Nikolay Suslov пре 6 година
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комит
5ae2c58d5b

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public/lib/closure/vec/float32array_test.html

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-<!DOCTYPE html><!-- DO NOT EDIT. This file auto-generated by generate_closure_unit_tests.js --><!--
-Copyright 2017 The Closure Library Authors. All Rights Reserved.
-
-Use of this source code is governed by the Apache License, Version 2.0.
-See the COPYING file for details.
---><html><head><meta charset="UTF-8">
-
-<script src="../base.js"></script>
-
-<script>goog.require('goog.vec.Float32ArrayTest');</script>
-<title>Closure Unit Tests - goog.vec.Float32ArrayTest</title></head><body></body></html>

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public/lib/closure/vec/float64array_test.html

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-<!DOCTYPE html><!-- DO NOT EDIT. This file auto-generated by generate_closure_unit_tests.js --><!--
-Copyright 2017 The Closure Library Authors. All Rights Reserved.
-
-Use of this source code is governed by the Apache License, Version 2.0.
-See the COPYING file for details.
---><html><head><meta charset="UTF-8">
-
-<script src="../base.js"></script>
-
-<script>goog.require('goog.vec.Float64ArrayTest');</script>
-<title>Closure Unit Tests - goog.vec.Float64ArrayTest</title></head><body></body></html>

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public/lib/closure/vec/mat3_test.html

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-<!DOCTYPE html><!-- DO NOT EDIT. This file auto-generated by generate_closure_unit_tests.js --><!--
-Copyright 2017 The Closure Library Authors. All Rights Reserved.
-
-Use of this source code is governed by the Apache License, Version 2.0.
-See the COPYING file for details.
---><html><head><meta charset="UTF-8">
-
-<script src="../base.js"></script>
-
-<script>goog.require('goog.vec.Mat3Test');</script>
-<title>Closure Unit Tests - goog.vec.Mat3Test</title></head><body></body></html>

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public/lib/closure/vec/mat3d_test.html

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-<!DOCTYPE html><!-- DO NOT EDIT. This file auto-generated by generate_closure_unit_tests.js --><!--
-Copyright 2017 The Closure Library Authors. All Rights Reserved.
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-Use of this source code is governed by the Apache License, Version 2.0.
-See the COPYING file for details.
---><html><head><meta charset="UTF-8">
-
-<script src="../base.js"></script>
-
-<script>goog.require('goog.vec.mat3dTest');</script>
-<title>Closure Unit Tests - goog.vec.mat3dTest</title></head><body></body></html>

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public/lib/closure/vec/mat3f_test.html

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-<!DOCTYPE html><!-- DO NOT EDIT. This file auto-generated by generate_closure_unit_tests.js --><!--
-Copyright 2017 The Closure Library Authors. All Rights Reserved.
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-Use of this source code is governed by the Apache License, Version 2.0.
-See the COPYING file for details.
---><html><head><meta charset="UTF-8">
-
-<script src="../base.js"></script>
-
-<script>goog.require('goog.vec.mat3fTest');</script>
-<title>Closure Unit Tests - goog.vec.mat3fTest</title></head><body></body></html>

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public/lib/closure/vec/mat4_test.html

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-<!DOCTYPE html><!-- DO NOT EDIT. This file auto-generated by generate_closure_unit_tests.js --><!--
-Copyright 2017 The Closure Library Authors. All Rights Reserved.
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-Use of this source code is governed by the Apache License, Version 2.0.
-See the COPYING file for details.
---><html><head><meta charset="UTF-8">
-
-<script src="../base.js"></script>
-
-<script>goog.require('goog.vec.Mat4Test');</script>
-<title>Closure Unit Tests - goog.vec.Mat4Test</title></head><body></body></html>

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public/lib/closure/vec/mat4d_test.html

