|  | @@ -0,0 +1,1548 @@
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				|  |  | +
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				|  |  | +	const BoxGeometry = THREE.BoxGeometry,
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				|  |  | +	BufferGeometry = THREE.BufferGeometry,
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				|  |  | +	CylinderGeometry = THREE.CylinderGeometry,
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				|  |  | +	DoubleSide = THREE.DoubleSide,
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				|  |  | +	Euler = THREE.Euler,
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				|  |  | +	Float32BufferAttribute = THREE.Float32BufferAttribute,
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				|  |  | +	Line = THREE.Line,
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				|  |  | +	LineBasicMaterial = THREE.LineBasicMaterial,
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				|  |  | +	Matrix4 = THREE.Matrix4,
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				|  |  | +	Mesh = THREE.Mesh,
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				|  |  | +	MeshBasicMaterial = THREE.MeshBasicMaterial,
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				|  |  | +	Object3D = THREE.Object3D,
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				|  |  | +	OctahedronGeometry = THREE.OctahedronGeometry,
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				|  |  | +	PlaneGeometry = THREE.PlaneGeometry,
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				|  |  | +	Quaternion = THREE.Quaternion,
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				|  |  | +	Raycaster = THREE.Raycaster,
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				|  |  | +	SphereGeometry = THREE.SphereGeometry,
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				|  |  | +	TorusGeometry = THREE.TorusGeometry,
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				|  |  | +	Vector3 = THREE.Vector3
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				|  |  | + 
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				|  |  | +
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				|  |  | +const _raycaster = new Raycaster();
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				|  |  | +
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				|  |  | +const _tempVector = new Vector3();
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				|  |  | +const _tempVector2 = new Vector3();
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				|  |  | +const _tempQuaternion = new Quaternion();
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				|  |  | +const _unit = {
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				|  |  | +	X: new Vector3( 1, 0, 0 ),
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				|  |  | +	Y: new Vector3( 0, 1, 0 ),
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				|  |  | +	Z: new Vector3( 0, 0, 1 )
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				|  |  | +};
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				|  |  | +
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				|  |  | +const _changeEvent = { type: 'change' };
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				|  |  | +const _mouseDownEvent = { type: 'mouseDown' };
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				|  |  | +const _mouseUpEvent = { type: 'mouseUp', mode: null };
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				|  |  | +const _objectChangeEvent = { type: 'objectChange' };
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				|  |  | +
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				|  |  | +
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				|  |  | +class TransformControls extends Object3D {
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				|  |  | +
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				|  |  | +	constructor( camera, domElement ) {
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				|  |  | +
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				|  |  | +		super();
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				|  |  | +
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				|  |  | +		if ( domElement === undefined ) {
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				|  |  | +
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				|  |  | +			console.warn( 'THREE.TransformControls: The second parameter "domElement" is now mandatory.' );
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				|  |  | +			domElement = document;
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				|  |  | +
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				|  |  | +		}
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				|  |  | +
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				|  |  | +		this.visible = false;
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				|  |  | +		this.domElement = domElement;
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				|  |  | +		this.domElement.style.touchAction = 'none'; // disable touch scroll
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				|  |  | +
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				|  |  | +		const _gizmo = new TransformControlsGizmo();
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				|  |  | +		this._gizmo = _gizmo;
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				|  |  | +		this.add( _gizmo );
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				|  |  | +
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				|  |  | +		const _plane = new TransformControlsPlane();
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				|  |  | +		this._plane = _plane;
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				|  |  | +		this.add( _plane );
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				|  |  | +
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				|  |  | +		const scope = this;
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				|  |  | +
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				|  |  | +		// Defined getter, setter and store for a property
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				|  |  | +		function defineProperty( propName, defaultValue ) {
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				|  |  | +
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				|  |  | +			let propValue = defaultValue;
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				|  |  | +
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				|  |  | +			Object.defineProperty( scope, propName, {
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				|  |  | +
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				|  |  | +				get: function () {
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				|  |  | +
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				|  |  | +					return propValue !== undefined ? propValue : defaultValue;
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				|  |  | +
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				|  |  | +				},
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				|  |  | +
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				|  |  | +				set: function ( value ) {
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				|  |  | +
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				|  |  | +					if ( propValue !== value ) {
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				|  |  | +
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				|  |  | +						propValue = value;
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				|  |  | +						_plane[ propName ] = value;
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				|  |  | +						_gizmo[ propName ] = value;
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				|  |  | +
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				|  |  | +						scope.dispatchEvent( { type: propName + '-changed', value: value } );
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				|  |  | +						scope.dispatchEvent( _changeEvent );
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				|  |  | +
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				|  |  | +					}
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				|  |  | +
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				|  |  | +				}
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				|  |  | +
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				|  |  | +			} );
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				|  |  | +
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				|  |  | +			scope[ propName ] = defaultValue;
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				|  |  | +			_plane[ propName ] = defaultValue;
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				|  |  | +			_gizmo[ propName ] = defaultValue;
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				|  |  | +
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				|  |  | +		}
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				|  |  | +
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				|  |  | +		// Define properties with getters/setter
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				|  |  | +		// Setting the defined property will automatically trigger change event
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				|  |  | +		// Defined properties are passed down to gizmo and plane
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				|  |  | +
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				|  |  | +		defineProperty( 'camera', camera );
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				|  |  | +		defineProperty( 'object', undefined );
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				|  |  | +		defineProperty( 'enabled', true );
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				|  |  | +		defineProperty( 'axis', null );
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				|  |  | +		defineProperty( 'mode', 'translate' );
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				|  |  | +		defineProperty( 'translationSnap', null );
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				|  |  | +		defineProperty( 'rotationSnap', null );
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				|  |  | +		defineProperty( 'scaleSnap', null );
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				|  |  | +		defineProperty( 'space', 'world' );
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				|  |  | +		defineProperty( 'size', 1 );
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				|  |  | +		defineProperty( 'dragging', false );
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				|  |  | +		defineProperty( 'showX', true );
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				|  |  | +		defineProperty( 'showY', true );
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				|  |  | +		defineProperty( 'showZ', true );
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				|  |  | +
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				|  |  | +		// Reusable utility variables
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				|  |  | +
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				|  |  | +		const worldPosition = new Vector3();
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				|  |  | +		const worldPositionStart = new Vector3();
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				|  |  | +		const worldQuaternion = new Quaternion();
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				|  |  | +		const worldQuaternionStart = new Quaternion();
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				|  |  | +		const cameraPosition = new Vector3();
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				|  |  | +		const cameraQuaternion = new Quaternion();
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				|  |  | +		const pointStart = new Vector3();
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				|  |  | +		const pointEnd = new Vector3();
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				|  |  | +		const rotationAxis = new Vector3();
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				|  |  | +		const rotationAngle = 0;
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				|  |  | +		const eye = new Vector3();
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				|  |  | +
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				|  |  | +		// TODO: remove properties unused in plane and gizmo
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				|  |  | +
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				|  |  | +		defineProperty( 'worldPosition', worldPosition );
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				|  |  | +		defineProperty( 'worldPositionStart', worldPositionStart );
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				|  |  | +		defineProperty( 'worldQuaternion', worldQuaternion );
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				|  |  | +		defineProperty( 'worldQuaternionStart', worldQuaternionStart );
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				|  |  | +		defineProperty( 'cameraPosition', cameraPosition );
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				|  |  | +		defineProperty( 'cameraQuaternion', cameraQuaternion );
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				|  |  | +		defineProperty( 'pointStart', pointStart );
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				|  |  | +		defineProperty( 'pointEnd', pointEnd );
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				|  |  | +		defineProperty( 'rotationAxis', rotationAxis );
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				|  |  | +		defineProperty( 'rotationAngle', rotationAngle );
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				|  |  | +		defineProperty( 'eye', eye );
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				|  |  | +
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				|  |  | +		this._offset = new Vector3();
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				|  |  | +		this._startNorm = new Vector3();
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				|  |  | +		this._endNorm = new Vector3();
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				|  |  | +		this._cameraScale = new Vector3();
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				|  |  | +
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				|  |  | +		this._parentPosition = new Vector3();
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				|  |  | +		this._parentQuaternion = new Quaternion();
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				|  |  | +		this._parentQuaternionInv = new Quaternion();
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				|  |  | +		this._parentScale = new Vector3();
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				|  |  | +
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				|  |  | +		this._worldScaleStart = new Vector3();
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				|  |  | +		this._worldQuaternionInv = new Quaternion();
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				|  |  | +		this._worldScale = new Vector3();
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				|  |  | +
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				|  |  | +		this._positionStart = new Vector3();
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				|  |  | +		this._quaternionStart = new Quaternion();
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				|  |  | +		this._scaleStart = new Vector3();
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				|  |  | +
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				|  |  | +		this._getPointer = getPointer.bind( this );
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				|  |  | +		this._onPointerDown = onPointerDown.bind( this );
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				|  |  | +		this._onPointerHover = onPointerHover.bind( this );
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				|  |  | +		this._onPointerMove = onPointerMove.bind( this );
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				|  |  | +		this._onPointerUp = onPointerUp.bind( this );
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				|  |  | +
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				|  |  | +		this.domElement.addEventListener( 'pointerdown', this._onPointerDown );
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				|  |  | +		this.domElement.addEventListener( 'pointermove', this._onPointerHover );
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				|  |  | +		this.domElement.addEventListener( 'pointerup', this._onPointerUp );
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				|  |  | +
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				|  |  | +	}
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				|  |  | +
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				|  |  | +	// updateMatrixWorld  updates key transformation variables
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				|  |  | +	updateMatrixWorld() {
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				|  |  | +
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				|  |  | +		if ( this.object !== undefined ) {
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				|  |  | +
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				|  |  | +			this.object.updateMatrixWorld();
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				|  |  | +
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				|  |  | +			if ( this.object.parent === null ) {
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				|  |  | +
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				|  |  | +				console.error( 'TransformControls: The attached 3D object must be a part of the scene graph.' );
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				|  |  | +
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				|  |  | +			} else {
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				|  |  | +
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				|  |  | +				this.object.parent.matrixWorld.decompose( this._parentPosition, this._parentQuaternion, this._parentScale );
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				|  |  | +
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				|  |  | +			}
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				|  |  | +
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				|  |  | +			this.object.matrixWorld.decompose( this.worldPosition, this.worldQuaternion, this._worldScale );
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				|  |  | +
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				|  |  | +			this._parentQuaternionInv.copy( this._parentQuaternion ).invert();
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				|  |  | +			this._worldQuaternionInv.copy( this.worldQuaternion ).invert();
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				|  |  | +
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				|  |  | +		}
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				|  |  | +
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				|  |  | +		this.camera.updateMatrixWorld();
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				|  |  | +		this.camera.matrixWorld.decompose( this.cameraPosition, this.cameraQuaternion, this._cameraScale );
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				|  |  | +
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				|  |  | +		this.eye.copy( this.cameraPosition ).sub( this.worldPosition ).normalize();
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				|  |  | +
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				|  |  | +		super.updateMatrixWorld( this );
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				|  |  | +
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				|  |  | +	}
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				|  |  | +
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				|  |  | +	pointerHover( pointer ) {
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				|  |  | +
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				|  |  | +		if ( this.object === undefined || this.dragging === true ) return;
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				|  |  | +
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				|  |  | +		_raycaster.setFromCamera( pointer, this.camera );
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				|  |  | +
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				|  |  | +		const intersect = intersectObjectWithRay( this._gizmo.picker[ this.mode ], _raycaster );
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				|  |  | +
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				|  |  | +		if ( intersect ) {
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				|  |  | +
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				|  |  | +			this.axis = intersect.object.name;
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				|  |  | +
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				|  |  | +		} else {
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				|  |  | +
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				|  |  | +			this.axis = null;
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				|  |  | +
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				|  |  | +		}
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				|  |  | +
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				|  |  | +	}
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				|  |  | +
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				|  |  | +	pointerDown( pointer ) {
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				|  |  | +
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				|  |  | +		if ( this.object === undefined || this.dragging === true || pointer.button !== 0 ) return;
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				|  |  | +
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				|  |  | +		if ( this.axis !== null ) {
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				|  |  | +
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				|  |  | +			_raycaster.setFromCamera( pointer, this.camera );
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				|  |  | +
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				|  |  | +			const planeIntersect = intersectObjectWithRay( this._plane, _raycaster, true );
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				|  |  | +
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				|  |  | +			if ( planeIntersect ) {
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				|  |  | +
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				|  |  | +				this.object.updateMatrixWorld();
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				|  |  | +				this.object.parent.updateMatrixWorld();
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				|  |  | +
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				|  |  | +				this._positionStart.copy( this.object.position );
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				|  |  | +				this._quaternionStart.copy( this.object.quaternion );
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				|  |  | +				this._scaleStart.copy( this.object.scale );
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				|  |  | +
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				|  |  | +				this.object.matrixWorld.decompose( this.worldPositionStart, this.worldQuaternionStart, this._worldScaleStart );
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				|  |  | +
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				|  |  | +				this.pointStart.copy( planeIntersect.point ).sub( this.worldPositionStart );
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				|  |  | +
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				|  |  | +			}
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				|  |  | +
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				|  |  | +			this.dragging = true;
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				|  |  | +			_mouseDownEvent.mode = this.mode;
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				|  |  | +			this.dispatchEvent( _mouseDownEvent );
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				|  |  | +
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				|  |  | +		}
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				|  |  | +
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				|  |  | +	}
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				|  |  | +
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				|  |  | +	pointerMove( pointer ) {
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				|  |  | +
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				|  |  | +		const axis = this.axis;
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				|  |  | +		const mode = this.mode;
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				|  |  | +		const object = this.object;
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				|  |  | +		let space = this.space;
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				|  |  | +
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				|  |  | +		if ( mode === 'scale' ) {
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				|  |  | +
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				|  |  | +			space = 'local';
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				|  |  | +
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				|  |  | +		} else if ( axis === 'E' || axis === 'XYZE' || axis === 'XYZ' ) {
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				|  |  | +
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				|  |  | +			space = 'world';
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				|  |  | +
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				|  |  | +		}
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				|  |  | +
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				|  |  | +		if ( object === undefined || axis === null || this.dragging === false || pointer.button !== - 1 ) return;
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				|  |  | +
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				|  |  | +		_raycaster.setFromCamera( pointer, this.camera );
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				|  |  | +
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				|  |  | +		const planeIntersect = intersectObjectWithRay( this._plane, _raycaster, true );
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				|  |  | +
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				|  |  | +		if ( ! planeIntersect ) return;
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				|  |  | +
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				|  |  | +		this.pointEnd.copy( planeIntersect.point ).sub( this.worldPositionStart );
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				|  |  | +
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				|  |  | +		if ( mode === 'translate' ) {
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				|  |  | +
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				|  |  | +			// Apply translate
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				|  |  | +
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				|  |  | +			this._offset.copy( this.pointEnd ).sub( this.pointStart );
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				|  |  | +
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				|  |  | +			if ( space === 'local' && axis !== 'XYZ' ) {
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				|  |  | +
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				|  |  | +				this._offset.applyQuaternion( this._worldQuaternionInv );
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				|  |  | +
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				|  |  | +			}
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				|  |  | +
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				|  |  | +			if ( axis.indexOf( 'X' ) === - 1 ) this._offset.x = 0;
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				|  |  | +			if ( axis.indexOf( 'Y' ) === - 1 ) this._offset.y = 0;
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				|  |  | +			if ( axis.indexOf( 'Z' ) === - 1 ) this._offset.z = 0;
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				|  |  | +
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				|  |  | +			if ( space === 'local' && axis !== 'XYZ' ) {
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				|  |  | +
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				|  |  | +				this._offset.applyQuaternion( this._quaternionStart ).divide( this._parentScale );
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				|  |  | +
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				|  |  | +			} else {
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				|  |  | +
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				|  |  | +				this._offset.applyQuaternion( this._parentQuaternionInv ).divide( this._parentScale );
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				|  |  | +
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				|  |  | +			}
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				|  |  | +
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				|  |  | +			object.position.copy( this._offset ).add( this._positionStart );
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				|  |  | +
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				|  |  | +			// Apply translation snap
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				|  |  | +
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				|  |  | +			if ( this.translationSnap ) {
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				|  |  | +
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				|  |  | +				if ( space === 'local' ) {
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				|  |  | +
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				|  |  | +					object.position.applyQuaternion( _tempQuaternion.copy( this._quaternionStart ).invert() );
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				|  |  | +
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				|  |  | +					if ( axis.search( 'X' ) !== - 1 ) {
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				|  |  | +
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				|  |  | +						object.position.x = Math.round( object.position.x / this.translationSnap ) * this.translationSnap;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +					}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +					if ( axis.search( 'Y' ) !== - 1 ) {
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				|  |  | +
 | 
	
