @param {!goog.vec.vec3f.Type} vec The 3 element vector to transform.
- * @param {!goog.vec.vec3f.Type} resultVec The 3 element vector to
- *     receive the results (may be vec).
- * @return {!goog.vec.vec3f.Type} return resultVec so that operations can be
- *     chained together.
- */
-goog.vec.mat4f.multVec3NoTranslate = function(mat, vec, resultVec) {
-  var x = vec[0], y = vec[1], z = vec[2];
-  resultVec[0] = x * mat[0] + y * mat[4] + z * mat[8];
-  resultVec[1] = x * mat[1] + y * mat[5] + z * mat[9];
-  resultVec[2] = x * mat[2] + y * mat[6] + z * mat[10];
-  return resultVec;
-};
-
-
-/**
- * Transforms the given vector with the given matrix storing the resulting,
- * transformed vector into resultVec. The input vector is multiplied against the
- * full 4x4 matrix with the homogeneous divide applied to reduce the 4 element
- * vector to a 3 element vector.
- *
- * @param {!goog.vec.mat4f.Type} mat The matrix supplying the transformation.
- * @param {!goog.vec.vec3f.Type} vec The 3 element vector to transform.
- * @param {!goog.vec.vec3f.Type} resultVec The 3 element vector
- *     to receive the results (may be vec).
- * @return {!goog.vec.vec3f.Type} return resultVec so that operations can be
- *     chained together.
- */
-goog.vec.mat4f.multVec3Projective = function(mat, vec, resultVec) {
-  var x = vec[0], y = vec[1], z = vec[2];
-  var invw = 1 / (x * mat[3] + y * mat[7] + z * mat[11] + mat[15]);
-  resultVec[0] = (x * mat[0] + y * mat[4] + z * mat[8] + mat[12]) * invw;
-  resultVec[1] = (x * mat[1] + y * mat[5] + z * mat[9] + mat[13]) * invw;
-  resultVec[2] = (x * mat[2] + y * mat[6] + z * mat[10] + mat[14]) * invw;
-  return resultVec;
-};
-
-
-/**
- * Transforms the given vector with the given matrix storing the resulting,
- * transformed vector into resultVec.
- *
- * @param {!goog.vec.mat4f.Type} mat The matrix supplying the transformation.
- * @param {!goog.vec.vec4f.Type} vec The vector to transform.
- * @param {!goog.vec.vec4f.Type} resultVec The vector to
- *     receive the results (may be vec).
- * @return {!goog.vec.vec4f.Type} return resultVec so that operations can be
- *     chained together.
- */
-goog.vec.mat4f.multVec4 = function(mat, vec, resultVec) {
-  var x = vec[0], y = vec[1], z = vec[2], w = vec[3];
-  resultVec[0] = x * mat[0] + y * mat[4] + z * mat[8] + w * mat[12];
-  resultVec[1] = x * mat[1] + y * mat[5] + z * mat[9] + w * mat[13];
-  resultVec[2] = x * mat[2] + y * mat[6] + z * mat[10] + w * mat[14];
-  resultVec[3] = x * mat[3] + y * mat[7] + z * mat[11] + w * mat[15];
-  return resultVec;
-};
-
-
-/**
- * Makes the given 4x4 matrix a translation matrix with x, y and z
- * translation factors.
- *
- * @param {!goog.vec.mat4f.Type} mat The matrix.
- * @param {number} x The translation along the x axis.
- * @param {number} y The translation along the y axis.
- * @param {number} z The translation along the z axis.
- * @return {!goog.vec.mat4f.Type} return mat so that operations can be
- *     chained.
- */
-goog.vec.mat4f.makeTranslate = function(mat, x, y, z) {
-  mat[0] = 1;
-  mat[1] = 0;
-  mat[2] = 0;
-  mat[3] = 0;
-  mat[4] = 0;
-  mat[5] = 1;
-  mat[6] = 0;
-  mat[7] = 0;
-  mat[8] = 0;
-  mat[9] = 0;
-  mat[10] = 1;
-  mat[11] = 0;
-  mat[12] = x;
-  mat[13] = y;
-  mat[14] = z;
-  mat[15] = 1;
-  return mat;
-};
-
-
-/**
- * Makes the given 4x4 matrix as a scale matrix with x, y and z scale factors.
- *
- * @param {!goog.vec.mat4f.Type} mat The matrix.
- * @param {number} x The scale along the x axis.
- * @param {number} y The scale along the y axis.
- * @param {number} z The scale along the z axis.
- * @return {!goog.vec.mat4f.Type} return mat so that operations can be
- *     chained.
- */
-goog.vec.mat4f.makeScale = function(mat, x, y, z) {
-  mat[0] = x;
-  mat[1] = 0;
-  mat[2] = 0;
-  mat[3] = 0;
-  mat[4] = 0;
-  mat[5] = y;
-  mat[6] = 0;
-  mat[7] = 0;
-  mat[8] = 0;
-  mat[9] = 0;
-  mat[10] = z;
-  mat[11] = 0;
-  mat[12] = 0;
-  mat[13] = 0;
-  mat[14] = 0;
-  mat[15] = 1;
-  return mat;
-};
-
-
-/**
- * Makes the given 4x4 matrix a rotation matrix with the given rotation
- * angle about the axis defined by the vector (ax, ay, az).
- *
- * @param {!goog.vec.mat4f.Type} mat The matrix.
- * @param {number} angle The rotation angle in radians.
- * @param {number} ax The x component of the rotation axis.
- * @param {number} ay The y component of the rotation axis.
- * @param {number} az The z component of the rotation axis.
- * @return {!goog.vec.mat4f.Type} return mat so that operations can be
- *     chained.
- */
-goog.vec.mat4f.makeRotate = function(mat, angle, ax, ay, az) {
-  var c = Math.cos(angle);
-  var d = 1 - c;
-  var s = Math.sin(angle);
-
-  mat[0] = ax * ax * d + c;
-  mat[1] = ax * ay * d + az * s;
-  mat[2] = ax * az * d - ay * s;
-  mat[3] = 0;
-  mat[4] = ax * ay * d - az * s;
-  mat[5] = ay * ay * d + c;
-  mat[6] = ay * az * d + ax * s;
-  mat[7] = 0;
-  mat[8] = ax * az * d + ay * s;
-  mat[9] = ay * az * d - ax * s;
-  mat[10] = az * az * d + c;
-  mat[11] = 0;
-  mat[12] = 0;
-  mat[13] = 0;
-  mat[14] = 0;
-  mat[15] = 1;
-
-  return mat;
-};
-
-
-/**
- * Makes the given 4x4 matrix a rotation matrix with the given rotation
- * angle about the X axis.
- *
- * @param {!goog.vec.mat4f.Type} mat The matrix.
- * @param {number} angle The rotation angle in radians.
- * @return {!goog.vec.mat4f.Type} return mat so that operations can be
- *     chained.
- */
-goog.vec.mat4f.makeRotateX = function(mat, angle) {
-  var c = Math.cos(angle);
-  var s = Math.sin(angle);
-
-  mat[0] = 1;
-  mat[1] = 0;
-  mat[2] = 0;
-  mat[3] = 0;
-  mat[4] = 0;
-  mat[5] = c;
-  mat[6] = s;
-  mat[7] = 0;
-  mat[8] = 0;
-  mat[9] = -s;
-  mat[10] = c;
-  mat[11] = 0;
-  mat[12] = 0;
-  mat[13] = 0;
-  mat[14] = 0;
-  mat[15] = 1;
-
-  return mat;
-};
-
-
-/**
- * Makes the given 4x4 matrix a rotation matrix with the given rotation
- * angle about the Y axis.
- *
- * @param {!goog.vec.mat4f.Type} mat The matrix.
- * @param {number} angle The rotation angle in radians.
- * @return {!goog.vec.mat4f.Type} return mat so that operations can be
- *     chained.
- */
-goog.vec.mat4f.makeRotateY = function(mat, angle) {
-  var c = Math.cos(angle);
-  var s = Math.sin(angle);
-
-  mat[0] = c;
-  mat[1] = 0;
-  mat[2] = -s;
-  mat[3] = 0;
-  mat[4] = 0;
-  mat[5] = 1;
-  mat[6] = 0;
-  mat[7] = 0;
-  mat[8] = s;
-  mat[9] = 0;
-  mat[10] = c;
-  mat[11] = 0;
-  mat[12] = 0;
-  mat[13] = 0;
-  mat[14] = 0;
-  mat[15] = 1;
-
-  return mat;
-};
-
-
-/**
- * Makes the given 4x4 matrix a rotation matrix with the given rotation
- * angle about the Z axis.
- *
- * @param {!goog.vec.mat4f.Type} mat The matrix.
- * @param {number} angle The rotation angle in radians.
- * @return {!goog.vec.mat4f.Type} return mat so that operations can be
- *     chained.
- */
-goog.vec.mat4f.makeRotateZ = function(mat, angle) {
-  var c = Math.cos(angle);
-  var s = Math.sin(angle);
-
-  mat[0] = c;
-  mat[1] = s;
-  mat[2] = 0;
-  mat[3] = 0;
-  mat[4] = -s;
-  mat[5] = c;
-  mat[6] = 0;
-  mat[7] = 0;
-  mat[8] = 0;
-  mat[9] = 0;
-  mat[10] = 1;
-  mat[11] = 0;
-  mat[12] = 0;
-  mat[13] = 0;
-  mat[14] = 0;
-  mat[15] = 1;
-
-  return mat;
-};
-
-
-/**
- * Creates a matrix from a quaternion rotation and vector translation.
- *
- * This is a specialization of makeRotationTranslationScaleOrigin.
- *
- * This is equivalent to, but faster than:
- *     goog.vec.mat4f.makeIdentity(m);
- *     goog.vec.mat4f.translate(m, tx, ty, tz);
- *     goog.vec.mat4f.rotate(m, theta, rx, ry, rz);
- * and:
- *     goog.vec.Quaternion.toRotationMatrix4(rotation, mat);
- *     mat[12] = translation[0];
- *     mat[13] = translation[1];
- *     mat[14] = translation[2];
- * See http://jsperf.com/goog-vec-makerotationtranslation2 .
- *
- * @param {!goog.vec.mat4f.Type} mat The matrix.
- * @param {!goog.vec.Quaternion.AnyType} rotation The quaternion rotation.
- *     Note: this quaternion is assumed to already be normalized.
- * @param {!goog.vec.vec3f.Type} translation The vector translation.
- * @return {!goog.vec.mat4f.Type} return mat so that operations can be
- *     chained.
- */
-goog.vec.mat4f.makeRotationTranslation = function(mat, rotation, translation) {
-  // Quaternion math
-  var x = rotation[0], y = rotation[1], z = rotation[2], w = rotation[3];
-  var x2 = 2 * x, y2 = 2 * y, z2 = 2 * z;
-  var xx = x * x2;
-  var xy = x * y2;
-  var xz = x * z2;
-  var yy = y * y2;
-  var yz = y * z2;
-  var zz = z * z2;
-  var wx = w * x2;
-  var wy = w * y2;
-  var wz = w * z2;
-
-  mat[0] = 1 - (yy + zz);
-  mat[1] = xy + wz;
-  mat[2] = xz - wy;
-  mat[3] = 0;
-  mat[4] = xy - wz;
-  mat[5] = 1 - (xx + zz);
-  mat[6] = yz + wx;
-  mat[7] = 0;
-  mat[8] = xz + wy;
-  mat[9] = yz - wx;
-  mat[10] = 1 - (xx + yy);
-  mat[11] = 0;
-  mat[12] = translation[0];
-  mat[13] = translation[1];
-  mat[14] = translation[2];
-  mat[15] = 1;
-  return mat;
-};
-
-
-/**
- * Creates a matrix from a quaternion rotation, vector translation, and
- * vector scale.
- *
- * This is a specialization of makeRotationTranslationScaleOrigin.
- *
- * This is equivalent to, but faster than:
- *     goog.vec.mat4f.makeIdentity(m);
- *     goog.vec.mat4f.translate(m, tx, ty, tz);
- *     goog.vec.mat4f.rotate(m, theta, rx, ry, rz);
- *     goog.vec.mat4f.scale(m, sx, sy, sz);
- *
- * @param {!goog.vec.mat4f.Type} mat The matrix.
- * @param {!goog.vec.Quaternion.AnyType} rotation The quaternion rotation.
- *     Note: this quaternion is assumed to already be normalized.
- * @param {!goog.vec.vec3f.Type} translation The vector translation.
- * @param {!goog.vec.vec3f.Type} scale The vector scale.
- * @return {!goog.vec.mat4f.Type} return mat so that operations can be
- *     chained.
- */
-goog.vec.mat4f.makeRotationTranslationScale = function(
-    mat, rotation, translation, scale) {
-  // Quaternion math
-  var x = rotation[0], y = rotation[1], z = rotation[2], w = rotation[3];
-  var x2 = 2 * x, y2 = 2 * y, z2 = 2 * z;
-  var xx = x * x2;
-  var xy = x * y2;
-  var xz = x * z2;
-  var yy = y * y2;
-  var yz = y * z2;
-  var zz = z * z2;
-  var wx = w * x2;
-  var wy = w * y2;
-  var wz = w * z2;
-  var sx = scale[0];
-  var sy = scale[1];
-  var sz = scale[2];
-
-  mat[0] = (1 - (yy + zz)) * sx;
-  mat[1] = (xy + wz) * sx;
-  mat[2] = (xz - wy) * sx;
-  mat[3] = 0;
-  mat[4] = (xy - wz) * sy;
-  mat[5] = (1 - (xx + zz)) * sy;
-  mat[6] = (yz + wx) * sy;
-  mat[7] = 0;
-  mat[8] = (xz + wy) * sz;
-  mat[9] = (yz - wx) * sz;
-  mat[10] = (1 - (xx + yy)) * sz;
-  mat[11] = 0;
-  mat[12] = translation[0];
-  mat[13] = translation[1];
-  mat[14] = translation[2];
-  mat[15] = 1;
-  return mat;
-};
-
-
-/**
- * Creates a matrix from a quaternion rotation, vector translation, and
- * vector scale, rotating and scaling about the given origin.
- *
- * This is equivalent to, but faster than:
- *     goog.vec.mat4f.makeIdentity(m);
- *     goog.vec.mat4f.translate(m, tx, ty, tz);
- *     goog.vec.mat4f.translate(m, ox, oy, oz);
- *     goog.vec.mat4f.rotate(m, theta, rx, ry, rz);
- *     goog.vec.mat4f.scale(m, sx, sy, sz);
- *     goog.vec.mat4f.translate(m, -ox, -oy, -oz);
- * See http://jsperf.com/glmatrix-matrix-variant-test/3 for performance
- * results of a similar function in the glmatrix library.
- *
- * @param {!goog.vec.mat4f.Type} mat The matrix.
- * @param {!goog.vec.Quaternion.AnyType} rotation The quaternion rotation.
- *     Note: this quaternion is assumed to already be normalized.
- * @param {!goog.vec.vec3f.Type} translation The vector translation.
- * @param {!goog.vec.vec3f.Type} scale The vector scale.
- * @param {!goog.vec.vec3f.Type} origin The origin about which to scale and
- *     rotate.
- * @return {!goog.vec.mat4f.Type} return mat so that operations can be
- *     chained.
- */
-goog.vec.mat4f.makeRotationTranslationScaleOrigin = function(
-    mat, rotation, translation, scale, origin) {
-  // Quaternion math
-  var x = rotation[0], y = rotation[1], z = rotation[2], w = rotation[3];
-  var x2 = 2 * x, y2 = 2 * y, z2 = 2 * z;
-  var xx = x * x2;
-  var xy = x * y2;
-  var xz = x * z2;
-  var yy = y * y2;
-  var yz = y * z2;
-  var zz = z * z2;
-  var wx = w * x2;
-  var wy = w * y2;
-  var wz = w * z2;
-  var sx = scale[0];
-  var sy = scale[1];
-  var sz = scale[2];
-  var ox = origin[0];
-  var oy = origin[1];
-  var oz = origin[2];
-
-  mat[0] = (1 - (yy + zz)) * sx;
-  mat[1] = (xy + wz) * sx;
-  mat[2] = (xz - wy) * sx;
-  mat[3] = 0;
-  mat[4] = (xy - wz) * sy;
-  mat[5] = (1 - (xx + zz)) * sy;
-  mat[6] = (yz + wx) * sy;
-  mat[7] = 0;
-  mat[8] = (xz + wy) * sz;
-  mat[9] = (yz - wx) * sz;
-  mat[10] = (1 - (xx + yy)) * sz;
-  mat[11] = 0;
-  mat[12] = translation[0] + ox - (mat[0] * ox + mat[4] * oy + mat[8] * oz);
-  mat[13] = translation[1] + oy - (mat[1] * ox + mat[5] * oy + mat[9] * oz);
-  mat[14] = translation[2] + oz - (mat[2] * ox + mat[6] * oy + mat[10] * oz);
-  mat[15] = 1;
-  return mat;
-};
-
-
-/**
- * Makes the given 4x4 matrix a perspective projection matrix.
- *
- * @param {!goog.vec.mat4f.Type} mat The matrix.
- * @param {number} left The coordinate of the left clipping plane.
- * @param {number} right The coordinate of the right clipping plane.
- * @param {number} bottom The coordinate of the bottom clipping plane.
- * @param {number} top The coordinate of the top clipping plane.
- * @param {number} near The distance to the near clipping plane.
- * @param {number} far The distance to the far clipping plane.
- * @return {!goog.vec.mat4f.Type} return mat so that operations can be
- *     chained.
- */
-goog.vec.mat4f.makeFrustum = function(
-    mat, left, right, bottom, top, near, far) {
-  var x = (2 * near) / (right - left);
-  var y = (2 * near) / (top - bottom);
-  var a = (right + left) / (right - left);
-  var b = (top + bottom) / (top - bottom);
-  var c = -(far + near) / (far - near);
-  var d = -(2 * far * near) / (far - near);
-
-  mat[0] = x;
-  mat[1] = 0;
-  mat[2] = 0;
-  mat[3] = 0;
-  mat[4] = 0;
-  mat[5] = y;
-  mat[6] = 0;
-  mat[7] = 0;
-  mat[8] = a;
-  mat[9] = b;
-  mat[10] = c;
-  mat[11] = -1;
-  mat[12] = 0;
-  mat[13] = 0;
-  mat[14] = d;
-  mat[15] = 0;
-
-  return mat;
-};
-
-
-/**
- * Makes the given 4x4 matrix  perspective projection matrix given a
- * field of view and aspect ratio.
- *
- * @param {!goog.vec.mat4f.Type} mat The matrix.
- * @param {number} fovy The field of view along the y (vertical) axis in
- *     radians.
- * @param {number} aspect The x (width) to y (height) aspect ratio.
- * @param {number} near The distance to the near clipping plane.
- * @param {number} far The distance to the far clipping plane.
- * @return {!goog.vec.mat4f.Type} return mat so that operations can be
- *     chained.
- */
-goog.vec.mat4f.makePerspective = function(mat, fovy, aspect, near, far) {
-  var angle = fovy / 2;
-  var dz = far - near;
-  var sinAngle = Math.sin(angle);
-  if (dz == 0 || sinAngle == 0 || aspect == 0) {
-    return mat;
-  }
-
-  var cot = Math.cos(angle) / sinAngle;
-
-  mat[0] = cot / aspect;
-  mat[1] = 0;
-  mat[2] = 0;
-  mat[3] = 0;
-  mat[4] = 0;
-  mat[5] = cot;
-  mat[6] = 0;
-  mat[7] = 0;
-  mat[8] = 0;
-  mat[9] = 0;
-  mat[10] = -(far + near) / dz;
-  mat[11] = -1;
-  mat[12] = 0;
-  mat[13] = 0;
-  mat[14] = -(2 * near * far) / dz;
-  mat[15] = 0;
-
-  return mat;
-};
-
-
-/**
- * Makes the given 4x4 matrix an orthographic projection matrix.
- *
- * @param {!goog.vec.mat4f.Type} mat The matrix.
- * @param {number} left The coordinate of the left clipping plane.
- * @param {number} right The coordinate of the right clipping plane.
- * @param {number} bottom The coordinate of the bottom clipping plane.
- * @param {number} top The coordinate of the top clipping plane.
- * @param {number} near The distance to the near clipping plane.
- * @param {number} far The distance to the far clipping plane.
- * @return {!goog.vec.mat4f.Type} return mat so that operations can be
- *     chained.
- */
-goog.vec.mat4f.makeOrtho = function(mat, left, right, bottom, top, near, far) {
-  var x = 2 / (right - left);
-  var y = 2 / (top - bottom);
-  var z = -2 / (far - near);
-  var a = -(right + left) / (right - left);
-  var b = -(top + bottom) / (top - bottom);
-  var c = -(far + near) / (far - near);
-
-  mat[0] = x;
-  mat[1] = 0;
-  mat[2] = 0;
-  mat[3] = 0;
-  mat[4] = 0;
-  mat[5] = y;
-  mat[6] = 0;
-  mat[7] = 0;
-  mat[8] = 0;
-  mat[9] = 0;
-  mat[10] = z;
-  mat[11] = 0;
-  mat[12] = a;
-  mat[13] = b;
-  mat[14] = c;
-  mat[15] = 1;
-
-  return mat;
-};
-
-
-/**
- * Makes the given 4x4 matrix a modelview matrix of a camera so that
- * the camera is 'looking at' the given center point.
- *
- * Note that unlike most other goog.vec functions where we inline
- * everything, this function does not inline various goog.vec
- * functions.  This makes the code more readable, but somewhat
- * less efficient.
- *
- * @param {!goog.vec.mat4f.Type} mat The matrix.
- * @param {!goog.vec.vec3f.Type} eyePt The position of the eye point
- *     (camera origin).
- * @param {!goog.vec.vec3f.Type} centerPt The point to aim the camera at.
- * @param {!goog.vec.vec3f.Type} worldUpVec The vector that identifies
- *     the up direction for the camera.
- * @return {!goog.vec.mat4f.Type} return mat so that operations can be
- *     chained.
- */
-goog.vec.mat4f.makeLookAt = function(mat, eyePt, centerPt, worldUpVec) {
-  // Compute the direction vector from the eye point to the center point and
-  // normalize.
-  var fwdVec = goog.vec.mat4f.tmpvec4f_[0];
-  goog.vec.vec3f.subtract(centerPt, eyePt, fwdVec);
-  goog.vec.vec3f.normalize(fwdVec, fwdVec);
-  fwdVec[3] = 0;
-
-  // Compute the side vector from the forward vector and the input up vector.
-  var sideVec = goog.vec.mat4f.tmpvec4f_[1];
-  goog.vec.vec3f.cross(fwdVec, worldUpVec, sideVec);
-  goog.vec.vec3f.normalize(sideVec, sideVec);
-  sideVec[3] = 0;
-
-  // Now the up vector to form the orthonormal basis.
-  var upVec = goog.vec.mat4f.tmpvec4f_[2];
-  goog.vec.vec3f.cross(sideVec, fwdVec, upVec);
-  goog.vec.vec3f.normalize(upVec, upVec);
-  upVec[3] = 0;
-
-  // Update the view matrix with the new orthonormal basis and position the
-  // camera at the given eye point.
-  goog.vec.vec3f.negate(fwdVec, fwdVec);
-  goog.vec.mat4f.setRow(mat, 0, sideVec);
-  goog.vec.mat4f.setRow(mat, 1, upVec);
-  goog.vec.mat4f.setRow(mat, 2, fwdVec);
-  goog.vec.mat4f.setRowValues(mat, 3, 0, 0, 0, 1);
-  goog.vec.mat4f.translate(mat, -eyePt[0], -eyePt[1], -eyePt[2]);
-
-  return mat;
-};
-
-
-/**
- * Decomposes a matrix into the lookAt vectors eyePt, fwdVec and worldUpVec.
- * The matrix represents the modelview matrix of a camera. It is the inverse
- * of lookAt except for the output of the fwdVec instead of centerPt.
- * The centerPt itself cannot be recovered from a modelview matrix.
- *
- * Note that unlike most other goog.vec functions where we inline
- * everything, this function does not inline various goog.vec
- * functions.  This makes the code more readable, but somewhat
- * less efficient.
- *
- * @param {!goog.vec.mat4f.Type} mat The matrix.
- * @param {!goog.vec.vec3f.Type} eyePt The position of the eye point
- *     (camera origin).
- * @param {!goog.vec.vec3f.Type} fwdVec The vector describing where
- *     the camera points to.
- * @param {!goog.vec.vec3f.Type} worldUpVec The vector that
- *     identifies the up direction for the camera.
- * @return {boolean} True if the method succeeds, false otherwise.
- *     The method can only fail if the inverse of viewMatrix is not defined.
- */
-goog.vec.mat4f.toLookAt = function(mat, eyePt, fwdVec, worldUpVec) {
-  // Get eye of the camera.
-  var matInverse = goog.vec.mat4f.tmpmat4f_[0];
-  if (!goog.vec.mat4f.invert(mat, matInverse)) {
-    // The input matrix does not have a valid inverse.
-    return false;
-  }
-
-  if (eyePt) {
-    eyePt[0] = matInverse[12];
-    eyePt[1] = matInverse[13];
-    eyePt[2] = matInverse[14];
-  }
-
-  // Get forward vector from the definition of lookAt.
-  if (fwdVec || worldUpVec) {
-    if (!fwdVec) {
-      fwdVec = goog.vec.mat4f.tmpvec3f_[0];
-    }
-    fwdVec[0] = -mat[2];
-    fwdVec[1] = -mat[6];
-    fwdVec[2] = -mat[10];
-    // Normalize forward vector.
-    goog.vec.vec3f.normalize(fwdVec, fwdVec);
-  }
-
-  if (worldUpVec) {
-    // Get side vector from the definition of gluLookAt.
-    var side = goog.vec.mat4f.tmpvec3f_[1];
-    side[0] = mat[0];
-    side[1] = mat[4];
-    side[2] = mat[8];
-    // Compute up vector as a up = side x forward.
-    goog.vec.vec3f.cross(side, fwdVec, worldUpVec);
-    // Normalize up vector.
-    goog.vec.vec3f.normalize(worldUpVec, worldUpVec);
-  }
-  return true;
-};
-
-
-/**
- * Makes the given 4x4 matrix a rotation matrix given Euler angles using
- * the ZXZ convention.
- * Given the euler angles [theta1, theta2, theta3], the rotation is defined as
- * rotation = rotation_z(theta1) * rotation_x(theta2) * rotation_z(theta3),
- * with theta1 in [0, 2 * pi], theta2 in [0, pi] and theta3 in [0, 2 * pi].
- * rotation_x(theta) means rotation around the X axis of theta radians,
- *
- * @param {!goog.vec.mat4f.Type} mat The matrix.
- * @param {number} theta1 The angle of rotation around the Z axis in radians.
- * @param {number} theta2 The angle of rotation around the X axis in radians.
- * @param {number} theta3 The angle of rotation around the Z axis in radians.
- * @return {!goog.vec.mat4f.Type} return mat so that operations can be
- *     chained.
- */
-goog.vec.mat4f.makeEulerZXZ = function(mat, theta1, theta2, theta3) {
-  var c1 = Math.cos(theta1);
-  var s1 = Math.sin(theta1);
-
-  var c2 = Math.cos(theta2);
-  var s2 = Math.sin(theta2);
-
-  var c3 = Math.cos(theta3);
-  var s3 = Math.sin(theta3);
-
-  mat[0] = c1 * c3 - c2 * s1 * s3;
-  mat[1] = c2 * c1 * s3 + c3 * s1;
-  mat[2] = s3 * s2;
-  mat[3] = 0;
-
-  mat[4] = -c1 * s3 - c3 * c2 * s1;
-  mat[5] = c1 * c2 * c3 - s1 * s3;
-  mat[6] = c3 * s2;
-  mat[7] = 0;
-
-  mat[8] = s2 * s1;
-  mat[9] = -c1 * s2;
-  mat[10] = c2;
-  mat[11] = 0;
-
-  mat[12] = 0;
-  mat[13] = 0;
-  mat[14] = 0;
-  mat[15] = 1;
-
-  return mat;
-};
-
-
-/**
- * Decomposes a rotation matrix into Euler angles using the ZXZ convention so
- * that rotation = rotation_z(theta1) * rotation_x(theta2) * rotation_z(theta3),
- * with theta1 in [0, 2 * pi], theta2 in [0, pi] and theta3 in [0, 2 * pi].
- * rotation_x(theta) means rotation around the X axis of theta radians.
- *
- * @param {!goog.vec.mat4f.Type} mat The matrix.
- * @param {!goog.vec.vec3f.Type} euler The ZXZ Euler angles in
- *     radians as [theta1, theta2, theta3].
- * @param {boolean=} opt_theta2IsNegative Whether theta2 is in [-pi, 0] instead
- *     of the default [0, pi].
- * @return {!goog.vec.vec4f.Type} return euler so that operations can be
- *     chained together.
- */
-goog.vec.mat4f.toEulerZXZ = function(mat, euler, opt_theta2IsNegative) {
-  // There is an ambiguity in the sign of sinTheta2 because of the sqrt.
-  var sinTheta2 = Math.sqrt(mat[2] * mat[2] + mat[6] * mat[6]);
-
-  // By default we explicitely constrain theta2 to be in [0, pi],
-  // so sinTheta2 is always positive. We can change the behavior and specify
-  // theta2 to be negative in [-pi, 0] with opt_Theta2IsNegative.
-  var signTheta2 = opt_theta2IsNegative ? -1 : 1;
-
-  if (sinTheta2 > goog.vec.EPSILON) {
-    euler[2] = Math.atan2(mat[2] * signTheta2, mat[6] * signTheta2);
-    euler[1] = Math.atan2(sinTheta2 * signTheta2, mat[10]);
-    euler[0] = Math.atan2(mat[8] * signTheta2, -mat[9] * signTheta2);
-  } else {
-    // There is also an arbitrary choice for theta1 = 0 or theta2 = 0 here.
-    // We assume theta1 = 0 as some applications do not allow the camera to roll
-    // (i.e. have theta1 != 0).
-    euler[0] = 0;
-    euler[1] = Math.atan2(sinTheta2 * signTheta2, mat[10]);
-    euler[2] = Math.atan2(mat[1], mat[0]);
-  }
-
-  // Atan2 outputs angles in [-pi, pi] so we bring them back to [0, 2 * pi].
-  euler[0] = (euler[0] + Math.PI * 2) % (Math.PI * 2);
-  euler[2] = (euler[2] + Math.PI * 2) % (Math.PI * 2);
-  // For theta2 we want the angle to be in [0, pi] or [-pi, 0] depending on
-  // signTheta2.
-  euler[1] =
-      ((euler[1] * signTheta2 + Math.PI * 2) % (Math.PI * 2)) * signTheta2;
-
-  return euler;
-};
-
-
-/**
- * Translates the given matrix by x,y,z.  Equvialent to:
- * goog.vec.mat4f.multMat(
- *     mat,
- *     goog.vec.mat4f.makeTranslate(goog.vec.mat4f.create(), x, y, z),
- *     mat);
- *
- * @param {!goog.vec.mat4f.Type} mat The matrix.
- * @param {number} x The translation along the x axis.
- * @param {number} y The translation along the y axis.
- * @param {number} z The translation along the z axis.
- * @return {!goog.vec.mat4f.Type} return mat so that operations can be
- *     chained.
- */
-goog.vec.mat4f.translate = function(mat, x, y, z) {
-  mat[12] += mat[0] * x + mat[4] * y + mat[8] * z;
-  mat[13] += mat[1] * x + mat[5] * y + mat[9] * z;
-  mat[14] += mat[2] * x + mat[6] * y + mat[10] * z;
-  mat[15] += mat[3] * x + mat[7] * y + mat[11] * z;
-
-  return mat;
-};
-
-
-/**
- * Scales the given matrix by x,y,z.  Equivalent to:
- * goog.vec.mat4f.multMat(
- *     mat,
- *     goog.vec.mat4f.makeScale(goog.vec.mat4f.create(), x, y, z),
- *     mat);
- *
- * @param {!goog.vec.mat4f.Type} mat The matrix.
- * @param {number} x The x scale factor.
- * @param {number} y The y scale factor.
- * @param {number} z The z scale factor.
- * @return {!goog.vec.mat4f.Type} return mat so that operations can be
- *     chained.
- */
-goog.vec.mat4f.scale = function(mat, x, y, z) {
-  mat[0] = mat[0] * x;
-  mat[1] = mat[1] * x;
-  mat[2] = mat[2] * x;
-  mat[3] = mat[3] * x;
-  mat[4] = mat[4] * y;
-  mat[5] = mat[5] * y;
-  mat[6] = mat[6] * y;
-  mat[7] = mat[7] * y;
-  mat[8] = mat[8] * z;
-  mat[9] = mat[9] * z;
-  mat[10] = mat[10] * z;
-  mat[11] = mat[11] * z;
-  mat[12] = mat[12];
-  mat[13] = mat[13];
-  mat[14] = mat[14];
-  mat[15] = mat[15];
-
-  return mat;
-};
-
-
-/**
- * Rotate the given matrix by angle about the x,y,z axis.  Equivalent to:
- * goog.vec.mat4f.multMat(
- *     mat,
- *     goog.vec.mat4f.makeRotate(goog.vec.mat4f.create(), angle, x, y, z),
- *     mat);
- *
- * @param {!goog.vec.mat4f.Type} mat The matrix.
- * @param {number} angle The angle in radians.
- * @param {number} x The x component of the rotation axis.
- * @param {number} y The y component of the rotation axis.
- * @param {number} z The z component of the rotation axis.
- * @return {!goog.vec.mat4f.Type} return mat so that operations can be
- *     chained.
- */
-goog.vec.mat4f.rotate = function(mat, angle, x, y, z) {
-  var m00 = mat[0], m10 = mat[1], m20 = mat[2], m30 = mat[3];
-  var m01 = mat[4], m11 = mat[5], m21 = mat[6], m31 = mat[7];
-  var m02 = mat[8], m12 = mat[9], m22 = mat[10], m32 = mat[11];
-
-  var cosAngle = Math.cos(angle);
-  var sinAngle = Math.sin(angle);
-  var diffCosAngle = 1 - cosAngle;
-  var r00 = x * x * diffCosAngle + cosAngle;
-  var r10 = x * y * diffCosAngle + z * sinAngle;
-  var r20 = x * z * diffCosAngle - y * sinAngle;
-
-  var r01 = x * y * diffCosAngle - z * sinAngle;
-  var r11 = y * y * diffCosAngle + cosAngle;
-  var r21 = y * z * diffCosAngle + x * sinAngle;
-
-  var r02 = x * z * diffCosAngle + y * sinAngle;
-  var r12 = y * z * diffCosAngle - x * sinAngle;
-  var r22 = z * z * diffCosAngle + cosAngle;
-
-  mat[0] = m00 * r00 + m01 * r10 + m02 * r20;
-  mat[1] = m10 * r00 + m11 * r10 + m12 * r20;
-  mat[2] = m20 * r00 + m21 * r10 + m22 * r20;
-  mat[3] = m30 * r00 + m31 * r10 + m32 * r20;
-  mat[4] = m00 * r01 + m01 * r11 + m02 * r21;
-  mat[5] = m10 * r01 + m11 * r11 + m12 * r21;
-  mat[6] = m20 * r01 + m21 * r11 + m22 * r21;
-  mat[7] = m30 * r01 + m31 * r11 + m32 * r21;
-  mat[8] = m00 * r02 + m01 * r12 + m02 * r22;
-  mat[9] = m10 * r02 + m11 * r12 + m12 * r22;
-  mat[10] = m20 * r02 + m21 * r12 + m22 * r22;
-  mat[11] = m30 * r02 + m31 * r12 + m32 * r22;
-
-  return mat;
-};
-
-
-/**
- * Rotate the given matrix by angle about the x axis.  Equivalent to:
- * goog.vec.mat4f.multMat(
- *     mat,
- *     goog.vec.mat4f.makeRotateX(goog.vec.mat4f.create(), angle),
- *     mat);
- *
- * @param {!goog.vec.mat4f.Type} mat The matrix.
- * @param {number} angle The angle in radians.
- * @return {!goog.vec.mat4f.Type} return mat so that operations can be
- *     chained.
- */
-goog.vec.mat4f.rotateX = function(mat, angle) {
-  var m01 = mat[4], m11 = mat[5], m21 = mat[6], m31 = mat[7];
-  var m02 = mat[8], m12 = mat[9], m22 = mat[10], m32 = mat[11];
-
-  var c = Math.cos(angle);
-  var s = Math.sin(angle);
-
-  mat[4] = m01 * c + m02 * s;
-  mat[5] = m11 * c + m12 * s;
-  mat[6] = m21 * c + m22 * s;
-  mat[7] = m31 * c + m32 * s;
-  mat[8] = m01 * -s + m02 * c;
-  mat[9] = m11 * -s + m12 * c;
-  mat[10] = m21 * -s + m22 * c;
-  mat[11] = m31 * -s + m32 * c;
-
-  return mat;
-};
-
-
-/**
- * Rotate the given matrix by angle about the y axis.  Equivalent to:
- * goog.vec.mat4f.multMat(
- *     mat,
- *     goog.vec.mat4f.makeRotateY(goog.vec.mat4f.create(), angle),
- *     mat);
- *
- * @param {!goog.vec.mat4f.Type} mat The matrix.
- * @param {number} angle The angle in radians.
- * @return {!goog.vec.mat4f.Type} return mat so that operations can be
- *     chained.
- */
-goog.vec.mat4f.rotateY = function(mat, angle) {
-  var m00 = mat[0], m10 = mat[1], m20 = mat[2], m30 = mat[3];
-  var m02 = mat[8], m12 = mat[9], m22 = mat[10], m32 = mat[11];
-
-  var c = Math.cos(angle);
-  var s = Math.sin(angle);
-
-  mat[0] = m00 * c + m02 * -s;
-  mat[1] = m10 * c + m12 * -s;
-  mat[2] = m20 * c + m22 * -s;
-  mat[3] = m30 * c + m32 * -s;
-  mat[8] = m00 * s + m02 * c;
-  mat[9] = m10 * s + m12 * c;
-  mat[10] = m20 * s + m22 * c;
-  mat[11] = m30 * s + m32 * c;
-
-  return mat;
-};
-
-
-/**
- * Rotate the given matrix by angle about the z axis.  Equivalent to:
- * goog.vec.mat4f.multMat(
- *     mat,
- *     goog.vec.mat4f.makeRotateZ(goog.vec.mat4f.create(), angle),
- *     mat);
- *
- * @param {!goog.vec.mat4f.Type} mat The matrix.
- * @param {number} angle The angle in radians.
- * @return {!goog.vec.mat4f.Type} return mat so that operations can be
- *     chained.
- */
-goog.vec.mat4f.rotateZ = function(mat, angle) {
-  var m00 = mat[0], m10 = mat[1], m20 = mat[2], m30 = mat[3];
-  var m01 = mat[4], m11 = mat[5], m21 = mat[6], m31 = mat[7];
-
-  var c = Math.cos(angle);
-  var s = Math.sin(angle);
-
-  mat[0] = m00 * c + m01 * s;
-  mat[1] = m10 * c + m11 * s;
-  mat[2] = m20 * c + m21 * s;
-  mat[3] = m30 * c + m31 * s;
-  mat[4] = m00 * -s + m01 * c;
-  mat[5] = m10 * -s + m11 * c;
-  mat[6] = m20 * -s + m21 * c;
-  mat[7] = m30 * -s + m31 * c;
-
-  return mat;
-};
-
-
-/**
- * Retrieves the translation component of the transformation matrix.
- *
- * @param {!goog.vec.mat4f.Type} mat The transformation matrix.
- * @param {!goog.vec.vec3f.Type} translation The vector for storing the
- *     result.
- * @return {!goog.vec.vec3f.Type} return translation so that operations can be
- *     chained.
- */
-goog.vec.mat4f.getTranslation = function(mat, translation) {
-  translation[0] = mat[12];
-  translation[1] = mat[13];
-  translation[2] = mat[14];
-  return translation;
-};
-
-
-/**
- * @type {Array<goog.vec.vec3f.Type>}
- * @private
- */
-goog.vec.mat4f.tmpvec3f_ = [goog.vec.vec3f.create(), goog.vec.vec3f.create()];
-
-
-/**
- * @type {Array<goog.vec.vec4f.Type>}
- * @private
- */
-goog.vec.mat4f.tmpvec4f_ =
-    [goog.vec.vec4f.create(), goog.vec.vec4f.create(), goog.vec.vec4f.create()];
-
-
-/**
- * @type {Array<goog.vec.mat4f.Type>}
- * @private
- */
-goog.vec.mat4f.tmpmat4f_ = [goog.vec.mat4f.create()];