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-<!DOCTYPE html><!-- DO NOT EDIT. This file auto-generated by generate_closure_unit_tests.js --><!--
-Copyright 2017 The Closure Library Authors. All Rights Reserved.
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-Use of this source code is governed by the Apache License, Version 2.0.
-See the COPYING file for details.
---><html><head><meta charset="UTF-8">
-
-<script src="../base.js"></script>
-
-<script>goog.require('goog.vec.mat4dTest');</script>
-<title>Closure Unit Tests - goog.vec.mat4dTest</title></head><body></body></html>

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public/lib/closure/vec/mat4f_test.html

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-<!DOCTYPE html><!-- DO NOT EDIT. This file auto-generated by generate_closure_unit_tests.js --><!--
-Copyright 2017 The Closure Library Authors. All Rights Reserved.
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-Use of this source code is governed by the Apache License, Version 2.0.
-See the COPYING file for details.
---><html><head><meta charset="UTF-8">
-
-<script src="../base.js"></script>
-
-<script>goog.require('goog.vec.mat4fTest');</script>
-<title>Closure Unit Tests - goog.vec.mat4fTest</title></head><body></body></html>

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public/lib/closure/vec/quaternion_test.html

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-<!DOCTYPE html><!-- DO NOT EDIT. This file auto-generated by generate_closure_unit_tests.js --><!--
-Copyright 2017 The Closure Library Authors. All Rights Reserved.
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-Use of this source code is governed by the Apache License, Version 2.0.
-See the COPYING file for details.
---><html><head><meta charset="UTF-8">
-
-<script src="../base.js"></script>
-
-<script>goog.require('goog.vec.QuaternionTest');</script>
-<title>Closure Unit Tests - goog.vec.QuaternionTest</title></head><body></body></html>

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public/lib/closure/vec/ray_test.html

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-<!DOCTYPE html><!-- DO NOT EDIT. This file auto-generated by generate_closure_unit_tests.js --><!--
-Copyright 2017 The Closure Library Authors. All Rights Reserved.
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-Use of this source code is governed by the Apache License, Version 2.0.
-See the COPYING file for details.
---><html><head><meta charset="UTF-8">
-
-<script src="../base.js"></script>
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-<script>goog.require('goog.vec.RayTest');</script>
-<title>Closure Unit Tests - goog.vec.RayTest</title></head><body></body></html>

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public/lib/closure/vec/vec2_test.html

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-<!DOCTYPE html><!-- DO NOT EDIT. This file auto-generated by generate_closure_unit_tests.js --><!--
-Copyright 2017 The Closure Library Authors. All Rights Reserved.
-
-Use of this source code is governed by the Apache License, Version 2.0.
-See the COPYING file for details.
---><html><head><meta charset="UTF-8">
-
-<script src="../base.js"></script>
-
-<script>goog.require('goog.vec.Vec2Test');</script>
-<title>Closure Unit Tests - goog.vec.Vec2Test</title></head><body></body></html>

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public/lib/closure/vec/vec2d_test.html

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-<!DOCTYPE html><!-- DO NOT EDIT. This file auto-generated by generate_closure_unit_tests.js --><!--
-Copyright 2017 The Closure Library Authors. All Rights Reserved.
-
-Use of this source code is governed by the Apache License, Version 2.0.
-See the COPYING file for details.
---><html><head><meta charset="UTF-8">
-
-<script src="../base.js"></script>
-
-<script>goog.require('goog.vec.vec2dTest');</script>
-<title>Closure Unit Tests - goog.vec.vec2dTest</title></head><body></body></html>

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public/lib/closure/vec/vec2f_test.html

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-<!DOCTYPE html><!-- DO NOT EDIT. This file auto-generated by generate_closure_unit_tests.js --><!--
-Copyright 2017 The Closure Library Authors. All Rights Reserved.
-
-Use of this source code is governed by the Apache License, Version 2.0.
-See the COPYING file for details.
---><html><head><meta charset="UTF-8">
-
-<script src="../base.js"></script>
-
-<script>goog.require('goog.vec.vec2fTest');</script>
-<title>Closure Unit Tests - goog.vec.vec2fTest</title></head><body></body></html>