		
			
				|  |  | +						object.position.y = Math.round( object.position.y / this.translationSnap ) * this.translationSnap;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +					}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +					if ( axis.search( 'Z' ) !== - 1 ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +						object.position.z = Math.round( object.position.z / this.translationSnap ) * this.translationSnap;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +					}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +					object.position.applyQuaternion( this._quaternionStart );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +				}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +				if ( space === 'world' ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +					if ( object.parent ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +						object.position.add( _tempVector.setFromMatrixPosition( object.parent.matrixWorld ) );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +					}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +					if ( axis.search( 'X' ) !== - 1 ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +						object.position.x = Math.round( object.position.x / this.translationSnap ) * this.translationSnap;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +					}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +					if ( axis.search( 'Y' ) !== - 1 ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +						object.position.y = Math.round( object.position.y / this.translationSnap ) * this.translationSnap;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +					}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +					if ( axis.search( 'Z' ) !== - 1 ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +						object.position.z = Math.round( object.position.z / this.translationSnap ) * this.translationSnap;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +					}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +					if ( object.parent ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +						object.position.sub( _tempVector.setFromMatrixPosition( object.parent.matrixWorld ) );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +					}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +				}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +			}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +		} else if ( mode === 'scale' ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +			if ( axis.search( 'XYZ' ) !== - 1 ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +				let d = this.pointEnd.length() / this.pointStart.length();
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +				if ( this.pointEnd.dot( this.pointStart ) < 0 ) d *= - 1;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +				_tempVector2.set( d, d, d );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +			} else {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +				_tempVector.copy( this.pointStart );
 | 
	
