|  | @@ -0,0 +1,6369 @@
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				|  |  | +(function e(t,n,r){function s(o,u){if(!n[o]){if(!t[o]){var a=typeof require=="function"&&require;if(!u&&a)return a(o,!0);if(i)return i(o,!0);var f=new Error("Cannot find module '"+o+"'");throw f.code="MODULE_NOT_FOUND",f}var l=n[o]={exports:{}};t[o][0].call(l.exports,function(e){var n=t[o][1][e];return s(n?n:e)},l,l.exports,e,t,n,r)}return n[o].exports}var i=typeof require=="function"&&require;for(var o=0;o<r.length;o++)s(r[o]);return s})({1:[function(require,module,exports){
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				|  |  | +require('./src/loaders').registerAll();
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				|  |  | +},{"./src/loaders":9}],2:[function(require,module,exports){
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				|  |  | +/**
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				|  |  | + * @author Kyle-Larson https://github.com/Kyle-Larson
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				|  |  | + * @author Takahiro https://github.com/takahirox
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				|  |  | + *
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				|  |  | + * Loader loads FBX file and generates Group representing FBX scene.
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				|  |  | + * Requires FBX file to be >= 7.0 and in ASCII or to be any version in Binary format.
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				|  |  | + *
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				|  |  | + * Supports:
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				|  |  | + *  Mesh Generation (Positional Data)
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				|  |  | + *  Normal Data (Per Vertex Drawing Instance)
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				|  |  | + *  UV Data (Per Vertex Drawing Instance)
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				|  |  | + *  Skinning
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				|  |  | + *  Animation
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				|  |  | + *  - Separated Animations based on stacks.
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				|  |  | + *  - Skeletal & Non-Skeletal Animations
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				|  |  | + *  NURBS (Open, Closed and Periodic forms)
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				|  |  | + *
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				|  |  | + * Needs Support:
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				|  |  | + *  Indexed Buffers
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				|  |  | + *  PreRotation support.
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				|  |  | + */
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				|  |  | +
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				|  |  | +( function () {
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				|  |  | +
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				|  |  | +  /**
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				|  |  | +   * Generates a loader for loading FBX files from URL and parsing into
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				|  |  | +   * a THREE.Group.
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				|  |  | +   * @param {THREE.LoadingManager} manager - Loading Manager for loader to use.
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				|  |  | +   */
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				|  |  | +  module.exports = THREE.FBXLoader = function ( manager ) {
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				|  |  | +
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				|  |  | +    this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
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				|  |  | +
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				|  |  | +  };
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				|  |  | +
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				|  |  | +  Object.assign( THREE.FBXLoader.prototype, {
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				|  |  | +
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				|  |  | +    /**
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				|  |  | +     * Loads an ASCII/Binary FBX file from URL and parses into a THREE.Group.
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				|  |  | +     * THREE.Group will have an animations property of AnimationClips
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				|  |  | +     * of the different animations exported with the FBX.
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				|  |  | +     * @param {string} url - URL of the FBX file.
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				|  |  | +     * @param {function(THREE.Group):void} onLoad - Callback for when FBX file is loaded and parsed.
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				|  |  | +     * @param {function(ProgressEvent):void} onProgress - Callback fired periodically when file is being retrieved from server.
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				|  |  | +     * @param {function(Event):void} onError - Callback fired when error occurs (Currently only with retrieving file, not with parsing errors).
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				|  |  | +     */
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				|  |  | +    load: function ( url, onLoad, onProgress, onError ) {
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				|  |  | +
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				|  |  | +      var self = this;
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				|  |  | +
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				|  |  | +      var resourceDirectory = THREE.Loader.prototype.extractUrlBase( url );
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				|  |  | +
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				|  |  | +      var loader = new THREE.FileLoader( this.manager );
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				|  |  | +      loader.setResponseType( 'arraybuffer' );
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				|  |  | +      loader.load( url, function ( buffer ) {
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				|  |  | +
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				|  |  | +        try {
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				|  |  | +
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				|  |  | +          var scene = self.parse( buffer, resourceDirectory );
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				|  |  | +
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				|  |  | +          onLoad( scene );
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				|  |  | +
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				|  |  | +        } catch ( error ) {
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				|  |  | +
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				|  |  | +          window.setTimeout( function () {
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				|  |  | +
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				|  |  | +            if ( onError ) onError( error );
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				|  |  | +
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				|  |  | +            self.manager.itemError( url );
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				|  |  | +
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				|  |  | +          }, 0 );
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				|  |  | +
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				|  |  | +        }
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				|  |  | +
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				|  |  | +      }, onProgress, onError );
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				|  |  | +
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				|  |  | +    },
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				|  |  | +
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				|  |  | +    /**
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				|  |  | +     * Parses an ASCII/Binary FBX file and returns a THREE.Group.
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				|  |  | +     * THREE.Group will have an animations property of AnimationClips
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				|  |  | +     * of the different animations within the FBX file.
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				|  |  | +     * @param {ArrayBuffer} FBXBuffer - Contents of FBX file to parse.
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				|  |  | +     * @param {string} resourceDirectory - Directory to load external assets (e.g. textures ) from.
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				|  |  | +     * @returns {THREE.Group}
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				|  |  | +     */
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				|  |  | +    parse: function ( FBXBuffer, resourceDirectory ) {
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				|  |  | +
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				|  |  | +      var FBXTree;
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				|  |  | +
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				|  |  | +      if ( isFbxFormatBinary( FBXBuffer ) ) {
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				|  |  | +
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				|  |  | +        FBXTree = new BinaryParser().parse( FBXBuffer );
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				|  |  | +
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				|  |  | +      } else {
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				|  |  | +
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				|  |  | +        var FBXText = convertArrayBufferToString( FBXBuffer );
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				|  |  | +
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				|  |  | +        if ( ! isFbxFormatASCII( FBXText ) ) {
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				|  |  | +
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				|  |  | +          throw new Error( 'THREE.FBXLoader: Unknown format.' );
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				|  |  | +
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				|  |  | +        }
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				|  |  | +
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				|  |  | +        if ( getFbxVersion( FBXText ) < 7000 ) {
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				|  |  | +
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				|  |  | +          throw new Error( 'THREE.FBXLoader: FBX version not supported, FileVersion: ' + getFbxVersion( FBXText ) );
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				|  |  | +
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				|  |  | +        }
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				|  |  | +
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				|  |  | +        FBXTree = new TextParser().parse( FBXText );
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				|  |  | +
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				|  |  | +      }
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				|  |  | +
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				|  |  | +      // console.log( FBXTree );
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				|  |  | +
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				|  |  | +      var connections = parseConnections( FBXTree );
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				|  |  | +      var images = parseImages( FBXTree );
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				|  |  | +      var textures = parseTextures( FBXTree, new THREE.TextureLoader( this.manager ).setPath( resourceDirectory ), images, connections );
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				|  |  | +      var materials = parseMaterials( FBXTree, textures, connections );
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				|  |  | +      var deformers = parseDeformers( FBXTree, connections );
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				|  |  | +      var geometryMap = parseGeometries( FBXTree, connections, deformers );
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				|  |  | +      var sceneGraph = parseScene( FBXTree, connections, deformers, geometryMap, materials );
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				|  |  | +
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				|  |  | +      return sceneGraph;
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				|  |  | +
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				|  |  | +    }
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				|  |  | +
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				|  |  | +  } );
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				|  |  | +
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				|  |  | +  /**
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				|  |  | +   * Parses map of relationships between objects.
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				|  |  | +   * @param {{Connections: { properties: { connections: [number, number, string][]}}}} FBXTree
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				|  |  | +   * @returns {Map<number, {parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}>}
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				|  |  | +   */
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				|  |  | +  function parseConnections( FBXTree ) {
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				|  |  | +
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				|  |  | +    /**
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				|  |  | +     * @type {Map<number, { parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}>}
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				|  |  | +     */
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				|  |  | +    var connectionMap = new Map();
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				|  |  | +
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				|  |  | +    if ( 'Connections' in FBXTree ) {
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				|  |  | +
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				|  |  | +      /**
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				|  |  | +       * @type {[number, number, string][]}
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				|  |  | +       */
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				|  |  | +      var connectionArray = FBXTree.Connections.properties.connections;
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				|  |  | +      for ( var connectionArrayIndex = 0, connectionArrayLength = connectionArray.length; connectionArrayIndex < connectionArrayLength; ++ connectionArrayIndex ) {
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				|  |  | +
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				|  |  | +        var connection = connectionArray[ connectionArrayIndex ];
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				|  |  | +
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				|  |  | +        if ( ! connectionMap.has( connection[ 0 ] ) ) {
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				|  |  | +
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				|  |  | +          connectionMap.set( connection[ 0 ], {
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				|  |  | +            parents: [],
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				|  |  | +            children: []
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				|  |  | +          } );
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				|  |  | +
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				|  |  | +        }
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				|  |  | +
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				|  |  | +        var parentRelationship = { ID: connection[ 1 ], relationship: connection[ 2 ] };
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				|  |  | +        connectionMap.get( connection[ 0 ] ).parents.push( parentRelationship );
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				|  |  | +
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				|  |  | +        if ( ! connectionMap.has( connection[ 1 ] ) ) {
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				|  |  | +
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				|  |  | +          connectionMap.set( connection[ 1 ], {
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				|  |  | +            parents: [],
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				|  |  | +            children: []
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				|  |  | +          } );
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				|  |  | +
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				|  |  | +        }
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				|  |  | +
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				|  |  | +        var childRelationship = { ID: connection[ 0 ], relationship: connection[ 2 ] };
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				|  |  | +        connectionMap.get( connection[ 1 ] ).children.push( childRelationship );
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				|  |  | +
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				|  |  | +      }
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				|  |  | +
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				|  |  | +    }
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				|  |  | +
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				|  |  | +    return connectionMap;
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				|  |  | +
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				|  |  | +  }
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				|  |  | +
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				|  |  | +  /**
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				|  |  | +   * Parses map of images referenced in FBXTree.
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				|  |  | +   * @param {{Objects: {subNodes: {Texture: Object.<string, FBXTextureNode>}}}} FBXTree
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				|  |  | +   * @returns {Map<number, string(image blob/data URL)>}
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				|  |  | +   */
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				|  |  | +  function parseImages( FBXTree ) {
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				|  |  | +
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				|  |  | +    /**
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				|  |  | +     * @type {Map<number, string(image blob/data URL)>}
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				|  |  | +     */
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				|  |  | +    var imageMap = new Map();
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				|  |  | +
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				|  |  | +    if ( 'Video' in FBXTree.Objects.subNodes ) {
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				|  |  | +
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				|  |  | +      var videoNodes = FBXTree.Objects.subNodes.Video;
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				|  |  | +
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				|  |  | +      for ( var nodeID in videoNodes ) {
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				|  |  | +
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				|  |  | +        var videoNode = videoNodes[ nodeID ];
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				|  |  | +
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				|  |  | +        // raw image data is in videoNode.properties.Content
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				|  |  | +        if ( 'Content' in videoNode.properties ) {
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				|  |  | +
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				|  |  | +          var image = parseImage( videoNodes[ nodeID ] );
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				|  |  | +          imageMap.set( parseInt( nodeID ), image );
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				|  |  | +
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				|  |  | +        }
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				|  |  | +
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				|  |  | +      }
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				|  |  | +
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				|  |  | +    }
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				|  |  | +
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				|  |  | +    return imageMap;
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				|  |  | +
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				|  |  | +  }
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				|  |  | +
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				|  |  | +  /**
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				|  |  | +   * @param {videoNode} videoNode - Node to get texture image information from.
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				|  |  | +   * @returns {string} - image blob/data URL
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				|  |  | +   */
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				|  |  | +  function parseImage( videoNode ) {
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				|  |  | +
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				|  |  | +    var content = videoNode.properties.Content;
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				|  |  | +    var fileName = videoNode.properties.RelativeFilename || videoNode.properties.Filename;
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				|  |  | +    var extension = fileName.slice( fileName.lastIndexOf( '.' ) + 1 ).toLowerCase();
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				|  |  | +
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				|  |  | +    var type;
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				|  |  | +
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				|  |  | +    switch ( extension ) {
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				|  |  | +
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				|  |  | +      case 'bmp':
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				|  |  | +
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				|  |  | +        type = 'image/bmp';
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				|  |  | +        break;
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				|  |  | +
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				|  |  | +      case 'jpg':
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				|  |  | +
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				|  |  | +        type = 'image/jpeg';
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				|  |  | +        break;
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				|  |  | +
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				|  |  | +      case 'png':
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				|  |  | +
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				|  |  | +        type = 'image/png';
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				|  |  | +        break;
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				|  |  | +
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				|  |  | +      case 'tif':
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				|  |  | +
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				|  |  | +        type = 'image/tiff';
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				|  |  | +        break;
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				|  |  | +
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				|  |  | +      default:
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				|  |  | +
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				|  |  | +        console.warn( 'FBXLoader: No support image type ' + extension );
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				|  |  | +        return;
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				|  |  | +
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				|  |  | +    }
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				|  |  | +
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				|  |  | +    if ( typeof content === 'string' ) {
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				|  |  | +
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				|  |  | +      return 'data:' + type + ';base64,' + content;
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				|  |  | +
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				|  |  | +    } else {
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				|  |  | +
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				|  |  | +      var array = new Uint8Array( content );
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				|  |  | +      return window.URL.createObjectURL( new Blob( [ array ], { type: type } ) );
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				|  |  | +
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				|  |  | +    }
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				|  |  | +
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				|  |  | +  }
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				|  |  | +
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				|  |  | +  /**
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				|  |  | +   * Parses map of textures referenced in FBXTree.
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				|  |  | +   * @param {{Objects: {subNodes: {Texture: Object.<string, FBXTextureNode>}}}} FBXTree
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				|  |  | +   * @param {THREE.TextureLoader} loader
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				|  |  | +   * @param {Map<number, string(image blob/data URL)>} imageMap
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				|  |  | +   * @param {Map<number, {parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}>} connections
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				|  |  | +   * @returns {Map<number, THREE.Texture>}
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				|  |  | +   */
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				|  |  | +  function parseTextures( FBXTree, loader, imageMap, connections ) {
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				|  |  | +
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				|  |  | +    /**
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				|  |  | +     * @type {Map<number, THREE.Texture>}
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				|  |  | +     */
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				|  |  | +    var textureMap = new Map();
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				|  |  | +
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				|  |  | +    if ( 'Texture' in FBXTree.Objects.subNodes ) {
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				|  |  | +
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				|  |  | +      var textureNodes = FBXTree.Objects.subNodes.Texture;
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				|  |  | +      for ( var nodeID in textureNodes ) {
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				|  |  | +
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				|  |  | +        var texture = parseTexture( textureNodes[ nodeID ], loader, imageMap, connections );
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				|  |  | +        textureMap.set( parseInt( nodeID ), texture );
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				|  |  | +
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				|  |  | +      }
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				|  |  | +
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				|  |  | +    }
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				|  |  | +
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				|  |  | +    return textureMap;
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				|  |  | +
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				|  |  | +  }
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				|  |  | +
 | 
	
		
			
				|  |  | +  /**
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				|  |  | +   * @param {textureNode} textureNode - Node to get texture information from.
 | 
	
		
			
				|  |  | +   * @param {THREE.TextureLoader} loader
 | 
	
		
			
				|  |  | +   * @param {Map<number, string(image blob/data URL)>} imageMap
 | 
	
		
			
				|  |  | +   * @param {Map<number, {parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}>} connections
 | 
	
		
			
				|  |  | +   * @returns {THREE.Texture}
 | 
	
		
			
				|  |  | +   */
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				|  |  | +  function parseTexture( textureNode, loader, imageMap, connections ) {
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				|  |  | +
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				|  |  | +    var FBX_ID = textureNode.id;
 | 
	
		
			
				|  |  | +
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				|  |  | +    var name = textureNode.name;
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				|  |  | +
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				|  |  | +    var fileName;
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				|  |  | +
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				|  |  | +    var filePath = textureNode.properties.FileName;
 | 
	
		
			
				|  |  | +    var relativeFilePath = textureNode.properties.RelativeFilename;
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				|  |  | +
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				|  |  | +    var children = connections.get( FBX_ID ).children;
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				|  |  | +
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				|  |  | +    if ( children !== undefined && children.length > 0 && imageMap.has( children[ 0 ].ID ) ) {
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				|  |  | +
 | 
	
		
			
				|  |  | +      fileName = imageMap.get( children[ 0 ].ID );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    } else if ( relativeFilePath !== undefined && relativeFilePath[ 0 ] !== '/' &&
 | 
	
		
			
				|  |  | +        relativeFilePath.match( /^[a-zA-Z]:/ ) === null ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      // use textureNode.properties.RelativeFilename
 | 
	
		
			
				|  |  | +      // if it exists and it doesn't seem an absolute path
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      fileName = relativeFilePath;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    } else {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var split = filePath.split( /[\\\/]/ );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      if ( split.length > 0 ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        fileName = split[ split.length - 1 ];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      } else {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        fileName = filePath;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var currentPath = loader.path;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    if ( fileName.indexOf( 'blob:' ) === 0 || fileName.indexOf( 'data:' ) === 0 ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      loader.setPath( undefined );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    /**
 | 
	
		
			
				|  |  | +     * @type {THREE.Texture}
 | 
	
		
			
				|  |  | +     */
 | 
	
		
			
				|  |  | +    var texture = loader.load( fileName );
 | 
	
		
			
				|  |  | +    texture.name = name;
 | 
	
		
			
				|  |  | +    texture.FBX_ID = FBX_ID;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var wrapModeU = textureNode.properties.WrapModeU;
 | 
	
		
			
				|  |  | +    var wrapModeV = textureNode.properties.WrapModeV;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var valueU = wrapModeU !== undefined ? wrapModeU.value : 0;
 | 
	
		
			
				|  |  | +    var valueV = wrapModeV !== undefined ? wrapModeV.value : 0;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    // http://download.autodesk.com/us/fbx/SDKdocs/FBX_SDK_Help/files/fbxsdkref/class_k_fbx_texture.html#889640e63e2e681259ea81061b85143a
 | 
	
		
			
				|  |  | +    // 0: repeat(default), 1: clamp
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    texture.wrapS = valueU === 0 ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping;
 | 
	
		
			
				|  |  | +    texture.wrapT = valueV === 0 ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    loader.setPath( currentPath );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    return texture;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  /**
 | 
	
		
			
				|  |  | +   * Parses map of Material information.
 | 
	
		
			
				|  |  | +   * @param {{Objects: {subNodes: {Material: Object.<number, FBXMaterialNode>}}}} FBXTree
 | 
	
		
			
				|  |  | +   * @param {Map<number, THREE.Texture>} textureMap
 | 
	
		
			
				|  |  | +   * @param {Map<number, {parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}>} connections
 | 
	
		
			
				|  |  | +   * @returns {Map<number, THREE.Material>}
 | 
	
		
			
				|  |  | +   */
 | 
	
		
			
				|  |  | +  function parseMaterials( FBXTree, textureMap, connections ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var materialMap = new Map();
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    if ( 'Material' in FBXTree.Objects.subNodes ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var materialNodes = FBXTree.Objects.subNodes.Material;
 | 
	
		
			
				|  |  | +      for ( var nodeID in materialNodes ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        var material = parseMaterial( materialNodes[ nodeID ], textureMap, connections );
 | 
	
		
			
				|  |  | +        if ( material !== null ) materialMap.set( parseInt( nodeID ), material );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    return materialMap;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  /**
 | 
	
		
			
				|  |  | +   * Takes information from Material node and returns a generated THREE.Material
 | 
	
		
			
				|  |  | +   * @param {FBXMaterialNode} materialNode
 | 
	
		
			
				|  |  | +   * @param {Map<number, THREE.Texture>} textureMap
 | 
	
		
			
				|  |  | +   * @param {Map<number, {parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}>} connections
 | 
	
		
			
				|  |  | +   * @returns {THREE.Material}
 | 
	
		
			
				|  |  | +   */
 | 
	
		
			
				|  |  | +  function parseMaterial( materialNode, textureMap, connections ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var FBX_ID = materialNode.id;
 | 
	
		
			
				|  |  | +    var name = materialNode.attrName;
 | 
	
		
			
				|  |  | +    var type = materialNode.properties.ShadingModel;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    //Case where FBXs wrap shading model in property object.
 | 
	
		
			
				|  |  | +    if ( typeof type === 'object' ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      type = type.value;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    // Seems like FBX can include unused materials which don't have any connections.
 | 
	
		
			
				|  |  | +    // Ignores them so far.
 | 
	
		
			
				|  |  | +    if ( ! connections.has( FBX_ID ) ) return null;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var children = connections.get( FBX_ID ).children;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var parameters = parseParameters( materialNode.properties, textureMap, children );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var material;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    switch ( type.toLowerCase() ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      case 'phong':
 | 
	
		
			
				|  |  | +        material = new THREE.MeshPhongMaterial();
 | 
	
		
			
				|  |  | +        break;
 | 
	
		
			
				|  |  | +      case 'lambert':
 | 
	
		
			
				|  |  | +        material = new THREE.MeshLambertMaterial();
 | 
	
		
			
				|  |  | +        break;
 | 
	
		
			
				|  |  | +      default:
 | 
	
		
			
				|  |  | +        console.warn( 'THREE.FBXLoader: No implementation given for material type %s in FBXLoader.js. Defaulting to standard material.', type );
 | 
	
		
			
				|  |  | +        material = new THREE.MeshStandardMaterial( { color: 0x3300ff } );
 | 
	
		
			
				|  |  | +        break;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    material.setValues( parameters );
 | 
	
		
			
				|  |  | +    material.name = name;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    return material;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  /**
 | 
	
		
			
				|  |  | +   * @typedef {{Diffuse: FBXVector3, Specular: FBXVector3, Shininess: FBXValue, Emissive: FBXVector3, EmissiveFactor: FBXValue, Opacity: FBXValue}} FBXMaterialProperties
 | 
	
		
			
				|  |  | +   */
 | 
	
		
			
				|  |  | +  /**
 | 
	
		
			
				|  |  | +   * @typedef {{color: THREE.Color=, specular: THREE.Color=, shininess: number=, emissive: THREE.Color=, emissiveIntensity: number=, opacity: number=, transparent: boolean=, map: THREE.Texture=}} THREEMaterialParameterPack
 | 
	
		
			
				|  |  | +   */
 | 
	
		
			
				|  |  | +  /**
 | 
	
		
			
				|  |  | +   * @param {FBXMaterialProperties} properties
 | 
	
		
			
				|  |  | +   * @param {Map<number, THREE.Texture>} textureMap
 | 
	
		
			
				|  |  | +   * @param {{ID: number, relationship: string}[]} childrenRelationships
 | 
	
		
			
				|  |  | +   * @returns {THREEMaterialParameterPack}
 | 
	
		
			
				|  |  | +   */
 | 
	
		
			
				|  |  | +  function parseParameters( properties, textureMap, childrenRelationships ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var parameters = {};
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    if ( properties.Diffuse ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      parameters.color = parseColor( properties.Diffuse );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +    if ( properties.Specular ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      parameters.specular = parseColor( properties.Specular );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +    if ( properties.Shininess ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      parameters.shininess = properties.Shininess.value;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +    if ( properties.Emissive ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      parameters.emissive = parseColor( properties.Emissive );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +    if ( properties.EmissiveFactor ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      parameters.emissiveIntensity = properties.EmissiveFactor.value;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +    if ( properties.Opacity ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      parameters.opacity = properties.Opacity.value;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +    if ( parameters.opacity < 1.0 ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      parameters.transparent = true;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    for ( var childrenRelationshipsIndex = 0, childrenRelationshipsLength = childrenRelationships.length; childrenRelationshipsIndex < childrenRelationshipsLength; ++ childrenRelationshipsIndex ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var relationship = childrenRelationships[ childrenRelationshipsIndex ];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var type = relationship.relationship;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      switch ( type ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        case 'DiffuseColor':
 | 
	
		
			
				|  |  | +        case ' "DiffuseColor':
 | 
	
		
			
				|  |  | +          parameters.map = textureMap.get( relationship.ID );
 | 
	
		
			
				|  |  | +          break;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        case 'Bump':
 | 
	
		
			
				|  |  | +        case ' "Bump':
 | 
	
		
			
				|  |  | +          parameters.bumpMap = textureMap.get( relationship.ID );
 | 
	
		
			
				|  |  | +          break;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        case 'NormalMap':
 | 
	
		
			
				|  |  | +        case ' "NormalMap':
 | 
	
		
			
				|  |  | +          parameters.normalMap = textureMap.get( relationship.ID );
 | 
	
		
			
				|  |  | +          break;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        case 'AmbientColor':
 | 
	
		
			
				|  |  | +        case 'EmissiveColor':
 | 
	
		
			
				|  |  | +        case ' "AmbientColor':
 | 
	
		
			
				|  |  | +        case ' "EmissiveColor':
 | 
	
		
			
				|  |  | +        default:
 | 
	
		
			
				|  |  | +          console.warn( 'THREE.FBXLoader: Unknown texture application of type %s, skipping texture.', type );
 | 
	
		
			
				|  |  | +          break;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    return parameters;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  /**
 | 
	
		
			
				|  |  | +   * Generates map of Skeleton-like objects for use later when generating and binding skeletons.
 | 
	
		
			
				|  |  | +   * @param {{Objects: {subNodes: {Deformer: Object.<number, FBXSubDeformerNode>}}}} FBXTree
 | 
	
		
			
				|  |  | +   * @param {Map<number, {parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}>} connections
 | 
	
		
			
				|  |  | +   * @returns {Map<number, {map: Map<number, {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}>, array: {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}[], skeleton: THREE.Skeleton|null}>}
 | 
	
		
			
				|  |  | +   */
 | 
	
		
			
				|  |  | +  function parseDeformers( FBXTree, connections ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var deformers = {};
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    if ( 'Deformer' in FBXTree.Objects.subNodes ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var DeformerNodes = FBXTree.Objects.subNodes.Deformer;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      for ( var nodeID in DeformerNodes ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        var deformerNode = DeformerNodes[ nodeID ];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        if ( deformerNode.attrType === 'Skin' ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          var conns = connections.get( parseInt( nodeID ) );
 | 
	
		
			
				|  |  | +          var skeleton = parseSkeleton( conns, DeformerNodes );
 | 
	
		
			
				|  |  | +          skeleton.FBX_ID = parseInt( nodeID );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          deformers[ nodeID ] = skeleton;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    return deformers;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  /**
 | 
	
		
			
				|  |  | +   * Generates a "Skeleton Representation" of FBX nodes based on an FBX Skin Deformer's connections and an object containing SubDeformer nodes.
 | 
	
		
			
				|  |  | +   * @param {{parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}} connections
 | 
	
		
			
				|  |  | +   * @param {Object.<number, FBXSubDeformerNode>} DeformerNodes
 | 
	
		
			
				|  |  | +   * @returns {{map: Map<number, {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}>, array: {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}[], skeleton: THREE.Skeleton|null}}
 | 
	
		
			
				|  |  | +   */
 | 
	
		
			
				|  |  | +  function parseSkeleton( connections, DeformerNodes ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var subDeformers = {};
 | 
	
		
			
				|  |  | +    var children = connections.children;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    for ( var i = 0, l = children.length; i < l; ++ i ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var child = children[ i ];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var subDeformerNode = DeformerNodes[ child.ID ];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var subDeformer = {
 | 
	
		
			
				|  |  | +        FBX_ID: child.ID,
 | 
	
		
			
				|  |  | +        index: i,
 | 
	
		
			
				|  |  | +        indices: [],
 | 
	
		
			
				|  |  | +        weights: [],
 | 
	
		
			
				|  |  | +        transform: parseMatrixArray( subDeformerNode.subNodes.Transform.properties.a ),
 | 
	
		
			
				|  |  | +        transformLink: parseMatrixArray( subDeformerNode.subNodes.TransformLink.properties.a ),
 | 
	
		
			
				|  |  | +        linkMode: subDeformerNode.properties.Mode
 | 
	
		
			
				|  |  | +      };
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      if ( 'Indexes' in subDeformerNode.subNodes ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        subDeformer.indices = parseIntArray( subDeformerNode.subNodes.Indexes.properties.a );
 | 
	
		
			
				|  |  | +        subDeformer.weights = parseFloatArray( subDeformerNode.subNodes.Weights.properties.a );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      subDeformers[ child.ID ] = subDeformer;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    return {
 | 
	
		
			
				|  |  | +      map: subDeformers,
 | 
	
		
			
				|  |  | +      bones: []
 | 
	
		
			
				|  |  | +    };
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  /**
 | 
	
		
			
				|  |  | +   * Generates Buffer geometries from geometry information in FBXTree, and generates map of THREE.BufferGeometries
 | 
	
		
			
				|  |  | +   * @param {{Objects: {subNodes: {Geometry: Object.<number, FBXGeometryNode}}}} FBXTree
 | 
	
		
			
				|  |  | +   * @param {Map<number, {parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}>} connections
 | 
	
		
			
				|  |  | +   * @param {Map<number, {map: Map<number, {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}>, array: {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}[], skeleton: THREE.Skeleton|null}>} deformers
 | 
	
		
			
				|  |  | +   * @returns {Map<number, THREE.BufferGeometry>}
 | 
	
		
			
				|  |  | +   */
 | 
	
		
			
				|  |  | +  function parseGeometries( FBXTree, connections, deformers ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var geometryMap = new Map();
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    if ( 'Geometry' in FBXTree.Objects.subNodes ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var geometryNodes = FBXTree.Objects.subNodes.Geometry;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      for ( var nodeID in geometryNodes ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        var relationships = connections.get( parseInt( nodeID ) );
 | 
	
		
			
				|  |  | +        var geo = parseGeometry( geometryNodes[ nodeID ], relationships, deformers );
 | 
	
		
			
				|  |  | +        geometryMap.set( parseInt( nodeID ), geo );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    return geometryMap;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  /**
 | 
	
		
			
				|  |  | +   * Generates BufferGeometry from FBXGeometryNode.
 | 
	
		
			
				|  |  | +   * @param {FBXGeometryNode} geometryNode
 | 
	
		
			
				|  |  | +   * @param {{parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}} relationships
 | 
	
		
			
				|  |  | +   * @param {Map<number, {map: Map<number, {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}>, array: {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}[]}>} deformers
 | 
	
		
			
				|  |  | +   * @returns {THREE.BufferGeometry}
 | 
	
		
			
				|  |  | +   */
 | 
	
		
			
				|  |  | +  function parseGeometry( geometryNode, relationships, deformers ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    switch ( geometryNode.attrType ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      case 'Mesh':
 | 
	
		
			
				|  |  | +        return parseMeshGeometry( geometryNode, relationships, deformers );
 | 
	
		
			
				|  |  | +        break;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      case 'NurbsCurve':
 | 
	
		
			
				|  |  | +        return parseNurbsGeometry( geometryNode );
 | 
	
		
			
				|  |  | +        break;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  /**
 | 
	
		
			
				|  |  | +   * Specialty function for parsing Mesh based Geometry Nodes.
 | 
	
		
			
				|  |  | +   * @param {FBXGeometryNode} geometryNode
 | 
	
		
			
				|  |  | +   * @param {{parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}} relationships - Object representing relationships between specific geometry node and other nodes.
 | 
	
		
			
				|  |  | +   * @param {Map<number, {map: Map<number, {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}>, array: {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}[]}>} deformers - Map object of deformers and subDeformers by ID.
 | 
	
		
			
				|  |  | +   * @returns {THREE.BufferGeometry}
 | 
	
		
			
				|  |  | +   */
 | 
	
		
			
				|  |  | +  function parseMeshGeometry( geometryNode, relationships, deformers ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    for ( var i = 0; i < relationships.children.length; ++ i ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var deformer = deformers[ relationships.children[ i ].ID ];
 | 
	
		
			
				|  |  | +      if ( deformer !== undefined ) break;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    return genGeometry( geometryNode, deformer );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  /**
 | 
	
		
			
				|  |  | +   * @param {{map: Map<number, {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}>, array: {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}[]}} deformer - Skeleton representation for geometry instance.
 | 
	
		
			
				|  |  | +   * @returns {THREE.BufferGeometry}
 | 
	
		
			
				|  |  | +   */
 | 
	
		
			
				|  |  | +  function genGeometry( geometryNode, deformer ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var geometry = new Geometry();
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var subNodes = geometryNode.subNodes;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    // First, each index is going to be its own vertex.
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var vertexBuffer = parseFloatArray( subNodes.Vertices.properties.a );
 | 
	