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public/lib/closure/vec/vec3_test.html

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-<!DOCTYPE html><!-- DO NOT EDIT. This file auto-generated by generate_closure_unit_tests.js --><!--
-Copyright 2017 The Closure Library Authors. All Rights Reserved.
-
-Use of this source code is governed by the Apache License, Version 2.0.
-See the COPYING file for details.
---><html><head><meta charset="UTF-8">
-
-<script src="../base.js"></script>
-
-<script>goog.require('goog.vec.Vec3Test');</script>
-<title>Closure Unit Tests - goog.vec.Vec3Test</title></head><body></body></html>

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public/lib/closure/vec/vec3d_test.html

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-<!DOCTYPE html><!-- DO NOT EDIT. This file auto-generated by generate_closure_unit_tests.js --><!--
-Copyright 2017 The Closure Library Authors. All Rights Reserved.
-
-Use of this source code is governed by the Apache License, Version 2.0.
-See the COPYING file for details.
---><html><head><meta charset="UTF-8">
-
-<script src="../base.js"></script>
-
-<script>goog.require('goog.vec.vec3dTest');</script>
-<title>Closure Unit Tests - goog.vec.vec3dTest</title></head><body></body></html>

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public/lib/closure/vec/vec3f_test.html

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-<!DOCTYPE html><!-- DO NOT EDIT. This file auto-generated by generate_closure_unit_tests.js --><!--
-Copyright 2017 The Closure Library Authors. All Rights Reserved.
-
-Use of this source code is governed by the Apache License, Version 2.0.
-See the COPYING file for details.
---><html><head><meta charset="UTF-8">
-
-<script src="../base.js"></script>
-
-<script>goog.require('goog.vec.vec3fTest');</script>
-<title>Closure Unit Tests - goog.vec.vec3fTest</title></head><body></body></html>

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public/lib/closure/vec/vec4_test.html

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-<!DOCTYPE html><!-- DO NOT EDIT. This file auto-generated by generate_closure_unit_tests.js --><!--
-Copyright 2017 The Closure Library Authors. All Rights Reserved.
-
-Use of this source code is governed by the Apache License, Version 2.0.
-See the COPYING file for details.
---><html><head><meta charset="UTF-8">
-
-<script src="../base.js"></script>
-
-<script>goog.require('goog.vec.Vec4Test');</script>
-<title>Closure Unit Tests - goog.vec.Vec4Test</title></head><body></body></html>

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public/lib/closure/vec/vec4d_test.html

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-<!DOCTYPE html><!-- DO NOT EDIT. This file auto-generated by generate_closure_unit_tests.js --><!--
-Copyright 2017 The Closure Library Authors. All Rights Reserved.
-
-Use of this source code is governed by the Apache License, Version 2.0.
-See the COPYING file for details.
---><html><head><meta charset="UTF-8">
-
-<script src="../base.js"></script>
-
-<script>goog.require('goog.vec.vec4dTest');</script>
-<title>Closure Unit Tests - goog.vec.vec4dTest</title></head><body></body></html>

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public/lib/closure/vec/vec4f_test.html

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-<!DOCTYPE html><!-- DO NOT EDIT. This file auto-generated by generate_closure_unit_tests.js --><!--
-Copyright 2017 The Closure Library Authors. All Rights Reserved.
-
-Use of this source code is governed by the Apache License, Version 2.0.
-See the COPYING file for details.
---><html><head><meta charset="UTF-8">
-
-<script src="../base.js"></script>
-
-<script>goog.require('goog.vec.vec4fTest');</script>
-<title>Closure Unit Tests - goog.vec.vec4fTest</title></head><body></body></html>

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public/lib/closure/vec/vec_array_perf.html