+ 0 - 784
public/drivers/model/math/closure/vec/mat4f_test.js

@@ -1,784 +0,0 @@
-/**
- * @license
- * Copyright The Closure Library Authors.
- * SPDX-License-Identifier: Apache-2.0
- */
-
-////////////////////////// NOTE ABOUT EDITING THIS FILE ///////////////////////
-//                                                                           //
-// Any edits to this file must be applied to mat4d_test.js by running:       //
-//   swap_type.sh mat4f_test.js > mat4d_test.js                              //
-//                                                                           //
-////////////////////////// NOTE ABOUT EDITING THIS FILE ///////////////////////
-
-goog.module('goog.vec.mat4fTest');
-goog.setTestOnly();
-
-const Quaternion = goog.require('goog.vec.Quaternion');
-const mat4f = goog.require('goog.vec.mat4f');
-const testSuite = goog.require('goog.testing.testSuite');
-const vec3f = goog.require('goog.vec.vec3f');
-const vec4f = goog.require('goog.vec.vec4f');
-
-const randommat4f = mat4f.setFromValues(
-    mat4f.create(), 0.8025078773498535, 0.7559120655059814, 0.15274643898010254,
-    0.19196106493473053, 0.0890120416879654, 0.15422114729881287,
-    0.09754583984613419, 0.44862601161003113, 0.9196512699127197,
-    0.5310639142990112, 0.8962187170982361, 0.280601441860199,
-    0.594650387763977, 0.4134795069694519, 0.06632178276777267,
-    0.8837796449661255);
-
-testSuite({
-  testCreate() {
-    const m = mat4f.create();
-    assertElementsEquals([0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], m);
-  },
-
-  testCreateIdentity() {
-    const m = mat4f.createIdentity();
-    assertElementsEquals([1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1], m);
-  },
-
-  testSet() {
-    const m0 = mat4f.create();
-    const m1 = mat4f.setFromArray(
-        mat4f.create(),
-        [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16]);
-    mat4f.setFromArray(m0, m1);
-    assertElementsEquals(
-        [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16], m0);
-
-    mat4f.setFromValues(
-        m0, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17);
-    assertElementsEquals(
-        [2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17], m0);
-  },
-
-  testSetDiagonal() {
-    const m0 = mat4f.create();
-    mat4f.setDiagonalValues(m0, 1, 2, 3, 4);
-    assertElementsEquals([1, 0, 0, 0, 0, 2, 0, 0, 0, 0, 3, 0, 0, 0, 0, 4], m0);
-
-    mat4f.setDiagonal(m0, [4, 5, 6, 7]);
-    assertElementsEquals([4, 0, 0, 0, 0, 5, 0, 0, 0, 0, 6, 0, 0, 0, 0, 7], m0);
-  },
-
-  testGetDiagonal() {
-    const v0 = vec4f.create();
-    const m0 = mat4f.create();
-    mat4f.setFromArray(
-        m0, [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]);
-
-    mat4f.getDiagonal(m0, v0);
-    assertElementsEquals([0, 5, 10, 15], v0);
-
-    vec4f.setFromArray(v0, [0, 0, 0, 0]);
-    mat4f.getDiagonal(m0, v0, 1);
-    assertElementsEquals([4, 9, 14, 0], v0);
-
-    vec4f.setFromArray(v0, [0, 0, 0, 0]);
-    mat4f.getDiagonal(m0, v0, 2);
-    assertElementsEquals([8, 13, 0, 0], v0);
-
-    vec4f.setFromArray(v0, [0, 0, 0, 0]);
-    mat4f.getDiagonal(m0, v0, 3);
-    assertElementsEquals([12, 0, 0, 0], v0);
-
-    vec4f.setFromArray(v0, [0, 0, 0, 0]);
-    mat4f.getDiagonal(m0, v0, 4);
-    assertElementsEquals([0, 0, 0, 0], v0);
-
-    vec4f.setFromArray(v0, [0, 0, 0, 0]);
-    mat4f.getDiagonal(m0, v0, -1);
-    assertElementsEquals([1, 6, 11, 0], v0);
-
-    vec4f.setFromArray(v0, [0, 0, 0, 0]);
-    mat4f.getDiagonal(m0, v0, -2);
-    assertElementsEquals([2, 7, 0, 0], v0);
-
-    vec4f.setFromArray(v0, [0, 0, 0, 0]);
-    mat4f.getDiagonal(m0, v0, -3);
-    assertElementsEquals([3, 0, 0, 0], v0);
-
-    vec4f.setFromArray(v0, [0, 0, 0, 0]);
-    mat4f.getDiagonal(m0, v0, -4);
-    assertElementsEquals([0, 0, 0, 0], v0);
-  },
-
-  testSetGetColumn() {
-    const m0 = mat4f.create();
-    mat4f.setColumn(m0, 0, [1, 2, 3, 4]);
-    mat4f.setColumn(m0, 1, [5, 6, 7, 8]);
-    mat4f.setColumn(m0, 2, [9, 10, 11, 12]);
-    mat4f.setColumn(m0, 3, [13, 14, 15, 16]);
-    assertElementsEquals(
-        [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16], m0);
-
-    const v0 = [0, 0, 0, 0];
-    mat4f.getColumn(m0, 0, v0);
-    assertElementsEquals([1, 2, 3, 4], v0);
-    mat4f.getColumn(m0, 1, v0);
-    assertElementsEquals([5, 6, 7, 8], v0);
-    mat4f.getColumn(m0, 2, v0);
-    assertElementsEquals([9, 10, 11, 12], v0);
-    mat4f.getColumn(m0, 3, v0);
-    assertElementsEquals([13, 14, 15, 16], v0);
-  },
-
-  testSetGetColumns() {
-    const m0 = mat4f.create();
-    mat4f.setColumns(
-        m0, [1, 2, 3, 4], [5, 6, 7, 8], [9, 10, 11, 12], [13, 14, 15, 16]);
-    assertElementsEquals(
-        [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16], m0);
-
-    const v0 = [0, 0, 0, 0];
-    const v1 = [0, 0, 0, 0];
-
-    const v2 = [0, 0, 0, 0];
-    const v3 = [0, 0, 0, 0];
-
-    mat4f.getColumns(m0, v0, v1, v2, v3);
-    assertElementsEquals([1, 2, 3, 4], v0);
-    assertElementsEquals([5, 6, 7, 8], v1);
-    assertElementsEquals([9, 10, 11, 12], v2);
-    assertElementsEquals([13, 14, 15, 16], v3);
-  },
-
-  testSetGetRow() {
-    const m0 = mat4f.create();
-    mat4f.setRow(m0, 0, [1, 2, 3, 4]);
-    mat4f.setRow(m0, 1, [5, 6, 7, 8]);
-    mat4f.setRow(m0, 2, [9, 10, 11, 12]);
-    mat4f.setRow(m0, 3, [13, 14, 15, 16]);
-    assertElementsEquals(
-        [1, 5, 9, 13, 2, 6, 10, 14, 3, 7, 11, 15, 4, 8, 12, 16], m0);
-
-    const v0 = [0, 0, 0, 0];
-    mat4f.getRow(m0, 0, v0);
-    assertElementsEquals([1, 2, 3, 4], v0);
-    mat4f.getRow(m0, 1, v0);
-    assertElementsEquals([5, 6, 7, 8], v0);
-    mat4f.getRow(m0, 2, v0);
-    assertElementsEquals([9, 10, 11, 12], v0);
-    mat4f.getRow(m0, 3, v0);
-    assertElementsEquals([13, 14, 15, 16], v0);
-  },
-
-  testSetGetRows() {
-    const m0 = mat4f.create();
-    mat4f.setRows(
-        m0, [1, 2, 3, 4], [5, 6, 7, 8], [9, 10, 11, 12], [13, 14, 15, 16]);
-    assertElementsEquals(
-        [1, 5, 9, 13, 2, 6, 10, 14, 3, 7, 11, 15, 4, 8, 12, 16], m0);
-
-    const v0 = [0, 0, 0, 0];
-    const v1 = [0, 0, 0, 0];
-
-    const v2 = [0, 0, 0, 0];
-    const v3 = [0, 0, 0, 0];
-
-    mat4f.getRows(m0, v0, v1, v2, v3);
-    assertElementsEquals([1, 2, 3, 4], v0);
-    assertElementsEquals([5, 6, 7, 8], v1);
-    assertElementsEquals([9, 10, 11, 12], v2);
-    assertElementsEquals([13, 14, 15, 16], v3);
-  },
-
-  testMakeZero() {
-    const m0 = mat4f.setFromArray(
-        mat4f.create(),
-        [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16]);
-    assertElementsEquals(
-        [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16], m0);
-    mat4f.makeZero(m0);
-    assertElementsEquals([0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], m0);
-  },
-
-  testMakeIdentity() {
-    const m0 = mat4f.create();
-    mat4f.makeIdentity(m0);
-    assertElementsEquals([1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1], m0);
-  },
-
-  testSetGetElement() {
-    const m0 = mat4f.create();
-    for (let r = 0; r < 4; r++) {
-      for (let c = 0; c < 4; c++) {
-        const value = c * 4 + r + 1;
-        mat4f.setElement(m0, r, c, value);
-        assertEquals(value, mat4f.getElement(m0, r, c));
-      }
-    }
-    assertElementsEquals(
-        [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16], m0);
-  },
-
-  testAddMat() {
-    const m0 = mat4f.setFromValues(
-        mat4f.create(), 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16);
-    const m1 = mat4f.setFromValues(
-        mat4f.create(), 9, 10, 11, 12, 13, 14, 15, 16, 1, 2, 3, 4, 5, 6, 7, 8);
-    const m2 = mat4f.create();
-    mat4f.addMat(m0, m1, m2);
-    assertElementsEquals(
-        [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16], m0);
-    assertElementsEquals(
-        [9, 10, 11, 12, 13, 14, 15, 16, 1, 2, 3, 4, 5, 6, 7, 8], m1);
-    assertElementsEquals(
-        [10, 12, 14, 16, 18, 20, 22, 24, 10, 12, 14, 16, 18, 20, 22, 24], m2);
-
-    mat4f.addMat(m0, m1, m0);
-    assertElementsEquals(
-        [9, 10, 11, 12, 13, 14, 15, 16, 1, 2, 3, 4, 5, 6, 7, 8], m1);
-    assertElementsEquals(
-        [10, 12, 14, 16, 18, 20, 22, 24, 10, 12, 14, 16, 18, 20, 22, 24], m0);
-  },
-
-  testSubMat() {
-    const m0 = mat4f.setFromValues(
-        mat4f.create(), 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16);
-    const m1 = mat4f.setFromValues(
-        mat4f.create(), 9, 10, 11, 12, 13, 14, 15, 16, 1, 2, 3, 4, 5, 6, 7, 8);
-    const m2 = mat4f.create();
-
-    mat4f.subMat(m0, m1, m2);
-    assertElementsEquals(
-        [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16], m0);
-    assertElementsEquals(
-        [9, 10, 11, 12, 13, 14, 15, 16, 1, 2, 3, 4, 5, 6, 7, 8], m1);
-    assertElementsEquals(
-        [-8, -8, -8, -8, -8, -8, -8, -8, 8, 8, 8, 8, 8, 8, 8, 8], m2);
-
-    mat4f.subMat(m1, m0, m1);
-    assertElementsEquals(
-        [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16], m0);
-    assertElementsEquals(
-        [8, 8, 8, 8, 8, 8, 8, 8, -8, -8, -8, -8, -8, -8, -8, -8], m1);
-  },
-
-  testMultScalar() {
-    const m0 = mat4f.setFromValues(
-        mat4f.create(), 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16);
-    const m1 = mat4f.create();
-
-    mat4f.multScalar(m0, 2, m1);
-    assertElementsEquals(
-        [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16], m0);
-    assertElementsEquals(
-        [2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32], m1);
-
-    mat4f.multScalar(m0, 5, m0);
-    assertElementsEquals(
-        [5, 10, 15, 20, 25, 30, 35, 40, 45, 50, 55, 60, 65, 70, 75, 80], m0);
-  },
-
-  testMultMat() {
-    const m0 = mat4f.setFromValues(
-        mat4f.create(), 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16);
-    const m1 = mat4f.setFromValues(
-        mat4f.create(), 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16);
-    const m2 = mat4f.create();
-
-    mat4f.multMat(m0, m1, m2);
-    assertElementsEquals(
-        [
-          90, 100, 110, 120, 202, 228, 254, 280, 314, 356, 398, 440, 426, 484,
-          542, 600
-        ],
-        m2);
-
-    mat4f.multScalar(m1, 2, m1);
-    mat4f.multMat(m1, m0, m1);
-    assertElementsEquals(
-        [
-          180, 200, 220, 240, 404, 456, 508, 560, 628, 712, 796, 880, 852, 968,
-          1084, 1200
-        ],
-        m1);
-  },
-
-  testTranspose() {
-    const m0 = mat4f.setFromValues(
-        mat4f.create(), 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16);
-    const m1 = mat4f.create();
-    mat4f.transpose(m0, m1);
-    assertElementsEquals(
-        [1, 5, 9, 13, 2, 6, 10, 14, 3, 7, 11, 15, 4, 8, 12, 16], m1);
-
-    mat4f.transpose(m1, m1);
-    assertElementsEquals(
-        [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16], m1);
-  },
-
-  testDeterminant() {
-    const m0 = mat4f.setFromValues(
-        mat4f.create(), 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1);
-    assertEquals(0, mat4f.determinant(m0));
-    assertElementsEquals([1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], m0);
-
-    mat4f.setFromValues(m0, 1, 2, 3, 4, 2, 3, 4, 1, 3, 4, 1, 2, 4, 1, 2, 3);
-    assertEquals(160, mat4f.determinant(m0));
-    assertElementsEquals([1, 2, 3, 4, 2, 3, 4, 1, 3, 4, 1, 2, 4, 1, 2, 3], m0);
-  },
-
-  testInvert() {
-    const m0 = mat4f.setFromValues(
-        mat4f.create(), 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1);
-    assertFalse(mat4f.invert(m0, m0));
-    assertElementsEquals([1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], m0);
-
-    mat4f.setFromValues(m0, 1, 2, 3, 4, 2, 3, 4, 1, 3, 4, 1, 2, 4, 1, 2, 3);
-    assertTrue(mat4f.invert(m0, m0));
-    assertElementsRoughlyEqual(
-        [
-          -0.225, 0.025, 0.025, 0.275, 0.025, 0.025, 0.275, -0.225, 0.025,
-          0.275, -0.225, 0.025, 0.275, -0.225, 0.025, 0.025
-        ],
-        m0, goog.vec.EPSILON);
-
-    mat4f.makeScale(m0, .01, .01, .01);
-    assertTrue(mat4f.invert(m0, m0));
-    const m1 = mat4f.create();
-    mat4f.makeScale(m1, 100, 100, 100);
-    assertElementsEquals(m1, m0);
-  },
-
-  testEquals() {
-    const m0 = mat4f.setFromValues(
-        mat4f.create(), 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16);
-    const m1 = mat4f.setFromMat4f(mat4f.create(), m0);
-    assertTrue(mat4f.equals(m0, m1));
-    assertTrue(mat4f.equals(m1, m0));
-    for (let i = 0; i < 16; i++) {
-      m1[i] = 18;
-      assertFalse(mat4f.equals(m0, m1));
-      assertFalse(mat4f.equals(m1, m0));
-      m1[i] = i + 1;
-    }
-  },
-
-  testMultVec3() {
-    const m0 = mat4f.setFromValues(
-        mat4f.create(), 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16);
-    const v0 = [1, 2, 3];
-    const v1 = [0, 0, 0];
-
-    mat4f.multVec3(m0, v0, v1);
-    assertElementsEquals([1, 2, 3], v0);
-    assertElementsEquals([51, 58, 65], v1);
-
-    mat4f.multVec3(m0, v0, v0);
-    assertElementsEquals([51, 58, 65], v0);
-  },
-
-  testMultVec3NoTranslate() {
-    const m0 = mat4f.setFromValues(
-        mat4f.create(), 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16);
-    const v0 = [1, 2, 3];
-    const v1 = [0, 0, 0];
-
-    mat4f.multVec3NoTranslate(m0, v0, v1);
-    assertElementsEquals([1, 2, 3], v0);
-    assertElementsEquals([38, 44, 50], v1);
-
-    mat4f.multVec3NoTranslate(m0, v0, v0);
-    assertElementsEquals([38, 44, 50], v0);
-  },
-
-  testMultVec3Projective() {
-    const m0 = mat4f.setFromValues(
-        mat4f.create(), 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16);
-    const v0 = [1, 2, 3];
-    const v1 = [0, 0, 0];
-    const invw = 1 / 72;
-
-    mat4f.multVec3Projective(m0, v0, v1);
-    assertElementsEquals([1, 2, 3], v0);
-    assertElementsEquals([51 * invw, 58 * invw, 65 * invw], v1);
-
-    mat4f.multVec3Projective(m0, v0, v0);
-    assertElementsEquals([51 * invw, 58 * invw, 65 * invw], v0);
-  },
-
-  testMultVec4() {
-    const m0 = mat4f.setFromValues(
-        mat4f.create(), 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16);
-    const v0 = [1, 2, 3, 4];
-    const v1 = [0, 0, 0, 0];
-
-    mat4f.multVec4(m0, v0, v1);
-    assertElementsEquals([90, 100, 110, 120], v1);
-    mat4f.multVec4(m0, v0, v0);
-    assertElementsEquals([90, 100, 110, 120], v0);
-  },
-
-  testSetValues() {
-    let a0 = mat4f.create();
-    assertElementsEquals([0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], a0);
-    a0 = mat4f.setFromArray(
-        mat4f.create(),
-        [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16]);
-    assertElementsEquals(
-        [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16], a0);
-
-    const a1 = mat4f.create();
-    mat4f.setDiagonalValues(a1, 1, 2, 3, 4);
-    assertElementsEquals([1, 0, 0, 0, 0, 2, 0, 0, 0, 0, 3, 0, 0, 0, 0, 4], a1);
-
-    mat4f.setColumnValues(a1, 0, 2, 3, 4, 5);
-    mat4f.setColumnValues(a1, 1, 6, 7, 8, 9);
-    mat4f.setColumnValues(a1, 2, 10, 11, 12, 13);
-    mat4f.setColumnValues(a1, 3, 14, 15, 16, 1);
-    assertElementsEquals(
-        [2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 1], a1);
-
-    mat4f.setRowValues(a1, 0, 1, 5, 9, 13);
-    mat4f.setRowValues(a1, 1, 2, 6, 10, 14);
-    mat4f.setRowValues(a1, 2, 3, 7, 11, 15);
-    mat4f.setRowValues(a1, 3, 4, 8, 12, 16);
-    assertElementsEquals(
-        [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16], a1);
-  },
-
-  testMakeTranslate() {
-    const m0 = mat4f.create();
-    mat4f.makeTranslate(m0, 3, 4, 5);
-    assertElementsEquals([1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 3, 4, 5, 1], m0);
-  },
-
-  testMakeScale() {
-    const m0 = mat4f.create();
-    mat4f.makeScale(m0, 3, 4, 5);
-    assertElementsEquals([3, 0, 0, 0, 0, 4, 0, 0, 0, 0, 5, 0, 0, 0, 0, 1], m0);
-  },
-
-  testMakeRotate() {
-    const m0 = mat4f.create();
-    mat4f.makeRotate(m0, Math.PI / 2, 0, 0, 1);
-    assertElementsRoughlyEqual(
-        [0, 1, 0, 0, -1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1], m0,
-        goog.vec.EPSILON);
-
-    const m1 = mat4f.create();
-    mat4f.makeRotate(m1, -Math.PI / 4, 0, 0, 1);
-    mat4f.multMat(m0, m1, m1);
-    assertElementsRoughlyEqual(
-        [
-          0.7071068, 0.7071068, 0, 0, -0.7071068, 0.7071068, 0, 0, 0, 0, 1, 0,
-          0, 0, 0, 1
-        ],
-        m1, goog.vec.EPSILON);
-  },
-
-  testMakeRotateX() {
-    const m0 = mat4f.create();
-    const m1 = mat4f.create();
-
-    mat4f.makeRotateX(m0, Math.PI / 7);
-    mat4f.makeRotate(m1, Math.PI / 7, 1, 0, 0);
-    assertElementsRoughlyEqual(m0, m1, goog.vec.EPSILON);
-  },
-
-  testMakeRotateY() {
-    const m0 = mat4f.create();
-    const m1 = mat4f.create();
-
-    mat4f.makeRotateY(m0, Math.PI / 7);
-    mat4f.makeRotate(m1, Math.PI / 7, 0, 1, 0);
-    assertElementsRoughlyEqual(m0, m1, goog.vec.EPSILON);
-  },
-
-  testMakeRotateZ() {
-    const m0 = mat4f.create();
-    const m1 = mat4f.create();
-
-    mat4f.makeRotateZ(m0, Math.PI / 7);
-    mat4f.makeRotate(m1, Math.PI / 7, 0, 0, 1);
-    assertElementsRoughlyEqual(m0, m1, goog.vec.EPSILON);
-  },
-
-  testTranslate() {
-    const m0 = mat4f.makeIdentity(mat4f.create());
-    mat4f.translate(m0, 3, 4, 5);
-    assertElementsEquals([1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 3, 4, 5, 1], m0);
-
-    mat4f.setFromValues(m0, 1, 2, 3, 4, 2, 3, 4, 1, 3, 4, 1, 2, 4, 1, 2, 3);
-
-    const m1 = mat4f.create();
-    mat4f.makeTranslate(m1, 5, 6, 7);
-    const m2 = mat4f.create();
-    mat4f.multMat(m0, m1, m2);
-    mat4f.translate(m0, 5, 6, 7);
-    assertElementsEquals(m2, m0);
-  },
-
-  testScale() {
-    const m0 = mat4f.makeIdentity(mat4f.create());
-    mat4f.scale(m0, 3, 4, 5);
-    assertElementsEquals([3, 0, 0, 0, 0, 4, 0, 0, 0, 0, 5, 0, 0, 0, 0, 1], m0);
-  },
-
-  testRotate() {
-    const m0 = mat4f.makeIdentity(mat4f.create());
-    mat4f.rotate(m0, Math.PI / 2, 0, 0, 1);
-    assertElementsRoughlyEqual(
-        [0, 1, 0, 0, -1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1], m0,
-        goog.vec.EPSILON);
-
-    mat4f.rotate(m0, -Math.PI / 4, 0, 0, 1);
-    assertElementsRoughlyEqual(
-        [
-          0.7071068, 0.7071068, 0, 0, -0.7071068, 0.7071068, 0, 0, 0, 0, 1, 0,
-          0, 0, 0, 1
-        ],
-        m0, goog.vec.EPSILON);
-  },
-
-  testRotateX() {
-    const m0 = mat4f.create();
-    const m1 = mat4f.setFromArray(mat4f.create(), randommat4f);
-
-    mat4f.makeRotateX(m0, Math.PI / 7);
-    mat4f.multMat(m1, m0, m0);
-    mat4f.rotateX(m1, Math.PI / 7);
-    assertElementsRoughlyEqual(m0, m1, goog.vec.EPSILON);
-  },
-
-  testRotateY() {
-    const m0 = mat4f.create();
-    const m1 = mat4f.setFromArray(mat4f.create(), randommat4f);
-
-    mat4f.makeRotateY(m0, Math.PI / 7);
-    mat4f.multMat(m1, m0, m0);
-    mat4f.rotateY(m1, Math.PI / 7);
-    assertElementsRoughlyEqual(m0, m1, goog.vec.EPSILON);
-  },
-
-  testRotateZ() {
-    const m0 = mat4f.create();
-    const m1 = mat4f.setFromArray(mat4f.create(), randommat4f);
-
-    mat4f.makeRotateZ(m0, Math.PI / 7);
-    mat4f.multMat(m1, m0, m0);
-    mat4f.rotateZ(m1, Math.PI / 7);
-    assertElementsRoughlyEqual(m0, m1, goog.vec.EPSILON);
-  },
-
-  testMakeRotationTranslation() {
-    // Create manually.
-    const m0 = mat4f.makeIdentity(mat4f.create());
-    mat4f.translate(m0, 3, 4, 5);
-    mat4f.rotate(m0, Math.PI / 2, 3 / 13, 4 / 13, 12 / 13);
-
-    // Create using makeRotationTranslation.
-    const m1 = mat4f.create();
-    const q = Quaternion.createFloat32();
-    const axis = vec3f.createFromValues(3 / 13, 4 / 13, 12 / 13);
-    Quaternion.fromAngleAxis(Math.PI / 2, axis, q);
-    const v = vec3f.createFromValues(3, 4, 5);
-    mat4f.makeRotationTranslation(m1, q, v);
-
-    assertElementsRoughlyEqual(m0, m1, goog.vec.EPSILON);
-  },
-
-  testMakeRotationTranslationScale() {
-    // Create manually.
-    const m0 = mat4f.makeIdentity(mat4f.create());
-    mat4f.translate(m0, 3, 4, 5);
-    mat4f.rotate(m0, Math.PI / 2, 3 / 13, 4 / 13, 12 / 13);
-    mat4f.scale(m0, 6, 7, 8);
-
-    // Create using makeRotationTranslationScale.
-    const m1 = mat4f.create();
-    const q = Quaternion.createFloat32();
-    const axis = vec3f.createFromValues(3 / 13, 4 / 13, 12 / 13);
-    Quaternion.fromAngleAxis(Math.PI / 2, axis, q);
-    const v = vec3f.createFromValues(3, 4, 5);
-    const s = vec3f.createFromValues(6, 7, 8);
-    mat4f.makeRotationTranslationScale(m1, q, v, s);
-
-    assertElementsRoughlyEqual(m0, m1, goog.vec.EPSILON);
-  },
-
-  testMakeRotationTranslationScaleOrigin() {
-    // Create manually.
-    const m0 = mat4f.makeIdentity(mat4f.create());
-    mat4f.translate(m0, 3, 4, 5);
-    mat4f.translate(m0, 9, 10, -11);  // Origin.
-    mat4f.rotate(m0, Math.PI / 2, 3 / 13, 4 / 13, 12 / 13);
-    mat4f.scale(m0, 6, 7, 8);
-    mat4f.translate(m0, -9, -10, 11);  // -Origin.
-
-    // Create using makeRotationTranslationScaleOrigin.
-    const m1 = mat4f.create();
-    const q = Quaternion.createFloat32();
-    const axis = vec3f.createFromValues(3 / 13, 4 / 13, 12 / 13);
-    Quaternion.fromAngleAxis(Math.PI / 2, axis, q);
-    const v = vec3f.createFromValues(3, 4, 5);
-    const s = vec3f.createFromValues(6, 7, 8);
-    const o = vec3f.createFromValues(9, 10, -11);
-    mat4f.makeRotationTranslationScaleOrigin(m1, q, v, s, o);
-
-    assertElementsRoughlyEqual(m0, m1, 0.00001);  // Slightly larger epsilon.
-  },
-
-  testGetTranslation() {
-    const mat = mat4f.setFromArray(mat4f.create(), randommat4f);
-    const translation = vec3f.create();
-    mat4f.getTranslation(mat, translation);
-    assertElementsRoughlyEqual(
-        [0.59465038776, 0.413479506969, 0.0663217827677], translation,
-        goog.vec.EPSILON);
-  },
-
-  testMakeFrustum() {
-    const m0 = mat4f.create();
-    mat4f.makeFrustum(m0, -1, 2, -2, 1, .1, 1.1);
-    assertElementsRoughlyEqual(
-        [
-          0.06666666, 0, 0, 0, 0, 0.06666666, 0, 0, 0.33333333, -0.33333333,
-          -1.2, -1, 0, 0, -0.22, 0
-        ],
-        m0, goog.vec.EPSILON);
-  },
-
-  testMakePerspective() {
-    const m0 = mat4f.create();
-    mat4f.makePerspective(m0, 90 * Math.PI / 180, 2, 0.1, 1.1);
-    assertElementsRoughlyEqual(
-        [0.5, 0, 0, 0, 0, 1, 0, 0, 0, 0, -1.2, -1, 0, 0, -0.22, 0], m0,
-        goog.vec.EPSILON);
-  },
-
-  testMakeOrtho() {
-    const m0 = mat4f.create();
-    mat4f.makeOrtho(m0, -1, 2, -2, 1, 0.1, 1.1);
-    assertElementsRoughlyEqual(
-        [
-          0.6666666, 0, 0, 0, 0, 0.6666666, 0, 0, 0, 0, -2, 0, -0.333333,
-          0.3333333, -1.2, 1
-        ],
-        m0, goog.vec.EPSILON);
-  },
-
-  testMakeEulerZXZ() {
-    const m0 = mat4f.create();
-    const roll = 0.200982 * 2 * Math.PI;
-    const tilt = 0.915833 * Math.PI;
-    const yaw = 0.839392 * 2 * Math.PI;
-
-    mat4f.makeRotate(m0, roll, 0, 0, 1);
-    mat4f.rotate(m0, tilt, 1, 0, 0);
-    mat4f.rotate(m0, yaw, 0, 0, 1);
-
-    const m1 = mat4f.create();
-    mat4f.makeEulerZXZ(m1, roll, tilt, yaw);
-    assertElementsRoughlyEqual(m0, m1, goog.vec.EPSILON);
-
-    let euler = [0, 0, 0];
-    mat4f.toEulerZXZ(m0, euler);
-
-    assertRoughlyEquals(roll, euler[0], goog.vec.EPSILON);
-    assertRoughlyEquals(tilt, euler[1], goog.vec.EPSILON);
-    assertRoughlyEquals(yaw, euler[2], goog.vec.EPSILON);
-
-    // Test negative tilt now.
-    mat4f.makeRotate(m0, roll, 0, 0, 1);
-    mat4f.rotate(m0, -tilt, 1, 0, 0);
-    mat4f.rotate(m0, yaw, 0, 0, 1);
-
-    mat4f.makeEulerZXZ(m1, roll, -tilt, yaw);
-    assertElementsRoughlyEqual(m0, m1, goog.vec.EPSILON);
-
-    euler = [0, 0, 0];
-    mat4f.toEulerZXZ(m0, euler, true);
-
-    assertRoughlyEquals(roll, euler[0], goog.vec.EPSILON);
-    assertRoughlyEquals(-tilt, euler[1], goog.vec.EPSILON);
-    assertRoughlyEquals(yaw, euler[2], goog.vec.EPSILON);
-  },
-
-  testEulerZXZExtrema() {
-    const m0 = mat4f.setFromArray(
-        mat4f.create(), [1, 0, 0, 0, 0, 0, -1, 0, 0, 1, 0, 0, 0, 0, 0, 1]);
-    const m1 = mat4f.setFromArray(
-        mat4f.create(), [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]);
-
-    const euler = [0, 0, 0];
-    mat4f.toEulerZXZ(m0, euler);
-    assertElementsRoughlyEqual(
-        [Math.PI, Math.PI / 2, Math.PI], euler, goog.vec.EPSILON);
-    mat4f.makeEulerZXZ(m1, euler[0], euler[1], euler[2]);
-    assertElementsRoughlyEqual(m0, m1, goog.vec.EPSILON);
-  },
-
-  testLookAt() {
-    const viewMatrix = mat4f.create();
-    mat4f.makeLookAt(viewMatrix, [0, 0, 0], [1, 0, 0], [0, 1, 0]);
-    assertElementsRoughlyEqual(
-        [0, 0, -1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1], viewMatrix,
-        goog.vec.EPSILON);
-  },
-
-  testToLookAt() {
-    // This test does not use the default precision goog.vec.EPSILON due to
-    // precision issues in some browsers leading to flaky tests.
-    const EPSILON = 1e-4;
-
-    const eyeExp = [0, 0, 0];
-    const fwdExp = [1, 0, 0];
-    const upExp = [0, 1, 0];
-
-    const centerExp = [0, 0, 0];
-    vec3f.add(eyeExp, fwdExp, centerExp);
-
-    const view = mat4f.create();
-    mat4f.makeLookAt(view, eyeExp, centerExp, upExp);
-
-    const eyeRes = [0, 0, 0];
-    const fwdRes = [0, 0, 0];
-    const upRes = [0, 0, 0];
-    mat4f.toLookAt(view, eyeRes, fwdRes, upRes);
-    assertElementsRoughlyEqual(eyeExp, eyeRes, EPSILON);
-    assertElementsRoughlyEqual(fwdExp, fwdRes, EPSILON);
-    assertElementsRoughlyEqual(upExp, upRes, EPSILON);
-  },
-
-  testLookAtDecomposition() {
-    // This test does not use the default precision goog.vec.EPSILON due to
-    // precision issues in some browsers leading to flaky tests.
-    const EPSILON = 1e-4;
-
-    const viewExp = mat4f.create();
-    const viewRes = mat4f.create();
-
-    // Get a valid set of random vectors eye, forward, up by decomposing
-    // a random matrix into a set of lookAt vectors.
-    const tmp = mat4f.setFromArray(mat4f.create(), randommat4f);
-    const eyeExp = [0, 0, 0];
-    const fwdExp = [0, 0, 0];
-    const upExp = [0, 0, 0];
-    const centerExp = [0, 0, 0];
-    // Project the random matrix into a real modelview matrix.
-    mat4f.toLookAt(tmp, eyeExp, fwdExp, upExp);
-    vec3f.add(eyeExp, fwdExp, centerExp);
-
-    // Compute the expected modelview matrix from a set of valid random vectors.
-    mat4f.makeLookAt(viewExp, eyeExp, centerExp, upExp);
-
-    const eyeRes = [0, 0, 0];
-    const fwdRes = [0, 0, 0];
-    const upRes = [0, 0, 0];
-    const centerRes = [0, 0, 0];
-    mat4f.toLookAt(viewExp, eyeRes, fwdRes, upRes);
-    vec3f.add(eyeRes, fwdRes, centerRes);
-
-    mat4f.makeLookAt(viewRes, eyeRes, centerRes, upRes);
-
-    assertElementsRoughlyEqual(eyeExp, eyeRes, EPSILON);
-    assertElementsRoughlyEqual(fwdExp, fwdRes, EPSILON);
-    assertElementsRoughlyEqual(upExp, upRes, EPSILON);
-    assertElementsRoughlyEqual(viewExp, viewRes, EPSILON);
-  },
-});

+ 0 - 729
public/drivers/model/math/closure/vec/quaternion.js

@@ -1,729 +0,0 @@
-/**
- * @license
- * Copyright The Closure Library Authors.
- * SPDX-License-Identifier: Apache-2.0
- */
-
-
-/**
- * @fileoverview Implements quaternions and their conversion functions. In this
- * implementation, quaternions are represented as 4 element vectors with the
- * first 3 elements holding the imaginary components and the 4th element holding
- * the real component.
- */
-goog.provide('goog.vec.Quaternion');
-goog.provide('goog.vec.Quaternion.AnyType');
-
-goog.require('goog.vec');
-goog.require('goog.vec.Vec3');
-goog.require('goog.vec.Vec4');
-
-
-/** @typedef {!goog.vec.Float32} */ goog.vec.Quaternion.Float32;
-/** @typedef {!goog.vec.Float64} */ goog.vec.Quaternion.Float64;
-/** @typedef {!goog.vec.Number} */ goog.vec.Quaternion.Number;
-/** @typedef {!goog.vec.AnyType} */ goog.vec.Quaternion.AnyType;
-
-
-/**
- * Creates a Float32 quaternion, initialized to zero.
- *
- * @return {!goog.vec.Quaternion.Float32} The new quaternion.
- */
-goog.vec.Quaternion.createFloat32 = goog.vec.Vec4.createFloat32;
-
-
-/**
- * Creates a Float64 quaternion, initialized to zero.
- *
- * @return {!goog.vec.Quaternion.Float64} The new quaternion.
- */
-goog.vec.Quaternion.createFloat64 = goog.vec.Vec4.createFloat64;
-
-
-/**
- * Creates a Number quaternion, initialized to zero.
- *
- * @return {goog.vec.Quaternion.Number} The new quaternion.
- */
-goog.vec.Quaternion.createNumber = goog.vec.Vec4.createNumber;
-
-
-/**
- * Creates a new Float32 quaternion initialized with the values from the
- * supplied array.
- *
- * @param {!goog.vec.AnyType} vec The source 4 element array.
- * @return {!goog.vec.Quaternion.Float32} The new quaternion.
- */
-goog.vec.Quaternion.createFloat32FromArray =
-    goog.vec.Vec4.createFloat32FromArray;
-
-
-/**
- * Creates a new Float64 quaternion initialized with the values from the
- * supplied array.
- *
- * @param {!goog.vec.AnyType} vec The source 4 element array.
- * @return {!goog.vec.Quaternion.Float64} The new quaternion.
- */
-goog.vec.Quaternion.createFloat64FromArray =
-    goog.vec.Vec4.createFloat64FromArray;
-
-
-/**
- * Creates a new Float32 quaternion initialized with the supplied values.
- *
- * @param {number} v0 The value for element at index 0.
- * @param {number} v1 The value for element at index 1.
- * @param {number} v2 The value for element at index 2.
- * @param {number} v3 The value for element at index 3.
- * @return {!goog.vec.Quaternion.Float32} The new quaternion.
- */
-goog.vec.Quaternion.createFloat32FromValues =
-    goog.vec.Vec4.createFloat32FromValues;
-
-
-/**
- * Creates a new Float64 quaternion initialized with the supplied values.
- *
- * @param {number} v0 The value for element at index 0.
- * @param {number} v1 The value for element at index 1.
- * @param {number} v2 The value for element at index 2.
- * @param {number} v3 The value for element at index 3.
- * @return {!goog.vec.Quaternion.Float64} The new quaternion.
- */
-goog.vec.Quaternion.createFloat64FromValues =
-    goog.vec.Vec4.createFloat64FromValues;
-
-
-/**
- * Creates a clone of the given Float32 quaternion.
- *
- * @param {!goog.vec.Quaternion.Float32} q The source quaternion.
- * @return {!goog.vec.Quaternion.Float32} The new quaternion.
- */
-goog.vec.Quaternion.cloneFloat32 = goog.vec.Vec4.cloneFloat32;
-
-
-/**
- * Creates a clone of the given Float64 quaternion.
- *
- * @param {!goog.vec.Quaternion.Float64} q The source quaternion.
- * @return {!goog.vec.Quaternion.Float64} The new quaternion.
- */
-goog.vec.Quaternion.cloneFloat64 = goog.vec.Vec4.cloneFloat64;
-
-
-/**
- * Creates a Float32 quaternion, initialized to the identity.
- *
- * @return {!goog.vec.Quaternion.Float32} The new quaternion.
- */
-goog.vec.Quaternion.createIdentityFloat32 = function() {
-  var quat = goog.vec.Quaternion.createFloat32();
-  goog.vec.Quaternion.makeIdentity(quat);
-  return quat;
-};
-
-
-/**
- * Creates a Float64 quaternion, initialized to the identity.
- *
- * @return {!goog.vec.Quaternion.Float64} The new quaternion.
- */
-goog.vec.Quaternion.createIdentityFloat64 = function() {
-  var quat = goog.vec.Quaternion.createFloat64();
-  goog.vec.Quaternion.makeIdentity(quat);
-  return quat;
-};
-
-
-/**
- * Initializes the quaternion with the given values.
- *
- * @param {!goog.vec.Quaternion.AnyType} q The quaternion to receive
- *     the values.
- * @param {number} v0 The value for element at index 0.
- * @param {number} v1 The value for element at index 1.
- * @param {number} v2 The value for element at index 2.
- * @param {number} v3 The value for element at index 3.
- * @return {!goog.vec.Vec4.AnyType} return q so that operations can be
- *     chained together.
- */
-goog.vec.Quaternion.setFromValues = goog.vec.Vec4.setFromValues;
-
-
-/**
- * Initializes the quaternion with the given array of values.
- *
- * @param {!goog.vec.Quaternion.AnyType} q The quaternion to receive
- *     the values.
- * @param {!goog.vec.AnyType} values The array of values.
- * @return {!goog.vec.Quaternion.AnyType} return q so that operations can be
- *     chained together.
- */
-goog.vec.Quaternion.setFromArray = goog.vec.Vec4.setFromArray;
-
-
-/**
- * Adds the two quaternions.
- *
- * @param {!goog.vec.Quaternion.AnyType} quat0 The first addend.
- * @param {!goog.vec.Quaternion.AnyType} quat1 The second addend.
- * @param {!goog.vec.Quaternion.AnyType} resultQuat The quaternion to
- *     receive the result. May be quat0 or quat1.
- */
-goog.vec.Quaternion.add = goog.vec.Vec4.add;
-
-
-/**
- * Negates a quaternion, storing the result into resultQuat.
- *
- * @param {!goog.vec.Quaternion.AnyType} quat0 The quaternion to negate.
- * @param {!goog.vec.Quaternion.AnyType} resultQuat The quaternion to
- *     receive the result. May be quat0.
- */
-goog.vec.Quaternion.negate = goog.vec.Vec4.negate;
-
-
-/**
- * Multiplies each component of quat0 with scalar storing the product into
- * resultVec.
- *
- * @param {!goog.vec.Quaternion.AnyType} quat0 The source quaternion.
- * @param {number} scalar The value to multiply with each component of quat0.
- * @param {!goog.vec.Quaternion.AnyType} resultQuat The quaternion to
- *     receive the result. May be quat0.
- */
-goog.vec.Quaternion.scale = goog.vec.Vec4.scale;
-
-
-/**
- * Returns the square magnitude of the given quaternion.
- *
- * @param {!goog.vec.Quaternion.AnyType} quat0 The quaternion.
- * @return {number} The magnitude of the quaternion.
- */
-goog.vec.Quaternion.magnitudeSquared = goog.vec.Vec4.magnitudeSquared;
-
-
-/**
- * Returns the magnitude of the given quaternion.
- *
- * @param {!goog.vec.Quaternion.AnyType} quat0 The quaternion.
- * @return {number} The magnitude of the quaternion.
- */
-goog.vec.Quaternion.magnitude = goog.vec.Vec4.magnitude;
-
-
-/**
- * Normalizes the given quaternion storing the result into resultVec.
- *
- * @param {!goog.vec.Quaternion.AnyType} quat0 The quaternion to
- *     normalize.
- * @param {!goog.vec.Quaternion.AnyType} resultQuat The quaternion to
- *     receive the result. May be quat0.
- */
-goog.vec.Quaternion.normalize = goog.vec.Vec4.normalize;
-
-
-/**
- * Computes the dot (scalar) product of two quaternions.
- *
- * @param {!goog.vec.Quaternion.AnyType} q0 The first quaternion.
- * @param {!goog.vec.Quaternion.AnyType} q1 The second quaternion.
- * @return {number} The scalar product.
- */
-goog.vec.Quaternion.dot = goog.vec.Vec4.dot;
-
-
-/**
- * Computes the inverse of the quaternion in quat, storing the result into
- * resultQuat.
- *
- * If the quaternion is already normalized, goog.vec.Quaternion.conjugate
- * is faster than this function and produces the same result.
- *
- * @param {!goog.vec.Quaternion.AnyType} quat The quaternion to invert.
- * @param {!goog.vec.Quaternion.AnyType} resultQuat The quaternion to receive
- *     the result.
- * @return {!goog.vec.Quaternion.AnyType} Return resultQuat so that
- *     operations can be chained together.
- */
-goog.vec.Quaternion.invert = function(quat, resultQuat) {
-  var a0 = quat[0], a1 = quat[1], a2 = quat[2], a3 = quat[3];
-  var dot = a0 * a0 + a1 * a1 + a2 * a2 + a3 * a3;
-  var invDot = dot ? 1.0 / dot : 0;
-
-  resultQuat[0] = -a0 * invDot;
-  resultQuat[1] = -a1 * invDot;
-  resultQuat[2] = -a2 * invDot;
-  resultQuat[3] = a3 * invDot;
-  return resultQuat;
-};
-
-
-/**
- * Computes the conjugate of the quaternion in quat, storing the result into
- * resultQuat.
- *
- * If the quaternion is normalized already, this function is faster than
- * goog.Quaternion.inverse and produces the same result.
- *
- * @param {!goog.vec.Quaternion.AnyType} quat The source quaternion.
- * @param {!goog.vec.Quaternion.AnyType} resultQuat The quaternion to
- *     receive the result.
- * @return {!goog.vec.Quaternion.AnyType} Return resultQuat so that
- *     operations can be chained together.
- */
-goog.vec.Quaternion.conjugate = function(quat, resultQuat) {
-  resultQuat[0] = -quat[0];
-  resultQuat[1] = -quat[1];
-  resultQuat[2] = -quat[2];
-  resultQuat[3] = quat[3];
-  return resultQuat;
-};
-
-
-/**
- * Concatenates the two quaternions storing the result into resultQuat.
- *
- * @param {!goog.vec.Quaternion.AnyType} quat0 The first quaternion.
- * @param {!goog.vec.Quaternion.AnyType} quat1 The second quaternion.
- * @param {!goog.vec.Quaternion.AnyType} resultQuat The quaternion to
- *     receive the result.
- * @return {!goog.vec.Quaternion.AnyType} Return resultQuat so that
- *     operations can be chained together.
- */
-goog.vec.Quaternion.concat = function(quat0, quat1, resultQuat) {
-  var x0 = quat0[0], y0 = quat0[1], z0 = quat0[2], w0 = quat0[3];
-  var x1 = quat1[0], y1 = quat1[1], z1 = quat1[2], w1 = quat1[3];
-  resultQuat[0] = w0 * x1 + x0 * w1 + y0 * z1 - z0 * y1;
-  resultQuat[1] = w0 * y1 - x0 * z1 + y0 * w1 + z0 * x1;
-  resultQuat[2] = w0 * z1 + x0 * y1 - y0 * x1 + z0 * w1;
-  resultQuat[3] = w0 * w1 - x0 * x1 - y0 * y1 - z0 * z1;
-  return resultQuat;
-};
-
-
-/**
- * Makes the given quaternion the identity quaternion (0, 0, 0, 1).
- *
- * @param {!goog.vec.Quaternion.AnyType} quat The quaternion.
- * @return {!goog.vec.Quaternion.AnyType} Return quat so that
- *     operations can be chained together.
- */
-goog.vec.Quaternion.makeIdentity = function(quat) {
-  quat[0] = 0;
-  quat[1] = 0;
-  quat[2] = 0;
-  quat[3] = 1;
-  return quat;
-};
-
-
-/**
- * Generates a unit quaternion from the given angle-axis rotation pair.
- * The rotation axis is not required to be a unit vector, but should
- * have non-zero length.  The angle should be specified in radians.
- *
- * @param {number} angle The angle (in radians) to rotate about the axis.
- * @param {!goog.vec.Quaternion.AnyType} axis Unit vector specifying the
- *     axis of rotation.
- * @param {!goog.vec.Quaternion.AnyType} quat Unit quaternion to store the
- *     result.
- * @return {!goog.vec.Quaternion.AnyType} Return quat so that
- *     operations can be chained together.
- */
-goog.vec.Quaternion.fromAngleAxis = function(angle, axis, quat) {
-  // Normalize the axis of rotation.
-  goog.vec.Vec3.normalize(axis, axis);
-
-  var halfAngle = 0.5 * angle;
-  var sin = Math.sin(halfAngle);
-  goog.vec.Quaternion.setFromValues(
-      quat, sin * axis[0], sin * axis[1], sin * axis[2], Math.cos(halfAngle));
-
-  // Normalize the resulting quaternion.
-  goog.vec.Quaternion.normalize(quat, quat);
-  return quat;
-};
-
-
-/**
- * Generates an angle-axis rotation pair from a unit quaternion.
- * The quaternion is assumed to be of unit length.  The calculated
- * values are returned via the passed 'axis' object and the 'angle'
- * number returned by the function itself. The returned rotation axis
- * is a non-zero length unit vector, and the returned angle is in
- * radians in the range of [-PI, +PI].
- *
- * @param {!goog.vec.Quaternion.AnyType} quat Unit quaternion to convert.
- * @param {!goog.vec.Quaternion.AnyType} axis Vector to store the returned
- *     rotation axis.
- * @return {number} angle Angle (in radians) to rotate about 'axis'.
- *     The range of the returned angle is [-PI, +PI].
- */
-goog.vec.Quaternion.toAngleAxis = function(quat, axis) {
-  var angle = 2 * Math.acos(quat[3]);
-  var magnitude = Math.min(Math.max(1 - quat[3] * quat[3], 0), 1);
-  if (magnitude < goog.vec.EPSILON) {
-    // This is nearly an identity rotation, so just use a fixed +X axis.
-    goog.vec.Vec3.setFromValues(axis, 1, 0, 0);
-  } else {
-    // Compute the proper rotation axis.
-    goog.vec.Vec3.setFromValues(axis, quat[0], quat[1], quat[2]);
-    // Make sure the rotation axis is of unit length.
-    goog.vec.Vec3.normalize(axis, axis);
-  }
-  // Adjust the range of the returned angle to [-PI, +PI].
-  if (angle > Math.PI) {
-    angle -= 2 * Math.PI;
-  }
-  return angle;
-};
-
-
-/**
- * Generates the quaternion from the given 3x3 rotation matrix.
- *
- * Perf: http://jsperf.com/conversion-of-3x3-matrix-to-quaternion
- *       http://jsperf.com/goog-vec-fromrotationmatrix3-a
- *
- * @param {!goog.vec.AnyType} matrix The source matrix.
- * @param {!goog.vec.Quaternion.AnyType} quat The resulting quaternion.
- * @return {!goog.vec.Quaternion.AnyType} Return quat so that
- *     operations can be chained together.
- */
-goog.vec.Quaternion.fromRotationMatrix3 = function(matrix, quat) {
-  // Algorithm in Ken Shoemake's article in 1987 SIGGRAPH course notes
-  // article "Quaternion Calculus and Fast Animation".
-  var fTrace = matrix[0] + matrix[4] + matrix[8];
-  var fRoot;
-
-  if (fTrace > 0.0) {
-    // |w| > 1/2, may as well choose w > 1/2
-    fRoot = Math.sqrt(fTrace + 1.0);  // 2w
-    quat[3] = 0.5 * fRoot;
-    fRoot = 0.5 / fRoot;  // 1 / (4w)
-    quat[0] = (matrix[5] - matrix[7]) * fRoot;
-    quat[1] = (matrix[6] - matrix[2]) * fRoot;
-    quat[2] = (matrix[1] - matrix[3]) * fRoot;
-  } else {
-    // |w| <= 1/2
-    var i = 0;
-    if (matrix[4] > matrix[0]) i = 1;
-    if (matrix[8] > matrix[i * 3 + i]) i = 2;
-    var j = (i + 1) % 3;
-    var k = (i + 2) % 3;
-
-    fRoot = Math.sqrt(
-        matrix[i * 3 + i] - matrix[j * 3 + j] - matrix[k * 3 + k] + 1.0);
-    quat[i] = 0.5 * fRoot;
-    fRoot = 0.5 / fRoot;
-    quat[3] = (matrix[j * 3 + k] - matrix[k * 3 + j]) * fRoot;
-    quat[j] = (matrix[j * 3 + i] + matrix[i * 3 + j]) * fRoot;
-    quat[k] = (matrix[k * 3 + i] + matrix[i * 3 + k]) * fRoot;
-
-    // Flip all signs if w is negative.
-    if (quat[3] < 0) {
-      quat[0] = -quat[0];
-      quat[1] = -quat[1];
-      quat[2] = -quat[2];
-      quat[3] = -quat[3];
-    }
-  }
-  return quat;
-};
-
-
-/**
- * Generates the quaternion from the given 4x4 rotation matrix.
- *
- * Perf: http://jsperf.com/goog-vec-fromrotationmatrix4
- *
- * Implementation is the same as fromRotationMatrix3 but using indices from
- * the top left 3x3 in a 4x4 matrix.
- *
- * @param {!goog.vec.AnyType} matrix The source matrix.
- * @param {!goog.vec.Quaternion.AnyType} quat The resulting quaternion.
- * @return {!goog.vec.Quaternion.AnyType} Return quat so that
- *     operations can be chained together.
- */
-goog.vec.Quaternion.fromRotationMatrix4 = function(matrix, quat) {
-  var fTrace = matrix[0] + matrix[5] + matrix[10];
-  var fRoot;
-
-  if (fTrace > 0.0) {
-    // |w| > 1/2, may as well choose w > 1/2
-    fRoot = Math.sqrt(fTrace + 1.0);  // 2w
-    quat[3] = 0.5 * fRoot;
-    fRoot = 0.5 / fRoot;  // 1 / (4w)
-    quat[0] = (matrix[6] - matrix[9]) * fRoot;
-    quat[1] = (matrix[8] - matrix[2]) * fRoot;
-    quat[2] = (matrix[1] - matrix[4]) * fRoot;
-  } else {
-    // |w| <= 1/2
-    var i = 0;
-    if (matrix[5] > matrix[0]) i = 1;
-    if (matrix[10] > matrix[i * 4 + i]) i = 2;
-    var j = (i + 1) % 3;
-    var k = (i + 2) % 3;
-
-    fRoot = Math.sqrt(
-        matrix[i * 4 + i] - matrix[j * 4 + j] - matrix[k * 4 + k] + 1.0);
-    quat[i] = 0.5 * fRoot;
-    fRoot = 0.5 / fRoot;
-    quat[3] = (matrix[j * 4 + k] - matrix[k * 4 + j]) * fRoot;
-    quat[j] = (matrix[j * 4 + i] + matrix[i * 4 + j]) * fRoot;
-    quat[k] = (matrix[k * 4 + i] + matrix[i * 4 + k]) * fRoot;
-
-    // Flip all signs if w is negative.
-    if (quat[3] < 0) {
-      quat[0] = -quat[0];
-      quat[1] = -quat[1];
-      quat[2] = -quat[2];
-      quat[3] = -quat[3];
-    }
-  }
-  return quat;
-};
-
-
-/**
- * Generates the 3x3 rotation matrix from the given quaternion.
- *
- * @param {!goog.vec.Quaternion.AnyType} quat The source quaternion.
- * @param {!goog.vec.AnyType} matrix The resulting matrix.
- * @return {!goog.vec.AnyType} Return resulting matrix so that
- *     operations can be chained together.
- */
-goog.vec.Quaternion.toRotationMatrix3 = function(quat, matrix) {
-  var x = quat[0], y = quat[1], z = quat[2], w = quat[3];
-  var x2 = 2 * x, y2 = 2 * y, z2 = 2 * z;
-  var wx = x2 * w;
-  var wy = y2 * w;
-  var wz = z2 * w;
-  var xx = x2 * x;
-  var xy = y2 * x;
-  var xz = z2 * x;
-  var yy = y2 * y;
-  var yz = z2 * y;
-  var zz = z2 * z;
-
-  matrix[0] = 1 - (yy + zz);
-  matrix[1] = xy + wz;
-  matrix[2] = xz - wy;
-  matrix[3] = xy - wz;
-  matrix[4] = 1 - (xx + zz);
-  matrix[5] = yz + wx;
-  matrix[6] = xz + wy;
-  matrix[7] = yz - wx;
-  matrix[8] = 1 - (xx + yy);
-  return matrix;
-};
-
-
-/**
- * Generates the 4x4 rotation matrix from the given quaternion.
- *
- * @param {!goog.vec.Quaternion.AnyType} quat The source quaternion.
- * @param {!goog.vec.AnyType} matrix The resulting matrix.
- * @return {!goog.vec.AnyType} Return resulting matrix so that
- *     operations can be chained together.
- */
-goog.vec.Quaternion.toRotationMatrix4 = function(quat, matrix) {
-  var x = quat[0], y = quat[1], z = quat[2], w = quat[3];
-  var x2 = 2 * x, y2 = 2 * y, z2 = 2 * z;
-  var wx = x2 * w;
-  var wy = y2 * w;
-  var wz = z2 * w;
-  var xx = x2 * x;
-  var xy = y2 * x;
-  var xz = z2 * x;
-  var yy = y2 * y;
-  var yz = z2 * y;
-  var zz = z2 * z;
-
-  matrix[0] = 1 - (yy + zz);
-  matrix[1] = xy + wz;
-  matrix[2] = xz - wy;
-  matrix[3] = 0;
-  matrix[4] = xy - wz;
-  matrix[5] = 1 - (xx + zz);
-  matrix[6] = yz + wx;
-  matrix[7] = 0;
-  matrix[8] = xz + wy;
-  matrix[9] = yz - wx;
-  matrix[10] = 1 - (xx + yy);
-  matrix[11] = 0;
-  matrix[12] = 0;
-  matrix[13] = 0;
-  matrix[14] = 0;
-  matrix[15] = 1;
-  return matrix;
-};
-
-
-/**
- * Rotates a quaternion by the given angle about the X axis.
- *
- * @param {!goog.vec.Quaternion.AnyType} quat The quaternion.
- * @param {number} angle The angle in radians.
- * @param {!goog.vec.Quaternion.AnyType} resultQuat The quaternion to
- *     receive the result.
- * @return {!goog.vec.Quaternion.AnyType} Return resultQuat so that
- *     operations can be chained together.
- */
-goog.vec.Quaternion.rotateX = function(quat, angle, resultQuat) {
-  angle *= 0.5;
-  var ax = quat[0], ay = quat[1], az = quat[2], aw = quat[3];
-  var bx = Math.sin(angle), bw = Math.cos(angle);
-
-  resultQuat[0] = ax * bw + aw * bx;
-  resultQuat[1] = ay * bw + az * bx;
-  resultQuat[2] = az * bw - ay * bx;
-  resultQuat[3] = aw * bw - ax * bx;
-  return resultQuat;
-};
-
-
-/**
- * Rotates a quaternion by the given angle about the Y axis.
- *
- * @param {!goog.vec.Quaternion.AnyType} quat The quaternion.
- * @param {number} angle The angle in radians.
- * @param {!goog.vec.Quaternion.AnyType} resultQuat The quaternion to
- *     receive the result.
- * @return {!goog.vec.Quaternion.AnyType} Return resultQuat so that
- *     operations can be chained together.
- */
-goog.vec.Quaternion.rotateY = function(quat, angle, resultQuat) {
-  angle *= 0.5;
-  var ax = quat[0], ay = quat[1], az = quat[2], aw = quat[3];
-  var by = Math.sin(angle), bw = Math.cos(angle);
-
-  resultQuat[0] = ax * bw - az * by;
-  resultQuat[1] = ay * bw + aw * by;
-  resultQuat[2] = az * bw + ax * by;
-  resultQuat[3] = aw * bw - ay * by;
-  return resultQuat;
-};
-
-
-/**
- * Rotates a quaternion by the given angle about the Z axis.
- *
- * @param {!goog.vec.Quaternion.AnyType} quat The quaternion.
- * @param {number} angle The angle in radians.
- * @param {!goog.vec.Quaternion.AnyType} resultQuat The quaternion to
- *     receive the result.
- * @return {!goog.vec.Quaternion.AnyType} Return resultQuat so that
- *     operations can be chained together.
- */
-goog.vec.Quaternion.rotateZ = function(quat, angle, resultQuat) {
-  angle *= 0.5;
-  var ax = quat[0], ay = quat[1], az = quat[2], aw = quat[3];
-  var bz = Math.sin(angle), bw = Math.cos(angle);
-
-  resultQuat[0] = ax * bw + ay * bz;
-  resultQuat[1] = ay * bw - ax * bz;
-  resultQuat[2] = az * bw + aw * bz;
-  resultQuat[3] = aw * bw - az * bz;
-  return resultQuat;
-};
-
-
-/**
- * Transforms a vec with a quaternion. Works on both vec3s and vec4s.
- *
- * @param {!goog.vec.AnyType} vec The vec to transform.
- * @param {!goog.vec.Quaternion.AnyType} quat The quaternion.
- * @param {!goog.vec.AnyType} resultVec The vec to receive the result.
- * @return {!goog.vec.AnyType} Return resultVec so that operations can be
- *     chained together. Note that the caller is responsible for type-casting.
- */
-goog.vec.Quaternion.transformVec = function(vec, quat, resultVec) {
-  var x = vec[0], y = vec[1], z = vec[2];
-  var qx = quat[0], qy = quat[1], qz = quat[2], qw = quat[3];
-  // Calculate quat * vec.
-  var ix = qw * x + qy * z - qz * y;
-  var iy = qw * y + qz * x - qx * z;
-  var iz = qw * z + qx * y - qy * x;
-  var iw = -qx * x - qy * y - qz * z;
-  // Calculate result * inverse quat.
-  resultVec[0] = ix * qw + iw * -qx + iy * -qz - iz * -qy;
-  resultVec[1] = iy * qw + iw * -qy + iz * -qx - ix * -qz;
-  resultVec[2] = iz * qw + iw * -qz + ix * -qy - iy * -qx;
-  return resultVec;
-};
-
-
-/**
- * Computes the spherical linear interpolated value from the given quaternions
- * q0 and q1 according to the coefficient t. The resulting quaternion is stored
- * in resultQuat.
- *
- * @param {!goog.vec.Quaternion.AnyType} q0 The first quaternion.
- * @param {!goog.vec.Quaternion.AnyType} q1 The second quaternion.
- * @param {number} t The interpolating coefficient.
- * @param {!goog.vec.Quaternion.AnyType} resultQuat The quaternion to
- *     receive the result.
- * @return {!goog.vec.Quaternion.AnyType} Return resultQuat so that
- *     operations can be chained together.
- */
-goog.vec.Quaternion.slerp = function(q0, q1, t, resultQuat) {
-  // Compute the dot product between q0 and q1 (cos of the angle between q0 and
-  // q1). If it's outside the interval [-1,1], then the arccos is not defined.
-  // The usual reason for this is that q0 and q1 are colinear. In this case
-  // the angle between the two is zero, so just return q1.
-  var cosVal = goog.vec.Quaternion.dot(q0, q1);
-  if (cosVal > 1 || cosVal < -1) {
-    goog.vec.Vec4.setFromArray(resultQuat, q1);
-    return resultQuat;
-  }
-
-  // Quaternions are a double cover on the space of rotations. That is, q and -q
-  // represent the same rotation. Thus we have two possibilities when
-  // interpolating between q0 and q1: going the short way or the long way. We
-  // prefer the short way since that is the likely expectation from users.
-  var factor = 1;
-  if (cosVal < 0) {
-    factor = -1;
-    cosVal = -cosVal;
-  }
-
-  // Compute the angle between q0 and q1. If it's very small, then just return
-  // q1 to avoid a very large denominator below.
-  var angle = Math.acos(cosVal);
-  if (angle <= goog.vec.EPSILON) {
-    goog.vec.Vec4.setFromArray(resultQuat, q1);
-    return resultQuat;
-  }
-
-  // Compute the coefficients and interpolate.
-  var invSinVal = 1 / Math.sin(angle);
-  var c0 = Math.sin((1 - t) * angle) * invSinVal;
-  var c1 = factor * Math.sin(t * angle) * invSinVal;
-
-  resultQuat[0] = q0[0] * c0 + q1[0] * c1;
-  resultQuat[1] = q0[1] * c0 + q1[1] * c1;
-  resultQuat[2] = q0[2] * c0 + q1[2] * c1;
-  resultQuat[3] = q0[3] * c0 + q1[3] * c1;
-  return resultQuat;
-};
-
-
-/**
- * Compute the simple linear interpolation of the two quaternions q0 and q1
- * according to the coefficient t. The resulting quaternion is stored in
- * resultVec.
- *
- * @param {!goog.vec.Quaternion.AnyType} q0 The first quaternion.
- * @param {!goog.vec.Quaternion.AnyType} q1 The second quaternion.
- * @param {number} t The interpolation factor.
- * @param {!goog.vec.Quaternion.AnyType} resultQuat The quaternion to
- *     receive the results (may be q0 or q1).
- */
-goog.vec.Quaternion.nlerp = goog.vec.Vec4.lerp;