		
			
				|  |  | +				_tempVector2.copy( this.pointEnd );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +				_tempVector.applyQuaternion( this._worldQuaternionInv );
 | 
	
		
			
				|  |  | +				_tempVector2.applyQuaternion( this._worldQuaternionInv );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +				_tempVector2.divide( _tempVector );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +				if ( axis.search( 'X' ) === - 1 ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +					_tempVector2.x = 1;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +				}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +				if ( axis.search( 'Y' ) === - 1 ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +					_tempVector2.y = 1;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +				}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +				if ( axis.search( 'Z' ) === - 1 ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +					_tempVector2.z = 1;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +				}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +			}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +			// Apply scale
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +			object.scale.copy( this._scaleStart ).multiply( _tempVector2 );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +			if ( this.scaleSnap ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +				if ( axis.search( 'X' ) !== - 1 ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +					object.scale.x = Math.round( object.scale.x / this.scaleSnap ) * this.scaleSnap || this.scaleSnap;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +				}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +				if ( axis.search( 'Y' ) !== - 1 ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +					object.scale.y = Math.round( object.scale.y / this.scaleSnap ) * this.scaleSnap || this.scaleSnap;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +				}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +				if ( axis.search( 'Z' ) !== - 1 ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +					object.scale.z = Math.round( object.scale.z / this.scaleSnap ) * this.scaleSnap || this.scaleSnap;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +				}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +			}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +		} else if ( mode === 'rotate' ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +			this._offset.copy( this.pointEnd ).sub( this.pointStart );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +			const ROTATION_SPEED = 20 / this.worldPosition.distanceTo( _tempVector.setFromMatrixPosition( this.camera.matrixWorld ) );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +			if ( axis === 'E' ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +				this.rotationAxis.copy( this.eye );
 | 
	
		
			
				|  |  | +				this.rotationAngle = this.pointEnd.angleTo( this.pointStart );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +				this._startNorm.copy( this.pointStart ).normalize();
 | 
	
		
			
				|  |  | +				this._endNorm.copy( this.pointEnd ).normalize();
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +				this.rotationAngle *= ( this._endNorm.cross( this._startNorm ).dot( this.eye ) < 0 ? 1 : - 1 );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +			} else if ( axis === 'XYZE' ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +				this.rotationAxis.copy( this._offset ).cross( this.eye ).normalize();
 | 
	
		
			
				|  |  | +				this.rotationAngle = this._offset.dot( _tempVector.copy( this.rotationAxis ).cross( this.eye ) ) * ROTATION_SPEED;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +			} else if ( axis === 'X' || axis === 'Y' || axis === 'Z' ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +				this.rotationAxis.copy( _unit[ axis ] );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +				_tempVector.copy( _unit[ axis ] );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +				if ( space === 'local' ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +					_tempVector.applyQuaternion( this.worldQuaternion );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +				}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +				this.rotationAngle = this._offset.dot( _tempVector.cross( this.eye ).normalize() ) * ROTATION_SPEED;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +			}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +			// Apply rotation snap
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +			if ( this.rotationSnap ) this.rotationAngle = Math.round( this.rotationAngle / this.rotationSnap ) * this.rotationSnap;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +			// Apply rotate
 | 
	
		
			
				|  |  | +			if ( space === 'local' && axis !== 'E' && axis !== 'XYZE' ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +				object.quaternion.copy( this._quaternionStart );
 | 
	
		
			
				|  |  | +				object.quaternion.multiply( _tempQuaternion.setFromAxisAngle( this.rotationAxis, this.rotationAngle ) ).normalize();
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +			} else {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +				this.rotationAxis.applyQuaternion( this._parentQuaternionInv );
 | 
	
		
			
				|  |  | +				object.quaternion.copy( _tempQuaternion.setFromAxisAngle( this.rotationAxis, this.rotationAngle ) );
 | 
	
		
			
				|  |  | +				object.quaternion.multiply( this._quaternionStart ).normalize();
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +			}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +		}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +		this.dispatchEvent( _changeEvent );
 | 
	
		
			
				|  |  | +		this.dispatchEvent( _objectChangeEvent );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +	}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +	pointerUp( pointer ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +		if ( pointer.button !== 0 ) return;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +		if ( this.dragging && ( this.axis !== null ) ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +			_mouseUpEvent.mode = this.mode;
 | 
	
		
			
				|  |  | +			this.dispatchEvent( _mouseUpEvent );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +		}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +		this.dragging = false;
 | 
	
		
			
				|  |  | +		this.axis = null;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +	}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +	dispose() {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +		this.domElement.removeEventListener( 'pointerdown', this._onPointerDown );
 | 
	
		
			
				|  |  | +		this.domElement.removeEventListener( 'pointermove', this._onPointerHover );
 | 
	
		
			
				|  |  | +		this.domElement.removeEventListener( 'pointermove', this._onPointerMove );
 | 
	
		
			
				|  |  | +		this.domElement.removeEventListener( 'pointerup', this._onPointerUp );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +		this.traverse( function ( child ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +			if ( child.geometry ) child.geometry.dispose();
 | 
	
		
			
				|  |  | +			if ( child.material ) child.material.dispose();
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +		} );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +	}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +	// Set current object
 | 
	
		
			
				|  |  | +	attach( object ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +		this.object = object;
 | 
	
		
			
				|  |  | +		this.visible = true;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +		return this;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +	}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +	// Detatch from object
 | 
	
		
			
				|  |  | +	detach() {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +		this.object = undefined;
 | 
	
		
			
				|  |  | +		this.visible = false;
 | 
	
		
			
				|  |  | +		this.axis = null;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +		return this;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +	}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +	getRaycaster() {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +		return _raycaster;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +	}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +	// TODO: deprecate
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +	getMode() {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +		return this.mode;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +	}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +	setMode( mode ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +		this.mode = mode;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +	}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +	setTranslationSnap( translationSnap ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +		this.translationSnap = translationSnap;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +	}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +	setRotationSnap( rotationSnap ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +		this.rotationSnap = rotationSnap;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +	}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +	setScaleSnap( scaleSnap ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +		this.scaleSnap = scaleSnap;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +	}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +	setSize( size ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +		this.size = size;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +	}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +	setSpace( space ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +		this.space = space;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +	}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +	update() {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +		console.warn( 'THREE.TransformControls: update function has no more functionality and therefore has been deprecated.' );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +	}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +TransformControls.prototype.isTransformControls = true;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +// mouse / touch event handlers
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +function getPointer( event ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +	if ( this.domElement.ownerDocument.pointerLockElement ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +		return {
 | 
	
		
			
				|  |  | +			x: 0,
 | 
	
		
			
				|  |  | +			y: 0,
 | 
	
		
			
				|  |  | +			button: event.button
 | 
	
		
			
				|  |  | +		};
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +	} else {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +		const rect = this.domElement.getBoundingClientRect();
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +		return {
 | 
	
		
			
				|  |  | +			x: ( event.clientX - rect.left ) / rect.width * 2 - 1,
 | 
	
		
			
				|  |  | +			y: - ( event.clientY - rect.top ) / rect.height * 2 + 1,
 | 
	
		
			
				|  |  | +			button: event.button
 | 
	
		
			
				|  |  | +		};
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +	}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +function onPointerHover( event ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +	if ( ! this.enabled ) return;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +	switch ( event.pointerType ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +		case 'mouse':
 | 
	
		
			
				|  |  | +		case 'pen':
 | 
	
		
			
				|  |  | +			this.pointerHover( this._getPointer( event ) );
 | 
	
		
			
				|  |  | +			break;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +	}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +function onPointerDown( event ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +	if ( ! this.enabled ) return;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +	 //event.preventDefault();
 | 
	
		
			
				|  |  | +	// event.stopPropagation();
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +	this.domElement.setPointerCapture( event.pointerId );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +	this.domElement.addEventListener( 'pointermove', this._onPointerMove );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +	this.pointerHover( this._getPointer( event ) );
 | 
	
		
			
				|  |  | +	this.pointerDown( this._getPointer( event ) );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +function onPointerMove( event ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +	if ( ! this.enabled ) return;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +	 //event.preventDefault();
 | 
	