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-<!DOCTYPE html>
-<html>
-<!--
-Copyright 2011 The Closure Library Authors. All Rights Reserved.
-
-Use of this source code is governed by the Apache License, Version 2.0.
-See the COPYING file for details.
-
--->
-<head>
-<meta http-equiv="X-UA-Compatible" content="IE=edge">
-  <title>Closure Performance Tests - Vector Array math</title>
-  <link rel="stylesheet" type="text/css"
-        href="../testing/performancetable.css"/>
-  <script type="text/javascript" src="../base.js"></script>
-  <script type="text/javascript">
-    goog.require('goog.testing.jsunit');
-    goog.require('goog.testing.PerformanceTable');
-    goog.require('goog.vec.Vec4');
-    goog.require('goog.vec.Mat4');
-  </script>
-</head>
-<body>
-  <h1>Closure Performance Tests - Vector Array Math</h1>
-  <p>
-    <strong>User-agent:</strong>
-    <script type="text/javascript">document.write(navigator.userAgent);</script>
-  </p>
-  <p>
-    These tests compare various methods of performing vector operations on
-    arrays of vectors.
-  </p>
-  <div id="perfTable"></div>
-  <hr>
- <script type="text/javascript">
-
-var table = new goog.testing.PerformanceTable(
-    goog.dom.getElement('perfTable'));
-
-function createRandomFloat32Array(length) {
-  var array = new Float32Array(length);
-  for (var i = 0; i < length; i++) {
-    array[i] = Math.random();
-  }
-  return array;
-}
-
-function createRandomIndexArray(length) {
-  var array = [];
-  for (var i = 0; i < length; i++) {
-    array[i] = Math.floor(Math.random() * length);
-    array[i] = Math.min(length - 1, array[i]);
-  }
-  return array;
-}
-
-function createRandomVec4Array(length) {
-  var a = [];
-  for (var i = 0; i < length; i++) {
-    a[i] = goog.vec.Vec4.createFromValues(
-        Math.random(), Math.random(), Math.random(), Math.random());
-  }
-  return a;
-}
-
-function createRandomMat4() {
-  var m = goog.vec.Mat4.createFromValues(
-      Math.random(), Math.random(), Math.random(), Math.random(),
-      Math.random(), Math.random(), Math.random(), Math.random(),
-      Math.random(), Math.random(), Math.random(), Math.random(),
-      Math.random(), Math.random(), Math.random(), Math.random());
-  return m;
-}
-
-function createRandomMat4Array(length) {
-  var m = [];
-  for (var i = 0; i < length; i++) {
-    m[i] = createRandomMat4();
-  }
-  return m;
-}
-
-/**
- * Vec4Object is a 4-vector object with x,y,z,w components.
- * @param {number} x The x component.
- * @param {number} y The y component.
- * @param {number} z The z component.
- * @param {number} w The w component.
- * @constructor
- */
-Vec4Object = function(x, y, z, w) {
-  this.x = x;
-  this.y = y;
-  this.z = z;
-  this.w = w;
-};
-
-/**
- * Add two vectors.
- * @param {Vec4Object} v0 A vector.
- * @param {Vec4Object} v1 Another vector.
- * @param {Vec4Object} r The result.
- */
-Vec4Object.add = function(v0, v1, r) {
-  r.x = v0.x + v1.x;
-  r.y = v0.y + v1.y;
-  r.z = v0.z + v1.z;
-  r.w = v0.w + v1.w;
-};
-
-function createRandomVec4ObjectArray(length) {
-  var a = [];
-  for (var i = 0; i < length; i++) {
-    a[i] = new Vec4Object(