		
			
				|  |  | +    var indexBuffer = parseIntArray( subNodes.PolygonVertexIndex.properties.a );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    if ( subNodes.LayerElementNormal ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var normalInfo = getNormals( subNodes.LayerElementNormal[ 0 ] );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    if ( subNodes.LayerElementUV ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var uvInfo = getUVs( subNodes.LayerElementUV[ 0 ] );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    if ( subNodes.LayerElementColor ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var colorInfo = getColors( subNodes.LayerElementColor[ 0 ] );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    if ( subNodes.LayerElementMaterial ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var materialInfo = getMaterials( subNodes.LayerElementMaterial[ 0 ] );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var weightTable = {};
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    if ( deformer ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var subDeformers = deformer.map;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      for ( var key in subDeformers ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        var subDeformer = subDeformers[ key ];
 | 
	
		
			
				|  |  | +        var indices = subDeformer.indices;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        for ( var j = 0; j < indices.length; j ++ ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          var index = indices[ j ];
 | 
	
		
			
				|  |  | +          var weight = subDeformer.weights[ j ];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          if ( weightTable[ index ] === undefined ) weightTable[ index ] = [];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          weightTable[ index ].push( {
 | 
	
		
			
				|  |  | +            id: subDeformer.index,
 | 
	
		
			
				|  |  | +            weight: weight
 | 
	
		
			
				|  |  | +          } );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var faceVertexBuffer = [];
 | 
	
		
			
				|  |  | +    var polygonIndex = 0;
 | 
	
		
			
				|  |  | +    var displayedWeightsWarning = false;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    for ( var polygonVertexIndex = 0; polygonVertexIndex < indexBuffer.length; polygonVertexIndex ++ ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var vertexIndex = indexBuffer[ polygonVertexIndex ];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var endOfFace = false;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      if ( vertexIndex < 0 ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        vertexIndex = vertexIndex ^ - 1;
 | 
	
		
			
				|  |  | +        indexBuffer[ polygonVertexIndex ] = vertexIndex;
 | 
	
		
			
				|  |  | +        endOfFace = true;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var vertex = new Vertex();
 | 
	
		
			
				|  |  | +      var weightIndices = [];
 | 
	
		
			
				|  |  | +      var weights = [];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      vertex.position.fromArray( vertexBuffer, vertexIndex * 3 );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      if ( deformer ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        if ( weightTable[ vertexIndex ] !== undefined ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          var array = weightTable[ vertexIndex ];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          for ( var j = 0, jl = array.length; j < jl; j ++ ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +            weights.push( array[ j ].weight );
 | 
	
		
			
				|  |  | +            weightIndices.push( array[ j ].id );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        if ( weights.length > 4 ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          if ( ! displayedWeightsWarning ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +            console.warn( 'THREE.FBXLoader: Vertex has more than 4 skinning weights assigned to vertex. Deleting additional weights.' );
 | 
	
		
			
				|  |  | +            displayedWeightsWarning = true;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          var WIndex = [ 0, 0, 0, 0 ];
 | 
	
		
			
				|  |  | +          var Weight = [ 0, 0, 0, 0 ];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          weights.forEach( function ( weight, weightIndex ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +            var currentWeight = weight;
 | 
	
		
			
				|  |  | +            var currentIndex = weightIndices[ weightIndex ];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +            Weight.forEach( function ( comparedWeight, comparedWeightIndex, comparedWeightArray ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +              if ( currentWeight > comparedWeight ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +                comparedWeightArray[ comparedWeightIndex ] = currentWeight;
 | 
	
		
			
				|  |  | +                currentWeight = comparedWeight;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +                var tmp = WIndex[ comparedWeightIndex ];
 | 
	
		
			
				|  |  | +                WIndex[ comparedWeightIndex ] = currentIndex;
 | 
	
		
			
				|  |  | +                currentIndex = tmp;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +              }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +            } );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          } );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          weightIndices = WIndex;
 | 
	
		
			
				|  |  | +          weights = Weight;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        for ( var i = weights.length; i < 4; ++ i ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          weights[ i ] = 0;
 | 
	
		
			
				|  |  | +          weightIndices[ i ] = 0;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        vertex.skinWeights.fromArray( weights );
 | 
	
		
			
				|  |  | +        vertex.skinIndices.fromArray( weightIndices );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      if ( normalInfo ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        vertex.normal.fromArray( getData( polygonVertexIndex, polygonIndex, vertexIndex, normalInfo ) );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      if ( uvInfo ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        vertex.uv.fromArray( getData( polygonVertexIndex, polygonIndex, vertexIndex, uvInfo ) );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      if ( colorInfo ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        vertex.color.fromArray( getData( polygonVertexIndex, polygonIndex, vertexIndex, colorInfo ) );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      faceVertexBuffer.push( vertex );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      if ( endOfFace ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        var face = new Face();
 | 
	
		
			
				|  |  | +        face.genTrianglesFromVertices( faceVertexBuffer );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        if ( materialInfo !== undefined ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          var materials = getData( polygonVertexIndex, polygonIndex, vertexIndex, materialInfo );
 | 
	
		
			
				|  |  | +          face.materialIndex = materials[ 0 ];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        } else {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          // Seems like some models don't have materialInfo(subNodes.LayerElementMaterial).
 | 
	
		
			
				|  |  | +          // Set 0 in such a case.
 | 
	
		
			
				|  |  | +          face.materialIndex = 0;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        geometry.faces.push( face );
 | 
	
		
			
				|  |  | +        faceVertexBuffer = [];
 | 
	
		
			
				|  |  | +        polygonIndex ++;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        endOfFace = false;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    /**
 | 
	
		
			
				|  |  | +     * @type {{vertexBuffer: number[], normalBuffer: number[], uvBuffer: number[], skinIndexBuffer: number[], skinWeightBuffer: number[], materialIndexBuffer: number[]}}
 | 
	
		
			
				|  |  | +     */
 | 
	
		
			
				|  |  | +    var bufferInfo = geometry.flattenToBuffers();
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var geo = new THREE.BufferGeometry();
 | 
	
		
			
				|  |  | +    geo.name = geometryNode.name;
 | 
	
		
			
				|  |  | +    geo.addAttribute( 'position', new THREE.Float32BufferAttribute( bufferInfo.vertexBuffer, 3 ) );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    if ( bufferInfo.normalBuffer.length > 0 ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      geo.addAttribute( 'normal', new THREE.Float32BufferAttribute( bufferInfo.normalBuffer, 3 ) );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +    if ( bufferInfo.uvBuffer.length > 0 ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      geo.addAttribute( 'uv', new THREE.Float32BufferAttribute( bufferInfo.uvBuffer, 2 ) );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +    if ( subNodes.LayerElementColor ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      geo.addAttribute( 'color', new THREE.Float32BufferAttribute( bufferInfo.colorBuffer, 3 ) );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    if ( deformer ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      geo.addAttribute( 'skinIndex', new THREE.Float32BufferAttribute( bufferInfo.skinIndexBuffer, 4 ) );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      geo.addAttribute( 'skinWeight', new THREE.Float32BufferAttribute( bufferInfo.skinWeightBuffer, 4 ) );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      geo.FBX_Deformer = deformer;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    // Convert the material indices of each vertex into rendering groups on the geometry.
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var materialIndexBuffer = bufferInfo.materialIndexBuffer;
 | 
	
		
			
				|  |  | +    var prevMaterialIndex = materialIndexBuffer[ 0 ];
 | 
	
		
			
				|  |  | +    var startIndex = 0;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    for ( var i = 0; i < materialIndexBuffer.length; ++ i ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      if ( materialIndexBuffer[ i ] !== prevMaterialIndex ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        geo.addGroup( startIndex, i - startIndex, prevMaterialIndex );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        prevMaterialIndex = materialIndexBuffer[ i ];
 | 
	
		
			
				|  |  | +        startIndex = i;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    return geo;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  /**
 | 
	
		
			
				|  |  | +   * Parses normal information for geometry.
 | 
	
		
			
				|  |  | +   * @param {FBXGeometryNode} geometryNode
 | 
	
		
			
				|  |  | +   * @returns {{dataSize: number, buffer: number[], indices: number[], mappingType: string, referenceType: string}}
 | 
	
		
			
				|  |  | +   */
 | 
	
		
			
				|  |  | +  function getNormals( NormalNode ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var mappingType = NormalNode.properties.MappingInformationType;
 | 
	
		
			
				|  |  | +    var referenceType = NormalNode.properties.ReferenceInformationType;
 | 
	
		
			
				|  |  | +    var buffer = parseFloatArray( NormalNode.subNodes.Normals.properties.a );
 | 
	
		
			
				|  |  | +    var indexBuffer = [];
 | 
	
		
			
				|  |  | +    if ( referenceType === 'IndexToDirect' ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      if ( 'NormalIndex' in NormalNode.subNodes ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        indexBuffer = parseIntArray( NormalNode.subNodes.NormalIndex.properties.a );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      } else if ( 'NormalsIndex' in NormalNode.subNodes ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        indexBuffer = parseIntArray( NormalNode.subNodes.NormalsIndex.properties.a );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    return {
 | 
	
		
			
				|  |  | +      dataSize: 3,
 | 
	
		
			
				|  |  | +      buffer: buffer,
 | 
	
		
			
				|  |  | +      indices: indexBuffer,
 | 
	
		
			
				|  |  | +      mappingType: mappingType,
 | 
	
		
			
				|  |  | +      referenceType: referenceType
 | 
	
		
			
				|  |  | +    };
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  /**
 | 
	
		
			
				|  |  | +   * Parses UV information for geometry.
 | 
	
		
			
				|  |  | +   * @param {FBXGeometryNode} geometryNode
 | 
	
		
			
				|  |  | +   * @returns {{dataSize: number, buffer: number[], indices: number[], mappingType: string, referenceType: string}}
 | 
	
		
			
				|  |  | +   */
 | 
	
		
			
				|  |  | +  function getUVs( UVNode ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var mappingType = UVNode.properties.MappingInformationType;
 | 
	
		
			
				|  |  | +    var referenceType = UVNode.properties.ReferenceInformationType;
 | 
	
		
			
				|  |  | +    var buffer = parseFloatArray( UVNode.subNodes.UV.properties.a );
 | 
	
		
			
				|  |  | +    var indexBuffer = [];
 | 
	
		
			
				|  |  | +    if ( referenceType === 'IndexToDirect' ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      indexBuffer = parseIntArray( UVNode.subNodes.UVIndex.properties.a );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    return {
 | 
	
		
			
				|  |  | +      dataSize: 2,
 | 
	
		
			
				|  |  | +      buffer: buffer,
 | 
	
		
			
				|  |  | +      indices: indexBuffer,
 | 
	
		
			
				|  |  | +      mappingType: mappingType,
 | 
	
		
			
				|  |  | +      referenceType: referenceType
 | 
	
		
			
				|  |  | +    };
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  /**
 | 
	
		
			
				|  |  | +   * Parses Vertex Color information for geometry.
 | 
	
		
			
				|  |  | +   * @param {FBXGeometryNode} geometryNode
 | 
	
		
			
				|  |  | +   * @returns {{dataSize: number, buffer: number[], indices: number[], mappingType: string, referenceType: string}}
 | 
	
		
			
				|  |  | +   */
 | 
	
		
			
				|  |  | +  function getColors( ColorNode ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var mappingType = ColorNode.properties.MappingInformationType;
 | 
	
		
			
				|  |  | +    var referenceType = ColorNode.properties.ReferenceInformationType;
 | 
	
		
			
				|  |  | +    var buffer = parseFloatArray( ColorNode.subNodes.Colors.properties.a );
 | 
	
		
			
				|  |  | +    var indexBuffer = [];
 | 
	
		
			
				|  |  | +    if ( referenceType === 'IndexToDirect' ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      indexBuffer = parseFloatArray( ColorNode.subNodes.ColorIndex.properties.a );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    return {
 | 
	
		
			
				|  |  | +      dataSize: 4,
 | 
	
		
			
				|  |  | +      buffer: buffer,
 | 
	
		
			
				|  |  | +      indices: indexBuffer,
 | 
	
		
			
				|  |  | +      mappingType: mappingType,
 | 
	
		
			
				|  |  | +      referenceType: referenceType
 | 
	
		
			
				|  |  | +    };
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  /**
 | 
	
		
			
				|  |  | +   * Parses material application information for geometry.
 | 
	
		
			
				|  |  | +   * @param {FBXGeometryNode}
 | 
	
		
			
				|  |  | +   * @returns {{dataSize: number, buffer: number[], indices: number[], mappingType: string, referenceType: string}}
 | 
	
		
			
				|  |  | +   */
 | 
	
		
			
				|  |  | +  function getMaterials( MaterialNode ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var mappingType = MaterialNode.properties.MappingInformationType;
 | 
	
		
			
				|  |  | +    var referenceType = MaterialNode.properties.ReferenceInformationType;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    if ( mappingType === 'NoMappingInformation' ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      return {
 | 
	
		
			
				|  |  | +        dataSize: 1,
 | 
	
		
			
				|  |  | +        buffer: [ 0 ],
 | 
	
		
			
				|  |  | +        indices: [ 0 ],
 | 
	
		
			
				|  |  | +        mappingType: 'AllSame',
 | 
	
		
			
				|  |  | +        referenceType: referenceType
 | 
	
		
			
				|  |  | +      };
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var materialIndexBuffer = parseIntArray( MaterialNode.subNodes.Materials.properties.a );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    // Since materials are stored as indices, there's a bit of a mismatch between FBX and what
 | 
	
		
			
				|  |  | +    // we expect.  So we create an intermediate buffer that points to the index in the buffer,
 | 
	
		
			
				|  |  | +    // for conforming with the other functions we've written for other data.
 | 
	
		
			
				|  |  | +    var materialIndices = [];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    for ( var materialIndexBufferIndex = 0, materialIndexBufferLength = materialIndexBuffer.length; materialIndexBufferIndex < materialIndexBufferLength; ++ materialIndexBufferIndex ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      materialIndices.push( materialIndexBufferIndex );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    return {
 | 
	
		
			
				|  |  | +      dataSize: 1,
 | 
	
		
			
				|  |  | +      buffer: materialIndexBuffer,
 | 
	
		
			
				|  |  | +      indices: materialIndices,
 | 
	
		
			
				|  |  | +      mappingType: mappingType,
 | 
	
		
			
				|  |  | +      referenceType: referenceType
 | 
	
		
			
				|  |  | +    };
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  /**
 | 
	
		
			
				|  |  | +   * Function uses the infoObject and given indices to return value array of object.
 | 
	
		
			
				|  |  | +   * @param {number} polygonVertexIndex - Index of vertex in draw order (which index of the index buffer refers to this vertex).
 | 
	
		
			
				|  |  | +   * @param {number} polygonIndex - Index of polygon in geometry.
 | 
	
		
			
				|  |  | +   * @param {number} vertexIndex - Index of vertex inside vertex buffer (used because some data refers to old index buffer that we don't use anymore).
 | 
	
		
			
				|  |  | +   * @param {{datasize: number, buffer: number[], indices: number[], mappingType: string, referenceType: string}} infoObject - Object containing data and how to access data.
 | 
	
		
			
				|  |  | +   * @returns {number[]}
 | 
	
		
			
				|  |  | +   */
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  var dataArray = [];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  var GetData = {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    ByPolygonVertex: {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      /**
 | 
	
		
			
				|  |  | +       * Function uses the infoObject and given indices to return value array of object.
 | 
	
		
			
				|  |  | +       * @param {number} polygonVertexIndex - Index of vertex in draw order (which index of the index buffer refers to this vertex).
 | 
	
		
			
				|  |  | +       * @param {number} polygonIndex - Index of polygon in geometry.
 | 
	
		
			
				|  |  | +       * @param {number} vertexIndex - Index of vertex inside vertex buffer (used because some data refers to old index buffer that we don't use anymore).
 | 
	
		
			
				|  |  | +       * @param {{datasize: number, buffer: number[], indices: number[], mappingType: string, referenceType: string}} infoObject - Object containing data and how to access data.
 | 
	
		
			
				|  |  | +       * @returns {number[]}
 | 
	
		
			
				|  |  | +       */
 | 
	
		
			
				|  |  | +      Direct: function ( polygonVertexIndex, polygonIndex, vertexIndex, infoObject ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        var from = ( polygonVertexIndex * infoObject.dataSize );
 | 
	
		
			
				|  |  | +        var to = ( polygonVertexIndex * infoObject.dataSize ) + infoObject.dataSize;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        // return infoObject.buffer.slice( from, to );
 | 
	
		
			
				|  |  | +        return slice( dataArray, infoObject.buffer, from, to );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      /**
 | 
	
		
			
				|  |  | +       * Function uses the infoObject and given indices to return value array of object.
 | 
	
		
			
				|  |  | +       * @param {number} polygonVertexIndex - Index of vertex in draw order (which index of the index buffer refers to this vertex).
 | 
	
		
			
				|  |  | +       * @param {number} polygonIndex - Index of polygon in geometry.
 | 
	
		
			
				|  |  | +       * @param {number} vertexIndex - Index of vertex inside vertex buffer (used because some data refers to old index buffer that we don't use anymore).
 | 
	
		
			
				|  |  | +       * @param {{datasize: number, buffer: number[], indices: number[], mappingType: string, referenceType: string}} infoObject - Object containing data and how to access data.
 | 
	
		
			
				|  |  | +       * @returns {number[]}
 | 
	
		
			
				|  |  | +       */
 | 
	
		
			
				|  |  | +      IndexToDirect: function ( polygonVertexIndex, polygonIndex, vertexIndex, infoObject ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        var index = infoObject.indices[ polygonVertexIndex ];
 | 
	
		
			
				|  |  | +        var from = ( index * infoObject.dataSize );
 | 
	
		
			
				|  |  | +        var to = ( index * infoObject.dataSize ) + infoObject.dataSize;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        // return infoObject.buffer.slice( from, to );
 | 
	
		
			
				|  |  | +        return slice( dataArray, infoObject.buffer, from, to );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    ByPolygon: {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      /**
 | 
	
		
			
				|  |  | +       * Function uses the infoObject and given indices to return value array of object.
 | 
	
		
			
				|  |  | +       * @param {number} polygonVertexIndex - Index of vertex in draw order (which index of the index buffer refers to this vertex).
 | 
	
		
			
				|  |  | +       * @param {number} polygonIndex - Index of polygon in geometry.
 | 
	
		
			
				|  |  | +       * @param {number} vertexIndex - Index of vertex inside vertex buffer (used because some data refers to old index buffer that we don't use anymore).
 | 
	
		
			
				|  |  | +       * @param {{datasize: number, buffer: number[], indices: number[], mappingType: string, referenceType: string}} infoObject - Object containing data and how to access data.
 | 
	
		
			
				|  |  | +       * @returns {number[]}
 | 
	
		
			
				|  |  | +       */
 | 
	
		
			
				|  |  | +      Direct: function ( polygonVertexIndex, polygonIndex, vertexIndex, infoObject ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        var from = polygonIndex * infoObject.dataSize;
 | 
	
		
			
				|  |  | +        var to = polygonIndex * infoObject.dataSize + infoObject.dataSize;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        // return infoObject.buffer.slice( from, to );
 | 
	
		
			
				|  |  | +        return slice( dataArray, infoObject.buffer, from, to );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      /**
 | 
	
		
			
				|  |  | +       * Function uses the infoObject and given indices to return value array of object.
 | 
	
		
			
				|  |  | +       * @param {number} polygonVertexIndex - Index of vertex in draw order (which index of the index buffer refers to this vertex).
 | 
	
		
			
				|  |  | +       * @param {number} polygonIndex - Index of polygon in geometry.
 | 
	
		
			
				|  |  | +       * @param {number} vertexIndex - Index of vertex inside vertex buffer (used because some data refers to old index buffer that we don't use anymore).
 | 
	
		
			
				|  |  | +       * @param {{datasize: number, buffer: number[], indices: number[], mappingType: string, referenceType: string}} infoObject - Object containing data and how to access data.
 | 
	
		
			
				|  |  | +       * @returns {number[]}
 | 
	
		
			
				|  |  | +       */
 | 
	
		
			
				|  |  | +      IndexToDirect: function ( polygonVertexIndex, polygonIndex, vertexIndex, infoObject ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        var index = infoObject.indices[ polygonIndex ];
 | 
	
		
			
				|  |  | +        var from = index * infoObject.dataSize;
 | 
	
		
			
				|  |  | +        var to = index * infoObject.dataSize + infoObject.dataSize;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        // return infoObject.buffer.slice( from, to );
 | 
	
		
			
				|  |  | +        return slice( dataArray, infoObject.buffer, from, to );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    ByVertice: {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      Direct: function ( polygonVertexIndex, polygonIndex, vertexIndex, infoObject ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        var from = ( vertexIndex * infoObject.dataSize );
 | 
	
		
			
				|  |  | +        var to = ( vertexIndex * infoObject.dataSize ) + infoObject.dataSize;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        // return infoObject.buffer.slice( from, to );
 | 
	
		
			
				|  |  | +        return slice( dataArray, infoObject.buffer, from, to );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    AllSame: {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      /**
 | 
	
		
			
				|  |  | +       * Function uses the infoObject and given indices to return value array of object.
 | 
	
		
			
				|  |  | +       * @param {number} polygonVertexIndex - Index of vertex in draw order (which index of the index buffer refers to this vertex).
 | 
	
		
			
				|  |  | +       * @param {number} polygonIndex - Index of polygon in geometry.
 | 
	
		
			
				|  |  | +       * @param {number} vertexIndex - Index of vertex inside vertex buffer (used because some data refers to old index buffer that we don't use anymore).
 | 
	
		
			
				|  |  | +       * @param {{datasize: number, buffer: number[], indices: number[], mappingType: string, referenceType: string}} infoObject - Object containing data and how to access data.
 | 
	
		
			
				|  |  | +       * @returns {number[]}
 | 
	
		
			
				|  |  | +       */
 | 
	
		
			
				|  |  | +      IndexToDirect: function ( polygonVertexIndex, polygonIndex, vertexIndex, infoObject ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        var from = infoObject.indices[ 0 ] * infoObject.dataSize;
 | 
	
		
			
				|  |  | +        var to = infoObject.indices[ 0 ] * infoObject.dataSize + infoObject.dataSize;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        // return infoObject.buffer.slice( from, to );
 | 
	
		
			
				|  |  | +        return slice( dataArray, infoObject.buffer, from, to );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  };
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  function getData( polygonVertexIndex, polygonIndex, vertexIndex, infoObject ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    return GetData[ infoObject.mappingType ][ infoObject.referenceType ]( polygonVertexIndex, polygonIndex, vertexIndex, infoObject );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  /**
 | 
	
		
			
				|  |  | +   * Specialty function for parsing NurbsCurve based Geometry Nodes.
 | 
	
		
			
				|  |  | +   * @param {FBXGeometryNode} geometryNode
 | 
	
		
			
				|  |  | +   * @param {{parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}} relationships
 | 
	
		
			
				|  |  | +   * @returns {THREE.BufferGeometry}
 | 
	
		
			
				|  |  | +   */
 | 
	
		
			
				|  |  | +  function parseNurbsGeometry( geometryNode ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    if ( THREE.NURBSCurve === undefined ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      console.error( 'THREE.FBXLoader: The loader relies on THREE.NURBSCurve for any nurbs present in the model. Nurbs will show up as empty geometry.' );
 | 
	
		
			
				|  |  | +      return new THREE.BufferGeometry();
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var order = parseInt( geometryNode.properties.Order );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    if ( isNaN( order ) ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      console.error( 'THREE.FBXLoader: Invalid Order %s given for geometry ID: %s', geometryNode.properties.Order, geometryNode.id );
 | 
	
		
			
				|  |  | +      return new THREE.BufferGeometry();
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var degree = order - 1;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var knots = parseFloatArray( geometryNode.subNodes.KnotVector.properties.a );
 | 
	
		
			
				|  |  | +    var controlPoints = [];
 | 
	
		
			
				|  |  | +    var pointsValues = parseFloatArray( geometryNode.subNodes.Points.properties.a );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    for ( var i = 0, l = pointsValues.length; i < l; i += 4 ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      controlPoints.push( new THREE.Vector4().fromArray( pointsValues, i ) );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var startKnot, endKnot;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    if ( geometryNode.properties.Form === 'Closed' ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      controlPoints.push( controlPoints[ 0 ] );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    } else if ( geometryNode.properties.Form === 'Periodic' ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      startKnot = degree;
 | 
	
		
			
				|  |  | +      endKnot = knots.length - 1 - startKnot;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      for ( var i = 0; i < degree; ++ i ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        controlPoints.push( controlPoints[ i ] );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var curve = new THREE.NURBSCurve( degree, knots, controlPoints, startKnot, endKnot );
 | 
	
		
			
				|  |  | +    var vertices = curve.getPoints( controlPoints.length * 7 );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var positions = new Float32Array( vertices.length * 3 );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    for ( var i = 0, l = vertices.length; i < l; ++ i ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      vertices[ i ].toArray( positions, i * 3 );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var geometry = new THREE.BufferGeometry();
 | 
	
		
			
				|  |  | +    geometry.addAttribute( 'position', new THREE.BufferAttribute( positions, 3 ) );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    return geometry;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  /**
 | 
	
		
			
				|  |  | +   * Finally generates Scene graph and Scene graph Objects.
 | 
	
		
			
				|  |  | +   * @param {{Objects: {subNodes: {Model: Object.<number, FBXModelNode>}}}} FBXTree
 | 
	
		
			
				|  |  | +   * @param {Map<number, {parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}>} connections
 | 
	
		
			
				|  |  | +   * @param {Map<number, {map: Map<number, {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}>, array: {FBX_ID: number, indices: number[], weights: number[], transform: number[], transformLink: number[], linkMode: string}[], skeleton: THREE.Skeleton|null}>} deformers
 | 
	
		
			
				|  |  | +   * @param {Map<number, THREE.BufferGeometry>} geometryMap
 | 
	
		
			
				|  |  | +   * @param {Map<number, THREE.Material>} materialMap
 | 
	
		
			
				|  |  | +   * @returns {THREE.Group}
 | 
	
		
			
				|  |  | +   */
 | 
	
		
			
				|  |  | +  function parseScene( FBXTree, connections, deformers, geometryMap, materialMap ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var sceneGraph = new THREE.Group();
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var ModelNode = FBXTree.Objects.subNodes.Model;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    /**
 | 
	
		
			
				|  |  | +     * @type {Array.<THREE.Object3D>}
 | 
	
		
			
				|  |  | +     */
 | 
	
		
			
				|  |  | +    var modelArray = [];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    /**
 | 
	
		
			
				|  |  | +     * @type {Map.<number, THREE.Object3D>}
 | 
	
		
			
				|  |  | +     */
 | 
	
		
			
				|  |  | +    var modelMap = new Map();
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    for ( var nodeID in ModelNode ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var id = parseInt( nodeID );
 | 
	
		
			
				|  |  | +      var node = ModelNode[ nodeID ];
 | 
	
		
			
				|  |  | +      var conns = connections.get( id );
 | 
	
		
			
				|  |  | +      var model = null;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      for ( var i = 0; i < conns.parents.length; ++ i ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        for ( var FBX_ID in deformers ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          var deformer = deformers[ FBX_ID ];
 | 
	
		
			
				|  |  | +          var subDeformers = deformer.map;
 | 
	
		
			
				|  |  | +          var subDeformer = subDeformers[ conns.parents[ i ].ID ];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          if ( subDeformer ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +            var model2 = model;
 | 
	
		
			
				|  |  | +            model = new THREE.Bone();
 | 
	
		
			
				|  |  | +            deformer.bones[ subDeformer.index ] = model;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +            // seems like we need this not to make non-connected bone, maybe?
 | 
	
		
			
				|  |  | +            // TODO: confirm
 | 
	
		
			
				|  |  | +            if ( model2 !== null ) model.add( model2 );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      if ( ! model ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        switch ( node.attrType ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          case 'Mesh':
 | 
	
		
			
				|  |  | +            /**
 | 
	
		
			
				|  |  | +             * @type {?THREE.BufferGeometry}
 | 
	
		
			
				|  |  | +             */
 | 
	
		
			
				|  |  | +            var geometry = null;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +            /**
 | 
	
		
			
				|  |  | +             * @type {THREE.MultiMaterial|THREE.Material}
 | 
	
		
			
				|  |  | +             */
 | 
	
		
			
				|  |  | +            var material = null;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +            /**
 | 
	
		
			
				|  |  | +             * @type {Array.<THREE.Material>}
 | 
	
		
			
				|  |  | +             */
 | 
	
		
			
				|  |  | +            var materials = [];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +            for ( var childrenIndex = 0, childrenLength = conns.children.length; childrenIndex < childrenLength; ++ childrenIndex ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +              var child = conns.children[ childrenIndex ];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +              if ( geometryMap.has( child.ID ) ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +                geometry = geometryMap.get( child.ID );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +              }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +              if ( materialMap.has( child.ID ) ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +                materials.push( materialMap.get( child.ID ) );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +              }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +            }
 | 
	
		
			
				|  |  | +            if ( materials.length > 1 ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +              material = materials;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +            } else if ( materials.length > 0 ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +              material = materials[ 0 ];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +            } else {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +              material = new THREE.MeshStandardMaterial( { color: 0x3300ff } );
 | 
	
		
			
				|  |  | +              materials.push( material );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +            }
 | 
	
		
			
				|  |  | +            if ( 'color' in geometry.attributes ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +              for ( var materialIndex = 0, numMaterials = materials.length; materialIndex < numMaterials; ++materialIndex ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +                materials[ materialIndex ].vertexColors = THREE.VertexColors;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +              }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +            }
 | 
	
		
			
				|  |  | +            if ( geometry.FBX_Deformer ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +              for ( var materialsIndex = 0, materialsLength = materials.length; materialsIndex < materialsLength; ++ materialsIndex ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +                materials[ materialsIndex ].skinning = true;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +              }
 | 
	
		
			
				|  |  | +              model = new THREE.SkinnedMesh( geometry, material );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +            } else {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +              model = new THREE.Mesh( geometry, material );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +            }
 | 
	
		
			
				|  |  | +            break;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          case 'NurbsCurve':
 | 
	
		
			
				|  |  | +            var geometry = null;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +            for ( var childrenIndex = 0, childrenLength = conns.children.length; childrenIndex < childrenLength; ++ childrenIndex ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +              var child = conns.children[ childrenIndex ];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +              if ( geometryMap.has( child.ID ) ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +                geometry = geometryMap.get( child.ID );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +              }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +            }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +            // FBX does not list materials for Nurbs lines, so we'll just put our own in here.
 | 
	
		
			
				|  |  | +            material = new THREE.LineBasicMaterial( { color: 0x3300ff, linewidth: 5 } );
 | 
	
		
			
				|  |  | +            model = new THREE.Line( geometry, material );
 | 
	
		
			
				|  |  | +            break;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          default:
 | 
	
		
			
				|  |  | +            model = new THREE.Object3D();
 | 
	
		
			
				|  |  | +            break;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      model.name = node.attrName.replace( /:/, '' ).replace( /_/, '' ).replace( /-/, '' );
 | 
	
		
			
				|  |  | +      model.FBX_ID = id;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      modelArray.push( model );
 | 
	
		
			
				|  |  | +      modelMap.set( id, model );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    for ( var modelArrayIndex = 0, modelArrayLength = modelArray.length; modelArrayIndex < modelArrayLength; ++ modelArrayIndex ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var model = modelArray[ modelArrayIndex ];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var node = ModelNode[ model.FBX_ID ];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      if ( 'Lcl_Translation' in node.properties ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        model.position.fromArray( parseFloatArray( node.properties.Lcl_Translation.value ) );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      if ( 'Lcl_Rotation' in node.properties ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        var rotation = parseFloatArray( node.properties.Lcl_Rotation.value ).map( degreeToRadian );
 | 
	
		
			
				|  |  | +        rotation.push( 'ZYX' );
 | 
	
		
			
				|  |  | +        model.rotation.fromArray( rotation );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      if ( 'Lcl_Scaling' in node.properties ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        model.scale.fromArray( parseFloatArray( node.properties.Lcl_Scaling.value ) );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      if ( 'PreRotation' in node.properties ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        var preRotations = new THREE.Euler().setFromVector3( parseVector3( node.properties.PreRotation ).multiplyScalar( DEG2RAD ), 'ZYX' );
 | 
	
		
			
				|  |  | +        preRotations = new THREE.Quaternion().setFromEuler( preRotations );
 | 
	
		
			
				|  |  | +        var currentRotation = new THREE.Quaternion().setFromEuler( model.rotation );
 | 
	