		
			
				|  |  | +	// event.stopPropagation();
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +	this.pointerMove( this._getPointer( event ) );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +function onPointerUp( event ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +	if ( ! this.enabled ) return;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +	//restoreEventPropagation(event);
 | 
	
		
			
				|  |  | +	//event.preventDefault();
 | 
	
		
			
				|  |  | +	//event.stopPropagation();
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +	this.domElement.releasePointerCapture( event.pointerId );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +	this.domElement.removeEventListener( 'pointermove', this._onPointerMove );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +	this.pointerUp( this._getPointer( event ) );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +function intersectObjectWithRay( object, raycaster, includeInvisible ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +	const allIntersections = raycaster.intersectObject( object, true );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +	for ( let i = 0; i < allIntersections.length; i ++ ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +		if ( allIntersections[ i ].object.visible || includeInvisible ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +			return allIntersections[ i ];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +		}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +	}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +	return false;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +//
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +// Reusable utility variables
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +const _tempEuler = new Euler();
 | 
	
		
			
				|  |  | +const _alignVector = new Vector3( 0, 1, 0 );
 | 
	
		
			
				|  |  | +const _zeroVector = new Vector3( 0, 0, 0 );
 | 
	
		
			
				|  |  | +const _lookAtMatrix = new Matrix4();
 | 
	
		
			
				|  |  | +const _tempQuaternion2 = new Quaternion();
 | 
	
		
			
				|  |  | +const _identityQuaternion = new Quaternion();
 | 
	
		
			
				|  |  | +const _dirVector = new Vector3();
 | 
	
		
			
				|  |  | +const _tempMatrix = new Matrix4();
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +const _unitX = new Vector3( 1, 0, 0 );
 | 
	
		
			
				|  |  | +const _unitY = new Vector3( 0, 1, 0 );
 | 
	
		
			
				|  |  | +const _unitZ = new Vector3( 0, 0, 1 );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +const _v1 = new Vector3();
 | 
	
		
			
				|  |  | +const _v2 = new Vector3();
 | 
	
		
			
				|  |  | +const _v3 = new Vector3();
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +class TransformControlsGizmo extends Object3D {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +	constructor() {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +		super();
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +		this.type = 'TransformControlsGizmo';
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +		// shared materials
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +		const gizmoMaterial = new MeshBasicMaterial( {
 | 
	
		
			
				|  |  | +			depthTest: false,
 | 
	
		
			
				|  |  | +			depthWrite: false,
 | 
	
		
			
				|  |  | +			fog: false,
 | 
	
		
			
				|  |  | +			toneMapped: false,
 | 
	
		
			
				|  |  | +			transparent: true
 | 
	
		
			
				|  |  | +		} );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +		const gizmoLineMaterial = new LineBasicMaterial( {
 | 
	
		
			
				|  |  | +			depthTest: false,
 | 
	
		
			
				|  |  | +			depthWrite: false,
 | 
	
		
			
				|  |  | +			fog: false,
 | 
	
		
			
				|  |  | +			toneMapped: false,
 | 
	
		
			
				|  |  | +			transparent: true
 | 
	
		
			
				|  |  | +		} );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +		// Make unique material for each axis/color
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +		const matInvisible = gizmoMaterial.clone();
 | 
	
		
			
				|  |  | +		matInvisible.opacity = 0.15;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +		const matHelper = gizmoLineMaterial.clone();
 | 
	
		
			
				|  |  | +		matHelper.opacity = 0.5;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +		const matRed = gizmoMaterial.clone();
 | 
	
		
			
				|  |  | +		matRed.color.setHex( 0xff0000 );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +		const matGreen = gizmoMaterial.clone();
 | 
	
		
			
				|  |  | +		matGreen.color.setHex( 0x00ff00 );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +		const matBlue = gizmoMaterial.clone();
 | 
	
		
			
				|  |  | +		matBlue.color.setHex( 0x0000ff );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +		const matRedTransparent = gizmoMaterial.clone();
 | 
	
		
			
				|  |  | +		matRedTransparent.color.setHex( 0xff0000 );
 | 
	
		
			
				|  |  | +		matRedTransparent.opacity = 0.5;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +		const matGreenTransparent = gizmoMaterial.clone();
 | 
	
		
			
				|  |  | +		matGreenTransparent.color.setHex( 0x00ff00 );
 | 
	
		
			
				|  |  | +		matGreenTransparent.opacity = 0.5;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +		const matBlueTransparent = gizmoMaterial.clone();
 | 
	
		
			
				|  |  | +		matBlueTransparent.color.setHex( 0x0000ff );
 | 
	
		
			
				|  |  | +		matBlueTransparent.opacity = 0.5;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +		const matWhiteTransparent = gizmoMaterial.clone();
 | 
	
		
			
				|  |  | +		matWhiteTransparent.opacity = 0.25;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +		const matYellowTransparent = gizmoMaterial.clone();
 | 
	
		
			
				|  |  | +		matYellowTransparent.color.setHex( 0xffff00 );
 | 
	
		
			
				|  |  | +		matYellowTransparent.opacity = 0.25;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +		const matYellow = gizmoMaterial.clone();
 | 
	
		
			
				|  |  | +		matYellow.color.setHex( 0xffff00 );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +		const matGray = gizmoMaterial.clone();
 | 
	
		
			
				|  |  | +		matGray.color.setHex( 0x787878 );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +		// reusable geometry
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +		const arrowGeometry = new CylinderGeometry( 0, 0.04, 0.1, 12 );
 | 
	
		
			
				|  |  | +		arrowGeometry.translate( 0, 0.05, 0 );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +		const scaleHandleGeometry = new BoxGeometry( 0.08, 0.08, 0.08 );
 | 
	
		
			
				|  |  | +		scaleHandleGeometry.translate( 0, 0.04, 0 );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +		const lineGeometry = new BufferGeometry();
 | 
	
		
			
				|  |  | +		lineGeometry.setAttribute( 'position', new Float32BufferAttribute( [ 0, 0, 0,	1, 0, 0 ], 3 ) );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +		const lineGeometry2 = new CylinderGeometry( 0.0075, 0.0075, 0.5, 3 );
 | 
	
		
			
				|  |  | +		lineGeometry2.translate( 0, 0.25, 0 );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +		function CircleGeometry( radius, arc ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +			const geometry = new TorusGeometry( radius, 0.0075, 3, 64, arc * Math.PI * 2 );
 | 
	
		
			
				|  |  | +			geometry.rotateY( Math.PI / 2 );
 | 
	
		
			
				|  |  | +			geometry.rotateX( Math.PI / 2 );
 | 
	
		
			
				|  |  | +			return geometry;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +		}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +		// Special geometry for transform helper. If scaled with position vector it spans from [0,0,0] to position
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +		function TranslateHelperGeometry() {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +			const geometry = new BufferGeometry();
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +			geometry.setAttribute( 'position', new Float32BufferAttribute( [ 0, 0, 0, 1, 1, 1 ], 3 ) );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +			return geometry;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +		}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +		// Gizmo definitions - custom hierarchy definitions for setupGizmo() function
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +		const gizmoTranslate = {
 | 
	
		
			
				|  |  | +			X: [
 | 
	
		
			
				|  |  | +				[ new Mesh( arrowGeometry, matRed ), [ 0.5, 0, 0 ], [ 0, 0, - Math.PI / 2 ]],
 | 
	
		
			
				|  |  | +				[ new Mesh( arrowGeometry, matRed ), [ - 0.5, 0, 0 ], [ 0, 0, Math.PI / 2 ]],
 | 
	
		
			
				|  |  | +				[ new Mesh( lineGeometry2, matRed ), [ 0, 0, 0 ], [ 0, 0, - Math.PI / 2 ]]
 | 
	
		
			
				|  |  | +			],
 | 
	
		
			
				|  |  | +			Y: [
 | 
	
		
			
				|  |  | +				[ new Mesh( arrowGeometry, matGreen ), [ 0, 0.5, 0 ]],
 | 
	
		
			
				|  |  | +				[ new Mesh( arrowGeometry, matGreen ), [ 0, - 0.5, 0 ], [ Math.PI, 0, 0 ]],
 | 
	
		
			
				|  |  | +				[ new Mesh( lineGeometry2, matGreen ) ]
 | 
	
		
			
				|  |  | +			],
 | 
	
		
			
				|  |  | +			Z: [
 | 
	
		
			
				|  |  | +				[ new Mesh( arrowGeometry, matBlue ), [ 0, 0, 0.5 ], [ Math.PI / 2, 0, 0 ]],
 | 
	
		
			
				|  |  | +				[ new Mesh( arrowGeometry, matBlue ), [ 0, 0, - 0.5 ], [ - Math.PI / 2, 0, 0 ]],
 | 
	
		
			
				|  |  | +				[ new Mesh( lineGeometry2, matBlue ), null, [ Math.PI / 2, 0, 0 ]]
 | 
	