-        Math.random(), Math.random(), Math.random(), Math.random());
-  }
-  return a;
-}
-
-function setVec4FromArray(v, a, o) {
-  v[0] = a[o + 0];
-  v[1] = a[o + 1];
-  v[2] = a[o + 2];
-  v[3] = a[o + 3];
-}
-
-function setArrayFromVec4(a, o, v) {
-  a[o + 0] = v[0];
-  a[o + 1] = v[1];
-  a[o + 2] = v[2];
-  a[o + 3] = v[3];
-}
-
-/**
- * This is the same as goog.vec.Vec4.add().  Use this to avoid namespace lookup
- * overheads.
- * @param {goog.vec.Vec4.Vec4Like} v0 A vector.
- * @param {goog.vec.Vec4.Vec4Like} v1 Another vector.
- * @param {goog.vec.Vec4.Vec4Like} r The result.
- */
-function addVec4(v0, v1, r) {
-  r[0] = v0[0] + v1[0];
-  r[1] = v0[1] + v1[1];
-  r[2] = v0[2] + v1[2];
-  r[3] = v0[3] + v1[3];
-}
-
-function addVec4ByOffset(v0Buf, v0Off, v1Buf, v1Off, rBuf, rOff) {
-  rBuf[rOff + 0] = v0Buf[v0Off + 0] + v1Buf[v1Off + 0];
-  rBuf[rOff + 1] = v0Buf[v0Off + 1] + v1Buf[v1Off + 1];
-  rBuf[rOff + 2] = v0Buf[v0Off + 2] + v1Buf[v1Off + 2];
-  rBuf[rOff + 3] = v0Buf[v0Off + 3] + v1Buf[v1Off + 3];
-}
-
-function addVec4ByOptionalOffset(v0, v1, r, opt_v0Off, opt_v1Off, opt_rOff) {
-  if (opt_v0Off && opt_v1Off && opt_rOff) {
-    r[opt_rOff + 0] = v0[opt_v0Off + 0] + v1[opt_v1Off + 0];
-    r[opt_rOff + 1] = v0[opt_v0Off + 1] + v1[opt_v1Off + 1];
-    r[opt_rOff + 2] = v0[opt_v0Off + 2] + v1[opt_v1Off + 2];
-    r[opt_rOff + 3] = v0[opt_v0Off + 3] + v1[opt_v1Off + 3];
-  } else {
-    r[0] = v0[0] + v1[0];
-    r[1] = v0[1] + v1[1];
-    r[2] = v0[2] + v1[2];
-    r[3] = v0[3] + v1[3];
-  }
-}
-
-function mat4MultVec4ByOffset(mBuf, mOff, vBuf, vOff, rBuf, rOff) {
-  var x = vBuf[vOff + 0], y = vBuf[vOff + 1],
-      z = vBuf[vOff + 2], w = vBuf[vOff + 3];
-  rBuf[rOff + 0] = x * mBuf[mOff + 0] + y * mBuf[mOff + 4] +
-      z * mBuf[mOff + 8] + w * mBuf[mOff + 12];
-  rBuf[rOff + 1] = x * mBuf[mOff + 1] + y * mBuf[mOff + 5] +
-      z * mBuf[mOff + 9] + w * mBuf[mOff + 13];
-  rBuf[rOff + 2] = x * mBuf[mOff + 2] + y * mBuf[mOff + 6] +
-      z * mBuf[mOff + 10] + w * mBuf[mOff + 14];
-  rBuf[rOff + 3] = x * mBuf[mOff + 3] + y * mBuf[mOff + 7] +
-      z * mBuf[mOff + 11] + w * mBuf[mOff + 15];
-}
-
-var NUM_ITERATIONS = 200000;
-
-function testAddVec4ByOffset() {
-  var nVecs = NUM_ITERATIONS;
-  var nVals = nVecs * 4;
-  var a0 = createRandomFloat32Array(nVals);
-  var a1 = createRandomFloat32Array(nVals);
-  var a2 = new Float32Array(nVals);
-
-  table.run(
-      function() {
-        for (var i = 0; i < nVecs; i++) {
-          addVec4ByOffset(a0, i * 4, a1, i * 4, a2, i * 4);
-        }
-      },
-      'Add vectors using offsets');
-}
-
-function testAddVec4ByOptionalOffset() {
-  var nVecs = NUM_ITERATIONS;
-  var nVals = nVecs * 4;
-  var a0 = createRandomFloat32Array(nVals);
-  var a1 = createRandomFloat32Array(nVals);
-  var a2 = new Float32Array(nVals);
-
-  table.run(
-      function() {
-        for (var i = 0; i < nVecs; i++) {
-          addVec4ByOptionalOffset(a0, a1, a2, i * 4, i * 4, i * 4);
-        }
-      },
-      'Add vectors with optional offsets (requires branch)');
-}
-
-/**
- * Check the overhead of using an array of individual
- * Vec4s (Float32Arrays of length 4).