		
			
				|  |  | +        preRotations.multiply( currentRotation );
 | 
	
		
			
				|  |  | +        model.rotation.setFromQuaternion( preRotations, 'ZYX' );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var conns = connections.get( model.FBX_ID );
 | 
	
		
			
				|  |  | +      for ( var parentIndex = 0; parentIndex < conns.parents.length; parentIndex ++ ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        var pIndex = findIndex( modelArray, function ( mod ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          return mod.FBX_ID === conns.parents[ parentIndex ].ID;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        } );
 | 
	
		
			
				|  |  | +        if ( pIndex > - 1 ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          modelArray[ pIndex ].add( model );
 | 
	
		
			
				|  |  | +          break;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +      if ( model.parent === null ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        sceneGraph.add( model );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    // Now with the bones created, we can update the skeletons and bind them to the skinned meshes.
 | 
	
		
			
				|  |  | +    sceneGraph.updateMatrixWorld( true );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    // Put skeleton into bind pose.
 | 
	
		
			
				|  |  | +    var BindPoseNode = FBXTree.Objects.subNodes.Pose;
 | 
	
		
			
				|  |  | +    for ( var nodeID in BindPoseNode ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      if ( BindPoseNode[ nodeID ].attrType === 'BindPose' ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        BindPoseNode = BindPoseNode[ nodeID ];
 | 
	
		
			
				|  |  | +        break;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +    if ( BindPoseNode ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var PoseNode = BindPoseNode.subNodes.PoseNode;
 | 
	
		
			
				|  |  | +      var worldMatrices = new Map();
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      for ( var PoseNodeIndex = 0, PoseNodeLength = PoseNode.length; PoseNodeIndex < PoseNodeLength; ++ PoseNodeIndex ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        var node = PoseNode[ PoseNodeIndex ];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        var rawMatWrd = parseMatrixArray( node.subNodes.Matrix.properties.a );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        worldMatrices.set( parseInt( node.id ), rawMatWrd );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    for ( var FBX_ID in deformers ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var deformer = deformers[ FBX_ID ];
 | 
	
		
			
				|  |  | +      var subDeformers = deformer.map;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      for ( var key in subDeformers ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        var subDeformer = subDeformers[ key ];
 | 
	
		
			
				|  |  | +        var subDeformerIndex = subDeformer.index;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        /**
 | 
	
		
			
				|  |  | +         * @type {THREE.Bone}
 | 
	
		
			
				|  |  | +         */
 | 
	
		
			
				|  |  | +        var bone = deformer.bones[ subDeformerIndex ];
 | 
	
		
			
				|  |  | +        if ( ! worldMatrices.has( bone.FBX_ID ) ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          break;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        }
 | 
	
		
			
				|  |  | +        var mat = worldMatrices.get( bone.FBX_ID );
 | 
	
		
			
				|  |  | +        bone.matrixWorld.copy( mat );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      // Now that skeleton is in bind pose, bind to model.
 | 
	
		
			
				|  |  | +      deformer.skeleton = new THREE.Skeleton( deformer.bones );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var conns = connections.get( deformer.FBX_ID );
 | 
	
		
			
				|  |  | +      var parents = conns.parents;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      for ( var parentsIndex = 0, parentsLength = parents.length; parentsIndex < parentsLength; ++ parentsIndex ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        var parent = parents[ parentsIndex ];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        if ( geometryMap.has( parent.ID ) ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          var geoID = parent.ID;
 | 
	
		
			
				|  |  | +          var geoConns = connections.get( geoID );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          for ( var i = 0; i < geoConns.parents.length; ++ i ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +            if ( modelMap.has( geoConns.parents[ i ].ID ) ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +              var model = modelMap.get( geoConns.parents[ i ].ID );
 | 
	
		
			
				|  |  | +              //ASSERT model typeof SkinnedMesh
 | 
	
		
			
				|  |  | +              model.bind( deformer.skeleton, model.matrixWorld );
 | 
	
		
			
				|  |  | +              break;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +            }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    //Skeleton is now bound, return objects to starting
 | 
	
		
			
				|  |  | +    //world positions.
 | 
	
		
			
				|  |  | +    sceneGraph.updateMatrixWorld( true );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    // Silly hack with the animation parsing.  We're gonna pretend the scene graph has a skeleton
 | 
	
		
			
				|  |  | +    // to attach animations to, since FBXs treat animations as animations for the entire scene,
 | 
	
		
			
				|  |  | +    // not just for individual objects.
 | 
	
		
			
				|  |  | +    sceneGraph.skeleton = {
 | 
	
		
			
				|  |  | +      bones: modelArray
 | 
	
		
			
				|  |  | +    };
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var animations = parseAnimations( FBXTree, connections, sceneGraph );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    addAnimations( sceneGraph, animations );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    return sceneGraph;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  /**
 | 
	
		
			
				|  |  | +   * Parses animation information from FBXTree and generates an AnimationInfoObject.
 | 
	
		
			
				|  |  | +   * @param {{Objects: {subNodes: {AnimationCurveNode: any, AnimationCurve: any, AnimationLayer: any, AnimationStack: any}}}} FBXTree
 | 
	
		
			
				|  |  | +   * @param {Map<number, {parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}>} connections
 | 
	
		
			
				|  |  | +   */
 | 
	
		
			
				|  |  | +  function parseAnimations( FBXTree, connections, sceneGraph ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var rawNodes = FBXTree.Objects.subNodes.AnimationCurveNode;
 | 
	
		
			
				|  |  | +    var rawCurves = FBXTree.Objects.subNodes.AnimationCurve;
 | 
	
		
			
				|  |  | +    var rawLayers = FBXTree.Objects.subNodes.AnimationLayer;
 | 
	
		
			
				|  |  | +    var rawStacks = FBXTree.Objects.subNodes.AnimationStack;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    /**
 | 
	
		
			
				|  |  | +     * @type {{
 | 
	
		
			
				|  |  | +         curves: Map<number, {
 | 
	
		
			
				|  |  | +         T: {
 | 
	
		
			
				|  |  | +          id: number;
 | 
	
		
			
				|  |  | +          attr: string;
 | 
	
		
			
				|  |  | +          internalID: number;
 | 
	
		
			
				|  |  | +          attrX: boolean;
 | 
	
		
			
				|  |  | +          attrY: boolean;
 | 
	
		
			
				|  |  | +          attrZ: boolean;
 | 
	
		
			
				|  |  | +          containerBoneID: number;
 | 
	
		
			
				|  |  | +          containerID: number;
 | 
	
		
			
				|  |  | +          curves: {
 | 
	
		
			
				|  |  | +            x: {
 | 
	
		
			
				|  |  | +              version: any;
 | 
	
		
			
				|  |  | +              id: number;
 | 
	
		
			
				|  |  | +              internalID: number;
 | 
	
		
			
				|  |  | +              times: number[];
 | 
	
		
			
				|  |  | +              values: number[];
 | 
	
		
			
				|  |  | +              attrFlag: number[];
 | 
	
		
			
				|  |  | +              attrData: number[];
 | 
	
		
			
				|  |  | +            };
 | 
	
		
			
				|  |  | +            y: {
 | 
	
		
			
				|  |  | +              version: any;
 | 
	
		
			
				|  |  | +              id: number;
 | 
	
		
			
				|  |  | +              internalID: number;
 | 
	
		
			
				|  |  | +              times: number[];
 | 
	
		
			
				|  |  | +              values: number[];
 | 
	
		
			
				|  |  | +              attrFlag: number[];
 | 
	
		
			
				|  |  | +              attrData: number[];
 | 
	
		
			
				|  |  | +            };
 | 
	
		
			
				|  |  | +            z: {
 | 
	
		
			
				|  |  | +              version: any;
 | 
	
		
			
				|  |  | +              id: number;
 | 
	
		
			
				|  |  | +              internalID: number;
 | 
	
		
			
				|  |  | +              times: number[];
 | 
	
		
			
				|  |  | +              values: number[];
 | 
	
		
			
				|  |  | +              attrFlag: number[];
 | 
	
		
			
				|  |  | +              attrData: number[];
 | 
	
		
			
				|  |  | +            };
 | 
	
		
			
				|  |  | +          };
 | 
	
		
			
				|  |  | +        },
 | 
	
		
			
				|  |  | +         R: {
 | 
	
		
			
				|  |  | +          id: number;
 | 
	
		
			
				|  |  | +          attr: string;
 | 
	
		
			
				|  |  | +          internalID: number;
 | 
	
		
			
				|  |  | +          attrX: boolean;
 | 
	
		
			
				|  |  | +          attrY: boolean;
 | 
	
		
			
				|  |  | +          attrZ: boolean;
 | 
	
		
			
				|  |  | +          containerBoneID: number;
 | 
	
		
			
				|  |  | +          containerID: number;
 | 
	
		
			
				|  |  | +          curves: {
 | 
	
		
			
				|  |  | +            x: {
 | 
	
		
			
				|  |  | +              version: any;
 | 
	
		
			
				|  |  | +              id: number;
 | 
	
		
			
				|  |  | +              internalID: number;
 | 
	
		
			
				|  |  | +              times: number[];
 | 
	
		
			
				|  |  | +              values: number[];
 | 
	
		
			
				|  |  | +              attrFlag: number[];
 | 
	
		
			
				|  |  | +              attrData: number[];
 | 
	
		
			
				|  |  | +            };
 | 
	
		
			
				|  |  | +            y: {
 | 
	
		
			
				|  |  | +              version: any;
 | 
	
		
			
				|  |  | +              id: number;
 | 
	
		
			
				|  |  | +              internalID: number;
 | 
	
		
			
				|  |  | +              times: number[];
 | 
	
		
			
				|  |  | +              values: number[];
 | 
	
		
			
				|  |  | +              attrFlag: number[];
 | 
	
		
			
				|  |  | +              attrData: number[];
 | 
	
		
			
				|  |  | +            };
 | 
	
		
			
				|  |  | +            z: {
 | 
	
		
			
				|  |  | +              version: any;
 | 
	
		
			
				|  |  | +              id: number;
 | 
	
		
			
				|  |  | +              internalID: number;
 | 
	
		
			
				|  |  | +              times: number[];
 | 
	
		
			
				|  |  | +              values: number[];
 | 
	
		
			
				|  |  | +              attrFlag: number[];
 | 
	
		
			
				|  |  | +              attrData: number[];
 | 
	
		
			
				|  |  | +            };
 | 
	
		
			
				|  |  | +          };
 | 
	
		
			
				|  |  | +        },
 | 
	
		
			
				|  |  | +         S: {
 | 
	
		
			
				|  |  | +          id: number;
 | 
	
		
			
				|  |  | +          attr: string;
 | 
	
		
			
				|  |  | +          internalID: number;
 | 
	
		
			
				|  |  | +          attrX: boolean;
 | 
	
		
			
				|  |  | +          attrY: boolean;
 | 
	
		
			
				|  |  | +          attrZ: boolean;
 | 
	
		
			
				|  |  | +          containerBoneID: number;
 | 
	
		
			
				|  |  | +          containerID: number;
 | 
	
		
			
				|  |  | +          curves: {
 | 
	
		
			
				|  |  | +            x: {
 | 
	
		
			
				|  |  | +              version: any;
 | 
	
		
			
				|  |  | +              id: number;
 | 
	
		
			
				|  |  | +              internalID: number;
 | 
	
		
			
				|  |  | +              times: number[];
 | 
	
		
			
				|  |  | +              values: number[];
 | 
	
		
			
				|  |  | +              attrFlag: number[];
 | 
	
		
			
				|  |  | +              attrData: number[];
 | 
	
		
			
				|  |  | +            };
 | 
	
		
			
				|  |  | +            y: {
 | 
	
		
			
				|  |  | +              version: any;
 | 
	
		
			
				|  |  | +              id: number;
 | 
	
		
			
				|  |  | +              internalID: number;
 | 
	
		
			
				|  |  | +              times: number[];
 | 
	
		
			
				|  |  | +              values: number[];
 | 
	
		
			
				|  |  | +              attrFlag: number[];
 | 
	
		
			
				|  |  | +              attrData: number[];
 | 
	
		
			
				|  |  | +            };
 | 
	
		
			
				|  |  | +            z: {
 | 
	
		
			
				|  |  | +              version: any;
 | 
	
		
			
				|  |  | +              id: number;
 | 
	
		
			
				|  |  | +              internalID: number;
 | 
	
		
			
				|  |  | +              times: number[];
 | 
	
		
			
				|  |  | +              values: number[];
 | 
	
		
			
				|  |  | +              attrFlag: number[];
 | 
	
		
			
				|  |  | +              attrData: number[];
 | 
	
		
			
				|  |  | +            };
 | 
	
		
			
				|  |  | +          };
 | 
	
		
			
				|  |  | +        }
 | 
	
		
			
				|  |  | +       }>,
 | 
	
		
			
				|  |  | +       layers: Map<number, {
 | 
	
		
			
				|  |  | +        T: {
 | 
	
		
			
				|  |  | +          id: number;
 | 
	
		
			
				|  |  | +          attr: string;
 | 
	
		
			
				|  |  | +          internalID: number;
 | 
	
		
			
				|  |  | +          attrX: boolean;
 | 
	
		
			
				|  |  | +          attrY: boolean;
 | 
	
		
			
				|  |  | +          attrZ: boolean;
 | 
	
		
			
				|  |  | +          containerBoneID: number;
 | 
	
		
			
				|  |  | +          containerID: number;
 | 
	
		
			
				|  |  | +          curves: {
 | 
	
		
			
				|  |  | +            x: {
 | 
	
		
			
				|  |  | +              version: any;
 | 
	
		
			
				|  |  | +              id: number;
 | 
	
		
			
				|  |  | +              internalID: number;
 | 
	
		
			
				|  |  | +              times: number[];
 | 
	
		
			
				|  |  | +              values: number[];
 | 
	
		
			
				|  |  | +              attrFlag: number[];
 | 
	
		
			
				|  |  | +              attrData: number[];
 | 
	
		
			
				|  |  | +            };
 | 
	
		
			
				|  |  | +            y: {
 | 
	
		
			
				|  |  | +              version: any;
 | 
	
		
			
				|  |  | +              id: number;
 | 
	
		
			
				|  |  | +              internalID: number;
 | 
	
		
			
				|  |  | +              times: number[];
 | 
	
		
			
				|  |  | +              values: number[];
 | 
	
		
			
				|  |  | +              attrFlag: number[];
 | 
	
		
			
				|  |  | +              attrData: number[];
 | 
	
		
			
				|  |  | +            };
 | 
	
		
			
				|  |  | +            z: {
 | 
	
		
			
				|  |  | +              version: any;
 | 
	
		
			
				|  |  | +              id: number;
 | 
	
		
			
				|  |  | +              internalID: number;
 | 
	
		
			
				|  |  | +              times: number[];
 | 
	
		
			
				|  |  | +              values: number[];
 | 
	
		
			
				|  |  | +              attrFlag: number[];
 | 
	
		
			
				|  |  | +              attrData: number[];
 | 
	
		
			
				|  |  | +            };
 | 
	
		
			
				|  |  | +          },
 | 
	
		
			
				|  |  | +        },
 | 
	
		
			
				|  |  | +        R: {
 | 
	
		
			
				|  |  | +          id: number;
 | 
	
		
			
				|  |  | +          attr: string;
 | 
	
		
			
				|  |  | +          internalID: number;
 | 
	
		
			
				|  |  | +          attrX: boolean;
 | 
	
		
			
				|  |  | +          attrY: boolean;
 | 
	
		
			
				|  |  | +          attrZ: boolean;
 | 
	
		
			
				|  |  | +          containerBoneID: number;
 | 
	
		
			
				|  |  | +          containerID: number;
 | 
	
		
			
				|  |  | +          curves: {
 | 
	
		
			
				|  |  | +            x: {
 | 
	
		
			
				|  |  | +              version: any;
 | 
	
		
			
				|  |  | +              id: number;
 | 
	
		
			
				|  |  | +              internalID: number;
 | 
	
		
			
				|  |  | +              times: number[];
 | 
	
		
			
				|  |  | +              values: number[];
 | 
	
		
			
				|  |  | +              attrFlag: number[];
 | 
	
		
			
				|  |  | +              attrData: number[];
 | 
	
		
			
				|  |  | +            };
 | 
	
		
			
				|  |  | +            y: {
 | 
	
		
			
				|  |  | +              version: any;
 | 
	
		
			
				|  |  | +              id: number;
 | 
	
		
			
				|  |  | +              internalID: number;
 | 
	
		
			
				|  |  | +              times: number[];
 | 
	
		
			
				|  |  | +              values: number[];
 | 
	
		
			
				|  |  | +              attrFlag: number[];
 | 
	
		
			
				|  |  | +              attrData: number[];
 | 
	
		
			
				|  |  | +            };
 | 
	
		
			
				|  |  | +            z: {
 | 
	
		
			
				|  |  | +              version: any;
 | 
	
		
			
				|  |  | +              id: number;
 | 
	
		
			
				|  |  | +              internalID: number;
 | 
	
		
			
				|  |  | +              times: number[];
 | 
	
		
			
				|  |  | +              values: number[];
 | 
	
		
			
				|  |  | +              attrFlag: number[];
 | 
	
		
			
				|  |  | +              attrData: number[];
 | 
	
		
			
				|  |  | +            };
 | 
	
		
			
				|  |  | +          },
 | 
	
		
			
				|  |  | +        },
 | 
	
		
			
				|  |  | +        S: {
 | 
	
		
			
				|  |  | +          id: number;
 | 
	
		
			
				|  |  | +          attr: string;
 | 
	
		
			
				|  |  | +          internalID: number;
 | 
	
		
			
				|  |  | +          attrX: boolean;
 | 
	
		
			
				|  |  | +          attrY: boolean;
 | 
	
		
			
				|  |  | +          attrZ: boolean;
 | 
	
		
			
				|  |  | +          containerBoneID: number;
 | 
	
		
			
				|  |  | +          containerID: number;
 | 
	
		
			
				|  |  | +          curves: {
 | 
	
		
			
				|  |  | +            x: {
 | 
	
		
			
				|  |  | +              version: any;
 | 
	
		
			
				|  |  | +              id: number;
 | 
	
		
			
				|  |  | +              internalID: number;
 | 
	
		
			
				|  |  | +              times: number[];
 | 
	
		
			
				|  |  | +              values: number[];
 | 
	
		
			
				|  |  | +              attrFlag: number[];
 | 
	
		
			
				|  |  | +              attrData: number[];
 | 
	
		
			
				|  |  | +            };
 | 
	
		
			
				|  |  | +            y: {
 | 
	
		
			
				|  |  | +              version: any;
 | 
	
		
			
				|  |  | +              id: number;
 | 
	
		
			
				|  |  | +              internalID: number;
 | 
	
		
			
				|  |  | +              times: number[];
 | 
	
		
			
				|  |  | +              values: number[];
 | 
	
		
			
				|  |  | +              attrFlag: number[];
 | 
	
		
			
				|  |  | +              attrData: number[];
 | 
	
		
			
				|  |  | +            };
 | 
	
		
			
				|  |  | +            z: {
 | 
	
		
			
				|  |  | +              version: any;
 | 
	
		
			
				|  |  | +              id: number;
 | 
	
		
			
				|  |  | +              internalID: number;
 | 
	
		
			
				|  |  | +              times: number[];
 | 
	
		
			
				|  |  | +              values: number[];
 | 
	
		
			
				|  |  | +              attrFlag: number[];
 | 
	
		
			
				|  |  | +              attrData: number[];
 | 
	
		
			
				|  |  | +            };
 | 
	
		
			
				|  |  | +          },
 | 
	
		
			
				|  |  | +        }
 | 
	
		
			
				|  |  | +        }[]>,
 | 
	
		
			
				|  |  | +       stacks: Map<number, {
 | 
	
		
			
				|  |  | +         name: string,
 | 
	
		
			
				|  |  | +         layers: {
 | 
	
		
			
				|  |  | +          T: {
 | 
	
		
			
				|  |  | +            id: number;
 | 
	
		
			
				|  |  | +            attr: string;
 | 
	
		
			
				|  |  | +            internalID: number;
 | 
	
		
			
				|  |  | +            attrX: boolean;
 | 
	
		
			
				|  |  | +            attrY: boolean;
 | 
	
		
			
				|  |  | +            attrZ: boolean;
 | 
	
		
			
				|  |  | +            containerBoneID: number;
 | 
	
		
			
				|  |  | +            containerID: number;
 | 
	
		
			
				|  |  | +            curves: {
 | 
	
		
			
				|  |  | +              x: {
 | 
	
		
			
				|  |  | +                version: any;
 | 
	
		
			
				|  |  | +                id: number;
 | 
	
		
			
				|  |  | +                internalID: number;
 | 
	
		
			
				|  |  | +                times: number[];
 | 
	
		
			
				|  |  | +                values: number[];
 | 
	
		
			
				|  |  | +                attrFlag: number[];
 | 
	
		
			
				|  |  | +                attrData: number[];
 | 
	
		
			
				|  |  | +              };
 | 
	
		
			
				|  |  | +              y: {
 | 
	
		
			
				|  |  | +                version: any;
 | 
	
		
			
				|  |  | +                id: number;
 | 
	
		
			
				|  |  | +                internalID: number;
 | 
	
		
			
				|  |  | +                times: number[];
 | 
	
		
			
				|  |  | +                values: number[];
 | 
	
		
			
				|  |  | +                attrFlag: number[];
 | 
	
		
			
				|  |  | +                attrData: number[];
 | 
	
		
			
				|  |  | +              };
 | 
	
		
			
				|  |  | +              z: {
 | 
	
		
			
				|  |  | +                version: any;
 | 
	
		
			
				|  |  | +                id: number;
 | 
	
		
			
				|  |  | +                internalID: number;
 | 
	
		
			
				|  |  | +                times: number[];
 | 
	
		
			
				|  |  | +                values: number[];
 | 
	
		
			
				|  |  | +                attrFlag: number[];
 | 
	
		
			
				|  |  | +                attrData: number[];
 | 
	
		
			
				|  |  | +              };
 | 
	
		
			
				|  |  | +            };
 | 
	
		
			
				|  |  | +          };
 | 
	
		
			
				|  |  | +          R: {
 | 
	
		
			
				|  |  | +            id: number;
 | 
	
		
			
				|  |  | +            attr: string;
 | 
	
		
			
				|  |  | +            internalID: number;
 | 
	
		
			
				|  |  | +            attrX: boolean;
 | 
	
		
			
				|  |  | +            attrY: boolean;
 | 
	
		
			
				|  |  | +            attrZ: boolean;
 | 
	
		
			
				|  |  | +            containerBoneID: number;
 | 
	
		
			
				|  |  | +            containerID: number;
 | 
	
		
			
				|  |  | +            curves: {
 | 
	
		
			
				|  |  | +              x: {
 | 
	
		
			
				|  |  | +                version: any;
 | 
	
		
			
				|  |  | +                id: number;
 | 
	
		
			
				|  |  | +                internalID: number;
 | 
	
		
			
				|  |  | +                times: number[];
 | 
	
		
			
				|  |  | +                values: number[];
 | 
	
		
			
				|  |  | +                attrFlag: number[];
 | 
	
		
			
				|  |  | +                attrData: number[];
 | 
	
		
			
				|  |  | +              };
 | 
	
		
			
				|  |  | +              y: {
 | 
	
		
			
				|  |  | +                version: any;
 | 
	
		
			
				|  |  | +                id: number;
 | 
	
		
			
				|  |  | +                internalID: number;
 | 
	
		
			
				|  |  | +                times: number[];
 | 
	
		
			
				|  |  | +                values: number[];
 | 
	
		
			
				|  |  | +                attrFlag: number[];
 | 
	
		
			
				|  |  | +                attrData: number[];
 | 
	
		
			
				|  |  | +              };
 | 
	
		
			
				|  |  | +              z: {
 | 
	
		
			
				|  |  | +                version: any;
 | 
	
		
			
				|  |  | +                id: number;
 | 
	
		
			
				|  |  | +                internalID: number;
 | 
	
		
			
				|  |  | +                times: number[];
 | 
	
		
			
				|  |  | +                values: number[];
 | 
	
		
			
				|  |  | +                attrFlag: number[];
 | 
	
		
			
				|  |  | +                attrData: number[];
 | 
	
		
			
				|  |  | +              };
 | 
	
		
			
				|  |  | +            };
 | 
	
		
			
				|  |  | +          };
 | 
	
		
			
				|  |  | +          S: {
 | 
	
		
			
				|  |  | +            id: number;
 | 
	
		
			
				|  |  | +            attr: string;
 | 
	
		
			
				|  |  | +            internalID: number;
 | 
	
		
			
				|  |  | +            attrX: boolean;
 | 
	
		
			
				|  |  | +            attrY: boolean;
 | 
	
		
			
				|  |  | +            attrZ: boolean;
 | 
	
		
			
				|  |  | +            containerBoneID: number;
 | 
	
		
			
				|  |  | +            containerID: number;
 | 
	
		
			
				|  |  | +            curves: {
 | 
	
		
			
				|  |  | +              x: {
 | 
	
		
			
				|  |  | +                version: any;
 | 
	
		
			
				|  |  | +                id: number;
 | 
	
		
			
				|  |  | +                internalID: number;
 | 
	
		
			
				|  |  | +                times: number[];
 | 
	
		
			
				|  |  | +                values: number[];
 | 
	
		
			
				|  |  | +                attrFlag: number[];
 | 
	
		
			
				|  |  | +                attrData: number[];
 | 
	
		
			
				|  |  | +              };
 | 
	
		
			
				|  |  | +              y: {
 | 
	
		
			
				|  |  | +                version: any;
 | 
	
		
			
				|  |  | +                id: number;
 | 
	
		
			
				|  |  | +                internalID: number;
 | 
	
		
			
				|  |  | +                times: number[];
 | 
	
		
			
				|  |  | +                values: number[];
 | 
	
		
			
				|  |  | +                attrFlag: number[];
 | 
	
		
			
				|  |  | +                attrData: number[];
 | 
	
		
			
				|  |  | +              };
 | 
	
		
			
				|  |  | +              z: {
 | 
	
		
			
				|  |  | +                version: any;
 | 
	
		
			
				|  |  | +                id: number;
 | 
	
		
			
				|  |  | +                internalID: number;
 | 
	
		
			
				|  |  | +                times: number[];
 | 
	
		
			
				|  |  | +                values: number[];
 | 
	
		
			
				|  |  | +                attrFlag: number[];
 | 
	
		
			
				|  |  | +                attrData: number[];
 | 
	
		
			
				|  |  | +              };
 | 
	
		
			
				|  |  | +            };
 | 
	
		
			
				|  |  | +          };
 | 
	
		
			
				|  |  | +        }[][],
 | 
	
		
			
				|  |  | +       length: number,
 | 
	
		
			
				|  |  | +       frames: number }>,
 | 
	
		
			
				|  |  | +       length: number,
 | 
	
		
			
				|  |  | +       fps: number,
 | 
	
		
			
				|  |  | +       frames: number
 | 
	
		
			
				|  |  | +     }}
 | 
	
		
			
				|  |  | +     */
 | 
	
		
			
				|  |  | +    var returnObject = {
 | 
	
		
			
				|  |  | +      curves: new Map(),
 | 
	
		
			
				|  |  | +      layers: {},
 | 
	
		
			
				|  |  | +      stacks: {},
 | 
	
		
			
				|  |  | +      length: 0,
 | 
	
		
			
				|  |  | +      fps: 30,
 | 
	
		
			
				|  |  | +      frames: 0
 | 
	
		
			
				|  |  | +    };
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    /**
 | 
	
		
			
				|  |  | +     * @type {Array.<{
 | 
	
		
			
				|  |  | +        id: number;
 | 
	
		
			
				|  |  | +        attr: string;
 | 
	
		
			
				|  |  | +        internalID: number;
 | 
	
		
			
				|  |  | +        attrX: boolean;
 | 
	
		
			
				|  |  | +        attrY: boolean;
 | 
	
		
			
				|  |  | +        attrZ: boolean;
 | 
	
		
			
				|  |  | +        containerBoneID: number;
 | 
	
		
			
				|  |  | +        containerID: number;
 | 
	
		
			
				|  |  | +      }>}
 | 
	
		
			
				|  |  | +     */
 | 
	
		
			
				|  |  | +    var animationCurveNodes = [];
 | 
	
		
			
				|  |  | +    for ( var nodeID in rawNodes ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      if ( nodeID.match( /\d+/ ) ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        var animationNode = parseAnimationNode( FBXTree, rawNodes[ nodeID ], connections, sceneGraph );
 | 
	
		
			
				|  |  | +        animationCurveNodes.push( animationNode );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    /**
 | 
	
		
			
				|  |  | +     * @type {Map.<number, {
 | 
	
		
			
				|  |  | +        id: number,
 | 
	
		
			
				|  |  | +        attr: string,
 | 
	
		
			
				|  |  | +        internalID: number,
 | 
	
		
			
				|  |  | +        attrX: boolean,
 | 
	
		
			
				|  |  | +        attrY: boolean,
 | 
	
		
			
				|  |  | +        attrZ: boolean,
 | 
	
		
			
				|  |  | +        containerBoneID: number,
 | 
	
		
			
				|  |  | +        containerID: number,
 | 
	
		
			
				|  |  | +        curves: {
 | 
	
		
			
				|  |  | +          x: {
 | 
	
		
			
				|  |  | +            version: any,
 | 
	
		
			
				|  |  | +            id: number,
 | 
	
		
			
				|  |  | +            internalID: number,
 | 
	
		
			
				|  |  | +            times: number[],
 | 
	
		
			
				|  |  | +            values: number[],
 | 
	
		
			
				|  |  | +            attrFlag: number[],
 | 
	
		
			
				|  |  | +            attrData: number[],
 | 
	
		
			
				|  |  | +          },
 | 
	
		
			
				|  |  | +          y: {
 | 
	
		
			
				|  |  | +            version: any,
 | 
	
		
			
				|  |  | +            id: number,
 | 
	
		
			
				|  |  | +            internalID: number,
 | 
	
		
			
				|  |  | +            times: number[],
 | 
	
		
			
				|  |  | +            values: number[],
 | 
	
		
			
				|  |  | +            attrFlag: number[],
 | 
	
		
			
				|  |  | +            attrData: number[],
 | 
	
		
			
				|  |  | +          },
 | 
	
		
			
				|  |  | +          z: {
 | 
	
		
			
				|  |  | +            version: any,
 | 
	
		
			
				|  |  | +            id: number,
 | 
	
		
			
				|  |  | +            internalID: number,
 | 
	
		
			
				|  |  | +            times: number[],
 | 
	
		
			
				|  |  | +            values: number[],
 | 
	
		
			
				|  |  | +            attrFlag: number[],
 | 
	
		
			
				|  |  | +            attrData: number[],
 | 
	
		
			
				|  |  | +          }
 | 
	
		
			
				|  |  | +        }
 | 
	
		
			
				|  |  | +      }>}
 | 
	
		
			
				|  |  | +     */
 | 
	
		
			
				|  |  | +    var tmpMap = new Map();
 | 
	
		
			
				|  |  | +    for ( var animationCurveNodeIndex = 0; animationCurveNodeIndex < animationCurveNodes.length; ++ animationCurveNodeIndex ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      if ( animationCurveNodes[ animationCurveNodeIndex ] === null ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        continue;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +      tmpMap.set( animationCurveNodes[ animationCurveNodeIndex ].id, animationCurveNodes[ animationCurveNodeIndex ] );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    /**
 | 
	
		
			
				|  |  | +     * @type {{
 | 
	
		
			
				|  |  | +        version: any,
 | 
	
		
			
				|  |  | +        id: number,
 | 
	
		
			
				|  |  | +        internalID: number,
 | 
	
		
			
				|  |  | +        times: number[],
 | 
	
		
			
				|  |  | +        values: number[],
 | 
	
		
			
				|  |  | +        attrFlag: number[],
 | 
	
		
			
				|  |  | +        attrData: number[],
 | 
	
		
			
				|  |  | +      }[]}
 | 
	
		
			
				|  |  | +     */
 | 
	
		
			
				|  |  | +    var animationCurves = [];
 | 
	
		
			
				|  |  | +    for ( nodeID in rawCurves ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      if ( nodeID.match( /\d+/ ) ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        var animationCurve = parseAnimationCurve( rawCurves[ nodeID ] );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        // seems like this check would be necessary?
 | 
	
		
			
				|  |  | +        if ( ! connections.has( animationCurve.id ) ) continue;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        animationCurves.push( animationCurve );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        var firstParentConn = connections.get( animationCurve.id ).parents[ 0 ];
 | 
	