		
			
				|  |  | +			],
 | 
	
		
			
				|  |  | +			XYZ: [
 | 
	
		
			
				|  |  | +				[ new Mesh( new OctahedronGeometry( 0.1, 0 ), matWhiteTransparent.clone() ), [ 0, 0, 0 ]]
 | 
	
		
			
				|  |  | +			],
 | 
	
		
			
				|  |  | +			XY: [
 | 
	
		
			
				|  |  | +				[ new Mesh( new BoxGeometry( 0.15, 0.15, 0.01 ), matBlueTransparent.clone() ), [ 0.15, 0.15, 0 ]]
 | 
	
		
			
				|  |  | +			],
 | 
	
		
			
				|  |  | +			YZ: [
 | 
	
		
			
				|  |  | +				[ new Mesh( new BoxGeometry( 0.15, 0.15, 0.01 ), matRedTransparent.clone() ), [ 0, 0.15, 0.15 ], [ 0, Math.PI / 2, 0 ]]
 | 
	
		
			
				|  |  | +			],
 | 
	
		
			
				|  |  | +			XZ: [
 | 
	
		
			
				|  |  | +				[ new Mesh( new BoxGeometry( 0.15, 0.15, 0.01 ), matGreenTransparent.clone() ), [ 0.15, 0, 0.15 ], [ - Math.PI / 2, 0, 0 ]]
 | 
	
		
			
				|  |  | +			]
 | 
	
		
			
				|  |  | +		};
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +		const pickerTranslate = {
 | 
	
		
			
				|  |  | +			X: [
 | 
	
		
			
				|  |  | +				[ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0.3, 0, 0 ], [ 0, 0, - Math.PI / 2 ]],
 | 
	
		
			
				|  |  | +				[ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ - 0.3, 0, 0 ], [ 0, 0, Math.PI / 2 ]]
 | 
	
		
			
				|  |  | +			],
 | 
	
		
			
				|  |  | +			Y: [
 | 
	
		
			
				|  |  | +				[ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0.3, 0 ]],
 | 
	
		
			
				|  |  | +				[ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, - 0.3, 0 ], [ 0, 0, Math.PI ]]
 | 
	
		
			
				|  |  | +			],
 | 
	
		
			
				|  |  | +			Z: [
 | 
	
		
			
				|  |  | +				[ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0, 0.3 ], [ Math.PI / 2, 0, 0 ]],
 | 
	
		
			
				|  |  | +				[ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0, - 0.3 ], [ - Math.PI / 2, 0, 0 ]]
 | 
	
		
			
				|  |  | +			],
 | 
	
		
			
				|  |  | +			XYZ: [
 | 
	
		
			
				|  |  | +				[ new Mesh( new OctahedronGeometry( 0.2, 0 ), matInvisible ) ]
 | 
	
		
			
				|  |  | +			],
 | 
	
		
			
				|  |  | +			XY: [
 | 
	
		
			
				|  |  | +				[ new Mesh( new BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0.15, 0.15, 0 ]]
 | 
	
		
			
				|  |  | +			],
 | 
	
		
			
				|  |  | +			YZ: [
 | 
	
		
			
				|  |  | +				[ new Mesh( new BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0, 0.15, 0.15 ], [ 0, Math.PI / 2, 0 ]]
 | 
	
		
			
				|  |  | +			],
 | 
	
		
			
				|  |  | +			XZ: [
 | 
	
		
			
				|  |  | +				[ new Mesh( new BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0.15, 0, 0.15 ], [ - Math.PI / 2, 0, 0 ]]
 | 
	
		
			
				|  |  | +			]
 | 
	
		
			
				|  |  | +		};
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +		const helperTranslate = {
 | 
	
		
			
				|  |  | +			START: [
 | 
	
		
			
				|  |  | +				[ new Mesh( new OctahedronGeometry( 0.01, 2 ), matHelper ), null, null, null, 'helper' ]
 | 
	
		
			
				|  |  | +			],
 | 
	
		
			
				|  |  | +			END: [
 | 
	
		
			
				|  |  | +				[ new Mesh( new OctahedronGeometry( 0.01, 2 ), matHelper ), null, null, null, 'helper' ]
 | 
	
		
			
				|  |  | +			],
 | 
	
		
			
				|  |  | +			DELTA: [
 | 
	
		
			
				|  |  | +				[ new Line( TranslateHelperGeometry(), matHelper ), null, null, null, 'helper' ]
 | 
	
		
			
				|  |  | +			],
 | 
	
		
			
				|  |  | +			X: [
 | 
	
		
			
				|  |  | +				[ new Line( lineGeometry, matHelper.clone() ), [ - 1e3, 0, 0 ], null, [ 1e6, 1, 1 ], 'helper' ]
 | 
	
		
			
				|  |  | +			],
 | 
	
		
			
				|  |  | +			Y: [
 | 
	
		
			
				|  |  | +				[ new Line( lineGeometry, matHelper.clone() ), [ 0, - 1e3, 0 ], [ 0, 0, Math.PI / 2 ], [ 1e6, 1, 1 ], 'helper' ]
 | 
	
		
			
				|  |  | +			],
 | 
	
		
			
				|  |  | +			Z: [
 | 
	
		
			
				|  |  | +				[ new Line( lineGeometry, matHelper.clone() ), [ 0, 0, - 1e3 ], [ 0, - Math.PI / 2, 0 ], [ 1e6, 1, 1 ], 'helper' ]
 | 
	
		
			
				|  |  | +			]
 | 
	
		
			
				|  |  | +		};
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +		const gizmoRotate = {
 | 
	
		
			
				|  |  | +			XYZE: [
 | 
	
		
			
				|  |  | +				[ new Mesh( CircleGeometry( 0.5, 1 ), matGray ), null, [ 0, Math.PI / 2, 0 ]]
 | 
	
		
			
				|  |  | +			],
 | 
	
		
			
				|  |  | +			X: [
 | 
	
		
			
				|  |  | +				[ new Mesh( CircleGeometry( 0.5, 0.5 ), matRed ) ]
 | 
	
		
			
				|  |  | +			],
 | 
	
		
			
				|  |  | +			Y: [
 | 
	
		
			
				|  |  | +				[ new Mesh( CircleGeometry( 0.5, 0.5 ), matGreen ), null, [ 0, 0, - Math.PI / 2 ]]
 | 
	
		
			
				|  |  | +			],
 | 
	
		
			
				|  |  | +			Z: [
 | 
	
		
			
				|  |  | +				[ new Mesh( CircleGeometry( 0.5, 0.5 ), matBlue ), null, [ 0, Math.PI / 2, 0 ]]
 | 
	
		
			
				|  |  | +			],
 | 
	
		
			
				|  |  | +			E: [
 | 
	
		
			
				|  |  | +				[ new Mesh( CircleGeometry( 0.75, 1 ), matYellowTransparent ), null, [ 0, Math.PI / 2, 0 ]]
 | 
	
		
			
				|  |  | +			]
 | 
	
		
			
				|  |  | +		};
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +		const helperRotate = {
 | 
	
		
			
				|  |  | +			AXIS: [
 | 
	
		
			
				|  |  | +				[ new Line( lineGeometry, matHelper.clone() ), [ - 1e3, 0, 0 ], null, [ 1e6, 1, 1 ], 'helper' ]
 | 
	
		
			
				|  |  | +			]
 | 
	
		
			
				|  |  | +		};
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +		const pickerRotate = {
 | 
	
		
			
				|  |  | +			XYZE: [
 | 
	
		
			
				|  |  | +				[ new Mesh( new SphereGeometry( 0.25, 10, 8 ), matInvisible ) ]
 | 
	
		
			
				|  |  | +			],
 | 
	
		
			
				|  |  | +			X: [
 | 
	
		
			
				|  |  | +				[ new Mesh( new TorusGeometry( 0.5, 0.1, 4, 24 ), matInvisible ), [ 0, 0, 0 ], [ 0, - Math.PI / 2, - Math.PI / 2 ]],
 | 
	
		
			
				|  |  | +			],
 | 
	
		
			
				|  |  | +			Y: [
 | 
	
		
			
				|  |  | +				[ new Mesh( new TorusGeometry( 0.5, 0.1, 4, 24 ), matInvisible ), [ 0, 0, 0 ], [ Math.PI / 2, 0, 0 ]],
 | 
	
		
			
				|  |  | +			],
 | 
	
		
			
				|  |  | +			Z: [
 | 
	
		
			
				|  |  | +				[ new Mesh( new TorusGeometry( 0.5, 0.1, 4, 24 ), matInvisible ), [ 0, 0, 0 ], [ 0, 0, - Math.PI / 2 ]],
 | 
	
		
			
				|  |  | +			],
 | 
	
		
			
				|  |  | +			E: [
 | 
	
		
			
				|  |  | +				[ new Mesh( new TorusGeometry( 0.75, 0.1, 2, 24 ), matInvisible ) ]
 | 
	
		
			
				|  |  | +			]
 | 
	
		
			
				|  |  | +		};
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +		const gizmoScale = {
 | 
	