+ 0 - 302
public/drivers/model/math/closure/vec/quaternion_test.js

@@ -1,302 +0,0 @@
-/**
- * @license
- * Copyright The Closure Library Authors.
- * SPDX-License-Identifier: Apache-2.0
- */
-
-goog.module('goog.vec.QuaternionTest');
-goog.setTestOnly();
-
-const Mat3 = goog.require('goog.vec.Mat3');
-const Mat4 = goog.require('goog.vec.Mat4');
-const Quaternion = goog.require('goog.vec.Quaternion');
-const Vec3 = goog.require('goog.vec.Vec3');
-const testSuite = goog.require('goog.testing.testSuite');
-const vec3f = goog.require('goog.vec.vec3f');
-
-testSuite({
-  testCreateIdentityFloat32() {
-    const q = Quaternion.createIdentityFloat32();
-    assertElementsEquals([0, 0, 0, 1], q);
-  },
-
-  testInvert() {
-    const q0 = Quaternion.createFloat32FromValues(1, 2, 3, 4);
-    const q1 = Quaternion.createFloat32();
-
-    Quaternion.invert(q0, q1);
-    assertElementsRoughlyEqual([1, 2, 3, 4], q0, goog.vec.EPSILON);
-    assertElementsRoughlyEqual(
-        [-0.033333, -0.066666, -0.1, 0.133333], q1, goog.vec.EPSILON);
-  },
-
-  testConjugate() {
-    const q0 = Quaternion.createFloat32FromValues(1, 2, 3, 4);
-    const q1 = Quaternion.createFloat32();
-
-    Quaternion.conjugate(q0, q1);
-    assertElementsEquals([1, 2, 3, 4], q0);
-    assertElementsEquals([-1, -2, -3, 4], q1);
-
-    Quaternion.conjugate(q1, q1);
-    assertElementsEquals([1, 2, 3, 4], q1);
-
-    // Conjugate and inverse of a normalized quaternion should be equal.
-    const q2 = Quaternion.createFloat32();
-    const q3 = Quaternion.createFloat32();
-
-    Quaternion.normalize(q0, q2);
-    Quaternion.conjugate(q2, q2);
-
-    Quaternion.normalize(q0, q3);
-    Quaternion.invert(q3, q3);
-
-    assertElementsRoughlyEqual(q2, q3, goog.vec.EPSILON);
-  },
-
-  testConcat() {
-    const q0 = Quaternion.createFloat32FromValues(1, 2, 3, 4);
-    const q1 = Quaternion.createFloat32FromValues(2, 3, 4, 5);
-    const q2 = Quaternion.createFloat32();
-    Quaternion.concat(q0, q1, q2);
-    assertElementsEquals([12, 24, 30, 0], q2);
-
-    Quaternion.concat(q0, q1, q0);
-    assertElementsEquals([12, 24, 30, 0], q0);
-  },
-
-  testMakeIdentity() {
-    const q = Quaternion.createFloat32FromValues(1, 2, 3, 4);
-    Quaternion.makeIdentity(q);
-    assertElementsEquals([0, 0, 0, 1], q);
-  },
-
-  testRotateX() {
-    const q = Quaternion.createIdentityFloat32();
-    Quaternion.rotateX(q, Math.PI / 2, q);
-
-    const axis = Vec3.createFloat32();
-    const angle = Quaternion.toAngleAxis(q, axis);
-
-    assertElementsRoughlyEqual([1, 0, 0], axis, goog.vec.EPSILON);
-    assertRoughlyEquals(Math.PI / 2, angle, goog.vec.EPSILON);
-  },
-
-  testRotateY() {
-    const q = Quaternion.createIdentityFloat32();
-    Quaternion.rotateY(q, Math.PI / 2, q);
-
-    const axis = Vec3.createFloat32();
-    const angle = Quaternion.toAngleAxis(q, axis);
-
-    assertElementsRoughlyEqual([0, 1, 0], axis, goog.vec.EPSILON);
-    assertRoughlyEquals(Math.PI / 2, angle, goog.vec.EPSILON);
-  },
-
-  testRotateZ() {
-    const q = Quaternion.createIdentityFloat32();
-    Quaternion.rotateZ(q, Math.PI / 2, q);
-
-    const axis = Vec3.createFloat32();
-    const angle = Quaternion.toAngleAxis(q, axis);
-
-    assertElementsRoughlyEqual([0, 0, 1], axis, goog.vec.EPSILON);
-    assertRoughlyEquals(Math.PI / 2, angle, goog.vec.EPSILON);
-  },
-
-  testTransformVec() {
-    const q = Quaternion.createIdentityFloat32();
-    Quaternion.rotateX(q, Math.PI / 2, q);
-
-    const v0 = vec3f.setFromArray(vec3f.create(), [0, 0, 1]);
-    const v1 = vec3f.create();
-
-    Quaternion.transformVec(v0, q, v1);
-    assertElementsRoughlyEqual([0, -1, 0], v1, goog.vec.EPSILON);
-  },
-
-  testSlerp() {
-    const q0 = Quaternion.createFloat32FromValues(1, 2, 3, 4);
-    const q1 = Quaternion.createFloat32FromValues(5, -6, 7, -8);
-    const q2 = Quaternion.createFloat32();
-
-    Quaternion.slerp(q0, q1, 0, q2);
-    assertElementsEquals([5, -6, 7, -8], q2);
-
-    Quaternion.normalize(q0, q0);
-    Quaternion.normalize(q1, q1);
-
-    Quaternion.slerp(q0, q0, .5, q2);
-    assertElementsEquals(q0, q2);
-
-    Quaternion.slerp(q0, q1, 0, q2);
-    assertElementsEquals(q0, q2);
-
-    Quaternion.slerp(q0, q1, 1, q2);
-    if (q1[3] * q2[3] < 0) {
-      Quaternion.negate(q2, q2);
-    }
-    assertElementsEquals(q1, q2);
-
-    Quaternion.slerp(q0, q1, .3, q2);
-    assertElementsRoughlyEqual(
-        [-0.000501537327541, 0.4817612034640, 0.2398775270769, 0.842831337398],
-        q2, goog.vec.EPSILON);
-
-    Quaternion.slerp(q0, q1, .5, q2);
-    assertElementsRoughlyEqual(
-        [-0.1243045421171, 0.51879732466, 0.0107895780990, 0.845743047108], q2,
-        goog.vec.EPSILON);
-
-    Quaternion.slerp(q0, q1, .8, q0);
-    assertElementsRoughlyEqual(
-        [-0.291353561485, 0.506925588797, -0.3292443285721, 0.741442999653], q0,
-        goog.vec.EPSILON);
-  },
-
-  testFromRotMatrix() {
-    const m0 = Mat3.createFloat32FromValues(
-        -0.408248, 0.8796528, -0.244016935, -0.4082482, 0.06315623, 0.9106836,
-        0.8164965, 0.47140452, 0.3333333);
-    const q0 = Quaternion.createFloat32();
-    Quaternion.fromRotationMatrix3(m0, q0);
-    assertElementsRoughlyEqual(
-        [
-          0.22094256606638, 0.53340203646030, 0.64777022739548,
-          0.497051689967954
-        ],
-        q0, goog.vec.EPSILON);
-
-    const m1 = Mat3.createFloat32FromValues(
-        -0.544310, 0, 0.838884, 0, 1, 0, -0.838884, 0, -0.544310);
-    const q1 = Quaternion.createFloat32();
-    Quaternion.fromRotationMatrix3(m1, q1);
-    assertElementsRoughlyEqual(
-        [0, -0.87872350215912, 0, 0.477331042289734], q1, goog.vec.EPSILON);
-
-    const m2 = Mat4.createFloat32FromValues(
-        -0.408248, 0.8796528, -0.244016935, 0, -0.4082482, 0.06315623,
-        0.9106836, 0, 0.8164965, 0.47140452, 0.3333333, 0, 0, 0, 0, 1);
-    const q2 = Quaternion.createFloat32();
-    Quaternion.fromRotationMatrix4(m2, q2);
-    assertElementsRoughlyEqual(
-        [
-          0.22094256606638, 0.53340203646030, 0.64777022739548,
-          0.497051689967954
-        ],
-        q2, goog.vec.EPSILON);
-
-    const m3 = Mat4.createFloat32FromValues(
-        -0.544310, 0, 0.838884, 0, 0, 1, 0, 0, -0.838884, 0, -0.544310, 0, 0, 0,
-        0, 1);
-    const q3 = Quaternion.createFloat32();
-    Quaternion.fromRotationMatrix4(m3, q3);
-    assertElementsRoughlyEqual(
-        [0, -0.87872350215912, 0, 0.477331042289734], q3, goog.vec.EPSILON);
-
-    assertElementsRoughlyEqual(q0, q2, goog.vec.EPSILON);
-    assertElementsRoughlyEqual(q1, q3, goog.vec.EPSILON);
-  },
-
-  testToRotMatrix() {
-    const q0 = Quaternion.createFloat32FromValues(
-        0.22094256606638, 0.53340203646030, 0.64777022739548,
-        0.497051689967954);
-    const m0 = Mat3.createFloat32();
-    Quaternion.toRotationMatrix3(q0, m0);
-
-    assertElementsRoughlyEqual(
-        [
-          -0.408248, 0.8796528, -0.244016935, -0.4082482, 0.06315623, 0.9106836,
-          0.8164965, 0.47140452, 0.3333333
-        ],
-        m0, goog.vec.EPSILON);
-
-    const m1 = Mat4.createFloat32();
-    Quaternion.toRotationMatrix4(q0, m1);
-
-    assertElementsRoughlyEqual(
-        [
-          -0.408248, 0.8796528, -0.244016935, 0, -0.4082482, 0.06315623,
-          0.9106836, 0, 0.8164965, 0.47140452, 0.3333333, 0, 0, 0, 0, 1
-        ],
-        m1, goog.vec.EPSILON);
-  },
-
-  testToAngleAxis() {
-    // Test the identity rotation.
-    const q0 = Quaternion.createFloat32FromValues(0, 0, 0, 1);
-    const axis = Vec3.createFloat32();
-    let angle = Quaternion.toAngleAxis(q0, axis);
-    assertRoughlyEquals(0.0, angle, goog.vec.EPSILON);
-    assertElementsRoughlyEqual([1, 0, 0], axis, goog.vec.EPSILON);
-
-    // Check equivalent representations of the same rotation.
-    Quaternion.setFromValues(
-        q0, -0.288675032, 0.622008682, -0.17254543, 0.70710678);
-    angle = Quaternion.toAngleAxis(q0, axis);
-    assertRoughlyEquals(Math.PI / 2, angle, goog.vec.EPSILON);
-    assertElementsRoughlyEqual(
-        [-0.408248, 0.8796528, -0.244016], axis, goog.vec.EPSILON);
-    // The polar opposite unit quaternion is the same rotation, so we
-    // check that the negated quaternion yields the negated angle and axis.
-    Quaternion.negate(q0, q0);
-    angle = Quaternion.toAngleAxis(q0, axis);
-    assertRoughlyEquals(-Math.PI / 2, angle, goog.vec.EPSILON);
-    assertElementsRoughlyEqual(
-        [0.408248, -0.8796528, 0.244016], axis, goog.vec.EPSILON);
-
-    // Verify that the inverse rotation yields the inverse axis.
-    Quaternion.conjugate(q0, q0);
-    angle = Quaternion.toAngleAxis(q0, axis);
-    assertRoughlyEquals(-Math.PI / 2, angle, goog.vec.EPSILON);
-    assertElementsRoughlyEqual(
-        [-0.408248, 0.8796528, -0.244016], axis, goog.vec.EPSILON);
-  },
-
-  testFromAngleAxis() {
-    // Test identity rotation (zero angle or multiples of TWO_PI).
-    let angle = 0.0;
-    const axis = Vec3.createFloat32FromValues(-0.408248, 0.8796528, -0.244016);
-    const q0 = Quaternion.createFloat32();
-    Quaternion.fromAngleAxis(angle, axis, q0);
-    assertElementsRoughlyEqual([0, 0, 0, 1], q0, goog.vec.EPSILON);
-    angle = 4 * Math.PI;
-    Quaternion.fromAngleAxis(angle, axis, q0);
-    assertElementsRoughlyEqual([0, 0, 0, 1], q0, goog.vec.EPSILON);
-
-    // General test of various rotations around axes of different lengths.
-    angle = Math.PI / 2;
-    Quaternion.fromAngleAxis(angle, axis, q0);
-    assertElementsRoughlyEqual(
-        [-0.288675032, 0.622008682, -0.17254543, 0.70710678], q0,
-        goog.vec.EPSILON);
-    // Angle multiples of TWO_PI with a scaled axis should be the same.
-    angle += 4 * Math.PI;
-    Vec3.scale(axis, 7.0, axis);
-    Quaternion.fromAngleAxis(angle, axis, q0);
-    assertElementsRoughlyEqual(
-        [-0.288675032, 0.622008682, -0.17254543, 0.70710678], q0,
-        goog.vec.EPSILON);
-    Vec3.setFromValues(axis, 1, 5, 8);
-    Quaternion.fromAngleAxis(angle, axis, q0);
-    assertElementsRoughlyEqual(
-        [0.074535599, 0.372677996, 0.596284794, 0.70710678], q0,
-        goog.vec.EPSILON);
-
-    // Check equivalent representations of the same rotation.
-    angle = Math.PI / 5;
-    Vec3.setFromValues(axis, 5, -2, -10);
-    Quaternion.fromAngleAxis(angle, axis, q0);
-    assertElementsRoughlyEqual(
-        [0.136037146, -0.0544148586, -0.27207429, 0.951056516], q0,
-        goog.vec.EPSILON);
-    // The negated angle and axis should yield the same rotation.
-    angle = -Math.PI / 5;
-    Vec3.negate(axis, axis);
-    Quaternion.fromAngleAxis(angle, axis, q0);
-    assertElementsRoughlyEqual(
-        [0.136037146, -0.0544148586, -0.27207429, 0.951056516], q0,
-        goog.vec.EPSILON);
-  },
-});

+ 0 - 86
public/drivers/model/math/closure/vec/ray.js

@@ -1,86 +0,0 @@
-/**
- * @license
- * Copyright The Closure Library Authors.
- * SPDX-License-Identifier: Apache-2.0
- */
-
-/**
- * @fileoverview Implements a 3D ray that are compatible with WebGL.
- * Each element is a float64 in case high precision is required.
- * The API is structured to avoid unnecessary memory allocations.
- * The last parameter will typically be the output vector and an
- * object can be both an input and output parameter to all methods
- * except where noted.
- *
- */
-goog.provide('goog.vec.Ray');
-
-goog.require('goog.vec.Vec3');
-
-
-
-/**
- * Constructs a new ray with an optional origin and direction. If not specified,
- * the default is [0, 0, 0].
- * @param {goog.vec.Vec3.AnyType=} opt_origin The optional origin.
- * @param {goog.vec.Vec3.AnyType=} opt_dir The optional direction.
- * @constructor
- * @final
- */
-goog.vec.Ray = function(opt_origin, opt_dir) {
-  /**
-   * @type {goog.vec.Vec3.Float64}
-   */
-  this.origin = goog.vec.Vec3.createFloat64();
-  if (opt_origin) {
-    goog.vec.Vec3.setFromArray(this.origin, opt_origin);
-  }
-
-  /**
-   * @type {goog.vec.Vec3.Float64}
-   */
-  this.dir = goog.vec.Vec3.createFloat64();
-  if (opt_dir) {
-    goog.vec.Vec3.setFromArray(this.dir, opt_dir);
-  }
-};
-
-
-/**
- * Sets the origin and direction of the ray.
- * @param {goog.vec.AnyType} origin The new origin.
- * @param {goog.vec.AnyType} dir The new direction.
- */
-goog.vec.Ray.prototype.set = function(origin, dir) {
-  goog.vec.Vec3.setFromArray(this.origin, origin);
-  goog.vec.Vec3.setFromArray(this.dir, dir);
-};
-
-
-/**
- * Sets the origin of the ray.
- * @param {goog.vec.AnyType} origin the new origin.
- */
-goog.vec.Ray.prototype.setOrigin = function(origin) {
-  goog.vec.Vec3.setFromArray(this.origin, origin);
-};
-
-
-/**
- * Sets the direction of the ray.
- * @param {goog.vec.AnyType} dir The new direction.
- */
-goog.vec.Ray.prototype.setDir = function(dir) {
-  goog.vec.Vec3.setFromArray(this.dir, dir);
-};
-
-
-/**
- * Returns true if this ray is equal to the other ray.
- * @param {goog.vec.Ray} other The other ray.
- * @return {boolean} True if this ray is equal to the other ray.
- */
-goog.vec.Ray.prototype.equals = function(other) {
-  return other != null && goog.vec.Vec3.equals(this.origin, other.origin) &&
-      goog.vec.Vec3.equals(this.dir, other.dir);
-};

+ 0 - 55
public/drivers/model/math/closure/vec/ray_test.js

@@ -1,55 +0,0 @@
-/**
- * @license
- * Copyright The Closure Library Authors.
- * SPDX-License-Identifier: Apache-2.0
- */
-
-goog.module('goog.vec.RayTest');
-goog.setTestOnly();
-
-const Ray = goog.require('goog.vec.Ray');
-const testSuite = goog.require('goog.testing.testSuite');
-
-testSuite({
-  testConstructor() {
-    let new_ray = new Ray();
-    assertElementsEquals([0, 0, 0], new_ray.origin);
-    assertElementsEquals([0, 0, 0], new_ray.dir);
-
-    new_ray = new Ray([1, 2, 3], [4, 5, 6]);
-    assertElementsEquals([1, 2, 3], new_ray.origin);
-    assertElementsEquals([4, 5, 6], new_ray.dir);
-  },
-
-  testSet() {
-    const new_ray = new Ray();
-    new_ray.set([2, 3, 4], [5, 6, 7]);
-    assertElementsEquals([2, 3, 4], new_ray.origin);
-    assertElementsEquals([5, 6, 7], new_ray.dir);
-  },
-
-  testSetOrigin() {
-    const new_ray = new Ray();
-    new_ray.setOrigin([1, 2, 3]);
-    assertElementsEquals([1, 2, 3], new_ray.origin);
-    assertElementsEquals([0, 0, 0], new_ray.dir);
-  },
-
-  testSetDir() {
-    const new_ray = new Ray();
-    new_ray.setDir([2, 3, 4]);
-    assertElementsEquals([0, 0, 0], new_ray.origin);
-    assertElementsEquals([2, 3, 4], new_ray.dir);
-  },
-
-  testEquals() {
-    const r0 = new Ray([1, 2, 3], [4, 5, 6]);
-    const r1 = new Ray([5, 2, 3], [4, 5, 6]);
-    assertFalse(r0.equals(r1));
-    assertFalse(r0.equals(null));
-    assertTrue(r1.equals(r1));
-    r1.setOrigin(r0.origin);
-    assertTrue(r1.equals(r0));
-    assertTrue(r0.equals(r1));
-  },
-});

+ 0 - 65
public/drivers/model/math/closure/vec/vec.js

@@ -1,65 +0,0 @@
-/**
- * @license
- * Copyright The Closure Library Authors.
- * SPDX-License-Identifier: Apache-2.0
- */
-
-
-/**
- * @fileoverview Supplies global data types and constants for the vector math
- *     library.
- */
-goog.provide('goog.vec');
-goog.provide('goog.vec.AnyType');
-goog.provide('goog.vec.ArrayType');
-goog.provide('goog.vec.Float32');
-goog.provide('goog.vec.Float64');
-goog.provide('goog.vec.Number');
-
-
-/**
- * On platforms that don't have native Float32Array or Float64Array support we
- * use a javascript implementation so that this math library can be used on all
- * platforms.
- * @suppress {extraRequire}
- */
-goog.require('goog.vec.Float32Array');
-/** @suppress {extraRequire} */
-goog.require('goog.vec.Float64Array');
-
-// All vector and matrix operations are based upon arrays of numbers using
-// either Float32Array, Float64Array, or a standard JavaScript Array of
-// Numbers.
-
-
-/** @typedef {!Float32Array} */
-goog.vec.Float32;
-
-
-/** @typedef {!Float64Array} */
-goog.vec.Float64;
-
-
-/** @typedef {!Array<number>} */
-goog.vec.Number;
-
-
-/** @typedef {!goog.vec.Float32|!goog.vec.Float64|!goog.vec.Number} */
-goog.vec.AnyType;
-
-
-/**
- * @deprecated Use AnyType.
- * @typedef {!Float32Array|!Array<number>}
- */
-goog.vec.ArrayType;
-
-
-/**
- * For graphics work, 6 decimal places of accuracy are typically all that is
- * required.
- *
- * @type {number}
- * @const
- */
-goog.vec.EPSILON = 1e-6;

+ 0 - 429
public/drivers/model/math/closure/vec/vec2.js

@@ -1,429 +0,0 @@
-/**
- * @license
- * Copyright The Closure Library Authors.
- * SPDX-License-Identifier: Apache-2.0
- */
-
-/**
- * @fileoverview Definition of 2 element vectors.  This follows the same design
- * patterns as Vec3 and Vec4.
- */
-
-goog.provide('goog.vec.Vec2');
-
-/** @suppress {extraRequire} */
-goog.require('goog.vec');
-
-
-/** @typedef {!goog.vec.Float32} */ goog.vec.Vec2.Float32;
-/** @typedef {!goog.vec.Float64} */ goog.vec.Vec2.Float64;
-/** @typedef {!goog.vec.Number} */ goog.vec.Vec2.Number;
-/** @typedef {!goog.vec.AnyType} */ goog.vec.Vec2.AnyType;
-
-
-/**
- * Creates a 2 element vector of Float32. The array is initialized to zero.
- *
- * @return {!goog.vec.Vec2.Float32} The new 2 element array.
- */
-goog.vec.Vec2.createFloat32 = function() {
-  return new Float32Array(2);
-};
-
-
-/**
- * Creates a 2 element vector of Float64. The array is initialized to zero.
- *
- * @return {!goog.vec.Vec2.Float64} The new 2 element array.
- */
-goog.vec.Vec2.createFloat64 = function() {
-  return new Float64Array(2);
-};
-
-
-/**
- * Creates a 2 element vector of Number. The array is initialized to zero.
- *
- * @return {!goog.vec.Vec2.Number} The new 2 element array.
- */
-goog.vec.Vec2.createNumber = function() {
-  var a = new Array(2);
-  goog.vec.Vec2.setFromValues(a, 0, 0);
-  return a;
-};
-
-
-/**
- * Creates a new 2 element FLoat32 vector initialized with the value from the
- * given array.
- *
- * @param {goog.vec.Vec2.AnyType} vec The source 2 element array.
- * @return {!goog.vec.Vec2.Float32} The new 2 element array.
- */
-goog.vec.Vec2.createFloat32FromArray = function(vec) {
-  var newVec = goog.vec.Vec2.createFloat32();
-  goog.vec.Vec2.setFromArray(newVec, vec);
-  return newVec;
-};
-
-
-/**
- * Creates a new 2 element Float32 vector initialized with the supplied values.
- *
- * @param {number} vec0 The value for element at index 0.
- * @param {number} vec1 The value for element at index 1.
- * @return {!goog.vec.Vec2.Float32} The new vector.
- */
-goog.vec.Vec2.createFloat32FromValues = function(vec0, vec1) {
-  var a = goog.vec.Vec2.createFloat32();
-  goog.vec.Vec2.setFromValues(a, vec0, vec1);
-  return a;
-};
-
-
-/**
- * Creates a clone of the given 2 element Float32 vector.
- *
- * @param {goog.vec.Vec2.Float32} vec The source 2 element vector.
- * @return {!goog.vec.Vec2.Float32} The new cloned vector.
- */
-goog.vec.Vec2.cloneFloat32 = goog.vec.Vec2.createFloat32FromArray;
-
-
-/**
- * Creates a new 2 element Float64 vector initialized with the value from the
- * given array.
- *
- * @param {goog.vec.Vec2.AnyType} vec The source 2 element array.
- * @return {!goog.vec.Vec2.Float64} The new 2 element array.
- */
-goog.vec.Vec2.createFloat64FromArray = function(vec) {
-  var newVec = goog.vec.Vec2.createFloat64();
-  goog.vec.Vec2.setFromArray(newVec, vec);
-  return newVec;
-};
-
-
-/**
-* Creates a new 2 element Float64 vector initialized with the supplied values.
-*
-* @param {number} vec0 The value for element at index 0.
-* @param {number} vec1 The value for element at index 1.
-* @return {!goog.vec.Vec2.Float64} The new vector.
-*/
-goog.vec.Vec2.createFloat64FromValues = function(vec0, vec1) {
-  var vec = goog.vec.Vec2.createFloat64();
-  goog.vec.Vec2.setFromValues(vec, vec0, vec1);
-  return vec;
-};
-
-
-/**
- * Creates a clone of the given 2 element vector.
- *
- * @param {goog.vec.Vec2.Float64} vec The source 2 element vector.
- * @return {!goog.vec.Vec2.Float64} The new cloned vector.
- */
-goog.vec.Vec2.cloneFloat64 = goog.vec.Vec2.createFloat64FromArray;
-
-
-/**
- * Initializes the vector with the given values.
- *
- * @param {goog.vec.Vec2.AnyType} vec The vector to receive the values.
- * @param {number} vec0 The value for element at index 0.
- * @param {number} vec1 The value for element at index 1.
- * @return {!goog.vec.Vec2.AnyType} Return vec so that operations can be
- *     chained together.
- */
-goog.vec.Vec2.setFromValues = function(vec, vec0, vec1) {
-  vec[0] = vec0;
-  vec[1] = vec1;
-  return vec;
-};
-
-
-/**
- * Initializes the vector with the given array of values.
- *
- * @param {goog.vec.Vec2.AnyType} vec The vector to receive the
- *     values.
- * @param {goog.vec.Vec2.AnyType} values The array of values.
- * @return {!goog.vec.Vec2.AnyType} Return vec so that operations can be
- *     chained together.
- */
-goog.vec.Vec2.setFromArray = function(vec, values) {
-  vec[0] = values[0];
-  vec[1] = values[1];
-  return vec;
-};
-
-
-/**
- * Performs a component-wise addition of vec0 and vec1 together storing the
- * result into resultVec.
- *
- * @param {goog.vec.Vec2.AnyType} vec0 The first addend.
- * @param {goog.vec.Vec2.AnyType} vec1 The second addend.
- * @param {goog.vec.Vec2.AnyType} resultVec The vector to
- *     receive the result. May be vec0 or vec1.
- * @return {!goog.vec.Vec2.AnyType} Return resultVec so that operations can be
- *     chained together.
- */
-goog.vec.Vec2.add = function(vec0, vec1, resultVec) {
-  resultVec[0] = vec0[0] + vec1[0];
-  resultVec[1] = vec0[1] + vec1[1];
-  return resultVec;
-};
-
-
-/**
- * Performs a component-wise subtraction of vec1 from vec0 storing the
- * result into resultVec.
- *
- * @param {goog.vec.Vec2.AnyType} vec0 The minuend.
- * @param {goog.vec.Vec2.AnyType} vec1 The subtrahend.
- * @param {goog.vec.Vec2.AnyType} resultVec The vector to
- *     receive the result. May be vec0 or vec1.
- * @return {!goog.vec.Vec2.AnyType} Return resultVec so that operations can be
- *     chained together.
- */
-goog.vec.Vec2.subtract = function(vec0, vec1, resultVec) {
-  resultVec[0] = vec0[0] - vec1[0];
-  resultVec[1] = vec0[1] - vec1[1];
-  return resultVec;
-};
-
-
-/**
- * Negates vec0, storing the result into resultVec.
- *
- * @param {goog.vec.Vec2.AnyType} vec0 The vector to negate.
- * @param {goog.vec.Vec2.AnyType} resultVec The vector to
- *     receive the result. May be vec0.
- * @return {!goog.vec.Vec2.AnyType} Return resultVec so that operations can be
- *     chained together.
- */
-goog.vec.Vec2.negate = function(vec0, resultVec) {
-  resultVec[0] = -vec0[0];
-  resultVec[1] = -vec0[1];
-  return resultVec;
-};
-
-
-/**
- * Takes the absolute value of each component of vec0 storing the result in
- * resultVec.
- *
- * @param {goog.vec.Vec2.AnyType} vec0 The source vector.
- * @param {goog.vec.Vec2.AnyType} resultVec The vector to receive the result.
- *     May be vec0.
- * @return {!goog.vec.Vec2.AnyType} Return resultVec so that operations can be
- *     chained together.
- */
-goog.vec.Vec2.abs = function(vec0, resultVec) {
-  resultVec[0] = Math.abs(vec0[0]);
-  resultVec[1] = Math.abs(vec0[1]);
-  return resultVec;
-};
-
-
-/**
- * Multiplies each component of vec0 with scalar storing the product into
- * resultVec.
- *
- * @param {goog.vec.Vec2.AnyType} vec0 The source vector.
- * @param {number} scalar The value to multiply with each component of vec0.
- * @param {goog.vec.Vec2.AnyType} resultVec The vector to
- *     receive the result. May be vec0.
- * @return {!goog.vec.Vec2.AnyType} Return resultVec so that operations can be
- *     chained together.
- */
-goog.vec.Vec2.scale = function(vec0, scalar, resultVec) {
-  resultVec[0] = vec0[0] * scalar;
-  resultVec[1] = vec0[1] * scalar;
-  return resultVec;
-};
-
-
-/**
- * Returns the magnitudeSquared of the given vector.
- *
- * @param {goog.vec.Vec2.AnyType} vec0 The vector.
- * @return {number} The magnitude of the vector.
- */
-goog.vec.Vec2.magnitudeSquared = function(vec0) {
-  var x = vec0[0], y = vec0[1];
-  return x * x + y * y;
-};
-
-
-/**
- * Returns the magnitude of the given vector.
- *
- * @param {goog.vec.Vec2.AnyType} vec0 The vector.
- * @return {number} The magnitude of the vector.
- */
-goog.vec.Vec2.magnitude = function(vec0) {
-  var x = vec0[0], y = vec0[1];
-  return Math.sqrt(x * x + y * y);
-};
-
-
-/**
- * Normalizes the given vector storing the result into resultVec.
- *
- * @param {goog.vec.Vec2.AnyType} vec0 The vector to normalize.
- * @param {goog.vec.Vec2.AnyType} resultVec The vector to
- *     receive the result. May be vec0.
- * @return {!goog.vec.Vec2.AnyType} Return resultVec so that operations can be
- *     chained together.
- */
-goog.vec.Vec2.normalize = function(vec0, resultVec) {
-  var ilen = 1 / goog.vec.Vec2.magnitude(vec0);
-  resultVec[0] = vec0[0] * ilen;
-  resultVec[1] = vec0[1] * ilen;
-  return resultVec;
-};
-
-
-/**
- * Returns the scalar product of vectors vec0 and vec1.
- *
- * @param {goog.vec.Vec2.AnyType} vec0 The first vector.
- * @param {goog.vec.Vec2.AnyType} vec1 The second vector.
- * @return {number} The scalar product.
- */
-goog.vec.Vec2.dot = function(vec0, vec1) {
-  return vec0[0] * vec1[0] + vec0[1] * vec1[1];
-};
-
-
-/**
- * Returns the squared distance between two points.
- *
- * @param {goog.vec.Vec2.AnyType} vec0 First point.
- * @param {goog.vec.Vec2.AnyType} vec1 Second point.
- * @return {number} The squared distance between the points.
- */
-goog.vec.Vec2.distanceSquared = function(vec0, vec1) {
-  var x = vec0[0] - vec1[0];
-  var y = vec0[1] - vec1[1];
-  return x * x + y * y;
-};
-
-
-/**
- * Returns the distance between two points.
- *
- * @param {goog.vec.Vec2.AnyType} vec0 First point.
- * @param {goog.vec.Vec2.AnyType} vec1 Second point.
- * @return {number} The distance between the points.
- */
-goog.vec.Vec2.distance = function(vec0, vec1) {
-  return Math.sqrt(goog.vec.Vec2.distanceSquared(vec0, vec1));
-};
-
-
-/**
- * Returns a unit vector pointing from one point to another.
- * If the input points are equal then the result will be all zeros.
- *
- * @param {goog.vec.Vec2.AnyType} vec0 Origin point.
- * @param {goog.vec.Vec2.AnyType} vec1 Target point.
- * @param {goog.vec.Vec2.AnyType} resultVec The vector to receive the
- *     results (may be vec0 or vec1).
- * @return {!goog.vec.Vec2.AnyType} Return resultVec so that operations can be
- *     chained together.
- */
-goog.vec.Vec2.direction = function(vec0, vec1, resultVec) {
-  var x = vec1[0] - vec0[0];
-  var y = vec1[1] - vec0[1];
-  var d = Math.sqrt(x * x + y * y);
-  if (d) {
-    d = 1 / d;
-    resultVec[0] = x * d;
-    resultVec[1] = y * d;
-  } else {
-    resultVec[0] = resultVec[1] = 0;
-  }
-  return resultVec;
-};
-
-
-/**
- * Linearly interpolate from vec0 to vec1 according to f. The value of f should
- * be in the range [0..1] otherwise the results are undefined.
- *
- * @param {goog.vec.Vec2.AnyType} vec0 The first vector.
- * @param {goog.vec.Vec2.AnyType} vec1 The second vector.
- * @param {number} f The interpolation factor.
- * @param {goog.vec.Vec2.AnyType} resultVec The vector to receive the
- *     results (may be vec0 or vec1).
- * @return {!goog.vec.Vec2.AnyType} Return resultVec so that operations can be
- *     chained together.
- */
-goog.vec.Vec2.lerp = function(vec0, vec1, f, resultVec) {
-  var x = vec0[0], y = vec0[1];
-  resultVec[0] = (vec1[0] - x) * f + x;
-  resultVec[1] = (vec1[1] - y) * f + y;
-  return resultVec;
-};
-
-
-/**
- * Compares the components of vec0 with the components of another vector or
- * scalar, storing the larger values in resultVec.
- *
- * @param {goog.vec.Vec2.AnyType} vec0 The source vector.
- * @param {goog.vec.Vec2.AnyType|number} limit The limit vector or scalar.
- * @param {goog.vec.Vec2.AnyType} resultVec The vector to receive the
- *     results (may be vec0 or limit).
- * @return {!goog.vec.Vec2.AnyType} Return resultVec so that operations can be
- *     chained together.
- */
-goog.vec.Vec2.max = function(vec0, limit, resultVec) {
-  if (typeof limit === 'number') {
-    resultVec[0] = Math.max(vec0[0], limit);
-    resultVec[1] = Math.max(vec0[1], limit);
-  } else {
-    resultVec[0] = Math.max(vec0[0], limit[0]);
-    resultVec[1] = Math.max(vec0[1], limit[1]);
-  }
-  return resultVec;
-};
-
-
-/**
- * Compares the components of vec0 with the components of another vector or
- * scalar, storing the smaller values in resultVec.
- *
- * @param {goog.vec.Vec2.AnyType} vec0 The source vector.
- * @param {goog.vec.Vec2.AnyType|number} limit The limit vector or scalar.
- * @param {goog.vec.Vec2.AnyType} resultVec The vector to receive the
- *     results (may be vec0 or limit).
- * @return {!goog.vec.Vec2.AnyType} Return resultVec so that operations can be
- *     chained together.
- */
-goog.vec.Vec2.min = function(vec0, limit, resultVec) {
-  if (typeof limit === 'number') {
-    resultVec[0] = Math.min(vec0[0], limit);
-    resultVec[1] = Math.min(vec0[1], limit);
-  } else {
-    resultVec[0] = Math.min(vec0[0], limit[0]);
-    resultVec[1] = Math.min(vec0[1], limit[1]);
-  }
-  return resultVec;
-};
-
-
-/**
- * Returns true if the components of vec0 are equal to the components of vec1.
- *
- * @param {goog.vec.Vec2.AnyType} vec0 The first vector.
- * @param {goog.vec.Vec2.AnyType} vec1 The second vector.
- * @return {boolean} True if the vectors are equal, false otherwise.
- */
-goog.vec.Vec2.equals = function(vec0, vec1) {
-  return vec0.length == vec1.length && vec0[0] == vec1[0] && vec0[1] == vec1[1];
-};

+ 0 - 241
public/drivers/model/math/closure/vec/vec2_test.js

@@ -1,241 +0,0 @@
-/**
- * @license
- * Copyright The Closure Library Authors.
- * SPDX-License-Identifier: Apache-2.0
- */
-
-goog.module('goog.vec.Vec2Test');
-goog.setTestOnly();
-
-const Vec2 = goog.require('goog.vec.Vec2');
-const testSuite = goog.require('goog.testing.testSuite');
-
-testSuite({
-  testConstructor() {
-    const v = Vec2.createFloat32();
-    assertElementsEquals(0, v[0]);
-    assertEquals(0, v[1]);
-
-    assertElementsEquals([0, 0], Vec2.createFloat32());
-
-    Vec2.setFromValues(v, 1, 2);
-    assertElementsEquals([1, 2], v);
-
-    const w = Vec2.createFloat64();
-    assertElementsEquals(0, w[0]);
-    assertEquals(0, w[1]);
-
-    assertElementsEquals([0, 0], Vec2.createFloat64());
-
-    Vec2.setFromValues(w, 1, 2);
-    assertElementsEquals([1, 2], w);
-  },
-
-  testSet() {
-    const v = Vec2.createFloat32();
-    Vec2.setFromValues(v, 1, 2);
-    assertElementsEquals([1, 2], v);
-
-    Vec2.setFromArray(v, [4, 5]);
-    assertElementsEquals([4, 5], v);
-
-    const w = Vec2.createFloat32();
-    Vec2.setFromValues(w, 1, 2);
-    assertElementsEquals([1, 2], w);
-
-    Vec2.setFromArray(w, [4, 5]);
-    assertElementsEquals([4, 5], w);
-  },
-
-  testAdd() {
-    const v0 = Vec2.createFloat32FromArray([1, 2]);
-    const v1 = Vec2.createFloat32FromArray([4, 5]);
-    const v2 = Vec2.cloneFloat32(v0);
-
-    Vec2.add(v2, v1, v2);
-    assertElementsEquals([1, 2], v0);
-    assertElementsEquals([4, 5], v1);
-    assertElementsEquals([5, 7], v2);
-
-    Vec2.add(Vec2.add(v0, v1, v2), v0, v2);
-    assertElementsEquals([6, 9], v2);
-  },
-
-  testSubtract() {
-    const v0 = Vec2.createFloat32FromArray([1, 2]);
-    const v1 = Vec2.createFloat32FromArray([4, 5]);
-    let v2 = Vec2.cloneFloat32(v0);
-
-    Vec2.subtract(v2, v1, v2);
-    assertElementsEquals([1, 2], v0);
-    assertElementsEquals([4, 5], v1);
-    assertElementsEquals([-3, -3], v2);
-
-    Vec2.setFromValues(v2, 0, 0, 0);
-    Vec2.subtract(v1, v0, v2);
-    assertElementsEquals([3, 3], v2);
-
-    v2 = Vec2.cloneFloat32(v0);
-    Vec2.subtract(v2, v1, v2);
-    assertElementsEquals([-3, -3], v2);
-
-    Vec2.subtract(Vec2.subtract(v1, v0, v2), v0, v2);
-    assertElementsEquals([2, 1], v2);
-  },
-
-  testNegate() {
-    const v0 = Vec2.createFloat32FromArray([1, 2]);
-    const v1 = Vec2.createFloat32();
-
-    Vec2.negate(v0, v1);
-    assertElementsEquals([-1, -2], v1);
-    assertElementsEquals([1, 2], v0);
-
-    Vec2.negate(v0, v0);
-    assertElementsEquals([-1, -2], v0);
-  },
-
-  testAbs() {
-    const v0 = Vec2.createFloat32FromValues(-1, -2);
-    const v1 = Vec2.createFloat32();
-
-    Vec2.abs(v0, v1);
-    assertElementsEquals([1, 2], v1);
-    assertElementsEquals([-1, -2], v0);
-
-    Vec2.abs(v0, v0);
-    assertElementsEquals([1, 2], v0);
-  },
-
-  testScale() {
-    const v0 = Vec2.createFloat32FromArray([1, 2]);
-    const v1 = Vec2.createFloat32();
-
-    Vec2.scale(v0, 4, v1);
-    assertElementsEquals([4, 8], v1);
-    assertElementsEquals([1, 2], v0);
-
-    Vec2.setFromArray(v1, v0);
-    Vec2.scale(v1, 5, v1);
-    assertElementsEquals([5, 10], v1);
-  },
-
-  testMagnitudeSquared() {
-    const v0 = Vec2.createFloat32FromArray([1, 2]);
-    assertEquals(5, Vec2.magnitudeSquared(v0));
-  },
-
-  testMagnitude() {
-    const v0 = Vec2.createFloat32FromArray([1, 2]);
-    assertEquals(Math.sqrt(5), Vec2.magnitude(v0));
-  },
-
-  testNormalize() {
-    const v0 = Vec2.createFloat32FromArray([2, 3]);
-    const v1 = Vec2.createFloat32();
-    const v2 = Vec2.createFloat32();
-    Vec2.scale(v0, 1 / Vec2.magnitude(v0), v2);
-
-    Vec2.normalize(v0, v1);
-    assertElementsEquals(v2, v1);
-    assertElementsEquals([2, 3], v0);
-
-    Vec2.setFromArray(v1, v0);
-    Vec2.normalize(v1, v1);
-    assertElementsEquals(v2, v1);
-  },
-
-  testDot() {
-    const v0 = Vec2.createFloat32FromArray([1, 2]);
-    const v1 = Vec2.createFloat32FromArray([4, 5]);
-    assertEquals(14, Vec2.dot(v0, v1));
-    assertEquals(14, Vec2.dot(v1, v0));
-  },
-
-  testDistanceSquared() {
-    const v0 = Vec2.createFloat32FromValues(1, 2);
-    const v1 = Vec2.createFloat32FromValues(1, 2);
-    assertEquals(0, Vec2.distanceSquared(v0, v1));
-    Vec2.setFromValues(v0, 1, 2);
-    Vec2.setFromValues(v1, -1, -2);
-    assertEquals(20, Vec2.distanceSquared(v0, v1));
-  },
-
-  testDistance() {
-    const v0 = Vec2.createFloat32FromValues(1, 2);
-    const v1 = Vec2.createFloat32FromValues(1, 2);
-    assertEquals(0, Vec2.distance(v0, v1));
-    Vec2.setFromValues(v0, 2, 3);
-    Vec2.setFromValues(v1, -2, 0);
-    assertEquals(5, Vec2.distance(v0, v1));
-  },
-
-  testDirection() {
-    const v0 = Vec2.createFloat32FromValues(1, 2);
-    const v1 = Vec2.createFloat32FromValues(1, 2);
-    const dirVec = Vec2.createFloat32FromValues(4, 5);
-    Vec2.direction(v0, v1, dirVec);
-    assertElementsEquals([0, 0], dirVec);
-    Vec2.setFromValues(v0, 0, 0);
-    Vec2.setFromValues(v1, 1, 0);
-    Vec2.direction(v0, v1, dirVec);
-    assertElementsEquals([1, 0], dirVec);
-    Vec2.setFromValues(v0, 1, 1);
-    Vec2.setFromValues(v1, 0, 0);
-    Vec2.direction(v0, v1, dirVec);
-    assertElementsRoughlyEqual(
-        [-0.707106781, -0.707106781], dirVec, goog.vec.EPSILON);
-  },
-
-  testLerp() {
-    const v0 = Vec2.createFloat32FromValues(1, 2);
-    const v1 = Vec2.createFloat32FromValues(10, 20);
-    const v2 = Vec2.cloneFloat32(v0);
-
-    Vec2.lerp(v2, v1, 0, v2);
-    assertElementsEquals([1, 2], v2);
-    Vec2.lerp(v2, v1, 1, v2);
-    assertElementsEquals([10, 20], v2);
-    Vec2.lerp(v0, v1, .5, v2);
-    assertElementsEquals([5.5, 11], v2);
-  },
-
-  testMax() {
-    const v0 = Vec2.createFloat32FromValues(10, 20);
-    const v1 = Vec2.createFloat32FromValues(5, 25);
-    const v2 = Vec2.createFloat32();
-
-    Vec2.max(v0, v1, v2);
-    assertElementsEquals([10, 25], v2);
-    Vec2.max(v1, v0, v1);
-    assertElementsEquals([10, 25], v1);
-    Vec2.max(v2, 20, v2);
-    assertElementsEquals([20, 25], v2);
-  },
-
-  testMin() {
-    const v0 = Vec2.createFloat32FromValues(10, 20);
-    const v1 = Vec2.createFloat32FromValues(5, 25);
-    const v2 = Vec2.createFloat32();
-
-    Vec2.min(v0, v1, v2);
-    assertElementsEquals([5, 20], v2);
-    Vec2.min(v1, v0, v1);
-    assertElementsEquals([5, 20], v1);
-    Vec2.min(v2, 10, v2);
-    assertElementsEquals([5, 10], v2);
-  },
-
-  testEquals() {
-    const v0 = Vec2.createFloat32FromValues(1, 2);
-    let v1 = Vec2.cloneFloat32(v0);
-    assertElementsEquals(v0, v1);
-
-    v1[0] = 4;
-    assertFalse(Vec2.equals(v0, v1));
-
-    v1 = Vec2.cloneFloat32(v0);
-    v1[1] = 4;
-    assertFalse(Vec2.equals(v0, v1));
-  },
-});

+ 0 - 454
public/drivers/model/math/closure/vec/vec2d.js

@@ -1,454 +0,0 @@
-/**
- * @license
- * Copyright The Closure Library Authors.
- * SPDX-License-Identifier: Apache-2.0
- */
-
-
-////////////////////////// NOTE ABOUT EDITING THIS FILE ///////////////////////
-//                                                                           //
-// Any edits to this file must be applied to vec2f.js by running:            //
-//   swap_type.sh vec2d.js > vec2f.js                                        //
-//                                                                           //
-////////////////////////// NOTE ABOUT EDITING THIS FILE ///////////////////////
-
-
-/**
- * @fileoverview Provides functions for operating on 2 element double (64bit)
- * vectors.
- *
- * The last parameter will typically be the output object and an object
- * can be both an input and output parameter to all methods except where
- * noted.
- *
- * See the README for notes about the design and structure of the API
- * (especially related to performance).
- */
-
-goog.provide('goog.vec.vec2d');
-goog.provide('goog.vec.vec2d.Type');
-
-/** @suppress {extraRequire} */
-goog.require('goog.vec');
-
-
-/** @typedef {!goog.vec.Float64} */ goog.vec.vec2d.Type;
-
-
-/**
- * Creates a vec2d with all elements initialized to zero.
- *
- * @return {!goog.vec.vec2d.Type} The new vec2d.
- */
-goog.vec.vec2d.create = function() {
-  return new Float64Array(2);
-};
-
-
-/**
- * Creates a new vec2d initialized with the value from the given array.
- *
- * @param {!Array<number>} vec The source 2 element array.
- * @return {!goog.vec.vec2d.Type} The new vec2d.
- */
-goog.vec.vec2d.createFromArray = function(vec) {
-  var newVec = goog.vec.vec2d.create();
-  goog.vec.vec2d.setFromArray(newVec, vec);
-  return newVec;
-};
-
-
-/**
- * Creates a new vec2d initialized with the supplied values.
- *
- * @param {number} v0 The value for element at index 0.
- * @param {number} v1 The value for element at index 1.
- * @return {!goog.vec.vec2d.Type} The new vector.
- */
-goog.vec.vec2d.createFromValues = function(v0, v1) {
-  var vec = goog.vec.vec2d.create();
-  goog.vec.vec2d.setFromValues(vec, v0, v1);
-  return vec;
-};
-
-
-/**
- * Creates a clone of the given vec2d.
- *
- * @param {!goog.vec.vec2d.Type} vec The source vec2d.
- * @return {!goog.vec.vec2d.Type} The new cloned vec2d.
- */
-goog.vec.vec2d.clone = function(vec) {
-  var newVec = goog.vec.vec2d.create();
-  goog.vec.vec2d.setFromVec2d(newVec, vec);
-  return newVec;
-};
-
-
-/**
- * Initializes the vector with the given values.
- *
- * @param {!goog.vec.vec2d.Type} vec The vector to receive the values.
- * @param {number} v0 The value for element at index 0.
- * @param {number} v1 The value for element at index 1.
- * @return {!goog.vec.vec2d.Type} Return vec so that operations can be
- *     chained together.
- */
-goog.vec.vec2d.setFromValues = function(vec, v0, v1) {
-  vec[0] = v0;
-  vec[1] = v1;
-  return vec;
-};
-
-
-/**
- * Initializes vec2d vec from vec2d src.
- *
- * @param {!goog.vec.vec2d.Type} vec The destination vector.
- * @param {!goog.vec.vec2d.Type} src The source vector.
- * @return {!goog.vec.vec2d.Type} Return vec so that operations can be
- *     chained together.
- */
-goog.vec.vec2d.setFromVec2d = function(vec, src) {
-  vec[0] = src[0];
-  vec[1] = src[1];
-  return vec;
-};
-
-
-/**
- * Initializes vec2d vec from vec2f src (typed as a Float32Array to
- * avoid circular goog.requires).
- *
- * @param {!goog.vec.vec2d.Type} vec The destination vector.
- * @param {Float32Array} src The source vector.
- * @return {!goog.vec.vec2d.Type} Return vec so that operations can be
- *     chained together.
- */
-goog.vec.vec2d.setFromVec2f = function(vec, src) {
-  vec[0] = src[0];
-  vec[1] = src[1];
-  return vec;
-};
-
-
-/**
- * Initializes vec2d vec from Array src.
- *
- * @param {!goog.vec.vec2d.Type} vec The destination vector.
- * @param {Array<number>} src The source vector.
- * @return {!goog.vec.vec2d.Type} Return vec so that operations can be
- *     chained together.
- */
-goog.vec.vec2d.setFromArray = function(vec, src) {
-  vec[0] = src[0];
-  vec[1] = src[1];
-  return vec;
-};
-
-
-/**
- * Performs a component-wise addition of vec0 and vec1 together storing the
- * result into resultVec.
- *
- * @param {!goog.vec.vec2d.Type} vec0 The first addend.
- * @param {!goog.vec.vec2d.Type} vec1 The second addend.
- * @param {!goog.vec.vec2d.Type} resultVec The vector to
- *     receive the result. May be vec0 or vec1.
- * @return {!goog.vec.vec2d.Type} Return resultVec so that operations can be
- *     chained together.
- */
-goog.vec.vec2d.add = function(vec0, vec1, resultVec) {
-  resultVec[0] = vec0[0] + vec1[0];
-  resultVec[1] = vec0[1] + vec1[1];
-  return resultVec;
-};
-
-
-/**
- * Performs a component-wise subtraction of vec1 from vec0 storing the
- * result into resultVec.
- *
- * @param {!goog.vec.vec2d.Type} vec0 The minuend.
- * @param {!goog.vec.vec2d.Type} vec1 The subtrahend.
- * @param {!goog.vec.vec2d.Type} resultVec The vector to
- *     receive the result. May be vec0 or vec1.
- * @return {!goog.vec.vec2d.Type} Return resultVec so that operations can be
- *     chained together.
- */
-goog.vec.vec2d.subtract = function(vec0, vec1, resultVec) {
-  resultVec[0] = vec0[0] - vec1[0];
-  resultVec[1] = vec0[1] - vec1[1];
-  return resultVec;
-};
-
-
-/**
- * Multiplies each component of vec0 with the matching element of vec0
- * storing the products into resultVec.
- *
- * @param {!goog.vec.vec2d.Type} vec0 The first vector.
- * @param {!goog.vec.vec2d.Type} vec1 The second vector.
- * @param {!goog.vec.vec2d.Type} resultVec The vector to
- *     receive the result. May be vec0.
- * @return {!goog.vec.vec2d.Type} Return resultVec so that operations can be
- *     chained together.
- */
-goog.vec.vec2d.componentMultiply = function(vec0, vec1, resultVec) {
-  resultVec[0] = vec0[0] * vec1[0];
-  resultVec[1] = vec0[1] * vec1[1];
-  return resultVec;
-};
-
-
-/**
- * Divides each component of vec0 with the matching element of vec0
- * storing the divisor into resultVec.
- *
- * @param {!goog.vec.vec2d.Type} vec0 The first vector.
- * @param {!goog.vec.vec2d.Type} vec1 The second vector.
- * @param {!goog.vec.vec2d.Type} resultVec The vector to
- *     receive the result. May be vec0.
- * @return {!goog.vec.vec2d.Type} Return resultVec so that operations can be
- *     chained together.
- */
-goog.vec.vec2d.componentDivide = function(vec0, vec1, resultVec) {
-  resultVec[0] = vec0[0] / vec1[0];
-  resultVec[1] = vec0[1] / vec1[1];
-  return resultVec;
-};
-
-
-/**
- * Negates vec0, storing the result into resultVec.
- *
- * @param {!goog.vec.vec2d.Type} vec0 The vector to negate.
- * @param {!goog.vec.vec2d.Type} resultVec The vector to
- *     receive the result. May be vec0.
- * @return {!goog.vec.vec2d.Type} Return resultVec so that operations can be
- *     chained together.
- */
-goog.vec.vec2d.negate = function(vec0, resultVec) {
-  resultVec[0] = -vec0[0];
-  resultVec[1] = -vec0[1];
-  return resultVec;
-};
-
-
-/**
- * Takes the absolute value of each component of vec0 storing the result in
- * resultVec.
- *
- * @param {!goog.vec.vec2d.Type} vec0 The source vector.
- * @param {!goog.vec.vec2d.Type} resultVec The vector to receive the result.
- *     May be vec0.
- * @return {!goog.vec.vec2d.Type} Return resultVec so that operations can be
- *     chained together.
- */
-goog.vec.vec2d.abs = function(vec0, resultVec) {
-  resultVec[0] = Math.abs(vec0[0]);
-  resultVec[1] = Math.abs(vec0[1]);
-  return resultVec;
-};
-
-
-/**
- * Multiplies each component of vec0 with scalar storing the product into
- * resultVec.
- *
- * @param {!goog.vec.vec2d.Type} vec0 The source vector.
- * @param {number} scalar The value to multiply with each component of vec0.
- * @param {!goog.vec.vec2d.Type} resultVec The vector to
- *     receive the result. May be vec0.
- * @return {!goog.vec.vec2d.Type} Return resultVec so that operations can be
- *     chained together.
- */
-goog.vec.vec2d.scale = function(vec0, scalar, resultVec) {
-  resultVec[0] = vec0[0] * scalar;
-  resultVec[1] = vec0[1] * scalar;
-  return resultVec;
-};
-
-
-/**
- * Returns the magnitudeSquared of the given vector.
- *
- * @param {!goog.vec.vec2d.Type} vec0 The vector.
- * @return {number} The magnitude of the vector.
- */
-goog.vec.vec2d.magnitudeSquared = function(vec0) {
-  var x = vec0[0], y = vec0[1];
-  return x * x + y * y;
-};
-
-
-/**
- * Returns the magnitude of the given vector.
- *
- * @param {!goog.vec.vec2d.Type} vec0 The vector.
- * @return {number} The magnitude of the vector.
- */
-goog.vec.vec2d.magnitude = function(vec0) {
-  var x = vec0[0], y = vec0[1];
-  return Math.sqrt(x * x + y * y);
-};
-
-
-/**
- * Normalizes the given vector storing the result into resultVec.
- *
- * @param {!goog.vec.vec2d.Type} vec0 The vector to normalize.
- * @param {!goog.vec.vec2d.Type} resultVec The vector to
- *     receive the result. May be vec0.
- * @return {!goog.vec.vec2d.Type} Return resultVec so that operations can be
- *     chained together.
- */
-goog.vec.vec2d.normalize = function(vec0, resultVec) {
-  var x = vec0[0], y = vec0[1];
-  var ilen = 1 / Math.sqrt(x * x + y * y);
-  resultVec[0] = x * ilen;
-  resultVec[1] = y * ilen;
-  return resultVec;
-};
-
-
-/**
- * Returns the scalar product of vectors vec0 and vec1.
- *
- * @param {!goog.vec.vec2d.Type} vec0 The first vector.
- * @param {!goog.vec.vec2d.Type} vec1 The second vector.
- * @return {number} The scalar product.
- */
-goog.vec.vec2d.dot = function(vec0, vec1) {
-  return vec0[0] * vec1[0] + vec0[1] * vec1[1];
-};
-
-
-/**
- * Returns the squared distance between two points.
- *
- * @param {!goog.vec.vec2d.Type} vec0 First point.
- * @param {!goog.vec.vec2d.Type} vec1 Second point.
- * @return {number} The squared distance between the points.
- */
-goog.vec.vec2d.distanceSquared = function(vec0, vec1) {
-  var x = vec0[0] - vec1[0];
-  var y = vec0[1] - vec1[1];
-  return x * x + y * y;
-};
-
-
-/**
- * Returns the distance between two points.
- *
- * @param {!goog.vec.vec2d.Type} vec0 First point.
- * @param {!goog.vec.vec2d.Type} vec1 Second point.
- * @return {number} The distance between the points.
- */
-goog.vec.vec2d.distance = function(vec0, vec1) {
-  return Math.sqrt(goog.vec.vec2d.distanceSquared(vec0, vec1));
-};
-
-
-/**
- * Returns a unit vector pointing from one point to another.
- * If the input points are equal then the result will be all zeros.
- *
- * @param {!goog.vec.vec2d.Type} vec0 Origin point.
- * @param {!goog.vec.vec2d.Type} vec1 Target point.
- * @param {!goog.vec.vec2d.Type} resultVec The vector to receive the
- *     results (may be vec0 or vec1).
- * @return {!goog.vec.vec2d.Type} Return resultVec so that operations can be
- *     chained together.
- */
-goog.vec.vec2d.direction = function(vec0, vec1, resultVec) {
-  var x = vec1[0] - vec0[0];
-  var y = vec1[1] - vec0[1];
-  var d = Math.sqrt(x * x + y * y);
-  if (d) {
-    d = 1 / d;
-    resultVec[0] = x * d;
-    resultVec[1] = y * d;
-  } else {
-    resultVec[0] = resultVec[1] = 0;
-  }
-  return resultVec;
-};
-
-
-/**
- * Linearly interpolate from vec0 to vec1 according to f. The value of f should
- * be in the range [0..1] otherwise the results are undefined.
- *
- * @param {!goog.vec.vec2d.Type} vec0 The first vector.
- * @param {!goog.vec.vec2d.Type} vec1 The second vector.
- * @param {number} f The interpolation factor.
- * @param {!goog.vec.vec2d.Type} resultVec The vector to receive the
- *     results (may be vec0 or vec1).
- * @return {!goog.vec.vec2d.Type} Return resultVec so that operations can be
- *     chained together.
- */
-goog.vec.vec2d.lerp = function(vec0, vec1, f, resultVec) {
-  var x = vec0[0], y = vec0[1];
-  resultVec[0] = (vec1[0] - x) * f + x;
-  resultVec[1] = (vec1[1] - y) * f + y;
-  return resultVec;
-};
-
-
-/**
- * Compares the components of vec0 with the components of another vector or
- * scalar, storing the larger values in resultVec.
- *
- * @param {!goog.vec.vec2d.Type} vec0 The source vector.
- * @param {!goog.vec.vec2d.Type|number} limit The limit vector or scalar.
- * @param {!goog.vec.vec2d.Type} resultVec The vector to receive the
- *     results (may be vec0 or limit).
- * @return {!goog.vec.vec2d.Type} Return resultVec so that operations can be
- *     chained together.
- */
-goog.vec.vec2d.max = function(vec0, limit, resultVec) {
-  if (typeof limit === 'number') {
-    resultVec[0] = Math.max(vec0[0], limit);
-    resultVec[1] = Math.max(vec0[1], limit);
-  } else {
-    resultVec[0] = Math.max(vec0[0], limit[0]);
-    resultVec[1] = Math.max(vec0[1], limit[1]);
-  }
-  return resultVec;
-};
-
-
-/**
- * Compares the components of vec0 with the components of another vector or
- * scalar, storing the smaller values in resultVec.
- *
- * @param {!goog.vec.vec2d.Type} vec0 The source vector.
- * @param {!goog.vec.vec2d.Type|number} limit The limit vector or scalar.
- * @param {!goog.vec.vec2d.Type} resultVec The vector to receive the
- *     results (may be vec0 or limit).
- * @return {!goog.vec.vec2d.Type} Return resultVec so that operations can be
- *     chained together.
- */
-goog.vec.vec2d.min = function(vec0, limit, resultVec) {
-  if (typeof limit === 'number') {
-    resultVec[0] = Math.min(vec0[0], limit);
-    resultVec[1] = Math.min(vec0[1], limit);
-  } else {
-    resultVec[0] = Math.min(vec0[0], limit[0]);
-    resultVec[1] = Math.min(vec0[1], limit[1]);
-  }
-  return resultVec;
-};
-
-
-/**
- * Returns true if the components of vec0 are equal to the components of vec1.
- *
- * @param {!goog.vec.vec2d.Type} vec0 The first vector.
- * @param {!goog.vec.vec2d.Type} vec1 The second vector.
- * @return {boolean} True if the vectors are equal, false otherwise.
- */
-goog.vec.vec2d.equals = function(vec0, vec1) {
-  return vec0.length == vec1.length && vec0[0] == vec1[0] && vec0[1] == vec1[1];
-};

