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				|  |  |  > Collaborative Live Coding Space with support of user-defined languages and WebVR ready 3D graphics
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				|  |  | -Based on:  [Virtual World Framework](https://github.com/virtual-world-framework/vwf) | [A-Frame](https://aframe.io) | [Ohm language](https://github.com/harc/ohm) | [OSC.js](https://github.com/colinbdclark/osc.js/) | and more...  
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				|  |  | +Based on:  [Virtual World Framework](https://github.com/virtual-world-framework/vwf) | [A-Frame](https://aframe.io) | [Ohm language](https://github.com/harc/ohm) | [OSC.js](https://github.com/colinbdclark/osc.js/) | [Cell.js](https://github.com/intercellular/cell) and more...  
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				|  |  |  Online at: **https://livecoding.space**
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				|  | @@ -20,9 +20,12 @@ npm run
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				|  |  |  - Decentralized network model for A-Frame components and entities based on VWF replicated computation architecture
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				|  |  |  - Ohm language driver for sharing user-defined grammars, parsers, tokenisers inside virtual space
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				|  |  | -- In browser Code and Properties editor based on [Cell.js](https://github.com/intercellular/cell)
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				|  |  | -- OSC messaging through [OSC realy](https://github.com/NikolaySuslov/osc-relay-lcs) on the client
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				|  |  | -- Avatars
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				|  |  | +- In browser Code and Properties editor based on Cell.js
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				|  |  | +- OSC messaging through [OSC relay](https://github.com/NikolaySuslov/osc-relay-lcs) on the client
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				|  |  | +- Avatars (Simple and GLTF models with animation)
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				|  |  | +- Multi-window or multi-monitor/multi-machine setups with view offset cameras
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				|  |  | +- WebRTC for video/audio streaming, 3D positional audio support
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				|  |  | +- GearVR, Windows MixedReality motion controllers
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				|  |  |  ..
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				|  |  |  <img src="./public/doc/images/codeeditor.jpg" width="400">
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				|  | @@ -32,4 +35,6 @@ npm run
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				|  |  |  <img src="./public/doc/images/avatar.jpg" width="400">
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				|  |  |  <br>
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				|  |  | -## Docs
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				|  |  | +## Docs
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				|  |  | +
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				|  |  | +Soon..
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