		
			
				|  |  | +        var firstParentID = firstParentConn.ID;
 | 
	
		
			
				|  |  | +        var firstParentRelationship = firstParentConn.relationship;
 | 
	
		
			
				|  |  | +        var axis = '';
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        if ( firstParentRelationship.match( /X/ ) ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          axis = 'x';
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        } else if ( firstParentRelationship.match( /Y/ ) ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          axis = 'y';
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        } else if ( firstParentRelationship.match( /Z/ ) ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          axis = 'z';
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        } else {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          continue;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        tmpMap.get( firstParentID ).curves[ axis ] = animationCurve;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    tmpMap.forEach( function ( curveNode ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var id = curveNode.containerBoneID;
 | 
	
		
			
				|  |  | +      if ( ! returnObject.curves.has( id ) ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        returnObject.curves.set( id, { T: null, R: null, S: null } );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +      returnObject.curves.get( id )[ curveNode.attr ] = curveNode;
 | 
	
		
			
				|  |  | +      if ( curveNode.attr === 'R' ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        var curves = curveNode.curves;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        // Seems like some FBX files have AnimationCurveNode
 | 
	
		
			
				|  |  | +        // which doesn't have any connected AnimationCurve.
 | 
	
		
			
				|  |  | +        // Setting animation parameter for them here.
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        if ( curves.x === null ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          curves.x = {
 | 
	
		
			
				|  |  | +            version: null,
 | 
	
		
			
				|  |  | +            times: [ 0.0 ],
 | 
	
		
			
				|  |  | +            values: [ 0.0 ]
 | 
	
		
			
				|  |  | +          };
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        if ( curves.y === null ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          curves.y = {
 | 
	
		
			
				|  |  | +            version: null,
 | 
	
		
			
				|  |  | +            times: [ 0.0 ],
 | 
	
		
			
				|  |  | +            values: [ 0.0 ]
 | 
	
		
			
				|  |  | +          };
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        if ( curves.z === null ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          curves.z = {
 | 
	
		
			
				|  |  | +            version: null,
 | 
	
		
			
				|  |  | +            times: [ 0.0 ],
 | 
	
		
			
				|  |  | +            values: [ 0.0 ]
 | 
	
		
			
				|  |  | +          };
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        curves.x.values = curves.x.values.map( degreeToRadian );
 | 
	
		
			
				|  |  | +        curves.y.values = curves.y.values.map( degreeToRadian );
 | 
	
		
			
				|  |  | +        curves.z.values = curves.z.values.map( degreeToRadian );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        if ( curveNode.preRotations !== null ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          var preRotations = new THREE.Euler().setFromVector3( curveNode.preRotations, 'ZYX' );
 | 
	
		
			
				|  |  | +          preRotations = new THREE.Quaternion().setFromEuler( preRotations );
 | 
	
		
			
				|  |  | +          var frameRotation = new THREE.Euler();
 | 
	
		
			
				|  |  | +          var frameRotationQuaternion = new THREE.Quaternion();
 | 
	
		
			
				|  |  | +          for ( var frame = 0; frame < curves.x.times.length; ++ frame ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +            frameRotation.set( curves.x.values[ frame ], curves.y.values[ frame ], curves.z.values[ frame ], 'ZYX' );
 | 
	
		
			
				|  |  | +            frameRotationQuaternion.setFromEuler( frameRotation ).premultiply( preRotations );
 | 
	
		
			
				|  |  | +            frameRotation.setFromQuaternion( frameRotationQuaternion, 'ZYX' );
 | 
	
		
			
				|  |  | +            curves.x.values[ frame ] = frameRotation.x;
 | 
	
		
			
				|  |  | +            curves.y.values[ frame ] = frameRotation.y;
 | 
	
		
			
				|  |  | +            curves.z.values[ frame ] = frameRotation.z;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    } );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    for ( var nodeID in rawLayers ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      /**
 | 
	
		
			
				|  |  | +       * @type {{
 | 
	
		
			
				|  |  | +        T: {
 | 
	
		
			
				|  |  | +          id: number;
 | 
	
		
			
				|  |  | +          attr: string;
 | 
	
		
			
				|  |  | +          internalID: number;
 | 
	
		
			
				|  |  | +          attrX: boolean;
 | 
	
		
			
				|  |  | +          attrY: boolean;
 | 
	
		
			
				|  |  | +          attrZ: boolean;
 | 
	
		
			
				|  |  | +          containerBoneID: number;
 | 
	
		
			
				|  |  | +          containerID: number;
 | 
	
		
			
				|  |  | +          curves: {
 | 
	
		
			
				|  |  | +            x: {
 | 
	
		
			
				|  |  | +              version: any;
 | 
	
		
			
				|  |  | +              id: number;
 | 
	
		
			
				|  |  | +              internalID: number;
 | 
	
		
			
				|  |  | +              times: number[];
 | 
	
		
			
				|  |  | +              values: number[];
 | 
	
		
			
				|  |  | +              attrFlag: number[];
 | 
	
		
			
				|  |  | +              attrData: number[];
 | 
	
		
			
				|  |  | +            };
 | 
	
		
			
				|  |  | +            y: {
 | 
	
		
			
				|  |  | +              version: any;
 | 
	
		
			
				|  |  | +              id: number;
 | 
	
		
			
				|  |  | +              internalID: number;
 | 
	
		
			
				|  |  | +              times: number[];
 | 
	
		
			
				|  |  | +              values: number[];
 | 
	
		
			
				|  |  | +              attrFlag: number[];
 | 
	
		
			
				|  |  | +              attrData: number[];
 | 
	
		
			
				|  |  | +            };
 | 
	
		
			
				|  |  | +            z: {
 | 
	
		
			
				|  |  | +              version: any;
 | 
	
		
			
				|  |  | +              id: number;
 | 
	
		
			
				|  |  | +              internalID: number;
 | 
	
		
			
				|  |  | +              times: number[];
 | 
	
		
			
				|  |  | +              values: number[];
 | 
	
		
			
				|  |  | +              attrFlag: number[];
 | 
	
		
			
				|  |  | +              attrData: number[];
 | 
	
		
			
				|  |  | +            };
 | 
	
		
			
				|  |  | +          },
 | 
	
		
			
				|  |  | +        },
 | 
	
		
			
				|  |  | +        R: {
 | 
	
		
			
				|  |  | +          id: number;
 | 
	
		
			
				|  |  | +          attr: string;
 | 
	
		
			
				|  |  | +          internalID: number;
 | 
	
		
			
				|  |  | +          attrX: boolean;
 | 
	
		
			
				|  |  | +          attrY: boolean;
 | 
	
		
			
				|  |  | +          attrZ: boolean;
 | 
	
		
			
				|  |  | +          containerBoneID: number;
 | 
	
		
			
				|  |  | +          containerID: number;
 | 
	
		
			
				|  |  | +          curves: {
 | 
	
		
			
				|  |  | +            x: {
 | 
	
		
			
				|  |  | +              version: any;
 | 
	
		
			
				|  |  | +              id: number;
 | 
	
		
			
				|  |  | +              internalID: number;
 | 
	
		
			
				|  |  | +              times: number[];
 | 
	
		
			
				|  |  | +              values: number[];
 | 
	
		
			
				|  |  | +              attrFlag: number[];
 | 
	
		
			
				|  |  | +              attrData: number[];
 | 
	
		
			
				|  |  | +            };
 | 
	
		
			
				|  |  | +            y: {
 | 
	
		
			
				|  |  | +              version: any;
 | 
	
		
			
				|  |  | +              id: number;
 | 
	
		
			
				|  |  | +              internalID: number;
 | 
	
		
			
				|  |  | +              times: number[];
 | 
	
		
			
				|  |  | +              values: number[];
 | 
	
		
			
				|  |  | +              attrFlag: number[];
 | 
	
		
			
				|  |  | +              attrData: number[];
 | 
	
		
			
				|  |  | +            };
 | 
	
		
			
				|  |  | +            z: {
 | 
	
		
			
				|  |  | +              version: any;
 | 
	
		
			
				|  |  | +              id: number;
 | 
	
		
			
				|  |  | +              internalID: number;
 | 
	
		
			
				|  |  | +              times: number[];
 | 
	
		
			
				|  |  | +              values: number[];
 | 
	
		
			
				|  |  | +              attrFlag: number[];
 | 
	
		
			
				|  |  | +              attrData: number[];
 | 
	
		
			
				|  |  | +            };
 | 
	
		
			
				|  |  | +          },
 | 
	
		
			
				|  |  | +        },
 | 
	
		
			
				|  |  | +        S: {
 | 
	
		
			
				|  |  | +          id: number;
 | 
	
		
			
				|  |  | +          attr: string;
 | 
	
		
			
				|  |  | +          internalID: number;
 | 
	
		
			
				|  |  | +          attrX: boolean;
 | 
	
		
			
				|  |  | +          attrY: boolean;
 | 
	
		
			
				|  |  | +          attrZ: boolean;
 | 
	
		
			
				|  |  | +          containerBoneID: number;
 | 
	
		
			
				|  |  | +          containerID: number;
 | 
	
		
			
				|  |  | +          curves: {
 | 
	
		
			
				|  |  | +            x: {
 | 
	
		
			
				|  |  | +              version: any;
 | 
	
		
			
				|  |  | +              id: number;
 | 
	
		
			
				|  |  | +              internalID: number;
 | 
	
		
			
				|  |  | +              times: number[];
 | 
	
		
			
				|  |  | +              values: number[];
 | 
	
		
			
				|  |  | +              attrFlag: number[];
 | 
	
		
			
				|  |  | +              attrData: number[];
 | 
	
		
			
				|  |  | +            };
 | 
	
		
			
				|  |  | +            y: {
 | 
	
		
			
				|  |  | +              version: any;
 | 
	
		
			
				|  |  | +              id: number;
 | 
	
		
			
				|  |  | +              internalID: number;
 | 
	
		
			
				|  |  | +              times: number[];
 | 
	
		
			
				|  |  | +              values: number[];
 | 
	
		
			
				|  |  | +              attrFlag: number[];
 | 
	
		
			
				|  |  | +              attrData: number[];
 | 
	
		
			
				|  |  | +            };
 | 
	
		
			
				|  |  | +            z: {
 | 
	
		
			
				|  |  | +              version: any;
 | 
	
		
			
				|  |  | +              id: number;
 | 
	
		
			
				|  |  | +              internalID: number;
 | 
	
		
			
				|  |  | +              times: number[];
 | 
	
		
			
				|  |  | +              values: number[];
 | 
	
		
			
				|  |  | +              attrFlag: number[];
 | 
	
		
			
				|  |  | +              attrData: number[];
 | 
	
		
			
				|  |  | +            };
 | 
	
		
			
				|  |  | +          },
 | 
	
		
			
				|  |  | +        }
 | 
	
		
			
				|  |  | +        }[]}
 | 
	
		
			
				|  |  | +       */
 | 
	
		
			
				|  |  | +      var layer = [];
 | 
	
		
			
				|  |  | +      var children = connections.get( parseInt( nodeID ) ).children;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      for ( var childIndex = 0; childIndex < children.length; childIndex ++ ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        // Skip lockInfluenceWeights
 | 
	
		
			
				|  |  | +        if ( tmpMap.has( children[ childIndex ].ID ) ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          var curveNode = tmpMap.get( children[ childIndex ].ID );
 | 
	
		
			
				|  |  | +          var boneID = curveNode.containerBoneID;
 | 
	
		
			
				|  |  | +          if ( layer[ boneID ] === undefined ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +            layer[ boneID ] = {
 | 
	
		
			
				|  |  | +              T: null,
 | 
	
		
			
				|  |  | +              R: null,
 | 
	
		
			
				|  |  | +              S: null
 | 
	
		
			
				|  |  | +            };
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          layer[ boneID ][ curveNode.attr ] = curveNode;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      returnObject.layers[ nodeID ] = layer;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    for ( var nodeID in rawStacks ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var layers = [];
 | 
	
		
			
				|  |  | +      var children = connections.get( parseInt( nodeID ) ).children;
 | 
	
		
			
				|  |  | +      var timestamps = { max: 0, min: Number.MAX_VALUE };
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      for ( var childIndex = 0; childIndex < children.length; ++ childIndex ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        var currentLayer = returnObject.layers[ children[ childIndex ].ID ];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        if ( currentLayer !== undefined ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          layers.push( currentLayer );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          for ( var currentLayerIndex = 0, currentLayerLength = currentLayer.length; currentLayerIndex < currentLayerLength; ++ currentLayerIndex ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +            var layer = currentLayer[ currentLayerIndex ];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +            if ( layer ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +              getCurveNodeMaxMinTimeStamps( layer, timestamps );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +            }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      // Do we have an animation clip with actual length?
 | 
	
		
			
				|  |  | +      if ( timestamps.max > timestamps.min ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        returnObject.stacks[ nodeID ] = {
 | 
	
		
			
				|  |  | +          name: rawStacks[ nodeID ].attrName,
 | 
	
		
			
				|  |  | +          layers: layers,
 | 
	
		
			
				|  |  | +          length: timestamps.max - timestamps.min,
 | 
	
		
			
				|  |  | +          frames: ( timestamps.max - timestamps.min ) * 30
 | 
	
		
			
				|  |  | +        };
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    return returnObject;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  /**
 | 
	
		
			
				|  |  | +   * @param {Object} FBXTree
 | 
	
		
			
				|  |  | +   * @param {{id: number, attrName: string, properties: Object<string, any>}} animationCurveNode
 | 
	
		
			
				|  |  | +   * @param {Map<number, {parents: {ID: number, relationship: string}[], children: {ID: number, relationship: string}[]}>} connections
 | 
	
		
			
				|  |  | +   * @param {{skeleton: {bones: {FBX_ID: number}[]}}} sceneGraph
 | 
	
		
			
				|  |  | +   */
 | 
	
		
			
				|  |  | +  function parseAnimationNode( FBXTree, animationCurveNode, connections, sceneGraph ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var rawModels = FBXTree.Objects.subNodes.Model;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var returnObject = {
 | 
	
		
			
				|  |  | +      /**
 | 
	
		
			
				|  |  | +       * @type {number}
 | 
	
		
			
				|  |  | +       */
 | 
	
		
			
				|  |  | +      id: animationCurveNode.id,
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      /**
 | 
	
		
			
				|  |  | +       * @type {string}
 | 
	
		
			
				|  |  | +       */
 | 
	
		
			
				|  |  | +      attr: animationCurveNode.attrName,
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      /**
 | 
	
		
			
				|  |  | +       * @type {number}
 | 
	
		
			
				|  |  | +       */
 | 
	
		
			
				|  |  | +      internalID: animationCurveNode.id,
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      /**
 | 
	
		
			
				|  |  | +       * @type {boolean}
 | 
	
		
			
				|  |  | +       */
 | 
	
		
			
				|  |  | +      attrX: false,
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      /**
 | 
	
		
			
				|  |  | +       * @type {boolean}
 | 
	
		
			
				|  |  | +       */
 | 
	
		
			
				|  |  | +      attrY: false,
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      /**
 | 
	
		
			
				|  |  | +       * @type {boolean}
 | 
	
		
			
				|  |  | +       */
 | 
	
		
			
				|  |  | +      attrZ: false,
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      /**
 | 
	
		
			
				|  |  | +       * @type {number}
 | 
	
		
			
				|  |  | +       */
 | 
	
		
			
				|  |  | +      containerBoneID: - 1,
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      /**
 | 
	
		
			
				|  |  | +       * @type {number}
 | 
	
		
			
				|  |  | +       */
 | 
	
		
			
				|  |  | +      containerID: - 1,
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      curves: {
 | 
	
		
			
				|  |  | +        x: null,
 | 
	
		
			
				|  |  | +        y: null,
 | 
	
		
			
				|  |  | +        z: null
 | 
	
		
			
				|  |  | +      },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      /**
 | 
	
		
			
				|  |  | +       * @type {number[]}
 | 
	
		
			
				|  |  | +       */
 | 
	
		
			
				|  |  | +      preRotations: null
 | 
	
		
			
				|  |  | +    };
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    if ( returnObject.attr.match( /S|R|T/ ) ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      for ( var attributeKey in animationCurveNode.properties ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        if ( attributeKey.match( /X/ ) ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          returnObject.attrX = true;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        }
 | 
	
		
			
				|  |  | +        if ( attributeKey.match( /Y/ ) ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          returnObject.attrY = true;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        }
 | 
	
		
			
				|  |  | +        if ( attributeKey.match( /Z/ ) ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          returnObject.attrZ = true;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    } else {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      return null;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var conns = connections.get( returnObject.id );
 | 
	
		
			
				|  |  | +    var containerIndices = conns.parents;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    for ( var containerIndicesIndex = containerIndices.length - 1; containerIndicesIndex >= 0; -- containerIndicesIndex ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var boneID = findIndex( sceneGraph.skeleton.bones, function ( bone ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        return bone.FBX_ID === containerIndices[ containerIndicesIndex ].ID;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      } );
 | 
	
		
			
				|  |  | +      if ( boneID > - 1 ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        returnObject.containerBoneID = boneID;
 | 
	
		
			
				|  |  | +        returnObject.containerID = containerIndices[ containerIndicesIndex ].ID;
 | 
	
		
			
				|  |  | +        var model = rawModels[ returnObject.containerID.toString() ];
 | 
	
		
			
				|  |  | +        if ( 'PreRotation' in model.properties ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          returnObject.preRotations = parseVector3( model.properties.PreRotation ).multiplyScalar( Math.PI / 180 );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        }
 | 
	
		
			
				|  |  | +        break;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    return returnObject;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  /**
 | 
	
		
			
				|  |  | +   * @param {{id: number, subNodes: {KeyTime: {properties: {a: string}}, KeyValueFloat: {properties: {a: string}}, KeyAttrFlags: {properties: {a: string}}, KeyAttrDataFloat: {properties: {a: string}}}}} animationCurve
 | 
	
		
			
				|  |  | +   */
 | 
	
		
			
				|  |  | +  function parseAnimationCurve( animationCurve ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    return {
 | 
	
		
			
				|  |  | +      version: null,
 | 
	
		
			
				|  |  | +      id: animationCurve.id,
 | 
	
		
			
				|  |  | +      internalID: animationCurve.id,
 | 
	
		
			
				|  |  | +      times: parseFloatArray( animationCurve.subNodes.KeyTime.properties.a ).map( convertFBXTimeToSeconds ),
 | 
	
		
			
				|  |  | +      values: parseFloatArray( animationCurve.subNodes.KeyValueFloat.properties.a ),
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      attrFlag: parseIntArray( animationCurve.subNodes.KeyAttrFlags.properties.a ),
 | 
	
		
			
				|  |  | +      attrData: parseFloatArray( animationCurve.subNodes.KeyAttrDataFloat.properties.a )
 | 
	
		
			
				|  |  | +    };
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  /**
 | 
	
		
			
				|  |  | +   * Sets the maxTimeStamp and minTimeStamp variables if it has timeStamps that are either larger or smaller
 | 
	
		
			
				|  |  | +   * than the max or min respectively.
 | 
	
		
			
				|  |  | +   * @param {{
 | 
	
		
			
				|  |  | +        T: {
 | 
	
		
			
				|  |  | +            id: number,
 | 
	
		
			
				|  |  | +            attr: string,
 | 
	
		
			
				|  |  | +            internalID: number,
 | 
	
		
			
				|  |  | +            attrX: boolean,
 | 
	
		
			
				|  |  | +            attrY: boolean,
 | 
	
		
			
				|  |  | +            attrZ: boolean,
 | 
	
		
			
				|  |  | +            containerBoneID: number,
 | 
	
		
			
				|  |  | +            containerID: number,
 | 
	
		
			
				|  |  | +            curves: {
 | 
	
		
			
				|  |  | +                x: {
 | 
	
		
			
				|  |  | +                    version: any,
 | 
	
		
			
				|  |  | +                    id: number,
 | 
	
		
			
				|  |  | +                    internalID: number,
 | 
	
		
			
				|  |  | +                    times: number[],
 | 
	
		
			
				|  |  | +                    values: number[],
 | 
	
		
			
				|  |  | +                    attrFlag: number[],
 | 
	
		
			
				|  |  | +                    attrData: number[],
 | 
	
		
			
				|  |  | +                },
 | 
	
		
			
				|  |  | +                y: {
 | 
	
		
			
				|  |  | +                    version: any,
 | 
	
		
			
				|  |  | +                    id: number,
 | 
	
		
			
				|  |  | +                    internalID: number,
 | 
	
		
			
				|  |  | +                    times: number[],
 | 
	
		
			
				|  |  | +                    values: number[],
 | 
	
		
			
				|  |  | +                    attrFlag: number[],
 | 
	
		
			
				|  |  | +                    attrData: number[],
 | 
	
		
			
				|  |  | +                },
 | 
	
		
			
				|  |  | +                z: {
 | 
	
		
			
				|  |  | +                    version: any,
 | 
	
		
			
				|  |  | +                    id: number,
 | 
	
		
			
				|  |  | +                    internalID: number,
 | 
	
		
			
				|  |  | +                    times: number[],
 | 
	
		
			
				|  |  | +                    values: number[],
 | 
	
		
			
				|  |  | +                    attrFlag: number[],
 | 
	
		
			
				|  |  | +                    attrData: number[],
 | 
	
		
			
				|  |  | +                },
 | 
	
		
			
				|  |  | +            },
 | 
	
		
			
				|  |  | +        },
 | 
	
		
			
				|  |  | +        R: {
 | 
	
		
			
				|  |  | +            id: number,
 | 
	
		
			
				|  |  | +            attr: string,
 | 
	
		
			
				|  |  | +            internalID: number,
 | 
	
		
			
				|  |  | +            attrX: boolean,
 | 
	
		
			
				|  |  | +            attrY: boolean,
 | 
	
		
			
				|  |  | +            attrZ: boolean,
 | 
	
		
			
				|  |  | +            containerBoneID: number,
 | 
	
		
			
				|  |  | +            containerID: number,
 | 
	
		
			
				|  |  | +            curves: {
 | 
	
		
			
				|  |  | +                x: {
 | 
	
		
			
				|  |  | +                    version: any,
 | 
	
		
			
				|  |  | +                    id: number,
 | 
	
		
			
				|  |  | +                    internalID: number,
 | 
	
		
			
				|  |  | +                    times: number[],
 | 
	
		
			
				|  |  | +                    values: number[],
 | 
	
		
			
				|  |  | +                    attrFlag: number[],
 | 
	
		
			
				|  |  | +                    attrData: number[],
 | 
	
		
			
				|  |  | +                },
 | 
	
		
			
				|  |  | +                y: {
 | 
	
		
			
				|  |  | +                    version: any,
 | 
	
		
			
				|  |  | +                    id: number,
 | 
	
		
			
				|  |  | +                    internalID: number,
 | 
	
		
			
				|  |  | +                    times: number[],
 | 
	
		
			
				|  |  | +                    values: number[],
 | 
	
		
			
				|  |  | +                    attrFlag: number[],
 | 
	
		
			
				|  |  | +                    attrData: number[],
 | 
	
		
			
				|  |  | +                },
 | 
	
		
			
				|  |  | +                z: {
 | 
	
		
			
				|  |  | +                    version: any,
 | 
	
		
			
				|  |  | +                    id: number,
 | 
	
		
			
				|  |  | +                    internalID: number,
 | 
	
		
			
				|  |  | +                    times: number[],
 | 
	
		
			
				|  |  | +                    values: number[],
 | 
	
		
			
				|  |  | +                    attrFlag: number[],
 | 
	
		
			
				|  |  | +                    attrData: number[],
 | 
	
		
			
				|  |  | +                },
 | 
	
		
			
				|  |  | +            },
 | 
	
		
			
				|  |  | +        },
 | 
	
		
			
				|  |  | +        S: {
 | 
	
		
			
				|  |  | +            id: number,
 | 
	
		
			
				|  |  | +            attr: string,
 | 
	
		
			
				|  |  | +            internalID: number,
 | 
	
		
			
				|  |  | +            attrX: boolean,
 | 
	
		
			
				|  |  | +            attrY: boolean,
 | 
	
		
			
				|  |  | +            attrZ: boolean,
 | 
	
		
			
				|  |  | +            containerBoneID: number,
 | 
	
		
			
				|  |  | +            containerID: number,
 | 
	
		
			
				|  |  | +            curves: {
 | 
	
		
			
				|  |  | +                x: {
 | 
	
		
			
				|  |  | +                    version: any,
 | 
	
		
			
				|  |  | +                    id: number,
 | 
	
		
			
				|  |  | +                    internalID: number,
 | 
	
		
			
				|  |  | +                    times: number[],
 | 
	
		
			
				|  |  | +                    values: number[],
 | 
	
		
			
				|  |  | +                    attrFlag: number[],
 | 
	
		
			
				|  |  | +                    attrData: number[],
 | 
	
		
			
				|  |  | +                },
 | 
	
		
			
				|  |  | +                y: {
 | 
	
		
			
				|  |  | +                    version: any,
 | 
	
		
			
				|  |  | +                    id: number,
 | 
	
		
			
				|  |  | +                    internalID: number,
 | 
	
		
			
				|  |  | +                    times: number[],
 | 
	
		
			
				|  |  | +                    values: number[],
 | 
	
		
			
				|  |  | +                    attrFlag: number[],
 | 
	
		
			
				|  |  | +                    attrData: number[],
 | 
	
		
			
				|  |  | +                },
 | 
	
		
			
				|  |  | +                z: {
 | 
	
		
			
				|  |  | +                    version: any,
 | 
	
		
			
				|  |  | +                    id: number,
 | 
	
		
			
				|  |  | +                    internalID: number,
 | 
	
		
			
				|  |  | +                    times: number[],
 | 
	
		
			
				|  |  | +                    values: number[],
 | 
	
		
			
				|  |  | +                    attrFlag: number[],
 | 
	
		
			
				|  |  | +                    attrData: number[],
 | 
	
		
			
				|  |  | +                },
 | 
	
		
			
				|  |  | +            },
 | 
	
		
			
				|  |  | +        },
 | 
	
		
			
				|  |  | +    }} layer
 | 
	
		
			
				|  |  | +   */
 | 
	
		
			
				|  |  | +  function getCurveNodeMaxMinTimeStamps( layer, timestamps ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    if ( layer.R ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      getCurveMaxMinTimeStamp( layer.R.curves, timestamps );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +    if ( layer.S ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      getCurveMaxMinTimeStamp( layer.S.curves, timestamps );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +    if ( layer.T ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      getCurveMaxMinTimeStamp( layer.T.curves, timestamps );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  /**
 | 
	
		
			
				|  |  | +   * Sets the maxTimeStamp and minTimeStamp if one of the curve's time stamps
 | 
	
		
			
				|  |  | +   * exceeds the maximum or minimum.
 | 
	
		
			
				|  |  | +   * @param {{
 | 
	
		
			
				|  |  | +        x: {
 | 
	
		
			
				|  |  | +            version: any,
 | 
	
		
			
				|  |  | +            id: number,
 | 
	
		
			
				|  |  | +            internalID: number,
 | 
	
		
			
				|  |  | +            times: number[],
 | 
	
		
			
				|  |  | +            values: number[],
 | 
	
		
			
				|  |  | +            attrFlag: number[],
 | 
	
		
			
				|  |  | +            attrData: number[],
 | 
	
		
			
				|  |  | +        },
 | 
	
		
			
				|  |  | +        y: {
 | 
	
		
			
				|  |  | +            version: any,
 | 
	
		
			
				|  |  | +            id: number,
 | 
	
		
			
				|  |  | +            internalID: number,
 | 
	
		
			
				|  |  | +            times: number[],
 | 
	
		
			
				|  |  | +            values: number[],
 | 
	
		
			
				|  |  | +            attrFlag: number[],
 | 
	
		
			
				|  |  | +            attrData: number[],
 | 
	
		
			
				|  |  | +        },
 | 
	
		
			
				|  |  | +        z: {
 | 
	
		
			
				|  |  | +            version: any,
 | 
	
		
			
				|  |  | +            id: number,
 | 
	
		
			
				|  |  | +            internalID: number,
 | 
	
		
			
				|  |  | +            times: number[],
 | 
	
		
			
				|  |  | +            values: number[],
 | 
	
		
			
				|  |  | +            attrFlag: number[],
 | 
	
		
			
				|  |  | +            attrData: number[],
 | 
	
		
			
				|  |  | +        }
 | 
	
		
			
				|  |  | +    }} curve
 | 
	
		
			
				|  |  | +   */
 | 
	
		
			
				|  |  | +  function getCurveMaxMinTimeStamp( curve, timestamps ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    if ( curve.x ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      getCurveAxisMaxMinTimeStamps( curve.x, timestamps );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +    if ( curve.y ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      getCurveAxisMaxMinTimeStamps( curve.y, timestamps );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +    if ( curve.z ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      getCurveAxisMaxMinTimeStamps( curve.z, timestamps );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  /**
 | 
	
		
			
				|  |  | +   * Sets the maxTimeStamp and minTimeStamp if one of its timestamps exceeds the maximum or minimum.
 | 
	
		
			
				|  |  | +   * @param {{times: number[]}} axis
 | 
	
		
			
				|  |  | +   */
 | 
	
		
			
				|  |  | +  function getCurveAxisMaxMinTimeStamps( axis, timestamps ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    timestamps.max = axis.times[ axis.times.length - 1 ] > timestamps.max ? axis.times[ axis.times.length - 1 ] : timestamps.max;
 | 
	
		
			
				|  |  | +    timestamps.min = axis.times[ 0 ] < timestamps.min ? axis.times[ 0 ] : timestamps.min;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  /**
 | 
	