		
			
				|  |  | +			X: [
 | 
	
		
			
				|  |  | +				[ new Mesh( scaleHandleGeometry, matRed ), [ 0.5, 0, 0 ], [ 0, 0, - Math.PI / 2 ]],
 | 
	
		
			
				|  |  | +				[ new Mesh( lineGeometry2, matRed ), [ 0, 0, 0 ], [ 0, 0, - Math.PI / 2 ]],
 | 
	
		
			
				|  |  | +				[ new Mesh( scaleHandleGeometry, matRed ), [ - 0.5, 0, 0 ], [ 0, 0, Math.PI / 2 ]],
 | 
	
		
			
				|  |  | +			],
 | 
	
		
			
				|  |  | +			Y: [
 | 
	
		
			
				|  |  | +				[ new Mesh( scaleHandleGeometry, matGreen ), [ 0, 0.5, 0 ]],
 | 
	
		
			
				|  |  | +				[ new Mesh( lineGeometry2, matGreen ) ],
 | 
	
		
			
				|  |  | +				[ new Mesh( scaleHandleGeometry, matGreen ), [ 0, - 0.5, 0 ], [ 0, 0, Math.PI ]],
 | 
	
		
			
				|  |  | +			],
 | 
	
		
			
				|  |  | +			Z: [
 | 
	
		
			
				|  |  | +				[ new Mesh( scaleHandleGeometry, matBlue ), [ 0, 0, 0.5 ], [ Math.PI / 2, 0, 0 ]],
 | 
	
		
			
				|  |  | +				[ new Mesh( lineGeometry2, matBlue ), [ 0, 0, 0 ], [ Math.PI / 2, 0, 0 ]],
 | 
	
		
			
				|  |  | +				[ new Mesh( scaleHandleGeometry, matBlue ), [ 0, 0, - 0.5 ], [ - Math.PI / 2, 0, 0 ]]
 | 
	
		
			
				|  |  | +			],
 | 
	
		
			
				|  |  | +			XY: [
 | 
	
		
			
				|  |  | +				[ new Mesh( new BoxGeometry( 0.15, 0.15, 0.01 ), matBlueTransparent ), [ 0.15, 0.15, 0 ]]
 | 
	
		
			
				|  |  | +			],
 | 
	
		
			
				|  |  | +			YZ: [
 | 
	
		
			
				|  |  | +				[ new Mesh( new BoxGeometry( 0.15, 0.15, 0.01 ), matRedTransparent ), [ 0, 0.15, 0.15 ], [ 0, Math.PI / 2, 0 ]]
 | 
	
		
			
				|  |  | +			],
 | 
	
		
			
				|  |  | +			XZ: [
 | 
	
		
			
				|  |  | +				[ new Mesh( new BoxGeometry( 0.15, 0.15, 0.01 ), matGreenTransparent ), [ 0.15, 0, 0.15 ], [ - Math.PI / 2, 0, 0 ]]
 | 
	
		
			
				|  |  | +			],
 | 
	
		
			
				|  |  | +			XYZ: [
 | 
	
		
			
				|  |  | +				[ new Mesh( new BoxGeometry( 0.1, 0.1, 0.1 ), matWhiteTransparent.clone() ) ],
 | 
	
		
			
				|  |  | +			]
 | 
	
		
			
				|  |  | +		};
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +		const pickerScale = {
 | 
	
		
			
				|  |  | +			X: [
 | 
	
		
			
				|  |  | +				[ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0.3, 0, 0 ], [ 0, 0, - Math.PI / 2 ]],
 | 
	
		
			
				|  |  | +				[ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ - 0.3, 0, 0 ], [ 0, 0, Math.PI / 2 ]]
 | 
	
		
			
				|  |  | +			],
 | 
	
		
			
				|  |  | +			Y: [
 | 
	
		
			
				|  |  | +				[ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0.3, 0 ]],
 | 
	
		
			
				|  |  | +				[ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, - 0.3, 0 ], [ 0, 0, Math.PI ]]
 | 
	
		
			
				|  |  | +			],
 | 
	
		
			
				|  |  | +			Z: [
 | 
	
		
			
				|  |  | +				[ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0, 0.3 ], [ Math.PI / 2, 0, 0 ]],
 | 
	
		
			
				|  |  | +				[ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0, - 0.3 ], [ - Math.PI / 2, 0, 0 ]]
 | 
	
		
			
				|  |  | +			],
 | 
	
		
			
				|  |  | +			XY: [
 | 
	
		
			
				|  |  | +				[ new Mesh( new BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0.15, 0.15, 0 ]],
 | 
	
		
			
				|  |  | +			],
 | 
	
		
			
				|  |  | +			YZ: [
 | 
	
		
			
				|  |  | +				[ new Mesh( new BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0, 0.15, 0.15 ], [ 0, Math.PI / 2, 0 ]],
 | 
	
		
			
				|  |  | +			],
 | 
	
		
			
				|  |  | +			XZ: [
 | 
	
		
			
				|  |  | +				[ new Mesh( new BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0.15, 0, 0.15 ], [ - Math.PI / 2, 0, 0 ]],
 | 
	
		
			
				|  |  | +			],
 | 
	
		
			
				|  |  | +			XYZ: [
 | 
	
		
			
				|  |  | +				[ new Mesh( new BoxGeometry( 0.2, 0.2, 0.2 ), matInvisible ), [ 0, 0, 0 ]],
 | 
	
		
			
				|  |  | +			]
 | 
	
		
			
				|  |  | +		};
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +		const helperScale = {
 | 
	
		
			
				|  |  | +			X: [
 | 
	
		
			
				|  |  | +				[ new Line( lineGeometry, matHelper.clone() ), [ - 1e3, 0, 0 ], null, [ 1e6, 1, 1 ], 'helper' ]
 | 
	
		
			
				|  |  | +			],
 | 
	
		
			
				|  |  | +			Y: [
 | 
	
		
			
				|  |  | +				[ new Line( lineGeometry, matHelper.clone() ), [ 0, - 1e3, 0 ], [ 0, 0, Math.PI / 2 ], [ 1e6, 1, 1 ], 'helper' ]
 | 
	
		
			
				|  |  | +			],
 | 
	
		
			
				|  |  | +			Z: [
 | 
	
		
			
				|  |  | +				[ new Line( lineGeometry, matHelper.clone() ), [ 0, 0, - 1e3 ], [ 0, - Math.PI / 2, 0 ], [ 1e6, 1, 1 ], 'helper' ]
 | 
	
		
			
				|  |  | +			]
 | 
	
		
			
				|  |  | +		};
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +		// Creates an Object3D with gizmos described in custom hierarchy definition.
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +		function setupGizmo( gizmoMap ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +			const gizmo = new Object3D();
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +			for ( const name in gizmoMap ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +				for ( let i = gizmoMap[ name ].length; i --; ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +					const object = gizmoMap[ name ][ i ][ 0 ].clone();
 | 
	
		
			
				|  |  | +					const position = gizmoMap[ name ][ i ][ 1 ];
 | 
	
		
			
				|  |  | +					const rotation = gizmoMap[ name ][ i ][ 2 ];
 | 
	
		
			
				|  |  | +					const scale = gizmoMap[ name ][ i ][ 3 ];
 | 
	
		
			
				|  |  | +					const tag = gizmoMap[ name ][ i ][ 4 ];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +					// name and tag properties are essential for picking and updating logic.
 | 
	
		
			
				|  |  | +					object.name = name;
 | 
	
		
			
				|  |  | +					object.tag = tag;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +					if ( position ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +						object.position.set( position[ 0 ], position[ 1 ], position[ 2 ] );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +					}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +					if ( rotation ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +						object.rotation.set( rotation[ 0 ], rotation[ 1 ], rotation[ 2 ] );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +					}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +					if ( scale ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +						object.scale.set( scale[ 0 ], scale[ 1 ], scale[ 2 ] );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +					}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +					object.updateMatrix();
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +					const tempGeometry = object.geometry.clone();
 | 
	
		
			
				|  |  | +					tempGeometry.applyMatrix4( object.matrix );
 | 
	
		
			
				|  |  | +					object.geometry = tempGeometry;
 | 
	
		
			
				|  |  | +					object.renderOrder = Infinity;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +					object.position.set( 0, 0, 0 );
 | 
	
		
			
				|  |  | +					object.rotation.set( 0, 0, 0 );
 | 
	
		
			
				|  |  | +					object.scale.set( 1, 1, 1 );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +					gizmo.add( object );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +				}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +			}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +			return gizmo;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +		}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +		// Gizmo creation
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +		this.gizmo = {};
 | 
	
		
			
				|  |  | +		this.picker = {};
 | 
	
		
			
				|  |  | +		this.helper = {};
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +		this.add( this.gizmo[ 'translate' ] = setupGizmo( gizmoTranslate ) );
 | 
	
