Nikolay Suslov 5 anni fa
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2 ha cambiato i file con 7 aggiunte e 2 eliminazioni
  1. 3 1
      README.md
  2. 4 1
      public/web/locale/en/index.html

+ 3 - 1
README.md

@@ -13,10 +13,12 @@ Based on: **Virtual World Framework** | **A-Frame** | **Ohm language** | **OSC.j
 
 - **single page web application**
 - **client-side router** (generating **instances IDs** by client) ([about Page.js](https://visionmedia.github.io/page.js/))
-- file storage independent **Reflector**
+- file storage independent **Reflector** or **Krestianstvo Luminary**
 - **GunDB storage system** for serving ```Proxy VWF components```, ```Worlds prototypes```, ```World save states```, ```User Inventories``` ect. in fully decentralized (peer-to-peer or multi-master) DB ([about GunDB](https://gun.eco/docs/Introduction))
 - **GunDB SEA** (Security, Encryption, Authorization) framework for user authorization and **P2P identities** ([about SEA](https://gun.eco/docs/Auth))
 
+By default a tiny Reflector server is used for creating a Virtual World instances. In the near future this functionality will have an alternative with the new totaly decentralized solution provided by [**Krestianstvo Luminary**](https://blog.krestianstvo.org/en/krestianstvo-luminary-for-open-croquet-architecutre-and-virtual-world-framework-in-peer-to-peer-web/)">. That will allow to create Virtual World Instances just within Web Browser by a client, using any avaliable decentralized storage GunDB on internet. Secure world instances lists, clients lists, message streams with P2P identities.
+
 alongside with the existed features from the initial version ```v0.1```:
 
 - **Decentralized network model for A-Frame components** and entities based on VWF replicated computation architecture

+ 4 - 1
public/web/locale/en/index.html

@@ -20,6 +20,8 @@
         <h1 class="mdc-typography--headline3 mdc-theme--text-secondary-on-background mdc-typography"><a class="mdc-typography link-in-text"
             style="cursor: pointer;" onclick="window.location.reload(true)"><strong>LiveCoding</strong>.space</a> | <span style="font-size: 16pt"> project by <a class="mdc-typography link-in-text"
               style="cursor: pointer;">Krestianstvo.org</a> </span> 
+              <h1 class="mdc-typography mdc-typography--headline4 mdc-typography--adjust-margin mdc-theme--text-hint-on-background">Collaborative
+                Live Coding Space with support of user-defined languages and WebXR ready 3D graphics.<br> Based on: <strong>Croquet (VWF) | A-Frame | Ohm language | OSC.js | Gun DB and more... </strong></h1>
           <!--<strong>LiveCoding</strong>.space -->
         </h1>
         <h2>
@@ -38,7 +40,8 @@
       <div id="worldInfo">
         <h1 class="mdc-typography--headline4 mdc-theme--text-hint-on-background">Virtual Worlds</h1>
         <h1 class="mdc-typography mdc-typography--headline5 mdc-theme--text-hint-on-background">To begin collaborative coding in virtual space, just start one of the listed prototypes and connect to it from another
-          browser window using the generated link. The link will apper near the <strong>Start new</strong> button.</h1>
+          browser window using the generated link. The link will apper near the <strong>Start</strong> button.</h1>
+          <h1 class="mdc-typography mdc-typography--headline5 mdc-theme--text-hint-on-background">By default a tiny Reflector server is used for creating a Virtual World instances. Check <strong>Connection settings</strong> for the correct Reflector server adress. <p> In the near future this functionality will have an alternative with the new totaly decentralized solution provided by <a class="mdc-typography link-in-text mdc-theme--text-hint-on-background" style="cursor:pointer" href="https://blog.krestianstvo.org/en/krestianstvo-luminary-for-open-croquet-architecutre-and-virtual-world-framework-in-peer-to-peer-web/"><strong>Krestianstvo Luminary</strong></a>. That will allow to create Virtual World Instances just within Web Browser by a client, using any avaliable decentralized storage GunDB on internet. Secure world instances lists, clients lists, message streams with P2P identities.</h1>  
       </div>
     </div>
   </div>