- */
-function testAddVec4ByVec4s() {
-  var nVecs = NUM_ITERATIONS;
-  var a0 = createRandomVec4Array(nVecs);
-  var a1 = createRandomVec4Array(nVecs);
-  var a2 = createRandomVec4Array(nVecs);
-
-  table.run(
-      function() {
-        for (var i = 0; i < nVecs; i++) {
-          addVec4(a0[i], a1[i], a2[i]);
-        }
-      },
-      'Add vectors using an array of Vec4s (Float32Arrays of length 4)');
-}
-
-function testAddVec4ByTmp() {
-  var nVecs = NUM_ITERATIONS;
-  var nVals = nVecs * 4;
-  var a0 = createRandomFloat32Array(nVals);
-  var a1 = createRandomFloat32Array(nVals);
-  var a2 = new Float32Array(nVals);
-
-  table.run(
-      function() {
-        var t0 = new Float32Array(4);
-        var t1 = new Float32Array(4);
-        for (var i = 0; i < nVecs; i++) {
-          setVec4FromArray(t0, a0, i * 4);
-          setVec4FromArray(t1, a1, i * 4);
-          addVec4(t0, t1, t0);
-          setArrayFromVec4(a2, i * 4, t0);
-        }
-      },
-      'Add vectors using tmps');
-}
-
-/**
- * Check the overhead of using an array of Objects with the implicit hash
- * lookups for the x,y,z,w components.
- */
-function testAddVec4ByObjects() {
-  var nVecs = NUM_ITERATIONS;
-  var a0 = createRandomVec4ObjectArray(nVecs);
-  var a1 = createRandomVec4ObjectArray(nVecs);
-  var a2 = createRandomVec4ObjectArray(nVecs);
-
-  table.run(
-      function() {
-        for (var i = 0; i < nVecs; i++) {
-          Vec4Object.add(a0[i], a1[i], a2[i]);
-        }
-      },
-      'Add vectors using an array of Objects ' +
-      '(with implicit hash lookups for the x,y,z,w components)');
-}
-
-function testAddVec4BySubarray() {
-  var nVecs = NUM_ITERATIONS;
-  var nVals = nVecs * 4;
-  var a0 = createRandomFloat32Array(nVals);
-  var a1 = createRandomFloat32Array(nVals);
-  var a2 = new Float32Array(nVals);
-
-  table.run(
-      function() {
-        for (var i = 0; i < nVecs; i++) {
-          var t0 = a0.subarray(i * 4 * 4);
-          var t1 = a1.subarray(i * 4 * 4);
-          var t2 = a2.subarray(i * 4 * 4);
-          addVec4(t0, t1, t2);
-        }
-      },
-      'Add vectors using Float32Array.subarray()');
-}
-
-function testAddVec4ByView() {
-  var nVecs = NUM_ITERATIONS;
-  var nVals = nVecs * 4;
-  var a0 = createRandomFloat32Array(nVals);
-  var a1 = createRandomFloat32Array(nVals);
-  var a2 = new Float32Array(nVals);
-
-  table.run(
-      function() {
-        for (var i = 0; i < nVecs; i++) {
-          var t0 = new Float32Array(a0.buffer, i * 4 * 4);
-          var t1 = new Float32Array(a1.buffer, i * 4 * 4);
-          var t2 = new Float32Array(a2.buffer, i * 4 * 4);
-          addVec4(t0, t1, t2);
-        }
-      },
-      'Add vectors using Float32 view');
-}
-
-function testMat4MultVec4ByOffset() {
-  var nVecs = NUM_ITERATIONS;
-  var nVecVals = nVecs * 4;
-  var nMatVals = nVecs * 16;
-  var m = createRandomFloat32Array(nMatVals);
-  var a0 = createRandomFloat32Array(nVecVals);
-  var a1 = new Float32Array(nVecVals);
-
-  table.run(
-      function() {
-        for (var i = 0; i < nVecs; i++) {
-          mat4MultVec4ByOffset(m, i * 16, a0, i * 4, a1, i * 4);
-        }
-      },