		
			
				|  |  | +		this.add( this.gizmo[ 'rotate' ] = setupGizmo( gizmoRotate ) );
 | 
	
		
			
				|  |  | +		this.add( this.gizmo[ 'scale' ] = setupGizmo( gizmoScale ) );
 | 
	
		
			
				|  |  | +		this.add( this.picker[ 'translate' ] = setupGizmo( pickerTranslate ) );
 | 
	
		
			
				|  |  | +		this.add( this.picker[ 'rotate' ] = setupGizmo( pickerRotate ) );
 | 
	
		
			
				|  |  | +		this.add( this.picker[ 'scale' ] = setupGizmo( pickerScale ) );
 | 
	
		
			
				|  |  | +		this.add( this.helper[ 'translate' ] = setupGizmo( helperTranslate ) );
 | 
	
		
			
				|  |  | +		this.add( this.helper[ 'rotate' ] = setupGizmo( helperRotate ) );
 | 
	
		
			
				|  |  | +		this.add( this.helper[ 'scale' ] = setupGizmo( helperScale ) );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +		// Pickers should be hidden always
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +		this.picker[ 'translate' ].visible = false;
 | 
	
		
			
				|  |  | +		this.picker[ 'rotate' ].visible = false;
 | 
	
		
			
				|  |  | +		this.picker[ 'scale' ].visible = false;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +	}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +	// updateMatrixWorld will update transformations and appearance of individual handles
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +	updateMatrixWorld( force ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +		const space = ( this.mode === 'scale' ) ? 'local' : this.space; // scale always oriented to local rotation
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +		const quaternion = ( space === 'local' ) ? this.worldQuaternion : _identityQuaternion;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +		// Show only gizmos for current transform mode
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +		this.gizmo[ 'translate' ].visible = this.mode === 'translate';
 | 
	
		
			
				|  |  | +		this.gizmo[ 'rotate' ].visible = this.mode === 'rotate';
 | 
	
		
			
				|  |  | +		this.gizmo[ 'scale' ].visible = this.mode === 'scale';
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +		this.helper[ 'translate' ].visible = this.mode === 'translate';
 | 
	
		
			
				|  |  | +		this.helper[ 'rotate' ].visible = this.mode === 'rotate';
 | 
	
		
			
				|  |  | +		this.helper[ 'scale' ].visible = this.mode === 'scale';
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +		let handles = [];
 | 
	
		
			
				|  |  | +		handles = handles.concat( this.picker[ this.mode ].children );
 | 
	
		
			
				|  |  | +		handles = handles.concat( this.gizmo[ this.mode ].children );
 | 
	
		
			
				|  |  | +		handles = handles.concat( this.helper[ this.mode ].children );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +		for ( let i = 0; i < handles.length; i ++ ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +			const handle = handles[ i ];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +			// hide aligned to camera
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +			handle.visible = true;
 | 
	
		
			
				|  |  | +			handle.rotation.set( 0, 0, 0 );
 | 
	
		
			
				|  |  | +			handle.position.copy( this.worldPosition );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +			let factor;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +			if ( this.camera.isOrthographicCamera ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +				factor = ( this.camera.top - this.camera.bottom ) / this.camera.zoom;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +			} else {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +				factor = this.worldPosition.distanceTo( this.cameraPosition ) * Math.min( 1.9 * Math.tan( Math.PI * this.camera.fov / 360 ) / this.camera.zoom, 7 );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +			}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +			handle.scale.set( 1, 1, 1 ).multiplyScalar( factor * this.size / 4 );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +			// TODO: simplify helpers and consider decoupling from gizmo
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +			if ( handle.tag === 'helper' ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +				handle.visible = false;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +				if ( handle.name === 'AXIS' ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +					handle.position.copy( this.worldPositionStart );
 | 
	
		
			
				|  |  | +					handle.visible = !! this.axis;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +					if ( this.axis === 'X' ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +						_tempQuaternion.setFromEuler( _tempEuler.set( 0, 0, 0 ) );
 | 
	
		
			
				|  |  | +						handle.quaternion.copy( quaternion ).multiply( _tempQuaternion );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +						if ( Math.abs( _alignVector.copy( _unitX ).applyQuaternion( quaternion ).dot( this.eye ) ) > 0.9 ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +							handle.visible = false;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +						}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +					}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +					if ( this.axis === 'Y' ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +						_tempQuaternion.setFromEuler( _tempEuler.set( 0, 0, Math.PI / 2 ) );
 | 
	
		
			
				|  |  | +						handle.quaternion.copy( quaternion ).multiply( _tempQuaternion );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +						if ( Math.abs( _alignVector.copy( _unitY ).applyQuaternion( quaternion ).dot( this.eye ) ) > 0.9 ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +							handle.visible = false;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +						}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +					}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +					if ( this.axis === 'Z' ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +						_tempQuaternion.setFromEuler( _tempEuler.set( 0, Math.PI / 2, 0 ) );
 | 
	
		
			
				|  |  | +						handle.quaternion.copy( quaternion ).multiply( _tempQuaternion );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +						if ( Math.abs( _alignVector.copy( _unitZ ).applyQuaternion( quaternion ).dot( this.eye ) ) > 0.9 ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +							handle.visible = false;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +						}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +					}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +					if ( this.axis === 'XYZE' ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +						_tempQuaternion.setFromEuler( _tempEuler.set( 0, Math.PI / 2, 0 ) );
 | 
	
		
			
				|  |  | +						_alignVector.copy( this.rotationAxis );
 | 
	
		
			
				|  |  | +						handle.quaternion.setFromRotationMatrix( _lookAtMatrix.lookAt( _zeroVector, _alignVector, _unitY ) );
 | 
	
		
			
				|  |  | +						handle.quaternion.multiply( _tempQuaternion );
 | 
	
		
			
				|  |  | +						handle.visible = this.dragging;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +					}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +					if ( this.axis === 'E' ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +						handle.visible = false;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +					}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +				} else if ( handle.name === 'START' ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +					handle.position.copy( this.worldPositionStart );
 | 
	
		
			
				|  |  | +					handle.visible = this.dragging;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +				} else if ( handle.name === 'END' ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +					handle.position.copy( this.worldPosition );
 | 
	
		
			
				|  |  | +					handle.visible = this.dragging;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +				} else if ( handle.name === 'DELTA' ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +					handle.position.copy( this.worldPositionStart );
 | 
	
		
			
				|  |  | +					handle.quaternion.copy( this.worldQuaternionStart );
 | 
	
		
			
				|  |  | +					_tempVector.set( 1e-10, 1e-10, 1e-10 ).add( this.worldPositionStart ).sub( this.worldPosition ).multiplyScalar( - 1 );
 | 
	
		
			
				|  |  | +					_tempVector.applyQuaternion( this.worldQuaternionStart.clone().invert() );
 | 
	
		
			
				|  |  | +					handle.scale.copy( _tempVector );
 | 
	
		
			
				|  |  | +					handle.visible = this.dragging;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +				} else {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +					handle.quaternion.copy( quaternion );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +					if ( this.dragging ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +						handle.position.copy( this.worldPositionStart );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +					} else {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +						handle.position.copy( this.worldPosition );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +					}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +					if ( this.axis ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +						handle.visible = this.axis.search( handle.name ) !== - 1;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +					}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +				}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +				// If updating helper, skip rest of the loop
 | 
	
		
			
				|  |  | +				continue;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +			}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +			// Align handles to current local or world rotation
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +			handle.quaternion.copy( quaternion );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +			if ( this.mode === 'translate' || this.mode === 'scale' ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +				// Hide translate and scale axis facing the camera
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +				const AXIS_HIDE_TRESHOLD = 0.99;
 | 
	
		
			
				|  |  | +				const PLANE_HIDE_TRESHOLD = 0.2;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +				if ( handle.name === 'X' ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +					if ( Math.abs( _alignVector.copy( _unitX ).applyQuaternion( quaternion ).dot( this.eye ) ) > AXIS_HIDE_TRESHOLD ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +						handle.scale.set( 1e-10, 1e-10, 1e-10 );
 | 
	
		
			
				|  |  | +						handle.visible = false;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +					}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +				}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +				if ( handle.name === 'Y' ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +					if ( Math.abs( _alignVector.copy( _unitY ).applyQuaternion( quaternion ).dot( this.eye ) ) > AXIS_HIDE_TRESHOLD ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +						handle.scale.set( 1e-10, 1e-10, 1e-10 );
 | 
	
		
			
				|  |  | +						handle.visible = false;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +					}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +				}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +				if ( handle.name === 'Z' ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +					if ( Math.abs( _alignVector.copy( _unitZ ).applyQuaternion( quaternion ).dot( this.eye ) ) > AXIS_HIDE_TRESHOLD ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +						handle.scale.set( 1e-10, 1e-10, 1e-10 );
 | 
	
		
			
				|  |  | +						handle.visible = false;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +					}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +				}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +				if ( handle.name === 'XY' ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +					if ( Math.abs( _alignVector.copy( _unitZ ).applyQuaternion( quaternion ).dot( this.eye ) ) < PLANE_HIDE_TRESHOLD ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +						handle.scale.set( 1e-10, 1e-10, 1e-10 );
 | 
	