+ 0 - 285
public/drivers/model/math/closure/vec/vec2d_test.js

@@ -1,285 +0,0 @@
-/**
- * @license
- * Copyright The Closure Library Authors.
- * SPDX-License-Identifier: Apache-2.0
- */
-
-////////////////////////// NOTE ABOUT EDITING THIS FILE ///////////////////////
-//                                                                           //
-// Any edits to this file must be applied to vec2f_test.js by running:       //
-//   swap_type.sh vec2d_test.js > vec2f_test.js                              //
-//                                                                           //
-////////////////////////// NOTE ABOUT EDITING THIS FILE ///////////////////////
-
-goog.module('goog.vec.vec2dTest');
-goog.setTestOnly();
-
-const testSuite = goog.require('goog.testing.testSuite');
-const vec2d = goog.require('goog.vec.vec2d');
-
-testSuite({
-  testCreate() {
-    const v = vec2d.create();
-    assertElementsEquals([0, 0], v);
-  },
-
-  testCreateFromArray() {
-    const v = vec2d.createFromArray([1, 2]);
-    assertElementsEquals([1, 2], v);
-  },
-
-  testCreateFromValues() {
-    const v = vec2d.createFromValues(1, 2);
-    assertElementsEquals([1, 2], v);
-  },
-
-  testClone() {
-    const v0 = vec2d.createFromValues(1, 2);
-    const v1 = vec2d.clone(v0);
-    assertElementsEquals([1, 2], v1);
-  },
-
-  testSet() {
-    const v = vec2d.create();
-    vec2d.setFromValues(v, 1, 2);
-    assertElementsEquals([1, 2], v);
-
-    vec2d.setFromArray(v, [4, 5]);
-    assertElementsEquals([4, 5], v);
-
-    const w = vec2d.create();
-    vec2d.setFromValues(w, 1, 2);
-    assertElementsEquals([1, 2], w);
-
-    vec2d.setFromArray(w, [4, 5]);
-    assertElementsEquals([4, 5], w);
-  },
-
-  testAdd() {
-    const v0 = vec2d.setFromArray(vec2d.create(), [1, 2]);
-    const v1 = vec2d.setFromArray(vec2d.create(), [4, 5]);
-    const v2 = vec2d.setFromVec2d(vec2d.create(), v0);
-
-    vec2d.add(v2, v1, v2);
-    assertElementsEquals([1, 2], v0);
-    assertElementsEquals([4, 5], v1);
-    assertElementsEquals([5, 7], v2);
-
-    vec2d.add(vec2d.add(v0, v1, v2), v0, v2);
-    assertElementsEquals([6, 9], v2);
-  },
-
-  testSubtract() {
-    const v0 = vec2d.setFromArray(vec2d.create(), [1, 2]);
-    const v1 = vec2d.setFromArray(vec2d.create(), [4, 5]);
-    let v2 = vec2d.setFromVec2d(vec2d.create(), v0);
-
-    vec2d.subtract(v2, v1, v2);
-    assertElementsEquals([1, 2], v0);
-    assertElementsEquals([4, 5], v1);
-    assertElementsEquals([-3, -3], v2);
-
-    vec2d.setFromValues(v2, 0, 0);
-    vec2d.subtract(v1, v0, v2);
-    assertElementsEquals([3, 3], v2);
-
-    v2 = vec2d.setFromVec2d(vec2d.create(), v0);
-    vec2d.subtract(v2, v1, v2);
-    assertElementsEquals([-3, -3], v2);
-
-    vec2d.subtract(vec2d.subtract(v1, v0, v2), v0, v2);
-    assertElementsEquals([2, 1], v2);
-  },
-
-  testMultiply() {
-    const v0 = vec2d.setFromArray(vec2d.create(), [1, 2]);
-    const v1 = vec2d.setFromArray(vec2d.create(), [4, 5]);
-    const v2 = vec2d.setFromVec2d(vec2d.create(), v0);
-
-    vec2d.componentMultiply(v2, v1, v2);
-    assertElementsEquals([1, 2], v0);
-    assertElementsEquals([4, 5], v1);
-    assertElementsEquals([4, 10], v2);
-
-    vec2d.componentMultiply(vec2d.componentMultiply(v0, v1, v2), v0, v2);
-    assertElementsEquals([4, 20], v2);
-  },
-
-  testDivide() {
-    const v0 = vec2d.setFromArray(vec2d.create(), [1, 2]);
-    const v1 = vec2d.setFromArray(vec2d.create(), [4, 5]);
-    let v2 = vec2d.setFromVec2d(vec2d.create(), v0);
-
-    vec2d.componentDivide(v2, v1, v2);
-    assertElementsRoughlyEqual([1, 2], v0, 10e-5);
-    assertElementsRoughlyEqual([4, 5], v1, 10e-5);
-    assertElementsRoughlyEqual([.25, .4], v2, 10e-5);
-
-    vec2d.setFromValues(v2, 0, 0);
-    vec2d.componentDivide(v1, v0, v2);
-    assertElementsRoughlyEqual([4, 2.5], v2, 10e-5);
-
-    v2 = vec2d.setFromVec2d(vec2d.create(), v0);
-    vec2d.componentDivide(v2, v1, v2);
-    assertElementsRoughlyEqual([.25, .4], v2, 10e-5);
-
-    vec2d.componentDivide(vec2d.componentDivide(v1, v0, v2), v0, v2);
-    assertElementsRoughlyEqual([4, 1.25], v2, 10e-5);
-  },
-
-  testNegate() {
-    const v0 = vec2d.setFromArray(vec2d.create(), [1, 2]);
-    const v1 = vec2d.create();
-
-    vec2d.negate(v0, v1);
-    assertElementsEquals([-1, -2], v1);
-    assertElementsEquals([1, 2], v0);
-
-    vec2d.negate(v0, v0);
-    assertElementsEquals([-1, -2], v0);
-  },
-
-  testAbs() {
-    const v0 = vec2d.setFromArray(vec2d.create(), [-1, -2]);
-    const v1 = vec2d.create();
-
-    vec2d.abs(v0, v1);
-    assertElementsEquals([1, 2], v1);
-    assertElementsEquals([-1, -2], v0);
-
-    vec2d.abs(v0, v0);
-    assertElementsEquals([1, 2], v0);
-  },
-
-  testScale() {
-    const v0 = vec2d.setFromArray(vec2d.create(), [1, 2]);
-    const v1 = vec2d.create();
-
-    vec2d.scale(v0, 4, v1);
-    assertElementsEquals([4, 8], v1);
-    assertElementsEquals([1, 2], v0);
-
-    vec2d.setFromArray(v1, v0);
-    vec2d.scale(v1, 5, v1);
-    assertElementsEquals([5, 10], v1);
-  },
-
-  testMagnitudeSquared() {
-    const v0 = vec2d.setFromArray(vec2d.create(), [1, 2]);
-    assertEquals(5, vec2d.magnitudeSquared(v0));
-  },
-
-  testMagnitude() {
-    const v0 = vec2d.setFromArray(vec2d.create(), [1, 2]);
-    assertEquals(Math.sqrt(5), vec2d.magnitude(v0));
-  },
-
-  testNormalize() {
-    const v0 = vec2d.setFromArray(vec2d.create(), [2, 3]);
-    const v1 = vec2d.create();
-    const v2 = vec2d.create();
-    vec2d.scale(v0, 1 / vec2d.magnitude(v0), v2);
-
-    vec2d.normalize(v0, v1);
-    assertElementsEquals(v2, v1);
-    assertElementsEquals([2, 3], v0);
-
-    vec2d.setFromArray(v1, v0);
-    vec2d.normalize(v1, v1);
-    assertElementsEquals(v2, v1);
-  },
-
-  testDot() {
-    const v0 = vec2d.setFromArray(vec2d.create(), [1, 2]);
-    const v1 = vec2d.setFromArray(vec2d.create(), [4, 5]);
-    assertEquals(14, vec2d.dot(v0, v1));
-    assertEquals(14, vec2d.dot(v1, v0));
-  },
-
-  testDistanceSquared() {
-    const v0 = vec2d.setFromValues(vec2d.create(), 1, 2);
-    const v1 = vec2d.setFromValues(vec2d.create(), 1, 2);
-    assertEquals(0, vec2d.distanceSquared(v0, v1));
-    vec2d.setFromValues(v0, 1, 2);
-    vec2d.setFromValues(v1, -1, -2);
-    assertEquals(20, vec2d.distanceSquared(v0, v1));
-  },
-
-  testDistance() {
-    const v0 = vec2d.setFromValues(vec2d.create(), 1, 2);
-    const v1 = vec2d.setFromValues(vec2d.create(), 1, 2);
-    assertEquals(0, vec2d.distance(v0, v1));
-    vec2d.setFromValues(v0, 2, 3);
-    vec2d.setFromValues(v1, -2, 0);
-    assertEquals(5, vec2d.distance(v0, v1));
-  },
-
-  testDirection() {
-    const v0 = vec2d.setFromValues(vec2d.create(), 1, 2);
-    const v1 = vec2d.setFromValues(vec2d.create(), 1, 2);
-    const dirVec = vec2d.setFromValues(vec2d.create(), 4, 5);
-    vec2d.direction(v0, v1, dirVec);
-    assertElementsEquals([0, 0], dirVec);
-    vec2d.setFromValues(v0, 0, 0);
-    vec2d.setFromValues(v1, 1, 0);
-    vec2d.direction(v0, v1, dirVec);
-    assertElementsEquals([1, 0], dirVec);
-    vec2d.setFromValues(v0, 1, 1);
-    vec2d.setFromValues(v1, 0, 0);
-    vec2d.direction(v0, v1, dirVec);
-    assertElementsRoughlyEqual(
-        [-0.707106781, -0.707106781], dirVec, goog.vec.EPSILON);
-  },
-
-  testLerp() {
-    const v0 = vec2d.setFromValues(vec2d.create(), 1, 2);
-    const v1 = vec2d.setFromValues(vec2d.create(), 10, 20);
-    const v2 = vec2d.setFromVec2d(vec2d.create(), v0);
-
-    vec2d.lerp(v2, v1, 0, v2);
-    assertElementsEquals([1, 2], v2);
-    vec2d.lerp(v2, v1, 1, v2);
-    assertElementsEquals([10, 20], v2);
-    vec2d.lerp(v0, v1, .5, v2);
-    assertElementsEquals([5.5, 11], v2);
-  },
-
-  testMax() {
-    const v0 = vec2d.setFromValues(vec2d.create(), 10, 20);
-    const v1 = vec2d.setFromValues(vec2d.create(), 5, 25);
-    const v2 = vec2d.create();
-
-    vec2d.max(v0, v1, v2);
-    assertElementsEquals([10, 25], v2);
-    vec2d.max(v1, v0, v1);
-    assertElementsEquals([10, 25], v1);
-    vec2d.max(v2, 20, v2);
-    assertElementsEquals([20, 25], v2);
-  },
-
-  testMin() {
-    const v0 = vec2d.setFromValues(vec2d.create(), 10, 20);
-    const v1 = vec2d.setFromValues(vec2d.create(), 5, 25);
-    const v2 = vec2d.create();
-
-    vec2d.min(v0, v1, v2);
-    assertElementsEquals([5, 20], v2);
-    vec2d.min(v1, v0, v1);
-    assertElementsEquals([5, 20], v1);
-    vec2d.min(v2, 10, v2);
-    assertElementsEquals([5, 10], v2);
-  },
-
-  testEquals() {
-    const v0 = vec2d.setFromValues(vec2d.create(), 1, 2);
-    let v1 = vec2d.setFromVec2d(vec2d.create(), v0);
-    assertElementsEquals(v0, v1);
-
-    v1[0] = 4;
-    assertFalse(vec2d.equals(v0, v1));
-
-    v1 = vec2d.setFromVec2d(vec2d.create(), v0);
-    v1[1] = 4;
-    assertFalse(vec2d.equals(v0, v1));
-  },
-});

+ 0 - 454
public/drivers/model/math/closure/vec/vec2f.js

@@ -1,454 +0,0 @@
-/**
- * @license
- * Copyright The Closure Library Authors.
- * SPDX-License-Identifier: Apache-2.0
- */
-
-
-////////////////////////// NOTE ABOUT EDITING THIS FILE ///////////////////////
-//                                                                           //
-// Any edits to this file must be applied to vec2d.js by running:            //
-//   swap_type.sh vec2f.js > vec2d.js                                        //
-//                                                                           //
-////////////////////////// NOTE ABOUT EDITING THIS FILE ///////////////////////
-
-
-/**
- * @fileoverview Provides functions for operating on 2 element float (32bit)
- * vectors.
- *
- * The last parameter will typically be the output object and an object
- * can be both an input and output parameter to all methods except where
- * noted.
- *
- * See the README for notes about the design and structure of the API
- * (especially related to performance).
- */
-
-goog.provide('goog.vec.vec2f');
-goog.provide('goog.vec.vec2f.Type');
-
-/** @suppress {extraRequire} */
-goog.require('goog.vec');
-
-
-/** @typedef {!goog.vec.Float32} */ goog.vec.vec2f.Type;
-
-
-/**
- * Creates a vec2f with all elements initialized to zero.
- *
- * @return {!goog.vec.vec2f.Type} The new vec2f.
- */
-goog.vec.vec2f.create = function() {
-  return new Float32Array(2);
-};
-
-
-/**
- * Creates a new vec2f initialized with the value from the given array.
- *
- * @param {!Array<number>} vec The source 2 element array.
- * @return {!goog.vec.vec2f.Type} The new vec2f.
- */
-goog.vec.vec2f.createFromArray = function(vec) {
-  var newVec = goog.vec.vec2f.create();
-  goog.vec.vec2f.setFromArray(newVec, vec);
-  return newVec;
-};
-
-
-/**
- * Creates a new vec2f initialized with the supplied values.
- *
- * @param {number} v0 The value for element at index 0.
- * @param {number} v1 The value for element at index 1.
- * @return {!goog.vec.vec2f.Type} The new vector.
- */
-goog.vec.vec2f.createFromValues = function(v0, v1) {
-  var vec = goog.vec.vec2f.create();
-  goog.vec.vec2f.setFromValues(vec, v0, v1);
-  return vec;
-};
-
-
-/**
- * Creates a clone of the given vec2f.
- *
- * @param {!goog.vec.vec2f.Type} vec The source vec2f.
- * @return {!goog.vec.vec2f.Type} The new cloned vec2f.
- */
-goog.vec.vec2f.clone = function(vec) {
-  var newVec = goog.vec.vec2f.create();
-  goog.vec.vec2f.setFromVec2f(newVec, vec);
-  return newVec;
-};
-
-
-/**
- * Initializes the vector with the given values.
- *
- * @param {!goog.vec.vec2f.Type} vec The vector to receive the values.
- * @param {number} v0 The value for element at index 0.
- * @param {number} v1 The value for element at index 1.
- * @return {!goog.vec.vec2f.Type} Return vec so that operations can be
- *     chained together.
- */
-goog.vec.vec2f.setFromValues = function(vec, v0, v1) {
-  vec[0] = v0;
-  vec[1] = v1;
-  return vec;
-};
-
-
-/**
- * Initializes vec2f vec from vec2f src.
- *
- * @param {!goog.vec.vec2f.Type} vec The destination vector.
- * @param {!goog.vec.vec2f.Type} src The source vector.
- * @return {!goog.vec.vec2f.Type} Return vec so that operations can be
- *     chained together.
- */
-goog.vec.vec2f.setFromVec2f = function(vec, src) {
-  vec[0] = src[0];
-  vec[1] = src[1];
-  return vec;
-};
-
-
-/**
- * Initializes vec2f vec from vec2d src (typed as a Float64Array to
- * avoid circular goog.requires).
- *
- * @param {!goog.vec.vec2f.Type} vec The destination vector.
- * @param {Float64Array} src The source vector.
- * @return {!goog.vec.vec2f.Type} Return vec so that operations can be
- *     chained together.
- */
-goog.vec.vec2f.setFromVec2d = function(vec, src) {
-  vec[0] = src[0];
-  vec[1] = src[1];
-  return vec;
-};
-
-
-/**
- * Initializes vec2f vec from Array src.
- *
- * @param {!goog.vec.vec2f.Type} vec The destination vector.
- * @param {Array<number>} src The source vector.
- * @return {!goog.vec.vec2f.Type} Return vec so that operations can be
- *     chained together.
- */
-goog.vec.vec2f.setFromArray = function(vec, src) {
-  vec[0] = src[0];
-  vec[1] = src[1];
-  return vec;
-};
-
-
-/**
- * Performs a component-wise addition of vec0 and vec1 together storing the
- * result into resultVec.
- *
- * @param {!goog.vec.vec2f.Type} vec0 The first addend.
- * @param {!goog.vec.vec2f.Type} vec1 The second addend.
- * @param {!goog.vec.vec2f.Type} resultVec The vector to
- *     receive the result. May be vec0 or vec1.
- * @return {!goog.vec.vec2f.Type} Return resultVec so that operations can be
- *     chained together.
- */
-goog.vec.vec2f.add = function(vec0, vec1, resultVec) {
-  resultVec[0] = vec0[0] + vec1[0];
-  resultVec[1] = vec0[1] + vec1[1];
-  return resultVec;
-};
-
-
-/**
- * Performs a component-wise subtraction of vec1 from vec0 storing the
- * result into resultVec.
- *
- * @param {!goog.vec.vec2f.Type} vec0 The minuend.
- * @param {!goog.vec.vec2f.Type} vec1 The subtrahend.
- * @param {!goog.vec.vec2f.Type} resultVec The vector to
- *     receive the result. May be vec0 or vec1.
- * @return {!goog.vec.vec2f.Type} Return resultVec so that operations can be
- *     chained together.
- */
-goog.vec.vec2f.subtract = function(vec0, vec1, resultVec) {
-  resultVec[0] = vec0[0] - vec1[0];
-  resultVec[1] = vec0[1] - vec1[1];
-  return resultVec;
-};
-
-
-/**
- * Multiplies each component of vec0 with the matching element of vec0
- * storing the products into resultVec.
- *
- * @param {!goog.vec.vec2f.Type} vec0 The first vector.
- * @param {!goog.vec.vec2f.Type} vec1 The second vector.
- * @param {!goog.vec.vec2f.Type} resultVec The vector to
- *     receive the result. May be vec0.
- * @return {!goog.vec.vec2f.Type} Return resultVec so that operations can be
- *     chained together.
- */
-goog.vec.vec2f.componentMultiply = function(vec0, vec1, resultVec) {
-  resultVec[0] = vec0[0] * vec1[0];
-  resultVec[1] = vec0[1] * vec1[1];
-  return resultVec;
-};
-
-
-/**
- * Divides each component of vec0 with the matching element of vec0
- * storing the divisor into resultVec.
- *
- * @param {!goog.vec.vec2f.Type} vec0 The first vector.
- * @param {!goog.vec.vec2f.Type} vec1 The second vector.
- * @param {!goog.vec.vec2f.Type} resultVec The vector to
- *     receive the result. May be vec0.
- * @return {!goog.vec.vec2f.Type} Return resultVec so that operations can be
- *     chained together.
- */
-goog.vec.vec2f.componentDivide = function(vec0, vec1, resultVec) {
-  resultVec[0] = vec0[0] / vec1[0];
-  resultVec[1] = vec0[1] / vec1[1];
-  return resultVec;
-};
-
-
-/**
- * Negates vec0, storing the result into resultVec.
- *
- * @param {!goog.vec.vec2f.Type} vec0 The vector to negate.
- * @param {!goog.vec.vec2f.Type} resultVec The vector to
- *     receive the result. May be vec0.
- * @return {!goog.vec.vec2f.Type} Return resultVec so that operations can be
- *     chained together.
- */
-goog.vec.vec2f.negate = function(vec0, resultVec) {
-  resultVec[0] = -vec0[0];
-  resultVec[1] = -vec0[1];
-  return resultVec;
-};
-
-
-/**
- * Takes the absolute value of each component of vec0 storing the result in
- * resultVec.
- *
- * @param {!goog.vec.vec2f.Type} vec0 The source vector.
- * @param {!goog.vec.vec2f.Type} resultVec The vector to receive the result.
- *     May be vec0.
- * @return {!goog.vec.vec2f.Type} Return resultVec so that operations can be
- *     chained together.
- */
-goog.vec.vec2f.abs = function(vec0, resultVec) {
-  resultVec[0] = Math.abs(vec0[0]);
-  resultVec[1] = Math.abs(vec0[1]);
-  return resultVec;
-};
-
-
-/**
- * Multiplies each component of vec0 with scalar storing the product into
- * resultVec.
- *
- * @param {!goog.vec.vec2f.Type} vec0 The source vector.
- * @param {number} scalar The value to multiply with each component of vec0.
- * @param {!goog.vec.vec2f.Type} resultVec The vector to
- *     receive the result. May be vec0.
- * @return {!goog.vec.vec2f.Type} Return resultVec so that operations can be
- *     chained together.
- */
-goog.vec.vec2f.scale = function(vec0, scalar, resultVec) {
-  resultVec[0] = vec0[0] * scalar;
-  resultVec[1] = vec0[1] * scalar;
-  return resultVec;
-};
-
-
-/**
- * Returns the magnitudeSquared of the given vector.
- *
- * @param {!goog.vec.vec2f.Type} vec0 The vector.
- * @return {number} The magnitude of the vector.
- */
-goog.vec.vec2f.magnitudeSquared = function(vec0) {
-  var x = vec0[0], y = vec0[1];
-  return x * x + y * y;
-};
-
-
-/**
- * Returns the magnitude of the given vector.
- *
- * @param {!goog.vec.vec2f.Type} vec0 The vector.
- * @return {number} The magnitude of the vector.
- */
-goog.vec.vec2f.magnitude = function(vec0) {
-  var x = vec0[0], y = vec0[1];
-  return Math.sqrt(x * x + y * y);
-};
-
-
-/**
- * Normalizes the given vector storing the result into resultVec.
- *
- * @param {!goog.vec.vec2f.Type} vec0 The vector to normalize.
- * @param {!goog.vec.vec2f.Type} resultVec The vector to
- *     receive the result. May be vec0.
- * @return {!goog.vec.vec2f.Type} Return resultVec so that operations can be
- *     chained together.
- */
-goog.vec.vec2f.normalize = function(vec0, resultVec) {
-  var x = vec0[0], y = vec0[1];
-  var ilen = 1 / Math.sqrt(x * x + y * y);
-  resultVec[0] = x * ilen;
-  resultVec[1] = y * ilen;
-  return resultVec;
-};
-
-
-/**
- * Returns the scalar product of vectors vec0 and vec1.
- *
- * @param {!goog.vec.vec2f.Type} vec0 The first vector.
- * @param {!goog.vec.vec2f.Type} vec1 The second vector.
- * @return {number} The scalar product.
- */
-goog.vec.vec2f.dot = function(vec0, vec1) {
-  return vec0[0] * vec1[0] + vec0[1] * vec1[1];
-};
-
-
-/**
- * Returns the squared distance between two points.
- *
- * @param {!goog.vec.vec2f.Type} vec0 First point.
- * @param {!goog.vec.vec2f.Type} vec1 Second point.
- * @return {number} The squared distance between the points.
- */
-goog.vec.vec2f.distanceSquared = function(vec0, vec1) {
-  var x = vec0[0] - vec1[0];
-  var y = vec0[1] - vec1[1];
-  return x * x + y * y;
-};
-
-
-/**
- * Returns the distance between two points.
- *
- * @param {!goog.vec.vec2f.Type} vec0 First point.
- * @param {!goog.vec.vec2f.Type} vec1 Second point.
- * @return {number} The distance between the points.
- */
-goog.vec.vec2f.distance = function(vec0, vec1) {
-  return Math.sqrt(goog.vec.vec2f.distanceSquared(vec0, vec1));
-};
-
-
-/**
- * Returns a unit vector pointing from one point to another.
- * If the input points are equal then the result will be all zeros.
- *
- * @param {!goog.vec.vec2f.Type} vec0 Origin point.
- * @param {!goog.vec.vec2f.Type} vec1 Target point.
- * @param {!goog.vec.vec2f.Type} resultVec The vector to receive the
- *     results (may be vec0 or vec1).
- * @return {!goog.vec.vec2f.Type} Return resultVec so that operations can be
- *     chained together.
- */
-goog.vec.vec2f.direction = function(vec0, vec1, resultVec) {
-  var x = vec1[0] - vec0[0];
-  var y = vec1[1] - vec0[1];
-  var d = Math.sqrt(x * x + y * y);
-  if (d) {
-    d = 1 / d;
-    resultVec[0] = x * d;
-    resultVec[1] = y * d;
-  } else {
-    resultVec[0] = resultVec[1] = 0;
-  }
-  return resultVec;
-};
-
-
-/**
- * Linearly interpolate from vec0 to vec1 according to f. The value of f should
- * be in the range [0..1] otherwise the results are undefined.
- *
- * @param {!goog.vec.vec2f.Type} vec0 The first vector.
- * @param {!goog.vec.vec2f.Type} vec1 The second vector.
- * @param {number} f The interpolation factor.
- * @param {!goog.vec.vec2f.Type} resultVec The vector to receive the
- *     results (may be vec0 or vec1).
- * @return {!goog.vec.vec2f.Type} Return resultVec so that operations can be
- *     chained together.
- */
-goog.vec.vec2f.lerp = function(vec0, vec1, f, resultVec) {
-  var x = vec0[0], y = vec0[1];
-  resultVec[0] = (vec1[0] - x) * f + x;
-  resultVec[1] = (vec1[1] - y) * f + y;
-  return resultVec;
-};
-
-
-/**
- * Compares the components of vec0 with the components of another vector or
- * scalar, storing the larger values in resultVec.
- *
- * @param {!goog.vec.vec2f.Type} vec0 The source vector.
- * @param {!goog.vec.vec2f.Type|number} limit The limit vector or scalar.
- * @param {!goog.vec.vec2f.Type} resultVec The vector to receive the
- *     results (may be vec0 or limit).
- * @return {!goog.vec.vec2f.Type} Return resultVec so that operations can be
- *     chained together.
- */
-goog.vec.vec2f.max = function(vec0, limit, resultVec) {
-  if (typeof limit === 'number') {
-    resultVec[0] = Math.max(vec0[0], limit);
-    resultVec[1] = Math.max(vec0[1], limit);
-  } else {
-    resultVec[0] = Math.max(vec0[0], limit[0]);
-    resultVec[1] = Math.max(vec0[1], limit[1]);
-  }
-  return resultVec;
-};
-
-
-/**
- * Compares the components of vec0 with the components of another vector or
- * scalar, storing the smaller values in resultVec.
- *
- * @param {!goog.vec.vec2f.Type} vec0 The source vector.
- * @param {!goog.vec.vec2f.Type|number} limit The limit vector or scalar.
- * @param {!goog.vec.vec2f.Type} resultVec The vector to receive the
- *     results (may be vec0 or limit).
- * @return {!goog.vec.vec2f.Type} Return resultVec so that operations can be
- *     chained together.
- */
-goog.vec.vec2f.min = function(vec0, limit, resultVec) {
-  if (typeof limit === 'number') {
-    resultVec[0] = Math.min(vec0[0], limit);
-    resultVec[1] = Math.min(vec0[1], limit);
-  } else {
-    resultVec[0] = Math.min(vec0[0], limit[0]);
-    resultVec[1] = Math.min(vec0[1], limit[1]);
-  }
-  return resultVec;
-};
-
-
-/**
- * Returns true if the components of vec0 are equal to the components of vec1.
- *
- * @param {!goog.vec.vec2f.Type} vec0 The first vector.
- * @param {!goog.vec.vec2f.Type} vec1 The second vector.
- * @return {boolean} True if the vectors are equal, false otherwise.
- */
-goog.vec.vec2f.equals = function(vec0, vec1) {
-  return vec0.length == vec1.length && vec0[0] == vec1[0] && vec0[1] == vec1[1];
-};

+ 0 - 285
public/drivers/model/math/closure/vec/vec2f_test.js

@@ -1,285 +0,0 @@
-/**
- * @license
- * Copyright The Closure Library Authors.
- * SPDX-License-Identifier: Apache-2.0
- */
-
-////////////////////////// NOTE ABOUT EDITING THIS FILE ///////////////////////
-//                                                                           //
-// Any edits to this file must be applied to vec2d_test.js by running:       //
-//   swap_type.sh vec2f_test.js > vec2d_test.js                              //
-//                                                                           //
-////////////////////////// NOTE ABOUT EDITING THIS FILE ///////////////////////
-
-goog.module('goog.vec.vec2fTest');
-goog.setTestOnly();
-
-const testSuite = goog.require('goog.testing.testSuite');
-const vec2f = goog.require('goog.vec.vec2f');
-
-testSuite({
-  testCreate() {
-    const v = vec2f.create();
-    assertElementsEquals([0, 0], v);
-  },
-
-  testCreateFromArray() {
-    const v = vec2f.createFromArray([1, 2]);
-    assertElementsEquals([1, 2], v);
-  },
-
-  testCreateFromValues() {
-    const v = vec2f.createFromValues(1, 2);
-    assertElementsEquals([1, 2], v);
-  },
-
-  testClone() {
-    const v0 = vec2f.createFromValues(1, 2);
-    const v1 = vec2f.clone(v0);
-    assertElementsEquals([1, 2], v1);
-  },
-
-  testSet() {
-    const v = vec2f.create();
-    vec2f.setFromValues(v, 1, 2);
-    assertElementsEquals([1, 2], v);
-
-    vec2f.setFromArray(v, [4, 5]);
-    assertElementsEquals([4, 5], v);
-
-    const w = vec2f.create();
-    vec2f.setFromValues(w, 1, 2);
-    assertElementsEquals([1, 2], w);
-
-    vec2f.setFromArray(w, [4, 5]);
-    assertElementsEquals([4, 5], w);
-  },
-
-  testAdd() {
-    const v0 = vec2f.setFromArray(vec2f.create(), [1, 2]);
-    const v1 = vec2f.setFromArray(vec2f.create(), [4, 5]);
-    const v2 = vec2f.setFromVec2f(vec2f.create(), v0);
-
-    vec2f.add(v2, v1, v2);
-    assertElementsEquals([1, 2], v0);
-    assertElementsEquals([4, 5], v1);
-    assertElementsEquals([5, 7], v2);
-
-    vec2f.add(vec2f.add(v0, v1, v2), v0, v2);
-    assertElementsEquals([6, 9], v2);
-  },
-
-  testSubtract() {
-    const v0 = vec2f.setFromArray(vec2f.create(), [1, 2]);
-    const v1 = vec2f.setFromArray(vec2f.create(), [4, 5]);
-    let v2 = vec2f.setFromVec2f(vec2f.create(), v0);
-
-    vec2f.subtract(v2, v1, v2);
-    assertElementsEquals([1, 2], v0);
-    assertElementsEquals([4, 5], v1);
-    assertElementsEquals([-3, -3], v2);
-
-    vec2f.setFromValues(v2, 0, 0);
-    vec2f.subtract(v1, v0, v2);
-    assertElementsEquals([3, 3], v2);
-
-    v2 = vec2f.setFromVec2f(vec2f.create(), v0);
-    vec2f.subtract(v2, v1, v2);
-    assertElementsEquals([-3, -3], v2);
-
-    vec2f.subtract(vec2f.subtract(v1, v0, v2), v0, v2);
-    assertElementsEquals([2, 1], v2);
-  },
-
-  testMultiply() {
-    const v0 = vec2f.setFromArray(vec2f.create(), [1, 2]);
-    const v1 = vec2f.setFromArray(vec2f.create(), [4, 5]);
-    const v2 = vec2f.setFromVec2f(vec2f.create(), v0);
-
-    vec2f.componentMultiply(v2, v1, v2);
-    assertElementsEquals([1, 2], v0);
-    assertElementsEquals([4, 5], v1);
-    assertElementsEquals([4, 10], v2);
-
-    vec2f.componentMultiply(vec2f.componentMultiply(v0, v1, v2), v0, v2);
-    assertElementsEquals([4, 20], v2);
-  },
-
-  testDivide() {
-    const v0 = vec2f.setFromArray(vec2f.create(), [1, 2]);
-    const v1 = vec2f.setFromArray(vec2f.create(), [4, 5]);
-    let v2 = vec2f.setFromVec2f(vec2f.create(), v0);
-
-    vec2f.componentDivide(v2, v1, v2);
-    assertElementsRoughlyEqual([1, 2], v0, 10e-5);
-    assertElementsRoughlyEqual([4, 5], v1, 10e-5);
-    assertElementsRoughlyEqual([.25, .4], v2, 10e-5);
-
-    vec2f.setFromValues(v2, 0, 0);
-    vec2f.componentDivide(v1, v0, v2);
-    assertElementsRoughlyEqual([4, 2.5], v2, 10e-5);
-
-    v2 = vec2f.setFromVec2f(vec2f.create(), v0);
-    vec2f.componentDivide(v2, v1, v2);
-    assertElementsRoughlyEqual([.25, .4], v2, 10e-5);
-
-    vec2f.componentDivide(vec2f.componentDivide(v1, v0, v2), v0, v2);
-    assertElementsRoughlyEqual([4, 1.25], v2, 10e-5);
-  },
-
-  testNegate() {
-    const v0 = vec2f.setFromArray(vec2f.create(), [1, 2]);
-    const v1 = vec2f.create();
-
-    vec2f.negate(v0, v1);
-    assertElementsEquals([-1, -2], v1);
-    assertElementsEquals([1, 2], v0);
-
-    vec2f.negate(v0, v0);
-    assertElementsEquals([-1, -2], v0);
-  },
-
-  testAbs() {
-    const v0 = vec2f.setFromArray(vec2f.create(), [-1, -2]);
-    const v1 = vec2f.create();
-
-    vec2f.abs(v0, v1);
-    assertElementsEquals([1, 2], v1);
-    assertElementsEquals([-1, -2], v0);
-
-    vec2f.abs(v0, v0);
-    assertElementsEquals([1, 2], v0);
-  },
-
-  testScale() {
-    const v0 = vec2f.setFromArray(vec2f.create(), [1, 2]);
-    const v1 = vec2f.create();
-
-    vec2f.scale(v0, 4, v1);
-    assertElementsEquals([4, 8], v1);
-    assertElementsEquals([1, 2], v0);
-
-    vec2f.setFromArray(v1, v0);
-    vec2f.scale(v1, 5, v1);
-    assertElementsEquals([5, 10], v1);
-  },
-
-  testMagnitudeSquared() {
-    const v0 = vec2f.setFromArray(vec2f.create(), [1, 2]);
-    assertEquals(5, vec2f.magnitudeSquared(v0));
-  },
-
-  testMagnitude() {
-    const v0 = vec2f.setFromArray(vec2f.create(), [1, 2]);
-    assertEquals(Math.sqrt(5), vec2f.magnitude(v0));
-  },
-
-  testNormalize() {
-    const v0 = vec2f.setFromArray(vec2f.create(), [2, 3]);
-    const v1 = vec2f.create();
-    const v2 = vec2f.create();
-    vec2f.scale(v0, 1 / vec2f.magnitude(v0), v2);
-
-    vec2f.normalize(v0, v1);
-    assertElementsEquals(v2, v1);
-    assertElementsEquals([2, 3], v0);
-
-    vec2f.setFromArray(v1, v0);
-    vec2f.normalize(v1, v1);
-    assertElementsEquals(v2, v1);
-  },
-
-  testDot() {
-    const v0 = vec2f.setFromArray(vec2f.create(), [1, 2]);
-    const v1 = vec2f.setFromArray(vec2f.create(), [4, 5]);
-    assertEquals(14, vec2f.dot(v0, v1));
-    assertEquals(14, vec2f.dot(v1, v0));
-  },
-
-  testDistanceSquared() {
-    const v0 = vec2f.setFromValues(vec2f.create(), 1, 2);
-    const v1 = vec2f.setFromValues(vec2f.create(), 1, 2);
-    assertEquals(0, vec2f.distanceSquared(v0, v1));
-    vec2f.setFromValues(v0, 1, 2);
-    vec2f.setFromValues(v1, -1, -2);
-    assertEquals(20, vec2f.distanceSquared(v0, v1));
-  },
-
-  testDistance() {
-    const v0 = vec2f.setFromValues(vec2f.create(), 1, 2);
-    const v1 = vec2f.setFromValues(vec2f.create(), 1, 2);
-    assertEquals(0, vec2f.distance(v0, v1));
-    vec2f.setFromValues(v0, 2, 3);
-    vec2f.setFromValues(v1, -2, 0);
-    assertEquals(5, vec2f.distance(v0, v1));
-  },
-
-  testDirection() {
-    const v0 = vec2f.setFromValues(vec2f.create(), 1, 2);
-    const v1 = vec2f.setFromValues(vec2f.create(), 1, 2);
-    const dirVec = vec2f.setFromValues(vec2f.create(), 4, 5);
-    vec2f.direction(v0, v1, dirVec);
-    assertElementsEquals([0, 0], dirVec);
-    vec2f.setFromValues(v0, 0, 0);
-    vec2f.setFromValues(v1, 1, 0);
-    vec2f.direction(v0, v1, dirVec);
-    assertElementsEquals([1, 0], dirVec);
-    vec2f.setFromValues(v0, 1, 1);
-    vec2f.setFromValues(v1, 0, 0);
-    vec2f.direction(v0, v1, dirVec);
-    assertElementsRoughlyEqual(
-        [-0.707106781, -0.707106781], dirVec, goog.vec.EPSILON);
-  },
-
-  testLerp() {
-    const v0 = vec2f.setFromValues(vec2f.create(), 1, 2);
-    const v1 = vec2f.setFromValues(vec2f.create(), 10, 20);
-    const v2 = vec2f.setFromVec2f(vec2f.create(), v0);
-
-    vec2f.lerp(v2, v1, 0, v2);
-    assertElementsEquals([1, 2], v2);
-    vec2f.lerp(v2, v1, 1, v2);
-    assertElementsEquals([10, 20], v2);
-    vec2f.lerp(v0, v1, .5, v2);
-    assertElementsEquals([5.5, 11], v2);
-  },
-
-  testMax() {
-    const v0 = vec2f.setFromValues(vec2f.create(), 10, 20);
-    const v1 = vec2f.setFromValues(vec2f.create(), 5, 25);
-    const v2 = vec2f.create();
-
-    vec2f.max(v0, v1, v2);
-    assertElementsEquals([10, 25], v2);
-    vec2f.max(v1, v0, v1);
-    assertElementsEquals([10, 25], v1);
-    vec2f.max(v2, 20, v2);
-    assertElementsEquals([20, 25], v2);
-  },
-
-  testMin() {
-    const v0 = vec2f.setFromValues(vec2f.create(), 10, 20);
-    const v1 = vec2f.setFromValues(vec2f.create(), 5, 25);
-    const v2 = vec2f.create();
-
-    vec2f.min(v0, v1, v2);
-    assertElementsEquals([5, 20], v2);
-    vec2f.min(v1, v0, v1);
-    assertElementsEquals([5, 20], v1);
-    vec2f.min(v2, 10, v2);
-    assertElementsEquals([5, 10], v2);
-  },
-
-  testEquals() {
-    const v0 = vec2f.setFromValues(vec2f.create(), 1, 2);
-    let v1 = vec2f.setFromVec2f(vec2f.create(), v0);
-    assertElementsEquals(v0, v1);
-
-    v1[0] = 4;
-    assertFalse(vec2f.equals(v0, v1));
-
-    v1 = vec2f.setFromVec2f(vec2f.create(), v0);
-    v1[1] = 4;
-    assertFalse(vec2f.equals(v0, v1));
-  },
-});

+ 0 - 533
public/drivers/model/math/closure/vec/vec3.js

@@ -1,533 +0,0 @@
-/**
- * @license
- * Copyright The Closure Library Authors.
- * SPDX-License-Identifier: Apache-2.0
- */
-
-
-/**
- * @fileoverview Supplies 3 element vectors that are compatible with WebGL.
- * Each element is a float32 since that is typically the desired size of a
- * 3-vector in the GPU.  The API is structured to avoid unnecessary memory
- * allocations.  The last parameter will typically be the output vector and
- * an object can be both an input and output parameter to all methods except
- * where noted.
- */
-goog.provide('goog.vec.Vec3');
-
-/** @suppress {extraRequire} */
-goog.require('goog.vec');
-
-/** @typedef {!goog.vec.Float32} */ goog.vec.Vec3.Float32;
-/** @typedef {!goog.vec.Float64} */ goog.vec.Vec3.Float64;
-/** @typedef {!goog.vec.Number} */ goog.vec.Vec3.Number;
-/** @typedef {!goog.vec.AnyType} */ goog.vec.Vec3.AnyType;
-
-// The following two types are deprecated - use the above types instead.
-/** @typedef {!Float32Array} */ goog.vec.Vec3.Type;
-/** @typedef {!goog.vec.ArrayType} */ goog.vec.Vec3.Vec3Like;
-
-
-/**
- * Creates a 3 element vector of Float32. The array is initialized to zero.
- *
- * @return {!goog.vec.Vec3.Float32} The new 3 element array.
- */
-goog.vec.Vec3.createFloat32 = function() {
-  return new Float32Array(3);
-};
-
-
-/**
- * Creates a 3 element vector of Float64. The array is initialized to zero.
- *
- * @return {!goog.vec.Vec3.Float64} The new 3 element array.
- */
-goog.vec.Vec3.createFloat64 = function() {
-  return new Float64Array(3);
-};
-
-
-/**
- * Creates a 3 element vector of Number. The array is initialized to zero.
- *
- * @return {!goog.vec.Vec3.Number} The new 3 element array.
- */
-goog.vec.Vec3.createNumber = function() {
-  var a = new Array(3);
-  goog.vec.Vec3.setFromValues(a, 0, 0, 0);
-  return a;
-};
-
-
-/**
- * Creates a 3 element vector of Float32Array. The array is initialized to zero.
- *
- * @deprecated Use createFloat32.
- * @return {!goog.vec.Vec3.Type} The new 3 element array.
- */
-goog.vec.Vec3.create = function() {
-  return new Float32Array(3);
-};
-
-
-/**
- * Creates a new 3 element Float32 vector initialized with the value from the
- * given array.
- *
- * @param {goog.vec.Vec3.AnyType} vec The source 3 element array.
- * @return {!goog.vec.Vec3.Float32} The new 3 element array.
- */
-goog.vec.Vec3.createFloat32FromArray = function(vec) {
-  var newVec = goog.vec.Vec3.createFloat32();
-  goog.vec.Vec3.setFromArray(newVec, vec);
-  return newVec;
-};
-
-
-/**
- * Creates a new 3 element Float32 vector initialized with the supplied values.
- *
- * @param {number} v0 The value for element at index 0.
- * @param {number} v1 The value for element at index 1.
- * @param {number} v2 The value for element at index 2.
- * @return {!goog.vec.Vec3.Float32} The new vector.
- */
-goog.vec.Vec3.createFloat32FromValues = function(v0, v1, v2) {
-  var a = goog.vec.Vec3.createFloat32();
-  goog.vec.Vec3.setFromValues(a, v0, v1, v2);
-  return a;
-};
-
-
-/**
- * Creates a clone of the given 3 element Float32 vector.
- *
- * @param {goog.vec.Vec3.Float32} vec The source 3 element vector.
- * @return {!goog.vec.Vec3.Float32} The new cloned vector.
- */
-goog.vec.Vec3.cloneFloat32 = goog.vec.Vec3.createFloat32FromArray;
-
-
-/**
- * Creates a new 3 element Float64 vector initialized with the value from the
- * given array.
- *
- * @param {goog.vec.Vec3.AnyType} vec The source 3 element array.
- * @return {!goog.vec.Vec3.Float64} The new 3 element array.
- */
-goog.vec.Vec3.createFloat64FromArray = function(vec) {
-  var newVec = goog.vec.Vec3.createFloat64();
-  goog.vec.Vec3.setFromArray(newVec, vec);
-  return newVec;
-};
-
-
-/**
-* Creates a new 3 element Float64 vector initialized with the supplied values.
-*
-* @param {number} v0 The value for element at index 0.
-* @param {number} v1 The value for element at index 1.
-* @param {number} v2 The value for element at index 2.
-* @return {!goog.vec.Vec3.Float64} The new vector.
-*/
-goog.vec.Vec3.createFloat64FromValues = function(v0, v1, v2) {
-  var vec = goog.vec.Vec3.createFloat64();
-  goog.vec.Vec3.setFromValues(vec, v0, v1, v2);
-  return vec;
-};
-
-
-/**
- * Creates a clone of the given 3 element vector.
- *
- * @param {goog.vec.Vec3.Float64} vec The source 3 element vector.
- * @return {!goog.vec.Vec3.Float64} The new cloned vector.
- */
-goog.vec.Vec3.cloneFloat64 = goog.vec.Vec3.createFloat64FromArray;
-
-
-/**
- * Creates a new 3 element vector initialized with the value from the given
- * array.
- *
- * @deprecated Use createFloat32FromArray.
- * @param {goog.vec.Vec3.Vec3Like} vec The source 3 element array.
- * @return {!goog.vec.Vec3.Type} The new 3 element array.
- */
-goog.vec.Vec3.createFromArray = function(vec) {
-  var newVec = goog.vec.Vec3.create();
-  goog.vec.Vec3.setFromArray(newVec, vec);
-  return newVec;
-};
-
-
-/**
- * Creates a new 3 element vector initialized with the supplied values.
- *
- * @deprecated Use createFloat32FromValues.
- * @param {number} v0 The value for element at index 0.
- * @param {number} v1 The value for element at index 1.
- * @param {number} v2 The value for element at index 2.
- * @return {!goog.vec.Vec3.Type} The new vector.
- */
-goog.vec.Vec3.createFromValues = function(v0, v1, v2) {
-  var vec = goog.vec.Vec3.create();
-  goog.vec.Vec3.setFromValues(vec, v0, v1, v2);
-  return vec;
-};
-
-
-/**
- * Creates a clone of the given 3 element vector.
- *
- * @deprecated Use cloneFloat32.
- * @param {goog.vec.Vec3.Vec3Like} vec The source 3 element vector.
- * @return {!goog.vec.Vec3.Type} The new cloned vector.
- */
-goog.vec.Vec3.clone = function(vec) {
-  var newVec = goog.vec.Vec3.create();
-  goog.vec.Vec3.setFromArray(newVec, vec);
-  return newVec;
-};
-
-
-/**
- * Initializes the vector with the given values.
- *
- * @param {goog.vec.Vec3.AnyType} vec The vector to receive the values.
- * @param {number} v0 The value for element at index 0.
- * @param {number} v1 The value for element at index 1.
- * @param {number} v2 The value for element at index 2.
- * @return {!goog.vec.Vec3.AnyType} Return vec so that operations can be
- *     chained together.
- */
-goog.vec.Vec3.setFromValues = function(vec, v0, v1, v2) {
-  vec[0] = v0;
-  vec[1] = v1;
-  vec[2] = v2;
-  return vec;
-};
-
-
-/**
- * Initializes the vector with the given array of values.
- *
- * @param {goog.vec.Vec3.AnyType} vec The vector to receive the
- *     values.
- * @param {goog.vec.Vec3.AnyType} values The array of values.
- * @return {!goog.vec.Vec3.AnyType} Return vec so that operations can be
- *     chained together.
- */
-goog.vec.Vec3.setFromArray = function(vec, values) {
-  vec[0] = values[0];
-  vec[1] = values[1];
-  vec[2] = values[2];
-  return vec;
-};
-
-
-/**
- * Performs a component-wise addition of vec0 and vec1 together storing the
- * result into resultVec.
- *
- * @param {goog.vec.Vec3.AnyType} vec0 The first addend.
- * @param {goog.vec.Vec3.AnyType} vec1 The second addend.
- * @param {goog.vec.Vec3.AnyType} resultVec The vector to
- *     receive the result. May be vec0 or vec1.
- * @return {!goog.vec.Vec3.AnyType} Return resultVec so that operations can be
- *     chained together.
- */
-goog.vec.Vec3.add = function(vec0, vec1, resultVec) {
-  resultVec[0] = vec0[0] + vec1[0];
-  resultVec[1] = vec0[1] + vec1[1];
-  resultVec[2] = vec0[2] + vec1[2];
-  return resultVec;
-};
-
-
-/**
- * Performs a component-wise subtraction of vec1 from vec0 storing the
- * result into resultVec.
- *
- * @param {goog.vec.Vec3.AnyType} vec0 The minuend.
- * @param {goog.vec.Vec3.AnyType} vec1 The subtrahend.
- * @param {goog.vec.Vec3.AnyType} resultVec The vector to
- *     receive the result. May be vec0 or vec1.
- * @return {!goog.vec.Vec3.AnyType} Return resultVec so that operations can be
- *     chained together.
- */
-goog.vec.Vec3.subtract = function(vec0, vec1, resultVec) {
-  resultVec[0] = vec0[0] - vec1[0];
-  resultVec[1] = vec0[1] - vec1[1];
-  resultVec[2] = vec0[2] - vec1[2];
-  return resultVec;
-};
-
-
-/**
- * Negates vec0, storing the result into resultVec.
- *
- * @param {goog.vec.Vec3.AnyType} vec0 The vector to negate.
- * @param {goog.vec.Vec3.AnyType} resultVec The vector to
- *     receive the result. May be vec0.
- * @return {!goog.vec.Vec3.AnyType} Return resultVec so that operations can be
- *     chained together.
- */
-goog.vec.Vec3.negate = function(vec0, resultVec) {
-  resultVec[0] = -vec0[0];
-  resultVec[1] = -vec0[1];
-  resultVec[2] = -vec0[2];
-  return resultVec;
-};
-
-
-/**
- * Takes the absolute value of each component of vec0 storing the result in
- * resultVec.
- *
- * @param {goog.vec.Vec3.AnyType} vec0 The source vector.
- * @param {goog.vec.Vec3.AnyType} resultVec The vector to receive the result.
- *     May be vec0.
- * @return {!goog.vec.Vec3.AnyType} Return resultVec so that operations can be
- *     chained together.
- */
-goog.vec.Vec3.abs = function(vec0, resultVec) {
-  resultVec[0] = Math.abs(vec0[0]);
-  resultVec[1] = Math.abs(vec0[1]);
-  resultVec[2] = Math.abs(vec0[2]);
-  return resultVec;
-};
-
-
-/**
- * Multiplies each component of vec0 with scalar storing the product into
- * resultVec.
- *
- * @param {goog.vec.Vec3.AnyType} vec0 The source vector.
- * @param {number} scalar The value to multiply with each component of vec0.
- * @param {goog.vec.Vec3.AnyType} resultVec The vector to
- *     receive the result. May be vec0.
- * @return {!goog.vec.Vec3.AnyType} Return resultVec so that operations can be
- *     chained together.
- */
-goog.vec.Vec3.scale = function(vec0, scalar, resultVec) {
-  resultVec[0] = vec0[0] * scalar;
-  resultVec[1] = vec0[1] * scalar;
-  resultVec[2] = vec0[2] * scalar;
-  return resultVec;
-};
-
-
-/**
- * Returns the magnitudeSquared of the given vector.
- *
- * @param {goog.vec.Vec3.AnyType} vec0 The vector.
- * @return {number} The magnitude of the vector.
- */
-goog.vec.Vec3.magnitudeSquared = function(vec0) {
-  var x = vec0[0], y = vec0[1], z = vec0[2];
-  return x * x + y * y + z * z;
-};
-
-
-/**
- * Returns the magnitude of the given vector.
- *
- * @param {goog.vec.Vec3.AnyType} vec0 The vector.
- * @return {number} The magnitude of the vector.
- */
-goog.vec.Vec3.magnitude = function(vec0) {
-  var x = vec0[0], y = vec0[1], z = vec0[2];
-  return Math.sqrt(x * x + y * y + z * z);
-};
-
-
-/**
- * Normalizes the given vector storing the result into resultVec.
- *
- * @param {goog.vec.Vec3.AnyType} vec0 The vector to normalize.
- * @param {goog.vec.Vec3.AnyType} resultVec The vector to
- *     receive the result. May be vec0.
- * @return {!goog.vec.Vec3.AnyType} Return resultVec so that operations can be
- *     chained together.
- */
-goog.vec.Vec3.normalize = function(vec0, resultVec) {
-  var ilen = 1 / goog.vec.Vec3.magnitude(vec0);
-  resultVec[0] = vec0[0] * ilen;
-  resultVec[1] = vec0[1] * ilen;
-  resultVec[2] = vec0[2] * ilen;
-  return resultVec;
-};
-
-
-/**
- * Returns the scalar product of vectors v0 and v1.
- *
- * @param {goog.vec.Vec3.AnyType} v0 The first vector.
- * @param {goog.vec.Vec3.AnyType} v1 The second vector.
- * @return {number} The scalar product.
- */
-goog.vec.Vec3.dot = function(v0, v1) {
-  return v0[0] * v1[0] + v0[1] * v1[1] + v0[2] * v1[2];
-};
-
-
-/**
- * Computes the vector (cross) product of v0 and v1 storing the result into
- * resultVec.
- *
- * @param {goog.vec.Vec3.AnyType} v0 The first vector.
- * @param {goog.vec.Vec3.AnyType} v1 The second vector.
- * @param {goog.vec.Vec3.AnyType} resultVec The vector to receive the
- *     results. May be either v0 or v1.
- * @return {!goog.vec.Vec3.AnyType} Return resultVec so that operations can be
- *     chained together.
- */
-goog.vec.Vec3.cross = function(v0, v1, resultVec) {
-  var x0 = v0[0], y0 = v0[1], z0 = v0[2];
-  var x1 = v1[0], y1 = v1[1], z1 = v1[2];
-  resultVec[0] = y0 * z1 - z0 * y1;
-  resultVec[1] = z0 * x1 - x0 * z1;
-  resultVec[2] = x0 * y1 - y0 * x1;
-  return resultVec;
-};
-
-
-/**
- * Returns the squared distance between two points.
- *
- * @param {goog.vec.Vec3.AnyType} vec0 First point.
- * @param {goog.vec.Vec3.AnyType} vec1 Second point.
- * @return {number} The squared distance between the points.
- */
-goog.vec.Vec3.distanceSquared = function(vec0, vec1) {
-  var x = vec0[0] - vec1[0];
-  var y = vec0[1] - vec1[1];
-  var z = vec0[2] - vec1[2];
-  return x * x + y * y + z * z;
-};
-
-
-/**
- * Returns the distance between two points.
- *
- * @param {goog.vec.Vec3.AnyType} vec0 First point.
- * @param {goog.vec.Vec3.AnyType} vec1 Second point.
- * @return {number} The distance between the points.
- */
-goog.vec.Vec3.distance = function(vec0, vec1) {
-  return Math.sqrt(goog.vec.Vec3.distanceSquared(vec0, vec1));
-};
-
-
-/**
- * Returns a unit vector pointing from one point to another.
- * If the input points are equal then the result will be all zeros.
- *
- * @param {goog.vec.Vec3.AnyType} vec0 Origin point.
- * @param {goog.vec.Vec3.AnyType} vec1 Target point.
- * @param {goog.vec.Vec3.AnyType} resultVec The vector to receive the
- *     results (may be vec0 or vec1).
- * @return {!goog.vec.Vec3.AnyType} Return resultVec so that operations can be
- *     chained together.
- */
-goog.vec.Vec3.direction = function(vec0, vec1, resultVec) {
-  var x = vec1[0] - vec0[0];
-  var y = vec1[1] - vec0[1];
-  var z = vec1[2] - vec0[2];
-  var d = Math.sqrt(x * x + y * y + z * z);
-  if (d) {
-    d = 1 / d;
-    resultVec[0] = x * d;
-    resultVec[1] = y * d;
-    resultVec[2] = z * d;
-  } else {
-    resultVec[0] = resultVec[1] = resultVec[2] = 0;
-  }
-  return resultVec;
-};
-
-
-/**
- * Linearly interpolate from vec0 to v1 according to f. The value of f should be
- * in the range [0..1] otherwise the results are undefined.
- *
- * @param {goog.vec.Vec3.AnyType} v0 The first vector.
- * @param {goog.vec.Vec3.AnyType} v1 The second vector.
- * @param {number} f The interpolation factor.
- * @param {goog.vec.Vec3.AnyType} resultVec The vector to receive the
- *     results (may be v0 or v1).
- * @return {!goog.vec.Vec3.AnyType} Return resultVec so that operations can be
- *     chained together.
- */
-goog.vec.Vec3.lerp = function(v0, v1, f, resultVec) {
-  var x = v0[0], y = v0[1], z = v0[2];
-  resultVec[0] = (v1[0] - x) * f + x;
-  resultVec[1] = (v1[1] - y) * f + y;
-  resultVec[2] = (v1[2] - z) * f + z;
-  return resultVec;
-};
-
-
-/**
- * Compares the components of vec0 with the components of another vector or
- * scalar, storing the larger values in resultVec.
- *
- * @param {goog.vec.Vec3.AnyType} vec0 The source vector.
- * @param {goog.vec.Vec3.AnyType|number} limit The limit vector or scalar.
- * @param {goog.vec.Vec3.AnyType} resultVec The vector to receive the
- *     results (may be vec0 or limit).
- * @return {!goog.vec.Vec3.AnyType} Return resultVec so that operations can be
- *     chained together.
- */
-goog.vec.Vec3.max = function(vec0, limit, resultVec) {
-  if (typeof limit === 'number') {
-    resultVec[0] = Math.max(vec0[0], limit);
-    resultVec[1] = Math.max(vec0[1], limit);
-    resultVec[2] = Math.max(vec0[2], limit);
-  } else {
-    resultVec[0] = Math.max(vec0[0], limit[0]);
-    resultVec[1] = Math.max(vec0[1], limit[1]);
-    resultVec[2] = Math.max(vec0[2], limit[2]);
-  }
-  return resultVec;
-};
-
-
-/**
- * Compares the components of vec0 with the components of another vector or
- * scalar, storing the smaller values in resultVec.
- *
- * @param {goog.vec.Vec3.AnyType} vec0 The source vector.
- * @param {goog.vec.Vec3.AnyType|number} limit The limit vector or scalar.
- * @param {goog.vec.Vec3.AnyType} resultVec The vector to receive the
- *     results (may be vec0 or limit).
- * @return {!goog.vec.Vec3.AnyType} Return resultVec so that operations can be
- *     chained together.
- */
-goog.vec.Vec3.min = function(vec0, limit, resultVec) {
-  if (typeof limit === 'number') {
-    resultVec[0] = Math.min(vec0[0], limit);
-    resultVec[1] = Math.min(vec0[1], limit);
-    resultVec[2] = Math.min(vec0[2], limit);
-  } else {
-    resultVec[0] = Math.min(vec0[0], limit[0]);
-    resultVec[1] = Math.min(vec0[1], limit[1]);
-    resultVec[2] = Math.min(vec0[2], limit[2]);
-  }
-  return resultVec;
-};
-
-
-/**
- * Returns true if the components of v0 are equal to the components of v1.
- *
- * @param {goog.vec.Vec3.AnyType} v0 The first vector.
- * @param {goog.vec.Vec3.AnyType} v1 The second vector.
- * @return {boolean} True if the vectors are equal, false otherwise.
- */
-goog.vec.Vec3.equals = function(v0, v1) {
-  return v0.length == v1.length && v0[0] == v1[0] && v0[1] == v1[1] &&
-      v0[2] == v1[2];
-};