-      'vec4 = mat4 * vec4 using offsets.');
-}
-
-/**
- * Check the overhead of using an array of individual
- * Vec4s (Float32Arrays of length 4).
- */
-function testMat4MultVec4ByVec4s() {
-  var nVecs = NUM_ITERATIONS;
-  var a0 = createRandomVec4Array(nVecs);
-  var a1 = createRandomVec4Array(nVecs);
-  var m = createRandomMat4Array(nVecs);
-
-  table.run(
-      function() {
-        for (var i = 0; i < nVecs; i++) {
-          goog.vec.Mat4.multVec4(m[i], a0[i], a1[i]);
-        }
-      },
-      'vec4 = mat4 * vec4  using arrays of Vec4s and Mat4s');
-}
-
-/**
- * Do 10x as many for the one vector tests.
- * @type {number}
- */
-var NUM_ONE_ITERATIONS = NUM_ITERATIONS * 10;
-
-function testAddOneVec4ByOffset() {
-  var a0 = createRandomFloat32Array(4);
-  var a1 = createRandomFloat32Array(4);
-  var a2 = new Float32Array(4);
-
-  table.run(
-      function() {
-        for (var i = 0; i < NUM_ONE_ITERATIONS; i++) {
-          addVec4ByOffset(a0, 0, a1, 0, a2, 0);
-        }
-      },
-      'Add one vector using offset of 0');
-}
-
-function testAddOneVec4() {
-  var a0 = createRandomFloat32Array(4);
-  var a1 = createRandomFloat32Array(4);
-  var a2 = new Float32Array(4);
-
-  table.run(
-      function() {
-        for (var i = 0; i < NUM_ONE_ITERATIONS; i++) {
-          addVec4(a0, a1, a2);
-        }
-      },
-      'Add one vector');
-}
-
-function testAddOneVec4ByOptionalOffset() {
-  var a0 = createRandomFloat32Array(4);
-  var a1 = createRandomFloat32Array(4);
-  var a2 = new Float32Array(4);
-
-  table.run(
-      function() {
-        for (var i = 0; i < NUM_ONE_ITERATIONS; i++) {
-          addVec4ByOptionalOffset(a0, a1, a2);
-        }
-      },
-      'Add one vector with optional offsets (requires branch)');
-}
-
-function testAddRandomVec4ByOffset() {
-  var nVecs = NUM_ITERATIONS;
-  var nVals = nVecs * 4;
-  var a0 = createRandomFloat32Array(nVals);
-  var a1 = createRandomFloat32Array(nVals);
-  var a2 = new Float32Array(nVals);
-  var i0 = createRandomIndexArray(nVecs);
-  var i1 = createRandomIndexArray(nVecs);
-  var i2 = createRandomIndexArray(nVecs);
-
-  table.run(
-      function() {
-        for (var i = 0; i < nVecs; i++) {
-          addVec4ByOffset(a0, i0[i] * 4, a1, i1[i] * 4, a2, i2[i] * 4);
-        }
-      },
-      'Add random vectors using offsets');
-}
-
-function testAddRandomVec4ByVec4s() {
-  var nVecs = NUM_ITERATIONS;
-  var a0 = createRandomVec4Array(nVecs);
-  var a1 = createRandomVec4Array(nVecs);
-  var a2 = createRandomVec4Array(nVecs);
-  var i0 = createRandomIndexArray(nVecs);
-  var i1 = createRandomIndexArray(nVecs);
-  var i2 = createRandomIndexArray(nVecs);
-
-  table.run(
-      function() {
-        for (var i = 0; i < nVecs; i++) {
-          addVec4(a0[i0[i]], a1[i1[i]], a2[i2[i]]);
-        }
-      },
-      'Add random vectors using an array of Vec4s');
-}
-
-// Make sure the tests are run in the order they are defined.
-var testCase = new goog.testing.TestCase(document.title);
-testCase.order = goog.testing.TestCase.Order.NATURAL;
-testCase.autoDiscoverTests();
-G_testRunner.initialize(testCase);
-
- </script>
-</body>
-</html>