		
			
				|  |  | +   * @param {{
 | 
	
		
			
				|  |  | +    curves: Map<number, {
 | 
	
		
			
				|  |  | +      T: {
 | 
	
		
			
				|  |  | +        id: number;
 | 
	
		
			
				|  |  | +        attr: string;
 | 
	
		
			
				|  |  | +        internalID: number;
 | 
	
		
			
				|  |  | +        attrX: boolean;
 | 
	
		
			
				|  |  | +        attrY: boolean;
 | 
	
		
			
				|  |  | +        attrZ: boolean;
 | 
	
		
			
				|  |  | +        containerBoneID: number;
 | 
	
		
			
				|  |  | +        containerID: number;
 | 
	
		
			
				|  |  | +        curves: {
 | 
	
		
			
				|  |  | +          x: {
 | 
	
		
			
				|  |  | +            version: any;
 | 
	
		
			
				|  |  | +            id: number;
 | 
	
		
			
				|  |  | +            internalID: number;
 | 
	
		
			
				|  |  | +            times: number[];
 | 
	
		
			
				|  |  | +            values: number[];
 | 
	
		
			
				|  |  | +            attrFlag: number[];
 | 
	
		
			
				|  |  | +            attrData: number[];
 | 
	
		
			
				|  |  | +          };
 | 
	
		
			
				|  |  | +          y: {
 | 
	
		
			
				|  |  | +            version: any;
 | 
	
		
			
				|  |  | +            id: number;
 | 
	
		
			
				|  |  | +            internalID: number;
 | 
	
		
			
				|  |  | +            times: number[];
 | 
	
		
			
				|  |  | +            values: number[];
 | 
	
		
			
				|  |  | +            attrFlag: number[];
 | 
	
		
			
				|  |  | +            attrData: number[];
 | 
	
		
			
				|  |  | +          };
 | 
	
		
			
				|  |  | +          z: {
 | 
	
		
			
				|  |  | +            version: any;
 | 
	
		
			
				|  |  | +            id: number;
 | 
	
		
			
				|  |  | +            internalID: number;
 | 
	
		
			
				|  |  | +            times: number[];
 | 
	
		
			
				|  |  | +            values: number[];
 | 
	
		
			
				|  |  | +            attrFlag: number[];
 | 
	
		
			
				|  |  | +            attrData: number[];
 | 
	
		
			
				|  |  | +          };
 | 
	
		
			
				|  |  | +        };
 | 
	
		
			
				|  |  | +      };
 | 
	
		
			
				|  |  | +      R: {
 | 
	
		
			
				|  |  | +        id: number;
 | 
	
		
			
				|  |  | +        attr: string;
 | 
	
		
			
				|  |  | +        internalID: number;
 | 
	
		
			
				|  |  | +        attrX: boolean;
 | 
	
		
			
				|  |  | +        attrY: boolean;
 | 
	
		
			
				|  |  | +        attrZ: boolean;
 | 
	
		
			
				|  |  | +        containerBoneID: number;
 | 
	
		
			
				|  |  | +        containerID: number;
 | 
	
		
			
				|  |  | +        curves: {
 | 
	
		
			
				|  |  | +          x: {
 | 
	
		
			
				|  |  | +            version: any;
 | 
	
		
			
				|  |  | +            id: number;
 | 
	
		
			
				|  |  | +            internalID: number;
 | 
	
		
			
				|  |  | +            times: number[];
 | 
	
		
			
				|  |  | +            values: number[];
 | 
	
		
			
				|  |  | +            attrFlag: number[];
 | 
	
		
			
				|  |  | +            attrData: number[];
 | 
	
		
			
				|  |  | +          };
 | 
	
		
			
				|  |  | +          y: {
 | 
	
		
			
				|  |  | +            version: any;
 | 
	
		
			
				|  |  | +            id: number;
 | 
	
		
			
				|  |  | +            internalID: number;
 | 
	
		
			
				|  |  | +            times: number[];
 | 
	
		
			
				|  |  | +            values: number[];
 | 
	
		
			
				|  |  | +            attrFlag: number[];
 | 
	
		
			
				|  |  | +            attrData: number[];
 | 
	
		
			
				|  |  | +          };
 | 
	
		
			
				|  |  | +          z: {
 | 
	
		
			
				|  |  | +            version: any;
 | 
	
		
			
				|  |  | +            id: number;
 | 
	
		
			
				|  |  | +            internalID: number;
 | 
	
		
			
				|  |  | +            times: number[];
 | 
	
		
			
				|  |  | +            values: number[];
 | 
	
		
			
				|  |  | +            attrFlag: number[];
 | 
	
		
			
				|  |  | +            attrData: number[];
 | 
	
		
			
				|  |  | +          };
 | 
	
		
			
				|  |  | +        };
 | 
	
		
			
				|  |  | +      };
 | 
	
		
			
				|  |  | +      S: {
 | 
	
		
			
				|  |  | +        id: number;
 | 
	
		
			
				|  |  | +        attr: string;
 | 
	
		
			
				|  |  | +        internalID: number;
 | 
	
		
			
				|  |  | +        attrX: boolean;
 | 
	
		
			
				|  |  | +        attrY: boolean;
 | 
	
		
			
				|  |  | +        attrZ: boolean;
 | 
	
		
			
				|  |  | +        containerBoneID: number;
 | 
	
		
			
				|  |  | +        containerID: number;
 | 
	
		
			
				|  |  | +        curves: {
 | 
	
		
			
				|  |  | +          x: {
 | 
	
		
			
				|  |  | +            version: any;
 | 
	
		
			
				|  |  | +            id: number;
 | 
	
		
			
				|  |  | +            internalID: number;
 | 
	
		
			
				|  |  | +            times: number[];
 | 
	
		
			
				|  |  | +            values: number[];
 | 
	
		
			
				|  |  | +            attrFlag: number[];
 | 
	
		
			
				|  |  | +            attrData: number[];
 | 
	
		
			
				|  |  | +          };
 | 
	
		
			
				|  |  | +          y: {
 | 
	
		
			
				|  |  | +            version: any;
 | 
	
		
			
				|  |  | +            id: number;
 | 
	
		
			
				|  |  | +            internalID: number;
 | 
	
		
			
				|  |  | +            times: number[];
 | 
	
		
			
				|  |  | +            values: number[];
 | 
	
		
			
				|  |  | +            attrFlag: number[];
 | 
	
		
			
				|  |  | +            attrData: number[];
 | 
	
		
			
				|  |  | +          };
 | 
	
		
			
				|  |  | +          z: {
 | 
	
		
			
				|  |  | +            version: any;
 | 
	
		
			
				|  |  | +            id: number;
 | 
	
		
			
				|  |  | +            internalID: number;
 | 
	
		
			
				|  |  | +            times: number[];
 | 
	
		
			
				|  |  | +            values: number[];
 | 
	
		
			
				|  |  | +            attrFlag: number[];
 | 
	
		
			
				|  |  | +            attrData: number[];
 | 
	
		
			
				|  |  | +          };
 | 
	
		
			
				|  |  | +        };
 | 
	
		
			
				|  |  | +      };
 | 
	
		
			
				|  |  | +    }>;
 | 
	
		
			
				|  |  | +    layers: Map<number, {
 | 
	
		
			
				|  |  | +      T: {
 | 
	
		
			
				|  |  | +        id: number;
 | 
	
		
			
				|  |  | +        attr: string;
 | 
	
		
			
				|  |  | +        internalID: number;
 | 
	
		
			
				|  |  | +        attrX: boolean;
 | 
	
		
			
				|  |  | +        attrY: boolean;
 | 
	
		
			
				|  |  | +        attrZ: boolean;
 | 
	
		
			
				|  |  | +        containerBoneID: number;
 | 
	
		
			
				|  |  | +        containerID: number;
 | 
	
		
			
				|  |  | +        curves: {
 | 
	
		
			
				|  |  | +          x: {
 | 
	
		
			
				|  |  | +            version: any;
 | 
	
		
			
				|  |  | +            id: number;
 | 
	
		
			
				|  |  | +            internalID: number;
 | 
	
		
			
				|  |  | +            times: number[];
 | 
	
		
			
				|  |  | +            values: number[];
 | 
	
		
			
				|  |  | +            attrFlag: number[];
 | 
	
		
			
				|  |  | +            attrData: number[];
 | 
	
		
			
				|  |  | +          };
 | 
	
		
			
				|  |  | +          y: {
 | 
	
		
			
				|  |  | +            version: any;
 | 
	
		
			
				|  |  | +            id: number;
 | 
	
		
			
				|  |  | +            internalID: number;
 | 
	
		
			
				|  |  | +            times: number[];
 | 
	
		
			
				|  |  | +            values: number[];
 | 
	
		
			
				|  |  | +            attrFlag: number[];
 | 
	
		
			
				|  |  | +            attrData: number[];
 | 
	
		
			
				|  |  | +          };
 | 
	
		
			
				|  |  | +          z: {
 | 
	
		
			
				|  |  | +            version: any;
 | 
	
		
			
				|  |  | +            id: number;
 | 
	
		
			
				|  |  | +            internalID: number;
 | 
	
		
			
				|  |  | +            times: number[];
 | 
	
		
			
				|  |  | +            values: number[];
 | 
	
		
			
				|  |  | +            attrFlag: number[];
 | 
	
		
			
				|  |  | +            attrData: number[];
 | 
	
		
			
				|  |  | +          };
 | 
	
		
			
				|  |  | +        };
 | 
	
		
			
				|  |  | +      };
 | 
	
		
			
				|  |  | +      R: {
 | 
	
		
			
				|  |  | +        id: number;
 | 
	
		
			
				|  |  | +        attr: string;
 | 
	
		
			
				|  |  | +        internalID: number;
 | 
	
		
			
				|  |  | +        attrX: boolean;
 | 
	
		
			
				|  |  | +        attrY: boolean;
 | 
	
		
			
				|  |  | +        attrZ: boolean;
 | 
	
		
			
				|  |  | +        containerBoneID: number;
 | 
	
		
			
				|  |  | +        containerID: number;
 | 
	
		
			
				|  |  | +        curves: {
 | 
	
		
			
				|  |  | +          x: {
 | 
	
		
			
				|  |  | +            version: any;
 | 
	
		
			
				|  |  | +            id: number;
 | 
	
		
			
				|  |  | +            internalID: number;
 | 
	
		
			
				|  |  | +            times: number[];
 | 
	
		
			
				|  |  | +            values: number[];
 | 
	
		
			
				|  |  | +            attrFlag: number[];
 | 
	
		
			
				|  |  | +            attrData: number[];
 | 
	
		
			
				|  |  | +          };
 | 
	
		
			
				|  |  | +          y: {
 | 
	
		
			
				|  |  | +            version: any;
 | 
	
		
			
				|  |  | +            id: number;
 | 
	
		
			
				|  |  | +            internalID: number;
 | 
	
		
			
				|  |  | +            times: number[];
 | 
	
		
			
				|  |  | +            values: number[];
 | 
	
		
			
				|  |  | +            attrFlag: number[];
 | 
	
		
			
				|  |  | +            attrData: number[];
 | 
	
		
			
				|  |  | +          };
 | 
	
		
			
				|  |  | +          z: {
 | 
	
		
			
				|  |  | +            version: any;
 | 
	
		
			
				|  |  | +            id: number;
 | 
	
		
			
				|  |  | +            internalID: number;
 | 
	
		
			
				|  |  | +            times: number[];
 | 
	
		
			
				|  |  | +            values: number[];
 | 
	
		
			
				|  |  | +            attrFlag: number[];
 | 
	
		
			
				|  |  | +            attrData: number[];
 | 
	
		
			
				|  |  | +          };
 | 
	
		
			
				|  |  | +        };
 | 
	
		
			
				|  |  | +      };
 | 
	
		
			
				|  |  | +      S: {
 | 
	
		
			
				|  |  | +        id: number;
 | 
	
		
			
				|  |  | +        attr: string;
 | 
	
		
			
				|  |  | +        internalID: number;
 | 
	
		
			
				|  |  | +        attrX: boolean;
 | 
	
		
			
				|  |  | +        attrY: boolean;
 | 
	
		
			
				|  |  | +        attrZ: boolean;
 | 
	
		
			
				|  |  | +        containerBoneID: number;
 | 
	
		
			
				|  |  | +        containerID: number;
 | 
	
		
			
				|  |  | +        curves: {
 | 
	
		
			
				|  |  | +          x: {
 | 
	
		
			
				|  |  | +            version: any;
 | 
	
		
			
				|  |  | +            id: number;
 | 
	
		
			
				|  |  | +            internalID: number;
 | 
	
		
			
				|  |  | +            times: number[];
 | 
	
		
			
				|  |  | +            values: number[];
 | 
	
		
			
				|  |  | +            attrFlag: number[];
 | 
	
		
			
				|  |  | +            attrData: number[];
 | 
	
		
			
				|  |  | +          };
 | 
	
		
			
				|  |  | +          y: {
 | 
	
		
			
				|  |  | +            version: any;
 | 
	
		
			
				|  |  | +            id: number;
 | 
	
		
			
				|  |  | +            internalID: number;
 | 
	
		
			
				|  |  | +            times: number[];
 | 
	
		
			
				|  |  | +            values: number[];
 | 
	
		
			
				|  |  | +            attrFlag: number[];
 | 
	
		
			
				|  |  | +            attrData: number[];
 | 
	
		
			
				|  |  | +          };
 | 
	
		
			
				|  |  | +          z: {
 | 
	
		
			
				|  |  | +            version: any;
 | 
	
		
			
				|  |  | +            id: number;
 | 
	
		
			
				|  |  | +            internalID: number;
 | 
	
		
			
				|  |  | +            times: number[];
 | 
	
		
			
				|  |  | +            values: number[];
 | 
	
		
			
				|  |  | +            attrFlag: number[];
 | 
	
		
			
				|  |  | +            attrData: number[];
 | 
	
		
			
				|  |  | +          };
 | 
	
		
			
				|  |  | +        };
 | 
	
		
			
				|  |  | +      };
 | 
	
		
			
				|  |  | +    }[]>;
 | 
	
		
			
				|  |  | +    stacks: Map<number, {
 | 
	
		
			
				|  |  | +      name: string;
 | 
	
		
			
				|  |  | +      layers: {
 | 
	
		
			
				|  |  | +        T: {
 | 
	
		
			
				|  |  | +          id: number;
 | 
	
		
			
				|  |  | +          attr: string;
 | 
	
		
			
				|  |  | +          internalID: number;
 | 
	
		
			
				|  |  | +          attrX: boolean;
 | 
	
		
			
				|  |  | +          attrY: boolean;
 | 
	
		
			
				|  |  | +          attrZ: boolean;
 | 
	
		
			
				|  |  | +          containerBoneID: number;
 | 
	
		
			
				|  |  | +          containerID: number;
 | 
	
		
			
				|  |  | +          curves: {
 | 
	
		
			
				|  |  | +            x: {
 | 
	
		
			
				|  |  | +              version: any;
 | 
	
		
			
				|  |  | +              id: number;
 | 
	
		
			
				|  |  | +              internalID: number;
 | 
	
		
			
				|  |  | +              times: number[];
 | 
	
		
			
				|  |  | +              values: number[];
 | 
	
		
			
				|  |  | +              attrFlag: number[];
 | 
	
		
			
				|  |  | +              attrData: number[];
 | 
	
		
			
				|  |  | +            };
 | 
	
		
			
				|  |  | +            y: {
 | 
	
		
			
				|  |  | +              version: any;
 | 
	
		
			
				|  |  | +              id: number;
 | 
	
		
			
				|  |  | +              internalID: number;
 | 
	
		
			
				|  |  | +              times: number[];
 | 
	
		
			
				|  |  | +              values: number[];
 | 
	
		
			
				|  |  | +              attrFlag: number[];
 | 
	
		
			
				|  |  | +              attrData: number[];
 | 
	
		
			
				|  |  | +            };
 | 
	
		
			
				|  |  | +            z: {
 | 
	
		
			
				|  |  | +              version: any;
 | 
	
		
			
				|  |  | +              id: number;
 | 
	
		
			
				|  |  | +              internalID: number;
 | 
	
		
			
				|  |  | +              times: number[];
 | 
	
		
			
				|  |  | +              values: number[];
 | 
	
		
			
				|  |  | +              attrFlag: number[];
 | 
	
		
			
				|  |  | +              attrData: number[];
 | 
	
		
			
				|  |  | +            };
 | 
	
		
			
				|  |  | +          };
 | 
	
		
			
				|  |  | +        };
 | 
	
		
			
				|  |  | +        R: {
 | 
	
		
			
				|  |  | +          id: number;
 | 
	
		
			
				|  |  | +          attr: string;
 | 
	
		
			
				|  |  | +          internalID: number;
 | 
	
		
			
				|  |  | +          attrX: boolean;
 | 
	
		
			
				|  |  | +          attrY: boolean;
 | 
	
		
			
				|  |  | +          attrZ: boolean;
 | 
	
		
			
				|  |  | +          containerBoneID: number;
 | 
	
		
			
				|  |  | +          containerID: number;
 | 
	
		
			
				|  |  | +          curves: {
 | 
	
		
			
				|  |  | +            x: {
 | 
	
		
			
				|  |  | +              version: any;
 | 
	
		
			
				|  |  | +              id: number;
 | 
	
		
			
				|  |  | +              internalID: number;
 | 
	
		
			
				|  |  | +              times: number[];
 | 
	
		
			
				|  |  | +              values: number[];
 | 
	
		
			
				|  |  | +              attrFlag: number[];
 | 
	
		
			
				|  |  | +              attrData: number[];
 | 
	
		
			
				|  |  | +            };
 | 
	
		
			
				|  |  | +            y: {
 | 
	
		
			
				|  |  | +              version: any;
 | 
	
		
			
				|  |  | +              id: number;
 | 
	
		
			
				|  |  | +              internalID: number;
 | 
	
		
			
				|  |  | +              times: number[];
 | 
	
		
			
				|  |  | +              values: number[];
 | 
	
		
			
				|  |  | +              attrFlag: number[];
 | 
	
		
			
				|  |  | +              attrData: number[];
 | 
	
		
			
				|  |  | +            };
 | 
	
		
			
				|  |  | +            z: {
 | 
	
		
			
				|  |  | +              version: any;
 | 
	
		
			
				|  |  | +              id: number;
 | 
	
		
			
				|  |  | +              internalID: number;
 | 
	
		
			
				|  |  | +              times: number[];
 | 
	
		
			
				|  |  | +              values: number[];
 | 
	
		
			
				|  |  | +              attrFlag: number[];
 | 
	
		
			
				|  |  | +              attrData: number[];
 | 
	
		
			
				|  |  | +            };
 | 
	
		
			
				|  |  | +          };
 | 
	
		
			
				|  |  | +        };
 | 
	
		
			
				|  |  | +        S: {
 | 
	
		
			
				|  |  | +          id: number;
 | 
	
		
			
				|  |  | +          attr: string;
 | 
	
		
			
				|  |  | +          internalID: number;
 | 
	
		
			
				|  |  | +          attrX: boolean;
 | 
	
		
			
				|  |  | +          attrY: boolean;
 | 
	
		
			
				|  |  | +          attrZ: boolean;
 | 
	
		
			
				|  |  | +          containerBoneID: number;
 | 
	
		
			
				|  |  | +          containerID: number;
 | 
	
		
			
				|  |  | +          curves: {
 | 
	
		
			
				|  |  | +            x: {
 | 
	
		
			
				|  |  | +              version: any;
 | 
	
		
			
				|  |  | +              id: number;
 | 
	
		
			
				|  |  | +              internalID: number;
 | 
	
		
			
				|  |  | +              times: number[];
 | 
	
		
			
				|  |  | +              values: number[];
 | 
	
		
			
				|  |  | +              attrFlag: number[];
 | 
	
		
			
				|  |  | +              attrData: number[];
 | 
	
		
			
				|  |  | +            };
 | 
	
		
			
				|  |  | +            y: {
 | 
	
		
			
				|  |  | +              version: any;
 | 
	
		
			
				|  |  | +              id: number;
 | 
	
		
			
				|  |  | +              internalID: number;
 | 
	
		
			
				|  |  | +              times: number[];
 | 
	
		
			
				|  |  | +              values: number[];
 | 
	
		
			
				|  |  | +              attrFlag: number[];
 | 
	
		
			
				|  |  | +              attrData: number[];
 | 
	
		
			
				|  |  | +            };
 | 
	
		
			
				|  |  | +            z: {
 | 
	
		
			
				|  |  | +              version: any;
 | 
	
		
			
				|  |  | +              id: number;
 | 
	
		
			
				|  |  | +              internalID: number;
 | 
	
		
			
				|  |  | +              times: number[];
 | 
	
		
			
				|  |  | +              values: number[];
 | 
	
		
			
				|  |  | +              attrFlag: number[];
 | 
	
		
			
				|  |  | +              attrData: number[];
 | 
	
		
			
				|  |  | +            };
 | 
	
		
			
				|  |  | +          };
 | 
	
		
			
				|  |  | +        };
 | 
	
		
			
				|  |  | +      }[][];
 | 
	
		
			
				|  |  | +      length: number;
 | 
	
		
			
				|  |  | +      frames: number;
 | 
	
		
			
				|  |  | +    }>;
 | 
	
		
			
				|  |  | +    length: number;
 | 
	
		
			
				|  |  | +    fps: number;
 | 
	
		
			
				|  |  | +    frames: number;
 | 
	
		
			
				|  |  | +  }} animations,
 | 
	
		
			
				|  |  | +   * @param {{skeleton: { bones: THREE.Bone[]}}} group
 | 
	
		
			
				|  |  | +   */
 | 
	
		
			
				|  |  | +  function addAnimations( group, animations ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    if ( group.animations === undefined ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      group.animations = [];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var stacks = animations.stacks;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    for ( var key in stacks ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var stack = stacks[ key ];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      /**
 | 
	
		
			
				|  |  | +       * @type {{
 | 
	
		
			
				|  |  | +       * name: string,
 | 
	
		
			
				|  |  | +       * fps: number,
 | 
	
		
			
				|  |  | +       * length: number,
 | 
	
		
			
				|  |  | +       * hierarchy: Array.<{
 | 
	
		
			
				|  |  | +       *  parent: number,
 | 
	
		
			
				|  |  | +       *  name: string,
 | 
	
		
			
				|  |  | +       *  keys: Array.<{
 | 
	
		
			
				|  |  | +       *    time: number,
 | 
	
		
			
				|  |  | +       *    pos: Array.<number>,
 | 
	
		
			
				|  |  | +       *    rot: Array.<number>,
 | 
	
		
			
				|  |  | +       *    scl: Array.<number>
 | 
	
		
			
				|  |  | +       *  }>
 | 
	
		
			
				|  |  | +       * }>
 | 
	
		
			
				|  |  | +       * }}
 | 
	
		
			
				|  |  | +       */
 | 
	
		
			
				|  |  | +      var animationData = {
 | 
	
		
			
				|  |  | +        name: stack.name,
 | 
	
		
			
				|  |  | +        fps: 30,
 | 
	
		
			
				|  |  | +        length: stack.length,
 | 
	
		
			
				|  |  | +        hierarchy: []
 | 
	
		
			
				|  |  | +      };
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var bones = group.skeleton.bones;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      for ( var bonesIndex = 0, bonesLength = bones.length; bonesIndex < bonesLength; ++ bonesIndex ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        var bone = bones[ bonesIndex ];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        var name = bone.name.replace( /.*:/, '' );
 | 
	
		
			
				|  |  | +        var parentIndex = findIndex( bones, function ( parentBone ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          return bone.parent === parentBone;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        } );
 | 
	
		
			
				|  |  | +        animationData.hierarchy.push( { parent: parentIndex, name: name, keys: [] } );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      for ( var frame = 0; frame <= stack.frames; frame ++ ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        for ( var bonesIndex = 0, bonesLength = bones.length; bonesIndex < bonesLength; ++ bonesIndex ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          var bone = bones[ bonesIndex ];
 | 
	
		
			
				|  |  | +          var boneIndex = bonesIndex;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          var animationNode = stack.layers[ 0 ][ boneIndex ];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          for ( var hierarchyIndex = 0, hierarchyLength = animationData.hierarchy.length; hierarchyIndex < hierarchyLength; ++ hierarchyIndex ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +            var node = animationData.hierarchy[ hierarchyIndex ];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +            if ( node.name === bone.name ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +              node.keys.push( generateKey( animations, animationNode, bone, frame ) );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +            }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      group.animations.push( THREE.AnimationClip.parseAnimation( animationData, bones ) );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  var euler = new THREE.Euler();
 | 
	
		
			
				|  |  | +  var quaternion = new THREE.Quaternion();
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  /**
 | 
	
		
			
				|  |  | +   * @param {THREE.Bone} bone
 | 
	
		
			
				|  |  | +   */
 | 
	
		
			
				|  |  | +  function generateKey( animations, animationNode, bone, frame ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var key = {
 | 
	
		
			
				|  |  | +      time: frame / animations.fps,
 | 
	
		
			
				|  |  | +      pos: bone.position.toArray(),
 | 
	
		
			
				|  |  | +      rot: bone.quaternion.toArray(),
 | 
	
		
			
				|  |  | +      scl: bone.scale.toArray()
 | 
	
		
			
				|  |  | +    };
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    if ( animationNode === undefined ) return key;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    try {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      if ( hasCurve( animationNode, 'T' ) && hasKeyOnFrame( animationNode.T, frame ) ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        key.pos = [ animationNode.T.curves.x.values[ frame ], animationNode.T.curves.y.values[ frame ], animationNode.T.curves.z.values[ frame ] ];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      if ( hasCurve( animationNode, 'R' ) && hasKeyOnFrame( animationNode.R, frame ) ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        var rotationX = animationNode.R.curves.x.values[ frame ];
 | 
	
		
			
				|  |  | +        var rotationY = animationNode.R.curves.y.values[ frame ];
 | 
	
		
			
				|  |  | +        var rotationZ = animationNode.R.curves.z.values[ frame ];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        quaternion.setFromEuler( euler.set( rotationX, rotationY, rotationZ, 'ZYX' ) );
 | 
	
		
			
				|  |  | +        key.rot = quaternion.toArray();
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      if ( hasCurve( animationNode, 'S' ) && hasKeyOnFrame( animationNode.S, frame ) ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        key.scl = [ animationNode.S.curves.x.values[ frame ], animationNode.S.curves.y.values[ frame ], animationNode.S.curves.z.values[ frame ] ];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    } catch ( error ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      // Curve is not fully plotted.
 | 
	
		
			
				|  |  | +      console.log( 'THREE.FBXLoader: ', bone );
 | 
	
		
			
				|  |  | +      console.log( 'THREE.FBXLoader: ', error );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    return key;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  var AXES = [ 'x', 'y', 'z' ];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  function hasCurve( animationNode, attribute ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    if ( animationNode === undefined ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      return false;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var attributeNode = animationNode[ attribute ];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    if ( ! attributeNode ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      return false;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    return AXES.every( function ( key ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      return attributeNode.curves[ key ] !== null;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    } );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  function hasKeyOnFrame( attributeNode, frame ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    return AXES.every( function ( key ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      return isKeyExistOnFrame( attributeNode.curves[ key ], frame );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    } );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  function isKeyExistOnFrame( curve, frame ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    return curve.values[ frame ] !== undefined;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  /**
 | 
	
		
			
				|  |  | +   * An instance of a Vertex with data for drawing vertices to the screen.
 | 
	
		
			
				|  |  | +   * @constructor
 | 
	
		
			
				|  |  | +   */
 | 
	
		
			
				|  |  | +  function Vertex() {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    /**
 | 
	
		
			
				|  |  | +     * Position of the vertex.
 | 
	
		
			
				|  |  | +     * @type {THREE.Vector3}
 | 
	
		
			
				|  |  | +     */
 | 
	
		
			
				|  |  | +    this.position = new THREE.Vector3();
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    /**
 | 
	
		
			
				|  |  | +     * Normal of the vertex
 | 
	
		
			
				|  |  | +     * @type {THREE.Vector3}
 | 
	
		
			
				|  |  | +     */
 | 
	
		
			
				|  |  | +    this.normal = new THREE.Vector3();
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    /**
 | 
	
		
			
				|  |  | +     * UV coordinates of the vertex.
 | 
	
		
			
				|  |  | +     * @type {THREE.Vector2}
 | 
	
		
			
				|  |  | +     */
 | 
	
		
			
				|  |  | +    this.uv = new THREE.Vector2();
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    /**
 | 
	
		
			
				|  |  | +     * Color of the vertex
 | 
	
		
			
				|  |  | +     * @type {THREE.Vector3}
 | 
	
		
			
				|  |  | +     */
 | 
	
		
			
				|  |  | +    this.color = new THREE.Vector3();
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    /**
 | 
	
		
			
				|  |  | +     * Indices of the bones vertex is influenced by.
 | 
	
		
			
				|  |  | +     * @type {THREE.Vector4}
 | 
	
		
			
				|  |  | +     */
 | 
	
		
			
				|  |  | +    this.skinIndices = new THREE.Vector4( 0, 0, 0, 0 );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    /**
 | 
	
		
			
				|  |  | +     * Weights that each bone influences the vertex.
 | 
	
		
			
				|  |  | +     * @type {THREE.Vector4}
 | 
	
		
			
				|  |  | +     */
 | 
	
		
			
				|  |  | +    this.skinWeights = new THREE.Vector4( 0, 0, 0, 0 );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  Object.assign( Vertex.prototype, {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    copy: function ( target ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var returnVar = target || new Vertex();
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      returnVar.position.copy( this.position );
 | 
	
		
			
				|  |  | +      returnVar.normal.copy( this.normal );
 | 
	
		
			
				|  |  | +      returnVar.uv.copy( this.uv );
 | 
	
		
			
				|  |  | +      returnVar.skinIndices.copy( this.skinIndices );
 | 
	
		
			
				|  |  | +      returnVar.skinWeights.copy( this.skinWeights );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      return returnVar;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    flattenToBuffers: function ( vertexBuffer, normalBuffer, uvBuffer, colorBuffer, skinIndexBuffer, skinWeightBuffer ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      this.position.toArray( vertexBuffer, vertexBuffer.length );
 | 
	
		
			
				|  |  | +      this.normal.toArray( normalBuffer, normalBuffer.length );
 | 
	
		
			
				|  |  | +      this.uv.toArray( uvBuffer, uvBuffer.length );
 | 
	
		
			
				|  |  | +      this.color.toArray( colorBuffer, colorBuffer.length );
 | 
	
		
			
				|  |  | +      this.skinIndices.toArray( skinIndexBuffer, skinIndexBuffer.length );
 | 
	
		
			
				|  |  | +      this.skinWeights.toArray( skinWeightBuffer, skinWeightBuffer.length );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  } );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  /**
 | 
	
		
			
				|  |  | +   * @constructor
 | 
	
		
			
				|  |  | +   */
 | 
	
		
			
				|  |  | +  function Triangle() {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    /**
 | 
	
		
			
				|  |  | +     * @type {{position: THREE.Vector3, normal: THREE.Vector3, uv: THREE.Vector2, skinIndices: THREE.Vector4, skinWeights: THREE.Vector4}[]}
 | 
	
		
			
				|  |  | +     */
 | 
	
		
			
				|  |  | +    this.vertices = [];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  Object.assign( Triangle.prototype, {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    copy: function ( target ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var returnVar = target || new Triangle();
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      for ( var i = 0; i < this.vertices.length; ++ i ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +         this.vertices[ i ].copy( returnVar.vertices[ i ] );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      return returnVar;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    flattenToBuffers: function ( vertexBuffer, normalBuffer, uvBuffer, colorBuffer, skinIndexBuffer, skinWeightBuffer ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var vertices = this.vertices;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      for ( var i = 0, l = vertices.length; i < l; ++ i ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        vertices[ i ].flattenToBuffers( vertexBuffer, normalBuffer, uvBuffer, colorBuffer, skinIndexBuffer, skinWeightBuffer );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  } );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  /**
 | 
	
		
			
				|  |  | +   * @constructor
 | 
	
		
			
				|  |  | +   */
 | 
	
		
			
				|  |  | +  function Face() {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    /**
 | 
	
		
			
				|  |  | +     * @type {{vertices: {position: THREE.Vector3, normal: THREE.Vector3, uv: THREE.Vector2, skinIndices: THREE.Vector4, skinWeights: THREE.Vector4}[]}[]}
 | 
	
		
			
				|  |  | +     */
 | 
	
		
			
				|  |  | +    this.triangles = [];
 | 
	
		
			
				|  |  | +    this.materialIndex = 0;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  Object.assign( Face.prototype, {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    copy: function ( target ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var returnVar = target || new Face();
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      for ( var i = 0; i < this.triangles.length; ++ i ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        this.triangles[ i ].copy( returnVar.triangles[ i ] );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      returnVar.materialIndex = this.materialIndex;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      return returnVar;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    genTrianglesFromVertices: function ( vertexArray ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      for ( var i = 2; i < vertexArray.length; ++ i ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        var triangle = new Triangle();
 | 
	
		
			
				|  |  | +        triangle.vertices[ 0 ] = vertexArray[ 0 ];
 | 
	
		
			
				|  |  | +        triangle.vertices[ 1 ] = vertexArray[ i - 1 ];
 | 
	
		
			
				|  |  | +        triangle.vertices[ 2 ] = vertexArray[ i ];
 | 
	
		
			
				|  |  | +        this.triangles.push( triangle );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    flattenToBuffers: function ( vertexBuffer, normalBuffer, uvBuffer, colorBuffer, skinIndexBuffer, skinWeightBuffer, materialIndexBuffer ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var triangles = this.triangles;
 | 
	
		
			
				|  |  | +      var materialIndex = this.materialIndex;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      for ( var i = 0, l = triangles.length; i < l; ++ i ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        triangles[ i ].flattenToBuffers( vertexBuffer, normalBuffer, uvBuffer, colorBuffer, skinIndexBuffer, skinWeightBuffer );
 | 
	
		
			
				|  |  | +        append( materialIndexBuffer, [ materialIndex, materialIndex, materialIndex ] );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  } );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  /**
 | 
	
		
			
				|  |  | +   * @constructor
 | 
	
		
			
				|  |  | +   */
 | 
	
		
			
				|  |  | +  function Geometry() {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    /**
 | 
	
		
			
				|  |  | +     * @type {{triangles: {vertices: {position: THREE.Vector3, normal: THREE.Vector3, uv: THREE.Vector2, skinIndices: THREE.Vector4, skinWeights: THREE.Vector4}[]}[], materialIndex: number}[]}
 | 
	
		
			
				|  |  | +     */
 | 
	
		
			
				|  |  | +    this.faces = [];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    /**
 | 
	
		
			
				|  |  | +     * @type {{}|THREE.Skeleton}
 | 
	
		
			
				|  |  | +     */
 | 
	
		
			
				|  |  | +    this.skeleton = null;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  Object.assign( Geometry.prototype, {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    /**
 | 
	
		
			
				|  |  | +     * @returns {{vertexBuffer: number[], normalBuffer: number[], uvBuffer: number[], skinIndexBuffer: number[], skinWeightBuffer: number[], materialIndexBuffer: number[]}}
 | 
	
		
			
				|  |  | +     */
 | 
	
		
			
				|  |  | +    flattenToBuffers: function () {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var vertexBuffer = [];
 | 
	
		
			
				|  |  | +      var normalBuffer = [];
 | 
	
		
			
				|  |  | +      var uvBuffer = [];
 | 
	
		
			
				|  |  | +      var colorBuffer = [];
 | 
	
		
			
				|  |  | +      var skinIndexBuffer = [];
 | 
	
		
			
				|  |  | +      var skinWeightBuffer = [];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var materialIndexBuffer = [];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var faces = this.faces;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      for ( var i = 0, l = faces.length; i < l; ++ i ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        faces[ i ].flattenToBuffers( vertexBuffer, normalBuffer, uvBuffer, colorBuffer, skinIndexBuffer, skinWeightBuffer, materialIndexBuffer );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      return {
 | 
	