+ 0 - 284
public/drivers/model/math/closure/vec/vec3_test.js

@@ -1,284 +0,0 @@
-/**
- * @license
- * Copyright The Closure Library Authors.
- * SPDX-License-Identifier: Apache-2.0
- */
-
-goog.module('goog.vec.Vec3Test');
-goog.setTestOnly();
-
-const Vec3 = goog.require('goog.vec.Vec3');
-const testSuite = goog.require('goog.testing.testSuite');
-
-testSuite({
-  testDeprecatedConstructor() {
-    let v = Vec3.create();
-    assertElementsEquals(0, v[0]);
-    assertEquals(0, v[1]);
-    assertEquals(0, v[2]);
-
-    assertElementsEquals([0, 0, 0], Vec3.create());
-
-    assertElementsEquals([1, 2, 3], Vec3.createFromValues(1, 2, 3));
-
-    assertElementsEquals([1, 2, 3], Vec3.createFromArray([1, 2, 3]));
-
-    v = Vec3.createFromValues(1, 2, 3);
-    assertElementsEquals([1, 2, 3], Vec3.clone(v));
-  },
-
-  testConstructor() {
-    const v = Vec3.createFloat32();
-    assertElementsEquals(0, v[0]);
-    assertEquals(0, v[1]);
-    assertEquals(0, v[2]);
-
-    assertElementsEquals([0, 0, 0], Vec3.createFloat32());
-
-    Vec3.setFromValues(v, 1, 2, 3);
-    assertElementsEquals([1, 2, 3], v);
-
-    const w = Vec3.createFloat64();
-    assertElementsEquals(0, w[0]);
-    assertEquals(0, w[1]);
-    assertEquals(0, w[2]);
-
-    assertElementsEquals([0, 0, 0], Vec3.createFloat64());
-
-    Vec3.setFromValues(w, 1, 2, 3);
-    assertElementsEquals([1, 2, 3], w);
-  },
-
-  testSet() {
-    const v = Vec3.createFloat32();
-    Vec3.setFromValues(v, 1, 2, 3);
-    assertElementsEquals([1, 2, 3], v);
-
-    Vec3.setFromArray(v, [4, 5, 6]);
-    assertElementsEquals([4, 5, 6], v);
-
-    const w = Vec3.createFloat32();
-    Vec3.setFromValues(w, 1, 2, 3);
-    assertElementsEquals([1, 2, 3], w);
-
-    Vec3.setFromArray(w, [4, 5, 6]);
-    assertElementsEquals([4, 5, 6], w);
-  },
-
-  testAdd() {
-    const v0 = Vec3.createFloat32FromArray([1, 2, 3]);
-    const v1 = Vec3.createFloat32FromArray([4, 5, 6]);
-    const v2 = Vec3.cloneFloat32(v0);
-
-    Vec3.add(v2, v1, v2);
-    assertElementsEquals([1, 2, 3], v0);
-    assertElementsEquals([4, 5, 6], v1);
-    assertElementsEquals([5, 7, 9], v2);
-
-    Vec3.add(Vec3.add(v0, v1, v2), v0, v2);
-    assertElementsEquals([6, 9, 12], v2);
-  },
-
-  testSubtract() {
-    const v0 = Vec3.createFloat32FromArray([1, 2, 3]);
-    const v1 = Vec3.createFloat32FromArray([4, 5, 6]);
-    let v2 = Vec3.cloneFloat32(v0);
-
-    Vec3.subtract(v2, v1, v2);
-    assertElementsEquals([1, 2, 3], v0);
-    assertElementsEquals([4, 5, 6], v1);
-    assertElementsEquals([-3, -3, -3], v2);
-
-    Vec3.setFromValues(v2, 0, 0, 0);
-    Vec3.subtract(v1, v0, v2);
-    assertElementsEquals([3, 3, 3], v2);
-
-    v2 = Vec3.cloneFloat32(v0);
-    Vec3.subtract(v2, v1, v2);
-    assertElementsEquals([-3, -3, -3], v2);
-
-    Vec3.subtract(Vec3.subtract(v1, v0, v2), v0, v2);
-    assertElementsEquals([2, 1, 0], v2);
-  },
-
-  testNegate() {
-    const v0 = Vec3.createFloat32FromArray([1, 2, 3]);
-    const v1 = Vec3.createFloat32();
-
-    Vec3.negate(v0, v1);
-    assertElementsEquals([-1, -2, -3], v1);
-    assertElementsEquals([1, 2, 3], v0);
-
-    Vec3.negate(v0, v0);
-    assertElementsEquals([-1, -2, -3], v0);
-  },
-
-  testAbs() {
-    const v0 = Vec3.createFloat32FromValues(-1, -2, -3);
-    const v1 = Vec3.createFloat32();
-
-    Vec3.abs(v0, v1);
-    assertElementsEquals([1, 2, 3], v1);
-    assertElementsEquals([-1, -2, -3], v0);
-
-    Vec3.abs(v0, v0);
-    assertElementsEquals([1, 2, 3], v0);
-  },
-
-  testScale() {
-    const v0 = Vec3.createFloat32FromArray([1, 2, 3]);
-    const v1 = Vec3.createFloat32();
-
-    Vec3.scale(v0, 4, v1);
-    assertElementsEquals([4, 8, 12], v1);
-    assertElementsEquals([1, 2, 3], v0);
-
-    Vec3.setFromArray(v1, v0);
-    Vec3.scale(v1, 5, v1);
-    assertElementsEquals([5, 10, 15], v1);
-  },
-
-  testMagnitudeSquared() {
-    const v0 = Vec3.createFloat32FromArray([1, 2, 3]);
-    assertEquals(14, Vec3.magnitudeSquared(v0));
-  },
-
-  testMagnitude() {
-    const v0 = Vec3.createFloat32FromArray([1, 2, 3]);
-    assertEquals(Math.sqrt(14), Vec3.magnitude(v0));
-  },
-
-  testNormalize() {
-    const v0 = Vec3.createFloat32FromArray([2, 3, 4]);
-    const v1 = Vec3.create();
-    const v2 = Vec3.create();
-    Vec3.scale(v0, 1 / Vec3.magnitude(v0), v2);
-
-    Vec3.normalize(v0, v1);
-    assertElementsEquals(v2, v1);
-    assertElementsEquals([2, 3, 4], v0);
-
-    Vec3.setFromArray(v1, v0);
-    Vec3.normalize(v1, v1);
-    assertElementsEquals(v2, v1);
-  },
-
-  testDot() {
-    const v0 = Vec3.createFloat32FromArray([1, 2, 3]);
-    const v1 = Vec3.createFloat32FromArray([4, 5, 6]);
-    assertEquals(32, Vec3.dot(v0, v1));
-    assertEquals(32, Vec3.dot(v1, v0));
-  },
-
-  testCross() {
-    const v0 = Vec3.createFloat32FromArray([1, 2, 3]);
-    const v1 = Vec3.createFloat32FromArray([4, 5, 6]);
-    const crossVec = Vec3.create();
-
-    Vec3.cross(v0, v1, crossVec);
-    assertElementsEquals([1, 2, 3], v0);
-    assertElementsEquals([4, 5, 6], v1);
-    assertElementsEquals([-3, 6, -3], crossVec);
-
-    Vec3.setFromArray(crossVec, v1);
-    Vec3.cross(crossVec, v0, crossVec);
-    assertElementsEquals([1, 2, 3], v0);
-    assertElementsEquals([4, 5, 6], v1);
-    assertElementsEquals([3, -6, 3], crossVec);
-
-    Vec3.cross(v0, v0, v0);
-    assertElementsEquals([0, 0, 0], v0);
-  },
-
-  testDistanceSquared() {
-    const v0 = Vec3.createFloat32FromValues(1, 2, 3);
-    const v1 = Vec3.createFloat32FromValues(1, 2, 3);
-    assertEquals(0, Vec3.distanceSquared(v0, v1));
-    Vec3.setFromValues(v0, 1, 2, 3);
-    Vec3.setFromValues(v1, -1, -2, -1);
-    assertEquals(36, Vec3.distanceSquared(v0, v1));
-  },
-
-  testDistance() {
-    const v0 = Vec3.createFloat32FromValues(1, 2, 3);
-    const v1 = Vec3.createFloat32FromValues(1, 2, 3);
-    assertEquals(0, Vec3.distance(v0, v1));
-    Vec3.setFromValues(v0, 1, 2, 3);
-    Vec3.setFromValues(v1, -1, -2, -1);
-    assertEquals(6, Vec3.distance(v0, v1));
-  },
-
-  testDirection() {
-    const v0 = Vec3.createFloat32FromValues(1, 2, 3);
-    const v1 = Vec3.createFloat32FromValues(1, 2, 3);
-    const dirVec = Vec3.createFloat32FromValues(4, 5, 6);
-    Vec3.direction(v0, v1, dirVec);
-    assertElementsEquals([0, 0, 0], dirVec);
-    Vec3.setFromValues(v0, 0, 0, 0);
-    Vec3.setFromValues(v1, 1, 0, 0);
-    Vec3.direction(v0, v1, dirVec);
-    assertElementsEquals([1, 0, 0], dirVec);
-    Vec3.setFromValues(v0, 1, 1, 1);
-    Vec3.setFromValues(v1, 0, 0, 0);
-    Vec3.direction(v0, v1, dirVec);
-    assertElementsRoughlyEqual(
-        [-0.5773502588272095, -0.5773502588272095, -0.5773502588272095], dirVec,
-        goog.vec.EPSILON);
-  },
-
-  testLerp() {
-    const v0 = Vec3.createFloat32FromValues(1, 2, 3);
-    const v1 = Vec3.createFloat32FromValues(10, 20, 30);
-    const v2 = Vec3.cloneFloat32(v0);
-
-    Vec3.lerp(v2, v1, 0, v2);
-    assertElementsEquals([1, 2, 3], v2);
-    Vec3.lerp(v2, v1, 1, v2);
-    assertElementsEquals([10, 20, 30], v2);
-    Vec3.lerp(v0, v1, .5, v2);
-    assertElementsEquals([5.5, 11, 16.5], v2);
-  },
-
-  testMax() {
-    const v0 = Vec3.createFloat32FromValues(10, 20, 30);
-    const v1 = Vec3.createFloat32FromValues(5, 25, 35);
-    const v2 = Vec3.createFloat32();
-
-    Vec3.max(v0, v1, v2);
-    assertElementsEquals([10, 25, 35], v2);
-    Vec3.max(v1, v0, v1);
-    assertElementsEquals([10, 25, 35], v1);
-    Vec3.max(v2, 20, v2);
-    assertElementsEquals([20, 25, 35], v2);
-  },
-
-  testMin() {
-    const v0 = Vec3.createFloat32FromValues(10, 20, 30);
-    const v1 = Vec3.createFloat32FromValues(5, 25, 35);
-    const v2 = Vec3.createFloat32();
-
-    Vec3.min(v0, v1, v2);
-    assertElementsEquals([5, 20, 30], v2);
-    Vec3.min(v1, v0, v1);
-    assertElementsEquals([5, 20, 30], v1);
-    Vec3.min(v2, 20, v2);
-    assertElementsEquals([5, 20, 20], v2);
-  },
-
-  testEquals() {
-    const v0 = Vec3.createFloat32FromValues(1, 2, 3);
-    let v1 = Vec3.cloneFloat32(v0);
-    assertElementsEquals(v0, v1);
-
-    v1[0] = 4;
-    assertFalse(Vec3.equals(v0, v1));
-
-    v1 = Vec3.cloneFloat32(v0);
-    v1[1] = 4;
-    assertFalse(Vec3.equals(v0, v1));
-
-    v1 = Vec3.cloneFloat32(v0);
-    v1[2] = 4;
-    assertFalse(Vec3.equals(v0, v1));
-  },
-});

+ 0 - 539
public/drivers/model/math/closure/vec/vec3d.js

@@ -1,539 +0,0 @@
-/**
- * @license
- * Copyright The Closure Library Authors.
- * SPDX-License-Identifier: Apache-2.0
- */
-
-
-////////////////////////// NOTE ABOUT EDITING THIS FILE ///////////////////////
-//                                                                           //
-// Any edits to this file must be applied to vec3f.js by running:            //
-//   swap_type.sh vec3d.js > vec3f.js                                        //
-//                                                                           //
-////////////////////////// NOTE ABOUT EDITING THIS FILE ///////////////////////
-
-
-/**
- * @fileoverview Provides functions for operating on 3 element double (64bit)
- * vectors.
- *
- * The last parameter will typically be the output object and an object
- * can be both an input and output parameter to all methods except where
- * noted.
- *
- * See the README for notes about the design and structure of the API
- * (especially related to performance).
- */
-goog.provide('goog.vec.vec3d');
-goog.provide('goog.vec.vec3d.Type');
-
-/** @suppress {extraRequire} */
-goog.require('goog.vec');
-
-/** @typedef {!goog.vec.Float64} */ goog.vec.vec3d.Type;
-
-
-/**
- * Creates a vec3d with all elements initialized to zero.
- *
- * @return {!goog.vec.vec3d.Type} The new vec3d.
- */
-goog.vec.vec3d.create = function() {
-  return new Float64Array(3);
-};
-
-
-/**
- * Creates a new vec3d initialized with the value from the given array.
- *
- * @param {!Array<number>} vec The source 3 element array.
- * @return {!goog.vec.vec3d.Type} The new vec3d.
- */
-goog.vec.vec3d.createFromArray = function(vec) {
-  var newVec = goog.vec.vec3d.create();
-  goog.vec.vec3d.setFromArray(newVec, vec);
-  return newVec;
-};
-
-
-/**
- * Creates a new vec3d initialized with the supplied values.
- *
- * @param {number} v0 The value for element at index 0.
- * @param {number} v1 The value for element at index 1.
- * @param {number} v2 The value for element at index 2.
- * @return {!goog.vec.vec3d.Type} The new vector.
- */
-goog.vec.vec3d.createFromValues = function(v0, v1, v2) {
-  var vec = goog.vec.vec3d.create();
-  goog.vec.vec3d.setFromValues(vec, v0, v1, v2);
-  return vec;
-};
-
-
-/**
- * Creates a clone of the given vec3d.
- *
- * @param {!goog.vec.vec3d.Type} vec The source vec3d.
- * @return {!goog.vec.vec3d.Type} The new cloned vec3d.
- */
-goog.vec.vec3d.clone = function(vec) {
-  var newVec = goog.vec.vec3d.create();
-  goog.vec.vec3d.setFromVec3d(newVec, vec);
-  return newVec;
-};
-
-
-/**
- * Initializes the vector with the given values.
- *
- * @param {!goog.vec.vec3d.Type} vec The vector to receive the values.
- * @param {number} v0 The value for element at index 0.
- * @param {number} v1 The value for element at index 1.
- * @param {number} v2 The value for element at index 2.
- * @return {!goog.vec.vec3d.Type} Return vec so that operations can be
- *     chained together.
- */
-goog.vec.vec3d.setFromValues = function(vec, v0, v1, v2) {
-  vec[0] = v0;
-  vec[1] = v1;
-  vec[2] = v2;
-  return vec;
-};
-
-
-/**
- * Initializes vec3d vec from vec3d src.
- *
- * @param {!goog.vec.vec3d.Type} vec The destination vector.
- * @param {!goog.vec.vec3d.Type} src The source vector.
- * @return {!goog.vec.vec3d.Type} Return vec so that operations can be
- *     chained together.
- */
-goog.vec.vec3d.setFromVec3d = function(vec, src) {
-  vec[0] = src[0];
-  vec[1] = src[1];
-  vec[2] = src[2];
-  return vec;
-};
-
-
-/**
- * Initializes vec3d vec from vec3f src (typed as a Float32Array to
- * avoid circular goog.requires).
- *
- * @param {!goog.vec.vec3d.Type} vec The destination vector.
- * @param {Float32Array} src The source vector.
- * @return {!goog.vec.vec3d.Type} Return vec so that operations can be
- *     chained together.
- */
-goog.vec.vec3d.setFromVec3f = function(vec, src) {
-  vec[0] = src[0];
-  vec[1] = src[1];
-  vec[2] = src[2];
-  return vec;
-};
-
-
-/**
- * Initializes vec3d vec from Array src.
- *
- * @param {!goog.vec.vec3d.Type} vec The destination vector.
- * @param {Array<number>} src The source vector.
- * @return {!goog.vec.vec3d.Type} Return vec so that operations can be
- *     chained together.
- */
-goog.vec.vec3d.setFromArray = function(vec, src) {
-  vec[0] = src[0];
-  vec[1] = src[1];
-  vec[2] = src[2];
-  return vec;
-};
-
-
-/**
- * Performs a component-wise addition of vec0 and vec1 together storing the
- * result into resultVec.
- *
- * @param {!goog.vec.vec3d.Type} vec0 The first addend.
- * @param {!goog.vec.vec3d.Type} vec1 The second addend.
- * @param {!goog.vec.vec3d.Type} resultVec The vector to
- *     receive the result. May be vec0 or vec1.
- * @return {!goog.vec.vec3d.Type} Return resultVec so that operations can be
- *     chained together.
- */
-goog.vec.vec3d.add = function(vec0, vec1, resultVec) {
-  resultVec[0] = vec0[0] + vec1[0];
-  resultVec[1] = vec0[1] + vec1[1];
-  resultVec[2] = vec0[2] + vec1[2];
-  return resultVec;
-};
-
-
-/**
- * Performs a component-wise subtraction of vec1 from vec0 storing the
- * result into resultVec.
- *
- * @param {!goog.vec.vec3d.Type} vec0 The minuend.
- * @param {!goog.vec.vec3d.Type} vec1 The subtrahend.
- * @param {!goog.vec.vec3d.Type} resultVec The vector to
- *     receive the result. May be vec0 or vec1.
- * @return {!goog.vec.vec3d.Type} Return resultVec so that operations can be
- *     chained together.
- */
-goog.vec.vec3d.subtract = function(vec0, vec1, resultVec) {
-  resultVec[0] = vec0[0] - vec1[0];
-  resultVec[1] = vec0[1] - vec1[1];
-  resultVec[2] = vec0[2] - vec1[2];
-  return resultVec;
-};
-
-
-/**
- * Negates vec0, storing the result into resultVec.
- *
- * @param {!goog.vec.vec3d.Type} vec0 The vector to negate.
- * @param {!goog.vec.vec3d.Type} resultVec The vector to
- *     receive the result. May be vec0.
- * @return {!goog.vec.vec3d.Type} Return resultVec so that operations can be
- *     chained together.
- */
-goog.vec.vec3d.negate = function(vec0, resultVec) {
-  resultVec[0] = -vec0[0];
-  resultVec[1] = -vec0[1];
-  resultVec[2] = -vec0[2];
-  return resultVec;
-};
-
-
-/**
- * Takes the absolute value of each component of vec0 storing the result in
- * resultVec.
- *
- * @param {!goog.vec.vec3d.Type} vec0 The source vector.
- * @param {!goog.vec.vec3d.Type} resultVec The vector to receive the result.
- *     May be vec0.
- * @return {!goog.vec.vec3d.Type} Return resultVec so that operations can be
- *     chained together.
- */
-goog.vec.vec3d.abs = function(vec0, resultVec) {
-  resultVec[0] = Math.abs(vec0[0]);
-  resultVec[1] = Math.abs(vec0[1]);
-  resultVec[2] = Math.abs(vec0[2]);
-  return resultVec;
-};
-
-
-/**
- * Multiplies each component of vec0 with scalar storing the product into
- * resultVec.
- *
- * @param {!goog.vec.vec3d.Type} vec0 The source vector.
- * @param {number} scalar The value to multiply with each component of vec0.
- * @param {!goog.vec.vec3d.Type} resultVec The vector to
- *     receive the result. May be vec0.
- * @return {!goog.vec.vec3d.Type} Return resultVec so that operations can be
- *     chained together.
- */
-goog.vec.vec3d.scale = function(vec0, scalar, resultVec) {
-  resultVec[0] = vec0[0] * scalar;
-  resultVec[1] = vec0[1] * scalar;
-  resultVec[2] = vec0[2] * scalar;
-  return resultVec;
-};
-
-
-/**
- * Returns the magnitudeSquared of the given vector.
- *
- * @param {!goog.vec.vec3d.Type} vec0 The vector.
- * @return {number} The magnitude of the vector.
- */
-goog.vec.vec3d.magnitudeSquared = function(vec0) {
-  var x = vec0[0], y = vec0[1], z = vec0[2];
-  return x * x + y * y + z * z;
-};
-
-
-/**
- * Returns the magnitude of the given vector.
- *
- * @param {!goog.vec.vec3d.Type} vec0 The vector.
- * @return {number} The magnitude of the vector.
- */
-goog.vec.vec3d.magnitude = function(vec0) {
-  var x = vec0[0], y = vec0[1], z = vec0[2];
-  return Math.sqrt(x * x + y * y + z * z);
-};
-
-
-/**
- * Normalizes the given vector storing the result into resultVec.
- *
- * @param {!goog.vec.vec3d.Type} vec0 The vector to normalize.
- * @param {!goog.vec.vec3d.Type} resultVec The vector to
- *     receive the result. May be vec0.
- * @return {!goog.vec.vec3d.Type} Return resultVec so that operations can be
- *     chained together.
- */
-goog.vec.vec3d.normalize = function(vec0, resultVec) {
-  var x = vec0[0], y = vec0[1], z = vec0[2];
-  var ilen = 1 / Math.sqrt(x * x + y * y + z * z);
-  resultVec[0] = x * ilen;
-  resultVec[1] = y * ilen;
-  resultVec[2] = z * ilen;
-  return resultVec;
-};
-
-
-/**
- * Returns the scalar product of vectors v0 and v1.
- *
- * @param {!goog.vec.vec3d.Type} v0 The first vector.
- * @param {!goog.vec.vec3d.Type} v1 The second vector.
- * @return {number} The scalar product.
- */
-goog.vec.vec3d.dot = function(v0, v1) {
-  return v0[0] * v1[0] + v0[1] * v1[1] + v0[2] * v1[2];
-};
-
-
-/**
- * Computes the vector (cross) product of v0 and v1 storing the result into
- * resultVec.
- *
- * @param {!goog.vec.vec3d.Type} v0 The first vector.
- * @param {!goog.vec.vec3d.Type} v1 The second vector.
- * @param {!goog.vec.vec3d.Type} resultVec The vector to receive the
- *     results. May be either v0 or v1.
- * @return {!goog.vec.vec3d.Type} Return resultVec so that operations can be
- *     chained together.
- */
-goog.vec.vec3d.cross = function(v0, v1, resultVec) {
-  var x0 = v0[0], y0 = v0[1], z0 = v0[2];
-  var x1 = v1[0], y1 = v1[1], z1 = v1[2];
-  resultVec[0] = y0 * z1 - z0 * y1;
-  resultVec[1] = z0 * x1 - x0 * z1;
-  resultVec[2] = x0 * y1 - y0 * x1;
-  return resultVec;
-};
-
-
-/**
- * Returns the squared distance between two points.
- *
- * @param {!goog.vec.vec3d.Type} vec0 First point.
- * @param {!goog.vec.vec3d.Type} vec1 Second point.
- * @return {number} The squared distance between the points.
- */
-goog.vec.vec3d.distanceSquared = function(vec0, vec1) {
-  var x = vec0[0] - vec1[0];
-  var y = vec0[1] - vec1[1];
-  var z = vec0[2] - vec1[2];
-  return x * x + y * y + z * z;
-};
-
-
-/**
- * Returns the distance between two points.
- *
- * @param {!goog.vec.vec3d.Type} vec0 First point.
- * @param {!goog.vec.vec3d.Type} vec1 Second point.
- * @return {number} The distance between the points.
- */
-goog.vec.vec3d.distance = function(vec0, vec1) {
-  return Math.sqrt(goog.vec.vec3d.distanceSquared(vec0, vec1));
-};
-
-
-/**
- * Returns a unit vector pointing from one point to another.
- * If the input points are equal then the result will be all zeros.
- *
- * @param {!goog.vec.vec3d.Type} vec0 Origin point.
- * @param {!goog.vec.vec3d.Type} vec1 Target point.
- * @param {!goog.vec.vec3d.Type} resultVec The vector to receive the
- *     results (may be vec0 or vec1).
- * @return {!goog.vec.vec3d.Type} Return resultVec so that operations can be
- *     chained together.
- */
-goog.vec.vec3d.direction = function(vec0, vec1, resultVec) {
-  var x = vec1[0] - vec0[0];
-  var y = vec1[1] - vec0[1];
-  var z = vec1[2] - vec0[2];
-  var d = Math.sqrt(x * x + y * y + z * z);
-  if (d) {
-    d = 1 / d;
-    resultVec[0] = x * d;
-    resultVec[1] = y * d;
-    resultVec[2] = z * d;
-  } else {
-    resultVec[0] = resultVec[1] = resultVec[2] = 0;
-  }
-  return resultVec;
-};
-
-
-/**
- * Linearly interpolate from vec0 to v1 according to f. The value of f should be
- * in the range [0..1] otherwise the results are undefined.
- *
- * @param {!goog.vec.vec3d.Type} v0 The first vector.
- * @param {!goog.vec.vec3d.Type} v1 The second vector.
- * @param {number} f The interpolation factor.
- * @param {!goog.vec.vec3d.Type} resultVec The vector to receive the
- *     results (may be v0 or v1).
- * @return {!goog.vec.vec3d.Type} Return resultVec so that operations can be
- *     chained together.
- */
-goog.vec.vec3d.lerp = function(v0, v1, f, resultVec) {
-  var x = v0[0], y = v0[1], z = v0[2];
-  resultVec[0] = (v1[0] - x) * f + x;
-  resultVec[1] = (v1[1] - y) * f + y;
-  resultVec[2] = (v1[2] - z) * f + z;
-  return resultVec;
-};
-
-
-/**
- * Perform a spherical linear interpolation from v0 to v1 according to f. The
- * value of f should be in the range [0..1] otherwise the results are undefined.
- *
- * Slerp is normally used to interpolate quaternions, but there is a geometric
- * formula for interpolating vectors directly, see "Geometric Slerp" in:
- * https://en.wikipedia.org/wiki/Slerp.
- *
- * This interpolates the vectors' directions via slerp, but linearly
- * interpolates the vectors' magnitudes.
- *
- * Results are undefined if v0 or v1 are of zero magnitude.
- *
- * @param {!goog.vec.vec3d.Type} v0 The first vector.
- * @param {!goog.vec.vec3d.Type} v1 The second vector.
- * @param {number} f The interpolation factor.
- * @param {!goog.vec.vec3d.Type} resultVec The vector to receive the
- *     results (may be v0 or v1).
- * @return {!goog.vec.vec3d.Type} Return resultVec so that operations can be
- *     chained together.
- */
-goog.vec.vec3d.slerp = function(v0, v1, f, resultVec) {
-  var v0Magnitude = goog.vec.vec3d.magnitude(v0);
-  var v1Magnitude = goog.vec.vec3d.magnitude(v1);
-
-  var cosAngle = goog.vec.vec3d.dot(v0, v1) / (v0Magnitude * v1Magnitude);
-
-  // If v0 and v1 are almost the same direction, fall back on a straight lerp.
-  if (cosAngle > 1 - goog.vec.EPSILON) {
-    return goog.vec.vec3d.lerp(v0, v1, f, resultVec);
-  }
-
-  var angle = 0;
-  var sinAngle = 0;
-
-  // If v0 and v1 are opposite directions, pick an arbitrary 'mid' vector that
-  // is perpendicular to both, and slerp from v0 -> mid -> v1.
-  if (cosAngle < -1 + goog.vec.EPSILON) {
-    var mid = goog.vec.vec3d.create();
-    var magnitudeFactor = (v0Magnitude + v1Magnitude) / 2;
-    if (v0[0]) {  // v0 not parallel to [0,0,1].
-      magnitudeFactor /= Math.sqrt(v0[0] * v0[0] + v0[1] + v0[1]);
-      mid[0] = -v0[1] * magnitudeFactor;
-      mid[1] = v0[0] * magnitudeFactor;
-      mid[2] = 0;
-    } else {  // v0 not parallel to [1,0,0].
-      magnitudeFactor /= Math.sqrt(v0[2] * v0[2] + v0[1] + v0[1]);
-      mid[0] = 0;
-      mid[1] = -v0[2] * magnitudeFactor;
-      mid[2] = v0[1] * magnitudeFactor;
-    }
-
-    // Depending on f, slerp between either v0 and mid, or mid and v1.
-    if (f <= 0.5) {
-      v1Magnitude = v0Magnitude;
-      v1 = mid;
-      f *= 2;
-    } else {
-      v0 = mid;
-      f = 2 * f - 1;
-    }
-
-    angle = Math.PI / 2;
-    cosAngle = 0;
-    sinAngle = 1;
-  } else {
-    angle = Math.acos(cosAngle);
-    sinAngle = Math.sqrt(1 - cosAngle * cosAngle);
-  }
-
-  var coeff0 = (Math.sin((1 - f) * angle) / sinAngle) / v0Magnitude;
-  var coeff1 = (Math.sin(f * angle) / sinAngle) / v1Magnitude;
-  var magnitude = (1 - f) * v0Magnitude + f * v1Magnitude;
-
-  resultVec[0] = (v0[0] * coeff0 + v1[0] * coeff1) * magnitude;
-  resultVec[1] = (v0[1] * coeff0 + v1[1] * coeff1) * magnitude;
-  resultVec[2] = (v0[2] * coeff0 + v1[2] * coeff1) * magnitude;
-  return resultVec;
-};
-
-
-/**
- * Compares the components of vec0 with the components of another vector or
- * scalar, storing the larger values in resultVec.
- *
- * @param {!goog.vec.vec3d.Type} vec0 The source vector.
- * @param {!goog.vec.vec3d.Type|number} limit The limit vector or scalar.
- * @param {!goog.vec.vec3d.Type} resultVec The vector to receive the
- *     results (may be vec0 or limit).
- * @return {!goog.vec.vec3d.Type} Return resultVec so that operations can be
- *     chained together.
- */
-goog.vec.vec3d.max = function(vec0, limit, resultVec) {
-  if (typeof limit === 'number') {
-    resultVec[0] = Math.max(vec0[0], limit);
-    resultVec[1] = Math.max(vec0[1], limit);
-    resultVec[2] = Math.max(vec0[2], limit);
-  } else {
-    resultVec[0] = Math.max(vec0[0], limit[0]);
-    resultVec[1] = Math.max(vec0[1], limit[1]);
-    resultVec[2] = Math.max(vec0[2], limit[2]);
-  }
-  return resultVec;
-};
-
-
-/**
- * Compares the components of vec0 with the components of another vector or
- * scalar, storing the smaller values in resultVec.
- *
- * @param {!goog.vec.vec3d.Type} vec0 The source vector.
- * @param {!goog.vec.vec3d.Type|number} limit The limit vector or scalar.
- * @param {!goog.vec.vec3d.Type} resultVec The vector to receive the
- *     results (may be vec0 or limit).
- * @return {!goog.vec.vec3d.Type} Return resultVec so that operations can be
- *     chained together.
- */
-goog.vec.vec3d.min = function(vec0, limit, resultVec) {
-  if (typeof limit === 'number') {
-    resultVec[0] = Math.min(vec0[0], limit);
-    resultVec[1] = Math.min(vec0[1], limit);
-    resultVec[2] = Math.min(vec0[2], limit);
-  } else {
-    resultVec[0] = Math.min(vec0[0], limit[0]);
-    resultVec[1] = Math.min(vec0[1], limit[1]);
-    resultVec[2] = Math.min(vec0[2], limit[2]);
-  }
-  return resultVec;
-};
-
-
-/**
- * Returns true if the components of v0 are equal to the components of v1.
- *
- * @param {!goog.vec.vec3d.Type} v0 The first vector.
- * @param {!goog.vec.vec3d.Type} v1 The second vector.
- * @return {boolean} True if the vectors are equal, false otherwise.
- */
-goog.vec.vec3d.equals = function(v0, v1) {
-  return v0.length == v1.length && v0[0] == v1[0] && v0[1] == v1[1] &&
-      v0[2] == v1[2];
-};

+ 0 - 388
public/drivers/model/math/closure/vec/vec3d_test.js

@@ -1,388 +0,0 @@
-/**
- * @license
- * Copyright The Closure Library Authors.
- * SPDX-License-Identifier: Apache-2.0
- */
-
-////////////////////////// NOTE ABOUT EDITING THIS FILE ///////////////////////
-//                                                                           //
-// Any edits to this file must be applied to vec3f_test.js by running:       //
-//   swap_type.sh vec3d_test.js > vec3f_test.js                              //
-//                                                                           //
-////////////////////////// NOTE ABOUT EDITING THIS FILE ///////////////////////
-
-goog.module('goog.vec.vec3dTest');
-goog.setTestOnly();
-
-const testSuite = goog.require('goog.testing.testSuite');
-const vec3d = goog.require('goog.vec.vec3d');
-
-testSuite({
-  testCreate() {
-    const v = vec3d.create();
-    assertElementsEquals([0, 0, 0], v);
-  },
-
-  testCreateFromArray() {
-    const v = vec3d.createFromArray([1, 2, 3]);
-    assertElementsEquals([1, 2, 3], v);
-  },
-
-  testCreateFromValues() {
-    const v = vec3d.createFromValues(1, 2, 3);
-    assertElementsEquals([1, 2, 3], v);
-  },
-
-  testClone() {
-    const v0 = vec3d.createFromValues(1, 2, 3);
-    const v1 = vec3d.clone(v0);
-    assertElementsEquals([1, 2, 3], v1);
-  },
-
-  testSet() {
-    const v = vec3d.create();
-    vec3d.setFromValues(v, 1, 2, 3);
-    assertElementsEquals([1, 2, 3], v);
-
-    vec3d.setFromArray(v, [4, 5, 6]);
-    assertElementsEquals([4, 5, 6], v);
-
-    const w = vec3d.create();
-    vec3d.setFromValues(w, 1, 2, 3);
-    assertElementsEquals([1, 2, 3], w);
-
-    vec3d.setFromArray(w, [4, 5, 6]);
-    assertElementsEquals([4, 5, 6], w);
-  },
-
-  testAdd() {
-    const v0 = vec3d.setFromArray(vec3d.create(), [1, 2, 3]);
-    const v1 = vec3d.setFromArray(vec3d.create(), [4, 5, 6]);
-    const v2 = vec3d.setFromVec3d(vec3d.create(), v0);
-
-    vec3d.add(v2, v1, v2);
-    assertElementsEquals([1, 2, 3], v0);
-    assertElementsEquals([4, 5, 6], v1);
-    assertElementsEquals([5, 7, 9], v2);
-
-    vec3d.add(vec3d.add(v0, v1, v2), v0, v2);
-    assertElementsEquals([6, 9, 12], v2);
-  },
-
-  testSubtract() {
-    const v0 = vec3d.setFromArray(vec3d.create(), [1, 2, 3]);
-    const v1 = vec3d.setFromArray(vec3d.create(), [4, 5, 6]);
-    let v2 = vec3d.setFromVec3d(vec3d.create(), v0);
-
-    vec3d.subtract(v2, v1, v2);
-    assertElementsEquals([1, 2, 3], v0);
-    assertElementsEquals([4, 5, 6], v1);
-    assertElementsEquals([-3, -3, -3], v2);
-
-    vec3d.setFromValues(v2, 0, 0, 0);
-    vec3d.subtract(v1, v0, v2);
-    assertElementsEquals([3, 3, 3], v2);
-
-    v2 = vec3d.setFromVec3d(vec3d.create(), v0);
-    vec3d.subtract(v2, v1, v2);
-    assertElementsEquals([-3, -3, -3], v2);
-
-    vec3d.subtract(vec3d.subtract(v1, v0, v2), v0, v2);
-    assertElementsEquals([2, 1, 0], v2);
-  },
-
-  testNegate() {
-    const v0 = vec3d.setFromArray(vec3d.create(), [1, 2, 3]);
-    const v1 = vec3d.create();
-
-    vec3d.negate(v0, v1);
-    assertElementsEquals([-1, -2, -3], v1);
-    assertElementsEquals([1, 2, 3], v0);
-
-    vec3d.negate(v0, v0);
-    assertElementsEquals([-1, -2, -3], v0);
-  },
-
-  testAbs() {
-    const v0 = vec3d.setFromArray(vec3d.create(), [-1, -2, -3]);
-    const v1 = vec3d.create();
-
-    vec3d.abs(v0, v1);
-    assertElementsEquals([1, 2, 3], v1);
-    assertElementsEquals([-1, -2, -3], v0);
-
-    vec3d.abs(v0, v0);
-    assertElementsEquals([1, 2, 3], v0);
-  },
-
-  testScale() {
-    const v0 = vec3d.setFromArray(vec3d.create(), [1, 2, 3]);
-    const v1 = vec3d.create();
-
-    vec3d.scale(v0, 4, v1);
-    assertElementsEquals([4, 8, 12], v1);
-    assertElementsEquals([1, 2, 3], v0);
-
-    vec3d.setFromArray(v1, v0);
-    vec3d.scale(v1, 5, v1);
-    assertElementsEquals([5, 10, 15], v1);
-  },
-
-  testMagnitudeSquared() {
-    const v0 = vec3d.setFromArray(vec3d.create(), [1, 2, 3]);
-    assertEquals(14, vec3d.magnitudeSquared(v0));
-  },
-
-  testMagnitude() {
-    const v0 = vec3d.setFromArray(vec3d.create(), [1, 2, 3]);
-    assertEquals(Math.sqrt(14), vec3d.magnitude(v0));
-  },
-
-  testNormalize() {
-    const v0 = vec3d.setFromArray(vec3d.create(), [2, 3, 4]);
-    const v1 = vec3d.create();
-    const v2 = vec3d.create();
-    vec3d.scale(v0, 1 / vec3d.magnitude(v0), v2);
-
-    vec3d.normalize(v0, v1);
-    assertElementsEquals(v2, v1);
-    assertElementsEquals([2, 3, 4], v0);
-
-    vec3d.setFromArray(v1, v0);
-    vec3d.normalize(v1, v1);
-    assertElementsEquals(v2, v1);
-  },
-
-  testDot() {
-    const v0 = vec3d.setFromArray(vec3d.create(), [1, 2, 3]);
-    const v1 = vec3d.setFromArray(vec3d.create(), [4, 5, 6]);
-    assertEquals(32, vec3d.dot(v0, v1));
-    assertEquals(32, vec3d.dot(v1, v0));
-  },
-
-  testCross() {
-    const v0 = vec3d.setFromArray(vec3d.create(), [1, 2, 3]);
-    const v1 = vec3d.setFromArray(vec3d.create(), [4, 5, 6]);
-    const crossVec = vec3d.create();
-
-    vec3d.cross(v0, v1, crossVec);
-    assertElementsEquals([1, 2, 3], v0);
-    assertElementsEquals([4, 5, 6], v1);
-    assertElementsEquals([-3, 6, -3], crossVec);
-
-    vec3d.setFromArray(crossVec, v1);
-    vec3d.cross(crossVec, v0, crossVec);
-    assertElementsEquals([1, 2, 3], v0);
-    assertElementsEquals([4, 5, 6], v1);
-    assertElementsEquals([3, -6, 3], crossVec);
-
-    vec3d.cross(v0, v0, v0);
-    assertElementsEquals([0, 0, 0], v0);
-  },
-
-  testDistanceSquared() {
-    const v0 = vec3d.setFromValues(vec3d.create(), 1, 2, 3);
-    const v1 = vec3d.setFromValues(vec3d.create(), 1, 2, 3);
-    assertEquals(0, vec3d.distanceSquared(v0, v1));
-    vec3d.setFromValues(v0, 1, 2, 3);
-    vec3d.setFromValues(v1, -1, -2, -1);
-    assertEquals(36, vec3d.distanceSquared(v0, v1));
-  },
-
-  testDistance() {
-    const v0 = vec3d.setFromValues(vec3d.create(), 1, 2, 3);
-    const v1 = vec3d.setFromValues(vec3d.create(), 1, 2, 3);
-    assertEquals(0, vec3d.distance(v0, v1));
-    vec3d.setFromValues(v0, 1, 2, 3);
-    vec3d.setFromValues(v1, -1, -2, -1);
-    assertEquals(6, vec3d.distance(v0, v1));
-  },
-
-  testDirection() {
-    const v0 = vec3d.setFromValues(vec3d.create(), 1, 2, 3);
-    const v1 = vec3d.setFromValues(vec3d.create(), 1, 2, 3);
-    const dirVec = vec3d.setFromValues(vec3d.create(), 4, 5, 6);
-    vec3d.direction(v0, v1, dirVec);
-    assertElementsEquals([0, 0, 0], dirVec);
-    vec3d.setFromValues(v0, 0, 0, 0);
-    vec3d.setFromValues(v1, 1, 0, 0);
-    vec3d.direction(v0, v1, dirVec);
-    assertElementsEquals([1, 0, 0], dirVec);
-    vec3d.setFromValues(v0, 1, 1, 1);
-    vec3d.setFromValues(v1, 0, 0, 0);
-    vec3d.direction(v0, v1, dirVec);
-    assertElementsRoughlyEqual(
-        [-0.5773502588272095, -0.5773502588272095, -0.5773502588272095], dirVec,
-        goog.vec.EPSILON);
-  },
-
-  testLerp() {
-    const v0 = vec3d.setFromValues(vec3d.create(), 1, 2, 3);
-    const v1 = vec3d.setFromValues(vec3d.create(), 10, 20, 30);
-    const v2 = vec3d.setFromVec3d(vec3d.create(), v0);
-
-    vec3d.lerp(v2, v1, 0, v2);
-    assertElementsEquals([1, 2, 3], v2);
-    vec3d.lerp(v2, v1, 1, v2);
-    assertElementsEquals([10, 20, 30], v2);
-    vec3d.lerp(v0, v1, .5, v2);
-    assertElementsEquals([5.5, 11, 16.5], v2);
-  },
-
-  testSlerp() {
-    const v0 = vec3d.setFromValues(vec3d.create(), 0, 0, 1);
-    const v1 = vec3d.setFromValues(vec3d.create(), 1, 0, 0);
-    const v2 = vec3d.setFromValues(vec3d.create(), -1, 0, 0);
-    const v3 = vec3d.setFromValues(vec3d.create(), -5, 0, 0);
-    const v4 = vec3d.setFromValues(vec3d.create(), 0, 0, -1);
-    let v5 = vec3d.setFromVec3d(vec3d.create(), v0);
-
-    // Try f == 0 and f == 1.
-    vec3d.slerp(v5, v1, 0, v5);
-    assertElementsEquals([0, 0, 1], v5);
-    vec3d.slerp(v5, v1, 1, v5);
-    assertElementsEquals([1, 0, 0], v5);
-
-    // Try slerp between perpendicular vectors.
-    vec3d.slerp(v0, v1, .5, v5);
-    assertElementsRoughlyEqual(
-        [Math.sqrt(2) / 2, 0, Math.sqrt(2) / 2], v5, goog.vec.EPSILON);
-
-    // Try slerp between vectors of opposite directions (+Z and -Z).
-    v5 = vec3d.slerp(v0, v4, .5, v5);
-    // Axis of rotation is arbitrary, but result should be 90 degrees from both
-    // v0 and v4 when f = 0.5.
-    assertRoughlyEquals(
-        Math.PI / 2, Math.acos(vec3d.dot(v5, v0)), goog.vec.EPSILON);
-    assertRoughlyEquals(
-        Math.PI / 2, Math.acos(vec3d.dot(v5, v4)), goog.vec.EPSILON);
-
-    // f == 0.25, result should be 45-degrees to v0, and 135 to v4.
-    v5 = vec3d.slerp(v0, v4, .25, v5);
-    assertRoughlyEquals(
-        Math.PI / 4, Math.acos(vec3d.dot(v5, v0)), goog.vec.EPSILON);
-    assertRoughlyEquals(
-        Math.PI * 3 / 4, Math.acos(vec3d.dot(v5, v4)), goog.vec.EPSILON);
-
-    // f = 0.75, result should be 135-degrees to v0, and 45 to v4.
-    v5 = vec3d.slerp(v0, v4, .75, v5);
-    assertRoughlyEquals(
-        Math.PI * 3 / 4, Math.acos(vec3d.dot(v5, v0)), goog.vec.EPSILON);
-    assertRoughlyEquals(
-        Math.PI / 4, Math.acos(vec3d.dot(v5, v4)), goog.vec.EPSILON);
-
-    // Same as above, but on opposite directions of the X-axis.
-    v5 = vec3d.slerp(v1, v2, .5, v5);
-    // Axis of rotation is arbitrary, but result should be 90 degrees from both
-    // v1 and v2 when f = 0.5.
-    assertRoughlyEquals(
-        Math.PI / 2, Math.acos(vec3d.dot(v5, v1)), goog.vec.EPSILON);
-    assertRoughlyEquals(
-        Math.PI / 2, Math.acos(vec3d.dot(v5, v2)), goog.vec.EPSILON);
-
-    // f == 0.25, result should be 45-degrees to v1, and 135 to v2.
-    v5 = vec3d.slerp(v1, v2, .25, v5);
-    assertRoughlyEquals(
-        Math.PI / 4, Math.acos(vec3d.dot(v5, v1)), goog.vec.EPSILON);
-    assertRoughlyEquals(
-        Math.PI * 3 / 4, Math.acos(vec3d.dot(v5, v2)), goog.vec.EPSILON);
-
-    // f = 0.75, result should be 135-degrees to v1, and 45 to v2.
-    v5 = vec3d.slerp(v1, v2, .75, v5);
-    assertRoughlyEquals(
-        Math.PI * 3 / 4, Math.acos(vec3d.dot(v5, v1)), goog.vec.EPSILON);
-    assertRoughlyEquals(
-        Math.PI / 4, Math.acos(vec3d.dot(v5, v2)), goog.vec.EPSILON);
-
-    // Try vectors that aren't perpendicular or opposite/same direction.
-    const v6 = vec3d.setFromValues(
-        vec3d.create(), Math.sqrt(2) / 2, Math.sqrt(2) / 2, 0);
-    vec3d.slerp(v1, v6, .9, v5);
-
-    // The vectors are 45 degrees apart, for f == 0.9, results should be 1/10 of
-    // that from v6 and 9/10 of that away from v1.
-    assertRoughlyEquals(
-        (Math.PI / 4) * 0.9, Math.acos(vec3d.dot(v1, v5)), goog.vec.EPSILON);
-    assertRoughlyEquals(
-        (Math.PI / 4) * 0.1, Math.acos(vec3d.dot(v6, v5)), goog.vec.EPSILON);
-
-    // Between vectors of the same direction, where one is non-unit-length
-    // (magnitudes should be lerp-ed).
-    vec3d.slerp(v2, v3, .5, v5);
-    assertElementsEquals([-3, 0, 0], v5);
-
-    // Between perpendicular vectors, where one is non-unit length.
-    vec3d.slerp(v0, v3, .5, v5);
-    assertRoughlyEquals(3, vec3d.magnitude(v5), goog.vec.EPSILON);
-    assertElementsRoughlyEqual(
-        [-3 * (Math.sqrt(2) / 2), 0, 3 * (Math.sqrt(2) / 2)], v5,
-        goog.vec.EPSILON);
-
-    // And vectors of opposite directions, where one is non-unit length.
-    vec3d.slerp(v1, v3, .5, v5);
-    // Axis of rotation is arbitrary, but result should be 90 degrees from both
-    // v1 and v3.
-    assertRoughlyEquals(
-        Math.PI / 2,
-        Math.acos(
-            vec3d.dot(v5, v1) / (vec3d.magnitude(v5) * vec3d.magnitude(v1))),
-        goog.vec.EPSILON);
-    assertRoughlyEquals(
-        Math.PI / 2,
-        Math.acos(
-            vec3d.dot(v5, v3) / (vec3d.magnitude(v3) * vec3d.magnitude(v5))),
-        goog.vec.EPSILON);
-    // Magnitude should be linearly interpolated.
-    assertRoughlyEquals(3, vec3d.magnitude(v5), goog.vec.EPSILON);
-
-    // Try a case where the vectors are the same direction (the same vector in
-    // this case), but where numerical error results in a dot product
-    // slightly greater than 1. Taking the acos of this would result in NaN.
-    const v7 = vec3d.setFromValues(vec3d.create(), 0.009, 0.147, 0.989);
-    vec3d.slerp(v7, v7, .25, v5);
-    assertElementsRoughlyEqual([v7[0], v7[1], v7[2]], v5, goog.vec.EPSILON);
-  },
-
-  testMax() {
-    const v0 = vec3d.setFromValues(vec3d.create(), 10, 20, 30);
-    const v1 = vec3d.setFromValues(vec3d.create(), 5, 25, 35);
-    const v2 = vec3d.create();
-
-    vec3d.max(v0, v1, v2);
-    assertElementsEquals([10, 25, 35], v2);
-    vec3d.max(v1, v0, v1);
-    assertElementsEquals([10, 25, 35], v1);
-    vec3d.max(v2, 20, v2);
-    assertElementsEquals([20, 25, 35], v2);
-  },
-
-  testMin() {
-    const v0 = vec3d.setFromValues(vec3d.create(), 10, 20, 30);
-    const v1 = vec3d.setFromValues(vec3d.create(), 5, 25, 35);
-    const v2 = vec3d.create();
-
-    vec3d.min(v0, v1, v2);
-    assertElementsEquals([5, 20, 30], v2);
-    vec3d.min(v1, v0, v1);
-    assertElementsEquals([5, 20, 30], v1);
-    vec3d.min(v2, 20, v2);
-    assertElementsEquals([5, 20, 20], v2);
-  },
-
-  testEquals() {
-    const v0 = vec3d.setFromValues(vec3d.create(), 1, 2, 3);
-    let v1 = vec3d.setFromVec3d(vec3d.create(), v0);
-    assertElementsEquals(v0, v1);
-
-    v1[0] = 4;
-    assertFalse(vec3d.equals(v0, v1));
-
-    v1 = vec3d.setFromVec3d(vec3d.create(), v0);
-    v1[1] = 4;
-    assertFalse(vec3d.equals(v0, v1));
-
-    v1 = vec3d.setFromVec3d(vec3d.create(), v0);
-    v1[2] = 4;
-    assertFalse(vec3d.equals(v0, v1));
-  },
-});