+ 0 - 101
public/lib/closure/vec/vec_perf.html

@@ -1,101 +0,0 @@
-<!DOCTYPE html>
-<html>
-<!--
-Copyright 2011 The Closure Library Authors. All Rights Reserved.
-
-Use of this source code is governed by the Apache License, Version 2.0.
-See the COPYING file for details.
-
-Author: nicksantos@google.com (Nick Santos)
--->
-<head>
-<meta http-equiv="X-UA-Compatible" content="IE=edge">
-  <title>Closure Performance Tests - Vector math</title>
-  <link rel="stylesheet" type="text/css"
-        href="../testing/performancetable.css"/>
-  <script src="../base.js"></script>
-  <script>
-    goog.require('goog.crypt');
-    goog.require('goog.string');
-    goog.require('goog.testing.PerformanceTable');
-    goog.require('goog.testing.jsunit');
-    goog.require('goog.vec.Vec4');
-  </script>
-</head>
-<body>
-  <h1>Closure Performance Tests - Vector Math</h1>
-  <p>
-    <strong>User-agent:</strong>
-    <script>document.write(navigator.userAgent);</script>
-  </p>
-  <div id="perfTable"></div>
-  <hr>
-
-  <script>
-    var table = new goog.testing.PerformanceTable(
-        goog.dom.getElement('perfTable'));
-    var createVec4FromValues = goog.vec.Vec4.createFromValues;
-    var scaleVec4 = goog.vec.Vec4.scale;
-
-    var negateVec4ByScaling = function(v, result) {
-      return scaleVec4(v, -1, result);
-    };
-
-    var negateVec4ByNegation = function(v, result) {
-      result[0] = -v[0];
-      result[1] = -v[1];
-      result[2] = -v[2];
-      result[3] = -v[3];
-      return result;
-    };
-
-    var negateVec4ByMultiplication = function(v, result) {
-      result[0] = -1 * v[0];
-      result[1] = -1 * v[1];
-      result[2] = -1 * v[2];
-      result[3] = -1 * v[3];
-      return result;
-    };
-
-    function createRandomVec4() {
-      return createVec4FromValues(
-          Math.random(),
-          Math.random(),
-          Math.random(),
-          Math.random());
-    }
-
-    function testNegateVec4ByScaling() {
-      var v = createRandomVec4();
-      for (var i = 0; i < 2000000; i++) {
-        // Warm the trace tree to see if that makes a difference.
-        scaleVec4(v, 1, v);
-      }
-
-      table.run(
-          function() {
-            for (var i = 0; i < 2000000; i++) {
-              negateVec4ByScaling(v, v);
-            }
-          },
-          'Negate vector by calling scale()');
-    }
-
-    function testNegateVec4ByNegation() {
-      var v = createRandomVec4();
-      for (var i = 0; i < 2000000; i++) {
-        // Warm the trace tree to see if that makes a difference.
-        scaleVec4(v, 1, v);
-      }
-
-      table.run(
-          function() {
-            for (var i = 0; i < 2000000; i++) {
-              negateVec4ByNegation(v, v);
-            }
-          },
-          'Negate vector by negating directly');
-    }
-  </script>
-</body>
-</html>