		
			
				|  |  | +        vertexBuffer: vertexBuffer,
 | 
	
		
			
				|  |  | +        normalBuffer: normalBuffer,
 | 
	
		
			
				|  |  | +        uvBuffer: uvBuffer,
 | 
	
		
			
				|  |  | +        colorBuffer: colorBuffer,
 | 
	
		
			
				|  |  | +        skinIndexBuffer: skinIndexBuffer,
 | 
	
		
			
				|  |  | +        skinWeightBuffer: skinWeightBuffer,
 | 
	
		
			
				|  |  | +        materialIndexBuffer: materialIndexBuffer
 | 
	
		
			
				|  |  | +      };
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  } );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  function TextParser() {}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  Object.assign( TextParser.prototype, {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    getPrevNode: function () {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      return this.nodeStack[ this.currentIndent - 2 ];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    getCurrentNode: function () {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      return this.nodeStack[ this.currentIndent - 1 ];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    getCurrentProp: function () {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      return this.currentProp;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    pushStack: function ( node ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      this.nodeStack.push( node );
 | 
	
		
			
				|  |  | +      this.currentIndent += 1;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    popStack: function () {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      this.nodeStack.pop();
 | 
	
		
			
				|  |  | +      this.currentIndent -= 1;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    setCurrentProp: function ( val, name ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      this.currentProp = val;
 | 
	
		
			
				|  |  | +      this.currentPropName = name;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    // ----------parse ---------------------------------------------------
 | 
	
		
			
				|  |  | +    parse: function ( text ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      this.currentIndent = 0;
 | 
	
		
			
				|  |  | +      this.allNodes = new FBXTree();
 | 
	
		
			
				|  |  | +      this.nodeStack = [];
 | 
	
		
			
				|  |  | +      this.currentProp = [];
 | 
	
		
			
				|  |  | +      this.currentPropName = '';
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var split = text.split( '\n' );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      for ( var lineNum = 0, lineLength = split.length; lineNum < lineLength; lineNum ++ ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        var l = split[ lineNum ];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        // skip comment line
 | 
	
		
			
				|  |  | +        if ( l.match( /^[\s\t]*;/ ) ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          continue;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        // skip empty line
 | 
	
		
			
				|  |  | +        if ( l.match( /^[\s\t]*$/ ) ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          continue;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        // beginning of node
 | 
	
		
			
				|  |  | +        var beginningOfNodeExp = new RegExp( '^\\t{' + this.currentIndent + '}(\\w+):(.*){', '' );
 | 
	
		
			
				|  |  | +        var match = l.match( beginningOfNodeExp );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        if ( match ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          var nodeName = match[ 1 ].trim().replace( /^"/, '' ).replace( /"$/, '' );
 | 
	
		
			
				|  |  | +          var nodeAttrs = match[ 2 ].split( ',' );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          for ( var i = 0, l = nodeAttrs.length; i < l; i ++ ) {
 | 
	
		
			
				|  |  | +            nodeAttrs[ i ] = nodeAttrs[ i ].trim().replace( /^"/, '' ).replace( /"$/, '' );
 | 
	
		
			
				|  |  | +          }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          this.parseNodeBegin( l, nodeName, nodeAttrs || null );
 | 
	
		
			
				|  |  | +          continue;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        // node's property
 | 
	
		
			
				|  |  | +        var propExp = new RegExp( '^\\t{' + ( this.currentIndent ) + '}(\\w+):[\\s\\t\\r\\n](.*)' );
 | 
	
		
			
				|  |  | +        var match = l.match( propExp );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        if ( match ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          var propName = match[ 1 ].replace( /^"/, '' ).replace( /"$/, '' ).trim();
 | 
	
		
			
				|  |  | +          var propValue = match[ 2 ].replace( /^"/, '' ).replace( /"$/, '' ).trim();
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          // for special case: base64 image data follows "Content: ," line
 | 
	
		
			
				|  |  | +          //  Content: ,
 | 
	
		
			
				|  |  | +          //   "iVB..."
 | 
	
		
			
				|  |  | +          if ( propName === 'Content' && propValue === ',' ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +            propValue = split[ ++ lineNum ].replace( /"/g, '' ).trim();
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          this.parseNodeProperty( l, propName, propValue );
 | 
	
		
			
				|  |  | +          continue;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        // end of node
 | 
	
		
			
				|  |  | +        var endOfNodeExp = new RegExp( '^\\t{' + ( this.currentIndent - 1 ) + '}}' );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        if ( l.match( endOfNodeExp ) ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          this.nodeEnd();
 | 
	
		
			
				|  |  | +          continue;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        // for special case,
 | 
	
		
			
				|  |  | +        //
 | 
	
		
			
				|  |  | +        //    Vertices: *8670 {
 | 
	
		
			
				|  |  | +        //      a: 0.0356229953467846,13.9599733352661,-0.399196773.....(snip)
 | 
	
		
			
				|  |  | +        // -0.0612030513584614,13.960485458374,-0.409748703241348,-0.10.....
 | 
	
		
			
				|  |  | +        // 0.12490539252758,13.7450733184814,-0.454119384288788,0.09272.....
 | 
	
		
			
				|  |  | +        // 0.0836158767342567,13.5432004928589,-0.435397416353226,0.028.....
 | 
	
		
			
				|  |  | +        //
 | 
	
		
			
				|  |  | +        // these case the lines must contiue with previous line
 | 
	
		
			
				|  |  | +        if ( l.match( /^[^\s\t}]/ ) ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          this.parseNodePropertyContinued( l );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      return this.allNodes;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    parseNodeBegin: function ( line, nodeName, nodeAttrs ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      // var nodeName = match[1];
 | 
	
		
			
				|  |  | +      var node = { 'name': nodeName, properties: {}, 'subNodes': {} };
 | 
	
		
			
				|  |  | +      var attrs = this.parseNodeAttr( nodeAttrs );
 | 
	
		
			
				|  |  | +      var currentNode = this.getCurrentNode();
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      // a top node
 | 
	
		
			
				|  |  | +      if ( this.currentIndent === 0 ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        this.allNodes.add( nodeName, node );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      } else {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        // a subnode
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        // already exists subnode, then append it
 | 
	
		
			
				|  |  | +        if ( nodeName in currentNode.subNodes ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          var tmp = currentNode.subNodes[ nodeName ];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          // console.log( "duped entry found\nkey: " + nodeName + "\nvalue: " + propValue );
 | 
	
		
			
				|  |  | +          if ( this.isFlattenNode( currentNode.subNodes[ nodeName ] ) ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +            if ( attrs.id === '' ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +              currentNode.subNodes[ nodeName ] = [];
 | 
	
		
			
				|  |  | +              currentNode.subNodes[ nodeName ].push( tmp );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +            } else {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +              currentNode.subNodes[ nodeName ] = {};
 | 
	
		
			
				|  |  | +              currentNode.subNodes[ nodeName ][ tmp.id ] = tmp;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +            }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          if ( attrs.id === '' ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +            currentNode.subNodes[ nodeName ].push( node );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          } else {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +            currentNode.subNodes[ nodeName ][ attrs.id ] = node;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        } else if ( typeof attrs.id === 'number' || attrs.id.match( /^\d+$/ ) ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          currentNode.subNodes[ nodeName ] = {};
 | 
	
		
			
				|  |  | +          currentNode.subNodes[ nodeName ][ attrs.id ] = node;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        } else {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          currentNode.subNodes[ nodeName ] = node;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      // for this     ↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓
 | 
	
		
			
				|  |  | +      // NodeAttribute: 1001463072, "NodeAttribute::", "LimbNode" {
 | 
	
		
			
				|  |  | +      if ( nodeAttrs ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        node.id = attrs.id;
 | 
	
		
			
				|  |  | +        node.attrName = attrs.name;
 | 
	
		
			
				|  |  | +        node.attrType = attrs.type;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      this.pushStack( node );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    parseNodeAttr: function ( attrs ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var id = attrs[ 0 ];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      if ( attrs[ 0 ] !== '' ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        id = parseInt( attrs[ 0 ] );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        if ( isNaN( id ) ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          // PolygonVertexIndex: *16380 {
 | 
	
		
			
				|  |  | +          id = attrs[ 0 ];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var name = '', type = '';
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      if ( attrs.length > 1 ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        name = attrs[ 1 ].replace( /^(\w+)::/, '' );
 | 
	
		
			
				|  |  | +        type = attrs[ 2 ];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      return { id: id, name: name, type: type };
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    parseNodeProperty: function ( line, propName, propValue ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var currentNode = this.getCurrentNode();
 | 
	
		
			
				|  |  | +      var parentName = currentNode.name;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      // special case parent node's is like "Properties70"
 | 
	
		
			
				|  |  | +      // these children nodes must treat with careful
 | 
	
		
			
				|  |  | +      if ( parentName !== undefined ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        var propMatch = parentName.match( /Properties(\d)+/ );
 | 
	
		
			
				|  |  | +        if ( propMatch ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          this.parseNodeSpecialProperty( line, propName, propValue );
 | 
	
		
			
				|  |  | +          return;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      // special case Connections
 | 
	
		
			
				|  |  | +      if ( propName === 'C' ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        var connProps = propValue.split( ',' ).slice( 1 );
 | 
	
		
			
				|  |  | +        var from = parseInt( connProps[ 0 ] );
 | 
	
		
			
				|  |  | +        var to = parseInt( connProps[ 1 ] );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        var rest = propValue.split( ',' ).slice( 3 );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        propName = 'connections';
 | 
	
		
			
				|  |  | +        propValue = [ from, to ];
 | 
	
		
			
				|  |  | +        append( propValue, rest );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        if ( currentNode.properties[ propName ] === undefined ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          currentNode.properties[ propName ] = [];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      // special case Connections
 | 
	
		
			
				|  |  | +      if ( propName === 'Node' ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        var id = parseInt( propValue );
 | 
	
		
			
				|  |  | +        currentNode.properties.id = id;
 | 
	
		
			
				|  |  | +        currentNode.id = id;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      // already exists in properties, then append this
 | 
	
		
			
				|  |  | +      if ( propName in currentNode.properties ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        // console.log( "duped entry found\nkey: " + propName + "\nvalue: " + propValue );
 | 
	
		
			
				|  |  | +        if ( Array.isArray( currentNode.properties[ propName ] ) ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          currentNode.properties[ propName ].push( propValue );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        } else {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          currentNode.properties[ propName ] += propValue;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      } else {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        // console.log( propName + ":  " + propValue );
 | 
	
		
			
				|  |  | +        if ( Array.isArray( currentNode.properties[ propName ] ) ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          currentNode.properties[ propName ].push( propValue );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        } else {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          currentNode.properties[ propName ] = propValue;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      this.setCurrentProp( currentNode.properties, propName );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    // TODO:
 | 
	
		
			
				|  |  | +    parseNodePropertyContinued: function ( line ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      this.currentProp[ this.currentPropName ] += line;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    parseNodeSpecialProperty: function ( line, propName, propValue ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      // split this
 | 
	
		
			
				|  |  | +      // P: "Lcl Scaling", "Lcl Scaling", "", "A",1,1,1
 | 
	
		
			
				|  |  | +      // into array like below
 | 
	
		
			
				|  |  | +      // ["Lcl Scaling", "Lcl Scaling", "", "A", "1,1,1" ]
 | 
	
		
			
				|  |  | +      var props = propValue.split( '",' );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      for ( var i = 0, l = props.length; i < l; i ++ ) {
 | 
	
		
			
				|  |  | +        props[ i ] = props[ i ].trim().replace( /^\"/, '' ).replace( /\s/, '_' );
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var innerPropName = props[ 0 ];
 | 
	
		
			
				|  |  | +      var innerPropType1 = props[ 1 ];
 | 
	
		
			
				|  |  | +      var innerPropType2 = props[ 2 ];
 | 
	
		
			
				|  |  | +      var innerPropFlag = props[ 3 ];
 | 
	
		
			
				|  |  | +      var innerPropValue = props[ 4 ];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      /*
 | 
	
		
			
				|  |  | +      if ( innerPropValue === undefined ) {
 | 
	
		
			
				|  |  | +        innerPropValue = props[3];
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +      */
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      // cast value in its type
 | 
	
		
			
				|  |  | +      switch ( innerPropType1 ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        case 'int':
 | 
	
		
			
				|  |  | +          innerPropValue = parseInt( innerPropValue );
 | 
	
		
			
				|  |  | +          break;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        case 'double':
 | 
	
		
			
				|  |  | +          innerPropValue = parseFloat( innerPropValue );
 | 
	
		
			
				|  |  | +          break;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        case 'ColorRGB':
 | 
	
		
			
				|  |  | +        case 'Vector3D':
 | 
	
		
			
				|  |  | +          innerPropValue = parseFloatArray( innerPropValue );
 | 
	
		
			
				|  |  | +          break;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      // CAUTION: these props must append to parent's parent
 | 
	
		
			
				|  |  | +      this.getPrevNode().properties[ innerPropName ] = {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        'type': innerPropType1,
 | 
	
		
			
				|  |  | +        'type2': innerPropType2,
 | 
	
		
			
				|  |  | +        'flag': innerPropFlag,
 | 
	
		
			
				|  |  | +        'value': innerPropValue
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      };
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      this.setCurrentProp( this.getPrevNode().properties, innerPropName );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    nodeEnd: function () {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      this.popStack();
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    /* ---------------------------------------------------------------- */
 | 
	
		
			
				|  |  | +    /*    util                            */
 | 
	
		
			
				|  |  | +    isFlattenNode: function ( node ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      return ( 'subNodes' in node && 'properties' in node ) ? true : false;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  } );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  // Binary format specification:
 | 
	
		
			
				|  |  | +  //   https://code.blender.org/2013/08/fbx-binary-file-format-specification/
 | 
	
		
			
				|  |  | +  //   https://wiki.rogiken.org/specifications/file-format/fbx/ (more detail but Japanese)
 | 
	
		
			
				|  |  | +  function BinaryParser() {}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  Object.assign( BinaryParser.prototype, {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    /**
 | 
	
		
			
				|  |  | +     * Parses binary data and builds FBXTree as much compatible as possible with the one built by TextParser.
 | 
	
		
			
				|  |  | +     * @param {ArrayBuffer} buffer
 | 
	
		
			
				|  |  | +     * @returns {THREE.FBXTree}
 | 
	
		
			
				|  |  | +     */
 | 
	
		
			
				|  |  | +    parse: function ( buffer ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var reader = new BinaryReader( buffer );
 | 
	
		
			
				|  |  | +      reader.skip( 23 ); // skip magic 23 bytes
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var version = reader.getUint32();
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      console.log( 'THREE.FBXLoader: FBX binary version: ' + version );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var allNodes = new FBXTree();
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      while ( ! this.endOfContent( reader ) ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        var node = this.parseNode( reader, version );
 | 
	
		
			
				|  |  | +        if ( node !== null ) allNodes.add( node.name, node );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      return allNodes;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    /**
 | 
	
		
			
				|  |  | +     * Checks if reader has reached the end of content.
 | 
	
		
			
				|  |  | +     * @param {BinaryReader} reader
 | 
	
		
			
				|  |  | +     * @returns {boolean}
 | 
	
		
			
				|  |  | +     */
 | 
	
		
			
				|  |  | +    endOfContent: function( reader ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      // footer size: 160bytes + 16-byte alignment padding
 | 
	
		
			
				|  |  | +      // - 16bytes: magic
 | 
	
		
			
				|  |  | +      // - padding til 16-byte alignment (at least 1byte?)
 | 
	
		
			
				|  |  | +      //   (seems like some exporters embed fixed 15 or 16bytes?)
 | 
	
		
			
				|  |  | +      // - 4bytes: magic
 | 
	
		
			
				|  |  | +      // - 4bytes: version
 | 
	
		
			
				|  |  | +      // - 120bytes: zero
 | 
	
		
			
				|  |  | +      // - 16bytes: magic
 | 
	
		
			
				|  |  | +      if ( reader.size() % 16 === 0 ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        return ( ( reader.getOffset() + 160 + 16 ) & ~0xf ) >= reader.size();
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      } else {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        return reader.getOffset() + 160 + 16 >= reader.size();
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    /**
 | 
	
		
			
				|  |  | +     * Parses Node as much compatible as possible with the one parsed by TextParser
 | 
	
		
			
				|  |  | +     * TODO: could be optimized more?
 | 
	
		
			
				|  |  | +     * @param {BinaryReader} reader
 | 
	
		
			
				|  |  | +     * @param {number} version
 | 
	
		
			
				|  |  | +     * @returns {Object} - Returns an Object as node, or null if NULL-record.
 | 
	
		
			
				|  |  | +     */
 | 
	
		
			
				|  |  | +    parseNode: function ( reader, version ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      // The first three data sizes depends on version.
 | 
	
		
			
				|  |  | +      var endOffset = ( version >= 7500 ) ? reader.getUint64() : reader.getUint32();
 | 
	
		
			
				|  |  | +      var numProperties = ( version >= 7500 ) ? reader.getUint64() : reader.getUint32();
 | 
	
		
			
				|  |  | +      var propertyListLen = ( version >= 7500 ) ? reader.getUint64() : reader.getUint32();
 | 
	
		
			
				|  |  | +      var nameLen = reader.getUint8();
 | 
	
		
			
				|  |  | +      var name = reader.getString( nameLen );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      // Regards this node as NULL-record if endOffset is zero
 | 
	
		
			
				|  |  | +      if ( endOffset === 0 ) return null;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var propertyList = [];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      for ( var i = 0; i < numProperties; i ++ ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        propertyList.push( this.parseProperty( reader ) );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      // Regards the first three elements in propertyList as id, attrName, and attrType
 | 
	
		
			
				|  |  | +      var id = propertyList.length > 0 ? propertyList[ 0 ] : '';
 | 
	
		
			
				|  |  | +      var attrName = propertyList.length > 1 ? propertyList[ 1 ] : '';
 | 
	
		
			
				|  |  | +      var attrType = propertyList.length > 2 ? propertyList[ 2 ] : '';
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var subNodes = {};
 | 
	
		
			
				|  |  | +      var properties = {};
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var isSingleProperty = false;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      // if this node represents just a single property
 | 
	
		
			
				|  |  | +      // like (name, 0) set or (name2, [0, 1, 2]) set of {name: 0, name2: [0, 1, 2]}
 | 
	
		
			
				|  |  | +      if ( numProperties === 1 && reader.getOffset() === endOffset ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        isSingleProperty = true;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      while ( endOffset > reader.getOffset() ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        var node = this.parseNode( reader, version );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        if ( node === null ) continue;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        // special case: child node is single property
 | 
	
		
			
				|  |  | +        if ( node.singleProperty === true ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          var value = node.propertyList[ 0 ];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          if ( Array.isArray( value ) ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +            // node represents
 | 
	
		
			
				|  |  | +            //  Vertices: *3 {
 | 
	
		
			
				|  |  | +            //    a: 0.01, 0.02, 0.03
 | 
	
		
			
				|  |  | +            //  }
 | 
	
		
			
				|  |  | +            // of text format here.
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +            node.properties[ node.name ] = node.propertyList[ 0 ];
 | 
	
		
			
				|  |  | +            subNodes[ node.name ] = node;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +            // Later phase expects single property array is in node.properties.a as String.
 | 
	
		
			
				|  |  | +            // TODO: optimize
 | 
	
		
			
				|  |  | +            node.properties.a = value.toString();
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          } else {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +            // node represents
 | 
	
		
			
				|  |  | +            //  Version: 100
 | 
	
		
			
				|  |  | +            // of text format here.
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +            properties[ node.name ] = value;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          continue;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        // special case: connections
 | 
	
		
			
				|  |  | +        if ( name === 'Connections' && node.name === 'C' ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          var array = [];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          // node.propertyList would be like
 | 
	
		
			
				|  |  | +          // ["OO", 111264976, 144038752, "d|x"] (?, from, to, additional values)
 | 
	
		
			
				|  |  | +          for ( var i = 1, il = node.propertyList.length; i < il; i ++ ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +            array[ i - 1 ] = node.propertyList[ i ];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          if ( properties.connections === undefined ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +            properties.connections = [];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          properties.connections.push( array );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          continue;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        // special case: child node is Properties\d+
 | 
	
		
			
				|  |  | +        if ( node.name.match( /^Properties\d+$/ ) ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          // move child node's properties to this node.
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          var keys = Object.keys( node.properties );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          for ( var i = 0, il = keys.length; i < il; i ++ ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +            var key = keys[ i ];
 | 
	
		
			
				|  |  | +            properties[ key ] = node.properties[ key ];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          continue;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        // special case: properties
 | 
	
		
			
				|  |  | +        if ( name.match( /^Properties\d+$/ ) && node.name === 'P' ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          var innerPropName = node.propertyList[ 0 ];
 | 
	
		
			
				|  |  | +          var innerPropType1 = node.propertyList[ 1 ];
 | 
	
		
			
				|  |  | +          var innerPropType2 = node.propertyList[ 2 ];
 | 
	
		
			
				|  |  | +          var innerPropFlag = node.propertyList[ 3 ];
 | 
	
		
			
				|  |  | +          var innerPropValue;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          if ( innerPropName.indexOf( 'Lcl ' ) === 0 ) innerPropName = innerPropName.replace( 'Lcl ', 'Lcl_' );
 | 
	
		
			
				|  |  | +          if ( innerPropType1.indexOf( 'Lcl ' ) === 0 ) innerPropType1 = innerPropType1.replace( 'Lcl ', 'Lcl_' );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          if ( innerPropType1 === 'ColorRGB' || innerPropType1 === 'Vector' ||
 | 
	
		
			
				|  |  | +             innerPropType1 === 'Vector3D' || innerPropType1.indexOf( 'Lcl_' ) === 0 ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +            innerPropValue = [
 | 
	
		
			
				|  |  | +              node.propertyList[ 4 ],
 | 
	
		
			
				|  |  | +              node.propertyList[ 5 ],
 | 
	
		
			
				|  |  | +              node.propertyList[ 6 ]
 | 
	
		
			
				|  |  | +            ];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          } else {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +            innerPropValue = node.propertyList[ 4 ];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          if ( innerPropType1.indexOf( 'Lcl_' ) === 0 ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +            innerPropValue = innerPropValue.toString();
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          // this will be copied to parent. see above.
 | 
	
		
			
				|  |  | +          properties[ innerPropName ] = {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +            'type': innerPropType1,
 | 
	
		
			
				|  |  | +            'type2': innerPropType2,
 | 
	
		
			
				|  |  | +            'flag': innerPropFlag,
 | 
	
		
			
				|  |  | +            'value': innerPropValue
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          };
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          continue;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        // standard case
 | 
	
		
			
				|  |  | +        // follows TextParser's manner.
 | 
	
		
			
				|  |  | +        if ( subNodes[ node.name ] === undefined ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          if ( typeof node.id === 'number' ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +            subNodes[ node.name ] = {};
 | 
	
		
			
				|  |  | +            subNodes[ node.name ][ node.id ] = node;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          } else {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +            subNodes[ node.name ] = node;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        } else {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          if ( node.id === '' ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +            if ( ! Array.isArray( subNodes[ node.name ] ) ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +              subNodes[ node.name ] = [ subNodes[ node.name ] ];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +            }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +            subNodes[ node.name ].push( node );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          } else {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +            if ( subNodes[ node.name ][ node.id ] === undefined ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +              subNodes[ node.name ][ node.id ] = node;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +            } else {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +              // conflict id. irregular?
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +              if ( ! Array.isArray( subNodes[ node.name ][ node.id ] ) ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +                subNodes[ node.name ][ node.id ] = [ subNodes[ node.name ][ node.id ] ];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +              }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +              subNodes[ node.name ][ node.id ].push( node );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +            }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      return {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        singleProperty: isSingleProperty,
 | 
	
		
			
				|  |  | +        id: id,
 | 
	
		
			
				|  |  | +        attrName: attrName,
 | 
	
		
			
				|  |  | +        attrType: attrType,
 | 
	
		
			
				|  |  | +        name: name,
 | 
	
		
			
				|  |  | +        properties: properties,
 | 
	
		
			
				|  |  | +        propertyList: propertyList, // raw property list, would be used by parent
 | 
	
		
			
				|  |  | +        subNodes: subNodes
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      };
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    parseProperty: function ( reader ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var type = reader.getChar();
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      switch ( type ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        case 'F':
 | 
	
		
			
				|  |  | +          return reader.getFloat32();
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        case 'D':
 | 
	
		
			
				|  |  | +          return reader.getFloat64();
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        case 'L':
 | 
	
		
			
				|  |  | +          return reader.getInt64();
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        case 'I':
 | 
	
		
			
				|  |  | +          return reader.getInt32();
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        case 'Y':
 | 
	
		
			
				|  |  | +          return reader.getInt16();
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        case 'C':
 | 
	
		
			
				|  |  | +          return reader.getBoolean();
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        case 'f':
 | 
	
		
			
				|  |  | +        case 'd':
 | 
	
		
			
				|  |  | +        case 'l':
 | 
	
		
			
				|  |  | +        case 'i':
 | 
	
		
			
				|  |  | +        case 'b':
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          var arrayLength = reader.getUint32();
 | 
	
		
			
				|  |  | +          var encoding = reader.getUint32(); // 0: non-compressed, 1: compressed
 | 
	
		
			
				|  |  | +          var compressedLength = reader.getUint32();
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          if ( encoding === 0 ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +            switch ( type ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +              case 'f':
 | 
	
		
			
				|  |  | +                return reader.getFloat32Array( arrayLength );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +              case 'd':
 | 
	
		
			
				|  |  | +                return reader.getFloat64Array( arrayLength );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +              case 'l':
 | 
	
		
			
				|  |  | +                return reader.getInt64Array( arrayLength );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +              case 'i':
 | 
	
		
			
				|  |  | +                return reader.getInt32Array( arrayLength );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +              case 'b':
 | 
	
		
			
				|  |  | +                return reader.getBooleanArray( arrayLength );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +            }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          if ( window.Zlib === undefined ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +            throw new Error( 'THREE.FBXLoader: External library Inflate.min.js required, obtain or import from https://github.com/imaya/zlib.js' );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          var inflate = new Zlib.Inflate( new Uint8Array( reader.getArrayBuffer( compressedLength ) ) );
 | 
	
		
			
				|  |  | +          var reader2 = new BinaryReader( inflate.decompress().buffer );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          switch ( type ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +            case 'f':
 | 
	
		
			
				|  |  | +              return reader2.getFloat32Array( arrayLength );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +            case 'd':
 | 
	
		
			
				|  |  | +              return reader2.getFloat64Array( arrayLength );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +            case 'l':
 | 
	
		
			
				|  |  | +              return reader2.getInt64Array( arrayLength );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +            case 'i':
 | 
	
		
			
				|  |  | +              return reader2.getInt32Array( arrayLength );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +            case 'b':
 | 
	
		
			
				|  |  | +              return reader2.getBooleanArray( arrayLength );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        case 'S':
 | 
	
		
			
				|  |  | +          var length = reader.getUint32();
 | 
	
		
			
				|  |  | +          return reader.getString( length );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        case 'R':
 | 
	
		
			
				|  |  | +          var length = reader.getUint32();
 | 
	
		
			
				|  |  | +          return reader.getArrayBuffer( length );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        default:
 | 
	
		
			
				|  |  | +          throw new Error( 'THREE.FBXLoader: Unknown property type ' + type );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  } );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  function BinaryReader( buffer, littleEndian ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    this.dv = new DataView( buffer );
 | 
	
		
			
				|  |  | +    this.offset = 0;
 | 
	
		
			
				|  |  | +    this.littleEndian = ( littleEndian !== undefined ) ? littleEndian : true;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  Object.assign( BinaryReader.prototype, {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    getOffset: function () {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      return this.offset;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    size: function () {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      return this.dv.buffer.byteLength;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    skip: function ( length ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      this.offset += length;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    // seems like true/false representation depends on exporter.
 | 
	
		
			
				|  |  | +    //   true: 1 or 'Y'(=0x59), false: 0 or 'T'(=0x54)
 | 
	
		
			
				|  |  | +    // then sees LSB.
 | 
	
		
			
				|  |  | +    getBoolean: function () {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      return ( this.getUint8() & 1 ) === 1;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    getBooleanArray: function ( size ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var a = [];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      for ( var i = 0; i < size; i ++ ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        a.push( this.getBoolean() );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      return a;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    getInt8: function () {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var value = this.dv.getInt8( this.offset );
 | 
	
		
			
				|  |  | +      this.offset += 1;
 | 
	
		
			
				|  |  | +      return value;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    getInt8Array: function ( size ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var a = [];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      for ( var i = 0; i < size; i ++ ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        a.push( this.getInt8() );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      return a;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    getUint8: function () {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var value = this.dv.getUint8( this.offset );
 | 
	
		
			
				|  |  | +      this.offset += 1;
 | 
	
		
			
				|  |  | +      return value;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    getUint8Array: function ( size ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var a = [];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      for ( var i = 0; i < size; i ++ ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        a.push( this.getUint8() );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      return a;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    getInt16: function () {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var value = this.dv.getInt16( this.offset, this.littleEndian );
 | 
	
		
			
				|  |  | +      this.offset += 2;
 | 
	
		
			
				|  |  | +      return value;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    getInt16Array: function ( size ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var a = [];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      for ( var i = 0; i < size; i ++ ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        a.push( this.getInt16() );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      return a;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    getUint16: function () {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var value = this.dv.getUint16( this.offset, this.littleEndian );
 | 
	
		
			
				|  |  | +      this.offset += 2;
 | 
	
		
			
				|  |  | +      return value;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    getUint16Array: function ( size ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var a = [];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      for ( var i = 0; i < size; i ++ ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        a.push( this.getUint16() );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      return a;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    getInt32: function () {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var value = this.dv.getInt32( this.offset, this.littleEndian );
 | 
	
		
			
				|  |  | +      this.offset += 4;
 | 
	
		
			
				|  |  | +      return value;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    getInt32Array: function ( size ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var a = [];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      for ( var i = 0; i < size; i ++ ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        a.push( this.getInt32() );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      return a;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    getUint32: function () {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var value = this.dv.getUint32( this.offset, this.littleEndian );
 | 
	
		
			
				|  |  | +      this.offset += 4;
 | 
	
		
			
				|  |  | +      return value;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    getUint32Array: function ( size ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var a = [];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      for ( var i = 0; i < size; i ++ ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        a.push( this.getUint32() );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      return a;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    // JavaScript doesn't support 64-bit integer so attempting to calculate by ourselves.
 | 
	
		
			
				|  |  | +    // 1 << 32 will return 1 so using multiply operation instead here.
 | 
	
		
			
				|  |  | +    // There'd be a possibility that this method returns wrong value if the value
 | 
	
		
			
				|  |  | +    // is out of the range between Number.MAX_SAFE_INTEGER and Number.MIN_SAFE_INTEGER.
 | 
	
		
			
				|  |  | +    // TODO: safely handle 64-bit integer
 | 
	
		
			
				|  |  | +    getInt64: function () {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var low, high;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      if ( this.littleEndian ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        low = this.getUint32();
 | 
	
		
			
				|  |  | +        high = this.getUint32();
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      } else {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        high = this.getUint32();
 | 
	
		
			
				|  |  | +        low = this.getUint32();
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      // calculate negative value
 | 
	
		
			
				|  |  | +      if ( high & 0x80000000 ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        high = ~high & 0xFFFFFFFF;
 | 
	
		
			
				|  |  | +        low = ~low & 0xFFFFFFFF;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        if ( low === 0xFFFFFFFF ) high = ( high + 1 ) & 0xFFFFFFFF;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        low = ( low + 1 ) & 0xFFFFFFFF;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        return - ( high * 0x100000000 + low );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      return high * 0x100000000 + low;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    getInt64Array: function ( size ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var a = [];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      for ( var i = 0; i < size; i ++ ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        a.push( this.getInt64() );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      return a;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    // Note: see getInt64() comment
 | 
	
		
			
				|  |  | +    getUint64: function () {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var low, high;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      if ( this.littleEndian ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        low = this.getUint32();
 | 
	
		
			
				|  |  | +        high = this.getUint32();
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      } else {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        high = this.getUint32();
 | 
	
		
			
				|  |  | +        low = this.getUint32();
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      return high * 0x100000000 + low;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    getUint64Array: function ( size ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var a = [];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      for ( var i = 0; i < size; i ++ ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        a.push( this.getUint64() );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      return a;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    getFloat32: function () {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var value = this.dv.getFloat32( this.offset, this.littleEndian );
 | 
	