+ 0 - 539
public/drivers/model/math/closure/vec/vec3f.js

@@ -1,539 +0,0 @@
-/**
- * @license
- * Copyright The Closure Library Authors.
- * SPDX-License-Identifier: Apache-2.0
- */
-
-
-////////////////////////// NOTE ABOUT EDITING THIS FILE ///////////////////////
-//                                                                           //
-// Any edits to this file must be applied to vec3d.js by running:            //
-//   swap_type.sh vec3f.js > vec3d.js                                        //
-//                                                                           //
-////////////////////////// NOTE ABOUT EDITING THIS FILE ///////////////////////
-
-
-/**
- * @fileoverview Provides functions for operating on 3 element float (32bit)
- * vectors.
- *
- * The last parameter will typically be the output object and an object
- * can be both an input and output parameter to all methods except where
- * noted.
- *
- * See the README for notes about the design and structure of the API
- * (especially related to performance).
- */
-goog.provide('goog.vec.vec3f');
-goog.provide('goog.vec.vec3f.Type');
-
-/** @suppress {extraRequire} */
-goog.require('goog.vec');
-
-/** @typedef {!goog.vec.Float32} */ goog.vec.vec3f.Type;
-
-
-/**
- * Creates a vec3f with all elements initialized to zero.
- *
- * @return {!goog.vec.vec3f.Type} The new vec3f.
- */
-goog.vec.vec3f.create = function() {
-  return new Float32Array(3);
-};
-
-
-/**
- * Creates a new vec3f initialized with the value from the given array.
- *
- * @param {!Array<number>} vec The source 3 element array.
- * @return {!goog.vec.vec3f.Type} The new vec3f.
- */
-goog.vec.vec3f.createFromArray = function(vec) {
-  var newVec = goog.vec.vec3f.create();
-  goog.vec.vec3f.setFromArray(newVec, vec);
-  return newVec;
-};
-
-
-/**
- * Creates a new vec3f initialized with the supplied values.
- *
- * @param {number} v0 The value for element at index 0.
- * @param {number} v1 The value for element at index 1.
- * @param {number} v2 The value for element at index 2.
- * @return {!goog.vec.vec3f.Type} The new vector.
- */
-goog.vec.vec3f.createFromValues = function(v0, v1, v2) {
-  var vec = goog.vec.vec3f.create();
-  goog.vec.vec3f.setFromValues(vec, v0, v1, v2);
-  return vec;
-};
-
-
-/**
- * Creates a clone of the given vec3f.
- *
- * @param {!goog.vec.vec3f.Type} vec The source vec3f.
- * @return {!goog.vec.vec3f.Type} The new cloned vec3f.
- */
-goog.vec.vec3f.clone = function(vec) {
-  var newVec = goog.vec.vec3f.create();
-  goog.vec.vec3f.setFromVec3f(newVec, vec);
-  return newVec;
-};
-
-
-/**
- * Initializes the vector with the given values.
- *
- * @param {!goog.vec.vec3f.Type} vec The vector to receive the values.
- * @param {number} v0 The value for element at index 0.
- * @param {number} v1 The value for element at index 1.
- * @param {number} v2 The value for element at index 2.
- * @return {!goog.vec.vec3f.Type} Return vec so that operations can be
- *     chained together.
- */
-goog.vec.vec3f.setFromValues = function(vec, v0, v1, v2) {
-  vec[0] = v0;
-  vec[1] = v1;
-  vec[2] = v2;
-  return vec;
-};
-
-
-/**
- * Initializes vec3f vec from vec3f src.
- *
- * @param {!goog.vec.vec3f.Type} vec The destination vector.
- * @param {!goog.vec.vec3f.Type} src The source vector.
- * @return {!goog.vec.vec3f.Type} Return vec so that operations can be
- *     chained together.
- */
-goog.vec.vec3f.setFromVec3f = function(vec, src) {
-  vec[0] = src[0];
-  vec[1] = src[1];
-  vec[2] = src[2];
-  return vec;
-};
-
-
-/**
- * Initializes vec3f vec from vec3d src (typed as a Float64Array to
- * avoid circular goog.requires).
- *
- * @param {!goog.vec.vec3f.Type} vec The destination vector.
- * @param {Float64Array} src The source vector.
- * @return {!goog.vec.vec3f.Type} Return vec so that operations can be
- *     chained together.
- */
-goog.vec.vec3f.setFromVec3d = function(vec, src) {
-  vec[0] = src[0];
-  vec[1] = src[1];
-  vec[2] = src[2];
-  return vec;
-};
-
-
-/**
- * Initializes vec3f vec from Array src.
- *
- * @param {!goog.vec.vec3f.Type} vec The destination vector.
- * @param {Array<number>} src The source vector.
- * @return {!goog.vec.vec3f.Type} Return vec so that operations can be
- *     chained together.
- */
-goog.vec.vec3f.setFromArray = function(vec, src) {
-  vec[0] = src[0];
-  vec[1] = src[1];
-  vec[2] = src[2];
-  return vec;
-};
-
-
-/**
- * Performs a component-wise addition of vec0 and vec1 together storing the
- * result into resultVec.
- *
- * @param {!goog.vec.vec3f.Type} vec0 The first addend.
- * @param {!goog.vec.vec3f.Type} vec1 The second addend.
- * @param {!goog.vec.vec3f.Type} resultVec The vector to
- *     receive the result. May be vec0 or vec1.
- * @return {!goog.vec.vec3f.Type} Return resultVec so that operations can be
- *     chained together.
- */
-goog.vec.vec3f.add = function(vec0, vec1, resultVec) {
-  resultVec[0] = vec0[0] + vec1[0];
-  resultVec[1] = vec0[1] + vec1[1];
-  resultVec[2] = vec0[2] + vec1[2];
-  return resultVec;
-};
-
-
-/**
- * Performs a component-wise subtraction of vec1 from vec0 storing the
- * result into resultVec.
- *
- * @param {!goog.vec.vec3f.Type} vec0 The minuend.
- * @param {!goog.vec.vec3f.Type} vec1 The subtrahend.
- * @param {!goog.vec.vec3f.Type} resultVec The vector to
- *     receive the result. May be vec0 or vec1.
- * @return {!goog.vec.vec3f.Type} Return resultVec so that operations can be
- *     chained together.
- */
-goog.vec.vec3f.subtract = function(vec0, vec1, resultVec) {
-  resultVec[0] = vec0[0] - vec1[0];
-  resultVec[1] = vec0[1] - vec1[1];
-  resultVec[2] = vec0[2] - vec1[2];
-  return resultVec;
-};
-
-
-/**
- * Negates vec0, storing the result into resultVec.
- *
- * @param {!goog.vec.vec3f.Type} vec0 The vector to negate.
- * @param {!goog.vec.vec3f.Type} resultVec The vector to
- *     receive the result. May be vec0.
- * @return {!goog.vec.vec3f.Type} Return resultVec so that operations can be
- *     chained together.
- */
-goog.vec.vec3f.negate = function(vec0, resultVec) {
-  resultVec[0] = -vec0[0];
-  resultVec[1] = -vec0[1];
-  resultVec[2] = -vec0[2];
-  return resultVec;
-};
-
-
-/**
- * Takes the absolute value of each component of vec0 storing the result in
- * resultVec.
- *
- * @param {!goog.vec.vec3f.Type} vec0 The source vector.
- * @param {!goog.vec.vec3f.Type} resultVec The vector to receive the result.
- *     May be vec0.
- * @return {!goog.vec.vec3f.Type} Return resultVec so that operations can be
- *     chained together.
- */
-goog.vec.vec3f.abs = function(vec0, resultVec) {
-  resultVec[0] = Math.abs(vec0[0]);
-  resultVec[1] = Math.abs(vec0[1]);
-  resultVec[2] = Math.abs(vec0[2]);
-  return resultVec;
-};
-
-
-/**
- * Multiplies each component of vec0 with scalar storing the product into
- * resultVec.
- *
- * @param {!goog.vec.vec3f.Type} vec0 The source vector.
- * @param {number} scalar The value to multiply with each component of vec0.
- * @param {!goog.vec.vec3f.Type} resultVec The vector to
- *     receive the result. May be vec0.
- * @return {!goog.vec.vec3f.Type} Return resultVec so that operations can be
- *     chained together.
- */
-goog.vec.vec3f.scale = function(vec0, scalar, resultVec) {
-  resultVec[0] = vec0[0] * scalar;
-  resultVec[1] = vec0[1] * scalar;
-  resultVec[2] = vec0[2] * scalar;
-  return resultVec;
-};
-
-
-/**
- * Returns the magnitudeSquared of the given vector.
- *
- * @param {!goog.vec.vec3f.Type} vec0 The vector.
- * @return {number} The magnitude of the vector.
- */
-goog.vec.vec3f.magnitudeSquared = function(vec0) {
-  var x = vec0[0], y = vec0[1], z = vec0[2];
-  return x * x + y * y + z * z;
-};
-
-
-/**
- * Returns the magnitude of the given vector.
- *
- * @param {!goog.vec.vec3f.Type} vec0 The vector.
- * @return {number} The magnitude of the vector.
- */
-goog.vec.vec3f.magnitude = function(vec0) {
-  var x = vec0[0], y = vec0[1], z = vec0[2];
-  return Math.sqrt(x * x + y * y + z * z);
-};
-
-
-/**
- * Normalizes the given vector storing the result into resultVec.
- *
- * @param {!goog.vec.vec3f.Type} vec0 The vector to normalize.
- * @param {!goog.vec.vec3f.Type} resultVec The vector to
- *     receive the result. May be vec0.
- * @return {!goog.vec.vec3f.Type} Return resultVec so that operations can be
- *     chained together.
- */
-goog.vec.vec3f.normalize = function(vec0, resultVec) {
-  var x = vec0[0], y = vec0[1], z = vec0[2];
-  var ilen = 1 / Math.sqrt(x * x + y * y + z * z);
-  resultVec[0] = x * ilen;
-  resultVec[1] = y * ilen;
-  resultVec[2] = z * ilen;
-  return resultVec;
-};
-
-
-/**
- * Returns the scalar product of vectors v0 and v1.
- *
- * @param {!goog.vec.vec3f.Type} v0 The first vector.
- * @param {!goog.vec.vec3f.Type} v1 The second vector.
- * @return {number} The scalar product.
- */
-goog.vec.vec3f.dot = function(v0, v1) {
-  return v0[0] * v1[0] + v0[1] * v1[1] + v0[2] * v1[2];
-};
-
-
-/**
- * Computes the vector (cross) product of v0 and v1 storing the result into
- * resultVec.
- *
- * @param {!goog.vec.vec3f.Type} v0 The first vector.
- * @param {!goog.vec.vec3f.Type} v1 The second vector.
- * @param {!goog.vec.vec3f.Type} resultVec The vector to receive the
- *     results. May be either v0 or v1.
- * @return {!goog.vec.vec3f.Type} Return resultVec so that operations can be
- *     chained together.
- */
-goog.vec.vec3f.cross = function(v0, v1, resultVec) {
-  var x0 = v0[0], y0 = v0[1], z0 = v0[2];
-  var x1 = v1[0], y1 = v1[1], z1 = v1[2];
-  resultVec[0] = y0 * z1 - z0 * y1;
-  resultVec[1] = z0 * x1 - x0 * z1;
-  resultVec[2] = x0 * y1 - y0 * x1;
-  return resultVec;
-};
-
-
-/**
- * Returns the squared distance between two points.
- *
- * @param {!goog.vec.vec3f.Type} vec0 First point.
- * @param {!goog.vec.vec3f.Type} vec1 Second point.
- * @return {number} The squared distance between the points.
- */
-goog.vec.vec3f.distanceSquared = function(vec0, vec1) {
-  var x = vec0[0] - vec1[0];
-  var y = vec0[1] - vec1[1];
-  var z = vec0[2] - vec1[2];
-  return x * x + y * y + z * z;
-};
-
-
-/**
- * Returns the distance between two points.
- *
- * @param {!goog.vec.vec3f.Type} vec0 First point.
- * @param {!goog.vec.vec3f.Type} vec1 Second point.
- * @return {number} The distance between the points.
- */
-goog.vec.vec3f.distance = function(vec0, vec1) {
-  return Math.sqrt(goog.vec.vec3f.distanceSquared(vec0, vec1));
-};
-
-
-/**
- * Returns a unit vector pointing from one point to another.
- * If the input points are equal then the result will be all zeros.
- *
- * @param {!goog.vec.vec3f.Type} vec0 Origin point.
- * @param {!goog.vec.vec3f.Type} vec1 Target point.
- * @param {!goog.vec.vec3f.Type} resultVec The vector to receive the
- *     results (may be vec0 or vec1).
- * @return {!goog.vec.vec3f.Type} Return resultVec so that operations can be
- *     chained together.
- */
-goog.vec.vec3f.direction = function(vec0, vec1, resultVec) {
-  var x = vec1[0] - vec0[0];
-  var y = vec1[1] - vec0[1];
-  var z = vec1[2] - vec0[2];
-  var d = Math.sqrt(x * x + y * y + z * z);
-  if (d) {
-    d = 1 / d;
-    resultVec[0] = x * d;
-    resultVec[1] = y * d;
-    resultVec[2] = z * d;
-  } else {
-    resultVec[0] = resultVec[1] = resultVec[2] = 0;
-  }
-  return resultVec;
-};
-
-
-/**
- * Linearly interpolate from vec0 to v1 according to f. The value of f should be
- * in the range [0..1] otherwise the results are undefined.
- *
- * @param {!goog.vec.vec3f.Type} v0 The first vector.
- * @param {!goog.vec.vec3f.Type} v1 The second vector.
- * @param {number} f The interpolation factor.
- * @param {!goog.vec.vec3f.Type} resultVec The vector to receive the
- *     results (may be v0 or v1).
- * @return {!goog.vec.vec3f.Type} Return resultVec so that operations can be
- *     chained together.
- */
-goog.vec.vec3f.lerp = function(v0, v1, f, resultVec) {
-  var x = v0[0], y = v0[1], z = v0[2];
-  resultVec[0] = (v1[0] - x) * f + x;
-  resultVec[1] = (v1[1] - y) * f + y;
-  resultVec[2] = (v1[2] - z) * f + z;
-  return resultVec;
-};
-
-
-/**
- * Perform a spherical linear interpolation from v0 to v1 according to f. The
- * value of f should be in the range [0..1] otherwise the results are undefined.
- *
- * Slerp is normally used to interpolate quaternions, but there is a geometric
- * formula for interpolating vectors directly, see "Geometric Slerp" in:
- * https://en.wikipedia.org/wiki/Slerp.
- *
- * This interpolates the vectors' directions via slerp, but linearly
- * interpolates the vectors' magnitudes.
- *
- * Results are undefined if v0 or v1 are of zero magnitude.
- *
- * @param {!goog.vec.vec3f.Type} v0 The first vector.
- * @param {!goog.vec.vec3f.Type} v1 The second vector.
- * @param {number} f The interpolation factor.
- * @param {!goog.vec.vec3f.Type} resultVec The vector to receive the
- *     results (may be v0 or v1).
- * @return {!goog.vec.vec3f.Type} Return resultVec so that operations can be
- *     chained together.
- */
-goog.vec.vec3f.slerp = function(v0, v1, f, resultVec) {
-  var v0Magnitude = goog.vec.vec3f.magnitude(v0);
-  var v1Magnitude = goog.vec.vec3f.magnitude(v1);
-
-  var cosAngle = goog.vec.vec3f.dot(v0, v1) / (v0Magnitude * v1Magnitude);
-
-  // If v0 and v1 are almost the same direction, fall back on a straight lerp.
-  if (cosAngle > 1 - goog.vec.EPSILON) {
-    return goog.vec.vec3f.lerp(v0, v1, f, resultVec);
-  }
-
-  var angle = 0;
-  var sinAngle = 0;
-
-  // If v0 and v1 are opposite directions, pick an arbitrary 'mid' vector that
-  // is perpendicular to both, and slerp from v0 -> mid -> v1.
-  if (cosAngle < -1 + goog.vec.EPSILON) {
-    var mid = goog.vec.vec3f.create();
-    var magnitudeFactor = (v0Magnitude + v1Magnitude) / 2;
-    if (v0[0]) {  // v0 not parallel to [0,0,1].
-      magnitudeFactor /= Math.sqrt(v0[0] * v0[0] + v0[1] + v0[1]);
-      mid[0] = -v0[1] * magnitudeFactor;
-      mid[1] = v0[0] * magnitudeFactor;
-      mid[2] = 0;
-    } else {  // v0 not parallel to [1,0,0].
-      magnitudeFactor /= Math.sqrt(v0[2] * v0[2] + v0[1] + v0[1]);
-      mid[0] = 0;
-      mid[1] = -v0[2] * magnitudeFactor;
-      mid[2] = v0[1] * magnitudeFactor;
-    }
-
-    // Depending on f, slerp between either v0 and mid, or mid and v1.
-    if (f <= 0.5) {
-      v1Magnitude = v0Magnitude;
-      v1 = mid;
-      f *= 2;
-    } else {
-      v0 = mid;
-      f = 2 * f - 1;
-    }
-
-    angle = Math.PI / 2;
-    cosAngle = 0;
-    sinAngle = 1;
-  } else {
-    angle = Math.acos(cosAngle);
-    sinAngle = Math.sqrt(1 - cosAngle * cosAngle);
-  }
-
-  var coeff0 = (Math.sin((1 - f) * angle) / sinAngle) / v0Magnitude;
-  var coeff1 = (Math.sin(f * angle) / sinAngle) / v1Magnitude;
-  var magnitude = (1 - f) * v0Magnitude + f * v1Magnitude;
-
-  resultVec[0] = (v0[0] * coeff0 + v1[0] * coeff1) * magnitude;
-  resultVec[1] = (v0[1] * coeff0 + v1[1] * coeff1) * magnitude;
-  resultVec[2] = (v0[2] * coeff0 + v1[2] * coeff1) * magnitude;
-  return resultVec;
-};
-
-
-/**
- * Compares the components of vec0 with the components of another vector or
- * scalar, storing the larger values in resultVec.
- *
- * @param {!goog.vec.vec3f.Type} vec0 The source vector.
- * @param {!goog.vec.vec3f.Type|number} limit The limit vector or scalar.
- * @param {!goog.vec.vec3f.Type} resultVec The vector to receive the
- *     results (may be vec0 or limit).
- * @return {!goog.vec.vec3f.Type} Return resultVec so that operations can be
- *     chained together.
- */
-goog.vec.vec3f.max = function(vec0, limit, resultVec) {
-  if (typeof limit === 'number') {
-    resultVec[0] = Math.max(vec0[0], limit);
-    resultVec[1] = Math.max(vec0[1], limit);
-    resultVec[2] = Math.max(vec0[2], limit);
-  } else {
-    resultVec[0] = Math.max(vec0[0], limit[0]);
-    resultVec[1] = Math.max(vec0[1], limit[1]);
-    resultVec[2] = Math.max(vec0[2], limit[2]);
-  }
-  return resultVec;
-};
-
-
-/**
- * Compares the components of vec0 with the components of another vector or
- * scalar, storing the smaller values in resultVec.
- *
- * @param {!goog.vec.vec3f.Type} vec0 The source vector.
- * @param {!goog.vec.vec3f.Type|number} limit The limit vector or scalar.
- * @param {!goog.vec.vec3f.Type} resultVec The vector to receive the
- *     results (may be vec0 or limit).
- * @return {!goog.vec.vec3f.Type} Return resultVec so that operations can be
- *     chained together.
- */
-goog.vec.vec3f.min = function(vec0, limit, resultVec) {
-  if (typeof limit === 'number') {
-    resultVec[0] = Math.min(vec0[0], limit);
-    resultVec[1] = Math.min(vec0[1], limit);
-    resultVec[2] = Math.min(vec0[2], limit);
-  } else {
-    resultVec[0] = Math.min(vec0[0], limit[0]);
-    resultVec[1] = Math.min(vec0[1], limit[1]);
-    resultVec[2] = Math.min(vec0[2], limit[2]);
-  }
-  return resultVec;
-};
-
-
-/**
- * Returns true if the components of v0 are equal to the components of v1.
- *
- * @param {!goog.vec.vec3f.Type} v0 The first vector.
- * @param {!goog.vec.vec3f.Type} v1 The second vector.
- * @return {boolean} True if the vectors are equal, false otherwise.
- */
-goog.vec.vec3f.equals = function(v0, v1) {
-  return v0.length == v1.length && v0[0] == v1[0] && v0[1] == v1[1] &&
-      v0[2] == v1[2];
-};

+ 0 - 388
public/drivers/model/math/closure/vec/vec3f_test.js

@@ -1,388 +0,0 @@
-/**
- * @license
- * Copyright The Closure Library Authors.
- * SPDX-License-Identifier: Apache-2.0
- */
-
-////////////////////////// NOTE ABOUT EDITING THIS FILE ///////////////////////
-//                                                                           //
-// Any edits to this file must be applied to vec3d_test.js by running:       //
-//   swap_type.sh vec3f_test.js > vec3d_test.js                              //
-//                                                                           //
-////////////////////////// NOTE ABOUT EDITING THIS FILE ///////////////////////
-
-goog.module('goog.vec.vec3fTest');
-goog.setTestOnly();
-
-const testSuite = goog.require('goog.testing.testSuite');
-const vec3f = goog.require('goog.vec.vec3f');
-
-testSuite({
-  testCreate() {
-    const v = vec3f.create();
-    assertElementsEquals([0, 0, 0], v);
-  },
-
-  testCreateFromArray() {
-    const v = vec3f.createFromArray([1, 2, 3]);
-    assertElementsEquals([1, 2, 3], v);
-  },
-
-  testCreateFromValues() {
-    const v = vec3f.createFromValues(1, 2, 3);
-    assertElementsEquals([1, 2, 3], v);
-  },
-
-  testClone() {
-    const v0 = vec3f.createFromValues(1, 2, 3);
-    const v1 = vec3f.clone(v0);
-    assertElementsEquals([1, 2, 3], v1);
-  },
-
-  testSet() {
-    const v = vec3f.create();
-    vec3f.setFromValues(v, 1, 2, 3);
-    assertElementsEquals([1, 2, 3], v);
-
-    vec3f.setFromArray(v, [4, 5, 6]);
-    assertElementsEquals([4, 5, 6], v);
-
-    const w = vec3f.create();
-    vec3f.setFromValues(w, 1, 2, 3);
-    assertElementsEquals([1, 2, 3], w);
-
-    vec3f.setFromArray(w, [4, 5, 6]);
-    assertElementsEquals([4, 5, 6], w);
-  },
-
-  testAdd() {
-    const v0 = vec3f.setFromArray(vec3f.create(), [1, 2, 3]);
-    const v1 = vec3f.setFromArray(vec3f.create(), [4, 5, 6]);
-    const v2 = vec3f.setFromVec3f(vec3f.create(), v0);
-
-    vec3f.add(v2, v1, v2);
-    assertElementsEquals([1, 2, 3], v0);
-    assertElementsEquals([4, 5, 6], v1);
-    assertElementsEquals([5, 7, 9], v2);
-
-    vec3f.add(vec3f.add(v0, v1, v2), v0, v2);
-    assertElementsEquals([6, 9, 12], v2);
-  },
-
-  testSubtract() {
-    const v0 = vec3f.setFromArray(vec3f.create(), [1, 2, 3]);
-    const v1 = vec3f.setFromArray(vec3f.create(), [4, 5, 6]);
-    let v2 = vec3f.setFromVec3f(vec3f.create(), v0);
-
-    vec3f.subtract(v2, v1, v2);
-    assertElementsEquals([1, 2, 3], v0);
-    assertElementsEquals([4, 5, 6], v1);
-    assertElementsEquals([-3, -3, -3], v2);
-
-    vec3f.setFromValues(v2, 0, 0, 0);
-    vec3f.subtract(v1, v0, v2);
-    assertElementsEquals([3, 3, 3], v2);
-
-    v2 = vec3f.setFromVec3f(vec3f.create(), v0);
-    vec3f.subtract(v2, v1, v2);
-    assertElementsEquals([-3, -3, -3], v2);
-
-    vec3f.subtract(vec3f.subtract(v1, v0, v2), v0, v2);
-    assertElementsEquals([2, 1, 0], v2);
-  },
-
-  testNegate() {
-    const v0 = vec3f.setFromArray(vec3f.create(), [1, 2, 3]);
-    const v1 = vec3f.create();
-
-    vec3f.negate(v0, v1);
-    assertElementsEquals([-1, -2, -3], v1);
-    assertElementsEquals([1, 2, 3], v0);
-
-    vec3f.negate(v0, v0);
-    assertElementsEquals([-1, -2, -3], v0);
-  },
-
-  testAbs() {
-    const v0 = vec3f.setFromArray(vec3f.create(), [-1, -2, -3]);
-    const v1 = vec3f.create();
-
-    vec3f.abs(v0, v1);
-    assertElementsEquals([1, 2, 3], v1);
-    assertElementsEquals([-1, -2, -3], v0);
-
-    vec3f.abs(v0, v0);
-    assertElementsEquals([1, 2, 3], v0);
-  },
-
-  testScale() {
-    const v0 = vec3f.setFromArray(vec3f.create(), [1, 2, 3]);
-    const v1 = vec3f.create();
-
-    vec3f.scale(v0, 4, v1);
-    assertElementsEquals([4, 8, 12], v1);
-    assertElementsEquals([1, 2, 3], v0);
-
-    vec3f.setFromArray(v1, v0);
-    vec3f.scale(v1, 5, v1);
-    assertElementsEquals([5, 10, 15], v1);
-  },
-
-  testMagnitudeSquared() {
-    const v0 = vec3f.setFromArray(vec3f.create(), [1, 2, 3]);
-    assertEquals(14, vec3f.magnitudeSquared(v0));
-  },
-
-  testMagnitude() {
-    const v0 = vec3f.setFromArray(vec3f.create(), [1, 2, 3]);
-    assertEquals(Math.sqrt(14), vec3f.magnitude(v0));
-  },
-
-  testNormalize() {
-    const v0 = vec3f.setFromArray(vec3f.create(), [2, 3, 4]);
-    const v1 = vec3f.create();
-    const v2 = vec3f.create();
-    vec3f.scale(v0, 1 / vec3f.magnitude(v0), v2);
-
-    vec3f.normalize(v0, v1);
-    assertElementsEquals(v2, v1);
-    assertElementsEquals([2, 3, 4], v0);
-
-    vec3f.setFromArray(v1, v0);
-    vec3f.normalize(v1, v1);
-    assertElementsEquals(v2, v1);
-  },
-
-  testDot() {
-    const v0 = vec3f.setFromArray(vec3f.create(), [1, 2, 3]);
-    const v1 = vec3f.setFromArray(vec3f.create(), [4, 5, 6]);
-    assertEquals(32, vec3f.dot(v0, v1));
-    assertEquals(32, vec3f.dot(v1, v0));
-  },
-
-  testCross() {
-    const v0 = vec3f.setFromArray(vec3f.create(), [1, 2, 3]);
-    const v1 = vec3f.setFromArray(vec3f.create(), [4, 5, 6]);
-    const crossVec = vec3f.create();
-
-    vec3f.cross(v0, v1, crossVec);
-    assertElementsEquals([1, 2, 3], v0);
-    assertElementsEquals([4, 5, 6], v1);
-    assertElementsEquals([-3, 6, -3], crossVec);
-
-    vec3f.setFromArray(crossVec, v1);
-    vec3f.cross(crossVec, v0, crossVec);
-    assertElementsEquals([1, 2, 3], v0);
-    assertElementsEquals([4, 5, 6], v1);
-    assertElementsEquals([3, -6, 3], crossVec);
-
-    vec3f.cross(v0, v0, v0);
-    assertElementsEquals([0, 0, 0], v0);
-  },
-
-  testDistanceSquared() {
-    const v0 = vec3f.setFromValues(vec3f.create(), 1, 2, 3);
-    const v1 = vec3f.setFromValues(vec3f.create(), 1, 2, 3);
-    assertEquals(0, vec3f.distanceSquared(v0, v1));
-    vec3f.setFromValues(v0, 1, 2, 3);
-    vec3f.setFromValues(v1, -1, -2, -1);
-    assertEquals(36, vec3f.distanceSquared(v0, v1));
-  },
-
-  testDistance() {
-    const v0 = vec3f.setFromValues(vec3f.create(), 1, 2, 3);
-    const v1 = vec3f.setFromValues(vec3f.create(), 1, 2, 3);
-    assertEquals(0, vec3f.distance(v0, v1));
-    vec3f.setFromValues(v0, 1, 2, 3);
-    vec3f.setFromValues(v1, -1, -2, -1);
-    assertEquals(6, vec3f.distance(v0, v1));
-  },
-
-  testDirection() {
-    const v0 = vec3f.setFromValues(vec3f.create(), 1, 2, 3);
-    const v1 = vec3f.setFromValues(vec3f.create(), 1, 2, 3);
-    const dirVec = vec3f.setFromValues(vec3f.create(), 4, 5, 6);
-    vec3f.direction(v0, v1, dirVec);
-    assertElementsEquals([0, 0, 0], dirVec);
-    vec3f.setFromValues(v0, 0, 0, 0);
-    vec3f.setFromValues(v1, 1, 0, 0);
-    vec3f.direction(v0, v1, dirVec);
-    assertElementsEquals([1, 0, 0], dirVec);
-    vec3f.setFromValues(v0, 1, 1, 1);
-    vec3f.setFromValues(v1, 0, 0, 0);
-    vec3f.direction(v0, v1, dirVec);
-    assertElementsRoughlyEqual(
-        [-0.5773502588272095, -0.5773502588272095, -0.5773502588272095], dirVec,
-        goog.vec.EPSILON);
-  },
-
-  testLerp() {
-    const v0 = vec3f.setFromValues(vec3f.create(), 1, 2, 3);
-    const v1 = vec3f.setFromValues(vec3f.create(), 10, 20, 30);
-    const v2 = vec3f.setFromVec3f(vec3f.create(), v0);
-
-    vec3f.lerp(v2, v1, 0, v2);
-    assertElementsEquals([1, 2, 3], v2);
-    vec3f.lerp(v2, v1, 1, v2);
-    assertElementsEquals([10, 20, 30], v2);
-    vec3f.lerp(v0, v1, .5, v2);
-    assertElementsEquals([5.5, 11, 16.5], v2);
-  },
-
-  testSlerp() {
-    const v0 = vec3f.setFromValues(vec3f.create(), 0, 0, 1);
-    const v1 = vec3f.setFromValues(vec3f.create(), 1, 0, 0);
-    const v2 = vec3f.setFromValues(vec3f.create(), -1, 0, 0);
-    const v3 = vec3f.setFromValues(vec3f.create(), -5, 0, 0);
-    const v4 = vec3f.setFromValues(vec3f.create(), 0, 0, -1);
-    let v5 = vec3f.setFromVec3f(vec3f.create(), v0);
-
-    // Try f == 0 and f == 1.
-    vec3f.slerp(v5, v1, 0, v5);
-    assertElementsEquals([0, 0, 1], v5);
-    vec3f.slerp(v5, v1, 1, v5);
-    assertElementsEquals([1, 0, 0], v5);
-
-    // Try slerp between perpendicular vectors.
-    vec3f.slerp(v0, v1, .5, v5);
-    assertElementsRoughlyEqual(
-        [Math.sqrt(2) / 2, 0, Math.sqrt(2) / 2], v5, goog.vec.EPSILON);
-
-    // Try slerp between vectors of opposite directions (+Z and -Z).
-    v5 = vec3f.slerp(v0, v4, .5, v5);
-    // Axis of rotation is arbitrary, but result should be 90 degrees from both
-    // v0 and v4 when f = 0.5.
-    assertRoughlyEquals(
-        Math.PI / 2, Math.acos(vec3f.dot(v5, v0)), goog.vec.EPSILON);
-    assertRoughlyEquals(
-        Math.PI / 2, Math.acos(vec3f.dot(v5, v4)), goog.vec.EPSILON);
-
-    // f == 0.25, result should be 45-degrees to v0, and 135 to v4.
-    v5 = vec3f.slerp(v0, v4, .25, v5);
-    assertRoughlyEquals(
-        Math.PI / 4, Math.acos(vec3f.dot(v5, v0)), goog.vec.EPSILON);
-    assertRoughlyEquals(
-        Math.PI * 3 / 4, Math.acos(vec3f.dot(v5, v4)), goog.vec.EPSILON);
-
-    // f = 0.75, result should be 135-degrees to v0, and 45 to v4.
-    v5 = vec3f.slerp(v0, v4, .75, v5);
-    assertRoughlyEquals(
-        Math.PI * 3 / 4, Math.acos(vec3f.dot(v5, v0)), goog.vec.EPSILON);
-    assertRoughlyEquals(
-        Math.PI / 4, Math.acos(vec3f.dot(v5, v4)), goog.vec.EPSILON);
-
-    // Same as above, but on opposite directions of the X-axis.
-    v5 = vec3f.slerp(v1, v2, .5, v5);
-    // Axis of rotation is arbitrary, but result should be 90 degrees from both
-    // v1 and v2 when f = 0.5.
-    assertRoughlyEquals(
-        Math.PI / 2, Math.acos(vec3f.dot(v5, v1)), goog.vec.EPSILON);
-    assertRoughlyEquals(
-        Math.PI / 2, Math.acos(vec3f.dot(v5, v2)), goog.vec.EPSILON);
-
-    // f == 0.25, result should be 45-degrees to v1, and 135 to v2.
-    v5 = vec3f.slerp(v1, v2, .25, v5);
-    assertRoughlyEquals(
-        Math.PI / 4, Math.acos(vec3f.dot(v5, v1)), goog.vec.EPSILON);
-    assertRoughlyEquals(
-        Math.PI * 3 / 4, Math.acos(vec3f.dot(v5, v2)), goog.vec.EPSILON);
-
-    // f = 0.75, result should be 135-degrees to v1, and 45 to v2.
-    v5 = vec3f.slerp(v1, v2, .75, v5);
-    assertRoughlyEquals(
-        Math.PI * 3 / 4, Math.acos(vec3f.dot(v5, v1)), goog.vec.EPSILON);
-    assertRoughlyEquals(
-        Math.PI / 4, Math.acos(vec3f.dot(v5, v2)), goog.vec.EPSILON);
-
-    // Try vectors that aren't perpendicular or opposite/same direction.
-    const v6 = vec3f.setFromValues(
-        vec3f.create(), Math.sqrt(2) / 2, Math.sqrt(2) / 2, 0);
-    vec3f.slerp(v1, v6, .9, v5);
-
-    // The vectors are 45 degrees apart, for f == 0.9, results should be 1/10 of
-    // that from v6 and 9/10 of that away from v1.
-    assertRoughlyEquals(
-        (Math.PI / 4) * 0.9, Math.acos(vec3f.dot(v1, v5)), goog.vec.EPSILON);
-    assertRoughlyEquals(
-        (Math.PI / 4) * 0.1, Math.acos(vec3f.dot(v6, v5)), goog.vec.EPSILON);
-
-    // Between vectors of the same direction, where one is non-unit-length
-    // (magnitudes should be lerp-ed).
-    vec3f.slerp(v2, v3, .5, v5);
-    assertElementsEquals([-3, 0, 0], v5);
-
-    // Between perpendicular vectors, where one is non-unit length.
-    vec3f.slerp(v0, v3, .5, v5);
-    assertRoughlyEquals(3, vec3f.magnitude(v5), goog.vec.EPSILON);
-    assertElementsRoughlyEqual(
-        [-3 * (Math.sqrt(2) / 2), 0, 3 * (Math.sqrt(2) / 2)], v5,
-        goog.vec.EPSILON);
-
-    // And vectors of opposite directions, where one is non-unit length.
-    vec3f.slerp(v1, v3, .5, v5);
-    // Axis of rotation is arbitrary, but result should be 90 degrees from both
-    // v1 and v3.
-    assertRoughlyEquals(
-        Math.PI / 2,
-        Math.acos(
-            vec3f.dot(v5, v1) / (vec3f.magnitude(v5) * vec3f.magnitude(v1))),
-        goog.vec.EPSILON);
-    assertRoughlyEquals(
-        Math.PI / 2,
-        Math.acos(
-            vec3f.dot(v5, v3) / (vec3f.magnitude(v3) * vec3f.magnitude(v5))),
-        goog.vec.EPSILON);
-    // Magnitude should be linearly interpolated.
-    assertRoughlyEquals(3, vec3f.magnitude(v5), goog.vec.EPSILON);
-
-    // Try a case where the vectors are the same direction (the same vector in
-    // this case), but where numerical error results in a dot product
-    // slightly greater than 1. Taking the acos of this would result in NaN.
-    const v7 = vec3f.setFromValues(vec3f.create(), 0.009, 0.147, 0.989);
-    vec3f.slerp(v7, v7, .25, v5);
-    assertElementsRoughlyEqual([v7[0], v7[1], v7[2]], v5, goog.vec.EPSILON);
-  },
-
-  testMax() {
-    const v0 = vec3f.setFromValues(vec3f.create(), 10, 20, 30);
-    const v1 = vec3f.setFromValues(vec3f.create(), 5, 25, 35);
-    const v2 = vec3f.create();
-
-    vec3f.max(v0, v1, v2);
-    assertElementsEquals([10, 25, 35], v2);
-    vec3f.max(v1, v0, v1);
-    assertElementsEquals([10, 25, 35], v1);
-    vec3f.max(v2, 20, v2);
-    assertElementsEquals([20, 25, 35], v2);
-  },
-
-  testMin() {
-    const v0 = vec3f.setFromValues(vec3f.create(), 10, 20, 30);
-    const v1 = vec3f.setFromValues(vec3f.create(), 5, 25, 35);
-    const v2 = vec3f.create();
-
-    vec3f.min(v0, v1, v2);
-    assertElementsEquals([5, 20, 30], v2);
-    vec3f.min(v1, v0, v1);
-    assertElementsEquals([5, 20, 30], v1);
-    vec3f.min(v2, 20, v2);
-    assertElementsEquals([5, 20, 20], v2);
-  },
-
-  testEquals() {
-    const v0 = vec3f.setFromValues(vec3f.create(), 1, 2, 3);
-    let v1 = vec3f.setFromVec3f(vec3f.create(), v0);
-    assertElementsEquals(v0, v1);
-
-    v1[0] = 4;
-    assertFalse(vec3f.equals(v0, v1));
-
-    v1 = vec3f.setFromVec3f(vec3f.create(), v0);
-    v1[1] = 4;
-    assertFalse(vec3f.equals(v0, v1));
-
-    v1 = vec3f.setFromVec3f(vec3f.create(), v0);
-    v1[2] = 4;
-    assertFalse(vec3f.equals(v0, v1));
-  },
-});

+ 0 - 470
public/drivers/model/math/closure/vec/vec4.js

@@ -1,470 +0,0 @@
-/**
- * @license
- * Copyright The Closure Library Authors.
- * SPDX-License-Identifier: Apache-2.0
- */
-
-
-/**
- * @fileoverview Supplies 4 element vectors that are compatible with WebGL.
- * Each element is a float32 since that is typically the desired size of a
- * 4-vector in the GPU.  The API is structured to avoid unnecessary memory
- * allocations.  The last parameter will typically be the output vector and
- * an object can be both an input and output parameter to all methods except
- * where noted.
- */
-goog.provide('goog.vec.Vec4');
-
-/** @suppress {extraRequire} */
-goog.require('goog.vec');
-
-/** @typedef {!goog.vec.Float32} */ goog.vec.Vec4.Float32;
-/** @typedef {!goog.vec.Float64} */ goog.vec.Vec4.Float64;
-/** @typedef {!goog.vec.Number} */ goog.vec.Vec4.Number;
-/** @typedef {!goog.vec.AnyType} */ goog.vec.Vec4.AnyType;
-
-// The following two types are deprecated - use the above types instead.
-/** @typedef {!Float32Array} */ goog.vec.Vec4.Type;
-/** @typedef {!goog.vec.ArrayType} */ goog.vec.Vec4.Vec4Like;
-
-
-/**
- * Creates a 4 element vector of Float32. The array is initialized to zero.
- *
- * @return {!goog.vec.Vec4.Float32} The new 3 element array.
- */
-goog.vec.Vec4.createFloat32 = function() {
-  return new Float32Array(4);
-};
-
-
-/**
- * Creates a 4 element vector of Float64. The array is initialized to zero.
- *
- * @return {!goog.vec.Vec4.Float64} The new 4 element array.
- */
-goog.vec.Vec4.createFloat64 = function() {
-  return new Float64Array(4);
-};
-
-
-/**
- * Creates a 4 element vector of Number. The array is initialized to zero.
- *
- * @return {!goog.vec.Vec4.Number} The new 4 element array.
- */
-goog.vec.Vec4.createNumber = function() {
-  var v = new Array(4);
-  goog.vec.Vec4.setFromValues(v, 0, 0, 0, 0);
-  return v;
-};
-
-
-/**
- * Creates a 4 element vector of Float32Array. The array is initialized to zero.
- *
- * @deprecated Use createFloat32.
- * @return {!goog.vec.Vec4.Type} The new 4 element array.
- */
-goog.vec.Vec4.create = function() {
-  return new Float32Array(4);
-};
-
-
-/**
- * Creates a new 4 element vector initialized with the value from the given
- * array.
- *
- * @deprecated Use createFloat32FromArray.
- * @param {goog.vec.Vec4.Vec4Like} vec The source 4 element array.
- * @return {!goog.vec.Vec4.Type} The new 4 element array.
- */
-goog.vec.Vec4.createFromArray = function(vec) {
-  var newVec = goog.vec.Vec4.create();
-  goog.vec.Vec4.setFromArray(newVec, vec);
-  return newVec;
-};
-
-
-/**
- * Creates a new 4 element FLoat32 vector initialized with the value from the
- * given array.
- *
- * @param {goog.vec.Vec4.AnyType} vec The source 3 element array.
- * @return {!goog.vec.Vec4.Float32} The new 3 element array.
- */
-goog.vec.Vec4.createFloat32FromArray = function(vec) {
-  var newVec = goog.vec.Vec4.createFloat32();
-  goog.vec.Vec4.setFromArray(newVec, vec);
-  return newVec;
-};
-
-
-/**
- * Creates a new 4 element Float32 vector initialized with the supplied values.
- *
- * @param {number} v0 The value for element at index 0.
- * @param {number} v1 The value for element at index 1.
- * @param {number} v2 The value for element at index 2.
- * @param {number} v3 The value for element at index 3.
- * @return {!goog.vec.Vec4.Float32} The new vector.
- */
-goog.vec.Vec4.createFloat32FromValues = function(v0, v1, v2, v3) {
-  var vec = goog.vec.Vec4.createFloat32();
-  goog.vec.Vec4.setFromValues(vec, v0, v1, v2, v3);
-  return vec;
-};
-
-
-/**
- * Creates a clone of the given 4 element Float32 vector.
- *
- * @param {goog.vec.Vec4.Float32} vec The source 3 element vector.
- * @return {!goog.vec.Vec4.Float32} The new cloned vector.
- */
-goog.vec.Vec4.cloneFloat32 = goog.vec.Vec4.createFloat32FromArray;
-
-
-/**
- * Creates a new 4 element Float64 vector initialized with the value from the
- * given array.
- *
- * @param {goog.vec.Vec4.AnyType} vec The source 4 element array.
- * @return {!goog.vec.Vec4.Float64} The new 4 element array.
- */
-goog.vec.Vec4.createFloat64FromArray = function(vec) {
-  var newVec = goog.vec.Vec4.createFloat64();
-  goog.vec.Vec4.setFromArray(newVec, vec);
-  return newVec;
-};
-
-
-/**
-* Creates a new 4 element Float64 vector initialized with the supplied values.
-*
-* @param {number} v0 The value for element at index 0.
-* @param {number} v1 The value for element at index 1.
-* @param {number} v2 The value for element at index 2.
-* @param {number} v3 The value for element at index 3.
-* @return {!goog.vec.Vec4.Float64} The new vector.
-*/
-goog.vec.Vec4.createFloat64FromValues = function(v0, v1, v2, v3) {
-  var vec = goog.vec.Vec4.createFloat64();
-  goog.vec.Vec4.setFromValues(vec, v0, v1, v2, v3);
-  return vec;
-};
-
-
-/**
- * Creates a clone of the given 4 element vector.
- *
- * @param {goog.vec.Vec4.Float64} vec The source 4 element vector.
- * @return {!goog.vec.Vec4.Float64} The new cloned vector.
- */
-goog.vec.Vec4.cloneFloat64 = goog.vec.Vec4.createFloat64FromArray;
-
-
-/**
- * Creates a new 4 element vector initialized with the supplied values.
- *
- * @deprecated Use createFloat32FromValues.
- * @param {number} v0 The value for element at index 0.
- * @param {number} v1 The value for element at index 1.
- * @param {number} v2 The value for element at index 2.
- * @param {number} v3 The value for element at index 3.
- * @return {!goog.vec.Vec4.Type} The new vector.
- */
-goog.vec.Vec4.createFromValues = function(v0, v1, v2, v3) {
-  var vec = goog.vec.Vec4.create();
-  goog.vec.Vec4.setFromValues(vec, v0, v1, v2, v3);
-  return vec;
-};
-
-
-/**
- * Creates a clone of the given 4 element vector.
- *
- * @deprecated Use cloneFloat32.
- * @param {goog.vec.Vec4.Vec4Like} vec The source 4 element vector.
- * @return {!goog.vec.Vec4.Type} The new cloned vector.
- */
-goog.vec.Vec4.clone = goog.vec.Vec4.createFromArray;
-
-
-/**
- * Initializes the vector with the given values.
- *
- * @param {goog.vec.Vec4.AnyType} vec The vector to receive the values.
- * @param {number} v0 The value for element at index 0.
- * @param {number} v1 The value for element at index 1.
- * @param {number} v2 The value for element at index 2.
- * @param {number} v3 The value for element at index 3.
- * @return {!goog.vec.Vec4.AnyType} Return vec so that operations can be
- *     chained together.
- */
-goog.vec.Vec4.setFromValues = function(vec, v0, v1, v2, v3) {
-  vec[0] = v0;
-  vec[1] = v1;
-  vec[2] = v2;
-  vec[3] = v3;
-  return vec;
-};
-
-
-/**
- * Initializes the vector with the given array of values.
- *
- * @param {goog.vec.Vec4.AnyType} vec The vector to receive the
- *     values.
- * @param {goog.vec.Vec4.AnyType} values The array of values.
- * @return {!goog.vec.Vec4.AnyType} Return vec so that operations can be
- *     chained together.
- */
-goog.vec.Vec4.setFromArray = function(vec, values) {
-  vec[0] = values[0];
-  vec[1] = values[1];
-  vec[2] = values[2];
-  vec[3] = values[3];
-  return vec;
-};
-
-
-/**
- * Performs a component-wise addition of vec0 and vec1 together storing the
- * result into resultVec.
- *
- * @param {goog.vec.Vec4.AnyType} vec0 The first addend.
- * @param {goog.vec.Vec4.AnyType} vec1 The second addend.
- * @param {goog.vec.Vec4.AnyType} resultVec The vector to
- *     receive the result. May be vec0 or vec1.
- * @return {!goog.vec.Vec4.AnyType} Return resultVec so that operations can be
- *     chained together.
- */
-goog.vec.Vec4.add = function(vec0, vec1, resultVec) {
-  resultVec[0] = vec0[0] + vec1[0];
-  resultVec[1] = vec0[1] + vec1[1];
-  resultVec[2] = vec0[2] + vec1[2];
-  resultVec[3] = vec0[3] + vec1[3];
-  return resultVec;
-};
-
-
-/**
- * Performs a component-wise subtraction of vec1 from vec0 storing the
- * result into resultVec.
- *
- * @param {goog.vec.Vec4.AnyType} vec0 The minuend.
- * @param {goog.vec.Vec4.AnyType} vec1 The subtrahend.
- * @param {goog.vec.Vec4.AnyType} resultVec The vector to
- *     receive the result. May be vec0 or vec1.
- * @return {!goog.vec.Vec4.AnyType} Return resultVec so that operations can be
- *     chained together.
- */
-goog.vec.Vec4.subtract = function(vec0, vec1, resultVec) {
-  resultVec[0] = vec0[0] - vec1[0];
-  resultVec[1] = vec0[1] - vec1[1];
-  resultVec[2] = vec0[2] - vec1[2];
-  resultVec[3] = vec0[3] - vec1[3];
-  return resultVec;
-};
-
-
-/**
- * Negates vec0, storing the result into resultVec.
- *
- * @param {goog.vec.Vec4.AnyType} vec0 The vector to negate.
- * @param {goog.vec.Vec4.AnyType} resultVec The vector to
- *     receive the result. May be vec0.
- * @return {!goog.vec.Vec4.AnyType} Return resultVec so that operations can be
- *     chained together.
- */
-goog.vec.Vec4.negate = function(vec0, resultVec) {
-  resultVec[0] = -vec0[0];
-  resultVec[1] = -vec0[1];
-  resultVec[2] = -vec0[2];
-  resultVec[3] = -vec0[3];
-  return resultVec;
-};
-
-
-/**
- * Takes the absolute value of each component of vec0 storing the result in
- * resultVec.
- *
- * @param {goog.vec.Vec4.AnyType} vec0 The source vector.
- * @param {goog.vec.Vec4.AnyType} resultVec The vector to receive the result.
- *     May be vec0.
- * @return {!goog.vec.Vec4.AnyType} Return resultVec so that operations can be
- *     chained together.
- */
-goog.vec.Vec4.abs = function(vec0, resultVec) {
-  resultVec[0] = Math.abs(vec0[0]);
-  resultVec[1] = Math.abs(vec0[1]);
-  resultVec[2] = Math.abs(vec0[2]);
-  resultVec[3] = Math.abs(vec0[3]);
-  return resultVec;
-};
-
-
-/**
- * Multiplies each component of vec0 with scalar storing the product into
- * resultVec.
- *
- * @param {goog.vec.Vec4.AnyType} vec0 The source vector.
- * @param {number} scalar The value to multiply with each component of vec0.
- * @param {goog.vec.Vec4.AnyType} resultVec The vector to
- *     receive the result. May be vec0.
- * @return {!goog.vec.Vec4.AnyType} Return resultVec so that operations can be
- *     chained together.
- */
-goog.vec.Vec4.scale = function(vec0, scalar, resultVec) {
-  resultVec[0] = vec0[0] * scalar;
-  resultVec[1] = vec0[1] * scalar;
-  resultVec[2] = vec0[2] * scalar;
-  resultVec[3] = vec0[3] * scalar;
-  return resultVec;
-};
-
-
-/**
- * Returns the magnitudeSquared of the given vector.
- *
- * @param {goog.vec.Vec4.AnyType} vec0 The vector.
- * @return {number} The magnitude of the vector.
- */
-goog.vec.Vec4.magnitudeSquared = function(vec0) {
-  var x = vec0[0], y = vec0[1], z = vec0[2], w = vec0[3];
-  return x * x + y * y + z * z + w * w;
-};
-
-
-/**
- * Returns the magnitude of the given vector.
- *
- * @param {goog.vec.Vec4.AnyType} vec0 The vector.
- * @return {number} The magnitude of the vector.
- */
-goog.vec.Vec4.magnitude = function(vec0) {
-  var x = vec0[0], y = vec0[1], z = vec0[2], w = vec0[3];
-  return Math.sqrt(x * x + y * y + z * z + w * w);
-};
-
-
-/**
- * Normalizes the given vector storing the result into resultVec.
- *
- * @param {goog.vec.Vec4.AnyType} vec0 The vector to normalize.
- * @param {goog.vec.Vec4.AnyType} resultVec The vector to
- *     receive the result. May be vec0.
- * @return {!goog.vec.Vec4.AnyType} Return resultVec so that operations can be
- *     chained together.
- */
-goog.vec.Vec4.normalize = function(vec0, resultVec) {
-  var ilen = 1 / goog.vec.Vec4.magnitude(vec0);
-  resultVec[0] = vec0[0] * ilen;
-  resultVec[1] = vec0[1] * ilen;
-  resultVec[2] = vec0[2] * ilen;
-  resultVec[3] = vec0[3] * ilen;
-  return resultVec;
-};
-
-
-/**
- * Returns the scalar product of vectors v0 and v1.
- *
- * @param {goog.vec.Vec4.AnyType} v0 The first vector.
- * @param {goog.vec.Vec4.AnyType} v1 The second vector.
- * @return {number} The scalar product.
- */
-goog.vec.Vec4.dot = function(v0, v1) {
-  return v0[0] * v1[0] + v0[1] * v1[1] + v0[2] * v1[2] + v0[3] * v1[3];
-};
-
-
-/**
- * Linearly interpolate from v0 to v1 according to f. The value of f should be
- * in the range [0..1] otherwise the results are undefined.
- *
- * @param {goog.vec.Vec4.AnyType} v0 The first vector.
- * @param {goog.vec.Vec4.AnyType} v1 The second vector.
- * @param {number} f The interpolation factor.
- * @param {goog.vec.Vec4.AnyType} resultVec The vector to receive the
- *     results (may be v0 or v1).
- * @return {!goog.vec.Vec4.AnyType} Return resultVec so that operations can be
- *     chained together.
- */
-goog.vec.Vec4.lerp = function(v0, v1, f, resultVec) {
-  var x = v0[0], y = v0[1], z = v0[2], w = v0[3];
-  resultVec[0] = (v1[0] - x) * f + x;
-  resultVec[1] = (v1[1] - y) * f + y;
-  resultVec[2] = (v1[2] - z) * f + z;
-  resultVec[3] = (v1[3] - w) * f + w;
-  return resultVec;
-};
-
-
-/**
- * Compares the components of vec0 with the components of another vector or
- * scalar, storing the larger values in resultVec.
- *
- * @param {goog.vec.Vec4.AnyType} vec0 The source vector.
- * @param {goog.vec.Vec4.AnyType|number} limit The limit vector or scalar.
- * @param {goog.vec.Vec4.AnyType} resultVec The vector to receive the
- *     results (may be vec0 or limit).
- * @return {!goog.vec.Vec4.AnyType} Return resultVec so that operations can be
- *     chained together.
- */
-goog.vec.Vec4.max = function(vec0, limit, resultVec) {
-  if (typeof limit === 'number') {
-    resultVec[0] = Math.max(vec0[0], limit);
-    resultVec[1] = Math.max(vec0[1], limit);
-    resultVec[2] = Math.max(vec0[2], limit);
-    resultVec[3] = Math.max(vec0[3], limit);
-  } else {
-    resultVec[0] = Math.max(vec0[0], limit[0]);
-    resultVec[1] = Math.max(vec0[1], limit[1]);
-    resultVec[2] = Math.max(vec0[2], limit[2]);
-    resultVec[3] = Math.max(vec0[3], limit[3]);
-  }
-  return resultVec;
-};
-
-
-/**
- * Compares the components of vec0 with the components of another vector or
- * scalar, storing the smaller values in resultVec.
- *
- * @param {goog.vec.Vec4.AnyType} vec0 The source vector.
- * @param {goog.vec.Vec4.AnyType|number} limit The limit vector or scalar.
- * @param {goog.vec.Vec4.AnyType} resultVec The vector to receive the
- *     results (may be vec0 or limit).
- * @return {!goog.vec.Vec4.AnyType} Return resultVec so that operations can be
- *     chained together.
- */
-goog.vec.Vec4.min = function(vec0, limit, resultVec) {
-  if (typeof limit === 'number') {
-    resultVec[0] = Math.min(vec0[0], limit);
-    resultVec[1] = Math.min(vec0[1], limit);
-    resultVec[2] = Math.min(vec0[2], limit);
-    resultVec[3] = Math.min(vec0[3], limit);
-  } else {
-    resultVec[0] = Math.min(vec0[0], limit[0]);
-    resultVec[1] = Math.min(vec0[1], limit[1]);
-    resultVec[2] = Math.min(vec0[2], limit[2]);
-    resultVec[3] = Math.min(vec0[3], limit[3]);
-  }
-  return resultVec;
-};
-
-
-/**
- * Returns true if the components of v0 are equal to the components of v1.
- *
- * @param {goog.vec.Vec4.AnyType} v0 The first vector.
- * @param {goog.vec.Vec4.AnyType} v1 The second vector.
- * @return {boolean} True if the vectors are equal, false otherwise.
- */
-goog.vec.Vec4.equals = function(v0, v1) {
-  return v0.length == v1.length && v0[0] == v1[0] && v0[1] == v1[1] &&
-      v0[2] == v1[2] && v0[3] == v1[3];
-};