		
			
				|  |  | +						handle.visible = false;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +					}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +				}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +				if ( handle.name === 'YZ' ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +					if ( Math.abs( _alignVector.copy( _unitX ).applyQuaternion( quaternion ).dot( this.eye ) ) < PLANE_HIDE_TRESHOLD ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +						handle.scale.set( 1e-10, 1e-10, 1e-10 );
 | 
	
		
			
				|  |  | +						handle.visible = false;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +					}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +				}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +				if ( handle.name === 'XZ' ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +					if ( Math.abs( _alignVector.copy( _unitY ).applyQuaternion( quaternion ).dot( this.eye ) ) < PLANE_HIDE_TRESHOLD ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +						handle.scale.set( 1e-10, 1e-10, 1e-10 );
 | 
	
		
			
				|  |  | +						handle.visible = false;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +					}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +				}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +			} else if ( this.mode === 'rotate' ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +				// Align handles to current local or world rotation
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +				_tempQuaternion2.copy( quaternion );
 | 
	
		
			
				|  |  | +				_alignVector.copy( this.eye ).applyQuaternion( _tempQuaternion.copy( quaternion ).invert() );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +				if ( handle.name.search( 'E' ) !== - 1 ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +					handle.quaternion.setFromRotationMatrix( _lookAtMatrix.lookAt( this.eye, _zeroVector, _unitY ) );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +				}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +				if ( handle.name === 'X' ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +					_tempQuaternion.setFromAxisAngle( _unitX, Math.atan2( - _alignVector.y, _alignVector.z ) );
 | 
	
		
			
				|  |  | +					_tempQuaternion.multiplyQuaternions( _tempQuaternion2, _tempQuaternion );
 | 
	
		
			
				|  |  | +					handle.quaternion.copy( _tempQuaternion );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +				}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +				if ( handle.name === 'Y' ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +					_tempQuaternion.setFromAxisAngle( _unitY, Math.atan2( _alignVector.x, _alignVector.z ) );
 | 
	
		
			
				|  |  | +					_tempQuaternion.multiplyQuaternions( _tempQuaternion2, _tempQuaternion );
 | 
	
		
			
				|  |  | +					handle.quaternion.copy( _tempQuaternion );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +				}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +				if ( handle.name === 'Z' ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +					_tempQuaternion.setFromAxisAngle( _unitZ, Math.atan2( _alignVector.y, _alignVector.x ) );
 | 
	
		
			
				|  |  | +					_tempQuaternion.multiplyQuaternions( _tempQuaternion2, _tempQuaternion );
 | 
	
		
			
				|  |  | +					handle.quaternion.copy( _tempQuaternion );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +				}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +			}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +			// Hide disabled axes
 | 
	
		
			
				|  |  | +			handle.visible = handle.visible && ( handle.name.indexOf( 'X' ) === - 1 || this.showX );
 | 
	
		
			
				|  |  | +			handle.visible = handle.visible && ( handle.name.indexOf( 'Y' ) === - 1 || this.showY );
 | 
	
		
			
				|  |  | +			handle.visible = handle.visible && ( handle.name.indexOf( 'Z' ) === - 1 || this.showZ );
 | 
	
		
			
				|  |  | +			handle.visible = handle.visible && ( handle.name.indexOf( 'E' ) === - 1 || ( this.showX && this.showY && this.showZ ) );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +			// highlight selected axis
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +			handle.material._color = handle.material._color || handle.material.color.clone();
 | 
	
		
			
				|  |  | +			handle.material._opacity = handle.material._opacity || handle.material.opacity;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +			handle.material.color.copy( handle.material._color );
 | 
	
		
			
				|  |  | +			handle.material.opacity = handle.material._opacity;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +			if ( this.enabled && this.axis ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +				if ( handle.name === this.axis ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +					handle.material.color.setHex( 0xffff00 );
 | 
	
		
			
				|  |  | +					handle.material.opacity = 1.0;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +				} else if ( this.axis.split( '' ).some( function ( a ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +					return handle.name === a;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +				} ) ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +					handle.material.color.setHex( 0xffff00 );
 | 
	
		
			
				|  |  | +					handle.material.opacity = 1.0;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +				}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +			}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +		}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +		super.updateMatrixWorld( force );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +	}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +TransformControlsGizmo.prototype.isTransformControlsGizmo = true;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +//
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +class TransformControlsPlane extends Mesh {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +	constructor() {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +		super(
 | 
	
		
			
				|  |  | +			new PlaneGeometry( 100000, 100000, 2, 2 ),
 | 
	
		
			
				|  |  | +			new MeshBasicMaterial( { visible: false, wireframe: true, side: DoubleSide, transparent: true, opacity: 0.1, toneMapped: false } )
 | 
	
		
			
				|  |  | +		);
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +		this.type = 'TransformControlsPlane';
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +	}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +	updateMatrixWorld( force ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +		let space = this.space;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +		this.position.copy( this.worldPosition );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +		if ( this.mode === 'scale' ) space = 'local'; // scale always oriented to local rotation
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +		_v1.copy( _unitX ).applyQuaternion( space === 'local' ? this.worldQuaternion : _identityQuaternion );
 | 
	
		
			
				|  |  | +		_v2.copy( _unitY ).applyQuaternion( space === 'local' ? this.worldQuaternion : _identityQuaternion );
 | 
	
		
			
				|  |  | +		_v3.copy( _unitZ ).applyQuaternion( space === 'local' ? this.worldQuaternion : _identityQuaternion );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +		// Align the plane for current transform mode, axis and space.
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +		_alignVector.copy( _v2 );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +		switch ( this.mode ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +			case 'translate':
 | 
	
		
			
				|  |  | +			case 'scale':
 | 
	
		
			
				|  |  | +				switch ( this.axis ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +					case 'X':
 | 
	
		
			
				|  |  | +						_alignVector.copy( this.eye ).cross( _v1 );
 | 
	
		
			
				|  |  | +						_dirVector.copy( _v1 ).cross( _alignVector );
 | 
	
		
			
				|  |  | +						break;
 | 
	
		
			
				|  |  | +					case 'Y':
 | 
	
		
			
				|  |  | +						_alignVector.copy( this.eye ).cross( _v2 );
 | 
	
		
			
				|  |  | +						_dirVector.copy( _v2 ).cross( _alignVector );
 | 
	
		
			
				|  |  | +						break;
 | 
	
		
			
				|  |  | +					case 'Z':
 | 
	
		
			
				|  |  | +						_alignVector.copy( this.eye ).cross( _v3 );
 | 
	
		
			
				|  |  | +						_dirVector.copy( _v3 ).cross( _alignVector );
 | 
	
		
			
				|  |  | +						break;
 | 
	
		
			
				|  |  | +					case 'XY':
 | 
	
		
			
				|  |  | +						_dirVector.copy( _v3 );
 | 
	
		
			
				|  |  | +						break;
 | 
	
		
			
				|  |  | +					case 'YZ':
 | 
	
		
			
				|  |  | +						_dirVector.copy( _v1 );
 | 
	
		
			
				|  |  | +						break;
 | 
	
		
			
				|  |  | +					case 'XZ':
 | 
	
		
			
				|  |  | +						_alignVector.copy( _v3 );
 | 
	
		
			
				|  |  | +						_dirVector.copy( _v2 );
 | 
	
		
			
				|  |  | +						break;
 | 
	
		
			
				|  |  | +					case 'XYZ':
 | 
	
		
			
				|  |  | +					case 'E':
 | 
	
		
			
				|  |  | +						_dirVector.set( 0, 0, 0 );
 | 
	
		
			
				|  |  | +						break;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +				}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +				break;
 | 
	
		
			
				|  |  | +			case 'rotate':
 | 
	
		
			
				|  |  | +			default:
 | 
	
		
			
				|  |  | +				// special case for rotate
 | 
	
		
			
				|  |  | +				_dirVector.set( 0, 0, 0 );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +		}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +		if ( _dirVector.length() === 0 ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +			// If in rotate mode, make the plane parallel to camera
 | 
	
		
			
				|  |  | +			this.quaternion.copy( this.cameraQuaternion );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +		} else {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +			_tempMatrix.lookAt( _tempVector.set( 0, 0, 0 ), _dirVector, _alignVector );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +			this.quaternion.setFromRotationMatrix( _tempMatrix );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +		}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +		super.updateMatrixWorld( force );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +	}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +TransformControlsPlane.prototype.isTransformControlsPlane = true;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +THREE.TransformControls = TransformControls;
 | 
	
		
			
				|  |  | +THREE.TransformControlsGizmo = TransformControlsGizmo;
 | 
	
		
			
				|  |  | +THREE.TransformControlsPlane = TransformControlsPlane;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +//export { TransformControls, TransformControlsGizmo, TransformControlsPlane };
 |