		
			
				|  |  | +      this.offset += 4;
 | 
	
		
			
				|  |  | +      return value;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    getFloat32Array: function ( size ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var a = [];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      for ( var i = 0; i < size; i ++ ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        a.push( this.getFloat32() );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      return a;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    getFloat64: function () {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var value = this.dv.getFloat64( this.offset, this.littleEndian );
 | 
	
		
			
				|  |  | +      this.offset += 8;
 | 
	
		
			
				|  |  | +      return value;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    getFloat64Array: function ( size ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var a = [];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      for ( var i = 0; i < size; i ++ ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        a.push( this.getFloat64() );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      return a;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    getArrayBuffer: function ( size ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var value = this.dv.buffer.slice( this.offset, this.offset + size );
 | 
	
		
			
				|  |  | +      this.offset += size;
 | 
	
		
			
				|  |  | +      return value;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    getChar: function () {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      return String.fromCharCode( this.getUint8() );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    getString: function ( size ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var s = '';
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      while ( size > 0 ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        var value = this.getUint8();
 | 
	
		
			
				|  |  | +        size--;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        if ( value === 0 ) break;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        s += String.fromCharCode( value );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      this.skip( size );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      return s;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  } );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  function FBXTree() {}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  Object.assign( FBXTree.prototype, {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    add: function ( key, val ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      this[ key ] = val;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    searchConnectionParent: function ( id ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      if ( this.__cache_search_connection_parent === undefined ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        this.__cache_search_connection_parent = [];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      if ( this.__cache_search_connection_parent[ id ] !== undefined ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        return this.__cache_search_connection_parent[ id ];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      } else {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        this.__cache_search_connection_parent[ id ] = [];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var conns = this.Connections.properties.connections;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var results = [];
 | 
	
		
			
				|  |  | +      for ( var i = 0; i < conns.length; ++ i ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        if ( conns[ i ][ 0 ] == id ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          // 0 means scene root
 | 
	
		
			
				|  |  | +          var res = conns[ i ][ 1 ] === 0 ? - 1 : conns[ i ][ 1 ];
 | 
	
		
			
				|  |  | +          results.push( res );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      if ( results.length > 0 ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        append( this.__cache_search_connection_parent[ id ], results );
 | 
	
		
			
				|  |  | +        return results;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      } else {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        this.__cache_search_connection_parent[ id ] = [ - 1 ];
 | 
	
		
			
				|  |  | +        return [ - 1 ];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    searchConnectionChildren: function ( id ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      if ( this.__cache_search_connection_children === undefined ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        this.__cache_search_connection_children = [];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      if ( this.__cache_search_connection_children[ id ] !== undefined ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        return this.__cache_search_connection_children[ id ];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      } else {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        this.__cache_search_connection_children[ id ] = [];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var conns = this.Connections.properties.connections;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var res = [];
 | 
	
		
			
				|  |  | +      for ( var i = 0; i < conns.length; ++ i ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        if ( conns[ i ][ 1 ] == id ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          // 0 means scene root
 | 
	
		
			
				|  |  | +          res.push( conns[ i ][ 0 ] === 0 ? - 1 : conns[ i ][ 0 ] );
 | 
	
		
			
				|  |  | +          // there may more than one kid, then search to the end
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      if ( res.length > 0 ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        append( this.__cache_search_connection_children[ id ], res );
 | 
	
		
			
				|  |  | +        return res;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      } else {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        this.__cache_search_connection_children[ id ] = [ ];
 | 
	
		
			
				|  |  | +        return [ ];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    searchConnectionType: function ( id, to ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var key = id + ',' + to; // TODO: to hash
 | 
	
		
			
				|  |  | +      if ( this.__cache_search_connection_type === undefined ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        this.__cache_search_connection_type = {};
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      if ( this.__cache_search_connection_type[ key ] !== undefined ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        return this.__cache_search_connection_type[ key ];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      } else {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        this.__cache_search_connection_type[ key ] = '';
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var conns = this.Connections.properties.connections;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      for ( var i = 0; i < conns.length; ++ i ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        if ( conns[ i ][ 0 ] == id && conns[ i ][ 1 ] == to ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          // 0 means scene root
 | 
	
		
			
				|  |  | +          this.__cache_search_connection_type[ key ] = conns[ i ][ 2 ];
 | 
	
		
			
				|  |  | +          return conns[ i ][ 2 ];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      this.__cache_search_connection_type[ id ] = null;
 | 
	
		
			
				|  |  | +      return null;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  } );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  /**
 | 
	
		
			
				|  |  | +   * @param {ArrayBuffer} buffer
 | 
	
		
			
				|  |  | +   * @returns {boolean}
 | 
	
		
			
				|  |  | +   */
 | 
	
		
			
				|  |  | +  function isFbxFormatBinary( buffer ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var CORRECT = 'Kaydara FBX Binary  \0';
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    return buffer.byteLength >= CORRECT.length && CORRECT === convertArrayBufferToString( buffer, 0, CORRECT.length );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  /**
 | 
	
		
			
				|  |  | +   * @returns {boolean}
 | 
	
		
			
				|  |  | +   */
 | 
	
		
			
				|  |  | +  function isFbxFormatASCII( text ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var CORRECT = [ 'K', 'a', 'y', 'd', 'a', 'r', 'a', '\\', 'F', 'B', 'X', '\\', 'B', 'i', 'n', 'a', 'r', 'y', '\\', '\\' ];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var cursor = 0;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    function read( offset ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var result = text[ offset - 1 ];
 | 
	
		
			
				|  |  | +      text = text.slice( cursor + offset );
 | 
	
		
			
				|  |  | +      cursor ++;
 | 
	
		
			
				|  |  | +      return result;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    for ( var i = 0; i < CORRECT.length; ++ i ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var num = read( 1 );
 | 
	
		
			
				|  |  | +      if ( num === CORRECT[ i ] ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        return false;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    return true;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  /**
 | 
	
		
			
				|  |  | +   * @returns {number}
 | 
	
		
			
				|  |  | +   */
 | 
	
		
			
				|  |  | +  function getFbxVersion( text ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var versionRegExp = /FBXVersion: (\d+)/;
 | 
	
		
			
				|  |  | +    var match = text.match( versionRegExp );
 | 
	
		
			
				|  |  | +    if ( match ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var version = parseInt( match[ 1 ] );
 | 
	
		
			
				|  |  | +      return version;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +    throw new Error( 'THREE.FBXLoader: Cannot find the version number for the file given.' );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  /**
 | 
	
		
			
				|  |  | +   * Converts FBX ticks into real time seconds.
 | 
	
		
			
				|  |  | +   * @param {number} time - FBX tick timestamp to convert.
 | 
	
		
			
				|  |  | +   * @returns {number} - FBX tick in real world time.
 | 
	
		
			
				|  |  | +   */
 | 
	
		
			
				|  |  | +  function convertFBXTimeToSeconds( time ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    // Constant is FBX ticks per second.
 | 
	
		
			
				|  |  | +    return time / 46186158000;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  /**
 | 
	
		
			
				|  |  | +   * Parses comma separated list of float numbers and returns them in an array.
 | 
	
		
			
				|  |  | +   * @example
 | 
	
		
			
				|  |  | +   * // Returns [ 5.6, 9.4, 2.5, 1.4 ]
 | 
	
		
			
				|  |  | +   * parseFloatArray( "5.6,9.4,2.5,1.4" )
 | 
	
		
			
				|  |  | +   * @returns {number[]}
 | 
	
		
			
				|  |  | +   */
 | 
	
		
			
				|  |  | +  function parseFloatArray( string ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var array = string.split( ',' );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    for ( var i = 0, l = array.length; i < l; i ++ ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      array[ i ] = parseFloat( array[ i ] );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    return array;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  /**
 | 
	
		
			
				|  |  | +   * Parses comma separated list of int numbers and returns them in an array.
 | 
	
		
			
				|  |  | +   * @example
 | 
	
		
			
				|  |  | +   * // Returns [ 5, 8, 2, 3 ]
 | 
	
		
			
				|  |  | +   * parseFloatArray( "5,8,2,3" )
 | 
	
		
			
				|  |  | +   * @returns {number[]}
 | 
	
		
			
				|  |  | +   */
 | 
	
		
			
				|  |  | +  function parseIntArray( string ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var array = string.split( ',' );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    for ( var i = 0, l = array.length; i < l; i ++ ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      array[ i ] = parseInt( array[ i ] );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    return array;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  /**
 | 
	
		
			
				|  |  | +   * Parses Vector3 property from FBXTree.  Property is given as .value.x, .value.y, etc.
 | 
	
		
			
				|  |  | +   * @param {FBXVector3} property - Property to parse as Vector3.
 | 
	
		
			
				|  |  | +   * @returns {THREE.Vector3}
 | 
	
		
			
				|  |  | +   */
 | 
	
		
			
				|  |  | +  function parseVector3( property ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    return new THREE.Vector3().fromArray( property.value );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  /**
 | 
	
		
			
				|  |  | +   * Parses Color property from FBXTree.  Property is given as .value.x, .value.y, etc.
 | 
	
		
			
				|  |  | +   * @param {FBXVector3} property - Property to parse as Color.
 | 
	
		
			
				|  |  | +   * @returns {THREE.Color}
 | 
	
		
			
				|  |  | +   */
 | 
	
		
			
				|  |  | +  function parseColor( property ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    return new THREE.Color().fromArray( property.value );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  function parseMatrixArray( floatString ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    return new THREE.Matrix4().fromArray( parseFloatArray( floatString ) );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  /**
 | 
	
		
			
				|  |  | +   * Converts ArrayBuffer to String.
 | 
	
		
			
				|  |  | +   * @param {ArrayBuffer} buffer
 | 
	
		
			
				|  |  | +   * @param {number} from
 | 
	
		
			
				|  |  | +   * @param {number} to
 | 
	
		
			
				|  |  | +   * @returns {String}
 | 
	
		
			
				|  |  | +   */
 | 
	
		
			
				|  |  | +  function convertArrayBufferToString( buffer, from, to ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    if ( from === undefined ) from = 0;
 | 
	
		
			
				|  |  | +    if ( to === undefined ) to = buffer.byteLength;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var array = new Uint8Array( buffer, from, to );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    if ( window.TextDecoder !== undefined ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      return new TextDecoder().decode( array );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var s = '';
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    for ( var i = 0, il = array.length; i < il; i ++ ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      s += String.fromCharCode( array[ i ] );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    return s;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  /**
 | 
	
		
			
				|  |  | +   * Converts number from degrees into radians.
 | 
	
		
			
				|  |  | +   * @param {number} value
 | 
	
		
			
				|  |  | +   * @returns {number}
 | 
	
		
			
				|  |  | +   */
 | 
	
		
			
				|  |  | +  function degreeToRadian( value ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    return value * DEG2RAD;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  var DEG2RAD = Math.PI / 180;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  //
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  function findIndex( array, func ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    for ( var i = 0, l = array.length; i < l; i ++ ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      if ( func( array[ i ] ) ) return i;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    return -1;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  function append( a, b ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    for ( var i = 0, j = a.length, l = b.length; i < l; i ++, j ++ ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      a[ j ] = b[ i ];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  function slice( a, b, from, to ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    for ( var i = from, j = 0; i < to; i ++, j ++ ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      a[ j ] = b[ i ];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    return a;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +} )();
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +},{}],3:[function(require,module,exports){
 | 
	
		
			
				|  |  | +/**
 | 
	
		
			
				|  |  | + * @author Wei Meng / http://about.me/menway
 | 
	
		
			
				|  |  | + *
 | 
	
		
			
				|  |  | + * Description: A THREE loader for PLY ASCII files (known as the Polygon File Format or the Stanford Triangle Format).
 | 
	
		
			
				|  |  | + *
 | 
	
		
			
				|  |  | + *
 | 
	
		
			
				|  |  | + * Limitations: ASCII decoding assumes file is UTF-8.
 | 
	
		
			
				|  |  | + *
 | 
	
		
			
				|  |  | + * Usage:
 | 
	
		
			
				|  |  | + *  var loader = new THREE.PLYLoader();
 | 
	
		
			
				|  |  | + *  loader.load('./models/ply/ascii/dolphins.ply', function (geometry) {
 | 
	
		
			
				|  |  | + *
 | 
	
		
			
				|  |  | + *    scene.add( new THREE.Mesh( geometry ) );
 | 
	
		
			
				|  |  | + *
 | 
	
		
			
				|  |  | + *  } );
 | 
	
		
			
				|  |  | + *
 | 
	
		
			
				|  |  | + * If the PLY file uses non standard property names, they can be mapped while
 | 
	
		
			
				|  |  | + * loading. For example, the following maps the properties
 | 
	
		
			
				|  |  | + * “diffuse_(red|green|blue)” in the file to standard color names.
 | 
	
		
			
				|  |  | + *
 | 
	
		
			
				|  |  | + * loader.setPropertyNameMapping( {
 | 
	
		
			
				|  |  | + *  diffuse_red: 'red',
 | 
	
		
			
				|  |  | + *  diffuse_green: 'green',
 | 
	
		
			
				|  |  | + *  diffuse_blue: 'blue'
 | 
	
		
			
				|  |  | + * } );
 | 
	
		
			
				|  |  | + *
 | 
	
		
			
				|  |  | + */
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +module.exports = THREE.PLYLoader = function ( manager ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  this.propertyNameMapping = {};
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +};
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +THREE.PLYLoader.prototype = {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  constructor: THREE.PLYLoader,
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  load: function ( url, onLoad, onProgress, onError ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var scope = this;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var loader = new THREE.XHRLoader( this.manager );
 | 
	
		
			
				|  |  | +    loader.setResponseType( 'arraybuffer' );
 | 
	
		
			
				|  |  | +    loader.load( url, function ( text ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      onLoad( scope.parse( text ) );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    }, onProgress, onError );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  setPropertyNameMapping: function ( mapping ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    this.propertyNameMapping = mapping;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  bin2str: function ( buf ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var array_buffer = new Uint8Array( buf );
 | 
	
		
			
				|  |  | +    var str = '';
 | 
	
		
			
				|  |  | +    for ( var i = 0; i < buf.byteLength; i ++ ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      str += String.fromCharCode( array_buffer[ i ] ); // implicitly assumes little-endian
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    return str;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  isASCII: function( data ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var header = this.parseHeader( this.bin2str( data ) );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    return header.format === "ascii";
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  parse: function ( data ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    if ( data instanceof ArrayBuffer ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      return this.isASCII( data )
 | 
	
		
			
				|  |  | +        ? this.parseASCII( this.bin2str( data ) )
 | 
	
		
			
				|  |  | +        : this.parseBinary( data );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    } else {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      return this.parseASCII( data );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  parseHeader: function ( data ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var patternHeader = /ply([\s\S]*)end_header\s/;
 | 
	
		
			
				|  |  | +    var headerText = "";
 | 
	
		
			
				|  |  | +    var headerLength = 0;
 | 
	
		
			
				|  |  | +    var result = patternHeader.exec( data );
 | 
	
		
			
				|  |  | +    if ( result !== null ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      headerText = result [ 1 ];
 | 
	
		
			
				|  |  | +      headerLength = result[ 0 ].length;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var header = {
 | 
	
		
			
				|  |  | +      comments: [],
 | 
	
		
			
				|  |  | +      elements: [],
 | 
	
		
			
				|  |  | +      headerLength: headerLength
 | 
	
		
			
				|  |  | +    };
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var lines = headerText.split( '\n' );
 | 
	
		
			
				|  |  | +    var currentElement = undefined;
 | 
	
		
			
				|  |  | +    var lineType, lineValues;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    function make_ply_element_property( propertValues, propertyNameMapping ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var property = {
 | 
	
		
			
				|  |  | +        type: propertValues[ 0 ]
 | 
	
		
			
				|  |  | +      };
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      if ( property.type === 'list' ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        property.name = propertValues[ 3 ];
 | 
	
		
			
				|  |  | +        property.countType = propertValues[ 1 ];
 | 
	
		
			
				|  |  | +        property.itemType = propertValues[ 2 ];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      } else {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        property.name = propertValues[ 1 ];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      if ( property.name in propertyNameMapping ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        property.name = propertyNameMapping[ property.name ];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      return property;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    for ( var i = 0; i < lines.length; i ++ ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var line = lines[ i ];
 | 
	
		
			
				|  |  | +      line = line.trim();
 | 
	
		
			
				|  |  | +      if ( line === "" ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        continue;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +      lineValues = line.split( /\s+/ );
 | 
	
		
			
				|  |  | +      lineType = lineValues.shift();
 | 
	
		
			
				|  |  | +      line = lineValues.join( " " );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      switch ( lineType ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      case "format":
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        header.format = lineValues[ 0 ];
 | 
	
		
			
				|  |  | +        header.version = lineValues[ 1 ];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        break;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      case "comment":
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        header.comments.push( line );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        break;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      case "element":
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        if ( ! ( currentElement === undefined ) ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          header.elements.push( currentElement );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        currentElement = Object();
 | 
	
		
			
				|  |  | +        currentElement.name = lineValues[ 0 ];
 | 
	
		
			
				|  |  | +        currentElement.count = parseInt( lineValues[ 1 ] );
 | 
	
		
			
				|  |  | +        currentElement.properties = [];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        break;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      case "property":
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        currentElement.properties.push( make_ply_element_property( lineValues, this.propertyNameMapping ) );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        break;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      default:
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        console.log( "unhandled", lineType, lineValues );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    if ( ! ( currentElement === undefined ) ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      header.elements.push( currentElement );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    return header;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  parseASCIINumber: function ( n, type ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    switch ( type ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    case 'char': case 'uchar': case 'short': case 'ushort': case 'int': case 'uint':
 | 
	
		
			
				|  |  | +    case 'int8': case 'uint8': case 'int16': case 'uint16': case 'int32': case 'uint32':
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      return parseInt( n );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    case 'float': case 'double': case 'float32': case 'float64':
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      return parseFloat( n );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  parseASCIIElement: function ( properties, line ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var values = line.split( /\s+/ );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var element = Object();
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    for ( var i = 0; i < properties.length; i ++ ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      if ( properties[ i ].type === "list" ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        var list = [];
 | 
	
		
			
				|  |  | +        var n = this.parseASCIINumber( values.shift(), properties[ i ].countType );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        for ( var j = 0; j < n; j ++ ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          list.push( this.parseASCIINumber( values.shift(), properties[ i ].itemType ) );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        element[ properties[ i ].name ] = list;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      } else {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        element[ properties[ i ].name ] = this.parseASCIINumber( values.shift(), properties[ i ].type );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    return element;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  parseASCII: function ( data ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    // PLY ascii format specification, as per http://en.wikipedia.org/wiki/PLY_(file_format)
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var geometry = new THREE.Geometry();
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var result;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var header = this.parseHeader( data );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var patternBody = /end_header\s([\s\S]*)$/;
 | 
	
		
			
				|  |  | +    var body = "";
 | 
	
		
			
				|  |  | +    if ( ( result = patternBody.exec( data ) ) !== null ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      body = result [ 1 ];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var lines = body.split( '\n' );
 | 
	
		
			
				|  |  | +    var currentElement = 0;
 | 
	
		
			
				|  |  | +    var currentElementCount = 0;
 | 
	
		
			
				|  |  | +    geometry.useColor = false;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    for ( var i = 0; i < lines.length; i ++ ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var line = lines[ i ];
 | 
	
		
			
				|  |  | +      line = line.trim();
 | 
	
		
			
				|  |  | +      if ( line === "" ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        continue;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      if ( currentElementCount >= header.elements[ currentElement ].count ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        currentElement ++;
 | 
	
		
			
				|  |  | +        currentElementCount = 0;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var element = this.parseASCIIElement( header.elements[ currentElement ].properties, line );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      this.handleElement( geometry, header.elements[ currentElement ].name, element );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      currentElementCount ++;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    return this.postProcess( geometry );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  postProcess: function ( geometry ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    if ( geometry.useColor ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      for ( var i = 0; i < geometry.faces.length; i ++ ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        geometry.faces[ i ].vertexColors = [
 | 
	
		
			
				|  |  | +          geometry.colors[ geometry.faces[ i ].a ],
 | 
	
		
			
				|  |  | +          geometry.colors[ geometry.faces[ i ].b ],
 | 
	
		
			
				|  |  | +          geometry.colors[ geometry.faces[ i ].c ]
 | 
	
		
			
				|  |  | +        ];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      geometry.elementsNeedUpdate = true;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    geometry.computeBoundingSphere();
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    return geometry;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  handleElement: function ( geometry, elementName, element ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    if ( elementName === "vertex" ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      geometry.vertices.push(
 | 
	
		
			
				|  |  | +        new THREE.Vector3( element.x, element.y, element.z )
 | 
	
		
			
				|  |  | +      );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      if ( 'red' in element && 'green' in element && 'blue' in element ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        geometry.useColor = true;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        var color = new THREE.Color();
 | 
	
		
			
				|  |  | +        color.setRGB( element.red / 255.0, element.green / 255.0, element.blue / 255.0 );
 | 
	
		
			
				|  |  | +        geometry.colors.push( color );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    } else if ( elementName === "face" ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      // BEGIN: Edits by donmccurdy.
 | 
	
		
			
				|  |  | +      var vertex_indices = element.vertex_indices || element.vertex_index;
 | 
	
		
			
				|  |  | +      // END: Edits by donmccurdy.
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      if ( vertex_indices.length === 3 ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        geometry.faces.push(
 | 
	
		
			
				|  |  | +          new THREE.Face3( vertex_indices[ 0 ], vertex_indices[ 1 ], vertex_indices[ 2 ] )
 | 
	
		
			
				|  |  | +        );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      } else if ( vertex_indices.length === 4 ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        geometry.faces.push(
 | 
	
		
			
				|  |  | +          new THREE.Face3( vertex_indices[ 0 ], vertex_indices[ 1 ], vertex_indices[ 3 ] ),
 | 
	
		
			
				|  |  | +          new THREE.Face3( vertex_indices[ 1 ], vertex_indices[ 2 ], vertex_indices[ 3 ] )
 | 
	
		
			
				|  |  | +        );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  binaryRead: function ( dataview, at, type, little_endian ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    switch ( type ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      // corespondences for non-specific length types here match rply:
 | 
	
		
			
				|  |  | +    case 'int8':    case 'char':   return [ dataview.getInt8( at ), 1 ];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    case 'uint8':   case 'uchar':  return [ dataview.getUint8( at ), 1 ];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    case 'int16':   case 'short':  return [ dataview.getInt16( at, little_endian ), 2 ];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    case 'uint16':  case 'ushort': return [ dataview.getUint16( at, little_endian ), 2 ];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    case 'int32':   case 'int':    return [ dataview.getInt32( at, little_endian ), 4 ];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    case 'uint32':  case 'uint':   return [ dataview.getUint32( at, little_endian ), 4 ];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    case 'float32': case 'float':  return [ dataview.getFloat32( at, little_endian ), 4 ];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    case 'float64': case 'double': return [ dataview.getFloat64( at, little_endian ), 8 ];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  binaryReadElement: function ( dataview, at, properties, little_endian ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var element = Object();
 | 
	
		
			
				|  |  | +    var result, read = 0;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    for ( var i = 0; i < properties.length; i ++ ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      if ( properties[ i ].type === "list" ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        var list = [];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        result = this.binaryRead( dataview, at + read, properties[ i ].countType, little_endian );
 | 
	
		
			
				|  |  | +        var n = result[ 0 ];
 | 
	
		
			
				|  |  | +        read += result[ 1 ];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        for ( var j = 0; j < n; j ++ ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          result = this.binaryRead( dataview, at + read, properties[ i ].itemType, little_endian );
 | 
	
		
			
				|  |  | +          list.push( result[ 0 ] );
 | 
	
		
			
				|  |  | +          read += result[ 1 ];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        element[ properties[ i ].name ] = list;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      } else {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        result = this.binaryRead( dataview, at + read, properties[ i ].type, little_endian );
 | 
	
		
			
				|  |  | +        element[ properties[ i ].name ] = result[ 0 ];
 | 
	
		
			
				|  |  | +        read += result[ 1 ];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    return [ element, read ];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  parseBinary: function ( data ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var geometry = new THREE.Geometry();
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var header = this.parseHeader( this.bin2str( data ) );
 | 
	
		
			
				|  |  | +    var little_endian = ( header.format === "binary_little_endian" );
 | 
	
		
			
				|  |  | +    var body = new DataView( data, header.headerLength );
 | 
	
		
			
				|  |  | +    var result, loc = 0;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    for ( var currentElement = 0; currentElement < header.elements.length; currentElement ++ ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      for ( var currentElementCount = 0; currentElementCount < header.elements[ currentElement ].count; currentElementCount ++ ) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        result = this.binaryReadElement( body, loc, header.elements[ currentElement ].properties, little_endian );
 | 
	
		
			
				|  |  | +        loc += result[ 1 ];
 | 
	
		
			
				|  |  | +        var element = result[ 0 ];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +        this.handleElement( geometry, header.elements[ currentElement ].name, element );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    return this.postProcess( geometry );
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +};
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +},{}],4:[function(require,module,exports){
 | 
	
		
			
				|  |  | +/**
 | 
	
		
			
				|  |  | + * Source: https://github.com/Adobe-Marketing-Cloud/fetch-script
 | 
	
		
			
				|  |  | + */
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +function getScriptId() {
 | 
	
		
			
				|  |  | +  return 'script_' + Date.now() + '_' + Math.ceil(Math.random() * 100000);
 | 
	
		
			
				|  |  | +}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +function createScript(url, id) {
 | 
	
		
			
				|  |  | +  var script = document.createElement('script');
 | 
	
		
			
				|  |  | +  script.type = 'text/javascript';
 | 
	
		
			
				|  |  | +  script.async = true;
 | 
	
		
			
				|  |  | +  script.id = id;
 | 
	
		
			
				|  |  | +  script.src = url;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  return script;
 | 
	
		
			
				|  |  | +}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +function removeScript(id) {
 | 
	
		
			
				|  |  | +  const script = document.getElementById(id);
 | 
	
		
			
				|  |  | +  const parent = script.parentNode;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  try {
 | 
	
		
			
				|  |  | +    parent && parent.removeChild(script);
 | 
	
		
			
				|  |  | +  } catch (e) {
 | 
	
		
			
				|  |  | +    // ignore
 | 
	
		
			
				|  |  | +  }
 | 
	
		
			
				|  |  | +}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +function appendScript(script) {
 | 
	
		
			
				|  |  | +  const firstScript = document.getElementsByTagName('script')[0];
 | 
	
		
			
				|  |  | +  firstScript.parentNode.insertBefore(script, firstScript);
 | 
	
		
			
				|  |  | +}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +function fetchScriptInternal(url, options, Promise) {
 | 
	
		
			
				|  |  | +  return new Promise(function(resolve, reject) {
 | 
	
		
			
				|  |  | +    const timeout = options.timeout || 5000;
 | 
	
		
			
				|  |  | +    const scriptId = getScriptId();
 | 
	
		
			
				|  |  | +    const script = createScript(url, scriptId);
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    const timeoutId = setTimeout(function() {
 | 
	
		
			
				|  |  | +      reject(new Error('Script request to ' + url + ' timed out'));
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      removeScript(scriptId);
 | 
	
		
			
				|  |  | +    }, timeout);
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    const disableTimeout = function(timeoutId) { clearTimeout(timeoutId); };
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    script.addEventListener('load', function(e) {
 | 
	
		
			
				|  |  | +      resolve({ok: true});
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      disableTimeout(timeoutId);
 | 
	
		
			
				|  |  | +      removeScript(scriptId);
 | 
	
		
			
				|  |  | +    });
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    script.addEventListener('error', function(e) {
 | 
	
		
			
				|  |  | +      reject(new Error('Script request to ' + url + ' failed ' + e));
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      disableTimeout(timeoutId);
 | 
	
		
			
				|  |  | +      removeScript(scriptId);
 | 
	
		
			
				|  |  | +    });
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    appendScript(script);
 | 
	
		
			
				|  |  | +  });
 | 
	
		
			
				|  |  | +}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +function fetchScript(settings) {
 | 
	
		
			
				|  |  | +  settings = settings || {};
 | 
	
		
			
				|  |  | +  return function (url, options) {
 | 
	
		
			
				|  |  | +    options = options || {};
 | 
	
		
			
				|  |  | +    return fetchScriptInternal(url, options, settings.Promise || Promise);
 | 
	
		
			
				|  |  | +  };
 | 
	
		
			
				|  |  | +}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +module.exports = fetchScript;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +},{}],5:[function(require,module,exports){
 | 
	
		
			
				|  |  | +var LoopMode = {
 | 
	
		
			
				|  |  | +  once: THREE.LoopOnce,
 | 
	
		
			
				|  |  | +  repeat: THREE.LoopRepeat,
 | 
	
		
			
				|  |  | +  pingpong: THREE.LoopPingPong
 | 
	
		
			
				|  |  | +};
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +/**
 | 
	
		
			
				|  |  | + * animation-mixer
 | 
	
		
			
				|  |  | + *
 | 
	
		
			
				|  |  | + * Player for animation clips. Intended to be compatible with any model format that supports
 | 
	
		
			
				|  |  | + * skeletal or morph animations through THREE.AnimationMixer.
 | 
	
		
			
				|  |  | + * See: https://threejs.org/docs/?q=animation#Reference/Animation/AnimationMixer
 | 
	
		
			
				|  |  | + */
 | 
	
		
			
				|  |  | +module.exports = {
 | 
	
		
			
				|  |  | +  schema: {
 | 
	
		
			
				|  |  | +    clip:  {default: '*'},
 | 
	
		
			
				|  |  | +    duration: {default: 0},
 | 
	
		
			
				|  |  | +    crossFadeDuration: {default: 0},
 | 
	
		
			
				|  |  | +    loop: {default: 'repeat', oneOf: Object.keys(LoopMode)},
 | 
	
		
			
				|  |  | +    repetitions: {default: Infinity, min: 0}
 | 
	
		
			
				|  |  | +  },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  init: function () {
 | 
	
		
			
				|  |  | +    /** @type {THREE.Mesh} */
 | 
	
		
			
				|  |  | +    this.model = null;
 | 
	
		
			
				|  |  | +    /** @type {THREE.AnimationMixer} */
 | 
	
		
			
				|  |  | +    this.mixer = null;
 | 
	
		
			
				|  |  | +    /** @type {Array<THREE.AnimationAction>} */
 | 
	
		
			
				|  |  | +    this.activeActions = [];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var model = this.el.getObject3D('mesh');
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    if (model) {
 | 
	
		
			
				|  |  | +      this.load(model);
 | 
	
		
			
				|  |  | +    } else {
 | 
	
		
			
				|  |  | +      this.el.addEventListener('model-loaded', function(e) {
 | 
	
		
			
				|  |  | +        this.load(e.detail.model);
 | 
	
		
			
				|  |  | +      }.bind(this));
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +  },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  load: function (model) {
 | 
	
		
			
				|  |  | +    var el = this.el;
 | 
	
		
			
				|  |  | +    this.model = model;
 | 
	
		
			
				|  |  | +    this.mixer = new THREE.AnimationMixer(model);
 | 
	
		
			
				|  |  | +    this.mixer.addEventListener('loop', function (e) {
 | 
	
		
			
				|  |  | +      el.emit('animation-loop', {action: e.action, loopDelta: e.loopDelta});
 | 
	
		
			
				|  |  | +    }.bind(this));
 | 
	
		
			
				|  |  | +    this.mixer.addEventListener('finished', function (e) {
 | 
	
		
			
				|  |  | +      el.emit('animation-finished', {action: e.action, direction: e.direction});
 | 
	
		
			
				|  |  | +    }.bind(this));
 | 
	
		
			
				|  |  | +    if (this.data.clip) this.update({});
 | 
	
		
			
				|  |  | +  },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  remove: function () {
 | 
	
		
			
				|  |  | +    if (this.mixer) this.mixer.stopAllAction();
 | 
	
		
			
				|  |  | +  },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  update: function (previousData) {
 | 
	
		
			
				|  |  | +    if (!previousData) return;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    this.stopAction();
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    if (this.data.clip) {
 | 
	
		
			
				|  |  | +      this.playAction();
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +  },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  stopAction: function () {
 | 
	
		
			
				|  |  | +    var data = this.data;
 | 
	
		
			
				|  |  | +    for (var i = 0; i < this.activeActions.length; i++) {
 | 
	
		
			
				|  |  | +      data.crossFadeDuration
 | 
	
		
			
				|  |  | +        ? this.activeActions[i].fadeOut(data.crossFadeDuration)
 | 
	
		
			
				|  |  | +        : this.activeActions[i].stop();
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +    this.activeActions.length = 0;
 | 
	