+ 0 - 218
public/drivers/model/math/closure/vec/vec4_test.js

@@ -1,218 +0,0 @@
-/**
- * @license
- * Copyright The Closure Library Authors.
- * SPDX-License-Identifier: Apache-2.0
- */
-
-goog.module('goog.vec.Vec4Test');
-goog.setTestOnly();
-
-const Vec4 = goog.require('goog.vec.Vec4');
-const testSuite = goog.require('goog.testing.testSuite');
-
-testSuite({
-  testDeprecatedConstructor() {
-    assertElementsEquals([0, 0, 0, 0], Vec4.create());
-
-    assertElementsEquals([1, 2, 3, 4], Vec4.createFromValues(1, 2, 3, 4));
-
-    assertElementsEquals([1, 2, 3, 4], Vec4.createFromArray([1, 2, 3, 4]));
-
-    const v = Vec4.createFromValues(1, 2, 3, 4);
-    assertElementsEquals([1, 2, 3, 4], Vec4.clone(v));
-  },
-
-  testConstructor() {
-    assertElementsEquals([0, 0, 0, 0], Vec4.createFloat32());
-
-    assertElementsEquals(
-        [1, 2, 3, 4], Vec4.createFloat32FromValues(1, 2, 3, 4));
-
-    assertElementsEquals(
-        [1, 2, 3, 4], Vec4.createFloat32FromArray([1, 2, 3, 4]));
-
-    const v = Vec4.createFloat32FromValues(1, 2, 3, 4);
-    assertElementsEquals([1, 2, 3, 4], Vec4.cloneFloat32(v));
-
-    assertElementsEquals([0, 0, 0, 0], Vec4.createFloat64());
-
-    assertElementsEquals(
-        [1, 2, 3, 4], Vec4.createFloat64FromValues(1, 2, 3, 4));
-
-    assertElementsEquals(
-        [1, 2, 3, 4], Vec4.createFloat64FromArray([1, 2, 3, 4]));
-
-    const w = Vec4.createFloat64FromValues(1, 2, 3, 4);
-    assertElementsEquals([1, 2, 3, 4], Vec4.cloneFloat64(w));
-  },
-
-  testSet() {
-    const v = Vec4.createFloat32();
-    Vec4.setFromValues(v, 1, 2, 3, 4);
-    assertElementsEquals([1, 2, 3, 4], v);
-
-    Vec4.setFromArray(v, [4, 5, 6, 7]);
-    assertElementsEquals([4, 5, 6, 7], v);
-  },
-
-  testAdd() {
-    const v0 = Vec4.createFloat32FromArray([1, 2, 3, 4]);
-    const v1 = Vec4.createFloat32FromArray([5, 6, 7, 8]);
-    const v2 = Vec4.cloneFloat32(v0);
-
-    Vec4.add(v2, v1, v2);
-    assertElementsEquals([1, 2, 3, 4], v0);
-    assertElementsEquals([5, 6, 7, 8], v1);
-    assertElementsEquals([6, 8, 10, 12], v2);
-
-    Vec4.add(Vec4.add(v0, v1, v2), v0, v2);
-    assertElementsEquals([7, 10, 13, 16], v2);
-  },
-
-  testSubtract() {
-    const v0 = Vec4.createFloat32FromArray([4, 3, 2, 1]);
-    const v1 = Vec4.createFloat32FromArray([5, 6, 7, 8]);
-    const v2 = Vec4.cloneFloat32(v0);
-
-    Vec4.subtract(v2, v1, v2);
-    assertElementsEquals([4, 3, 2, 1], v0);
-    assertElementsEquals([5, 6, 7, 8], v1);
-    assertElementsEquals([-1, -3, -5, -7], v2);
-
-    Vec4.setFromValues(v2, 0, 0, 0, 0);
-    Vec4.subtract(v1, v0, v2);
-    assertElementsEquals([1, 3, 5, 7], v2);
-
-    Vec4.subtract(Vec4.subtract(v1, v0, v2), v0, v2);
-    assertElementsEquals([-3, 0, 3, 6], v2);
-  },
-
-  testNegate() {
-    const v0 = Vec4.createFloat32FromArray([1, 2, 3, 4]);
-    const v1 = Vec4.createFloat32();
-
-    Vec4.negate(v0, v1);
-    assertElementsEquals([-1, -2, -3, -4], v1);
-    assertElementsEquals([1, 2, 3, 4], v0);
-
-    Vec4.negate(v0, v0);
-    assertElementsEquals([-1, -2, -3, -4], v0);
-  },
-
-  testAbs() {
-    const v0 = Vec4.createFloat32FromValues(-1, -2, -3, -4);
-    const v1 = Vec4.createFloat32();
-
-    Vec4.abs(v0, v1);
-    assertElementsEquals([1, 2, 3, 4], v1);
-    assertElementsEquals([-1, -2, -3, -4], v0);
-
-    Vec4.abs(v0, v0);
-    assertElementsEquals([1, 2, 3, 4], v0);
-  },
-
-  testScale() {
-    const v0 = Vec4.createFloat32FromArray([1, 2, 3, 4]);
-    const v1 = Vec4.createFloat32();
-
-    Vec4.scale(v0, 4, v1);
-    assertElementsEquals([4, 8, 12, 16], v1);
-    assertElementsEquals([1, 2, 3, 4], v0);
-
-    Vec4.setFromArray(v1, v0);
-    Vec4.scale(v1, 5, v1);
-    assertElementsEquals([5, 10, 15, 20], v1);
-  },
-
-  testMagnitudeSquared() {
-    const v0 = Vec4.createFloat32FromArray([1, 2, 3, 4]);
-    assertEquals(30, Vec4.magnitudeSquared(v0));
-  },
-
-  testMagnitude() {
-    const v0 = Vec4.createFloat32FromArray([1, 2, 3, 4]);
-    assertEquals(Math.sqrt(30), Vec4.magnitude(v0));
-  },
-
-  testNormalize() {
-    const v0 = Vec4.createFloat32FromArray([2, 3, 4, 5]);
-    const v1 = Vec4.createFloat32();
-    const v2 = Vec4.createFloat32();
-    Vec4.scale(v0, 1 / Vec4.magnitude(v0), v2);
-
-    Vec4.normalize(v0, v1);
-    assertElementsEquals(v2, v1);
-    assertElementsEquals([2, 3, 4, 5], v0);
-
-    Vec4.setFromArray(v1, v0);
-    Vec4.normalize(v1, v1);
-    assertElementsEquals(v2, v1);
-  },
-
-  testDot() {
-    const v0 = Vec4.createFloat32FromArray([1, 2, 3, 4]);
-    const v1 = Vec4.createFloat32FromArray([5, 6, 7, 8]);
-    assertEquals(70, Vec4.dot(v0, v1));
-    assertEquals(70, Vec4.dot(v1, v0));
-  },
-
-  testLerp() {
-    const v0 = Vec4.createFloat32FromValues(1, 2, 3, 4);
-    const v1 = Vec4.createFloat32FromValues(10, 20, 30, 40);
-    const v2 = Vec4.cloneFloat32(v0);
-
-    Vec4.lerp(v2, v1, 0, v2);
-    assertElementsEquals([1, 2, 3, 4], v2);
-    Vec4.lerp(v2, v1, 1, v2);
-    assertElementsEquals([10, 20, 30, 40], v2);
-    Vec4.lerp(v0, v1, .5, v2);
-    assertElementsEquals([5.5, 11, 16.5, 22], v2);
-  },
-
-  testMax() {
-    const v0 = Vec4.createFloat32FromValues(10, 20, 30, 40);
-    const v1 = Vec4.createFloat32FromValues(5, 25, 35, 30);
-    const v2 = Vec4.createFloat32();
-
-    Vec4.max(v0, v1, v2);
-    assertElementsEquals([10, 25, 35, 40], v2);
-    Vec4.max(v1, v0, v1);
-    assertElementsEquals([10, 25, 35, 40], v1);
-    Vec4.max(v2, 20, v2);
-    assertElementsEquals([20, 25, 35, 40], v2);
-  },
-
-  testMin() {
-    const v0 = Vec4.createFloat32FromValues(10, 20, 30, 40);
-    const v1 = Vec4.createFloat32FromValues(5, 25, 35, 30);
-    const v2 = Vec4.createFloat32();
-
-    Vec4.min(v0, v1, v2);
-    assertElementsEquals([5, 20, 30, 30], v2);
-    Vec4.min(v1, v0, v1);
-    assertElementsEquals([5, 20, 30, 30], v1);
-    Vec4.min(v2, 20, v2);
-    assertElementsEquals([5, 20, 20, 20], v2);
-  },
-
-  testEquals() {
-    const v0 = Vec4.createFloat32FromValues(1, 2, 3, 4);
-    let v1 = Vec4.cloneFloat32(v0);
-    assertElementsEquals(v0, v1);
-
-    v1[0] = 5;
-    assertFalse(Vec4.equals(v0, v1));
-
-    v1 = Vec4.cloneFloat32(v0);
-    v1[1] = 5;
-    assertFalse(Vec4.equals(v0, v1));
-
-    v1 = Vec4.cloneFloat32(v0);
-    v1[2] = 5;
-    assertFalse(Vec4.equals(v0, v1));
-
-    v1 = Vec4.cloneFloat32(v0);
-    v1[3] = 5;
-    assertFalse(Vec4.equals(v0, v1));
-  },
-});

+ 0 - 399
public/drivers/model/math/closure/vec/vec4d.js

@@ -1,399 +0,0 @@
-/**
- * @license
- * Copyright The Closure Library Authors.
- * SPDX-License-Identifier: Apache-2.0
- */
-
-
-////////////////////////// NOTE ABOUT EDITING THIS FILE ///////////////////////
-//                                                                           //
-// Any edits to this file must be applied to vec4f.js by running:            //
-//   swap_type.sh vec4d.js > vec4f.js                                        //
-//                                                                           //
-////////////////////////// NOTE ABOUT EDITING THIS FILE ///////////////////////
-
-
-/**
- * @fileoverview Provides functions for operating on 4 element double (64bit)
- * vectors.
- *
- * The last parameter will typically be the output object and an object
- * can be both an input and output parameter to all methods except where
- * noted.
- *
- * See the README for notes about the design and structure of the API
- * (especially related to performance).
- */
-goog.provide('goog.vec.vec4d');
-goog.provide('goog.vec.vec4d.Type');
-
-/** @suppress {extraRequire} */
-goog.require('goog.vec');
-
-/** @typedef {!goog.vec.Float64} */ goog.vec.vec4d.Type;
-
-
-/**
- * Creates a vec4d with all elements initialized to zero.
- *
- * @return {!goog.vec.vec4d.Type} The new vec4d.
- */
-goog.vec.vec4d.create = function() {
-  return new Float64Array(4);
-};
-
-
-/**
- * Creates a new vec4d initialized with the value from the given array.
- *
- * @param {!Array<number>} vec The source 4 element array.
- * @return {!goog.vec.vec4d.Type} The new vec4d.
- */
-goog.vec.vec4d.createFromArray = function(vec) {
-  var newVec = goog.vec.vec4d.create();
-  goog.vec.vec4d.setFromArray(newVec, vec);
-  return newVec;
-};
-
-
-/**
- * Creates a new vec4d initialized with the supplied values.
- *
- * @param {number} v0 The value for element at index 0.
- * @param {number} v1 The value for element at index 1.
- * @param {number} v2 The value for element at index 2.
- * @param {number} v3 The value for element at index 3.
- * @return {!goog.vec.vec4d.Type} The new vector.
- */
-goog.vec.vec4d.createFromValues = function(v0, v1, v2, v3) {
-  var vec = goog.vec.vec4d.create();
-  goog.vec.vec4d.setFromValues(vec, v0, v1, v2, v3);
-  return vec;
-};
-
-
-/**
- * Creates a clone of the given vec4d.
- *
- * @param {!goog.vec.vec4d.Type} vec The source vec4d.
- * @return {!goog.vec.vec4d.Type} The new cloned vec4d.
- */
-goog.vec.vec4d.clone = function(vec) {
-  var newVec = goog.vec.vec4d.create();
-  goog.vec.vec4d.setFromVec4d(newVec, vec);
-  return newVec;
-};
-
-
-/**
- * Initializes the vector with the given values.
- *
- * @param {!goog.vec.vec4d.Type} vec The vector to receive the values.
- * @param {number} v0 The value for element at index 0.
- * @param {number} v1 The value for element at index 1.
- * @param {number} v2 The value for element at index 2.
- * @param {number} v3 The value for element at index 3.
- * @return {!goog.vec.vec4d.Type} Return vec so that operations can be
- *     chained together.
- */
-goog.vec.vec4d.setFromValues = function(vec, v0, v1, v2, v3) {
-  vec[0] = v0;
-  vec[1] = v1;
-  vec[2] = v2;
-  vec[3] = v3;
-  return vec;
-};
-
-
-/**
- * Initializes vec4d vec from vec4d src.
- *
- * @param {!goog.vec.vec4d.Type} vec The destination vector.
- * @param {!goog.vec.vec4d.Type} src The source vector.
- * @return {!goog.vec.vec4d.Type} Return vec so that operations can be
- *     chained together.
- */
-goog.vec.vec4d.setFromVec4d = function(vec, src) {
-  vec[0] = src[0];
-  vec[1] = src[1];
-  vec[2] = src[2];
-  vec[3] = src[3];
-  return vec;
-};
-
-
-/**
- * Initializes vec4d vec from vec4f src (typed as a Float32Array to
- * avoid circular goog.requires).
- *
- * @param {!goog.vec.vec4d.Type} vec The destination vector.
- * @param {Float32Array} src The source vector.
- * @return {!goog.vec.vec4d.Type} Return vec so that operations can be
- *     chained together.
- */
-goog.vec.vec4d.setFromVec4f = function(vec, src) {
-  vec[0] = src[0];
-  vec[1] = src[1];
-  vec[2] = src[2];
-  vec[3] = src[3];
-  return vec;
-};
-
-
-/**
- * Initializes vec4d vec from Array src.
- *
- * @param {!goog.vec.vec4d.Type} vec The destination vector.
- * @param {Array<number>} src The source vector.
- * @return {!goog.vec.vec4d.Type} Return vec so that operations can be
- *     chained together.
- */
-goog.vec.vec4d.setFromArray = function(vec, src) {
-  vec[0] = src[0];
-  vec[1] = src[1];
-  vec[2] = src[2];
-  vec[3] = src[3];
-  return vec;
-};
-
-
-/**
- * Performs a component-wise addition of vec0 and vec1 together storing the
- * result into resultVec.
- *
- * @param {!goog.vec.vec4d.Type} vec0 The first addend.
- * @param {!goog.vec.vec4d.Type} vec1 The second addend.
- * @param {!goog.vec.vec4d.Type} resultVec The vector to
- *     receive the result. May be vec0 or vec1.
- * @return {!goog.vec.vec4d.Type} Return resultVec so that operations can be
- *     chained together.
- */
-goog.vec.vec4d.add = function(vec0, vec1, resultVec) {
-  resultVec[0] = vec0[0] + vec1[0];
-  resultVec[1] = vec0[1] + vec1[1];
-  resultVec[2] = vec0[2] + vec1[2];
-  resultVec[3] = vec0[3] + vec1[3];
-  return resultVec;
-};
-
-
-/**
- * Performs a component-wise subtraction of vec1 from vec0 storing the
- * result into resultVec.
- *
- * @param {!goog.vec.vec4d.Type} vec0 The minuend.
- * @param {!goog.vec.vec4d.Type} vec1 The subtrahend.
- * @param {!goog.vec.vec4d.Type} resultVec The vector to
- *     receive the result. May be vec0 or vec1.
- * @return {!goog.vec.vec4d.Type} Return resultVec so that operations can be
- *     chained together.
- */
-goog.vec.vec4d.subtract = function(vec0, vec1, resultVec) {
-  resultVec[0] = vec0[0] - vec1[0];
-  resultVec[1] = vec0[1] - vec1[1];
-  resultVec[2] = vec0[2] - vec1[2];
-  resultVec[3] = vec0[3] - vec1[3];
-  return resultVec;
-};
-
-
-/**
- * Negates vec0, storing the result into resultVec.
- *
- * @param {!goog.vec.vec4d.Type} vec0 The vector to negate.
- * @param {!goog.vec.vec4d.Type} resultVec The vector to
- *     receive the result. May be vec0.
- * @return {!goog.vec.vec4d.Type} Return resultVec so that operations can be
- *     chained together.
- */
-goog.vec.vec4d.negate = function(vec0, resultVec) {
-  resultVec[0] = -vec0[0];
-  resultVec[1] = -vec0[1];
-  resultVec[2] = -vec0[2];
-  resultVec[3] = -vec0[3];
-  return resultVec;
-};
-
-
-/**
- * Takes the absolute value of each component of vec0 storing the result in
- * resultVec.
- *
- * @param {!goog.vec.vec4d.Type} vec0 The source vector.
- * @param {!goog.vec.vec4d.Type} resultVec The vector to receive the result.
- *     May be vec0.
- * @return {!goog.vec.vec4d.Type} Return resultVec so that operations can be
- *     chained together.
- */
-goog.vec.vec4d.abs = function(vec0, resultVec) {
-  resultVec[0] = Math.abs(vec0[0]);
-  resultVec[1] = Math.abs(vec0[1]);
-  resultVec[2] = Math.abs(vec0[2]);
-  resultVec[3] = Math.abs(vec0[3]);
-  return resultVec;
-};
-
-
-/**
- * Multiplies each component of vec0 with scalar storing the product into
- * resultVec.
- *
- * @param {!goog.vec.vec4d.Type} vec0 The source vector.
- * @param {number} scalar The value to multiply with each component of vec0.
- * @param {!goog.vec.vec4d.Type} resultVec The vector to
- *     receive the result. May be vec0.
- * @return {!goog.vec.vec4d.Type} Return resultVec so that operations can be
- *     chained together.
- */
-goog.vec.vec4d.scale = function(vec0, scalar, resultVec) {
-  resultVec[0] = vec0[0] * scalar;
-  resultVec[1] = vec0[1] * scalar;
-  resultVec[2] = vec0[2] * scalar;
-  resultVec[3] = vec0[3] * scalar;
-  return resultVec;
-};
-
-
-/**
- * Returns the magnitudeSquared of the given vector.
- *
- * @param {!goog.vec.vec4d.Type} vec0 The vector.
- * @return {number} The magnitude of the vector.
- */
-goog.vec.vec4d.magnitudeSquared = function(vec0) {
-  var x = vec0[0], y = vec0[1], z = vec0[2], w = vec0[3];
-  return x * x + y * y + z * z + w * w;
-};
-
-
-/**
- * Returns the magnitude of the given vector.
- *
- * @param {!goog.vec.vec4d.Type} vec0 The vector.
- * @return {number} The magnitude of the vector.
- */
-goog.vec.vec4d.magnitude = function(vec0) {
-  var x = vec0[0], y = vec0[1], z = vec0[2], w = vec0[3];
-  return Math.sqrt(x * x + y * y + z * z + w * w);
-};
-
-
-/**
- * Normalizes the given vector storing the result into resultVec.
- *
- * @param {!goog.vec.vec4d.Type} vec0 The vector to normalize.
- * @param {!goog.vec.vec4d.Type} resultVec The vector to
- *     receive the result. May be vec0.
- * @return {!goog.vec.vec4d.Type} Return resultVec so that operations can be
- *     chained together.
- */
-goog.vec.vec4d.normalize = function(vec0, resultVec) {
-  var x = vec0[0], y = vec0[1], z = vec0[2], w = vec0[3];
-  var ilen = 1 / Math.sqrt(x * x + y * y + z * z + w * w);
-  resultVec[0] = x * ilen;
-  resultVec[1] = y * ilen;
-  resultVec[2] = z * ilen;
-  resultVec[3] = w * ilen;
-  return resultVec;
-};
-
-
-/**
- * Returns the scalar product of vectors v0 and v1.
- *
- * @param {!goog.vec.vec4d.Type} v0 The first vector.
- * @param {!goog.vec.vec4d.Type} v1 The second vector.
- * @return {number} The scalar product.
- */
-goog.vec.vec4d.dot = function(v0, v1) {
-  return v0[0] * v1[0] + v0[1] * v1[1] + v0[2] * v1[2] + v0[3] * v1[3];
-};
-
-
-/**
- * Linearly interpolate from v0 to v1 according to f. The value of f should be
- * in the range [0..1] otherwise the results are undefined.
- *
- * @param {!goog.vec.vec4d.Type} v0 The first vector.
- * @param {!goog.vec.vec4d.Type} v1 The second vector.
- * @param {number} f The interpolation factor.
- * @param {!goog.vec.vec4d.Type} resultVec The vector to receive the
- *     results (may be v0 or v1).
- * @return {!goog.vec.vec4d.Type} Return resultVec so that operations can be
- *     chained together.
- */
-goog.vec.vec4d.lerp = function(v0, v1, f, resultVec) {
-  var x = v0[0], y = v0[1], z = v0[2], w = v0[3];
-  resultVec[0] = (v1[0] - x) * f + x;
-  resultVec[1] = (v1[1] - y) * f + y;
-  resultVec[2] = (v1[2] - z) * f + z;
-  resultVec[3] = (v1[3] - w) * f + w;
-  return resultVec;
-};
-
-
-/**
- * Compares the components of vec0 with the components of another vector or
- * scalar, storing the larger values in resultVec.
- *
- * @param {!goog.vec.vec4d.Type} vec0 The source vector.
- * @param {!goog.vec.vec4d.Type|number} limit The limit vector or scalar.
- * @param {!goog.vec.vec4d.Type} resultVec The vector to receive the
- *     results (may be vec0 or limit).
- * @return {!goog.vec.vec4d.Type} Return resultVec so that operations can be
- *     chained together.
- */
-goog.vec.vec4d.max = function(vec0, limit, resultVec) {
-  if (typeof limit === 'number') {
-    resultVec[0] = Math.max(vec0[0], limit);
-    resultVec[1] = Math.max(vec0[1], limit);
-    resultVec[2] = Math.max(vec0[2], limit);
-    resultVec[3] = Math.max(vec0[3], limit);
-  } else {
-    resultVec[0] = Math.max(vec0[0], limit[0]);
-    resultVec[1] = Math.max(vec0[1], limit[1]);
-    resultVec[2] = Math.max(vec0[2], limit[2]);
-    resultVec[3] = Math.max(vec0[3], limit[3]);
-  }
-  return resultVec;
-};
-
-
-/**
- * Compares the components of vec0 with the components of another vector or
- * scalar, storing the smaller values in resultVec.
- *
- * @param {!goog.vec.vec4d.Type} vec0 The source vector.
- * @param {!goog.vec.vec4d.Type|number} limit The limit vector or scalar.
- * @param {!goog.vec.vec4d.Type} resultVec The vector to receive the
- *     results (may be vec0 or limit).
- * @return {!goog.vec.vec4d.Type} Return resultVec so that operations can be
- *     chained together.
- */
-goog.vec.vec4d.min = function(vec0, limit, resultVec) {
-  if (typeof limit === 'number') {
-    resultVec[0] = Math.min(vec0[0], limit);
-    resultVec[1] = Math.min(vec0[1], limit);
-    resultVec[2] = Math.min(vec0[2], limit);
-    resultVec[3] = Math.min(vec0[3], limit);
-  } else {
-    resultVec[0] = Math.min(vec0[0], limit[0]);
-    resultVec[1] = Math.min(vec0[1], limit[1]);
-    resultVec[2] = Math.min(vec0[2], limit[2]);
-    resultVec[3] = Math.min(vec0[3], limit[3]);
-  }
-  return resultVec;
-};
-
-
-/**
- * Returns true if the components of v0 are equal to the components of v1.
- *
- * @param {!goog.vec.vec4d.Type} v0 The first vector.
- * @param {!goog.vec.vec4d.Type} v1 The second vector.
- * @return {boolean} True if the vectors are equal, false otherwise.
- */
-goog.vec.vec4d.equals = function(v0, v1) {
-  return v0.length == v1.length && v0[0] == v1[0] && v0[1] == v1[1] &&
-      v0[2] == v1[2] && v0[3] == v1[3];
-};

+ 0 - 211
public/drivers/model/math/closure/vec/vec4d_test.js

@@ -1,211 +0,0 @@
-/**
- * @license
- * Copyright The Closure Library Authors.
- * SPDX-License-Identifier: Apache-2.0
- */
-
-////////////////////////// NOTE ABOUT EDITING THIS FILE ///////////////////////
-//                                                                           //
-// Any edits to this file must be applied to vec4f_test.js by running:       //
-//   swap_type.sh vec4d_test.js > vec4f_test.js                              //
-//                                                                           //
-////////////////////////// NOTE ABOUT EDITING THIS FILE ///////////////////////
-
-goog.module('goog.vec.vec4dTest');
-goog.setTestOnly();
-
-const testSuite = goog.require('goog.testing.testSuite');
-const vec4d = goog.require('goog.vec.vec4d');
-
-testSuite({
-  testCreate() {
-    const v = vec4d.create();
-    assertElementsEquals([0, 0, 0, 0], v);
-  },
-
-  testCreateFromArray() {
-    const v = vec4d.createFromArray([1, 2, 3, 4]);
-    assertElementsEquals([1, 2, 3, 4], v);
-  },
-
-  testCreateFromValues() {
-    const v = vec4d.createFromValues(1, 2, 3, 4);
-    assertElementsEquals([1, 2, 3, 4], v);
-  },
-
-  testClone() {
-    const v0 = vec4d.createFromValues(1, 2, 3, 4);
-    const v1 = vec4d.clone(v0);
-    assertElementsEquals([1, 2, 3, 4], v1);
-  },
-
-  testSet() {
-    const v = vec4d.create();
-    vec4d.setFromValues(v, 1, 2, 3, 4);
-    assertElementsEquals([1, 2, 3, 4], v);
-
-    vec4d.setFromArray(v, [4, 5, 6, 7]);
-    assertElementsEquals([4, 5, 6, 7], v);
-  },
-
-  testAdd() {
-    const v0 = vec4d.setFromArray(vec4d.create(), [1, 2, 3, 4]);
-    const v1 = vec4d.setFromArray(vec4d.create(), [5, 6, 7, 8]);
-    const v2 = vec4d.setFromVec4d(vec4d.create(), v0);
-
-    vec4d.add(v2, v1, v2);
-    assertElementsEquals([1, 2, 3, 4], v0);
-    assertElementsEquals([5, 6, 7, 8], v1);
-    assertElementsEquals([6, 8, 10, 12], v2);
-
-    vec4d.add(vec4d.add(v0, v1, v2), v0, v2);
-    assertElementsEquals([7, 10, 13, 16], v2);
-  },
-
-  testSubtract() {
-    const v0 = vec4d.setFromArray(vec4d.create(), [4, 3, 2, 1]);
-    const v1 = vec4d.setFromArray(vec4d.create(), [5, 6, 7, 8]);
-    const v2 = vec4d.setFromVec4d(vec4d.create(), v0);
-
-    vec4d.subtract(v2, v1, v2);
-    assertElementsEquals([4, 3, 2, 1], v0);
-    assertElementsEquals([5, 6, 7, 8], v1);
-    assertElementsEquals([-1, -3, -5, -7], v2);
-
-    vec4d.setFromValues(v2, 0, 0, 0, 0);
-    vec4d.subtract(v1, v0, v2);
-    assertElementsEquals([1, 3, 5, 7], v2);
-
-    vec4d.subtract(vec4d.subtract(v1, v0, v2), v0, v2);
-    assertElementsEquals([-3, 0, 3, 6], v2);
-  },
-
-  testNegate() {
-    const v0 = vec4d.setFromArray(vec4d.create(), [1, 2, 3, 4]);
-    const v1 = vec4d.create();
-
-    vec4d.negate(v0, v1);
-    assertElementsEquals([-1, -2, -3, -4], v1);
-    assertElementsEquals([1, 2, 3, 4], v0);
-
-    vec4d.negate(v0, v0);
-    assertElementsEquals([-1, -2, -3, -4], v0);
-  },
-
-  testAbs() {
-    const v0 = vec4d.setFromArray(vec4d.create(), [-1, -2, -3, -4]);
-    const v1 = vec4d.create();
-
-    vec4d.abs(v0, v1);
-    assertElementsEquals([1, 2, 3, 4], v1);
-    assertElementsEquals([-1, -2, -3, -4], v0);
-
-    vec4d.abs(v0, v0);
-    assertElementsEquals([1, 2, 3, 4], v0);
-  },
-
-  testScale() {
-    const v0 = vec4d.setFromArray(vec4d.create(), [1, 2, 3, 4]);
-    const v1 = vec4d.create();
-
-    vec4d.scale(v0, 4, v1);
-    assertElementsEquals([4, 8, 12, 16], v1);
-    assertElementsEquals([1, 2, 3, 4], v0);
-
-    vec4d.setFromArray(v1, v0);
-    vec4d.scale(v1, 5, v1);
-    assertElementsEquals([5, 10, 15, 20], v1);
-  },
-
-  testMagnitudeSquared() {
-    const v0 = vec4d.setFromArray(vec4d.create(), [1, 2, 3, 4]);
-    assertEquals(30, vec4d.magnitudeSquared(v0));
-  },
-
-  testMagnitude() {
-    const v0 = vec4d.setFromArray(vec4d.create(), [1, 2, 3, 4]);
-    assertEquals(Math.sqrt(30), vec4d.magnitude(v0));
-  },
-
-  testNormalize() {
-    const v0 = vec4d.setFromArray(vec4d.create(), [2, 3, 4, 5]);
-    const v1 = vec4d.create();
-    const v2 = vec4d.create();
-    vec4d.scale(v0, 1 / vec4d.magnitude(v0), v2);
-
-    vec4d.normalize(v0, v1);
-    assertElementsEquals(v2, v1);
-    assertElementsEquals([2, 3, 4, 5], v0);
-
-    vec4d.setFromArray(v1, v0);
-    vec4d.normalize(v1, v1);
-    assertElementsEquals(v2, v1);
-  },
-
-  testDot() {
-    const v0 = vec4d.setFromArray(vec4d.create(), [1, 2, 3, 4]);
-    const v1 = vec4d.setFromArray(vec4d.create(), [5, 6, 7, 8]);
-    assertEquals(70, vec4d.dot(v0, v1));
-    assertEquals(70, vec4d.dot(v1, v0));
-  },
-
-  testLerp() {
-    const v0 = vec4d.setFromValues(vec4d.create(), 1, 2, 3, 4);
-    const v1 = vec4d.setFromValues(vec4d.create(), 10, 20, 30, 40);
-    const v2 = vec4d.setFromVec4d(vec4d.create(), v0);
-
-    vec4d.lerp(v2, v1, 0, v2);
-    assertElementsEquals([1, 2, 3, 4], v2);
-    vec4d.lerp(v2, v1, 1, v2);
-    assertElementsEquals([10, 20, 30, 40], v2);
-    vec4d.lerp(v0, v1, .5, v2);
-    assertElementsEquals([5.5, 11, 16.5, 22], v2);
-  },
-
-  testMax() {
-    const v0 = vec4d.setFromValues(vec4d.create(), 10, 20, 30, 40);
-    const v1 = vec4d.setFromValues(vec4d.create(), 5, 25, 35, 30);
-    const v2 = vec4d.create();
-
-    vec4d.max(v0, v1, v2);
-    assertElementsEquals([10, 25, 35, 40], v2);
-    vec4d.max(v1, v0, v1);
-    assertElementsEquals([10, 25, 35, 40], v1);
-    vec4d.max(v2, 20, v2);
-    assertElementsEquals([20, 25, 35, 40], v2);
-  },
-
-  testMin() {
-    const v0 = vec4d.setFromValues(vec4d.create(), 10, 20, 30, 40);
-    const v1 = vec4d.setFromValues(vec4d.create(), 5, 25, 35, 30);
-    const v2 = vec4d.create();
-
-    vec4d.min(v0, v1, v2);
-    assertElementsEquals([5, 20, 30, 30], v2);
-    vec4d.min(v1, v0, v1);
-    assertElementsEquals([5, 20, 30, 30], v1);
-    vec4d.min(v2, 20, v2);
-    assertElementsEquals([5, 20, 20, 20], v2);
-  },
-
-  testEquals() {
-    const v0 = vec4d.setFromValues(vec4d.create(), 1, 2, 3, 4);
-    let v1 = vec4d.setFromVec4d(vec4d.create(), v0);
-    assertElementsEquals(v0, v1);
-
-    v1[0] = 5;
-    assertFalse(vec4d.equals(v0, v1));
-
-    v1 = vec4d.setFromVec4d(vec4d.create(), v0);
-    v1[1] = 5;
-    assertFalse(vec4d.equals(v0, v1));
-
-    v1 = vec4d.setFromVec4d(vec4d.create(), v0);
-    v1[2] = 5;
-    assertFalse(vec4d.equals(v0, v1));
-
-    v1 = vec4d.setFromVec4d(vec4d.create(), v0);
-    v1[3] = 5;
-    assertFalse(vec4d.equals(v0, v1));
-  },
-});

+ 0 - 399
public/drivers/model/math/closure/vec/vec4f.js

@@ -1,399 +0,0 @@
-/**
- * @license
- * Copyright The Closure Library Authors.
- * SPDX-License-Identifier: Apache-2.0
- */
-
-
-////////////////////////// NOTE ABOUT EDITING THIS FILE ///////////////////////
-//                                                                           //
-// Any edits to this file must be applied to vec4d.js by running:            //
-//   swap_type.sh vec4f.js > vec4d.js                                        //
-//                                                                           //
-////////////////////////// NOTE ABOUT EDITING THIS FILE ///////////////////////
-
-
-/**
- * @fileoverview Provides functions for operating on 4 element float (32bit)
- * vectors.
- *
- * The last parameter will typically be the output object and an object
- * can be both an input and output parameter to all methods except where
- * noted.
- *
- * See the README for notes about the design and structure of the API
- * (especially related to performance).
- */
-goog.provide('goog.vec.vec4f');
-goog.provide('goog.vec.vec4f.Type');
-
-/** @suppress {extraRequire} */
-goog.require('goog.vec');
-
-/** @typedef {!goog.vec.Float32} */ goog.vec.vec4f.Type;
-
-
-/**
- * Creates a vec4f with all elements initialized to zero.
- *
- * @return {!goog.vec.vec4f.Type} The new vec4f.
- */
-goog.vec.vec4f.create = function() {
-  return new Float32Array(4);
-};
-
-
-/**
- * Creates a new vec4f initialized with the value from the given array.
- *
- * @param {!Array<number>} vec The source 4 element array.
- * @return {!goog.vec.vec4f.Type} The new vec4f.
- */
-goog.vec.vec4f.createFromArray = function(vec) {
-  var newVec = goog.vec.vec4f.create();
-  goog.vec.vec4f.setFromArray(newVec, vec);
-  return newVec;
-};
-
-
-/**
- * Creates a new vec4f initialized with the supplied values.
- *
- * @param {number} v0 The value for element at index 0.
- * @param {number} v1 The value for element at index 1.
- * @param {number} v2 The value for element at index 2.
- * @param {number} v3 The value for element at index 3.
- * @return {!goog.vec.vec4f.Type} The new vector.
- */
-goog.vec.vec4f.createFromValues = function(v0, v1, v2, v3) {
-  var vec = goog.vec.vec4f.create();
-  goog.vec.vec4f.setFromValues(vec, v0, v1, v2, v3);
-  return vec;
-};
-
-
-/**
- * Creates a clone of the given vec4f.
- *
- * @param {!goog.vec.vec4f.Type} vec The source vec4f.
- * @return {!goog.vec.vec4f.Type} The new cloned vec4f.
- */
-goog.vec.vec4f.clone = function(vec) {
-  var newVec = goog.vec.vec4f.create();
-  goog.vec.vec4f.setFromVec4f(newVec, vec);
-  return newVec;
-};
-
-
-/**
- * Initializes the vector with the given values.
- *
- * @param {!goog.vec.vec4f.Type} vec The vector to receive the values.
- * @param {number} v0 The value for element at index 0.
- * @param {number} v1 The value for element at index 1.
- * @param {number} v2 The value for element at index 2.
- * @param {number} v3 The value for element at index 3.
- * @return {!goog.vec.vec4f.Type} Return vec so that operations can be
- *     chained together.
- */
-goog.vec.vec4f.setFromValues = function(vec, v0, v1, v2, v3) {
-  vec[0] = v0;
-  vec[1] = v1;
-  vec[2] = v2;
-  vec[3] = v3;
-  return vec;
-};
-
-
-/**
- * Initializes vec4f vec from vec4f src.
- *
- * @param {!goog.vec.vec4f.Type} vec The destination vector.
- * @param {!goog.vec.vec4f.Type} src The source vector.
- * @return {!goog.vec.vec4f.Type} Return vec so that operations can be
- *     chained together.
- */
-goog.vec.vec4f.setFromVec4f = function(vec, src) {
-  vec[0] = src[0];
-  vec[1] = src[1];
-  vec[2] = src[2];
-  vec[3] = src[3];
-  return vec;
-};
-
-
-/**
- * Initializes vec4f vec from vec4d src (typed as a Float64Array to
- * avoid circular goog.requires).
- *
- * @param {!goog.vec.vec4f.Type} vec The destination vector.
- * @param {Float64Array} src The source vector.
- * @return {!goog.vec.vec4f.Type} Return vec so that operations can be
- *     chained together.
- */
-goog.vec.vec4f.setFromVec4d = function(vec, src) {
-  vec[0] = src[0];
-  vec[1] = src[1];
-  vec[2] = src[2];
-  vec[3] = src[3];
-  return vec;
-};
-
-
-/**
- * Initializes vec4f vec from Array src.
- *
- * @param {!goog.vec.vec4f.Type} vec The destination vector.
- * @param {Array<number>} src The source vector.
- * @return {!goog.vec.vec4f.Type} Return vec so that operations can be
- *     chained together.
- */
-goog.vec.vec4f.setFromArray = function(vec, src) {
-  vec[0] = src[0];
-  vec[1] = src[1];
-  vec[2] = src[2];
-  vec[3] = src[3];
-  return vec;
-};
-
-
-/**
- * Performs a component-wise addition of vec0 and vec1 together storing the
- * result into resultVec.
- *
- * @param {!goog.vec.vec4f.Type} vec0 The first addend.
- * @param {!goog.vec.vec4f.Type} vec1 The second addend.
- * @param {!goog.vec.vec4f.Type} resultVec The vector to
- *     receive the result. May be vec0 or vec1.
- * @return {!goog.vec.vec4f.Type} Return resultVec so that operations can be
- *     chained together.
- */
-goog.vec.vec4f.add = function(vec0, vec1, resultVec) {
-  resultVec[0] = vec0[0] + vec1[0];
-  resultVec[1] = vec0[1] + vec1[1];
-  resultVec[2] = vec0[2] + vec1[2];
-  resultVec[3] = vec0[3] + vec1[3];
-  return resultVec;
-};
-
-
-/**
- * Performs a component-wise subtraction of vec1 from vec0 storing the
- * result into resultVec.
- *
- * @param {!goog.vec.vec4f.Type} vec0 The minuend.
- * @param {!goog.vec.vec4f.Type} vec1 The subtrahend.
- * @param {!goog.vec.vec4f.Type} resultVec The vector to
- *     receive the result. May be vec0 or vec1.
- * @return {!goog.vec.vec4f.Type} Return resultVec so that operations can be
- *     chained together.
- */
-goog.vec.vec4f.subtract = function(vec0, vec1, resultVec) {
-  resultVec[0] = vec0[0] - vec1[0];
-  resultVec[1] = vec0[1] - vec1[1];
-  resultVec[2] = vec0[2] - vec1[2];
-  resultVec[3] = vec0[3] - vec1[3];
-  return resultVec;
-};
-
-
-/**
- * Negates vec0, storing the result into resultVec.
- *
- * @param {!goog.vec.vec4f.Type} vec0 The vector to negate.
- * @param {!goog.vec.vec4f.Type} resultVec The vector to
- *     receive the result. May be vec0.
- * @return {!goog.vec.vec4f.Type} Return resultVec so that operations can be
- *     chained together.
- */
-goog.vec.vec4f.negate = function(vec0, resultVec) {
-  resultVec[0] = -vec0[0];
-  resultVec[1] = -vec0[1];
-  resultVec[2] = -vec0[2];
-  resultVec[3] = -vec0[3];
-  return resultVec;
-};
-
-
-/**
- * Takes the absolute value of each component of vec0 storing the result in
- * resultVec.
- *
- * @param {!goog.vec.vec4f.Type} vec0 The source vector.
- * @param {!goog.vec.vec4f.Type} resultVec The vector to receive the result.
- *     May be vec0.
- * @return {!goog.vec.vec4f.Type} Return resultVec so that operations can be
- *     chained together.
- */
-goog.vec.vec4f.abs = function(vec0, resultVec) {
-  resultVec[0] = Math.abs(vec0[0]);
-  resultVec[1] = Math.abs(vec0[1]);
-  resultVec[2] = Math.abs(vec0[2]);
-  resultVec[3] = Math.abs(vec0[3]);
-  return resultVec;
-};
-
-
-/**
- * Multiplies each component of vec0 with scalar storing the product into
- * resultVec.
- *
- * @param {!goog.vec.vec4f.Type} vec0 The source vector.
- * @param {number} scalar The value to multiply with each component of vec0.
- * @param {!goog.vec.vec4f.Type} resultVec The vector to
- *     receive the result. May be vec0.
- * @return {!goog.vec.vec4f.Type} Return resultVec so that operations can be
- *     chained together.
- */
-goog.vec.vec4f.scale = function(vec0, scalar, resultVec) {
-  resultVec[0] = vec0[0] * scalar;
-  resultVec[1] = vec0[1] * scalar;
-  resultVec[2] = vec0[2] * scalar;
-  resultVec[3] = vec0[3] * scalar;
-  return resultVec;
-};
-
-
-/**
- * Returns the magnitudeSquared of the given vector.
- *
- * @param {!goog.vec.vec4f.Type} vec0 The vector.
- * @return {number} The magnitude of the vector.
- */
-goog.vec.vec4f.magnitudeSquared = function(vec0) {
-  var x = vec0[0], y = vec0[1], z = vec0[2], w = vec0[3];
-  return x * x + y * y + z * z + w * w;
-};
-
-
-/**
- * Returns the magnitude of the given vector.
- *
- * @param {!goog.vec.vec4f.Type} vec0 The vector.
- * @return {number} The magnitude of the vector.
- */
-goog.vec.vec4f.magnitude = function(vec0) {
-  var x = vec0[0], y = vec0[1], z = vec0[2], w = vec0[3];
-  return Math.sqrt(x * x + y * y + z * z + w * w);
-};
-
-
-/**
- * Normalizes the given vector storing the result into resultVec.
- *
- * @param {!goog.vec.vec4f.Type} vec0 The vector to normalize.
- * @param {!goog.vec.vec4f.Type} resultVec The vector to
- *     receive the result. May be vec0.
- * @return {!goog.vec.vec4f.Type} Return resultVec so that operations can be
- *     chained together.
- */
-goog.vec.vec4f.normalize = function(vec0, resultVec) {
-  var x = vec0[0], y = vec0[1], z = vec0[2], w = vec0[3];
-  var ilen = 1 / Math.sqrt(x * x + y * y + z * z + w * w);
-  resultVec[0] = x * ilen;
-  resultVec[1] = y * ilen;
-  resultVec[2] = z * ilen;
-  resultVec[3] = w * ilen;
-  return resultVec;
-};
-
-
-/**
- * Returns the scalar product of vectors v0 and v1.
- *
- * @param {!goog.vec.vec4f.Type} v0 The first vector.
- * @param {!goog.vec.vec4f.Type} v1 The second vector.
- * @return {number} The scalar product.
- */
-goog.vec.vec4f.dot = function(v0, v1) {
-  return v0[0] * v1[0] + v0[1] * v1[1] + v0[2] * v1[2] + v0[3] * v1[3];
-};
-
-
-/**
- * Linearly interpolate from v0 to v1 according to f. The value of f should be
- * in the range [0..1] otherwise the results are undefined.
- *
- * @param {!goog.vec.vec4f.Type} v0 The first vector.
- * @param {!goog.vec.vec4f.Type} v1 The second vector.
- * @param {number} f The interpolation factor.
- * @param {!goog.vec.vec4f.Type} resultVec The vector to receive the
- *     results (may be v0 or v1).
- * @return {!goog.vec.vec4f.Type} Return resultVec so that operations can be
- *     chained together.
- */
-goog.vec.vec4f.lerp = function(v0, v1, f, resultVec) {
-  var x = v0[0], y = v0[1], z = v0[2], w = v0[3];
-  resultVec[0] = (v1[0] - x) * f + x;
-  resultVec[1] = (v1[1] - y) * f + y;
-  resultVec[2] = (v1[2] - z) * f + z;
-  resultVec[3] = (v1[3] - w) * f + w;
-  return resultVec;
-};
-
-
-/**
- * Compares the components of vec0 with the components of another vector or
- * scalar, storing the larger values in resultVec.
- *
- * @param {!goog.vec.vec4f.Type} vec0 The source vector.
- * @param {!goog.vec.vec4f.Type|number} limit The limit vector or scalar.
- * @param {!goog.vec.vec4f.Type} resultVec The vector to receive the
- *     results (may be vec0 or limit).
- * @return {!goog.vec.vec4f.Type} Return resultVec so that operations can be
- *     chained together.
- */
-goog.vec.vec4f.max = function(vec0, limit, resultVec) {
-  if (typeof limit === 'number') {
-    resultVec[0] = Math.max(vec0[0], limit);
-    resultVec[1] = Math.max(vec0[1], limit);
-    resultVec[2] = Math.max(vec0[2], limit);
-    resultVec[3] = Math.max(vec0[3], limit);
-  } else {
-    resultVec[0] = Math.max(vec0[0], limit[0]);
-    resultVec[1] = Math.max(vec0[1], limit[1]);
-    resultVec[2] = Math.max(vec0[2], limit[2]);
-    resultVec[3] = Math.max(vec0[3], limit[3]);
-  }
-  return resultVec;
-};
-
-
-/**
- * Compares the components of vec0 with the components of another vector or
- * scalar, storing the smaller values in resultVec.
- *
- * @param {!goog.vec.vec4f.Type} vec0 The source vector.
- * @param {!goog.vec.vec4f.Type|number} limit The limit vector or scalar.
- * @param {!goog.vec.vec4f.Type} resultVec The vector to receive the
- *     results (may be vec0 or limit).
- * @return {!goog.vec.vec4f.Type} Return resultVec so that operations can be
- *     chained together.
- */
-goog.vec.vec4f.min = function(vec0, limit, resultVec) {
-  if (typeof limit === 'number') {
-    resultVec[0] = Math.min(vec0[0], limit);
-    resultVec[1] = Math.min(vec0[1], limit);
-    resultVec[2] = Math.min(vec0[2], limit);
-    resultVec[3] = Math.min(vec0[3], limit);
-  } else {
-    resultVec[0] = Math.min(vec0[0], limit[0]);
-    resultVec[1] = Math.min(vec0[1], limit[1]);
-    resultVec[2] = Math.min(vec0[2], limit[2]);
-    resultVec[3] = Math.min(vec0[3], limit[3]);
-  }
-  return resultVec;
-};
-
-
-/**
- * Returns true if the components of v0 are equal to the components of v1.
- *
- * @param {!goog.vec.vec4f.Type} v0 The first vector.
- * @param {!goog.vec.vec4f.Type} v1 The second vector.
- * @return {boolean} True if the vectors are equal, false otherwise.
- */
-goog.vec.vec4f.equals = function(v0, v1) {
-  return v0.length == v1.length && v0[0] == v1[0] && v0[1] == v1[1] &&
-      v0[2] == v1[2] && v0[3] == v1[3];
-};

+ 0 - 211
public/drivers/model/math/closure/vec/vec4f_test.js

@@ -1,211 +0,0 @@
-/**
- * @license
- * Copyright The Closure Library Authors.
- * SPDX-License-Identifier: Apache-2.0
- */
-
-////////////////////////// NOTE ABOUT EDITING THIS FILE ///////////////////////
-//                                                                           //
-// Any edits to this file must be applied to vec4d_test.js by running:       //
-//   swap_type.sh vec4f_test.js > vec4d_test.js                              //
-//                                                                           //
-////////////////////////// NOTE ABOUT EDITING THIS FILE ///////////////////////
-
-goog.module('goog.vec.vec4fTest');
-goog.setTestOnly();
-
-const testSuite = goog.require('goog.testing.testSuite');
-const vec4f = goog.require('goog.vec.vec4f');
-
-testSuite({
-  testCreate() {
-    const v = vec4f.create();
-    assertElementsEquals([0, 0, 0, 0], v);
-  },
-
-  testCreateFromArray() {
-    const v = vec4f.createFromArray([1, 2, 3, 4]);
-    assertElementsEquals([1, 2, 3, 4], v);
-  },
-
-  testCreateFromValues() {
-    const v = vec4f.createFromValues(1, 2, 3, 4);
-    assertElementsEquals([1, 2, 3, 4], v);
-  },
-
-  testClone() {
-    const v0 = vec4f.createFromValues(1, 2, 3, 4);
-    const v1 = vec4f.clone(v0);
-    assertElementsEquals([1, 2, 3, 4], v1);
-  },
-
-  testSet() {
-    const v = vec4f.create();
-    vec4f.setFromValues(v, 1, 2, 3, 4);
-    assertElementsEquals([1, 2, 3, 4], v);
-
-    vec4f.setFromArray(v, [4, 5, 6, 7]);
-    assertElementsEquals([4, 5, 6, 7], v);
-  },
-
-  testAdd() {
-    const v0 = vec4f.setFromArray(vec4f.create(), [1, 2, 3, 4]);
-    const v1 = vec4f.setFromArray(vec4f.create(), [5, 6, 7, 8]);
-    const v2 = vec4f.setFromVec4f(vec4f.create(), v0);
-
-    vec4f.add(v2, v1, v2);
-    assertElementsEquals([1, 2, 3, 4], v0);
-    assertElementsEquals([5, 6, 7, 8], v1);
-    assertElementsEquals([6, 8, 10, 12], v2);
-
-    vec4f.add(vec4f.add(v0, v1, v2), v0, v2);
-    assertElementsEquals([7, 10, 13, 16], v2);
-  },
-
-  testSubtract() {
-    const v0 = vec4f.setFromArray(vec4f.create(), [4, 3, 2, 1]);
-    const v1 = vec4f.setFromArray(vec4f.create(), [5, 6, 7, 8]);
-    const v2 = vec4f.setFromVec4f(vec4f.create(), v0);
-
-    vec4f.subtract(v2, v1, v2);
-    assertElementsEquals([4, 3, 2, 1], v0);
-    assertElementsEquals([5, 6, 7, 8], v1);
-    assertElementsEquals([-1, -3, -5, -7], v2);
-
-    vec4f.setFromValues(v2, 0, 0, 0, 0);
-    vec4f.subtract(v1, v0, v2);
-    assertElementsEquals([1, 3, 5, 7], v2);
-
-    vec4f.subtract(vec4f.subtract(v1, v0, v2), v0, v2);
-    assertElementsEquals([-3, 0, 3, 6], v2);
-  },
-
-  testNegate() {
-    const v0 = vec4f.setFromArray(vec4f.create(), [1, 2, 3, 4]);
-    const v1 = vec4f.create();
-
-    vec4f.negate(v0, v1);
-    assertElementsEquals([-1, -2, -3, -4], v1);
-    assertElementsEquals([1, 2, 3, 4], v0);
-
-    vec4f.negate(v0, v0);
-    assertElementsEquals([-1, -2, -3, -4], v0);
-  },
-
-  testAbs() {
-    const v0 = vec4f.setFromArray(vec4f.create(), [-1, -2, -3, -4]);
-    const v1 = vec4f.create();
-
-    vec4f.abs(v0, v1);
-    assertElementsEquals([1, 2, 3, 4], v1);
-    assertElementsEquals([-1, -2, -3, -4], v0);
-
-    vec4f.abs(v0, v0);
-    assertElementsEquals([1, 2, 3, 4], v0);
-  },
-
-  testScale() {
-    const v0 = vec4f.setFromArray(vec4f.create(), [1, 2, 3, 4]);
-    const v1 = vec4f.create();
-
-    vec4f.scale(v0, 4, v1);
-    assertElementsEquals([4, 8, 12, 16], v1);
-    assertElementsEquals([1, 2, 3, 4], v0);
-
-    vec4f.setFromArray(v1, v0);
-    vec4f.scale(v1, 5, v1);
-    assertElementsEquals([5, 10, 15, 20], v1);
-  },
-
-  testMagnitudeSquared() {
-    const v0 = vec4f.setFromArray(vec4f.create(), [1, 2, 3, 4]);
-    assertEquals(30, vec4f.magnitudeSquared(v0));
-  },
-
-  testMagnitude() {
-    const v0 = vec4f.setFromArray(vec4f.create(), [1, 2, 3, 4]);
-    assertEquals(Math.sqrt(30), vec4f.magnitude(v0));
-  },
-
-  testNormalize() {
-    const v0 = vec4f.setFromArray(vec4f.create(), [2, 3, 4, 5]);
-    const v1 = vec4f.create();
-    const v2 = vec4f.create();
-    vec4f.scale(v0, 1 / vec4f.magnitude(v0), v2);
-
-    vec4f.normalize(v0, v1);
-    assertElementsEquals(v2, v1);
-    assertElementsEquals([2, 3, 4, 5], v0);
-
-    vec4f.setFromArray(v1, v0);
-    vec4f.normalize(v1, v1);
-    assertElementsEquals(v2, v1);
-  },
-
-  testDot() {
-    const v0 = vec4f.setFromArray(vec4f.create(), [1, 2, 3, 4]);
-    const v1 = vec4f.setFromArray(vec4f.create(), [5, 6, 7, 8]);
-    assertEquals(70, vec4f.dot(v0, v1));
-    assertEquals(70, vec4f.dot(v1, v0));
-  },
-
-  testLerp() {
-    const v0 = vec4f.setFromValues(vec4f.create(), 1, 2, 3, 4);
-    const v1 = vec4f.setFromValues(vec4f.create(), 10, 20, 30, 40);
-    const v2 = vec4f.setFromVec4f(vec4f.create(), v0);
-
-    vec4f.lerp(v2, v1, 0, v2);
-    assertElementsEquals([1, 2, 3, 4], v2);
-    vec4f.lerp(v2, v1, 1, v2);
-    assertElementsEquals([10, 20, 30, 40], v2);
-    vec4f.lerp(v0, v1, .5, v2);
-    assertElementsEquals([5.5, 11, 16.5, 22], v2);
-  },
-
-  testMax() {
-    const v0 = vec4f.setFromValues(vec4f.create(), 10, 20, 30, 40);
-    const v1 = vec4f.setFromValues(vec4f.create(), 5, 25, 35, 30);
-    const v2 = vec4f.create();
-
-    vec4f.max(v0, v1, v2);
-    assertElementsEquals([10, 25, 35, 40], v2);
-    vec4f.max(v1, v0, v1);
-    assertElementsEquals([10, 25, 35, 40], v1);
-    vec4f.max(v2, 20, v2);
-    assertElementsEquals([20, 25, 35, 40], v2);
-  },
-
-  testMin() {
-    const v0 = vec4f.setFromValues(vec4f.create(), 10, 20, 30, 40);
-    const v1 = vec4f.setFromValues(vec4f.create(), 5, 25, 35, 30);
-    const v2 = vec4f.create();
-
-    vec4f.min(v0, v1, v2);
-    assertElementsEquals([5, 20, 30, 30], v2);
-    vec4f.min(v1, v0, v1);
-    assertElementsEquals([5, 20, 30, 30], v1);
-    vec4f.min(v2, 20, v2);
-    assertElementsEquals([5, 20, 20, 20], v2);
-  },
-
-  testEquals() {
-    const v0 = vec4f.setFromValues(vec4f.create(), 1, 2, 3, 4);
-    let v1 = vec4f.setFromVec4f(vec4f.create(), v0);
-    assertElementsEquals(v0, v1);
-
-    v1[0] = 5;
-    assertFalse(vec4f.equals(v0, v1));
-
-    v1 = vec4f.setFromVec4f(vec4f.create(), v0);
-    v1[1] = 5;
-    assertFalse(vec4f.equals(v0, v1));
-
-    v1 = vec4f.setFromVec4f(vec4f.create(), v0);
-    v1[2] = 5;
-    assertFalse(vec4f.equals(v0, v1));
-
-    v1 = vec4f.setFromVec4f(vec4f.create(), v0);
-    v1[3] = 5;
-    assertFalse(vec4f.equals(v0, v1));
-  },
-});

+ 0 - 443
public/drivers/model/math/closure/vec/vec_array_perf.html

@@ -1,443 +0,0 @@
-<!DOCTYPE html>
-<html>
-<!--
-Copyright The Closure Library Authors. All Rights Reserved.
-
-Use of this source code is governed by the Apache License, Version 2.0.
-See the COPYING file for details.
-
--->
-<head>
-<meta http-equiv="X-UA-Compatible" content="IE=edge">
-  <title>Closure Performance Tests - Vector Array math</title>
-  <link rel="stylesheet" type="text/css"
-        href="../testing/performancetable.css"/>
-  <script type="text/javascript" src="../base.js"></script>
-  <script type="text/javascript">
-    goog.require('goog.testing.jsunit');
-    goog.require('goog.testing.PerformanceTable');
-    goog.require('goog.vec.Vec4');
-    goog.require('goog.vec.Mat4');
-  </script>
-</head>
-<body>
-  <h1>Closure Performance Tests - Vector Array Math</h1>
-  <p>
-    <strong>User-agent:</strong>
-    <script type="text/javascript">document.write(navigator.userAgent);</script>
-  </p>
-  <p>
-    These tests compare various methods of performing vector operations on
-    arrays of vectors.
-  </p>
-  <div id="perfTable"></div>
-  <hr>
- <script type="text/javascript">
-
-var table = new goog.testing.PerformanceTable(
-    goog.dom.getElement('perfTable'));
-
-function createRandomFloat32Array(length) {
-  var array = new Float32Array(length);
-  for (var i = 0; i < length; i++) {
-    array[i] = Math.random();
-  }
-  return array;
-}
-
-function createRandomIndexArray(length) {
-  var array = [];
-  for (var i = 0; i < length; i++) {
-    array[i] = Math.floor(Math.random() * length);
-    array[i] = Math.min(length - 1, array[i]);
-  }
-  return array;
-}
-
-function createRandomVec4Array(length) {
-  var a = [];
-  for (var i = 0; i < length; i++) {
-    a[i] = goog.vec.Vec4.createFromValues(
-        Math.random(), Math.random(), Math.random(), Math.random());
-  }
-  return a;
-}
-
-function createRandomMat4() {
-  var m = goog.vec.Mat4.createFromValues(
-      Math.random(), Math.random(), Math.random(), Math.random(),
-      Math.random(), Math.random(), Math.random(), Math.random(),
-      Math.random(), Math.random(), Math.random(), Math.random(),
-      Math.random(), Math.random(), Math.random(), Math.random());
-  return m;
-}
-
-function createRandomMat4Array(length) {
-  var m = [];
-  for (var i = 0; i < length; i++) {
-    m[i] = createRandomMat4();
-  }
-  return m;
-}
-
-/**
- * Vec4Object is a 4-vector object with x,y,z,w components.
- * @param {number} x The x component.
- * @param {number} y The y component.
- * @param {number} z The z component.
- * @param {number} w The w component.
- * @constructor
- */
-Vec4Object = function(x, y, z, w) {
-  this.x = x;
-  this.y = y;
-  this.z = z;
-  this.w = w;
-};
-
-/**
- * Add two vectors.
- * @param {Vec4Object} v0 A vector.
- * @param {Vec4Object} v1 Another vector.
- * @param {Vec4Object} r The result.
- */
-Vec4Object.add = function(v0, v1, r) {
-  r.x = v0.x + v1.x;
-  r.y = v0.y + v1.y;
-  r.z = v0.z + v1.z;
-  r.w = v0.w + v1.w;
-};
-
-function createRandomVec4ObjectArray(length) {
-  var a = [];
-  for (var i = 0; i < length; i++) {
-    a[i] = new Vec4Object(
-        Math.random(), Math.random(), Math.random(), Math.random());
-  }
-  return a;
-}
-
-function setVec4FromArray(v, a, o) {
-  v[0] = a[o + 0];
-  v[1] = a[o + 1];
-  v[2] = a[o + 2];
-  v[3] = a[o + 3];
-}
-
-function setArrayFromVec4(a, o, v) {
-  a[o + 0] = v[0];
-  a[o + 1] = v[1];
-  a[o + 2] = v[2];
-  a[o + 3] = v[3];
-}
-
-/**
- * This is the same as goog.vec.Vec4.add().  Use this to avoid namespace lookup
- * overheads.
- * @param {goog.vec.Vec4.Vec4Like} v0 A vector.
- * @param {goog.vec.Vec4.Vec4Like} v1 Another vector.
- * @param {goog.vec.Vec4.Vec4Like} r The result.
- */
-function addVec4(v0, v1, r) {
-  r[0] = v0[0] + v1[0];
-  r[1] = v0[1] + v1[1];
-  r[2] = v0[2] + v1[2];
-  r[3] = v0[3] + v1[3];
-}
-
-function addVec4ByOffset(v0Buf, v0Off, v1Buf, v1Off, rBuf, rOff) {
-  rBuf[rOff + 0] = v0Buf[v0Off + 0] + v1Buf[v1Off + 0];
-  rBuf[rOff + 1] = v0Buf[v0Off + 1] + v1Buf[v1Off + 1];
-  rBuf[rOff + 2] = v0Buf[v0Off + 2] + v1Buf[v1Off + 2];
-  rBuf[rOff + 3] = v0Buf[v0Off + 3] + v1Buf[v1Off + 3];
-}
-
-function addVec4ByOptionalOffset(v0, v1, r, opt_v0Off, opt_v1Off, opt_rOff) {
-  if (opt_v0Off && opt_v1Off && opt_rOff) {
-    r[opt_rOff + 0] = v0[opt_v0Off + 0] + v1[opt_v1Off + 0];
-    r[opt_rOff + 1] = v0[opt_v0Off + 1] + v1[opt_v1Off + 1];
-    r[opt_rOff + 2] = v0[opt_v0Off + 2] + v1[opt_v1Off + 2];
-    r[opt_rOff + 3] = v0[opt_v0Off + 3] + v1[opt_v1Off + 3];
-  } else {
-    r[0] = v0[0] + v1[0];
-    r[1] = v0[1] + v1[1];
-    r[2] = v0[2] + v1[2];
-    r[3] = v0[3] + v1[3];
-  }
-}
-
-function mat4MultVec4ByOffset(mBuf, mOff, vBuf, vOff, rBuf, rOff) {
-  var x = vBuf[vOff + 0], y = vBuf[vOff + 1],
-      z = vBuf[vOff + 2], w = vBuf[vOff + 3];
-  rBuf[rOff + 0] = x * mBuf[mOff + 0] + y * mBuf[mOff + 4] +
-      z * mBuf[mOff + 8] + w * mBuf[mOff + 12];
-  rBuf[rOff + 1] = x * mBuf[mOff + 1] + y * mBuf[mOff + 5] +
-      z * mBuf[mOff + 9] + w * mBuf[mOff + 13];
-  rBuf[rOff + 2] = x * mBuf[mOff + 2] + y * mBuf[mOff + 6] +
-      z * mBuf[mOff + 10] + w * mBuf[mOff + 14];
-  rBuf[rOff + 3] = x * mBuf[mOff + 3] + y * mBuf[mOff + 7] +
-      z * mBuf[mOff + 11] + w * mBuf[mOff + 15];
-}
-
-var NUM_ITERATIONS = 200000;
-
-function testAddVec4ByOffset() {
-  var nVecs = NUM_ITERATIONS;
-  var nVals = nVecs * 4;
-  var a0 = createRandomFloat32Array(nVals);
-  var a1 = createRandomFloat32Array(nVals);
-  var a2 = new Float32Array(nVals);
-
-  table.run(
-      function() {
-        for (var i = 0; i < nVecs; i++) {
-          addVec4ByOffset(a0, i * 4, a1, i * 4, a2, i * 4);
-        }
-      },
-      'Add vectors using offsets');
-}
-
-function testAddVec4ByOptionalOffset() {
-  var nVecs = NUM_ITERATIONS;
-  var nVals = nVecs * 4;
-  var a0 = createRandomFloat32Array(nVals);
-  var a1 = createRandomFloat32Array(nVals);
-  var a2 = new Float32Array(nVals);
-
-  table.run(
-      function() {
-        for (var i = 0; i < nVecs; i++) {
-          addVec4ByOptionalOffset(a0, a1, a2, i * 4, i * 4, i * 4);
-        }
-      },
-      'Add vectors with optional offsets (requires branch)');
-}
-
-/**
- * Check the overhead of using an array of individual
- * Vec4s (Float32Arrays of length 4).
- */
-function testAddVec4ByVec4s() {
-  var nVecs = NUM_ITERATIONS;
-  var a0 = createRandomVec4Array(nVecs);
-  var a1 = createRandomVec4Array(nVecs);
-  var a2 = createRandomVec4Array(nVecs);
-
-  table.run(
-      function() {
-        for (var i = 0; i < nVecs; i++) {
-          addVec4(a0[i], a1[i], a2[i]);
-        }
-      },
-      'Add vectors using an array of Vec4s (Float32Arrays of length 4)');
-}
-
-function testAddVec4ByTmp() {
-  var nVecs = NUM_ITERATIONS;
-  var nVals = nVecs * 4;
-  var a0 = createRandomFloat32Array(nVals);
-  var a1 = createRandomFloat32Array(nVals);
-  var a2 = new Float32Array(nVals);
-
-  table.run(
-      function() {
-        var t0 = new Float32Array(4);
-        var t1 = new Float32Array(4);
-        for (var i = 0; i < nVecs; i++) {
-          setVec4FromArray(t0, a0, i * 4);
-          setVec4FromArray(t1, a1, i * 4);
-          addVec4(t0, t1, t0);
-          setArrayFromVec4(a2, i * 4, t0);
-        }
-      },
-      'Add vectors using tmps');
-}
-
-/**
- * Check the overhead of using an array of Objects with the implicit hash
- * lookups for the x,y,z,w components.
- */
-function testAddVec4ByObjects() {
-  var nVecs = NUM_ITERATIONS;
-  var a0 = createRandomVec4ObjectArray(nVecs);
-  var a1 = createRandomVec4ObjectArray(nVecs);
-  var a2 = createRandomVec4ObjectArray(nVecs);
-
-  table.run(
-      function() {
-        for (var i = 0; i < nVecs; i++) {
-          Vec4Object.add(a0[i], a1[i], a2[i]);
-        }
-      },
-      'Add vectors using an array of Objects ' +
-      '(with implicit hash lookups for the x,y,z,w components)');
-}
-
-function testAddVec4BySubarray() {
-  var nVecs = NUM_ITERATIONS;
-  var nVals = nVecs * 4;
-  var a0 = createRandomFloat32Array(nVals);
-  var a1 = createRandomFloat32Array(nVals);
-  var a2 = new Float32Array(nVals);
-
-  table.run(
-      function() {
-        for (var i = 0; i < nVecs; i++) {
-          var t0 = a0.subarray(i * 4 * 4);
-          var t1 = a1.subarray(i * 4 * 4);
-          var t2 = a2.subarray(i * 4 * 4);
-          addVec4(t0, t1, t2);
-        }
-      },
-      'Add vectors using Float32Array.subarray()');
-}
-
-function testAddVec4ByView() {
-  var nVecs = NUM_ITERATIONS;
-  var nVals = nVecs * 4;
-  var a0 = createRandomFloat32Array(nVals);
-  var a1 = createRandomFloat32Array(nVals);
-  var a2 = new Float32Array(nVals);
-
-  table.run(
-      function() {
-        for (var i = 0; i < nVecs; i++) {
-          var t0 = new Float32Array(a0.buffer, i * 4 * 4);
-          var t1 = new Float32Array(a1.buffer, i * 4 * 4);
-          var t2 = new Float32Array(a2.buffer, i * 4 * 4);
-          addVec4(t0, t1, t2);
-        }
-      },
-      'Add vectors using Float32 view');
-}
-
-function testMat4MultVec4ByOffset() {
-  var nVecs = NUM_ITERATIONS;
-  var nVecVals = nVecs * 4;
-  var nMatVals = nVecs * 16;
-  var m = createRandomFloat32Array(nMatVals);
-  var a0 = createRandomFloat32Array(nVecVals);
-  var a1 = new Float32Array(nVecVals);
-
-  table.run(
-      function() {
-        for (var i = 0; i < nVecs; i++) {
-          mat4MultVec4ByOffset(m, i * 16, a0, i * 4, a1, i * 4);
-        }
-      },
-      'vec4 = mat4 * vec4 using offsets.');
-}
-
-/**
- * Check the overhead of using an array of individual
- * Vec4s (Float32Arrays of length 4).
- */
-function testMat4MultVec4ByVec4s() {
-  var nVecs = NUM_ITERATIONS;
-  var a0 = createRandomVec4Array(nVecs);
-  var a1 = createRandomVec4Array(nVecs);
-  var m = createRandomMat4Array(nVecs);
-
-  table.run(
-      function() {
-        for (var i = 0; i < nVecs; i++) {
-          goog.vec.Mat4.multVec4(m[i], a0[i], a1[i]);
-        }
-      },
-      'vec4 = mat4 * vec4  using arrays of Vec4s and Mat4s');
-}
-
-/**
- * Do 10x as many for the one vector tests.
- * @type {number}
- */
-var NUM_ONE_ITERATIONS = NUM_ITERATIONS * 10;
-
-function testAddOneVec4ByOffset() {
-  var a0 = createRandomFloat32Array(4);
-  var a1 = createRandomFloat32Array(4);
-  var a2 = new Float32Array(4);
-
-  table.run(
-      function() {
-        for (var i = 0; i < NUM_ONE_ITERATIONS; i++) {
-          addVec4ByOffset(a0, 0, a1, 0, a2, 0);
-        }
-      },
-      'Add one vector using offset of 0');
-}
-
-function testAddOneVec4() {
-  var a0 = createRandomFloat32Array(4);
-  var a1 = createRandomFloat32Array(4);
-  var a2 = new Float32Array(4);
-
-  table.run(
-      function() {
-        for (var i = 0; i < NUM_ONE_ITERATIONS; i++) {
-          addVec4(a0, a1, a2);
-        }
-      },
-      'Add one vector');
-}
-
-function testAddOneVec4ByOptionalOffset() {
-  var a0 = createRandomFloat32Array(4);
-  var a1 = createRandomFloat32Array(4);
-  var a2 = new Float32Array(4);
-
-  table.run(
-      function() {
-        for (var i = 0; i < NUM_ONE_ITERATIONS; i++) {
-          addVec4ByOptionalOffset(a0, a1, a2);
-        }
-      },
-      'Add one vector with optional offsets (requires branch)');
-}
-
-function testAddRandomVec4ByOffset() {
-  var nVecs = NUM_ITERATIONS;
-  var nVals = nVecs * 4;
-  var a0 = createRandomFloat32Array(nVals);
-  var a1 = createRandomFloat32Array(nVals);
-  var a2 = new Float32Array(nVals);
-  var i0 = createRandomIndexArray(nVecs);
-  var i1 = createRandomIndexArray(nVecs);
-  var i2 = createRandomIndexArray(nVecs);
-
-  table.run(
-      function() {
-        for (var i = 0; i < nVecs; i++) {
-          addVec4ByOffset(a0, i0[i] * 4, a1, i1[i] * 4, a2, i2[i] * 4);
-        }
-      },
-      'Add random vectors using offsets');
-}
-
-function testAddRandomVec4ByVec4s() {
-  var nVecs = NUM_ITERATIONS;
-  var a0 = createRandomVec4Array(nVecs);
-  var a1 = createRandomVec4Array(nVecs);
-  var a2 = createRandomVec4Array(nVecs);
-  var i0 = createRandomIndexArray(nVecs);
-  var i1 = createRandomIndexArray(nVecs);
-  var i2 = createRandomIndexArray(nVecs);
-
-  table.run(
-      function() {
-        for (var i = 0; i < nVecs; i++) {
-          addVec4(a0[i0[i]], a1[i1[i]], a2[i2[i]]);
-        }
-      },
-      'Add random vectors using an array of Vec4s');
-}
-
-// Make sure the tests are run in the order they are defined.
-var testCase = new goog.testing.TestCase(document.title);
-testCase.order = goog.testing.TestCase.Order.NATURAL;
-testCase.autoDiscoverTests();
-G_testRunner.initialize(testCase);
-
- </script>
-</body>
-</html>

+ 0 - 100
public/drivers/model/math/closure/vec/vec_perf.html

@@ -1,100 +0,0 @@
-<!DOCTYPE html>
-<html>
-<!--
-Copyright The Closure Library Authors. All Rights Reserved.
-
-Use of this source code is governed by the Apache License, Version 2.0.
-See the COPYING file for details.
-
--->
-<head>
-<meta http-equiv="X-UA-Compatible" content="IE=edge">
-  <title>Closure Performance Tests - Vector math</title>
-  <link rel="stylesheet" type="text/css"
-        href="../testing/performancetable.css"/>
-  <script src="../base.js"></script>
-  <script>
-    goog.require('goog.crypt');
-    goog.require('goog.string');
-    goog.require('goog.testing.PerformanceTable');
-    goog.require('goog.testing.jsunit');
-    goog.require('goog.vec.Vec4');
-  </script>
-</head>
-<body>
-  <h1>Closure Performance Tests - Vector Math</h1>
-  <p>
-    <strong>User-agent:</strong>
-    <script>document.write(navigator.userAgent);</script>
-  </p>
-  <div id="perfTable"></div>
-  <hr>
-
-  <script>
-    var table = new goog.testing.PerformanceTable(
-        goog.dom.getElement('perfTable'));
-    var createVec4FromValues = goog.vec.Vec4.createFromValues;
-    var scaleVec4 = goog.vec.Vec4.scale;
-
-    var negateVec4ByScaling = function(v, result) {
-      return scaleVec4(v, -1, result);
-    };
-
-    var negateVec4ByNegation = function(v, result) {
-      result[0] = -v[0];
-      result[1] = -v[1];
-      result[2] = -v[2];
-      result[3] = -v[3];
-      return result;
-    };
-
-    var negateVec4ByMultiplication = function(v, result) {
-      result[0] = -1 * v[0];
-      result[1] = -1 * v[1];
-      result[2] = -1 * v[2];
-      result[3] = -1 * v[3];
-      return result;
-    };
-
-    function createRandomVec4() {
-      return createVec4FromValues(
-          Math.random(),
-          Math.random(),
-          Math.random(),
-          Math.random());
-    }
-
-    function testNegateVec4ByScaling() {
-      var v = createRandomVec4();
-      for (var i = 0; i < 2000000; i++) {
-        // Warm the trace tree to see if that makes a difference.
-        scaleVec4(v, 1, v);
-      }
-
-      table.run(
-          function() {
-            for (var i = 0; i < 2000000; i++) {
-              negateVec4ByScaling(v, v);
-            }
-          },
-          'Negate vector by calling scale()');
-    }
-
-    function testNegateVec4ByNegation() {
-      var v = createRandomVec4();
-      for (var i = 0; i < 2000000; i++) {
-        // Warm the trace tree to see if that makes a difference.
-        scaleVec4(v, 1, v);
-      }
-
-      table.run(
-          function() {
-            for (var i = 0; i < 2000000; i++) {
-              negateVec4ByNegation(v, v);
-            }
-          },
-          'Negate vector by negating directly');
-    }
-  </script>
-</body>
-</html>

+ 0 - 5
public/drivers/model/math/goog.closure.js

@@ -1,5 +0,0 @@
-
-    //INIT GOOG MATH
-    goog.require('goog.vec.Vec2');
-    goog.require('goog.vec.Mat4');
-    goog.require('goog.vec.Quaternion');

+ 1 - 2
public/drivers/model/osc.js

@@ -1,8 +1,7 @@
 /*
 The MIT License (MIT)
-Copyright (c) 2014-2018 Nikolai Suslov and the Krestianstvo.org project contributors. (https://github.com/NikolaySuslov/livecodingspace/blob/master/LICENSE.md)
+Copyright (c) 2014-2020 Nikolai Suslov and the Krestianstvo.org project contributors. (https://github.com/NikolaySuslov/livecodingspace/blob/master/LICENSE.md)
 
-Virtual World Framework Apache 2.0 license  (https://github.com/NikolaySuslov/livecodingspace/blob/master/licenses/LICENSE_VWF.md)
 */
 
 // VWF & OSC model driver

+ 1 - 3
public/drivers/view/aframe-ar-driver.js

@@ -1,10 +1,8 @@
 /*
 The MIT License (MIT)
-Copyright (c) 2014-2018 Nikolai Suslov and the Krestianstvo.org project contributors. (https://github.com/NikolaySuslov/livecodingspace/blob/master/LICENSE.md)
+Copyright (c) 2014-2020 Nikolai Suslov and the Krestianstvo.org project contributors. (https://github.com/NikolaySuslov/livecodingspace/blob/master/LICENSE.md)
 
-Virtual World Framework Apache 2.0 license  (https://github.com/NikolaySuslov/livecodingspace/blob/master/licenses/LICENSE_VWF.md)
 */
-// VWF & OSC driver
 
 import {Fabric} from '/core/vwf/fabric.js';
 

+ 188 - 66
public/drivers/view/aframe.js

@@ -1,9 +1,6 @@
-//"use strict";
 /*
 The MIT License (MIT)
-Copyright (c) 2014-2018 Nikolai Suslov and the Krestianstvo.org project contributors. (https://github.com/NikolaySuslov/livecodingspace/blob/master/LICENSE.md)
-
-Virtual World Framework Apache 2.0 license  (https://github.com/NikolaySuslov/livecodingspace/blob/master/licenses/LICENSE_VWF.md)
+Copyright (c) 2014-2020 Nikolai Suslov and the Krestianstvo.org project contributors. (https://github.com/NikolaySuslov/livecodingspace/blob/master/LICENSE.md)
 */
 
 // VWF & A-Frame view driver
@@ -78,7 +75,8 @@ class AFrameView extends Fabric {
                 this.sixDoFMobile = AFRAME.utils.device.checkHeadsetConnected() && navigator.userAgent.includes('Quest');
                 this.sixDoFDesktop = !AFRAME.utils.device.isMobile() && !AFRAME.utils.device.isMobileVR() && AFRAME.utils.device.checkHeadsetConnected();
     
-    
+                this.isDesktop = !this.threeDoFMobile && !this.sixDoFMobile && !this.sixDoFDesktop && !_app.config.d3DoF && !_app.config.d6DoF;
+                //!AFRAME.utils.device.isMobile() && 
             },
     
             createdNode: function (nodeID, childID, childExtendsID, childImplementsIDs,
@@ -108,33 +106,41 @@ class AFrameView extends Fabric {
                             if (self.threeDoFMobile || _app.config.d3DoF ) {
     
                                 console.log("CREATE GEARVR HERE!!");
-                                this.xrType = 'mobileVR';
+                                //this.xrType = 'mobileVR';
                                 let nodeName = 'gearvr-' + self.kernel.moniker();
                                 _self_.createGearVRControls();
-                                _self_.createGearVRController.call(self, childID, nodeName);
+                                _self_.createXR.call(self, childID, nodeName, {});
+                                //_self_.createGearVRController.call(self, childID, nodeName);
                             }
                         
     
                            // if (!AFRAME.utils.device.isMobileVR()) {
-                                if (self.sixDoFMobile || self.sixDoFDesktop || _app.config.d6DoF  ) {
+                                else if (self.sixDoFMobile || self.sixDoFDesktop || _app.config.d6DoF  ) {
                                     console.log("CREATE XRController RIGHT HERE!!");
                                     let nodeRight = 'xrcontroller-right-' + self.kernel.moniker();
                                     _self_.createXRControls('right');
-                                    _self_.createXR.call(this, childID, nodeRight);
+                                    _self_.createXR.call(this, childID, nodeRight, {});
     
                                 
                            // if (!AFRAME.utils.device.isMobileVR()) {
                             console.log("CREATE XRController LEFT HERE!!");
                                     let nodeLeft = 'xrcontroller-left-' + self.kernel.moniker();
                                     _self_.createXRControls('left');
-                                    _self_.createXR.call(this, childID, nodeLeft);
+                                    _self_.createXR.call(this, childID, nodeLeft, {});
+                                }
+
+                                else if (this.isDesktop){
+                                    let nodeName = 'mouse-' + self.kernel.moniker();
+                                    _self_.createDesktopControls();
+                                    _self_.createXR.call(this, childID, nodeName, {position: [0, 0, -0.8]});
                                 }
+
+
+
                            // }
-                        
-    
-                         // console.log(res);
-                         _self_.createAvatar.call(self, childID);                  
-                         _self_.postLoadAction.call(self, childID);
+                        // console.log(res);
+                        _self_.createAvatar.call(self, childID);    
+                           _self_.postLoadAction.call(self, childID);
     
                     }).then(res=>{
                         //document.body.appendChild(scene);
@@ -383,7 +389,40 @@ class AFrameView extends Fabric {
     
                  var avatarName = 'avatar-' + self.kernel.moniker();
     
-    
+                 if (eventName == "clickEvent" ||
+                    eventName == 'mousedownEvent' ||
+                    eventName == 'mouseupEvent'){
+
+                        let methodName = eventName +'Method';
+                        self.kernel.callMethod(nodeID, methodName, eventParameters);
+
+                        if (eventName == "clickEvent"){
+
+                            let mode = vwf.getProperty(avatarName, 'selectMode');
+                            if (mode) {
+                                console.log("allow to click!!!")
+                                vwf_view.kernel.setProperty(avatarName, 'selectMode', false);
+        
+                                let editorDriver = vwf.views["/drivers/view/editor"];
+                                if (editorDriver) {
+                                    let selectSwitch = document.querySelector('#selectNodeSwitch');
+                                    // const selectSwitchComp = new mdc.iconButton.MDCIconButtonToggle(selectSwitch); //new mdc.select.MDCIconToggle
+                                    selectSwitch._comp.on = false;
+        
+                                    let currentNodeDIV = document.querySelector('#currentNode');
+                                    if (currentNodeDIV) currentNodeDIV._setNode(nodeID);
+        
+        
+                                }
+                            }
+
+                        }
+
+
+                    }
+
+
+
                 let intersectEvents = ['hitstart', 'hitend', 'intersect', 'clearIntersect']; //'intersect', 
     
                 let hitEvent = intersectEvents.filter(el=> el == eventName.slice(0,-5))[0]; //slice Event word
@@ -395,45 +434,31 @@ class AFrameView extends Fabric {
                     // If the transform property was initially updated by this view....
                     if (clientThatSatProperty == me) {
                             let methodName = eventName +'Method';
-                            vwf.callMethod(nodeID, methodName, [])
+                            self.kernel.callMethod(nodeID, methodName, eventParameters);
+
                     }
     
                 }
         
     
     
-                if (eventName == "clickEvent") {
+                // if (eventName == "clickEvent") {
     
-                    if (self.kernel.moniker() == eventParameters[0]) {
+                //     if (self.kernel.moniker() == eventParameters[0]) {
     
-                        let avatar = self.nodes[avatarName];
-                        let mode = vwf.getProperty(avatarName, 'selectMode');
+                //         let avatar = self.nodes[avatarName];
+                //         let mode = vwf.getProperty(avatarName, 'selectMode');
     
     
-                        vwf_view.kernel.callMethod(nodeID, "clickEventMethod", [])
+                //         vwf_view.kernel.callMethod(nodeID, "clickEventMethod", [])
     
-                        if (mode) {
-                            console.log("allow to click!!!")
-                            vwf_view.kernel.setProperty(avatarName, 'selectMode', false);
-    
-                            let editorDriver = vwf.views["/drivers/view/editor"];
-                            if (editorDriver) {
-                                let selectSwitch = document.querySelector('#selectNodeSwitch');
-                                // const selectSwitchComp = new mdc.iconButton.MDCIconButtonToggle(selectSwitch); //new mdc.select.MDCIconToggle
-                                selectSwitch._comp.on = false;
-    
-                                let currentNodeDIV = document.querySelector('#currentNode');
-                                if (currentNodeDIV) currentNodeDIV._setNode(nodeID);
-    
-    
-                            }
-                        }
+
     
     
-                    }
+                //     }
     
     
-                }
+                // }
             },
     
             ticked: function (vwfTime) {
@@ -452,7 +477,9 @@ class AFrameView extends Fabric {
                     }
                 }
     
-                
+                if (this.isDesktop){
+                    _self_.updateDesktopController('mouse-', '#mouse');
+                }
         
                     
                 
@@ -507,7 +534,6 @@ class AFrameView extends Fabric {
                 // if (methodName == "createGooglePoly") {
                 // }
     
-    
             }
         });
     }
@@ -555,21 +581,21 @@ class AFrameView extends Fabric {
             let prop = self.state.setFromValue(propertyValue);
 
             if (propertyName == 'position') {
-                let pos = goog.vec.Vec3.clone(prop);
-                node.aframeObj.object3D.position.set(pos[0], pos[1], pos[2]);
+                let pos = prop.clone();
+                node.aframeObj.object3D.position.copy(pos);
             } else if (propertyName == 'rotation') {
-                let rot = goog.vec.Vec3.clone(prop);
+                let rot = prop.clone();
 
                 node.aframeObj.object3D.rotation.set(
-                    THREE.Math.degToRad(rot[0]),
-                    THREE.Math.degToRad(rot[1]),
-                    THREE.Math.degToRad(rot[2])
+                    THREE.Math.degToRad(rot.x),
+                    THREE.Math.degToRad(rot.y),
+                    THREE.Math.degToRad(rot.z)
                 )
                 //node.aframeObj.object3D.rotation.set(rot[0], rot[1], rot[2]);
             } else if (propertyName == 'scale') {
-                let scale = goog.vec.Vec3.clone(prop);
-                node.aframeObj.object3D.scale.set(scale[0], scale[1], scale[2]);
-            }
+                let scale = prop.clone();
+                node.aframeObj.object3D.scale.copy(scale);
+            } 
 
         }
     }
@@ -659,6 +685,75 @@ class AFrameView extends Fabric {
 
     }
 
+    updateDesktopController(aName, aSelector) {
+        let self = this.instance;
+         //let avatarName = 'avatar-' + self.kernel.moniker();
+ 
+         let delta = 0.001
+        
+         let avatarID = 'avatar-' + self.kernel.moniker();
+         let avatarName = aName + self.kernel.moniker();
+         var node = self.state.nodes[avatarName];
+         if (!node) return;
+         if (!node.aframeObj) return;
+ 
+         //let elA = document.querySelector('#avatarControlParent');
+         let elA = document.querySelector('#avatarControl');
+         let el = document.querySelector(aSelector);
+         if (el && elA) {
+ 
+            //  let positionC = el.object3D.position.clone();
+            //  let positionA = elA.object3D.position.clone();
+            //  let position = positionC.add(positionA);
+
+            let position = elA.object3D.position;
+            //new THREE.Vector3(elA.object3D.position.x, elA.object3D.position.y-0.05, elA.object3D.position.z);
+
+            //let position = elA.object3D.position;
+
+            // let mouse = el.components["desktop-controls"]._mouse;
+            // self.kernel.callMethod(avatarName, "trackMouse",[mouse]);
+            let rotation = (AFRAME.utils.device.isMobile() && self.isDesktop) ? elA.getAttribute('rotation') : el.getAttribute('rotation');
+
+             //let rotation =  el.getAttribute('rotation'); //this.getWorldRotation(el, 'YXZ');
+
+
+             let lastRotation = self.nodes[avatarName].selfTickRotation;
+             let lastPosition = self.nodes[avatarName].selfTickPosition ? self.nodes[avatarName].selfTickPosition: new THREE.Vector3(0, 0, 0);
+ 
+             // let currentPosition = node.aframeObj.getAttribute('position');
+             //let currentRotation = node.aframeObj.getAttribute('rotation');
+ 
+             if (position && lastPosition) {
+                 let distance = lastPosition.distanceTo(position);
+ 
+                 if (distance > delta)
+                 {
+                    // console.log("position not equal");
+                    self.kernel.setProperty(avatarName, "position", position);
+                     self.kernel.callMethod(avatarName, "moveVRController",[]);
+                 }
+             }
+ 
+             if (rotation && lastRotation) {
+                 let distance = this.compareCoordinates(rotation, lastRotation, delta)
+ 
+                 if (distance)
+                 {
+                     //console.log("rotation not equal");
+                     self.kernel.setProperty(avatarName, "rotation", rotation);
+                     self.kernel.callMethod(avatarName, "moveVRController",[]);
+
+                     self.kernel.callMethod(avatarID, "moveHead", [el.object3D.quaternion]);
+                 }
+             }
+ 
+            self.nodes[avatarName].selfTickPosition = position.clone();
+             self.nodes[avatarName].selfTickRotation = Object.assign({}, rotation);
+ 
+         }
+     }
+
 
    updateHandControllerVR(aName, aSelector) {
        let self = this.instance;
@@ -786,12 +881,7 @@ class AFrameView extends Fabric {
 
 
 
-        if (self.d3DoF || _app.config.d3DoF) {
-            //avatarEl.setAttribute('gearvr-controls', {}); 
-            avatarEl.setAttribute('movement-controls', {});//{'controls': 'gamepad'});
-            //avatarEl.setAttribute("gamepad-controls", {});
-            //avatarEl.setAttribute('position', '0 0 0');
-        }
+       
 
         //avatarEl.setAttribute('position', '0 1.6 0');
 
@@ -802,12 +892,27 @@ class AFrameView extends Fabric {
         controlEl.setAttribute('look-controls', { pointerLockEnabled: false});
         controlEl.setAttribute('look-controls', 'enabled', true );
 
+        controlEl.setAttribute('camera', 'near', 0.1 );
+
         //controlEl.setAttribute('gamepad-controls', {'controller': 0});
 
-        if (AFRAME.utils.device.isMobile()) {
+        let cursorEl = document.createElement('a-cursor');
+        cursorEl.setAttribute('id', 'cursor-' + avatarName);
+        cursorEl.setAttribute('raycaster', {});
+        cursorEl.setAttribute('raycaster', 'objects', '.clickable');
+        cursorEl.setAttribute('raycaster', 'showLine', false);
+
+        if (self.d3DoF || _app.config.d3DoF) {
+            //avatarEl.setAttribute('gearvr-controls', {}); 
+            avatarEl.setAttribute('movement-controls', {});//{'controls': 'gamepad'});
+            //avatarEl.setAttribute("gamepad-controls", {});
+            //avatarEl.setAttribute('position', '0 0 0');
+        }
+
+        else if (AFRAME.utils.device.isMobile()) {
             //self.state.showMobileJoystick()
 
-            controlEl.setAttribute('look-controls', 'enabled', true );
+            //controlEl.setAttribute('look-controls', 'enabled', true );
             controlEl.setAttribute("virtual-gamepad-controls", {});
             controlEl.addEventListener("move", this.setJoystickMoveInput.bind(this));
         }
@@ -818,11 +923,11 @@ class AFrameView extends Fabric {
         //controlEl.setAttribute('gearvr-controls',{});
 
 
-        let cursorEl = document.createElement('a-cursor');
-        cursorEl.setAttribute('id', 'cursor-' + avatarName);
-        cursorEl.setAttribute('raycaster', {});
-        cursorEl.setAttribute('raycaster', 'objects', '.clickable');
-        cursorEl.setAttribute('raycaster', 'showLine', false);
+       
+
+        else if (self.isDesktop){
+            cursorEl.setAttribute('cursor', {rayOrigin: 'mouse'});
+        }
 
         // cursorEl.setAttribute('raycaster', {objects: '.intersectable', showLine: true, far: 100});
         // cursorEl.setAttribute('raycaster', 'showLine', true);
@@ -855,7 +960,7 @@ class AFrameView extends Fabric {
 
     }
 
-    createXR(nodeID, nodeName) {
+    createXR(nodeID, nodeName, props) {
         let self = this;
         var newNode = {
             "id": nodeName,
@@ -868,7 +973,7 @@ class AFrameView extends Fabric {
         if (!self.state.nodes[nodeName]) {
 
             vwf_view.kernel.createChild(nodeID, nodeName, newNode);
-            vwf_view.kernel.callMethod(nodeName, "createController", []);
+            vwf_view.kernel.callMethod(nodeName, "createController", [props.position]);
             //"/../assets/controller/wmrvr.gltf"
         }
     }
@@ -1009,6 +1114,23 @@ class AFrameView extends Fabric {
 
     }
 
+    createDesktopControls() {
+
+        let self = this.instance;
+        let avatarControl = document.querySelector('#avatarControlParent');
+
+        let el = document.createElement('a-entity');
+        el.setAttribute('id', 'mouse');
+        // el.setAttribute('geometry', {
+        //     primitive: 'box', width: 0.2, height: 0.2, depth: 1
+        // });
+        // el.setAttribute('position', {
+        //     x: 0, y: 0, z: -1
+        // });
+        el.setAttribute('desktop-controls', {});
+        avatarControl.appendChild(el);
+    }
+
     createXRControls(hand) {
 
         let self = this.instance;

+ 17 - 20
public/drivers/view/aframeComponent.js

@@ -1,9 +1,6 @@
-//"use strict";
 /*
 The MIT License (MIT)
-Copyright (c) 2014-2018 Nikolai Suslov and the Krestianstvo.org project contributors. (https://github.com/NikolaySuslov/livecodingspace/blob/master/LICENSE.md)
-
-Virtual World Framework Apache 2.0 license  (https://github.com/NikolaySuslov/livecodingspace/blob/master/licenses/LICENSE_VWF.md)
+Copyright (c) 2014-2020 Nikolai Suslov and the Krestianstvo.org project contributors. (https://github.com/NikolaySuslov/livecodingspace/blob/master/LICENSE.md)
 */
 
 // VWF & A-Frame components view driver
@@ -55,30 +52,30 @@ class AFrameComponentView extends Fabric {
                 }
             
                 this.getPosition = function (id) {
-                    let p = (new THREE.Vector3()).copy(self.state.nodes[id].aframeObj.el.object3D.position);
-                    let pos = goog.vec.Vec3.createFromValues(p.x, p.y, p.z)
-                    return pos;
+                    // let p = (new THREE.Vector3()).copy(self.state.nodes[id].aframeObj.el.object3D.position);
+                    // let pos = goog.vec.Vec3.createFromValues(p.x, p.y, p.z)
+                    return self.state.nodes[id].aframeObj.el.object3D.position.clone();
                 }
             
                this.getScale = function (id) {
-                    let p = (new THREE.Vector3()).copy(self.state.nodes[id].aframeObj.el.object3D.scale);
-                    let data = goog.vec.Vec3.createFromValues(p.x, p.y, p.z)
-                    return data;
+                    // let p = (new THREE.Vector3()).copy(self.state.nodes[id].aframeObj.el.object3D.scale);
+                    // let data = goog.vec.Vec3.createFromValues(p.x, p.y, p.z)
+                    return self.state.nodes[id].aframeObj.el.object3D.scale.clone();
                 }
     
-                this.resetInterpolation = function (nodeID, propertyName) {
+                // this.resetInterpolation = function (nodeID, propertyName) {
     
-                    if (propertyName == 'position') {
-                        self.nodes[nodeID].interpolate.position.lastTick = getPosition(nodeID);
-                        self.nodes[nodeID].interpolate.position.selfTick = goog.vec.Vec3.clone(self.nodes[nodeID].interpolate.position.lastTick);
-                    }
+                //     if (propertyName == 'position') {
+                //         self.nodes[nodeID].interpolate.position.lastTick = getPosition(nodeID);
+                //         self.nodes[nodeID].interpolate.position.selfTick = goog.vec.Vec3.clone(self.nodes[nodeID].interpolate.position.lastTick);
+                //     }
     
-                    if (propertyName == 'rotation') {
-                        self.nodes[nodeID].interpolate.rotation.lastTick = getRotation(nodeID);
-                        self.nodes[nodeID].interpolate.rotation.selfTick = self.nodes[nodeID].interpolate.rotation.lastTick;
-                    }
+                //     if (propertyName == 'rotation') {
+                //         self.nodes[nodeID].interpolate.rotation.lastTick = getRotation(nodeID);
+                //         self.nodes[nodeID].interpolate.rotation.selfTick = self.nodes[nodeID].interpolate.rotation.lastTick;
+                //     }
     
-                }
+                // }
     
             },
     

+ 19 - 32
public/drivers/view/editor.js

@@ -1,7 +1,6 @@
-//"use strict";
 /*
 The MIT License (MIT)
-Copyright (c) 2014-2018 Nikolai Suslov and the Krestianstvo.org project contributors. (https://github.com/NikolaySuslov/livecodingspace/blob/master/LICENSE.md)
+Copyright (c) 2014-2020 Nikolai Suslov and the Krestianstvo.org project contributors. (https://github.com/NikolaySuslov/livecodingspace/blob/master/LICENSE.md)
 
 Virtual World Framework Apache 2.0 license  (https://github.com/NikolaySuslov/livecodingspace/blob/master/licenses/LICENSE_VWF.md)
 */
@@ -560,7 +559,6 @@ class LCSEditor extends Fabric {
                     return newname + count;
                 }
     
-                
                 function make3DPrimitiveList() {
                     let nodeNames = ['Plane', 'Cube', 'Sphere', 'Cylinder', 'Cone', 'Text'];
                     return nodeNames.map(el => {
@@ -573,7 +571,7 @@ class LCSEditor extends Fabric {
                                 let avatarID = 'avatar-' + vwf.moniker_;
                                 //let cubeName = self.GUID();
                                 let displayName = getUniqueDisplayName.call(self, el.toLowerCase());
-                                vwf_view.kernel.callMethod(vwf.application(), "createPrimitive", [el.toLowerCase(), null, displayName, null, avatarID])
+                                vwf_view.kernel.callMethod(vwf.application(), "createPrimitive", [el.toLowerCase(), {}, displayName, null, avatarID])
                             }
                         })
                     })
@@ -591,7 +589,7 @@ class LCSEditor extends Fabric {
                                 let avatarID = 'avatar-' + vwf.moniker_;
                                 //let cubeName = self.GUID();
                                 let displayName = getUniqueDisplayName.call(self, el.toLowerCase());
-                                vwf_view.kernel.callMethod(vwf.application(), "createPrimitive", ["light", el.toLowerCase(), displayName, null, avatarID])
+                                vwf_view.kernel.callMethod(vwf.application(), "createPrimitive", ["light", {type: el.toLowerCase()}, displayName, null, avatarID])
                             }
                         })
                     })
@@ -716,14 +714,16 @@ class LCSEditor extends Fabric {
                                                 "label": "Hide cursor",
                                                 "onclick": function (e) {
                                                     //document.querySelector('#' + 'viewSettings').style.visibility = 'hidden';
-                                                    let avatarID = 'avatar-' + self.kernel.moniker();
-                                                    let cursorID = vwf.find(avatarID, "./avatarNode/myHead/myCursor")[0];
-                                                    //let cursorID = 'myCursor-' + avatarID;
+                                                    let cursorID = 'mouse-' + self.kernel.moniker();
+
+                                                    //let avatarID = 'avatar-' + self.kernel.moniker();
+                                                   // let cursorID = vwf.find(avatarID, "./avatarNode/myHead/myCursor")[0];
+
                                                     let controlEl = document.querySelector("[id='" + cursorID + "']");
                                                     let vis = controlEl.getAttribute('visible');
                                                     this.$text = vis ? 'Show cursor' : 'Hide cursor';
-    
-                                                    vwf_view.kernel.callMethod(avatarID, "showHideCursor", [!vis]);
+                                                    vwf_view.kernel.setProperty(cursorID, "visible", !vis);    
+                                                    //vwf_view.kernel.callMethod(avatarID, "showHideCursor", [!vis]);
                                                     //controlEl.setAttribute('visible', !vis);
                                                 }
                                             }),
@@ -1325,9 +1325,10 @@ class LCSEditor extends Fabric {
                         $init: function () {
     
                             let prop = m[1].prop;
-    
+                            let property = vwf.getProperty(this._currentNode, prop.name, []);
+
                             if (prop.value == undefined && this._currentNode !== undefined) {
-                                prop.value = JSON.stringify(LCSEditor.utility.transform(vwf.getProperty(this._currentNode, prop.name, []), LCSEditor.utility.transforms.transit));
+                                prop.value = JSON.stringify(LCSEditor.utility.transform(property, LCSEditor.utility.transforms.transit));
                             }
                             this._prop = prop
                         },
@@ -2063,7 +2064,9 @@ class LCSEditor extends Fabric {
                                                         //this._switch.checked = true;
                                                     }
     
+                                                    //vwf_view.kernel.callMethod(nodeID, "createEditTool");
                                                     vwf_view.kernel.callMethod(nodeID, "showCloseGizmo");
+                                                    
                                                 }
                                             }
                                         }
@@ -4525,11 +4528,11 @@ class LCSEditor extends Fabric {
             rawValue: propertyValue,
             value: undefined,
             getValue: function () {
-                var propertyValue;
+                var propertyVal;
                 if (this.value == undefined) {
                     try {
-                        propertyValue = LCSEditor.utility.transform(this.rawValue, LCSEditor.utility.transforms.transit);
-                        this.value = JSON.stringify(propertyValue);
+                        propertyVal = LCSEditor.utility.transform(this.rawValue, LCSEditor.utility.transforms.transit);
+                        this.value = JSON.stringify(propertyVal);
                     } catch (e) {
                         this.logger.warnx("createdProperty", nodeID, this.propertyName, this.rawValue,
                             "stringify error:", e.message);
@@ -4686,20 +4689,4 @@ class LCSEditor extends Fabric {
 
 LCSEditor.utility = new Utility();
 
-export { LCSEditor as default}
-
-  
-
-// define([
-//     "module",
-//     "vwf/view/lib/colorpicker/colorpicker.min"
-// ], function (module, colorpicker) {
-
-//     var self;
-//     const view = vwf.viewModule;
-//     const utility = vwf.utility;
-
-//     return view.load(module, 
-        
-
-// });
+export { LCSEditor as default}

+ 1 - 3
public/drivers/view/lego-boost.js

@@ -1,8 +1,6 @@
 /*
 The MIT License (MIT)
-Copyright (c) 2014-2018 Nikolai Suslov and the Krestianstvo.org project contributors. (https://github.com/NikolaySuslov/livecodingspace/blob/master/LICENSE.md)
-
-Virtual World Framework Apache 2.0 license  (https://github.com/NikolaySuslov/livecodingspace/blob/master/licenses/LICENSE_VWF.md)
+Copyright (c) 2014-2020 Nikolai Suslov and the Krestianstvo.org project contributors. (https://github.com/NikolaySuslov/livecodingspace/blob/master/LICENSE.md)
 */
 // VWF & Lego Boost driver
 

+ 1 - 3
public/drivers/view/osc.js

@@ -1,8 +1,6 @@
 /*
 The MIT License (MIT)
-Copyright (c) 2014-2018 Nikolai Suslov and the Krestianstvo.org project contributors. (https://github.com/NikolaySuslov/livecodingspace/blob/master/LICENSE.md)
-
-Virtual World Framework Apache 2.0 license  (https://github.com/NikolaySuslov/livecodingspace/blob/master/licenses/LICENSE_VWF.md)
+Copyright (c) 2014-2020 Nikolai Suslov and the Krestianstvo.org project contributors. (https://github.com/NikolaySuslov/livecodingspace/blob/master/LICENSE.md)
 */
 // VWF & OSC driver
 

+ 0 - 1
public/drivers/view/webrtc.js

@@ -1,4 +1,3 @@
-//"use strict";
 /*
 The MIT License (MIT)
 Copyright (c) 2014-2018 Nikolai Suslov and the Krestianstvo.org project contributors. (https://github.com/NikolaySuslov/livecodingspace/blob/master/LICENSE.md)

+ 1 - 5
public/index.html

@@ -10,15 +10,11 @@ Copyright (c) 2014-2020 Nikolai Suslov and the Krestianstvo.org project contribu
     <meta charset="utf-8">
     <meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no">
 
-    <title>Live Coding Space 0.7</title>
+    <title>Live Coding Space 0.7.1</title>
 
     <base href="/">
     <script type="text/javascript" src="/lib/loadjs.min.js"></script>
     <script type="text/javascript" src="index.js"></script>
-    
-    <!-- TODO: move goog.closure to VWF model and import as ES module -->
-    <script type="text/javascript" src="/drivers/model/math/closure/base.js"></script>
-    <script type="text/javascript" src="/drivers/model/math/goog.closure.js"></script>
 
 </head>
 <body>

Файлын зөрүү хэтэрхий том тул дарагдсан байна
+ 0 - 4
public/lib/require.js


+ 73 - 73
public/lib/ui/widgets.js

@@ -1086,53 +1086,53 @@ Copyright (c) 2014-2018 Nikolai Suslov and the Krestianstvo.org project contribu
                 ]
               }
 
-            let luminaryGlobalHB = {
-                $cell: true,
-                $components: [
-                  {
-                    $type: "p",
-                    class: "mdc-typography--headline5",
-                    $text: "Use Global Heartbeat"
-                  },
-                  {
-                    $type: 'p'
-                  },
-                  _app.widgets.switch({
-                    'id': 'forceLuminary',
-                    'init': function () {
-                      this._switch = new mdc.switchControl.MDCSwitch(this);
-                      let config = localStorage.getItem('lcs_config');
-                      this._switch.checked = JSON.parse(config).luminaryGlobalHB;
+            // let luminaryGlobalHB = {
+            //     $cell: true,
+            //     $components: [
+            //       {
+            //         $type: "p",
+            //         class: "mdc-typography--headline5",
+            //         $text: "Use Global Heartbeat"
+            //       },
+            //       {
+            //         $type: 'p'
+            //       },
+            //       _app.widgets.switch({
+            //         'id': 'forceLuminary',
+            //         'init': function () {
+            //           this._switch = new mdc.switchControl.MDCSwitch(this);
+            //           let config = localStorage.getItem('lcs_config');
+            //           this._switch.checked = JSON.parse(config).luminaryGlobalHB;
                       
-                     // this._replaceSwitch = this._switch;
+            //          // this._replaceSwitch = this._switch;
                       
-                    },
-                    'onchange': function (e) {
+            //         },
+            //         'onchange': function (e) {
     
-                        if (this._switch) {
-                            let chkAttr = this._switch.checked;//this.getAttribute('checked');
-                            if (chkAttr) {
-                                let config = JSON.parse(localStorage.getItem('lcs_config'));
-                                config.luminaryGlobalHB = true;
-                                localStorage.setItem('lcs_config', JSON.stringify(config));
-                                //this._switch.checked = false;
-                            } else {
-                                let config = JSON.parse(localStorage.getItem('lcs_config'));
-                                config.luminaryGlobalHB = false;
-                                localStorage.setItem('lcs_config', JSON.stringify(config));
-                            }
-                        }
-                    }
-                  }
-                  ),
-                  {
-                    $type: 'label',
-                    for: 'input-forceLuminary',
-                    $text: 'On / Off'
-                  }
+            //             if (this._switch) {
+            //                 let chkAttr = this._switch.checked;//this.getAttribute('checked');
+            //                 if (chkAttr) {
+            //                     let config = JSON.parse(localStorage.getItem('lcs_config'));
+            //                     config.luminaryGlobalHB = true;
+            //                     localStorage.setItem('lcs_config', JSON.stringify(config));
+            //                     //this._switch.checked = false;
+            //                 } else {
+            //                     let config = JSON.parse(localStorage.getItem('lcs_config'));
+            //                     config.luminaryGlobalHB = false;
+            //                     localStorage.setItem('lcs_config', JSON.stringify(config));
+            //                 }
+            //             }
+            //         }
+            //       }
+            //       ),
+            //       {
+            //         $type: 'label',
+            //         for: 'input-forceLuminary',
+            //         $text: 'On / Off'
+            //       }
     
-                ]
-              }
+            //     ]
+            //   }
 
 
               let luminaryFeature = {
@@ -1217,9 +1217,9 @@ Copyright (c) 2014-2018 Nikolai Suslov and the Krestianstvo.org project contribu
                     if (config.luminaryPath) {
                         this._lpath = config.luminaryPath
                     }
-                    if (config.luminaryGlobalHBPath) {
-                        this._hbpath = config.luminaryGlobalHBPath
-                    }
+                    // if (config.luminaryGlobalHBPath) {
+                    //     this._hbpath = config.luminaryGlobalHBPath
+                    // }
                     // if (config.debug) {
                     //     this._debug = config.debug
                     // }
@@ -1356,32 +1356,32 @@ Copyright (c) 2014-2018 Nikolai Suslov and the Krestianstvo.org project contribu
                                         }),
                                     ]
                                 },
-                                {
-                                    $type: "div",
-                                    class: "mdc-layout-grid__cell mdc-layout-grid__cell--span-12",
-                                    $components: [
-                                        {
-                                            $type: "span",
-                                            class: "mdc-typography--headline5",
-                                            $text: "Global Heartbeat Path: "
-                                        },
-                                        window._app.widgets.inputTextFieldOutlined({
-                                            "id": 'hbpathInput',
-                                            "label": "Global Heartbeat Path",
-                                            "value": this._hbpath,
-                                            "type": "text",
-                                            "init": function() {
-                                                this._hbpathField = new mdc.textField.MDCTextField(this);
-                                            },
-                                            "style": 'width: 400px;'
-                                        }),
-                                    ]
-                                },
-                               { 
-                                $type: "div",
-                                class: "mdc-layout-grid__cell mdc-layout-grid__cell--span-12",
-                                $components: [luminaryGlobalHB ]
-                               },
+                                // {
+                                //     $type: "div",
+                                //     class: "mdc-layout-grid__cell mdc-layout-grid__cell--span-12",
+                                //     $components: [
+                                //         {
+                                //             $type: "span",
+                                //             class: "mdc-typography--headline5",
+                                //             $text: "Global Heartbeat Path: "
+                                //         },
+                                //         window._app.widgets.inputTextFieldOutlined({
+                                //             "id": 'hbpathInput',
+                                //             "label": "Global Heartbeat Path",
+                                //             "value": this._hbpath,
+                                //             "type": "text",
+                                //             "init": function() {
+                                //                 this._hbpathField = new mdc.textField.MDCTextField(this);
+                                //             },
+                                //             "style": 'width: 400px;'
+                                //         }),
+                                //     ]
+                                // },
+                            //    { 
+                            //     $type: "div",
+                            //     class: "mdc-layout-grid__cell mdc-layout-grid__cell--span-12",
+                            //     $components: [luminaryGlobalHB ]
+                            //    },
                                { 
                                 $type: "div",
                                 class: "mdc-layout-grid__cell mdc-layout-grid__cell--span-12",
@@ -1412,7 +1412,7 @@ Copyright (c) 2014-2018 Nikolai Suslov and the Krestianstvo.org project contribu
                                                     config.reflector = this._refHostField.value;
                                                     config.dbhost = this._dbHostField.value;
                                                     config.luminaryPath = this._lpathField.value;
-                                                    config.luminaryGlobalHBPath = this._hbpathField.value;
+                                                    //config.luminaryGlobalHBPath = this._hbpathField.value;
         
                                                     localStorage.setItem('lcs_config', JSON.stringify(config));
                                                     window.location.reload(true);

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