		
			
				|  |  | +  },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  playAction: function () {
 | 
	
		
			
				|  |  | +    if (!this.mixer) return;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var model = this.model,
 | 
	
		
			
				|  |  | +        data = this.data,
 | 
	
		
			
				|  |  | +        clips = model.animations || (model.geometry || {}).animations || [];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    if (!clips.length) return;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var re = wildcardToRegExp(data.clip);
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    for (var clip, i = 0; (clip = clips[i]); i++) {
 | 
	
		
			
				|  |  | +      if (clip.name.match(re)) {
 | 
	
		
			
				|  |  | +        var action = this.mixer.clipAction(clip, model);
 | 
	
		
			
				|  |  | +        action.enabled = true;
 | 
	
		
			
				|  |  | +        if (data.duration) action.setDuration(data.duration);
 | 
	
		
			
				|  |  | +        action
 | 
	
		
			
				|  |  | +          .setLoop(LoopMode[data.loop], data.repetitions)
 | 
	
		
			
				|  |  | +          .fadeIn(data.crossFadeDuration)
 | 
	
		
			
				|  |  | +          .play();
 | 
	
		
			
				|  |  | +        this.activeActions.push(action);
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +  },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  tick: function (t, dt) {
 | 
	
		
			
				|  |  | +    if (this.mixer && !isNaN(dt)) this.mixer.update(dt / 1000);
 | 
	
		
			
				|  |  | +  }
 | 
	
		
			
				|  |  | +};
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +/**
 | 
	
		
			
				|  |  | + * Creates a RegExp from the given string, converting asterisks to .* expressions,
 | 
	
		
			
				|  |  | + * and escaping all other characters.
 | 
	
		
			
				|  |  | + */
 | 
	
		
			
				|  |  | +function wildcardToRegExp (s) {
 | 
	
		
			
				|  |  | +  return new RegExp('^' + s.split(/\*+/).map(regExpEscape).join('.*') + '$');
 | 
	
		
			
				|  |  | +}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +/**
 | 
	
		
			
				|  |  | + * RegExp-escapes all characters in the given string.
 | 
	
		
			
				|  |  | + */
 | 
	
		
			
				|  |  | +function regExpEscape (s) {
 | 
	
		
			
				|  |  | +  return s.replace(/[|\\{}()[\]^$+*?.]/g, '\\$&');
 | 
	
		
			
				|  |  | +}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +},{}],6:[function(require,module,exports){
 | 
	
		
			
				|  |  | +THREE.FBXLoader = require('../../lib/FBXLoader');
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +/**
 | 
	
		
			
				|  |  | + * fbx-model
 | 
	
		
			
				|  |  | + *
 | 
	
		
			
				|  |  | + * Loader for FBX format. Supports ASCII, but *not* binary, models.
 | 
	
		
			
				|  |  | + */
 | 
	
		
			
				|  |  | +module.exports = {
 | 
	
		
			
				|  |  | +  schema: {
 | 
	
		
			
				|  |  | +    src:         { type: 'asset' },
 | 
	
		
			
				|  |  | +    crossorigin: { default: '' }
 | 
	
		
			
				|  |  | +  },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  init: function () {
 | 
	
		
			
				|  |  | +    this.model = null;
 | 
	
		
			
				|  |  | +  },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  update: function () {
 | 
	
		
			
				|  |  | +    var loader,
 | 
	
		
			
				|  |  | +        data = this.data;
 | 
	
		
			
				|  |  | +    if (!data.src) return;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    this.remove();
 | 
	
		
			
				|  |  | +    loader = new THREE.FBXLoader();
 | 
	
		
			
				|  |  | +    if (data.crossorigin) loader.setCrossOrigin(data.crossorigin);
 | 
	
		
			
				|  |  | +    loader.load(data.src, this.load.bind(this));
 | 
	
		
			
				|  |  | +  },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  load: function (model) {
 | 
	
		
			
				|  |  | +    this.model = model;
 | 
	
		
			
				|  |  | +    this.el.setObject3D('mesh', model);
 | 
	
		
			
				|  |  | +    this.el.emit('model-loaded', {format: 'fbx', model: model});
 | 
	
		
			
				|  |  | +  },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  remove: function () {
 | 
	
		
			
				|  |  | +    if (this.model) this.el.removeObject3D('mesh');
 | 
	
		
			
				|  |  | +  }
 | 
	
		
			
				|  |  | +};
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +},{"../../lib/FBXLoader":2}],7:[function(require,module,exports){
 | 
	
		
			
				|  |  | +var fetchScript = require('../../lib/fetch-script')();
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +var LOADER_SRC = 'https://rawgit.com/mrdoob/three.js/r86/examples/js/loaders/GLTFLoader.js';
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +/**
 | 
	
		
			
				|  |  | + * Legacy loader for glTF 1.0 models.
 | 
	
		
			
				|  |  | + * Asynchronously loads THREE.GLTFLoader from rawgit.
 | 
	
		
			
				|  |  | + */
 | 
	
		
			
				|  |  | +module.exports = {
 | 
	
		
			
				|  |  | +  schema: {type: 'model'},
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  init: function () {
 | 
	
		
			
				|  |  | +    this.model = null;
 | 
	
		
			
				|  |  | +    this.loader = null;
 | 
	
		
			
				|  |  | +    this.loaderPromise = loadLoader().then(function () {
 | 
	
		
			
				|  |  | +      this.loader = new THREE.GLTFLoader();
 | 
	
		
			
				|  |  | +      this.loader.setCrossOrigin('Anonymous');
 | 
	
		
			
				|  |  | +    }.bind(this));
 | 
	
		
			
				|  |  | +  },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  update: function () {
 | 
	
		
			
				|  |  | +    var self = this;
 | 
	
		
			
				|  |  | +    var el = this.el;
 | 
	
		
			
				|  |  | +    var src = this.data;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    if (!src) { return; }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    this.remove();
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    this.loaderPromise.then(function () {
 | 
	
		
			
				|  |  | +      this.loader.load(src, function gltfLoaded (gltfModel) {
 | 
	
		
			
				|  |  | +        self.model = gltfModel.scene;
 | 
	
		
			
				|  |  | +        self.model.animations = gltfModel.animations;
 | 
	
		
			
				|  |  | +        el.setObject3D('mesh', self.model);
 | 
	
		
			
				|  |  | +        el.emit('model-loaded', {format: 'gltf', model: self.model});
 | 
	
		
			
				|  |  | +      });
 | 
	
		
			
				|  |  | +    }.bind(this));
 | 
	
		
			
				|  |  | +  },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  remove: function () {
 | 
	
		
			
				|  |  | +    if (!this.model) { return; }
 | 
	
		
			
				|  |  | +    this.el.removeObject3D('mesh');
 | 
	
		
			
				|  |  | +  }
 | 
	
		
			
				|  |  | +};
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +var loadLoader = (function () {
 | 
	
		
			
				|  |  | +  var promise;
 | 
	
		
			
				|  |  | +  return function () {
 | 
	
		
			
				|  |  | +    promise = promise || fetchScript(LOADER_SRC);
 | 
	
		
			
				|  |  | +    return promise;
 | 
	
		
			
				|  |  | +  };
 | 
	
		
			
				|  |  | +}());
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +},{"../../lib/fetch-script":4}],8:[function(require,module,exports){
 | 
	
		
			
				|  |  | +var fetchScript = require('../../lib/fetch-script')();
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +var LOADER_SRC = 'https://rawgit.com/mrdoob/three.js/r87/examples/js/loaders/GLTFLoader.js';
 | 
	
		
			
				|  |  | +// Monkeypatch while waiting for three.js r86.
 | 
	
		
			
				|  |  | +if (THREE.PropertyBinding.sanitizeNodeName === undefined) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  THREE.PropertyBinding.sanitizeNodeName = function (s) {
 | 
	
		
			
				|  |  | +    return s.replace( /\s/g, '_' ).replace( /[^\w-]/g, '' );
 | 
	
		
			
				|  |  | +  };
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +/**
 | 
	
		
			
				|  |  | + * Upcoming loader for glTF 2.0 models.
 | 
	
		
			
				|  |  | + * Asynchronously loads THREE.GLTF2Loader from rawgit.
 | 
	
		
			
				|  |  | + */
 | 
	
		
			
				|  |  | +module.exports = {
 | 
	
		
			
				|  |  | +  schema: {type: 'model'},
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  init: function () {
 | 
	
		
			
				|  |  | +    this.model = null;
 | 
	
		
			
				|  |  | +    this.loader = null;
 | 
	
		
			
				|  |  | +    this.loaderPromise = loadLoader().then(function () {
 | 
	
		
			
				|  |  | +      this.loader = new THREE.GLTFLoader();
 | 
	
		
			
				|  |  | +      this.loader.setCrossOrigin('Anonymous');
 | 
	
		
			
				|  |  | +    }.bind(this));
 | 
	
		
			
				|  |  | +  },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  update: function () {
 | 
	
		
			
				|  |  | +    var self = this;
 | 
	
		
			
				|  |  | +    var el = this.el;
 | 
	
		
			
				|  |  | +    var src = this.data;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    if (!src) { return; }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    this.remove();
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    this.loaderPromise.then(function () {
 | 
	
		
			
				|  |  | +      this.loader.load(src, function gltfLoaded (gltfModel) {
 | 
	
		
			
				|  |  | +        self.model = gltfModel.scene;
 | 
	
		
			
				|  |  | +        self.model.animations = gltfModel.animations;
 | 
	
		
			
				|  |  | +        el.setObject3D('mesh', self.model);
 | 
	
		
			
				|  |  | +        el.emit('model-loaded', {format: 'gltf', model: self.model});
 | 
	
		
			
				|  |  | +      });
 | 
	
		
			
				|  |  | +    }.bind(this));
 | 
	
		
			
				|  |  | +  },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  remove: function () {
 | 
	
		
			
				|  |  | +    if (!this.model) { return; }
 | 
	
		
			
				|  |  | +    this.el.removeObject3D('mesh');
 | 
	
		
			
				|  |  | +  }
 | 
	
		
			
				|  |  | +};
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +var loadLoader = (function () {
 | 
	
		
			
				|  |  | +  var promise;
 | 
	
		
			
				|  |  | +  return function () {
 | 
	
		
			
				|  |  | +    promise = promise || fetchScript(LOADER_SRC);
 | 
	
		
			
				|  |  | +    return promise;
 | 
	
		
			
				|  |  | +  };
 | 
	
		
			
				|  |  | +}());
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +},{"../../lib/fetch-script":4}],9:[function(require,module,exports){
 | 
	
		
			
				|  |  | +module.exports = {
 | 
	
		
			
				|  |  | +  'animation-mixer': require('./animation-mixer'),
 | 
	
		
			
				|  |  | +  'fbx-model': require('./fbx-model'),
 | 
	
		
			
				|  |  | +  'gltf-model-next': require('./gltf-model-next'),
 | 
	
		
			
				|  |  | +  'gltf-model-legacy': require('./gltf-model-legacy'),
 | 
	
		
			
				|  |  | +  'json-model': require('./json-model'),
 | 
	
		
			
				|  |  | +  'object-model': require('./object-model'),
 | 
	
		
			
				|  |  | +  'ply-model': require('./ply-model'),
 | 
	
		
			
				|  |  | +  'three-model': require('./three-model'),
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  registerAll: function (AFRAME) {
 | 
	
		
			
				|  |  | +    if (this._registered) return;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    AFRAME = AFRAME || window.AFRAME;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    // THREE.AnimationMixer
 | 
	
		
			
				|  |  | +    if (!AFRAME.components['animation-mixer']) {
 | 
	
		
			
				|  |  | +      AFRAME.registerComponent('animation-mixer', this['animation-mixer']);
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    // THREE.PlyLoader
 | 
	
		
			
				|  |  | +    if (!AFRAME.systems['ply-model']) {
 | 
	
		
			
				|  |  | +      AFRAME.registerSystem('ply-model', this['ply-model'].System);
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +    if (!AFRAME.components['ply-model']) {
 | 
	
		
			
				|  |  | +      AFRAME.registerComponent('ply-model', this['ply-model'].Component);
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    // THREE.FBXLoader
 | 
	
		
			
				|  |  | +    if (!AFRAME.components['fbx-model']) {
 | 
	
		
			
				|  |  | +      AFRAME.registerComponent('fbx-model', this['fbx-model']);
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    // THREE.GLTF2Loader
 | 
	
		
			
				|  |  | +    if (!AFRAME.components['gltf-model-next']) {
 | 
	
		
			
				|  |  | +      AFRAME.registerComponent('gltf-model-next', this['gltf-model-next']);
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    // THREE.GLTFLoader
 | 
	
		
			
				|  |  | +    if (!AFRAME.components['gltf-model-legacy']) {
 | 
	
		
			
				|  |  | +      AFRAME.registerComponent('gltf-model-legacy', this['gltf-model-legacy']);
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    // THREE.JsonLoader
 | 
	
		
			
				|  |  | +    if (!AFRAME.components['json-model']) {
 | 
	
		
			
				|  |  | +      AFRAME.registerComponent('json-model', this['json-model']);
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    // THREE.ObjectLoader
 | 
	
		
			
				|  |  | +    if (!AFRAME.components['object-model']) {
 | 
	
		
			
				|  |  | +      AFRAME.registerComponent('object-model', this['object-model']);
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    // (deprecated) THREE.JsonLoader and THREE.ObjectLoader
 | 
	
		
			
				|  |  | +    if (!AFRAME.components['three-model']) {
 | 
	
		
			
				|  |  | +      AFRAME.registerComponent('three-model', this['three-model']);
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    this._registered = true;
 | 
	
		
			
				|  |  | +  }
 | 
	
		
			
				|  |  | +};
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +},{"./animation-mixer":5,"./fbx-model":6,"./gltf-model-legacy":7,"./gltf-model-next":8,"./json-model":10,"./object-model":11,"./ply-model":12,"./three-model":13}],10:[function(require,module,exports){
 | 
	
		
			
				|  |  | +/**
 | 
	
		
			
				|  |  | + * json-model
 | 
	
		
			
				|  |  | + *
 | 
	
		
			
				|  |  | + * Loader for THREE.js JSON format. Somewhat confusingly, there are two different THREE.js formats,
 | 
	
		
			
				|  |  | + * both having the .json extension. This loader supports only THREE.JsonLoader, which typically
 | 
	
		
			
				|  |  | + * includes only a single mesh.
 | 
	
		
			
				|  |  | + *
 | 
	
		
			
				|  |  | + * Check the console for errors, if in doubt. You may need to use `object-model` or
 | 
	
		
			
				|  |  | + * `blend-character-model` for some .js and .json files.
 | 
	
		
			
				|  |  | + *
 | 
	
		
			
				|  |  | + * See: https://clara.io/learn/user-guide/data_exchange/threejs_export
 | 
	
		
			
				|  |  | + */
 | 
	
		
			
				|  |  | +module.exports = {
 | 
	
		
			
				|  |  | +  schema: {
 | 
	
		
			
				|  |  | +    src:         { type: 'asset' },
 | 
	
		
			
				|  |  | +    crossorigin: { default: '' }
 | 
	
		
			
				|  |  | +  },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  init: function () {
 | 
	
		
			
				|  |  | +    this.model = null;
 | 
	
		
			
				|  |  | +  },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  update: function () {
 | 
	
		
			
				|  |  | +    var loader,
 | 
	
		
			
				|  |  | +        data = this.data;
 | 
	
		
			
				|  |  | +    if (!data.src) return;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    this.remove();
 | 
	
		
			
				|  |  | +    loader = new THREE.JSONLoader();
 | 
	
		
			
				|  |  | +    if (data.crossorigin) loader.crossOrigin = data.crossorigin;
 | 
	
		
			
				|  |  | +    loader.load(data.src, function (geometry, materials) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      // Attempt to automatically detect common material options.
 | 
	
		
			
				|  |  | +      materials.forEach(function (mat) {
 | 
	
		
			
				|  |  | +        mat.vertexColors = (geometry.faces[0] || {}).color ? THREE.FaceColors : THREE.NoColors;
 | 
	
		
			
				|  |  | +        mat.skinning = !!(geometry.bones || []).length;
 | 
	
		
			
				|  |  | +        mat.morphTargets = !!(geometry.morphTargets || []).length;
 | 
	
		
			
				|  |  | +        mat.morphNormals = !!(geometry.morphNormals || []).length;
 | 
	
		
			
				|  |  | +      });
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      var model = (geometry.bones || []).length
 | 
	
		
			
				|  |  | +        ? new THREE.SkinnedMesh(geometry, new THREE.MultiMaterial(materials))
 | 
	
		
			
				|  |  | +        : new THREE.Mesh(geometry, new THREE.MultiMaterial(materials));
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      this.load(model);
 | 
	
		
			
				|  |  | +    }.bind(this));
 | 
	
		
			
				|  |  | +  },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  load: function (model) {
 | 
	
		
			
				|  |  | +    this.model = model;
 | 
	
		
			
				|  |  | +    this.el.setObject3D('mesh', model);
 | 
	
		
			
				|  |  | +    this.el.emit('model-loaded', {format: 'json', model: model});
 | 
	
		
			
				|  |  | +  },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  remove: function () {
 | 
	
		
			
				|  |  | +    if (this.model) this.el.removeObject3D('mesh');
 | 
	
		
			
				|  |  | +  }
 | 
	
		
			
				|  |  | +};
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +},{}],11:[function(require,module,exports){
 | 
	
		
			
				|  |  | +/**
 | 
	
		
			
				|  |  | + * object-model
 | 
	
		
			
				|  |  | + *
 | 
	
		
			
				|  |  | + * Loader for THREE.js JSON format. Somewhat confusingly, there are two different THREE.js formats,
 | 
	
		
			
				|  |  | + * both having the .json extension. This loader supports only THREE.ObjectLoader, which typically
 | 
	
		
			
				|  |  | + * includes multiple meshes or an entire scene.
 | 
	
		
			
				|  |  | + *
 | 
	
		
			
				|  |  | + * Check the console for errors, if in doubt. You may need to use `json-model` or
 | 
	
		
			
				|  |  | + * `blend-character-model` for some .js and .json files.
 | 
	
		
			
				|  |  | + *
 | 
	
		
			
				|  |  | + * See: https://clara.io/learn/user-guide/data_exchange/threejs_export
 | 
	
		
			
				|  |  | + */
 | 
	
		
			
				|  |  | +module.exports = {
 | 
	
		
			
				|  |  | +  schema: {
 | 
	
		
			
				|  |  | +    src:         { type: 'asset' },
 | 
	
		
			
				|  |  | +    crossorigin: { default: '' }
 | 
	
		
			
				|  |  | +  },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  init: function () {
 | 
	
		
			
				|  |  | +    this.model = null;
 | 
	
		
			
				|  |  | +  },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  update: function () {
 | 
	
		
			
				|  |  | +    var loader,
 | 
	
		
			
				|  |  | +        data = this.data;
 | 
	
		
			
				|  |  | +    if (!data.src) return;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    this.remove();
 | 
	
		
			
				|  |  | +    loader = new THREE.ObjectLoader();
 | 
	
		
			
				|  |  | +    if (data.crossorigin) loader.setCrossOrigin(data.crossorigin);
 | 
	
		
			
				|  |  | +    loader.load(data.src, function(object) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      // Enable skinning, if applicable.
 | 
	
		
			
				|  |  | +      object.traverse(function(o) {
 | 
	
		
			
				|  |  | +        if (o instanceof THREE.SkinnedMesh && o.material) {
 | 
	
		
			
				|  |  | +          o.material.skinning = !!((o.geometry && o.geometry.bones) || []).length;
 | 
	
		
			
				|  |  | +        }
 | 
	
		
			
				|  |  | +      });
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +      this.load(object);
 | 
	
		
			
				|  |  | +    }.bind(this));
 | 
	
		
			
				|  |  | +  },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  load: function (model) {
 | 
	
		
			
				|  |  | +    this.model = model;
 | 
	
		
			
				|  |  | +    this.el.setObject3D('mesh', model);
 | 
	
		
			
				|  |  | +    this.el.emit('model-loaded', {format: 'json', model: model});
 | 
	
		
			
				|  |  | +  },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  remove: function () {
 | 
	
		
			
				|  |  | +    if (this.model) this.el.removeObject3D('mesh');
 | 
	
		
			
				|  |  | +  }
 | 
	
		
			
				|  |  | +};
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +},{}],12:[function(require,module,exports){
 | 
	
		
			
				|  |  | +/**
 | 
	
		
			
				|  |  | + * ply-model
 | 
	
		
			
				|  |  | + *
 | 
	
		
			
				|  |  | + * Wraps THREE.PLYLoader.
 | 
	
		
			
				|  |  | + */
 | 
	
		
			
				|  |  | +THREE.PLYLoader = require('../../lib/PLYLoader');
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +/**
 | 
	
		
			
				|  |  | + * Loads, caches, resolves geometries.
 | 
	
		
			
				|  |  | + *
 | 
	
		
			
				|  |  | + * @member cache - Promises that resolve geometries keyed by `src`.
 | 
	
		
			
				|  |  | + */
 | 
	
		
			
				|  |  | +module.exports.System = {
 | 
	
		
			
				|  |  | +  init: function () {
 | 
	
		
			
				|  |  | +    this.cache = {};
 | 
	
		
			
				|  |  | +  },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  /**
 | 
	
		
			
				|  |  | +   * @returns {Promise}
 | 
	
		
			
				|  |  | +   */
 | 
	
		
			
				|  |  | +  getOrLoadGeometry: function (src, skipCache) {
 | 
	
		
			
				|  |  | +    var cache = this.cache;
 | 
	
		
			
				|  |  | +    var cacheItem = cache[src];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    if (!skipCache && cacheItem) {
 | 
	
		
			
				|  |  | +      return cacheItem;
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    cache[src] = new Promise(function (resolve) {
 | 
	
		
			
				|  |  | +      var loader = new THREE.PLYLoader();
 | 
	
		
			
				|  |  | +      loader.load(src, function (geometry) {
 | 
	
		
			
				|  |  | +        resolve(geometry);
 | 
	
		
			
				|  |  | +      });
 | 
	
		
			
				|  |  | +    });
 | 
	
		
			
				|  |  | +    return cache[src];
 | 
	
		
			
				|  |  | +  },
 | 
	
		
			
				|  |  | +};
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +module.exports.Component = {
 | 
	
		
			
				|  |  | +  schema: {
 | 
	
		
			
				|  |  | +    skipCache: {type: 'boolean', default: false},
 | 
	
		
			
				|  |  | +    src: {type: 'asset'}
 | 
	
		
			
				|  |  | +  },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  init: function () {
 | 
	
		
			
				|  |  | +    this.model = null;
 | 
	
		
			
				|  |  | +  },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  update: function () {
 | 
	
		
			
				|  |  | +    var data = this.data;
 | 
	
		
			
				|  |  | +    var el = this.el;
 | 
	
		
			
				|  |  | +    var loader;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    if (!data.src) {
 | 
	
		
			
				|  |  | +      console.warn('[%s] `src` property is required.', this.name);
 | 
	
		
			
				|  |  | +      return;
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    // Get geometry from system, create and set mesh.
 | 
	
		
			
				|  |  | +    this.system.getOrLoadGeometry(data.src, data.skipCache).then(function (geometry) {
 | 
	
		
			
				|  |  | +      var model = createModel(geometry);
 | 
	
		
			
				|  |  | +      el.setObject3D('mesh', model);
 | 
	
		
			
				|  |  | +      el.emit('model-loaded', {format: 'ply', model: model});
 | 
	
		
			
				|  |  | +    });
 | 
	
		
			
				|  |  | +  },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  remove: function () {
 | 
	
		
			
				|  |  | +    if (this.model) { this.el.removeObject3D('mesh'); }
 | 
	
		
			
				|  |  | +  }
 | 
	
		
			
				|  |  | +};
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +function createModel (geometry) {
 | 
	
		
			
				|  |  | +  return new THREE.Mesh(geometry, new THREE.MeshPhongMaterial({
 | 
	
		
			
				|  |  | +    color: 0xFFFFFF,
 | 
	
		
			
				|  |  | +    shading: THREE.FlatShading,
 | 
	
		
			
				|  |  | +    vertexColors: THREE.VertexColors,
 | 
	
		
			
				|  |  | +    shininess: 0
 | 
	
		
			
				|  |  | +  }));
 | 
	
		
			
				|  |  | +}
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +},{"../../lib/PLYLoader":3}],13:[function(require,module,exports){
 | 
	
		
			
				|  |  | +var DEFAULT_ANIMATION = '__auto__';
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +/**
 | 
	
		
			
				|  |  | + * three-model
 | 
	
		
			
				|  |  | + *
 | 
	
		
			
				|  |  | + * Loader for THREE.js JSON format. Somewhat confusingly, there are two
 | 
	
		
			
				|  |  | + * different THREE.js formats, both having the .json extension. This loader
 | 
	
		
			
				|  |  | + * supports both, but requires you to specify the mode as "object" or "json".
 | 
	
		
			
				|  |  | + *
 | 
	
		
			
				|  |  | + * Typically, you will use "json" for a single mesh, and "object" for a scene
 | 
	
		
			
				|  |  | + * or multiple meshes. Check the console for errors, if in doubt.
 | 
	
		
			
				|  |  | + *
 | 
	
		
			
				|  |  | + * See: https://clara.io/learn/user-guide/data_exchange/threejs_export
 | 
	
		
			
				|  |  | + */
 | 
	
		
			
				|  |  | +module.exports = {
 | 
	
		
			
				|  |  | +  deprecated: true,
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  schema: {
 | 
	
		
			
				|  |  | +    src:               { type: 'asset' },
 | 
	
		
			
				|  |  | +    loader:            { default: 'object', oneOf: ['object', 'json'] },
 | 
	
		
			
				|  |  | +    enableAnimation:   { default: true },
 | 
	
		
			
				|  |  | +    animation:         { default: DEFAULT_ANIMATION },
 | 
	
		
			
				|  |  | +    animationDuration: { default: 0 },
 | 
	
		
			
				|  |  | +    crossorigin:       { default: '' }
 | 
	
		
			
				|  |  | +  },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  init: function () {
 | 
	
		
			
				|  |  | +    this.model = null;
 | 
	
		
			
				|  |  | +    this.mixer = null;
 | 
	
		
			
				|  |  | +    console.warn('[three-model] Component is deprecated. Use json-model or object-model instead.');
 | 
	
		
			
				|  |  | +  },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  update: function (previousData) {
 | 
	
		
			
				|  |  | +    previousData = previousData || {};
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var loader,
 | 
	
		
			
				|  |  | +        data = this.data;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    if (!data.src) {
 | 
	
		
			
				|  |  | +      this.remove();
 | 
	
		
			
				|  |  | +      return;
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    // First load.
 | 
	
		
			
				|  |  | +    if (!Object.keys(previousData).length) {
 | 
	
		
			
				|  |  | +      this.remove();
 | 
	
		
			
				|  |  | +      if (data.loader === 'object') {
 | 
	
		
			
				|  |  | +        loader = new THREE.ObjectLoader();
 | 
	
		
			
				|  |  | +        if (data.crossorigin) loader.setCrossOrigin(data.crossorigin);
 | 
	
		
			
				|  |  | +        loader.load(data.src, function(loaded) {
 | 
	
		
			
				|  |  | +          loaded.traverse( function(object) {
 | 
	
		
			
				|  |  | +            if (object instanceof THREE.SkinnedMesh)
 | 
	
		
			
				|  |  | +              loaded = object;
 | 
	
		
			
				|  |  | +          });
 | 
	
		
			
				|  |  | +          if(loaded.material)
 | 
	
		
			
				|  |  | +            loaded.material.skinning = !!((loaded.geometry && loaded.geometry.bones) || []).length;
 | 
	
		
			
				|  |  | +          this.load(loaded);
 | 
	
		
			
				|  |  | +        }.bind(this));
 | 
	
		
			
				|  |  | +      } else if (data.loader === 'json') {
 | 
	
		
			
				|  |  | +        loader = new THREE.JSONLoader();
 | 
	
		
			
				|  |  | +        if (data.crossorigin) loader.crossOrigin = data.crossorigin;
 | 
	
		
			
				|  |  | +        loader.load(data.src, function (geometry, materials) {
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          // Attempt to automatically detect common material options.
 | 
	
		
			
				|  |  | +          materials.forEach(function (mat) {
 | 
	
		
			
				|  |  | +            mat.vertexColors = (geometry.faces[0] || {}).color ? THREE.FaceColors : THREE.NoColors;
 | 
	
		
			
				|  |  | +            mat.skinning = !!(geometry.bones || []).length;
 | 
	
		
			
				|  |  | +            mat.morphTargets = !!(geometry.morphTargets || []).length;
 | 
	
		
			
				|  |  | +            mat.morphNormals = !!(geometry.morphNormals || []).length;
 | 
	
		
			
				|  |  | +          });
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          var mesh = (geometry.bones || []).length
 | 
	
		
			
				|  |  | +            ? new THREE.SkinnedMesh(geometry, new THREE.MultiMaterial(materials))
 | 
	
		
			
				|  |  | +            : new THREE.Mesh(geometry, new THREE.MultiMaterial(materials));
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +          this.load(mesh);
 | 
	
		
			
				|  |  | +        }.bind(this));
 | 
	
		
			
				|  |  | +      } else {
 | 
	
		
			
				|  |  | +        throw new Error('[three-model] Invalid mode "%s".', data.mode);
 | 
	
		
			
				|  |  | +      }
 | 
	
		
			
				|  |  | +      return;
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    var activeAction = this.model && this.model.activeAction;
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    if (data.animation !== previousData.animation) {
 | 
	
		
			
				|  |  | +      if (activeAction) activeAction.stop();
 | 
	
		
			
				|  |  | +      this.playAnimation();
 | 
	
		
			
				|  |  | +      return;
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    if (activeAction && data.enableAnimation !== activeAction.isRunning()) {
 | 
	
		
			
				|  |  | +      data.enableAnimation ? this.playAnimation() : activeAction.stop();
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    if (activeAction && data.animationDuration) {
 | 
	
		
			
				|  |  | +        activeAction.setDuration(data.animationDuration);
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +  },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  load: function (model) {
 | 
	
		
			
				|  |  | +    this.model = model;
 | 
	
		
			
				|  |  | +    this.mixer = new THREE.AnimationMixer(this.model);
 | 
	
		
			
				|  |  | +    this.el.setObject3D('mesh', model);
 | 
	
		
			
				|  |  | +    this.el.emit('model-loaded', {format: 'three', model: model});
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    if (this.data.enableAnimation) this.playAnimation();
 | 
	
		
			
				|  |  | +  },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  playAnimation: function () {
 | 
	
		
			
				|  |  | +    var clip,
 | 
	
		
			
				|  |  | +        data = this.data,
 | 
	
		
			
				|  |  | +        animations = this.model.animations || this.model.geometry.animations || [];
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    if (!data.enableAnimation || !data.animation || !animations.length) {
 | 
	
		
			
				|  |  | +      return;
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    clip = data.animation === DEFAULT_ANIMATION
 | 
	
		
			
				|  |  | +      ? animations[0]
 | 
	
		
			
				|  |  | +      : THREE.AnimationClip.findByName(animations, data.animation);
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    if (!clip) {
 | 
	
		
			
				|  |  | +      console.error('[three-model] Animation "%s" not found.', data.animation);
 | 
	
		
			
				|  |  | +      return;
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +    this.model.activeAction = this.mixer.clipAction(clip, this.model);
 | 
	
		
			
				|  |  | +    if (data.animationDuration) {
 | 
	
		
			
				|  |  | +      this.model.activeAction.setDuration(data.animationDuration);
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +    this.model.activeAction.play();
 | 
	
		
			
				|  |  | +  },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  remove: function () {
 | 
	
		
			
				|  |  | +    if (this.mixer) this.mixer.stopAllAction();
 | 
	
		
			
				|  |  | +    if (this.model) this.el.removeObject3D('mesh');
 | 
	
		
			
				|  |  | +  },
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +  tick: function (t, dt) {
 | 
	
		
			
				|  |  | +    if (this.mixer && !isNaN(dt)) {
 | 
	
		
			
				|  |  | +      this.mixer.update(dt / 1000);
 | 
	
		
			
				|  |  | +    }
 | 
	
		
			
				|  |  | +  }
 | 
	
		
			
				|  |  | +};
 | 
	
		
			
				|  |  | +
 | 
	
		
			
				|  |  | +},{}]},{},[1]);
 |